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path: root/servers/audio/effects/audio_effect_reverb.cpp
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Diffstat (limited to 'servers/audio/effects/audio_effect_reverb.cpp')
-rw-r--r--servers/audio/effects/audio_effect_reverb.cpp161
1 files changed, 78 insertions, 83 deletions
diff --git a/servers/audio/effects/audio_effect_reverb.cpp b/servers/audio/effects/audio_effect_reverb.cpp
index d668c63e8e..f01bd266b8 100644
--- a/servers/audio/effects/audio_effect_reverb.cpp
+++ b/servers/audio/effects/audio_effect_reverb.cpp
@@ -28,99 +28,98 @@
/*************************************************************************/
#include "audio_effect_reverb.h"
#include "servers/audio_server.h"
-void AudioEffectReverbInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
-
- for(int i=0;i<2;i++) {
- Reverb &r=reverb[i];
-
- r.set_predelay( base->predelay);
- r.set_predelay_feedback( base->predelay_fb );
- r.set_highpass( base->hpf );
- r.set_room_size( base->room_size );
- r.set_damp( base->damping );
- r.set_extra_spread( base->spread );
- r.set_wet( base->wet );
- r.set_dry( base->dry );
+void AudioEffectReverbInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
+
+ for (int i = 0; i < 2; i++) {
+ Reverb &r = reverb[i];
+
+ r.set_predelay(base->predelay);
+ r.set_predelay_feedback(base->predelay_fb);
+ r.set_highpass(base->hpf);
+ r.set_room_size(base->room_size);
+ r.set_damp(base->damping);
+ r.set_extra_spread(base->spread);
+ r.set_wet(base->wet);
+ r.set_dry(base->dry);
}
int todo = p_frame_count;
- int offset=0;
+ int offset = 0;
- while(todo) {
+ while (todo) {
- int to_mix = MIN(todo,Reverb::INPUT_BUFFER_MAX_SIZE);
+ int to_mix = MIN(todo, Reverb::INPUT_BUFFER_MAX_SIZE);
- for(int j=0;j<to_mix;j++) {
- tmp_src[j]=p_src_frames[offset+j].l;
+ for (int j = 0; j < to_mix; j++) {
+ tmp_src[j] = p_src_frames[offset + j].l;
}
- reverb[0].process(tmp_src,tmp_dst,to_mix);
+ reverb[0].process(tmp_src, tmp_dst, to_mix);
- for(int j=0;j<to_mix;j++) {
- p_dst_frames[offset+j].l=tmp_dst[j];
- tmp_src[j]=p_src_frames[offset+j].r;
+ for (int j = 0; j < to_mix; j++) {
+ p_dst_frames[offset + j].l = tmp_dst[j];
+ tmp_src[j] = p_src_frames[offset + j].r;
}
- reverb[1].process(tmp_src,tmp_dst,to_mix);
+ reverb[1].process(tmp_src, tmp_dst, to_mix);
- for(int j=0;j<to_mix;j++) {
- p_dst_frames[offset+j].r=tmp_dst[j];
+ for (int j = 0; j < to_mix; j++) {
+ p_dst_frames[offset + j].r = tmp_dst[j];
}
- offset+=to_mix;
- todo-=to_mix;
+ offset += to_mix;
+ todo -= to_mix;
}
}
AudioEffectReverbInstance::AudioEffectReverbInstance() {
- reverb[0].set_mix_rate( AudioServer::get_singleton()->get_mix_rate() );
+ reverb[0].set_mix_rate(AudioServer::get_singleton()->get_mix_rate());
reverb[0].set_extra_spread_base(0);
- reverb[1].set_mix_rate( AudioServer::get_singleton()->get_mix_rate() );
+ reverb[1].set_mix_rate(AudioServer::get_singleton()->get_mix_rate());
reverb[1].set_extra_spread_base(0.000521); //for stereo effect
-
}
Ref<AudioEffectInstance> AudioEffectReverb::instance() {
Ref<AudioEffectReverbInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectReverb>(this);
+ ins->base = Ref<AudioEffectReverb>(this);
return ins;
}
void AudioEffectReverb::set_predelay_msec(float p_msec) {
- predelay=p_msec;
+ predelay = p_msec;
}
-void AudioEffectReverb::set_predelay_feedback(float p_feedback){
+void AudioEffectReverb::set_predelay_feedback(float p_feedback) {
- predelay_fb=p_feedback;
+ predelay_fb = p_feedback;
}
-void AudioEffectReverb::set_room_size(float p_size){
+void AudioEffectReverb::set_room_size(float p_size) {
- room_size=p_size;
+ room_size = p_size;
}
-void AudioEffectReverb::set_damping(float p_damping){
+void AudioEffectReverb::set_damping(float p_damping) {
- damping=p_damping;
+ damping = p_damping;
}
-void AudioEffectReverb::set_spread(float p_spread){
+void AudioEffectReverb::set_spread(float p_spread) {
- spread=p_spread;
+ spread = p_spread;
}
-void AudioEffectReverb::set_dry(float p_dry){
+void AudioEffectReverb::set_dry(float p_dry) {
- dry=p_dry;
+ dry = p_dry;
}
-void AudioEffectReverb::set_wet(float p_wet){
+void AudioEffectReverb::set_wet(float p_wet) {
- wet=p_wet;
+ wet = p_wet;
}
void AudioEffectReverb::set_hpf(float p_hpf) {
- hpf=p_hpf;
+ hpf = p_hpf;
}
float AudioEffectReverb::get_predelay_msec() const {
@@ -156,55 +155,51 @@ float AudioEffectReverb::get_hpf() const {
return hpf;
}
-
void AudioEffectReverb::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_predelay_msec", "msec"), &AudioEffectReverb::set_predelay_msec);
+ ClassDB::bind_method(D_METHOD("get_predelay_msec"), &AudioEffectReverb::get_predelay_msec);
- ClassDB::bind_method(D_METHOD("set_predelay_msec","msec"),&AudioEffectReverb::set_predelay_msec);
- ClassDB::bind_method(D_METHOD("get_predelay_msec"),&AudioEffectReverb::get_predelay_msec);
-
- ClassDB::bind_method(D_METHOD("set_predelay_feedback","feedback"),&AudioEffectReverb::set_predelay_feedback);
- ClassDB::bind_method(D_METHOD("get_predelay_feedback"),&AudioEffectReverb::get_predelay_feedback);
+ ClassDB::bind_method(D_METHOD("set_predelay_feedback", "feedback"), &AudioEffectReverb::set_predelay_feedback);
+ ClassDB::bind_method(D_METHOD("get_predelay_feedback"), &AudioEffectReverb::get_predelay_feedback);
- ClassDB::bind_method(D_METHOD("set_room_size","size"),&AudioEffectReverb::set_room_size);
- ClassDB::bind_method(D_METHOD("get_room_size"),&AudioEffectReverb::get_room_size);
+ ClassDB::bind_method(D_METHOD("set_room_size", "size"), &AudioEffectReverb::set_room_size);
+ ClassDB::bind_method(D_METHOD("get_room_size"), &AudioEffectReverb::get_room_size);
- ClassDB::bind_method(D_METHOD("set_damping","amount"),&AudioEffectReverb::set_damping);
- ClassDB::bind_method(D_METHOD("get_damping"),&AudioEffectReverb::get_damping);
+ ClassDB::bind_method(D_METHOD("set_damping", "amount"), &AudioEffectReverb::set_damping);
+ ClassDB::bind_method(D_METHOD("get_damping"), &AudioEffectReverb::get_damping);
- ClassDB::bind_method(D_METHOD("set_spread","amount"),&AudioEffectReverb::set_spread);
- ClassDB::bind_method(D_METHOD("get_spread"),&AudioEffectReverb::get_spread);
+ ClassDB::bind_method(D_METHOD("set_spread", "amount"), &AudioEffectReverb::set_spread);
+ ClassDB::bind_method(D_METHOD("get_spread"), &AudioEffectReverb::get_spread);
- ClassDB::bind_method(D_METHOD("set_dry","amount"),&AudioEffectReverb::set_dry);
- ClassDB::bind_method(D_METHOD("get_dry"),&AudioEffectReverb::get_dry);
+ ClassDB::bind_method(D_METHOD("set_dry", "amount"), &AudioEffectReverb::set_dry);
+ ClassDB::bind_method(D_METHOD("get_dry"), &AudioEffectReverb::get_dry);
- ClassDB::bind_method(D_METHOD("set_wet","amount"),&AudioEffectReverb::set_wet);
- ClassDB::bind_method(D_METHOD("get_wet"),&AudioEffectReverb::get_wet);
+ ClassDB::bind_method(D_METHOD("set_wet", "amount"), &AudioEffectReverb::set_wet);
+ ClassDB::bind_method(D_METHOD("get_wet"), &AudioEffectReverb::get_wet);
- ClassDB::bind_method(D_METHOD("set_hpf","amount"),&AudioEffectReverb::set_hpf);
- ClassDB::bind_method(D_METHOD("get_hpf"),&AudioEffectReverb::get_hpf);
+ ClassDB::bind_method(D_METHOD("set_hpf", "amount"), &AudioEffectReverb::set_hpf);
+ ClassDB::bind_method(D_METHOD("get_hpf"), &AudioEffectReverb::get_hpf);
-
- ADD_GROUP("Predelay","predelay_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"predelay_msec",PROPERTY_HINT_RANGE,"20,500,1"),"set_predelay_msec","get_predelay_msec");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"predelay_feedback",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_predelay_msec","get_predelay_msec");
- ADD_GROUP("","");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"room_size",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_room_size","get_room_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"damping",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_damping","get_damping");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"spread",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_spread","get_spread");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"hipass",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_hpf","get_hpf");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_dry","get_dry");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"wet",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_wet","get_wet");
+ ADD_GROUP("Predelay", "predelay_");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "predelay_msec", PROPERTY_HINT_RANGE, "20,500,1"), "set_predelay_msec", "get_predelay_msec");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "predelay_feedback", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_predelay_msec", "get_predelay_msec");
+ ADD_GROUP("", "");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "room_size", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_room_size", "get_room_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping", "get_damping");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_spread", "get_spread");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "hipass", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_hpf", "get_hpf");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "wet", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_wet", "get_wet");
}
AudioEffectReverb::AudioEffectReverb() {
- predelay=150;
- predelay_fb=0.4;
- hpf=0;
- room_size=0.8;
- damping=0.5;
- spread=1.0;
- dry=1.0;
- wet=0.5;
-
+ predelay = 150;
+ predelay_fb = 0.4;
+ hpf = 0;
+ room_size = 0.8;
+ damping = 0.5;
+ spread = 1.0;
+ dry = 1.0;
+ wet = 0.5;
}