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+/*************************************************************************/
+/* camera_feed.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERA_FEED_H
+#define CAMERA_FEED_H
+
+#include "core/image.h"
+#include "core/math/transform_2d.h"
+#include "servers/camera_server.h"
+#include "servers/visual_server.h"
+
+/**
+ @author Bastiaan Olij <mux213@gmail.com>
+
+ The camera server is a singleton object that gives access to the various
+ camera feeds that can be used as the background for our environment.
+**/
+
+class CameraFeed : public Reference {
+ GDCLASS(CameraFeed, Reference);
+
+public:
+ enum FeedDataType {
+ FEED_NOIMAGE, // we don't have an image yet
+ FEED_RGB, // our texture will contain a normal RGB texture that can be used directly
+ FEED_YCbCr, // our texture will contain a YCbCr texture that needs to be converted to RGB before output
+ FEED_YCbCr_Sep // our camera is split into two textures, first plane contains Y data, second plane contains CbCr data
+ };
+
+ enum FeedPosition {
+ FEED_UNSPECIFIED, // we have no idea
+ FEED_FRONT, // this is a camera on the front of the device
+ FEED_BACK // this is a camera on the back of the device
+ };
+
+private:
+ int id; // unique id for this, for internal use in case feeds are removed
+ int base_width;
+ int base_height;
+
+protected:
+ String name; // name of our camera feed
+ FeedDataType datatype; // type of texture data stored
+ FeedPosition position; // position of camera on the device
+ Transform2D transform; // display transform
+
+ bool active; // only when active do we actually update the camera texture each frame
+ RID texture[CameraServer::FEED_IMAGES]; // texture images needed for this
+
+ static void _bind_methods();
+
+public:
+ int get_id() const;
+ bool is_active() const;
+ void set_active(bool p_is_active);
+
+ String get_name() const;
+ void set_name(String p_name);
+
+ int get_base_width() const;
+ int get_base_height() const;
+
+ FeedPosition get_position() const;
+ void set_position(FeedPosition p_position);
+
+ Transform2D get_transform() const;
+ void set_transform(const Transform2D &p_transform);
+
+ RID get_texture(CameraServer::FeedImage p_which);
+
+ CameraFeed();
+ CameraFeed(String p_name, FeedPosition p_position = CameraFeed::FEED_UNSPECIFIED);
+ virtual ~CameraFeed();
+
+ FeedDataType get_datatype() const;
+ void set_RGB_img(Ref<Image> p_rgb_img);
+ void set_YCbCr_img(Ref<Image> p_ycbcr_img);
+ void set_YCbCr_imgs(Ref<Image> p_y_img, Ref<Image> p_cbcr_img);
+ void allocate_texture(int p_width, int p_height, Image::Format p_format, VisualServer::TextureType p_texture_type, FeedDataType p_data_type);
+
+ virtual bool activate_feed();
+ virtual void deactivate_feed();
+};
+
+VARIANT_ENUM_CAST(CameraFeed::FeedDataType);
+VARIANT_ENUM_CAST(CameraFeed::FeedPosition);
+
+#endif /* !CAMERA_FEED_H */