diff options
Diffstat (limited to 'servers/navigation_server_2d.cpp')
-rw-r--r-- | servers/navigation_server_2d.cpp | 178 |
1 files changed, 91 insertions, 87 deletions
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp index 6fd5f222cf..943b2ae467 100644 --- a/servers/navigation_server_2d.cpp +++ b/servers/navigation_server_2d.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* navigation_server_2d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* navigation_server_2d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "servers/navigation_server_2d.h" @@ -36,15 +36,20 @@ NavigationServer2D *NavigationServer2D::singleton = nullptr; +#define FORWARD_0(FUNC_NAME) \ + NavigationServer2D::FUNC_NAME() { \ + return NavigationServer3D::get_singleton()->FUNC_NAME(); \ + } + #define FORWARD_0_C(FUNC_NAME) \ NavigationServer2D::FUNC_NAME() \ const { \ return NavigationServer3D::get_singleton()->FUNC_NAME(); \ } -#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \ - NavigationServer2D::FUNC_NAME(T_0 D_0) { \ - return NavigationServer3D::get_singleton_mut()->FUNC_NAME(CONV_0(D_0)); \ +#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \ + NavigationServer2D::FUNC_NAME(T_0 D_0) { \ + return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0)); \ } #define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \ @@ -59,6 +64,11 @@ NavigationServer2D *NavigationServer2D::singleton = nullptr; return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0))); \ } +#define FORWARD_2(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \ + NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) { \ + return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \ + } + #define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \ NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) \ const { \ @@ -71,6 +81,11 @@ NavigationServer2D *NavigationServer2D::singleton = nullptr; return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \ } +#define FORWARD_4(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \ + NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) { \ + return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \ + } + #define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \ NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \ const { \ @@ -166,14 +181,14 @@ void NavigationServer2D::_emit_map_changed(RID p_map) { #ifdef DEBUG_ENABLED void NavigationServer2D::set_debug_enabled(bool p_enabled) { - NavigationServer3D::get_singleton_mut()->set_debug_enabled(p_enabled); + NavigationServer3D::get_singleton()->set_debug_enabled(p_enabled); } bool NavigationServer2D::get_debug_enabled() const { return NavigationServer3D::get_singleton()->get_debug_enabled(); } void NavigationServer2D::set_debug_navigation_edge_connection_color(const Color &p_color) { - NavigationServer3D::get_singleton_mut()->set_debug_navigation_edge_connection_color(p_color); + NavigationServer3D::get_singleton()->set_debug_navigation_edge_connection_color(p_color); } Color NavigationServer2D::get_debug_navigation_edge_connection_color() const { @@ -181,7 +196,7 @@ Color NavigationServer2D::get_debug_navigation_edge_connection_color() const { } void NavigationServer2D::set_debug_navigation_geometry_face_color(const Color &p_color) { - NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_color(p_color); + NavigationServer3D::get_singleton()->set_debug_navigation_geometry_face_color(p_color); } Color NavigationServer2D::get_debug_navigation_geometry_face_color() const { @@ -189,7 +204,7 @@ Color NavigationServer2D::get_debug_navigation_geometry_face_color() const { } void NavigationServer2D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) { - NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_disabled_color(p_color); + NavigationServer3D::get_singleton()->set_debug_navigation_geometry_face_disabled_color(p_color); } Color NavigationServer2D::get_debug_navigation_geometry_face_disabled_color() const { @@ -197,7 +212,7 @@ Color NavigationServer2D::get_debug_navigation_geometry_face_disabled_color() co } void NavigationServer2D::set_debug_navigation_link_connection_color(const Color &p_color) { - NavigationServer3D::get_singleton_mut()->set_debug_navigation_link_connection_color(p_color); + NavigationServer3D::get_singleton()->set_debug_navigation_link_connection_color(p_color); } Color NavigationServer2D::get_debug_navigation_link_connection_color() const { @@ -205,7 +220,7 @@ Color NavigationServer2D::get_debug_navigation_link_connection_color() const { } void NavigationServer2D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) { - NavigationServer3D::get_singleton_mut()->set_debug_navigation_link_connection_disabled_color(p_color); + NavigationServer3D::get_singleton()->set_debug_navigation_link_connection_disabled_color(p_color); } Color NavigationServer2D::get_debug_navigation_link_connection_disabled_color() const { @@ -213,7 +228,7 @@ Color NavigationServer2D::get_debug_navigation_link_connection_disabled_color() } void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool p_value) { - NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections(p_value); + NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_connections(p_value); } bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const { @@ -303,7 +318,7 @@ void NavigationServer2D::_bind_methods() { NavigationServer2D::NavigationServer2D() { singleton = this; ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one."); - NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed)); + NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed)); } NavigationServer2D::~NavigationServer2D() { @@ -322,23 +337,23 @@ RID FORWARD_1_C(region_get_map, RID, p_region, rid_to_rid); RID FORWARD_1_C(agent_get_map, RID, p_agent, rid_to_rid); -RID FORWARD_0_C(map_create); +RID FORWARD_0(map_create); -void FORWARD_2_C(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool); +void FORWARD_2(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool); bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid); void NavigationServer2D::map_force_update(RID p_map) { - NavigationServer3D::get_singleton_mut()->map_force_update(p_map); + NavigationServer3D::get_singleton()->map_force_update(p_map); } -void FORWARD_2_C(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real); +void FORWARD_2(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real); real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid); -void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real); +void FORWARD_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real); real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid); -void FORWARD_2_C(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius, rid_to_rid, real_to_real); +void FORWARD_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius, rid_to_rid, real_to_real); real_t FORWARD_1_C(map_get_link_connection_radius, RID, p_map, rid_to_rid); Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, uint32_t, p_layers, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool, uint32_to_uint32); @@ -346,22 +361,22 @@ Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2 Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3); RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3); -RID FORWARD_0_C(region_create); +RID FORWARD_0(region_create); -void FORWARD_2_C(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real); +void FORWARD_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real); real_t FORWARD_1_C(region_get_enter_cost, RID, p_region, rid_to_rid); -void FORWARD_2_C(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real); +void FORWARD_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real); real_t FORWARD_1_C(region_get_travel_cost, RID, p_region, rid_to_rid); -void FORWARD_2_C(region_set_owner_id, RID, p_region, ObjectID, p_owner_id, rid_to_rid, id_to_id); +void FORWARD_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id, rid_to_rid, id_to_id); ObjectID FORWARD_1_C(region_get_owner_id, RID, p_region, rid_to_rid); bool FORWARD_2_C(region_owns_point, RID, p_region, const Vector2 &, p_point, rid_to_rid, v2_to_v3); -void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid); -void FORWARD_2_C(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32); +void FORWARD_2(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid); +void FORWARD_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32); uint32_t FORWARD_1_C(region_get_navigation_layers, RID, p_region, rid_to_rid); -void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3); +void FORWARD_2(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3); -void NavigationServer2D::region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) const { +void NavigationServer2D::region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) { NavigationServer3D::get_singleton()->region_set_navigation_mesh(p_region, poly_to_mesh(p_navigation_polygon)); } @@ -369,56 +384,45 @@ int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid); Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int); Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int); -RID FORWARD_0_C(link_create); +RID FORWARD_0(link_create); -void FORWARD_2_C(link_set_map, RID, p_link, RID, p_map, rid_to_rid, rid_to_rid); +void FORWARD_2(link_set_map, RID, p_link, RID, p_map, rid_to_rid, rid_to_rid); RID FORWARD_1_C(link_get_map, RID, p_link, rid_to_rid); -void FORWARD_2_C(link_set_bidirectional, RID, p_link, bool, p_bidirectional, rid_to_rid, bool_to_bool); +void FORWARD_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional, rid_to_rid, bool_to_bool); bool FORWARD_1_C(link_is_bidirectional, RID, p_link, rid_to_rid); -void FORWARD_2_C(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32); +void FORWARD_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32); uint32_t FORWARD_1_C(link_get_navigation_layers, RID, p_link, rid_to_rid); -void FORWARD_2_C(link_set_start_location, RID, p_link, Vector2, p_location, rid_to_rid, v2_to_v3); +void FORWARD_2(link_set_start_location, RID, p_link, Vector2, p_location, rid_to_rid, v2_to_v3); Vector2 FORWARD_1_R_C(v3_to_v2, link_get_start_location, RID, p_link, rid_to_rid); -void FORWARD_2_C(link_set_end_location, RID, p_link, Vector2, p_location, rid_to_rid, v2_to_v3); +void FORWARD_2(link_set_end_location, RID, p_link, Vector2, p_location, rid_to_rid, v2_to_v3); Vector2 FORWARD_1_R_C(v3_to_v2, link_get_end_location, RID, p_link, rid_to_rid); -void FORWARD_2_C(link_set_enter_cost, RID, p_link, real_t, p_enter_cost, rid_to_rid, real_to_real); +void FORWARD_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost, rid_to_rid, real_to_real); real_t FORWARD_1_C(link_get_enter_cost, RID, p_link, rid_to_rid); -void FORWARD_2_C(link_set_travel_cost, RID, p_link, real_t, p_travel_cost, rid_to_rid, real_to_real); +void FORWARD_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost, rid_to_rid, real_to_real); real_t FORWARD_1_C(link_get_travel_cost, RID, p_link, rid_to_rid); -void FORWARD_2_C(link_set_owner_id, RID, p_link, ObjectID, p_owner_id, rid_to_rid, id_to_id); +void FORWARD_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id, rid_to_rid, id_to_id); ObjectID FORWARD_1_C(link_get_owner_id, RID, p_link, rid_to_rid); -RID NavigationServer2D::agent_create() const { +RID NavigationServer2D::agent_create() { RID agent = NavigationServer3D::get_singleton()->agent_create(); NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, true); return agent; } -void FORWARD_2_C(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid); - -void FORWARD_2_C(agent_set_neighbor_distance, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real); - -void FORWARD_2_C(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int); - -void FORWARD_2_C(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real); - -void FORWARD_2_C(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real); - -void FORWARD_2_C(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real); - -void FORWARD_2_C(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3); - -void FORWARD_2_C(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3); - -void FORWARD_2_C(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3); - -void FORWARD_2_C(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool); - +void FORWARD_2(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid); +void FORWARD_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real); +void FORWARD_2(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int); +void FORWARD_2(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real); +void FORWARD_2(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real); +void FORWARD_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real); +void FORWARD_2(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3); +void FORWARD_2(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3); +void FORWARD_2(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3); +void FORWARD_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool); bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid); +void FORWARD_4(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata, rid_to_rid, id_to_id, sn_to_sn, var_to_var); -void FORWARD_4_C(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata, rid_to_rid, id_to_id, sn_to_sn, var_to_var); - -void FORWARD_1_C(free, RID, p_object, rid_to_rid); +void FORWARD_1(free, RID, p_object, rid_to_rid); void NavigationServer2D::query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const { ERR_FAIL_COND(!p_query_parameters.is_valid()); |