diff options
Diffstat (limited to 'servers/audio_server.h')
-rw-r--r-- | servers/audio_server.h | 289 |
1 files changed, 289 insertions, 0 deletions
diff --git a/servers/audio_server.h b/servers/audio_server.h new file mode 100644 index 0000000000..85289de58a --- /dev/null +++ b/servers/audio_server.h @@ -0,0 +1,289 @@ +/*************************************************************************/ +/* audio_server.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef AUDIO_SERVER_H +#define AUDIO_SERVER_H + +#include "variant.h" +#include "object.h" + +class AudioMixer { +protected: + + void audio_mixer_chunk_call(int p_frames); +public: + + enum { + + INVALID_CHANNEL=0xFFFFFFFF + }; + + typedef uint32_t ChannelID; + + /* CHANNEL API */ + + enum FilterType { + FILTER_NONE, + FILTER_LOWPASS, + FILTER_BANDPASS, + FILTER_HIPASS, + FILTER_NOTCH, + FILTER_PEAK, + FILTER_BANDLIMIT, ///< cutoff is LP resonace is HP + FILTER_LOW_SHELF, + FILTER_HIGH_SHELF + + }; + + enum ReverbRoomType { + + REVERB_SMALL, + REVERB_MEDIUM, + REVERB_LARGE, + REVERB_HALL + }; + + virtual ChannelID channel_alloc(RID p_sample)=0; + + virtual void channel_set_volume(ChannelID p_channel, float p_gain)=0; + virtual void channel_set_pan(ChannelID p_channel, float p_pan, float p_depth=0,float height=0)=0; //pan and depth go from -1 to 1 + virtual void channel_set_filter(ChannelID p_channel, FilterType p_type, float p_cutoff, float p_resonance, float p_gain=1.0)=0; + virtual void channel_set_chorus(ChannelID p_channel, float p_chorus )=0; + virtual void channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb)=0; + virtual void channel_set_mix_rate(ChannelID p_channel, int p_mix_rate)=0; + virtual void channel_set_positional(ChannelID p_channel, bool p_positional)=0; + + virtual float channel_get_volume(ChannelID p_channel) const=0; + virtual float channel_get_pan(ChannelID p_channel) const=0; //pan and depth go from -1 to 1 + virtual float channel_get_pan_depth(ChannelID p_channel) const=0; //pan and depth go from -1 to 1 + virtual float channel_get_pan_height(ChannelID p_channel) const=0; //pan and depth go from -1 to 1 + virtual FilterType channel_get_filter_type(ChannelID p_channel) const=0; + virtual float channel_get_filter_cutoff(ChannelID p_channel) const=0; + virtual float channel_get_filter_resonance(ChannelID p_channel) const=0; + virtual float channel_get_filter_gain(ChannelID p_channel) const=0; + virtual float channel_get_chorus(ChannelID p_channel) const=0; + virtual ReverbRoomType channel_get_reverb_type(ChannelID p_channel) const=0; + virtual float channel_get_reverb(ChannelID p_channel) const=0; + + virtual int channel_get_mix_rate(ChannelID p_channel) const=0; + virtual bool channel_is_positional(ChannelID p_channel) const=0; + virtual bool channel_is_valid(ChannelID p_channel) const=0; + + + virtual void channel_free(ChannelID p_channel)=0; + + virtual void set_mixer_volume(float p_volume)=0; + + + virtual ~AudioMixer() {} +}; + + +class AudioServer : public Object { + + OBJ_TYPE( AudioServer, Object ); + + static AudioServer *singleton; +protected: +friend class AudioStream; +friend class EventStream; +friend class AudioMixer; + + virtual AudioMixer *get_mixer()=0; + virtual void audio_mixer_chunk_callback(int p_frames)=0; + + static void _bind_methods(); +public: + + + class EventStream { + protected: + AudioMixer *get_mixer() const; + public: + virtual void update(uint64_t p_usec)=0; + + virtual ~EventStream() {} + }; + + class AudioStream { + public: + virtual int get_channel_count() const=0; + virtual void set_mix_rate(int p_rate)=0; //notify the stream of the mix rate + virtual bool mix(int32_t *p_buffer,int p_frames)=0; + virtual void update()=0; + virtual bool can_update_mt() const { return true; } + virtual ~AudioStream() {} + }; + + + enum SampleFormat { + + SAMPLE_FORMAT_PCM8, + SAMPLE_FORMAT_PCM16, + SAMPLE_FORMAT_IMA_ADPCM + }; + + enum SampleLoopFormat { + SAMPLE_LOOP_NONE, + SAMPLE_LOOP_FORWARD, + SAMPLE_LOOP_PING_PONG // not supported in every platform + + }; + + /* SAMPLE API */ + + virtual RID sample_create(SampleFormat p_format, bool p_stereo, int p_length)=0; + + virtual void sample_set_description(RID p_sample, const String& p_description)=0; + virtual String sample_get_description(RID p_sample, const String& p_description) const=0; + + virtual SampleFormat sample_get_format(RID p_sample) const=0; + virtual bool sample_is_stereo(RID p_sample) const=0; + virtual int sample_get_length(RID p_sample) const=0; + virtual const void* sample_get_data_ptr(RID p_sample) const=0; + + virtual void sample_set_signed_data(RID p_sample, const DVector<float>& p_buffer); + virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer)=0; + virtual const DVector<uint8_t> sample_get_data(RID p_sample) const=0; + + virtual void sample_set_mix_rate(RID p_sample,int p_rate)=0; + virtual int sample_get_mix_rate(RID p_sample) const=0; + + virtual void sample_set_loop_format(RID p_sample,SampleLoopFormat p_format)=0; + virtual SampleLoopFormat sample_get_loop_format(RID p_sample) const=0; + + virtual void sample_set_loop_begin(RID p_sample,int p_pos)=0; + virtual int sample_get_loop_begin(RID p_sample) const=0; + + virtual void sample_set_loop_end(RID p_sample,int p_pos)=0; + virtual int sample_get_loop_end(RID p_sample) const=0; + + + /* VOICE API */ + + enum FilterType { + FILTER_NONE, + FILTER_LOWPASS, + FILTER_BANDPASS, + FILTER_HIPASS, + FILTER_NOTCH, + FILTER_PEAK, + FILTER_BANDLIMIT, ///< cutoff is LP resonace is HP + FILTER_LOW_SHELF, + FILTER_HIGH_SHELF + }; + + enum ReverbRoomType { + + REVERB_SMALL, + REVERB_MEDIUM, + REVERB_LARGE, + REVERB_HALL + }; + + virtual RID voice_create()=0; + + virtual void voice_play(RID p_voice, RID p_sample)=0; + + virtual void voice_set_volume(RID p_voice, float p_gain)=0; + virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0)=0; //pan and depth go from -1 to 1 + virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance, float p_gain=0)=0; + virtual void voice_set_chorus(RID p_voice, float p_chorus )=0; + virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb)=0; + virtual void voice_set_mix_rate(RID p_voice, int p_mix_rate)=0; + virtual void voice_set_positional(RID p_voice, bool p_positional)=0; + + virtual float voice_get_volume(RID p_voice) const=0; + virtual float voice_get_pan(RID p_voice) const=0; //pan and depth go from -1 to 1 + virtual float voice_get_pan_depth(RID p_voice) const=0; //pan and depth go from -1 to 1 + virtual float voice_get_pan_height(RID p_voice) const=0; //pan and depth go from -1 to 1 + virtual FilterType voice_get_filter_type(RID p_voice) const=0; + virtual float voice_get_filter_cutoff(RID p_voice) const=0; + virtual float voice_get_filter_resonance(RID p_voice) const=0; + virtual float voice_get_chorus(RID p_voice) const=0; + virtual ReverbRoomType voice_get_reverb_type(RID p_voice) const=0; + virtual float voice_get_reverb(RID p_voice) const=0; + + virtual int voice_get_mix_rate(RID p_voice) const=0; + virtual bool voice_is_positional(RID p_voice) const=0; + + virtual void voice_stop(RID p_voice)=0; + virtual bool voice_is_active(RID p_voice) const=0; + + /* STREAM API */ + + virtual RID audio_stream_create(AudioStream *p_stream)=0; + virtual RID event_stream_create(EventStream *p_stream)=0; + + virtual void stream_set_active(RID p_stream, bool p_active)=0; + virtual bool stream_is_active(RID p_stream) const=0; + + virtual void stream_set_volume_scale(RID p_stream, float p_scale)=0; + virtual float stream_set_volume_scale(RID p_stream) const=0; + + /* Audio Physics API */ + + virtual void free(RID p_id)=0; + + virtual void init()=0; + virtual void finish()=0; + virtual void update()=0; + + /* MISC config */ + + virtual void lock()=0; + virtual void unlock()=0; + virtual int get_default_channel_count() const=0; + virtual int get_default_mix_rate() const=0; + + virtual void set_stream_global_volume_scale(float p_volume)=0; + virtual void set_fx_global_volume_scale(float p_volume)=0; + virtual void set_event_voice_global_volume_scale(float p_volume)=0; + + virtual float get_stream_global_volume_scale() const=0; + virtual float get_fx_global_volume_scale() const=0; + virtual float get_event_voice_global_volume_scale() const=0; + + virtual uint32_t read_output_peak() const=0; + + static AudioServer *get_singleton(); + + virtual double get_mix_time() const=0; //useful for video -> audio sync + + AudioServer(); + virtual ~AudioServer(); +}; + +VARIANT_ENUM_CAST( AudioServer::SampleFormat ); +VARIANT_ENUM_CAST( AudioServer::SampleLoopFormat ); +VARIANT_ENUM_CAST( AudioServer::FilterType ); +VARIANT_ENUM_CAST( AudioServer::ReverbRoomType ); + +typedef AudioServer AS; + +#endif // AUDIO_SERVER_H |