summaryrefslogtreecommitdiff
path: root/servers/audio_server.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/audio_server.h')
-rw-r--r--servers/audio_server.h289
1 files changed, 289 insertions, 0 deletions
diff --git a/servers/audio_server.h b/servers/audio_server.h
new file mode 100644
index 0000000000..85289de58a
--- /dev/null
+++ b/servers/audio_server.h
@@ -0,0 +1,289 @@
+/*************************************************************************/
+/* audio_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef AUDIO_SERVER_H
+#define AUDIO_SERVER_H
+
+#include "variant.h"
+#include "object.h"
+
+class AudioMixer {
+protected:
+
+ void audio_mixer_chunk_call(int p_frames);
+public:
+
+ enum {
+
+ INVALID_CHANNEL=0xFFFFFFFF
+ };
+
+ typedef uint32_t ChannelID;
+
+ /* CHANNEL API */
+
+ enum FilterType {
+ FILTER_NONE,
+ FILTER_LOWPASS,
+ FILTER_BANDPASS,
+ FILTER_HIPASS,
+ FILTER_NOTCH,
+ FILTER_PEAK,
+ FILTER_BANDLIMIT, ///< cutoff is LP resonace is HP
+ FILTER_LOW_SHELF,
+ FILTER_HIGH_SHELF
+
+ };
+
+ enum ReverbRoomType {
+
+ REVERB_SMALL,
+ REVERB_MEDIUM,
+ REVERB_LARGE,
+ REVERB_HALL
+ };
+
+ virtual ChannelID channel_alloc(RID p_sample)=0;
+
+ virtual void channel_set_volume(ChannelID p_channel, float p_gain)=0;
+ virtual void channel_set_pan(ChannelID p_channel, float p_pan, float p_depth=0,float height=0)=0; //pan and depth go from -1 to 1
+ virtual void channel_set_filter(ChannelID p_channel, FilterType p_type, float p_cutoff, float p_resonance, float p_gain=1.0)=0;
+ virtual void channel_set_chorus(ChannelID p_channel, float p_chorus )=0;
+ virtual void channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb)=0;
+ virtual void channel_set_mix_rate(ChannelID p_channel, int p_mix_rate)=0;
+ virtual void channel_set_positional(ChannelID p_channel, bool p_positional)=0;
+
+ virtual float channel_get_volume(ChannelID p_channel) const=0;
+ virtual float channel_get_pan(ChannelID p_channel) const=0; //pan and depth go from -1 to 1
+ virtual float channel_get_pan_depth(ChannelID p_channel) const=0; //pan and depth go from -1 to 1
+ virtual float channel_get_pan_height(ChannelID p_channel) const=0; //pan and depth go from -1 to 1
+ virtual FilterType channel_get_filter_type(ChannelID p_channel) const=0;
+ virtual float channel_get_filter_cutoff(ChannelID p_channel) const=0;
+ virtual float channel_get_filter_resonance(ChannelID p_channel) const=0;
+ virtual float channel_get_filter_gain(ChannelID p_channel) const=0;
+ virtual float channel_get_chorus(ChannelID p_channel) const=0;
+ virtual ReverbRoomType channel_get_reverb_type(ChannelID p_channel) const=0;
+ virtual float channel_get_reverb(ChannelID p_channel) const=0;
+
+ virtual int channel_get_mix_rate(ChannelID p_channel) const=0;
+ virtual bool channel_is_positional(ChannelID p_channel) const=0;
+ virtual bool channel_is_valid(ChannelID p_channel) const=0;
+
+
+ virtual void channel_free(ChannelID p_channel)=0;
+
+ virtual void set_mixer_volume(float p_volume)=0;
+
+
+ virtual ~AudioMixer() {}
+};
+
+
+class AudioServer : public Object {
+
+ OBJ_TYPE( AudioServer, Object );
+
+ static AudioServer *singleton;
+protected:
+friend class AudioStream;
+friend class EventStream;
+friend class AudioMixer;
+
+ virtual AudioMixer *get_mixer()=0;
+ virtual void audio_mixer_chunk_callback(int p_frames)=0;
+
+ static void _bind_methods();
+public:
+
+
+ class EventStream {
+ protected:
+ AudioMixer *get_mixer() const;
+ public:
+ virtual void update(uint64_t p_usec)=0;
+
+ virtual ~EventStream() {}
+ };
+
+ class AudioStream {
+ public:
+ virtual int get_channel_count() const=0;
+ virtual void set_mix_rate(int p_rate)=0; //notify the stream of the mix rate
+ virtual bool mix(int32_t *p_buffer,int p_frames)=0;
+ virtual void update()=0;
+ virtual bool can_update_mt() const { return true; }
+ virtual ~AudioStream() {}
+ };
+
+
+ enum SampleFormat {
+
+ SAMPLE_FORMAT_PCM8,
+ SAMPLE_FORMAT_PCM16,
+ SAMPLE_FORMAT_IMA_ADPCM
+ };
+
+ enum SampleLoopFormat {
+ SAMPLE_LOOP_NONE,
+ SAMPLE_LOOP_FORWARD,
+ SAMPLE_LOOP_PING_PONG // not supported in every platform
+
+ };
+
+ /* SAMPLE API */
+
+ virtual RID sample_create(SampleFormat p_format, bool p_stereo, int p_length)=0;
+
+ virtual void sample_set_description(RID p_sample, const String& p_description)=0;
+ virtual String sample_get_description(RID p_sample, const String& p_description) const=0;
+
+ virtual SampleFormat sample_get_format(RID p_sample) const=0;
+ virtual bool sample_is_stereo(RID p_sample) const=0;
+ virtual int sample_get_length(RID p_sample) const=0;
+ virtual const void* sample_get_data_ptr(RID p_sample) const=0;
+
+ virtual void sample_set_signed_data(RID p_sample, const DVector<float>& p_buffer);
+ virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer)=0;
+ virtual const DVector<uint8_t> sample_get_data(RID p_sample) const=0;
+
+ virtual void sample_set_mix_rate(RID p_sample,int p_rate)=0;
+ virtual int sample_get_mix_rate(RID p_sample) const=0;
+
+ virtual void sample_set_loop_format(RID p_sample,SampleLoopFormat p_format)=0;
+ virtual SampleLoopFormat sample_get_loop_format(RID p_sample) const=0;
+
+ virtual void sample_set_loop_begin(RID p_sample,int p_pos)=0;
+ virtual int sample_get_loop_begin(RID p_sample) const=0;
+
+ virtual void sample_set_loop_end(RID p_sample,int p_pos)=0;
+ virtual int sample_get_loop_end(RID p_sample) const=0;
+
+
+ /* VOICE API */
+
+ enum FilterType {
+ FILTER_NONE,
+ FILTER_LOWPASS,
+ FILTER_BANDPASS,
+ FILTER_HIPASS,
+ FILTER_NOTCH,
+ FILTER_PEAK,
+ FILTER_BANDLIMIT, ///< cutoff is LP resonace is HP
+ FILTER_LOW_SHELF,
+ FILTER_HIGH_SHELF
+ };
+
+ enum ReverbRoomType {
+
+ REVERB_SMALL,
+ REVERB_MEDIUM,
+ REVERB_LARGE,
+ REVERB_HALL
+ };
+
+ virtual RID voice_create()=0;
+
+ virtual void voice_play(RID p_voice, RID p_sample)=0;
+
+ virtual void voice_set_volume(RID p_voice, float p_gain)=0;
+ virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0)=0; //pan and depth go from -1 to 1
+ virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance, float p_gain=0)=0;
+ virtual void voice_set_chorus(RID p_voice, float p_chorus )=0;
+ virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb)=0;
+ virtual void voice_set_mix_rate(RID p_voice, int p_mix_rate)=0;
+ virtual void voice_set_positional(RID p_voice, bool p_positional)=0;
+
+ virtual float voice_get_volume(RID p_voice) const=0;
+ virtual float voice_get_pan(RID p_voice) const=0; //pan and depth go from -1 to 1
+ virtual float voice_get_pan_depth(RID p_voice) const=0; //pan and depth go from -1 to 1
+ virtual float voice_get_pan_height(RID p_voice) const=0; //pan and depth go from -1 to 1
+ virtual FilterType voice_get_filter_type(RID p_voice) const=0;
+ virtual float voice_get_filter_cutoff(RID p_voice) const=0;
+ virtual float voice_get_filter_resonance(RID p_voice) const=0;
+ virtual float voice_get_chorus(RID p_voice) const=0;
+ virtual ReverbRoomType voice_get_reverb_type(RID p_voice) const=0;
+ virtual float voice_get_reverb(RID p_voice) const=0;
+
+ virtual int voice_get_mix_rate(RID p_voice) const=0;
+ virtual bool voice_is_positional(RID p_voice) const=0;
+
+ virtual void voice_stop(RID p_voice)=0;
+ virtual bool voice_is_active(RID p_voice) const=0;
+
+ /* STREAM API */
+
+ virtual RID audio_stream_create(AudioStream *p_stream)=0;
+ virtual RID event_stream_create(EventStream *p_stream)=0;
+
+ virtual void stream_set_active(RID p_stream, bool p_active)=0;
+ virtual bool stream_is_active(RID p_stream) const=0;
+
+ virtual void stream_set_volume_scale(RID p_stream, float p_scale)=0;
+ virtual float stream_set_volume_scale(RID p_stream) const=0;
+
+ /* Audio Physics API */
+
+ virtual void free(RID p_id)=0;
+
+ virtual void init()=0;
+ virtual void finish()=0;
+ virtual void update()=0;
+
+ /* MISC config */
+
+ virtual void lock()=0;
+ virtual void unlock()=0;
+ virtual int get_default_channel_count() const=0;
+ virtual int get_default_mix_rate() const=0;
+
+ virtual void set_stream_global_volume_scale(float p_volume)=0;
+ virtual void set_fx_global_volume_scale(float p_volume)=0;
+ virtual void set_event_voice_global_volume_scale(float p_volume)=0;
+
+ virtual float get_stream_global_volume_scale() const=0;
+ virtual float get_fx_global_volume_scale() const=0;
+ virtual float get_event_voice_global_volume_scale() const=0;
+
+ virtual uint32_t read_output_peak() const=0;
+
+ static AudioServer *get_singleton();
+
+ virtual double get_mix_time() const=0; //useful for video -> audio sync
+
+ AudioServer();
+ virtual ~AudioServer();
+};
+
+VARIANT_ENUM_CAST( AudioServer::SampleFormat );
+VARIANT_ENUM_CAST( AudioServer::SampleLoopFormat );
+VARIANT_ENUM_CAST( AudioServer::FilterType );
+VARIANT_ENUM_CAST( AudioServer::ReverbRoomType );
+
+typedef AudioServer AS;
+
+#endif // AUDIO_SERVER_H