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+/*************************************************************************/
+/* servers_debugger.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SERVER_DEBUGGER_H
+#define SERVER_DEBUGGER_H
+
+#include "core/debugger/debugger_marshalls.h"
+
+#include "servers/rendering_server.h"
+
+class ServersDebugger {
+public:
+ // Memory usage
+ struct ResourceInfo {
+ String path;
+ String format;
+ String type;
+ RID id;
+ int vram = 0;
+ bool operator<(const ResourceInfo &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
+ };
+
+ struct ResourceUsage {
+ List<ResourceInfo> infos;
+
+ Array serialize();
+ bool deserialize(const Array &p_arr);
+ };
+
+ // Script Profiler
+ struct ScriptFunctionSignature {
+ StringName name;
+ int id = -1;
+
+ Array serialize();
+ bool deserialize(const Array &p_arr);
+ };
+
+ struct ScriptFunctionInfo {
+ StringName name;
+ int sig_id = -1;
+ int call_count = 0;
+ double self_time = 0;
+ double total_time = 0;
+ };
+
+ // Servers profiler
+ struct ServerFunctionInfo {
+ StringName name;
+ double time = 0;
+ };
+
+ struct ServerInfo {
+ StringName name;
+ List<ServerFunctionInfo> functions;
+ };
+
+ struct ServersProfilerFrame {
+ int frame_number = 0;
+ double frame_time = 0;
+ double idle_time = 0;
+ double physics_time = 0;
+ double physics_frame_time = 0;
+ double script_time = 0;
+ List<ServerInfo> servers;
+ Vector<ScriptFunctionInfo> script_functions;
+
+ Array serialize();
+ bool deserialize(const Array &p_arr);
+ };
+
+ // Visual Profiler
+ struct VisualProfilerFrame {
+ uint64_t frame_number = 0;
+ Vector<RS::FrameProfileArea> areas;
+
+ Array serialize();
+ bool deserialize(const Array &p_arr);
+ };
+
+private:
+ class ScriptsProfiler;
+ class ServersProfiler;
+ class VisualProfiler;
+
+ double last_draw_time = 0.0;
+ Ref<ServersProfiler> servers_profiler;
+ Ref<VisualProfiler> visual_profiler;
+
+ static ServersDebugger *singleton;
+
+ static Error _capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);
+
+ void _send_resource_usage();
+
+ ServersDebugger();
+
+public:
+ static void initialize();
+ static void deinitialize();
+
+ ~ServersDebugger();
+};
+
+#endif // SERVERS_DEBUGGER_H