diff options
Diffstat (limited to 'servers/arvr/arvr_interface.h')
-rw-r--r-- | servers/arvr/arvr_interface.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h new file mode 100644 index 0000000000..e405499fbb --- /dev/null +++ b/servers/arvr/arvr_interface.h @@ -0,0 +1,89 @@ +/*************************************************************************/ +/* arvr_interface.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef ARVR_INTERFACE_H +#define ARVR_INTERFACE_H + +#include "core/math/camera_matrix.h" +#include "os/thread_safe.h" +#include "scene/main/viewport.h" +#include "servers/arvr_server.h" + +/** + @author Bastiaan Olij <mux213@gmail.com> + + The ARVR interface is a template class ontop of which we build interface to differt AR, VR and tracking SDKs. + The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface + when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server. + + If the user wants to enable AR/VR the choose the interface they want to use and initialize it. + + Note that we may make this into a fully instantiable class for GDNative support. +*/ + +class ARVRInterface : public Reference { + GDCLASS(ARVRInterface, Reference); + +protected: + _THREAD_SAFE_CLASS_ + + static void _bind_methods(); + +public: + enum Eyes { + EYE_MONO, /* my son says we should call this EYE_CYCLOPS */ + EYE_LEFT, + EYE_RIGHT + }; + + virtual StringName get_name() const; + + bool is_primary(); + void set_is_primary(bool p_is_primary); + + virtual bool is_installed() = 0; /* returns true if the middle ware related to this interface has been installed */ + virtual bool hmd_is_present() = 0; /* returns true if our HMD is connected */ + virtual bool supports_hmd() = 0; /* returns true is this interface handles output to an HMD or only handles positioning */ + + virtual bool is_initialized() = 0; /* returns true if we've initialized this interface */ + virtual bool initialize() = 0; /* initialize this interface, if this has an HMD it becomes the primary interface */ + virtual void uninitialize() = 0; /* deinitialize this interface */ + + virtual Size2 get_recommended_render_targetsize() = 0; /* returns the recommended render target size per eye for this device */ + virtual bool is_stereo() = 0; /* returns true if this interface requires stereo rendering (for VR HMDs) or mono rendering (for mobile AR) */ + virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) = 0; /* get each eyes camera transform, also implement EYE_MONO */ + virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each eyes projection matrix */ + virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) = 0; /* output the left or right eye */ + + virtual void process() = 0; +}; + +VARIANT_ENUM_CAST(ARVRInterface::Eyes); + +#endif |