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-rw-r--r--servers/display_server.h16
1 files changed, 9 insertions, 7 deletions
diff --git a/servers/display_server.h b/servers/display_server.h
index f411a72aa3..0c2bc5dd3a 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -105,7 +105,6 @@ public:
FEATURE_CURSOR_SHAPE,
FEATURE_CUSTOM_CURSOR_SHAPE,
FEATURE_NATIVE_DIALOG,
- FEATURE_CONSOLE_WINDOW,
FEATURE_IME,
FEATURE_WINDOW_TRANSPARENCY,
FEATURE_HIDPI,
@@ -114,6 +113,7 @@ public:
FEATURE_ORIENTATION,
FEATURE_SWAP_BUFFERS,
FEATURE_KEEP_SCREEN_ON,
+ FEATURE_CLIPBOARD_PRIMARY,
};
virtual bool has_feature(Feature p_feature) const = 0;
@@ -156,11 +156,13 @@ public:
virtual void mouse_warp_to_position(const Point2i &p_to);
virtual Point2i mouse_get_position() const;
- virtual Point2i mouse_get_absolute_position() const;
virtual MouseButton mouse_get_button_state() const;
virtual void clipboard_set(const String &p_text);
virtual String clipboard_get() const;
+ virtual bool clipboard_has() const;
+ virtual void clipboard_set_primary(const String &p_text);
+ virtual String clipboard_get_primary() const;
enum {
SCREEN_OF_MAIN_WINDOW = -1
@@ -295,12 +297,12 @@ public:
virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
+ // necessary for GL focus, may be able to use one of the existing functions for this, not sure yet
+ virtual void gl_window_make_current(DisplayServer::WindowID p_window_id);
+
virtual Point2i ime_get_selection() const;
virtual String ime_get_text() const;
- virtual void console_set_visible(bool p_enabled);
- virtual bool is_console_visible() const;
-
virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
virtual void virtual_keyboard_hide();