diff options
Diffstat (limited to 'servers/audio/audio_stream.cpp')
-rw-r--r-- | servers/audio/audio_stream.cpp | 156 |
1 files changed, 65 insertions, 91 deletions
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index 1bfe6a3eb5..32ee650f8d 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* audio_stream.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* audio_stream.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "audio_stream.h" @@ -54,11 +54,9 @@ bool AudioStreamPlayback::is_playing() const { } int AudioStreamPlayback::get_loop_count() const { - int ret; - if (GDVIRTUAL_CALL(_get_loop_count, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_CALL(_get_loop_count, ret); + return ret; } double AudioStreamPlayback::get_playback_position() const { @@ -69,18 +67,13 @@ double AudioStreamPlayback::get_playback_position() const { ERR_FAIL_V_MSG(0, "AudioStreamPlayback::get_playback_position unimplemented!"); } void AudioStreamPlayback::seek(double p_time) { - if (GDVIRTUAL_CALL(_seek, p_time)) { - return; - } + GDVIRTUAL_CALL(_seek, p_time); } int AudioStreamPlayback::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_mix, p_buffer, p_rate_scale, p_frames, ret)) { - return ret; - } - - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_mix, p_buffer, p_rate_scale, p_frames, ret); + return ret; } void AudioStreamPlayback::tag_used_streams() { @@ -111,20 +104,14 @@ void AudioStreamPlaybackResampled::begin_resample() { } int AudioStreamPlaybackResampled::_mix_internal(AudioFrame *p_buffer, int p_frames) { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_mix_resampled, p_buffer, p_frames, ret)) { - return ret; - } - - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_mix_resampled, p_buffer, p_frames, ret); + return ret; } float AudioStreamPlaybackResampled::get_stream_sampling_rate() { - float ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_stream_sampling_rate, ret)) { - return ret; - } - - return 0; + float ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_stream_sampling_rate, ret); + return ret; } void AudioStreamPlaybackResampled::_bind_methods() { @@ -201,58 +188,44 @@ Ref<AudioStreamPlayback> AudioStream::instantiate_playback() { } String AudioStream::get_stream_name() const { String ret; - if (GDVIRTUAL_CALL(_get_stream_name, ret)) { - return ret; - } - return String(); + GDVIRTUAL_CALL(_get_stream_name, ret); + return ret; } double AudioStream::get_length() const { - double ret; - if (GDVIRTUAL_CALL(_get_length, ret)) { - return ret; - } - return 0; + double ret = 0; + GDVIRTUAL_CALL(_get_length, ret); + return ret; } bool AudioStream::is_monophonic() const { - bool ret; - if (GDVIRTUAL_CALL(_is_monophonic, ret)) { - return ret; - } - return true; + bool ret = true; + GDVIRTUAL_CALL(_is_monophonic, ret); + return ret; } double AudioStream::get_bpm() const { double ret = 0; - if (GDVIRTUAL_CALL(_get_bpm, ret)) { - return ret; - } - return 0; + GDVIRTUAL_CALL(_get_bpm, ret); + return ret; } bool AudioStream::has_loop() const { bool ret = 0; - if (GDVIRTUAL_CALL(_has_loop, ret)) { - return ret; - } - return 0; + GDVIRTUAL_CALL(_has_loop, ret); + return ret; } int AudioStream::get_bar_beats() const { int ret = 0; - if (GDVIRTUAL_CALL(_get_bar_beats, ret)) { - return ret; - } - return 0; + GDVIRTUAL_CALL(_get_bar_beats, ret); + return ret; } int AudioStream::get_beat_count() const { int ret = 0; - if (GDVIRTUAL_CALL(_get_beat_count, ret)) { - return ret; - } - return 0; + GDVIRTUAL_CALL(_get_beat_count, ret); + return ret; } void AudioStream::tag_used(float p_offset) { @@ -394,7 +367,7 @@ void AudioStreamPlaybackMicrophone::start(double p_from_pos) { input_ofs = 0; - if (AudioDriver::get_singleton()->capture_start() == OK) { + if (AudioDriver::get_singleton()->input_start() == OK) { active = true; begin_resample(); } @@ -402,7 +375,7 @@ void AudioStreamPlaybackMicrophone::start(double p_from_pos) { void AudioStreamPlaybackMicrophone::stop() { if (active) { - AudioDriver::get_singleton()->capture_stop(); + AudioDriver::get_singleton()->input_stop(); active = false; } } @@ -437,12 +410,12 @@ AudioStreamPlaybackMicrophone::AudioStreamPlaybackMicrophone() { //////////////////////////////// -void AudioStreamRandomizer::add_stream(int p_index) { +void AudioStreamRandomizer::add_stream(int p_index, Ref<AudioStream> p_stream, float p_weight) { if (p_index < 0) { p_index = audio_stream_pool.size(); } ERR_FAIL_COND(p_index > audio_stream_pool.size()); - PoolEntry entry{ nullptr, 1.0f }; + PoolEntry entry{ p_stream, p_weight }; audio_stream_pool.insert(p_index, entry); emit_signal(SNAME("changed")); notify_property_list_changed(); @@ -582,8 +555,9 @@ Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_no_repeats() { } } if (local_pool.is_empty()) { + // There is only one sound to choose from. + // Always play a random sound while allowing repeats (which always plays the same sound). playback = instance_playback_random(); - WARN_PRINT("Playback stream pool is too small to prevent repeats."); return playback; } @@ -735,7 +709,7 @@ void AudioStreamRandomizer::_get_property_list(List<PropertyInfo> *p_list) const } void AudioStreamRandomizer::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_stream", "index"), &AudioStreamRandomizer::add_stream); + ClassDB::bind_method(D_METHOD("add_stream", "index", "stream", "weight"), &AudioStreamRandomizer::add_stream, DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("move_stream", "index_from", "index_to"), &AudioStreamRandomizer::move_stream); ClassDB::bind_method(D_METHOD("remove_stream", "index"), &AudioStreamRandomizer::remove_stream); |