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+/*************************************************************************/
+/* voice_rb_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef VOICE_RB_SW_H
+#define VOICE_RB_SW_H
+
+#include "servers/audio_server.h"
+#include "os/os.h"
+class VoiceRBSW {
+public:
+
+ enum {
+ VOICE_RB_SIZE=1024
+ };
+
+ struct Command {
+
+ enum Type {
+ CMD_NONE,
+ CMD_PLAY,
+ CMD_STOP,
+ CMD_SET_VOLUME,
+ CMD_SET_PAN,
+ CMD_SET_FILTER,
+ CMD_SET_CHORUS,
+ CMD_SET_REVERB,
+ CMD_SET_MIX_RATE,
+ CMD_SET_POSITIONAL,
+ CMD_CHANGE_ALL_FX_VOLUMES
+ };
+
+ Type type;
+ RID voice;
+
+ struct {
+
+ RID sample;
+
+ } play;
+
+ union {
+
+ struct {
+
+ float volume;
+ } volume;
+
+ struct {
+
+ float pan,depth,height;
+ } pan;
+
+ struct {
+
+ AS::FilterType type;
+ float cutoff;
+ float resonance;
+ float gain;
+ } filter;
+
+ struct {
+ float send;
+ } chorus;
+ struct {
+ float send;
+ AS::ReverbRoomType room;
+ } reverb;
+
+ struct {
+
+ int mix_rate;
+ } mix_rate;
+
+ struct {
+
+ bool positional;
+ } positional;
+
+ };
+
+ Command() { type=CMD_NONE; }
+
+ };
+private:
+
+ Command voice_cmd_rb[VOICE_RB_SIZE];
+ volatile int read_pos;
+ volatile int write_pos;
+
+public:
+
+ _FORCE_INLINE_ bool commands_left() const { return read_pos!=write_pos; }
+ _FORCE_INLINE_ Command pop_command() {
+ ERR_FAIL_COND_V( read_pos==write_pos, Command() );
+ Command cmd=voice_cmd_rb[read_pos];
+ read_pos=(read_pos+1)%VOICE_RB_SIZE;
+ return cmd;
+ }
+ _FORCE_INLINE_ void push_command(const Command& p_command) {
+
+ bool full = ((write_pos+1)%VOICE_RB_SIZE)==read_pos;
+ if (full) {
+#ifdef DEBUG_ENABLED
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ ERR_EXPLAIN("Audio Ring Buffer Full (too many commands");
+ ERR_FAIL_COND( ((write_pos+1)%VOICE_RB_SIZE)==read_pos);
+ }
+#endif
+ return;
+ }
+
+ voice_cmd_rb[write_pos]=p_command;
+ write_pos=(write_pos+1)%VOICE_RB_SIZE;
+
+ }
+
+ VoiceRBSW() { read_pos=write_pos=0; }
+
+};
+
+#endif // VOICE_RB_SW_H