diff options
Diffstat (limited to 'servers/audio/effects/audio_effect_chorus.cpp')
-rw-r--r-- | servers/audio/effects/audio_effect_chorus.cpp | 370 |
1 files changed, 176 insertions, 194 deletions
diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp index 20b45b5725..fa3a571c6e 100644 --- a/servers/audio/effects/audio_effect_chorus.cpp +++ b/servers/audio/effects/audio_effect_chorus.cpp @@ -27,161 +27,153 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_effect_chorus.h" -#include "servers/audio_server.h" #include "math_funcs.h" +#include "servers/audio_server.h" -void AudioEffectChorusInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { +void AudioEffectChorusInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { int todo = p_frame_count; - while(todo) { + while (todo) { - int to_mix = MIN(todo,256); //can't mix too much + int to_mix = MIN(todo, 256); //can't mix too much - _process_chunk(p_src_frames,p_dst_frames,to_mix); + _process_chunk(p_src_frames, p_dst_frames, to_mix); - p_src_frames+=to_mix; - p_dst_frames+=to_mix; + p_src_frames += to_mix; + p_dst_frames += to_mix; - todo-=to_mix; + todo -= to_mix; } } -void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { - +void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { //fill ringbuffer - for(int i=0;i<p_frame_count;i++) { - audio_buffer[(buffer_pos+i)&buffer_mask]=p_src_frames[i]; - p_dst_frames[i]=p_src_frames[i]*base->dry; + for (int i = 0; i < p_frame_count; i++) { + audio_buffer[(buffer_pos + i) & buffer_mask] = p_src_frames[i]; + p_dst_frames[i] = p_src_frames[i] * base->dry; } float mix_rate = AudioServer::get_singleton()->get_mix_rate(); /* process voices */ - for (int vc=0;vc<base->voice_count;vc++) { + for (int vc = 0; vc < base->voice_count; vc++) { - AudioEffectChorus::Voice &v=base->voice[vc]; + AudioEffectChorus::Voice &v = base->voice[vc]; + double time_to_mix = (float)p_frame_count / mix_rate; + double cycles_to_mix = time_to_mix * v.rate; - double time_to_mix=(float)p_frame_count/mix_rate; - double cycles_to_mix=time_to_mix*v.rate; + unsigned int local_rb_pos = buffer_pos; + AudioFrame *dst_buff = p_dst_frames; + AudioFrame *rb_buff = audio_buffer.ptr(); - unsigned int local_rb_pos=buffer_pos; - AudioFrame *dst_buff=p_dst_frames; - AudioFrame *rb_buff=audio_buffer.ptr(); + double delay_msec = v.delay; + unsigned int delay_frames = Math::fast_ftoi((delay_msec / 1000.0) * mix_rate); + float max_depth_frames = (v.depth / 1000.0) * mix_rate; - double delay_msec=v.delay; - unsigned int delay_frames=Math::fast_ftoi((delay_msec/1000.0)*mix_rate); - float max_depth_frames=(v.depth/1000.0)*mix_rate; - - uint64_t local_cycles=cycles[vc]; - uint64_t increment=llrint(cycles_to_mix/(double)p_frame_count*(double)(1<<AudioEffectChorus::CYCLES_FRAC)); + uint64_t local_cycles = cycles[vc]; + uint64_t increment = llrint(cycles_to_mix / (double)p_frame_count * (double)(1 << AudioEffectChorus::CYCLES_FRAC)); //check the LFO doesnt read ahead of the write pos - if ((((int)max_depth_frames)+10)>delay_frames) { //10 as some threshold to avoid precision stuff - delay_frames+=(int)max_depth_frames-delay_frames; - delay_frames+=10; //threshold to avoid precision stuff - + if ((((int)max_depth_frames) + 10) > delay_frames) { //10 as some threshold to avoid precision stuff + delay_frames += (int)max_depth_frames - delay_frames; + delay_frames += 10; //threshold to avoid precision stuff } - - //low pass filter - if (v.cutoff==0) + if (v.cutoff == 0) continue; - float auxlp=expf(-2.0*Math_PI*v.cutoff/mix_rate); - float c1=1.0-auxlp; - float c2=auxlp; - AudioFrame h=filter_h[vc]; - if (v.cutoff>=AudioEffectChorus::MS_CUTOFF_MAX) { - c1=1.0; c2=0.0; + float auxlp = expf(-2.0 * Math_PI * v.cutoff / mix_rate); + float c1 = 1.0 - auxlp; + float c2 = auxlp; + AudioFrame h = filter_h[vc]; + if (v.cutoff >= AudioEffectChorus::MS_CUTOFF_MAX) { + c1 = 1.0; + c2 = 0.0; } //vol modifier - AudioFrame vol_modifier=AudioFrame(base->wet,base->wet) * Math::db2linear(v.level); - vol_modifier.l*=CLAMP( 1.0 - v.pan, 0, 1); - vol_modifier.r*=CLAMP( 1.0 + v.pan, 0, 1); - + AudioFrame vol_modifier = AudioFrame(base->wet, base->wet) * Math::db2linear(v.level); + vol_modifier.l *= CLAMP(1.0 - v.pan, 0, 1); + vol_modifier.r *= CLAMP(1.0 + v.pan, 0, 1); - - for (int i=0;i<p_frame_count;i++) { + for (int i = 0; i < p_frame_count; i++) { /** COMPUTE WAVEFORM **/ - float phase=(float)(local_cycles&AudioEffectChorus::CYCLES_MASK)/(float)(1<<AudioEffectChorus::CYCLES_FRAC); + float phase = (float)(local_cycles & AudioEffectChorus::CYCLES_MASK) / (float)(1 << AudioEffectChorus::CYCLES_FRAC); - float wave_delay=sinf(phase*2.0*Math_PI)*max_depth_frames; + float wave_delay = sinf(phase * 2.0 * Math_PI) * max_depth_frames; - int wave_delay_frames=lrint(floor(wave_delay)); - float wave_delay_frac=wave_delay-(float)wave_delay_frames; + int wave_delay_frames = lrint(floor(wave_delay)); + float wave_delay_frac = wave_delay - (float)wave_delay_frames; /** COMPUTE RINGBUFFER POS**/ - unsigned int rb_source=local_rb_pos; - rb_source-=delay_frames; + unsigned int rb_source = local_rb_pos; + rb_source -= delay_frames; - rb_source-=wave_delay_frames; + rb_source -= wave_delay_frames; /** READ FROM RINGBUFFER, LINEARLY INTERPOLATE */ - AudioFrame val=rb_buff[rb_source&buffer_mask]; - AudioFrame val_next=rb_buff[(rb_source-1)&buffer_mask]; + AudioFrame val = rb_buff[rb_source & buffer_mask]; + AudioFrame val_next = rb_buff[(rb_source - 1) & buffer_mask]; - val+=(val_next-val)*wave_delay_frac; + val += (val_next - val) * wave_delay_frac; - val=val*c1+h*c2; - h=val; + val = val * c1 + h * c2; + h = val; /** MIX VALUE TO OUTPUT **/ - dst_buff[i]+=val*vol_modifier; + dst_buff[i] += val * vol_modifier; - local_cycles+=increment; + local_cycles += increment; local_rb_pos++; - } - filter_h[vc]=h; - cycles[vc]+=Math::fast_ftoi(cycles_to_mix*(double)(1<<AudioEffectChorus::CYCLES_FRAC)); + filter_h[vc] = h; + cycles[vc] += Math::fast_ftoi(cycles_to_mix * (double)(1 << AudioEffectChorus::CYCLES_FRAC)); } - buffer_pos+=p_frame_count; + buffer_pos += p_frame_count; } - Ref<AudioEffectInstance> AudioEffectChorus::instance() { Ref<AudioEffectChorusInstance> ins; ins.instance(); - ins->base=Ref<AudioEffectChorus>(this); - for(int i=0;i<4;i++) { - ins->filter_h[i]=AudioFrame(0,0); - ins->cycles[i]=0; + ins->base = Ref<AudioEffectChorus>(this); + for (int i = 0; i < 4; i++) { + ins->filter_h[i] = AudioFrame(0, 0); + ins->cycles[i] = 0; } - float ring_buffer_max_size=AudioEffectChorus::MAX_DELAY_MS+AudioEffectChorus::MAX_DEPTH_MS+AudioEffectChorus::MAX_WIDTH_MS; + float ring_buffer_max_size = AudioEffectChorus::MAX_DELAY_MS + AudioEffectChorus::MAX_DEPTH_MS + AudioEffectChorus::MAX_WIDTH_MS; - ring_buffer_max_size*=2; //just to avoid complications - ring_buffer_max_size/=1000.0;//convert to seconds - ring_buffer_max_size*=AudioServer::get_singleton()->get_mix_rate(); + ring_buffer_max_size *= 2; //just to avoid complications + ring_buffer_max_size /= 1000.0; //convert to seconds + ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate(); - int ringbuff_size=ring_buffer_max_size; + int ringbuff_size = ring_buffer_max_size; - int bits=0; + int bits = 0; - while(ringbuff_size>0) { + while (ringbuff_size > 0) { bits++; - ringbuff_size/=2; + ringbuff_size /= 2; } - ringbuff_size=1<<bits; - ins->buffer_mask=ringbuff_size-1; - ins->buffer_pos=0; + ringbuff_size = 1 << bits; + ins->buffer_mask = ringbuff_size - 1; + ins->buffer_pos = 0; ins->audio_buffer.resize(ringbuff_size); - for(int i=0;i<ringbuff_size;i++) { - ins->audio_buffer[i]=AudioFrame(0,0); + for (int i = 0; i < ringbuff_size; i++) { + ins->audio_buffer[i] = AudioFrame(0, 0); } return ins; @@ -189,205 +181,195 @@ Ref<AudioEffectInstance> AudioEffectChorus::instance() { void AudioEffectChorus::set_voice_count(int p_voices) { - ERR_FAIL_COND(p_voices<1 || p_voices>=MAX_VOICES); - voice_count=p_voices; + ERR_FAIL_COND(p_voices < 1 || p_voices >= MAX_VOICES); + voice_count = p_voices; _change_notify(); } - -int AudioEffectChorus::get_voice_count() const{ +int AudioEffectChorus::get_voice_count() const { return voice_count; } -void AudioEffectChorus::set_voice_delay_ms(int p_voice,float p_delay_ms){ - - ERR_FAIL_INDEX(p_voice,MAX_VOICES); +void AudioEffectChorus::set_voice_delay_ms(int p_voice, float p_delay_ms) { - voice[p_voice].delay=p_delay_ms; + ERR_FAIL_INDEX(p_voice, MAX_VOICES); + voice[p_voice].delay = p_delay_ms; } -float AudioEffectChorus::get_voice_delay_ms(int p_voice) const{ +float AudioEffectChorus::get_voice_delay_ms(int p_voice) const { - ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0); + ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0); return voice[p_voice].delay; } -void AudioEffectChorus::set_voice_rate_hz(int p_voice,float p_rate_hz){ - ERR_FAIL_INDEX(p_voice,MAX_VOICES); +void AudioEffectChorus::set_voice_rate_hz(int p_voice, float p_rate_hz) { + ERR_FAIL_INDEX(p_voice, MAX_VOICES); - voice[p_voice].rate=p_rate_hz; + voice[p_voice].rate = p_rate_hz; } -float AudioEffectChorus::get_voice_rate_hz(int p_voice) const{ +float AudioEffectChorus::get_voice_rate_hz(int p_voice) const { - ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0); + ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0); return voice[p_voice].rate; } -void AudioEffectChorus::set_voice_depth_ms(int p_voice,float p_depth_ms){ +void AudioEffectChorus::set_voice_depth_ms(int p_voice, float p_depth_ms) { - ERR_FAIL_INDEX(p_voice,MAX_VOICES); + ERR_FAIL_INDEX(p_voice, MAX_VOICES); - voice[p_voice].depth=p_depth_ms; + voice[p_voice].depth = p_depth_ms; } -float AudioEffectChorus::get_voice_depth_ms(int p_voice) const{ +float AudioEffectChorus::get_voice_depth_ms(int p_voice) const { - ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0); + ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0); return voice[p_voice].depth; } -void AudioEffectChorus::set_voice_level_db(int p_voice,float p_level_db){ +void AudioEffectChorus::set_voice_level_db(int p_voice, float p_level_db) { - ERR_FAIL_INDEX(p_voice,MAX_VOICES); + ERR_FAIL_INDEX(p_voice, MAX_VOICES); - voice[p_voice].level=p_level_db; + voice[p_voice].level = p_level_db; } -float AudioEffectChorus::get_voice_level_db(int p_voice) const{ +float AudioEffectChorus::get_voice_level_db(int p_voice) const { - ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0); + ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0); return voice[p_voice].level; } +void AudioEffectChorus::set_voice_cutoff_hz(int p_voice, float p_cutoff_hz) { -void AudioEffectChorus::set_voice_cutoff_hz(int p_voice,float p_cutoff_hz){ + ERR_FAIL_INDEX(p_voice, MAX_VOICES); - ERR_FAIL_INDEX(p_voice,MAX_VOICES); - - voice[p_voice].cutoff=p_cutoff_hz; + voice[p_voice].cutoff = p_cutoff_hz; } -float AudioEffectChorus::get_voice_cutoff_hz(int p_voice) const{ +float AudioEffectChorus::get_voice_cutoff_hz(int p_voice) const { - ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0); + ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0); return voice[p_voice].cutoff; } -void AudioEffectChorus::set_voice_pan(int p_voice,float p_pan){ +void AudioEffectChorus::set_voice_pan(int p_voice, float p_pan) { - ERR_FAIL_INDEX(p_voice,MAX_VOICES); + ERR_FAIL_INDEX(p_voice, MAX_VOICES); - voice[p_voice].pan=p_pan; + voice[p_voice].pan = p_pan; } -float AudioEffectChorus::get_voice_pan(int p_voice) const{ +float AudioEffectChorus::get_voice_pan(int p_voice) const { - ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0); + ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0); return voice[p_voice].pan; } +void AudioEffectChorus::set_wet(float amount) { -void AudioEffectChorus::set_wet(float amount){ - - - wet=amount; + wet = amount; } -float AudioEffectChorus::get_wet() const{ +float AudioEffectChorus::get_wet() const { return wet; } -void AudioEffectChorus::set_dry(float amount){ - - dry=amount; +void AudioEffectChorus::set_dry(float amount) { + dry = amount; } -float AudioEffectChorus::get_dry() const{ +float AudioEffectChorus::get_dry() const { return dry; } -void AudioEffectChorus::_validate_property(PropertyInfo& property) const { +void AudioEffectChorus::_validate_property(PropertyInfo &property) const { if (property.name.begins_with("voice/")) { - int voice_idx = property.name.get_slice("/",1).to_int(); - if (voice_idx>voice_count) { - property.usage=0; + int voice_idx = property.name.get_slice("/", 1).to_int(); + if (voice_idx > voice_count) { + property.usage = 0; } } } - void AudioEffectChorus::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_voice_count","voices"),&AudioEffectChorus::set_voice_count); - ClassDB::bind_method(D_METHOD("get_voice_count"),&AudioEffectChorus::get_voice_count); - - - ClassDB::bind_method(D_METHOD("set_voice_delay_ms","voice_idx","delay_ms"),&AudioEffectChorus::set_voice_delay_ms); - ClassDB::bind_method(D_METHOD("get_voice_delay_ms","voice_idx"),&AudioEffectChorus::get_voice_delay_ms); + ClassDB::bind_method(D_METHOD("set_voice_count", "voices"), &AudioEffectChorus::set_voice_count); + ClassDB::bind_method(D_METHOD("get_voice_count"), &AudioEffectChorus::get_voice_count); - ClassDB::bind_method(D_METHOD("set_voice_rate_hz","voice_idx","rate_hz"),&AudioEffectChorus::set_voice_rate_hz); - ClassDB::bind_method(D_METHOD("get_voice_rate_hz","voice_idx"),&AudioEffectChorus::get_voice_rate_hz); + ClassDB::bind_method(D_METHOD("set_voice_delay_ms", "voice_idx", "delay_ms"), &AudioEffectChorus::set_voice_delay_ms); + ClassDB::bind_method(D_METHOD("get_voice_delay_ms", "voice_idx"), &AudioEffectChorus::get_voice_delay_ms); - ClassDB::bind_method(D_METHOD("set_voice_depth_ms","voice_idx","depth_ms"),&AudioEffectChorus::set_voice_depth_ms); - ClassDB::bind_method(D_METHOD("get_voice_depth_ms","voice_idx"),&AudioEffectChorus::get_voice_depth_ms); + ClassDB::bind_method(D_METHOD("set_voice_rate_hz", "voice_idx", "rate_hz"), &AudioEffectChorus::set_voice_rate_hz); + ClassDB::bind_method(D_METHOD("get_voice_rate_hz", "voice_idx"), &AudioEffectChorus::get_voice_rate_hz); - ClassDB::bind_method(D_METHOD("set_voice_level_db","voice_idx","level_db"),&AudioEffectChorus::set_voice_level_db); - ClassDB::bind_method(D_METHOD("get_voice_level_db","voice_idx"),&AudioEffectChorus::get_voice_level_db); + ClassDB::bind_method(D_METHOD("set_voice_depth_ms", "voice_idx", "depth_ms"), &AudioEffectChorus::set_voice_depth_ms); + ClassDB::bind_method(D_METHOD("get_voice_depth_ms", "voice_idx"), &AudioEffectChorus::get_voice_depth_ms); - ClassDB::bind_method(D_METHOD("set_voice_cutoff_hz","voice_idx","cutoff_hz"),&AudioEffectChorus::set_voice_cutoff_hz); - ClassDB::bind_method(D_METHOD("get_voice_cutoff_hz","voice_idx"),&AudioEffectChorus::get_voice_cutoff_hz); + ClassDB::bind_method(D_METHOD("set_voice_level_db", "voice_idx", "level_db"), &AudioEffectChorus::set_voice_level_db); + ClassDB::bind_method(D_METHOD("get_voice_level_db", "voice_idx"), &AudioEffectChorus::get_voice_level_db); - ClassDB::bind_method(D_METHOD("set_voice_pan","voice_idx","pan"),&AudioEffectChorus::set_voice_pan); - ClassDB::bind_method(D_METHOD("get_voice_pan","voice_idx"),&AudioEffectChorus::get_voice_pan); + ClassDB::bind_method(D_METHOD("set_voice_cutoff_hz", "voice_idx", "cutoff_hz"), &AudioEffectChorus::set_voice_cutoff_hz); + ClassDB::bind_method(D_METHOD("get_voice_cutoff_hz", "voice_idx"), &AudioEffectChorus::get_voice_cutoff_hz); - ClassDB::bind_method(D_METHOD("set_wet","amount"),&AudioEffectChorus::set_wet); - ClassDB::bind_method(D_METHOD("get_wet"),&AudioEffectChorus::get_wet); + ClassDB::bind_method(D_METHOD("set_voice_pan", "voice_idx", "pan"), &AudioEffectChorus::set_voice_pan); + ClassDB::bind_method(D_METHOD("get_voice_pan", "voice_idx"), &AudioEffectChorus::get_voice_pan); - ClassDB::bind_method(D_METHOD("set_dry","amount"),&AudioEffectChorus::set_dry); - ClassDB::bind_method(D_METHOD("get_dry"),&AudioEffectChorus::get_dry); + ClassDB::bind_method(D_METHOD("set_wet", "amount"), &AudioEffectChorus::set_wet); + ClassDB::bind_method(D_METHOD("get_wet"), &AudioEffectChorus::get_wet); - ADD_PROPERTY(PropertyInfo(Variant::INT,"voice_count",PROPERTY_HINT_RANGE,"1,4,1"),"set_voice_count","get_voice_count"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_dry","get_dry"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"wet",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_wet","get_wet"); + ClassDB::bind_method(D_METHOD("set_dry", "amount"), &AudioEffectChorus::set_dry); + ClassDB::bind_method(D_METHOD("get_dry"), &AudioEffectChorus::get_dry); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),"set_voice_delay_ms","get_voice_delay_ms",0); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),"set_voice_rate_hz","get_voice_rate_hz",0); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),"set_voice_depth_ms","get_voice_depth_ms",0); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),"set_voice_level_db","get_voice_level_db",0); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),"set_voice_cutoff_hz","get_voice_cutoff_hz",0); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_voice_pan","get_voice_pan",0); + ADD_PROPERTY(PropertyInfo(Variant::INT, "voice_count", PROPERTY_HINT_RANGE, "1,4,1"), "set_voice_count", "get_voice_count"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "wet", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_wet", "get_wet"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),"set_voice_delay_ms","get_voice_delay_ms",1); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),"set_voice_rate_hz","get_voice_rate_hz",1); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),"set_voice_depth_ms","get_voice_depth_ms",1); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),"set_voice_level_db","get_voice_level_db",1); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),"set_voice_cutoff_hz","get_voice_cutoff_hz",1); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_voice_pan","get_voice_pan",1); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 0); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 0); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 0); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 0); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/cutoff_hz", PROPERTY_HINT_RANGE, "1,16000,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 0); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 0); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),"set_voice_delay_ms","get_voice_delay_ms",2); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),"set_voice_rate_hz","get_voice_rate_hz",2); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),"set_voice_depth_ms","get_voice_depth_ms",2); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),"set_voice_level_db","get_voice_level_db",2); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),"set_voice_cutoff_hz","get_voice_cutoff_hz",2); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_voice_pan","get_voice_pan",2); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 1); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 1); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 1); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 1); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/cutoff_hz", PROPERTY_HINT_RANGE, "1,16000,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 1); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 1); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),"set_voice_delay_ms","get_voice_delay_ms",3); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),"set_voice_rate_hz","get_voice_rate_hz",3); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),"set_voice_depth_ms","get_voice_depth_ms",3); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),"set_voice_level_db","get_voice_level_db",3); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),"set_voice_cutoff_hz","get_voice_cutoff_hz",3); - ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_voice_pan","get_voice_pan",3); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 2); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 2); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 2); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 2); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/cutoff_hz", PROPERTY_HINT_RANGE, "1,16000,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 2); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 2); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 3); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 3); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 3); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 3); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/cutoff_hz", PROPERTY_HINT_RANGE, "1,16000,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 3); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 3); } -AudioEffectChorus::AudioEffectChorus() -{ - voice_count=2; - voice[0].delay=15; - voice[1].delay=20; - voice[0].rate=0.8; - voice[1].rate=1.2; - voice[0].depth=2; - voice[1].depth=3; - voice[0].cutoff=8000; - voice[1].cutoff=8000; - voice[0].pan=-0.5; - voice[1].pan=0.5; - - wet=0.5; - dry=1.0; +AudioEffectChorus::AudioEffectChorus() { + voice_count = 2; + voice[0].delay = 15; + voice[1].delay = 20; + voice[0].rate = 0.8; + voice[1].rate = 1.2; + voice[0].depth = 2; + voice[1].depth = 3; + voice[0].cutoff = 8000; + voice[1].cutoff = 8000; + voice[0].pan = -0.5; + voice[1].pan = 0.5; + + wet = 0.5; + dry = 1.0; } |