diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 2 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 6 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 14 | ||||
-rw-r--r-- | scene/resources/audio_stream_sample.cpp | 6 | ||||
-rw-r--r-- | scene/resources/sky_material.cpp | 2 | ||||
-rw-r--r-- | scene/resources/sky_material.h | 2 | ||||
-rw-r--r-- | scene/resources/world_2d.cpp | 2 |
8 files changed, 27 insertions, 13 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 289860d9c6..942d2aac24 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -360,7 +360,7 @@ struct _RigidBody2DInOut { int local_shape; }; -bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) { +bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) { PhysicsServer2D::MotionResult *r = NULL; if (p_result.is_valid()) @@ -373,7 +373,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED state = Object::cast_to<PhysicsDirectBodyState2D>(p_state); #else - state = (Physics2DDirectBodyState *)p_state; //trust it + state = (PhysicsDirectBodyState2D *)p_state; //trust it #endif set_block_transform_notify(true); // don't want notify (would feedback loop) @@ -898,7 +898,7 @@ void RigidBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies); - BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "Physics2DDirectBodyState"))); + BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D"))); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass"); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 5bce5f6be3..0d92a820e3 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -185,7 +185,7 @@ private: void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape); void _direct_state_changed(Object *p_state); - bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>()); + bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, float p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); protected: void _notification(int p_what); diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 1f3e2b8373..680d6e8594 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -374,7 +374,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); #else - state = (PhysicsDirectBodyState *)p_state; //trust it + state = (PhysicsDirectBodyState3D *)p_state; //trust it #endif set_ignore_transform_notification(true); @@ -1300,7 +1300,7 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); #else - PhysicsDirectBodyState *state = (PhysicsDirectBodyState *)p_state; //trust it + PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it #endif linear_velocity = state->get_linear_velocity(); @@ -2106,7 +2106,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); #else - state = (PhysicsDirectBodyState *)p_state; //trust it + state = (PhysicsDirectBodyState3D *)p_state; //trust it #endif Transform global_transform(state->get_transform()); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 1094759ce7..774d943efe 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -789,7 +789,20 @@ void register_scene_types() { ClassDB::add_compatibility_class("Path", "Path3D"); ClassDB::add_compatibility_class("PathFollow", "PathFollow3D"); ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D"); + ClassDB::add_compatibility_class("Physics2DDirectBodyStateSW", "PhysicsDirectBodyState2DSW"); + ClassDB::add_compatibility_class("Physics2DDirectBodyState", "PhysicsDirectBodyState2D"); + ClassDB::add_compatibility_class("Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D"); + ClassDB::add_compatibility_class("Physics2DServerSW", "PhysicsServer2DSW"); + ClassDB::add_compatibility_class("Physics2DServer", "PhysicsServer2D"); + ClassDB::add_compatibility_class("Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D"); + ClassDB::add_compatibility_class("Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D"); + ClassDB::add_compatibility_class("Physics2DTestMotionResult", "PhysicsTestMotionResult2D"); ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D"); + ClassDB::add_compatibility_class("PhysicsDirectBodyState", "PhysicsDirectBodyState3D"); + ClassDB::add_compatibility_class("PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D"); + ClassDB::add_compatibility_class("PhysicsServer", "PhysicsServer3D"); + ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D"); + ClassDB::add_compatibility_class("PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D"); ClassDB::add_compatibility_class("PinJoint", "PinJoint3D"); ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D"); ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D"); @@ -814,6 +827,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D"); ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D"); ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D"); + ClassDB::add_compatibility_class("VisualServer", "RenderingServer"); ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant"); ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc"); ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp"); diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index a68b750b31..06b65e4b4a 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -481,7 +481,7 @@ void AudioStreamSample::set_data(const Vector<uint8_t> &p_data) { AudioServer::get_singleton()->lock(); if (data) { - AudioServer::get_singleton()->audio_data_free(data); + memfree(data); data = NULL; data_bytes = 0; } @@ -491,7 +491,7 @@ void AudioStreamSample::set_data(const Vector<uint8_t> &p_data) { const uint8_t *r = p_data.ptr(); int alloc_len = datalen + DATA_PAD * 2; - data = AudioServer::get_singleton()->audio_data_alloc(alloc_len); //alloc with some padding for interpolation + data = memalloc(alloc_len); //alloc with some padding for interpolation zeromem(data, alloc_len); uint8_t *dataptr = (uint8_t *)data; copymem(dataptr + DATA_PAD, r, datalen); @@ -660,7 +660,7 @@ AudioStreamSample::AudioStreamSample() { AudioStreamSample::~AudioStreamSample() { if (data) { - AudioServer::get_singleton()->audio_data_free(data); + memfree(data); data = NULL; data_bytes = 0; } diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index cf11da784d..37b88cccea 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -6,7 +6,7 @@ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index 2d0a62e0f6..515706b0c5 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -6,7 +6,7 @@ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index ef8067497f..742ef106d9 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -376,7 +376,7 @@ void World2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::_RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas"); ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "Physics2DDirectSpaceState", 0), "", "get_direct_space_state"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", 0), "", "get_direct_space_state"); } PhysicsDirectSpaceState2D *World2D::get_direct_space_state() { |