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-rw-r--r--servers/audio/audio_stream.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 02a0bed964..51b9d5a4a2 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "audio_stream.h"
#include "core/os/os.h"
+#include "core/project_settings.h"
//////////////////////////////
@@ -184,6 +185,12 @@ float AudioStreamPlaybackMicrophone::get_stream_sampling_rate() {
}
void AudioStreamPlaybackMicrophone::start(float p_from_pos) {
+
+ if (!GLOBAL_GET("audio/enable_audio_input")) {
+ WARN_PRINTS("Need to enable Project settings > Audio > Enable Audio Input option to use capturing.");
+ return;
+ }
+
input_ofs = 0;
AudioDriver::get_singleton()->capture_start();