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Diffstat (limited to 'servers/display_server.h')
-rw-r--r-- | servers/display_server.h | 273 |
1 files changed, 273 insertions, 0 deletions
diff --git a/servers/display_server.h b/servers/display_server.h new file mode 100644 index 0000000000..c05a7fadbd --- /dev/null +++ b/servers/display_server.h @@ -0,0 +1,273 @@ +/*************************************************************************/ +/* display_server.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DISPLAY_SERVER_H +#define DISPLAY_SERVER_H + +#include "core/os/os.h" +#include "core/resource.h" + +class DisplayServer : public Object { + GDCLASS(DisplayServer, Object) + + static DisplayServer *singleton; + +protected: + static void _bind_methods(); + +public: + enum Feature { + FEATURE_GLOBAL_MENU, + FEATURE_SUBWINDOWS, + FEATURE_TOUCHSCREEN, + FEATURE_MOUSE, + FEATURE_MOUSE_WARP, + FEATURE_CLIPBOARD, + FEATURE_VIRTUAL_KEYBOARD, + FEATURE_CURSOR_SHAPE, + FEATURE_CUSTOM_CURSOR_SHAPE, + FEATURE_NATIVE_VIDEO, + FEATURE_NATIVE_DIALOG, + FEATURE_CONSOLE_WINDOW, + FEATURE_IME, + FEATURE_WINDOW_TRANSPARENCY, + FEATURE_HIDPI, + FEATURE_ICON, + FEATURE_NATIVE_ICON, + FEATURE_ORIENTATION, + FEATURE_SWAP_BUFFERS + + }; + + virtual bool has_feature(Feature p_feature) const = 0; + virtual String get_name() const = 0; + + virtual void global_menu_add_item(const String &p_menu, const String &p_label, const Variant &p_signal, const Variant &p_meta); + virtual void global_menu_add_separator(const String &p_menu); + virtual void global_menu_remove_item(const String &p_menu, int p_idx); + virtual void global_menu_clear(const String &p_menu); + + virtual void alert(const String &p_alert, const String &p_title = "ALERT!") = 0; + + enum MouseMode { + MOUSE_MODE_VISIBLE, + MOUSE_MODE_HIDDEN, + MOUSE_MODE_CAPTURED, + MOUSE_MODE_CONFINED + }; + + virtual void mouse_set_mode(MouseMode p_mode); + virtual MouseMode mouse_get_mode() const; + + virtual void mouse_warp_to_position(const Point2i &p_to); + virtual Point2i mouse_get_position() const; + virtual int mouse_get_button_state() const; + + virtual void clipboard_set(const String &p_text); + virtual String clipboard_get() const; + + enum { + SCREEN_OF_MAIN_WINDOW = -1 + }; + + virtual int get_screen_count() const = 0; + virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0; + virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0; + virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0; + virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0; + + enum ScreenOrientation { + + SCREEN_LANDSCAPE, + SCREEN_PORTRAIT, + SCREEN_REVERSE_LANDSCAPE, + SCREEN_REVERSE_PORTRAIT, + SCREEN_SENSOR_LANDSCAPE, + SCREEN_SENSOR_PORTRAIT, + SCREEN_SENSOR, + }; + + virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW); + ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const; + + enum { + MAIN_WINDOW_ID = 0, + INVALID_WINDOW_ID = -1 + }; + + typedef int WindowID; + + virtual Vector<int> get_window_list() const = 0; + + enum WindowMode { + WINDOW_MODE_WINDOWED, + WINDOW_MODE_MINIMIZED, + WINDOW_MODE_MAXIMIZED, + WINDOW_MODE_FULLSCREEN + }; + + enum WindowFlags { + WINDOW_FLAG_RESIZE_DISABLED, + WINDOW_FLAG_BORDERLESS, + WINDOW_FLAG_ALWAYS_ON_TOP, + WINDOW_FLAG_TRANSPARENT, + WINDOW_FLAG_MAX, + WINDOW_FLAG_RESIZE_DISABLED_BIT = (1 << WINDOW_FLAG_RESIZE_DISABLED), + WINDOW_FLAG_BORDERLESS_BIT = (1 << WINDOW_FLAG_BORDERLESS), + WINDOW_FLAG_ALWAYS_ON_TOP_BIT = (1 << WINDOW_FLAG_ALWAYS_ON_TOP), + WINDOW_FLAG_TRANSPARENT_BIT = (1 << WINDOW_FLAG_TRANSPARENT) + }; + + virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i = Rect2i()); + virtual void delete_sub_window(WindowID p_id); + + virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) = 0; + + virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const = 0; + virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) = 0; + + virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const = 0; + virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) = 0; + + virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0; + virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const = 0; + + virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0; + virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const = 0; + + virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0; + virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const = 0; + virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const = 0; // FIXME: Find clearer name for this. + + virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) = 0; + virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const = 0; + + virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const = 0; + + virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) = 0; + virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const = 0; + + virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) = 0; + virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) = 0; + + virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const = 0; + + virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID); + virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID); + + virtual Point2i ime_get_selection() const; + virtual String ime_get_text() const; + + virtual void console_set_visible(bool p_enabled); + virtual bool is_console_visible() const; + + virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2()); + virtual void virtual_keyboard_hide(); + + // returns height of the currently shown virtual keyboard (0 if keyboard is hidden) + virtual int virtual_keyboard_get_height() const; + + enum CursorShape { + CURSOR_ARROW, + CURSOR_IBEAM, + CURSOR_POINTING_HAND, + CURSOR_CROSS, + CURSOR_WAIT, + CURSOR_BUSY, + CURSOR_DRAG, + CURSOR_CAN_DROP, + CURSOR_FORBIDDEN, + CURSOR_VSIZE, + CURSOR_HSIZE, + CURSOR_BDIAGSIZE, + CURSOR_FDIAGSIZE, + CURSOR_MOVE, + CURSOR_VSPLIT, + CURSOR_HSPLIT, + CURSOR_HELP, + CURSOR_MAX + }; + virtual void cursor_set_shape(CursorShape p_shape); + virtual CursorShape cursor_get_shape() const; + virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot); + + virtual bool get_swap_ok_cancel(); + + virtual void enable_for_stealing_focus(OS::ProcessID pid); + + //plays video natively, in fullscreen, only implemented in mobile for now, likely not possible to implement on linux also. + virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track, int p_screen = SCREEN_OF_MAIN_WINDOW); + virtual bool native_video_is_playing() const; + virtual void native_video_pause(); + virtual void native_video_unpause(); + virtual void native_video_stop(); + + virtual Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback); + virtual Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback); + + enum LatinKeyboardVariant { + LATIN_KEYBOARD_QWERTY, + LATIN_KEYBOARD_QWERTZ, + LATIN_KEYBOARD_AZERTY, + LATIN_KEYBOARD_QZERTY, + LATIN_KEYBOARD_DVORAK, + LATIN_KEYBOARD_NEO, + LATIN_KEYBOARD_COLEMAK, + }; + + virtual LatinKeyboardVariant get_latin_keyboard_variant() const; + + virtual void process_events() = 0; + + virtual void force_process_and_drop_events(); + + virtual void release_rendering_thread(); + virtual void make_rendering_thread(); + virtual void swap_buffers(); + + virtual void set_native_icon(const String &p_filename); + virtual void set_icon(const Ref<Image> &p_icon); + + typedef Vector<String> *(*GetSupportedVideoDriversFunction)(); + typedef DisplayServer *(*CreateFunction)(const String &, WindowMode, uint32_t, const Size2i &, Error &r_error); //video driver, window mode, resolution + + DisplayServer(); + ~DisplayServer(); +}; + +VARIANT_ENUM_CAST(DisplayServer::Feature) +VARIANT_ENUM_CAST(DisplayServer::MouseMode) +VARIANT_ENUM_CAST(DisplayServer::ScreenOrientation) +VARIANT_ENUM_CAST(DisplayServer::WindowMode) +VARIANT_ENUM_CAST(DisplayServer::WindowFlags) +VARIANT_ENUM_CAST(DisplayServer::CursorShape) +VARIANT_ENUM_CAST(DisplayServer::LatinKeyboardVariant) + +#endif // DISPLAY_SERVER_H |