diff options
Diffstat (limited to 'servers/arvr/arvr_positional_tracker.h')
-rw-r--r-- | servers/arvr/arvr_positional_tracker.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/servers/arvr/arvr_positional_tracker.h b/servers/arvr/arvr_positional_tracker.h index 69b89f11d3..0d6a69540f 100644 --- a/servers/arvr/arvr_positional_tracker.h +++ b/servers/arvr/arvr_positional_tracker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #define ARVR_POSITIONAL_TRACKER_H #include "core/os/thread_safe.h" +#include "scene/resources/mesh.h" #include "servers/arvr_server.h" /** @@ -40,9 +41,6 @@ The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset. An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation. This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking. - - @TODO: - - create subclass of spatial node that uses one of our positional trackers to automatically determine its position */ class ARVRPositionalTracker : public Object { @@ -65,6 +63,7 @@ private: Basis orientation; // our orientation bool tracks_position; // do we track position? Vector3 rw_position; // our position "in the real world, so without world_scale applied" + Ref<Mesh> mesh; // when available, a mesh that can be used to render this tracker TrackerHand hand; // if known, the hand this tracker is held in real_t rumble; // rumble strength, 0.0 is off, 1.0 is maximum, note that we only record here, arvr_interface is responsible for execution @@ -91,6 +90,8 @@ public: void set_hand(const ARVRPositionalTracker::TrackerHand p_hand); real_t get_rumble() const; void set_rumble(real_t p_rumble); + void set_mesh(const Ref<Mesh> &p_mesh); + Ref<Mesh> get_mesh() const; Transform get_transform(bool p_adjust_by_reference_frame) const; |