diff options
Diffstat (limited to 'servers/extensions/physics_server_2d_extension.cpp')
-rw-r--r-- | servers/extensions/physics_server_2d_extension.cpp | 64 |
1 files changed, 35 insertions, 29 deletions
diff --git a/servers/extensions/physics_server_2d_extension.cpp b/servers/extensions/physics_server_2d_extension.cpp index e5920c78d4..2dbb59a323 100644 --- a/servers/extensions/physics_server_2d_extension.cpp +++ b/servers/extensions/physics_server_2d_extension.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* physics_server_2d_extension.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* physics_server_2d_extension.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "physics_server_2d_extension.h" @@ -37,6 +37,8 @@ bool PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query(const RID & thread_local const HashSet<RID> *PhysicsDirectSpaceState2DExtension::exclude = nullptr; void PhysicsDirectSpaceState2DExtension::_bind_methods() { + ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query); + GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "result"); GDVIRTUAL_BIND(_intersect_point, "position", "canvas_instance_id", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results"); GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result", "max_results"); @@ -101,6 +103,7 @@ void PhysicsDirectBodyState2DExtension::_bind_methods() { GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx"); GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx"); GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx"); GDVIRTUAL_BIND(_get_step); GDVIRTUAL_BIND(_integrate_forces); @@ -202,6 +205,9 @@ void PhysicsServer2DExtension::_bind_methods() { /* BODY API */ + ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer2DExtension::body_test_motion_is_excluding_body); + ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer2DExtension::body_test_motion_is_excluding_object); + GDVIRTUAL_BIND(_body_create); GDVIRTUAL_BIND(_body_set_space, "body", "space"); |