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path: root/servers/audio/effects/audio_effect_phaser.cpp
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Diffstat (limited to 'servers/audio/effects/audio_effect_phaser.cpp')
-rw-r--r--servers/audio/effects/audio_effect_phaser.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp
index 3709b69d45..0d3d2f74a5 100644
--- a/servers/audio/effects/audio_effect_phaser.cpp
+++ b/servers/audio/effects/audio_effect_phaser.cpp
@@ -33,7 +33,6 @@
#include "servers/audio_server.h"
void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
-
float sampling_rate = AudioServer::get_singleton()->get_mix_rate();
float dmin = base->range_min / (sampling_rate / 2.0);
@@ -42,7 +41,6 @@ void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFra
float increment = 2.f * Math_PI * (base->rate / sampling_rate);
for (int i = 0; i < p_frame_count; i++) {
-
phase += increment;
while (phase >= Math_PI * 2.f) {
@@ -91,54 +89,43 @@ Ref<AudioEffectInstance> AudioEffectPhaser::instance() {
}
void AudioEffectPhaser::set_range_min_hz(float p_hz) {
-
range_min = p_hz;
}
float AudioEffectPhaser::get_range_min_hz() const {
-
return range_min;
}
void AudioEffectPhaser::set_range_max_hz(float p_hz) {
-
range_max = p_hz;
}
float AudioEffectPhaser::get_range_max_hz() const {
-
return range_max;
}
void AudioEffectPhaser::set_rate_hz(float p_hz) {
-
rate = p_hz;
}
float AudioEffectPhaser::get_rate_hz() const {
-
return rate;
}
void AudioEffectPhaser::set_feedback(float p_fbk) {
-
feedback = p_fbk;
}
float AudioEffectPhaser::get_feedback() const {
-
return feedback;
}
void AudioEffectPhaser::set_depth(float p_depth) {
-
depth = p_depth;
}
float AudioEffectPhaser::get_depth() const {
-
return depth;
}
void AudioEffectPhaser::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_range_min_hz", "hz"), &AudioEffectPhaser::set_range_min_hz);
ClassDB::bind_method(D_METHOD("get_range_min_hz"), &AudioEffectPhaser::get_range_min_hz);