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-rw-r--r--scene/animation/animation_player.cpp2
-rw-r--r--scene/gui/file_dialog.cpp5
-rw-r--r--scene/gui/tree.cpp21
-rw-r--r--scene/main/node.cpp61
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/default_theme/icon_file.pngbin0 -> 183 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h4
-rw-r--r--scene/resources/packed_scene.cpp3
8 files changed, 62 insertions, 36 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 4e56f1acf0..319d0171b3 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -396,7 +396,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
if (update_mode == Animation::UPDATE_CAPTURE) {
- if (p_started) {
+ if (p_started || pa->capture == Variant()) {
pa->capture = pa->object->get_indexed(pa->subpath);
}
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index be6b542ae1..630f3c8ff6 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -402,7 +402,9 @@ void FileDialog::update_file_list() {
TreeItem *root = tree->create_item();
Ref<Texture2D> folder = vbox->get_theme_icon("folder", "FileDialog");
+ Ref<Texture2D> file_icon = vbox->get_theme_icon("file", "FileDialog");
const Color folder_color = vbox->get_theme_color("folder_icon_modulate", "FileDialog");
+ const Color file_color = vbox->get_theme_color("file_icon_modulate", "FileDialog");
List<String> files;
List<String> dirs;
@@ -491,7 +493,10 @@ void FileDialog::update_file_list() {
if (get_icon_func) {
Ref<Texture2D> icon = get_icon_func(base_dir.plus_file(files.front()->get()));
ti->set_icon(0, icon);
+ } else {
+ ti->set_icon(0, file_icon);
}
+ ti->set_icon_modulate(0, file_color);
if (mode == FILE_MODE_OPEN_DIR) {
ti->set_custom_color(0, vbox->get_theme_color("files_disabled", "FileDialog"));
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 45fcb448f8..7b9db7c081 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2364,7 +2364,6 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (pos.x < len) {
cache.hover_type = Cache::CLICK_TITLE;
cache.hover_index = i;
- update();
break;
}
}
@@ -2383,6 +2382,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
mpos.y += v_scroll->get_value();
}
+ TreeItem *old_it = cache.hover_item;
+ int old_col = cache.hover_cell;
+
int col, h, section;
TreeItem *it = _find_item_at_pos(root, mpos, col, h, section);
@@ -2397,18 +2399,21 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
}
- if (it != cache.hover_item) {
- cache.hover_item = it;
- update();
- }
+ cache.hover_item = it;
+ cache.hover_cell = col;
- if (it && col != cache.hover_cell) {
- cache.hover_cell = col;
- update();
+ if (it != old_it || col != old_col) {
+ // Only need to update if mouse enters/exits a button
+ bool was_over_button = old_it && old_it->cells[old_col].custom_button;
+ bool is_over_button = it && it->cells[col].custom_button;
+ if (was_over_button || is_over_button) {
+ update();
+ }
}
}
}
+ // Update if mouse enters/exits columns
if (cache.hover_type != old_hover || cache.hover_index != old_index) {
update();
}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index c9d430c656..1bf828a03b 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2238,46 +2238,53 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
- if (this != p_original && (get_owner() != p_original && get_owner() != p_original->get_owner())) {
+ if ((this != p_original) && !(p_original->is_a_parent_of(this))) {
return;
}
- List<Connection> conns;
- get_all_signal_connections(&conns);
+ List<const Node *> process_list;
+ process_list.push_back(this);
+ while (!process_list.empty()) {
+ const Node *n = process_list.front()->get();
+ process_list.pop_front();
- for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
- if (E->get().flags & CONNECT_PERSIST) {
- //user connected
- NodePath p = p_original->get_path_to(this);
- Node *copy = p_copy->get_node(p);
+ List<Connection> conns;
+ n->get_all_signal_connections(&conns);
- Node *target = Object::cast_to<Node>(E->get().callable.get_object());
- if (!target) {
- continue;
- }
- NodePath ptarget = p_original->get_path_to(target);
+ for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
+ if (E->get().flags & CONNECT_PERSIST) {
+ //user connected
+ NodePath p = p_original->get_path_to(n);
+ Node *copy = p_copy->get_node(p);
- Node *copytarget = target;
+ Node *target = Object::cast_to<Node>(E->get().callable.get_object());
+ if (!target) {
+ continue;
+ }
+ NodePath ptarget = p_original->get_path_to(target);
- // Attempt to find a path to the duplicate target, if it seems it's not part
- // of the duplicated and not yet parented hierarchy then at least try to connect
- // to the same target as the original
+ Node *copytarget = target;
- if (p_copy->has_node(ptarget)) {
- copytarget = p_copy->get_node(ptarget);
- }
+ // Attempt to find a path to the duplicate target, if it seems it's not part
+ // of the duplicated and not yet parented hierarchy then at least try to connect
+ // to the same target as the original
- if (copy && copytarget) {
- const Callable copy_callable = Callable(copytarget, E->get().callable.get_method());
- if (!copy->is_connected(E->get().signal.get_name(), copy_callable)) {
- copy->connect(E->get().signal.get_name(), copy_callable, E->get().binds, E->get().flags);
+ if (p_copy->has_node(ptarget)) {
+ copytarget = p_copy->get_node(ptarget);
+ }
+
+ if (copy && copytarget) {
+ const Callable copy_callable = Callable(copytarget, E->get().callable.get_method());
+ if (!copy->is_connected(E->get().signal.get_name(), copy_callable)) {
+ copy->connect(E->get().signal.get_name(), copy_callable, E->get().binds, E->get().flags);
+ }
}
}
}
- }
- for (int i = 0; i < get_child_count(); i++) {
- get_child(i)->_duplicate_signals(p_original, p_copy);
+ for (int i = 0; i < n->get_child_count(); i++) {
+ process_list.push_back(n->get_child(i));
+ }
}
}
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index de39fac627..fd5c861eb5 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -726,7 +726,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// FileDialog
theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png));
+ theme->set_icon("file", "FileDialog", make_icon(icon_file_png));
theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1));
+ theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1));
theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7));
// ColorPicker
diff --git a/scene/resources/default_theme/icon_file.png b/scene/resources/default_theme/icon_file.png
new file mode 100644
index 0000000000..bb4c361a8d
--- /dev/null
+++ b/scene/resources/default_theme/icon_file.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 0a4e557451..edcdb90db9 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -150,6 +150,10 @@ static const unsigned char icon_color_pick_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xaa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x9d, 0x8e, 0x35, 0x82, 0x2, 0x41, 0x10, 0x45, 0x3b, 0xda, 0x3d, 0xca, 0xba, 0x44, 0x2b, 0x70, 0x9, 0xdc, 0xe1, 0x20, 0xe8, 0x91, 0x90, 0x78, 0x6e, 0x40, 0x4c, 0x82, 0x74, 0xff, 0xc2, 0x9d, 0x18, 0xa7, 0x6, 0x77, 0x7b, 0x23, 0x2d, 0xaf, 0x4c, 0xdc, 0xc, 0xbd, 0x65, 0x1e, 0x84, 0x80, 0x19, 0x55, 0x34, 0x60, 0x3e, 0xd0, 0xea, 0x17, 0x3d, 0x4a, 0xc8, 0x80, 0x1a, 0x60, 0xc2, 0x4f, 0xfd, 0x30, 0xe0, 0x1b, 0x2d, 0x16, 0xab, 0xa7, 0x2c, 0xe, 0x41, 0x68, 0xa5, 0xb9, 0xca, 0x91, 0x16, 0x2e, 0x54, 0xe0, 0x59, 0x54, 0x91, 0xfe, 0xa3, 0x3a, 0xff, 0xce, 0xab, 0x5b, 0xf, 0xa0, 0x4, 0x8f, 0x7b, 0x4c, 0xd3, 0x1b, 0xca, 0x32, 0xcc, 0x55, 0x7a, 0xf4, 0x76, 0x42, 0x2b, 0x97, 0x3e, 0xae, 0xfa, 0xdd, 0xd2, 0xd2, 0x8e, 0x72, 0xe1, 0x83, 0xaf, 0x9f, 0xa9, 0x28, 0x7d, 0x5b, 0xe2, 0x2a, 0xd, 0xc3, 0xa2, 0x78, 0xfe, 0x7d, 0x51, 0xfc, 0x0, 0x8a, 0x41, 0xcb, 0x3d, 0xb2, 0xae, 0x1c, 0xd3, 0xc, 0xa5, 0x30, 0x81, 0xc6, 0xda, 0x29, 0x8e, 0x83, 0x34, 0x25, 0x29, 0x4a, 0x46, 0x71, 0x1f, 0x33, 0xbe, 0x51, 0x89, 0xaf, 0x78, 0xe3, 0x97, 0x7e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char icon_file_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x2, 0x3, 0x0, 0x0, 0x0, 0x62, 0x9d, 0x17, 0xf2, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0x42, 0xf, 0xc7, 0x49, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x88, 0x95, 0xf0, 0xc6, 0x2a, 0x0, 0x0, 0x0, 0x21, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x0, 0x1, 0xae, 0x55, 0x2d, 0x20, 0xa2, 0x13, 0x44, 0x74, 0x39, 0x80, 0x88, 0x9, 0x40, 0xa2, 0x1, 0xc4, 0x5d, 0xb5, 0x80, 0x68, 0x2, 0x4, 0x0, 0x95, 0x34, 0x18, 0xe4, 0x5e, 0x46, 0xf7, 0x27, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char icon_folder_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 0x88, 0x4a, 0x0, 0x5a, 0xcb, 0x18, 0xab, 0x5e, 0xd9, 0x1a, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 058e89cf2e..cb201bc539 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -98,6 +98,9 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
#endif
parent = nparent;
+ } else {
+ // i == 0 is root node. Confirm that it doesn't have a parent defined.
+ ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name]));
}
Node *node = nullptr;