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path: root/servers/audio/effects/audio_effect_phaser.cpp
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Diffstat (limited to 'servers/audio/effects/audio_effect_phaser.cpp')
-rw-r--r--servers/audio/effects/audio_effect_phaser.cpp128
1 files changed, 60 insertions, 68 deletions
diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp
index c9576404f1..72549009c8 100644
--- a/servers/audio/effects/audio_effect_phaser.cpp
+++ b/servers/audio/effects/audio_effect_phaser.cpp
@@ -27,113 +27,107 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_effect_phaser.h"
-#include "servers/audio_server.h"
#include "math_funcs.h"
+#include "servers/audio_server.h"
-void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
float sampling_rate = AudioServer::get_singleton()->get_mix_rate();
- float dmin = base->range_min / (sampling_rate/2.0);
- float dmax = base->range_max / (sampling_rate/2.0);
+ float dmin = base->range_min / (sampling_rate / 2.0);
+ float dmax = base->range_max / (sampling_rate / 2.0);
float increment = 2.f * Math_PI * (base->rate / sampling_rate);
- for(int i=0;i<p_frame_count;i++) {
+ for (int i = 0; i < p_frame_count; i++) {
phase += increment;
- while ( phase >= Math_PI * 2.f ) {
+ while (phase >= Math_PI * 2.f) {
phase -= Math_PI * 2.f;
}
- float d = dmin + (dmax-dmin) * ((sin( phase ) + 1.f)/2.f);
-
+ float d = dmin + (dmax - dmin) * ((sin(phase) + 1.f) / 2.f);
//update filter coeffs
- for( int j=0; j<6; j++ ) {
- allpass[0][j].delay( d );
- allpass[1][j].delay( d );
+ for (int j = 0; j < 6; j++) {
+ allpass[0][j].delay(d);
+ allpass[1][j].delay(d);
}
//calculate output
- float y = allpass[0][0].update(
- allpass[0][1].update(
- allpass[0][2].update(
- allpass[0][3].update(
- allpass[0][4].update(
- allpass[0][5].update( p_src_frames[i].l + h.l * base->feedback ))))));
- h.l=y;
+ float y = allpass[0][0].update(
+ allpass[0][1].update(
+ allpass[0][2].update(
+ allpass[0][3].update(
+ allpass[0][4].update(
+ allpass[0][5].update(p_src_frames[i].l + h.l * base->feedback))))));
+ h.l = y;
p_dst_frames[i].l = p_src_frames[i].l + y * base->depth;
- y = allpass[1][0].update(
- allpass[1][1].update(
- allpass[1][2].update(
- allpass[1][3].update(
- allpass[1][4].update(
- allpass[1][5].update( p_src_frames[i].r + h.r * base->feedback ))))));
- h.r=y;
+ y = allpass[1][0].update(
+ allpass[1][1].update(
+ allpass[1][2].update(
+ allpass[1][3].update(
+ allpass[1][4].update(
+ allpass[1][5].update(p_src_frames[i].r + h.r * base->feedback))))));
+ h.r = y;
p_dst_frames[i].r = p_src_frames[i].r + y * base->depth;
-
-
}
-
}
-
Ref<AudioEffectInstance> AudioEffectPhaser::instance() {
Ref<AudioEffectPhaserInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectPhaser>(this);
- ins->phase=0;
- ins->h=AudioFrame(0,0);
+ ins->base = Ref<AudioEffectPhaser>(this);
+ ins->phase = 0;
+ ins->h = AudioFrame(0, 0);
return ins;
}
-
void AudioEffectPhaser::set_range_min_hz(float p_hz) {
- range_min=p_hz;
+ range_min = p_hz;
}
-float AudioEffectPhaser::get_range_min_hz() const{
+float AudioEffectPhaser::get_range_min_hz() const {
return range_min;
}
-void AudioEffectPhaser::set_range_max_hz(float p_hz){
+void AudioEffectPhaser::set_range_max_hz(float p_hz) {
- range_max=p_hz;
+ range_max = p_hz;
}
-float AudioEffectPhaser::get_range_max_hz() const{
+float AudioEffectPhaser::get_range_max_hz() const {
return range_max;
}
-void AudioEffectPhaser::set_rate_hz(float p_hz){
+void AudioEffectPhaser::set_rate_hz(float p_hz) {
- rate=p_hz;
+ rate = p_hz;
}
-float AudioEffectPhaser::get_rate_hz() const{
+float AudioEffectPhaser::get_rate_hz() const {
return rate;
}
-void AudioEffectPhaser::set_feedback(float p_fbk){
+void AudioEffectPhaser::set_feedback(float p_fbk) {
- feedback=p_fbk;
+ feedback = p_fbk;
}
-float AudioEffectPhaser::get_feedback() const{
+float AudioEffectPhaser::get_feedback() const {
return feedback;
}
void AudioEffectPhaser::set_depth(float p_depth) {
- depth=p_depth;
+ depth = p_depth;
}
float AudioEffectPhaser::get_depth() const {
@@ -143,34 +137,32 @@ float AudioEffectPhaser::get_depth() const {
void AudioEffectPhaser::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_range_min_hz","hz"),&AudioEffectPhaser::set_range_min_hz);
- ClassDB::bind_method(D_METHOD("get_range_min_hz"),&AudioEffectPhaser::get_range_min_hz);
-
- ClassDB::bind_method(D_METHOD("set_range_max_hz","hz"),&AudioEffectPhaser::set_range_max_hz);
- ClassDB::bind_method(D_METHOD("get_range_max_hz"),&AudioEffectPhaser::get_range_max_hz);
+ ClassDB::bind_method(D_METHOD("set_range_min_hz", "hz"), &AudioEffectPhaser::set_range_min_hz);
+ ClassDB::bind_method(D_METHOD("get_range_min_hz"), &AudioEffectPhaser::get_range_min_hz);
- ClassDB::bind_method(D_METHOD("set_rate_hz","hz"),&AudioEffectPhaser::set_rate_hz);
- ClassDB::bind_method(D_METHOD("get_rate_hz"),&AudioEffectPhaser::get_rate_hz);
+ ClassDB::bind_method(D_METHOD("set_range_max_hz", "hz"), &AudioEffectPhaser::set_range_max_hz);
+ ClassDB::bind_method(D_METHOD("get_range_max_hz"), &AudioEffectPhaser::get_range_max_hz);
- ClassDB::bind_method(D_METHOD("set_feedback","fbk"),&AudioEffectPhaser::set_feedback);
- ClassDB::bind_method(D_METHOD("get_feedback"),&AudioEffectPhaser::get_feedback);
+ ClassDB::bind_method(D_METHOD("set_rate_hz", "hz"), &AudioEffectPhaser::set_rate_hz);
+ ClassDB::bind_method(D_METHOD("get_rate_hz"), &AudioEffectPhaser::get_rate_hz);
- ClassDB::bind_method(D_METHOD("set_depth","depth"),&AudioEffectPhaser::set_depth);
- ClassDB::bind_method(D_METHOD("get_depth"),&AudioEffectPhaser::get_depth);
+ ClassDB::bind_method(D_METHOD("set_feedback", "fbk"), &AudioEffectPhaser::set_feedback);
+ ClassDB::bind_method(D_METHOD("get_feedback"), &AudioEffectPhaser::get_feedback);
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_min_hz",PROPERTY_HINT_RANGE,"10,10000"),"set_range_min_hz","get_range_min_hz");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_max_hz",PROPERTY_HINT_RANGE,"10,10000"),"set_range_max_hz","get_range_max_hz");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"rate_hz",PROPERTY_HINT_RANGE,"0.01,20"),"set_rate_hz","get_rate_hz");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback",PROPERTY_HINT_RANGE,"0.1,0.9,0.1"),"set_feedback","get_feedback");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"depth",PROPERTY_HINT_RANGE,"0.1,4,0.1"),"set_depth","get_depth");
+ ClassDB::bind_method(D_METHOD("set_depth", "depth"), &AudioEffectPhaser::set_depth);
+ ClassDB::bind_method(D_METHOD("get_depth"), &AudioEffectPhaser::get_depth);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_min_hz", PROPERTY_HINT_RANGE, "10,10000"), "set_range_min_hz", "get_range_min_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_max_hz", PROPERTY_HINT_RANGE, "10,10000"), "set_range_max_hz", "get_range_max_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rate_hz", PROPERTY_HINT_RANGE, "0.01,20"), "set_rate_hz", "get_rate_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "feedback", PROPERTY_HINT_RANGE, "0.1,0.9,0.1"), "set_feedback", "get_feedback");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth", PROPERTY_HINT_RANGE, "0.1,4,0.1"), "set_depth", "get_depth");
}
-AudioEffectPhaser::AudioEffectPhaser()
-{
- range_min=440;
- range_max=1600;
- rate=0.5;
- feedback=0.7;
- depth=1;
+AudioEffectPhaser::AudioEffectPhaser() {
+ range_min = 440;
+ range_max = 1600;
+ rate = 0.5;
+ feedback = 0.7;
+ depth = 1;
}