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-rw-r--r--servers/audio/audio_stream.h59
1 files changed, 24 insertions, 35 deletions
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index d08fedb084..0d7b4adbfe 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -34,68 +34,57 @@
class AudioStreamPlayback : public Reference {
- GDCLASS( AudioStreamPlayback, Reference )
+ GDCLASS(AudioStreamPlayback, Reference)
public:
+ virtual void start(float p_from_pos = 0.0) = 0;
+ virtual void stop() = 0;
+ virtual bool is_playing() const = 0;
- virtual void start(float p_from_pos=0.0)=0;
- virtual void stop()=0;
- virtual bool is_playing() const=0;
+ virtual int get_loop_count() const = 0; //times it looped
- virtual int get_loop_count() const=0; //times it looped
-
- virtual float get_pos() const=0;
- virtual void seek_pos(float p_time)=0;
-
- virtual void mix(AudioFrame* p_bufer,float p_rate_scale,int p_frames)=0;
-
- virtual float get_length() const=0; //if supported, otherwise return 0
+ virtual float get_pos() const = 0;
+ virtual void seek_pos(float p_time) = 0;
+ virtual void mix(AudioFrame *p_bufer, float p_rate_scale, int p_frames) = 0;
+ virtual float get_length() const = 0; //if supported, otherwise return 0
};
class AudioStreamPlaybackResampled : public AudioStreamPlayback {
- GDCLASS( AudioStreamPlaybackResampled, AudioStreamPlayback )
-
-
+ GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback)
enum {
- FP_BITS=16, //fixed point used for resampling
- FP_LEN=(1<<FP_BITS),
- FP_MASK=FP_LEN-1,
- INTERNAL_BUFFER_LEN=256,
- CUBIC_INTERP_HISTORY=4
+ FP_BITS = 16, //fixed point used for resampling
+ FP_LEN = (1 << FP_BITS),
+ FP_MASK = FP_LEN - 1,
+ INTERNAL_BUFFER_LEN = 256,
+ CUBIC_INTERP_HISTORY = 4
};
- AudioFrame internal_buffer[INTERNAL_BUFFER_LEN+CUBIC_INTERP_HISTORY];
+ AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
uint64_t mix_offset;
protected:
void _begin_resample();
- virtual void _mix_internal(AudioFrame* p_bufer,int p_frames)=0;
- virtual float get_stream_sampling_rate()=0;
+ virtual void _mix_internal(AudioFrame *p_bufer, int p_frames) = 0;
+ virtual float get_stream_sampling_rate() = 0;
public:
+ virtual void mix(AudioFrame *p_bufer, float p_rate_scale, int p_frames);
- virtual void mix(AudioFrame* p_bufer,float p_rate_scale,int p_frames);
-
- AudioStreamPlaybackResampled() { mix_offset=0; }
+ AudioStreamPlaybackResampled() { mix_offset = 0; }
};
class AudioStream : public Resource {
- GDCLASS( AudioStream, Resource )
- OBJ_SAVE_TYPE( AudioStream ) //children are all saved as AudioStream, so they can be exchanged
-
+ GDCLASS(AudioStream, Resource)
+ OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
public:
-
- virtual Ref<AudioStreamPlayback> instance_playback()=0;
- virtual String get_stream_name() const=0;
-
-
+ virtual Ref<AudioStreamPlayback> instance_playback() = 0;
+ virtual String get_stream_name() const = 0;
};
-
#endif // AUDIO_STREAM_H