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Diffstat (limited to 'servers/audio/effects/audio_effect_chorus.h')
-rw-r--r-- | servers/audio/effects/audio_effect_chorus.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h new file mode 100644 index 0000000000..4cfba5d61a --- /dev/null +++ b/servers/audio/effects/audio_effect_chorus.h @@ -0,0 +1,115 @@ +#ifndef AUDIOEFFECTCHORUS_H +#define AUDIOEFFECTCHORUS_H + + +#include "servers/audio/audio_effect.h" + +class AudioEffectChorus; + +class AudioEffectChorusInstance : public AudioEffectInstance { + GDCLASS(AudioEffectChorusInstance,AudioEffectInstance) +friend class AudioEffectChorus; + Ref<AudioEffectChorus> base; + + Vector<AudioFrame> audio_buffer; + unsigned int buffer_pos; + unsigned int buffer_mask; + + AudioFrame filter_h[4]; + uint64_t cycles[4]; + + void _process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +}; + + +class AudioEffectChorus : public AudioEffect { + GDCLASS(AudioEffectChorus,AudioEffect) + +friend class AudioEffectChorusInstance; +public: + enum { + + MAX_DELAY_MS=50, + MAX_DEPTH_MS=20, + MAX_WIDTH_MS=50, + MAX_VOICES=4, + CYCLES_FRAC=16, + CYCLES_MASK=(1<<CYCLES_FRAC)-1, + MAX_CHANNELS=4, + MS_CUTOFF_MAX=16000 + }; + +private: + + struct Voice { + + float delay; + float rate; + float depth; + float level; + float cutoff; + float pan; + + Voice() { + + delay=12.0; + rate=1; + depth=0; + level=0; + cutoff=MS_CUTOFF_MAX; + pan=0; + + } + + } voice[MAX_VOICES]; + + int voice_count; + + float wet; + float dry; + + +protected: + void _validate_property(PropertyInfo& property) const; + + static void _bind_methods(); +public: + + void set_voice_count(int p_voices); + int get_voice_count() const; + + void set_voice_delay_ms(int p_voice,float p_delay_ms); + float get_voice_delay_ms(int p_voice) const; + + void set_voice_rate_hz(int p_voice,float p_rate_hz); + float get_voice_rate_hz(int p_voice) const; + + void set_voice_depth_ms(int p_voice,float p_depth_ms); + float get_voice_depth_ms(int p_voice) const; + + void set_voice_level_db(int p_voice,float p_level_db); + float get_voice_level_db(int p_voice) const; + + void set_voice_cutoff_hz(int p_voice,float p_cutoff_hz); + float get_voice_cutoff_hz(int p_voice) const; + + void set_voice_pan(int p_voice,float p_pan); + float get_voice_pan(int p_voice) const; + + void set_wet(float amount); + float get_wet() const; + + void set_dry(float amount); + float get_dry() const; + + Ref<AudioEffectInstance> instance(); + + AudioEffectChorus(); +}; + +#endif // AUDIOEFFECTCHORUS_H |