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path: root/servers/audio/effects/audio_effect_phaser.cpp
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Diffstat (limited to 'servers/audio/effects/audio_effect_phaser.cpp')
-rw-r--r--servers/audio/effects/audio_effect_phaser.cpp148
1 files changed, 148 insertions, 0 deletions
diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp
new file mode 100644
index 0000000000..bfce608603
--- /dev/null
+++ b/servers/audio/effects/audio_effect_phaser.cpp
@@ -0,0 +1,148 @@
+#include "audio_effect_phaser.h"
+#include "servers/audio_server.h"
+#include "math_funcs.h"
+
+void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+
+ float sampling_rate = AudioServer::get_singleton()->get_mix_rate();
+
+ float dmin = base->range_min / (sampling_rate/2.0);
+ float dmax = base->range_max / (sampling_rate/2.0);
+
+ float increment = 2.f * Math_PI * (base->rate / sampling_rate);
+
+ for(int i=0;i<p_frame_count;i++) {
+
+ phase += increment;
+
+ while ( phase >= Math_PI * 2.f ) {
+ phase -= Math_PI * 2.f;
+ }
+
+ float d = dmin + (dmax-dmin) * ((sin( phase ) + 1.f)/2.f);
+
+
+ //update filter coeffs
+ for( int j=0; j<6; j++ ) {
+ allpass[0][j].delay( d );
+ allpass[1][j].delay( d );
+ }
+
+ //calculate output
+ float y = allpass[0][0].update(
+ allpass[0][1].update(
+ allpass[0][2].update(
+ allpass[0][3].update(
+ allpass[0][4].update(
+ allpass[0][5].update( p_src_frames[i].l + h.l * base->feedback ))))));
+ h.l=y;
+
+ p_dst_frames[i].l = p_src_frames[i].l + y * base->depth;
+
+ y = allpass[1][0].update(
+ allpass[1][1].update(
+ allpass[1][2].update(
+ allpass[1][3].update(
+ allpass[1][4].update(
+ allpass[1][5].update( p_src_frames[i].r + h.r * base->feedback ))))));
+ h.r=y;
+
+ p_dst_frames[i].r = p_src_frames[i].r + y * base->depth;
+
+
+ }
+
+}
+
+
+Ref<AudioEffectInstance> AudioEffectPhaser::instance() {
+ Ref<AudioEffectPhaserInstance> ins;
+ ins.instance();
+ ins->base=Ref<AudioEffectPhaser>(this);
+ ins->phase=0;
+ ins->h=AudioFrame(0,0);
+
+ return ins;
+}
+
+
+void AudioEffectPhaser::set_range_min_hz(float p_hz) {
+
+ range_min=p_hz;
+}
+
+float AudioEffectPhaser::get_range_min_hz() const{
+
+ return range_min;
+}
+
+void AudioEffectPhaser::set_range_max_hz(float p_hz){
+
+ range_max=p_hz;
+}
+float AudioEffectPhaser::get_range_max_hz() const{
+
+ return range_max;
+}
+
+void AudioEffectPhaser::set_rate_hz(float p_hz){
+
+ rate=p_hz;
+}
+float AudioEffectPhaser::get_rate_hz() const{
+
+ return rate;
+}
+
+void AudioEffectPhaser::set_feedback(float p_fbk){
+
+ feedback=p_fbk;
+}
+float AudioEffectPhaser::get_feedback() const{
+
+ return feedback;
+}
+
+void AudioEffectPhaser::set_depth(float p_depth) {
+
+ depth=p_depth;
+}
+
+float AudioEffectPhaser::get_depth() const {
+
+ return depth;
+}
+
+void AudioEffectPhaser::_bind_methods() {
+
+ ClassDB::bind_method(_MD("set_range_min_hz","hz"),&AudioEffectPhaser::set_range_min_hz);
+ ClassDB::bind_method(_MD("get_range_min_hz"),&AudioEffectPhaser::get_range_min_hz);
+
+ ClassDB::bind_method(_MD("set_range_max_hz","hz"),&AudioEffectPhaser::set_range_max_hz);
+ ClassDB::bind_method(_MD("get_range_max_hz"),&AudioEffectPhaser::get_range_max_hz);
+
+ ClassDB::bind_method(_MD("set_rate_hz","hz"),&AudioEffectPhaser::set_rate_hz);
+ ClassDB::bind_method(_MD("get_rate_hz"),&AudioEffectPhaser::get_rate_hz);
+
+ ClassDB::bind_method(_MD("set_feedback","fbk"),&AudioEffectPhaser::set_feedback);
+ ClassDB::bind_method(_MD("get_feedback"),&AudioEffectPhaser::get_feedback);
+
+ ClassDB::bind_method(_MD("set_depth","depth"),&AudioEffectPhaser::set_depth);
+ ClassDB::bind_method(_MD("get_depth"),&AudioEffectPhaser::get_depth);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_min_hz",PROPERTY_HINT_RANGE,"10,10000"),_SCS("set_range_min_hz"),_SCS("get_range_min_hz"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_max_hz",PROPERTY_HINT_RANGE,"10,10000"),_SCS("set_range_max_hz"),_SCS("get_range_max_hz"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"rate_hz",PROPERTY_HINT_RANGE,"0.01,20"),_SCS("set_rate_hz"),_SCS("get_rate_hz"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback",PROPERTY_HINT_RANGE,"0.1,0.9,0.1"),_SCS("set_feedback"),_SCS("get_feedback"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"depth",PROPERTY_HINT_RANGE,"0.1,4,0.1"),_SCS("set_depth"),_SCS("get_depth"));
+
+}
+
+AudioEffectPhaser::AudioEffectPhaser()
+{
+ range_min=440;
+ range_max=1600;
+ rate=0.5;
+ feedback=0.7;
+ depth=1;
+}