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-rw-r--r--servers/navigation_server.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/servers/navigation_server.h b/servers/navigation_server.h
index d4d95d72d4..7c9b6ba595 100644
--- a/servers/navigation_server.h
+++ b/servers/navigation_server.h
@@ -37,7 +37,7 @@
#include "core/object.h"
#include "core/rid.h"
-#include "scene/3d/navigation_mesh_instance.h"
+#include "scene/3d/navigation_region.h"
/// This server uses the concept of internal mutability.
/// All the constant functions can be called in multithread because internally
@@ -175,9 +175,11 @@ public:
/// Control activation of this server.
virtual void set_active(bool p_active) const = 0;
- /// Step the server
- /// NOTE: This function is not Threadsafe and MUST be called in single thread.
- virtual void step(real_t delta_time) = 0;
+ /// Process the collision avoidance agents.
+ /// The result of this process is needed by the physics server,
+ /// so this must be called in the main thread.
+ /// Note: This function is not thread safe.
+ virtual void process(real_t delta_time) = 0;
NavigationServer();
virtual ~NavigationServer();