diff options
Diffstat (limited to 'servers/audio/effects/audio_effect_delay.cpp')
-rw-r--r-- | servers/audio/effects/audio_effect_delay.cpp | 313 |
1 files changed, 150 insertions, 163 deletions
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp index a6d2048896..b643f801a7 100644 --- a/servers/audio/effects/audio_effect_delay.cpp +++ b/servers/audio/effects/audio_effect_delay.cpp @@ -27,328 +27,315 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_effect_delay.h" -#include "servers/audio_server.h" #include "math_funcs.h" +#include "servers/audio_server.h" -void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { +void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { int todo = p_frame_count; - while(todo) { + while (todo) { - int to_mix = MIN(todo,256); //can't mix too much + int to_mix = MIN(todo, 256); //can't mix too much - _process_chunk(p_src_frames,p_dst_frames,to_mix); + _process_chunk(p_src_frames, p_dst_frames, to_mix); - p_src_frames+=to_mix; - p_dst_frames+=to_mix; + p_src_frames += to_mix; + p_dst_frames += to_mix; - todo-=to_mix; + todo -= to_mix; } } -void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { - - - - float main_level_f=base->dry; +void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { + float main_level_f = base->dry; float mix_rate = AudioServer::get_singleton()->get_mix_rate(); - float tap_1_level_f=base->tap_1_active?Math::db2linear(base->tap_1_level):0.0; - int tap_1_delay_frames=int((base->tap_1_delay_ms/1000.0)*mix_rate);; + float tap_1_level_f = base->tap_1_active ? Math::db2linear(base->tap_1_level) : 0.0; + int tap_1_delay_frames = int((base->tap_1_delay_ms / 1000.0) * mix_rate); + ; - float tap_2_level_f=base->tap_2_active?Math::db2linear(base->tap_2_level):0.0; - int tap_2_delay_frames=int((base->tap_2_delay_ms/1000.0)*mix_rate);; + float tap_2_level_f = base->tap_2_active ? Math::db2linear(base->tap_2_level) : 0.0; + int tap_2_delay_frames = int((base->tap_2_delay_ms / 1000.0) * mix_rate); + ; - float feedback_level_f=base->feedback_active?Math::db2linear(base->feedback_level):0.0; - unsigned int feedback_delay_frames=int((base->feedback_delay_ms/1000.0)*mix_rate);; + float feedback_level_f = base->feedback_active ? Math::db2linear(base->feedback_level) : 0.0; + unsigned int feedback_delay_frames = int((base->feedback_delay_ms / 1000.0) * mix_rate); + ; + AudioFrame tap1_vol = AudioFrame(tap_1_level_f, tap_1_level_f); - AudioFrame tap1_vol=AudioFrame(tap_1_level_f,tap_1_level_f); + tap1_vol.l *= CLAMP(1.0 - base->tap_1_pan, 0, 1); + tap1_vol.r *= CLAMP(1.0 + base->tap_1_pan, 0, 1); - tap1_vol.l*=CLAMP( 1.0 - base->tap_1_pan, 0, 1); - tap1_vol.r*=CLAMP( 1.0 + base->tap_1_pan, 0, 1); + AudioFrame tap2_vol = AudioFrame(tap_2_level_f, tap_2_level_f); - AudioFrame tap2_vol=AudioFrame(tap_2_level_f,tap_2_level_f); - - tap2_vol.l*=CLAMP( 1.0 - base->tap_2_pan, 0, 1); - tap2_vol.r*=CLAMP( 1.0 + base->tap_2_pan, 0, 1); + tap2_vol.l *= CLAMP(1.0 - base->tap_2_pan, 0, 1); + tap2_vol.r *= CLAMP(1.0 + base->tap_2_pan, 0, 1); // feedback lowpass here - float lpf_c=expf(-2.0*Math_PI*base->feedback_lowpass/mix_rate); // 0 .. 10khz - float lpf_ic=1.0-lpf_c; - - const AudioFrame *src=p_src_frames; - AudioFrame *dst=p_dst_frames; - AudioFrame *rb_buf=ring_buffer.ptr(); - AudioFrame *fb_buf=feedback_buffer.ptr(); + float lpf_c = expf(-2.0 * Math_PI * base->feedback_lowpass / mix_rate); // 0 .. 10khz + float lpf_ic = 1.0 - lpf_c; + const AudioFrame *src = p_src_frames; + AudioFrame *dst = p_dst_frames; + AudioFrame *rb_buf = ring_buffer.ptr(); + AudioFrame *fb_buf = feedback_buffer.ptr(); - for (int i=0;i<p_frame_count;i++) { + for (int i = 0; i < p_frame_count; i++) { + rb_buf[ring_buffer_pos & ring_buffer_mask] = src[i]; - rb_buf[ring_buffer_pos&ring_buffer_mask]=src[i]; + AudioFrame main_val = src[i] * main_level_f; + AudioFrame tap_1_val = rb_buf[(ring_buffer_pos - tap_1_delay_frames) & ring_buffer_mask] * tap1_vol; + AudioFrame tap_2_val = rb_buf[(ring_buffer_pos - tap_2_delay_frames) & ring_buffer_mask] * tap2_vol; - AudioFrame main_val=src[i]*main_level_f; - AudioFrame tap_1_val=rb_buf[(ring_buffer_pos-tap_1_delay_frames)&ring_buffer_mask]*tap1_vol; - AudioFrame tap_2_val=rb_buf[(ring_buffer_pos-tap_2_delay_frames)&ring_buffer_mask]*tap2_vol; + AudioFrame out = main_val + tap_1_val + tap_2_val; - AudioFrame out=main_val+tap_1_val+tap_2_val; - - out+=fb_buf[ feedback_buffer_pos ]; + out += fb_buf[feedback_buffer_pos]; //apply lowpass and feedback gain - AudioFrame fb_in=out*feedback_level_f*lpf_ic+h*lpf_c; + AudioFrame fb_in = out * feedback_level_f * lpf_ic + h * lpf_c; fb_in.undenormalise(); //avoid denormals - h=fb_in; - fb_buf[ feedback_buffer_pos ]=fb_in; + h = fb_in; + fb_buf[feedback_buffer_pos] = fb_in; - dst[i]=out; + dst[i] = out; ring_buffer_pos++; - if ( (++feedback_buffer_pos) >= feedback_delay_frames ) - feedback_buffer_pos=0; + if ((++feedback_buffer_pos) >= feedback_delay_frames) + feedback_buffer_pos = 0; } } - - Ref<AudioEffectInstance> AudioEffectDelay::instance() { Ref<AudioEffectDelayInstance> ins; ins.instance(); - ins->base=Ref<AudioEffectDelay>(this); + ins->base = Ref<AudioEffectDelay>(this); - float ring_buffer_max_size=MAX_DELAY_MS+100; //add 100ms of extra room, just in case - ring_buffer_max_size/=1000.0;//convert to seconds - ring_buffer_max_size*=AudioServer::get_singleton()->get_mix_rate(); + float ring_buffer_max_size = MAX_DELAY_MS + 100; //add 100ms of extra room, just in case + ring_buffer_max_size /= 1000.0; //convert to seconds + ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate(); - int ringbuff_size=ring_buffer_max_size; + int ringbuff_size = ring_buffer_max_size; - int bits=0; + int bits = 0; - while(ringbuff_size>0) { + while (ringbuff_size > 0) { bits++; - ringbuff_size/=2; + ringbuff_size /= 2; } - ringbuff_size=1<<bits; - ins->ring_buffer_mask=ringbuff_size-1; - ins->ring_buffer_pos=0; + ringbuff_size = 1 << bits; + ins->ring_buffer_mask = ringbuff_size - 1; + ins->ring_buffer_pos = 0; - ins->ring_buffer.resize( ringbuff_size ); - ins->feedback_buffer.resize( ringbuff_size ); + ins->ring_buffer.resize(ringbuff_size); + ins->feedback_buffer.resize(ringbuff_size); - ins->feedback_buffer_pos=0; + ins->feedback_buffer_pos = 0; - ins->h=AudioFrame(0,0); + ins->h = AudioFrame(0, 0); return ins; } - void AudioEffectDelay::set_dry(float p_dry) { - dry=p_dry; + dry = p_dry; } -float AudioEffectDelay::get_dry(){ +float AudioEffectDelay::get_dry() { return dry; } -void AudioEffectDelay::set_tap1_active(bool p_active){ +void AudioEffectDelay::set_tap1_active(bool p_active) { - tap_1_active=p_active; + tap_1_active = p_active; } -bool AudioEffectDelay::is_tap1_active() const{ +bool AudioEffectDelay::is_tap1_active() const { return tap_1_active; } -void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms){ +void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms) { - tap_1_delay_ms=p_delay_ms; + tap_1_delay_ms = p_delay_ms; } -float AudioEffectDelay::get_tap1_delay_ms() const{ +float AudioEffectDelay::get_tap1_delay_ms() const { return tap_1_delay_ms; } -void AudioEffectDelay::set_tap1_level_db(float p_level_db){ +void AudioEffectDelay::set_tap1_level_db(float p_level_db) { - tap_1_level=p_level_db; + tap_1_level = p_level_db; } -float AudioEffectDelay::get_tap1_level_db() const{ +float AudioEffectDelay::get_tap1_level_db() const { return tap_1_level; } -void AudioEffectDelay::set_tap1_pan(float p_pan){ +void AudioEffectDelay::set_tap1_pan(float p_pan) { - tap_1_pan=p_pan; + tap_1_pan = p_pan; } -float AudioEffectDelay::get_tap1_pan() const{ +float AudioEffectDelay::get_tap1_pan() const { return tap_1_pan; } +void AudioEffectDelay::set_tap2_active(bool p_active) { -void AudioEffectDelay::set_tap2_active(bool p_active){ - - tap_2_active=p_active; + tap_2_active = p_active; } -bool AudioEffectDelay::is_tap2_active() const{ +bool AudioEffectDelay::is_tap2_active() const { return tap_2_active; } -void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms){ +void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms) { - tap_2_delay_ms=p_delay_ms; + tap_2_delay_ms = p_delay_ms; } -float AudioEffectDelay::get_tap2_delay_ms() const{ +float AudioEffectDelay::get_tap2_delay_ms() const { return tap_2_delay_ms; } -void AudioEffectDelay::set_tap2_level_db(float p_level_db){ +void AudioEffectDelay::set_tap2_level_db(float p_level_db) { - tap_2_level=p_level_db; + tap_2_level = p_level_db; } -float AudioEffectDelay::get_tap2_level_db() const{ +float AudioEffectDelay::get_tap2_level_db() const { return tap_2_level; } -void AudioEffectDelay::set_tap2_pan(float p_pan){ +void AudioEffectDelay::set_tap2_pan(float p_pan) { - tap_2_pan=p_pan; + tap_2_pan = p_pan; } -float AudioEffectDelay::get_tap2_pan() const{ +float AudioEffectDelay::get_tap2_pan() const { return tap_2_pan; } -void AudioEffectDelay::set_feedback_active(bool p_active){ +void AudioEffectDelay::set_feedback_active(bool p_active) { - feedback_active=p_active; + feedback_active = p_active; } -bool AudioEffectDelay::is_feedback_active() const{ +bool AudioEffectDelay::is_feedback_active() const { return feedback_active; } -void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms){ +void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms) { - feedback_delay_ms=p_delay_ms; + feedback_delay_ms = p_delay_ms; } -float AudioEffectDelay::get_feedback_delay_ms() const{ +float AudioEffectDelay::get_feedback_delay_ms() const { return feedback_delay_ms; } -void AudioEffectDelay::set_feedback_level_db(float p_level_db){ +void AudioEffectDelay::set_feedback_level_db(float p_level_db) { - feedback_level=p_level_db; + feedback_level = p_level_db; } -float AudioEffectDelay::get_feedback_level_db() const{ +float AudioEffectDelay::get_feedback_level_db() const { return feedback_level; } -void AudioEffectDelay::set_feedback_lowpass(float p_lowpass){ +void AudioEffectDelay::set_feedback_lowpass(float p_lowpass) { - feedback_lowpass=p_lowpass; + feedback_lowpass = p_lowpass; } -float AudioEffectDelay::get_feedback_lowpass() const{ +float AudioEffectDelay::get_feedback_lowpass() const { return feedback_lowpass; } - void AudioEffectDelay::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_dry","amount"),&AudioEffectDelay::set_dry); - ClassDB::bind_method(D_METHOD("get_dry"),&AudioEffectDelay::get_dry); + ClassDB::bind_method(D_METHOD("set_dry", "amount"), &AudioEffectDelay::set_dry); + ClassDB::bind_method(D_METHOD("get_dry"), &AudioEffectDelay::get_dry); - ClassDB::bind_method(D_METHOD("set_tap1_active","amount"),&AudioEffectDelay::set_tap1_active); - ClassDB::bind_method(D_METHOD("is_tap1_active"),&AudioEffectDelay::is_tap1_active); + ClassDB::bind_method(D_METHOD("set_tap1_active", "amount"), &AudioEffectDelay::set_tap1_active); + ClassDB::bind_method(D_METHOD("is_tap1_active"), &AudioEffectDelay::is_tap1_active); - ClassDB::bind_method(D_METHOD("set_tap1_delay_ms","amount"),&AudioEffectDelay::set_tap1_delay_ms); - ClassDB::bind_method(D_METHOD("get_tap1_delay_ms"),&AudioEffectDelay::get_tap1_delay_ms); + ClassDB::bind_method(D_METHOD("set_tap1_delay_ms", "amount"), &AudioEffectDelay::set_tap1_delay_ms); + ClassDB::bind_method(D_METHOD("get_tap1_delay_ms"), &AudioEffectDelay::get_tap1_delay_ms); - ClassDB::bind_method(D_METHOD("set_tap1_level_db","amount"),&AudioEffectDelay::set_tap1_level_db); - ClassDB::bind_method(D_METHOD("get_tap1_level_db"),&AudioEffectDelay::get_tap1_level_db); + ClassDB::bind_method(D_METHOD("set_tap1_level_db", "amount"), &AudioEffectDelay::set_tap1_level_db); + ClassDB::bind_method(D_METHOD("get_tap1_level_db"), &AudioEffectDelay::get_tap1_level_db); - ClassDB::bind_method(D_METHOD("set_tap1_pan","amount"),&AudioEffectDelay::set_tap1_pan); - ClassDB::bind_method(D_METHOD("get_tap1_pan"),&AudioEffectDelay::get_tap1_pan); + ClassDB::bind_method(D_METHOD("set_tap1_pan", "amount"), &AudioEffectDelay::set_tap1_pan); + ClassDB::bind_method(D_METHOD("get_tap1_pan"), &AudioEffectDelay::get_tap1_pan); - ClassDB::bind_method(D_METHOD("set_tap2_active","amount"),&AudioEffectDelay::set_tap2_active); - ClassDB::bind_method(D_METHOD("is_tap2_active"),&AudioEffectDelay::is_tap2_active); + ClassDB::bind_method(D_METHOD("set_tap2_active", "amount"), &AudioEffectDelay::set_tap2_active); + ClassDB::bind_method(D_METHOD("is_tap2_active"), &AudioEffectDelay::is_tap2_active); - ClassDB::bind_method(D_METHOD("set_tap2_delay_ms","amount"),&AudioEffectDelay::set_tap2_delay_ms); - ClassDB::bind_method(D_METHOD("get_tap2_delay_ms"),&AudioEffectDelay::get_tap2_delay_ms); + ClassDB::bind_method(D_METHOD("set_tap2_delay_ms", "amount"), &AudioEffectDelay::set_tap2_delay_ms); + ClassDB::bind_method(D_METHOD("get_tap2_delay_ms"), &AudioEffectDelay::get_tap2_delay_ms); - ClassDB::bind_method(D_METHOD("set_tap2_level_db","amount"),&AudioEffectDelay::set_tap2_level_db); - ClassDB::bind_method(D_METHOD("get_tap2_level_db"),&AudioEffectDelay::get_tap2_level_db); + ClassDB::bind_method(D_METHOD("set_tap2_level_db", "amount"), &AudioEffectDelay::set_tap2_level_db); + ClassDB::bind_method(D_METHOD("get_tap2_level_db"), &AudioEffectDelay::get_tap2_level_db); - ClassDB::bind_method(D_METHOD("set_tap2_pan","amount"),&AudioEffectDelay::set_tap2_pan); - ClassDB::bind_method(D_METHOD("get_tap2_pan"),&AudioEffectDelay::get_tap2_pan); + ClassDB::bind_method(D_METHOD("set_tap2_pan", "amount"), &AudioEffectDelay::set_tap2_pan); + ClassDB::bind_method(D_METHOD("get_tap2_pan"), &AudioEffectDelay::get_tap2_pan); + ClassDB::bind_method(D_METHOD("set_feedback_active", "amount"), &AudioEffectDelay::set_feedback_active); + ClassDB::bind_method(D_METHOD("is_feedback_active"), &AudioEffectDelay::is_feedback_active); - ClassDB::bind_method(D_METHOD("set_feedback_active","amount"),&AudioEffectDelay::set_feedback_active); - ClassDB::bind_method(D_METHOD("is_feedback_active"),&AudioEffectDelay::is_feedback_active); + ClassDB::bind_method(D_METHOD("set_feedback_delay_ms", "amount"), &AudioEffectDelay::set_feedback_delay_ms); + ClassDB::bind_method(D_METHOD("get_feedback_delay_ms"), &AudioEffectDelay::get_feedback_delay_ms); - ClassDB::bind_method(D_METHOD("set_feedback_delay_ms","amount"),&AudioEffectDelay::set_feedback_delay_ms); - ClassDB::bind_method(D_METHOD("get_feedback_delay_ms"),&AudioEffectDelay::get_feedback_delay_ms); + ClassDB::bind_method(D_METHOD("set_feedback_level_db", "amount"), &AudioEffectDelay::set_feedback_level_db); + ClassDB::bind_method(D_METHOD("get_feedback_level_db"), &AudioEffectDelay::get_feedback_level_db); - ClassDB::bind_method(D_METHOD("set_feedback_level_db","amount"),&AudioEffectDelay::set_feedback_level_db); - ClassDB::bind_method(D_METHOD("get_feedback_level_db"),&AudioEffectDelay::get_feedback_level_db); + ClassDB::bind_method(D_METHOD("set_feedback_lowpass", "amount"), &AudioEffectDelay::set_feedback_lowpass); + ClassDB::bind_method(D_METHOD("get_feedback_lowpass"), &AudioEffectDelay::get_feedback_lowpass); - ClassDB::bind_method(D_METHOD("set_feedback_lowpass","amount"),&AudioEffectDelay::set_feedback_lowpass); - ClassDB::bind_method(D_METHOD("get_feedback_lowpass"),&AudioEffectDelay::get_feedback_lowpass); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_dry","get_dry"); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL,"tap1/active"),"set_tap1_active","is_tap1_active"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),"set_tap1_delay_ms","get_tap1_delay_ms"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),"set_tap1_level_db","get_tap1_level_db"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_tap1_pan","get_tap1_pan"); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL,"tap2/active"),"set_tap2_active","is_tap2_active"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),"set_tap2_delay_ms","get_tap2_delay_ms"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),"set_tap2_level_db","get_tap2_level_db"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_tap2_pan","get_tap2_pan"); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL,"feedback/active"),"set_feedback_active","is_feedback_active"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),"set_feedback_delay_ms","get_feedback_delay_ms"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),"set_feedback_level_db","get_feedback_level_db"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/lowpass",PROPERTY_HINT_RANGE,"1,16000,1"),"set_feedback_lowpass","get_feedback_lowpass"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap1/active"), "set_tap1_active", "is_tap1_active"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap1/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_tap1_delay_ms", "get_tap1_delay_ms"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap1/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_tap1_level_db", "get_tap1_level_db"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap1/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap1_pan", "get_tap1_pan"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap2/active"), "set_tap2_active", "is_tap2_active"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap2/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_tap2_delay_ms", "get_tap2_delay_ms"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap2/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_tap2_level_db", "get_tap2_level_db"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap2/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap2_pan", "get_tap2_pan"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feedback/active"), "set_feedback_active", "is_feedback_active"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "feedback/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_feedback_delay_ms", "get_feedback_delay_ms"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "feedback/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_feedback_level_db", "get_feedback_level_db"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "feedback/lowpass", PROPERTY_HINT_RANGE, "1,16000,1"), "set_feedback_lowpass", "get_feedback_lowpass"); } -AudioEffectDelay::AudioEffectDelay() -{ - tap_1_active=true; - tap_1_delay_ms=250; - tap_1_level=-6; - tap_1_pan=0.2; - - tap_2_active=true; - tap_2_delay_ms=500; - tap_2_level=-12; - tap_2_pan=-0.4; +AudioEffectDelay::AudioEffectDelay() { + tap_1_active = true; + tap_1_delay_ms = 250; + tap_1_level = -6; + tap_1_pan = 0.2; - feedback_active=false; - feedback_delay_ms=340; - feedback_level=-6; - feedback_lowpass=16000; + tap_2_active = true; + tap_2_delay_ms = 500; + tap_2_level = -12; + tap_2_pan = -0.4; - dry=1.0; + feedback_active = false; + feedback_delay_ms = 340; + feedback_level = -6; + feedback_lowpass = 16000; + dry = 1.0; } |