diff options
Diffstat (limited to 'servers/display_server.h')
-rw-r--r-- | servers/display_server.h | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/servers/display_server.h b/servers/display_server.h index f411a72aa3..0c2bc5dd3a 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -105,7 +105,6 @@ public: FEATURE_CURSOR_SHAPE, FEATURE_CUSTOM_CURSOR_SHAPE, FEATURE_NATIVE_DIALOG, - FEATURE_CONSOLE_WINDOW, FEATURE_IME, FEATURE_WINDOW_TRANSPARENCY, FEATURE_HIDPI, @@ -114,6 +113,7 @@ public: FEATURE_ORIENTATION, FEATURE_SWAP_BUFFERS, FEATURE_KEEP_SCREEN_ON, + FEATURE_CLIPBOARD_PRIMARY, }; virtual bool has_feature(Feature p_feature) const = 0; @@ -156,11 +156,13 @@ public: virtual void mouse_warp_to_position(const Point2i &p_to); virtual Point2i mouse_get_position() const; - virtual Point2i mouse_get_absolute_position() const; virtual MouseButton mouse_get_button_state() const; virtual void clipboard_set(const String &p_text); virtual String clipboard_get() const; + virtual bool clipboard_has() const; + virtual void clipboard_set_primary(const String &p_text); + virtual String clipboard_get_primary() const; enum { SCREEN_OF_MAIN_WINDOW = -1 @@ -295,12 +297,12 @@ public: virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID); + // necessary for GL focus, may be able to use one of the existing functions for this, not sure yet + virtual void gl_window_make_current(DisplayServer::WindowID p_window_id); + virtual Point2i ime_get_selection() const; virtual String ime_get_text() const; - virtual void console_set_visible(bool p_enabled); - virtual bool is_console_visible() const; - virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1); virtual void virtual_keyboard_hide(); |