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Diffstat (limited to 'servers/camera/camera_feed.cpp')
-rw-r--r--servers/camera/camera_feed.cpp118
1 files changed, 43 insertions, 75 deletions
diff --git a/servers/camera/camera_feed.cpp b/servers/camera/camera_feed.cpp
index eab4c61591..13afc803e4 100644
--- a/servers/camera/camera_feed.cpp
+++ b/servers/camera/camera_feed.cpp
@@ -33,18 +33,17 @@
#include "servers/rendering_server.h"
void CameraFeed::_bind_methods() {
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
// The setters prefixed with _ are only exposed so we can have feeds through GDNative!
// They should not be called by the end user.
ClassDB::bind_method(D_METHOD("get_id"), &CameraFeed::get_id);
- ClassDB::bind_method(D_METHOD("get_name"), &CameraFeed::get_name);
- ClassDB::bind_method(D_METHOD("_set_name", "name"), &CameraFeed::set_name);
ClassDB::bind_method(D_METHOD("is_active"), &CameraFeed::is_active);
ClassDB::bind_method(D_METHOD("set_active", "active"), &CameraFeed::set_active);
+ ClassDB::bind_method(D_METHOD("get_name"), &CameraFeed::get_name);
+ ClassDB::bind_method(D_METHOD("_set_name", "name"), &CameraFeed::set_name);
+
ClassDB::bind_method(D_METHOD("get_position"), &CameraFeed::get_position);
ClassDB::bind_method(D_METHOD("_set_position", "position"), &CameraFeed::set_position);
@@ -54,7 +53,8 @@ void CameraFeed::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_RGB_img", "rgb_img"), &CameraFeed::set_RGB_img);
ClassDB::bind_method(D_METHOD("_set_YCbCr_img", "ycbcr_img"), &CameraFeed::set_YCbCr_img);
- ClassDB::bind_method(D_METHOD("_allocate_texture", "width", "height", "format", "texture_type", "data_type"), &CameraFeed::allocate_texture);
+
+ ClassDB::bind_method(D_METHOD("get_datatype"), &CameraFeed::get_datatype);
ADD_GROUP("Feed", "feed_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feed_is_active"), "set_active", "is_active");
@@ -68,7 +68,6 @@ void CameraFeed::_bind_methods() {
BIND_ENUM_CONSTANT(FEED_UNSPECIFIED);
BIND_ENUM_CONSTANT(FEED_FRONT);
BIND_ENUM_CONSTANT(FEED_BACK);
-#endif
}
int CameraFeed::get_id() const {
@@ -144,14 +143,6 @@ CameraFeed::CameraFeed() {
datatype = CameraFeed::FEED_RGB;
position = CameraFeed::FEED_UNSPECIFIED;
transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0);
-
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- // create a texture object
- RenderingServer *vs = RenderingServer::get_singleton();
- texture[CameraServer::FEED_Y_IMAGE] = vs->texture_create(); // also used for RGBA
- texture[CameraServer::FEED_CBCR_IMAGE] = vs->texture_create();
-#endif
}
CameraFeed::CameraFeed(String p_name, FeedPosition p_position) {
@@ -164,33 +155,21 @@ CameraFeed::CameraFeed(String p_name, FeedPosition p_position) {
datatype = CameraFeed::FEED_NOIMAGE;
position = p_position;
transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0);
-
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- // create a texture object
- RenderingServer *vs = RenderingServer::get_singleton();
- texture[CameraServer::FEED_Y_IMAGE] = vs->texture_create(); // also used for RGBA
- texture[CameraServer::FEED_CBCR_IMAGE] = vs->texture_create();
-#endif
}
CameraFeed::~CameraFeed() {
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
// Free our textures
- RenderingServer *vs = RenderingServer::get_singleton();
- vs->free(texture[CameraServer::FEED_Y_IMAGE]);
- vs->free(texture[CameraServer::FEED_CBCR_IMAGE]);
-#endif
+ if (texture[CameraServer::FEED_Y_IMAGE].is_valid()) {
+ RenderingServer::get_singleton()->free(texture[CameraServer::FEED_Y_IMAGE]);
+ }
+ if (texture[CameraServer::FEED_CBCR_IMAGE].is_valid()) {
+ RenderingServer::get_singleton()->free(texture[CameraServer::FEED_CBCR_IMAGE]);
+ }
}
void CameraFeed::set_RGB_img(const Ref<Image> &p_rgb_img) {
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
ERR_FAIL_COND(p_rgb_img.is_null());
if (active) {
- RenderingServer *vs = RenderingServer::get_singleton();
-
int new_width = p_rgb_img->get_width();
int new_height = p_rgb_img->get_height();
@@ -198,23 +177,23 @@ void CameraFeed::set_RGB_img(const Ref<Image> &p_rgb_img) {
// We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot...
base_width = new_width;
base_height = new_height;
-
- vs->texture_allocate(texture[CameraServer::FEED_RGBA_IMAGE], new_width, new_height, 0, Image::FORMAT_RGB8, RS::TEXTURE_TYPE_2D, RS::TEXTURE_FLAGS_DEFAULT);
+ if (texture[CameraServer::FEED_RGBA_IMAGE].is_null()) {
+ texture[CameraServer::FEED_RGBA_IMAGE] = RenderingServer::get_singleton()->texture_2d_create(p_rgb_img);
+ } else {
+ RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_rgb_img);
+ RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_RGBA_IMAGE], new_texture);
+ }
+ } else {
+ RenderingServer::get_singleton()->texture_2d_update(texture[CameraServer::FEED_RGBA_IMAGE], p_rgb_img);
}
- vs->texture_set_data(texture[CameraServer::FEED_RGBA_IMAGE], p_rgb_img);
datatype = CameraFeed::FEED_RGB;
}
-#endif
}
void CameraFeed::set_YCbCr_img(const Ref<Image> &p_ycbcr_img) {
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
ERR_FAIL_COND(p_ycbcr_img.is_null());
if (active) {
- RenderingServer *vs = RenderingServer::get_singleton();
-
int new_width = p_ycbcr_img->get_width();
int new_height = p_ycbcr_img->get_height();
@@ -222,67 +201,56 @@ void CameraFeed::set_YCbCr_img(const Ref<Image> &p_ycbcr_img) {
// We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot...
base_width = new_width;
base_height = new_height;
-
- vs->texture_allocate(texture[CameraServer::FEED_RGBA_IMAGE], new_width, new_height, 0, Image::FORMAT_RGB8, RS::TEXTURE_TYPE_2D, RS::TEXTURE_FLAGS_DEFAULT);
+ if (texture[CameraServer::FEED_RGBA_IMAGE].is_null()) {
+ texture[CameraServer::FEED_RGBA_IMAGE] = RenderingServer::get_singleton()->texture_2d_create(p_ycbcr_img);
+ } else {
+ RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_ycbcr_img);
+ RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_RGBA_IMAGE], new_texture);
+ }
+ } else {
+ RenderingServer::get_singleton()->texture_2d_update(texture[CameraServer::FEED_RGBA_IMAGE], p_ycbcr_img);
}
- vs->texture_set_data(texture[CameraServer::FEED_RGBA_IMAGE], p_ycbcr_img);
datatype = CameraFeed::FEED_YCBCR;
}
-#endif
}
void CameraFeed::set_YCbCr_imgs(const Ref<Image> &p_y_img, const Ref<Image> &p_cbcr_img) {
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
ERR_FAIL_COND(p_y_img.is_null());
ERR_FAIL_COND(p_cbcr_img.is_null());
if (active) {
- RenderingServer *vs = RenderingServer::get_singleton();
-
///@TODO investigate whether we can use thirdparty/misc/yuv2rgb.h here to convert our YUV data to RGB, our shader approach is potentially faster though..
// Wondering about including that into multiple projects, may cause issues.
// That said, if we convert to RGB, we could enable using texture resources again...
int new_y_width = p_y_img->get_width();
int new_y_height = p_y_img->get_height();
- int new_cbcr_width = p_cbcr_img->get_width();
- int new_cbcr_height = p_cbcr_img->get_height();
if ((base_width != new_y_width) || (base_height != new_y_height)) {
// We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot...
base_width = new_y_width;
base_height = new_y_height;
-
- vs->texture_allocate(texture[CameraServer::FEED_Y_IMAGE], new_y_width, new_y_height, 0, Image::FORMAT_R8, RS::TEXTURE_TYPE_2D, RS::TEXTURE_FLAG_USED_FOR_STREAMING);
-
- ///@TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
- vs->texture_allocate(texture[CameraServer::FEED_CBCR_IMAGE], new_cbcr_width, new_cbcr_height, 0, Image::FORMAT_RG8, RS::TEXTURE_TYPE_2D, RS::TEXTURE_FLAG_USED_FOR_STREAMING);
+ if (texture[CameraServer::FEED_Y_IMAGE].is_null()) {
+ texture[CameraServer::FEED_Y_IMAGE] = RenderingServer::get_singleton()->texture_2d_create(p_y_img);
+ } else {
+ RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_y_img);
+ RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_Y_IMAGE], new_texture);
+ }
+
+ if (texture[CameraServer::FEED_CBCR_IMAGE].is_null()) {
+ texture[CameraServer::FEED_CBCR_IMAGE] = RenderingServer::get_singleton()->texture_2d_create(p_cbcr_img);
+ } else {
+ RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_cbcr_img);
+ RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_CBCR_IMAGE], new_texture);
+ }
+ } else {
+ RenderingServer::get_singleton()->texture_2d_update(texture[CameraServer::FEED_Y_IMAGE], p_y_img);
+ RenderingServer::get_singleton()->texture_2d_update(texture[CameraServer::FEED_CBCR_IMAGE], p_cbcr_img);
}
- vs->texture_set_data(texture[CameraServer::FEED_Y_IMAGE], p_y_img);
- vs->texture_set_data(texture[CameraServer::FEED_CBCR_IMAGE], p_cbcr_img);
datatype = CameraFeed::FEED_YCBCR_SEP;
}
-#endif
-}
-
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
-void CameraFeed::allocate_texture(int p_width, int p_height, Image::Format p_format, RenderingServer::TextureType p_texture_type, FeedDataType p_data_type) {
- RenderingServer *vs = RenderingServer::get_singleton();
-
- if ((base_width != p_width) || (base_height != p_height)) {
- // We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot...
- base_width = p_width;
- base_height = p_height;
-
- vs->texture_allocate(texture[0], p_width, p_height, 0, p_format, p_texture_type, RS::TEXTURE_FLAGS_DEFAULT);
- }
-
- datatype = p_data_type;
}
-#endif
bool CameraFeed::activate_feed() {
// nothing to do here