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path: root/servers/audio/effects/audio_effect_stereo_enhance.cpp
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Diffstat (limited to 'servers/audio/effects/audio_effect_stereo_enhance.cpp')
-rw-r--r--servers/audio/effects/audio_effect_stereo_enhance.cpp119
1 files changed, 56 insertions, 63 deletions
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.cpp b/servers/audio/effects/audio_effect_stereo_enhance.cpp
index 388c38ed17..9aed528bd3 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.cpp
+++ b/servers/audio/effects/audio_effect_stereo_enhance.cpp
@@ -28,55 +28,50 @@
/*************************************************************************/
#include "audio_effect_stereo_enhance.h"
#include "servers/audio_server.h"
-void AudioEffectStereoEnhanceInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+void AudioEffectStereoEnhanceInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
+ float intensity = base->pan_pullout;
+ bool surround_mode = base->surround > 0;
+ float surround_amount = base->surround;
+ unsigned int delay_frames = (base->time_pullout / 1000.0) * AudioServer::get_singleton()->get_mix_rate();
- float intensity=base->pan_pullout;
- bool surround_mode=base->surround>0;
- float surround_amount=base->surround;
- unsigned int delay_frames=(base->time_pullout/1000.0)*AudioServer::get_singleton()->get_mix_rate();
+ for (int i = 0; i < p_frame_count; i++) {
- for (int i=0;i<p_frame_count;i++) {
+ float l = p_src_frames[i].l;
+ float r = p_src_frames[i].r;
- float l=p_src_frames[i].l;
- float r=p_src_frames[i].r;
+ float center = (l + r) / 2.0f;
- float center=(l+r)/2.0f;
-
- l=( center+(l-center)*intensity );
- r=( center+(r-center)*intensity );
+ l = (center + (l - center) * intensity);
+ r = (center + (r - center) * intensity);
if (surround_mode) {
- float val=(l+r)/2.0;
+ float val = (l + r) / 2.0;
- delay_ringbuff[ringbuff_pos&ringbuff_mask]=val;
+ delay_ringbuff[ringbuff_pos & ringbuff_mask] = val;
- float out=delay_ringbuff[(ringbuff_pos-delay_frames)&ringbuff_mask]*surround_amount;
+ float out = delay_ringbuff[(ringbuff_pos - delay_frames) & ringbuff_mask] * surround_amount;
- l+=out;
- r+=-out;
+ l += out;
+ r += -out;
} else {
- float val=r;
+ float val = r;
- delay_ringbuff[ringbuff_pos&ringbuff_mask]=val;
+ delay_ringbuff[ringbuff_pos & ringbuff_mask] = val;
//r is delayed
- r=delay_ringbuff[(ringbuff_pos-delay_frames)&ringbuff_mask];;
-
-
+ r = delay_ringbuff[(ringbuff_pos - delay_frames) & ringbuff_mask];
+ ;
}
- p_dst_frames[i].l=l;
- p_dst_frames[i].r=r;
+ p_dst_frames[i].l = l;
+ p_dst_frames[i].r = r;
ringbuff_pos++;
-
}
-
}
-
AudioEffectStereoEnhanceInstance::~AudioEffectStereoEnhanceInstance() {
memdelete_arr(delay_ringbuff);
@@ -86,78 +81,76 @@ Ref<AudioEffectInstance> AudioEffectStereoEnhance::instance() {
Ref<AudioEffectStereoEnhanceInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectStereoEnhance>(this);
-
+ ins->base = Ref<AudioEffectStereoEnhance>(this);
- float ring_buffer_max_size=AudioEffectStereoEnhanceInstance::MAX_DELAY_MS+2;
- ring_buffer_max_size/=1000.0;//convert to seconds
- ring_buffer_max_size*=AudioServer::get_singleton()->get_mix_rate();
+ float ring_buffer_max_size = AudioEffectStereoEnhanceInstance::MAX_DELAY_MS + 2;
+ ring_buffer_max_size /= 1000.0; //convert to seconds
+ ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate();
- int ringbuff_size=(int)ring_buffer_max_size;
+ int ringbuff_size = (int)ring_buffer_max_size;
- int bits=0;
+ int bits = 0;
- while(ringbuff_size>0) {
+ while (ringbuff_size > 0) {
bits++;
- ringbuff_size/=2;
+ ringbuff_size /= 2;
}
- ringbuff_size=1<<bits;
- ins->ringbuff_mask=ringbuff_size-1;
- ins->ringbuff_pos=0;
+ ringbuff_size = 1 << bits;
+ ins->ringbuff_mask = ringbuff_size - 1;
+ ins->ringbuff_pos = 0;
- ins->delay_ringbuff = memnew_arr(float,ringbuff_size );
+ ins->delay_ringbuff = memnew_arr(float, ringbuff_size);
return ins;
}
-void AudioEffectStereoEnhance::set_pan_pullout(float p_amount) {
+void AudioEffectStereoEnhance::set_pan_pullout(float p_amount) {
- pan_pullout=p_amount;
+ pan_pullout = p_amount;
}
-float AudioEffectStereoEnhance::get_pan_pullout() const {
+float AudioEffectStereoEnhance::get_pan_pullout() const {
return pan_pullout;
}
-void AudioEffectStereoEnhance::set_time_pullout(float p_amount) {
+void AudioEffectStereoEnhance::set_time_pullout(float p_amount) {
- time_pullout=p_amount;
+ time_pullout = p_amount;
}
-float AudioEffectStereoEnhance::get_time_pullout() const {
+float AudioEffectStereoEnhance::get_time_pullout() const {
return time_pullout;
}
-void AudioEffectStereoEnhance::set_surround(float p_amount) {
+void AudioEffectStereoEnhance::set_surround(float p_amount) {
- surround=p_amount;
+ surround = p_amount;
}
-float AudioEffectStereoEnhance::get_surround() const {
+float AudioEffectStereoEnhance::get_surround() const {
return surround;
}
void AudioEffectStereoEnhance::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_pan_pullout","amount"),&AudioEffectStereoEnhance::set_pan_pullout);
- ClassDB::bind_method(D_METHOD("get_pan_pullout"),&AudioEffectStereoEnhance::get_pan_pullout);
+ ClassDB::bind_method(D_METHOD("set_pan_pullout", "amount"), &AudioEffectStereoEnhance::set_pan_pullout);
+ ClassDB::bind_method(D_METHOD("get_pan_pullout"), &AudioEffectStereoEnhance::get_pan_pullout);
- ClassDB::bind_method(D_METHOD("set_time_pullout","amount"),&AudioEffectStereoEnhance::set_time_pullout);
- ClassDB::bind_method(D_METHOD("get_time_pullout"),&AudioEffectStereoEnhance::get_time_pullout);
+ ClassDB::bind_method(D_METHOD("set_time_pullout", "amount"), &AudioEffectStereoEnhance::set_time_pullout);
+ ClassDB::bind_method(D_METHOD("get_time_pullout"), &AudioEffectStereoEnhance::get_time_pullout);
- ClassDB::bind_method(D_METHOD("set_surround","amount"),&AudioEffectStereoEnhance::set_surround);
- ClassDB::bind_method(D_METHOD("get_surround"),&AudioEffectStereoEnhance::get_surround);
+ ClassDB::bind_method(D_METHOD("set_surround", "amount"), &AudioEffectStereoEnhance::set_surround);
+ ClassDB::bind_method(D_METHOD("get_surround"), &AudioEffectStereoEnhance::get_surround);
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"pan_pullout",PROPERTY_HINT_RANGE,"0,4,0.01"),"set_pan_pullout","get_pan_pullout");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"time_pullout_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),"set_time_pullout","get_time_pullout");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"surround",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_surround","get_surround");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pan_pullout", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_pan_pullout", "get_pan_pullout");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_pullout_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_time_pullout", "get_time_pullout");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "surround", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_surround", "get_surround");
}
-AudioEffectStereoEnhance::AudioEffectStereoEnhance()
-{
- pan_pullout=1;
- time_pullout=0;
- surround=0;
+AudioEffectStereoEnhance::AudioEffectStereoEnhance() {
+ pan_pullout = 1;
+ time_pullout = 0;
+ surround = 0;
}