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diff --git a/servers/arvr/arvr_script_interface.h b/servers/arvr/arvr_script_interface.h
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+#ifndef SCRIPT_INTERFACE_H
+#define SCRIPT_INTERFACE_H
+
+#include "arvr_interface.h"
+
+/**
+ @authors Hinsbart & Karroffel
+
+ This subclass of our AR/VR interface forms a bridge to GDNative.
+*/
+
+class ARVRScriptInterface : public ARVRInterface {
+ GDCLASS(ARVRScriptInterface, ARVRInterface);
+
+protected:
+ static void _bind_methods();
+
+public:
+ ARVRScriptInterface();
+ ~ARVRScriptInterface();
+
+ virtual StringName get_name() const;
+
+ virtual bool is_installed();
+ virtual bool hmd_is_present();
+ virtual bool supports_hmd();
+
+ virtual bool is_initialized();
+ virtual bool initialize();
+ virtual void uninitialize();
+
+ virtual Size2 get_recommended_render_targetsize();
+ virtual bool is_stereo();
+ virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
+
+ // we expose a PoolVector<float> version of this function to GDNative
+ PoolVector<float> _get_projection_for_eye(Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+
+ // and a CameraMatrix version to ARVRServer
+ virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+
+ virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
+
+ virtual void process();
+};
+
+#endif // SCRIPT_INTERFACE_H