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-rw-r--r--servers/audio/audio_stream.cpp2
-rw-r--r--servers/audio/effects/audio_effect_record.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index a58e4eb966..259c5487e9 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -193,7 +193,7 @@ void AudioStreamPlaybackMicrophone::start(float p_from_pos) {
}
if (!GLOBAL_GET("audio/enable_audio_input")) {
- WARN_PRINTS("Need to enable Project settings > Audio > Enable Audio Input option to use capturing.");
+ WARN_PRINT("Need to enable Project settings > Audio > Enable Audio Input option to use capturing.");
return;
}
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index 9b1fb1fefb..9be3a2d554 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -186,7 +186,7 @@ void AudioEffectRecord::ensure_thread_stopped() {
void AudioEffectRecord::set_recording_active(bool p_record) {
if (p_record) {
if (current_instance == 0) {
- WARN_PRINTS("Recording should not be set as active before Godot has initialized.");
+ WARN_PRINT("Recording should not be set as active before Godot has initialized.");
recording_active = false;
return;
}