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-rw-r--r--servers/audio/audio_stream.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
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+++ b/servers/audio/audio_stream.cpp
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+/*************************************************************************/
+/* audio_stream.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "audio_stream.h"
+
+//////////////////////////////
+
+
+
+void AudioStreamPlaybackResampled::_begin_resample() {
+
+ //clear cubic interpolation history
+ internal_buffer[0]=AudioFrame(0.0,0.0);
+ internal_buffer[1]=AudioFrame(0.0,0.0);
+ internal_buffer[2]=AudioFrame(0.0,0.0);
+ internal_buffer[3]=AudioFrame(0.0,0.0);
+ //mix buffer
+ _mix_internal(internal_buffer+4,INTERNAL_BUFFER_LEN);
+ mix_offset=0;
+}
+
+void AudioStreamPlaybackResampled::mix(AudioFrame* p_buffer,float p_rate_scale,int p_frames) {
+
+ float target_rate = AudioServer::get_singleton()->get_mix_rate() * p_rate_scale;
+
+ uint64_t mix_increment = uint64_t((get_stream_sampling_rate() / double(target_rate)) * double( FP_LEN ));
+
+ for(int i=0;i<p_frames;i++) {
+
+
+
+ uint32_t idx = CUBIC_INTERP_HISTORY + uint32_t(mix_offset >> FP_BITS);
+ //standard cubic interpolation (great quality/performance ratio)
+ //this used to be moved to a LUT for greater performance, but nowadays CPU speed is generally faster than memory.
+ float mu = (mix_offset&FP_MASK)/float(FP_LEN);
+ AudioFrame y0 = internal_buffer[idx-3];
+ AudioFrame y1 = internal_buffer[idx-2];
+ AudioFrame y2 = internal_buffer[idx-1];
+ AudioFrame y3 = internal_buffer[idx-0];
+
+ float mu2 = mu*mu;
+ AudioFrame a0 = y3 - y2 - y0 + y1;
+ AudioFrame a1 = y0 - y1 - a0;
+ AudioFrame a2 = y2 - y0;
+ AudioFrame a3 = y1;
+
+ p_buffer[i] = (a0*mu*mu2 + a1*mu2 + a2*mu + a3);
+
+ mix_offset+=mix_increment;
+
+ while ( (mix_offset >> FP_BITS) >= INTERNAL_BUFFER_LEN ) {
+
+ internal_buffer[0]=internal_buffer[INTERNAL_BUFFER_LEN+0];
+ internal_buffer[1]=internal_buffer[INTERNAL_BUFFER_LEN+1];
+ internal_buffer[2]=internal_buffer[INTERNAL_BUFFER_LEN+2];
+ internal_buffer[3]=internal_buffer[INTERNAL_BUFFER_LEN+3];
+ _mix_internal(internal_buffer+4,INTERNAL_BUFFER_LEN);
+ mix_offset-=(INTERNAL_BUFFER_LEN<<FP_BITS);
+ }
+ }
+}