diff options
Diffstat (limited to 'scene')
24 files changed, 138 insertions, 86 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index dced688899..2739f71543 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -131,19 +131,15 @@ void CanvasItemMaterial::_update_shader() { code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n"; - code += "\tint total_frames = particles_anim_h_frames * particles_anim_v_frames;\n"; - code += "\tint frame = int(float(total_frames) * INSTANCE_CUSTOM.z);\n"; - code += "\tif (particles_anim_loop) {\n"; - code += "\t\tframe = abs(frame) % total_frames;\n"; + code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; + code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; + code += "\tif (!particles_anim_loop) {\n"; + code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; code += "\t} else {\n"; - code += "\t\tframe = clamp(frame, 0, total_frames - 1);\n"; - code += "\t}\n"; - - code += "\tfloat frame_w = 1.0 / h_frames;\n"; - code += "\tfloat frame_h = 1.0 / v_frames;\n"; - code += "\tUV.x = UV.x * frame_w + frame_w * float(frame % particles_anim_h_frames);\n"; - code += "\tUV.y = UV.y * frame_h + frame_h * float(frame / particles_anim_h_frames);\n"; - + code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n"; + code += "\t}"; + code += "\tUV /= vec2(h_frames, v_frames);\n"; + code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; code += "}\n"; } diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 21feb6e226..eaed1da0ba 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -594,7 +594,7 @@ void CPUParticles2D::_particles_process(float p_delta) { if (restart_time >= prev_time) { restart = true; if (fractional_delta) { - local_delta = (1.0 - restart_time + time) * lifetime; + local_delta = (lifetime - restart_time + time) * lifetime; } } else if (restart_time < time) { diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index c005c33a19..9701998f5d 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -30,6 +30,7 @@ #include "particles_2d.h" +#include "core/os/os.h" #include "scene/resources/particles_material.h" #include "scene/scene_string_names.h" @@ -213,6 +214,10 @@ bool Particles2D::get_fractional_delta() const { String Particles2D::get_configuration_warning() const { + if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) { + return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose."); + } + String warnings; if (process_material.is_null()) { diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 2add50dd5d..78b2958400 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -29,6 +29,8 @@ /*************************************************************************/ #include "particles.h" + +#include "core/os/os.h" #include "scene/resources/particles_material.h" #include "servers/visual_server.h" @@ -224,6 +226,10 @@ bool Particles::get_fractional_delta() const { String Particles::get_configuration_warning() const { + if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) { + return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles node instead. You can use the \"Convert to CPUParticles\" option for this purpose."); + } + String warnings; bool meshes_found = false; diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index a3fa2ac98d..6b70eef662 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -382,36 +382,30 @@ void Sprite3D::_draw() { VS::get_singleton()->immediate_clear(immediate); if (!texture.is_valid()) - return; //no texuture no life + return; Vector2 tsize = texture->get_size(); if (tsize.x == 0 || tsize.y == 0) return; - Size2i s; - Rect2 src_rect; - - if (region) { - - s = region_rect.size; - src_rect = region_rect; - } else { - s = texture->get_size(); - s = s / Size2(hframes, vframes); + Rect2 base_rect; + if (region) + base_rect = region_rect; + else + base_rect = Rect2(0, 0, texture->get_width(), texture->get_height()); - src_rect.size = s; - src_rect.position.x += (frame % hframes) * s.x; - src_rect.position.y += (frame / hframes) * s.y; - } + Size2 frame_size = base_rect.size / Size2(hframes, vframes); + Point2 frame_offset = Point2(frame % hframes, frame / hframes); + frame_offset *= frame_size; - Point2 ofs = get_offset(); + Point2 dest_offset = get_offset(); if (is_centered()) - ofs -= s / 2; - - Rect2 dst_rect(ofs, s); + dest_offset -= frame_size / 2; + Rect2 src_rect(base_rect.position + frame_offset, frame_size); + Rect2 final_dst_rect(dest_offset, frame_size); Rect2 final_rect; Rect2 final_src_rect; - if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect)) + if (!texture->get_rect_region(final_dst_rect, src_rect, final_rect, final_src_rect)) return; if (final_rect.size.x == 0 || final_rect.size.y == 0) diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 175072edcf..9bba848298 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -114,10 +114,12 @@ private: Variant value_accum; uint64_t accum_pass; Variant capture; - PropertyAnim() { - accum_pass = 0; - object = NULL; - } + + PropertyAnim() : + owner(NULL), + special(SP_NONE), + object(NULL), + accum_pass(0) {} }; Map<StringName, PropertyAnim> property_anim; @@ -129,25 +131,28 @@ private: float bezier_accum; Object *object; uint64_t accum_pass; - BezierAnim() { - accum_pass = 0; - bezier_accum = 0; - object = NULL; - } + + BezierAnim() : + owner(NULL), + bezier_accum(0.0), + object(NULL), + accum_pass(0) {} }; Map<StringName, BezierAnim> bezier_anim; - TrackNodeCache() { - skeleton = NULL; - spatial = NULL; - node = NULL; - accum_pass = 0; - bone_idx = -1; - node_2d = NULL; - audio_playing = false; - animation_playing = false; - } + TrackNodeCache() : + id(0), + node(NULL), + spatial(NULL), + node_2d(NULL), + skeleton(NULL), + bone_idx(-1), + accum_pass(0), + audio_playing(false), + audio_start(0.0), + audio_len(0.0), + animation_playing(false) {} }; struct TrackNodeCacheKey { diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 12e514f7d5..9ec6325969 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -109,6 +109,14 @@ private: Variant value; bool skip; + + Track() : + id(0), + object(NULL), + spatial(NULL), + skeleton(NULL), + bone_idx(-1), + skip(false) {} }; typedef Map<TrackKey, Track> TrackMap; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 4b1c7b3db7..7aca6acd00 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -737,7 +737,7 @@ ColorPicker::ColorPicker() : bt_add_preset = memnew(Button); bbc->add_child(bt_add_preset); - bt_add_preset->set_tooltip(TTR("Add current color as a preset")); + bt_add_preset->set_tooltip(TTR("Add current color as a preset.")); bt_add_preset->connect("pressed", this, "_add_preset_pressed"); } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 09fbb39866..4abde6cc0f 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2645,24 +2645,26 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } case KEY_UP: { - if (k->get_shift()) - _pre_shift_selection(); if (k->get_alt()) { scancode_handled = false; break; } #ifndef APPLE_STYLE_KEYS if (k->get_command()) { - _scroll_lines_up(); - break; - } #else if (k->get_command() && k->get_alt()) { +#endif _scroll_lines_up(); break; } + if (k->get_shift()) { + _pre_shift_selection(); + } + +#ifdef APPLE_STYLE_KEYS if (k->get_command()) { + cursor_set_line(0); } else #endif @@ -2696,24 +2698,24 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } case KEY_DOWN: { - if (k->get_shift()) - _pre_shift_selection(); if (k->get_alt()) { scancode_handled = false; break; } #ifndef APPLE_STYLE_KEYS if (k->get_command()) { - _scroll_lines_down(); - break; - } - #else if (k->get_command() && k->get_alt()) { +#endif _scroll_lines_down(); break; } + if (k->get_shift()) { + _pre_shift_selection(); + } + +#ifdef APPLE_STYLE_KEYS if (k->get_command()) { cursor_set_line(get_last_unhidden_line(), true, false, 9999); } else diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 6aa3891035..04d7107fa4 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1311,7 +1311,7 @@ Node *Node::_get_child_by_name(const StringName &p_name) const { return NULL; } -Node *Node::_get_node(const NodePath &p_path) const { +Node *Node::get_node_or_null(const NodePath &p_path) const { if (!data.inside_tree && p_path.is_absolute()) { ERR_EXPLAIN("Can't use get_node() with absolute paths from outside the active scene tree."); @@ -1376,7 +1376,7 @@ Node *Node::_get_node(const NodePath &p_path) const { Node *Node::get_node(const NodePath &p_path) const { - Node *node = _get_node(p_path); + Node *node = get_node_or_null(p_path); if (!node) { ERR_EXPLAIN("Node not found: " + p_path); ERR_FAIL_COND_V(!node, NULL); @@ -1386,7 +1386,7 @@ Node *Node::get_node(const NodePath &p_path) const { bool Node::has_node(const NodePath &p_path) const { - return _get_node(p_path) != NULL; + return get_node_or_null(p_path) != NULL; } Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const { @@ -2709,6 +2709,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child); ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node); ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node); + ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null); ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent); ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true)); ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent); diff --git a/scene/main/node.h b/scene/main/node.h index 1c451ef567..e6189389cb 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -153,7 +153,6 @@ private: void _print_tree_pretty(const String prefix, const bool last); void _print_tree(const Node *p_node); - Node *_get_node(const NodePath &p_path) const; Node *_get_child_by_name(const StringName &p_name) const; void _replace_connections_target(Node *p_new_target); @@ -252,6 +251,7 @@ public: Node *get_child(int p_index) const; bool has_node(const NodePath &p_path) const; Node *get_node(const NodePath &p_path) const; + Node *get_node_or_null(const NodePath &p_path) const; Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const; bool has_node_and_resource(const NodePath &p_path) const; Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index f713851090..689f18a09d 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1154,13 +1154,14 @@ void SceneTree::_update_root_rect() { float viewport_aspect = desired_res.aspect(); float video_mode_aspect = video_mode.aspect(); + if (use_font_oversampling && stretch_aspect == STRETCH_ASPECT_IGNORE) { + WARN_PRINT("Font oversampling only works with the resize modes 'Keep Width', 'Keep Height', and 'Expand'."); + } + if (stretch_aspect == STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect) < CMP_EPSILON) { //same aspect or ignore aspect viewport_size = desired_res; screen_size = video_mode; - if (use_font_oversampling) { - WARN_PRINT("Font oversampling only works with the following resize modes 'Keep Width', 'Keep Height', and 'Expand'.") - } } else if (viewport_aspect < video_mode_aspect) { // screen ratio is smaller vertically diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index a50a09f095..078d880d0e 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -145,6 +145,7 @@ #include "scene/resources/mesh_library.h" #include "scene/resources/packed_scene.h" #include "scene/resources/particles_material.h" +#include "scene/resources/physics_material.h" #include "scene/resources/plane_shape.h" #include "scene/resources/polygon_path_finder.h" #include "scene/resources/primitive_meshes.h" @@ -207,7 +208,6 @@ #include "scene/3d/visibility_notifier.h" #include "scene/animation/skeleton_ik.h" #include "scene/resources/environment.h" -#include "scene/resources/physics_material.h" #endif static Ref<ResourceFormatSaverText> resource_saver_text; @@ -602,8 +602,8 @@ void register_scene_types() { ClassDB::register_class<SpatialVelocityTracker>(); - ClassDB::register_class<PhysicsMaterial>(); #endif + ClassDB::register_class<PhysicsMaterial>(); ClassDB::register_class<World>(); ClassDB::register_class<Environment>(); ClassDB::register_class<World2D>(); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 7ed51a2f8f..c7a815d8a4 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -682,6 +682,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("tab_fg", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2)); theme->set_stylebox("tab_bg", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); + theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); theme->set_stylebox("panel", "TabContainer", tc_sb); theme->set_icon("increment", "TabContainer", make_icon(scroll_button_right_png)); @@ -707,6 +708,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("tab_fg", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2)); theme->set_stylebox("tab_bg", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3)); + theme->set_stylebox("tab_disabled", "Tabs", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); theme->set_stylebox("panel", "Tabs", tc_sb); theme->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4)); theme->set_stylebox("button", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4)); diff --git a/scene/resources/default_theme/tab_disabled.png b/scene/resources/default_theme/tab_disabled.png Binary files differnew file mode 100644 index 0000000000..97157a58dd --- /dev/null +++ b/scene/resources/default_theme/tab_disabled.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 353e7eddbe..2b251e5f81 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -71,7 +71,7 @@ static const unsigned char dropdown_png[] = { }; static const unsigned char error_icon_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x4, 0x0, 0x0, 0x0, 0xd9, 0x73, 0xb2, 0x7f, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x36, 0x18, 0x5, 0xa3, 0x60, 0x14, 0xfc, 0x87, 0x40, 0x38, 0xb, 0x21, 0x6, 0x6, 0x18, 0x62, 0x98, 0x6, 0xa0, 0xb1, 0xfe, 0xe3, 0x67, 0xd1, 0xc2, 0x0, 0x10, 0xc4, 0xc5, 0x82, 0x91, 0x43, 0xc0, 0xb, 0xb8, 0x15, 0x63, 0x78, 0x6, 0x5, 0x8c, 0x82, 0x51, 0x30, 0xa, 0x0, 0x35, 0xa3, 0x4c, 0xb4, 0x7c, 0x8a, 0x7, 0x6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe2, 0xb, 0xf, 0x0, 0x22, 0x18, 0xc, 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0xa3, 0xe0, 0xc1, 0x7f, 0x54, 0x48, 0x3, 0x5, 0xf, 0xe3, 0x1e, 0x7c, 0x81, 0x4b, 0x7f, 0x7b, 0x98, 0x86, 0xc5, 0x15, 0xf7, 0x35, 0xee, 0x5f, 0x2, 0x4b, 0x5f, 0x7f, 0xac, 0x8b, 0xc3, 0xa1, 0x2f, 0xb8, 0x1f, 0xce, 0x7f, 0x38, 0xff, 0x5, 0x37, 0x75, 0xbd, 0xf, 0x0, 0x52, 0xd4, 0x48, 0xb8, 0x2d, 0x78, 0x5a, 0x91, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index a57b7bbb42..17609ed505 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -303,7 +303,7 @@ Ref<Texture> Environment::get_adjustment_color_correction() const { void Environment::_validate_property(PropertyInfo &property) const { - if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "ambient_light/sky_contribution") { + if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "background_sky_rotation" || property.name == "background_sky_rotation_degrees" || property.name == "ambient_light/sky_contribution") { if (bg_mode != BG_SKY && bg_mode != BG_COLOR_SKY) { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } @@ -1291,7 +1291,14 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(SSAO_QUALITY_HIGH); } -Environment::Environment() { +Environment::Environment() : + bg_mode(BG_CLEAR_COLOR), + tone_mapper(TONE_MAPPER_LINEAR), + ssao_blur(SSAO_BLUR_DISABLED), + ssao_quality(SSAO_QUALITY_LOW), + glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE), + dof_blur_far_quality(DOF_BLUR_QUALITY_LOW), + dof_blur_near_quality(DOF_BLUR_QUALITY_LOW) { environment = VS::get_singleton()->environment_create(); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 5ffaf41581..619af375da 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -617,11 +617,17 @@ void SpatialMaterial::_update_shader() { code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n"; //handle animation + code += "\tfloat h_frames = float(particles_anim_h_frames);\n"; + code += "\tfloat v_frames = float(particles_anim_v_frames);\n"; code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; - code += "\tif (!particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n"; - code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n"; - code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames), floor(particle_frame / float(particles_anim_h_frames)) / float(particles_anim_v_frames));\n"; + code += "\tif (!particles_anim_loop) {\n"; + code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; + code += "\t} else {\n"; + code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n"; + code += "\t}"; + code += "\tUV /= vec2(h_frames, v_frames);\n"; + code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; } break; } diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 7084c3b4e1..1b406551ab 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -166,11 +166,22 @@ void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transf VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform); } + +void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) { + + VisualServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform); +} + Transform MultiMesh::get_instance_transform(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance); } +Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const { + + return VisualServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance); +} + void MultiMesh::set_instance_color(int p_instance, const Color &p_color) { VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color); @@ -245,7 +256,9 @@ void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count); ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count); ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform); + ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d); ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform); + ClassDB::bind_method(D_METHOD("get_instance_transform_2d", "instance"), &MultiMesh::get_instance_transform_2d); ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color); ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color); ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data); diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 4e70907399..ac2c69e022 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -94,7 +94,9 @@ public: int get_instance_count() const; void set_instance_transform(int p_instance, const Transform &p_transform); + void set_instance_transform_2d(int p_instance, const Transform2D &p_transform); Transform get_instance_transform(int p_instance) const; + Transform2D get_instance_transform_2d(int p_instance) const; void set_instance_color(int p_instance, const Color &p_color); Color get_instance_color(int p_instance) const; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index ea810edf8c..f28a67b493 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -55,7 +55,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { Node *p_name; \ if (p_id & FLAG_ID_IS_PATH) { \ NodePath np = node_paths[p_id & FLAG_MASK]; \ - p_name = ret_nodes[0]->_get_node(np); \ + p_name = ret_nodes[0]->get_node_or_null(np); \ } else { \ ERR_FAIL_INDEX_V(p_id &FLAG_MASK, nc, NULL); \ p_name = ret_nodes[p_id & FLAG_MASK]; \ @@ -342,7 +342,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } for (int i = 0; i < editable_instances.size(); i++) { - Node *ei = ret_nodes[0]->_get_node(editable_instances[i]); + Node *ei = ret_nodes[0]->get_node_or_null(editable_instances[i]); if (ei) { ret_nodes[0]->set_editable_instance(ei, true); } diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp index 558810d92a..d00a7c2918 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/scene_format_text.cpp @@ -1562,7 +1562,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r break; //save as a scene if (main) { - f->store_line("[resource]\n"); + f->store_line("[resource]"); } else { String line = "[sub_resource "; if (res->get_subindex() == 0) { @@ -1577,7 +1577,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r int idx = res->get_subindex(); line += "type=\"" + res->get_class() + "\" id=" + itos(idx); - f->store_line(line + "]\n"); + f->store_line(line + "]"); if (takeover_paths) { res->set_path(p_path + "::" + itos(idx), true); } diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 5a2e7245a2..3c83de91fd 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -614,7 +614,7 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, if (coords.size() == 0) { return autotile_get_icon_coordinate(p_id); } else { - return coords[Math::random(0, (int)coords.size())]; + return coords[Math::rand() % coords.size()]; } } diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a89b70d1ea..d95e0e2da1 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -324,7 +324,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "tex"); switch (texture_type) { case TYPE_DATA: break; - case TYPE_COLOR: u += " : hint_color"; break; + case TYPE_COLOR: u += " : hint_albedo"; break; case TYPE_NORMALMAP: u += " : hint_normal"; break; } return u + ";"; @@ -554,7 +554,7 @@ String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShade String u = "uniform sampler2DCube " + make_unique_id(p_type, p_id, "cube"); switch (texture_type) { case TYPE_DATA: break; - case TYPE_COLOR: u += " : hint_color"; break; + case TYPE_COLOR: u += " : hint_albedo"; break; case TYPE_NORMALMAP: u += " : hint_normal"; break; } return u + ";"; |