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Diffstat (limited to 'servers/audio/audio_rb_resampler.cpp')
-rw-r--r--servers/audio/audio_rb_resampler.cpp33
1 files changed, 8 insertions, 25 deletions
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index 3ae897c299..ad5bcde382 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -79,42 +79,27 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
p_dest[i] = AudioFrame(v0, v1);
}
- // For now, channels higher than stereo are almost ignored
+ // This will probably never be used, but added anyway
if (C == 4) {
float v0 = rb[(pos << 2) + 0];
float v1 = rb[(pos << 2) + 1];
- float v2 = rb[(pos << 2) + 2];
- float v3 = rb[(pos << 2) + 3];
float v0n = rb[(pos_next << 2) + 0];
float v1n = rb[(pos_next << 2) + 1];
- float v2n = rb[(pos_next << 2) + 2];
- float v3n = rb[(pos_next << 2) + 3];
-
v0 += (v0n - v0) * frac;
v1 += (v1n - v1) * frac;
- v2 += (v2n - v2) * frac;
- v3 += (v3n - v3) * frac;
p_dest[i] = AudioFrame(v0, v1);
}
if (C == 6) {
- // FIXME: Lot of unused assignments here, but it seems like intermediate calculations
- // should be done as for C == 2 (C == 4 also has some unused assignments).
float v0 = rb[(pos * 6) + 0];
float v1 = rb[(pos * 6) + 1];
- float v2 = rb[(pos * 6) + 2];
- float v3 = rb[(pos * 6) + 3];
- float v4 = rb[(pos * 6) + 4];
- float v5 = rb[(pos * 6) + 5];
float v0n = rb[(pos_next * 6) + 0];
float v1n = rb[(pos_next * 6) + 1];
- float v2n = rb[(pos_next * 6) + 2];
- float v3n = rb[(pos_next * 6) + 3];
- float v4n = rb[(pos_next * 6) + 4];
- float v5n = rb[(pos_next * 6) + 5];
+ v0 += (v0n - v0) * frac;
+ v1 += (v1n - v1) * frac;
p_dest[i] = AudioFrame(v0, v1);
}
}
@@ -153,7 +138,7 @@ bool AudioRBResampler::mix(AudioFrame *p_dest, int p_frames) {
}
// Fill zeros (silence) for the rest of frames
- for (uint32_t i = target_todo; i < p_frames; i++) {
+ for (int i = target_todo; i < p_frames; i++) {
p_dest[i] = AudioFrame(0, 0);
}
}
@@ -216,10 +201,8 @@ void AudioRBResampler::clear() {
return;
//should be stopped at this point but just in case
- if (rb) {
- memdelete_arr(rb);
- memdelete_arr(read_buf);
- }
+ memdelete_arr(rb);
+ memdelete_arr(read_buf);
rb = NULL;
offset = 0;
rb_read_pos = 0;