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-rw-r--r--servers/arvr/arvr_positional_tracker.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/servers/arvr/arvr_positional_tracker.h b/servers/arvr/arvr_positional_tracker.h
index 69b89f11d3..0d6a69540f 100644
--- a/servers/arvr/arvr_positional_tracker.h
+++ b/servers/arvr/arvr_positional_tracker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#define ARVR_POSITIONAL_TRACKER_H
#include "core/os/thread_safe.h"
+#include "scene/resources/mesh.h"
#include "servers/arvr_server.h"
/**
@@ -40,9 +41,6 @@
The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset.
An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation.
This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
-
- @TODO:
- - create subclass of spatial node that uses one of our positional trackers to automatically determine its position
*/
class ARVRPositionalTracker : public Object {
@@ -65,6 +63,7 @@ private:
Basis orientation; // our orientation
bool tracks_position; // do we track position?
Vector3 rw_position; // our position "in the real world, so without world_scale applied"
+ Ref<Mesh> mesh; // when available, a mesh that can be used to render this tracker
TrackerHand hand; // if known, the hand this tracker is held in
real_t rumble; // rumble strength, 0.0 is off, 1.0 is maximum, note that we only record here, arvr_interface is responsible for execution
@@ -91,6 +90,8 @@ public:
void set_hand(const ARVRPositionalTracker::TrackerHand p_hand);
real_t get_rumble() const;
void set_rumble(real_t p_rumble);
+ void set_mesh(const Ref<Mesh> &p_mesh);
+ Ref<Mesh> get_mesh() const;
Transform get_transform(bool p_adjust_by_reference_frame) const;