summaryrefslogtreecommitdiff
path: root/servers/extensions/physics_server_2d_extension.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'servers/extensions/physics_server_2d_extension.cpp')
-rw-r--r--servers/extensions/physics_server_2d_extension.cpp58
1 files changed, 47 insertions, 11 deletions
diff --git a/servers/extensions/physics_server_2d_extension.cpp b/servers/extensions/physics_server_2d_extension.cpp
index c56f31e6f9..36f3be2468 100644
--- a/servers/extensions/physics_server_2d_extension.cpp
+++ b/servers/extensions/physics_server_2d_extension.cpp
@@ -123,6 +123,8 @@ bool PhysicsServer2DExtension::body_test_motion_is_excluding_object(ObjectID p_o
}
void PhysicsServer2DExtension::_bind_methods() {
+ /* SHAPE API */
+
GDVIRTUAL_BIND(_world_boundary_shape_create);
GDVIRTUAL_BIND(_separation_ray_shape_create);
GDVIRTUAL_BIND(_segment_shape_create);
@@ -133,18 +135,32 @@ void PhysicsServer2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_concave_polygon_shape_create);
GDVIRTUAL_BIND(_shape_set_data, "shape", "data");
+ GDVIRTUAL_BIND(_shape_set_custom_solver_bias, "shape", "bias");
GDVIRTUAL_BIND(_shape_get_type, "shape");
GDVIRTUAL_BIND(_shape_get_data, "shape");
+ GDVIRTUAL_BIND(_shape_get_custom_solver_bias, "shape");
+ GDVIRTUAL_BIND(_shape_collide, "shape_A", "xform_A", "motion_A", "shape_B", "xform_B", "motion_B", "results", "result_max", "result_count");
+
+ /* SPACE API */
GDVIRTUAL_BIND(_space_create);
GDVIRTUAL_BIND(_space_set_active, "space", "active");
GDVIRTUAL_BIND(_space_is_active, "space");
+
GDVIRTUAL_BIND(_space_set_param, "space", "param", "value");
GDVIRTUAL_BIND(_space_get_param, "space", "param");
+
GDVIRTUAL_BIND(_space_get_direct_state, "space");
+ GDVIRTUAL_BIND(_space_set_debug_contacts, "space", "max_contacts");
+ GDVIRTUAL_BIND(_space_get_contacts, "space");
+ GDVIRTUAL_BIND(_space_get_contact_count, "space");
+
+ /* AREA API */
+
GDVIRTUAL_BIND(_area_create);
+
GDVIRTUAL_BIND(_area_set_space, "area", "space");
GDVIRTUAL_BIND(_area_get_space, "area");
@@ -160,8 +176,11 @@ void PhysicsServer2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx");
GDVIRTUAL_BIND(_area_clear_shapes, "area");
- GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
- GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
+ GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
+ GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
+
+ GDVIRTUAL_BIND(_area_attach_canvas_instance_id, "area", "id");
+ GDVIRTUAL_BIND(_area_get_canvas_instance_id, "area");
GDVIRTUAL_BIND(_area_set_param, "area", "param", "value");
GDVIRTUAL_BIND(_area_set_transform, "area", "transform");
@@ -169,15 +188,16 @@ void PhysicsServer2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_area_get_param, "area", "param");
GDVIRTUAL_BIND(_area_get_transform, "area");
- GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
- GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
+ GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
+ GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
- GDVIRTUAL_BIND(_area_attach_canvas_instance_id, "area", "id");
- GDVIRTUAL_BIND(_area_get_canvas_instance_id, "area");
+ GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
+ GDVIRTUAL_BIND(_area_set_pickable, "area", "pickable");
GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback");
GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback");
- GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
+
+ /* BODY API */
GDVIRTUAL_BIND(_body_create);
@@ -195,12 +215,12 @@ void PhysicsServer2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx");
GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx");
- GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx");
- GDVIRTUAL_BIND(_body_clear_shapes, "body");
-
GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled");
GDVIRTUAL_BIND(_body_set_shape_as_one_way_collision, "body", "shape_idx", "enable", "margin");
+ GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx");
+ GDVIRTUAL_BIND(_body_clear_shapes, "body");
+
GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id");
GDVIRTUAL_BIND(_body_get_object_instance_id, "body");
@@ -249,25 +269,39 @@ void PhysicsServer2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body");
GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body");
+ GDVIRTUAL_BIND(_body_get_collision_exceptions, "body");
GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount");
GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body");
+ GDVIRTUAL_BIND(_body_set_contacts_reported_depth_threshold, "body", "threshold");
+ GDVIRTUAL_BIND(_body_get_contacts_reported_depth_threshold, "body");
+
GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable");
GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body");
+ GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callback");
GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata");
- GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "collide_separation_ray", "recovery_as_collision", "result");
+ GDVIRTUAL_BIND(_body_collide_shape, "body", "body_shape", "shape", "shape_xform", "motion", "results", "result_max", "result_count");
+
+ GDVIRTUAL_BIND(_body_set_pickable, "body", "pickable");
GDVIRTUAL_BIND(_body_get_direct_state, "body");
+ GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "collide_separation_ray", "recovery_as_collision", "result");
+
+ /* JOINT API */
+
GDVIRTUAL_BIND(_joint_create);
GDVIRTUAL_BIND(_joint_clear, "joint");
GDVIRTUAL_BIND(_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_joint_get_param, "joint", "param");
+ GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint", "disable");
+ GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint");
+
GDVIRTUAL_BIND(_joint_make_pin, "joint", "anchor", "body_a", "body_b");
GDVIRTUAL_BIND(_joint_make_groove, "joint", "a_groove1", "a_groove2", "b_anchor", "body_a", "body_b");
GDVIRTUAL_BIND(_joint_make_damped_spring, "joint", "anchor_a", "anchor_b", "body_a", "body_b");
@@ -280,6 +314,8 @@ void PhysicsServer2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_joint_get_type, "joint");
+ /* MISC */
+
GDVIRTUAL_BIND(_free_rid, "rid");
GDVIRTUAL_BIND(_set_active, "active");