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-rw-r--r--servers/audio/audio_effect.cpp33
1 files changed, 31 insertions, 2 deletions
diff --git a/servers/audio/audio_effect.cpp b/servers/audio/audio_effect.cpp
index d7279cdf48..ef0e3197e1 100644
--- a/servers/audio/audio_effect.cpp
+++ b/servers/audio/audio_effect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,5 +30,34 @@
#include "audio_effect.h"
+void AudioEffectInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
+ if (GDVIRTUAL_REQUIRED_CALL(_process, p_src_frames, p_dst_frames, p_frame_count)) {
+ return;
+ }
+}
+bool AudioEffectInstance::process_silence() const {
+ bool ret = false;
+ GDVIRTUAL_CALL(_process_silence, ret);
+ return ret;
+}
+
+void AudioEffectInstance::_bind_methods() {
+ GDVIRTUAL_BIND(_process, "src_buffer", "dst_buffer", "frame_count");
+ GDVIRTUAL_BIND(_process_silence);
+}
+
+////
+
+Ref<AudioEffectInstance> AudioEffect::instantiate() {
+ Ref<AudioEffectInstance> ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_instantiate, ret)) {
+ return ret;
+ }
+ return Ref<AudioEffectInstance>();
+}
+void AudioEffect::_bind_methods() {
+ GDVIRTUAL_BIND(_instantiate);
+}
+
AudioEffect::AudioEffect() {
}