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-rw-r--r--servers/camera_server.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/camera_server.h b/servers/camera_server.h
index 7390129df9..c6fb906b3c 100644
--- a/servers/camera_server.h
+++ b/servers/camera_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,13 +38,13 @@
#include "core/variant/variant.h"
/**
- @author Bastiaan Olij <mux213@gmail.com>
-
The camera server is a singleton object that gives access to the various
camera feeds that can be used as the background for our environment.
**/
class CameraFeed;
+template <typename T>
+class TypedArray;
class CameraServer : public Object {
GDCLASS(CameraServer, Object);
@@ -102,7 +102,7 @@ public:
// Get our feeds.
Ref<CameraFeed> get_feed(int p_index);
int get_feed_count();
- Array get_feeds();
+ TypedArray<CameraFeed> get_feeds();
// Intended for use with custom CameraServer implementation.
RID feed_texture(int p_id, FeedImage p_texture);
@@ -113,4 +113,4 @@ public:
VARIANT_ENUM_CAST(CameraServer::FeedImage);
-#endif /* CAMERA_SERVER_H */
+#endif // CAMERA_SERVER_H