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-rw-r--r--servers/navigation_server_2d.h16
1 files changed, 6 insertions, 10 deletions
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index d56c719839..7350eeb5b1 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,12 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-/**
- @author AndreaCatania
-*/
-
-#ifndef NAVIGATION_2D_SERVER_H
-#define NAVIGATION_2D_SERVER_H
+#ifndef NAVIGATION_SERVER_2D_H
+#define NAVIGATION_SERVER_2D_H
#include "core/object/class_db.h"
#include "core/templates/rid.h"
@@ -52,7 +48,7 @@ protected:
public:
/// Thread safe, can be used across many threads.
- static NavigationServer2D *get_singleton() { return singleton; }
+ static const NavigationServer2D *get_singleton() { return singleton; }
/// MUST be used in single thread!
static NavigationServer2D *get_singleton_mut() { return singleton; }
@@ -171,4 +167,4 @@ public:
virtual ~NavigationServer2D();
};
-#endif
+#endif // NAVIGATION_SERVER_2D_H