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-rw-r--r--scene/gui/popup_menu.cpp6
-rw-r--r--scene/gui/text_edit.cpp6
-rw-r--r--scene/gui/text_edit.h1
-rw-r--r--scene/resources/capsule_shape_2d.cpp22
-rw-r--r--scene/resources/capsule_shape_2d.h2
-rw-r--r--scene/resources/capsule_shape_3d.cpp10
-rw-r--r--scene/resources/capsule_shape_3d.h2
-rw-r--r--scene/resources/navigation_mesh.cpp60
-rw-r--r--scene/resources/navigation_mesh.h16
-rw-r--r--scene/resources/primitive_meshes.cpp28
-rw-r--r--scene/resources/primitive_meshes.h6
11 files changed, 96 insertions, 63 deletions
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 44f7200cd7..4bd88fde5f 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -1274,13 +1274,13 @@ int PopupMenu::get_item_count() const {
}
bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) {
- uint32_t code = 0;
+ Key code = KEY_NONE;
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
code = k->get_keycode();
- if (code == 0) {
- code = k->get_unicode();
+ if (code == KEY_NONE) {
+ code = (Key)k->get_unicode();
}
if (k->is_ctrl_pressed()) {
code |= KEY_MASK_CTRL;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 932846e73e..985abf8e55 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2258,7 +2258,10 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
selection.selecting_column = col;
}
- if (!mb->is_double_click() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < 600 && cursor.line == prev_line) {
+ const int triple_click_timeout = 600;
+ const int triple_click_tolerance = 5;
+
+ if (!mb->is_double_click() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < triple_click_timeout && mb->get_position().distance_to(last_dblclk_pos) < triple_click_tolerance) {
// Triple-click select line.
selection.selecting_mode = SelectionMode::SELECTION_MODE_LINE;
_update_selection_mode_line();
@@ -2268,6 +2271,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
selection.selecting_mode = SelectionMode::SELECTION_MODE_WORD;
_update_selection_mode_word();
last_dblclk = OS::get_singleton()->get_ticks_msec();
+ last_dblclk_pos = mb->get_position();
}
update();
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 9e6dedb267..c5853786cf 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -308,6 +308,7 @@ private:
String lookup_symbol_word;
uint64_t last_dblclk = 0;
+ Vector2 last_dblclk_pos;
Timer *idle_detect;
Timer *click_select_held;
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index e5edba8a67..596fa70f15 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -38,11 +38,11 @@ Vector<Vector2> CapsuleShape2D::_get_points() const {
Vector<Vector2> points;
const real_t turn_step = Math_TAU / 24.0;
for (int i = 0; i < 24; i++) {
- Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -get_height() * 0.5 : get_height() * 0.5);
+ Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -height * 0.5 + radius : height * 0.5 - radius);
- points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * get_radius() + ofs);
+ points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * radius + ofs);
if (i == 6 || i == 18) {
- points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * get_radius() - ofs);
+ points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * radius - ofs);
}
}
@@ -59,7 +59,7 @@ void CapsuleShape2D::_update_shape() {
}
void CapsuleShape2D::set_radius(real_t p_radius) {
- radius = p_radius;
+ radius = MIN(p_radius, height * 0.5);
_update_shape();
}
@@ -68,11 +68,7 @@ real_t CapsuleShape2D::get_radius() const {
}
void CapsuleShape2D::set_height(real_t p_height) {
- height = p_height;
- if (height < 0) {
- height = 0;
- }
-
+ height = MAX(p_height, radius * 2);
_update_shape();
}
@@ -93,15 +89,11 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
}
Rect2 CapsuleShape2D::get_rect() const {
- Vector2 he = Point2(get_radius(), get_radius() + get_height() * 0.5);
- Rect2 rect;
- rect.position = -he;
- rect.size = he * 2.0;
- return rect;
+ return Rect2(0, 0, radius, height);
}
real_t CapsuleShape2D::get_enclosing_radius() const {
- return radius + height * 0.5;
+ return height * 0.5;
}
void CapsuleShape2D::_bind_methods() {
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index 439b67e8c3..37b6c52c0e 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -36,7 +36,7 @@
class CapsuleShape2D : public Shape2D {
GDCLASS(CapsuleShape2D, Shape2D);
- real_t height = 20.0;
+ real_t height = 30.0;
real_t radius = 10.0;
void _update_shape();
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index 226fe1ecd2..e267941d6a 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -37,7 +37,7 @@ Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points;
- Vector3 d(0, height * 0.5, 0);
+ Vector3 d(0, height * 0.5 - radius, 0);
for (int i = 0; i < 360; i++) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
@@ -67,7 +67,7 @@ Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const {
}
real_t CapsuleShape3D::get_enclosing_radius() const {
- return radius + height * 0.5;
+ return height * 0.5;
}
void CapsuleShape3D::_update_shape() {
@@ -80,6 +80,9 @@ void CapsuleShape3D::_update_shape() {
void CapsuleShape3D::set_radius(float p_radius) {
radius = p_radius;
+ if (radius > height * 0.5) {
+ radius = height * 0.5;
+ }
_update_shape();
notify_change_to_owners();
}
@@ -90,6 +93,9 @@ float CapsuleShape3D::get_radius() const {
void CapsuleShape3D::set_height(float p_height) {
height = p_height;
+ if (radius > height * 0.5) {
+ height = radius * 2;
+ }
_update_shape();
notify_change_to_owners();
}
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h
index 25645ecf9d..f09b4fb77d 100644
--- a/scene/resources/capsule_shape_3d.h
+++ b/scene/resources/capsule_shape_3d.h
@@ -36,7 +36,7 @@
class CapsuleShape3D : public Shape3D {
GDCLASS(CapsuleShape3D, Shape3D);
float radius = 1.0;
- float height = 1.0;
+ float height = 3.0;
protected:
static void _bind_methods();
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index ddc50c0490..3c3c643367 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -64,22 +64,22 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
}
}
-void NavigationMesh::set_sample_partition_type(int p_value) {
- ERR_FAIL_COND(p_value >= SAMPLE_PARTITION_MAX);
- partition_type = static_cast<SamplePartitionType>(p_value);
+void NavigationMesh::set_sample_partition_type(SamplePartitionType p_value) {
+ ERR_FAIL_INDEX(p_value, SAMPLE_PARTITION_MAX);
+ partition_type = p_value;
}
-int NavigationMesh::get_sample_partition_type() const {
- return static_cast<int>(partition_type);
+NavigationMesh::SamplePartitionType NavigationMesh::get_sample_partition_type() const {
+ return partition_type;
}
-void NavigationMesh::set_parsed_geometry_type(int p_value) {
- ERR_FAIL_COND(p_value >= PARSED_GEOMETRY_MAX);
- parsed_geometry_type = static_cast<ParsedGeometryType>(p_value);
+void NavigationMesh::set_parsed_geometry_type(ParsedGeometryType p_value) {
+ ERR_FAIL_INDEX(p_value, PARSED_GEOMETRY_MAX);
+ parsed_geometry_type = p_value;
notify_property_list_changed();
}
-int NavigationMesh::get_parsed_geometry_type() const {
+NavigationMesh::ParsedGeometryType NavigationMesh::get_parsed_geometry_type() const {
return parsed_geometry_type;
}
@@ -107,13 +107,13 @@ bool NavigationMesh::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
-void NavigationMesh::set_source_geometry_mode(int p_geometry_mode) {
+void NavigationMesh::set_source_geometry_mode(SourceGeometryMode p_geometry_mode) {
ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX);
- source_geometry_mode = static_cast<SourceGeometryMode>(p_geometry_mode);
+ source_geometry_mode = p_geometry_mode;
notify_property_list_changed();
}
-int NavigationMesh::get_source_geometry_mode() const {
+NavigationMesh::SourceGeometryMode NavigationMesh::get_source_geometry_mode() const {
return source_geometry_mode;
}
@@ -126,6 +126,7 @@ StringName NavigationMesh::get_source_group_name() const {
}
void NavigationMesh::set_cell_size(float p_value) {
+ ERR_FAIL_COND(p_value <= 0);
cell_size = p_value;
}
@@ -134,6 +135,7 @@ float NavigationMesh::get_cell_size() const {
}
void NavigationMesh::set_cell_height(float p_value) {
+ ERR_FAIL_COND(p_value <= 0);
cell_height = p_value;
}
@@ -142,6 +144,7 @@ float NavigationMesh::get_cell_height() const {
}
void NavigationMesh::set_agent_height(float p_value) {
+ ERR_FAIL_COND(p_value < 0);
agent_height = p_value;
}
@@ -150,6 +153,7 @@ float NavigationMesh::get_agent_height() const {
}
void NavigationMesh::set_agent_radius(float p_value) {
+ ERR_FAIL_COND(p_value < 0);
agent_radius = p_value;
}
@@ -158,6 +162,7 @@ float NavigationMesh::get_agent_radius() {
}
void NavigationMesh::set_agent_max_climb(float p_value) {
+ ERR_FAIL_COND(p_value < 0);
agent_max_climb = p_value;
}
@@ -166,6 +171,7 @@ float NavigationMesh::get_agent_max_climb() const {
}
void NavigationMesh::set_agent_max_slope(float p_value) {
+ ERR_FAIL_COND(p_value < 0 || p_value > 90);
agent_max_slope = p_value;
}
@@ -174,6 +180,7 @@ float NavigationMesh::get_agent_max_slope() const {
}
void NavigationMesh::set_region_min_size(float p_value) {
+ ERR_FAIL_COND(p_value < 0);
region_min_size = p_value;
}
@@ -182,6 +189,7 @@ float NavigationMesh::get_region_min_size() const {
}
void NavigationMesh::set_region_merge_size(float p_value) {
+ ERR_FAIL_COND(p_value < 0);
region_merge_size = p_value;
}
@@ -190,6 +198,7 @@ float NavigationMesh::get_region_merge_size() const {
}
void NavigationMesh::set_edge_max_length(float p_value) {
+ ERR_FAIL_COND(p_value < 0);
edge_max_length = p_value;
}
@@ -198,6 +207,7 @@ float NavigationMesh::get_edge_max_length() const {
}
void NavigationMesh::set_edge_max_error(float p_value) {
+ ERR_FAIL_COND(p_value < 0);
edge_max_error = p_value;
}
@@ -206,6 +216,7 @@ float NavigationMesh::get_edge_max_error() const {
}
void NavigationMesh::set_verts_per_poly(float p_value) {
+ ERR_FAIL_COND(p_value < 3);
verts_per_poly = p_value;
}
@@ -214,6 +225,7 @@ float NavigationMesh::get_verts_per_poly() const {
}
void NavigationMesh::set_detail_sample_distance(float p_value) {
+ ERR_FAIL_COND(p_value < 0);
detail_sample_distance = p_value;
}
@@ -222,6 +234,7 @@ float NavigationMesh::get_detail_sample_distance() const {
}
void NavigationMesh::set_detail_sample_max_error(float p_value) {
+ ERR_FAIL_COND(p_value < 0);
detail_sample_max_error = p_value;
}
@@ -460,14 +473,6 @@ void NavigationMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons);
ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons);
- BIND_CONSTANT(SAMPLE_PARTITION_WATERSHED);
- BIND_CONSTANT(SAMPLE_PARTITION_MONOTONE);
- BIND_CONSTANT(SAMPLE_PARTITION_LAYERS);
-
- BIND_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
- BIND_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
- BIND_CONSTANT(PARSED_GEOMETRY_BOTH);
-
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
@@ -494,6 +499,21 @@ void NavigationMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
+
+ BIND_ENUM_CONSTANT(SAMPLE_PARTITION_WATERSHED);
+ BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MONOTONE);
+ BIND_ENUM_CONSTANT(SAMPLE_PARTITION_LAYERS);
+ BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MAX);
+
+ BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
+ BIND_ENUM_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
+ BIND_ENUM_CONSTANT(PARSED_GEOMETRY_BOTH);
+ BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MAX);
+
+ BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_NAVMESH_CHILDREN);
+ BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN);
+ BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_EXPLICIT);
+ BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX);
}
void NavigationMesh::_validate_property(PropertyInfo &property) const {
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index 966221c7c6..99b2b6ff58 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -109,11 +109,11 @@ protected:
public:
// Recast settings
- void set_sample_partition_type(int p_value);
- int get_sample_partition_type() const;
+ void set_sample_partition_type(SamplePartitionType p_value);
+ SamplePartitionType get_sample_partition_type() const;
- void set_parsed_geometry_type(int p_value);
- int get_parsed_geometry_type() const;
+ void set_parsed_geometry_type(ParsedGeometryType p_value);
+ ParsedGeometryType get_parsed_geometry_type() const;
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
@@ -121,8 +121,8 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
- void set_source_geometry_mode(int p_geometry_mode);
- int get_source_geometry_mode() const;
+ void set_source_geometry_mode(SourceGeometryMode p_geometry_mode);
+ SourceGeometryMode get_source_geometry_mode() const;
void set_source_group_name(StringName p_group_name);
StringName get_source_group_name() const;
@@ -190,4 +190,8 @@ public:
NavigationMesh();
};
+VARIANT_ENUM_CAST(NavigationMesh::SamplePartitionType);
+VARIANT_ENUM_CAST(NavigationMesh::ParsedGeometryType);
+VARIANT_ENUM_CAST(NavigationMesh::SourceGeometryMode);
+
#endif // NAVIGATION_MESH_H
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index dfa45cc810..ba85ea4a6c 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -300,7 +300,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
z = cos(u * Math_TAU);
Vector3 p = Vector3(x * radius * w, y, -z * radius * w);
- points.push_back(p + Vector3(0.0, 0.5 * mid_height, 0.0));
+ points.push_back(p + Vector3(0.0, 0.5 * height - radius, 0.0));
normals.push_back(p.normalized());
ADD_TANGENT(z, 0.0, x, 1.0)
uvs.push_back(Vector2(u, v * onethird));
@@ -328,8 +328,8 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
v = j;
v /= (rings + 1);
- y = mid_height * v;
- y = (mid_height * 0.5) - y;
+ y = (height - 2.0 * radius) * v;
+ y = (0.5 * height - radius) - y;
for (i = 0; i <= radial_segments; i++) {
u = i;
@@ -379,7 +379,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
z = cos(u2 * Math_TAU);
Vector3 p = Vector3(x * radius * w, y, -z * radius * w);
- points.push_back(p + Vector3(0.0, -0.5 * mid_height, 0.0));
+ points.push_back(p + Vector3(0.0, -0.5 * height + radius, 0.0));
normals.push_back(p.normalized());
ADD_TANGENT(z, 0.0, x, 1.0)
uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird)));
@@ -410,8 +410,8 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
void CapsuleMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleMesh::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleMesh::get_radius);
- ClassDB::bind_method(D_METHOD("set_mid_height", "mid_height"), &CapsuleMesh::set_mid_height);
- ClassDB::bind_method(D_METHOD("get_mid_height"), &CapsuleMesh::get_mid_height);
+ ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleMesh::set_height);
+ ClassDB::bind_method(D_METHOD("get_height"), &CapsuleMesh::get_height);
ClassDB::bind_method(D_METHOD("set_radial_segments", "segments"), &CapsuleMesh::set_radial_segments);
ClassDB::bind_method(D_METHOD("get_radial_segments"), &CapsuleMesh::get_radial_segments);
@@ -419,13 +419,16 @@ void CapsuleMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rings"), &CapsuleMesh::get_rings);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mid_height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_mid_height", "get_mid_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
}
void CapsuleMesh::set_radius(const float p_radius) {
radius = p_radius;
+ if (radius > height * 0.5) {
+ radius = height * 0.5;
+ }
_request_update();
}
@@ -433,13 +436,16 @@ float CapsuleMesh::get_radius() const {
return radius;
}
-void CapsuleMesh::set_mid_height(const float p_mid_height) {
- mid_height = p_mid_height;
+void CapsuleMesh::set_height(const float p_height) {
+ height = p_height;
+ if (radius > height * 0.5) {
+ height = radius * 2;
+ }
_request_update();
}
-float CapsuleMesh::get_mid_height() const {
- return mid_height;
+float CapsuleMesh::get_height() const {
+ return height;
}
void CapsuleMesh::set_radial_segments(const int p_segments) {
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index a3de34d3e3..7915cb0028 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -108,7 +108,7 @@ class CapsuleMesh : public PrimitiveMesh {
private:
float radius = 1.0;
- float mid_height = 1.0;
+ float height = 3.0;
int radial_segments = 64;
int rings = 8;
@@ -120,8 +120,8 @@ public:
void set_radius(const float p_radius);
float get_radius() const;
- void set_mid_height(const float p_mid_height);
- float get_mid_height() const;
+ void set_height(const float p_height);
+ float get_height() const;
void set_radial_segments(const int p_segments);
int get_radial_segments() const;