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Diffstat (limited to 'servers/arvr_server.h')
-rw-r--r-- | servers/arvr_server.h | 192 |
1 files changed, 0 insertions, 192 deletions
diff --git a/servers/arvr_server.h b/servers/arvr_server.h deleted file mode 100644 index ab2f0d721b..0000000000 --- a/servers/arvr_server.h +++ /dev/null @@ -1,192 +0,0 @@ -/*************************************************************************/ -/* arvr_server.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef ARVR_SERVER_H -#define ARVR_SERVER_H - -#include "core/os/os.h" -#include "core/os/thread_safe.h" -#include "core/reference.h" -#include "core/rid.h" -#include "core/variant.h" - -class ARVRInterface; -class ARVRPositionalTracker; - -/** - @author Bastiaan Olij <mux213@gmail.com> - - The ARVR server is a singleton object that gives access to the various - objects and SDKs that are available on the system. - Because there can be multiple SDKs active this is exposed as an array - and our ARVR server object acts as a pass through - Also each positioning tracker is accessible from here. - - I've added some additional info into this header file that should move - into the documentation, I will do so when we're close to accepting this PR - or as a separate PR once this has been merged into the master branch. -**/ - -class ARVRServer : public Object { - GDCLASS(ARVRServer, Object); - _THREAD_SAFE_CLASS_ - -public: - enum TrackerType { - TRACKER_CONTROLLER = 0x01, /* tracks a controller */ - TRACKER_BASESTATION = 0x02, /* tracks location of a base station */ - TRACKER_ANCHOR = 0x04, /* tracks an anchor point, used in AR to track a real live location */ - TRACKER_UNKNOWN = 0x80, /* unknown tracker */ - - TRACKER_ANY_KNOWN = 0x7f, /* all except unknown */ - TRACKER_ANY = 0xff /* used by get_connected_trackers to return all types */ - }; - - enum RotationMode { - RESET_FULL_ROTATION = 0, /* we reset the full rotation, regardless of how the HMD is oriented, we're looking dead ahead */ - RESET_BUT_KEEP_TILT = 1, /* reset rotation but keep tilt. */ - DONT_RESET_ROTATION = 2, /* don't reset the rotation, we will only center on position */ - }; - -private: - Vector<Ref<ARVRInterface>> interfaces; - Vector<ARVRPositionalTracker *> trackers; - - Ref<ARVRInterface> primary_interface; /* we'll identify one interface as primary, this will be used by our viewports */ - - real_t world_scale; /* scale by which we multiply our tracker positions */ - Transform world_origin; /* our world origin point, maps a location in our virtual world to the origin point in our real world tracking volume */ - Transform reference_frame; /* our reference frame */ - - uint64_t last_process_usec; /* for frame timing, usec when we did our processing */ - uint64_t last_commit_usec; /* for frame timing, usec when we finished committing both eyes */ - uint64_t last_frame_usec; /* time it took between process and committing, we should probably average this over the last x frames */ - -protected: - static ARVRServer *singleton; - - static void _bind_methods(); - -public: - static ARVRServer *get_singleton(); - - /* - World scale allows you to specify a scale factor that is applied to all positioning vectors in our VR world in essence scaling up, or scaling down the world. - For stereoscopic rendering specifically this is very important to give an accurate sense of scale. - Add controllers into the mix and an accurate mapping of real world movement to perceived virtual movement becomes very important. - - Most VR platforms, and our assumption, is that 1 unit in our virtual world equates to 1 meter in the real mode. - This scale basically effects the unit size relationship to real world size. - - I may remove access to this property in GDScript in favour of exposing it on the ARVROrigin node - */ - real_t get_world_scale() const; - void set_world_scale(real_t p_world_scale); - - /* - The world maps the 0,0,0 coordinate of our real world coordinate system for our tracking volume to a location in our - virtual world. It is this origin point that should be moved when the player is moved through the world by controller - actions be it straffing, teleporting, etc. Movement of the player by moving through the physical space is always tracked - in relation to this point. - - Note that the ARVROrigin spatial node in your scene automatically updates this property and it should be used instead of - direct access to this property and it therefore is not available in GDScript - - Note: this should not be used in AR and should be ignored by an AR based interface as it would throw what you're looking at in the real world - and in the virtual world out of sync - */ - Transform get_world_origin() const; - void set_world_origin(const Transform &p_world_origin); - - /* - center_on_hmd calculates a new reference frame. This ensures the HMD is positioned to 0,0,0 facing 0,0,-1 (need to verify this direction) - in the virtual world. - - You can ignore the tilt of the device ensuring you're looking straight forward even if the player is looking down or sideways. - You can chose to keep the height the tracking provides which is important for room scale capable tracking. - - Note: this should not be used in AR and should be ignored by an AR based interface as it would throw what you're looking at in the real world - and in the virtual world out of sync - */ - Transform get_reference_frame() const; - void center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height); - - /* - get_hmd_transform gets our hmd transform (centered between eyes) with most up to date tracking, relative to the origin - */ - Transform get_hmd_transform(); - - /* - Interfaces are objects that 'glue' Godot to an AR or VR SDK such as the Oculus SDK, OpenVR, OpenHMD, etc. - */ - void add_interface(const Ref<ARVRInterface> &p_interface); - void remove_interface(const Ref<ARVRInterface> &p_interface); - int get_interface_count() const; - Ref<ARVRInterface> get_interface(int p_index) const; - Ref<ARVRInterface> find_interface(const String &p_name) const; - Array get_interfaces() const; - - /* - note, more then one interface can technically be active, especially on mobile, but only one interface is used for - rendering. This interface identifies itself by calling set_primary_interface when it is initialized - */ - Ref<ARVRInterface> get_primary_interface() const; - void set_primary_interface(const Ref<ARVRInterface> &p_primary_interface); - void clear_primary_interface_if(const Ref<ARVRInterface> &p_primary_interface); /* this is automatically called if an interface destructs */ - - /* - Our trackers are objects that expose the orientation and position of physical devices such as controller, anchor points, etc. - They are created and managed by our active AR/VR interfaces. - */ - bool is_tracker_id_in_use_for_type(TrackerType p_tracker_type, int p_tracker_id) const; - int get_free_tracker_id_for_type(TrackerType p_tracker_type); - void add_tracker(ARVRPositionalTracker *p_tracker); - void remove_tracker(ARVRPositionalTracker *p_tracker); - int get_tracker_count() const; - ARVRPositionalTracker *get_tracker(int p_index) const; - ARVRPositionalTracker *find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const; - - uint64_t get_last_process_usec(); - uint64_t get_last_commit_usec(); - uint64_t get_last_frame_usec(); - - void _process(); - void _mark_commit(); - - ARVRServer(); - ~ARVRServer(); -}; - -#define ARVR ARVRServer - -VARIANT_ENUM_CAST(ARVRServer::TrackerType); -VARIANT_ENUM_CAST(ARVRServer::RotationMode); - -#endif |