summaryrefslogtreecommitdiff
path: root/servers/audio/effects/audio_effect_delay.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'servers/audio/effects/audio_effect_delay.cpp')
-rw-r--r--servers/audio/effects/audio_effect_delay.cpp313
1 files changed, 150 insertions, 163 deletions
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp
index a6d2048896..b643f801a7 100644
--- a/servers/audio/effects/audio_effect_delay.cpp
+++ b/servers/audio/effects/audio_effect_delay.cpp
@@ -27,328 +27,315 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_effect_delay.h"
-#include "servers/audio_server.h"
#include "math_funcs.h"
+#include "servers/audio_server.h"
-void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
int todo = p_frame_count;
- while(todo) {
+ while (todo) {
- int to_mix = MIN(todo,256); //can't mix too much
+ int to_mix = MIN(todo, 256); //can't mix too much
- _process_chunk(p_src_frames,p_dst_frames,to_mix);
+ _process_chunk(p_src_frames, p_dst_frames, to_mix);
- p_src_frames+=to_mix;
- p_dst_frames+=to_mix;
+ p_src_frames += to_mix;
+ p_dst_frames += to_mix;
- todo-=to_mix;
+ todo -= to_mix;
}
}
-void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
-
-
-
- float main_level_f=base->dry;
+void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
+ float main_level_f = base->dry;
float mix_rate = AudioServer::get_singleton()->get_mix_rate();
- float tap_1_level_f=base->tap_1_active?Math::db2linear(base->tap_1_level):0.0;
- int tap_1_delay_frames=int((base->tap_1_delay_ms/1000.0)*mix_rate);;
+ float tap_1_level_f = base->tap_1_active ? Math::db2linear(base->tap_1_level) : 0.0;
+ int tap_1_delay_frames = int((base->tap_1_delay_ms / 1000.0) * mix_rate);
+ ;
- float tap_2_level_f=base->tap_2_active?Math::db2linear(base->tap_2_level):0.0;
- int tap_2_delay_frames=int((base->tap_2_delay_ms/1000.0)*mix_rate);;
+ float tap_2_level_f = base->tap_2_active ? Math::db2linear(base->tap_2_level) : 0.0;
+ int tap_2_delay_frames = int((base->tap_2_delay_ms / 1000.0) * mix_rate);
+ ;
- float feedback_level_f=base->feedback_active?Math::db2linear(base->feedback_level):0.0;
- unsigned int feedback_delay_frames=int((base->feedback_delay_ms/1000.0)*mix_rate);;
+ float feedback_level_f = base->feedback_active ? Math::db2linear(base->feedback_level) : 0.0;
+ unsigned int feedback_delay_frames = int((base->feedback_delay_ms / 1000.0) * mix_rate);
+ ;
+ AudioFrame tap1_vol = AudioFrame(tap_1_level_f, tap_1_level_f);
- AudioFrame tap1_vol=AudioFrame(tap_1_level_f,tap_1_level_f);
+ tap1_vol.l *= CLAMP(1.0 - base->tap_1_pan, 0, 1);
+ tap1_vol.r *= CLAMP(1.0 + base->tap_1_pan, 0, 1);
- tap1_vol.l*=CLAMP( 1.0 - base->tap_1_pan, 0, 1);
- tap1_vol.r*=CLAMP( 1.0 + base->tap_1_pan, 0, 1);
+ AudioFrame tap2_vol = AudioFrame(tap_2_level_f, tap_2_level_f);
- AudioFrame tap2_vol=AudioFrame(tap_2_level_f,tap_2_level_f);
-
- tap2_vol.l*=CLAMP( 1.0 - base->tap_2_pan, 0, 1);
- tap2_vol.r*=CLAMP( 1.0 + base->tap_2_pan, 0, 1);
+ tap2_vol.l *= CLAMP(1.0 - base->tap_2_pan, 0, 1);
+ tap2_vol.r *= CLAMP(1.0 + base->tap_2_pan, 0, 1);
// feedback lowpass here
- float lpf_c=expf(-2.0*Math_PI*base->feedback_lowpass/mix_rate); // 0 .. 10khz
- float lpf_ic=1.0-lpf_c;
-
- const AudioFrame *src=p_src_frames;
- AudioFrame *dst=p_dst_frames;
- AudioFrame *rb_buf=ring_buffer.ptr();
- AudioFrame *fb_buf=feedback_buffer.ptr();
+ float lpf_c = expf(-2.0 * Math_PI * base->feedback_lowpass / mix_rate); // 0 .. 10khz
+ float lpf_ic = 1.0 - lpf_c;
+ const AudioFrame *src = p_src_frames;
+ AudioFrame *dst = p_dst_frames;
+ AudioFrame *rb_buf = ring_buffer.ptr();
+ AudioFrame *fb_buf = feedback_buffer.ptr();
- for (int i=0;i<p_frame_count;i++) {
+ for (int i = 0; i < p_frame_count; i++) {
+ rb_buf[ring_buffer_pos & ring_buffer_mask] = src[i];
- rb_buf[ring_buffer_pos&ring_buffer_mask]=src[i];
+ AudioFrame main_val = src[i] * main_level_f;
+ AudioFrame tap_1_val = rb_buf[(ring_buffer_pos - tap_1_delay_frames) & ring_buffer_mask] * tap1_vol;
+ AudioFrame tap_2_val = rb_buf[(ring_buffer_pos - tap_2_delay_frames) & ring_buffer_mask] * tap2_vol;
- AudioFrame main_val=src[i]*main_level_f;
- AudioFrame tap_1_val=rb_buf[(ring_buffer_pos-tap_1_delay_frames)&ring_buffer_mask]*tap1_vol;
- AudioFrame tap_2_val=rb_buf[(ring_buffer_pos-tap_2_delay_frames)&ring_buffer_mask]*tap2_vol;
+ AudioFrame out = main_val + tap_1_val + tap_2_val;
- AudioFrame out=main_val+tap_1_val+tap_2_val;
-
- out+=fb_buf[ feedback_buffer_pos ];
+ out += fb_buf[feedback_buffer_pos];
//apply lowpass and feedback gain
- AudioFrame fb_in=out*feedback_level_f*lpf_ic+h*lpf_c;
+ AudioFrame fb_in = out * feedback_level_f * lpf_ic + h * lpf_c;
fb_in.undenormalise(); //avoid denormals
- h=fb_in;
- fb_buf[ feedback_buffer_pos ]=fb_in;
+ h = fb_in;
+ fb_buf[feedback_buffer_pos] = fb_in;
- dst[i]=out;
+ dst[i] = out;
ring_buffer_pos++;
- if ( (++feedback_buffer_pos) >= feedback_delay_frames )
- feedback_buffer_pos=0;
+ if ((++feedback_buffer_pos) >= feedback_delay_frames)
+ feedback_buffer_pos = 0;
}
}
-
-
Ref<AudioEffectInstance> AudioEffectDelay::instance() {
Ref<AudioEffectDelayInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectDelay>(this);
+ ins->base = Ref<AudioEffectDelay>(this);
- float ring_buffer_max_size=MAX_DELAY_MS+100; //add 100ms of extra room, just in case
- ring_buffer_max_size/=1000.0;//convert to seconds
- ring_buffer_max_size*=AudioServer::get_singleton()->get_mix_rate();
+ float ring_buffer_max_size = MAX_DELAY_MS + 100; //add 100ms of extra room, just in case
+ ring_buffer_max_size /= 1000.0; //convert to seconds
+ ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate();
- int ringbuff_size=ring_buffer_max_size;
+ int ringbuff_size = ring_buffer_max_size;
- int bits=0;
+ int bits = 0;
- while(ringbuff_size>0) {
+ while (ringbuff_size > 0) {
bits++;
- ringbuff_size/=2;
+ ringbuff_size /= 2;
}
- ringbuff_size=1<<bits;
- ins->ring_buffer_mask=ringbuff_size-1;
- ins->ring_buffer_pos=0;
+ ringbuff_size = 1 << bits;
+ ins->ring_buffer_mask = ringbuff_size - 1;
+ ins->ring_buffer_pos = 0;
- ins->ring_buffer.resize( ringbuff_size );
- ins->feedback_buffer.resize( ringbuff_size );
+ ins->ring_buffer.resize(ringbuff_size);
+ ins->feedback_buffer.resize(ringbuff_size);
- ins->feedback_buffer_pos=0;
+ ins->feedback_buffer_pos = 0;
- ins->h=AudioFrame(0,0);
+ ins->h = AudioFrame(0, 0);
return ins;
}
-
void AudioEffectDelay::set_dry(float p_dry) {
- dry=p_dry;
+ dry = p_dry;
}
-float AudioEffectDelay::get_dry(){
+float AudioEffectDelay::get_dry() {
return dry;
}
-void AudioEffectDelay::set_tap1_active(bool p_active){
+void AudioEffectDelay::set_tap1_active(bool p_active) {
- tap_1_active=p_active;
+ tap_1_active = p_active;
}
-bool AudioEffectDelay::is_tap1_active() const{
+bool AudioEffectDelay::is_tap1_active() const {
return tap_1_active;
}
-void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms){
+void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms) {
- tap_1_delay_ms=p_delay_ms;
+ tap_1_delay_ms = p_delay_ms;
}
-float AudioEffectDelay::get_tap1_delay_ms() const{
+float AudioEffectDelay::get_tap1_delay_ms() const {
return tap_1_delay_ms;
}
-void AudioEffectDelay::set_tap1_level_db(float p_level_db){
+void AudioEffectDelay::set_tap1_level_db(float p_level_db) {
- tap_1_level=p_level_db;
+ tap_1_level = p_level_db;
}
-float AudioEffectDelay::get_tap1_level_db() const{
+float AudioEffectDelay::get_tap1_level_db() const {
return tap_1_level;
}
-void AudioEffectDelay::set_tap1_pan(float p_pan){
+void AudioEffectDelay::set_tap1_pan(float p_pan) {
- tap_1_pan=p_pan;
+ tap_1_pan = p_pan;
}
-float AudioEffectDelay::get_tap1_pan() const{
+float AudioEffectDelay::get_tap1_pan() const {
return tap_1_pan;
}
+void AudioEffectDelay::set_tap2_active(bool p_active) {
-void AudioEffectDelay::set_tap2_active(bool p_active){
-
- tap_2_active=p_active;
+ tap_2_active = p_active;
}
-bool AudioEffectDelay::is_tap2_active() const{
+bool AudioEffectDelay::is_tap2_active() const {
return tap_2_active;
}
-void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms){
+void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms) {
- tap_2_delay_ms=p_delay_ms;
+ tap_2_delay_ms = p_delay_ms;
}
-float AudioEffectDelay::get_tap2_delay_ms() const{
+float AudioEffectDelay::get_tap2_delay_ms() const {
return tap_2_delay_ms;
}
-void AudioEffectDelay::set_tap2_level_db(float p_level_db){
+void AudioEffectDelay::set_tap2_level_db(float p_level_db) {
- tap_2_level=p_level_db;
+ tap_2_level = p_level_db;
}
-float AudioEffectDelay::get_tap2_level_db() const{
+float AudioEffectDelay::get_tap2_level_db() const {
return tap_2_level;
}
-void AudioEffectDelay::set_tap2_pan(float p_pan){
+void AudioEffectDelay::set_tap2_pan(float p_pan) {
- tap_2_pan=p_pan;
+ tap_2_pan = p_pan;
}
-float AudioEffectDelay::get_tap2_pan() const{
+float AudioEffectDelay::get_tap2_pan() const {
return tap_2_pan;
}
-void AudioEffectDelay::set_feedback_active(bool p_active){
+void AudioEffectDelay::set_feedback_active(bool p_active) {
- feedback_active=p_active;
+ feedback_active = p_active;
}
-bool AudioEffectDelay::is_feedback_active() const{
+bool AudioEffectDelay::is_feedback_active() const {
return feedback_active;
}
-void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms){
+void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms) {
- feedback_delay_ms=p_delay_ms;
+ feedback_delay_ms = p_delay_ms;
}
-float AudioEffectDelay::get_feedback_delay_ms() const{
+float AudioEffectDelay::get_feedback_delay_ms() const {
return feedback_delay_ms;
}
-void AudioEffectDelay::set_feedback_level_db(float p_level_db){
+void AudioEffectDelay::set_feedback_level_db(float p_level_db) {
- feedback_level=p_level_db;
+ feedback_level = p_level_db;
}
-float AudioEffectDelay::get_feedback_level_db() const{
+float AudioEffectDelay::get_feedback_level_db() const {
return feedback_level;
}
-void AudioEffectDelay::set_feedback_lowpass(float p_lowpass){
+void AudioEffectDelay::set_feedback_lowpass(float p_lowpass) {
- feedback_lowpass=p_lowpass;
+ feedback_lowpass = p_lowpass;
}
-float AudioEffectDelay::get_feedback_lowpass() const{
+float AudioEffectDelay::get_feedback_lowpass() const {
return feedback_lowpass;
}
-
void AudioEffectDelay::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_dry","amount"),&AudioEffectDelay::set_dry);
- ClassDB::bind_method(D_METHOD("get_dry"),&AudioEffectDelay::get_dry);
+ ClassDB::bind_method(D_METHOD("set_dry", "amount"), &AudioEffectDelay::set_dry);
+ ClassDB::bind_method(D_METHOD("get_dry"), &AudioEffectDelay::get_dry);
- ClassDB::bind_method(D_METHOD("set_tap1_active","amount"),&AudioEffectDelay::set_tap1_active);
- ClassDB::bind_method(D_METHOD("is_tap1_active"),&AudioEffectDelay::is_tap1_active);
+ ClassDB::bind_method(D_METHOD("set_tap1_active", "amount"), &AudioEffectDelay::set_tap1_active);
+ ClassDB::bind_method(D_METHOD("is_tap1_active"), &AudioEffectDelay::is_tap1_active);
- ClassDB::bind_method(D_METHOD("set_tap1_delay_ms","amount"),&AudioEffectDelay::set_tap1_delay_ms);
- ClassDB::bind_method(D_METHOD("get_tap1_delay_ms"),&AudioEffectDelay::get_tap1_delay_ms);
+ ClassDB::bind_method(D_METHOD("set_tap1_delay_ms", "amount"), &AudioEffectDelay::set_tap1_delay_ms);
+ ClassDB::bind_method(D_METHOD("get_tap1_delay_ms"), &AudioEffectDelay::get_tap1_delay_ms);
- ClassDB::bind_method(D_METHOD("set_tap1_level_db","amount"),&AudioEffectDelay::set_tap1_level_db);
- ClassDB::bind_method(D_METHOD("get_tap1_level_db"),&AudioEffectDelay::get_tap1_level_db);
+ ClassDB::bind_method(D_METHOD("set_tap1_level_db", "amount"), &AudioEffectDelay::set_tap1_level_db);
+ ClassDB::bind_method(D_METHOD("get_tap1_level_db"), &AudioEffectDelay::get_tap1_level_db);
- ClassDB::bind_method(D_METHOD("set_tap1_pan","amount"),&AudioEffectDelay::set_tap1_pan);
- ClassDB::bind_method(D_METHOD("get_tap1_pan"),&AudioEffectDelay::get_tap1_pan);
+ ClassDB::bind_method(D_METHOD("set_tap1_pan", "amount"), &AudioEffectDelay::set_tap1_pan);
+ ClassDB::bind_method(D_METHOD("get_tap1_pan"), &AudioEffectDelay::get_tap1_pan);
- ClassDB::bind_method(D_METHOD("set_tap2_active","amount"),&AudioEffectDelay::set_tap2_active);
- ClassDB::bind_method(D_METHOD("is_tap2_active"),&AudioEffectDelay::is_tap2_active);
+ ClassDB::bind_method(D_METHOD("set_tap2_active", "amount"), &AudioEffectDelay::set_tap2_active);
+ ClassDB::bind_method(D_METHOD("is_tap2_active"), &AudioEffectDelay::is_tap2_active);
- ClassDB::bind_method(D_METHOD("set_tap2_delay_ms","amount"),&AudioEffectDelay::set_tap2_delay_ms);
- ClassDB::bind_method(D_METHOD("get_tap2_delay_ms"),&AudioEffectDelay::get_tap2_delay_ms);
+ ClassDB::bind_method(D_METHOD("set_tap2_delay_ms", "amount"), &AudioEffectDelay::set_tap2_delay_ms);
+ ClassDB::bind_method(D_METHOD("get_tap2_delay_ms"), &AudioEffectDelay::get_tap2_delay_ms);
- ClassDB::bind_method(D_METHOD("set_tap2_level_db","amount"),&AudioEffectDelay::set_tap2_level_db);
- ClassDB::bind_method(D_METHOD("get_tap2_level_db"),&AudioEffectDelay::get_tap2_level_db);
+ ClassDB::bind_method(D_METHOD("set_tap2_level_db", "amount"), &AudioEffectDelay::set_tap2_level_db);
+ ClassDB::bind_method(D_METHOD("get_tap2_level_db"), &AudioEffectDelay::get_tap2_level_db);
- ClassDB::bind_method(D_METHOD("set_tap2_pan","amount"),&AudioEffectDelay::set_tap2_pan);
- ClassDB::bind_method(D_METHOD("get_tap2_pan"),&AudioEffectDelay::get_tap2_pan);
+ ClassDB::bind_method(D_METHOD("set_tap2_pan", "amount"), &AudioEffectDelay::set_tap2_pan);
+ ClassDB::bind_method(D_METHOD("get_tap2_pan"), &AudioEffectDelay::get_tap2_pan);
+ ClassDB::bind_method(D_METHOD("set_feedback_active", "amount"), &AudioEffectDelay::set_feedback_active);
+ ClassDB::bind_method(D_METHOD("is_feedback_active"), &AudioEffectDelay::is_feedback_active);
- ClassDB::bind_method(D_METHOD("set_feedback_active","amount"),&AudioEffectDelay::set_feedback_active);
- ClassDB::bind_method(D_METHOD("is_feedback_active"),&AudioEffectDelay::is_feedback_active);
+ ClassDB::bind_method(D_METHOD("set_feedback_delay_ms", "amount"), &AudioEffectDelay::set_feedback_delay_ms);
+ ClassDB::bind_method(D_METHOD("get_feedback_delay_ms"), &AudioEffectDelay::get_feedback_delay_ms);
- ClassDB::bind_method(D_METHOD("set_feedback_delay_ms","amount"),&AudioEffectDelay::set_feedback_delay_ms);
- ClassDB::bind_method(D_METHOD("get_feedback_delay_ms"),&AudioEffectDelay::get_feedback_delay_ms);
+ ClassDB::bind_method(D_METHOD("set_feedback_level_db", "amount"), &AudioEffectDelay::set_feedback_level_db);
+ ClassDB::bind_method(D_METHOD("get_feedback_level_db"), &AudioEffectDelay::get_feedback_level_db);
- ClassDB::bind_method(D_METHOD("set_feedback_level_db","amount"),&AudioEffectDelay::set_feedback_level_db);
- ClassDB::bind_method(D_METHOD("get_feedback_level_db"),&AudioEffectDelay::get_feedback_level_db);
+ ClassDB::bind_method(D_METHOD("set_feedback_lowpass", "amount"), &AudioEffectDelay::set_feedback_lowpass);
+ ClassDB::bind_method(D_METHOD("get_feedback_lowpass"), &AudioEffectDelay::get_feedback_lowpass);
- ClassDB::bind_method(D_METHOD("set_feedback_lowpass","amount"),&AudioEffectDelay::set_feedback_lowpass);
- ClassDB::bind_method(D_METHOD("get_feedback_lowpass"),&AudioEffectDelay::get_feedback_lowpass);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_dry","get_dry");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"tap1/active"),"set_tap1_active","is_tap1_active");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),"set_tap1_delay_ms","get_tap1_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),"set_tap1_level_db","get_tap1_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_tap1_pan","get_tap1_pan");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"tap2/active"),"set_tap2_active","is_tap2_active");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),"set_tap2_delay_ms","get_tap2_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),"set_tap2_level_db","get_tap2_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_tap2_pan","get_tap2_pan");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"feedback/active"),"set_feedback_active","is_feedback_active");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),"set_feedback_delay_ms","get_feedback_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),"set_feedback_level_db","get_feedback_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/lowpass",PROPERTY_HINT_RANGE,"1,16000,1"),"set_feedback_lowpass","get_feedback_lowpass");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap1/active"), "set_tap1_active", "is_tap1_active");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap1/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_tap1_delay_ms", "get_tap1_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap1/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_tap1_level_db", "get_tap1_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap1/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap1_pan", "get_tap1_pan");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap2/active"), "set_tap2_active", "is_tap2_active");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap2/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_tap2_delay_ms", "get_tap2_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap2/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_tap2_level_db", "get_tap2_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap2/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap2_pan", "get_tap2_pan");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feedback/active"), "set_feedback_active", "is_feedback_active");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "feedback/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_feedback_delay_ms", "get_feedback_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "feedback/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_feedback_level_db", "get_feedback_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "feedback/lowpass", PROPERTY_HINT_RANGE, "1,16000,1"), "set_feedback_lowpass", "get_feedback_lowpass");
}
-AudioEffectDelay::AudioEffectDelay()
-{
- tap_1_active=true;
- tap_1_delay_ms=250;
- tap_1_level=-6;
- tap_1_pan=0.2;
-
- tap_2_active=true;
- tap_2_delay_ms=500;
- tap_2_level=-12;
- tap_2_pan=-0.4;
+AudioEffectDelay::AudioEffectDelay() {
+ tap_1_active = true;
+ tap_1_delay_ms = 250;
+ tap_1_level = -6;
+ tap_1_pan = 0.2;
- feedback_active=false;
- feedback_delay_ms=340;
- feedback_level=-6;
- feedback_lowpass=16000;
+ tap_2_active = true;
+ tap_2_delay_ms = 500;
+ tap_2_level = -12;
+ tap_2_pan = -0.4;
- dry=1.0;
+ feedback_active = false;
+ feedback_delay_ms = 340;
+ feedback_level = -6;
+ feedback_lowpass = 16000;
+ dry = 1.0;
}