diff options
Diffstat (limited to 'servers/audio/effects')
-rw-r--r-- | servers/audio/effects/audio_effect_delay.cpp | 325 | ||||
-rw-r--r-- | servers/audio/effects/audio_effect_delay.h | 112 | ||||
-rw-r--r-- | servers/audio/effects/audio_effect_filter.h | 42 |
3 files changed, 458 insertions, 21 deletions
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp new file mode 100644 index 0000000000..86296a9d10 --- /dev/null +++ b/servers/audio/effects/audio_effect_delay.cpp @@ -0,0 +1,325 @@ +#include "audio_effect_delay.h" +#include "servers/audio_server.h" + +void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + int todo = p_frame_count; + + while(todo) { + + int to_mix = MIN(todo,256); //can't mix too much + + _process_chunk(p_src_frames,p_dst_frames,to_mix); + + p_src_frames+=to_mix; + p_dst_frames+=to_mix; + + todo-=to_mix; + } +} + +void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + + + float main_level_f=base->dry; + + + float mix_rate = AudioServer::get_singleton()->get_mix_rate(); + + float tap_1_level_f=base->tap_1_active?Math::db2linear(base->tap_1_level):0.0; + int tap_1_delay_frames=int((base->tap_1_delay_ms/1000.0)*mix_rate);; + + float tap_2_level_f=base->tap_2_active?Math::db2linear(base->tap_2_level):0.0; + int tap_2_delay_frames=int((base->tap_2_delay_ms/1000.0)*mix_rate);; + + float feedback_level_f=base->feedback_active?Math::db2linear(base->feedback_level):0.0; + unsigned int feedback_delay_frames=int((base->feedback_delay_ms/1000.0)*mix_rate);; + + + AudioFrame tap1_vol=AudioFrame(tap_1_level_f,tap_1_level_f); + + tap1_vol.l*=CLAMP( 1.0 - base->tap_1_pan, 0, 1); + tap1_vol.r*=CLAMP( 1.0 + base->tap_1_pan, 0, 1); + + AudioFrame tap2_vol=AudioFrame(tap_2_level_f,tap_2_level_f); + + tap2_vol.l*=CLAMP( 1.0 - base->tap_2_pan, 0, 1); + tap2_vol.r*=CLAMP( 1.0 + base->tap_2_pan, 0, 1); + + // feedback lowpass here + float lpf_c=expf(-2.0*M_PI*base->feedback_lowpass/mix_rate); // 0 .. 10khz + float lpf_ic=1.0-lpf_c; + + const AudioFrame *src=p_src_frames; + AudioFrame *dst=p_dst_frames; + AudioFrame *rb_buf=ring_buffer.ptr(); + AudioFrame *fb_buf=feedback_buffer.ptr(); + + + for (int i=0;i<p_frame_count;i++) { + + + rb_buf[ring_buffer_pos&ring_buffer_mask]=src[i]; + + AudioFrame main_val=src[i]*main_level_f; + AudioFrame tap_1_val=rb_buf[(ring_buffer_pos-tap_1_delay_frames)&ring_buffer_mask]*tap1_vol; + AudioFrame tap_2_val=rb_buf[(ring_buffer_pos-tap_2_delay_frames)&ring_buffer_mask]*tap2_vol; + + AudioFrame out=main_val+tap_1_val+tap_2_val; + + out+=fb_buf[ feedback_buffer_pos ]; + + //apply lowpass and feedback gain + AudioFrame fb_in=out*feedback_level_f*lpf_ic+h*lpf_c; + fb_in.undenormalise(); //avoid denormals + + h=fb_in; + fb_buf[ feedback_buffer_pos ]=fb_in; + + dst[i]=out; + + ring_buffer_pos++; + + if ( (++feedback_buffer_pos) >= feedback_delay_frames ) + feedback_buffer_pos=0; + } +} + + + +Ref<AudioEffectInstance> AudioEffectDelay::instance() { + Ref<AudioEffectDelayInstance> ins; + ins.instance(); + ins->base=Ref<AudioEffectDelay>(this); + + float ring_buffer_max_size=MAX_DELAY_MS+100; //add 100ms of extra room, just in case + ring_buffer_max_size/=1000.0;//convert to seconds + ring_buffer_max_size*=AudioServer::get_singleton()->get_mix_rate(); + + int ringbuff_size=ring_buffer_max_size; + + int bits=0; + + while(ringbuff_size>0) { + bits++; + ringbuff_size/=2; + } + + ringbuff_size=1<<bits; + ins->ring_buffer_mask=ringbuff_size-1; + ins->ring_buffer_pos=0; + + ins->ring_buffer.resize( ringbuff_size ); + ins->feedback_buffer.resize( ringbuff_size ); + + ins->feedback_buffer_pos=0; + + ins->h=AudioFrame(0,0); + + return ins; +} + + +void AudioEffectDelay::set_dry(float p_dry) { + + dry=p_dry; +} + +float AudioEffectDelay::get_dry(){ + + return dry; +} + +void AudioEffectDelay::set_tap1_active(bool p_active){ + + tap_1_active=p_active; +} +bool AudioEffectDelay::is_tap1_active() const{ + + return tap_1_active; +} + +void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms){ + + tap_1_delay_ms=p_delay_ms; +} +float AudioEffectDelay::get_tap1_delay_ms() const{ + + return tap_1_delay_ms; +} + +void AudioEffectDelay::set_tap1_level_db(float p_level_db){ + + tap_1_level=p_level_db; +} +float AudioEffectDelay::get_tap1_level_db() const{ + + return tap_1_level; +} + +void AudioEffectDelay::set_tap1_pan(float p_pan){ + + tap_1_pan=p_pan; +} +float AudioEffectDelay::get_tap1_pan() const{ + + return tap_1_pan; +} + + +void AudioEffectDelay::set_tap2_active(bool p_active){ + + tap_2_active=p_active; +} +bool AudioEffectDelay::is_tap2_active() const{ + + return tap_2_active; +} + +void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms){ + + tap_2_delay_ms=p_delay_ms; +} +float AudioEffectDelay::get_tap2_delay_ms() const{ + + return tap_2_delay_ms; +} + +void AudioEffectDelay::set_tap2_level_db(float p_level_db){ + + tap_2_level=p_level_db; +} +float AudioEffectDelay::get_tap2_level_db() const{ + + return tap_2_level; +} + +void AudioEffectDelay::set_tap2_pan(float p_pan){ + + tap_2_pan=p_pan; +} +float AudioEffectDelay::get_tap2_pan() const{ + + return tap_2_pan; +} + +void AudioEffectDelay::set_feedback_active(bool p_active){ + + feedback_active=p_active; +} +bool AudioEffectDelay::is_feedback_active() const{ + + return feedback_active; +} + +void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms){ + + feedback_delay_ms=p_delay_ms; +} +float AudioEffectDelay::get_feedback_delay_ms() const{ + + return feedback_delay_ms; +} + +void AudioEffectDelay::set_feedback_level_db(float p_level_db){ + + feedback_level=p_level_db; +} +float AudioEffectDelay::get_feedback_level_db() const{ + + return feedback_level; +} + +void AudioEffectDelay::set_feedback_lowpass(float p_lowpass){ + + feedback_lowpass=p_lowpass; +} +float AudioEffectDelay::get_feedback_lowpass() const{ + + return feedback_lowpass; +} + + +void AudioEffectDelay::_bind_methods() { + + ClassDB::bind_method(_MD("set_dry","amount"),&AudioEffectDelay::set_dry); + ClassDB::bind_method(_MD("get_dry"),&AudioEffectDelay::get_dry); + + ClassDB::bind_method(_MD("set_tap1_active","amount"),&AudioEffectDelay::set_tap1_active); + ClassDB::bind_method(_MD("is_tap1_active"),&AudioEffectDelay::is_tap1_active); + + ClassDB::bind_method(_MD("set_tap1_delay_ms","amount"),&AudioEffectDelay::set_tap1_delay_ms); + ClassDB::bind_method(_MD("get_tap1_delay_ms"),&AudioEffectDelay::get_tap1_delay_ms); + + ClassDB::bind_method(_MD("set_tap1_level_db","amount"),&AudioEffectDelay::set_tap1_level_db); + ClassDB::bind_method(_MD("get_tap1_level_db"),&AudioEffectDelay::get_tap1_level_db); + + ClassDB::bind_method(_MD("set_tap1_pan","amount"),&AudioEffectDelay::set_tap1_pan); + ClassDB::bind_method(_MD("get_tap1_pan"),&AudioEffectDelay::get_tap1_pan); + + ClassDB::bind_method(_MD("set_tap2_active","amount"),&AudioEffectDelay::set_tap2_active); + ClassDB::bind_method(_MD("is_tap2_active"),&AudioEffectDelay::is_tap2_active); + + ClassDB::bind_method(_MD("set_tap2_delay_ms","amount"),&AudioEffectDelay::set_tap2_delay_ms); + ClassDB::bind_method(_MD("get_tap2_delay_ms"),&AudioEffectDelay::get_tap2_delay_ms); + + ClassDB::bind_method(_MD("set_tap2_level_db","amount"),&AudioEffectDelay::set_tap2_level_db); + ClassDB::bind_method(_MD("get_tap2_level_db"),&AudioEffectDelay::get_tap2_level_db); + + ClassDB::bind_method(_MD("set_tap2_pan","amount"),&AudioEffectDelay::set_tap2_pan); + ClassDB::bind_method(_MD("get_tap2_pan"),&AudioEffectDelay::get_tap2_pan); + + + ClassDB::bind_method(_MD("set_feedback_active","amount"),&AudioEffectDelay::set_feedback_active); + ClassDB::bind_method(_MD("is_feedback_active"),&AudioEffectDelay::is_feedback_active); + + ClassDB::bind_method(_MD("set_feedback_delay_ms","amount"),&AudioEffectDelay::set_feedback_delay_ms); + ClassDB::bind_method(_MD("get_feedback_delay_ms"),&AudioEffectDelay::get_feedback_delay_ms); + + ClassDB::bind_method(_MD("set_feedback_level_db","amount"),&AudioEffectDelay::set_feedback_level_db); + ClassDB::bind_method(_MD("get_feedback_level_db"),&AudioEffectDelay::get_feedback_level_db); + + ClassDB::bind_method(_MD("set_feedback_lowpass","amount"),&AudioEffectDelay::set_feedback_lowpass); + ClassDB::bind_method(_MD("get_feedback_lowpass"),&AudioEffectDelay::get_feedback_lowpass); + + ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_dry"),_SCS("get_dry")); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL,"tap1/active"),_SCS("set_tap1_active"),_SCS("is_tap1_active")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),_SCS("set_tap1_delay_ms"),_SCS("get_tap1_delay_ms")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),_SCS("set_tap1_level_db"),_SCS("get_tap1_level_db")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_tap1_pan"),_SCS("get_tap1_pan")); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL,"tap2/active"),_SCS("set_tap2_active"),_SCS("is_tap2_active")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),_SCS("set_tap2_delay_ms"),_SCS("get_tap2_delay_ms")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),_SCS("set_tap2_level_db"),_SCS("get_tap2_level_db")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_tap2_pan"),_SCS("get_tap2_pan")); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL,"feedback/active"),_SCS("set_feedback_active"),_SCS("is_feedback_active")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),_SCS("set_feedback_delay_ms"),_SCS("get_feedback_delay_ms")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),_SCS("set_feedback_level_db"),_SCS("get_feedback_level_db")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/lowpass",PROPERTY_HINT_RANGE,"1,16000,1"),_SCS("set_feedback_lowpass"),_SCS("get_feedback_lowpass")); + + +} + +AudioEffectDelay::AudioEffectDelay() +{ + tap_1_active=true; + tap_1_delay_ms=250; + tap_1_level=-6; + tap_1_pan=0.2; + + tap_2_active=true; + tap_2_delay_ms=500; + tap_2_level=-12; + tap_2_pan=-0.4; + + feedback_active=false; + feedback_delay_ms=340; + feedback_level=-6; + feedback_lowpass=16000; + + dry=1.0; + +} diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h new file mode 100644 index 0000000000..645561138b --- /dev/null +++ b/servers/audio/effects/audio_effect_delay.h @@ -0,0 +1,112 @@ +#ifndef AUDIOEFFECTECHO_H +#define AUDIOEFFECTECHO_H + +#include "servers/audio/audio_effect.h" + +class AudioEffectDelay; + +class AudioEffectDelayInstance : public AudioEffectInstance { + GDCLASS(AudioEffectDelayInstance,AudioEffectInstance) +friend class AudioEffectDelay; + Ref<AudioEffectDelay> base; + + Vector<AudioFrame> ring_buffer; + + unsigned int ring_buffer_pos; + unsigned int ring_buffer_mask; + + /* feedback buffer */ + Vector<AudioFrame> feedback_buffer; + + unsigned int feedback_buffer_pos; + + AudioFrame h; + void _process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +}; + + +class AudioEffectDelay : public AudioEffect { + GDCLASS(AudioEffectDelay,AudioEffect) + +friend class AudioEffectDelayInstance; + enum { + + MAX_DELAY_MS=3000, + MAX_TAPS=2 + }; + + float dry; + + bool tap_1_active; + float tap_1_delay_ms; + float tap_1_level; + float tap_1_pan; + + bool tap_2_active; + float tap_2_delay_ms; + float tap_2_level; + float tap_2_pan; + + bool feedback_active; + float feedback_delay_ms; + float feedback_level; + float feedback_lowpass; + + + +protected: + + static void _bind_methods(); +public: + + void set_dry(float p_dry); + float get_dry(); + + void set_tap1_active(bool p_active); + bool is_tap1_active() const; + + void set_tap1_delay_ms(float p_delay_ms); + float get_tap1_delay_ms() const; + + void set_tap1_level_db(float p_level_db); + float get_tap1_level_db() const; + + void set_tap1_pan(float p_pan); + float get_tap1_pan() const; + + void set_tap2_active(bool p_active); + bool is_tap2_active() const; + + void set_tap2_delay_ms(float p_delay_ms); + float get_tap2_delay_ms() const; + + void set_tap2_level_db(float p_level_db); + float get_tap2_level_db() const; + + void set_tap2_pan(float p_pan); + float get_tap2_pan() const; + + void set_feedback_active(bool p_active); + bool is_feedback_active() const; + + void set_feedback_delay_ms(float p_delay_ms); + float get_feedback_delay_ms() const; + + void set_feedback_level_db(float p_level_db); + float get_feedback_level_db() const; + + void set_feedback_lowpass(float p_lowpass); + float get_feedback_lowpass() const; + + Ref<AudioEffectInstance> instance(); + + AudioEffectDelay(); +}; + + +#endif // AUDIOEFFECTECHO_H diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h index 7b5f1f1a1c..d0bc7a446a 100644 --- a/servers/audio/effects/audio_effect_filter.h +++ b/servers/audio/effects/audio_effect_filter.h @@ -69,55 +69,55 @@ public: VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB) -class AudioEffectLowPass : public AudioEffectFilter { - GDCLASS(AudioEffectLowPass,AudioEffectFilter) +class AudioEffectLowPassFilter : public AudioEffectFilter { + GDCLASS(AudioEffectLowPassFilter,AudioEffectFilter) public: - AudioEffectLowPass() : AudioEffectFilter(AudioFilterSW::LOWPASS) {} + AudioEffectLowPassFilter() : AudioEffectFilter(AudioFilterSW::LOWPASS) {} }; -class AudioEffectHighPass : public AudioEffectFilter { - GDCLASS(AudioEffectHighPass,AudioEffectFilter) +class AudioEffectHighPassFilter : public AudioEffectFilter { + GDCLASS(AudioEffectHighPassFilter,AudioEffectFilter) public: - AudioEffectHighPass() : AudioEffectFilter(AudioFilterSW::HIGHPASS) {} + AudioEffectHighPassFilter() : AudioEffectFilter(AudioFilterSW::HIGHPASS) {} }; -class AudioEffectBandPass : public AudioEffectFilter { - GDCLASS(AudioEffectBandPass,AudioEffectFilter) +class AudioEffectBandPassFilter : public AudioEffectFilter { + GDCLASS(AudioEffectBandPassFilter,AudioEffectFilter) public: - AudioEffectBandPass() : AudioEffectFilter(AudioFilterSW::BANDPASS) {} + AudioEffectBandPassFilter() : AudioEffectFilter(AudioFilterSW::BANDPASS) {} }; -class AudioEffectNotchPass : public AudioEffectFilter { - GDCLASS(AudioEffectNotchPass,AudioEffectFilter) +class AudioEffectNotchFilter : public AudioEffectFilter { + GDCLASS(AudioEffectNotchFilter,AudioEffectFilter) public: - AudioEffectNotchPass() : AudioEffectFilter(AudioFilterSW::NOTCH) {} + AudioEffectNotchFilter() : AudioEffectFilter(AudioFilterSW::NOTCH) {} }; -class AudioEffectBandLimit : public AudioEffectFilter { - GDCLASS(AudioEffectBandLimit,AudioEffectFilter) +class AudioEffectBandLimitFilter : public AudioEffectFilter { + GDCLASS(AudioEffectBandLimitFilter,AudioEffectFilter) public: - AudioEffectBandLimit() : AudioEffectFilter(AudioFilterSW::BANDLIMIT) {} + AudioEffectBandLimitFilter() : AudioEffectFilter(AudioFilterSW::BANDLIMIT) {} }; -class AudioEffectLowShelf : public AudioEffectFilter { - GDCLASS(AudioEffectLowShelf,AudioEffectFilter) +class AudioEffectLowShelfFilter : public AudioEffectFilter { + GDCLASS(AudioEffectLowShelfFilter,AudioEffectFilter) public: - AudioEffectLowShelf() : AudioEffectFilter(AudioFilterSW::LOWSHELF) {} + AudioEffectLowShelfFilter() : AudioEffectFilter(AudioFilterSW::LOWSHELF) {} }; -class AudioEffectHighShelf : public AudioEffectFilter { - GDCLASS(AudioEffectHighShelf,AudioEffectFilter) +class AudioEffectHighShelfFilter : public AudioEffectFilter { + GDCLASS(AudioEffectHighShelfFilter,AudioEffectFilter) public: - AudioEffectHighShelf() : AudioEffectFilter(AudioFilterSW::HIGHSHELF) {} + AudioEffectHighShelfFilter() : AudioEffectFilter(AudioFilterSW::HIGHSHELF) {} }; |