diff options
Diffstat (limited to 'servers/navigation_server.h')
-rw-r--r-- | servers/navigation_server.h | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/servers/navigation_server.h b/servers/navigation_server.h new file mode 100644 index 0000000000..d4d95d72d4 --- /dev/null +++ b/servers/navigation_server.h @@ -0,0 +1,197 @@ +/*************************************************************************/ +/* navigation_server.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/** + @author AndreaCatania +*/ + +#ifndef NAVIGATION_SERVER_H +#define NAVIGATION_SERVER_H + +#include "core/object.h" +#include "core/rid.h" +#include "scene/3d/navigation_mesh_instance.h" + +/// This server uses the concept of internal mutability. +/// All the constant functions can be called in multithread because internally +/// the server takes care to schedule the functions access. +/// +/// Note: All the `set` functions are commands executed during the `sync` phase, +/// don't expect that a change is immediately propagated. +class NavigationServer : public Object { + GDCLASS(NavigationServer, Object); + + static NavigationServer *singleton; + +protected: + static void _bind_methods(); + +public: + /// Thread safe, can be used accross many threads. + static const NavigationServer *get_singleton(); + + /// MUST be used in single thread! + static NavigationServer *get_singleton_mut(); + + /// Create a new map. + virtual RID map_create() const = 0; + + /// Set map active. + virtual void map_set_active(RID p_map, bool p_active) const = 0; + + /// Returns true if the map is active. + virtual bool map_is_active(RID p_map) const = 0; + + /// Set the map UP direction. + virtual void map_set_up(RID p_map, Vector3 p_up) const = 0; + + /// Returns the map UP direction. + virtual Vector3 map_get_up(RID p_map) const = 0; + + /// Set the map cell size used to weld the navigation mesh polygons. + virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const = 0; + + /// Returns the map cell size. + virtual real_t map_get_cell_size(RID p_map) const = 0; + + /// Set the map edge connection margin used to weld the compatible region edges. + virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const = 0; + + /// Returns the edge connection margin of this map. + virtual real_t map_get_edge_connection_margin(RID p_map) const = 0; + + /// Returns the navigation path to reach the destination from the origin. + virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize) const = 0; + + virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const = 0; + virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const = 0; + virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const = 0; + virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const = 0; + + /// Creates a new region. + virtual RID region_create() const = 0; + + /// Set the map of this region. + virtual void region_set_map(RID p_region, RID p_map) const = 0; + + /// Set the global transformation of this region. + virtual void region_set_transform(RID p_region, Transform p_transform) const = 0; + + /// Set the navigation mesh of this region. + virtual void region_set_navmesh(RID p_region, Ref<NavigationMesh> p_nav_mesh) const = 0; + + /// Bake the navigation mesh + virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const = 0; + + /// Creates the agent. + virtual RID agent_create() const = 0; + + /// Put the agent in the map. + virtual void agent_set_map(RID p_agent, RID p_map) const = 0; + + /// The maximum distance (center point to + /// center point) to other agents this agent + /// takes into account in the navigation. The + /// larger this number, the longer the running + /// time of the simulation. If the number is too + /// low, the simulation will not be safe. + /// Must be non-negative. + virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const = 0; + + /// The maximum number of other agents this + /// agent takes into account in the navigation. + /// The larger this number, the longer the + /// running time of the simulation. If the + /// number is too low, the simulation will not + /// be safe. + virtual void agent_set_max_neighbors(RID p_agent, int p_count) const = 0; + + /// The minimal amount of time for which this + /// agent's velocities that are computed by the + /// simulation are safe with respect to other + /// agents. The larger this number, the sooner + /// this agent will respond to the presence of + /// other agents, but the less freedom this + /// agent has in choosing its velocities. + /// Must be positive. + virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const = 0; + + /// The radius of this agent. + /// Must be non-negative. + virtual void agent_set_radius(RID p_agent, real_t p_radius) const = 0; + + /// The maximum speed of this agent. + /// Must be non-negative. + virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const = 0; + + /// Current velocity of the agent + virtual void agent_set_velocity(RID p_agent, Vector3 p_velocity) const = 0; + + /// The new target velocity. + virtual void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) const = 0; + + /// Position of the agent in world space. + virtual void agent_set_position(RID p_agent, Vector3 p_position) const = 0; + + /// Agent ignore the Y axis and avoid collisions by moving only on the horizontal plane + virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const = 0; + + /// Returns true if the map got changed the previous frame. + virtual bool agent_is_map_changed(RID p_agent) const = 0; + + /// Callback called at the end of the RVO process + virtual void agent_set_callback(RID p_agent, Object *p_receiver, StringName p_method, Variant p_udata = Variant()) const = 0; + + /// Destroy the `RID` + virtual void free(RID p_object) const = 0; + + /// Control activation of this server. + virtual void set_active(bool p_active) const = 0; + + /// Step the server + /// NOTE: This function is not Threadsafe and MUST be called in single thread. + virtual void step(real_t delta_time) = 0; + + NavigationServer(); + virtual ~NavigationServer(); +}; + +typedef NavigationServer *(*NavigationServerCallback)(); + +/// Manager used for the server singleton registration +class NavigationServerManager { + static NavigationServerCallback create_callback; + +public: + static void set_default_server(NavigationServerCallback p_callback); + static NavigationServer *new_default_server(); +}; + +#endif |