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-rw-r--r--servers/navigation_server_2d.h58
1 files changed, 45 insertions, 13 deletions
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index d56c719839..83271f990e 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,12 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-/**
- @author AndreaCatania
-*/
-
-#ifndef NAVIGATION_2D_SERVER_H
-#define NAVIGATION_2D_SERVER_H
+#ifndef NAVIGATION_SERVER_2D_H
+#define NAVIGATION_SERVER_2D_H
#include "core/object/class_db.h"
#include "core/templates/rid.h"
@@ -52,11 +48,13 @@ protected:
public:
/// Thread safe, can be used across many threads.
- static NavigationServer2D *get_singleton() { return singleton; }
+ static const NavigationServer2D *get_singleton() { return singleton; }
/// MUST be used in single thread!
static NavigationServer2D *get_singleton_mut() { return singleton; }
+ virtual Array get_maps() const;
+
/// Create a new map.
virtual RID map_create() const;
@@ -79,20 +77,36 @@ public:
virtual real_t map_get_edge_connection_margin(RID p_map) const;
/// Returns the navigation path to reach the destination from the origin.
- virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_layers = 1) const;
+ virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const;
virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const;
virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const;
+ virtual Array map_get_regions(RID p_map) const;
+ virtual Array map_get_agents(RID p_map) const;
+
+ virtual void map_force_update(RID p_map);
+
/// Creates a new region.
virtual RID region_create() const;
+ /// Set the enter_cost of a region
+ virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const;
+ virtual real_t region_get_enter_cost(RID p_region) const;
+
+ /// Set the travel_cost of a region
+ virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const;
+ virtual real_t region_get_travel_cost(RID p_region) const;
+
+ virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const;
+
/// Set the map of this region.
virtual void region_set_map(RID p_region, RID p_map) const;
+ virtual RID region_get_map(RID p_region) const;
/// Set the region's layers
- virtual void region_set_layers(RID p_region, uint32_t p_layers) const;
- virtual uint32_t region_get_layers(RID p_region) const;
+ virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const;
+ virtual uint32_t region_get_navigation_layers(RID p_region) const;
/// Set the global transformation of this region.
virtual void region_set_transform(RID p_region, Transform2D p_transform) const;
@@ -110,6 +124,7 @@ public:
/// Put the agent in the map.
virtual void agent_set_map(RID p_agent, RID p_map) const;
+ virtual RID agent_get_map(RID p_agent) const;
/// The maximum distance (center point to
/// center point) to other agents this agent
@@ -169,6 +184,23 @@ public:
NavigationServer2D();
virtual ~NavigationServer2D();
+
+#ifdef DEBUG_ENABLED
+ void set_debug_enabled(bool p_enabled);
+ bool get_debug_enabled() const;
+
+ void set_debug_navigation_edge_connection_color(const Color &p_color);
+ Color get_debug_navigation_edge_connection_color() const;
+
+ void set_debug_navigation_geometry_face_color(const Color &p_color);
+ Color get_debug_navigation_geometry_face_color() const;
+
+ void set_debug_navigation_geometry_face_disabled_color(const Color &p_color);
+ Color get_debug_navigation_geometry_face_disabled_color() const;
+
+ void set_debug_navigation_enable_edge_connections(const bool p_value);
+ bool get_debug_navigation_enable_edge_connections() const;
+#endif // DEBUG_ENABLED
};
-#endif
+#endif // NAVIGATION_SERVER_2D_H