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path: root/servers/audio/effects/audio_effect_reverb.cpp
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Diffstat (limited to 'servers/audio/effects/audio_effect_reverb.cpp')
-rw-r--r--servers/audio/effects/audio_effect_reverb.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/servers/audio/effects/audio_effect_reverb.cpp b/servers/audio/effects/audio_effect_reverb.cpp
index 6dccb2945b..3169e48d15 100644
--- a/servers/audio/effects/audio_effect_reverb.cpp
+++ b/servers/audio/effects/audio_effect_reverb.cpp
@@ -31,7 +31,6 @@
#include "audio_effect_reverb.h"
#include "servers/audio_server.h"
void AudioEffectReverbInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
-
for (int i = 0; i < 2; i++) {
Reverb &r = reverb[i];
@@ -49,7 +48,6 @@ void AudioEffectReverbInstance::process(const AudioFrame *p_src_frames, AudioFra
int offset = 0;
while (todo) {
-
int to_mix = MIN(todo, Reverb::INPUT_BUFFER_MAX_SIZE);
for (int j = 0; j < to_mix; j++) {
@@ -75,7 +73,6 @@ void AudioEffectReverbInstance::process(const AudioFrame *p_src_frames, AudioFra
}
AudioEffectReverbInstance::AudioEffectReverbInstance() {
-
reverb[0].set_mix_rate(AudioServer::get_singleton()->get_mix_rate());
reverb[0].set_extra_spread_base(0);
reverb[1].set_mix_rate(AudioServer::get_singleton()->get_mix_rate());
@@ -90,75 +87,58 @@ Ref<AudioEffectInstance> AudioEffectReverb::instance() {
}
void AudioEffectReverb::set_predelay_msec(float p_msec) {
-
predelay = p_msec;
}
void AudioEffectReverb::set_predelay_feedback(float p_feedback) {
-
predelay_fb = CLAMP(p_feedback, 0, 0.98);
}
void AudioEffectReverb::set_room_size(float p_size) {
-
room_size = p_size;
}
void AudioEffectReverb::set_damping(float p_damping) {
-
damping = p_damping;
}
void AudioEffectReverb::set_spread(float p_spread) {
-
spread = p_spread;
}
void AudioEffectReverb::set_dry(float p_dry) {
-
dry = p_dry;
}
void AudioEffectReverb::set_wet(float p_wet) {
-
wet = p_wet;
}
void AudioEffectReverb::set_hpf(float p_hpf) {
-
hpf = p_hpf;
}
float AudioEffectReverb::get_predelay_msec() const {
-
return predelay;
}
float AudioEffectReverb::get_predelay_feedback() const {
-
return predelay_fb;
}
float AudioEffectReverb::get_room_size() const {
-
return room_size;
}
float AudioEffectReverb::get_damping() const {
-
return damping;
}
float AudioEffectReverb::get_spread() const {
-
return spread;
}
float AudioEffectReverb::get_dry() const {
-
return dry;
}
float AudioEffectReverb::get_wet() const {
-
return wet;
}
float AudioEffectReverb::get_hpf() const {
-
return hpf;
}
void AudioEffectReverb::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_predelay_msec", "msec"), &AudioEffectReverb::set_predelay_msec);
ClassDB::bind_method(D_METHOD("get_predelay_msec"), &AudioEffectReverb::get_predelay_msec);