diff options
Diffstat (limited to 'servers/audio/audio_rb_resampler.cpp')
| -rw-r--r-- | servers/audio/audio_rb_resampler.cpp | 33 |
1 files changed, 8 insertions, 25 deletions
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp index 3ae897c299..ad5bcde382 100644 --- a/servers/audio/audio_rb_resampler.cpp +++ b/servers/audio/audio_rb_resampler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -79,42 +79,27 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i p_dest[i] = AudioFrame(v0, v1); } - // For now, channels higher than stereo are almost ignored + // This will probably never be used, but added anyway if (C == 4) { float v0 = rb[(pos << 2) + 0]; float v1 = rb[(pos << 2) + 1]; - float v2 = rb[(pos << 2) + 2]; - float v3 = rb[(pos << 2) + 3]; float v0n = rb[(pos_next << 2) + 0]; float v1n = rb[(pos_next << 2) + 1]; - float v2n = rb[(pos_next << 2) + 2]; - float v3n = rb[(pos_next << 2) + 3]; - v0 += (v0n - v0) * frac; v1 += (v1n - v1) * frac; - v2 += (v2n - v2) * frac; - v3 += (v3n - v3) * frac; p_dest[i] = AudioFrame(v0, v1); } if (C == 6) { - // FIXME: Lot of unused assignments here, but it seems like intermediate calculations - // should be done as for C == 2 (C == 4 also has some unused assignments). float v0 = rb[(pos * 6) + 0]; float v1 = rb[(pos * 6) + 1]; - float v2 = rb[(pos * 6) + 2]; - float v3 = rb[(pos * 6) + 3]; - float v4 = rb[(pos * 6) + 4]; - float v5 = rb[(pos * 6) + 5]; float v0n = rb[(pos_next * 6) + 0]; float v1n = rb[(pos_next * 6) + 1]; - float v2n = rb[(pos_next * 6) + 2]; - float v3n = rb[(pos_next * 6) + 3]; - float v4n = rb[(pos_next * 6) + 4]; - float v5n = rb[(pos_next * 6) + 5]; + v0 += (v0n - v0) * frac; + v1 += (v1n - v1) * frac; p_dest[i] = AudioFrame(v0, v1); } } @@ -153,7 +138,7 @@ bool AudioRBResampler::mix(AudioFrame *p_dest, int p_frames) { } // Fill zeros (silence) for the rest of frames - for (uint32_t i = target_todo; i < p_frames; i++) { + for (int i = target_todo; i < p_frames; i++) { p_dest[i] = AudioFrame(0, 0); } } @@ -216,10 +201,8 @@ void AudioRBResampler::clear() { return; //should be stopped at this point but just in case - if (rb) { - memdelete_arr(rb); - memdelete_arr(read_buf); - } + memdelete_arr(rb); + memdelete_arr(read_buf); rb = NULL; offset = 0; rb_read_pos = 0; |