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-rw-r--r--servers/audio/audio_driver_dummy.cpp162
-rw-r--r--servers/audio/audio_driver_dummy.h107
-rw-r--r--servers/audio/audio_effect.cpp83
-rw-r--r--servers/audio/audio_effect.h84
-rw-r--r--servers/audio/audio_filter_sw.cpp67
-rw-r--r--servers/audio/audio_filter_sw.h94
-rw-r--r--servers/audio/audio_rb_resampler.cpp66
-rw-r--r--servers/audio/audio_rb_resampler.h62
-rw-r--r--servers/audio/audio_stream.cpp612
-rw-r--r--servers/audio/audio_stream.h229
-rw-r--r--servers/audio/effects/audio_effect_amplify.cpp64
-rw-r--r--servers/audio/effects/audio_effect_amplify.h64
-rw-r--r--servers/audio/effects/audio_effect_capture.cpp60
-rw-r--r--servers/audio/effects/audio_effect_capture.h58
-rw-r--r--servers/audio/effects/audio_effect_chorus.cpp108
-rw-r--r--servers/audio/effects/audio_effect_chorus.h68
-rw-r--r--servers/audio/effects/audio_effect_compressor.cpp76
-rw-r--r--servers/audio/effects/audio_effect_compressor.h68
-rw-r--r--servers/audio/effects/audio_effect_delay.cpp120
-rw-r--r--servers/audio/effects/audio_effect_delay.h95
-rw-r--r--servers/audio/effects/audio_effect_distortion.cpp70
-rw-r--r--servers/audio/effects/audio_effect_distortion.h66
-rw-r--r--servers/audio/effects/audio_effect_eq.cpp75
-rw-r--r--servers/audio/effects/audio_effect_eq.h70
-rw-r--r--servers/audio/effects/audio_effect_filter.cpp72
-rw-r--r--servers/audio/effects/audio_effect_filter.h84
-rw-r--r--servers/audio/effects/audio_effect_limiter.cpp78
-rw-r--r--servers/audio/effects/audio_effect_limiter.h58
-rw-r--r--servers/audio/effects/audio_effect_panner.cpp58
-rw-r--r--servers/audio/effects/audio_effect_panner.h64
-rw-r--r--servers/audio/effects/audio_effect_phaser.cpp64
-rw-r--r--servers/audio/effects/audio_effect_phaser.h58
-rw-r--r--servers/audio/effects/audio_effect_pitch_shift.cpp58
-rw-r--r--servers/audio/effects/audio_effect_pitch_shift.h58
-rw-r--r--servers/audio/effects/audio_effect_record.cpp103
-rw-r--r--servers/audio/effects/audio_effect_record.h78
-rw-r--r--servers/audio/effects/audio_effect_reverb.cpp60
-rw-r--r--servers/audio/effects/audio_effect_reverb.h68
-rw-r--r--servers/audio/effects/audio_effect_spectrum_analyzer.cpp60
-rw-r--r--servers/audio/effects/audio_effect_spectrum_analyzer.h58
-rw-r--r--servers/audio/effects/audio_effect_stereo_enhance.cpp69
-rw-r--r--servers/audio/effects/audio_effect_stereo_enhance.h80
-rw-r--r--servers/audio/effects/audio_stream_generator.cpp80
-rw-r--r--servers/audio/effects/audio_stream_generator.h73
-rw-r--r--servers/audio/effects/eq_filter.cpp (renamed from servers/audio/effects/eq.cpp)66
-rw-r--r--servers/audio/effects/eq_filter.h (renamed from servers/audio/effects/eq.h)66
-rw-r--r--servers/audio/effects/reverb_filter.cpp (renamed from servers/audio/effects/reverb.cpp)72
-rw-r--r--servers/audio/effects/reverb_filter.h (renamed from servers/audio/effects/reverb.h)77
48 files changed, 2385 insertions, 1905 deletions
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp
index 1ba0afd8a1..e6257d9260 100644
--- a/servers/audio/audio_driver_dummy.cpp
+++ b/servers/audio/audio_driver_dummy.cpp
@@ -1,103 +1,149 @@
-/*************************************************************************/
-/* audio_driver_dummy.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_dummy.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_driver_dummy.h"
#include "core/config/project_settings.h"
#include "core/os/os.h"
+AudioDriverDummy *AudioDriverDummy::singleton = nullptr;
+
Error AudioDriverDummy::init() {
- active = false;
- thread_exited = false;
- exit_thread = false;
+ active.clear();
+ exit_thread.clear();
samples_in = nullptr;
- mix_rate = GLOBAL_GET("audio/driver/mix_rate");
- speaker_mode = SPEAKER_MODE_STEREO;
- channels = 2;
-
- int latency = GLOBAL_GET("audio/driver/output_latency");
- buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
+ if (mix_rate == -1) {
+ mix_rate = GLOBAL_GET("audio/driver/mix_rate");
+ }
+ channels = get_channels();
samples_in = memnew_arr(int32_t, (size_t)buffer_frames * channels);
- thread.start(AudioDriverDummy::thread_func, this);
+ if (use_threads) {
+ thread.start(AudioDriverDummy::thread_func, this);
+ }
return OK;
-};
+}
void AudioDriverDummy::thread_func(void *p_udata) {
- AudioDriverDummy *ad = (AudioDriverDummy *)p_udata;
+ AudioDriverDummy *ad = static_cast<AudioDriverDummy *>(p_udata);
uint64_t usdelay = (ad->buffer_frames / float(ad->mix_rate)) * 1000000;
- while (!ad->exit_thread) {
- if (ad->active) {
+ while (!ad->exit_thread.is_set()) {
+ if (ad->active.is_set()) {
ad->lock();
+ ad->start_counting_ticks();
ad->audio_server_process(ad->buffer_frames, ad->samples_in);
+ ad->stop_counting_ticks();
ad->unlock();
- };
+ }
OS::get_singleton()->delay_usec(usdelay);
- };
-
- ad->thread_exited = true;
-};
+ }
+}
void AudioDriverDummy::start() {
- active = true;
-};
+ active.set();
+}
int AudioDriverDummy::get_mix_rate() const {
return mix_rate;
-};
+}
AudioDriver::SpeakerMode AudioDriverDummy::get_speaker_mode() const {
return speaker_mode;
-};
+}
void AudioDriverDummy::lock() {
mutex.lock();
-};
+}
void AudioDriverDummy::unlock() {
mutex.unlock();
-};
+}
+
+void AudioDriverDummy::set_use_threads(bool p_use_threads) {
+ use_threads = p_use_threads;
+}
+
+void AudioDriverDummy::set_speaker_mode(SpeakerMode p_mode) {
+ speaker_mode = p_mode;
+}
+
+void AudioDriverDummy::set_mix_rate(int p_rate) {
+ mix_rate = p_rate;
+}
+
+uint32_t AudioDriverDummy::get_channels() const {
+ static const int channels_for_mode[4] = { 2, 4, 8, 16 };
+ return channels_for_mode[speaker_mode];
+}
+
+void AudioDriverDummy::mix_audio(int p_frames, int32_t *p_buffer) {
+ ERR_FAIL_COND(!active.is_set()); // If not active, should not mix.
+ ERR_FAIL_COND(use_threads == true); // If using threads, this will not work well.
+
+ uint32_t todo = p_frames;
+ while (todo) {
+ uint32_t to_mix = MIN(buffer_frames, todo);
+ lock();
+ audio_server_process(to_mix, samples_in);
+ unlock();
+
+ uint32_t total_samples = to_mix * channels;
+
+ for (uint32_t i = 0; i < total_samples; i++) {
+ p_buffer[i] = samples_in[i];
+ }
+
+ todo -= to_mix;
+ p_buffer += total_samples;
+ }
+}
void AudioDriverDummy::finish() {
- exit_thread = true;
- thread.wait_to_finish();
+ if (use_threads) {
+ exit_thread.set();
+ thread.wait_to_finish();
+ }
if (samples_in) {
memdelete_arr(samples_in);
- };
-};
+ }
+}
+
+AudioDriverDummy::AudioDriverDummy() {
+ singleton = this;
+}
diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h
index 6324e2f5d3..823bad1d2e 100644
--- a/servers/audio/audio_driver_dummy.h
+++ b/servers/audio/audio_driver_dummy.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_driver_dummy.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_dummy.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_DRIVER_DUMMY_H
#define AUDIO_DRIVER_DUMMY_H
@@ -35,40 +35,55 @@
#include "core/os/mutex.h"
#include "core/os/thread.h"
+#include "core/templates/safe_refcount.h"
class AudioDriverDummy : public AudioDriver {
Thread thread;
Mutex mutex;
- int32_t *samples_in;
+ int32_t *samples_in = nullptr;
static void thread_func(void *p_udata);
- unsigned int buffer_frames;
- unsigned int mix_rate;
- SpeakerMode speaker_mode;
+ uint32_t buffer_frames = 4096;
+ int32_t mix_rate = -1;
+ SpeakerMode speaker_mode = SPEAKER_MODE_STEREO;
int channels;
- bool active;
- bool thread_exited;
- mutable bool exit_thread;
+ SafeFlag active;
+ SafeFlag exit_thread;
+
+ bool use_threads = true;
+
+ static AudioDriverDummy *singleton;
public:
- const char *get_name() const {
+ virtual const char *get_name() const override {
return "Dummy";
};
- virtual Error init();
- virtual void start();
- virtual int get_mix_rate() const;
- virtual SpeakerMode get_speaker_mode() const;
- virtual void lock();
- virtual void unlock();
- virtual void finish();
+ virtual Error init() override;
+ virtual void start() override;
+ virtual int get_mix_rate() const override;
+ virtual SpeakerMode get_speaker_mode() const override;
+
+ virtual void lock() override;
+ virtual void unlock() override;
+ virtual void finish() override;
+
+ void set_use_threads(bool p_use_threads);
+ void set_speaker_mode(SpeakerMode p_mode);
+ void set_mix_rate(int p_rate);
+
+ uint32_t get_channels() const;
+
+ void mix_audio(int p_frames, int32_t *p_buffer);
+
+ static AudioDriverDummy *get_dummy_singleton() { return singleton; }
- AudioDriverDummy() {}
+ AudioDriverDummy();
~AudioDriverDummy() {}
};
-#endif
+#endif // AUDIO_DRIVER_DUMMY_H
diff --git a/servers/audio/audio_effect.cpp b/servers/audio/audio_effect.cpp
index b9eca14a4c..28a957cf6f 100644
--- a/servers/audio/audio_effect.cpp
+++ b/servers/audio/audio_effect.cpp
@@ -1,34 +1,59 @@
-/*************************************************************************/
-/* audio_effect.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect.h"
+void AudioEffectInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
+ GDVIRTUAL_REQUIRED_CALL(_process, p_src_frames, p_dst_frames, p_frame_count);
+}
+bool AudioEffectInstance::process_silence() const {
+ bool ret = false;
+ GDVIRTUAL_CALL(_process_silence, ret);
+ return ret;
+}
+
+void AudioEffectInstance::_bind_methods() {
+ GDVIRTUAL_BIND(_process, "src_buffer", "dst_buffer", "frame_count");
+ GDVIRTUAL_BIND(_process_silence);
+}
+
+////
+
+Ref<AudioEffectInstance> AudioEffect::instantiate() {
+ Ref<AudioEffectInstance> ret;
+ GDVIRTUAL_REQUIRED_CALL(_instantiate, ret);
+ return ret;
+}
+void AudioEffect::_bind_methods() {
+ GDVIRTUAL_BIND(_instantiate);
+}
+
AudioEffect::AudioEffect() {
}
diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h
index 00a5d6c004..11febade3a 100644
--- a/servers/audio/audio_effect.h
+++ b/servers/audio/audio_effect.h
@@ -1,53 +1,65 @@
-/*************************************************************************/
-/* audio_effect.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef AUDIOEFFECT_H
-#define AUDIOEFFECT_H
+/**************************************************************************/
+/* audio_effect.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef AUDIO_EFFECT_H
+#define AUDIO_EFFECT_H
#include "core/io/resource.h"
#include "core/math/audio_frame.h"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
+#include "core/variant/native_ptr.h"
class AudioEffectInstance : public RefCounted {
GDCLASS(AudioEffectInstance, RefCounted);
+protected:
+ GDVIRTUAL3(_process, GDExtensionConstPtr<AudioFrame>, GDExtensionPtr<AudioFrame>, int)
+ GDVIRTUAL0RC(bool, _process_silence)
+ static void _bind_methods();
+
public:
- virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) = 0;
- virtual bool process_silence() const { return false; }
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
+ virtual bool process_silence() const;
};
class AudioEffect : public Resource {
GDCLASS(AudioEffect, Resource);
+protected:
+ GDVIRTUAL0R(Ref<AudioEffectInstance>, _instantiate)
+ static void _bind_methods();
+
public:
- virtual Ref<AudioEffectInstance> instantiate() = 0;
+ virtual Ref<AudioEffectInstance> instantiate();
AudioEffect();
};
-#endif // AUDIOEFFECT_H
+#endif // AUDIO_EFFECT_H
diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp
index 082931647a..ca6a6e482b 100644
--- a/servers/audio/audio_filter_sw.cpp
+++ b/servers/audio/audio_filter_sw.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_filter_sw.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_filter_sw.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_filter_sw.h"
@@ -211,15 +211,6 @@ float AudioFilterSW::get_response(float p_freq, Coeffs *p_coeffs) {
return H;
}
-AudioFilterSW::AudioFilterSW() {
- sampling_rate = 44100;
- resonance = 0.5;
- cutoff = 5000;
- gain = 1.0;
- mode = LOWPASS;
- stages = 1;
-}
-
AudioFilterSW::Processor::Processor() {
set_filter(nullptr);
}
diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h
index 9e55662d0a..1c68c843fd 100644
--- a/servers/audio/audio_filter_sw.h
+++ b/servers/audio/audio_filter_sw.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_filter_sw.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_filter_sw.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_FILTER_SW_H
#define AUDIO_FILTER_SW_H
@@ -36,11 +36,11 @@
class AudioFilterSW {
public:
struct Coeffs {
- float a1, a2;
- float b0, b1, b2;
-
- //bool operator==(const Coeffs &p_rv) { return (FLOATS_EQ(a1,p_rv.a1) && FLOATS_EQ(a2,p_rv.a2) && FLOATS_EQ(b1,p_rv.b1) && FLOATS_EQ(b2,p_rv.b2) && FLOATS_EQ(b0,p_rv.b0) ); }
- Coeffs() { a1 = a2 = b0 = b1 = b2 = 0.0; }
+ float a1 = 0.0f;
+ float a2 = 0.0f;
+ float b0 = 0.0f;
+ float b1 = 0.0f;
+ float b2 = 0.0f;
};
enum Mode {
@@ -52,14 +52,16 @@ public:
BANDLIMIT,
LOWSHELF,
HIGHSHELF
-
};
- class Processor { // simple filter processor
-
- AudioFilterSW *filter;
+ class Processor { // Simple filter processor.
+ AudioFilterSW *filter = nullptr;
Coeffs coeffs;
- float ha1, ha2, hb1, hb2; //history
+ // History.
+ float ha1 = 0.0f;
+ float ha2 = 0.0f;
+ float hb1 = 0.0f;
+ float hb2 = 0.0f;
Coeffs incr_coeffs;
public:
@@ -73,12 +75,12 @@ public:
};
private:
- float cutoff;
- float resonance;
- float gain;
- float sampling_rate;
- int stages;
- Mode mode;
+ float cutoff = 5000.0f;
+ float resonance = 0.5f;
+ float gain = 1.0f;
+ float sampling_rate = 44100.0f;
+ int stages = 1;
+ Mode mode = LOWPASS;
public:
float get_response(float p_freq, Coeffs *p_coeffs);
@@ -92,7 +94,7 @@ public:
void prepare_coefficients(Coeffs *p_coeffs);
- AudioFilterSW();
+ AudioFilterSW() {}
};
/* inline methods */
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index 0cfba17563..4a64f2e2f3 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_rb_resampler.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_rb_resampler.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_rb_resampler.h"
#include "core/math/math_funcs.h"
@@ -57,14 +57,14 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
uint32_t pos_next = (pos + 1) & rb_mask;
// since this is a template with a known compile time value (C), conditionals go away when compiling.
- if (C == 1) {
+ if constexpr (C == 1) {
float v0 = rb[pos];
float v0n = rb[pos_next];
v0 += (v0n - v0) * frac;
p_dest[i] = AudioFrame(v0, v0);
}
- if (C == 2) {
+ if constexpr (C == 2) {
float v0 = rb[(pos << 1) + 0];
float v1 = rb[(pos << 1) + 1];
float v0n = rb[(pos_next << 1) + 0];
@@ -76,7 +76,7 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
}
// This will probably never be used, but added anyway
- if (C == 4) {
+ if constexpr (C == 4) {
float v0 = rb[(pos << 2) + 0];
float v1 = rb[(pos << 2) + 1];
float v0n = rb[(pos_next << 2) + 0];
@@ -86,7 +86,7 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
p_dest[i] = AudioFrame(v0, v1);
}
- if (C == 6) {
+ if constexpr (C == 6) {
float v0 = rb[(pos * 6) + 0];
float v1 = rb[(pos * 6) + 1];
float v0n = rb[(pos_next * 6) + 0];
diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h
index 3fbe684c3e..8d243f374b 100644
--- a/servers/audio/audio_rb_resampler.h
+++ b/servers/audio/audio_rb_resampler.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_rb_resampler.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_rb_resampler.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_RB_RESAMPLER_H
#define AUDIO_RB_RESAMPLER_H
@@ -55,8 +55,8 @@ struct AudioRBResampler {
MIX_FRAC_MASK = MIX_FRAC_LEN - 1,
};
- float *read_buf;
- float *rb;
+ float *read_buf = nullptr;
+ float *rb = nullptr;
template <int C>
uint32_t _resample(AudioFrame *p_dest, int p_todo, int32_t p_increment);
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 170a7ef967..32ee650f8d 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -1,39 +1,39 @@
-/*************************************************************************/
-/* audio_stream.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_stream.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_stream.h"
#include "core/config/project_settings.h"
#include "core/os/os.h"
-void AudioStreamPlayback::start(float p_from_pos) {
+void AudioStreamPlayback::start(double p_from_pos) {
if (GDVIRTUAL_CALL(_start, p_from_pos)) {
return;
}
@@ -54,33 +54,30 @@ bool AudioStreamPlayback::is_playing() const {
}
int AudioStreamPlayback::get_loop_count() const {
- int ret;
- if (GDVIRTUAL_CALL(_get_loop_count, ret)) {
- return ret;
- }
- return 0;
+ int ret = 0;
+ GDVIRTUAL_CALL(_get_loop_count, ret);
+ return ret;
}
-float AudioStreamPlayback::get_playback_position() const {
- float ret;
+double AudioStreamPlayback::get_playback_position() const {
+ double ret;
if (GDVIRTUAL_CALL(_get_playback_position, ret)) {
return ret;
}
ERR_FAIL_V_MSG(0, "AudioStreamPlayback::get_playback_position unimplemented!");
}
-void AudioStreamPlayback::seek(float p_time) {
- if (GDVIRTUAL_CALL(_seek, p_time)) {
- return;
- }
+void AudioStreamPlayback::seek(double p_time) {
+ GDVIRTUAL_CALL(_seek, p_time);
}
int AudioStreamPlayback::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
- int ret;
- if (GDVIRTUAL_CALL(_mix, p_buffer, p_rate_scale, p_frames, ret)) {
- return ret;
- }
- WARN_PRINT_ONCE("AudioStreamPlayback::mix unimplemented!");
- return 0;
+ int ret = 0;
+ GDVIRTUAL_REQUIRED_CALL(_mix, p_buffer, p_rate_scale, p_frames, ret);
+ return ret;
+}
+
+void AudioStreamPlayback::tag_used_streams() {
+ GDVIRTUAL_CALL(_tag_used_streams);
}
void AudioStreamPlayback::_bind_methods() {
@@ -91,10 +88,11 @@ void AudioStreamPlayback::_bind_methods() {
GDVIRTUAL_BIND(_get_playback_position)
GDVIRTUAL_BIND(_seek, "position")
GDVIRTUAL_BIND(_mix, "buffer", "rate_scale", "frames");
+ GDVIRTUAL_BIND(_tag_used_streams);
}
//////////////////////////////
-void AudioStreamPlaybackResampled::_begin_resample() {
+void AudioStreamPlaybackResampled::begin_resample() {
//clear cubic interpolation history
internal_buffer[0] = AudioFrame(0.0, 0.0);
internal_buffer[1] = AudioFrame(0.0, 0.0);
@@ -105,15 +103,34 @@ void AudioStreamPlaybackResampled::_begin_resample() {
mix_offset = 0;
}
+int AudioStreamPlaybackResampled::_mix_internal(AudioFrame *p_buffer, int p_frames) {
+ int ret = 0;
+ GDVIRTUAL_REQUIRED_CALL(_mix_resampled, p_buffer, p_frames, ret);
+ return ret;
+}
+float AudioStreamPlaybackResampled::get_stream_sampling_rate() {
+ float ret = 0;
+ GDVIRTUAL_REQUIRED_CALL(_get_stream_sampling_rate, ret);
+ return ret;
+}
+
+void AudioStreamPlaybackResampled::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("begin_resample"), &AudioStreamPlaybackResampled::begin_resample);
+
+ GDVIRTUAL_BIND(_mix_resampled, "dst_buffer", "frame_count");
+ GDVIRTUAL_BIND(_get_stream_sampling_rate);
+}
+
int AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
float target_rate = AudioServer::get_singleton()->get_mix_rate();
float playback_speed_scale = AudioServer::get_singleton()->get_playback_speed_scale();
uint64_t mix_increment = uint64_t(((get_stream_sampling_rate() * p_rate_scale * playback_speed_scale) / double(target_rate)) * double(FP_LEN));
- int mixed_frames_total = p_frames;
+ int mixed_frames_total = -1;
- for (int i = 0; i < p_frames; i++) {
+ int i;
+ for (i = 0; i < p_frames; i++) {
uint32_t idx = CUBIC_INTERP_HISTORY + uint32_t(mix_offset >> FP_BITS);
//standard cubic interpolation (great quality/performance ratio)
//this used to be moved to a LUT for greater performance, but nowadays CPU speed is generally faster than memory.
@@ -123,7 +140,7 @@ int AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale,
AudioFrame y2 = internal_buffer[idx - 1];
AudioFrame y3 = internal_buffer[idx - 0];
- if (idx <= internal_buffer_end && idx >= internal_buffer_end && mixed_frames_total == p_frames) {
+ if (idx >= internal_buffer_end && mixed_frames_total == -1) {
// The internal buffer ends somewhere in this range, and we haven't yet recorded the number of good frames we have.
mixed_frames_total = i;
}
@@ -143,72 +160,110 @@ int AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale,
internal_buffer[1] = internal_buffer[INTERNAL_BUFFER_LEN + 1];
internal_buffer[2] = internal_buffer[INTERNAL_BUFFER_LEN + 2];
internal_buffer[3] = internal_buffer[INTERNAL_BUFFER_LEN + 3];
- if (is_playing()) {
- int mixed_frames = _mix_internal(internal_buffer + 4, INTERNAL_BUFFER_LEN);
- if (mixed_frames != INTERNAL_BUFFER_LEN) {
- // internal_buffer[mixed_frames] is the first frame of silence.
- internal_buffer_end = mixed_frames;
- } else {
- // The internal buffer does not contain the first frame of silence.
- internal_buffer_end = -1;
- }
+ int mixed_frames = _mix_internal(internal_buffer + 4, INTERNAL_BUFFER_LEN);
+ if (mixed_frames != INTERNAL_BUFFER_LEN) {
+ // internal_buffer[mixed_frames] is the first frame of silence.
+ internal_buffer_end = mixed_frames;
} else {
- //fill with silence, not playing
- for (int j = 0; j < INTERNAL_BUFFER_LEN; ++j) {
- internal_buffer[j + 4] = AudioFrame(0, 0);
- }
+ // The internal buffer does not contain the first frame of silence.
+ internal_buffer_end = -1;
}
mix_offset -= (INTERNAL_BUFFER_LEN << FP_BITS);
}
}
+ if (mixed_frames_total == -1 && i == p_frames) {
+ mixed_frames_total = p_frames;
+ }
return mixed_frames_total;
}
////////////////////////////////
-Ref<AudioStreamPlayback> AudioStream::instance_playback() {
+Ref<AudioStreamPlayback> AudioStream::instantiate_playback() {
Ref<AudioStreamPlayback> ret;
- if (GDVIRTUAL_CALL(_instance_playback, ret)) {
+ if (GDVIRTUAL_CALL(_instantiate_playback, ret)) {
return ret;
}
ERR_FAIL_V_MSG(Ref<AudioStreamPlayback>(), "Method must be implemented!");
}
String AudioStream::get_stream_name() const {
String ret;
- if (GDVIRTUAL_CALL(_get_stream_name, ret)) {
- return ret;
- }
- return String();
+ GDVIRTUAL_CALL(_get_stream_name, ret);
+ return ret;
}
-float AudioStream::get_length() const {
- float ret;
- if (GDVIRTUAL_CALL(_get_length, ret)) {
- return ret;
- }
- return 0;
+double AudioStream::get_length() const {
+ double ret = 0;
+ GDVIRTUAL_CALL(_get_length, ret);
+ return ret;
}
bool AudioStream::is_monophonic() const {
- bool ret;
- if (GDVIRTUAL_CALL(_is_monophonic, ret)) {
- return ret;
+ bool ret = true;
+ GDVIRTUAL_CALL(_is_monophonic, ret);
+ return ret;
+}
+
+double AudioStream::get_bpm() const {
+ double ret = 0;
+ GDVIRTUAL_CALL(_get_bpm, ret);
+ return ret;
+}
+
+bool AudioStream::has_loop() const {
+ bool ret = 0;
+ GDVIRTUAL_CALL(_has_loop, ret);
+ return ret;
+}
+
+int AudioStream::get_bar_beats() const {
+ int ret = 0;
+ GDVIRTUAL_CALL(_get_bar_beats, ret);
+ return ret;
+}
+
+int AudioStream::get_beat_count() const {
+ int ret = 0;
+ GDVIRTUAL_CALL(_get_beat_count, ret);
+ return ret;
+}
+
+void AudioStream::tag_used(float p_offset) {
+ if (tagged_frame != AudioServer::get_singleton()->get_mixed_frames()) {
+ offset_count = 0;
+ tagged_frame = AudioServer::get_singleton()->get_mixed_frames();
}
- return true;
+ if (offset_count < MAX_TAGGED_OFFSETS) {
+ tagged_offsets[offset_count++] = p_offset;
+ }
+}
+
+uint64_t AudioStream::get_tagged_frame() const {
+ return tagged_frame;
+}
+uint32_t AudioStream::get_tagged_frame_count() const {
+ return offset_count;
+}
+float AudioStream::get_tagged_frame_offset(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, MAX_TAGGED_OFFSETS, 0);
+ return tagged_offsets[p_index];
}
void AudioStream::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_length"), &AudioStream::get_length);
ClassDB::bind_method(D_METHOD("is_monophonic"), &AudioStream::is_monophonic);
- GDVIRTUAL_BIND(_instance_playback);
+ ClassDB::bind_method(D_METHOD("instantiate_playback"), &AudioStream::instantiate_playback);
+ GDVIRTUAL_BIND(_instantiate_playback);
GDVIRTUAL_BIND(_get_stream_name);
GDVIRTUAL_BIND(_get_length);
GDVIRTUAL_BIND(_is_monophonic);
+ GDVIRTUAL_BIND(_get_bpm)
+ GDVIRTUAL_BIND(_get_beat_count)
}
////////////////////////////////
-Ref<AudioStreamPlayback> AudioStreamMicrophone::instance_playback() {
+Ref<AudioStreamPlayback> AudioStreamMicrophone::instantiate_playback() {
Ref<AudioStreamPlaybackMicrophone> playback;
playback.instantiate();
@@ -227,7 +282,7 @@ String AudioStreamMicrophone::get_stream_name() const {
return "Microphone";
}
-float AudioStreamMicrophone::get_length() const {
+double AudioStreamMicrophone::get_length() const {
return 0;
}
@@ -300,7 +355,7 @@ float AudioStreamPlaybackMicrophone::get_stream_sampling_rate() {
return AudioDriver::get_singleton()->get_mix_rate();
}
-void AudioStreamPlaybackMicrophone::start(float p_from_pos) {
+void AudioStreamPlaybackMicrophone::start(double p_from_pos) {
if (active) {
return;
}
@@ -312,15 +367,15 @@ void AudioStreamPlaybackMicrophone::start(float p_from_pos) {
input_ofs = 0;
- if (AudioDriver::get_singleton()->capture_start() == OK) {
+ if (AudioDriver::get_singleton()->input_start() == OK) {
active = true;
- _begin_resample();
+ begin_resample();
}
}
void AudioStreamPlaybackMicrophone::stop() {
if (active) {
- AudioDriver::get_singleton()->capture_stop();
+ AudioDriver::get_singleton()->input_stop();
active = false;
}
}
@@ -333,14 +388,18 @@ int AudioStreamPlaybackMicrophone::get_loop_count() const {
return 0;
}
-float AudioStreamPlaybackMicrophone::get_playback_position() const {
+double AudioStreamPlaybackMicrophone::get_playback_position() const {
return 0;
}
-void AudioStreamPlaybackMicrophone::seek(float p_time) {
+void AudioStreamPlaybackMicrophone::seek(double p_time) {
// Can't seek a microphone input
}
+void AudioStreamPlaybackMicrophone::tag_used_streams() {
+ microphone->tag_used(0);
+}
+
AudioStreamPlaybackMicrophone::~AudioStreamPlaybackMicrophone() {
microphone->playbacks.erase(this);
stop();
@@ -351,100 +410,367 @@ AudioStreamPlaybackMicrophone::AudioStreamPlaybackMicrophone() {
////////////////////////////////
-void AudioStreamRandomPitch::set_audio_stream(const Ref<AudioStream> &p_audio_stream) {
- audio_stream = p_audio_stream;
- if (audio_stream.is_valid()) {
- for (Set<AudioStreamPlaybackRandomPitch *>::Element *E = playbacks.front(); E; E = E->next()) {
- E->get()->playback = audio_stream->instance_playback();
- }
+void AudioStreamRandomizer::add_stream(int p_index, Ref<AudioStream> p_stream, float p_weight) {
+ if (p_index < 0) {
+ p_index = audio_stream_pool.size();
+ }
+ ERR_FAIL_COND(p_index > audio_stream_pool.size());
+ PoolEntry entry{ p_stream, p_weight };
+ audio_stream_pool.insert(p_index, entry);
+ emit_signal(SNAME("changed"));
+ notify_property_list_changed();
+}
+
+// p_index_to is relative to the array prior to the removal of from.
+// Example: [0, 1, 2, 3], move(1, 3) => [0, 2, 1, 3]
+void AudioStreamRandomizer::move_stream(int p_index_from, int p_index_to) {
+ ERR_FAIL_INDEX(p_index_from, audio_stream_pool.size());
+ // p_index_to == audio_stream_pool.size() is valid (move to end).
+ ERR_FAIL_COND(p_index_to < 0);
+ ERR_FAIL_COND(p_index_to > audio_stream_pool.size());
+ audio_stream_pool.insert(p_index_to, audio_stream_pool[p_index_from]);
+ // If 'from' is strictly after 'to' we need to increment the index by one because of the insertion.
+ if (p_index_from > p_index_to) {
+ p_index_from++;
}
+ audio_stream_pool.remove_at(p_index_from);
+ emit_signal(SNAME("changed"));
+ notify_property_list_changed();
+}
+
+void AudioStreamRandomizer::remove_stream(int p_index) {
+ ERR_FAIL_INDEX(p_index, audio_stream_pool.size());
+ audio_stream_pool.remove_at(p_index);
+ emit_signal(SNAME("changed"));
+ notify_property_list_changed();
+}
+
+void AudioStreamRandomizer::set_stream(int p_index, Ref<AudioStream> p_stream) {
+ ERR_FAIL_INDEX(p_index, audio_stream_pool.size());
+ audio_stream_pool.write[p_index].stream = p_stream;
+ emit_signal(SNAME("changed"));
}
-Ref<AudioStream> AudioStreamRandomPitch::get_audio_stream() const {
- return audio_stream;
+Ref<AudioStream> AudioStreamRandomizer::get_stream(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, audio_stream_pool.size(), nullptr);
+ return audio_stream_pool[p_index].stream;
}
-void AudioStreamRandomPitch::set_random_pitch(float p_pitch) {
+void AudioStreamRandomizer::set_stream_probability_weight(int p_index, float p_weight) {
+ ERR_FAIL_INDEX(p_index, audio_stream_pool.size());
+ audio_stream_pool.write[p_index].weight = p_weight;
+ emit_signal(SNAME("changed"));
+}
+
+float AudioStreamRandomizer::get_stream_probability_weight(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, audio_stream_pool.size(), 0);
+ return audio_stream_pool[p_index].weight;
+}
+
+void AudioStreamRandomizer::set_streams_count(int p_count) {
+ audio_stream_pool.resize(p_count);
+}
+
+int AudioStreamRandomizer::get_streams_count() const {
+ return audio_stream_pool.size();
+}
+
+void AudioStreamRandomizer::set_random_pitch(float p_pitch) {
if (p_pitch < 1) {
p_pitch = 1;
}
- random_pitch = p_pitch;
+ random_pitch_scale = p_pitch;
}
-float AudioStreamRandomPitch::get_random_pitch() const {
- return random_pitch;
+float AudioStreamRandomizer::get_random_pitch() const {
+ return random_pitch_scale;
}
-Ref<AudioStreamPlayback> AudioStreamRandomPitch::instance_playback() {
- Ref<AudioStreamPlaybackRandomPitch> playback;
+void AudioStreamRandomizer::set_random_volume_offset_db(float p_volume_offset_db) {
+ if (p_volume_offset_db < 0) {
+ p_volume_offset_db = 0;
+ }
+ random_volume_offset_db = p_volume_offset_db;
+}
+
+float AudioStreamRandomizer::get_random_volume_offset_db() const {
+ return random_volume_offset_db;
+}
+
+void AudioStreamRandomizer::set_playback_mode(PlaybackMode p_playback_mode) {
+ playback_mode = p_playback_mode;
+}
+
+AudioStreamRandomizer::PlaybackMode AudioStreamRandomizer::get_playback_mode() const {
+ return playback_mode;
+}
+
+Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_random() {
+ Ref<AudioStreamPlaybackRandomizer> playback;
playback.instantiate();
- if (audio_stream.is_valid()) {
- playback->playback = audio_stream->instance_playback();
+ playbacks.insert(playback.ptr());
+ playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this);
+
+ double total_weight = 0;
+ Vector<PoolEntry> local_pool;
+ for (const PoolEntry &entry : audio_stream_pool) {
+ if (entry.stream.is_valid() && entry.weight > 0) {
+ local_pool.push_back(entry);
+ total_weight += entry.weight;
+ }
}
+ if (local_pool.is_empty()) {
+ return playback;
+ }
+ double chosen_cumulative_weight = Math::random(0.0, total_weight);
+ double cumulative_weight = 0;
+ for (PoolEntry &entry : local_pool) {
+ cumulative_weight += entry.weight;
+ if (cumulative_weight > chosen_cumulative_weight) {
+ playback->playback = entry.stream->instantiate_playback();
+ last_playback = entry.stream;
+ break;
+ }
+ }
+ if (playback->playback.is_null()) {
+ // This indicates a floating point error. Take the last element.
+ last_playback = local_pool[local_pool.size() - 1].stream;
+ playback->playback = local_pool.write[local_pool.size() - 1].stream->instantiate_playback();
+ }
+ return playback;
+}
+Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_no_repeats() {
+ Ref<AudioStreamPlaybackRandomizer> playback;
+
+ double total_weight = 0;
+ Vector<PoolEntry> local_pool;
+ for (const PoolEntry &entry : audio_stream_pool) {
+ if (entry.stream == last_playback) {
+ continue;
+ }
+ if (entry.stream.is_valid() && entry.weight > 0) {
+ local_pool.push_back(entry);
+ total_weight += entry.weight;
+ }
+ }
+ if (local_pool.is_empty()) {
+ // There is only one sound to choose from.
+ // Always play a random sound while allowing repeats (which always plays the same sound).
+ playback = instance_playback_random();
+ return playback;
+ }
+
+ playback.instantiate();
playbacks.insert(playback.ptr());
- playback->random_pitch = Ref<AudioStreamRandomPitch>((AudioStreamRandomPitch *)this);
+ playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this);
+ double chosen_cumulative_weight = Math::random(0.0, total_weight);
+ double cumulative_weight = 0;
+ for (PoolEntry &entry : local_pool) {
+ cumulative_weight += entry.weight;
+ if (cumulative_weight > chosen_cumulative_weight) {
+ last_playback = entry.stream;
+ playback->playback = entry.stream->instantiate_playback();
+ break;
+ }
+ }
+ if (playback->playback.is_null()) {
+ // This indicates a floating point error. Take the last element.
+ last_playback = local_pool[local_pool.size() - 1].stream;
+ playback->playback = local_pool.write[local_pool.size() - 1].stream->instantiate_playback();
+ }
return playback;
}
-String AudioStreamRandomPitch::get_stream_name() const {
- if (audio_stream.is_valid()) {
- return "Random: " + audio_stream->get_name();
+Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_sequential() {
+ Ref<AudioStreamPlaybackRandomizer> playback;
+ playback.instantiate();
+ playbacks.insert(playback.ptr());
+ playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this);
+
+ Vector<Ref<AudioStream>> local_pool;
+ for (const PoolEntry &entry : audio_stream_pool) {
+ if (entry.stream.is_null()) {
+ continue;
+ }
+ if (local_pool.find(entry.stream) != -1) {
+ WARN_PRINT("Duplicate stream in sequential playback pool");
+ continue;
+ }
+ local_pool.push_back(entry.stream);
+ }
+ if (local_pool.is_empty()) {
+ return playback;
}
- return "RandomPitch";
+ bool found_last_stream = false;
+ for (Ref<AudioStream> &entry : local_pool) {
+ if (found_last_stream) {
+ last_playback = entry;
+ playback->playback = entry->instantiate_playback();
+ break;
+ }
+ if (entry == last_playback) {
+ found_last_stream = true;
+ }
+ }
+ if (playback->playback.is_null()) {
+ // Wrap around
+ last_playback = local_pool[0];
+ playback->playback = local_pool.write[0]->instantiate_playback();
+ }
+ return playback;
}
-float AudioStreamRandomPitch::get_length() const {
- if (audio_stream.is_valid()) {
- return audio_stream->get_length();
+Ref<AudioStreamPlayback> AudioStreamRandomizer::instantiate_playback() {
+ switch (playback_mode) {
+ case PLAYBACK_RANDOM:
+ return instance_playback_random();
+ case PLAYBACK_RANDOM_NO_REPEATS:
+ return instance_playback_no_repeats();
+ case PLAYBACK_SEQUENTIAL:
+ return instance_playback_sequential();
+ default:
+ ERR_FAIL_V_MSG(nullptr, "Unhandled playback mode.");
}
+}
+
+String AudioStreamRandomizer::get_stream_name() const {
+ return "Randomizer";
+}
+double AudioStreamRandomizer::get_length() const {
return 0;
}
-bool AudioStreamRandomPitch::is_monophonic() const {
- if (audio_stream.is_valid()) {
- return audio_stream->is_monophonic();
+bool AudioStreamRandomizer::is_monophonic() const {
+ for (const PoolEntry &entry : audio_stream_pool) {
+ if (entry.stream.is_valid() && entry.stream->is_monophonic()) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool AudioStreamRandomizer::_get(const StringName &p_name, Variant &r_ret) const {
+ if (AudioStream::_get(p_name, r_ret)) {
+ return true;
}
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() == 2 && components[0].begins_with("stream_") && components[0].trim_prefix("stream_").is_valid_int()) {
+ int index = components[0].trim_prefix("stream_").to_int();
+ if (index < 0 || index >= (int)audio_stream_pool.size()) {
+ return false;
+ }
- return true; // It doesn't really matter what we return here, but no sense instancing a many playbacks of a null stream.
+ if (components[1] == "stream") {
+ r_ret = get_stream(index);
+ return true;
+ } else if (components[1] == "weight") {
+ r_ret = get_stream_probability_weight(index);
+ return true;
+ } else {
+ return false;
+ }
+ }
+ return false;
}
-void AudioStreamRandomPitch::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_audio_stream", "stream"), &AudioStreamRandomPitch::set_audio_stream);
- ClassDB::bind_method(D_METHOD("get_audio_stream"), &AudioStreamRandomPitch::get_audio_stream);
+bool AudioStreamRandomizer::_set(const StringName &p_name, const Variant &p_value) {
+ if (AudioStream::_set(p_name, p_value)) {
+ return true;
+ }
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() == 2 && components[0].begins_with("stream_") && components[0].trim_prefix("stream_").is_valid_int()) {
+ int index = components[0].trim_prefix("stream_").to_int();
+ if (index < 0 || index >= (int)audio_stream_pool.size()) {
+ return false;
+ }
- ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomPitch::set_random_pitch);
- ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomPitch::get_random_pitch);
+ if (components[1] == "stream") {
+ set_stream(index, p_value);
+ return true;
+ } else if (components[1] == "weight") {
+ set_stream_probability_weight(index, p_value);
+ return true;
+ } else {
+ return false;
+ }
+ }
+ return false;
+}
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "audio_stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_audio_stream", "get_audio_stream");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch");
+void AudioStreamRandomizer::_get_property_list(List<PropertyInfo> *p_list) const {
+ AudioStream::_get_property_list(p_list); // Define the trivial scalar properties.
+ p_list->push_back(PropertyInfo(Variant::NIL, "Streams", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (int i = 0; i < audio_stream_pool.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("stream_%d/stream", i), PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("stream_%d/weight", i), PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"));
+ }
}
-AudioStreamRandomPitch::AudioStreamRandomPitch() {
- random_pitch = 1.1;
+void AudioStreamRandomizer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_stream", "index", "stream", "weight"), &AudioStreamRandomizer::add_stream, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("move_stream", "index_from", "index_to"), &AudioStreamRandomizer::move_stream);
+ ClassDB::bind_method(D_METHOD("remove_stream", "index"), &AudioStreamRandomizer::remove_stream);
+
+ ClassDB::bind_method(D_METHOD("set_stream", "index", "stream"), &AudioStreamRandomizer::set_stream);
+ ClassDB::bind_method(D_METHOD("get_stream", "index"), &AudioStreamRandomizer::get_stream);
+ ClassDB::bind_method(D_METHOD("set_stream_probability_weight", "index", "weight"), &AudioStreamRandomizer::set_stream_probability_weight);
+ ClassDB::bind_method(D_METHOD("get_stream_probability_weight", "index"), &AudioStreamRandomizer::get_stream_probability_weight);
+
+ ClassDB::bind_method(D_METHOD("set_streams_count", "count"), &AudioStreamRandomizer::set_streams_count);
+ ClassDB::bind_method(D_METHOD("get_streams_count"), &AudioStreamRandomizer::get_streams_count);
+
+ ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomizer::set_random_pitch);
+ ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomizer::get_random_pitch);
+
+ ClassDB::bind_method(D_METHOD("set_random_volume_offset_db", "db_offset"), &AudioStreamRandomizer::set_random_volume_offset_db);
+ ClassDB::bind_method(D_METHOD("get_random_volume_offset_db"), &AudioStreamRandomizer::get_random_volume_offset_db);
+
+ ClassDB::bind_method(D_METHOD("set_playback_mode", "mode"), &AudioStreamRandomizer::set_playback_mode);
+ ClassDB::bind_method(D_METHOD("get_playback_mode"), &AudioStreamRandomizer::get_playback_mode);
+
+ ADD_ARRAY("streams", "stream_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "streams_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_streams_count", "get_streams_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_mode", PROPERTY_HINT_ENUM, "Random (Avoid Repeats),Random,Sequential"), "set_playback_mode", "get_playback_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_volume_offset_db", PROPERTY_HINT_RANGE, "0,40,0.01,suffix:dB"), "set_random_volume_offset_db", "get_random_volume_offset_db");
+
+ BIND_ENUM_CONSTANT(PLAYBACK_RANDOM_NO_REPEATS);
+ BIND_ENUM_CONSTANT(PLAYBACK_RANDOM);
+ BIND_ENUM_CONSTANT(PLAYBACK_SEQUENTIAL);
}
-void AudioStreamPlaybackRandomPitch::start(float p_from_pos) {
+AudioStreamRandomizer::AudioStreamRandomizer() {}
+
+void AudioStreamPlaybackRandomizer::start(double p_from_pos) {
playing = playback;
- float range_from = 1.0 / random_pitch->random_pitch;
- float range_to = random_pitch->random_pitch;
+ {
+ float range_from = 1.0 / randomizer->random_pitch_scale;
+ float range_to = randomizer->random_pitch_scale;
+
+ pitch_scale = range_from + Math::randf() * (range_to - range_from);
+ }
+ {
+ float range_from = -randomizer->random_volume_offset_db;
+ float range_to = randomizer->random_volume_offset_db;
- pitch_scale = range_from + Math::randf() * (range_to - range_from);
+ float volume_offset_db = range_from + Math::randf() * (range_to - range_from);
+ volume_scale = Math::db_to_linear(volume_offset_db);
+ }
if (playing.is_valid()) {
playing->start(p_from_pos);
}
}
-void AudioStreamPlaybackRandomPitch::stop() {
+void AudioStreamPlaybackRandomizer::stop() {
if (playing.is_valid()) {
playing->stop();
- ;
}
}
-bool AudioStreamPlaybackRandomPitch::is_playing() const {
+bool AudioStreamPlaybackRandomizer::is_playing() const {
if (playing.is_valid()) {
return playing->is_playing();
}
@@ -452,7 +778,7 @@ bool AudioStreamPlaybackRandomPitch::is_playing() const {
return false;
}
-int AudioStreamPlaybackRandomPitch::get_loop_count() const {
+int AudioStreamPlaybackRandomizer::get_loop_count() const {
if (playing.is_valid()) {
return playing->get_loop_count();
}
@@ -460,7 +786,7 @@ int AudioStreamPlaybackRandomPitch::get_loop_count() const {
return 0;
}
-float AudioStreamPlaybackRandomPitch::get_playback_position() const {
+double AudioStreamPlaybackRandomizer::get_playback_position() const {
if (playing.is_valid()) {
return playing->get_playback_position();
}
@@ -468,13 +794,21 @@ float AudioStreamPlaybackRandomPitch::get_playback_position() const {
return 0;
}
-void AudioStreamPlaybackRandomPitch::seek(float p_time) {
+void AudioStreamPlaybackRandomizer::seek(double p_time) {
if (playing.is_valid()) {
playing->seek(p_time);
}
}
-int AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
+void AudioStreamPlaybackRandomizer::tag_used_streams() {
+ Ref<AudioStreamPlayback> p = playing; // Thread safety
+ if (p.is_valid()) {
+ p->tag_used_streams();
+ }
+ randomizer->tag_used(0);
+}
+
+int AudioStreamPlaybackRandomizer::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
if (playing.is_valid()) {
return playing->mix(p_buffer, p_rate_scale * pitch_scale, p_frames);
} else {
@@ -485,7 +819,7 @@ int AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale
}
}
-AudioStreamPlaybackRandomPitch::~AudioStreamPlaybackRandomPitch() {
- random_pitch->playbacks.erase(this);
+AudioStreamPlaybackRandomizer::~AudioStreamPlaybackRandomizer() {
+ randomizer->playbacks.erase(this);
}
/////////////////////////////////////////////
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 32159e96ef..02a7651631 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_stream.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_stream.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_STREAM_H
#define AUDIO_STREAM_H
@@ -40,27 +40,32 @@
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
+class AudioStream;
+
class AudioStreamPlayback : public RefCounted {
GDCLASS(AudioStreamPlayback, RefCounted);
protected:
static void _bind_methods();
- GDVIRTUAL1(_start, float)
+ GDVIRTUAL1(_start, double)
GDVIRTUAL0(_stop)
GDVIRTUAL0RC(bool, _is_playing)
GDVIRTUAL0RC(int, _get_loop_count)
- GDVIRTUAL0RC(float, _get_playback_position)
- GDVIRTUAL1(_seek, float)
- GDVIRTUAL3R(int, _mix, GDNativePtr<AudioFrame>, float, int)
+ GDVIRTUAL0RC(double, _get_playback_position)
+ GDVIRTUAL1(_seek, double)
+ GDVIRTUAL3R(int, _mix, GDExtensionPtr<AudioFrame>, float, int)
+ GDVIRTUAL0(_tag_used_streams)
public:
- virtual void start(float p_from_pos = 0.0);
+ virtual void start(double p_from_pos = 0.0);
virtual void stop();
virtual bool is_playing() const;
virtual int get_loop_count() const; //times it looped
- virtual float get_playback_position() const;
- virtual void seek(float p_time);
+ virtual double get_playback_position() const;
+ virtual void seek(double p_time);
+
+ virtual void tag_used_streams();
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
};
@@ -72,19 +77,24 @@ class AudioStreamPlaybackResampled : public AudioStreamPlayback {
FP_BITS = 16, //fixed point used for resampling
FP_LEN = (1 << FP_BITS),
FP_MASK = FP_LEN - 1,
- INTERNAL_BUFFER_LEN = 256,
+ INTERNAL_BUFFER_LEN = 128, // 128 warrants 3ms positional jitter at much at 44100hz
CUBIC_INTERP_HISTORY = 4
};
AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
unsigned int internal_buffer_end = -1;
- uint64_t mix_offset;
+ uint64_t mix_offset = 0;
protected:
- void _begin_resample();
+ void begin_resample();
// Returns the number of frames that were mixed.
- virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) = 0;
- virtual float get_stream_sampling_rate() = 0;
+ virtual int _mix_internal(AudioFrame *p_buffer, int p_frames);
+ virtual float get_stream_sampling_rate();
+
+ GDVIRTUAL2R(int, _mix_resampled, GDExtensionPtr<AudioFrame>, int)
+ GDVIRTUAL0RC(float, _get_stream_sampling_rate)
+
+ static void _bind_methods();
public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
@@ -96,20 +106,42 @@ class AudioStream : public Resource {
GDCLASS(AudioStream, Resource);
OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
+ enum {
+ MAX_TAGGED_OFFSETS = 8
+ };
+
+ uint64_t tagged_frame = 0;
+ uint64_t offset_count = 0;
+ float tagged_offsets[MAX_TAGGED_OFFSETS];
+
protected:
static void _bind_methods();
- GDVIRTUAL0RC(Ref<AudioStreamPlayback>, _instance_playback)
+ GDVIRTUAL0RC(Ref<AudioStreamPlayback>, _instantiate_playback)
GDVIRTUAL0RC(String, _get_stream_name)
- GDVIRTUAL0RC(float, _get_length)
+ GDVIRTUAL0RC(double, _get_length)
GDVIRTUAL0RC(bool, _is_monophonic)
+ GDVIRTUAL0RC(double, _get_bpm)
+ GDVIRTUAL0RC(bool, _has_loop)
+ GDVIRTUAL0RC(int, _get_bar_beats)
+ GDVIRTUAL0RC(int, _get_beat_count)
public:
- virtual Ref<AudioStreamPlayback> instance_playback();
+ virtual Ref<AudioStreamPlayback> instantiate_playback();
virtual String get_stream_name() const;
- virtual float get_length() const;
+ virtual double get_bpm() const;
+ virtual bool has_loop() const;
+ virtual int get_bar_beats() const;
+ virtual int get_beat_count() const;
+
+ virtual double get_length() const;
virtual bool is_monophonic() const;
+
+ void tag_used(float p_offset);
+ uint64_t get_tagged_frame() const;
+ uint32_t get_tagged_frame_count() const;
+ float get_tagged_frame_offset(int p_index) const;
};
// Microphone
@@ -120,16 +152,16 @@ class AudioStreamMicrophone : public AudioStream {
GDCLASS(AudioStreamMicrophone, AudioStream);
friend class AudioStreamPlaybackMicrophone;
- Set<AudioStreamPlaybackMicrophone *> playbacks;
+ HashSet<AudioStreamPlaybackMicrophone *> playbacks;
protected:
static void _bind_methods();
public:
- virtual Ref<AudioStreamPlayback> instance_playback() override;
+ virtual Ref<AudioStreamPlayback> instantiate_playback() override;
virtual String get_stream_name() const override;
- virtual float get_length() const override; //if supported, otherwise return 0
+ virtual double get_length() const override; //if supported, otherwise return 0
virtual bool is_monophonic() const override;
@@ -140,26 +172,28 @@ class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlaybackResampled);
friend class AudioStreamMicrophone;
- bool active;
- unsigned int input_ofs;
+ bool active = false;
+ unsigned int input_ofs = 0;
Ref<AudioStreamMicrophone> microphone;
protected:
virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
virtual float get_stream_sampling_rate() override;
+ virtual double get_playback_position() const override;
public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
- virtual void start(float p_from_pos = 0.0) override;
+ virtual void start(double p_from_pos = 0.0) override;
virtual void stop() override;
virtual bool is_playing() const override;
virtual int get_loop_count() const override; //times it looped
- virtual float get_playback_position() const override;
- virtual void seek(float p_time) override;
+ virtual void seek(double p_time) override;
+
+ virtual void tag_used_streams() override;
~AudioStreamPlaybackMicrophone();
AudioStreamPlaybackMicrophone();
@@ -167,57 +201,104 @@ public:
//
-class AudioStreamPlaybackRandomPitch;
+class AudioStreamPlaybackRandomizer;
+
+class AudioStreamRandomizer : public AudioStream {
+ GDCLASS(AudioStreamRandomizer, AudioStream);
+
+public:
+ enum PlaybackMode {
+ PLAYBACK_RANDOM_NO_REPEATS,
+ PLAYBACK_RANDOM,
+ PLAYBACK_SEQUENTIAL,
+ };
-class AudioStreamRandomPitch : public AudioStream {
- GDCLASS(AudioStreamRandomPitch, AudioStream);
- friend class AudioStreamPlaybackRandomPitch;
+private:
+ friend class AudioStreamPlaybackRandomizer;
+
+ struct PoolEntry {
+ Ref<AudioStream> stream;
+ float weight;
+ };
- Set<AudioStreamPlaybackRandomPitch *> playbacks;
- Ref<AudioStream> audio_stream;
- float random_pitch;
+ HashSet<AudioStreamPlaybackRandomizer *> playbacks;
+ Vector<PoolEntry> audio_stream_pool;
+ float random_pitch_scale = 1.1f;
+ float random_volume_offset_db = 5.0f;
+
+ Ref<AudioStreamPlayback> instance_playback_random();
+ Ref<AudioStreamPlayback> instance_playback_no_repeats();
+ Ref<AudioStreamPlayback> instance_playback_sequential();
+
+ Ref<AudioStream> last_playback = nullptr;
+ PlaybackMode playback_mode = PLAYBACK_RANDOM_NO_REPEATS;
protected:
static void _bind_methods();
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
public:
- void set_audio_stream(const Ref<AudioStream> &p_audio_stream);
- Ref<AudioStream> get_audio_stream() const;
+ void add_stream(int p_index, Ref<AudioStream> p_stream, float p_weight = 1.0);
+ void move_stream(int p_index_from, int p_index_to);
+ void remove_stream(int p_index);
- void set_random_pitch(float p_pitch);
+ void set_stream(int p_index, Ref<AudioStream> p_stream);
+ Ref<AudioStream> get_stream(int p_index) const;
+ void set_stream_probability_weight(int p_index, float p_weight);
+ float get_stream_probability_weight(int p_index) const;
+
+ void set_streams_count(int p_count);
+ int get_streams_count() const;
+
+ void set_random_pitch(float p_pitch_scale);
float get_random_pitch() const;
- virtual Ref<AudioStreamPlayback> instance_playback() override;
+ void set_random_volume_offset_db(float p_volume_offset_db);
+ float get_random_volume_offset_db() const;
+
+ void set_playback_mode(PlaybackMode p_playback_mode);
+ PlaybackMode get_playback_mode() const;
+
+ virtual Ref<AudioStreamPlayback> instantiate_playback() override;
virtual String get_stream_name() const override;
- virtual float get_length() const override; //if supported, otherwise return 0
+ virtual double get_length() const override; //if supported, otherwise return 0
virtual bool is_monophonic() const override;
- AudioStreamRandomPitch();
+ AudioStreamRandomizer();
};
-class AudioStreamPlaybackRandomPitch : public AudioStreamPlayback {
- GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback);
- friend class AudioStreamRandomPitch;
+class AudioStreamPlaybackRandomizer : public AudioStreamPlayback {
+ GDCLASS(AudioStreamPlaybackRandomizer, AudioStreamPlayback);
+ friend class AudioStreamRandomizer;
- Ref<AudioStreamRandomPitch> random_pitch;
+ Ref<AudioStreamRandomizer> randomizer;
Ref<AudioStreamPlayback> playback;
Ref<AudioStreamPlayback> playing;
+
float pitch_scale;
+ float volume_scale;
public:
- virtual void start(float p_from_pos = 0.0) override;
+ virtual void start(double p_from_pos = 0.0) override;
virtual void stop() override;
virtual bool is_playing() const override;
virtual int get_loop_count() const override; //times it looped
- virtual float get_playback_position() const override;
- virtual void seek(float p_time) override;
+ virtual double get_playback_position() const override;
+ virtual void seek(double p_time) override;
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
- ~AudioStreamPlaybackRandomPitch();
+ virtual void tag_used_streams() override;
+
+ ~AudioStreamPlaybackRandomizer();
};
+VARIANT_ENUM_CAST(AudioStreamRandomizer::PlaybackMode);
+
#endif // AUDIO_STREAM_H
diff --git a/servers/audio/effects/audio_effect_amplify.cpp b/servers/audio/effects/audio_effect_amplify.cpp
index b01160ea5c..b763e83541 100644
--- a/servers/audio/effects/audio_effect_amplify.cpp
+++ b/servers/audio/effects/audio_effect_amplify.cpp
@@ -1,40 +1,40 @@
-/*************************************************************************/
-/* audio_effect_amplify.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_amplify.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_amplify.h"
void AudioEffectAmplifyInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
//multiply volume interpolating to avoid clicks if this changes
float volume_db = base->volume_db;
- float vol = Math::db2linear(mix_volume_db);
- float vol_inc = (Math::db2linear(volume_db) - vol) / float(p_frame_count);
+ float vol = Math::db_to_linear(mix_volume_db);
+ float vol_inc = (Math::db_to_linear(volume_db) - vol) / float(p_frame_count);
for (int i = 0; i < p_frame_count; i++) {
p_dst_frames[i] = p_src_frames[i] * vol;
@@ -64,7 +64,7 @@ void AudioEffectAmplify::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_volume_db", "volume"), &AudioEffectAmplify::set_volume_db);
ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioEffectAmplify::get_volume_db);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_volume_db", "get_volume_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01,suffix:dB"), "set_volume_db", "get_volume_db");
}
AudioEffectAmplify::AudioEffectAmplify() {
diff --git a/servers/audio/effects/audio_effect_amplify.h b/servers/audio/effects/audio_effect_amplify.h
index bd0fcaa94d..cf49d650e3 100644
--- a/servers/audio/effects/audio_effect_amplify.h
+++ b/servers/audio/effects/audio_effect_amplify.h
@@ -1,35 +1,35 @@
-/*************************************************************************/
-/* audio_effect_amplify.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_amplify.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
-#ifndef AUDIOEFFECTAMPLIFY_H
-#define AUDIOEFFECTAMPLIFY_H
+#ifndef AUDIO_EFFECT_AMPLIFY_H
+#define AUDIO_EFFECT_AMPLIFY_H
#include "servers/audio/audio_effect.h"
@@ -63,4 +63,4 @@ public:
AudioEffectAmplify();
};
-#endif // AUDIOEFFECTAMPLIFY_H
+#endif // AUDIO_EFFECT_AMPLIFY_H
diff --git a/servers/audio/effects/audio_effect_capture.cpp b/servers/audio/effects/audio_effect_capture.cpp
index f605cfc9d4..7e7aa73f9c 100644
--- a/servers/audio/effects/audio_effect_capture.cpp
+++ b/servers/audio/effects/audio_effect_capture.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_effect_capture.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_capture.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_capture.h"
@@ -70,7 +70,7 @@ void AudioEffectCapture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_buffer_length_frames"), &AudioEffectCapture::get_buffer_length_frames);
ClassDB::bind_method(D_METHOD("get_pushed_frames"), &AudioEffectCapture::get_pushed_frames);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_buffer_length", "get_buffer_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_buffer_length", "get_buffer_length");
}
Ref<AudioEffectInstance> AudioEffectCapture::instantiate() {
diff --git a/servers/audio/effects/audio_effect_capture.h b/servers/audio/effects/audio_effect_capture.h
index 3935f7d473..38213984e7 100644
--- a/servers/audio/effects/audio_effect_capture.h
+++ b/servers/audio/effects/audio_effect_capture.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_effect_capture.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_capture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_EFFECT_CAPTURE_H
#define AUDIO_EFFECT_CAPTURE_H
diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp
index 8b1fe9cfd2..796abfee02 100644
--- a/servers/audio/effects/audio_effect_chorus.cpp
+++ b/servers/audio/effects/audio_effect_chorus.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_effect_chorus.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_chorus.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_chorus.h"
#include "core/math/math_funcs.h"
@@ -95,7 +95,7 @@ void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames, A
//vol modifier
- AudioFrame vol_modifier = AudioFrame(base->wet, base->wet) * Math::db2linear(v.level);
+ AudioFrame vol_modifier = AudioFrame(base->wet, base->wet) * Math::db_to_linear(v.level);
vol_modifier.l *= CLAMP(1.0 - v.pan, 0, 1);
vol_modifier.r *= CLAMP(1.0 + v.pan, 0, 1);
@@ -272,11 +272,11 @@ float AudioEffectChorus::get_dry() const {
return dry;
}
-void AudioEffectChorus::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("voice/")) {
- int voice_idx = property.name.get_slice("/", 1).to_int();
+void AudioEffectChorus::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name.begins_with("voice/")) {
+ int voice_idx = p_property.name.get_slice("/", 1).to_int();
if (voice_idx > voice_count) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
}
@@ -313,32 +313,32 @@ void AudioEffectChorus::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wet", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_wet", "get_wet");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms"), "set_voice_delay_ms", "get_voice_delay_ms", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1,suffix:Hz"), "set_voice_rate_hz", "get_voice_rate_hz", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01,suffix:ms"), "set_voice_depth_ms", "get_voice_depth_ms", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1,suffix:dB"), "set_voice_level_db", "get_voice_level_db", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 0);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms"), "set_voice_delay_ms", "get_voice_delay_ms", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1,suffix:Hz"), "set_voice_rate_hz", "get_voice_rate_hz", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01,suffix:ms"), "set_voice_depth_ms", "get_voice_depth_ms", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1,suffix:dB"), "set_voice_level_db", "get_voice_level_db", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 1);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms"), "set_voice_delay_ms", "get_voice_delay_ms", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1,suffix:Hz"), "set_voice_rate_hz", "get_voice_rate_hz", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01,suffix:ms"), "set_voice_depth_ms", "get_voice_depth_ms", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1,suffix:dB"), "set_voice_level_db", "get_voice_level_db", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 2);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 3);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 3);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 3);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 3);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms"), "set_voice_delay_ms", "get_voice_delay_ms", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1,suffix:Hz"), "set_voice_rate_hz", "get_voice_rate_hz", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01,suffix:ms"), "set_voice_depth_ms", "get_voice_depth_ms", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1,suffix:dB"), "set_voice_level_db", "get_voice_level_db", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 3);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 3);
}
diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h
index 19035222c5..24e569afc2 100644
--- a/servers/audio/effects/audio_effect_chorus.h
+++ b/servers/audio/effects/audio_effect_chorus.h
@@ -1,35 +1,35 @@
-/*************************************************************************/
-/* audio_effect_chorus.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef AUDIOEFFECTCHORUS_H
-#define AUDIOEFFECTCHORUS_H
+/**************************************************************************/
+/* audio_effect_chorus.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef AUDIO_EFFECT_CHORUS_H
+#define AUDIO_EFFECT_CHORUS_H
#include "servers/audio/audio_effect.h"
@@ -96,7 +96,7 @@ private:
float dry;
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
@@ -133,4 +133,4 @@ public:
AudioEffectChorus();
};
-#endif // AUDIOEFFECTCHORUS_H
+#endif // AUDIO_EFFECT_CHORUS_H
diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp
index f75d092dd3..ed6690c120 100644
--- a/servers/audio/effects/audio_effect_compressor.cpp
+++ b/servers/audio/effects/audio_effect_compressor.cpp
@@ -1,38 +1,38 @@
-/*************************************************************************/
-/* audio_effect_compressor.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_compressor.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_compressor.h"
#include "servers/audio_server.h"
void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
- float threshold = Math::db2linear(base->threshold);
+ float threshold = Math::db_to_linear(base->threshold);
float sample_rate = AudioServer::get_singleton()->get_mix_rate();
float ratatcoef = exp(-1 / (0.00001f * sample_rate));
@@ -42,7 +42,7 @@ void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames, Audi
float atcoef = exp(-1 / (attime * sample_rate));
float relcoef = exp(-1 / (reltime * sample_rate));
- float makeup = Math::db2linear(base->gain);
+ float makeup = Math::db_to_linear(base->gain);
float mix = base->mix;
float gr_meter_decay = exp(1 / (1 * sample_rate));
@@ -64,7 +64,7 @@ void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames, Audi
float peak = MAX(s.l, s.r);
- float overdb = 2.08136898f * Math::linear2db(peak / threshold);
+ float overdb = 2.08136898f * Math::linear_to_db(peak / threshold);
if (overdb < 0.0) { //we only care about what goes over to compress
overdb = 0.0;
@@ -94,7 +94,7 @@ void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames, Audi
}
float gr = -overdb * (cratio - 1) / cratio;
- float grv = Math::db2linear(gr);
+ float grv = Math::db_to_linear(gr);
runmax = maxover + relcoef * (runmax - maxover); // highest peak for setting att/rel decays in reltime
maxover = runmax;
@@ -184,15 +184,15 @@ StringName AudioEffectCompressor::get_sidechain() const {
return sidechain;
}
-void AudioEffectCompressor::_validate_property(PropertyInfo &property) const {
- if (property.name == "sidechain") {
+void AudioEffectCompressor::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "sidechain") {
String buses = "";
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
buses += ",";
buses += AudioServer::get_singleton()->get_bus_name(i);
}
- property.hint_string = buses;
+ p_property.hint_string = buses;
}
}
@@ -221,8 +221,8 @@ void AudioEffectCompressor::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "threshold", PROPERTY_HINT_RANGE, "-60,0,0.1"), "set_threshold", "get_threshold");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ratio", PROPERTY_HINT_RANGE, "1,48,0.1"), "set_ratio", "get_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gain", PROPERTY_HINT_RANGE, "-20,20,0.1"), "set_gain", "get_gain");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attack_us", PROPERTY_HINT_RANGE, "20,2000,1"), "set_attack_us", "get_attack_us");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "release_ms", PROPERTY_HINT_RANGE, "20,2000,1"), "set_release_ms", "get_release_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attack_us", PROPERTY_HINT_RANGE, U"20,2000,1,suffix:\u00B5s"), "set_attack_us", "get_attack_us");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "release_ms", PROPERTY_HINT_RANGE, "20,2000,1,suffix:ms"), "set_release_ms", "get_release_ms");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_mix", "get_mix");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "sidechain", PROPERTY_HINT_ENUM), "set_sidechain", "get_sidechain");
}
diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h
index 53c448e5db..e1b9a68535 100644
--- a/servers/audio/effects/audio_effect_compressor.h
+++ b/servers/audio/effects/audio_effect_compressor.h
@@ -1,35 +1,35 @@
-/*************************************************************************/
-/* audio_effect_compressor.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef AUDIOEFFECTCOMPRESSOR_H
-#define AUDIOEFFECTCOMPRESSOR_H
+/**************************************************************************/
+/* audio_effect_compressor.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef AUDIO_EFFECT_COMPRESSOR_H
+#define AUDIO_EFFECT_COMPRESSOR_H
#include "servers/audio/audio_effect.h"
@@ -61,7 +61,7 @@ class AudioEffectCompressor : public AudioEffect {
StringName sidechain;
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
@@ -91,4 +91,4 @@ public:
AudioEffectCompressor();
};
-#endif // AUDIOEFFECTCOMPRESSOR_H
+#endif // AUDIO_EFFECT_COMPRESSOR_H
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp
index bddd235204..40a7a28fc4 100644
--- a/servers/audio/effects/audio_effect_delay.cpp
+++ b/servers/audio/effects/audio_effect_delay.cpp
@@ -1,34 +1,35 @@
-/*************************************************************************/
-/* audio_effect_delay.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_delay.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_delay.h"
+
#include "core/math/math_funcs.h"
#include "servers/audio_server.h"
@@ -52,17 +53,14 @@ void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, Au
float mix_rate = AudioServer::get_singleton()->get_mix_rate();
- float tap_1_level_f = base->tap_1_active ? Math::db2linear(base->tap_1_level) : 0.0;
+ float tap_1_level_f = base->tap_1_active ? Math::db_to_linear(base->tap_1_level) : 0.0;
int tap_1_delay_frames = int((base->tap_1_delay_ms / 1000.0) * mix_rate);
- ;
- float tap_2_level_f = base->tap_2_active ? Math::db2linear(base->tap_2_level) : 0.0;
+ float tap_2_level_f = base->tap_2_active ? Math::db_to_linear(base->tap_2_level) : 0.0;
int tap_2_delay_frames = int((base->tap_2_delay_ms / 1000.0) * mix_rate);
- ;
- float feedback_level_f = base->feedback_active ? Math::db2linear(base->feedback_level) : 0.0;
+ float feedback_level_f = base->feedback_active ? Math::db_to_linear(base->feedback_level) : 0.0;
unsigned int feedback_delay_frames = int((base->feedback_delay_ms / 1000.0) * mix_rate);
- ;
AudioFrame tap1_vol = AudioFrame(tap_1_level_f, tap_1_level_f);
@@ -96,7 +94,7 @@ void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, Au
//apply lowpass and feedback gain
AudioFrame fb_in = out * feedback_level_f * lpf_ic + h * lpf_c;
- fb_in.undenormalise(); //avoid denormals
+ fb_in.undenormalize(); //avoid denormals
h = fb_in;
fb_buf[feedback_buffer_pos] = fb_in;
@@ -289,37 +287,21 @@ void AudioEffectDelay::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap1/active"), "set_tap1_active", "is_tap1_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_tap1_delay_ms", "get_tap1_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_tap1_level_db", "get_tap1_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap1_pan", "get_tap1_pan");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap2/active"), "set_tap2_active", "is_tap2_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_tap2_delay_ms", "get_tap2_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_tap2_level_db", "get_tap2_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap2_pan", "get_tap2_pan");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feedback/active"), "set_feedback_active", "is_feedback_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_feedback_delay_ms", "get_feedback_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_feedback_level_db", "get_feedback_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/lowpass", PROPERTY_HINT_RANGE, "1,16000,1"), "set_feedback_lowpass", "get_feedback_lowpass");
-}
-
-AudioEffectDelay::AudioEffectDelay() {
- tap_1_active = true;
- tap_1_delay_ms = 250;
- tap_1_level = -6;
- tap_1_pan = 0.2;
-
- tap_2_active = true;
- tap_2_delay_ms = 500;
- tap_2_level = -12;
- tap_2_pan = -0.4;
-
- feedback_active = false;
- feedback_delay_ms = 340;
- feedback_level = -6;
- feedback_lowpass = 16000;
-
- dry = 1.0;
+ ADD_GROUP("Tap 1", "tap1_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap1_active"), "set_tap1_active", "is_tap1_active");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap1_delay_ms", "get_tap1_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap1_level_db", "get_tap1_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap1_pan", "get_tap1_pan");
+
+ ADD_GROUP("Tap 2", "tap2_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap2_active"), "set_tap2_active", "is_tap2_active");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap2_delay_ms", "get_tap2_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap2_level_db", "get_tap2_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap2_pan", "get_tap2_pan");
+
+ ADD_GROUP("Feedback", "feedback_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feedback_active"), "set_feedback_active", "is_feedback_active");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_feedback_delay_ms", "get_feedback_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_feedback_level_db", "get_feedback_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_lowpass", PROPERTY_HINT_RANGE, "1,16000,1"), "set_feedback_lowpass", "get_feedback_lowpass");
}
diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h
index 5cc6d72c99..2dd039632c 100644
--- a/servers/audio/effects/audio_effect_delay.h
+++ b/servers/audio/effects/audio_effect_delay.h
@@ -1,35 +1,35 @@
-/*************************************************************************/
-/* audio_effect_delay.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef AUDIOEFFECTDELAY_H
-#define AUDIOEFFECTDELAY_H
+/**************************************************************************/
+/* audio_effect_delay.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef AUDIO_EFFECT_DELAY_H
+#define AUDIO_EFFECT_DELAY_H
#include "servers/audio/audio_effect.h"
@@ -37,6 +37,7 @@ class AudioEffectDelay;
class AudioEffectDelayInstance : public AudioEffectInstance {
GDCLASS(AudioEffectDelayInstance, AudioEffectInstance);
+
friend class AudioEffectDelay;
Ref<AudioEffectDelay> base;
@@ -66,22 +67,22 @@ class AudioEffectDelay : public AudioEffect {
MAX_TAPS = 2
};
- float dry;
+ float dry = 1.0f;
- bool tap_1_active;
- float tap_1_delay_ms;
- float tap_1_level;
- float tap_1_pan;
+ bool tap_1_active = true;
+ float tap_1_delay_ms = 250.0f;
+ float tap_1_level = -6.0f;
+ float tap_1_pan = 0.2f;
- bool tap_2_active;
- float tap_2_delay_ms;
- float tap_2_level;
- float tap_2_pan;
+ bool tap_2_active = true;
+ float tap_2_delay_ms = 500.0f;
+ float tap_2_level = -12.0f;
+ float tap_2_pan = -0.4f;
- bool feedback_active;
- float feedback_delay_ms;
- float feedback_level;
- float feedback_lowpass;
+ bool feedback_active = false;
+ float feedback_delay_ms = 340.0f;
+ float feedback_level = -6.0f;
+ float feedback_lowpass = 16000.0f;
protected:
static void _bind_methods();
@@ -128,7 +129,7 @@ public:
Ref<AudioEffectInstance> instantiate() override;
- AudioEffectDelay();
+ AudioEffectDelay() {}
};
-#endif // AUDIOEFFECTDELAY_H
+#endif // AUDIO_EFFECT_DELAY_H
diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp
index afc4353bd7..bd7ac03bd1 100644
--- a/servers/audio/effects/audio_effect_distortion.cpp
+++ b/servers/audio/effects/audio_effect_distortion.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_effect_distortion.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_distortion.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_distortion.h"
#include "core/math/math_funcs.h"
@@ -41,8 +41,8 @@ void AudioEffectDistortionInstance::process(const AudioFrame *p_src_frames, Audi
float lpf_ic = 1.0 - lpf_c;
float drive_f = base->drive;
- float pregain_f = Math::db2linear(base->pre_gain);
- float postgain_f = Math::db2linear(base->post_gain);
+ float pregain_f = Math::db_to_linear(base->pre_gain);
+ float postgain_f = Math::db_to_linear(base->post_gain);
float atan_mult = pow(10, drive_f * drive_f * 3.0) - 1.0 + 0.001;
float atan_div = 1.0 / (atanf(atan_mult) * (1.0 + drive_f * 8));
@@ -50,7 +50,7 @@ void AudioEffectDistortionInstance::process(const AudioFrame *p_src_frames, Audi
float lofi_mult = powf(2.0, 2.0 + (1.0 - drive_f) * 14); //goes from 16 to 2 bits
for (int i = 0; i < p_frame_count * 2; i++) {
- float out = undenormalise(src[i] * lpf_ic + lpf_c * h[i & 1]);
+ float out = undenormalize(src[i] * lpf_ic + lpf_c * h[i & 1]);
h[i & 1] = out;
float a = out;
float ha = src[i] - out; //high freqs
@@ -160,10 +160,10 @@ void AudioEffectDistortion::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_post_gain"), &AudioEffectDistortion::get_post_gain);
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Clip,ATan,LoFi,Overdrive,Wave Shape"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pre_gain", PROPERTY_HINT_RANGE, "-60,60,0.01"), "set_pre_gain", "get_pre_gain");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "keep_hf_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_keep_hf_hz", "get_keep_hf_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pre_gain", PROPERTY_HINT_RANGE, "-60,60,0.01,suffix:dB"), "set_pre_gain", "get_pre_gain");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "keep_hf_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_keep_hf_hz", "get_keep_hf_hz");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drive", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drive", "get_drive");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "post_gain", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_post_gain", "get_post_gain");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "post_gain", PROPERTY_HINT_RANGE, "-80,24,0.01,suffix:dB"), "set_post_gain", "get_post_gain");
BIND_ENUM_CONSTANT(MODE_CLIP);
BIND_ENUM_CONSTANT(MODE_ATAN);
diff --git a/servers/audio/effects/audio_effect_distortion.h b/servers/audio/effects/audio_effect_distortion.h
index 487babbdda..2499092a3f 100644
--- a/servers/audio/effects/audio_effect_distortion.h
+++ b/servers/audio/effects/audio_effect_distortion.h
@@ -1,35 +1,35 @@
-/*************************************************************************/
-/* audio_effect_distortion.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef AUDIOEFFECTDISTORTION_H
-#define AUDIOEFFECTDISTORTION_H
+/**************************************************************************/
+/* audio_effect_distortion.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef AUDIO_EFFECT_DISTORTION_H
+#define AUDIO_EFFECT_DISTORTION_H
#include "servers/audio/audio_effect.h"
@@ -90,4 +90,4 @@ public:
VARIANT_ENUM_CAST(AudioEffectDistortion::Mode)
-#endif // AUDIOEFFECTDISTORTION_H
+#endif // AUDIO_EFFECT_DISTORTION_H
diff --git a/servers/audio/effects/audio_effect_eq.cpp b/servers/audio/effects/audio_effect_eq.cpp
index cc317031d4..8d4bc1891f 100644
--- a/servers/audio/effects/audio_effect_eq.cpp
+++ b/servers/audio/effects/audio_effect_eq.cpp
@@ -1,34 +1,35 @@
-/*************************************************************************/
-/* audio_effect_eq.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_eq.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_eq.h"
+
#include "servers/audio_server.h"
void AudioEffectEQInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
@@ -37,7 +38,7 @@ void AudioEffectEQInstance::process(const AudioFrame *p_src_frames, AudioFrame *
EQ::BandProcess *proc_r = bands[1].ptrw();
float *bgain = gains.ptrw();
for (int i = 0; i < band_count; i++) {
- bgain[i] = Math::db2linear(base->gain[i]);
+ bgain[i] = Math::db_to_linear(base->gain[i]);
}
for (int i = 0; i < p_frame_count; i++) {
@@ -90,9 +91,9 @@ int AudioEffectEQ::get_band_count() const {
}
bool AudioEffectEQ::_set(const StringName &p_name, const Variant &p_value) {
- const Map<StringName, int>::Element *E = prop_band_map.find(p_name);
+ HashMap<StringName, int>::ConstIterator E = prop_band_map.find(p_name);
if (E) {
- set_band_gain_db(E->get(), p_value);
+ set_band_gain_db(E->value, p_value);
return true;
}
@@ -100,9 +101,9 @@ bool AudioEffectEQ::_set(const StringName &p_name, const Variant &p_value) {
}
bool AudioEffectEQ::_get(const StringName &p_name, Variant &r_ret) const {
- const Map<StringName, int>::Element *E = prop_band_map.find(p_name);
+ HashMap<StringName, int>::ConstIterator E = prop_band_map.find(p_name);
if (E) {
- r_ret = get_band_gain_db(E->get());
+ r_ret = get_band_gain_db(E->value);
return true;
}
@@ -127,8 +128,8 @@ AudioEffectEQ::AudioEffectEQ(EQ::Preset p_preset) {
gain.resize(eq.get_band_count());
for (int i = 0; i < gain.size(); i++) {
gain.write[i] = 0.0;
- String name = "band_db/" + itos(eq.get_band_frequency(i)) + "_hz";
- prop_band_map[name] = i;
- band_names.push_back(name);
+ String band_name = "band_db/" + itos(eq.get_band_frequency(i)) + "_hz";
+ prop_band_map[band_name] = i;
+ band_names.push_back(band_name);
}
}
diff --git a/servers/audio/effects/audio_effect_eq.h b/servers/audio/effects/audio_effect_eq.h
index 252f931e6c..392a76fd6a 100644
--- a/servers/audio/effects/audio_effect_eq.h
+++ b/servers/audio/effects/audio_effect_eq.h
@@ -1,38 +1,38 @@
-/*************************************************************************/
-/* audio_effect_eq.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef AUDIOEFFECTEQ_H
-#define AUDIOEFFECTEQ_H
+/**************************************************************************/
+/* audio_effect_eq.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef AUDIO_EFFECT_EQ_H
+#define AUDIO_EFFECT_EQ_H
#include "servers/audio/audio_effect.h"
-#include "servers/audio/effects/eq.h"
+#include "servers/audio/effects/eq_filter.h"
class AudioEffectEQ;
@@ -55,7 +55,7 @@ class AudioEffectEQ : public AudioEffect {
EQ eq;
Vector<float> gain;
- Map<StringName, int> prop_band_map;
+ HashMap<StringName, int> prop_band_map;
Vector<String> band_names;
protected:
@@ -98,4 +98,4 @@ public:
AudioEffectEQ(EQ::PRESET_21_BANDS) {}
};
-#endif // AUDIOEFFECTEQ_H
+#endif // AUDIO_EFFECT_EQ_H
diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp
index 06e66f22b1..dd89784010 100644
--- a/servers/audio/effects/audio_effect_filter.cpp
+++ b/servers/audio/effects/audio_effect_filter.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_effect_filter.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_filter.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_filter.h"
#include "servers/audio_server.h"
@@ -36,13 +36,13 @@ void AudioEffectFilterInstance::_process_filter(const AudioFrame *p_src_frames,
for (int i = 0; i < p_frame_count; i++) {
float f = p_src_frames[i].l;
filter_process[0][0].process_one(f);
- if (S > 1) {
+ if constexpr (S > 1) {
filter_process[0][1].process_one(f);
}
- if (S > 2) {
+ if constexpr (S > 2) {
filter_process[0][2].process_one(f);
}
- if (S > 3) {
+ if constexpr (S > 3) {
filter_process[0][3].process_one(f);
}
@@ -52,13 +52,13 @@ void AudioEffectFilterInstance::_process_filter(const AudioFrame *p_src_frames,
for (int i = 0; i < p_frame_count; i++) {
float f = p_src_frames[i].r;
filter_process[1][0].process_one(f);
- if (S > 1) {
+ if constexpr (S > 1) {
filter_process[1][1].process_one(f);
}
- if (S > 2) {
+ if constexpr (S > 2) {
filter_process[1][2].process_one(f);
}
- if (S > 3) {
+ if constexpr (S > 3) {
filter_process[1][3].process_one(f);
}
@@ -153,7 +153,7 @@ void AudioEffectFilter::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_db", "amount"), &AudioEffectFilter::set_db);
ClassDB::bind_method(D_METHOD("get_db"), &AudioEffectFilter::get_db);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_cutoff", "get_cutoff");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_cutoff", "get_cutoff");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "resonance", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_resonance", "get_resonance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gain", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_gain", "get_gain");
ADD_PROPERTY(PropertyInfo(Variant::INT, "db", PROPERTY_HINT_ENUM, "6 dB,12 dB,18 dB,24 dB"), "set_db", "get_db");
diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h
index d5d58ddaa3..04c64ee164 100644
--- a/servers/audio/effects/audio_effect_filter.h
+++ b/servers/audio/effects/audio_effect_filter.h
@@ -1,35 +1,35 @@
-/*************************************************************************/
-/* audio_effect_filter.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef AUDIOEFFECTFILTER_H
-#define AUDIOEFFECTFILTER_H
+/**************************************************************************/
+/* audio_effect_filter.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef AUDIO_EFFECT_FILTER_H
+#define AUDIO_EFFECT_FILTER_H
#include "servers/audio/audio_effect.h"
#include "servers/audio/audio_filter_sw.h"
@@ -98,9 +98,9 @@ VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB)
class AudioEffectLowPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectLowPassFilter, AudioEffectFilter);
- void _validate_property(PropertyInfo &property) const override {
- if (property.name == "gain") {
- property.usage = PROPERTY_USAGE_NONE;
+ void _validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "gain") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -111,9 +111,9 @@ public:
class AudioEffectHighPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectHighPassFilter, AudioEffectFilter);
- void _validate_property(PropertyInfo &property) const override {
- if (property.name == "gain") {
- property.usage = PROPERTY_USAGE_NONE;
+ void _validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "gain") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -124,9 +124,9 @@ public:
class AudioEffectBandPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectBandPassFilter, AudioEffectFilter);
- void _validate_property(PropertyInfo &property) const override {
- if (property.name == "gain") {
- property.usage = PROPERTY_USAGE_NONE;
+ void _validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "gain") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -167,4 +167,4 @@ public:
AudioEffectFilter(AudioFilterSW::HIGHSHELF) {}
};
-#endif // AUDIOEFFECTFILTER_H
+#endif // AUDIO_EFFECT_FILTER_H
diff --git a/servers/audio/effects/audio_effect_limiter.cpp b/servers/audio/effects/audio_effect_limiter.cpp
index 5923cf8cf5..ede6d77fbc 100644
--- a/servers/audio/effects/audio_effect_limiter.cpp
+++ b/servers/audio/effects/audio_effect_limiter.cpp
@@ -1,42 +1,42 @@
-/*************************************************************************/
-/* audio_effect_limiter.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_limiter.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_limiter.h"
void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
float threshdb = base->threshold;
- float ceiling = Math::db2linear(base->ceiling);
+ float ceiling = Math::db_to_linear(base->ceiling);
float ceildb = base->ceiling;
- float makeup = Math::db2linear(ceildb - threshdb);
+ float makeup = Math::db_to_linear(ceildb - threshdb);
float sc = -base->soft_clip;
- float scv = Math::db2linear(sc);
+ float scv = Math::db_to_linear(sc);
float peakdb = ceildb + 25;
float scmult = Math::abs((ceildb - sc) / (peakdb - sc));
@@ -49,14 +49,14 @@ void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames, AudioFr
float sign1 = (spl1 < 0.0 ? -1.0 : 1.0);
float abs0 = Math::abs(spl0);
float abs1 = Math::abs(spl1);
- float overdb0 = Math::linear2db(abs0) - ceildb;
- float overdb1 = Math::linear2db(abs1) - ceildb;
+ float overdb0 = Math::linear_to_db(abs0) - ceildb;
+ float overdb1 = Math::linear_to_db(abs1) - ceildb;
if (abs0 > scv) {
- spl0 = sign0 * (scv + Math::db2linear(overdb0 * scmult));
+ spl0 = sign0 * (scv + Math::db_to_linear(overdb0 * scmult));
}
if (abs1 > scv) {
- spl1 = sign1 * (scv + Math::db2linear(overdb1 * scmult));
+ spl1 = sign1 * (scv + Math::db_to_linear(overdb1 * scmult));
}
spl0 = MIN(ceiling, Math::abs(spl0)) * (spl0 < 0.0 ? -1.0 : 1.0);
@@ -120,9 +120,9 @@ void AudioEffectLimiter::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_soft_clip_ratio", "soft_clip"), &AudioEffectLimiter::set_soft_clip_ratio);
ClassDB::bind_method(D_METHOD("get_soft_clip_ratio"), &AudioEffectLimiter::get_soft_clip_ratio);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ceiling_db", PROPERTY_HINT_RANGE, "-20,-0.1,0.1"), "set_ceiling_db", "get_ceiling_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "threshold_db", PROPERTY_HINT_RANGE, "-30,0,0.1"), "set_threshold_db", "get_threshold_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "soft_clip_db", PROPERTY_HINT_RANGE, "0,6,0.1"), "set_soft_clip_db", "get_soft_clip_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ceiling_db", PROPERTY_HINT_RANGE, "-20,-0.1,0.1,suffix:dB"), "set_ceiling_db", "get_ceiling_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "threshold_db", PROPERTY_HINT_RANGE, "-30,0,0.1,suffix:dB"), "set_threshold_db", "get_threshold_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "soft_clip_db", PROPERTY_HINT_RANGE, "0,6,0.1,suffix:dB"), "set_soft_clip_db", "get_soft_clip_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "soft_clip_ratio", PROPERTY_HINT_RANGE, "3,20,0.1"), "set_soft_clip_ratio", "get_soft_clip_ratio");
}
diff --git a/servers/audio/effects/audio_effect_limiter.h b/servers/audio/effects/audio_effect_limiter.h
index f84a0ae103..478afa34ed 100644
--- a/servers/audio/effects/audio_effect_limiter.h
+++ b/servers/audio/effects/audio_effect_limiter.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_effect_limiter.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_limiter.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_EFFECT_LIMITER_H
#define AUDIO_EFFECT_LIMITER_H
diff --git a/servers/audio/effects/audio_effect_panner.cpp b/servers/audio/effects/audio_effect_panner.cpp
index 278acda86c..74742d60de 100644
--- a/servers/audio/effects/audio_effect_panner.cpp
+++ b/servers/audio/effects/audio_effect_panner.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_effect_panner.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_panner.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_panner.h"
diff --git a/servers/audio/effects/audio_effect_panner.h b/servers/audio/effects/audio_effect_panner.h
index d05c9902af..096b03af87 100644
--- a/servers/audio/effects/audio_effect_panner.h
+++ b/servers/audio/effects/audio_effect_panner.h
@@ -1,35 +1,35 @@
-/*************************************************************************/
-/* audio_effect_panner.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_panner.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
-#ifndef AUDIOEFFECTPANNER_H
-#define AUDIOEFFECTPANNER_H
+#ifndef AUDIO_EFFECT_PANNER_H
+#define AUDIO_EFFECT_PANNER_H
#include "servers/audio/audio_effect.h"
@@ -61,4 +61,4 @@ public:
AudioEffectPanner();
};
-#endif // AUDIOEFFECTPANNER_H
+#endif // AUDIO_EFFECT_PANNER_H
diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp
index af5dce707e..76d2ca5689 100644
--- a/servers/audio/effects/audio_effect_phaser.cpp
+++ b/servers/audio/effects/audio_effect_phaser.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_effect_phaser.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_phaser.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_phaser.h"
#include "core/math/math_funcs.h"
@@ -144,9 +144,9 @@ void AudioEffectPhaser::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_depth", "depth"), &AudioEffectPhaser::set_depth);
ClassDB::bind_method(D_METHOD("get_depth"), &AudioEffectPhaser::get_depth);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range_min_hz", PROPERTY_HINT_RANGE, "10,10000"), "set_range_min_hz", "get_range_min_hz");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range_max_hz", PROPERTY_HINT_RANGE, "10,10000"), "set_range_max_hz", "get_range_max_hz");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rate_hz", PROPERTY_HINT_RANGE, "0.01,20"), "set_rate_hz", "get_rate_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range_min_hz", PROPERTY_HINT_RANGE, "10,10000,suffix:Hz"), "set_range_min_hz", "get_range_min_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range_max_hz", PROPERTY_HINT_RANGE, "10,10000,suffix:Hz"), "set_range_max_hz", "get_range_max_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rate_hz", PROPERTY_HINT_RANGE, "0.01,20,suffix:Hz"), "set_rate_hz", "get_rate_hz");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback", PROPERTY_HINT_RANGE, "0.1,0.9,0.1"), "set_feedback", "get_feedback");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.1,4,0.1"), "set_depth", "get_depth");
}
diff --git a/servers/audio/effects/audio_effect_phaser.h b/servers/audio/effects/audio_effect_phaser.h
index 80b7742835..96c75c35dc 100644
--- a/servers/audio/effects/audio_effect_phaser.h
+++ b/servers/audio/effects/audio_effect_phaser.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_effect_phaser.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_phaser.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_EFFECT_PHASER_H
#define AUDIO_EFFECT_PHASER_H
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp
index 3c53887931..2693b2a56a 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.cpp
+++ b/servers/audio/effects/audio_effect_pitch_shift.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_effect_pitch_shift.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_pitch_shift.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_pitch_shift.h"
diff --git a/servers/audio/effects/audio_effect_pitch_shift.h b/servers/audio/effects/audio_effect_pitch_shift.h
index 0478d05ceb..f372cc2124 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.h
+++ b/servers/audio/effects/audio_effect_pitch_shift.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_effect_pitch_shift.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_pitch_shift.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_EFFECT_PITCH_SHIFT_H
#define AUDIO_EFFECT_PITCH_SHIFT_H
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index 569832b8a8..e82f6e518e 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -1,35 +1,40 @@
-/*************************************************************************/
-/* audio_effect_record.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_record.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_record.h"
+#ifdef TOOLS_ENABLED
+// FIXME: This file shouldn't depend on editor stuff.
+#include "editor/import/resource_importer_wav.h"
+#endif
+
void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
if (!is_recording) {
for (int i = 0; i < p_frame_count; i++) {
@@ -57,7 +62,7 @@ void AudioEffectRecordInstance::_update_buffer() {
}
void AudioEffectRecordInstance::_update(void *userdata) {
- AudioEffectRecordInstance *ins = (AudioEffectRecordInstance *)userdata;
+ AudioEffectRecordInstance *ins = static_cast<AudioEffectRecordInstance *>(userdata);
ins->_update_buffer();
}
@@ -66,8 +71,6 @@ bool AudioEffectRecordInstance::process_silence() const {
}
void AudioEffectRecordInstance::_io_thread_process() {
- thread_active = true;
-
while (is_recording) {
//Check: The current recording has been requested to stop
if (!base->recording_active) {
@@ -81,8 +84,6 @@ void AudioEffectRecordInstance::_io_thread_process() {
OS::get_singleton()->delay_usec(500);
}
}
-
- thread_active = false;
}
void AudioEffectRecordInstance::_io_store_buffer() {
@@ -112,22 +113,14 @@ void AudioEffectRecordInstance::init() {
ring_buffer_read_pos = 0;
//We start a new recording
- recording_data.resize(0); //Clear data completely and reset length
+ recording_data.clear(); //Clear data completely and reset length
is_recording = true;
-#ifdef NO_THREADS
- AudioServer::get_singleton()->add_update_callback(&AudioEffectRecordInstance::_update, this);
-#else
io_thread.start(_thread_callback, this);
-#endif
}
void AudioEffectRecordInstance::finish() {
-#ifdef NO_THREADS
- AudioServer::get_singleton()->remove_update_callback(&AudioEffectRecordInstance::_update, this);
-#else
io_thread.wait_to_finish();
-#endif
}
AudioEffectRecordInstance::~AudioEffectRecordInstance() {
@@ -198,16 +191,16 @@ bool AudioEffectRecord::is_recording_active() const {
return recording_active;
}
-void AudioEffectRecord::set_format(AudioStreamSample::Format p_format) {
+void AudioEffectRecord::set_format(AudioStreamWAV::Format p_format) {
format = p_format;
}
-AudioStreamSample::Format AudioEffectRecord::get_format() const {
+AudioStreamWAV::Format AudioEffectRecord::get_format() const {
return format;
}
-Ref<AudioStreamSample> AudioEffectRecord::get_recording() const {
- AudioStreamSample::Format dst_format = format;
+Ref<AudioStreamWAV> AudioEffectRecord::get_recording() const {
+ AudioStreamWAV::Format dst_format = format;
bool stereo = true; //forcing mono is not implemented
Vector<uint8_t> dst_data;
@@ -215,7 +208,7 @@ Ref<AudioStreamSample> AudioEffectRecord::get_recording() const {
ERR_FAIL_COND_V(current_instance.is_null(), nullptr);
ERR_FAIL_COND_V(current_instance->recording_data.size() == 0, nullptr);
- if (dst_format == AudioStreamSample::FORMAT_8_BITS) {
+ if (dst_format == AudioStreamWAV::FORMAT_8_BITS) {
int data_size = current_instance->recording_data.size();
dst_data.resize(data_size);
uint8_t *w = dst_data.ptrw();
@@ -224,7 +217,7 @@ Ref<AudioStreamSample> AudioEffectRecord::get_recording() const {
int8_t v = CLAMP(current_instance->recording_data[i] * 128, -128, 127);
w[i] = v;
}
- } else if (dst_format == AudioStreamSample::FORMAT_16_BITS) {
+ } else if (dst_format == AudioStreamWAV::FORMAT_16_BITS) {
int data_size = current_instance->recording_data.size();
dst_data.resize(data_size * 2);
uint8_t *w = dst_data.ptrw();
@@ -233,7 +226,7 @@ Ref<AudioStreamSample> AudioEffectRecord::get_recording() const {
int16_t v = CLAMP(current_instance->recording_data[i] * 32768, -32768, 32767);
encode_uint16(v, &w[i * 2]);
}
- } else if (dst_format == AudioStreamSample::FORMAT_IMA_ADPCM) {
+ } else if (dst_format == AudioStreamWAV::FORMAT_IMA_ADPCM) {
//byte interleave
Vector<float> left;
Vector<float> right;
@@ -250,8 +243,12 @@ Ref<AudioStreamSample> AudioEffectRecord::get_recording() const {
Vector<uint8_t> bleft;
Vector<uint8_t> bright;
+#ifdef TOOLS_ENABLED
ResourceImporterWAV::_compress_ima_adpcm(left, bleft);
ResourceImporterWAV::_compress_ima_adpcm(right, bright);
+#else
+ ERR_PRINT("AudioEffectRecord cannot do IMA ADPCM compression at runtime.");
+#endif
int dl = bleft.size();
dst_data.resize(dl * 2);
@@ -268,12 +265,12 @@ Ref<AudioStreamSample> AudioEffectRecord::get_recording() const {
ERR_PRINT("Format not implemented.");
}
- Ref<AudioStreamSample> sample;
+ Ref<AudioStreamWAV> sample;
sample.instantiate();
sample->set_data(dst_data);
sample->set_format(dst_format);
sample->set_mix_rate(AudioServer::get_singleton()->get_mix_rate());
- sample->set_loop_mode(AudioStreamSample::LOOP_DISABLED);
+ sample->set_loop_mode(AudioStreamWAV::LOOP_DISABLED);
sample->set_loop_begin(0);
sample->set_loop_end(0);
sample->set_stereo(stereo);
@@ -292,6 +289,6 @@ void AudioEffectRecord::_bind_methods() {
}
AudioEffectRecord::AudioEffectRecord() {
- format = AudioStreamSample::FORMAT_16_BITS;
+ format = AudioStreamWAV::FORMAT_16_BITS;
recording_active = false;
}
diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h
index 18b5d4d83c..3211421fa9 100644
--- a/servers/audio/effects/audio_effect_record.h
+++ b/servers/audio/effects/audio_effect_record.h
@@ -1,42 +1,41 @@
-/*************************************************************************/
-/* audio_effect_record.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef AUDIOEFFECTRECORD_H
-#define AUDIOEFFECTRECORD_H
+/**************************************************************************/
+/* audio_effect_record.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef AUDIO_EFFECT_RECORD_H
+#define AUDIO_EFFECT_RECORD_H
#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/os/thread.h"
-#include "editor/import/resource_importer_wav.h"
-#include "scene/resources/audio_stream_sample.h"
+#include "scene/resources/audio_stream_wav.h"
#include "servers/audio/audio_effect.h"
#include "servers/audio_server.h"
@@ -49,7 +48,6 @@ class AudioEffectRecordInstance : public AudioEffectInstance {
bool is_recording;
Thread io_thread;
- bool thread_active = false;
Vector<AudioFrame> ring_buffer;
Vector<float> recording_data;
@@ -87,7 +85,7 @@ class AudioEffectRecord : public AudioEffect {
bool recording_active;
Ref<AudioEffectRecordInstance> current_instance;
- AudioStreamSample::Format format;
+ AudioStreamWAV::Format format;
void ensure_thread_stopped();
@@ -98,11 +96,11 @@ public:
Ref<AudioEffectInstance> instantiate() override;
void set_recording_active(bool p_record);
bool is_recording_active() const;
- void set_format(AudioStreamSample::Format p_format);
- AudioStreamSample::Format get_format() const;
- Ref<AudioStreamSample> get_recording() const;
+ void set_format(AudioStreamWAV::Format p_format);
+ AudioStreamWAV::Format get_format() const;
+ Ref<AudioStreamWAV> get_recording() const;
AudioEffectRecord();
};
-#endif // AUDIOEFFECTRECORD_H
+#endif // AUDIO_EFFECT_RECORD_H
diff --git a/servers/audio/effects/audio_effect_reverb.cpp b/servers/audio/effects/audio_effect_reverb.cpp
index 0d4eb14e6a..00d21120fe 100644
--- a/servers/audio/effects/audio_effect_reverb.cpp
+++ b/servers/audio/effects/audio_effect_reverb.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_effect_reverb.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_reverb.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_reverb.h"
#include "servers/audio_server.h"
@@ -176,7 +176,7 @@ void AudioEffectReverb::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_hpf"), &AudioEffectReverb::get_hpf);
ADD_GROUP("Predelay", "predelay_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "predelay_msec", PROPERTY_HINT_RANGE, "20,500,1"), "set_predelay_msec", "get_predelay_msec");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "predelay_msec", PROPERTY_HINT_RANGE, "20,500,1,suffix:ms"), "set_predelay_msec", "get_predelay_msec");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "predelay_feedback", PROPERTY_HINT_RANGE, "0,0.98,0.01"), "set_predelay_feedback", "get_predelay_feedback");
ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "room_size", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_room_size", "get_room_size");
diff --git a/servers/audio/effects/audio_effect_reverb.h b/servers/audio/effects/audio_effect_reverb.h
index 90694c5492..d7c967b3a6 100644
--- a/servers/audio/effects/audio_effect_reverb.h
+++ b/servers/audio/effects/audio_effect_reverb.h
@@ -1,38 +1,38 @@
-/*************************************************************************/
-/* audio_effect_reverb.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef AUDIOEFFECTREVERB_H
-#define AUDIOEFFECTREVERB_H
+/**************************************************************************/
+/* audio_effect_reverb.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef AUDIO_EFFECT_REVERB_H
+#define AUDIO_EFFECT_REVERB_H
#include "servers/audio/audio_effect.h"
-#include "servers/audio/effects/reverb.h"
+#include "servers/audio/effects/reverb_filter.h"
class AudioEffectReverb;
@@ -94,4 +94,4 @@ public:
AudioEffectReverb();
};
-#endif // AUDIOEFFECTREVERB_H
+#endif // AUDIO_EFFECT_REVERB_H
diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
index 10627be74c..bd5b226e15 100644
--- a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+++ b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_effect_spectrum_analyzer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_spectrum_analyzer.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_spectrum_analyzer.h"
#include "servers/audio_server.h"
@@ -264,7 +264,7 @@ void AudioEffectSpectrumAnalyzer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fft_size", "size"), &AudioEffectSpectrumAnalyzer::set_fft_size);
ClassDB::bind_method(D_METHOD("get_fft_size"), &AudioEffectSpectrumAnalyzer::get_fft_size);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.1,4,0.1"), "set_buffer_length", "get_buffer_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.1,4,0.1,suffix:s"), "set_buffer_length", "get_buffer_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap_back_pos", PROPERTY_HINT_RANGE, "0.1,4,0.1"), "set_tap_back_pos", "get_tap_back_pos");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fft_size", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096"), "set_fft_size", "get_fft_size");
diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.h b/servers/audio/effects/audio_effect_spectrum_analyzer.h
index 982c20d4a4..f3c1cf88f1 100644
--- a/servers/audio/effects/audio_effect_spectrum_analyzer.h
+++ b/servers/audio/effects/audio_effect_spectrum_analyzer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_effect_spectrum_analyzer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_spectrum_analyzer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_EFFECT_SPECTRUM_ANALYZER_H
#define AUDIO_EFFECT_SPECTRUM_ANALYZER_H
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.cpp b/servers/audio/effects/audio_effect_stereo_enhance.cpp
index 757edd6d43..be9905724e 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.cpp
+++ b/servers/audio/effects/audio_effect_stereo_enhance.cpp
@@ -1,35 +1,37 @@
-/*************************************************************************/
-/* audio_effect_stereo_enhance.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_effect_stereo_enhance.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_effect_stereo_enhance.h"
+
#include "servers/audio_server.h"
+
void AudioEffectStereoEnhanceInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
float intensity = base->pan_pullout;
bool surround_mode = base->surround > 0;
@@ -61,7 +63,6 @@ void AudioEffectStereoEnhanceInstance::process(const AudioFrame *p_src_frames, A
//r is delayed
r = delay_ringbuff[(ringbuff_pos - delay_frames) & ringbuff_mask];
- ;
}
p_dst_frames[i].l = l;
@@ -137,12 +138,8 @@ void AudioEffectStereoEnhance::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_surround"), &AudioEffectStereoEnhance::get_surround);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pan_pullout", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_pan_pullout", "get_pan_pullout");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_pullout_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_time_pullout", "get_time_pullout");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_pullout_ms", PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms"), "set_time_pullout", "get_time_pullout");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "surround", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_surround", "get_surround");
}
-AudioEffectStereoEnhance::AudioEffectStereoEnhance() {
- pan_pullout = 1;
- time_pullout = 0;
- surround = 0;
-}
+AudioEffectStereoEnhance::AudioEffectStereoEnhance() {}
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.h b/servers/audio/effects/audio_effect_stereo_enhance.h
index 8b8b7b47a0..503edc431f 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.h
+++ b/servers/audio/effects/audio_effect_stereo_enhance.h
@@ -1,35 +1,35 @@
-/*************************************************************************/
-/* audio_effect_stereo_enhance.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef AUDIOEFFECTSTEREOENHANCE_H
-#define AUDIOEFFECTSTEREOENHANCE_H
+/**************************************************************************/
+/* audio_effect_stereo_enhance.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef AUDIO_EFFECT_STEREO_ENHANCE_H
+#define AUDIO_EFFECT_STEREO_ENHANCE_H
#include "servers/audio/audio_effect.h"
@@ -44,9 +44,9 @@ class AudioEffectStereoEnhanceInstance : public AudioEffectInstance {
MAX_DELAY_MS = 50
};
- float *delay_ringbuff;
- unsigned int ringbuff_pos;
- unsigned int ringbuff_mask;
+ float *delay_ringbuff = nullptr;
+ unsigned int ringbuff_pos = 0;
+ unsigned int ringbuff_mask = 0;
public:
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
@@ -58,11 +58,11 @@ class AudioEffectStereoEnhance : public AudioEffect {
GDCLASS(AudioEffectStereoEnhance, AudioEffect);
friend class AudioEffectStereoEnhanceInstance;
- float volume_db;
+ float volume_db = 0.0f;
- float pan_pullout;
- float time_pullout;
- float surround;
+ float pan_pullout = 1.0f;
+ float time_pullout = 0.0f;
+ float surround = 0.0f;
protected:
static void _bind_methods();
@@ -82,4 +82,4 @@ public:
AudioEffectStereoEnhance();
};
-#endif // AUDIOEFFECTSTEREOENHANCE_H
+#endif // AUDIO_EFFECT_STEREO_ENHANCE_H
diff --git a/servers/audio/effects/audio_stream_generator.cpp b/servers/audio/effects/audio_stream_generator.cpp
index 6c917f3eb6..5cfe51465d 100644
--- a/servers/audio/effects/audio_stream_generator.cpp
+++ b/servers/audio/effects/audio_stream_generator.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_stream_generator.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_stream_generator.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_stream_generator.h"
@@ -46,7 +46,7 @@ float AudioStreamGenerator::get_buffer_length() const {
return buffer_len;
}
-Ref<AudioStreamPlayback> AudioStreamGenerator::instance_playback() {
+Ref<AudioStreamPlayback> AudioStreamGenerator::instantiate_playback() {
Ref<AudioStreamGeneratorPlayback> playback;
playback.instantiate();
playback->generator = this;
@@ -60,7 +60,7 @@ String AudioStreamGenerator::get_stream_name() const {
return "UserFeed";
}
-float AudioStreamGenerator::get_length() const {
+double AudioStreamGenerator::get_length() const {
return 0;
}
@@ -75,8 +75,8 @@ void AudioStreamGenerator::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_buffer_length", "seconds"), &AudioStreamGenerator::set_buffer_length);
ClassDB::bind_method(D_METHOD("get_buffer_length"), &AudioStreamGenerator::get_buffer_length);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mix_rate", PROPERTY_HINT_RANGE, "20,192000,1"), "set_mix_rate", "get_mix_rate");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_buffer_length", "get_buffer_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mix_rate", PROPERTY_HINT_RANGE, "20,192000,1,suffix:Hz"), "set_mix_rate", "get_mix_rate");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_buffer_length", "get_buffer_length");
}
AudioStreamGenerator::AudioStreamGenerator() {
@@ -108,7 +108,7 @@ bool AudioStreamGeneratorPlayback::push_buffer(const PackedVector2Array &p_frame
}
const Vector2 *r = p_frames.ptr();
- if (sizeof(real_t) == 4) {
+ if constexpr (sizeof(real_t) == 4) {
//write directly
buffer.write((const AudioFrame *)r, to_write);
} else {
@@ -167,9 +167,9 @@ float AudioStreamGeneratorPlayback::get_stream_sampling_rate() {
return generator->get_mix_rate();
}
-void AudioStreamGeneratorPlayback::start(float p_from_pos) {
+void AudioStreamGeneratorPlayback::start(double p_from_pos) {
if (mixed == 0.0) {
- _begin_resample();
+ begin_resample();
}
skips = 0;
active = true;
@@ -188,14 +188,18 @@ int AudioStreamGeneratorPlayback::get_loop_count() const {
return 0;
}
-float AudioStreamGeneratorPlayback::get_playback_position() const {
+double AudioStreamGeneratorPlayback::get_playback_position() const {
return mixed;
}
-void AudioStreamGeneratorPlayback::seek(float p_time) {
+void AudioStreamGeneratorPlayback::seek(double p_time) {
//no seek possible
}
+void AudioStreamGeneratorPlayback::tag_used_streams() {
+ generator->tag_used(0);
+}
+
void AudioStreamGeneratorPlayback::_bind_methods() {
ClassDB::bind_method(D_METHOD("push_frame", "frame"), &AudioStreamGeneratorPlayback::push_frame);
ClassDB::bind_method(D_METHOD("can_push_buffer", "amount"), &AudioStreamGeneratorPlayback::can_push_buffer);
diff --git a/servers/audio/effects/audio_stream_generator.h b/servers/audio/effects/audio_stream_generator.h
index 51288262b3..c0e017919f 100644
--- a/servers/audio/effects/audio_stream_generator.h
+++ b/servers/audio/effects/audio_stream_generator.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_stream_generator.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_stream_generator.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_STREAM_GENERATOR_H
#define AUDIO_STREAM_GENERATOR_H
@@ -50,10 +50,10 @@ public:
void set_buffer_length(float p_seconds);
float get_buffer_length() const;
- virtual Ref<AudioStreamPlayback> instance_playback() override;
+ virtual Ref<AudioStreamPlayback> instantiate_playback() override;
virtual String get_stream_name() const override;
- virtual float get_length() const override;
+ virtual double get_length() const override;
virtual bool is_monophonic() const override;
AudioStreamGenerator();
};
@@ -65,7 +65,7 @@ class AudioStreamGeneratorPlayback : public AudioStreamPlaybackResampled {
int skips;
bool active;
float mixed;
- AudioStreamGenerator *generator;
+ AudioStreamGenerator *generator = nullptr;
protected:
virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
@@ -74,14 +74,14 @@ protected:
static void _bind_methods();
public:
- virtual void start(float p_from_pos = 0.0) override;
+ virtual void start(double p_from_pos = 0.0) override;
virtual void stop() override;
virtual bool is_playing() const override;
virtual int get_loop_count() const override; //times it looped
- virtual float get_playback_position() const override;
- virtual void seek(float p_time) override;
+ virtual double get_playback_position() const override;
+ virtual void seek(double p_time) override;
bool push_frame(const Vector2 &p_frame);
bool can_push_buffer(int p_frames) const;
@@ -89,8 +89,11 @@ public:
int get_frames_available() const;
int get_skips() const;
+ virtual void tag_used_streams() override;
+
void clear_buffer();
AudioStreamGeneratorPlayback();
};
+
#endif // AUDIO_STREAM_GENERATOR_H
diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq_filter.cpp
index 2123284b3b..95f2e03cb9 100644
--- a/servers/audio/effects/eq.cpp
+++ b/servers/audio/effects/eq_filter.cpp
@@ -1,38 +1,38 @@
-/*************************************************************************/
-/* eq.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-// Author: reduzio@gmail.com (C) 2006
-
-#include "eq.h"
+/**************************************************************************/
+/* eq_filter.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "eq_filter.h"
+
#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"
+
#include <math.h>
#define POW2(v) ((v) * (v))
diff --git a/servers/audio/effects/eq.h b/servers/audio/effects/eq_filter.h
index 74280ee22e..ca15e5aea4 100644
--- a/servers/audio/effects/eq.h
+++ b/servers/audio/effects/eq_filter.h
@@ -1,34 +1,32 @@
-/*************************************************************************/
-/* eq.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-// Author: reduzio@gmail.com (C) 2006
+/**************************************************************************/
+/* eq_filter.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef EQ_FILTER_H
#define EQ_FILTER_H
@@ -36,10 +34,6 @@
#include "core/templates/vector.h"
#include "core/typedefs.h"
-/**
-@author Juan Linietsky
-*/
-
class EQ {
public:
enum Preset {
@@ -105,4 +99,4 @@ inline void EQ::BandProcess::process_one(float &p_data) {
history.b2 = history.b1;
}
-#endif
+#endif // EQ_FILTER_H
diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb_filter.cpp
index 4b5b9ab79f..415686e69b 100644
--- a/servers/audio/effects/reverb.cpp
+++ b/servers/audio/effects/reverb_filter.cpp
@@ -1,36 +1,34 @@
-/*************************************************************************/
-/* reverb.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2006
-
-#include "reverb.h"
+/**************************************************************************/
+/* reverb_filter.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "reverb_filter.h"
#include "core/math/math_funcs.h"
@@ -79,7 +77,7 @@ void Reverb::process(float *p_src, float *p_dst, int p_frames) {
read_pos += echo_buffer_size;
}
- float in = undenormalise(echo_buffer[read_pos] * params.predelay_fb + p_src[i]);
+ float in = undenormalize(echo_buffer[read_pos] * params.predelay_fb + p_src[i]);
echo_buffer[echo_buffer_pos] = in;
@@ -113,7 +111,7 @@ void Reverb::process(float *p_src, float *p_dst, int p_frames) {
c.pos = 0;
}
- float out = undenormalise(c.buffer[c.pos] * c.feedback);
+ float out = undenormalize(c.buffer[c.pos] * c.feedback);
out = out * (1.0 - c.damp) + c.damp_h * c.damp; //lowpass
c.damp_h = out;
c.buffer[c.pos] = input_buffer[j] + out;
@@ -140,7 +138,7 @@ void Reverb::process(float *p_src, float *p_dst, int p_frames) {
ap=&allpass[m_ap]; \
if (ap->pos>=ap_size_limit[m_ap]) \
ap->pos=0; \
- aux=undenormalise(ap->buffer[ap->pos]); \
+ aux=undenormalize(ap->buffer[ap->pos]); \
in=sample; \
sample=-in+aux; \
ap->pos++;
@@ -165,7 +163,7 @@ void Reverb::process(float *p_src, float *p_dst, int p_frames) {
}
float aux = a.buffer[a.pos];
- a.buffer[a.pos] = undenormalise(allpass_feedback * aux + p_dst[j]);
+ a.buffer[a.pos] = undenormalize(allpass_feedback * aux + p_dst[j]);
p_dst[j] = aux - allpass_feedback * a.buffer[a.pos];
a.pos++;
}
diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb_filter.h
index fa06d262a3..c7f72dfef6 100644
--- a/servers/audio/effects/reverb.h
+++ b/servers/audio/effects/reverb_filter.h
@@ -1,37 +1,35 @@
-/*************************************************************************/
-/* reverb.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2006
-
-#ifndef REVERB_H
-#define REVERB_H
+/**************************************************************************/
+/* reverb_filter.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef REVERB_FILTER_H
+#define REVERB_FILTER_H
#include "core/math/audio_frame.h"
#include "core/os/memory.h"
@@ -77,12 +75,13 @@ private:
Comb comb[MAX_COMBS];
AllPass allpass[MAX_ALLPASS];
- float *input_buffer;
+ float *input_buffer = nullptr;
float *echo_buffer = nullptr;
- int echo_buffer_size;
- int echo_buffer_pos;
+ int echo_buffer_size = 0;
+ int echo_buffer_pos = 0;
- float hpf_h1, hpf_h2 = 0;
+ float hpf_h1 = 0.0f;
+ float hpf_h2 = 0.0f;
struct Parameters {
float room_size;
@@ -120,4 +119,4 @@ public:
~Reverb();
};
-#endif
+#endif // REVERB_FILTER_H