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+/*************************************************************************/
+/* display_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef DISPLAY_SERVER_H
+#define DISPLAY_SERVER_H
+
+#include "core/os/os.h"
+#include "core/resource.h"
+
+class DisplayServer : public Object {
+ GDCLASS(DisplayServer, Object)
+
+ static DisplayServer *singleton;
+
+protected:
+ static void _bind_methods();
+
+public:
+ enum Feature {
+ FEATURE_GLOBAL_MENU,
+ FEATURE_SUBWINDOWS,
+ FEATURE_TOUCHSCREEN,
+ FEATURE_MOUSE,
+ FEATURE_MOUSE_WARP,
+ FEATURE_CLIPBOARD,
+ FEATURE_VIRTUAL_KEYBOARD,
+ FEATURE_CURSOR_SHAPE,
+ FEATURE_CUSTOM_CURSOR_SHAPE,
+ FEATURE_NATIVE_VIDEO,
+ FEATURE_NATIVE_DIALOG,
+ FEATURE_CONSOLE_WINDOW,
+ FEATURE_IME,
+ FEATURE_WINDOW_TRANSPARENCY,
+ FEATURE_HIDPI,
+ FEATURE_ICON,
+ FEATURE_NATIVE_ICON,
+ FEATURE_ORIENTATION,
+ FEATURE_SWAP_BUFFERS
+
+ };
+
+ virtual bool has_feature(Feature p_feature) const = 0;
+ virtual String get_name() const = 0;
+
+ virtual void global_menu_add_item(const String &p_menu, const String &p_label, const Variant &p_signal, const Variant &p_meta);
+ virtual void global_menu_add_separator(const String &p_menu);
+ virtual void global_menu_remove_item(const String &p_menu, int p_idx);
+ virtual void global_menu_clear(const String &p_menu);
+
+ virtual void alert(const String &p_alert, const String &p_title = "ALERT!") = 0;
+
+ enum MouseMode {
+ MOUSE_MODE_VISIBLE,
+ MOUSE_MODE_HIDDEN,
+ MOUSE_MODE_CAPTURED,
+ MOUSE_MODE_CONFINED
+ };
+
+ virtual void mouse_set_mode(MouseMode p_mode);
+ virtual MouseMode mouse_get_mode() const;
+
+ virtual void mouse_warp_to_position(const Point2i &p_to);
+ virtual Point2i mouse_get_position() const;
+ virtual int mouse_get_button_state() const;
+
+ virtual void clipboard_set(const String &p_text);
+ virtual String clipboard_get() const;
+
+ enum {
+ SCREEN_OF_MAIN_WINDOW = -1
+ };
+
+ virtual int get_screen_count() const = 0;
+ virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
+ virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
+ virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
+ virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
+
+ enum ScreenOrientation {
+
+ SCREEN_LANDSCAPE,
+ SCREEN_PORTRAIT,
+ SCREEN_REVERSE_LANDSCAPE,
+ SCREEN_REVERSE_PORTRAIT,
+ SCREEN_SENSOR_LANDSCAPE,
+ SCREEN_SENSOR_PORTRAIT,
+ SCREEN_SENSOR,
+ };
+
+ virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
+ ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+
+ enum {
+ MAIN_WINDOW_ID = 0,
+ INVALID_WINDOW_ID = -1
+ };
+
+ typedef int WindowID;
+
+ virtual Vector<int> get_window_list() const = 0;
+
+ enum WindowMode {
+ WINDOW_MODE_WINDOWED,
+ WINDOW_MODE_MINIMIZED,
+ WINDOW_MODE_MAXIMIZED,
+ WINDOW_MODE_FULLSCREEN
+ };
+
+ enum WindowFlags {
+ WINDOW_FLAG_RESIZE_DISABLED,
+ WINDOW_FLAG_BORDERLESS,
+ WINDOW_FLAG_ALWAYS_ON_TOP,
+ WINDOW_FLAG_TRANSPARENT,
+ WINDOW_FLAG_MAX,
+ WINDOW_FLAG_RESIZE_DISABLED_BIT = (1 << WINDOW_FLAG_RESIZE_DISABLED),
+ WINDOW_FLAG_BORDERLESS_BIT = (1 << WINDOW_FLAG_BORDERLESS),
+ WINDOW_FLAG_ALWAYS_ON_TOP_BIT = (1 << WINDOW_FLAG_ALWAYS_ON_TOP),
+ WINDOW_FLAG_TRANSPARENT_BIT = (1 << WINDOW_FLAG_TRANSPARENT)
+ };
+
+ virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i = Rect2i());
+ virtual void delete_sub_window(WindowID p_id);
+
+ virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) = 0;
+
+ virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const = 0;
+ virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) = 0;
+
+ virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const = 0;
+ virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) = 0;
+
+ virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
+ virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
+
+ virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
+ virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
+
+ virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
+ virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
+ virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const = 0; // FIXME: Find clearer name for this.
+
+ virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) = 0;
+ virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const = 0;
+
+ virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const = 0;
+
+ virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) = 0;
+ virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const = 0;
+
+ virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) = 0;
+ virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) = 0;
+
+ virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const = 0;
+
+ virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual Point2i ime_get_selection() const;
+ virtual String ime_get_text() const;
+
+ virtual void console_set_visible(bool p_enabled);
+ virtual bool is_console_visible() const;
+
+ virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2());
+ virtual void virtual_keyboard_hide();
+
+ // returns height of the currently shown virtual keyboard (0 if keyboard is hidden)
+ virtual int virtual_keyboard_get_height() const;
+
+ enum CursorShape {
+ CURSOR_ARROW,
+ CURSOR_IBEAM,
+ CURSOR_POINTING_HAND,
+ CURSOR_CROSS,
+ CURSOR_WAIT,
+ CURSOR_BUSY,
+ CURSOR_DRAG,
+ CURSOR_CAN_DROP,
+ CURSOR_FORBIDDEN,
+ CURSOR_VSIZE,
+ CURSOR_HSIZE,
+ CURSOR_BDIAGSIZE,
+ CURSOR_FDIAGSIZE,
+ CURSOR_MOVE,
+ CURSOR_VSPLIT,
+ CURSOR_HSPLIT,
+ CURSOR_HELP,
+ CURSOR_MAX
+ };
+ virtual void cursor_set_shape(CursorShape p_shape);
+ virtual CursorShape cursor_get_shape() const;
+ virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
+
+ virtual bool get_swap_ok_cancel();
+
+ virtual void enable_for_stealing_focus(OS::ProcessID pid);
+
+ //plays video natively, in fullscreen, only implemented in mobile for now, likely not possible to implement on linux also.
+ virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track, int p_screen = SCREEN_OF_MAIN_WINDOW);
+ virtual bool native_video_is_playing() const;
+ virtual void native_video_pause();
+ virtual void native_video_unpause();
+ virtual void native_video_stop();
+
+ virtual Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback);
+ virtual Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback);
+
+ enum LatinKeyboardVariant {
+ LATIN_KEYBOARD_QWERTY,
+ LATIN_KEYBOARD_QWERTZ,
+ LATIN_KEYBOARD_AZERTY,
+ LATIN_KEYBOARD_QZERTY,
+ LATIN_KEYBOARD_DVORAK,
+ LATIN_KEYBOARD_NEO,
+ LATIN_KEYBOARD_COLEMAK,
+ };
+
+ virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
+
+ virtual void process_events() = 0;
+
+ virtual void force_process_and_drop_events();
+
+ virtual void release_rendering_thread();
+ virtual void make_rendering_thread();
+ virtual void swap_buffers();
+
+ virtual void set_native_icon(const String &p_filename);
+ virtual void set_icon(const Ref<Image> &p_icon);
+
+ typedef Vector<String> *(*GetSupportedVideoDriversFunction)();
+ typedef DisplayServer *(*CreateFunction)(const String &, WindowMode, uint32_t, const Size2i &, Error &r_error); //video driver, window mode, resolution
+
+ DisplayServer();
+ ~DisplayServer();
+};
+
+VARIANT_ENUM_CAST(DisplayServer::Feature)
+VARIANT_ENUM_CAST(DisplayServer::MouseMode)
+VARIANT_ENUM_CAST(DisplayServer::ScreenOrientation)
+VARIANT_ENUM_CAST(DisplayServer::WindowMode)
+VARIANT_ENUM_CAST(DisplayServer::WindowFlags)
+VARIANT_ENUM_CAST(DisplayServer::CursorShape)
+VARIANT_ENUM_CAST(DisplayServer::LatinKeyboardVariant)
+
+#endif // DISPLAY_SERVER_H