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-rw-r--r--servers/audio/audio_stream.h148
1 files changed, 117 insertions, 31 deletions
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 922335508e..7c4577977d 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,6 +40,8 @@
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
+class AudioStream;
+
class AudioStreamPlayback : public RefCounted {
GDCLASS(AudioStreamPlayback, RefCounted);
@@ -52,6 +54,7 @@ protected:
GDVIRTUAL0RC(float, _get_playback_position)
GDVIRTUAL1(_seek, float)
GDVIRTUAL3R(int, _mix, GDNativePtr<AudioFrame>, float, int)
+ GDVIRTUAL0(_tag_used_streams)
public:
virtual void start(float p_from_pos = 0.0);
virtual void stop();
@@ -62,6 +65,8 @@ public:
virtual float get_playback_position() const;
virtual void seek(float p_time);
+ virtual void tag_used_streams();
+
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
};
@@ -72,19 +77,24 @@ class AudioStreamPlaybackResampled : public AudioStreamPlayback {
FP_BITS = 16, //fixed point used for resampling
FP_LEN = (1 << FP_BITS),
FP_MASK = FP_LEN - 1,
- INTERNAL_BUFFER_LEN = 256,
+ INTERNAL_BUFFER_LEN = 128, // 128 warrants 3ms positional jitter at much at 44100hz
CUBIC_INTERP_HISTORY = 4
};
AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
unsigned int internal_buffer_end = -1;
- uint64_t mix_offset;
+ uint64_t mix_offset = 0;
protected:
- void _begin_resample();
+ void begin_resample();
// Returns the number of frames that were mixed.
- virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) = 0;
- virtual float get_stream_sampling_rate() = 0;
+ virtual int _mix_internal(AudioFrame *p_buffer, int p_frames);
+ virtual float get_stream_sampling_rate();
+
+ GDVIRTUAL2R(int, _mix_resampled, GDNativePtr<AudioFrame>, int)
+ GDVIRTUAL0RC(float, _get_stream_sampling_rate)
+
+ static void _bind_methods();
public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
@@ -96,18 +106,42 @@ class AudioStream : public Resource {
GDCLASS(AudioStream, Resource);
OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
+ enum {
+ MAX_TAGGED_OFFSETS = 8
+ };
+
+ uint64_t tagged_frame = 0;
+ uint64_t offset_count = 0;
+ float tagged_offsets[MAX_TAGGED_OFFSETS];
+
protected:
static void _bind_methods();
- GDVIRTUAL0RC(Ref<AudioStreamPlayback>, _instance_playback)
+ GDVIRTUAL0RC(Ref<AudioStreamPlayback>, _instantiate_playback)
GDVIRTUAL0RC(String, _get_stream_name)
GDVIRTUAL0RC(float, _get_length)
+ GDVIRTUAL0RC(bool, _is_monophonic)
+ GDVIRTUAL0RC(double, _get_bpm)
+ GDVIRTUAL0RC(bool, _has_loop)
+ GDVIRTUAL0RC(int, _get_bar_beats)
+ GDVIRTUAL0RC(int, _get_beat_count)
public:
- virtual Ref<AudioStreamPlayback> instance_playback();
+ virtual Ref<AudioStreamPlayback> instantiate_playback();
virtual String get_stream_name() const;
+ virtual double get_bpm() const;
+ virtual bool has_loop() const;
+ virtual int get_bar_beats() const;
+ virtual int get_beat_count() const;
+
virtual float get_length() const;
+ virtual bool is_monophonic() const;
+
+ void tag_used(float p_offset);
+ uint64_t get_tagged_frame() const;
+ uint32_t get_tagged_frame_count() const;
+ float get_tagged_frame_offset(int p_index) const;
};
// Microphone
@@ -118,17 +152,19 @@ class AudioStreamMicrophone : public AudioStream {
GDCLASS(AudioStreamMicrophone, AudioStream);
friend class AudioStreamPlaybackMicrophone;
- Set<AudioStreamPlaybackMicrophone *> playbacks;
+ HashSet<AudioStreamPlaybackMicrophone *> playbacks;
protected:
static void _bind_methods();
public:
- virtual Ref<AudioStreamPlayback> instance_playback() override;
+ virtual Ref<AudioStreamPlayback> instantiate_playback() override;
virtual String get_stream_name() const override;
virtual float get_length() const override; //if supported, otherwise return 0
+ virtual bool is_monophonic() const override;
+
AudioStreamMicrophone();
};
@@ -136,14 +172,15 @@ class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlaybackResampled);
friend class AudioStreamMicrophone;
- bool active;
- unsigned int input_ofs;
+ bool active = false;
+ unsigned int input_ofs = 0;
Ref<AudioStreamMicrophone> microphone;
protected:
virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
virtual float get_stream_sampling_rate() override;
+ virtual float get_playback_position() const override;
public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
@@ -154,51 +191,96 @@ public:
virtual int get_loop_count() const override; //times it looped
- virtual float get_playback_position() const override;
virtual void seek(float p_time) override;
+ virtual void tag_used_streams() override;
+
~AudioStreamPlaybackMicrophone();
AudioStreamPlaybackMicrophone();
};
//
-class AudioStreamPlaybackRandomPitch;
+class AudioStreamPlaybackRandomizer;
-class AudioStreamRandomPitch : public AudioStream {
- GDCLASS(AudioStreamRandomPitch, AudioStream);
- friend class AudioStreamPlaybackRandomPitch;
+class AudioStreamRandomizer : public AudioStream {
+ GDCLASS(AudioStreamRandomizer, AudioStream);
- Set<AudioStreamPlaybackRandomPitch *> playbacks;
- Ref<AudioStream> audio_stream;
- float random_pitch;
+public:
+ enum PlaybackMode {
+ PLAYBACK_RANDOM_NO_REPEATS,
+ PLAYBACK_RANDOM,
+ PLAYBACK_SEQUENTIAL,
+ };
+
+private:
+ friend class AudioStreamPlaybackRandomizer;
+
+ struct PoolEntry {
+ Ref<AudioStream> stream;
+ float weight;
+ };
+
+ HashSet<AudioStreamPlaybackRandomizer *> playbacks;
+ Vector<PoolEntry> audio_stream_pool;
+ float random_pitch_scale = 1.1f;
+ float random_volume_offset_db = 5.0f;
+
+ Ref<AudioStreamPlayback> instance_playback_random();
+ Ref<AudioStreamPlayback> instance_playback_no_repeats();
+ Ref<AudioStreamPlayback> instance_playback_sequential();
+
+ Ref<AudioStream> last_playback = nullptr;
+ PlaybackMode playback_mode = PLAYBACK_RANDOM_NO_REPEATS;
protected:
static void _bind_methods();
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
public:
- void set_audio_stream(const Ref<AudioStream> &p_audio_stream);
- Ref<AudioStream> get_audio_stream() const;
+ void add_stream(int p_index);
+ void move_stream(int p_index_from, int p_index_to);
+ void remove_stream(int p_index);
- void set_random_pitch(float p_pitch);
+ void set_stream(int p_index, Ref<AudioStream> p_stream);
+ Ref<AudioStream> get_stream(int p_index) const;
+ void set_stream_probability_weight(int p_index, float p_weight);
+ float get_stream_probability_weight(int p_index) const;
+
+ void set_streams_count(int p_count);
+ int get_streams_count() const;
+
+ void set_random_pitch(float p_pitch_scale);
float get_random_pitch() const;
- virtual Ref<AudioStreamPlayback> instance_playback() override;
+ void set_random_volume_offset_db(float p_volume_offset_db);
+ float get_random_volume_offset_db() const;
+
+ void set_playback_mode(PlaybackMode p_playback_mode);
+ PlaybackMode get_playback_mode() const;
+
+ virtual Ref<AudioStreamPlayback> instantiate_playback() override;
virtual String get_stream_name() const override;
virtual float get_length() const override; //if supported, otherwise return 0
+ virtual bool is_monophonic() const override;
- AudioStreamRandomPitch();
+ AudioStreamRandomizer();
};
-class AudioStreamPlaybackRandomPitch : public AudioStreamPlayback {
- GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback);
- friend class AudioStreamRandomPitch;
+class AudioStreamPlaybackRandomizer : public AudioStreamPlayback {
+ GDCLASS(AudioStreamPlaybackRandomizer, AudioStreamPlayback);
+ friend class AudioStreamRandomizer;
- Ref<AudioStreamRandomPitch> random_pitch;
+ Ref<AudioStreamRandomizer> randomizer;
Ref<AudioStreamPlayback> playback;
Ref<AudioStreamPlayback> playing;
+
float pitch_scale;
+ float volume_scale;
public:
virtual void start(float p_from_pos = 0.0) override;
@@ -212,7 +294,11 @@ public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
- ~AudioStreamPlaybackRandomPitch();
+ virtual void tag_used_streams() override;
+
+ ~AudioStreamPlaybackRandomizer();
};
+VARIANT_ENUM_CAST(AudioStreamRandomizer::PlaybackMode);
+
#endif // AUDIO_STREAM_H