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path: root/servers/extensions/physics_server_3d_extension.h
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Diffstat (limited to 'servers/extensions/physics_server_3d_extension.h')
-rw-r--r--servers/extensions/physics_server_3d_extension.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
index 57f2a2d790..a85df0683c 100644
--- a/servers/extensions/physics_server_3d_extension.h
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -128,12 +128,12 @@ protected:
static void _bind_methods();
bool is_body_excluded_from_query(const RID &p_body) const;
- GDVIRTUAL8R(bool, _intersect_ray, const Vector3 &, const Vector3 &, uint32_t, bool, bool, bool, bool, GDNativePtr<PhysicsServer3DExtensionRayResult>)
- GDVIRTUAL6R(int, _intersect_point, const Vector3 &, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeResult>, int)
- GDVIRTUAL9R(int, _intersect_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeResult>, int)
- GDVIRTUAL10R(bool, _cast_motion, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<real_t>, GDNativePtr<real_t>, GDNativePtr<PhysicsServer3DExtensionShapeRestInfo>)
- GDVIRTUAL10R(bool, _collide_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<Vector3>, int, GDNativePtr<int>)
- GDVIRTUAL8R(bool, _rest_info, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeRestInfo>)
+ GDVIRTUAL8R(bool, _intersect_ray, const Vector3 &, const Vector3 &, uint32_t, bool, bool, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionRayResult>)
+ GDVIRTUAL6R(int, _intersect_point, const Vector3 &, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeResult>, int)
+ GDVIRTUAL9R(int, _intersect_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeResult>, int)
+ GDVIRTUAL10R(bool, _cast_motion, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<real_t>, GDExtensionPtr<real_t>, GDExtensionPtr<PhysicsServer3DExtensionShapeRestInfo>)
+ GDVIRTUAL10R(bool, _collide_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<Vector3>, int, GDExtensionPtr<int>)
+ GDVIRTUAL8R(bool, _rest_info, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeRestInfo>)
GDVIRTUAL2RC(Vector3, _get_closest_point_to_object_volume, RID, const Vector3 &)
public:
@@ -382,7 +382,7 @@ public:
EXBIND2(body_set_ray_pickable, RID, bool)
- GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, GDNativePtr<PhysicsServer3DExtensionMotionResult>)
+ GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, GDExtensionPtr<PhysicsServer3DExtensionMotionResult>)
thread_local static const HashSet<RID> *exclude_bodies;
thread_local static const HashSet<ObjectID> *exclude_objects;