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-rw-r--r--servers/audio/audio_stream.h2
-rw-r--r--servers/audio/effects/audio_effect_record.h5
2 files changed, 5 insertions, 2 deletions
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index c7763890fc..2740f86d55 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -122,7 +122,7 @@ class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlayback)
friend class AudioStreamMicrophone;
- const int MICROPHONE_PLAYBACK_DELAY = 256;
+ static const int MICROPHONE_PLAYBACK_DELAY = 256;
bool active;
unsigned int input_ofs;
diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h
index 5f5c7802b4..edf8565c06 100644
--- a/servers/audio/effects/audio_effect_record.h
+++ b/servers/audio/effects/audio_effect_record.h
@@ -49,7 +49,7 @@ class AudioEffectRecordInstance : public AudioEffectInstance {
bool is_recording;
Thread *io_thread;
- bool thread_active = false;
+ bool thread_active;
Vector<AudioFrame> ring_buffer;
Vector<float> recording_data;
@@ -67,6 +67,9 @@ public:
void init();
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
virtual bool process_silence();
+
+ AudioEffectRecordInstance() :
+ thread_active(false) {}
};
class AudioEffectRecord : public AudioEffect {