diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/base_button.cpp | 2 | ||||
-rw-r--r-- | scene/gui/control.cpp | 9 | ||||
-rw-r--r-- | scene/gui/control.h | 2 | ||||
-rw-r--r-- | scene/gui/menu_button.cpp | 8 | ||||
-rw-r--r-- | scene/gui/option_button.cpp | 9 | ||||
-rw-r--r-- | scene/gui/popup_menu.cpp | 44 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 40 | ||||
-rw-r--r-- | scene/gui/rich_text_label.h | 13 | ||||
-rw-r--r-- | scene/main/http_request.cpp | 48 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 32 | ||||
-rw-r--r-- | scene/main/viewport.h | 6 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 3 | ||||
-rw-r--r-- | scene/resources/box_shape_3d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/capsule_shape_3d.h | 4 | ||||
-rw-r--r-- | scene/resources/cylinder_shape_3d.h | 2 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.h | 10 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 563 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 8 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 1193 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 200 |
20 files changed, 1628 insertions, 570 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index ec451b07cf..da2ef6c5ec 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -403,7 +403,7 @@ bool BaseButton::_is_focus_owner_in_shorcut_context() const { } Node *ctx_node = get_shortcut_context(); - Control *vp_focus = get_focus_owner(); + Control *vp_focus = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr; // If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it. return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus)); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 7ebc5c27f8..fdae8e2f1f 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2196,8 +2196,7 @@ void Control::release_focus() { return; } - get_viewport()->_gui_remove_focus(); - update(); + get_viewport()->gui_release_focus(); } bool Control::is_top_level_control() const { @@ -2600,11 +2599,6 @@ Control::MouseFilter Control::get_mouse_filter() const { return data.mouse_filter; } -Control *Control::get_focus_owner() const { - ERR_FAIL_COND_V(!is_inside_tree(), nullptr); - return get_viewport()->_gui_get_focus_owner(); -} - void Control::warp_mouse(const Point2 &p_to_pos) { ERR_FAIL_COND(!is_inside_tree()); get_viewport()->warp_mouse(get_global_transform().xform(p_to_pos)); @@ -2894,7 +2888,6 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("release_focus"), &Control::release_focus); ClassDB::bind_method(D_METHOD("find_prev_valid_focus"), &Control::find_prev_valid_focus); ClassDB::bind_method(D_METHOD("find_next_valid_focus"), &Control::find_next_valid_focus); - ClassDB::bind_method(D_METHOD("get_focus_owner"), &Control::get_focus_owner); ClassDB::bind_method(D_METHOD("set_h_size_flags", "flags"), &Control::set_h_size_flags); ClassDB::bind_method(D_METHOD("get_h_size_flags"), &Control::get_h_size_flags); diff --git a/scene/gui/control.h b/scene/gui/control.h index bf79f790e7..962135280f 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -462,8 +462,6 @@ public: void set_focus_previous(const NodePath &p_prev); NodePath get_focus_previous() const; - Control *get_focus_owner() const; - void set_mouse_filter(MouseFilter p_filter); MouseFilter get_mouse_filter() const; diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index f7805136f9..a985a9d031 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -98,7 +98,13 @@ void MenuButton::pressed() { popup->set_position(gp); popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), size)); - popup->take_mouse_focus(); + // If not triggered by the mouse, start the popup with its first item selected. + if (popup->get_item_count() > 0 && + ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) || + (get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept")))) { + popup->set_current_index(0); + } + popup->popup(); } diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index c80de04c01..9984ab240a 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -181,7 +181,14 @@ void OptionButton::pressed() { Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale(); popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y)); popup->set_size(Size2(size.width, 0)); - popup->set_current_index(current); + + // If not triggered by the mouse, start the popup with the checked item selected. + if (popup->get_item_count() > 0 && + ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) || + (get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept")))) { + popup->set_current_index(current > -1 ? current : 0); + } + popup->popup(); } diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index fc853a3df4..812339dc19 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -192,7 +192,7 @@ void PopupMenu::_activate_submenu(int p_over) { Popup *submenu_popup = Object::cast_to<Popup>(n); ERR_FAIL_COND_MSG(!submenu_popup, "Item subnode is not a Popup: " + items[p_over].submenu + "."); if (submenu_popup->is_visible()) { - return; //already visible! + return; // Already visible. } Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); @@ -223,24 +223,33 @@ void PopupMenu::_activate_submenu(int p_over) { submenu_popup->set_close_on_parent_focus(false); submenu_popup->set_position(submenu_pos); submenu_popup->set_as_minsize(); // Shrink the popup size to its contents. - submenu_popup->popup(); - // Set autohide areas PopupMenu *submenu_pum = Object::cast_to<PopupMenu>(submenu_popup); - if (submenu_pum) { - submenu_pum->take_mouse_focus(); - // Make the position of the parent popup relative to submenu popup - this_rect.position = this_rect.position - submenu_pum->get_position(); - - // Autohide area above the submenu item - submenu_pum->clear_autohide_areas(); - submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2)); - - // If there is an area below the submenu item, add an autohide area there. - if (items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset <= control->get_size().height) { - int from = items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset + vsep / 2 + style->get_offset().height; - submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y + from, this_rect.size.x, this_rect.size.y - from)); - } + if (!submenu_pum) { + submenu_popup->popup(); + return; + } + + // If not triggered by the mouse, start the popup with its first item selected. + if (submenu_pum->get_item_count() > 0 && Input::get_singleton()->is_action_just_pressed("ui_accept")) { + submenu_pum->set_current_index(0); + } + + submenu_pum->popup(); + + // Set autohide areas. + + // Make the position of the parent popup relative to submenu popup. + this_rect.position = this_rect.position - submenu_pum->get_position(); + + // Autohide area above the submenu item. + submenu_pum->clear_autohide_areas(); + submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2)); + + // If there is an area below the submenu item, add an autohide area there. + if (items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset <= control->get_size().height) { + int from = items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset + vsep / 2 + style->get_offset().height; + submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y + from, this_rect.size.x, this_rect.size.y - from)); } } @@ -1747,6 +1756,7 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("get_item_tooltip", "index"), &PopupMenu::get_item_tooltip); ClassDB::bind_method(D_METHOD("get_item_shortcut", "index"), &PopupMenu::get_item_shortcut); + ClassDB::bind_method(D_METHOD("set_current_index", "index"), &PopupMenu::set_current_index); ClassDB::bind_method(D_METHOD("get_current_index"), &PopupMenu::get_current_index); ClassDB::bind_method(D_METHOD("set_item_count", "count"), &PopupMenu::set_item_count); ClassDB::bind_method(D_METHOD("get_item_count"), &PopupMenu::get_item_count); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 8f4c063c58..4865b9770e 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -421,9 +421,24 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> Line &l = p_frame->lines.write[p_line]; + uint16_t autowrap_flags = TextServer::BREAK_MANDATORY; + switch (autowrap_mode) { + case AUTOWRAP_WORD_SMART: + autowrap_flags = TextServer::BREAK_WORD_BOUND_ADAPTIVE | TextServer::BREAK_MANDATORY; + break; + case AUTOWRAP_WORD: + autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY; + break; + case AUTOWRAP_ARBITRARY: + autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY; + break; + case AUTOWRAP_OFF: + break; + } + // Clear cache. l.text_buf->clear(); - l.text_buf->set_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_TRIM_EDGE_SPACES); + l.text_buf->set_flags(autowrap_flags | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_TRIM_EDGE_SPACES); l.char_offset = *r_char_offset; l.char_count = 0; @@ -4077,6 +4092,19 @@ String RichTextLabel::get_language() const { return language; } +void RichTextLabel::set_autowrap_mode(RichTextLabel::AutowrapMode p_mode) { + if (autowrap_mode != p_mode) { + autowrap_mode = p_mode; + main->first_invalid_line = 0; //invalidate ALL + _validate_line_caches(main); + update(); + } +} + +RichTextLabel::AutowrapMode RichTextLabel::get_autowrap_mode() const { + return autowrap_mode; +} + void RichTextLabel::set_percent_visible(float p_percent) { if (percent_visible != p_percent) { if (p_percent < 0 || p_percent >= 1) { @@ -4188,6 +4216,9 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("set_language", "language"), &RichTextLabel::set_language); ClassDB::bind_method(D_METHOD("get_language"), &RichTextLabel::get_language); + ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &RichTextLabel::set_autowrap_mode); + ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &RichTextLabel::get_autowrap_mode); + ClassDB::bind_method(D_METHOD("set_meta_underline", "enable"), &RichTextLabel::set_meta_underline); ClassDB::bind_method(D_METHOD("is_meta_underlined"), &RichTextLabel::is_meta_underlined); @@ -4280,6 +4311,8 @@ void RichTextLabel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode"); + ADD_GROUP("Structured Text", "structured_text_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options"); @@ -4288,6 +4321,11 @@ void RichTextLabel::_bind_methods() { ADD_SIGNAL(MethodInfo("meta_hover_started", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); ADD_SIGNAL(MethodInfo("meta_hover_ended", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); + BIND_ENUM_CONSTANT(AUTOWRAP_OFF); + BIND_ENUM_CONSTANT(AUTOWRAP_ARBITRARY); + BIND_ENUM_CONSTANT(AUTOWRAP_WORD); + BIND_ENUM_CONSTANT(AUTOWRAP_WORD_SMART); + BIND_ENUM_CONSTANT(LIST_NUMBERS); BIND_ENUM_CONSTANT(LIST_LETTERS); BIND_ENUM_CONSTANT(LIST_ROMAN); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 2b24da4c37..e79244f2e4 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -39,6 +39,13 @@ class RichTextLabel : public Control { GDCLASS(RichTextLabel, Control); public: + enum AutowrapMode { + AUTOWRAP_OFF, + AUTOWRAP_ARBITRARY, + AUTOWRAP_WORD, + AUTOWRAP_WORD_SMART + }; + enum ListType { LIST_NUMBERS, LIST_LETTERS, @@ -346,6 +353,8 @@ private: VScrollBar *vscroll = nullptr; + AutowrapMode autowrap_mode = AUTOWRAP_WORD_SMART; + bool scroll_visible = false; bool scroll_follow = false; bool scroll_following = false; @@ -574,6 +583,9 @@ public: void set_language(const String &p_language); String get_language() const; + void set_autowrap_mode(AutowrapMode p_mode); + AutowrapMode get_autowrap_mode() const; + void set_structured_text_bidi_override(Control::StructuredTextParser p_parser); Control::StructuredTextParser get_structured_text_bidi_override() const; @@ -603,6 +615,7 @@ public: ~RichTextLabel(); }; +VARIANT_ENUM_CAST(RichTextLabel::AutowrapMode); VARIANT_ENUM_CAST(RichTextLabel::ListType); VARIANT_ENUM_CAST(RichTextLabel::ItemType); VARIANT_ENUM_CAST(RichTextLabel::VisibleCharactersBehavior); diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index dd66f566af..4e91548d14 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -86,9 +86,9 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S String lowwer_case_header_name = p_header_name.to_lower(); for (int i = 0; i < p_headers.size(); i++) { - if (p_headers[i].find(":", 0) >= 0) { + if (p_headers[i].find(":") > 0) { Vector<String> parts = p_headers[i].split(":", false, 1); - if (parts[0].strip_edges().to_lower() == lowwer_case_header_name) { + if (parts.size() > 1 && parts[0].strip_edges().to_lower() == lowwer_case_header_name) { value = parts[1].strip_edges(); break; } @@ -99,7 +99,7 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S } Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) { - // Copy the string into a raw buffer + // Copy the string into a raw buffer. Vector<uint8_t> raw_data; CharString charstr = p_request_data.utf8(); @@ -134,7 +134,7 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust headers = p_custom_headers; if (accept_gzip) { - // If the user has specified a different Accept-Encoding, don't overwrite it + // If the user has specified an Accept-Encoding header, don't overwrite it. if (!has_header(headers, "Accept-Encoding")) { headers.push_back("Accept-Encoding: gzip, deflate"); } @@ -227,7 +227,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) { } if (response_code == 301 || response_code == 302) { - // Handle redirect + // Handle redirect. if (max_redirects >= 0 && redirections >= max_redirects) { call_deferred(SNAME("_request_done"), RESULT_REDIRECT_LIMIT_REACHED, response_code, response_headers, PackedByteArray()); @@ -244,12 +244,12 @@ bool HTTPRequest::_handle_response(bool *ret_value) { } if (!new_request.is_empty()) { - // Process redirect + // Process redirect. client->close(); - int new_redirs = redirections + 1; // Because _request() will clear it + int new_redirs = redirections + 1; // Because _request() will clear it. Error err; if (new_request.begins_with("http")) { - // New url, request all again + // New url, new request. _parse_url(new_request); } else { request_string = new_request; @@ -276,11 +276,11 @@ bool HTTPRequest::_update_connection() { switch (client->get_status()) { case HTTPClient::STATUS_DISCONNECTED: { call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray()); - return true; // End it, since it's doing something + return true; // End it, since it's disconnected. } break; case HTTPClient::STATUS_RESOLVING: { client->poll(); - // Must wait + // Must wait. return false; } break; case HTTPClient::STATUS_CANT_RESOLVE: { @@ -290,9 +290,9 @@ bool HTTPRequest::_update_connection() { } break; case HTTPClient::STATUS_CONNECTING: { client->poll(); - // Must wait + // Must wait. return false; - } break; // Connecting to IP + } break; // Connecting to IP. case HTTPClient::STATUS_CANT_CONNECT: { call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray()); return true; @@ -301,7 +301,7 @@ bool HTTPRequest::_update_connection() { case HTTPClient::STATUS_CONNECTED: { if (request_sent) { if (!got_response) { - // No body + // No body. bool ret_value; @@ -313,16 +313,16 @@ bool HTTPRequest::_update_connection() { return true; } if (body_len < 0) { - // Chunked transfer is done + // Chunked transfer is done. call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, body); return true; } call_deferred(SNAME("_request_done"), RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PackedByteArray()); return true; - // Request might have been done + // Request might have been done. } else { - // Did not request yet, do request + // Did not request yet, do request. int size = request_data.size(); Error err = client->request(method, request_string, headers, size > 0 ? request_data.ptr() : nullptr, size); @@ -334,13 +334,13 @@ bool HTTPRequest::_update_connection() { request_sent = true; return false; } - } break; // Connected: break requests only accepted here + } break; // Connected: break requests only accepted here. case HTTPClient::STATUS_REQUESTING: { - // Must wait, still requesting + // Must wait, still requesting. client->poll(); return false; - } break; // Request in progress + } break; // Request in progress. case HTTPClient::STATUS_BODY: { if (!got_response) { bool ret_value; @@ -411,7 +411,7 @@ bool HTTPRequest::_update_connection() { return false; - } break; // Request resulted in body: break which must be read + } break; // Request resulted in body: break which must be read. case HTTPClient::STATUS_CONNECTION_ERROR: { call_deferred(SNAME("_request_done"), RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray()); return true; @@ -428,7 +428,7 @@ bool HTTPRequest::_update_connection() { void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data) { cancel_request(); - // Determine if the request body is compressed + // Determine if the request body is compressed. bool is_compressed; String content_encoding = get_header_value(p_headers, "Content-Encoding").to_lower(); Compression::Mode mode; @@ -452,11 +452,11 @@ void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArra } else if (result == -5) { WARN_PRINT("Decompressed size of HTTP response body exceeded body_size_limit"); p_status = RESULT_BODY_SIZE_LIMIT_EXCEEDED; - // Just return the raw data if we failed to decompress it + // Just return the raw data if we failed to decompress it. } else { WARN_PRINT("Failed to decompress HTTP response body"); p_status = RESULT_BODY_DECOMPRESS_FAILED; - // Just return the raw data if we failed to decompress it + // Just return the raw data if we failed to decompress it. } } @@ -471,7 +471,6 @@ void HTTPRequest::_notification(int p_what) { bool done = _update_connection(); if (done) { set_process_internal(false); - // cancel_request(); called from _request done now } } @@ -619,7 +618,6 @@ void HTTPRequest::_bind_methods() { ADD_SIGNAL(MethodInfo("request_completed", PropertyInfo(Variant::INT, "result"), PropertyInfo(Variant::INT, "response_code"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "headers"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "body"))); BIND_ENUM_CONSTANT(RESULT_SUCCESS); - //BIND_ENUM_CONSTANT( RESULT_NO_BODY ); BIND_ENUM_CONSTANT(RESULT_CHUNKED_BODY_SIZE_MISMATCH); BIND_ENUM_CONSTANT(RESULT_CANT_CONNECT); BIND_ENUM_CONSTANT(RESULT_CANT_RESOLVE); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index bde68f0b3d..09880ad6cf 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2092,7 +2092,7 @@ void Viewport::_gui_hide_control(Control *p_control) { } if (gui.key_focus == p_control) { - _gui_remove_focus(); + gui_release_focus(); } if (gui.mouse_over == p_control) { gui.mouse_over = nullptr; @@ -2142,15 +2142,7 @@ Window *Viewport::get_base_window() const { } void Viewport::_gui_remove_focus_for_window(Node *p_window) { if (get_base_window() == p_window) { - _gui_remove_focus(); - } -} - -void Viewport::_gui_remove_focus() { - if (gui.key_focus) { - Node *f = gui.key_focus; - gui.key_focus = nullptr; - f->notification(Control::NOTIFICATION_FOCUS_EXIT, true); + gui_release_focus(); } } @@ -2279,10 +2271,6 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus } } -Control *Viewport::_gui_get_focus_owner() { - return gui.key_focus; -} - void Viewport::_gui_grab_click_focus(Control *p_control) { gui.mouse_click_grabber = p_control; call_deferred(SNAME("_post_gui_grab_click_focus")); @@ -2798,6 +2786,19 @@ int Viewport::gui_get_canvas_sort_index() { return gui.canvas_sort_index++; } +void Viewport::gui_release_focus() { + if (gui.key_focus) { + Control *f = gui.key_focus; + gui.key_focus = nullptr; + f->notification(Control::NOTIFICATION_FOCUS_EXIT, true); + f->update(); + } +} + +Control *Viewport::gui_get_focus_owner() { + return gui.key_focus; +} + void Viewport::set_msaa(MSAA p_msaa) { ERR_FAIL_INDEX(p_msaa, MSAA_MAX); if (msaa == p_msaa) { @@ -3591,6 +3592,9 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging); ClassDB::bind_method(D_METHOD("gui_is_drag_successful"), &Viewport::gui_is_drag_successful); + ClassDB::bind_method(D_METHOD("gui_release_focus"), &Viewport::gui_release_focus); + ClassDB::bind_method(D_METHOD("gui_get_focus_owner"), &Viewport::gui_get_focus_owner); + ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input); ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 2541474cf3..3a71745f44 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -411,7 +411,6 @@ private: Control *_gui_get_drag_preview(); void _gui_remove_focus_for_window(Node *p_window); - void _gui_remove_focus(); void _gui_unfocus_control(Control *p_control); bool _gui_control_has_focus(const Control *p_control); void _gui_control_grab_focus(Control *p_control); @@ -419,8 +418,6 @@ private: void _post_gui_grab_click_focus(); void _gui_accept_event(); - Control *_gui_get_focus_owner(); - bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check); friend class AudioListener2D; @@ -559,6 +556,9 @@ public: void gui_reset_canvas_sort_index(); int gui_get_canvas_sort_index(); + void gui_release_focus(); + Control *gui_get_focus_owner(); + TypedArray<String> get_configuration_warnings() const override; void set_debug_draw(DebugDraw p_debug_draw); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index f7036578e2..838cef824b 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -555,11 +555,13 @@ void register_scene_types() { GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeResizableBase); GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeGroupBase); GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeConstant); + GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeVectorBase); GDREGISTER_CLASS(VisualShaderNodeComment); GDREGISTER_CLASS(VisualShaderNodeFloatConstant); GDREGISTER_CLASS(VisualShaderNodeIntConstant); GDREGISTER_CLASS(VisualShaderNodeBooleanConstant); GDREGISTER_CLASS(VisualShaderNodeColorConstant); + GDREGISTER_CLASS(VisualShaderNodeVec2Constant); GDREGISTER_CLASS(VisualShaderNodeVec3Constant); GDREGISTER_CLASS(VisualShaderNodeTransformConstant); GDREGISTER_CLASS(VisualShaderNodeFloatOp); @@ -603,6 +605,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeIntUniform); GDREGISTER_CLASS(VisualShaderNodeBooleanUniform); GDREGISTER_CLASS(VisualShaderNodeColorUniform); + GDREGISTER_CLASS(VisualShaderNodeVec2Uniform); GDREGISTER_CLASS(VisualShaderNodeVec3Uniform); GDREGISTER_CLASS(VisualShaderNodeTransformUniform); GDREGISTER_CLASS(VisualShaderNodeTextureUniform); diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp index b97d378e02..a1ec9a2230 100644 --- a/scene/resources/box_shape_3d.cpp +++ b/scene/resources/box_shape_3d.cpp @@ -95,5 +95,5 @@ void BoxShape3D::_bind_methods() { BoxShape3D::BoxShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) { - set_size(Vector3(2, 2, 2)); + set_size(Vector3(1, 1, 1)); } diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h index 967a413da4..4c039ab326 100644 --- a/scene/resources/capsule_shape_3d.h +++ b/scene/resources/capsule_shape_3d.h @@ -35,8 +35,8 @@ class CapsuleShape3D : public Shape3D { GDCLASS(CapsuleShape3D, Shape3D); - float radius = 1.0; - float height = 3.0; + float radius = 0.5; + float height = 2.0; protected: static void _bind_methods(); diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h index 0211f2b08f..65427423c8 100644 --- a/scene/resources/cylinder_shape_3d.h +++ b/scene/resources/cylinder_shape_3d.h @@ -35,7 +35,7 @@ class CylinderShape3D : public Shape3D { GDCLASS(CylinderShape3D, Shape3D); - float radius = 1.0; + float radius = 0.5; float height = 2.0; protected: diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index aa9682bd80..3fc5fd4a16 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -106,8 +106,8 @@ class CapsuleMesh : public PrimitiveMesh { GDCLASS(CapsuleMesh, PrimitiveMesh); private: - float radius = 1.0; - float height = 3.0; + float radius = 0.5; + float height = 2.0; int radial_segments = 64; int rings = 8; @@ -138,7 +138,7 @@ class BoxMesh : public PrimitiveMesh { GDCLASS(BoxMesh, PrimitiveMesh); private: - Vector3 size = Vector3(2.0, 2.0, 2.0); + Vector3 size = Vector3(1, 1, 1); int subdivide_w = 0; int subdivide_h = 0; int subdivide_d = 0; @@ -171,8 +171,8 @@ class CylinderMesh : public PrimitiveMesh { GDCLASS(CylinderMesh, PrimitiveMesh); private: - float top_radius = 1.0; - float bottom_radius = 1.0; + float top_radius = 0.5; + float bottom_radius = 0.5; float height = 2.0; int radial_segments = 64; int rings = 4; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 303d3d65c1..0c7f069004 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -53,8 +53,98 @@ int VisualShaderNode::get_output_port_for_preview() const { return port_preview; } -void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p_value) { - default_input_values[p_port] = p_value; +void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) { + Variant value = p_value; + + if (p_prev_value.get_type() != Variant::NIL) { + switch (p_value.get_type()) { + case Variant::FLOAT: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + value = (float)p_prev_value; + } break; + case Variant::FLOAT: { + value = p_prev_value; + } break; + case Variant::VECTOR2: { + Vector2 pv = p_prev_value; + value = pv.x; + } break; + case Variant::VECTOR3: { + Vector3 pv = p_prev_value; + value = pv.x; + } break; + default: + break; + } + } break; + case Variant::INT: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + value = p_prev_value; + } break; + case Variant::FLOAT: { + value = (int)p_prev_value; + } break; + case Variant::VECTOR2: { + Vector2 pv = p_prev_value; + value = (int)pv.x; + } break; + case Variant::VECTOR3: { + Vector3 pv = p_prev_value; + value = (int)pv.x; + } break; + default: + break; + } + } break; + case Variant::VECTOR2: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + float pv = (float)(int)p_prev_value; + value = Vector2(pv, pv); + } break; + case Variant::FLOAT: { + float pv = p_prev_value; + value = Vector2(pv, pv); + } break; + case Variant::VECTOR2: { + value = p_prev_value; + } break; + case Variant::VECTOR3: { + Vector3 pv = p_prev_value; + value = Vector2(pv.x, pv.y); + } break; + default: + break; + } + } break; + case Variant::VECTOR3: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + float pv = (float)(int)p_prev_value; + value = Vector3(pv, pv, pv); + } break; + case Variant::FLOAT: { + float pv = p_prev_value; + value = Vector3(pv, pv, pv); + } break; + case Variant::VECTOR2: { + Vector2 pv = p_prev_value; + value = Vector3(pv.x, pv.y, 0.0); + } break; + case Variant::VECTOR3: { + value = p_prev_value; + } break; + default: + break; + } + } break; + default: + break; + } + } + default_input_values[p_port] = value; emit_changed(); } @@ -156,8 +246,15 @@ int VisualShaderNode::get_expanded_output_port_count() const { int count2 = count; for (int i = 0; i < count; i++) { if (is_output_port_expandable(i) && _is_output_port_expanded(i)) { - if (get_output_port_type(i) == PORT_TYPE_VECTOR) { - count2 += 3; + switch (get_output_port_type(i)) { + case PORT_TYPE_VECTOR_2D: { + count2 += 2; + } break; + case PORT_TYPE_VECTOR: { + count2 += 3; + } break; + default: + break; } } } @@ -245,7 +342,7 @@ void VisualShaderNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_output_ports_expanded", "values"), &VisualShaderNode::_set_output_ports_expanded); ClassDB::bind_method(D_METHOD("_get_output_ports_expanded"), &VisualShaderNode::_get_output_ports_expanded); - ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value); + ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value", "prev_value"), &VisualShaderNode::set_input_port_default_value, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value); ClassDB::bind_method(D_METHOD("remove_input_port_default_value", "port"), &VisualShaderNode::remove_input_port_default_value); @@ -261,6 +358,7 @@ void VisualShaderNode::_bind_methods() { BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR); BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT); + BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR); BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM); @@ -385,9 +483,9 @@ String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, Vis return ""; } -void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value) { +void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) { if (!is_initialized) { - VisualShaderNode::set_input_port_default_value(p_port, p_value); + VisualShaderNode::set_input_port_default_value(p_port, p_value, p_prev_value); } } @@ -484,24 +582,48 @@ void VisualShader::update_engine_version(const Dictionary &p_new_version) { if (expression.is_valid()) { for (int j = 0; j < expression->get_input_port_count(); j++) { int type = expression->get_input_port_type(j); - if (type > 0) { // + PORT_TYPE_SCALAR_INT - type += 1; + if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D + type += 2; } expression->set_input_port_type(j, type); } for (int j = 0; j < expression->get_output_port_count(); j++) { int type = expression->get_output_port_type(j); - if (type > 0) { // + PORT_TYPE_SCALAR_INT - type += 1; + if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D + type += 2; } expression->set_output_port_type(j, type); } } + Ref<VisualShaderNodeStep> step = Object::cast_to<VisualShaderNodeStep>(E.value.node.ptr()); + if (step.is_valid()) { + int op_type = int(step->get_op_type()); + if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR + op_type += 2; + } + step->set_op_type(VisualShaderNodeStep::OpType(op_type)); + } + Ref<VisualShaderNodeSmoothStep> sstep = Object::cast_to<VisualShaderNodeSmoothStep>(E.value.node.ptr()); + if (sstep.is_valid()) { + int op_type = int(sstep->get_op_type()); + if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR + op_type += 2; + } + sstep->set_op_type(VisualShaderNodeSmoothStep::OpType(op_type)); + } + Ref<VisualShaderNodeMix> mix = Object::cast_to<VisualShaderNodeMix>(E.value.node.ptr()); + if (mix.is_valid()) { + int op_type = int(mix->get_op_type()); + if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR + op_type += 2; + } + mix->set_op_type(VisualShaderNodeMix::OpType(op_type)); + } Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E.value.node.ptr()); if (compare.is_valid()) { int ctype = int(compare->get_comparison_type()); - if (int(ctype) > 0) { // + PORT_TYPE_SCALAR_INT - ctype += 1; + if (int(ctype) > 0) { // + CTYPE_SCALAR_INT + CTYPE_VECTOR_2D + ctype += 2; } compare->set_comparison_type(VisualShaderNodeCompare::ComparisonType(ctype)); } @@ -719,7 +841,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po } bool VisualShader::is_port_types_compatible(int p_a, int p_b) const { - return MAX(0, p_a - 3) == (MAX(0, p_b - 3)); + return MAX(0, p_a - 4) == (MAX(0, p_b - 4)); } void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { @@ -953,15 +1075,27 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port Error err = _write_node(p_type, global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes); ERR_FAIL_COND_V(err != OK, String()); - if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) { - code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " );\n"; - } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n"; - } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_BOOLEAN) { - code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n"; - } else { - code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; + switch (node->get_output_port_type(p_port)) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ");\n"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ", 0.0);\n"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR: { + code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; + } break; + default: { + code += " COLOR.rgb = vec3(0.0);\n"; + } break; } + code += "}\n"; //set code secretly @@ -1406,30 +1540,102 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } } else if (in_type == out_type) { inputs[i] = src_var; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { - inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { - inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { - inputs[i] = "vec3(" + src_var + ")"; - } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - inputs[i] = "vec3(float(" + src_var + "))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { - inputs[i] = "all(bvec3(" + src_var + "))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { - inputs[i] = src_var + " > 0.0 ? true : false"; - } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - inputs[i] = src_var + " > 0 ? true : false"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = "(" + src_var + " ? 1 : 0)"; - } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - inputs[i] = "float(" + src_var + ")"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { - inputs[i] = "int(" + src_var + ")"; + } else { + switch (in_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = "float(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "dot(" + src_var + ", vec2(0.333333, 0.333333))"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR: { + inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; + } break; + default: + break; + } + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = "int(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "(" + src_var + " ? 1 : 0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "dot(float(" + src_var + "), vec2(0.333333, 0.333333))"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR: { + inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))"; + } break; + default: + break; + } + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = src_var + " > 0.0 ? true : false"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = src_var + " > 0 ? true : false"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "all(bvec2(" + src_var + "))"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR: { + inputs[i] = "all(bvec3(" + src_var + "))"; + } break; + default: + break; + } + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = "vec2(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = "vec2(float(" + src_var + "))"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "vec2(" + src_var + " ? 1.0 : 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR: { + inputs[i] = "vec2(" + src_var + ".xy)"; + } break; + default: + break; + } + } break; + + case VisualShaderNode::PORT_TYPE_VECTOR: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = "vec3(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = "vec3(float(" + src_var + "))"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "vec3(" + src_var + ", 0.0)"; + } break; + default: + break; + } + } break; + default: + break; + } } } else { if (!vsnode->is_generate_input_var(i)) { @@ -1449,6 +1655,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui bool val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); node_code += " bool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; + } else if (defval.get_type() == Variant::VECTOR2) { + Vector2 val = defval; + inputs[i] = "n_in" + itos(node) + "p" + itos(i); + node_code += " vec2 " + inputs[i] + " = " + vformat("vec2(%.5f, %.5f);\n", val.x, val.y); } else if (defval.get_type() == Variant::VECTOR3) { Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); @@ -1485,8 +1695,15 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui if (vsnode->is_output_port_expandable(i) && vsnode->_is_output_port_expanded(i)) { expanded = true; - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - output_count += 3; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + output_count += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR: { + output_count += 3; + } break; + default: + break; } } expanded_output_ports.insert(i, expanded); @@ -1506,6 +1723,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_SCALAR_INT: outputs[i] = "int " + var_name; break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: + outputs[i] = "vec2 " + var_name; + break; case VisualShaderNode::PORT_TYPE_VECTOR: outputs[i] = "vec3 " + var_name; break; @@ -1515,12 +1735,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_TRANSFORM: outputs[i] = "mat4 " + var_name; break; - default: { - } + default: + break; } if (expanded_output_ports[i]) { - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - j += 3; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + j += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR: { + j += 3; + } break; + default: + break; } } } @@ -1535,6 +1762,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_SCALAR_INT: code += " int " + outputs[i] + ";\n"; break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: + code += " vec2 " + outputs[i] + ";\n"; + break; case VisualShaderNode::PORT_TYPE_VECTOR: code += " vec3 " + outputs[i] + ";\n"; break; @@ -1544,12 +1774,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_TRANSFORM: code += " mat4 " + outputs[i] + ";\n"; break; - default: { - } + default: + break; } if (expanded_output_ports[i]) { - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - j += 3; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + j += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR: { + j += 3; + } break; + default: + break; } } } @@ -1565,38 +1802,65 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui for (int i = 0; i < output_count; i++) { bool new_line_inserted = false; if (expanded_output_ports[i]) { - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String r = "n_out" + itos(node) + "p" + itos(i + 1); + code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; + outputs[i + 1] = r; } - String r = "n_out" + itos(node) + "p" + itos(i + 1); - code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; - outputs[i + 1] = r; - } - if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; + if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String g = "n_out" + itos(node) + "p" + itos(i + 2); + code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; + outputs[i + 2] = g; + } + + i += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR: { + if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String r = "n_out" + itos(node) + "p" + itos(i + 1); + code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; + outputs[i + 1] = r; } - String g = "n_out" + itos(node) + "p" + itos(i + 2); - code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; - outputs[i + 2] = g; - } - if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; + if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String g = "n_out" + itos(node) + "p" + itos(i + 2); + code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; + outputs[i + 2] = g; } - String b = "n_out" + itos(node) + "p" + itos(i + 3); - code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; - outputs[i + 3] = b; - } - i += 3; + if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String b = "n_out" + itos(node) + "p" + itos(i + 3); + code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; + outputs[i + 3] = b; + } + + i += 3; + } break; + default: + break; } } } @@ -2066,8 +2330,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, @@ -2082,7 +2346,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Node3D, Fragment @@ -2092,19 +2356,19 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, @@ -2114,8 +2378,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { // Node3D, Light { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR" }, @@ -2132,18 +2396,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Canvas Item // Canvas Item, Vertex - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas", "CANVAS_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" }, @@ -2154,13 +2418,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { // Canvas Item, Fragment { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_pixel_size", "vec3(SCREEN_PIXEL_SIZE, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_pixel_size", "SCREEN_PIXEL_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, @@ -2169,11 +2433,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, @@ -2185,9 +2449,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow", "SHADOW_MODULATE.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_MODULATE.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" }, @@ -2302,8 +2566,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "sky_coords", "SKY_COORDS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Fog, Fog @@ -2324,11 +2588,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Spatial, Fragment @@ -2337,27 +2601,27 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Spatial, Light { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Vertex - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, @@ -2365,20 +2629,20 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { // Canvas Item, Fragment { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles @@ -2391,7 +2655,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { // Sky - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Fog @@ -2455,6 +2719,9 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T case PORT_TYPE_SCALAR_INT: { code = " " + p_output_vars[0] + " = 0;\n"; } break; + case PORT_TYPE_VECTOR_2D: { + code = " " + p_output_vars[0] + " = vec2(0.0);\n"; + } break; case PORT_TYPE_VECTOR: { code = " " + p_output_vars[0] + " = vec3(0.0);\n"; } break; @@ -2670,7 +2937,9 @@ int VisualShaderNodeUniformRef::get_output_port_count() const { return 1; case UniformType::UNIFORM_TYPE_BOOLEAN: return 1; - case UniformType::UNIFORM_TYPE_VECTOR: + case UniformType::UNIFORM_TYPE_VECTOR2: + return 1; + case UniformType::UNIFORM_TYPE_VECTOR3: return 1; case UniformType::UNIFORM_TYPE_TRANSFORM: return 1; @@ -2692,7 +2961,9 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port return PortType::PORT_TYPE_SCALAR_INT; case UniformType::UNIFORM_TYPE_BOOLEAN: return PortType::PORT_TYPE_BOOLEAN; - case UniformType::UNIFORM_TYPE_VECTOR: + case UniformType::UNIFORM_TYPE_VECTOR2: + return PortType::PORT_TYPE_VECTOR_2D; + case UniformType::UNIFORM_TYPE_VECTOR3: return PortType::PORT_TYPE_VECTOR; case UniformType::UNIFORM_TYPE_TRANSFORM: return PortType::PORT_TYPE_TRANSFORM; @@ -2719,7 +2990,9 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const { return ""; case UniformType::UNIFORM_TYPE_BOOLEAN: return ""; - case UniformType::UNIFORM_TYPE_VECTOR: + case UniformType::UNIFORM_TYPE_VECTOR2: + return ""; + case UniformType::UNIFORM_TYPE_VECTOR3: return ""; case UniformType::UNIFORM_TYPE_TRANSFORM: return ""; @@ -2789,7 +3062,9 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b return PORT_TYPE_SCALAR_INT; case UniformType::UNIFORM_TYPE_SAMPLER: return PORT_TYPE_SAMPLER; - case UniformType::UNIFORM_TYPE_VECTOR: + case UniformType::UNIFORM_TYPE_VECTOR2: + return PORT_TYPE_VECTOR_2D; + case UniformType::UNIFORM_TYPE_VECTOR3: return PORT_TYPE_VECTOR; case UniformType::UNIFORM_TYPE_TRANSFORM: return PORT_TYPE_TRANSFORM; @@ -2808,26 +3083,19 @@ String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShad if (uniform_name == "[None]") { return " " + p_output_vars[0] + " = 0.0;\n"; } - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_INT: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_BOOLEAN: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_VECTOR: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_TRANSFORM: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + break; case UniformType::UNIFORM_TYPE_COLOR: { String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; return code; } break; case UniformType::UNIFORM_TYPE_SAMPLER: - break; + return String(); default: break; } - return ""; + + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) { @@ -2871,8 +3139,8 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "UV2:xy" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, @@ -2897,7 +3165,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat", "CLEARCOAT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat_gloss", "CLEARCOAT_GLOSS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "anisotropy", "ANISOTROPY" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "anisotropy_flow", "ANISOTROPY_FLOW:xy" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "anisotropy_flow", "ANISOTROPY_FLOW" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "subsurf_scatter", "SSS_STRENGTH" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" }, @@ -2915,8 +3183,8 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { //////////////////////////////////////////////////////////////////////// // Canvas Item, Vertex. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX:xy" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, @@ -2929,7 +3197,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vertex", "SHADOW_VERTEX:xy" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "shadow_vertex", "SHADOW_VERTEX" }, //////////////////////////////////////////////////////////////////////// // Canvas Item, Light. //////////////////////////////////////////////////////////////////////// @@ -3880,6 +4148,9 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad case PORT_TYPE_SCALAR_INT: tk = "0"; break; + case PORT_TYPE_VECTOR_2D: + tk = "vec2(0.0, 0.0)"; + break; case PORT_TYPE_VECTOR: tk = "vec3(0.0, 0.0, 0.0)"; break; diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index acb33efd30..9f877e08a5 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -214,6 +214,7 @@ public: enum PortType { PORT_TYPE_SCALAR, PORT_TYPE_SCALAR_INT, + PORT_TYPE_VECTOR_2D, PORT_TYPE_VECTOR, PORT_TYPE_BOOLEAN, PORT_TYPE_TRANSFORM, @@ -229,7 +230,7 @@ public: virtual PortType get_input_port_type(int p_port) const = 0; virtual String get_input_port_name(int p_port) const = 0; - virtual void set_input_port_default_value(int p_port, const Variant &p_value); + virtual void set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value = Variant()); Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied) Array get_default_input_values() const; virtual void set_default_input_values(const Array &p_values); @@ -311,7 +312,7 @@ protected: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual void set_input_port_default_value(int p_port, const Variant &p_value) override; + virtual void set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value = Variant()) override; virtual void set_default_input_values(const Array &p_values) override; virtual void remove_input_port_default_value(int p_port) override; virtual void clear_default_input_values() override; @@ -492,7 +493,8 @@ public: UNIFORM_TYPE_FLOAT, UNIFORM_TYPE_INT, UNIFORM_TYPE_BOOLEAN, - UNIFORM_TYPE_VECTOR, + UNIFORM_TYPE_VECTOR2, + UNIFORM_TYPE_VECTOR3, UNIFORM_TYPE_TRANSFORM, UNIFORM_TYPE_COLOR, UNIFORM_TYPE_SAMPLER, diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 9987408046..9a714fd3dd 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -30,6 +30,65 @@ #include "visual_shader_nodes.h" +////////////// Vector Base + +VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR; + default: + break; + } + return PORT_TYPE_SCALAR; +} + +VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR; + default: + break; + } + return PORT_TYPE_SCALAR; +} + +void VisualShaderNodeVectorBase::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + op_type = p_op_type; + emit_changed(); +} + +VisualShaderNodeVectorBase::OpType VisualShaderNodeVectorBase::get_op_type() const { + return op_type; +} + +void VisualShaderNodeVectorBase::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeVectorBase::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeVectorBase::get_op_type); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Vector2,Vector3"), "set_op_type", "get_op_type"); + + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); +} + +Vector<StringName> VisualShaderNodeVectorBase::get_editable_properties() const { + Vector<StringName> props; + props.push_back("op_type"); + return props; +} + +VisualShaderNodeVectorBase::VisualShaderNodeVectorBase() { +} + ////////////// Constants Base VisualShaderNodeConstant::VisualShaderNodeConstant() { @@ -294,10 +353,72 @@ void VisualShaderNodeColorConstant::_bind_methods() { VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { } -////////////// Vector +////////////// Vector2 + +String VisualShaderNodeVec2Constant::get_caption() const { + return "Vector2Constant"; +} + +int VisualShaderNodeVec2Constant::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Constant::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec2Constant::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Constant::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeVec2Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + vformat("vec2(%.6f, %.6f)", constant.x, constant.y) + ";\n"; +} + +void VisualShaderNodeVec2Constant::set_constant(const Vector2 &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; + emit_changed(); +} + +Vector2 VisualShaderNodeVec2Constant::get_constant() const { + return constant; +} + +Vector<StringName> VisualShaderNodeVec2Constant::get_editable_properties() const { + Vector<StringName> props; + props.push_back("constant"); + return props; +} + +void VisualShaderNodeVec2Constant::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec2Constant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec2Constant::get_constant); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant"), "set_constant", "get_constant"); +} + +VisualShaderNodeVec2Constant::VisualShaderNodeVec2Constant() { +} + +////////////// Vector3 String VisualShaderNodeVec3Constant::get_caption() const { - return "VectorConstant"; + return "Vector3Constant"; } int VisualShaderNodeVec3Constant::get_input_port_count() const { @@ -439,7 +560,7 @@ int VisualShaderNodeTexture::get_input_port_count() const { VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -529,7 +650,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { - default_uv = "UV.xy"; + default_uv = "UV"; } else { default_uv = "vec2(0.0)"; } @@ -547,9 +668,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n"; @@ -575,9 +696,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; @@ -599,9 +720,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", 0.0);\n"; } else { - code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; @@ -622,9 +743,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n"; + code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ");\n"; } else { - code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; @@ -1730,10 +1851,6 @@ int VisualShaderNodeVectorOp::get_input_port_count() const { return 2; } -VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1742,12 +1859,8 @@ int VisualShaderNodeVectorOp::get_output_port_count() const { return 1; } -VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const { - return "op"; //no output port means the editor will be used as port + return "op"; } String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -1778,13 +1891,21 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; case OP_CROSS: - code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + code += "vec2(0.0);\n"; + } else { + code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; case OP_ATAN2: code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; case OP_REFLECT: - code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + code += "vec2(0.0);\n"; + } else { + code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; @@ -1796,6 +1917,27 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader return code; } +void VisualShaderNodeVectorOp::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + void VisualShaderNodeVectorOp::set_operator(Operator p_op) { ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); if (op == p_op) { @@ -1810,11 +1952,27 @@ VisualShaderNodeVectorOp::Operator VisualShaderNodeVectorOp::get_operator() cons } Vector<StringName> VisualShaderNodeVectorOp::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties(); props.push_back("operator"); return props; } +String VisualShaderNodeVectorOp::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + bool invalid_type = false; + + if (op_type == OP_TYPE_VECTOR_2D) { + if (op == OP_CROSS || op == OP_REFLECT) { + invalid_type = true; + } + } + + if (invalid_type) { + return TTR("Invalid operator for that type."); + } + + return String(); +} + void VisualShaderNodeVectorOp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeVectorOp::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeVectorOp::get_operator); @@ -1837,8 +1995,18 @@ void VisualShaderNodeVectorOp::_bind_methods() { } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { - set_input_port_default_value(0, Vector3()); - set_input_port_default_value(1, Vector3()); + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2()); + set_input_port_default_value(1, Vector2()); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3()); + set_input_port_default_value(1, Vector3()); + } break; + default: + break; + } } ////////////// Color Op @@ -2412,10 +2580,6 @@ int VisualShaderNodeVectorFunc::get_input_port_count() const { return 1; } -VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { return ""; } @@ -2424,22 +2588,18 @@ int VisualShaderNodeVectorFunc::get_output_port_count() const { return 1; } -VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { - return ""; //no output port means the editor will be used as port + return "result"; } String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *vec_func_id[FUNC_MAX] = { + static const char *funcs[FUNC_MAX] = { "normalize($)", - "max(min($, vec3(1.0)), vec3(0.0))", + "", // FUNC_SATURATE "-($)", "1.0 / ($)", - "", - "", + "", // FUNC_RGB2HSV + "", // FUNC_HSV2RGB "abs($)", "acos($)", "acosh($)", @@ -2468,12 +2628,37 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad "tan($)", "tanh($)", "trunc($)", - "vec3(1.0, 1.0, 1.0) - $" + "" // FUNC_ONEMINUS }; + if (func == FUNC_SATURATE) { + String code; + + if (op_type == OP_TYPE_VECTOR_2D) { + code = "max(min($, vec2(1.0)), vec2(0.0))"; + } else { + code = "max(min($, vec3(1.0)), vec3(0.0))"; + } + return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n"; + } + + if (func == FUNC_ONEMINUS) { + String code; + + if (op_type == OP_TYPE_VECTOR_2D) { + code = "vec2(1.0, 1.0) - $"; + } else { + code = "vec3(1.0, 1.0, 1.0) - $"; + } + return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n"; + } + String code; if (func == FUNC_RGB2HSV) { + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + return " " + p_output_vars[0] + " = vec2(0.0);\n"; + } code += " {\n"; code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; @@ -2484,6 +2669,9 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; code += " }\n"; } else if (func == FUNC_HSV2RGB) { + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + return " " + p_output_vars[0] + " = vec2(0.0);\n"; + } code += " {\n"; code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; @@ -2492,12 +2680,31 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad code += " }\n"; } else { - code += " " + p_output_vars[0] + " = " + String(vec_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; } return code; } +void VisualShaderNodeVectorFunc::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + void VisualShaderNodeVectorFunc::set_function(Function p_func) { ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); if (func == p_func) { @@ -2519,11 +2726,27 @@ VisualShaderNodeVectorFunc::Function VisualShaderNodeVectorFunc::get_function() } Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties(); props.push_back("function"); return props; } +String VisualShaderNodeVectorFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + bool invalid_type = false; + + if (op_type == OP_TYPE_VECTOR_2D) { + if (func == FUNC_RGB2HSV || func == FUNC_HSV2RGB) { + invalid_type = true; + } + } + + if (invalid_type) { + return TTR("Invalid function for that type."); + } + + return String(); +} + void VisualShaderNodeVectorFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function); @@ -2569,7 +2792,16 @@ void VisualShaderNodeVectorFunc::_bind_methods() { } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { - set_input_port_default_value(0, Vector3()); + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2()); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3()); + } break; + default: + break; + } } ////////////// ColorFunc @@ -2754,11 +2986,11 @@ int VisualShaderNodeUVFunc::get_input_port_count() const { VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_input_port_type(int p_port) const { switch (p_port) { case 0: - [[fallthrough]]; // uv + return PORT_TYPE_VECTOR_2D; // uv case 1: - return PORT_TYPE_VECTOR; // scale + return PORT_TYPE_VECTOR_2D; // scale case 2: - return PORT_TYPE_VECTOR; // offset & pivot + return PORT_TYPE_VECTOR_2D; // offset & pivot default: break; } @@ -2801,7 +3033,7 @@ int VisualShaderNodeUVFunc::get_output_port_count() const { } VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const { @@ -2818,9 +3050,9 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader:: String uv; if (p_input_vars[0].is_empty()) { if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { - uv = "vec3(UV.xy, 0.0)"; + uv = "UV"; } else { - uv = "vec3(0.0)"; + uv = "vec2(0.0)"; } } else { uv = vformat("%s", p_input_vars[0]); @@ -2847,9 +3079,9 @@ void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_fun return; } if (p_func == FUNC_PANNING) { - set_input_port_default_value(2, Vector3()); // offset + set_input_port_default_value(2, Vector2()); // offset } else { // FUNC_SCALING - set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot + set_input_port_default_value(2, Vector2(0.5, 0.5)); // pivot } func = p_func; emit_changed(); @@ -2877,8 +3109,8 @@ void VisualShaderNodeUVFunc::_bind_methods() { } VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() { - set_input_port_default_value(1, Vector3(1.0, 1.0, 0.0)); // scale - set_input_port_default_value(2, Vector3()); // offset + set_input_port_default_value(1, Vector2(1.0, 1.0)); // scale + set_input_port_default_value(2, Vector2()); // offset } ////////////// Dot Product @@ -2930,10 +3162,6 @@ int VisualShaderNodeVectorLen::get_input_port_count() const { return 1; } -VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { return ""; } @@ -2950,12 +3178,31 @@ String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const { return "length"; } +void VisualShaderNodeVectorLen::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = length(" + p_input_vars[0] + ");\n"; } VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() { - set_input_port_default_value(0, Vector3()); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); } ////////////// Determinant @@ -3007,8 +3254,13 @@ int VisualShaderNodeDerivativeFunc::get_input_port_count() const { } VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_input_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR; + default: + break; } return PORT_TYPE_SCALAR; } @@ -3022,8 +3274,13 @@ int VisualShaderNodeDerivativeFunc::get_output_port_count() const { } VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_output_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR; + default: + break; } return PORT_TYPE_SCALAR; } @@ -3050,12 +3307,15 @@ void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - set_input_port_default_value(0, 0.0); - break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; default: break; } @@ -3094,11 +3354,12 @@ void VisualShaderNodeDerivativeFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); BIND_ENUM_CONSTANT(FUNC_SUM); @@ -3125,7 +3386,9 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; default: break; @@ -3152,7 +3415,9 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; default: break; @@ -3175,19 +3440,24 @@ void VisualShaderNodeClamp::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_FLOAT: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); break; case OP_TYPE_INT: - set_input_port_default_value(0, 0); - set_input_port_default_value(1, 0); - set_input_port_default_value(2, 0); + set_input_port_default_value(0, 0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0, get_input_port_default_value(2)); + break; + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); break; default: break; @@ -3210,11 +3480,12 @@ void VisualShaderNodeClamp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); BIND_ENUM_CONSTANT(OP_TYPE_INT); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3234,10 +3505,6 @@ int VisualShaderNodeFaceForward::get_input_port_count() const { return 3; } -VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeFaceForward::get_input_port_name(int p_port) const { switch (p_port) { case 0: @@ -3255,14 +3522,33 @@ int VisualShaderNodeFaceForward::get_output_port_count() const { return 1; } -VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const { return ""; } +void VisualShaderNodeFaceForward::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = faceforward(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } @@ -3331,9 +3617,16 @@ int VisualShaderNodeStep::get_input_port_count() const { VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + if (p_port == 1) { + return PORT_TYPE_VECTOR_2D; + } + break; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_3D_SCALAR: if (p_port == 1) { return PORT_TYPE_VECTOR; } @@ -3345,12 +3638,13 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_p } String VisualShaderNodeStep::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "edge"; - } else if (p_port == 1) { - return "x"; + switch (p_port) { + case 0: + return "edge"; + case 1: + return "x"; } - return ""; + return String(); } int VisualShaderNodeStep::get_output_port_count() const { @@ -3359,9 +3653,13 @@ int VisualShaderNodeStep::get_output_port_count() const { VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_3D_SCALAR: return PORT_TYPE_VECTOR; default: break; @@ -3379,30 +3677,26 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge - } - if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(1, 0.0); // x - } - break; - case OP_TYPE_VECTOR: - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x - } - break; - case OP_TYPE_VECTOR_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x - } - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_2D_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; default: break; } @@ -3428,11 +3722,13 @@ void VisualShaderNodeStep::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3453,9 +3749,16 @@ int VisualShaderNodeSmoothStep::get_input_port_count() const { VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + if (p_port == 2) { + return PORT_TYPE_VECTOR_2D; // x + } + break; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_3D_SCALAR: if (p_port == 2) { return PORT_TYPE_VECTOR; // x } @@ -3467,14 +3770,15 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_ } String VisualShaderNodeSmoothStep::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "edge0"; - } else if (p_port == 1) { - return "edge1"; - } else if (p_port == 2) { - return "x"; + switch (p_port) { + case 0: + return "edge0"; + case 1: + return "edge1"; + case 2: + return "x"; } - return ""; + return String(); } int VisualShaderNodeSmoothStep::get_output_port_count() const { @@ -3483,9 +3787,13 @@ int VisualShaderNodeSmoothStep::get_output_port_count() const { VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_3D_SCALAR: return PORT_TYPE_VECTOR; default: break; @@ -3504,31 +3812,29 @@ void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge0 - set_input_port_default_value(1, 0.0); // edge1 - } - if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(2, 0.0); // x - } - break; - case OP_TYPE_VECTOR: - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge0 - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // edge1 - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x - } - break; - case OP_TYPE_VECTOR_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge0 - set_input_port_default_value(1, 0.0); // edge1 - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x - } + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_2D_SCALAR: + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_3D_SCALAR: + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x break; default: break; @@ -3555,18 +3861,20 @@ void VisualShaderNodeSmoothStep::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } VisualShaderNodeSmoothStep::VisualShaderNodeSmoothStep() { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(0, 0.0); // edge0 + set_input_port_default_value(1, 1.0); // edge1 + set_input_port_default_value(2, 0.5); // x } ////////////// Distance @@ -3579,17 +3887,14 @@ int VisualShaderNodeVectorDistance::get_input_port_count() const { return 2; } -VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorDistance::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "p0"; - } else if (p_port == 1) { - return "p1"; + switch (p_port) { + case 0: + return "a"; + case 1: + return "b"; } - return ""; + return String(); } int VisualShaderNodeVectorDistance::get_output_port_count() const { @@ -3604,13 +3909,34 @@ String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const { return ""; } +void VisualShaderNodeVectorDistance::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = distance(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // b } ////////////// Refract Vector @@ -3632,14 +3958,15 @@ VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_input } String VisualShaderNodeVectorRefract::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "I"; - } else if (p_port == 1) { - return "N"; - } else if (p_port == 2) { - return "eta"; + switch (p_port) { + case 0: + return "I"; + case 1: + return "N"; + case 2: + return "eta"; } - return ""; + return String(); } int VisualShaderNodeVectorRefract::get_output_port_count() const { @@ -3676,9 +4003,16 @@ int VisualShaderNodeMix::get_input_port_count() const { VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + if (p_port == 2) { + break; + } + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_3D_SCALAR: if (p_port == 2) { break; } @@ -3705,9 +4039,13 @@ int VisualShaderNodeMix::get_output_port_count() const { VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_3D_SCALAR: return PORT_TYPE_VECTOR; default: break; @@ -3725,27 +4063,31 @@ void VisualShaderNodeMix::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - set_input_port_default_value(0, 0.0); // a - set_input_port_default_value(1, 1.0); // b - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(2, 0.5); // weight - } - break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5)); // weight - } - break; - case OP_TYPE_VECTOR_SCALAR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(2, 0.5); // weight - } - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // a + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_2D_SCALAR: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_3D_SCALAR: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; default: break; } @@ -3771,11 +4113,13 @@ void VisualShaderNodeMix::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3792,7 +4136,15 @@ String VisualShaderNodeVectorCompose::get_caption() const { } int VisualShaderNodeVectorCompose::get_input_port_count() const { - return 3; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return 2; + case OP_TYPE_VECTOR_3D: + return 3; + default: + break; + } + return 0; } VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const { @@ -3800,29 +4152,80 @@ VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input } String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "x"; - } else if (p_port == 1) { - return "y"; - } else { - return "z"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + } + } break; + case OP_TYPE_VECTOR_3D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + case 2: + return "z"; + } + } break; + default: + break; } + return String(); } int VisualShaderNodeVectorCompose::get_output_port_count() const { return 1; } -VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const { return "vec"; } +void VisualShaderNodeVectorCompose::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + float p1 = get_input_port_default_value(0); + float p2 = get_input_port_default_value(1); + + set_input_port_default_value(0, p1); + set_input_port_default_value(1, p2); + } break; + case OP_TYPE_VECTOR_3D: { + float p1 = get_input_port_default_value(0); + float p2 = get_input_port_default_value(1); + + set_input_port_default_value(0, p1); + set_input_port_default_value(1, p2); + set_input_port_default_value(2, 0.0); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + String code; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + code += " " + p_output_vars[0] + " = vec2(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; + case OP_TYPE_VECTOR_3D: { + code += " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + } break; + default: + break; + } + return code; } VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() { @@ -3889,16 +4292,20 @@ int VisualShaderNodeVectorDecompose::get_input_port_count() const { return 1; } -VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { return "vec"; } int VisualShaderNodeVectorDecompose::get_output_port_count() const { - return 3; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return 2; + case OP_TYPE_VECTOR_3D: + return 3; + default: + break; + } + return 0; } VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const { @@ -3906,25 +4313,70 @@ VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_o } String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { - if (p_port == 0) { - return "x"; - } else if (p_port == 1) { - return "y"; - } else { - return "z"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + } + } break; + case OP_TYPE_VECTOR_3D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + case 2: + return "z"; + } + } break; + default: + break; + } + return String(); +} + +void VisualShaderNodeVectorDecompose::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; } + op_type = p_op_type; + emit_changed(); } String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; - code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; - code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + } break; + case OP_TYPE_VECTOR_3D: { + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + } break; + default: + break; + } return code; } VisualShaderNodeVectorDecompose::VisualShaderNodeVectorDecompose() { - set_input_port_default_value(0, Vector3()); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); } ////////////// Transform Decompose @@ -4574,10 +5026,110 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() { } -////////////// Vector Uniform +////////////// Vector2 Uniform + +String VisualShaderNodeVec2Uniform::get_caption() const { + return "Vector2Uniform"; +} + +int VisualShaderNodeVec2Uniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Uniform::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec2Uniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Uniform::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeVec2Uniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeVec2Uniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeVec2Uniform::set_default_value(const Vector2 &p_value) { + default_value = p_value; + emit_changed(); +} + +Vector2 VisualShaderNodeVec2Uniform::get_default_value() const { + return default_value; +} + +String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform vec2 " + get_uniform_name(); + if (default_value_enabled) { + code += vformat(" = vec2(%.6f, %.6f)", default_value.x, default_value.y); + } + code += ";\n"; + return code; +} + +String VisualShaderNodeVec2Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +} + +void VisualShaderNodeVec2Uniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Uniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Uniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Uniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Uniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "default_value"), "set_default_value", "get_default_value"); +} + +bool VisualShaderNodeVec2Uniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeVec2Uniform::is_use_prop_slots() const { + return true; +} + +bool VisualShaderNodeVec2Uniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + +bool VisualShaderNodeVec2Uniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + +Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + +VisualShaderNodeVec2Uniform::VisualShaderNodeVec2Uniform() { +} + +////////////// Vector3 Uniform String VisualShaderNodeVec3Uniform::get_caption() const { - return "VectorUniform"; + return "Vector3Uniform"; } int VisualShaderNodeVec3Uniform::get_input_port_count() const { @@ -4792,7 +5344,7 @@ int VisualShaderNodeTextureUniform::get_input_port_count() const { } VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { @@ -4940,7 +5492,7 @@ bool VisualShaderNodeTextureUniform::is_code_generated() const { String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { - default_uv = "UV.xy"; + default_uv = "UV"; } else { default_uv = "vec2(0.0)"; } @@ -4955,9 +5507,9 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual } } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n"; @@ -5523,7 +6075,9 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; @@ -5557,7 +6111,9 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; @@ -5580,16 +6136,20 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_FLOAT: - set_input_port_default_value(1, 1.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(1, 1.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); break; case OP_TYPE_INT: - set_input_port_default_value(1, 1); - set_input_port_default_value(2, 0); + set_input_port_default_value(1, 1, get_input_port_default_value(1)); + set_input_port_default_value(2, 0, get_input_port_default_value(2)); break; - case OP_TYPE_VECTOR: - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(1, Vector2(1.0, 1.0), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(0.0, 0.0), get_input_port_default_value(2)); + break; + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0), get_input_port_default_value(2)); break; case OP_TYPE_BOOLEAN: set_input_port_default_value(1, true); @@ -5620,11 +6180,12 @@ void VisualShaderNodeSwitch::_bind_methods() { // static ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSwitch::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSwitch::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); BIND_ENUM_CONSTANT(OP_TYPE_INT); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(OP_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(OP_TYPE_MAX); @@ -5854,7 +6415,9 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i return PORT_TYPE_SCALAR; case CTYPE_SCALAR_INT: return PORT_TYPE_SCALAR_INT; - case CTYPE_VECTOR: + case CTYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case CTYPE_VECTOR_3D: return PORT_TYPE_VECTOR; case CTYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; @@ -5926,7 +6489,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: String code; switch (comparison_type) { - case CTYPE_SCALAR: + case CTYPE_SCALAR: { if (func == FUNC_EQUAL) { code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else if (func == FUNC_NOT_EQUAL) { @@ -5934,33 +6497,34 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: } else { code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; } - break; - - case CTYPE_SCALAR_INT: + } break; + case CTYPE_SCALAR_INT: { code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - - case CTYPE_VECTOR: + } break; + case CTYPE_VECTOR_2D: { + code += " {\n"; + code += " bvec2 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; + code += " }\n"; + } break; + case CTYPE_VECTOR_3D: { code += " {\n"; code += " bvec3 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; code += " }\n"; - break; - - case CTYPE_BOOLEAN: + } break; + case CTYPE_BOOLEAN: { if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - - case CTYPE_TRANSFORM: + } break; + case CTYPE_TRANSFORM: { if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - + } break; default: break; } @@ -5974,18 +6538,23 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_ty } switch (p_comparison_type) { case CTYPE_SCALAR: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); simple_decl = true; break; case CTYPE_SCALAR_INT: - set_input_port_default_value(0, 0); - set_input_port_default_value(1, 0); + set_input_port_default_value(0, 0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0, get_input_port_default_value(1)); simple_decl = true; break; - case CTYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + case CTYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + simple_decl = false; + break; + case CTYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); simple_decl = false; break; case CTYPE_BOOLEAN: @@ -6039,7 +6608,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { Vector<StringName> props; props.push_back("type"); props.push_back("function"); - if (comparison_type == CTYPE_VECTOR) { + if (comparison_type == CTYPE_VECTOR_2D || comparison_type == CTYPE_VECTOR_3D) { props.push_back("condition"); } return props; @@ -6055,13 +6624,14 @@ void VisualShaderNodeCompare::_bind_methods() { ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition); ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function"); ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition"); BIND_ENUM_CONSTANT(CTYPE_SCALAR); BIND_ENUM_CONSTANT(CTYPE_SCALAR_INT); - BIND_ENUM_CONSTANT(CTYPE_VECTOR); + BIND_ENUM_CONSTANT(CTYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(CTYPE_VECTOR_3D); BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); BIND_ENUM_CONSTANT(CTYPE_MAX); @@ -6096,8 +6666,13 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const { } VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR; + default: + break; } return PORT_TYPE_SCALAR; } @@ -6118,11 +6693,15 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const { } VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const { - if (op_type == OP_TYPE_SCALAR) { - return PORT_TYPE_SCALAR; - } else { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR; + default: + break; } + return PORT_TYPE_SCALAR; } String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const { @@ -6139,16 +6718,21 @@ void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); - break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); + } break; default: break; } @@ -6170,10 +6754,11 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 16f916f240..5c7a674d34 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -34,6 +34,49 @@ #include "scene/resources/visual_shader.h" /////////////////////////////////////// +/// Vector Base Node +/////////////////////////////////////// + +class VisualShaderNodeVectorBase : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorBase, VisualShaderNode); + +public: + enum OpType { + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, + OP_TYPE_MAX, + }; + +protected: + OpType op_type = OP_TYPE_VECTOR_3D; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override = 0; + + virtual int get_input_port_count() const override = 0; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override = 0; + + virtual int get_output_port_count() const override = 0; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override = 0; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0; + + virtual void set_op_type(OpType p_op_type); + OpType get_op_type() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVectorBase(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeVectorBase::OpType) + +/////////////////////////////////////// /// CONSTANTS /////////////////////////////////////// @@ -177,6 +220,36 @@ public: /////////////////////////////////////// +class VisualShaderNodeVec2Constant : public VisualShaderNodeConstant { + GDCLASS(VisualShaderNodeVec2Constant, VisualShaderNodeConstant); + Vector2 constant; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_constant(const Vector2 &p_constant); + Vector2 get_constant() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVec2Constant(); +}; + +/////////////////////////////////////// + class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant { GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant); Vector3 constant; @@ -615,8 +688,8 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator) -class VisualShaderNodeVectorOp : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode); +class VisualShaderNodeVectorOp : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorOp, VisualShaderNodeVectorBase); public: enum Operator { @@ -644,19 +717,20 @@ public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + virtual void set_op_type(OpType p_op_type) override; + void set_operator(Operator p_op); Operator get_operator() const; virtual Vector<StringName> get_editable_properties() const override; + String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeVectorOp(); }; @@ -923,8 +997,10 @@ VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function) /// VECTOR FUNC /////////////////////////////////////// -class VisualShaderNodeVectorFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode); +class VisualShaderNodeVectorFunc : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNodeVectorBase); + + void _update_default_input_values(); public: enum Function { @@ -975,19 +1051,20 @@ public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + virtual void set_op_type(OpType p_op_type) override; + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const override; + String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeVectorFunc(); }; @@ -1150,20 +1227,20 @@ public: /// LENGTH /////////////////////////////////////// -class VisualShaderNodeVectorLen : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode); +class VisualShaderNodeVectorLen : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorLen, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorLen(); @@ -1203,7 +1280,8 @@ public: enum OpType { OP_TYPE_FLOAT, OP_TYPE_INT, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_MAX, }; @@ -1244,7 +1322,8 @@ class VisualShaderNodeDerivativeFunc : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_MAX, }; @@ -1293,20 +1372,19 @@ VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function) /// FACEFORWARD /////////////////////////////////////// -class VisualShaderNodeFaceForward : public VisualShaderNode { - GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode); +class VisualShaderNodeFaceForward : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeFaceForward, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeFaceForward(); @@ -1345,8 +1423,10 @@ class VisualShaderNodeStep : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, - OP_TYPE_VECTOR_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_2D_SCALAR, + OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_3D_SCALAR, OP_TYPE_MAX, }; @@ -1387,8 +1467,10 @@ class VisualShaderNodeSmoothStep : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, - OP_TYPE_VECTOR_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_2D_SCALAR, + OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_3D_SCALAR, OP_TYPE_MAX, }; @@ -1423,20 +1505,20 @@ VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType) /// DISTANCE /////////////////////////////////////// -class VisualShaderNodeVectorDistance : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode); +class VisualShaderNodeVectorDistance : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorDistance(); @@ -1475,8 +1557,10 @@ class VisualShaderNodeMix : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, - OP_TYPE_VECTOR_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_2D_SCALAR, + OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_3D_SCALAR, OP_TYPE_MAX, }; @@ -1511,8 +1595,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType) /// COMPOSE /////////////////////////////////////// -class VisualShaderNodeVectorCompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode); +class VisualShaderNodeVectorCompose : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; @@ -1522,9 +1606,9 @@ public: virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorCompose(); @@ -1555,20 +1639,20 @@ public: /// DECOMPOSE /////////////////////////////////////// -class VisualShaderNodeVectorDecompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode); +class VisualShaderNodeVectorDecompose : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorDecompose(); @@ -1820,6 +1904,49 @@ public: /////////////////////////////////////// +class VisualShaderNodeVec2Uniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeVec2Uniform, VisualShaderNodeUniform); + +private: + bool default_value_enabled = false; + Vector2 default_value; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; + + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; + + void set_default_value(const Vector2 &p_value); + Vector2 get_default_value() const; + + bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVec2Uniform(); +}; + +/////////////////////////////////////// + class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform); @@ -2119,7 +2246,8 @@ public: enum OpType { OP_TYPE_FLOAT, OP_TYPE_INT, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_BOOLEAN, OP_TYPE_TRANSFORM, OP_TYPE_MAX, @@ -2232,7 +2360,8 @@ public: enum ComparisonType { CTYPE_SCALAR, CTYPE_SCALAR_INT, - CTYPE_VECTOR, + CTYPE_VECTOR_2D, + CTYPE_VECTOR_3D, CTYPE_BOOLEAN, CTYPE_TRANSFORM, CTYPE_MAX, @@ -2300,7 +2429,8 @@ class VisualShaderNodeMultiplyAdd : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_MAX, }; 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