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-rw-r--r--servers/audio/effects/audio_effect_delay.cpp325
-rw-r--r--servers/audio/effects/audio_effect_delay.h112
-rw-r--r--servers/audio/effects/audio_effect_filter.h42
3 files changed, 458 insertions, 21 deletions
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp
new file mode 100644
index 0000000000..86296a9d10
--- /dev/null
+++ b/servers/audio/effects/audio_effect_delay.cpp
@@ -0,0 +1,325 @@
+#include "audio_effect_delay.h"
+#include "servers/audio_server.h"
+
+void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+
+ int todo = p_frame_count;
+
+ while(todo) {
+
+ int to_mix = MIN(todo,256); //can't mix too much
+
+ _process_chunk(p_src_frames,p_dst_frames,to_mix);
+
+ p_src_frames+=to_mix;
+ p_dst_frames+=to_mix;
+
+ todo-=to_mix;
+ }
+}
+
+void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+
+
+
+ float main_level_f=base->dry;
+
+
+ float mix_rate = AudioServer::get_singleton()->get_mix_rate();
+
+ float tap_1_level_f=base->tap_1_active?Math::db2linear(base->tap_1_level):0.0;
+ int tap_1_delay_frames=int((base->tap_1_delay_ms/1000.0)*mix_rate);;
+
+ float tap_2_level_f=base->tap_2_active?Math::db2linear(base->tap_2_level):0.0;
+ int tap_2_delay_frames=int((base->tap_2_delay_ms/1000.0)*mix_rate);;
+
+ float feedback_level_f=base->feedback_active?Math::db2linear(base->feedback_level):0.0;
+ unsigned int feedback_delay_frames=int((base->feedback_delay_ms/1000.0)*mix_rate);;
+
+
+ AudioFrame tap1_vol=AudioFrame(tap_1_level_f,tap_1_level_f);
+
+ tap1_vol.l*=CLAMP( 1.0 - base->tap_1_pan, 0, 1);
+ tap1_vol.r*=CLAMP( 1.0 + base->tap_1_pan, 0, 1);
+
+ AudioFrame tap2_vol=AudioFrame(tap_2_level_f,tap_2_level_f);
+
+ tap2_vol.l*=CLAMP( 1.0 - base->tap_2_pan, 0, 1);
+ tap2_vol.r*=CLAMP( 1.0 + base->tap_2_pan, 0, 1);
+
+ // feedback lowpass here
+ float lpf_c=expf(-2.0*M_PI*base->feedback_lowpass/mix_rate); // 0 .. 10khz
+ float lpf_ic=1.0-lpf_c;
+
+ const AudioFrame *src=p_src_frames;
+ AudioFrame *dst=p_dst_frames;
+ AudioFrame *rb_buf=ring_buffer.ptr();
+ AudioFrame *fb_buf=feedback_buffer.ptr();
+
+
+ for (int i=0;i<p_frame_count;i++) {
+
+
+ rb_buf[ring_buffer_pos&ring_buffer_mask]=src[i];
+
+ AudioFrame main_val=src[i]*main_level_f;
+ AudioFrame tap_1_val=rb_buf[(ring_buffer_pos-tap_1_delay_frames)&ring_buffer_mask]*tap1_vol;
+ AudioFrame tap_2_val=rb_buf[(ring_buffer_pos-tap_2_delay_frames)&ring_buffer_mask]*tap2_vol;
+
+ AudioFrame out=main_val+tap_1_val+tap_2_val;
+
+ out+=fb_buf[ feedback_buffer_pos ];
+
+ //apply lowpass and feedback gain
+ AudioFrame fb_in=out*feedback_level_f*lpf_ic+h*lpf_c;
+ fb_in.undenormalise(); //avoid denormals
+
+ h=fb_in;
+ fb_buf[ feedback_buffer_pos ]=fb_in;
+
+ dst[i]=out;
+
+ ring_buffer_pos++;
+
+ if ( (++feedback_buffer_pos) >= feedback_delay_frames )
+ feedback_buffer_pos=0;
+ }
+}
+
+
+
+Ref<AudioEffectInstance> AudioEffectDelay::instance() {
+ Ref<AudioEffectDelayInstance> ins;
+ ins.instance();
+ ins->base=Ref<AudioEffectDelay>(this);
+
+ float ring_buffer_max_size=MAX_DELAY_MS+100; //add 100ms of extra room, just in case
+ ring_buffer_max_size/=1000.0;//convert to seconds
+ ring_buffer_max_size*=AudioServer::get_singleton()->get_mix_rate();
+
+ int ringbuff_size=ring_buffer_max_size;
+
+ int bits=0;
+
+ while(ringbuff_size>0) {
+ bits++;
+ ringbuff_size/=2;
+ }
+
+ ringbuff_size=1<<bits;
+ ins->ring_buffer_mask=ringbuff_size-1;
+ ins->ring_buffer_pos=0;
+
+ ins->ring_buffer.resize( ringbuff_size );
+ ins->feedback_buffer.resize( ringbuff_size );
+
+ ins->feedback_buffer_pos=0;
+
+ ins->h=AudioFrame(0,0);
+
+ return ins;
+}
+
+
+void AudioEffectDelay::set_dry(float p_dry) {
+
+ dry=p_dry;
+}
+
+float AudioEffectDelay::get_dry(){
+
+ return dry;
+}
+
+void AudioEffectDelay::set_tap1_active(bool p_active){
+
+ tap_1_active=p_active;
+}
+bool AudioEffectDelay::is_tap1_active() const{
+
+ return tap_1_active;
+}
+
+void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms){
+
+ tap_1_delay_ms=p_delay_ms;
+}
+float AudioEffectDelay::get_tap1_delay_ms() const{
+
+ return tap_1_delay_ms;
+}
+
+void AudioEffectDelay::set_tap1_level_db(float p_level_db){
+
+ tap_1_level=p_level_db;
+}
+float AudioEffectDelay::get_tap1_level_db() const{
+
+ return tap_1_level;
+}
+
+void AudioEffectDelay::set_tap1_pan(float p_pan){
+
+ tap_1_pan=p_pan;
+}
+float AudioEffectDelay::get_tap1_pan() const{
+
+ return tap_1_pan;
+}
+
+
+void AudioEffectDelay::set_tap2_active(bool p_active){
+
+ tap_2_active=p_active;
+}
+bool AudioEffectDelay::is_tap2_active() const{
+
+ return tap_2_active;
+}
+
+void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms){
+
+ tap_2_delay_ms=p_delay_ms;
+}
+float AudioEffectDelay::get_tap2_delay_ms() const{
+
+ return tap_2_delay_ms;
+}
+
+void AudioEffectDelay::set_tap2_level_db(float p_level_db){
+
+ tap_2_level=p_level_db;
+}
+float AudioEffectDelay::get_tap2_level_db() const{
+
+ return tap_2_level;
+}
+
+void AudioEffectDelay::set_tap2_pan(float p_pan){
+
+ tap_2_pan=p_pan;
+}
+float AudioEffectDelay::get_tap2_pan() const{
+
+ return tap_2_pan;
+}
+
+void AudioEffectDelay::set_feedback_active(bool p_active){
+
+ feedback_active=p_active;
+}
+bool AudioEffectDelay::is_feedback_active() const{
+
+ return feedback_active;
+}
+
+void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms){
+
+ feedback_delay_ms=p_delay_ms;
+}
+float AudioEffectDelay::get_feedback_delay_ms() const{
+
+ return feedback_delay_ms;
+}
+
+void AudioEffectDelay::set_feedback_level_db(float p_level_db){
+
+ feedback_level=p_level_db;
+}
+float AudioEffectDelay::get_feedback_level_db() const{
+
+ return feedback_level;
+}
+
+void AudioEffectDelay::set_feedback_lowpass(float p_lowpass){
+
+ feedback_lowpass=p_lowpass;
+}
+float AudioEffectDelay::get_feedback_lowpass() const{
+
+ return feedback_lowpass;
+}
+
+
+void AudioEffectDelay::_bind_methods() {
+
+ ClassDB::bind_method(_MD("set_dry","amount"),&AudioEffectDelay::set_dry);
+ ClassDB::bind_method(_MD("get_dry"),&AudioEffectDelay::get_dry);
+
+ ClassDB::bind_method(_MD("set_tap1_active","amount"),&AudioEffectDelay::set_tap1_active);
+ ClassDB::bind_method(_MD("is_tap1_active"),&AudioEffectDelay::is_tap1_active);
+
+ ClassDB::bind_method(_MD("set_tap1_delay_ms","amount"),&AudioEffectDelay::set_tap1_delay_ms);
+ ClassDB::bind_method(_MD("get_tap1_delay_ms"),&AudioEffectDelay::get_tap1_delay_ms);
+
+ ClassDB::bind_method(_MD("set_tap1_level_db","amount"),&AudioEffectDelay::set_tap1_level_db);
+ ClassDB::bind_method(_MD("get_tap1_level_db"),&AudioEffectDelay::get_tap1_level_db);
+
+ ClassDB::bind_method(_MD("set_tap1_pan","amount"),&AudioEffectDelay::set_tap1_pan);
+ ClassDB::bind_method(_MD("get_tap1_pan"),&AudioEffectDelay::get_tap1_pan);
+
+ ClassDB::bind_method(_MD("set_tap2_active","amount"),&AudioEffectDelay::set_tap2_active);
+ ClassDB::bind_method(_MD("is_tap2_active"),&AudioEffectDelay::is_tap2_active);
+
+ ClassDB::bind_method(_MD("set_tap2_delay_ms","amount"),&AudioEffectDelay::set_tap2_delay_ms);
+ ClassDB::bind_method(_MD("get_tap2_delay_ms"),&AudioEffectDelay::get_tap2_delay_ms);
+
+ ClassDB::bind_method(_MD("set_tap2_level_db","amount"),&AudioEffectDelay::set_tap2_level_db);
+ ClassDB::bind_method(_MD("get_tap2_level_db"),&AudioEffectDelay::get_tap2_level_db);
+
+ ClassDB::bind_method(_MD("set_tap2_pan","amount"),&AudioEffectDelay::set_tap2_pan);
+ ClassDB::bind_method(_MD("get_tap2_pan"),&AudioEffectDelay::get_tap2_pan);
+
+
+ ClassDB::bind_method(_MD("set_feedback_active","amount"),&AudioEffectDelay::set_feedback_active);
+ ClassDB::bind_method(_MD("is_feedback_active"),&AudioEffectDelay::is_feedback_active);
+
+ ClassDB::bind_method(_MD("set_feedback_delay_ms","amount"),&AudioEffectDelay::set_feedback_delay_ms);
+ ClassDB::bind_method(_MD("get_feedback_delay_ms"),&AudioEffectDelay::get_feedback_delay_ms);
+
+ ClassDB::bind_method(_MD("set_feedback_level_db","amount"),&AudioEffectDelay::set_feedback_level_db);
+ ClassDB::bind_method(_MD("get_feedback_level_db"),&AudioEffectDelay::get_feedback_level_db);
+
+ ClassDB::bind_method(_MD("set_feedback_lowpass","amount"),&AudioEffectDelay::set_feedback_lowpass);
+ ClassDB::bind_method(_MD("get_feedback_lowpass"),&AudioEffectDelay::get_feedback_lowpass);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_dry"),_SCS("get_dry"));
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"tap1/active"),_SCS("set_tap1_active"),_SCS("is_tap1_active"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),_SCS("set_tap1_delay_ms"),_SCS("get_tap1_delay_ms"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),_SCS("set_tap1_level_db"),_SCS("get_tap1_level_db"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_tap1_pan"),_SCS("get_tap1_pan"));
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"tap2/active"),_SCS("set_tap2_active"),_SCS("is_tap2_active"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),_SCS("set_tap2_delay_ms"),_SCS("get_tap2_delay_ms"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),_SCS("set_tap2_level_db"),_SCS("get_tap2_level_db"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_tap2_pan"),_SCS("get_tap2_pan"));
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"feedback/active"),_SCS("set_feedback_active"),_SCS("is_feedback_active"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),_SCS("set_feedback_delay_ms"),_SCS("get_feedback_delay_ms"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),_SCS("set_feedback_level_db"),_SCS("get_feedback_level_db"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/lowpass",PROPERTY_HINT_RANGE,"1,16000,1"),_SCS("set_feedback_lowpass"),_SCS("get_feedback_lowpass"));
+
+
+}
+
+AudioEffectDelay::AudioEffectDelay()
+{
+ tap_1_active=true;
+ tap_1_delay_ms=250;
+ tap_1_level=-6;
+ tap_1_pan=0.2;
+
+ tap_2_active=true;
+ tap_2_delay_ms=500;
+ tap_2_level=-12;
+ tap_2_pan=-0.4;
+
+ feedback_active=false;
+ feedback_delay_ms=340;
+ feedback_level=-6;
+ feedback_lowpass=16000;
+
+ dry=1.0;
+
+}
diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h
new file mode 100644
index 0000000000..645561138b
--- /dev/null
+++ b/servers/audio/effects/audio_effect_delay.h
@@ -0,0 +1,112 @@
+#ifndef AUDIOEFFECTECHO_H
+#define AUDIOEFFECTECHO_H
+
+#include "servers/audio/audio_effect.h"
+
+class AudioEffectDelay;
+
+class AudioEffectDelayInstance : public AudioEffectInstance {
+ GDCLASS(AudioEffectDelayInstance,AudioEffectInstance)
+friend class AudioEffectDelay;
+ Ref<AudioEffectDelay> base;
+
+ Vector<AudioFrame> ring_buffer;
+
+ unsigned int ring_buffer_pos;
+ unsigned int ring_buffer_mask;
+
+ /* feedback buffer */
+ Vector<AudioFrame> feedback_buffer;
+
+ unsigned int feedback_buffer_pos;
+
+ AudioFrame h;
+ void _process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+
+public:
+
+ virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+
+};
+
+
+class AudioEffectDelay : public AudioEffect {
+ GDCLASS(AudioEffectDelay,AudioEffect)
+
+friend class AudioEffectDelayInstance;
+ enum {
+
+ MAX_DELAY_MS=3000,
+ MAX_TAPS=2
+ };
+
+ float dry;
+
+ bool tap_1_active;
+ float tap_1_delay_ms;
+ float tap_1_level;
+ float tap_1_pan;
+
+ bool tap_2_active;
+ float tap_2_delay_ms;
+ float tap_2_level;
+ float tap_2_pan;
+
+ bool feedback_active;
+ float feedback_delay_ms;
+ float feedback_level;
+ float feedback_lowpass;
+
+
+
+protected:
+
+ static void _bind_methods();
+public:
+
+ void set_dry(float p_dry);
+ float get_dry();
+
+ void set_tap1_active(bool p_active);
+ bool is_tap1_active() const;
+
+ void set_tap1_delay_ms(float p_delay_ms);
+ float get_tap1_delay_ms() const;
+
+ void set_tap1_level_db(float p_level_db);
+ float get_tap1_level_db() const;
+
+ void set_tap1_pan(float p_pan);
+ float get_tap1_pan() const;
+
+ void set_tap2_active(bool p_active);
+ bool is_tap2_active() const;
+
+ void set_tap2_delay_ms(float p_delay_ms);
+ float get_tap2_delay_ms() const;
+
+ void set_tap2_level_db(float p_level_db);
+ float get_tap2_level_db() const;
+
+ void set_tap2_pan(float p_pan);
+ float get_tap2_pan() const;
+
+ void set_feedback_active(bool p_active);
+ bool is_feedback_active() const;
+
+ void set_feedback_delay_ms(float p_delay_ms);
+ float get_feedback_delay_ms() const;
+
+ void set_feedback_level_db(float p_level_db);
+ float get_feedback_level_db() const;
+
+ void set_feedback_lowpass(float p_lowpass);
+ float get_feedback_lowpass() const;
+
+ Ref<AudioEffectInstance> instance();
+
+ AudioEffectDelay();
+};
+
+
+#endif // AUDIOEFFECTECHO_H
diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h
index 7b5f1f1a1c..d0bc7a446a 100644
--- a/servers/audio/effects/audio_effect_filter.h
+++ b/servers/audio/effects/audio_effect_filter.h
@@ -69,55 +69,55 @@ public:
VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB)
-class AudioEffectLowPass : public AudioEffectFilter {
- GDCLASS(AudioEffectLowPass,AudioEffectFilter)
+class AudioEffectLowPassFilter : public AudioEffectFilter {
+ GDCLASS(AudioEffectLowPassFilter,AudioEffectFilter)
public:
- AudioEffectLowPass() : AudioEffectFilter(AudioFilterSW::LOWPASS) {}
+ AudioEffectLowPassFilter() : AudioEffectFilter(AudioFilterSW::LOWPASS) {}
};
-class AudioEffectHighPass : public AudioEffectFilter {
- GDCLASS(AudioEffectHighPass,AudioEffectFilter)
+class AudioEffectHighPassFilter : public AudioEffectFilter {
+ GDCLASS(AudioEffectHighPassFilter,AudioEffectFilter)
public:
- AudioEffectHighPass() : AudioEffectFilter(AudioFilterSW::HIGHPASS) {}
+ AudioEffectHighPassFilter() : AudioEffectFilter(AudioFilterSW::HIGHPASS) {}
};
-class AudioEffectBandPass : public AudioEffectFilter {
- GDCLASS(AudioEffectBandPass,AudioEffectFilter)
+class AudioEffectBandPassFilter : public AudioEffectFilter {
+ GDCLASS(AudioEffectBandPassFilter,AudioEffectFilter)
public:
- AudioEffectBandPass() : AudioEffectFilter(AudioFilterSW::BANDPASS) {}
+ AudioEffectBandPassFilter() : AudioEffectFilter(AudioFilterSW::BANDPASS) {}
};
-class AudioEffectNotchPass : public AudioEffectFilter {
- GDCLASS(AudioEffectNotchPass,AudioEffectFilter)
+class AudioEffectNotchFilter : public AudioEffectFilter {
+ GDCLASS(AudioEffectNotchFilter,AudioEffectFilter)
public:
- AudioEffectNotchPass() : AudioEffectFilter(AudioFilterSW::NOTCH) {}
+ AudioEffectNotchFilter() : AudioEffectFilter(AudioFilterSW::NOTCH) {}
};
-class AudioEffectBandLimit : public AudioEffectFilter {
- GDCLASS(AudioEffectBandLimit,AudioEffectFilter)
+class AudioEffectBandLimitFilter : public AudioEffectFilter {
+ GDCLASS(AudioEffectBandLimitFilter,AudioEffectFilter)
public:
- AudioEffectBandLimit() : AudioEffectFilter(AudioFilterSW::BANDLIMIT) {}
+ AudioEffectBandLimitFilter() : AudioEffectFilter(AudioFilterSW::BANDLIMIT) {}
};
-class AudioEffectLowShelf : public AudioEffectFilter {
- GDCLASS(AudioEffectLowShelf,AudioEffectFilter)
+class AudioEffectLowShelfFilter : public AudioEffectFilter {
+ GDCLASS(AudioEffectLowShelfFilter,AudioEffectFilter)
public:
- AudioEffectLowShelf() : AudioEffectFilter(AudioFilterSW::LOWSHELF) {}
+ AudioEffectLowShelfFilter() : AudioEffectFilter(AudioFilterSW::LOWSHELF) {}
};
-class AudioEffectHighShelf : public AudioEffectFilter {
- GDCLASS(AudioEffectHighShelf,AudioEffectFilter)
+class AudioEffectHighShelfFilter : public AudioEffectFilter {
+ GDCLASS(AudioEffectHighShelfFilter,AudioEffectFilter)
public:
- AudioEffectHighShelf() : AudioEffectFilter(AudioFilterSW::HIGHSHELF) {}
+ AudioEffectHighShelfFilter() : AudioEffectFilter(AudioFilterSW::HIGHSHELF) {}
};