diff options
Diffstat (limited to 'scene')
382 files changed, 21242 insertions, 13741 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 4565462247..7ee9861d3f 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -63,9 +63,13 @@ Rect2 AnimatedSprite2D::_edit_get_rect() const { } bool AnimatedSprite2D::_edit_use_rect() const { - if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) { + if (frames.is_null() || !frames->has_animation(animation)) { return false; } + if (frame < 0 || frame >= frames->get_frame_count(animation)) { + return false; + } + Ref<Texture2D> t; if (animation) { t = frames->get_frame(animation, frame); @@ -79,7 +83,10 @@ Rect2 AnimatedSprite2D::get_anchorable_rect() const { } Rect2 AnimatedSprite2D::_get_rect() const { - if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) { + if (frames.is_null() || !frames->has_animation(animation)) { + return Rect2(); + } + if (frame < 0 || frame >= frames->get_frame_count(animation)) { return Rect2(); } @@ -108,6 +115,7 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const { if (!frames.is_valid()) { return; } + if (p_property.name == "animation") { p_property.hint = PROPERTY_HINT_ENUM; List<StringName> names; @@ -137,9 +145,15 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const { p_property.hint_string = String(animation) + "," + p_property.hint_string; } } + return; } if (p_property.name == "frame") { + if (playing) { + p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY; + return; + } + p_property.hint = PROPERTY_HINT_RANGE; if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) { p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; @@ -154,58 +168,56 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const { void AnimatedSprite2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_INTERNAL_PROCESS: { - if (frames.is_null()) { + if (frames.is_null() || !frames->has_animation(animation)) { return; } - if (!frames->has_animation(animation)) { - return; - } - if (frame < 0) { - return; + + double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale); + if (speed == 0) { + return; // Do nothing. } + int last_frame = frames->get_frame_count(animation) - 1; double remaining = get_process_delta_time(); - while (remaining) { - double speed = frames->get_animation_speed(animation) * speed_scale; - if (speed == 0) { - return; // Do nothing. - } - if (timeout <= 0) { timeout = _get_frame_duration(); - int fc = frames->get_frame_count(animation); - if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) { - if (frames->get_animation_loop(animation)) { - if (backwards) { - frame = fc - 1; - } else { - frame = 0; - } - - emit_signal(SceneStringNames::get_singleton()->animation_finished); - } else { - if (backwards) { + if (!playing_backwards) { + // Forward. + if (frame >= last_frame) { + if (frames->get_animation_loop(animation)) { frame = 0; - } else { - frame = fc - 1; - } - - if (!is_over) { - is_over = true; emit_signal(SceneStringNames::get_singleton()->animation_finished); + } else { + frame = last_frame; + if (!is_over) { + is_over = true; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } } + } else { + frame++; } } else { - if (backwards) { - frame--; + // Reversed. + if (frame <= 0) { + if (frames->get_animation_loop(animation)) { + frame = last_frame; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } else { + frame = 0; + if (!is_over) { + is_over = true; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } + } } else { - frame++; + frame--; } } - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -217,13 +229,7 @@ void AnimatedSprite2D::_notification(int p_what) { } break; case NOTIFICATION_DRAW: { - if (frames.is_null()) { - return; - } - if (frame < 0) { - return; - } - if (!frames->has_animation(animation)) { + if (frames.is_null() || !frames->has_animation(animation)) { return; } @@ -259,14 +265,15 @@ void AnimatedSprite2D::_notification(int p_what) { void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { if (frames.is_valid()) { - frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed)); + frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed)); } + frames = p_frames; if (frames.is_valid()) { - frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed)); + frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed)); } - if (!frames.is_valid()) { + if (frames.is_null()) { frame = 0; } else { set_frame(frame); @@ -274,7 +281,7 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { notify_property_list_changed(); _reset_timeout(); - update(); + queue_redraw(); update_configuration_warnings(); } @@ -283,7 +290,7 @@ Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const { } void AnimatedSprite2D::set_frame(int p_frame) { - if (!frames.is_valid()) { + if (frames.is_null()) { return; } @@ -304,7 +311,7 @@ void AnimatedSprite2D::set_frame(int p_frame) { frame = p_frame; _reset_timeout(); - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -314,11 +321,16 @@ int AnimatedSprite2D::get_frame() const { } void AnimatedSprite2D::set_speed_scale(double p_speed_scale) { + if (speed_scale == p_speed_scale) { + return; + } + double elapsed = _get_frame_duration() - timeout; - speed_scale = MAX(p_speed_scale, 0.0f); + speed_scale = p_speed_scale; + playing_backwards = signbit(speed_scale) != backwards; - // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed + // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed. _reset_timeout(); timeout -= elapsed; } @@ -329,7 +341,7 @@ double AnimatedSprite2D::get_speed_scale() const { void AnimatedSprite2D::set_centered(bool p_center) { centered = p_center; - update(); + queue_redraw(); item_rect_changed(); } @@ -339,7 +351,7 @@ bool AnimatedSprite2D::is_centered() const { void AnimatedSprite2D::set_offset(const Point2 &p_offset) { offset = p_offset; - update(); + queue_redraw(); item_rect_changed(); } @@ -349,7 +361,7 @@ Point2 AnimatedSprite2D::get_offset() const { void AnimatedSprite2D::set_flip_h(bool p_flip) { hflip = p_flip; - update(); + queue_redraw(); } bool AnimatedSprite2D::is_flipped_h() const { @@ -358,7 +370,7 @@ bool AnimatedSprite2D::is_flipped_h() const { void AnimatedSprite2D::set_flip_v(bool p_flip) { vflip = p_flip; - update(); + queue_redraw(); } bool AnimatedSprite2D::is_flipped_v() const { @@ -368,7 +380,7 @@ bool AnimatedSprite2D::is_flipped_v() const { void AnimatedSprite2D::_res_changed() { set_frame(frame); - update(); + queue_redraw(); } void AnimatedSprite2D::set_playing(bool p_playing) { @@ -378,18 +390,20 @@ void AnimatedSprite2D::set_playing(bool p_playing) { playing = p_playing; _reset_timeout(); set_process_internal(playing); + notify_property_list_changed(); } bool AnimatedSprite2D::is_playing() const { return playing; } -void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) { +void AnimatedSprite2D::play(const StringName &p_animation, bool p_backwards) { backwards = p_backwards; + playing_backwards = signbit(speed_scale) != backwards; if (p_animation) { set_animation(p_animation); - if (frames.is_valid() && backwards && get_frame() == 0) { + if (frames.is_valid() && playing_backwards && get_frame() == 0) { set_frame(frames->get_frame_count(p_animation) - 1); } } @@ -404,7 +418,7 @@ void AnimatedSprite2D::stop() { double AnimatedSprite2D::_get_frame_duration() { if (frames.is_valid() && frames->has_animation(animation)) { - double speed = frames->get_animation_speed(animation) * speed_scale; + double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale); if (speed > 0) { return 1.0 / speed; } @@ -433,18 +447,18 @@ void AnimatedSprite2D::set_animation(const StringName &p_animation) { _reset_timeout(); set_frame(0); notify_property_list_changed(); - update(); + queue_redraw(); } StringName AnimatedSprite2D::get_animation() const { return animation; } -TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray AnimatedSprite2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (frames.is_null()) { - warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.")); + warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite2D to display frames.")); } return warnings; diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h index 0a19e250d8..11c4adb816 100644 --- a/scene/2d/animated_sprite_2d.h +++ b/scene/2d/animated_sprite_2d.h @@ -39,6 +39,7 @@ class AnimatedSprite2D : public Node2D { Ref<SpriteFrames> frames; bool playing = false; + bool playing_backwards = false; bool backwards = false; StringName animation = "default"; int frame = 0; @@ -81,7 +82,7 @@ public: void set_sprite_frames(const Ref<SpriteFrames> &p_frames); Ref<SpriteFrames> get_sprite_frames() const; - void play(const StringName &p_animation = StringName(), const bool p_backwards = false); + void play(const StringName &p_animation = StringName(), bool p_backwards = false); void stop(); void set_playing(bool p_playing); @@ -108,7 +109,7 @@ public: void set_flip_v(bool p_flip); bool is_flipped_v() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; AnimatedSprite2D(); diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 75f1497edc..b3f80b5e43 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -426,39 +426,49 @@ bool Area2D::is_monitorable() const { } TypedArray<Node2D> Area2D::get_overlapping_bodies() const { - ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off."); TypedArray<Node2D> ret; + ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off."); ret.resize(body_map.size()); int idx = 0; for (const KeyValue<ObjectID, BodyState> &E : body_map) { Object *obj = ObjectDB::get_instance(E.key); - if (!obj) { - ret.resize(ret.size() - 1); //ops - } else { - ret[idx++] = obj; + if (obj) { + ret[idx] = obj; + idx++; } } + ret.resize(idx); return ret; } TypedArray<Area2D> Area2D::get_overlapping_areas() const { - ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off."); TypedArray<Area2D> ret; + ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off."); ret.resize(area_map.size()); int idx = 0; for (const KeyValue<ObjectID, AreaState> &E : area_map) { Object *obj = ObjectDB::get_instance(E.key); - if (!obj) { - ret.resize(ret.size() - 1); //ops - } else { - ret[idx++] = obj; + if (obj) { + ret[idx] = obj; + idx++; } } + ret.resize(idx); return ret; } +bool Area2D::has_overlapping_bodies() const { + ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off."); + return !body_map.is_empty(); +} + +bool Area2D::has_overlapping_areas() const { + ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off."); + return !area_map.is_empty(); +} + bool Area2D::overlaps_area(Node *p_area) const { ERR_FAIL_NULL_V(p_area, false); HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id()); @@ -578,6 +588,9 @@ void Area2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies); ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas); + ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area2D::has_overlapping_bodies); + ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area2D::has_overlapping_areas); + ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body); ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area); @@ -607,7 +620,7 @@ void Area2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:px"), "set_gravity_point_center", "get_gravity_point_center"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_lesser,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_less,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity"); ADD_GROUP("Linear Damp", "linear_damp_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode"); diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 3d8d77eabb..f70f1dfc3d 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -180,6 +180,9 @@ public: TypedArray<Node2D> get_overlapping_bodies() const; //function for script TypedArray<Area2D> get_overlapping_areas() const; //function for script + bool has_overlapping_bodies() const; + bool has_overlapping_areas() const; + bool overlaps_area(Node *p_area) const; bool overlaps_body(Node *p_body) const; diff --git a/scene/2d/audio_listener_2d.cpp b/scene/2d/audio_listener_2d.cpp index f7dd20d7c0..3cc64b2170 100644 --- a/scene/2d/audio_listener_2d.cpp +++ b/scene/2d/audio_listener_2d.cpp @@ -103,7 +103,6 @@ bool AudioListener2D::is_current() const { } else { return current; } - return false; } void AudioListener2D::_bind_methods() { diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index fc019b6cf9..2ded209180 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -43,13 +43,18 @@ void AudioStreamPlayer2D::_notification(int p_what) { if (autoplay && !Engine::get_singleton()->is_editor_hint()) { play(); } + set_stream_paused(false); } break; case NOTIFICATION_EXIT_TREE: { - stop(); + set_stream_paused(true); AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this); } break; + case NOTIFICATION_PREDELETE: { + stop(); + } break; + case NOTIFICATION_PAUSED: { if (!can_process()) { // Node can't process so we start fading out to silence. @@ -279,6 +284,9 @@ bool AudioStreamPlayer2D::is_playing() const { return true; } } + if (setplay.get() >= 0) { + return true; // play() has been called this frame, but no playback exists just yet. + } return false; } @@ -472,7 +480,7 @@ void AudioStreamPlayer2D::_bind_methods() { AudioStreamPlayer2D::AudioStreamPlayer2D() { AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer2D::_bus_layout_changed)); - cached_global_panning_strength = ProjectSettings::get_singleton()->get("audio/general/2d_panning_strength"); + cached_global_panning_strength = GLOBAL_GET("audio/general/2d_panning_strength"); } AudioStreamPlayer2D::~AudioStreamPlayer2D() { diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index 616d7fdb60..5bc9083488 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -82,7 +82,7 @@ private: float attenuation = 1.0; float panning_strength = 1.0f; - float cached_global_panning_strength = 1.0f; + float cached_global_panning_strength = 0.5f; protected: void _validate_property(PropertyInfo &p_property) const; diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 88f9c2a4a6..4b31bbddac 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -39,7 +39,7 @@ void Camera2D::_update_scroll() { } if (Engine::get_singleton()->is_editor_hint()) { - update(); //will just be drawn + queue_redraw(); //will just be drawn return; } @@ -155,11 +155,11 @@ Transform2D Camera2D::get_camera_transform() { } } - if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) { - real_t c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); + if (follow_smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) { + real_t c = position_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos; ret_camera_pos = smoothed_camera_pos; - //camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing; + //camera_pos=camera_pos*(1.0-position_smoothing_speed)+new_camera_pos*position_smoothing_speed; } else { ret_camera_pos = smoothed_camera_pos = camera_pos; } @@ -171,14 +171,19 @@ Transform2D Camera2D::get_camera_transform() { Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2()); - real_t angle = get_global_rotation(); - if (rotating) { - screen_offset = screen_offset.rotated(angle); + if (!ignore_rotation) { + if (rotation_smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) { + real_t step = rotation_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); + camera_angle = Math::lerp_angle(camera_angle, get_global_rotation(), step); + } else { + camera_angle = get_global_rotation(); + } + screen_offset = screen_offset.rotated(camera_angle); } Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale); - if (!smoothing_enabled || !limit_smoothing_enabled) { + if (!follow_smoothing_enabled || !limit_smoothing_enabled) { if (screen_rect.position.x < limit[SIDE_LEFT]) { screen_rect.position.x = limit[SIDE_LEFT]; } @@ -204,8 +209,8 @@ Transform2D Camera2D::get_camera_transform() { Transform2D xform; xform.scale_basis(zoom_scale); - if (rotating) { - xform.set_rotation(angle); + if (!ignore_rotation) { + xform.set_rotation(camera_angle); } xform.set_origin(screen_rect.position); @@ -363,15 +368,21 @@ Camera2D::AnchorMode Camera2D::get_anchor_mode() const { return anchor_mode; } -void Camera2D::set_rotating(bool p_rotating) { - rotating = p_rotating; +void Camera2D::set_ignore_rotation(bool p_ignore) { + ignore_rotation = p_ignore; Point2 old_smoothed_camera_pos = smoothed_camera_pos; + + // Reset back to zero so it matches the camera rotation when ignore_rotation is enabled. + if (ignore_rotation) { + camera_angle = 0.0; + } + _update_scroll(); smoothed_camera_pos = old_smoothed_camera_pos; } -bool Camera2D::is_rotating() const { - return rotating; +bool Camera2D::is_ignoring_rotation() const { + return ignore_rotation; } void Camera2D::set_process_callback(Camera2DProcessCallback p_mode) { @@ -392,7 +403,7 @@ void Camera2D::_make_current(Object *p_which) { current = true; if (is_inside_tree()) { get_viewport()->_camera_2d_set(this); - update(); + queue_redraw(); } } else { current = false; @@ -400,7 +411,7 @@ void Camera2D::_make_current(Object *p_which) { if (get_viewport()->get_camera_2d() == this) { get_viewport()->_camera_2d_set(nullptr); } - update(); + queue_redraw(); } } } @@ -415,6 +426,14 @@ void Camera2D::set_current(bool p_current) { } } +void Camera2D::_update_process_internal_for_smoothing() { + bool is_not_in_scene_or_editor = !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()); + bool is_any_smoothing_valid = position_smoothing_speed > 0 || rotation_smoothing_speed > 0; + + bool enabled = is_any_smoothing_valid && is_not_in_scene_or_editor; + set_process_internal(enabled); +} + bool Camera2D::is_current() const { return current; } @@ -461,7 +480,7 @@ bool Camera2D::is_limit_smoothing_enabled() const { void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) { ERR_FAIL_INDEX((int)p_side, 4); drag_margin[p_side] = p_drag_margin; - update(); + queue_redraw(); } real_t Camera2D::get_drag_margin(Side p_side) const { @@ -506,17 +525,31 @@ void Camera2D::align() { _update_scroll(); } -void Camera2D::set_follow_smoothing(real_t p_speed) { - smoothing = p_speed; - if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint())) { - set_process_internal(true); - } else { - set_process_internal(false); - } +void Camera2D::set_position_smoothing_speed(real_t p_speed) { + position_smoothing_speed = p_speed; + _update_process_internal_for_smoothing(); +} + +real_t Camera2D::get_position_smoothing_speed() const { + return position_smoothing_speed; +} + +void Camera2D::set_rotation_smoothing_speed(real_t p_speed) { + rotation_smoothing_speed = p_speed; + _update_process_internal_for_smoothing(); } -real_t Camera2D::get_follow_smoothing() const { - return smoothing; +real_t Camera2D::get_rotation_smoothing_speed() const { + return rotation_smoothing_speed; +} + +void Camera2D::set_rotation_smoothing_enabled(bool p_enabled) { + rotation_smoothing_enabled = p_enabled; + notify_property_list_changed(); +} + +bool Camera2D::is_rotation_smoothing_enabled() const { + return rotation_smoothing_enabled; } Point2 Camera2D::get_camera_screen_center() const { @@ -526,7 +559,7 @@ Point2 Camera2D::get_camera_screen_center() const { Size2 Camera2D::_get_camera_screen_size() const { // special case if the camera2D is in the root viewport if (Engine::get_singleton()->is_editor_hint() && get_viewport()->get_parent_viewport() == get_tree()->get_root()) { - return Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height")); + return Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height")); } return get_viewport_rect().size; } @@ -574,18 +607,18 @@ real_t Camera2D::get_drag_horizontal_offset() const { void Camera2D::_set_old_smoothing(real_t p_enable) { //compatibility if (p_enable > 0) { - smoothing_enabled = true; - set_follow_smoothing(p_enable); + follow_smoothing_enabled = true; + set_position_smoothing_speed(p_enable); } } -void Camera2D::set_enable_follow_smoothing(bool p_enabled) { - smoothing_enabled = p_enabled; +void Camera2D::set_position_smoothing_enabled(bool p_enabled) { + follow_smoothing_enabled = p_enabled; notify_property_list_changed(); } -bool Camera2D::is_follow_smoothing_enabled() const { - return smoothing_enabled; +bool Camera2D::is_position_smoothing_enabled() const { + return follow_smoothing_enabled; } void Camera2D::set_custom_viewport(Node *p_viewport) { @@ -625,7 +658,7 @@ Node *Camera2D::get_custom_viewport() const { void Camera2D::set_screen_drawing_enabled(bool enable) { screen_drawing_enabled = enable; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif } @@ -636,7 +669,7 @@ bool Camera2D::is_screen_drawing_enabled() const { void Camera2D::set_limit_drawing_enabled(bool enable) { limit_drawing_enabled = enable; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif } @@ -647,7 +680,7 @@ bool Camera2D::is_limit_drawing_enabled() const { void Camera2D::set_margin_drawing_enabled(bool enable) { margin_drawing_enabled = enable; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif } @@ -656,7 +689,10 @@ bool Camera2D::is_margin_drawing_enabled() const { } void Camera2D::_validate_property(PropertyInfo &p_property) const { - if (!smoothing_enabled && p_property.name == "smoothing_speed") { + if (!follow_smoothing_enabled && p_property.name == "smoothing_speed") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } + if (!rotation_smoothing_enabled && p_property.name == "rotation_smoothing_speed") { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } @@ -668,8 +704,8 @@ void Camera2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_anchor_mode", "anchor_mode"), &Camera2D::set_anchor_mode); ClassDB::bind_method(D_METHOD("get_anchor_mode"), &Camera2D::get_anchor_mode); - ClassDB::bind_method(D_METHOD("set_rotating", "rotating"), &Camera2D::set_rotating); - ClassDB::bind_method(D_METHOD("is_rotating"), &Camera2D::is_rotating); + ClassDB::bind_method(D_METHOD("set_ignore_rotation", "ignore"), &Camera2D::set_ignore_rotation); + ClassDB::bind_method(D_METHOD("is_ignoring_rotation"), &Camera2D::is_ignoring_rotation); ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll); @@ -701,8 +737,8 @@ void Camera2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin); ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin); - ClassDB::bind_method(D_METHOD("get_camera_position"), &Camera2D::get_camera_position); - ClassDB::bind_method(D_METHOD("get_camera_screen_center"), &Camera2D::get_camera_screen_center); + ClassDB::bind_method(D_METHOD("get_target_position"), &Camera2D::get_camera_position); + ClassDB::bind_method(D_METHOD("get_screen_center_position"), &Camera2D::get_camera_screen_center); ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &Camera2D::set_zoom); ClassDB::bind_method(D_METHOD("get_zoom"), &Camera2D::get_zoom); @@ -710,11 +746,17 @@ void Camera2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &Camera2D::set_custom_viewport); ClassDB::bind_method(D_METHOD("get_custom_viewport"), &Camera2D::get_custom_viewport); - ClassDB::bind_method(D_METHOD("set_follow_smoothing", "follow_smoothing"), &Camera2D::set_follow_smoothing); - ClassDB::bind_method(D_METHOD("get_follow_smoothing"), &Camera2D::get_follow_smoothing); + ClassDB::bind_method(D_METHOD("set_position_smoothing_speed", "position_smoothing_speed"), &Camera2D::set_position_smoothing_speed); + ClassDB::bind_method(D_METHOD("get_position_smoothing_speed"), &Camera2D::get_position_smoothing_speed); - ClassDB::bind_method(D_METHOD("set_enable_follow_smoothing", "follow_smoothing"), &Camera2D::set_enable_follow_smoothing); - ClassDB::bind_method(D_METHOD("is_follow_smoothing_enabled"), &Camera2D::is_follow_smoothing_enabled); + ClassDB::bind_method(D_METHOD("set_position_smoothing_enabled", "position_smoothing_speed"), &Camera2D::set_position_smoothing_enabled); + ClassDB::bind_method(D_METHOD("is_position_smoothing_enabled"), &Camera2D::is_position_smoothing_enabled); + + ClassDB::bind_method(D_METHOD("set_rotation_smoothing_enabled", "enabled"), &Camera2D::set_rotation_smoothing_enabled); + ClassDB::bind_method(D_METHOD("is_rotation_smoothing_enabled"), &Camera2D::is_rotation_smoothing_enabled); + + ClassDB::bind_method(D_METHOD("set_rotation_smoothing_speed", "speed"), &Camera2D::set_rotation_smoothing_speed); + ClassDB::bind_method(D_METHOD("get_rotation_smoothing_speed"), &Camera2D::get_rotation_smoothing_speed); ClassDB::bind_method(D_METHOD("force_update_scroll"), &Camera2D::force_update_scroll); ClassDB::bind_method(D_METHOD("reset_smoothing"), &Camera2D::reset_smoothing); @@ -733,7 +775,7 @@ void Camera2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_rotation"), "set_ignore_rotation", "is_ignoring_rotation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom", PROPERTY_HINT_LINK), "set_zoom", "get_zoom"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport"); @@ -746,9 +788,13 @@ void Camera2D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_BOTTOM); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled"); - ADD_GROUP("Smoothing", "smoothing_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_follow_smoothing", "get_follow_smoothing"); + ADD_GROUP("Follow Smoothing", "follow_smoothing_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled"), "set_position_smoothing_enabled", "is_position_smoothing_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "position_smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_position_smoothing_speed", "get_position_smoothing_speed"); + + ADD_GROUP("Rotation Smoothing", "rotation_smoothing_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled"), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_smoothing_speed"), "set_rotation_smoothing_speed", "get_rotation_smoothing_speed"); ADD_GROUP("Drag", "drag_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled"), "set_drag_horizontal_enabled", "is_drag_horizontal_enabled"); diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 78654ee606..ae172f47b1 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -63,10 +63,15 @@ protected: Vector2 zoom = Vector2(1, 1); Vector2 zoom_scale = Vector2(1, 1); AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER; - bool rotating = false; + bool ignore_rotation = true; bool current = false; - real_t smoothing = 5.0; - bool smoothing_enabled = false; + real_t position_smoothing_speed = 5.0; + bool follow_smoothing_enabled = false; + + real_t camera_angle = 0.0; + real_t rotation_smoothing_speed = 5.0; + bool rotation_smoothing_enabled = false; + int limit[4]; bool limit_smoothing_enabled = false; @@ -87,6 +92,8 @@ protected: void _set_old_smoothing(real_t p_enable); + void _update_process_internal_for_smoothing(); + bool screen_drawing_enabled = true; bool limit_drawing_enabled = false; bool margin_drawing_enabled = false; @@ -109,8 +116,8 @@ public: void set_anchor_mode(AnchorMode p_anchor_mode); AnchorMode get_anchor_mode() const; - void set_rotating(bool p_rotating); - bool is_rotating() const; + void set_ignore_rotation(bool p_ignore); + bool is_ignoring_rotation() const; void set_limit(Side p_side, int p_limit); int get_limit(Side p_side) const; @@ -133,11 +140,17 @@ public: void set_drag_vertical_offset(real_t p_offset); real_t get_drag_vertical_offset() const; - void set_enable_follow_smoothing(bool p_enabled); - bool is_follow_smoothing_enabled() const; + void set_position_smoothing_enabled(bool p_enabled); + bool is_position_smoothing_enabled() const; + + void set_position_smoothing_speed(real_t p_speed); + real_t get_position_smoothing_speed() const; + + void set_rotation_smoothing_speed(real_t p_speed); + real_t get_rotation_smoothing_speed() const; - void set_follow_smoothing(real_t p_speed); - real_t get_follow_smoothing() const; + void set_rotation_smoothing_enabled(bool p_enabled); + bool is_rotation_smoothing_enabled() const; void set_process_callback(Camera2DProcessCallback p_mode); Camera2DProcessCallback get_process_callback() const; diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp index bbf3fff0ad..d4182f85a7 100644 --- a/scene/2d/canvas_group.cpp +++ b/scene/2d/canvas_group.cpp @@ -36,7 +36,7 @@ void CanvasGroup::set_fit_margin(real_t p_fit_margin) { fit_margin = p_fit_margin; RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, fit_margin, use_mipmaps); - update(); + queue_redraw(); } real_t CanvasGroup::get_fit_margin() const { @@ -49,7 +49,7 @@ void CanvasGroup::set_clear_margin(real_t p_clear_margin) { clear_margin = p_clear_margin; RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, clear_margin, use_mipmaps); - update(); + queue_redraw(); } real_t CanvasGroup::get_clear_margin() const { diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp index 61a17a4845..330afe4a1b 100644 --- a/scene/2d/canvas_modulate.cpp +++ b/scene/2d/canvas_modulate.cpp @@ -78,8 +78,8 @@ Color CanvasModulate::get_color() const { return color; } -TypedArray<String> CanvasModulate::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray CanvasModulate::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (is_visible_in_tree() && is_inside_tree()) { List<Node *> nodes; diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h index 1fd54898f8..4f522ca1c7 100644 --- a/scene/2d/canvas_modulate.h +++ b/scene/2d/canvas_modulate.h @@ -46,7 +46,7 @@ public: void set_color(const Color &p_color); Color get_color() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; CanvasModulate(); ~CanvasModulate(); diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 85de1fedee..df75d34e0f 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -36,12 +36,12 @@ void CollisionObject2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - Transform2D global_transform = get_global_transform(); + Transform2D gl_transform = get_global_transform(); if (area) { - PhysicsServer2D::get_singleton()->area_set_transform(rid, global_transform); + PhysicsServer2D::get_singleton()->area_set_transform(rid, gl_transform); } else { - PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform); + PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, gl_transform); } bool disabled = !is_enabled(); @@ -81,12 +81,12 @@ void CollisionObject2D::_notification(int p_what) { return; } - Transform2D global_transform = get_global_transform(); + Transform2D gl_transform = get_global_transform(); if (area) { - PhysicsServer2D::get_singleton()->area_set_transform(rid, global_transform); + PhysicsServer2D::get_singleton()->area_set_transform(rid, gl_transform); } else { - PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform); + PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, gl_transform); } } break; @@ -153,13 +153,13 @@ uint32_t CollisionObject2D::get_collision_mask() const { void CollisionObject2D::set_collision_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); - uint32_t collision_layer = get_collision_layer(); + uint32_t collision_layer_new = get_collision_layer(); if (p_value) { - collision_layer |= 1 << (p_layer_number - 1); + collision_layer_new |= 1 << (p_layer_number - 1); } else { - collision_layer &= ~(1 << (p_layer_number - 1)); + collision_layer_new &= ~(1 << (p_layer_number - 1)); } - set_collision_layer(collision_layer); + set_collision_layer(collision_layer_new); } bool CollisionObject2D::get_collision_layer_value(int p_layer_number) const { @@ -565,8 +565,8 @@ void CollisionObject2D::_update_pickable() { } } -TypedArray<String> CollisionObject2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray CollisionObject2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (shapes.is_empty()) { warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.")); @@ -612,6 +612,10 @@ void CollisionObject2D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner); GDVIRTUAL_BIND(_input_event, "viewport", "event", "shape_idx"); + GDVIRTUAL_BIND(_mouse_enter); + GDVIRTUAL_BIND(_mouse_exit); + GDVIRTUAL_BIND(_mouse_shape_enter, "shape_idx"); + GDVIRTUAL_BIND(_mouse_shape_exit, "shape_idx"); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index af216edc98..6b778d1b60 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -103,6 +103,10 @@ protected: void set_body_mode(PhysicsServer2D::BodyMode p_mode); GDVIRTUAL3(_input_event, Viewport *, Ref<InputEvent>, int) + GDVIRTUAL0(_mouse_enter) + GDVIRTUAL0(_mouse_exit) + GDVIRTUAL1(_mouse_shape_enter, int) + GDVIRTUAL1(_mouse_shape_exit, int) public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; @@ -153,7 +157,7 @@ public: void set_pickable(bool p_enabled); bool is_pickable() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; _FORCE_INLINE_ RID get_rid() const { return rid; } diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 04cd999982..d06461b566 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -198,7 +198,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) { _build_polygon(); _update_in_shape_owner(); } - update(); + queue_redraw(); update_configuration_warnings(); } @@ -213,7 +213,7 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) { _build_polygon(); _update_in_shape_owner(); } - update(); + queue_redraw(); update_configuration_warnings(); } @@ -235,8 +235,8 @@ bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, doubl } #endif -TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray CollisionPolygon2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject2D>(get_parent())) { warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape.")); @@ -264,7 +264,7 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const { void CollisionPolygon2D::set_disabled(bool p_disabled) { disabled = p_disabled; - update(); + queue_redraw(); if (parent) { parent->shape_owner_set_disabled(owner_id, p_disabled); } @@ -276,7 +276,7 @@ bool CollisionPolygon2D::is_disabled() const { void CollisionPolygon2D::set_one_way_collision(bool p_enable) { one_way_collision = p_enable; - update(); + queue_redraw(); if (parent) { parent->shape_owner_set_one_way_collision(owner_id, p_enable); } diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index e18022ab7e..066f7271c6 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -77,7 +77,7 @@ public: void set_polygon(const Vector<Point2> &p_polygon); Vector<Point2> get_polygon() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; void set_disabled(bool p_disabled); bool is_disabled() const; diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index cbecf28877..5fe05c4ddd 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -36,7 +36,7 @@ #include "scene/resources/convex_polygon_shape_2d.h" void CollisionShape2D::_shape_changed() { - update(); + queue_redraw(); } void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) { @@ -49,6 +49,11 @@ void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) { parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); } +Color CollisionShape2D::_get_default_debug_color() const { + SceneTree *st = SceneTree::get_singleton(); + return st ? st->get_debug_collisions_color() : Color(); +} + void CollisionShape2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PARENTED: { @@ -95,7 +100,7 @@ void CollisionShape2D::_notification(int p_what) { rect = Rect2(); - Color draw_col = get_tree()->get_debug_collisions_color(); + Color draw_col = debug_color; if (disabled) { float g = draw_col.get_v(); draw_col.r = g; @@ -110,7 +115,7 @@ void CollisionShape2D::_notification(int p_what) { if (one_way_collision) { // Draw an arrow indicating the one-way collision direction - draw_col = get_tree()->get_debug_collisions_color().inverted(); + draw_col = debug_color.inverted(); if (disabled) { draw_col = draw_col.darkened(0.25); } @@ -140,7 +145,7 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) { shape->disconnect("changed", callable_mp(this, &CollisionShape2D::_shape_changed)); } shape = p_shape; - update(); + queue_redraw(); if (parent) { parent->shape_owner_clear_shapes(owner_id); if (shape.is_valid()) { @@ -168,8 +173,8 @@ bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double return shape->_edit_is_selected_on_click(p_point, p_tolerance); } -TypedArray<String> CollisionShape2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray CollisionShape2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject2D>(get_parent())) { warnings.push_back(RTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape.")); @@ -192,7 +197,7 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const { void CollisionShape2D::set_disabled(bool p_disabled) { disabled = p_disabled; - update(); + queue_redraw(); if (parent) { parent->shape_owner_set_disabled(owner_id, p_disabled); } @@ -204,7 +209,7 @@ bool CollisionShape2D::is_disabled() const { void CollisionShape2D::set_one_way_collision(bool p_enable) { one_way_collision = p_enable; - update(); + queue_redraw(); if (parent) { parent->shape_owner_set_one_way_collision(owner_id, p_enable); } @@ -226,6 +231,40 @@ real_t CollisionShape2D::get_one_way_collision_margin() const { return one_way_collision_margin; } +void CollisionShape2D::set_debug_color(const Color &p_color) { + debug_color = p_color; + queue_redraw(); +} + +Color CollisionShape2D::get_debug_color() const { + return debug_color; +} + +bool CollisionShape2D::_property_can_revert(const StringName &p_name) const { + if (p_name == "debug_color") { + return true; + } + return false; +} + +bool CollisionShape2D::_property_get_revert(const StringName &p_name, Variant &r_property) const { + if (p_name == "debug_color") { + r_property = _get_default_debug_color(); + return true; + } + return false; +} + +void CollisionShape2D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "debug_color") { + if (debug_color == _get_default_debug_color()) { + p_property.usage = PROPERTY_USAGE_DEFAULT & ~PROPERTY_USAGE_STORAGE; + } else { + p_property.usage = PROPERTY_USAGE_DEFAULT; + } + } +} + void CollisionShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape); ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape); @@ -235,13 +274,19 @@ void CollisionShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled); ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionShape2D::set_one_way_collision_margin); ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionShape2D::get_one_way_collision_margin); + ClassDB::bind_method(D_METHOD("set_debug_color", "color"), &CollisionShape2D::set_debug_color); + ClassDB::bind_method(D_METHOD("get_debug_color"), &CollisionShape2D::get_debug_color); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_color"), "set_debug_color", "get_debug_color"); + // Default value depends on a project setting, override for doc generation purposes. + ADD_PROPERTY_DEFAULT("debug_color", Color()); } CollisionShape2D::CollisionShape2D() { set_notify_local_transform(true); + debug_color = _get_default_debug_color(); } diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index dbc81e8424..b0b8a7cb0f 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -42,15 +42,20 @@ class CollisionShape2D : public Node2D { Rect2 rect = Rect2(-Point2(10, 10), Point2(20, 20)); uint32_t owner_id = 0; CollisionObject2D *parent = nullptr; - void _shape_changed(); bool disabled = false; bool one_way_collision = false; real_t one_way_collision_margin = 1.0; + Color debug_color; + void _shape_changed(); void _update_in_shape_owner(bool p_xform_only = false); + Color _get_default_debug_color() const; protected: void _notification(int p_what); + bool _property_can_revert(const StringName &p_name) const; + bool _property_get_revert(const StringName &p_name, Variant &r_property) const; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: @@ -72,7 +77,10 @@ public: void set_one_way_collision_margin(real_t p_margin); real_t get_one_way_collision_margin() const; - TypedArray<String> get_configuration_warnings() const override; + void set_debug_color(const Color &p_color); + Color get_debug_color() const; + + PackedStringArray get_configuration_warnings() const override; CollisionShape2D(); }; diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 1929475c8f..c6296f4732 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -211,13 +211,13 @@ void CPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) { texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CPUParticles2D::_texture_changed)); } - update(); + queue_redraw(); _update_mesh_texture(); } void CPUParticles2D::_texture_changed() { if (texture.is_valid()) { - update(); + queue_redraw(); _update_mesh_texture(); } } @@ -242,8 +242,8 @@ bool CPUParticles2D::get_fractional_delta() const { return fractional_delta; } -TypedArray<String> CPUParticles2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node2D::get_configuration_warnings(); +PackedStringArray CPUParticles2D::get_configuration_warnings() const { + PackedStringArray warnings = Node2D::get_configuration_warnings(); CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr()); @@ -556,7 +556,7 @@ static real_t rand_from_seed(uint32_t &seed) { void CPUParticles2D::_update_internal() { if (particles.size() == 0 || !is_visible_in_tree()) { - _set_redraw(false); + _set_do_redraw(false); return; } @@ -567,7 +567,7 @@ void CPUParticles2D::_update_internal() { inactive_time += delta; if (inactive_time > lifetime * 1.2) { set_process_internal(false); - _set_redraw(false); + _set_do_redraw(false); //reset variables time = 0; @@ -577,7 +577,7 @@ void CPUParticles2D::_update_internal() { return; } } - _set_redraw(true); + _set_do_redraw(true); if (time == 0 && pre_process_time > 0.0) { double frame_time; @@ -719,17 +719,17 @@ void CPUParticles2D::_particles_process(double p_delta) { /*real_t tex_linear_velocity = 0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0); + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0); }*/ real_t tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); + tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv); } real_t tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv); + tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv); } p.seed = Math::rand(); @@ -825,51 +825,51 @@ void CPUParticles2D::_particles_process(double p_delta) { real_t tex_linear_velocity = 1.0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv); + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(tv); } real_t tex_orbit_velocity = 1.0; if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv); + tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->sample(tv); } real_t tex_angular_velocity = 1.0; if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv); + tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->sample(tv); } real_t tex_linear_accel = 1.0; if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv); + tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->sample(tv); } real_t tex_tangential_accel = 1.0; if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv); + tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->sample(tv); } real_t tex_radial_accel = 1.0; if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv); + tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->sample(tv); } real_t tex_damping = 1.0; if (curve_parameters[PARAM_DAMPING].is_valid()) { - tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv); + tex_damping = curve_parameters[PARAM_DAMPING]->sample(tv); } real_t tex_angle = 1.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); + tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv); } real_t tex_anim_speed = 1.0; if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { - tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv); + tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->sample(tv); } real_t tex_anim_offset = 1.0; if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv); + tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->sample(tv); } Vector2 force = gravity; @@ -921,18 +921,18 @@ void CPUParticles2D::_particles_process(double p_delta) { Vector2 tex_scale = Vector2(1.0, 1.0); if (split_scale) { if (scale_curve_x.is_valid()) { - tex_scale.x = scale_curve_x->interpolate(tv); + tex_scale.x = scale_curve_x->sample(tv); } else { tex_scale.x = 1.0; } if (scale_curve_y.is_valid()) { - tex_scale.y = scale_curve_y->interpolate(tv); + tex_scale.y = scale_curve_y->sample(tv); } else { tex_scale.y = 1.0; } } else { if (curve_parameters[PARAM_SCALE].is_valid()) { - real_t tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv); + real_t tmp_scale = curve_parameters[PARAM_SCALE]->sample(tv); tex_scale.x = tmp_scale; tex_scale.y = tmp_scale; } @@ -940,7 +940,7 @@ void CPUParticles2D::_particles_process(double p_delta) { real_t tex_hue_variation = 0.0; if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) { - tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv); + tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->sample(tv); } real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand); @@ -1062,16 +1062,16 @@ void CPUParticles2D::_update_particle_data_buffer() { } } -void CPUParticles2D::_set_redraw(bool p_redraw) { - if (redraw == p_redraw) { +void CPUParticles2D::_set_do_redraw(bool p_do_redraw) { + if (do_redraw == p_do_redraw) { return; } - redraw = p_redraw; + do_redraw = p_do_redraw; { MutexLock lock(update_mutex); - if (redraw) { + if (do_redraw) { RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread)); RS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); @@ -1086,7 +1086,7 @@ void CPUParticles2D::_set_redraw(bool p_redraw) { } } - update(); // redraw to update render list + queue_redraw(); // redraw to update render list } void CPUParticles2D::_update_render_thread() { @@ -1102,7 +1102,7 @@ void CPUParticles2D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { - _set_redraw(false); + _set_do_redraw(false); } break; case NOTIFICATION_DRAW: { @@ -1111,7 +1111,7 @@ void CPUParticles2D::_notification(int p_what) { _update_internal(); } - if (!redraw) { + if (!do_redraw) { return; // don't add to render list } @@ -1162,74 +1162,73 @@ void CPUParticles2D::_notification(int p_what) { } void CPUParticles2D::convert_from_particles(Node *p_particles) { - GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(p_particles); - ERR_FAIL_COND_MSG(!particles, "Only GPUParticles2D nodes can be converted to CPUParticles2D."); - - set_emitting(particles->is_emitting()); - set_amount(particles->get_amount()); - set_lifetime(particles->get_lifetime()); - set_one_shot(particles->get_one_shot()); - set_pre_process_time(particles->get_pre_process_time()); - set_explosiveness_ratio(particles->get_explosiveness_ratio()); - set_randomness_ratio(particles->get_randomness_ratio()); - set_use_local_coordinates(particles->get_use_local_coordinates()); - set_fixed_fps(particles->get_fixed_fps()); - set_fractional_delta(particles->get_fractional_delta()); - set_speed_scale(particles->get_speed_scale()); - set_draw_order(DrawOrder(particles->get_draw_order())); - set_texture(particles->get_texture()); - - Ref<Material> mat = particles->get_material(); + GPUParticles2D *gpu_particles = Object::cast_to<GPUParticles2D>(p_particles); + ERR_FAIL_COND_MSG(!gpu_particles, "Only GPUParticles2D nodes can be converted to CPUParticles2D."); + + set_emitting(gpu_particles->is_emitting()); + set_amount(gpu_particles->get_amount()); + set_lifetime(gpu_particles->get_lifetime()); + set_one_shot(gpu_particles->get_one_shot()); + set_pre_process_time(gpu_particles->get_pre_process_time()); + set_explosiveness_ratio(gpu_particles->get_explosiveness_ratio()); + set_randomness_ratio(gpu_particles->get_randomness_ratio()); + set_use_local_coordinates(gpu_particles->get_use_local_coordinates()); + set_fixed_fps(gpu_particles->get_fixed_fps()); + set_fractional_delta(gpu_particles->get_fractional_delta()); + set_speed_scale(gpu_particles->get_speed_scale()); + set_draw_order(DrawOrder(gpu_particles->get_draw_order())); + set_texture(gpu_particles->get_texture()); + + Ref<Material> mat = gpu_particles->get_material(); if (mat.is_valid()) { set_material(mat); } - Ref<ParticleProcessMaterial> material = particles->get_process_material(); - if (material.is_null()) { + Ref<ParticleProcessMaterial> proc_mat = gpu_particles->get_process_material(); + if (proc_mat.is_null()) { return; } - Vector3 dir = material->get_direction(); + Vector3 dir = proc_mat->get_direction(); set_direction(Vector2(dir.x, dir.y)); - set_spread(material->get_spread()); + set_spread(proc_mat->get_spread()); - set_color(material->get_color()); + set_color(proc_mat->get_color()); - Ref<GradientTexture1D> gt = material->get_color_ramp(); + Ref<GradientTexture1D> gt = proc_mat->get_color_ramp(); if (gt.is_valid()) { set_color_ramp(gt->get_gradient()); } - Ref<GradientTexture1D> gti = material->get_color_initial_ramp(); + Ref<GradientTexture1D> gti = proc_mat->get_color_initial_ramp(); if (gti.is_valid()) { set_color_initial_ramp(gti->get_gradient()); } - set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY)); + set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, proc_mat->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY)); - set_emission_shape(EmissionShape(material->get_emission_shape())); - set_emission_sphere_radius(material->get_emission_sphere_radius()); - Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y); + set_emission_shape(EmissionShape(proc_mat->get_emission_shape())); + set_emission_sphere_radius(proc_mat->get_emission_sphere_radius()); + Vector2 rect_extents = Vector2(proc_mat->get_emission_box_extents().x, proc_mat->get_emission_box_extents().y); set_emission_rect_extents(rect_extents); - Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE); + Ref<CurveXYZTexture> scale3D = proc_mat->get_param_texture(ParticleProcessMaterial::PARAM_SCALE); if (scale3D.is_valid()) { split_scale = true; scale_curve_x = scale3D->get_curve_x(); scale_curve_y = scale3D->get_curve_y(); } - Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y); - set_gravity(gravity); - set_lifetime_randomness(material->get_lifetime_randomness()); + set_gravity(Vector2(proc_mat->get_gravity().x, proc_mat->get_gravity().y)); + set_lifetime_randomness(proc_mat->get_lifetime_randomness()); #define CONVERT_PARAM(m_param) \ - set_param_min(m_param, material->get_param_min(ParticleProcessMaterial::m_param)); \ + set_param_min(m_param, proc_mat->get_param_min(ParticleProcessMaterial::m_param)); \ { \ - Ref<CurveTexture> ctex = material->get_param_texture(ParticleProcessMaterial::m_param); \ + Ref<CurveTexture> ctex = proc_mat->get_param_texture(ParticleProcessMaterial::m_param); \ if (ctex.is_valid()) \ set_param_curve(m_param, ctex->get_curve()); \ } \ - set_param_max(m_param, material->get_param_max(ParticleProcessMaterial::m_param)); + set_param_max(m_param, proc_mat->get_param_max(ParticleProcessMaterial::m_param)); CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY); CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); @@ -1383,32 +1382,32 @@ void CPUParticles2D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY); ADD_GROUP("Angular Velocity", "angular_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY); ADD_GROUP("Orbit Velocity", "orbit_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY); ADD_GROUP("Linear Accel", "linear_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL); ADD_GROUP("Radial Accel", "radial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL); ADD_GROUP("Tangential Accel", "tangential_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL); ADD_GROUP("Damping", ""); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING); ADD_GROUP("Angle", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE); ADD_GROUP("Scale", ""); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE); @@ -1428,8 +1427,8 @@ void CPUParticles2D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION); ADD_GROUP("Animation", "anim_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index 8f1671d280..141e5f9139 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -102,7 +102,7 @@ private: double inactive_time = 0.0; double frame_remainder = 0.0; int cycle = 0; - bool redraw = false; + bool do_redraw = false; RID mesh; RID multimesh; @@ -152,8 +152,8 @@ private: Vector2 direction = Vector2(1, 0); real_t spread = 45.0; - real_t parameters_min[PARAM_MAX]; - real_t parameters_max[PARAM_MAX]; + real_t parameters_min[PARAM_MAX] = {}; + real_t parameters_max[PARAM_MAX] = {}; Ref<Curve> curve_parameters[PARAM_MAX]; Color color; @@ -186,7 +186,7 @@ private: void _update_mesh_texture(); - void _set_redraw(bool p_redraw); + void _set_do_redraw(bool p_do_redraw); void _texture_changed(); @@ -282,7 +282,7 @@ public: void set_gravity(const Vector2 &p_gravity); Vector2 get_gravity() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; void restart(); diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 65ead7afbc..c8f5d7f5a6 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -30,6 +30,7 @@ #include "gpu_particles_2d.h" +#include "core/core_string_names.h" #include "scene/resources/particle_process_material.h" #ifdef TOOLS_ENABLED @@ -99,7 +100,7 @@ void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { RS::get_singleton()->particles_set_custom_aabb(particles, aabb); - update(); + queue_redraw(); } void GPUParticles2D::set_use_local_coordinates(bool p_enable) { @@ -140,17 +141,17 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) { void GPUParticles2D::set_trail_enabled(bool p_enabled) { trail_enabled = p_enabled; - RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length); - update(); + RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime); + queue_redraw(); RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED); } -void GPUParticles2D::set_trail_length(double p_seconds) { +void GPUParticles2D::set_trail_lifetime(double p_seconds) { ERR_FAIL_COND(p_seconds < 0.001); - trail_length = p_seconds; - RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length); - update(); + trail_lifetime = p_seconds; + RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime); + queue_redraw(); } void GPUParticles2D::set_trail_sections(int p_sections) { @@ -158,7 +159,7 @@ void GPUParticles2D::set_trail_sections(int p_sections) { ERR_FAIL_COND(p_sections > 128); trail_sections = p_sections; - update(); + queue_redraw(); } void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) { @@ -166,13 +167,13 @@ void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) { ERR_FAIL_COND(p_subdivisions > 1024); trail_section_subdivisions = p_subdivisions; - update(); + queue_redraw(); } #ifdef TOOLS_ENABLED void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) { show_visibility_rect = p_show_visibility_rect; - update(); + queue_redraw(); } #endif @@ -180,8 +181,8 @@ bool GPUParticles2D::is_trail_enabled() const { return trail_enabled; } -double GPUParticles2D::get_trail_length() const { - return trail_length; +double GPUParticles2D::get_trail_lifetime() const { + return trail_lifetime; } void GPUParticles2D::_update_collision_size() { @@ -295,12 +296,8 @@ bool GPUParticles2D::get_interpolate() const { return interpolate; } -TypedArray<String> GPUParticles2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node2D::get_configuration_warnings(); - - if (RenderingServer::get_singleton()->is_low_end()) { - warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.")); - } +PackedStringArray GPUParticles2D::get_configuration_warnings() const { + PackedStringArray warnings = Node2D::get_configuration_warnings(); if (process_material.is_null()) { warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted.")); @@ -331,9 +328,17 @@ Rect2 GPUParticles2D::capture_rect() const { } void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) { + if (texture.is_valid()) { + texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed)); + } + texture = p_texture; + + if (texture.is_valid()) { + texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed)); + } _update_collision_size(); - update(); + queue_redraw(); } Ref<Texture2D> GPUParticles2D::get_texture() const { @@ -344,13 +349,13 @@ void GPUParticles2D::_validate_property(PropertyInfo &p_property) const { } void GPUParticles2D::emit_particle(const Transform2D &p_transform2d, const Vector2 &p_velocity2d, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { - Transform3D transform; - transform.basis.set_column(0, Vector3(p_transform2d.columns[0].x, p_transform2d.columns[0].y, 0)); - transform.basis.set_column(1, Vector3(p_transform2d.columns[1].x, p_transform2d.columns[1].y, 0)); - transform.set_origin(Vector3(p_transform2d.get_origin().x, p_transform2d.get_origin().y, 0)); + Transform3D emit_transform; + emit_transform.basis.set_column(0, Vector3(p_transform2d.columns[0].x, p_transform2d.columns[0].y, 0)); + emit_transform.basis.set_column(1, Vector3(p_transform2d.columns[1].x, p_transform2d.columns[1].y, 0)); + emit_transform.set_origin(Vector3(p_transform2d.get_origin().x, p_transform2d.get_origin().y, 0)); Vector3 velocity = Vector3(p_velocity2d.x, p_velocity2d.y, 0); - RS::get_singleton()->particles_emit(particles, transform, velocity, p_color, p_custom, p_emit_flags); + RS::get_singleton()->particles_emit(particles, emit_transform, velocity, p_color, p_custom, p_emit_flags); } void GPUParticles2D::_attach_sub_emitter() { @@ -363,6 +368,14 @@ void GPUParticles2D::_attach_sub_emitter() { } } +void GPUParticles2D::_texture_changed() { + // Changes to the texture need to trigger an update to make + // the editor redraw the sprite with the updated texture. + if (texture.is_valid()) { + queue_redraw(); + } +} + void GPUParticles2D::set_sub_emitter(const NodePath &p_path) { if (is_inside_tree()) { RS::get_singleton()->particles_set_subemitter(particles, RID()); @@ -480,12 +493,21 @@ void GPUParticles2D::_notification(int p_what) { Vector2(-size.x / 2.0, size.y / 2.0) }; - Vector<Vector2> uvs = { - Vector2(0, 0), - Vector2(1, 0), - Vector2(1, 1), - Vector2(0, 1) - }; + Vector<Vector2> uvs; + AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture); + if (atlas_texure && atlas_texure->get_atlas().is_valid()) { + Rect2 region_rect = atlas_texure->get_region(); + Size2 atlas_size = atlas_texure->get_atlas()->get_size(); + uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y)); + uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y)); + uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y)); + uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y)); + } else { + uvs.push_back(Vector2(0, 0)); + uvs.push_back(Vector2(1, 0)); + uvs.push_back(Vector2(1, 1)); + uvs.push_back(Vector2(0, 1)); + } Vector<int> indices = { 0, 1, 2, 0, 2, 3 }; @@ -588,10 +610,10 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles2D::emit_particle); ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles2D::set_trail_enabled); - ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles2D::set_trail_length); + ClassDB::bind_method(D_METHOD("set_trail_lifetime", "secs"), &GPUParticles2D::set_trail_lifetime); ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles2D::is_trail_enabled); - ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles2D::get_trail_length); + ClassDB::bind_method(D_METHOD("get_trail_lifetime"), &GPUParticles2D::get_trail_lifetime); ClassDB::bind_method(D_METHOD("set_trail_sections", "sections"), &GPUParticles2D::set_trail_sections); ClassDB::bind_method(D_METHOD("get_trail_sections"), &GPUParticles2D::get_trail_sections); @@ -621,7 +643,7 @@ void GPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime"), "set_draw_order", "get_draw_order"); ADD_GROUP("Trails", "trail_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_trail_length", "get_trail_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_trail_lifetime", "get_trail_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_trail_sections", "get_trail_sections"); ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions", PROPERTY_HINT_RANGE, "1,1024,1"), "set_trail_section_subdivisions", "get_trail_section_subdivisions"); ADD_GROUP("Process Material", "process_"); diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index 7eece32898..94555e0bb0 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -64,7 +64,7 @@ private: #endif Ref<Material> process_material; - DrawOrder draw_order; + DrawOrder draw_order = DRAW_ORDER_LIFETIME; Ref<Texture2D> texture; @@ -74,7 +74,7 @@ private: real_t collision_base_size = 1.0; bool trail_enabled = false; - double trail_length = 0.3; + double trail_lifetime = 0.3; int trail_sections = 8; int trail_section_subdivisions = 4; @@ -82,6 +82,8 @@ private: void _attach_sub_emitter(); + void _texture_changed(); + protected: static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; @@ -102,7 +104,7 @@ public: void set_speed_scale(double p_scale); void set_collision_base_size(real_t p_ratio); void set_trail_enabled(bool p_enabled); - void set_trail_length(double p_seconds); + void set_trail_lifetime(double p_seconds); void set_trail_sections(int p_sections); void set_trail_section_subdivisions(int p_subdivisions); @@ -124,7 +126,7 @@ public: real_t get_collision_base_size() const; bool is_trail_enabled() const; - double get_trail_length() const; + double get_trail_lifetime() const; int get_trail_sections() const; int get_trail_section_subdivisions() const; @@ -143,7 +145,7 @@ public: void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; void set_sub_emitter(const NodePath &p_path); NodePath get_sub_emitter() const; diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp index 7b9f7e14ca..8de4c281f4 100644 --- a/scene/2d/joint_2d.cpp +++ b/scene/2d/joint_2d.cpp @@ -133,7 +133,13 @@ void Joint2D::set_node_a(const NodePath &p_node_a) { } a = p_node_a; - _update_joint(); + if (Engine::get_singleton()->is_editor_hint()) { + // When in editor, the setter may be called as a result of node rename. + // It happens before the node actually changes its name, which triggers false warning. + callable_mp(this, &Joint2D::_update_joint).call_deferred(); + } else { + _update_joint(); + } } NodePath Joint2D::get_node_a() const { @@ -150,7 +156,11 @@ void Joint2D::set_node_b(const NodePath &p_node_b) { } b = p_node_b; - _update_joint(); + if (Engine::get_singleton()->is_editor_hint()) { + callable_mp(this, &Joint2D::_update_joint).call_deferred(); + } else { + _update_joint(); + } } NodePath Joint2D::get_node_b() const { @@ -202,8 +212,8 @@ bool Joint2D::get_exclude_nodes_from_collision() const { return exclude_from_collision; } -TypedArray<String> Joint2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node2D::get_configuration_warnings(); +PackedStringArray Joint2D::get_configuration_warnings() const { + PackedStringArray warnings = Node2D::get_configuration_warnings(); if (!warning.is_empty()) { warnings.push_back(warning); @@ -267,7 +277,7 @@ void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBod void PinJoint2D::set_softness(real_t p_softness) { softness = p_softness; - update(); + queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->pin_joint_set_param(get_joint(), PhysicsServer2D::PIN_JOINT_SOFTNESS, p_softness); } @@ -321,7 +331,7 @@ void GrooveJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, Physics void GrooveJoint2D::set_length(real_t p_length) { length = p_length; - update(); + queue_redraw(); } real_t GrooveJoint2D::get_length() const { @@ -330,7 +340,7 @@ real_t GrooveJoint2D::get_length() const { void GrooveJoint2D::set_initial_offset(real_t p_initial_offset) { initial_offset = p_initial_offset; - update(); + queue_redraw(); } real_t GrooveJoint2D::get_initial_offset() const { @@ -387,7 +397,7 @@ void DampedSpringJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, P void DampedSpringJoint2D::set_length(real_t p_length) { length = p_length; - update(); + queue_redraw(); } real_t DampedSpringJoint2D::get_length() const { @@ -396,7 +406,7 @@ real_t DampedSpringJoint2D::get_length() const { void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) { rest_length = p_rest_length; - update(); + queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, p_rest_length ? p_rest_length : length); } @@ -408,7 +418,7 @@ real_t DampedSpringJoint2D::get_rest_length() const { void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) { stiffness = p_stiffness; - update(); + queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_STIFFNESS, p_stiffness); } @@ -420,7 +430,7 @@ real_t DampedSpringJoint2D::get_stiffness() const { void DampedSpringJoint2D::set_damping(real_t p_damping) { damping = p_damping; - update(); + queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_DAMPING, p_damping); } diff --git a/scene/2d/joint_2d.h b/scene/2d/joint_2d.h index e3cd600cbd..8b145be6ae 100644 --- a/scene/2d/joint_2d.h +++ b/scene/2d/joint_2d.h @@ -62,7 +62,7 @@ protected: _FORCE_INLINE_ bool is_configured() const { return configured; } public: - virtual TypedArray<String> get_configuration_warnings() const override; + virtual PackedStringArray get_configuration_warnings() const override; void set_node_a(const NodePath &p_node_a); NodePath get_node_a() const; diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 7eb6b43af7..78b5199358 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -172,6 +172,7 @@ void Light2D::set_shadow_filter(ShadowFilter p_filter) { ERR_FAIL_INDEX(p_filter, SHADOW_FILTER_MAX); shadow_filter = p_filter; RS::get_singleton()->canvas_light_set_shadow_filter(canvas_light, RS::CanvasLightShadowFilter(p_filter)); + notify_property_list_changed(); } Light2D::ShadowFilter Light2D::get_shadow_filter() const { @@ -231,6 +232,10 @@ void Light2D::_validate_property(PropertyInfo &p_property) const { if (!shadow && (p_property.name == "shadow_color" || p_property.name == "shadow_filter" || p_property.name == "shadow_filter_smooth" || p_property.name == "shadow_item_cull_mask")) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } + + if (shadow && p_property.name == "shadow_filter_smooth" && shadow_filter == SHADOW_FILTER_NONE) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } } void Light2D::_bind_methods() { @@ -395,8 +400,8 @@ Vector2 PointLight2D::get_texture_offset() const { return texture_offset; } -TypedArray<String> PointLight2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray PointLight2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!texture.is_valid()) { warnings.push_back(RTR("A texture with the shape of the light must be supplied to the \"Texture\" property.")); @@ -454,7 +459,7 @@ void DirectionalLight2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &DirectionalLight2D::set_max_distance); ClassDB::bind_method(D_METHOD("get_max_distance"), &DirectionalLight2D::get_max_distance); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01,suffix:px"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384.0,1.0,or_greater,suffix:px"), "set_max_distance", "get_max_distance"); } diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 373cfe59fd..29870923aa 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -171,7 +171,7 @@ public: void set_texture_scale(real_t p_scale); real_t get_texture_scale() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; PointLight2D(); }; diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index 14188d7120..67e82140e4 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -153,7 +153,7 @@ OccluderPolygon2D::~OccluderPolygon2D() { void LightOccluder2D::_poly_changed() { #ifdef DEBUG_ENABLED - update(); + queue_redraw(); #endif } @@ -229,7 +229,7 @@ void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polyg if (occluder_polygon.is_valid()) { occluder_polygon->connect("changed", callable_mp(this, &LightOccluder2D::_poly_changed)); } - update(); + queue_redraw(); #endif } @@ -246,8 +246,8 @@ int LightOccluder2D::get_occluder_light_mask() const { return mask; } -TypedArray<String> LightOccluder2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray LightOccluder2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!occluder_polygon.is_valid()) { warnings.push_back(RTR("An occluder polygon must be set (or drawn) for this occluder to take effect.")); diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h index b61e23464a..ee4d87e54b 100644 --- a/scene/2d/light_occluder_2d.h +++ b/scene/2d/light_occluder_2d.h @@ -105,7 +105,7 @@ public: void set_as_sdf_collision(bool p_enable); bool is_set_as_sdf_collision() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; LightOccluder2D(); ~LightOccluder2D(); diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 837f3061f1..6a72280f3d 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -76,7 +76,7 @@ bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc void Line2D::set_points(const Vector<Vector2> &p_points) { _points = p_points; - update(); + queue_redraw(); } void Line2D::set_width(float p_width) { @@ -84,7 +84,7 @@ void Line2D::set_width(float p_width) { p_width = 0.0; } _width = p_width; - update(); + queue_redraw(); } float Line2D::get_width() const { @@ -104,7 +104,7 @@ void Line2D::set_curve(const Ref<Curve> &p_curve) { _curve->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_curve_changed)); } - update(); + queue_redraw(); } Ref<Curve> Line2D::get_curve() const { @@ -118,7 +118,7 @@ Vector<Vector2> Line2D::get_points() const { void Line2D::set_point_position(int i, Vector2 p_pos) { ERR_FAIL_INDEX(i, _points.size()); _points.set(i, p_pos); - update(); + queue_redraw(); } Vector2 Line2D::get_point_position(int i) const { @@ -134,7 +134,7 @@ void Line2D::clear_points() { int count = _points.size(); if (count > 0) { _points.clear(); - update(); + queue_redraw(); } } @@ -144,17 +144,17 @@ void Line2D::add_point(Vector2 p_pos, int p_atpos) { } else { _points.insert(p_atpos, p_pos); } - update(); + queue_redraw(); } void Line2D::remove_point(int i) { _points.remove_at(i); - update(); + queue_redraw(); } void Line2D::set_default_color(Color p_color) { _default_color = p_color; - update(); + queue_redraw(); } Color Line2D::get_default_color() const { @@ -174,7 +174,7 @@ void Line2D::set_gradient(const Ref<Gradient> &p_gradient) { _gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_gradient_changed)); } - update(); + queue_redraw(); } Ref<Gradient> Line2D::get_gradient() const { @@ -183,7 +183,7 @@ Ref<Gradient> Line2D::get_gradient() const { void Line2D::set_texture(const Ref<Texture2D> &p_texture) { _texture = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> Line2D::get_texture() const { @@ -192,7 +192,7 @@ Ref<Texture2D> Line2D::get_texture() const { void Line2D::set_texture_mode(const LineTextureMode p_mode) { _texture_mode = p_mode; - update(); + queue_redraw(); } Line2D::LineTextureMode Line2D::get_texture_mode() const { @@ -201,7 +201,7 @@ Line2D::LineTextureMode Line2D::get_texture_mode() const { void Line2D::set_joint_mode(LineJointMode p_mode) { _joint_mode = p_mode; - update(); + queue_redraw(); } Line2D::LineJointMode Line2D::get_joint_mode() const { @@ -210,7 +210,7 @@ Line2D::LineJointMode Line2D::get_joint_mode() const { void Line2D::set_begin_cap_mode(LineCapMode p_mode) { _begin_cap_mode = p_mode; - update(); + queue_redraw(); } Line2D::LineCapMode Line2D::get_begin_cap_mode() const { @@ -219,7 +219,7 @@ Line2D::LineCapMode Line2D::get_begin_cap_mode() const { void Line2D::set_end_cap_mode(LineCapMode p_mode) { _end_cap_mode = p_mode; - update(); + queue_redraw(); } Line2D::LineCapMode Line2D::get_end_cap_mode() const { @@ -239,7 +239,7 @@ void Line2D::set_sharp_limit(float p_limit) { p_limit = 0.f; } _sharp_limit = p_limit; - update(); + queue_redraw(); } float Line2D::get_sharp_limit() const { @@ -248,7 +248,7 @@ float Line2D::get_sharp_limit() const { void Line2D::set_round_precision(int p_precision) { _round_precision = MAX(1, p_precision); - update(); + queue_redraw(); } int Line2D::get_round_precision() const { @@ -257,7 +257,7 @@ int Line2D::get_round_precision() const { void Line2D::set_antialiased(bool p_antialiased) { _antialiased = p_antialiased; - update(); + queue_redraw(); } bool Line2D::get_antialiased() const { @@ -334,11 +334,11 @@ void Line2D::_draw() { } void Line2D::_gradient_changed() { - update(); + queue_redraw(); } void Line2D::_curve_changed() { - update(); + queue_redraw(); } // static diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 25eb9b9851..2bbe88b0e0 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -137,14 +137,14 @@ void LineBuilder::build() { // The line's outer length will be a little higher due to begin and end caps if (begin_cap_mode == Line2D::LINE_CAP_BOX || begin_cap_mode == Line2D::LINE_CAP_ROUND) { if (retrieve_curve) { - total_distance += width * curve->interpolate_baked(0.f) * 0.5f; + total_distance += width * curve->sample_baked(0.f) * 0.5f; } else { total_distance += width * 0.5f; } } if (end_cap_mode == Line2D::LINE_CAP_BOX || end_cap_mode == Line2D::LINE_CAP_ROUND) { if (retrieve_curve) { - total_distance += width * curve->interpolate_baked(1.f) * 0.5f; + total_distance += width * curve->sample_baked(1.f) * 0.5f; } else { total_distance += width * 0.5f; } @@ -160,7 +160,7 @@ void LineBuilder::build() { float uvx1 = 0.f; if (retrieve_curve) { - width_factor = curve->interpolate_baked(0.f); + width_factor = curve->sample_baked(0.f); } pos_up0 += u0 * hw * width_factor; @@ -219,7 +219,7 @@ void LineBuilder::build() { color1 = gradient->get_color_at_offset(current_distance1 / total_distance); } if (retrieve_curve) { - width_factor = curve->interpolate_baked(current_distance1 / total_distance); + width_factor = curve->sample_baked(current_distance1 / total_distance); } Vector2 inner_normal0, inner_normal1; @@ -383,7 +383,7 @@ void LineBuilder::build() { color1 = gradient->get_color(gradient->get_points_count() - 1); } if (retrieve_curve) { - width_factor = curve->interpolate_baked(1.f); + width_factor = curve->sample_baked(1.f); } Vector2 pos_up1 = pos1 + u0 * hw * width_factor; diff --git a/scene/2d/marker_2d.cpp b/scene/2d/marker_2d.cpp index ba1d2ffbfd..d203c58ffd 100644 --- a/scene/2d/marker_2d.cpp +++ b/scene/2d/marker_2d.cpp @@ -86,7 +86,7 @@ bool Marker2D::_edit_use_rect() const { void Marker2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - update(); + queue_redraw(); } break; case NOTIFICATION_DRAW: { @@ -102,7 +102,7 @@ void Marker2D::_notification(int p_what) { void Marker2D::set_gizmo_extents(real_t p_extents) { gizmo_extents = p_extents; - update(); + queue_redraw(); } real_t Marker2D::get_gizmo_extents() const { diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index 178addd62d..56099205d4 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -61,7 +61,7 @@ void MeshInstance2D::_bind_methods() { void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) { mesh = p_mesh; - update(); + queue_redraw(); } Ref<Mesh> MeshInstance2D::get_mesh() const { @@ -73,13 +73,13 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) { return; } texture = p_texture; - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->texture_changed); } void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) { normal_map = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> MeshInstance2D::get_normal_map() const { diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp index 8f72ff1757..68d529fd32 100644 --- a/scene/2d/multimesh_instance_2d.cpp +++ b/scene/2d/multimesh_instance_2d.cpp @@ -61,7 +61,7 @@ void MultiMeshInstance2D::_bind_methods() { void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) { multimesh = p_multimesh; - update(); + queue_redraw(); } Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const { @@ -73,7 +73,7 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) { return; } texture = p_texture; - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->texture_changed); } @@ -83,7 +83,7 @@ Ref<Texture2D> MultiMeshInstance2D::get_texture() const { void MultiMeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) { normal_map = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> MultiMeshInstance2D::get_normal_map() const { diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index d7f75c63a4..1a62c9bb6c 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -75,6 +75,7 @@ void NavigationAgent2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent2D::set_target_location); ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent2D::get_target_location); + ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent2D::get_next_location); ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent2D::distance_to_target); ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent2D::set_velocity); @@ -88,6 +89,7 @@ void NavigationAgent2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent2D::_avoidance_done); ADD_GROUP("Pathfinding", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1,suffix:px"), "set_path_max_distance", "get_path_max_distance"); @@ -104,7 +106,7 @@ void NavigationAgent2D::_bind_methods() { ADD_SIGNAL(MethodInfo("path_changed")); ADD_SIGNAL(MethodInfo("target_reached")); ADD_SIGNAL(MethodInfo("navigation_finished")); - ADD_SIGNAL(MethodInfo("velocity_computed", PropertyInfo(Variant::VECTOR3, "safe_velocity"))); + ADD_SIGNAL(MethodInfo("velocity_computed", PropertyInfo(Variant::VECTOR2, "safe_velocity"))); } void NavigationAgent2D::_notification(int p_what) { @@ -178,6 +180,13 @@ NavigationAgent2D::NavigationAgent2D() { set_time_horizon(20.0); set_radius(10.0); set_max_speed(200.0); + + // Preallocate query and result objects to improve performance. + navigation_query = Ref<NavigationPathQueryParameters2D>(); + navigation_query.instantiate(); + + navigation_result = Ref<NavigationPathQueryResult2D>(); + navigation_result.instantiate(); } NavigationAgent2D::~NavigationAgent2D() { @@ -314,6 +323,8 @@ Vector2 NavigationAgent2D::get_target_location() const { Vector2 NavigationAgent2D::get_next_location() { update_navigation(); + + const Vector<Vector2> &navigation_path = navigation_result->get_path(); if (navigation_path.size() == 0) { ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector2(), "The agent has no parent."); return agent_parent->get_global_position(); @@ -322,6 +333,10 @@ Vector2 NavigationAgent2D::get_next_location() { } } +const Vector<Vector2> &NavigationAgent2D::get_nav_path() const { + return navigation_result->get_path(); +} + real_t NavigationAgent2D::distance_to_target() const { ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent."); return agent_parent->get_global_position().distance_to(target_location); @@ -342,6 +357,8 @@ bool NavigationAgent2D::is_navigation_finished() { Vector2 NavigationAgent2D::get_final_location() { update_navigation(); + + const Vector<Vector2> &navigation_path = navigation_result->get_path(); if (navigation_path.size() == 0) { return Vector2(); } @@ -368,8 +385,8 @@ void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) { emit_signal(SNAME("velocity_computed"), velocity); } -TypedArray<String> NavigationAgent2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray NavigationAgent2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node2D>(get_parent())) { warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D inheriting parent node.")); @@ -391,22 +408,24 @@ void NavigationAgent2D::update_navigation() { update_frame_id = Engine::get_singleton()->get_physics_frames(); - Vector2 o = agent_parent->get_global_position(); + Vector2 origin = agent_parent->get_global_position(); bool reload_path = false; if (NavigationServer2D::get_singleton()->agent_is_map_changed(agent)) { reload_path = true; - } else if (navigation_path.size() == 0) { + } else if (navigation_result->get_path().size() == 0) { reload_path = true; } else { // Check if too far from the navigation path if (nav_path_index > 0) { + const Vector<Vector2> &navigation_path = navigation_result->get_path(); + Vector2 segment[2]; segment[0] = navigation_path[nav_path_index - 1]; segment[1] = navigation_path[nav_path_index]; - Vector2 p = Geometry2D::get_closest_point_to_segment(o, segment); - if (o.distance_to(p) >= path_max_distance) { + Vector2 p = Geometry2D::get_closest_point_to_segment(origin, segment); + if (origin.distance_to(p) >= path_max_distance) { // To faraway, reload path reload_path = true; } @@ -414,24 +433,31 @@ void NavigationAgent2D::update_navigation() { } if (reload_path) { + navigation_query->set_start_position(origin); + navigation_query->set_target_position(target_location); + navigation_query->set_navigation_layers(navigation_layers); + if (map_override.is_valid()) { - navigation_path = NavigationServer2D::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers); + navigation_query->set_map(map_override); } else { - navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigation_layers); + navigation_query->set_map(agent_parent->get_world_2d()->get_navigation_map()); } + + NavigationServer2D::get_singleton()->query_path(navigation_query, navigation_result); navigation_finished = false; nav_path_index = 0; emit_signal(SNAME("path_changed")); } - if (navigation_path.size() == 0) { + if (navigation_result->get_path().size() == 0) { return; } // Check if we can advance the navigation path if (navigation_finished == false) { // Advances to the next far away location. - while (o.distance_to(navigation_path[nav_path_index]) < path_desired_distance) { + const Vector<Vector2> &navigation_path = navigation_result->get_path(); + while (origin.distance_to(navigation_path[nav_path_index]) < path_desired_distance) { nav_path_index += 1; if (nav_path_index == navigation_path.size()) { _check_distance_to_target(); @@ -445,7 +471,7 @@ void NavigationAgent2D::update_navigation() { } void NavigationAgent2D::_request_repath() { - navigation_path.clear(); + navigation_result->reset(); target_reached = false; navigation_finished = false; update_frame_id = 0; @@ -454,8 +480,8 @@ void NavigationAgent2D::_request_repath() { void NavigationAgent2D::_check_distance_to_target() { if (!target_reached) { if (distance_to_target() < target_desired_distance) { - emit_signal(SNAME("target_reached")); target_reached = true; + emit_signal(SNAME("target_reached")); } } } diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 11b845665d..5abd3c0317 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -34,6 +34,8 @@ #include "scene/main/node.h" class Node2D; +class NavigationPathQueryParameters2D; +class NavigationPathQueryResult2D; class NavigationAgent2D : public Node { GDCLASS(NavigationAgent2D, Node); @@ -58,7 +60,8 @@ class NavigationAgent2D : public Node { real_t path_max_distance = 3.0; Vector2 target_location; - Vector<Vector2> navigation_path; + Ref<NavigationPathQueryParameters2D> navigation_query; + Ref<NavigationPathQueryResult2D> navigation_result; int nav_path_index = 0; bool velocity_submitted = false; Vector2 prev_safe_velocity; @@ -138,9 +141,7 @@ public: Vector2 get_next_location(); - Vector<Vector2> get_nav_path() const { - return navigation_path; - } + const Vector<Vector2> &get_nav_path() const; int get_nav_path_index() const { return nav_path_index; @@ -155,7 +156,7 @@ public: void set_velocity(Vector2 p_velocity); void _avoidance_done(Vector3 p_new_velocity); - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; private: void update_navigation(); diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp new file mode 100644 index 0000000000..3f7e10eaea --- /dev/null +++ b/scene/2d/navigation_link_2d.cpp @@ -0,0 +1,288 @@ +/*************************************************************************/ +/* navigation_link_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_link_2d.h" + +#include "core/math/geometry_2d.h" +#include "scene/resources/world_2d.h" +#include "servers/navigation_server_2d.h" +#include "servers/navigation_server_3d.h" + +void NavigationLink2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationLink2D::set_enabled); + ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationLink2D::is_enabled); + + ClassDB::bind_method(D_METHOD("set_bidirectional", "bidirectional"), &NavigationLink2D::set_bidirectional); + ClassDB::bind_method(D_METHOD("is_bidirectional"), &NavigationLink2D::is_bidirectional); + + ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationLink2D::set_navigation_layers); + ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationLink2D::get_navigation_layers); + + ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink2D::set_navigation_layer_value); + ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink2D::get_navigation_layer_value); + + ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink2D::set_start_location); + ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink2D::get_start_location); + + ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink2D::set_end_location); + ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink2D::get_end_location); + + ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink2D::set_enter_cost); + ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink2D::get_enter_cost); + + ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationLink2D::set_travel_cost); + ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationLink2D::get_travel_cost); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_location"), "set_start_location", "get_start_location"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "end_location"), "set_end_location", "get_end_location"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost"); +} + +void NavigationLink2D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (enabled) { + NavigationServer2D::get_singleton()->link_set_map(link, get_world_2d()->get_navigation_map()); + + // Update global positions for the link. + Transform2D gt = get_global_transform(); + NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); + NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + } + } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + // Update global positions for the link. + Transform2D gt = get_global_transform(); + NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); + NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + } break; + case NOTIFICATION_EXIT_TREE: { + NavigationServer2D::get_singleton()->link_set_map(link, RID()); + } break; + case NOTIFICATION_DRAW: { +#ifdef DEBUG_ENABLED + if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled())) { + Color color; + if (enabled) { + color = NavigationServer2D::get_singleton()->get_debug_navigation_link_connection_color(); + } else { + color = NavigationServer2D::get_singleton()->get_debug_navigation_link_connection_disabled_color(); + } + + real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map()); + + draw_line(get_start_location(), get_end_location(), color); + draw_arc(get_start_location(), radius, 0, Math_TAU, 10, color); + draw_arc(get_end_location(), radius, 0, Math_TAU, 10, color); + } +#endif // DEBUG_ENABLED + } break; + } +} + +#ifdef TOOLS_ENABLED +Rect2 NavigationLink2D::_edit_get_rect() const { + if (!is_inside_tree()) { + return Rect2(); + } + + real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map()); + + Rect2 rect(get_start_location(), Size2()); + rect.expand_to(get_end_location()); + rect.grow_by(radius); + return rect; +} + +bool NavigationLink2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { + Point2 segment[2] = { get_start_location(), get_end_location() }; + + Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, segment); + return p_point.distance_to(closest_point) < p_tolerance; +} +#endif // TOOLS_ENABLED + +void NavigationLink2D::set_enabled(bool p_enabled) { + if (enabled == p_enabled) { + return; + } + + enabled = p_enabled; + + if (!is_inside_tree()) { + return; + } + + if (!enabled) { + NavigationServer2D::get_singleton()->link_set_map(link, RID()); + } else { + NavigationServer2D::get_singleton()->link_set_map(link, get_world_2d()->get_navigation_map()); + } + +#ifdef DEBUG_ENABLED + if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) { + queue_redraw(); + } +#endif // DEBUG_ENABLED +} + +void NavigationLink2D::set_bidirectional(bool p_bidirectional) { + if (bidirectional == p_bidirectional) { + return; + } + + bidirectional = p_bidirectional; + + NavigationServer2D::get_singleton()->link_set_bidirectional(link, bidirectional); +} + +void NavigationLink2D::set_navigation_layers(uint32_t p_navigation_layers) { + if (navigation_layers == p_navigation_layers) { + return; + } + + navigation_layers = p_navigation_layers; + + NavigationServer2D::get_singleton()->link_set_navigation_layers(link, navigation_layers); +} + +void NavigationLink2D::set_navigation_layer_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); + + uint32_t _navigation_layers = get_navigation_layers(); + + if (p_value) { + _navigation_layers |= 1 << (p_layer_number - 1); + } else { + _navigation_layers &= ~(1 << (p_layer_number - 1)); + } + + set_navigation_layers(_navigation_layers); +} + +bool NavigationLink2D::get_navigation_layer_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); + + return get_navigation_layers() & (1 << (p_layer_number - 1)); +} + +void NavigationLink2D::set_start_location(Vector2 p_location) { + if (start_location.is_equal_approx(p_location)) { + return; + } + + start_location = p_location; + + if (!is_inside_tree()) { + return; + } + + Transform2D gt = get_global_transform(); + NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); + + update_configuration_warnings(); + +#ifdef DEBUG_ENABLED + if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) { + queue_redraw(); + } +#endif // DEBUG_ENABLED +} + +void NavigationLink2D::set_end_location(Vector2 p_location) { + if (end_location.is_equal_approx(p_location)) { + return; + } + + end_location = p_location; + + if (!is_inside_tree()) { + return; + } + + Transform2D gt = get_global_transform(); + NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + + update_configuration_warnings(); + +#ifdef DEBUG_ENABLED + if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) { + queue_redraw(); + } +#endif // DEBUG_ENABLED +} + +void NavigationLink2D::set_enter_cost(real_t p_enter_cost) { + ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive."); + if (Math::is_equal_approx(enter_cost, p_enter_cost)) { + return; + } + + enter_cost = p_enter_cost; + + NavigationServer2D::get_singleton()->link_set_enter_cost(link, enter_cost); +} + +void NavigationLink2D::set_travel_cost(real_t p_travel_cost) { + ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive."); + if (Math::is_equal_approx(travel_cost, p_travel_cost)) { + return; + } + + travel_cost = p_travel_cost; + + NavigationServer2D::get_singleton()->link_set_travel_cost(link, travel_cost); +} + +PackedStringArray NavigationLink2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); + + if (start_location.is_equal_approx(end_location)) { + warnings.push_back(RTR("NavigationLink2D start location should be different than the end location to be useful.")); + } + + return warnings; +} + +NavigationLink2D::NavigationLink2D() { + link = NavigationServer2D::get_singleton()->link_create(); + set_notify_transform(true); +} + +NavigationLink2D::~NavigationLink2D() { + NavigationServer2D::get_singleton()->free(link); + link = RID(); +} diff --git a/scene/resources/camera_effects.h b/scene/2d/navigation_link_2d.h index 7353931d16..9d36f80dd6 100644 --- a/scene/resources/camera_effects.h +++ b/scene/2d/navigation_link_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* camera_effects.h */ +/* navigation_link_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,68 +28,61 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef CAMERA_EFFECTS_H -#define CAMERA_EFFECTS_H +#ifndef NAVIGATION_LINK_2D_H +#define NAVIGATION_LINK_2D_H -#include "core/io/resource.h" -#include "core/templates/rid.h" +#include "scene/2d/node_2d.h" -class CameraEffects : public Resource { - GDCLASS(CameraEffects, Resource); +class NavigationLink2D : public Node2D { + GDCLASS(NavigationLink2D, Node2D); -private: - RID camera_effects; + bool enabled = true; + RID link; + bool bidirectional = true; + uint32_t navigation_layers = 1; + Vector2 end_location; + Vector2 start_location; + real_t enter_cost = 0.0; + real_t travel_cost = 1.0; - // DOF blur - bool dof_blur_far_enabled = false; - float dof_blur_far_distance = 10.0; - float dof_blur_far_transition = 5.0; +protected: + static void _bind_methods(); + void _notification(int p_what); - bool dof_blur_near_enabled = false; - float dof_blur_near_distance = 2.0; - float dof_blur_near_transition = 1.0; +public: +#ifdef TOOLS_ENABLED + virtual Rect2 _edit_get_rect() const override; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; +#endif - float dof_blur_amount = 0.1; - void _update_dof_blur(); + void set_enabled(bool p_enabled); + bool is_enabled() const { return enabled; } - // Override exposure - bool override_exposure_enabled = false; - float override_exposure = 1.0; - void _update_override_exposure(); + void set_bidirectional(bool p_bidirectional); + bool is_bidirectional() const { return bidirectional; } -protected: - static void _bind_methods(); - void _validate_property(PropertyInfo &p_property) const; + void set_navigation_layers(uint32_t p_navigation_layers); + uint32_t get_navigation_layers() const { return navigation_layers; } -public: - virtual RID get_rid() const override; - - // DOF blur - void set_dof_blur_far_enabled(bool p_enabled); - bool is_dof_blur_far_enabled() const; - void set_dof_blur_far_distance(float p_distance); - float get_dof_blur_far_distance() const; - void set_dof_blur_far_transition(float p_distance); - float get_dof_blur_far_transition() const; - - void set_dof_blur_near_enabled(bool p_enabled); - bool is_dof_blur_near_enabled() const; - void set_dof_blur_near_distance(float p_distance); - float get_dof_blur_near_distance() const; - void set_dof_blur_near_transition(float p_distance); - float get_dof_blur_near_transition() const; - - void set_dof_blur_amount(float p_amount); - float get_dof_blur_amount() const; - - // Override exposure - void set_override_exposure_enabled(bool p_enabled); - bool is_override_exposure_enabled() const; - void set_override_exposure(float p_exposure); - float get_override_exposure() const; - - CameraEffects(); - ~CameraEffects(); + void set_navigation_layer_value(int p_layer_number, bool p_value); + bool get_navigation_layer_value(int p_layer_number) const; + + void set_start_location(Vector2 p_location); + Vector2 get_start_location() const { return start_location; } + + void set_end_location(Vector2 p_location); + Vector2 get_end_location() const { return end_location; } + + void set_enter_cost(real_t p_enter_cost); + real_t get_enter_cost() const { return enter_cost; } + + void set_travel_cost(real_t p_travel_cost); + real_t get_travel_cost() const { return travel_cost; } + + PackedStringArray get_configuration_warnings() const override; + + NavigationLink2D(); + ~NavigationLink2D(); }; -#endif // CAMERA_EFFECTS_H +#endif // NAVIGATION_LINK_2D_H diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index a592d20cba..cbec4db4c5 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -38,6 +38,9 @@ void NavigationObstacle2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid); + ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle2D::set_navigation_map); + ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle2D::get_navigation_map); + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius); ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated); ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius); @@ -57,28 +60,26 @@ void NavigationObstacle2D::_validate_property(PropertyInfo &p_property) const { void NavigationObstacle2D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - parent_node2d = Object::cast_to<Node2D>(get_parent()); - reevaluate_agent_radius(); - if (parent_node2d != nullptr) { - // place agent on navigation map first or else the RVO agent callback creation fails silently later - NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map()); - } + case NOTIFICATION_POST_ENTER_TREE: { + set_agent_parent(get_parent()); set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { - parent_node2d = nullptr; + set_agent_parent(nullptr); set_physics_process_internal(false); } break; case NOTIFICATION_PARENTED: { - parent_node2d = Object::cast_to<Node2D>(get_parent()); - reevaluate_agent_radius(); + if (is_inside_tree() && (get_parent() != parent_node2d)) { + set_agent_parent(get_parent()); + set_physics_process_internal(true); + } } break; case NOTIFICATION_UNPARENTED: { - parent_node2d = nullptr; + set_agent_parent(nullptr); + set_physics_process_internal(false); } break; case NOTIFICATION_PAUSED: { @@ -119,8 +120,8 @@ NavigationObstacle2D::~NavigationObstacle2D() { agent = RID(); // Pointless } -TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray NavigationObstacle2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node2D>(get_parent())) { warnings.push_back(RTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.")); @@ -152,7 +153,7 @@ void NavigationObstacle2D::reevaluate_agent_radius() { real_t NavigationObstacle2D::estimate_agent_radius() const { if (parent_node2d && parent_node2d->is_inside_tree()) { // Estimate the radius of this physics body - real_t radius = 0.0; + real_t max_radius = 0.0; for (int i(0); i < parent_node2d->get_child_count(); i++) { // For each collision shape CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i)); @@ -166,22 +167,51 @@ real_t NavigationObstacle2D::estimate_agent_radius() const { Size2 s = cs->get_global_scale(); r *= MAX(s.x, s.y); // Takes the biggest radius - radius = MAX(radius, r); + max_radius = MAX(max_radius, r); } else if (cs && !cs->is_inside_tree()) { WARN_PRINT("A CollisionShape2D of the NavigationObstacle2D parent node was not inside the SceneTree when estimating the obstacle radius." "\nMove the NavigationObstacle2D to a child position below any CollisionShape2D node of the parent node so the CollisionShape2D is already inside the SceneTree."); } } Vector2 s = parent_node2d->get_global_scale(); - radius *= MAX(s.x, s.y); + max_radius *= MAX(s.x, s.y); - if (radius > 0.0) { - return radius; + if (max_radius > 0.0) { + return max_radius; } } return 1.0; // Never a 0 radius } +void NavigationObstacle2D::set_agent_parent(Node *p_agent_parent) { + if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) { + parent_node2d = Object::cast_to<Node2D>(p_agent_parent); + if (map_override.is_valid()) { + NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_override); + } else { + NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map()); + } + reevaluate_agent_radius(); + } else { + parent_node2d = nullptr; + NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID()); + } +} + +void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) { + map_override = p_navigation_map; + NavigationServer2D::get_singleton()->agent_set_map(agent, map_override); +} + +RID NavigationObstacle2D::get_navigation_map() const { + if (map_override.is_valid()) { + return map_override; + } else if (parent_node2d != nullptr) { + return parent_node2d->get_world_2d()->get_navigation_map(); + } + return RID(); +} + void NavigationObstacle2D::set_estimate_radius(bool p_estimate_radius) { estimate_radius = p_estimate_radius; notify_property_list_changed(); diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h index 5795c6c94f..d4c1df343f 100644 --- a/scene/2d/navigation_obstacle_2d.h +++ b/scene/2d/navigation_obstacle_2d.h @@ -38,8 +38,10 @@ class NavigationObstacle2D : public Node { GDCLASS(NavigationObstacle2D, Node); Node2D *parent_node2d = nullptr; + RID agent; RID map_before_pause; + RID map_override; bool estimate_radius = true; real_t radius = 1.0; @@ -57,6 +59,11 @@ public: return agent; } + void set_agent_parent(Node *p_agent_parent); + + void set_navigation_map(RID p_navigation_map); + RID get_navigation_map() const; + void set_estimate_radius(bool p_estimate_radius); bool is_radius_estimated() const { return estimate_radius; @@ -66,7 +73,7 @@ public: return radius; } - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; private: void initialize_agent(); diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 00aa4b0b59..13d371042b 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -296,7 +296,9 @@ void NavigationPolygon::make_polygons_from_outlines() { TPPLPartition tpart; if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! - ERR_PRINT("NavigationPolygon: Convex partition failed!"); + ERR_PRINT("NavigationPolygon: Convex partition failed! Failed to convert outlines to a valid NavigationMesh." + "\nNavigationPolygon outlines can not overlap vertices or edges inside same outline or with other outlines or have any intersections." + "\nAdd the outmost and largest outline first. To add holes inside this outline add the smaller outlines with opposite winding order."); return; } @@ -354,10 +356,13 @@ void NavigationPolygon::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_outlines", "_get_outlines"); } +///////////////////////////// + void NavigationRegion2D::set_enabled(bool p_enabled) { if (enabled == p_enabled) { return; } + enabled = p_enabled; if (!is_inside_tree()) { @@ -374,7 +379,7 @@ void NavigationRegion2D::set_enabled(bool p_enabled) { #ifdef DEBUG_ENABLED if (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) { - update(); + queue_redraw(); } #endif // DEBUG_ENABLED } @@ -384,35 +389,50 @@ bool NavigationRegion2D::is_enabled() const { } void NavigationRegion2D::set_navigation_layers(uint32_t p_navigation_layers) { - NavigationServer2D::get_singleton()->region_set_navigation_layers(region, p_navigation_layers); + if (navigation_layers == p_navigation_layers) { + return; + } + + navigation_layers = p_navigation_layers; + + NavigationServer2D::get_singleton()->region_set_navigation_layers(region, navigation_layers); } uint32_t NavigationRegion2D::get_navigation_layers() const { - return NavigationServer2D::get_singleton()->region_get_navigation_layers(region); + return navigation_layers; } void NavigationRegion2D::set_navigation_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); + uint32_t _navigation_layers = get_navigation_layers(); + if (p_value) { _navigation_layers |= 1 << (p_layer_number - 1); } else { _navigation_layers &= ~(1 << (p_layer_number - 1)); } + set_navigation_layers(_navigation_layers); } bool NavigationRegion2D::get_navigation_layer_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); + return get_navigation_layers() & (1 << (p_layer_number - 1)); } void NavigationRegion2D::set_enter_cost(real_t p_enter_cost) { ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive."); - enter_cost = MAX(p_enter_cost, 0.0); - NavigationServer2D::get_singleton()->region_set_enter_cost(region, p_enter_cost); + if (Math::is_equal_approx(enter_cost, p_enter_cost)) { + return; + } + + enter_cost = p_enter_cost; + + NavigationServer2D::get_singleton()->region_set_enter_cost(region, enter_cost); } real_t NavigationRegion2D::get_enter_cost() const { @@ -421,7 +441,12 @@ real_t NavigationRegion2D::get_enter_cost() const { void NavigationRegion2D::set_travel_cost(real_t p_travel_cost) { ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive."); - travel_cost = MAX(p_travel_cost, 0.0); + if (Math::is_equal_approx(travel_cost, p_travel_cost)) { + return; + } + + travel_cost = p_travel_cost; + NavigationServer2D::get_singleton()->region_set_travel_cost(region, travel_cost); } @@ -433,7 +458,6 @@ RID NavigationRegion2D::get_region_rid() const { return region; } -///////////////////////////// #ifdef TOOLS_ENABLED Rect2 NavigationRegion2D::_edit_get_rect() const { return navpoly.is_valid() ? navpoly->_edit_get_rect() : Rect2(); @@ -551,7 +575,7 @@ Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const { void NavigationRegion2D::_navpoly_changed() { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) { - update(); + queue_redraw(); } if (navpoly.is_valid()) { NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly); @@ -561,13 +585,13 @@ void NavigationRegion2D::_navpoly_changed() { void NavigationRegion2D::_map_changed(RID p_map) { #ifdef DEBUG_ENABLED if (is_inside_tree() && get_world_2d()->get_navigation_map() == p_map) { - update(); + queue_redraw(); } #endif // DEBUG_ENABLED } -TypedArray<String> NavigationRegion2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node2D::get_configuration_warnings(); +PackedStringArray NavigationRegion2D::get_configuration_warnings() const { + PackedStringArray warnings = Node2D::get_configuration_warnings(); if (is_visible_in_tree() && is_inside_tree()) { if (!navpoly.is_valid()) { diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h index 3c9df91fe3..c630e20780 100644 --- a/scene/2d/navigation_region_2d.h +++ b/scene/2d/navigation_region_2d.h @@ -96,10 +96,10 @@ class NavigationRegion2D : public Node2D { bool enabled = true; RID region; - Ref<NavigationPolygon> navpoly; - + uint32_t navigation_layers = 1; real_t enter_cost = 0.0; real_t travel_cost = 1.0; + Ref<NavigationPolygon> navpoly; void _navpoly_changed(); void _map_changed(RID p_RID); @@ -134,7 +134,7 @@ public: void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly); Ref<NavigationPolygon> get_navigation_polygon() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; NavigationRegion2D(); ~NavigationRegion2D(); diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 4599785ce4..4788a1b813 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -30,6 +30,8 @@ #include "node_2d.h" +#include "scene/main/viewport.h" + #ifdef TOOLS_ENABLED Dictionary Node2D::_edit_get_state() const { Dictionary state; @@ -326,29 +328,6 @@ void Node2D::set_global_transform(const Transform2D &p_transform) { } } -void Node2D::set_z_index(int p_z) { - ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN); - ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX); - z_index = p_z; - RS::get_singleton()->canvas_item_set_z_index(get_canvas_item(), z_index); -} - -void Node2D::set_z_as_relative(bool p_enabled) { - if (z_relative == p_enabled) { - return; - } - z_relative = p_enabled; - RS::get_singleton()->canvas_item_set_z_as_relative_to_parent(get_canvas_item(), p_enabled); -} - -bool Node2D::is_z_relative() const { - return z_relative; -} - -int Node2D::get_z_index() const { - return z_index; -} - Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const { if (p_parent == this) { return Transform2D(); @@ -380,13 +359,14 @@ Point2 Node2D::to_global(Point2 p_local) const { return get_global_transform().xform(p_local); } -void Node2D::set_y_sort_enabled(bool p_enabled) { - y_sort_enabled = p_enabled; - RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_enabled); -} - -bool Node2D::is_y_sort_enabled() const { - return y_sort_enabled; +void Node2D::_notification(int p_notification) { + switch (p_notification) { + case NOTIFICATION_MOVED_IN_PARENT: { + if (get_viewport()) { + get_viewport()->gui_set_root_order_dirty(); + } + } break; + } } void Node2D::_bind_methods() { @@ -425,20 +405,11 @@ void Node2D::_bind_methods() { ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node2D::to_local); ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node2D::to_global); - ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &Node2D::set_z_index); - ClassDB::bind_method(D_METHOD("get_z_index"), &Node2D::get_z_index); - - ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative); - ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative); - - ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enabled"), &Node2D::set_y_sort_enabled); - ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &Node2D::is_y_sort_enabled); - ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent); ADD_GROUP("Transform", ""); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_lesser,or_greater,no_slider,suffix:px"), "set_position", "get_position"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_less,or_greater,hide_slider,suffix:px"), "set_position", "get_position"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_transform", "get_transform"); @@ -448,9 +419,4 @@ void Node2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_skew", PROPERTY_HINT_NONE, "radians", PROPERTY_USAGE_NONE), "set_global_skew", "get_global_skew"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); - - ADD_GROUP("Ordering", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sort_enabled"), "set_y_sort_enabled", "is_y_sort_enabled"); } diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index 0d8a31e6bb..76707dc422 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -40,9 +40,6 @@ class Node2D : public CanvasItem { real_t rotation = 0.0; Size2 scale = Vector2(1, 1); real_t skew = 0.0; - int z_index = 0; - bool z_relative = true; - bool y_sort_enabled = false; Transform2D transform; @@ -53,6 +50,7 @@ class Node2D : public CanvasItem { void _update_xform_values(); protected: + void _notification(int p_notification); static void _bind_methods(); public: @@ -102,21 +100,12 @@ public: void set_global_skew(const real_t p_radians); void set_global_scale(const Size2 &p_scale); - void set_z_index(int p_z); - int get_z_index() const; - void look_at(const Vector2 &p_pos); real_t get_angle_to(const Vector2 &p_pos) const; Point2 to_local(Point2 p_global) const; Point2 to_global(Point2 p_local) const; - void set_z_as_relative(bool p_enabled); - bool is_z_relative() const; - - virtual void set_y_sort_enabled(bool p_enabled); - virtual bool is_y_sort_enabled() const; - Transform2D get_relative_transform_to_parent(const Node *p_parent) const; Transform2D get_transform() const override; diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index bd5a01f5a4..b7e6eb8ea5 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -71,29 +71,29 @@ void ParallaxBackground::_update_scroll() { return; } - Vector2 ofs = base_offset + offset * base_scale; + Vector2 scroll_ofs = base_offset + offset * base_scale; Size2 vps = get_viewport_size(); - ofs = -ofs; + scroll_ofs = -scroll_ofs; if (limit_begin.x < limit_end.x) { - if (ofs.x < limit_begin.x) { - ofs.x = limit_begin.x; - } else if (ofs.x + vps.x > limit_end.x) { - ofs.x = limit_end.x - vps.x; + if (scroll_ofs.x < limit_begin.x) { + scroll_ofs.x = limit_begin.x; + } else if (scroll_ofs.x + vps.x > limit_end.x) { + scroll_ofs.x = limit_end.x - vps.x; } } if (limit_begin.y < limit_end.y) { - if (ofs.y < limit_begin.y) { - ofs.y = limit_begin.y; - } else if (ofs.y + vps.y > limit_end.y) { - ofs.y = limit_end.y - vps.y; + if (scroll_ofs.y < limit_begin.y) { + scroll_ofs.y = limit_begin.y; + } else if (scroll_ofs.y + vps.y > limit_end.y) { + scroll_ofs.y = limit_end.y - vps.y; } } - ofs = -ofs; + scroll_ofs = -scroll_ofs; - final_offset = ofs; + final_offset = scroll_ofs; for (int i = 0; i < get_child_count(); i++) { ParallaxLayer *l = Object::cast_to<ParallaxLayer>(get_child(i)); @@ -102,9 +102,9 @@ void ParallaxBackground::_update_scroll() { } if (ignore_camera_zoom) { - l->set_base_offset_and_scale((ofs + screen_offset * (scale - 1)) / scale, 1.0, screen_offset); + l->set_base_offset_and_scale((scroll_ofs + screen_offset * (scale - 1)) / scale, 1.0); } else { - l->set_base_offset_and_scale(ofs, scale, screen_offset); + l->set_base_offset_and_scale(scroll_ofs, scale); } } } diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index f0aad1b8a4..feb1fcd90c 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -37,9 +37,9 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) { ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent()); if (pb && is_inside_tree()) { - Vector2 ofs = pb->get_final_offset(); - real_t scale = pb->get_scroll_scale(); - set_base_offset_and_scale(ofs, scale, screen_offset); + Vector2 final_ofs = pb->get_final_offset(); + real_t scroll_scale = pb->get_scroll_scale(); + set_base_offset_and_scale(final_ofs, scroll_scale); } } @@ -52,9 +52,9 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) { ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent()); if (pb && is_inside_tree()) { - Vector2 ofs = pb->get_final_offset(); - real_t scale = pb->get_scroll_scale(); - set_base_offset_and_scale(ofs, scale, screen_offset); + Vector2 final_ofs = pb->get_final_offset(); + real_t scroll_scale = pb->get_scroll_scale(); + set_base_offset_and_scale(final_ofs, scroll_scale); } } @@ -111,9 +111,7 @@ void ParallaxLayer::_notification(int p_what) { } } -void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset) { - screen_offset = p_screen_offset; - +void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale) { if (!is_inside_tree()) { return; } @@ -121,7 +119,7 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s return; } - Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_scale + orig_offset * p_scale; + Point2 new_ofs = p_offset * motion_scale + motion_offset * p_scale + orig_offset * p_scale; if (mirroring.x) { real_t den = mirroring.x * p_scale; @@ -139,8 +137,8 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s _update_mirroring(); } -TypedArray<String> ParallaxLayer::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray ParallaxLayer::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!Object::cast_to<ParallaxBackground>(get_parent())) { warnings.push_back(RTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.")); diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h index b4dcf0ea61..6471f56c5c 100644 --- a/scene/2d/parallax_layer.h +++ b/scene/2d/parallax_layer.h @@ -43,8 +43,6 @@ class ParallaxLayer : public Node2D { Vector2 mirroring; void _update_mirroring(); - Point2 screen_offset; - protected: void _notification(int p_what); static void _bind_methods(); @@ -59,9 +57,9 @@ public: void set_mirroring(const Size2 &p_mirroring); Size2 get_mirroring() const; - void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset); + void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale); - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; ParallaxLayer(); }; diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index bbc326a4b4..b68a8fb031 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -47,7 +47,7 @@ Rect2 Path2D::_edit_get_rect() const { for (int i = 0; i < curve->get_point_count(); i++) { for (int j = 0; j <= 8; j++) { real_t frac = j / 8.0; - Vector2 p = curve->interpolate(i, frac); + Vector2 p = curve->sample(i, frac); aabb.expand_to(p); } } @@ -70,7 +70,7 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc for (int j = 1; j <= 8; j++) { real_t frac = j / 8.0; - s[1] = curve->interpolate(i, frac); + s[1] = curve->sample(i, frac); Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, s); if (p.distance_to(p_point) <= p_tolerance) { @@ -112,7 +112,7 @@ void Path2D::_notification(int p_what) { for (int i = 0; i < curve->get_point_count(); i++) { for (int j = 0; j < 8; j++) { real_t frac = j * (1.0 / 8.0); - Vector2 p = curve->interpolate(i, frac); + Vector2 p = curve->sample(i, frac); _cached_draw_pts.set(count++, p); } } @@ -131,7 +131,7 @@ void Path2D::_curve_changed() { return; } - update(); + queue_redraw(); } void Path2D::set_curve(const Ref<Curve2D> &p_curve) { @@ -175,51 +175,18 @@ void PathFollow2D::_update_transform() { if (path_length == 0) { return; } - Vector2 pos = c->interpolate_baked(progress, cubic); if (rotates) { - real_t ahead = progress + lookahead; - - if (loop && ahead >= path_length) { - // If our lookahead will loop, we need to check if the path is closed. - int point_count = c->get_point_count(); - if (point_count > 0) { - Vector2 start_point = c->get_point_position(0); - Vector2 end_point = c->get_point_position(point_count - 1); - if (start_point == end_point) { - // Since the path is closed we want to 'smooth off' - // the corner at the start/end. - // So we wrap the lookahead back round. - ahead = Math::fmod(ahead, path_length); - } - } - } - - Vector2 ahead_pos = c->interpolate_baked(ahead, cubic); - - Vector2 tangent_to_curve; - if (ahead_pos == pos) { - // This will happen at the end of non-looping or non-closed paths. - // We'll try a look behind instead, in order to get a meaningful angle. - tangent_to_curve = - (pos - c->interpolate_baked(progress - lookahead, cubic)).normalized(); - } else { - tangent_to_curve = (ahead_pos - pos).normalized(); - } - - Vector2 normal_of_curve = -tangent_to_curve.orthogonal(); - - pos += tangent_to_curve * h_offset; - pos += normal_of_curve * v_offset; - - set_rotation(tangent_to_curve.angle()); - + Transform2D xform = c->sample_baked_with_rotation(progress, cubic); + xform.translate_local(v_offset, h_offset); + set_rotation(xform[1].angle()); + set_position(xform[2]); } else { + Vector2 pos = c->sample_baked(progress, cubic); pos.x += h_offset; pos.y += v_offset; + set_position(pos); } - - set_position(pos); } void PathFollow2D::_notification(int p_what) { @@ -252,12 +219,12 @@ void PathFollow2D::_validate_property(PropertyInfo &p_property) const { max = path->get_curve()->get_baked_length(); } - p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater"; + p_property.hint_string = "0," + rtos(max) + ",0.01,or_less,or_greater"; } } -TypedArray<String> PathFollow2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray PathFollow2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (is_visible_in_tree() && is_inside_tree()) { if (!Object::cast_to<Path2D>(get_parent())) { @@ -293,8 +260,8 @@ void PathFollow2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead); ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:px"), "set_progress", "get_progress"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:px"), "set_progress", "get_progress"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotates"), "set_rotates", "is_rotating"); diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index 3d66ca1fab..5e436fb9f6 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -106,7 +106,7 @@ public: void set_cubic_interpolation(bool p_enable); bool get_cubic_interpolation() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; PathFollow2D() {} }; diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp index e6933b8a40..5ff706ebb7 100644 --- a/scene/2d/physical_bone_2d.cpp +++ b/scene/2d/physical_bone_2d.cpp @@ -106,8 +106,8 @@ void PhysicalBone2D::_find_joint_child() { } } -TypedArray<String> PhysicalBone2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray PhysicalBone2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!parent_skeleton) { warnings.push_back(RTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!")); diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h index 9fbfa04100..33ac0d9935 100644 --- a/scene/2d/physical_bone_2d.h +++ b/scene/2d/physical_bone_2d.h @@ -79,7 +79,7 @@ public: void set_follow_bone_when_simulating(bool p_follow); bool get_follow_bone_when_simulating() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; PhysicalBone2D(); ~PhysicalBone2D(); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 43158344b4..7f5b5d1ea4 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -34,8 +34,8 @@ #include "scene/scene_string_names.h" void PhysicsBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08)); - ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08)); + ClassDB::bind_method(D_METHOD("move_and_collide", "motion", "test_only", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("test_move", "from", "motion", "collision", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08), DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions); ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with); @@ -54,15 +54,15 @@ PhysicsBody2D::~PhysicsBody2D() { } } -Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p_test_only, real_t p_margin) { - PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_distance, p_margin); - parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery. +Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_test_only, real_t p_margin, bool p_recovery_as_collision) { + PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_motion, p_margin); + parameters.recovery_as_collision = p_recovery_as_collision; PhysicsServer2D::MotionResult result; if (move_and_collide(parameters, result, p_test_only)) { // Create a new instance when the cached reference is invalid or still in use in script. - if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) { + if (motion_cache.is_null() || motion_cache->get_reference_count() > 1) { motion_cache.instantiate(); motion_cache->owner = this; } @@ -128,7 +128,7 @@ bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_ return colliding; } -bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) { +bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision, real_t p_margin, bool p_recovery_as_collision) { ERR_FAIL_COND_V(!is_inside_tree(), false); PhysicsServer2D::MotionResult *r = nullptr; @@ -140,8 +140,8 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distan r = &temp_result; } - PhysicsServer2D::MotionParameters parameters(p_from, p_distance, p_margin); - parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery. + PhysicsServer2D::MotionParameters parameters(p_from, p_motion, p_margin); + parameters.recovery_as_collision = p_recovery_as_collision; return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r); } @@ -162,14 +162,14 @@ TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() { void PhysicsBody2D::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node); - ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody2D type."); + ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two nodes that inherit from PhysicsBody2D."); PhysicsServer2D::get_singleton()->body_add_collision_exception(get_rid(), physics_body->get_rid()); } void PhysicsBody2D::remove_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node); - ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody2D type."); + ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two nodes that inherit from PhysicsBody2D."); PhysicsServer2D::get_singleton()->body_remove_collision_exception(get_rid(), physics_body->get_rid()); } @@ -262,21 +262,16 @@ void AnimatableBody2D::_update_kinematic_motion() { #endif if (sync_to_physics) { - PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); + PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &AnimatableBody2D::_body_state_changed)); set_only_update_transform_changes(true); set_notify_local_transform(true); } else { - PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr); + PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), Callable()); set_only_update_transform_changes(false); set_notify_local_transform(false); } } -void AnimatableBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) { - AnimatableBody2D *body = static_cast<AnimatableBody2D *>(p_instance); - body->_body_state_changed(p_state); -} - void AnimatableBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { if (!sync_to_physics) { return; @@ -438,11 +433,6 @@ struct _RigidBody2DInOut { int local_shape = 0; }; -void RigidBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) { - RigidBody2D *body = static_cast<RigidBody2D *>(p_instance); - body->_body_state_changed(p_state); -} - void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { set_block_transform_notify(true); // don't want notify (would feedback loop) if (!freeze || freeze_mode != FREEZE_MODE_KINEMATIC) { @@ -481,28 +471,28 @@ void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { //put the ones to add for (int i = 0; i < p_state->get_contact_count(); i++) { - RID rid = p_state->get_contact_collider(i); - ObjectID obj = p_state->get_contact_collider_id(i); + RID col_rid = p_state->get_contact_collider(i); + ObjectID col_obj = p_state->get_contact_collider_id(i); int local_shape = p_state->get_contact_local_shape(i); - int shape = p_state->get_contact_collider_shape(i); + int col_shape = p_state->get_contact_collider_shape(i); - HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj); + HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(col_obj); if (!E) { - toadd[toadd_count].rid = rid; + toadd[toadd_count].rid = col_rid; toadd[toadd_count].local_shape = local_shape; - toadd[toadd_count].id = obj; - toadd[toadd_count].shape = shape; + toadd[toadd_count].id = col_obj; + toadd[toadd_count].shape = col_shape; toadd_count++; continue; } - ShapePair sp(shape, local_shape); + ShapePair sp(col_shape, local_shape); int idx = E->value.shapes.find(sp); if (idx == -1) { - toadd[toadd_count].rid = rid; + toadd[toadd_count].rid = col_rid; toadd[toadd_count].local_shape = local_shape; - toadd[toadd_count].id = obj; - toadd[toadd_count].shape = shape; + toadd[toadd_count].id = col_obj; + toadd[toadd_count].shape = col_shape; toadd_count++; continue; } @@ -921,10 +911,10 @@ void RigidBody2D::_notification(int p_what) { #endif } -TypedArray<String> RigidBody2D::get_configuration_warnings() const { +PackedStringArray RigidBody2D::get_configuration_warnings() const { Transform2D t = get_transform(); - TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings(); + PackedStringArray warnings = CollisionObject2D::get_configuration_warnings(); if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) { warnings.push_back(RTR("Size changes to RigidBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); @@ -1024,7 +1014,7 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5px\u00B2"), "set_inertia", "get_inertia"); ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_less,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass"); ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); @@ -1079,7 +1069,7 @@ void RigidBody2D::_validate_property(PropertyInfo &p_property) const { RigidBody2D::RigidBody2D() : PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) { - PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); + PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &RigidBody2D::_body_state_changed)); } RigidBody2D::~RigidBody2D() { @@ -1142,7 +1132,7 @@ bool CharacterBody2D::move_and_slide() { on_ceiling = false; on_wall = false; - if (!current_platform_velocity.is_equal_approx(Vector2())) { + if (!current_platform_velocity.is_zero_approx()) { PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin); parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. parameters.exclude_bodies.insert(platform_rid); @@ -1241,7 +1231,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo break; } - if (result.remainder.is_equal_approx(Vector2())) { + if (result.remainder.is_zero_approx()) { motion = Vector2(); break; } @@ -1325,7 +1315,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo sliding_enabled = true; first_slide = false; - if (!collided || motion.is_equal_approx(Vector2())) { + if (!collided || motion.is_zero_approx()) { break; } } @@ -1371,7 +1361,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) { motion_results.push_back(result); _set_collision_direction(result); - if (result.remainder.is_equal_approx(Vector2())) { + if (result.remainder.is_zero_approx()) { motion = Vector2(); break; } @@ -1390,7 +1380,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) { } } - if (!collided || motion.is_equal_approx(Vector2())) { + if (!collided || motion.is_zero_approx()) { break; } @@ -1557,7 +1547,7 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) { } // Create a new instance when the cached reference is invalid or still in use in script. - if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) { + if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->get_reference_count() > 1) { slide_colliders.write[p_bounce].instantiate(); slide_colliders.write[p_bounce]->owner = this; } @@ -1771,7 +1761,7 @@ void CharacterBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater,suffix:px"), "set_floor_snap_length", "get_floor_snap_length"); - ADD_GROUP("Moving Platform", "platform"); + ADD_GROUP("Moving Platform", "platform_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave"); ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers"); ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers"); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index eaba9aadad..504e1dc333 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -47,11 +47,11 @@ protected: Ref<KinematicCollision2D> motion_cache; - Ref<KinematicCollision2D> _move(const Vector2 &p_distance, bool p_test_only = false, real_t p_margin = 0.08); + Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_test_only = false, real_t p_margin = 0.08, bool p_recovery_as_collision = false); public: bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true); - bool test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08); + bool test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08, bool p_recovery_as_collision = false); TypedArray<PhysicsBody2D> get_collision_exceptions(); void add_collision_exception_with(Node *p_node); //must be physicsbody @@ -309,7 +309,7 @@ public: TypedArray<Node2D> get_colliding_bodies() const; //function for script - virtual TypedArray<String> get_configuration_warnings() const override; + virtual PackedStringArray get_configuration_warnings() const override; RigidBody2D(); ~RigidBody2D(); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 8161fb5bd9..e41664b006 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -97,7 +97,7 @@ void Polygon2D::_validate_property(PropertyInfo &p_property) const { } void Polygon2D::_skeleton_bone_setup_changed() { - update(); + queue_redraw(); } void Polygon2D::_notification(int p_what) { @@ -114,7 +114,7 @@ void Polygon2D::_notification(int p_what) { ObjectID new_skeleton_id; - if (skeleton_node) { + if (skeleton_node && !invert && bone_weights.size()) { RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton()); new_skeleton_id = skeleton_node->get_instance_id(); } else { @@ -375,7 +375,7 @@ void Polygon2D::_notification(int p_what) { void Polygon2D::set_polygon(const Vector<Vector2> &p_polygon) { polygon = p_polygon; rect_cache_dirty = true; - update(); + queue_redraw(); } Vector<Vector2> Polygon2D::get_polygon() const { @@ -392,7 +392,7 @@ int Polygon2D::get_internal_vertex_count() const { void Polygon2D::set_uv(const Vector<Vector2> &p_uv) { uv = p_uv; - update(); + queue_redraw(); } Vector<Vector2> Polygon2D::get_uv() const { @@ -401,7 +401,7 @@ Vector<Vector2> Polygon2D::get_uv() const { void Polygon2D::set_polygons(const Array &p_polygons) { polygons = p_polygons; - update(); + queue_redraw(); } Array Polygon2D::get_polygons() const { @@ -410,7 +410,7 @@ Array Polygon2D::get_polygons() const { void Polygon2D::set_color(const Color &p_color) { color = p_color; - update(); + queue_redraw(); } Color Polygon2D::get_color() const { @@ -419,7 +419,7 @@ Color Polygon2D::get_color() const { void Polygon2D::set_vertex_colors(const Vector<Color> &p_colors) { vertex_colors = p_colors; - update(); + queue_redraw(); } Vector<Color> Polygon2D::get_vertex_colors() const { @@ -428,7 +428,7 @@ Vector<Color> Polygon2D::get_vertex_colors() const { void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) { texture = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> Polygon2D::get_texture() const { @@ -437,7 +437,7 @@ Ref<Texture2D> Polygon2D::get_texture() const { void Polygon2D::set_texture_offset(const Vector2 &p_offset) { tex_ofs = p_offset; - update(); + queue_redraw(); } Vector2 Polygon2D::get_texture_offset() const { @@ -446,7 +446,7 @@ Vector2 Polygon2D::get_texture_offset() const { void Polygon2D::set_texture_rotation(real_t p_rot) { tex_rot = p_rot; - update(); + queue_redraw(); } real_t Polygon2D::get_texture_rotation() const { @@ -455,7 +455,7 @@ real_t Polygon2D::get_texture_rotation() const { void Polygon2D::set_texture_scale(const Size2 &p_scale) { tex_scale = p_scale; - update(); + queue_redraw(); } Size2 Polygon2D::get_texture_scale() const { @@ -464,7 +464,7 @@ Size2 Polygon2D::get_texture_scale() const { void Polygon2D::set_invert(bool p_invert) { invert = p_invert; - update(); + queue_redraw(); notify_property_list_changed(); } @@ -474,7 +474,7 @@ bool Polygon2D::get_invert() const { void Polygon2D::set_antialiased(bool p_antialiased) { antialiased = p_antialiased; - update(); + queue_redraw(); } bool Polygon2D::get_antialiased() const { @@ -483,7 +483,7 @@ bool Polygon2D::get_antialiased() const { void Polygon2D::set_invert_border(real_t p_invert_border) { invert_border = p_invert_border; - update(); + queue_redraw(); } real_t Polygon2D::get_invert_border() const { @@ -493,7 +493,7 @@ real_t Polygon2D::get_invert_border() const { void Polygon2D::set_offset(const Vector2 &p_offset) { offset = p_offset; rect_cache_dirty = true; - update(); + queue_redraw(); } Vector2 Polygon2D::get_offset() const { @@ -533,13 +533,13 @@ void Polygon2D::clear_bones() { void Polygon2D::set_bone_weights(int p_index, const Vector<float> &p_weights) { ERR_FAIL_INDEX(p_index, bone_weights.size()); bone_weights.write[p_index].weights = p_weights; - update(); + queue_redraw(); } void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) { ERR_FAIL_INDEX(p_index, bone_weights.size()); bone_weights.write[p_index].path = p_path; - update(); + queue_redraw(); } Array Polygon2D::_get_bones() const { @@ -567,7 +567,7 @@ void Polygon2D::set_skeleton(const NodePath &p_skeleton) { return; } skeleton = p_skeleton; - update(); + queue_redraw(); } NodePath Polygon2D::get_skeleton() const { @@ -640,7 +640,7 @@ void Polygon2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale", PROPERTY_HINT_LINK), "set_texture_scale", "get_texture_scale"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_texture_rotation", "get_texture_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_texture_rotation", "get_texture_rotation"); ADD_GROUP("Skeleton", ""); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton"); @@ -663,5 +663,7 @@ Polygon2D::Polygon2D() { } Polygon2D::~Polygon2D() { + // This will free the internally-allocated mesh instance, if allocated. + RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID()); RS::get_singleton()->free(mesh); } diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index c4036faa79..2c8a2e715a 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -36,7 +36,7 @@ void RayCast2D::set_target_position(const Vector2 &p_point) { target_position = p_point; if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { - update(); + queue_redraw(); } } @@ -100,7 +100,7 @@ Vector2 RayCast2D::get_collision_normal() const { void RayCast2D::set_enabled(bool p_enabled) { enabled = p_enabled; - update(); + queue_redraw(); if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(p_enabled); } @@ -219,7 +219,7 @@ void RayCast2D::_update_raycast_state() { } if (prev_collision_state != collided) { - update(); + queue_redraw(); } } diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index 6c4bfd58ce..f4343e4c03 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -183,8 +183,8 @@ void RemoteTransform2D::force_update_cache() { _update_cache(); } -TypedArray<String> RemoteTransform2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray RemoteTransform2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) { warnings.push_back(RTR("Path property must point to a valid Node2D node to work.")); diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h index bd352e1054..f98eec75c6 100644 --- a/scene/2d/remote_transform_2d.h +++ b/scene/2d/remote_transform_2d.h @@ -70,7 +70,7 @@ public: void force_update_cache(); - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; RemoteTransform2D(); }; diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp index 316988d298..4c2e9e4c19 100644 --- a/scene/2d/shape_cast_2d.cpp +++ b/scene/2d/shape_cast_2d.cpp @@ -40,7 +40,7 @@ void ShapeCast2D::set_target_position(const Vector2 &p_point) { target_position = p_point; if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { - update(); + queue_redraw(); } } @@ -107,6 +107,11 @@ Object *ShapeCast2D::get_collider(int p_idx) const { return ObjectDB::get_instance(result[p_idx].collider_id); } +RID ShapeCast2D::get_collider_rid(int p_idx) const { + ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found."); + return result[p_idx].rid; +} + int ShapeCast2D::get_collider_shape(int p_idx) const { ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found."); return result[p_idx].shape; @@ -132,7 +137,7 @@ real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const { void ShapeCast2D::set_enabled(bool p_enabled) { enabled = p_enabled; - update(); + queue_redraw(); if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(p_enabled); } @@ -152,7 +157,7 @@ void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) { shape_rid = shape->get_rid(); } update_configuration_warnings(); - update(); + queue_redraw(); } Ref<Shape2D> ShapeCast2D::get_shape() const { @@ -182,7 +187,7 @@ bool ShapeCast2D::get_exclude_parent_body() const { } void ShapeCast2D::_redraw_shape() { - update(); + queue_redraw(); } void ShapeCast2D::_notification(int p_what) { @@ -325,7 +330,7 @@ void ShapeCast2D::_update_shapecast_state() { collided = !result.is_empty(); if (prev_collision_state != collided) { - update(); + queue_redraw(); } } @@ -391,8 +396,8 @@ Array ShapeCast2D::_get_collision_result() const { return ret; } -TypedArray<String> ShapeCast2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node2D::get_configuration_warnings(); +PackedStringArray ShapeCast2D::get_configuration_warnings() const { + PackedStringArray warnings = Node2D::get_configuration_warnings(); if (shape.is_null()) { warnings.push_back(RTR("This node cannot interact with other objects unless a Shape2D is assigned.")); @@ -422,6 +427,7 @@ void ShapeCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast2D::force_shapecast_update); ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast2D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast2D::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast2D::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast2D::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast2D::get_collision_normal); diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h index 660e52f189..134f236d3b 100644 --- a/scene/2d/shape_cast_2d.h +++ b/scene/2d/shape_cast_2d.h @@ -104,6 +104,7 @@ public: int get_collision_count() const; Object *get_collider(int p_idx) const; + RID get_collider_rid(int p_idx) const; int get_collider_shape(int p_idx) const; Vector2 get_collision_point(int p_idx) const; Vector2 get_collision_normal(int p_idx) const; @@ -117,7 +118,7 @@ public: void remove_exception(const CollisionObject2D *p_node); void clear_exceptions(); - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; }; #endif // SHAPE_CAST_2D_H diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 13a32fbfd4..62787d4488 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -126,7 +126,7 @@ void Bone2D::_notification(int p_what) { return; } - update(); + queue_redraw(); #endif // TOOLS_ENABLED } break; @@ -143,12 +143,12 @@ void Bone2D::_notification(int p_what) { return; } - update(); + queue_redraw(); if (get_parent()) { - Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent()); - if (parent_bone) { - parent_bone->update(); + Bone2D *p_bone = Object::cast_to<Bone2D>(get_parent()); + if (p_bone) { + p_bone->queue_redraw(); } } #endif // TOOLS_ENABLED @@ -192,10 +192,8 @@ void Bone2D::_notification(int p_what) { cache_transform = tmp_trans; } break; - // Bone2D Editor gizmo drawing: -#ifndef _MSC_VER -#warning TODO Bone2D gizmo drawing needs to be moved to an editor plugin -#endif + // Bone2D Editor gizmo drawing. + // TODO: Bone2D gizmo drawing needs to be moved to an editor plugin. case NOTIFICATION_DRAW: { // Only draw the gizmo in the editor! if (Engine::get_singleton()->is_editor_hint() == false) { @@ -215,15 +213,15 @@ void Bone2D::_notification(int p_what) { } // Undo scaling - Transform2D editor_gizmo_trans = Transform2D(); + Transform2D editor_gizmo_trans; editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale()); RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans); - Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1"); - Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2"); - Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color"); - Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color"); - Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color"); + Color bone_color1 = EDITOR_GET("editors/2d/bone_color1"); + Color bone_color2 = EDITOR_GET("editors/2d/bone_color2"); + Color bone_ik_color = EDITOR_GET("editors/2d/bone_ik_color"); + Color bone_outline_color = EDITOR_GET("editors/2d/bone_outline_color"); + Color bone_selected_color = EDITOR_GET("editors/2d/bone_selected_color"); bool Bone2D_found = false; for (int i = 0; i < get_child_count(); i++) { @@ -319,8 +317,8 @@ void Bone2D::_notification(int p_what) { #ifdef TOOLS_ENABLED bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone) { - int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width"); - int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size"); + int bone_width = EDITOR_GET("editors/2d/bone_width"); + int bone_outline_width = EDITOR_GET("editors/2d/bone_outline_size"); if (!is_inside_tree()) { return false; //may have been removed @@ -365,7 +363,7 @@ bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p void Bone2D::_editor_set_show_bone_gizmo(bool p_show_gizmo) { _editor_show_bone_gizmo = p_show_gizmo; - update(); + queue_redraw(); } bool Bone2D::_editor_get_show_bone_gizmo() const { @@ -434,8 +432,8 @@ int Bone2D::get_index_in_skeleton() const { return skeleton_index; } -TypedArray<String> Bone2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray Bone2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!skeleton) { if (parent_bone) { warnings.push_back(RTR("This Bone2D chain should end at a Skeleton2D node.")); @@ -493,7 +491,7 @@ void Bone2D::set_length(real_t p_length) { length = p_length; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif // TOOLS_ENABLED } @@ -505,7 +503,7 @@ void Bone2D::set_bone_angle(real_t p_angle) { bone_angle = p_angle; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif // TOOLS_ENABLED } diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index 98fb867d99..580aed97ce 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -78,7 +78,7 @@ public: void apply_rest(); Transform2D get_skeleton_rest() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; void set_default_length(real_t p_length); real_t get_default_length() const; diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index e1983f9cb9..0784318442 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -146,7 +146,7 @@ void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) { texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed)); } - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->texture_changed); item_rect_changed(); } @@ -157,7 +157,7 @@ Ref<Texture2D> Sprite2D::get_texture() const { void Sprite2D::set_centered(bool p_center) { centered = p_center; - update(); + queue_redraw(); item_rect_changed(); } @@ -167,7 +167,7 @@ bool Sprite2D::is_centered() const { void Sprite2D::set_offset(const Point2 &p_offset) { offset = p_offset; - update(); + queue_redraw(); item_rect_changed(); } @@ -177,7 +177,7 @@ Point2 Sprite2D::get_offset() const { void Sprite2D::set_flip_h(bool p_flip) { hflip = p_flip; - update(); + queue_redraw(); } bool Sprite2D::is_flipped_h() const { @@ -186,7 +186,7 @@ bool Sprite2D::is_flipped_h() const { void Sprite2D::set_flip_v(bool p_flip) { vflip = p_flip; - update(); + queue_redraw(); } bool Sprite2D::is_flipped_v() const { @@ -199,7 +199,7 @@ void Sprite2D::set_region_enabled(bool p_region_enabled) { } region_enabled = p_region_enabled; - update(); + queue_redraw(); notify_property_list_changed(); } @@ -225,7 +225,7 @@ Rect2 Sprite2D::get_region_rect() const { void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) { region_filter_clip_enabled = p_region_filter_clip_enabled; - update(); + queue_redraw(); } bool Sprite2D::is_region_filter_clip_enabled() const { @@ -262,7 +262,7 @@ Vector2i Sprite2D::get_frame_coords() const { void Sprite2D::set_vframes(int p_amount) { ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1."); vframes = p_amount; - update(); + queue_redraw(); item_rect_changed(); notify_property_list_changed(); } @@ -274,7 +274,7 @@ int Sprite2D::get_vframes() const { void Sprite2D::set_hframes(int p_amount) { ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1."); hframes = p_amount; - update(); + queue_redraw(); item_rect_changed(); notify_property_list_changed(); } @@ -309,9 +309,7 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const { q.y = 1.0f - q.y; } q = q * src_rect.size + src_rect.position; -#ifndef _MSC_VER -#warning this need to be obtained from CanvasItem new repeat mode (but it needs to guess it from hierarchy, need to add a function for that) -#endif + // TODO: This need to be obtained from CanvasItem new repeat mode (but it needs to guess it from hierarchy, need to add a function for that). bool is_repeat = false; bool is_mirrored_repeat = false; if (is_repeat) { @@ -388,7 +386,7 @@ void Sprite2D::_texture_changed() { // Changes to the texture need to trigger an update to make // the editor redraw the sprite with the updated texture. if (texture.is_valid()) { - update(); + queue_redraw(); } } @@ -446,7 +444,7 @@ void Sprite2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled"); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 129cce93fa..0159e9f313 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -34,15 +34,19 @@ #include "scene/resources/world_2d.h" #include "servers/navigation_server_2d.h" +#ifdef DEBUG_ENABLED +#include "servers/navigation_server_3d.h" +#endif // DEBUG_ENABLED + HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const { HashMap<Vector2i, TileSet::CellNeighbor> output; ERR_FAIL_COND_V(is_center_bit(), output); - Ref<TileSet> tile_set = tile_map->get_tileset(); - ERR_FAIL_COND_V(!tile_set.is_valid(), output); + Ref<TileSet> ts = tile_map->get_tileset(); + ERR_FAIL_COND_V(!ts.is_valid(), output); - TileSet::TileShape shape = tile_set->get_tile_shape(); + TileSet::TileShape shape = ts->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { switch (bit) { case 1: @@ -83,7 +87,7 @@ HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlap } } else { // Half offset shapes. - TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); + TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis(); if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { switch (bit) { case 1: @@ -146,8 +150,8 @@ HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlap TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain) { tile_map = p_tile_map; - Ref<TileSet> tile_set = tile_map->get_tileset(); - ERR_FAIL_COND(!tile_set.is_valid()); + Ref<TileSet> ts = tile_map->get_tileset(); + ERR_FAIL_COND(!ts.is_valid()); bit = 0; base_cell_coords = p_position; @@ -158,10 +162,10 @@ TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const V // The way we build the constraint make it easy to detect conflicting constraints. tile_map = p_tile_map; - Ref<TileSet> tile_set = tile_map->get_tileset(); - ERR_FAIL_COND(!tile_set.is_valid()); + Ref<TileSet> ts = tile_map->get_tileset(); + ERR_FAIL_COND(!ts.is_valid()); - TileSet::TileShape shape = tile_set->get_tile_shape(); + TileSet::TileShape shape = ts->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: @@ -240,7 +244,7 @@ TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const V } } else { // Half-offset shapes - TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); + TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis(); if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: @@ -754,12 +758,12 @@ void TileMap::set_y_sort_enabled(bool p_enable) { } Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const { - int quadrant_size = get_effective_quadrant_size(p_layer); + int quad_size = get_effective_quadrant_size(p_layer); // Rounding down, instead of simply rounding towards zero (truncating) return Vector2i( - p_coords.x > 0 ? p_coords.x / quadrant_size : (p_coords.x - (quadrant_size - 1)) / quadrant_size, - p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size); + p_coords.x > 0 ? p_coords.x / quad_size : (p_coords.x - (quad_size - 1)) / quad_size, + p_coords.y > 0 ? p_coords.y / quad_size : (p_coords.y - (quad_size - 1)) / quad_size); } HashMap<Vector2i, TileMapQuadrant>::Iterator TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) { @@ -828,13 +832,13 @@ void TileMap::_update_dirty_quadrants() { // Update the coords cache. for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) { - q->self()->map_to_world.clear(); - q->self()->world_to_map.clear(); + q->self()->map_to_local.clear(); + q->self()->local_to_map.clear(); for (const Vector2i &E : q->self()->cells) { Vector2i pk = E; - Vector2i pk_world_coords = map_to_world(pk); - q->self()->map_to_world[pk] = pk_world_coords; - q->self()->world_to_map[pk_world_coords] = pk; + Vector2i pk_local_coords = map_to_local(pk); + q->self()->map_to_local[pk] = pk_local_coords; + q->self()->local_to_map[pk_local_coords] = pk; } } @@ -852,7 +856,7 @@ void TileMap::_update_dirty_quadrants() { for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) { rs->canvas_item_clear(q->self()->debug_canvas_item); Transform2D xform; - xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer))); + xform.set_origin(map_to_local(q->self()->coords * get_effective_quadrant_size(layer))); rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform); _rendering_draw_quadrant_debug(q->self()); @@ -978,10 +982,10 @@ void TileMap::_recompute_rect_cache() { for (unsigned int layer = 0; layer < layers.size(); layer++) { for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { Rect2 r; - r.position = map_to_world(E.key * get_effective_quadrant_size(layer)); - r.expand_to(map_to_world((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer))); - r.expand_to(map_to_world((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer))); - r.expand_to(map_to_world((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer))); + r.position = map_to_local(E.key * get_effective_quadrant_size(layer)); + r.expand_to(map_to_local((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer))); + r.expand_to(map_to_local((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer))); + r.expand_to(map_to_local((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer))); if (first) { r_total = r; first = false; @@ -1003,18 +1007,34 @@ void TileMap::_recompute_rect_cache() { void TileMap::_rendering_notification(int p_what) { switch (p_what) { + case NOTIFICATION_ENTER_CANVAS: { + bool node_visible = is_visible_in_tree(); + for (int layer = 0; layer < (int)layers.size(); layer++) { + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + TileMapQuadrant &q = E_quadrant.value; + for (const KeyValue<Vector2i, RID> &kv : q.occluders) { + Transform2D xform; + xform.set_origin(map_to_local(kv.key)); + RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, get_canvas()); + RS::get_singleton()->canvas_light_occluder_set_transform(kv.value, get_global_transform() * xform); + RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible); + } + } + } + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { - bool visible = is_visible_in_tree(); + bool node_visible = is_visible_in_tree(); for (int layer = 0; layer < (int)layers.size(); layer++) { for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { TileMapQuadrant &q = E_quadrant.value; // Update occluders transform. - for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) { Transform2D xform; xform.set_origin(E_cell.key); - for (const RID &occluder : q.occluders) { - RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible); + for (const KeyValue<Vector2i, RID> &kv : q.occluders) { + RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible); } } } @@ -1030,12 +1050,10 @@ void TileMap::_rendering_notification(int p_what) { TileMapQuadrant &q = E_quadrant.value; // Update occluders transform. - for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { + for (const KeyValue<Vector2i, RID> &kv : q.occluders) { Transform2D xform; - xform.set_origin(E_cell.key); - for (const RID &occluder : q.occluders) { - RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform); - } + xform.set_origin(map_to_local(kv.key)); + RenderingServer::get_singleton()->canvas_light_occluder_set_transform(kv.value, get_global_transform() * xform); } } } @@ -1046,6 +1064,17 @@ void TileMap::_rendering_notification(int p_what) { RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled()); } } break; + + case NOTIFICATION_EXIT_CANVAS: { + for (int layer = 0; layer < (int)layers.size(); layer++) { + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + TileMapQuadrant &q = E_quadrant.value; + for (const KeyValue<Vector2i, RID> &kv : q.occluders) { + RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, RID()); + } + } + } + } break; } } @@ -1068,8 +1097,8 @@ void TileMap::_rendering_update_layer(int p_layer) { rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled); rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); rs->canvas_item_set_z_index(ci, layers[p_layer].z_index); - rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter())); - rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat())); + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); rs->canvas_item_set_light_mask(ci, get_light_mask()); } @@ -1087,7 +1116,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List ERR_FAIL_COND(!is_inside_tree()); ERR_FAIL_COND(!tile_set.is_valid()); - bool visible = is_visible_in_tree(); + bool node_visible = is_visible_in_tree(); SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first(); while (q_list_element) { @@ -1102,31 +1131,31 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List q.canvas_items.clear(); // Free the occluders. - for (const RID &occluder : q.occluders) { - rs->free(occluder); + for (const KeyValue<Vector2i, RID> &kv : q.occluders) { + rs->free(kv.value); } q.occluders.clear(); // Those allow to group cell per material or z-index. Ref<Material> prev_material; int prev_z_index = 0; - RID prev_canvas_item; + RID prev_ci; - Color modulate = get_self_modulate(); - modulate *= get_layer_modulate(q.layer); + Color tile_modulate = get_self_modulate(); + tile_modulate *= get_layer_modulate(q.layer); if (selected_layer >= 0) { int z1 = get_layer_z_index(q.layer); int z2 = get_layer_z_index(selected_layer); if (z1 < z2 || (z1 == z2 && q.layer < selected_layer)) { - modulate = modulate.darkened(0.5); + tile_modulate = tile_modulate.darkened(0.5); } else if (z1 > z2 || (z1 == z2 && q.layer > selected_layer)) { - modulate = modulate.darkened(0.5); - modulate.a *= 0.3; + tile_modulate = tile_modulate.darkened(0.5); + tile_modulate.a *= 0.3; } } // Iterate over the cells of the quadrant. - for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) { TileMapCell c = get_cell(q.layer, E_cell.value, true); TileSetSource *source; @@ -1148,53 +1177,53 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List } Ref<Material> mat = tile_data->get_material(); - int z_index = tile_data->get_z_index(); + int tile_z_index = tile_data->get_z_index(); // Quandrant pos. - Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer)); + Vector2 tile_position = map_to_local(q.coords * get_effective_quadrant_size(q.layer)); if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) { // When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem. - position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin(); + tile_position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin(); } // --- CanvasItems --- // Create two canvas items, for rendering and debug. - RID canvas_item; + RID ci; // Check if the material or the z_index changed. - if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) { + if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) { // If so, create a new CanvasItem. - canvas_item = rs->canvas_item_create(); + ci = rs->canvas_item_create(); if (mat.is_valid()) { - rs->canvas_item_set_material(canvas_item, mat->get_rid()); + rs->canvas_item_set_material(ci, mat->get_rid()); } - rs->canvas_item_set_parent(canvas_item, layers[q.layer].canvas_item); - rs->canvas_item_set_use_parent_material(canvas_item, get_use_parent_material() || get_material().is_valid()); + rs->canvas_item_set_parent(ci, layers[q.layer].canvas_item); + rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); Transform2D xform; - xform.set_origin(position); - rs->canvas_item_set_transform(canvas_item, xform); + xform.set_origin(tile_position); + rs->canvas_item_set_transform(ci, xform); - rs->canvas_item_set_light_mask(canvas_item, get_light_mask()); - rs->canvas_item_set_z_as_relative_to_parent(canvas_item, true); - rs->canvas_item_set_z_index(canvas_item, z_index); + rs->canvas_item_set_light_mask(ci, get_light_mask()); + rs->canvas_item_set_z_as_relative_to_parent(ci, true); + rs->canvas_item_set_z_index(ci, tile_z_index); - rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(get_texture_filter())); - rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(get_texture_repeat())); + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); - q.canvas_items.push_back(canvas_item); + q.canvas_items.push_back(ci); - prev_canvas_item = canvas_item; + prev_ci = ci; prev_material = mat; - prev_z_index = z_index; + prev_z_index = tile_z_index; } else { // Keep the same canvas_item to draw on. - canvas_item = prev_canvas_item; + ci = prev_ci; } // Drawing the tile in the canvas item. - draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate, tile_data); + draw_tile(ci, E_cell.key - tile_position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, tile_modulate, tile_data); // --- Occluders --- for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) { @@ -1202,12 +1231,12 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List xform.set_origin(E_cell.key); if (tile_data->get_occluder(i).is_valid()) { RID occluder_id = rs->canvas_light_occluder_create(); - rs->canvas_light_occluder_set_enabled(occluder_id, visible); + rs->canvas_light_occluder_set_enabled(occluder_id, node_visible); rs->canvas_light_occluder_set_transform(occluder_id, get_global_transform() * xform); rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid()); rs->canvas_light_occluder_attach_to_canvas(occluder_id, get_canvas()); rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i)); - q.occluders.push_back(occluder_id); + q.occluders[E_cell.value] = occluder_id; } } } @@ -1223,14 +1252,14 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List int index = -(int64_t)0x80000000; //always must be drawn below children. for (int layer = 0; layer < (int)layers.size(); layer++) { - // Sort the quadrants coords per world coordinates - RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map; + // Sort the quadrants coords per local coordinates. + RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map; for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { - world_to_map[map_to_world(E.key)] = E.key; + local_to_map[map_to_local(E.key)] = E.key; } - // Sort the quadrants - for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) { + // Sort the quadrants. + for (const KeyValue<Vector2i, Vector2i> &E : local_to_map) { TileMapQuadrant &q = layers[layer].quadrant_map[E.value]; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_draw_index(ci, index++); @@ -1255,8 +1284,8 @@ void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) { p_quadrant->canvas_items.clear(); // Free the occluders. - for (const RID &occluder : p_quadrant->occluders) { - RenderingServer::get_singleton()->free(occluder); + for (const KeyValue<Vector2i, RID> &kv : p_quadrant->occluders) { + RenderingServer::get_singleton()->free(kv.value); } p_quadrant->occluders.clear(); } @@ -1268,9 +1297,9 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { return; } - // Draw a placeholder for scenes needing one. + // Draw a placeholder for tiles needing one. RenderingServer *rs = RenderingServer::get_singleton(); - Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); + Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); for (const Vector2i &E_cell : p_quadrant->cells) { const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true); @@ -1301,9 +1330,9 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { 0.8); // Draw a placeholder tile. - Transform2D xform; - xform.set_origin(map_to_world(E_cell) - quadrant_pos); - rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); + Transform2D cell_to_quadrant; + cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos); + rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant); rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); } } @@ -1416,15 +1445,15 @@ void TileMap::_physics_notification(int p_what) { #endif if (is_inside_tree() && (!collision_animatable || in_editor)) { // Update the new transform directly if we are not in animatable mode. - Transform2D global_transform = get_global_transform(); + Transform2D gl_transform = get_global_transform(); for (int layer = 0; layer < (int)layers.size(); layer++) { for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { TileMapQuadrant &q = E.value; for (RID body : q.bodies) { Transform2D xform; - xform.set_origin(map_to_world(bodies_coords[body])); - xform = global_transform * xform; + xform.set_origin(map_to_local(bodies_coords[body])); + xform = gl_transform * xform; PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } } @@ -1446,7 +1475,7 @@ void TileMap::_physics_notification(int p_what) { for (RID body : q.bodies) { Transform2D xform; - xform.set_origin(map_to_world(bodies_coords[body])); + xform.set_origin(map_to_local(bodies_coords[body])); xform = new_transform * xform; PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); @@ -1467,9 +1496,9 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r ERR_FAIL_COND(!is_inside_tree()); ERR_FAIL_COND(!tile_set.is_valid()); - Transform2D global_transform = get_global_transform(); - last_valid_transform = global_transform; - new_transform = global_transform; + Transform2D gl_transform = get_global_transform(); + last_valid_transform = gl_transform; + new_transform = gl_transform; PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); RID space = get_world_2d()->get_space(); @@ -1516,8 +1545,8 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r ps->body_set_space(body, space); Transform2D xform; - xform.set_origin(map_to_world(E_cell)); - xform = global_transform * xform; + xform.set_origin(map_to_local(E_cell)); + xform = gl_transform * xform; ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); ps->body_attach_object_instance_id(body, get_instance_id()); @@ -1602,14 +1631,14 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { Vector<Color> color; color.push_back(debug_collision_color); - Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); - Transform2D qudrant_xform; - qudrant_xform.set_origin(quadrant_pos); - Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse(); + Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); + Transform2D quadrant_to_local; + quadrant_to_local.set_origin(quadrant_pos); + Transform2D global_to_quadrant = (get_global_transform() * quadrant_to_local).affine_inverse(); for (RID body : p_quadrant->bodies) { - Transform2D xform = Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM)) * global_transform_inv; - rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); + Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM)); + rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, body_to_quadrant); for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) { const RID &shape = ps->body_get_shape(body, shape_index); PhysicsServer2D::ShapeType type = ps->shape_get_type(shape); @@ -1641,7 +1670,7 @@ void TileMap::_navigation_notification(int p_what) { continue; } Transform2D tile_transform; - tile_transform.set_origin(map_to_world(E_region.key)); + tile_transform.set_origin(map_to_local(E_region.key)); NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); } } @@ -1656,14 +1685,6 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List ERR_FAIL_COND(!is_inside_tree()); ERR_FAIL_COND(!tile_set.is_valid()); - // Get colors for debug. - SceneTree *st = SceneTree::get_singleton(); - Color debug_navigation_color; - bool debug_navigation = st && st->is_debugging_navigation_hint(); - if (debug_navigation) { - debug_navigation_color = st->get_debug_navigation_color(); - } - Transform2D tilemap_xform = get_global_transform(); SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first(); while (q_list_element) { @@ -1709,7 +1730,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List if (navpoly.is_valid()) { Transform2D tile_transform; - tile_transform.set_origin(map_to_world(E_cell)); + tile_transform.set_origin(map_to_local(E_cell)); RID region = NavigationServer2D::get_singleton()->region_create(); NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); @@ -1766,10 +1787,13 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { RenderingServer *rs = RenderingServer::get_singleton(); - Color color = get_tree()->get_debug_navigation_color(); + Color color = Color(0.5, 1.0, 1.0, 1.0); +#ifdef DEBUG_ENABLED + color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(); +#endif // DEBUG_ENABLED RandomPCG rand; - Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); + Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); for (const Vector2i &E_cell : p_quadrant->cells) { TileMapCell c = get_cell(p_quadrant->layer, E_cell, true); @@ -1791,9 +1815,9 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); } - Transform2D xform; - xform.set_origin(map_to_world(E_cell) - quadrant_pos); - rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); + Transform2D cell_to_quadrant; + cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos); + rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index); @@ -1835,11 +1859,13 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_ while (q_list_element) { TileMapQuadrant &q = *q_list_element->self(); - // Clear the scenes. - for (const KeyValue<Vector2i, String> &E : q.scenes) { - Node *node = get_node_or_null(E.value); - if (node) { - node->queue_delete(); + // Clear the scenes if instance cache was cleared. + if (instantiated_scenes.is_empty()) { + for (const KeyValue<Vector2i, String> &E : q.scenes) { + Node *node = get_node_or_null(E.value); + if (node) { + node->queue_free(); + } } } @@ -1847,6 +1873,15 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_ // Recreate the scenes. for (const Vector2i &E_cell : q.cells) { + Vector3i cell_coords = Vector3i(q.layer, E_cell.x, E_cell.y); + if (instantiated_scenes.has(cell_coords)) { + // Skip scene if the instance was cached (to avoid recreating scenes unnecessarily). + continue; + } + if (!Engine::get_singleton()->is_editor_hint()) { + instantiated_scenes.insert(cell_coords); + } + const TileMapCell &c = get_cell(q.layer, E_cell, true); TileSetSource *source; @@ -1862,16 +1897,16 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_ Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile); if (packed_scene.is_valid()) { Node *scene = packed_scene->instantiate(); - add_child(scene); Control *scene_as_control = Object::cast_to<Control>(scene); Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene); if (scene_as_control) { - scene_as_control->set_position(map_to_world(E_cell) + scene_as_control->get_position()); + scene_as_control->set_position(map_to_local(E_cell) + scene_as_control->get_position()); } else if (scene_as_node2d) { Transform2D xform; - xform.set_origin(map_to_world(E_cell)); + xform.set_origin(map_to_local(E_cell)); scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform()); } + add_child(scene); q.scenes[E_cell] = scene->get_name(); } } @@ -1883,15 +1918,16 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_ } void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) { - // Clear the scenes. - for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) { - Node *node = get_node_or_null(E.value); - if (node) { - node->queue_delete(); + // Clear the scenes if instance cache was cleared. + if (instantiated_scenes.is_empty()) { + for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) { + Node *node = get_node_or_null(E.value); + if (node) { + node->queue_free(); + } } + p_quadrant->scenes.clear(); } - - p_quadrant->scenes.clear(); } void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { @@ -1903,7 +1939,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { // Draw a placeholder for scenes needing one. RenderingServer *rs = RenderingServer::get_singleton(); - Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); + Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); for (const Vector2i &E_cell : p_quadrant->cells) { const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true); @@ -1932,9 +1968,9 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { 0.8); // Draw a placeholder tile. - Transform2D xform; - xform.set_origin(map_to_world(E_cell) - quadrant_pos); - rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); + Transform2D cell_to_quadrant; + cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos); + rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant); rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); } } @@ -2182,11 +2218,10 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat } } -TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints) { +TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints, TileSet::TerrainsPattern p_current_pattern) { if (!tile_set.is_valid()) { return TileSet::TerrainsPattern(); } - // Returns all tiles compatible with the given constraints. RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score; RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set); @@ -2197,28 +2232,41 @@ TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int // Check the center bit constraint TerrainConstraint terrain_constraint = TerrainConstraint(this, p_position, terrain_pattern.get_terrain()); RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint); - if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) { - score += in_set_constraint_element->get().get_priority(); + if (in_set_constraint_element) { + if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) { + score += in_set_constraint_element->get().get_priority(); + } + } else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) { + continue; // Ignore a pattern that cannot keep bits without constraints unmodified. } // Check the surrounding bits + bool invalid_pattern = false; for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { // Check if the bit is compatible with the constraints. TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit)); in_set_constraint_element = p_constraints.find(terrain_bit_constraint); - if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { - score += in_set_constraint_element->get().get_priority(); + if (in_set_constraint_element) { + if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { + score += in_set_constraint_element->get().get_priority(); + } + } else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) { + invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified. + break; } } } + if (invalid_pattern) { + continue; + } terrain_pattern_score[terrain_pattern] = score; } // Compute the minimum score - TileSet::TerrainsPattern min_score_pattern; + TileSet::TerrainsPattern min_score_pattern = p_current_pattern; int min_score = INT32_MAX; for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) { if (E.value < min_score) { @@ -2250,7 +2298,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_p return output; } -RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_list(int p_layer, const RBSet<Vector2i> &p_cell_list, int p_terrain_set, bool p_ignore_empty_terrains) const { +RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const { if (!tile_set.is_valid()) { return RBSet<TerrainConstraint>(); } @@ -2260,8 +2308,8 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_l // Build a set of dummy constraints to get the constrained points. RBSet<TerrainConstraint> dummy_constraints; - for (const Vector2i &E : p_cell_list) { - for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides. + for (const Vector2i &E : p_painted) { + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits. TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { dummy_constraints.insert(TerrainConstraint(this, E, bit, -1)); @@ -2318,7 +2366,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_l } // Add the centers as constraints - for (Vector2i E_coords : p_cell_list) { + for (Vector2i E_coords : p_painted) { TileData *tile_data = nullptr; TileMapCell cell = get_cell(p_layer, E_coords); if (cell.source_id != TileSet::INVALID_SOURCE) { @@ -2338,7 +2386,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_l return constraints; } -HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) { +HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) { if (!tile_set.is_valid()) { return HashMap<Vector2i, TileSet::TerrainsPattern>(); } @@ -2354,7 +2402,20 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(co const Vector2i &coords = p_to_replace[i]; // Select the best pattern for the given constraints - TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints); + TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); + TileMapCell cell = get_cell(p_layer, coords); + if (cell.source_id != TileSet::INVALID_SOURCE) { + TileSetSource *source = *tile_set->get_source(cell.source_id); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + // Get tile data. + TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); + if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { + current_pattern = tile_data->get_terrains_pattern(); + } + } + } + TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern); // Update the constraint set with the new ones RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern); @@ -2391,7 +2452,7 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_ // Find the adequate neighbor for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); - if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { + if (is_existing_neighbor(bit)) { Vector2i neighbor = get_neighbor_cell(coords, bit); if (!can_modify_set.has(neighbor)) { can_modify_list.push_back(neighbor); @@ -2468,12 +2529,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_ } // Fills in the constraint list from existing tiles. - for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) { + for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) { constraints.insert(c); } // Fill the terrains. - output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); + output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints); return output; } @@ -2489,7 +2550,7 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_lay TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX; for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); - if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { + if (is_existing_neighbor(bit)) { if (get_neighbor_cell(p_path[i], bit) == p_path[i + 1]) { found_bit = bit; break; @@ -2503,10 +2564,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_lay // Build list and set of tiles that can be modified (painted and their surroundings) Vector<Vector2i> can_modify_list; RBSet<Vector2i> can_modify_set; + RBSet<Vector2i> painted_set; for (int i = p_path.size() - 1; i >= 0; i--) { const Vector2i &coords = p_path[i]; can_modify_list.push_back(coords); can_modify_set.insert(coords); + painted_set.insert(coords); } for (Vector2i coords : p_path) { // Find the adequate neighbor @@ -2539,12 +2602,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_lay } // Fills in the constraint list from existing tiles. - for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) { + for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) { constraints.insert(c); } // Fill the terrains. - output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); + output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints); return output; } @@ -2556,10 +2619,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_ // Build list and set of tiles that can be modified (painted and their surroundings). Vector<Vector2i> can_modify_list; RBSet<Vector2i> can_modify_set; + RBSet<Vector2i> painted_set; for (int i = p_coords_array.size() - 1; i >= 0; i--) { const Vector2i &coords = p_coords_array[i]; can_modify_list.push_back(coords); can_modify_set.insert(coords); + painted_set.insert(coords); } for (Vector2i coords : p_coords_array) { // Find the adequate neighbor @@ -2589,12 +2654,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_ } // Fills in the constraint list from modified tiles border. - for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) { + for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) { constraints.insert(c); } // Fill the terrains. - output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); + output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints); return output; } @@ -2603,14 +2668,38 @@ void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cell ERR_FAIL_INDEX(p_layer, (int)layers.size()); ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); - Vector<Vector2i> vector_cells; + Vector<Vector2i> cells_vector; + HashSet<Vector2i> painted_set; for (int i = 0; i < p_cells.size(); i++) { - vector_cells.push_back(p_cells[i]); - } - HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, vector_cells, p_terrain_set, p_terrain, p_ignore_empty_terrains); - for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) { - TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value); - set_cell(p_layer, E.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + cells_vector.push_back(p_cells[i]); + painted_set.insert(p_cells[i]); + } + HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains); + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) { + if (painted_set.has(kv.key)) { + // Paint a random tile with the correct terrain for the painted path. + TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); + set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + } else { + // Avoids updating the painted path from the output if the new pattern is the same as before. + TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); + TileMapCell cell = get_cell(p_layer, kv.key); + if (cell.source_id != TileSet::INVALID_SOURCE) { + TileSetSource *source = *tile_set->get_source(cell.source_id); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + // Get tile data. + TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); + if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { + in_map_terrain_pattern = tile_data->get_terrains_pattern(); + } + } + } + if (in_map_terrain_pattern != kv.value) { + TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); + set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + } + } } } @@ -2620,13 +2709,38 @@ void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, i ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); Vector<Vector2i> vector_path; + HashSet<Vector2i> painted_set; for (int i = 0; i < p_path.size(); i++) { vector_path.push_back(p_path[i]); + painted_set.insert(p_path[i]); } + HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(p_layer, vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains); - for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) { - TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value); - set_cell(p_layer, E.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) { + if (painted_set.has(kv.key)) { + // Paint a random tile with the correct terrain for the painted path. + TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); + set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + } else { + // Avoids updating the painted path from the output if the new pattern is the same as before. + TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); + TileMapCell cell = get_cell(p_layer, kv.key); + if (cell.source_id != TileSet::INVALID_SOURCE) { + TileSetSource *source = *tile_set->get_source(cell.source_id); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + // Get tile data. + TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); + if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { + in_map_terrain_pattern = tile_data->get_terrains_pattern(); + } + } + } + if (in_map_terrain_pattern != kv.value) { + TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); + set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + } + } } } @@ -2795,9 +2909,9 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const { // Export tile data to raw format const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; - Vector<int> data; - data.resize(tile_map.size() * 3); - int *w = data.ptrw(); + Vector<int> tile_data; + tile_data.resize(tile_map.size() * 3); + int *w = tile_data.ptrw(); // Save in highest format @@ -2813,7 +2927,7 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const { idx += 3; } - return data; + return tile_data; } void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) { @@ -2822,7 +2936,7 @@ void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r while (q_list_element) { TileMapQuadrant &q = *q_list_element->self(); // Iterate over the cells of the quadrant. - for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) { TileMapCell c = get_cell(q.layer, E_cell.value, true); TileSetSource *source; @@ -2981,7 +3095,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const { } } -Vector2 TileMap::map_to_world(const Vector2i &p_pos) const { +Vector2 TileMap::map_to_local(const Vector2i &p_pos) const { // SHOULD RETURN THE CENTER OF THE CELL ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2()); @@ -3058,10 +3172,10 @@ Vector2 TileMap::map_to_world(const Vector2i &p_pos) const { return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size(); } -Vector2i TileMap::world_to_map(const Vector2 &p_pos) const { +Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const { ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i()); - Vector2 ret = p_pos; + Vector2 ret = p_local_position; ret /= tile_set->get_tile_size(); TileSet::TileShape tile_shape = tile_set->get_tile_shape(); @@ -3086,7 +3200,7 @@ Vector2i TileMap::world_to_map(const Vector2 &p_pos) const { ret.x /= overlapping_ratio; } - // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly. + // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly. if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap @@ -3616,7 +3730,7 @@ TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const { return a; } -Rect2 TileMap::get_used_rect() { // Not const because of cache +Rect2i TileMap::get_used_rect() { // Not const because of cache // Return the rect of the currently used area if (used_rect_cache_dirty) { bool first = true; @@ -3693,13 +3807,14 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) { } void TileMap::set_texture_filter(TextureFilter p_texture_filter) { - // Set a default texture filter for the whole tilemap + // Set a default texture filter for the whole tilemap. CanvasItem::set_texture_filter(p_texture_filter); + TextureFilter target_filter = get_texture_filter_in_tree(); for (unsigned int layer = 0; layer < layers.size(); layer++) { for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) { TileMapQuadrant &q = F->value; for (const RID &ci : q.canvas_items) { - RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter)); + RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(target_filter)); _make_quadrant_dirty(F); } } @@ -3708,13 +3823,14 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) { } void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { - // Set a default texture repeat for the whole tilemap + // Set a default texture repeat for the whole tilemap. CanvasItem::set_texture_repeat(p_texture_repeat); + TextureRepeat target_repeat = get_texture_repeat_in_tree(); for (unsigned int layer = 0; layer < layers.size(); layer++) { for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) { TileMapQuadrant &q = F->value; for (const RID &ci : q.canvas_items) { - RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(target_repeat)); _make_quadrant_dirty(F); } } @@ -3771,7 +3887,7 @@ void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Co TileSet::TileShape shape = tile_set->get_tile_shape(); for (const Vector2i &E : p_cells) { - Vector2 center = map_to_world(E); + Vector2 center = map_to_local(E); #define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \ if (!p_cells.has(get_neighbor_cell(E, side))) { \ @@ -3820,8 +3936,8 @@ void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Co #undef DRAW_SIDE_IF_NEEDED } -TypedArray<String> TileMap::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray TileMap::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); // Retrieve the set of Z index values with a Y-sorted layer. RBSet<int> y_sorted_z_index; @@ -3901,8 +4017,8 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells); ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect); - ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world); - ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map); + ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMap::map_to_local); + ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMap::local_to_map); ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell); @@ -3933,6 +4049,7 @@ void TileMap::_bind_methods() { void TileMap::_tile_set_changed() { emit_signal(SNAME("changed")); _tile_set_changed_deferred_update_needed = true; + instantiated_scenes.clear(); call_deferred(SNAME("_tile_set_changed_deferred_update")); } @@ -3952,9 +4069,5 @@ TileMap::TileMap() { } TileMap::~TileMap() { - if (tile_set.is_valid()) { - tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed)); - } - _clear_internals(); } diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index ecc6ee1d59..68a5d3c80b 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -40,7 +40,7 @@ class TileSetAtlasSource; struct TileMapQuadrant { struct CoordsWorldComparator { _ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const { - // We sort the cells by their world coords, as it is needed by rendering. + // We sort the cells by their local coords, as it is needed by rendering. if (p_a.y == p_b.y) { return p_a.x > p_b.x; } else { @@ -49,7 +49,7 @@ struct TileMapQuadrant { } }; - // Dirty list element + // Dirty list element. SelfList<TileMapQuadrant> dirty_list_element; // Quadrant layer and coords. @@ -58,17 +58,17 @@ struct TileMapQuadrant { // TileMapCells RBSet<Vector2i> cells; - // We need those two maps to sort by world position for rendering + // We need those two maps to sort by local position for rendering // This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead. - RBMap<Vector2i, Vector2i> map_to_world; - RBMap<Vector2i, Vector2i, CoordsWorldComparator> world_to_map; + RBMap<Vector2i, Vector2i> map_to_local; + RBMap<Vector2i, Vector2i, CoordsWorldComparator> local_to_map; // Debug. RID debug_canvas_item; // Rendering. List<RID> canvas_items; - List<RID> occluders; + HashMap<Vector2i, RID> occluders; // Physics. List<RID> bodies; @@ -115,7 +115,7 @@ public: class TerrainConstraint { private: const TileMap *tile_map; - Vector2i base_cell_coords = Vector2i(); + Vector2i base_cell_coords; int bit = -1; int terrain = -1; @@ -236,6 +236,8 @@ private: void _clear_layer_internals(int p_layer); void _clear_internals(); + HashSet<Vector3i> instantiated_scenes; + // Rect caching. void _recompute_rect_cache(); @@ -266,9 +268,9 @@ private: void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant); // Terrains. - TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints); + TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints, TileSet::TerrainsPattern p_current_pattern); RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; - RBSet<TerrainConstraint> _get_terrain_constraints_from_cells_list(int p_layer, const RBSet<Vector2i> &p_on_map, int p_terrain_set, bool p_ignore_empty_terrains) const; + RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const; // Set and get tiles from data arrays. void _set_tile_data(int p_layer, const Vector<int> &p_data); @@ -352,7 +354,7 @@ public: void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern); // Terrains. - HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints); // Not exposed. + HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints); // Not exposed. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed. @@ -368,14 +370,14 @@ public: virtual void set_y_sort_enabled(bool p_enable) override; - Vector2 map_to_world(const Vector2i &p_pos) const; - Vector2i world_to_map(const Vector2 &p_pos) const; + Vector2 map_to_local(const Vector2i &p_pos) const; + Vector2i local_to_map(const Vector2 &p_pos) const; bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const; Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const; TypedArray<Vector2i> get_used_cells(int p_layer) const; - Rect2 get_used_rect(); // Not const because of cache + Rect2i get_used_rect(); // Not const because of cache // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems virtual void set_light_mask(int p_light_mask) override; @@ -406,7 +408,7 @@ public: GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *); // Configuration warnings. - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; TileMap(); ~TileMap(); diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 9dea69cd64..a02f322ef1 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -34,7 +34,7 @@ void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) { texture_normal = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> TouchScreenButton::get_texture_normal() const { @@ -43,7 +43,7 @@ Ref<Texture2D> TouchScreenButton::get_texture_normal() const { void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) { texture_pressed = p_texture_pressed; - update(); + queue_redraw(); } Ref<Texture2D> TouchScreenButton::get_texture_pressed() const { @@ -60,16 +60,16 @@ Ref<BitMap> TouchScreenButton::get_bitmask() const { void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) { if (shape.is_valid()) { - shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); + shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } shape = p_shape; if (shape.is_valid()) { - shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); + shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } - update(); + queue_redraw(); } Ref<Shape2D> TouchScreenButton::get_shape() const { @@ -78,7 +78,7 @@ Ref<Shape2D> TouchScreenButton::get_shape() const { void TouchScreenButton::set_shape_centered(bool p_shape_centered) { shape_centered = p_shape_centered; - update(); + queue_redraw(); } bool TouchScreenButton::is_shape_visible() const { @@ -87,7 +87,7 @@ bool TouchScreenButton::is_shape_visible() const { void TouchScreenButton::set_shape_visible(bool p_shape_visible) { shape_visible = p_shape_visible; - update(); + queue_redraw(); } bool TouchScreenButton::is_shape_centered() const { @@ -140,7 +140,7 @@ void TouchScreenButton::_notification(int p_what) { if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) { return; } - update(); + queue_redraw(); if (!Engine::get_singleton()->is_editor_hint()) { set_process_input(is_visible_in_tree()); @@ -264,7 +264,7 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) { if (bitmask.is_valid()) { check_rect = false; if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) { - if (bitmask->get_bit(coord)) { + if (bitmask->get_bitv(coord)) { touched = true; } } @@ -292,7 +292,7 @@ void TouchScreenButton::_press(int p_finger_pressed) { } emit_signal(SNAME("pressed")); - update(); + queue_redraw(); } void TouchScreenButton::_release(bool p_exiting_tree) { @@ -311,7 +311,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) { if (!p_exiting_tree) { emit_signal(SNAME("released")); - update(); + queue_redraw(); } } @@ -339,7 +339,7 @@ Rect2 TouchScreenButton::get_anchorable_rect() const { void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) { visibility = p_mode; - update(); + queue_redraw(); } TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const { diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp index 1971dc1240..263c3a12a2 100644 --- a/scene/2d/visible_on_screen_notifier_2d.cpp +++ b/scene/2d/visible_on_screen_notifier_2d.cpp @@ -66,7 +66,7 @@ void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) { if (is_inside_tree()) { RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit)); } - update(); + queue_redraw(); } Rect2 VisibleOnScreenNotifier2D::get_rect() const { diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index db7c3233f6..c6433e773d 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -473,22 +473,27 @@ bool Area3D::is_monitoring() const { } TypedArray<Node3D> Area3D::get_overlapping_bodies() const { - ERR_FAIL_COND_V(!monitoring, Array()); - Array ret; + TypedArray<Node3D> ret; + ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off."); ret.resize(body_map.size()); int idx = 0; for (const KeyValue<ObjectID, BodyState> &E : body_map) { Object *obj = ObjectDB::get_instance(E.key); - if (!obj) { - ret.resize(ret.size() - 1); //ops - } else { - ret[idx++] = obj; + if (obj) { + ret[idx] = obj; + idx++; } } + ret.resize(idx); return ret; } +bool Area3D::has_overlapping_bodies() const { + ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off."); + return !body_map.is_empty(); +} + void Area3D::set_monitorable(bool p_enable) { ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false)."); @@ -506,22 +511,26 @@ bool Area3D::is_monitorable() const { } TypedArray<Area3D> Area3D::get_overlapping_areas() const { - ERR_FAIL_COND_V(!monitoring, Array()); - Array ret; + TypedArray<Area3D> ret; + ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off."); ret.resize(area_map.size()); int idx = 0; for (const KeyValue<ObjectID, AreaState> &E : area_map) { Object *obj = ObjectDB::get_instance(E.key); - if (!obj) { - ret.resize(ret.size() - 1); //ops - } else { - ret[idx++] = obj; + if (obj) { + ret[idx] = obj; + idx++; } } - + ret.resize(idx); return ret; } +bool Area3D::has_overlapping_areas() const { + ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off."); + return !area_map.is_empty(); +} + bool Area3D::overlaps_area(Node *p_area) const { ERR_FAIL_NULL_V(p_area, false); HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id()); @@ -569,11 +578,11 @@ bool Area3D::is_using_reverb_bus() const { return use_reverb_bus; } -void Area3D::set_reverb_bus(const StringName &p_audio_bus) { +void Area3D::set_reverb_bus_name(const StringName &p_audio_bus) { reverb_bus = p_audio_bus; } -StringName Area3D::get_reverb_bus() const { +StringName Area3D::get_reverb_bus_name() const { for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) { return reverb_bus; @@ -687,6 +696,9 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area3D::get_overlapping_bodies); ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area3D::get_overlapping_areas); + ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area3D::has_overlapping_bodies); + ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area3D::has_overlapping_areas); + ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body); ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area); @@ -699,8 +711,8 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus); ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus); - ClassDB::bind_method(D_METHOD("set_reverb_bus", "name"), &Area3D::set_reverb_bus); - ClassDB::bind_method(D_METHOD("get_reverb_bus"), &Area3D::get_reverb_bus); + ClassDB::bind_method(D_METHOD("set_reverb_bus_name", "name"), &Area3D::set_reverb_bus_name); + ClassDB::bind_method(D_METHOD("get_reverb_bus_name"), &Area3D::get_reverb_bus_name); ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount); ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount); @@ -728,7 +740,7 @@ void Area3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:m"), "set_gravity_point_center", "get_gravity_point_center"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_lesser,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_less,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity"); ADD_GROUP("Linear Damp", "linear_damp_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode"); @@ -748,8 +760,8 @@ void Area3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name"); ADD_GROUP("Reverb Bus", "reverb_bus_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus"); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enabled"), "set_use_reverb_bus", "is_using_reverb_bus"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus_name", "get_reverb_bus_name"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity"); diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 48364739b7..195f9f0d9e 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -141,13 +141,12 @@ private: float reverb_amount = 0.0; float reverb_uniformity = 0.0; - void _validate_property(PropertyInfo &p_property) const; - void _initialize_wind(); protected: void _notification(int p_what); static void _bind_methods(); + void _validate_property(PropertyInfo &p_property) const; public: void set_gravity_space_override_mode(SpaceOverride p_mode); @@ -201,6 +200,9 @@ public: TypedArray<Node3D> get_overlapping_bodies() const; TypedArray<Area3D> get_overlapping_areas() const; //function for script + bool has_overlapping_bodies() const; + bool has_overlapping_areas() const; + bool overlaps_area(Node *p_area) const; bool overlaps_body(Node *p_body) const; @@ -213,8 +215,8 @@ public: void set_use_reverb_bus(bool p_enable); bool is_using_reverb_bus() const; - void set_reverb_bus(const StringName &p_audio_bus); - StringName get_reverb_bus() const; + void set_reverb_bus_name(const StringName &p_audio_bus); + StringName get_reverb_bus_name() const; void set_reverb_amount(float p_amount); float get_reverb_amount() const; diff --git a/scene/3d/audio_listener_3d.cpp b/scene/3d/audio_listener_3d.cpp index 4f3f403ab7..8836244f3b 100644 --- a/scene/3d/audio_listener_3d.cpp +++ b/scene/3d/audio_listener_3d.cpp @@ -138,8 +138,6 @@ bool AudioListener3D::is_current() const { } else { return current; } - - return false; } void AudioListener3D::_bind_methods() { diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 0e7b71f74a..75e840c24b 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -231,7 +231,7 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { } } - att += unit_db; + att += volume_db; if (att > max_db) { att = max_db; } @@ -247,13 +247,18 @@ void AudioStreamPlayer3D::_notification(int p_what) { if (autoplay && !Engine::get_singleton()->is_editor_hint()) { play(); } + set_stream_paused(false); } break; case NOTIFICATION_EXIT_TREE: { - stop(); + set_stream_paused(true); AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this); } break; + case NOTIFICATION_PREDELETE: { + stop(); + } break; + case NOTIFICATION_PAUSED: { if (!can_process()) { // Node can't process so we start fading out to silence. @@ -480,7 +485,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { } if (area->is_using_reverb_bus()) { - StringName reverb_bus_name = area->get_reverb_bus(); + StringName reverb_bus_name = area->get_reverb_bus_name(); Vector<AudioFrame> reverb_vol; _calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol); bus_volumes[reverb_bus_name] = reverb_vol; @@ -533,12 +538,12 @@ Ref<AudioStream> AudioStreamPlayer3D::get_stream() const { return stream; } -void AudioStreamPlayer3D::set_unit_db(float p_volume) { - unit_db = p_volume; +void AudioStreamPlayer3D::set_volume_db(float p_volume) { + volume_db = p_volume; } -float AudioStreamPlayer3D::get_unit_db() const { - return unit_db; +float AudioStreamPlayer3D::get_volume_db() const { + return volume_db; } void AudioStreamPlayer3D::set_unit_size(float p_volume) { @@ -601,6 +606,9 @@ bool AudioStreamPlayer3D::is_playing() const { return true; } } + if (setplay.get() >= 0) { + return true; // play() has been called this frame, but no playback exists just yet. + } return false; } @@ -805,8 +813,8 @@ void AudioStreamPlayer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream); ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream); - ClassDB::bind_method(D_METHOD("set_unit_db", "unit_db"), &AudioStreamPlayer3D::set_unit_db); - ClassDB::bind_method(D_METHOD("get_unit_db"), &AudioStreamPlayer3D::get_unit_db); + ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer3D::set_volume_db); + ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer3D::get_volume_db); ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size); ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size); @@ -873,7 +881,7 @@ void AudioStreamPlayer3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_db", PROPERTY_HINT_RANGE, "-80,80,suffix:dB"), "set_unit_db", "get_unit_db"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,80,suffix:dB"), "set_volume_db", "get_volume_db"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6,suffix:dB"), "set_max_db", "get_max_db"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale"); @@ -911,7 +919,7 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() { velocity_tracker.instantiate(); AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer3D::_bus_layout_changed)); set_disable_scale(true); - cached_global_panning_strength = ProjectSettings::get_singleton()->get("audio/general/3d_panning_strength"); + cached_global_panning_strength = GLOBAL_GET("audio/general/3d_panning_strength"); } AudioStreamPlayer3D::~AudioStreamPlayer3D() { diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index ef48269544..806b250ba7 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -71,7 +71,7 @@ private: SafeNumeric<float> setplay{ -1.0 }; AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE; - float unit_db = 0.0; + float volume_db = 0.0; float unit_size = 10.0; float max_db = 3.0; float pitch_scale = 1.0; @@ -117,7 +117,7 @@ private: float _get_attenuation_db(float p_distance) const; float panning_strength = 1.0f; - float cached_global_panning_strength = 1.0f; + float cached_global_panning_strength = 0.5f; protected: void _validate_property(PropertyInfo &p_property) const; @@ -128,8 +128,8 @@ public: void set_stream(Ref<AudioStream> p_stream); Ref<AudioStream> get_stream() const; - void set_unit_db(float p_volume); - float get_unit_db() const; + void set_volume_db(float p_volume); + float get_volume_db() const; void set_unit_size(float p_volume); float get_unit_size() const; diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index b3ff6497a7..9cf10dbef1 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -91,7 +91,7 @@ bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const { void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, "")); if (override_pose) { - p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override, Local Pose Override, Custom Pose")); + p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override,Local Pose Override,Custom Pose")); } p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, "")); @@ -100,8 +100,8 @@ void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const { } } -TypedArray<String> BoneAttachment3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node3D::get_configuration_warnings(); +PackedStringArray BoneAttachment3D::get_configuration_warnings() const { + PackedStringArray warnings = Node3D::get_configuration_warnings(); if (use_external_skeleton) { if (external_skeleton_node_cache.is_null()) { @@ -375,7 +375,7 @@ void BoneAttachment3D::on_bone_pose_update(int p_bone_index) { } } #ifdef TOOLS_ENABLED -void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Ref<BoneMap> p_bone_map) { +void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map) { const Skeleton3D *parent = nullptr; if (use_external_skeleton) { if (external_skeleton_node_cache.is_valid()) { @@ -385,7 +385,7 @@ void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skelet parent = Object::cast_to<Skeleton3D>(get_parent()); } if (parent && parent == p_skeleton) { - StringName bn = p_bone_map->find_profile_bone_name(bone_name); + StringName bn = p_rename_map[bone_name]; if (bn) { set_bone_name(bn); } diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h index f85053e614..81338b30e9 100644 --- a/scene/3d/bone_attachment_3d.h +++ b/scene/3d/bone_attachment_3d.h @@ -72,11 +72,11 @@ protected: static void _bind_methods(); #ifdef TOOLS_ENABLED - virtual void _notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Ref<BoneMap> p_bone_map); + virtual void _notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map); #endif // TOOLS_ENABLED public: - virtual TypedArray<String> get_configuration_warnings() const override; + virtual PackedStringArray get_configuration_warnings() const override; void set_bone_name(const String &p_name); String get_bone_name() const; diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index b8b6296c45..304e56326d 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -31,6 +31,7 @@ #include "camera_3d.h" #include "collision_object_3d.h" +#include "core/core_string_names.h" #include "core/math/projection.h" #include "scene/main/viewport.h" @@ -71,6 +72,17 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } + + if (attributes.is_valid()) { + const CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr()); + if (physical_attributes) { + if (p_property.name == "near" || p_property.name == "far" || p_property.name == "fov" || p_property.name == "keep_aspect") { + p_property.usage = PROPERTY_USAGE_READ_ONLY | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR; + } + } + } + + Node3D::_validate_property(p_property); } void Camera3D::_update_camera() { @@ -400,18 +412,44 @@ Ref<Environment> Camera3D::get_environment() const { return environment; } -void Camera3D::set_effects(const Ref<CameraEffects> &p_effects) { - effects = p_effects; - if (effects.is_valid()) { - RS::get_singleton()->camera_set_camera_effects(camera, effects->get_rid()); +void Camera3D::set_attributes(const Ref<CameraAttributes> &p_attributes) { + if (attributes.is_valid()) { + CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr()); + if (physical_attributes) { + attributes->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Camera3D::_attributes_changed)); + } + } + + attributes = p_attributes; + + if (attributes.is_valid()) { + CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr()); + if (physical_attributes) { + attributes->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Camera3D::_attributes_changed)); + _attributes_changed(); + } + + RS::get_singleton()->camera_set_camera_attributes(camera, attributes->get_rid()); } else { - RS::get_singleton()->camera_set_camera_effects(camera, RID()); + RS::get_singleton()->camera_set_camera_attributes(camera, RID()); } - _update_camera_mode(); + + notify_property_list_changed(); } -Ref<CameraEffects> Camera3D::get_effects() const { - return effects; +Ref<CameraAttributes> Camera3D::get_attributes() const { + return attributes; +} + +void Camera3D::_attributes_changed() { + CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr()); + ERR_FAIL_COND(!physical_attributes); + + fov = physical_attributes->get_fov(); + near = physical_attributes->get_near(); + far = physical_attributes->get_far(); + keep_aspect = KEEP_HEIGHT; + _update_camera_mode(); } void Camera3D::set_keep_aspect_mode(KeepAspect p_aspect) { @@ -479,8 +517,8 @@ void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera3D::get_cull_mask); ClassDB::bind_method(D_METHOD("set_environment", "env"), &Camera3D::set_environment); ClassDB::bind_method(D_METHOD("get_environment"), &Camera3D::get_environment); - ClassDB::bind_method(D_METHOD("set_effects", "env"), &Camera3D::set_effects); - ClassDB::bind_method(D_METHOD("get_effects"), &Camera3D::get_effects); + ClassDB::bind_method(D_METHOD("set_attributes", "env"), &Camera3D::set_attributes); + ClassDB::bind_method(D_METHOD("get_attributes"), &Camera3D::get_attributes); ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera3D::set_keep_aspect_mode); ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera3D::get_keep_aspect_mode); ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera3D::set_doppler_tracking); @@ -498,7 +536,7 @@ void Camera3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_effects", "get_effects"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_attributes", "get_attributes"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking"); diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index bba9b7d1e4..f150a23e27 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -33,7 +33,7 @@ #include "scene/3d/node_3d.h" #include "scene/3d/velocity_tracker_3d.h" -#include "scene/resources/camera_effects.h" +#include "scene/resources/camera_attributes.h" #include "scene/resources/environment.h" class Camera3D : public Node3D { @@ -64,11 +64,11 @@ private: ProjectionType mode = PROJECTION_PERSPECTIVE; - real_t fov = 0.0; + real_t fov = 75.0; real_t size = 1.0; Vector2 frustum_offset; - real_t near = 0.0; - real_t far = 0.0; + real_t near = 0.05; + real_t far = 4000.0; real_t v_offset = 0.0; real_t h_offset = 0.0; KeepAspect keep_aspect = KEEP_HEIGHT; @@ -81,7 +81,8 @@ private: uint32_t layers = 0xfffff; Ref<Environment> environment; - Ref<CameraEffects> effects; + Ref<CameraAttributes> attributes; + void _attributes_changed(); // void _camera_make_current(Node *p_camera); friend class Viewport; @@ -159,8 +160,8 @@ public: void set_environment(const Ref<Environment> &p_environment); Ref<Environment> get_environment() const; - void set_effects(const Ref<CameraEffects> &p_effects); - Ref<CameraEffects> get_effects() const; + void set_attributes(const Ref<CameraAttributes> &p_effects); + Ref<CameraAttributes> get_attributes() const; void set_keep_aspect_mode(KeepAspect p_aspect); KeepAspect get_keep_aspect_mode() const; diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 48eb2a66b1..66546092f2 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -30,6 +30,7 @@ #include "collision_object_3d.h" +#include "scene/resources/shape_3d.h" #include "scene/scene_string_names.h" void CollisionObject3D::_notification(int p_what) { @@ -150,13 +151,13 @@ uint32_t CollisionObject3D::get_collision_mask() const { void CollisionObject3D::set_collision_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); - uint32_t collision_layer = get_collision_layer(); + uint32_t collision_layer_new = get_collision_layer(); if (p_value) { - collision_layer |= 1 << (p_layer_number - 1); + collision_layer_new |= 1 << (p_layer_number - 1); } else { - collision_layer &= ~(1 << (p_layer_number - 1)); + collision_layer_new &= ~(1 << (p_layer_number - 1)); } - set_collision_layer(collision_layer); + set_collision_layer(collision_layer_new); } bool CollisionObject3D::get_collision_layer_value(int p_layer_number) const { @@ -330,7 +331,7 @@ bool CollisionObject3D::_are_collision_shapes_visible() { void CollisionObject3D::_update_shape_data(uint32_t p_owner) { if (_are_collision_shapes_visible()) { if (debug_shapes_to_update.is_empty()) { - callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferredp({}, 0); + callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferred(); } debug_shapes_to_update.insert(p_owner); } @@ -339,9 +340,9 @@ void CollisionObject3D::_update_shape_data(uint32_t p_owner) { void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) { for (KeyValue<uint32_t, ShapeData> &E : shapes) { ShapeData &shapedata = E.value; - ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); + ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw(); for (int i = 0; i < shapedata.shapes.size(); i++) { - ShapeData::ShapeBase &s = shapes[i]; + ShapeData::ShapeBase &s = shape_bases[i]; if (s.shape == p_shape && s.debug_shape.is_valid()) { Ref<Mesh> mesh = s.shape->get_debug_mesh(); RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid()); @@ -359,9 +360,9 @@ void CollisionObject3D::_update_debug_shapes() { for (const uint32_t &shapedata_idx : debug_shapes_to_update) { if (shapes.has(shapedata_idx)) { ShapeData &shapedata = shapes[shapedata_idx]; - ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); + ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw(); for (int i = 0; i < shapedata.shapes.size(); i++) { - ShapeData::ShapeBase &s = shapes[i]; + ShapeData::ShapeBase &s = shape_bases[i]; if (s.shape.is_null() || shapedata.disabled) { if (s.debug_shape.is_valid()) { RS::get_singleton()->free(s.debug_shape); @@ -394,9 +395,9 @@ void CollisionObject3D::_update_debug_shapes() { void CollisionObject3D::_clear_debug_shapes() { for (KeyValue<uint32_t, ShapeData> &E : shapes) { ShapeData &shapedata = E.value; - ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); + ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw(); for (int i = 0; i < shapedata.shapes.size(); i++) { - ShapeData::ShapeBase &s = shapes[i]; + ShapeData::ShapeBase &s = shape_bases[i]; if (s.debug_shape.is_valid()) { RS::get_singleton()->free(s.debug_shape); s.debug_shape = RID(); @@ -417,9 +418,9 @@ void CollisionObject3D::_on_transform_changed() { if (shapedata.disabled) { continue; // If disabled then there are no debug shapes to update. } - const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr(); + const ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptr(); for (int i = 0; i < shapedata.shapes.size(); i++) { - RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform); + RS::get_singleton()->instance_set_transform(shape_bases[i].debug_shape, debug_shape_old_transform * shapedata.xform); } } } @@ -469,6 +470,8 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner); GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx"); + GDVIRTUAL_BIND(_mouse_enter); + GDVIRTUAL_BIND(_mouse_exit); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); @@ -701,8 +704,8 @@ bool CollisionObject3D::get_capture_input_on_drag() const { return capture_input_on_drag; } -TypedArray<String> CollisionObject3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray CollisionObject3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (shapes.is_empty()) { warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape.")); diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 51c31da79f..1406e6c698 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -113,6 +113,8 @@ protected: bool is_only_update_transform_changes_enabled() const; GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int) + GDVIRTUAL0(_mouse_enter) + GDVIRTUAL0(_mouse_exit) public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; @@ -162,7 +164,7 @@ public: _FORCE_INLINE_ RID get_rid() const { return rid; } - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; CollisionObject3D(); ~CollisionObject3D(); diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index 90099d787b..81b2c85de4 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -167,8 +167,8 @@ void CollisionPolygon3D::set_margin(real_t p_margin) { } } -TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray CollisionPolygon3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.")); diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h index 74e5867a2f..bbcea539b2 100644 --- a/scene/3d/collision_polygon_3d.h +++ b/scene/3d/collision_polygon_3d.h @@ -74,7 +74,7 @@ public: real_t get_margin() const; void set_margin(real_t p_margin); - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; CollisionPolygon3D(); }; diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index a9bc28b464..ef381641ab 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -62,9 +62,9 @@ void CollisionShape3D::make_convex_from_siblings() { } } - Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D); - shape->set_points(vertices); - set_shape(shape); + Ref<ConvexPolygonShape3D> shape_new = memnew(ConvexPolygonShape3D); + shape_new->set_points(vertices); + set_shape(shape_new); } void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) { @@ -114,8 +114,8 @@ void CollisionShape3D::resource_changed(Ref<Resource> res) { update_gizmos(); } -TypedArray<String> CollisionShape3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray CollisionShape3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.")); diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index 124c0d166d..70653daa19 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -62,7 +62,7 @@ public: void set_disabled(bool p_disabled); bool is_disabled() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; CollisionShape3D(); ~CollisionShape3D(); diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 9dc61b35af..5ac8535bb6 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -188,8 +188,8 @@ bool CPUParticles3D::get_fractional_delta() const { return fractional_delta; } -TypedArray<String> CPUParticles3D::get_configuration_warnings() const { - TypedArray<String> warnings = GeometryInstance3D::get_configuration_warnings(); +PackedStringArray CPUParticles3D::get_configuration_warnings() const { + PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings(); bool mesh_found = false; bool anim_material_found = false; @@ -739,17 +739,17 @@ void CPUParticles3D::_particles_process(double p_delta) { /*real_t tex_linear_velocity = 0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0); + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0); }*/ real_t tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); + tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv); } real_t tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv); + tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv); } p.seed = Math::rand(); @@ -867,7 +867,7 @@ void CPUParticles3D::_particles_process(double p_delta) { real_t ring_random_angle = Math::randf() * Math_TAU; real_t ring_random_radius = Math::randf() * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius; Vector3 axis = emission_ring_axis.normalized(); - Vector3 ortho_axis = Vector3(); + Vector3 ortho_axis; if (axis == Vector3(1.0, 0.0, 0.0)) { ortho_axis = Vector3(0.0, 1.0, 0.0).cross(axis); } else { @@ -907,53 +907,53 @@ void CPUParticles3D::_particles_process(double p_delta) { real_t tex_linear_velocity = 1.0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv); + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(tv); } real_t tex_orbit_velocity = 1.0; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv); + tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->sample(tv); } } real_t tex_angular_velocity = 1.0; if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv); + tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->sample(tv); } real_t tex_linear_accel = 1.0; if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv); + tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->sample(tv); } real_t tex_tangential_accel = 1.0; if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv); + tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->sample(tv); } real_t tex_radial_accel = 1.0; if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv); + tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->sample(tv); } real_t tex_damping = 1.0; if (curve_parameters[PARAM_DAMPING].is_valid()) { - tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv); + tex_damping = curve_parameters[PARAM_DAMPING]->sample(tv); } real_t tex_angle = 1.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); + tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv); } real_t tex_anim_speed = 1.0; if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { - tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv); + tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->sample(tv); } real_t tex_anim_offset = 1.0; if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv); + tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->sample(tv); } Vector3 force = gravity; @@ -1016,23 +1016,23 @@ void CPUParticles3D::_particles_process(double p_delta) { Vector3 tex_scale = Vector3(1.0, 1.0, 1.0); if (split_scale) { if (scale_curve_x.is_valid()) { - tex_scale.x = scale_curve_x->interpolate(tv); + tex_scale.x = scale_curve_x->sample(tv); } else { tex_scale.x = 1.0; } if (scale_curve_y.is_valid()) { - tex_scale.y = scale_curve_y->interpolate(tv); + tex_scale.y = scale_curve_y->sample(tv); } else { tex_scale.y = 1.0; } if (scale_curve_z.is_valid()) { - tex_scale.z = scale_curve_z->interpolate(tv); + tex_scale.z = scale_curve_z->sample(tv); } else { tex_scale.z = 1.0; } } else { if (curve_parameters[PARAM_SCALE].is_valid()) { - float tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv); + float tmp_scale = curve_parameters[PARAM_SCALE]->sample(tv); tex_scale.x = tmp_scale; tex_scale.y = tmp_scale; tex_scale.z = tmp_scale; @@ -1041,7 +1041,7 @@ void CPUParticles3D::_particles_process(double p_delta) { real_t tex_hue_variation = 0.0; if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) { - tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv); + tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->sample(tv); } real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand); @@ -1326,24 +1326,24 @@ void CPUParticles3D::_notification(int p_what) { } void CPUParticles3D::convert_from_particles(Node *p_particles) { - GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_particles); - ERR_FAIL_COND_MSG(!particles, "Only GPUParticles3D nodes can be converted to CPUParticles3D."); - - set_emitting(particles->is_emitting()); - set_amount(particles->get_amount()); - set_lifetime(particles->get_lifetime()); - set_one_shot(particles->get_one_shot()); - set_pre_process_time(particles->get_pre_process_time()); - set_explosiveness_ratio(particles->get_explosiveness_ratio()); - set_randomness_ratio(particles->get_randomness_ratio()); - set_use_local_coordinates(particles->get_use_local_coordinates()); - set_fixed_fps(particles->get_fixed_fps()); - set_fractional_delta(particles->get_fractional_delta()); - set_speed_scale(particles->get_speed_scale()); - set_draw_order(DrawOrder(particles->get_draw_order())); - set_mesh(particles->get_draw_pass_mesh(0)); - - Ref<ParticleProcessMaterial> material = particles->get_process_material(); + GPUParticles3D *gpu_particles = Object::cast_to<GPUParticles3D>(p_particles); + ERR_FAIL_COND_MSG(!gpu_particles, "Only GPUParticles3D nodes can be converted to CPUParticles3D."); + + set_emitting(gpu_particles->is_emitting()); + set_amount(gpu_particles->get_amount()); + set_lifetime(gpu_particles->get_lifetime()); + set_one_shot(gpu_particles->get_one_shot()); + set_pre_process_time(gpu_particles->get_pre_process_time()); + set_explosiveness_ratio(gpu_particles->get_explosiveness_ratio()); + set_randomness_ratio(gpu_particles->get_randomness_ratio()); + set_use_local_coordinates(gpu_particles->get_use_local_coordinates()); + set_fixed_fps(gpu_particles->get_fixed_fps()); + set_fractional_delta(gpu_particles->get_fractional_delta()); + set_speed_scale(gpu_particles->get_speed_scale()); + set_draw_order(DrawOrder(gpu_particles->get_draw_order())); + set_mesh(gpu_particles->get_draw_pass_mesh(0)); + + Ref<ParticleProcessMaterial> material = gpu_particles->get_process_material(); if (material.is_null()) { return; } @@ -1568,32 +1568,32 @@ void CPUParticles3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY); ADD_GROUP("Angular Velocity", "angular_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY); ADD_GROUP("Orbit Velocity", "orbit_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY); ADD_GROUP("Linear Accel", "linear_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL); ADD_GROUP("Radial Accel", "radial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL); ADD_GROUP("Tangential Accel", "tangential_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL); ADD_GROUP("Damping", ""); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING); ADD_GROUP("Angle", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE); ADD_GROUP("Scale", ""); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE); @@ -1613,8 +1613,8 @@ void CPUParticles3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION); ADD_GROUP("Animation", "anim_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index d84b0aedd2..6b70137736 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -156,7 +156,7 @@ private: real_t spread = 45.0; real_t flatness = 0.0; - real_t parameters_min[PARAM_MAX]; + real_t parameters_min[PARAM_MAX] = {}; real_t parameters_max[PARAM_MAX] = {}; Ref<Curve> curve_parameters[PARAM_MAX]; @@ -302,7 +302,7 @@ public: void set_gravity(const Vector3 &p_gravity); Vector3 get_gravity() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; void restart(); diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index 460402ad1d..fc442986a8 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -158,8 +158,8 @@ void Decal::_validate_property(PropertyInfo &p_property) const { } } -TypedArray<String> Decal::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray Decal::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (textures[TEXTURE_ALBEDO].is_null() && textures[TEXTURE_NORMAL].is_null() && textures[TEXTURE_ORM].is_null() && textures[TEXTURE_EMISSION].is_null()) { warnings.push_back(RTR("The decal has no textures loaded into any of its texture properties, and will therefore not be visible.")); diff --git a/scene/3d/decal.h b/scene/3d/decal.h index 1a7d55b108..ab39350b75 100644 --- a/scene/3d/decal.h +++ b/scene/3d/decal.h @@ -65,7 +65,7 @@ protected: void _validate_property(PropertyInfo &p_property) const; public: - virtual TypedArray<String> get_configuration_warnings() const override; + virtual PackedStringArray get_configuration_warnings() const override; void set_extents(const Vector3 &p_extents); Vector3 get_extents() const; diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp index 319129603e..4606e70310 100644 --- a/scene/3d/fog_volume.cpp +++ b/scene/3d/fog_volume.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "fog_volume.h" +#include "scene/resources/environment.h" /////////////////////////// @@ -98,8 +99,8 @@ AABB FogVolume::get_aabb() const { return AABB(); } -TypedArray<String> FogVolume::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray FogVolume::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); Ref<Environment> environment = get_viewport()->find_world_3d()->get_environment(); diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h index fcdc1e2807..d79836be0e 100644 --- a/scene/3d/fog_volume.h +++ b/scene/3d/fog_volume.h @@ -62,7 +62,7 @@ public: Ref<Material> get_material() const; virtual AABB get_aabb() const override; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; FogVolume(); ~FogVolume(); diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index bd63939d74..17dfe2610e 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -176,22 +176,22 @@ void GPUParticles3D::set_draw_order(DrawOrder p_order) { void GPUParticles3D::set_trail_enabled(bool p_enabled) { trail_enabled = p_enabled; - RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length); + RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime); update_configuration_warnings(); } -void GPUParticles3D::set_trail_length(double p_seconds) { +void GPUParticles3D::set_trail_lifetime(double p_seconds) { ERR_FAIL_COND(p_seconds < 0.001); - trail_length = p_seconds; - RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length); + trail_lifetime = p_seconds; + RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime); } bool GPUParticles3D::is_trail_enabled() const { return trail_enabled; } -double GPUParticles3D::get_trail_length() const { - return trail_length; +double GPUParticles3D::get_trail_lifetime() const { + return trail_lifetime; } GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const { @@ -269,12 +269,8 @@ bool GPUParticles3D::get_interpolate() const { return interpolate; } -TypedArray<String> GPUParticles3D::get_configuration_warnings() const { - TypedArray<String> warnings = GeometryInstance3D::get_configuration_warnings(); - - if (RenderingServer::get_singleton()->is_low_end()) { - warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose.")); - } +PackedStringArray GPUParticles3D::get_configuration_warnings() const { + PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings(); bool meshes_found = false; bool anim_material_found = false; @@ -552,10 +548,10 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle); ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles3D::set_trail_enabled); - ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles3D::set_trail_length); + ClassDB::bind_method(D_METHOD("set_trail_lifetime", "secs"), &GPUParticles3D::set_trail_lifetime); ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles3D::is_trail_enabled); - ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles3D::get_trail_length); + ClassDB::bind_method(D_METHOD("get_trail_lifetime"), &GPUParticles3D::get_trail_lifetime); ClassDB::bind_method(D_METHOD("set_transform_align", "align"), &GPUParticles3D::set_transform_align); ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align); @@ -583,7 +579,7 @@ void GPUParticles3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,Z-Billboard,Y to Velocity,Z-Billboard + Y to Velocity"), "set_transform_align", "get_transform_align"); ADD_GROUP("Trails", "trail_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_trail_length", "get_trail_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_trail_lifetime", "get_trail_lifetime"); ADD_GROUP("Process Material", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material"); ADD_GROUP("Draw Passes", "draw_"); @@ -627,7 +623,7 @@ GPUParticles3D::GPUParticles3D() { set_pre_process_time(0); set_explosiveness_ratio(0); set_randomness_ratio(0); - set_trail_length(0.3); + set_trail_lifetime(0.3); set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))); set_use_local_coordinates(false); set_draw_passes(1); diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index 2ad9672474..d1768436e5 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -76,13 +76,13 @@ private: real_t collision_base_size = 0.01; bool trail_enabled = false; - double trail_length = 0.3; + double trail_lifetime = 0.3; TransformAlign transform_align = TRANSFORM_ALIGN_DISABLED; Ref<Material> process_material; - DrawOrder draw_order; + DrawOrder draw_order = DRAW_ORDER_INDEX; Vector<Ref<Mesh>> draw_passes; Ref<Skin> skin; @@ -112,7 +112,7 @@ public: void set_speed_scale(double p_scale); void set_collision_base_size(real_t p_ratio); void set_trail_enabled(bool p_enabled); - void set_trail_length(double p_seconds); + void set_trail_lifetime(double p_seconds); bool is_emitting() const; int get_amount() const; @@ -127,7 +127,7 @@ public: double get_speed_scale() const; real_t get_collision_base_size() const; bool is_trail_enabled() const; - double get_trail_length() const; + double get_trail_lifetime() const; void set_fixed_fps(int p_count); int get_fixed_fps() const; @@ -147,7 +147,7 @@ public: void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh); Ref<Mesh> get_draw_pass_mesh(int p_pass) const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; void set_sub_emitter(const NodePath &p_path); NodePath get_sub_emitter() const; diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 1cfd889272..476820b1c4 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -225,23 +225,23 @@ static _FORCE_INLINE_ real_t Vector3_dot2(const Vector3 &p_vec3) { return p_vec3.dot(p_vec3); } -void GPUParticlesCollisionSDF3D::_find_closest_distance(const Vector3 &p_pos, const BVH *bvh, uint32_t p_bvh_cell, const Face3 *triangles, float thickness, float &closest_distance) { +void GPUParticlesCollisionSDF3D::_find_closest_distance(const Vector3 &p_pos, const BVH *p_bvh, uint32_t p_bvh_cell, const Face3 *p_triangles, float p_thickness, float &r_closest_distance) { if (p_bvh_cell & BVH::LEAF_BIT) { p_bvh_cell &= BVH::LEAF_MASK; //remove bit Vector3 point = p_pos; - Plane p = triangles[p_bvh_cell].get_plane(); + Plane p = p_triangles[p_bvh_cell].get_plane(); float d = p.distance_to(point); float inside_d = 1e20; - if (d < 0 && d > -thickness) { + if (d < 0 && d > -p_thickness) { //inside planes, do this in 2D - Vector3 x_axis = (triangles[p_bvh_cell].vertex[0] - triangles[p_bvh_cell].vertex[1]).normalized(); + Vector3 x_axis = (p_triangles[p_bvh_cell].vertex[0] - p_triangles[p_bvh_cell].vertex[1]).normalized(); Vector3 y_axis = p.normal.cross(x_axis).normalized(); Vector2 points[3]; for (int i = 0; i < 3; i++) { - points[i] = Vector2(x_axis.dot(triangles[p_bvh_cell].vertex[i]), y_axis.dot(triangles[p_bvh_cell].vertex[i])); + points[i] = Vector2(x_axis.dot(p_triangles[p_bvh_cell].vertex[i]), y_axis.dot(p_triangles[p_bvh_cell].vertex[i])); } Vector2 p2d = Vector2(x_axis.dot(point), y_axis.dot(point)); @@ -270,19 +270,19 @@ void GPUParticlesCollisionSDF3D::_find_closest_distance(const Vector3 &p_pos, co //make sure distance to planes is not shorter if inside if (inside_d < 0) { inside_d = MAX(inside_d, d); - inside_d = MAX(inside_d, -(thickness + d)); + inside_d = MAX(inside_d, -(p_thickness + d)); } - closest_distance = MIN(closest_distance, inside_d); + r_closest_distance = MIN(r_closest_distance, inside_d); } else { if (d < 0) { - point -= p.normal * thickness; //flatten + point -= p.normal * p_thickness; //flatten } // https://iquilezles.org/www/articles/distfunctions/distfunctions.htm - Vector3 a = triangles[p_bvh_cell].vertex[0]; - Vector3 b = triangles[p_bvh_cell].vertex[1]; - Vector3 c = triangles[p_bvh_cell].vertex[2]; + Vector3 a = p_triangles[p_bvh_cell].vertex[0]; + Vector3 b = p_triangles[p_bvh_cell].vertex[1]; + Vector3 c = p_triangles[p_bvh_cell].vertex[2]; Vector3 ba = b - a; Vector3 pa = point - a; @@ -300,28 +300,28 @@ void GPUParticlesCollisionSDF3D::_find_closest_distance(const Vector3 &p_pos, co Vector3_dot2(ac * CLAMP(ac.dot(pc) / Vector3_dot2(ac), 0.0, 1.0) - pc)) : nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor)); - closest_distance = MIN(closest_distance, inside_d); + r_closest_distance = MIN(r_closest_distance, inside_d); } } else { bool pass = true; - if (!bvh[p_bvh_cell].bounds.has_point(p_pos)) { + if (!p_bvh[p_bvh_cell].bounds.has_point(p_pos)) { //outside, find closest point - Vector3 he = bvh[p_bvh_cell].bounds.size * 0.5; - Vector3 center = bvh[p_bvh_cell].bounds.position + he; + Vector3 he = p_bvh[p_bvh_cell].bounds.size * 0.5; + Vector3 center = p_bvh[p_bvh_cell].bounds.position + he; Vector3 rel = (p_pos - center).abs(); Vector3 closest(MIN(rel.x, he.x), MIN(rel.y, he.y), MIN(rel.z, he.z)); float d = rel.distance_to(closest); - if (d >= closest_distance) { + if (d >= r_closest_distance) { pass = false; //already closer than this aabb, discard } } if (pass) { - _find_closest_distance(p_pos, bvh, bvh[p_bvh_cell].children[0], triangles, thickness, closest_distance); - _find_closest_distance(p_pos, bvh, bvh[p_bvh_cell].children[1], triangles, thickness, closest_distance); + _find_closest_distance(p_pos, p_bvh, p_bvh[p_bvh_cell].children[0], p_triangles, p_thickness, r_closest_distance); + _find_closest_distance(p_pos, p_bvh, p_bvh[p_bvh_cell].children[1], p_triangles, p_thickness, r_closest_distance); } } } @@ -347,7 +347,9 @@ void GPUParticlesCollisionSDF3D::_compute_sdf(ComputeSDFParams *params) { WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GPUParticlesCollisionSDF3D::_compute_sdf_z, params, params->size.z); while (!WorkerThreadPool::get_singleton()->is_group_task_completed(group_task)) { OS::get_singleton()->delay_usec(10000); - bake_step_function(WorkerThreadPool::get_singleton()->get_group_processed_element_count(group_task) * 100 / params->size.z, "Baking SDF"); + if (bake_step_function) { + bake_step_function(WorkerThreadPool::get_singleton()->get_group_processed_element_count(group_task) * 100 / params->size.z, "Baking SDF"); + } } WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); } @@ -473,15 +475,15 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() { _create_bvh(bvh, face_pos.ptr(), face_pos.size(), faces.ptr(), th); - Vector<uint8_t> data; - data.resize(sdf_size.z * sdf_size.y * sdf_size.x * (int)sizeof(float)); + Vector<uint8_t> cells_data; + cells_data.resize(sdf_size.z * sdf_size.y * sdf_size.x * (int)sizeof(float)); if (bake_step_function) { bake_step_function(0, "Baking SDF"); } ComputeSDFParams params; - params.cells = (float *)data.ptrw(); + params.cells = (float *)cells_data.ptrw(); params.size = sdf_size; params.cell_size = cell_size; params.cell_offset = aabb.position + Vector3(cell_size * 0.5, cell_size * 0.5, cell_size * 0.5); @@ -490,9 +492,7 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() { params.thickness = th; _compute_sdf(¶ms); - Ref<Image> ret; - ret.instantiate(); - ret->create(sdf_size.x, sdf_size.y * sdf_size.z, false, Image::FORMAT_RF, data); + Ref<Image> ret = Image::create_from_data(sdf_size.x, sdf_size.y * sdf_size.z, false, Image::FORMAT_RF, cells_data); ret->convert(Image::FORMAT_RH); //convert to half, save space ret->set_meta("depth", sdf_size.z); //hack, make sure to add to the docs of this function @@ -503,8 +503,8 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() { return ret; } -TypedArray<String> GPUParticlesCollisionSDF3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray GPUParticlesCollisionSDF3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (bake_mask == 0) { warnings.push_back(RTR("The Bake Mask has no bits enabled, which means baking will not produce any collision for this GPUParticlesCollisionSDF3D.\nTo resolve this, enable at least one bit in the Bake Mask property.")); @@ -532,7 +532,7 @@ void GPUParticlesCollisionSDF3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bake_mask_value", "layer_number"), &GPUParticlesCollisionSDF3D::get_bake_mask_value); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "16,32,64,128,256,512,suffix:px"), "set_resolution", "get_resolution"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "16,32,64,128,256,512"), "set_resolution", "get_resolution"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "thickness", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,suffix:m"), "set_thickness", "get_thickness"); ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture"); @@ -807,7 +807,7 @@ void GPUParticlesAttractor3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_directionality", "amount"), &GPUParticlesAttractor3D::set_directionality); ClassDB::bind_method(D_METHOD("get_directionality"), &GPUParticlesAttractor3D::get_directionality); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "-128,128,0.01,or_greater,or_lesser"), "set_strength", "get_strength"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "-128,128,0.01,or_greater,or_less"), "set_strength", "get_strength"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "0,8,0.01"), "set_attenuation", "get_attenuation"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "directionality", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_directionality", "get_directionality"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h index 712bd015ff..25b111c8ff 100644 --- a/scene/3d/gpu_particles_collision_3d.h +++ b/scene/3d/gpu_particles_collision_3d.h @@ -154,7 +154,7 @@ private: float thickness = 0.0; }; - void _find_closest_distance(const Vector3 &p_pos, const BVH *bvh, uint32_t p_bvh_cell, const Face3 *triangles, float thickness, float &closest_distance); + void _find_closest_distance(const Vector3 &p_pos, const BVH *p_bvh, uint32_t p_bvh_cell, const Face3 *p_triangles, float p_thickness, float &r_closest_distance); void _compute_sdf_z(uint32_t p_z, ComputeSDFParams *params); void _compute_sdf(ComputeSDFParams *params); @@ -162,7 +162,7 @@ protected: static void _bind_methods(); public: - virtual TypedArray<String> get_configuration_warnings() const override; + virtual PackedStringArray get_configuration_warnings() const override; void set_thickness(float p_thickness); float get_thickness() const; diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp index d5cab6728a..1a18f43e7b 100644 --- a/scene/3d/joint_3d.cpp +++ b/scene/3d/joint_3d.cpp @@ -198,8 +198,8 @@ bool Joint3D::get_exclude_nodes_from_collision() const { return exclude_from_collision; } -TypedArray<String> Joint3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node3D::get_configuration_warnings(); +PackedStringArray Joint3D::get_configuration_warnings() const { + PackedStringArray warnings = Node3D::get_configuration_warnings(); if (!warning.is_empty()) { warnings.push_back(warning); @@ -309,7 +309,7 @@ void HingeJoint3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "motor/enable"), "set_flag", "get_flag", FLAG_ENABLE_MOTOR); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_lesser,suffix:m/s"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_less,suffix:m/s"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/max_impulse", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), "set_param", "get_param", PARAM_MOTOR_MAX_IMPULSE); BIND_ENUM_CONSTANT(PARAM_BIAS); diff --git a/scene/3d/joint_3d.h b/scene/3d/joint_3d.h index cb967023e8..5af427446f 100644 --- a/scene/3d/joint_3d.h +++ b/scene/3d/joint_3d.h @@ -63,7 +63,7 @@ protected: _FORCE_INLINE_ bool is_configured() const { return configured; } public: - virtual TypedArray<String> get_configuration_warnings() const override; + virtual PackedStringArray get_configuration_warnings() const override; void set_node_a(const NodePath &p_node_a); NodePath get_node_a() const; diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index 40b8af7d63..262dc0db37 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -34,6 +34,7 @@ #include "scene/main/viewport.h" #include "scene/resources/theme.h" #include "scene/scene_string_names.h" +#include "scene/theme/theme_db.h" void Label3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label3D::set_horizontal_alignment); @@ -282,14 +283,14 @@ Ref<TriangleMesh> Label3D::generate_triangle_mesh() const { return Ref<TriangleMesh>(); } - real_t pixel_size = get_pixel_size(); + real_t px_size = get_pixel_size(); Vector2 vertices[4] = { - (final_rect.position + Vector2(0, -final_rect.size.y)) * pixel_size, - (final_rect.position + Vector2(final_rect.size.x, -final_rect.size.y)) * pixel_size, - (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, - final_rect.position * pixel_size, + (final_rect.position + Vector2(0, -final_rect.size.y)) * px_size, + (final_rect.position + Vector2(final_rect.size.x, -final_rect.size.y)) * px_size, + (final_rect.position + Vector2(final_rect.size.x, 0)) * px_size, + final_rect.position * px_size, }; @@ -435,17 +436,17 @@ void Label3D::_shape() { TS->shaped_text_clear(text_rid); TS->shaped_text_set_direction(text_rid, text_direction); - String text = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text; - TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, font->get_opentype_features(), language); + String txt = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text; + TS->shaped_text_add_string(text_rid, txt, font->get_rids(), font_size, font->get_opentype_features(), language); for (int i = 0; i < TextServer::SPACING_MAX; i++) { TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); } TypedArray<Vector2i> stt; if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) { - GDVIRTUAL_CALL(_structured_text_parser, st_args, text, stt); + GDVIRTUAL_CALL(_structured_text_parser, st_args, txt, stt); } else { - stt = TS->parse_structured_text(st_parser, st_args, text); + stt = TS->parse_structured_text(st_parser, st_args, txt); } TS->shaped_text_set_bidi_override(text_rid, stt); @@ -485,8 +486,9 @@ void Label3D::_shape() { case TextServer::AUTOWRAP_OFF: break; } - PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); + autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES; + PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); float max_line_w = 0.0; for (int i = 0; i < line_breaks.size(); i = i + 2) { RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); @@ -734,13 +736,13 @@ Ref<Font> Label3D::_get_font_or_default() const { } // Check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { List<StringName> theme_types; - Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed")); @@ -753,11 +755,11 @@ Ref<Font> Label3D::_get_font_or_default() const { // Lastly, fall back on the items defined in the default Theme, if they exist. { List<StringName> theme_types; - Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed")); @@ -768,7 +770,7 @@ Ref<Font> Label3D::_get_font_or_default() const { } // If they don't exist, use any type to return the default/empty value. - Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); + Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed")); diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 8d96d13f0c..198dba7811 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -28,6 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/config/project_settings.h" + #include "light_3d.h" void Light3D::set_param(Param p_param, real_t p_value) { @@ -122,7 +124,14 @@ uint32_t Light3D::get_cull_mask() const { void Light3D::set_color(const Color &p_color) { color = p_color; - RS::get_singleton()->light_set_color(light, p_color); + + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + Color combined = color.srgb_to_linear(); + combined *= correlated_color.srgb_to_linear(); + RS::get_singleton()->light_set_color(light, combined.linear_to_srgb()); + } else { + RS::get_singleton()->light_set_color(light, color); + } // The gizmo color depends on the light color, so update it. update_gizmos(); } @@ -156,6 +165,16 @@ AABB Light3D::get_aabb() const { return AABB(); } +PackedStringArray Light3D::get_configuration_warnings() const { + PackedStringArray warnings = VisualInstance3D::get_configuration_warnings(); + + if (!get_scale().is_equal_approx(Vector3(1, 1, 1))) { + warnings.push_back(RTR("A light's scale does not affect the visual size of the light.")); + } + + return warnings; +} + void Light3D::set_bake_mode(BakeMode p_mode) { bake_mode = p_mode; RS::get_singleton()->light_set_bake_mode(light, RS::LightBakeMode(p_mode)); @@ -181,6 +200,56 @@ void Light3D::owner_changed_notify() { _update_visibility(); } +// Temperature expressed in Kelvins. Valid range 1000 - 15000 +// First converts to CIE 1960 then to sRGB +// As explained in the Filament documentation: https://google.github.io/filament/Filament.md.html#lighting/directlighting/lightsparameterization +Color _color_from_temperature(float p_temperature) { + float T2 = p_temperature * p_temperature; + float u = (0.860117757f + 1.54118254e-4f * p_temperature + 1.28641212e-7f * T2) / + (1.0f + 8.42420235e-4f * p_temperature + 7.08145163e-7f * T2); + float v = (0.317398726f + 4.22806245e-5f * p_temperature + 4.20481691e-8f * T2) / + (1.0f - 2.89741816e-5f * p_temperature + 1.61456053e-7f * T2); + + // Convert to xyY space. + float d = 1.0f / (2.0f * u - 8.0f * v + 4.0f); + float x = 3.0f * u * d; + float y = 2.0f * v * d; + + // Convert to XYZ space + const float a = 1.0 / MAX(y, 1e-5f); + Vector3 xyz = Vector3(x * a, 1.0, (1.0f - x - y) * a); + + // Convert from XYZ to sRGB(linear) + Vector3 linear = Vector3(3.2404542f * xyz.x - 1.5371385f * xyz.y - 0.4985314f * xyz.z, + -0.9692660f * xyz.x + 1.8760108f * xyz.y + 0.0415560f * xyz.z, + 0.0556434f * xyz.x - 0.2040259f * xyz.y + 1.0572252f * xyz.z); + linear /= MAX(1e-5f, linear[linear.max_axis_index()]); + // Normalize, clamp, and convert to sRGB. + return Color(linear.x, linear.y, linear.z).clamp().linear_to_srgb(); +} + +void Light3D::set_temperature(const float p_temperature) { + temperature = p_temperature; + if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + return; + } + correlated_color = _color_from_temperature(temperature); + + Color combined = color.srgb_to_linear() * correlated_color.srgb_to_linear(); + + RS::get_singleton()->light_set_color(light, combined.linear_to_srgb()); + // The gizmo color depends on the light color, so update it. + update_gizmos(); +} + +Color Light3D::get_correlated_color() const { + return correlated_color; +} + +float Light3D::get_temperature() const { + return temperature; +} + void Light3D::_update_visibility() { if (!is_inside_tree()) { return; @@ -224,12 +293,18 @@ bool Light3D::is_editor_only() const { } void Light3D::_validate_property(PropertyInfo &p_property) const { - if (!shadow && (p_property.name == "shadow_bias" || p_property.name == "shadow_normal_bias" || p_property.name == "shadow_reverse_cull_face" || p_property.name == "shadow_transmittance_bias" || p_property.name == "shadow_fog_fade" || p_property.name == "shadow_opacity" || p_property.name == "shadow_blur" || p_property.name == "distance_fade_shadow")) { + if (!shadow && (p_property.name == "shadow_bias" || p_property.name == "shadow_normal_bias" || p_property.name == "shadow_reverse_cull_face" || p_property.name == "shadow_transmittance_bias" || p_property.name == "shadow_opacity" || p_property.name == "shadow_blur" || p_property.name == "distance_fade_shadow")) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (get_light_type() != RS::LIGHT_DIRECTIONAL && p_property.name == "light_angular_distance") { - // Angular distance is only used in DirectionalLight3D. + if (get_light_type() != RS::LIGHT_DIRECTIONAL && (p_property.name == "light_angular_distance" || p_property.name == "light_intensity_lux")) { + // Angular distance and Light Intensity Lux are only used in DirectionalLight3D. + p_property.usage = PROPERTY_USAGE_NONE; + } else if (get_light_type() == RS::LIGHT_DIRECTIONAL && p_property.name == "light_intensity_lumens") { + p_property.usage = PROPERTY_USAGE_NONE; + } + + if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && (p_property.name == "light_intensity_lumens" || p_property.name == "light_intensity_lux" || p_property.name == "light_temperature")) { p_property.usage = PROPERTY_USAGE_NONE; } @@ -278,10 +353,18 @@ void Light3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_projector", "projector"), &Light3D::set_projector); ClassDB::bind_method(D_METHOD("get_projector"), &Light3D::get_projector); + ClassDB::bind_method(D_METHOD("set_temperature", "temperature"), &Light3D::set_temperature); + ClassDB::bind_method(D_METHOD("get_temperature"), &Light3D::get_temperature); + ClassDB::bind_method(D_METHOD("get_correlated_color"), &Light3D::get_correlated_color); + ADD_GROUP("Light", "light_"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_intensity_lumens", PROPERTY_HINT_RANGE, "0,100000.0,0.01,or_greater,suffix:lm"), "set_param", "get_param", PARAM_INTENSITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_intensity_lux", PROPERTY_HINT_RANGE, "0,150000.0,0.01,or_greater,suffix:lx"), "set_param", "get_param", PARAM_INTENSITY); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "light_temperature", PROPERTY_HINT_RANGE, "1000,15000.0,1.0,suffix:k"), "set_temperature", "get_temperature"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_ENERGY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_volumetric_fog_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_VOLUMETRIC_FOG_ENERGY); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_projector", "get_projector"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"), "set_param", "get_param", PARAM_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01,degrees"), "set_param", "get_param", PARAM_SIZE); @@ -296,7 +379,6 @@ void Light3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_OPACITY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_BLUR); @@ -313,6 +395,7 @@ void Light3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_ENERGY); BIND_ENUM_CONSTANT(PARAM_INDIRECT_ENERGY); + BIND_ENUM_CONSTANT(PARAM_VOLUMETRIC_FOG_ENERGY); BIND_ENUM_CONSTANT(PARAM_SPECULAR); BIND_ENUM_CONSTANT(PARAM_RANGE); BIND_ENUM_CONSTANT(PARAM_SIZE); @@ -329,8 +412,8 @@ void Light3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE); BIND_ENUM_CONSTANT(PARAM_SHADOW_OPACITY); BIND_ENUM_CONSTANT(PARAM_SHADOW_BLUR); - BIND_ENUM_CONSTANT(PARAM_SHADOW_VOLUMETRIC_FOG_FADE); BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS); + BIND_ENUM_CONSTANT(PARAM_INTENSITY); BIND_ENUM_CONSTANT(PARAM_MAX); BIND_ENUM_CONSTANT(BAKE_DISABLED); @@ -363,6 +446,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) { set_param(PARAM_ENERGY, 1); set_param(PARAM_INDIRECT_ENERGY, 1); + set_param(PARAM_VOLUMETRIC_FOG_ENERGY, 1); set_param(PARAM_SPECULAR, 0.5); set_param(PARAM_RANGE, 5); set_param(PARAM_SIZE, 0); @@ -380,8 +464,10 @@ Light3D::Light3D(RenderingServer::LightType p_type) { set_param(PARAM_SHADOW_BIAS, 0.03); set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0); set_param(PARAM_TRANSMITTANCE_BIAS, 0.05); - set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 0.1); set_param(PARAM_SHADOW_FADE_START, 1); + // For OmniLight3D and SpotLight3D, specified in Lumens. + set_param(PARAM_INTENSITY, 1000.0); + set_temperature(6500.0); // Nearly white. set_disable_scale(true); } @@ -487,6 +573,7 @@ DirectionalLight3D::DirectionalLight3D() : set_param(PARAM_SHADOW_FADE_START, 0.8); // Increase the default shadow bias to better suit most scenes. set_param(PARAM_SHADOW_BIAS, 0.1); + set_param(PARAM_INTENSITY, 100000.0); // Specified in Lux, approximate mid-day sun. set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); blend_splits = false; set_sky_mode(SKY_MODE_LIGHT_AND_SKY); @@ -501,8 +588,8 @@ OmniLight3D::ShadowMode OmniLight3D::get_shadow_mode() const { return shadow_mode; } -TypedArray<String> OmniLight3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray OmniLight3D::get_configuration_warnings() const { + PackedStringArray warnings = Light3D::get_configuration_warnings(); if (!has_shadow() && get_projector().is_valid()) { warnings.push_back(RTR("Projector texture only works with shadows active.")); @@ -531,8 +618,8 @@ OmniLight3D::OmniLight3D() : set_param(PARAM_SHADOW_BIAS, 0.2); } -TypedArray<String> SpotLight3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray SpotLight3D::get_configuration_warnings() const { + PackedStringArray warnings = Light3D::get_configuration_warnings(); if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) { warnings.push_back(RTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows.")); diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 035ba50e42..84d214030b 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -40,6 +40,7 @@ public: enum Param { PARAM_ENERGY = RS::LIGHT_PARAM_ENERGY, PARAM_INDIRECT_ENERGY = RS::LIGHT_PARAM_INDIRECT_ENERGY, + PARAM_VOLUMETRIC_FOG_ENERGY = RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY, PARAM_SPECULAR = RS::LIGHT_PARAM_SPECULAR, PARAM_RANGE = RS::LIGHT_PARAM_RANGE, PARAM_SIZE = RS::LIGHT_PARAM_SIZE, @@ -56,8 +57,8 @@ public: PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE, PARAM_SHADOW_OPACITY = RS::LIGHT_PARAM_SHADOW_OPACITY, PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR, - PARAM_SHADOW_VOLUMETRIC_FOG_FADE = RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE, PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS, + PARAM_INTENSITY = RS::LIGHT_PARAM_INTENSITY, PARAM_MAX = RS::LIGHT_PARAM_MAX }; @@ -83,6 +84,8 @@ private: void _update_visibility(); BakeMode bake_mode = BAKE_DYNAMIC; Ref<Texture2D> projector; + Color correlated_color = Color(1.0, 1.0, 1.0); + float temperature = 6500.0; // bind helpers @@ -139,7 +142,12 @@ public: void set_projector(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_projector() const; + void set_temperature(const float p_temperature); + float get_temperature() const; + Color get_correlated_color() const; + virtual AABB get_aabb() const override; + virtual PackedStringArray get_configuration_warnings() const override; Light3D(); ~Light3D(); @@ -209,7 +217,7 @@ public: void set_shadow_mode(ShadowMode p_mode); ShadowMode get_shadow_mode() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; OmniLight3D(); }; @@ -223,7 +231,7 @@ protected: static void _bind_methods(); public: - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; SpotLight3D() : Light3D(RenderingServer::LIGHT_SPOT) {} diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 7efda6db32..1b5427c80d 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -30,10 +30,14 @@ #include "lightmap_gi.h" +#include "core/config/project_settings.h" #include "core/io/config_file.h" #include "core/math/delaunay_3d.h" #include "lightmap_probe.h" #include "scene/3d/mesh_instance_3d.h" +#include "scene/resources/camera_attributes.h" +#include "scene/resources/environment.h" +#include "scene/resources/sky.h" void LightmapGIData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) { User user; @@ -101,6 +105,7 @@ void LightmapGIData::_set_light_textures_data(const Array &p_data) { Vector<Ref<Image>> images; for (int i = 0; i < p_data.size(); i++) { Ref<TextureLayered> texture = p_data[i]; + ERR_FAIL_COND_MSG(texture.is_null(), vformat("Invalid TextureLayered at index %d.", i)); for (int j = 0; j < texture->get_layers(); j++) { images.push_back(texture->get_layer_data(j)); } @@ -140,10 +145,7 @@ Array LightmapGIData::_get_light_textures_data() const { for (int i = 0; i < texture_count; i++) { int texture_slice_count = (i == texture_count - 1 && last_count != 0) ? last_count : slices_per_texture; - Ref<Image> texture_image; - texture_image.instantiate(); - - texture_image->create(slice_width, slice_height * texture_slice_count, false, images[0]->get_format()); + Ref<Image> texture_image = Image::create_empty(slice_width, slice_height * texture_slice_count, false, images[0]->get_format()); for (int j = 0; j < texture_slice_count; j++) { texture_image->blit_rect(images[i * slices_per_texture + j], Rect2i(0, 0, slice_width, slice_height), Point2i(0, slice_height * j)); @@ -207,7 +209,7 @@ bool LightmapGIData::is_using_spherical_harmonics() const { return uses_spherical_harmonics; } -void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { +void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree, float p_baked_exposure) { if (p_points.size()) { int pc = p_points.size(); ERR_FAIL_COND(pc * 9 != p_point_sh.size()); @@ -221,6 +223,8 @@ void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, con RS::get_singleton()->lightmap_set_probe_bounds(lightmap, AABB()); RS::get_singleton()->lightmap_set_probe_interior(lightmap, false); } + RS::get_singleton()->lightmap_set_baked_exposure_normalization(lightmap, p_baked_exposure); + baked_exposure = p_baked_exposure; interior = p_interior; bounds = p_bounds; } @@ -249,6 +253,10 @@ bool LightmapGIData::is_interior() const { return interior; } +float LightmapGIData::get_baked_exposure() const { + return baked_exposure; +} + void LightmapGIData::_set_probe_data(const Dictionary &p_data) { ERR_FAIL_COND(!p_data.has("bounds")); ERR_FAIL_COND(!p_data.has("points")); @@ -256,7 +264,8 @@ void LightmapGIData::_set_probe_data(const Dictionary &p_data) { ERR_FAIL_COND(!p_data.has("bsp")); ERR_FAIL_COND(!p_data.has("sh")); ERR_FAIL_COND(!p_data.has("interior")); - set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"]); + ERR_FAIL_COND(!p_data.has("baked_exposure")); + set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"], p_data["baked_exposure"]); } Dictionary LightmapGIData::_get_probe_data() const { @@ -267,6 +276,7 @@ Dictionary LightmapGIData::_get_probe_data() const { d["bsp"] = get_capture_bsp_tree(); d["sh"] = get_capture_sh(); d["interior"] = is_interior(); + d["baked_exposure"] = get_baked_exposure(); return d; } @@ -753,11 +763,11 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa MeshesFound &mf = meshes_found.write[m_i]; Size2i lightmap_size = mf.mesh->get_lightmap_size_hint() * mf.lightmap_scale; - Vector<RID> overrides; + TypedArray<RID> overrides; overrides.resize(mf.overrides.size()); for (int i = 0; i < mf.overrides.size(); i++) { if (mf.overrides[i].is_valid()) { - overrides.write[i] = mf.overrides[i]->get_rid(); + overrides[i] = mf.overrides[i]->get_rid(); } } TypedArray<Image> images = RS::get_singleton()->bake_render_uv2(mf.mesh->get_rid(), overrides, lightmap_size); @@ -805,7 +815,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa } md.albedo_on_uv2.instantiate(); - md.albedo_on_uv2->create(lightmap_size.width, lightmap_size.height, false, Image::FORMAT_RGBA8, albedom); + md.albedo_on_uv2->set_data(lightmap_size.width, lightmap_size.height, false, Image::FORMAT_RGBA8, albedom); } md.emission_on_uv2 = images[RS::BAKE_CHANNEL_EMISSION]; @@ -977,15 +987,27 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa Transform3D xf = lights_found[i].xform; Color linear_color = light->get_color().srgb_to_linear(); + float energy = light->get_param(Light3D::PARAM_ENERGY); + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + energy *= light->get_param(Light3D::PARAM_INTENSITY); + linear_color *= light->get_correlated_color().srgb_to_linear(); + } + if (Object::cast_to<DirectionalLight3D>(light)) { DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light); - lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR)); + lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy, l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR)); } else if (Object::cast_to<OmniLight3D>(light)) { OmniLight3D *l = Object::cast_to<OmniLight3D>(light); - lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR)); + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + energy *= (1.0 / (Math_PI * 4.0)); + } + lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, energy, l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR)); } else if (Object::cast_to<SpotLight3D>(light)) { SpotLight3D *l = Object::cast_to<SpotLight3D>(light); - lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR)); + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + energy *= (1.0 / Math_PI); + } + lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy, l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR)); } } for (int i = 0; i < probes_found.size(); i++) { @@ -1029,7 +1051,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa } break; case ENVIRONMENT_MODE_CUSTOM_COLOR: { environment_image.instantiate(); - environment_image->create(128, 64, false, Image::FORMAT_RGBAF); + environment_image->initialize_data(128, 64, false, Image::FORMAT_RGBAF); Color c = environment_custom_color; c.r *= environment_custom_energy; c.g *= environment_custom_energy; @@ -1040,7 +1062,15 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa } } - Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, bounces, bias, max_texture_size, directional, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud); + float exposure_normalization = 1.0; + if (camera_attributes.is_valid()) { + exposure_normalization = camera_attributes->get_exposure_multiplier(); + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + exposure_normalization = camera_attributes->calculate_exposure_normalization(); + } + } + + Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, bounces, bias, max_texture_size, directional, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud, exposure_normalization); if (bake_err == Lightmapper::BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES) { return BAKE_ERROR_MESHES_INVALID; @@ -1048,13 +1078,13 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa /* POSTBAKE: Save Light Data */ - Ref<LightmapGIData> data; + Ref<LightmapGIData> gi_data; if (get_light_data().is_valid()) { - data = get_light_data(); + gi_data = get_light_data(); set_light_data(Ref<LightmapGIData>()); //clear - data->clear(); + gi_data->clear(); } else { - data.instantiate(); + gi_data.instantiate(); } Ref<Texture2DArray> texture; @@ -1068,8 +1098,8 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa texture->create_from_images(images); } - data->set_light_texture(texture); - data->set_uses_spherical_harmonics(directional); + gi_data->set_light_texture(texture); + gi_data->set_uses_spherical_harmonics(directional); for (int i = 0; i < lightmapper->get_bake_mesh_count(); i++) { Dictionary d = lightmapper->get_bake_mesh_userdata(i); @@ -1081,7 +1111,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa Rect2 uv_scale = lightmapper->get_bake_mesh_uv_scale(i); int slice_index = lightmapper->get_bake_mesh_texture_slice(i); - data->add_user(np, uv_scale, slice_index, subindex); + gi_data->add_user(np, uv_scale, slice_index, subindex); } { @@ -1214,18 +1244,18 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa /* Obtain the colors from the images, they will be re-created as cubemaps on the server, depending on the driver */ - data->set_capture_data(bounds, interior, points, sh, tetrahedrons, bsp_array); + gi_data->set_capture_data(bounds, interior, points, sh, tetrahedrons, bsp_array, exposure_normalization); /* Compute a BSP tree of the simplices, so it's easy to find the exact one */ } - data->set_path(p_image_data_path); - Error err = ResourceSaver::save(data); + gi_data->set_path(p_image_data_path); + Error err = ResourceSaver::save(gi_data); if (err != OK) { return BAKE_ERROR_CANT_CREATE_IMAGE; } - set_light_data(data); + set_light_data(gi_data); return BAKE_ERROR_OK; } @@ -1253,9 +1283,9 @@ void LightmapGI::_assign_lightmaps() { Node *node = get_node(light_data->get_user_path(i)); int instance_idx = light_data->get_user_sub_instance(i); if (instance_idx >= 0) { - RID instance = node->call("get_bake_mesh_instance", instance_idx); - if (instance.is_valid()) { - RS::get_singleton()->instance_geometry_set_lightmap(instance, get_instance(), light_data->get_user_lightmap_uv_scale(i), light_data->get_user_lightmap_slice_index(i)); + RID instance_id = node->call("get_bake_mesh_instance", instance_idx); + if (instance_id.is_valid()) { + RS::get_singleton()->instance_geometry_set_lightmap(instance_id, get_instance(), light_data->get_user_lightmap_uv_scale(i), light_data->get_user_lightmap_slice_index(i)); } } else { VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(node); @@ -1271,9 +1301,9 @@ void LightmapGI::_clear_lightmaps() { Node *node = get_node(light_data->get_user_path(i)); int instance_idx = light_data->get_user_sub_instance(i); if (instance_idx >= 0) { - RID instance = node->call("get_bake_mesh_instance", instance_idx); - if (instance.is_valid()) { - RS::get_singleton()->instance_geometry_set_lightmap(instance, RID(), Rect2(), 0); + RID instance_id = node->call("get_bake_mesh_instance", instance_idx); + if (instance_id.is_valid()) { + RS::get_singleton()->instance_geometry_set_lightmap(instance_id, RID(), Rect2(), 0); } } else { VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(node); @@ -1394,7 +1424,8 @@ float LightmapGI::get_bias() const { } void LightmapGI::set_max_texture_size(int p_size) { - ERR_FAIL_COND(p_size < 2048); + ERR_FAIL_COND_MSG(p_size < 2048, vformat("The LightmapGI maximum texture size supplied (%d) is too small. The minimum allowed value is 2048.", p_size)); + ERR_FAIL_COND_MSG(p_size > 16384, vformat("The LightmapGI maximum texture size supplied (%d) is too large. The maximum allowed value is 16384.", p_size)); max_texture_size = p_size; } @@ -1410,6 +1441,14 @@ LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const { return gen_probes; } +void LightmapGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) { + camera_attributes = p_camera_attributes; +} + +Ref<CameraAttributes> LightmapGI::get_camera_attributes() const { + return camera_attributes; +} + void LightmapGI::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) { p_property.usage = PROPERTY_USAGE_NONE; @@ -1462,6 +1501,9 @@ void LightmapGI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_directional", "directional"), &LightmapGI::set_directional); ClassDB::bind_method(D_METHOD("is_directional"), &LightmapGI::is_directional); + ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &LightmapGI::set_camera_attributes); + ClassDB::bind_method(D_METHOD("get_camera_attributes"), &LightmapGI::get_camera_attributes); + // ClassDB::bind_method(D_METHOD("bake", "from_node"), &LightmapGI::bake, DEFVAL(Variant())); ADD_GROUP("Tweaks", ""); @@ -1471,12 +1513,13 @@ void LightmapGI::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_denoiser"), "set_use_denoiser", "is_using_denoiser"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.00001,0.1,0.00001,or_greater"), "set_bias", "get_bias"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "max_texture_size"), "set_max_texture_size", "get_max_texture_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_texture_size", PROPERTY_HINT_RANGE, "2048,16384,1"), "set_max_texture_size", "get_max_texture_size"); ADD_GROUP("Environment", "environment_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "environment_mode", PROPERTY_HINT_ENUM, "Disabled,Scene,Custom Sky,Custom Color"), "set_environment_mode", "get_environment_mode"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment_custom_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_environment_custom_sky", "get_environment_custom_sky"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "environment_custom_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_environment_custom_color", "get_environment_custom_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "environment_custom_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_environment_custom_energy", "get_environment_custom_energy"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); ADD_GROUP("Gen Probes", "generate_probes_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "generate_probes_subdiv", PROPERTY_HINT_ENUM, "Disabled,4,8,16,32"), "set_generate_probes", "get_generate_probes"); ADD_GROUP("Data", ""); diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h index 87add9facc..1d282e92c8 100644 --- a/scene/3d/lightmap_gi.h +++ b/scene/3d/lightmap_gi.h @@ -36,6 +36,9 @@ #include "scene/3d/lightmapper.h" #include "scene/3d/visual_instance_3d.h" +class Sky; +class CameraAttributes; + class LightmapGIData : public Resource { GDCLASS(LightmapGIData, Resource); RES_BASE_EXTENSION("lmbake") @@ -47,6 +50,7 @@ class LightmapGIData : public Resource { RID lightmap; AABB bounds; + float baked_exposure = 1.0; struct User { NodePath path; @@ -83,8 +87,9 @@ public: bool is_using_spherical_harmonics() const; bool is_interior() const; + float get_baked_exposure() const; - void set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree); + void set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree, float p_baked_exposure); PackedVector3Array get_capture_points() const; PackedColorArray get_capture_sh() const; PackedInt32Array get_capture_tetrahedra() const; @@ -137,16 +142,17 @@ public: private: BakeQuality bake_quality = BAKE_QUALITY_MEDIUM; bool use_denoiser = true; - int bounces = 1; + int bounces = 3; float bias = 0.0005; int max_texture_size = 16384; bool interior = false; - EnvironmentMode environment_mode = ENVIRONMENT_MODE_DISABLED; + EnvironmentMode environment_mode = ENVIRONMENT_MODE_SCENE; Ref<Sky> environment_custom_sky; - Color environment_custom_color = Color(0.2, 0.7, 1.0); + Color environment_custom_color = Color(1, 1, 1); float environment_custom_energy = 1.0; bool directional = false; - GenerateProbes gen_probes = GENERATE_PROBES_DISABLED; + GenerateProbes gen_probes = GENERATE_PROBES_SUBDIV_8; + Ref<CameraAttributes> camera_attributes; Ref<LightmapGIData> light_data; @@ -260,6 +266,9 @@ public: void set_generate_probes(GenerateProbes p_generate_probes); GenerateProbes get_generate_probes() const; + void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes); + Ref<CameraAttributes> get_camera_attributes() const; + AABB get_aabb() const override; BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr); diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h index 9b973fd6bc..5b5c6cf53a 100644 --- a/scene/3d/lightmapper.h +++ b/scene/3d/lightmapper.h @@ -180,7 +180,7 @@ public: virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) = 0; virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) = 0; virtual void add_probe(const Vector3 &p_position) = 0; - virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr) = 0; + virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr, float p_exposure_normalization = 1.0) = 0; virtual int get_bake_texture_count() const = 0; virtual Ref<Image> get_bake_texture(int p_index) const = 0; diff --git a/scene/3d/marker_3d.cpp b/scene/3d/marker_3d.cpp index 3987172561..8e5998d14f 100644 --- a/scene/3d/marker_3d.cpp +++ b/scene/3d/marker_3d.cpp @@ -30,5 +30,24 @@ #include "marker_3d.h" +void Marker3D::set_gizmo_extents(real_t p_extents) { + if (Math::is_equal_approx(gizmo_extents, p_extents)) { + return; + } + gizmo_extents = p_extents; + update_gizmos(); +} + +real_t Marker3D::get_gizmo_extents() const { + return gizmo_extents; +} + +void Marker3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_gizmo_extents", "extents"), &Marker3D::set_gizmo_extents); + ClassDB::bind_method(D_METHOD("get_gizmo_extents"), &Marker3D::get_gizmo_extents); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gizmo_extents", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater,suffix:m"), "set_gizmo_extents", "get_gizmo_extents"); +} + Marker3D::Marker3D() { } diff --git a/scene/3d/marker_3d.h b/scene/3d/marker_3d.h index 95caa101c5..a9bd993476 100644 --- a/scene/3d/marker_3d.h +++ b/scene/3d/marker_3d.h @@ -36,7 +36,15 @@ class Marker3D : public Node3D { GDCLASS(Marker3D, Node3D); + real_t gizmo_extents = 0.25; + +protected: + static void _bind_methods(); + public: + void set_gizmo_extents(real_t p_extents); + real_t get_gizmo_extents() const; + Marker3D(); }; diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 31993f898d..88b1c340d8 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -33,6 +33,8 @@ #include "collision_shape_3d.h" #include "core/core_string_names.h" #include "physics_body_3d.h" +#include "scene/resources/concave_polygon_shape_3d.h" +#include "scene/resources/convex_polygon_shape_3d.h" bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { //this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else. @@ -115,8 +117,8 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { if (mesh.is_valid()) { mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed)); - _mesh_changed(); set_base(mesh->get_rid()); + _mesh_changed(); } else { blend_shape_tracks.clear(); blend_shape_properties.clear(); @@ -224,7 +226,7 @@ Node *MeshInstance3D::create_trimesh_collision_node() { return nullptr; } - Ref<Shape3D> shape = mesh->create_trimesh_shape(); + Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); if (shape.is_null()) { return nullptr; } @@ -254,7 +256,7 @@ Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify return nullptr; } - Ref<Shape3D> shape = mesh->create_convex_shape(p_clean, p_simplify); + Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(p_clean, p_simplify); if (shape.is_null()) { return nullptr; } @@ -320,6 +322,11 @@ void MeshInstance3D::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { _resolve_skeleton_path(); } break; + case NOTIFICATION_TRANSLATION_CHANGED: { + if (mesh.is_valid()) { + mesh->notification(NOTIFICATION_TRANSLATION_CHANGED); + } + } break; } } @@ -346,9 +353,9 @@ Ref<Material> MeshInstance3D::get_surface_override_material(int p_surface) const } Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { - Ref<Material> material_override = get_material_override(); - if (material_override.is_valid()) { - return material_override; + Ref<Material> mat_override = get_material_override(); + if (mat_override.is_valid()) { + return mat_override; } Ref<Material> surface_material = get_surface_override_material(p_surface); @@ -356,9 +363,9 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { return surface_material; } - Ref<Mesh> mesh = get_mesh(); - if (mesh.is_valid()) { - return mesh->surface_get_material(p_surface); + Ref<Mesh> m = get_mesh(); + if (m.is_valid()) { + return m->surface_get_material(p_surface); } return Ref<Material>(); @@ -380,20 +387,27 @@ void MeshInstance3D::_mesh_changed() { } } + int surface_count = mesh->get_surface_count(); + for (int surface_index = 0; surface_index < surface_count; ++surface_index) { + if (surface_override_materials[surface_index].is_valid()) { + RS::get_singleton()->instance_set_surface_override_material(get_instance(), surface_index, surface_override_materials[surface_index]->get_rid()); + } + } + update_gizmos(); } -void MeshInstance3D::create_debug_tangents() { +MeshInstance3D *MeshInstance3D::create_debug_tangents_node() { Vector<Vector3> lines; Vector<Color> colors; - Ref<Mesh> mesh = get_mesh(); - if (!mesh.is_valid()) { - return; + Ref<Mesh> m = get_mesh(); + if (!m.is_valid()) { + return nullptr; } - for (int i = 0; i < mesh->get_surface_count(); i++) { - Array arrays = mesh->surface_get_arrays(i); + for (int i = 0; i < m->get_surface_count(); i++) { + Array arrays = m->surface_get_arrays(i); ERR_CONTINUE(arrays.size() != Mesh::ARRAY_MAX); Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX]; @@ -450,15 +464,23 @@ void MeshInstance3D::create_debug_tangents() { MeshInstance3D *mi = memnew(MeshInstance3D); mi->set_mesh(am); mi->set_name("DebugTangents"); - add_child(mi, true); -#ifdef TOOLS_ENABLED + return mi; + } - if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) { - mi->set_owner(this); - } else { - mi->set_owner(get_owner()); - } -#endif + return nullptr; +} + +void MeshInstance3D::create_debug_tangents() { + MeshInstance3D *mi = create_debug_tangents_node(); + if (!mi) { + return; + } + + add_child(mi, true); + if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) { + mi->set_owner(this); + } else { + mi->set_owner(get_owner()); } } @@ -488,8 +510,6 @@ void MeshInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_shape_value", "blend_shape_idx", "value"), &MeshInstance3D::set_blend_shape_value); ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents); - ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_GROUP("Skeleton", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin"); diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index 48d76b9a88..caf7d25616 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -90,6 +90,7 @@ public: Node *create_multiple_convex_collisions_node(); void create_multiple_convex_collisions(); + MeshInstance3D *create_debug_tangents_node(); void create_debug_tangents(); virtual AABB get_aabb() const override; diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 34e84861a2..36350d251e 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -79,6 +79,7 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent3D::set_target_location); ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent3D::get_target_location); + ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent3D::get_next_location); ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent3D::distance_to_target); ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent3D::set_velocity); @@ -92,6 +93,7 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent3D::_avoidance_done); ADD_GROUP("Pathfinding", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_path_desired_distance", "get_path_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_target_desired_distance", "get_target_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01,suffix:m"), "set_agent_height_offset", "get_agent_height_offset"); @@ -185,6 +187,13 @@ NavigationAgent3D::NavigationAgent3D() { set_radius(1.0); set_max_speed(10.0); set_ignore_y(true); + + // Preallocate query and result objects to improve performance. + navigation_query = Ref<NavigationPathQueryParameters3D>(); + navigation_query.instantiate(); + + navigation_result = Ref<NavigationPathQueryResult3D>(); + navigation_result.instantiate(); } NavigationAgent3D::~NavigationAgent3D() { @@ -330,6 +339,8 @@ Vector3 NavigationAgent3D::get_target_location() const { Vector3 NavigationAgent3D::get_next_location() { update_navigation(); + + const Vector<Vector3> &navigation_path = navigation_result->get_path(); if (navigation_path.size() == 0) { ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector3(), "The agent has no parent."); return agent_parent->get_global_transform().origin; @@ -338,6 +349,10 @@ Vector3 NavigationAgent3D::get_next_location() { } } +const Vector<Vector3> &NavigationAgent3D::get_nav_path() const { + return navigation_result->get_path(); +} + real_t NavigationAgent3D::distance_to_target() const { ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent."); return agent_parent->get_global_transform().origin.distance_to(target_location); @@ -358,6 +373,8 @@ bool NavigationAgent3D::is_navigation_finished() { Vector3 NavigationAgent3D::get_final_location() { update_navigation(); + + const Vector<Vector3> &navigation_path = navigation_result->get_path(); if (navigation_path.size() == 0) { return Vector3(); } @@ -383,8 +400,8 @@ void NavigationAgent3D::_avoidance_done(Vector3 p_new_velocity) { emit_signal(SNAME("velocity_computed"), p_new_velocity); } -TypedArray<String> NavigationAgent3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray NavigationAgent3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node3D>(get_parent())) { warnings.push_back(RTR("The NavigationAgent3D can be used only under a Node3D inheriting parent node.")); @@ -406,24 +423,26 @@ void NavigationAgent3D::update_navigation() { update_frame_id = Engine::get_singleton()->get_physics_frames(); - Vector3 o = agent_parent->get_global_transform().origin; + Vector3 origin = agent_parent->get_global_transform().origin; bool reload_path = false; if (NavigationServer3D::get_singleton()->agent_is_map_changed(agent)) { reload_path = true; - } else if (navigation_path.size() == 0) { + } else if (navigation_result->get_path().size() == 0) { reload_path = true; } else { // Check if too far from the navigation path if (nav_path_index > 0) { + const Vector<Vector3> &navigation_path = navigation_result->get_path(); + Vector3 segment[2]; segment[0] = navigation_path[nav_path_index - 1]; segment[1] = navigation_path[nav_path_index]; segment[0].y -= navigation_height_offset; segment[1].y -= navigation_height_offset; - Vector3 p = Geometry3D::get_closest_point_to_segment(o, segment); - if (o.distance_to(p) >= path_max_distance) { + Vector3 p = Geometry3D::get_closest_point_to_segment(origin, segment); + if (origin.distance_to(p) >= path_max_distance) { // To faraway, reload path reload_path = true; } @@ -431,24 +450,31 @@ void NavigationAgent3D::update_navigation() { } if (reload_path) { + navigation_query->set_start_position(origin); + navigation_query->set_target_position(target_location); + navigation_query->set_navigation_layers(navigation_layers); + if (map_override.is_valid()) { - navigation_path = NavigationServer3D::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers); + navigation_query->set_map(map_override); } else { - navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true, navigation_layers); + navigation_query->set_map(agent_parent->get_world_3d()->get_navigation_map()); } + + NavigationServer3D::get_singleton()->query_path(navigation_query, navigation_result); navigation_finished = false; nav_path_index = 0; emit_signal(SNAME("path_changed")); } - if (navigation_path.size() == 0) { + if (navigation_result->get_path().size() == 0) { return; } // Check if we can advance the navigation path if (navigation_finished == false) { // Advances to the next far away location. - while (o.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) { + const Vector<Vector3> &navigation_path = navigation_result->get_path(); + while (origin.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) { nav_path_index += 1; if (nav_path_index == navigation_path.size()) { _check_distance_to_target(); @@ -462,7 +488,7 @@ void NavigationAgent3D::update_navigation() { } void NavigationAgent3D::_request_repath() { - navigation_path.clear(); + navigation_result->reset(); target_reached = false; navigation_finished = false; update_frame_id = 0; @@ -471,8 +497,8 @@ void NavigationAgent3D::_request_repath() { void NavigationAgent3D::_check_distance_to_target() { if (!target_reached) { if (distance_to_target() < target_desired_distance) { - emit_signal(SNAME("target_reached")); target_reached = true; + emit_signal(SNAME("target_reached")); } } } diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index 35c1b1175a..90ceab0242 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -34,6 +34,8 @@ #include "scene/main/node.h" class Node3D; +class NavigationPathQueryParameters3D; +class NavigationPathQueryResult3D; class NavigationAgent3D : public Node { GDCLASS(NavigationAgent3D, Node); @@ -60,7 +62,8 @@ class NavigationAgent3D : public Node { real_t path_max_distance = 3.0; Vector3 target_location; - Vector<Vector3> navigation_path; + Ref<NavigationPathQueryParameters3D> navigation_query; + Ref<NavigationPathQueryResult3D> navigation_result; int nav_path_index = 0; bool velocity_submitted = false; Vector3 prev_safe_velocity; @@ -150,9 +153,7 @@ public: Vector3 get_next_location(); - Vector<Vector3> get_nav_path() const { - return navigation_path; - } + const Vector<Vector3> &get_nav_path() const; int get_nav_path_index() const { return nav_path_index; @@ -167,7 +168,7 @@ public: void set_velocity(Vector3 p_velocity); void _avoidance_done(Vector3 p_new_velocity); - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; private: void update_navigation(); diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp new file mode 100644 index 0000000000..78fe4754ea --- /dev/null +++ b/scene/3d/navigation_link_3d.cpp @@ -0,0 +1,389 @@ +/*************************************************************************/ +/* navigation_link_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_link_3d.h" + +#include "mesh_instance_3d.h" +#include "servers/navigation_server_3d.h" + +#ifdef DEBUG_ENABLED +void NavigationLink3D::_update_debug_mesh() { + if (!is_inside_tree()) { + return; + } + + if (Engine::get_singleton()->is_editor_hint()) { + // don't update inside Editor as node 3d gizmo takes care of this + // as collisions and selections for Editor Viewport need to be updated + return; + } + + if (!NavigationServer3D::get_singleton()->get_debug_enabled()) { + if (debug_instance.is_valid()) { + RS::get_singleton()->instance_set_visible(debug_instance, false); + } + return; + } + + if (!debug_instance.is_valid()) { + debug_instance = RenderingServer::get_singleton()->instance_create(); + } + + if (!debug_mesh.is_valid()) { + debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); + } + + RID nav_map = get_world_3d()->get_navigation_map(); + real_t search_radius = NavigationServer3D::get_singleton()->map_get_link_connection_radius(nav_map); + Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map); + Vector3::Axis up_axis = up_vector.max_axis_index(); + + debug_mesh->clear_surfaces(); + + Vector<Vector3> lines; + + // Draw line between the points. + lines.push_back(start_location); + lines.push_back(end_location); + + // Draw start location search radius + for (int i = 0; i < 30; i++) { + // Create a circle + const float ra = Math::deg_to_rad((float)(i * 12)); + const float rb = Math::deg_to_rad((float)((i + 1) * 12)); + const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius; + const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius; + + // Draw axis-aligned circle + switch (up_axis) { + case Vector3::AXIS_X: + lines.append(start_location + Vector3(0, a.x, a.y)); + lines.append(start_location + Vector3(0, b.x, b.y)); + break; + case Vector3::AXIS_Y: + lines.append(start_location + Vector3(a.x, 0, a.y)); + lines.append(start_location + Vector3(b.x, 0, b.y)); + break; + case Vector3::AXIS_Z: + lines.append(start_location + Vector3(a.x, a.y, 0)); + lines.append(start_location + Vector3(b.x, b.y, 0)); + break; + } + } + + // Draw end location search radius + for (int i = 0; i < 30; i++) { + // Create a circle + const float ra = Math::deg_to_rad((float)(i * 12)); + const float rb = Math::deg_to_rad((float)((i + 1) * 12)); + const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius; + const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius; + + // Draw axis-aligned circle + switch (up_axis) { + case Vector3::AXIS_X: + lines.append(end_location + Vector3(0, a.x, a.y)); + lines.append(end_location + Vector3(0, b.x, b.y)); + break; + case Vector3::AXIS_Y: + lines.append(end_location + Vector3(a.x, 0, a.y)); + lines.append(end_location + Vector3(b.x, 0, b.y)); + break; + case Vector3::AXIS_Z: + lines.append(end_location + Vector3(a.x, a.y, 0)); + lines.append(end_location + Vector3(b.x, b.y, 0)); + break; + } + } + + Array mesh_array; + mesh_array.resize(Mesh::ARRAY_MAX); + mesh_array[Mesh::ARRAY_VERTEX] = lines; + + debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, mesh_array); + + RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid()); + RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario()); + RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree()); + + Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material(); + Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material(); + + if (enabled) { + RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid()); + } else { + RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid()); + } +} +#endif // DEBUG_ENABLED + +void NavigationLink3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationLink3D::set_enabled); + ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationLink3D::is_enabled); + + ClassDB::bind_method(D_METHOD("set_bidirectional", "bidirectional"), &NavigationLink3D::set_bidirectional); + ClassDB::bind_method(D_METHOD("is_bidirectional"), &NavigationLink3D::is_bidirectional); + + ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationLink3D::set_navigation_layers); + ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationLink3D::get_navigation_layers); + + ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink3D::set_navigation_layer_value); + ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink3D::get_navigation_layer_value); + + ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink3D::set_start_location); + ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink3D::get_start_location); + + ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink3D::set_end_location); + ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink3D::get_end_location); + + ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink3D::set_enter_cost); + ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink3D::get_enter_cost); + + ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationLink3D::set_travel_cost); + ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationLink3D::get_travel_cost); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_location"), "set_start_location", "get_start_location"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_location"), "set_end_location", "get_end_location"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost"); +} + +void NavigationLink3D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (enabled) { + NavigationServer3D::get_singleton()->link_set_map(link, get_world_3d()->get_navigation_map()); + + // Update global positions for the link. + Transform3D gt = get_global_transform(); + NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); + NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + } + +#ifdef DEBUG_ENABLED + _update_debug_mesh(); +#endif // DEBUG_ENABLED + } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + // Update global positions for the link. + Transform3D gt = get_global_transform(); + NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); + NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + +#ifdef DEBUG_ENABLED + if (is_inside_tree() && debug_instance.is_valid()) { + RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform()); + } +#endif // DEBUG_ENABLED + } break; + case NOTIFICATION_EXIT_TREE: { + NavigationServer3D::get_singleton()->link_set_map(link, RID()); + +#ifdef DEBUG_ENABLED + if (debug_instance.is_valid()) { + RS::get_singleton()->instance_set_scenario(debug_instance, RID()); + RS::get_singleton()->instance_set_visible(debug_instance, false); + } +#endif // DEBUG_ENABLED + } break; + } +} + +NavigationLink3D::NavigationLink3D() { + link = NavigationServer3D::get_singleton()->link_create(); + set_notify_transform(true); +} + +NavigationLink3D::~NavigationLink3D() { + NavigationServer3D::get_singleton()->free(link); + link = RID(); + +#ifdef DEBUG_ENABLED + if (debug_instance.is_valid()) { + RenderingServer::get_singleton()->free(debug_instance); + } + if (debug_mesh.is_valid()) { + RenderingServer::get_singleton()->free(debug_mesh->get_rid()); + } +#endif // DEBUG_ENABLED +} + +void NavigationLink3D::set_enabled(bool p_enabled) { + if (enabled == p_enabled) { + return; + } + + enabled = p_enabled; + + if (!is_inside_tree()) { + return; + } + + if (enabled) { + NavigationServer3D::get_singleton()->link_set_map(link, get_world_3d()->get_navigation_map()); + } else { + NavigationServer3D::get_singleton()->link_set_map(link, RID()); + } + +#ifdef DEBUG_ENABLED + if (debug_instance.is_valid() && debug_mesh.is_valid()) { + if (enabled) { + Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material(); + RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid()); + } else { + Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material(); + RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid()); + } + } +#endif // DEBUG_ENABLED + + update_gizmos(); +} + +void NavigationLink3D::set_bidirectional(bool p_bidirectional) { + if (bidirectional == p_bidirectional) { + return; + } + + bidirectional = p_bidirectional; + + NavigationServer3D::get_singleton()->link_set_bidirectional(link, bidirectional); +} + +void NavigationLink3D::set_navigation_layers(uint32_t p_navigation_layers) { + if (navigation_layers == p_navigation_layers) { + return; + } + + navigation_layers = p_navigation_layers; + + NavigationServer3D::get_singleton()->link_set_navigation_layers(link, navigation_layers); +} + +void NavigationLink3D::set_navigation_layer_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); + + uint32_t _navigation_layers = get_navigation_layers(); + + if (p_value) { + _navigation_layers |= 1 << (p_layer_number - 1); + } else { + _navigation_layers &= ~(1 << (p_layer_number - 1)); + } + + set_navigation_layers(_navigation_layers); +} + +bool NavigationLink3D::get_navigation_layer_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); + + return get_navigation_layers() & (1 << (p_layer_number - 1)); +} + +void NavigationLink3D::set_start_location(Vector3 p_location) { + if (start_location.is_equal_approx(p_location)) { + return; + } + + start_location = p_location; + + if (!is_inside_tree()) { + return; + } + + Transform3D gt = get_global_transform(); + NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); + +#ifdef DEBUG_ENABLED + _update_debug_mesh(); +#endif // DEBUG_ENABLED + + update_gizmos(); + update_configuration_warnings(); +} + +void NavigationLink3D::set_end_location(Vector3 p_location) { + if (end_location.is_equal_approx(p_location)) { + return; + } + + end_location = p_location; + + if (!is_inside_tree()) { + return; + } + + Transform3D gt = get_global_transform(); + NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + +#ifdef DEBUG_ENABLED + _update_debug_mesh(); +#endif // DEBUG_ENABLED + + update_gizmos(); + update_configuration_warnings(); +} + +void NavigationLink3D::set_enter_cost(real_t p_enter_cost) { + ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive."); + if (Math::is_equal_approx(enter_cost, p_enter_cost)) { + return; + } + + enter_cost = p_enter_cost; + + NavigationServer3D::get_singleton()->link_set_enter_cost(link, enter_cost); +} + +void NavigationLink3D::set_travel_cost(real_t p_travel_cost) { + ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive."); + if (Math::is_equal_approx(travel_cost, p_travel_cost)) { + return; + } + + travel_cost = p_travel_cost; + + NavigationServer3D::get_singleton()->link_set_travel_cost(link, travel_cost); +} + +PackedStringArray NavigationLink3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); + + if (start_location.is_equal_approx(end_location)) { + warnings.push_back(RTR("NavigationLink3D start location should be different than the end location to be useful.")); + } + + return warnings; +} diff --git a/scene/gui/gradient_edit.h b/scene/3d/navigation_link_3d.h index b7c99f1f1c..46bc6318b8 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/3d/navigation_link_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* gradient_edit.h */ +/* navigation_link_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,59 +28,63 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GRADIENT_EDIT_H -#define GRADIENT_EDIT_H +#ifndef NAVIGATION_LINK_3D_H +#define NAVIGATION_LINK_3D_H -#include "scene/gui/color_picker.h" -#include "scene/gui/popup.h" -#include "scene/resources/gradient.h" +#include "scene/3d/node_3d.h" -class GradientEdit : public Control { - GDCLASS(GradientEdit, Control); +class NavigationLink3D : public Node3D { + GDCLASS(NavigationLink3D, Node3D); - PopupPanel *popup = nullptr; - ColorPicker *picker = nullptr; + bool enabled = true; + RID link; + bool bidirectional = true; + uint32_t navigation_layers = 1; + Vector3 end_location; + Vector3 start_location; + real_t enter_cost = 0.0; + real_t travel_cost = 1.0; - bool grabbing = false; - int grabbed = -1; - Vector<Gradient::Point> points; - Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR; +#ifdef DEBUG_ENABLED + RID debug_instance; + Ref<ArrayMesh> debug_mesh; - Ref<Gradient> gradient_cache; - Ref<GradientTexture1D> preview_texture; - - // Make sure to use the scaled value below. - const int BASE_SPACING = 3; - const int BASE_POINT_WIDTH = 8; - - int draw_spacing = BASE_SPACING; - int draw_point_width = BASE_POINT_WIDTH; - - void _draw_checker(int x, int y, int w, int h); - void _color_changed(const Color &p_color); - int _get_point_from_pos(int x); - void _show_color_picker(); + void _update_debug_mesh(); +#endif // DEBUG_ENABLED protected: - virtual void gui_input(const Ref<InputEvent> &p_event) override; - void _notification(int p_what); static void _bind_methods(); + void _notification(int p_what); public: - void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors); - Vector<float> get_offsets() const; - Vector<Color> get_colors() const; - void set_points(Vector<Gradient::Point> &p_points); - Vector<Gradient::Point> &get_points(); - void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode); - Gradient::InterpolationMode get_interpolation_mode(); - ColorPicker *get_picker(); - PopupPanel *get_popup(); - - virtual Size2 get_minimum_size() const override; - - GradientEdit(); - virtual ~GradientEdit(); + NavigationLink3D(); + ~NavigationLink3D(); + + void set_enabled(bool p_enabled); + bool is_enabled() const { return enabled; } + + void set_bidirectional(bool p_bidirectional); + bool is_bidirectional() const { return bidirectional; } + + void set_navigation_layers(uint32_t p_navigation_layers); + uint32_t get_navigation_layers() const { return navigation_layers; } + + void set_navigation_layer_value(int p_layer_number, bool p_value); + bool get_navigation_layer_value(int p_layer_number) const; + + void set_start_location(Vector3 p_location); + Vector3 get_start_location() const { return start_location; } + + void set_end_location(Vector3 p_location); + Vector3 get_end_location() const { return end_location; } + + void set_enter_cost(real_t p_enter_cost); + real_t get_enter_cost() const { return enter_cost; } + + void set_travel_cost(real_t p_travel_cost); + real_t get_travel_cost() const { return travel_cost; } + + PackedStringArray get_configuration_warnings() const override; }; -#endif // GRADIENT_EDIT_H +#endif // NAVIGATION_LINK_3D_H diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 953e52e591..f241d65649 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -37,6 +37,9 @@ void NavigationObstacle3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid); + ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle3D::set_navigation_map); + ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle3D::get_navigation_map); + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius); ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated); ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius); @@ -56,28 +59,26 @@ void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const { void NavigationObstacle3D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - parent_node3d = Object::cast_to<Node3D>(get_parent()); - reevaluate_agent_radius(); - if (parent_node3d != nullptr) { - // place agent on navigation map first or else the RVO agent callback creation fails silently later - NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map()); - } + case NOTIFICATION_POST_ENTER_TREE: { + set_agent_parent(get_parent()); set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { - parent_node3d = nullptr; + set_agent_parent(nullptr); set_physics_process_internal(false); } break; case NOTIFICATION_PARENTED: { - parent_node3d = Object::cast_to<Node3D>(get_parent()); - reevaluate_agent_radius(); + if (is_inside_tree() && (get_parent() != parent_node3d)) { + set_agent_parent(get_parent()); + set_physics_process_internal(true); + } } break; case NOTIFICATION_UNPARENTED: { - parent_node3d = nullptr; + set_agent_parent(nullptr); + set_physics_process_internal(false); } break; case NOTIFICATION_PAUSED: { @@ -125,8 +126,8 @@ NavigationObstacle3D::~NavigationObstacle3D() { agent = RID(); // Pointless } -TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray NavigationObstacle3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node3D>(get_parent())) { warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a Node3D inheriting parent object.")); @@ -158,7 +159,7 @@ void NavigationObstacle3D::reevaluate_agent_radius() { real_t NavigationObstacle3D::estimate_agent_radius() const { if (parent_node3d && parent_node3d->is_inside_tree()) { // Estimate the radius of this physics body - real_t radius = 0.0; + real_t max_radius = 0.0; for (int i(0); i < parent_node3d->get_child_count(); i++) { // For each collision shape CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i)); @@ -172,7 +173,7 @@ real_t NavigationObstacle3D::estimate_agent_radius() const { Vector3 s = cs->get_global_transform().basis.get_scale(); r *= MAX(s.x, MAX(s.y, s.z)); // Takes the biggest radius - radius = MAX(radius, r); + max_radius = MAX(max_radius, r); } else if (cs && !cs->is_inside_tree()) { WARN_PRINT("A CollisionShape3D of the NavigationObstacle3D parent node was not inside the SceneTree when estimating the obstacle radius." "\nMove the NavigationObstacle3D to a child position below any CollisionShape3D node of the parent node so the CollisionShape3D is already inside the SceneTree."); @@ -180,15 +181,44 @@ real_t NavigationObstacle3D::estimate_agent_radius() const { } Vector3 s = parent_node3d->get_global_transform().basis.get_scale(); - radius *= MAX(s.x, MAX(s.y, s.z)); + max_radius *= MAX(s.x, MAX(s.y, s.z)); - if (radius > 0.0) { - return radius; + if (max_radius > 0.0) { + return max_radius; } } return 1.0; // Never a 0 radius } +void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) { + if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) { + parent_node3d = Object::cast_to<Node3D>(p_agent_parent); + if (map_override.is_valid()) { + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_override); + } else { + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map()); + } + reevaluate_agent_radius(); + } else { + parent_node3d = nullptr; + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); + } +} + +void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) { + map_override = p_navigation_map; + NavigationServer3D::get_singleton()->agent_set_map(agent, map_override); +} + +RID NavigationObstacle3D::get_navigation_map() const { + if (map_override.is_valid()) { + return map_override; + } else if (parent_node3d != nullptr) { + return parent_node3d->get_world_3d()->get_navigation_map(); + } + return RID(); +} + void NavigationObstacle3D::set_estimate_radius(bool p_estimate_radius) { estimate_radius = p_estimate_radius; notify_property_list_changed(); diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index 7f6af668b6..f242d2f99e 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -37,8 +37,10 @@ class NavigationObstacle3D : public Node { GDCLASS(NavigationObstacle3D, Node); Node3D *parent_node3d = nullptr; + RID agent; RID map_before_pause; + RID map_override; bool estimate_radius = true; real_t radius = 1.0; @@ -56,6 +58,11 @@ public: return agent; } + void set_agent_parent(Node *p_agent_parent); + + void set_navigation_map(RID p_navigation_map); + RID get_navigation_map() const; + void set_estimate_radius(bool p_estimate_radius); bool is_radius_estimated() const { return estimate_radius; @@ -65,7 +72,7 @@ public: return radius; } - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; private: void initialize_agent(); diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 29ad1ba93d..06182d921c 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -37,6 +37,7 @@ void NavigationRegion3D::set_enabled(bool p_enabled) { if (enabled == p_enabled) { return; } + enabled = p_enabled; if (!is_inside_tree()) { @@ -81,35 +82,50 @@ bool NavigationRegion3D::is_enabled() const { } void NavigationRegion3D::set_navigation_layers(uint32_t p_navigation_layers) { - NavigationServer3D::get_singleton()->region_set_navigation_layers(region, p_navigation_layers); + if (navigation_layers == p_navigation_layers) { + return; + } + + navigation_layers = p_navigation_layers; + + NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers); } uint32_t NavigationRegion3D::get_navigation_layers() const { - return NavigationServer3D::get_singleton()->region_get_navigation_layers(region); + return navigation_layers; } void NavigationRegion3D::set_navigation_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); + uint32_t _navigation_layers = get_navigation_layers(); + if (p_value) { _navigation_layers |= 1 << (p_layer_number - 1); } else { _navigation_layers &= ~(1 << (p_layer_number - 1)); } + set_navigation_layers(_navigation_layers); } bool NavigationRegion3D::get_navigation_layer_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); + return get_navigation_layers() & (1 << (p_layer_number - 1)); } void NavigationRegion3D::set_enter_cost(real_t p_enter_cost) { ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive."); - enter_cost = MAX(p_enter_cost, 0.0); - NavigationServer3D::get_singleton()->region_set_enter_cost(region, p_enter_cost); + if (Math::is_equal_approx(enter_cost, p_enter_cost)) { + return; + } + + enter_cost = p_enter_cost; + + NavigationServer3D::get_singleton()->region_set_enter_cost(region, enter_cost); } real_t NavigationRegion3D::get_enter_cost() const { @@ -118,7 +134,12 @@ real_t NavigationRegion3D::get_enter_cost() const { void NavigationRegion3D::set_travel_cost(real_t p_travel_cost) { ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive."); - travel_cost = MAX(p_travel_cost, 0.0); + if (Math::is_equal_approx(travel_cost, p_travel_cost)) { + return; + } + + travel_cost = p_travel_cost; + NavigationServer3D::get_singleton()->region_set_travel_cost(region, travel_cost); } @@ -130,8 +151,6 @@ RID NavigationRegion3D::get_region_rid() const { return region; } -///////////////////////////// - void NavigationRegion3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -242,12 +261,7 @@ void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) { BakeThreadsArgs *args = memnew(BakeThreadsArgs); args->nav_region = this; - if (p_on_thread && !OS::get_singleton()->can_use_threads()) { - WARN_PRINT("NavigationMesh bake 'on_thread' will be disabled as the current OS does not support multiple threads." - "\nAs a fallback the navigation mesh will bake on the main thread which can cause framerate issues."); - } - - if (p_on_thread && OS::get_singleton()->can_use_threads()) { + if (p_on_thread) { bake_thread.start(_bake_navigation_mesh, args); } else { _bake_navigation_mesh(args); @@ -260,8 +274,8 @@ void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) { emit_signal(SNAME("bake_finished")); } -TypedArray<String> NavigationRegion3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray NavigationRegion3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (is_visible_in_tree() && is_inside_tree()) { if (!navmesh.is_valid()) { @@ -539,6 +553,7 @@ void NavigationRegion3D::_update_debug_edge_connections_mesh() { } Vector<Vector3> vertex_array; + vertex_array.resize(connections_count * 6); for (int i = 0; i < connections_count; i++) { Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(region, i); diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h index ba326abb46..660538d314 100644 --- a/scene/3d/navigation_region_3d.h +++ b/scene/3d/navigation_region_3d.h @@ -39,10 +39,10 @@ class NavigationRegion3D : public Node3D { bool enabled = true; RID region; - Ref<NavigationMesh> navmesh; - + uint32_t navigation_layers = 1; real_t enter_cost = 0.0; real_t travel_cost = 1.0; + Ref<NavigationMesh> navmesh; Thread bake_thread; @@ -90,7 +90,7 @@ public: void bake_navigation_mesh(bool p_on_thread); void _bake_finished(Ref<NavigationMesh> p_nav_mesh); - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; NavigationRegion3D(); ~NavigationRegion3D(); diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 426a8c1684..1327bdd6e9 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -253,9 +253,7 @@ Vector3 Node3D::get_global_rotation() const { void Node3D::set_global_rotation(const Vector3 &p_euler_rad) { Transform3D transform = get_global_transform(); - Basis new_basis = transform.get_basis(); - new_basis.set_euler(p_euler_rad); - transform.set_basis(new_basis); + transform.basis = Basis::from_euler(p_euler_rad); set_global_transform(transform); } @@ -394,27 +392,25 @@ Node3D::RotationEditMode Node3D::get_rotation_edit_mode() const { return data.rotation_edit_mode; } -void Node3D::set_rotation_order(RotationOrder p_order) { - Basis::EulerOrder order = Basis::EulerOrder(p_order); - - if (data.euler_rotation_order == order) { +void Node3D::set_rotation_order(EulerOrder p_order) { + if (data.euler_rotation_order == p_order) { return; } - ERR_FAIL_INDEX(int32_t(order), 6); + ERR_FAIL_INDEX(int32_t(p_order), 6); bool transform_changed = false; if (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE) { _update_rotation_and_scale(); } else if (data.dirty & DIRTY_LOCAL_TRANSFORM) { - data.euler_rotation = Basis::from_euler(data.euler_rotation, data.euler_rotation_order).get_euler_normalized(order); + data.euler_rotation = Basis::from_euler(data.euler_rotation, data.euler_rotation_order).get_euler_normalized(p_order); transform_changed = true; } else { data.dirty |= DIRTY_LOCAL_TRANSFORM; transform_changed = true; } - data.euler_rotation_order = order; + data.euler_rotation_order = p_order; if (transform_changed) { _propagate_transform_changed(this); @@ -425,8 +421,8 @@ void Node3D::set_rotation_order(RotationOrder p_order) { notify_property_list_changed(); // Will change the rotation property. } -Node3D::RotationOrder Node3D::get_rotation_order() const { - return RotationOrder(data.euler_rotation_order); +EulerOrder Node3D::get_rotation_order() const { + return data.euler_rotation_order; } void Node3D::set_rotation(const Vector3 &p_euler_rad) { @@ -786,14 +782,15 @@ void Node3D::set_identity() { } void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) { + ERR_FAIL_COND_MSG(!is_inside_tree(), "Node not inside tree. Use look_at_from_position() instead."); Vector3 origin = get_global_transform().origin; look_at_from_position(origin, p_target, p_up); } void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) { ERR_FAIL_COND_MSG(p_pos.is_equal_approx(p_target), "Node origin and target are in the same position, look_at() failed."); - ERR_FAIL_COND_MSG(p_up.is_equal_approx(Vector3()), "The up vector can't be zero, look_at() failed."); - ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_equal_approx(Vector3()), "Up vector and direction between node origin and target are aligned, look_at() failed."); + ERR_FAIL_COND_MSG(p_up.is_zero_approx(), "The up vector can't be zero, look_at() failed."); + ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_zero_approx(), "Up vector and direction between node origin and target are aligned, look_at() failed."); Transform3D lookat = Transform3D(Basis::looking_at(p_target - p_pos, p_up), p_pos); Vector3 original_scale = get_scale(); @@ -1037,23 +1034,17 @@ void Node3D::_bind_methods() { BIND_CONSTANT(NOTIFICATION_ENTER_WORLD); BIND_CONSTANT(NOTIFICATION_EXIT_WORLD); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); + BIND_CONSTANT(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_EULER); BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_QUATERNION); BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_BASIS); - BIND_ENUM_CONSTANT(ROTATION_ORDER_XYZ); - BIND_ENUM_CONSTANT(ROTATION_ORDER_XZY); - BIND_ENUM_CONSTANT(ROTATION_ORDER_YXZ); - BIND_ENUM_CONSTANT(ROTATION_ORDER_YZX); - BIND_ENUM_CONSTANT(ROTATION_ORDER_ZXY); - BIND_ENUM_CONSTANT(ROTATION_ORDER_ZYX); - ADD_GROUP("Transform", ""); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,no_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_less,hide_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_HIDE_QUATERNION_EDIT, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion"); ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_LINK, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 90c7bc89ef..76c1e3e22c 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -61,18 +61,9 @@ public: ROTATION_EDIT_MODE_BASIS, }; - enum RotationOrder { - ROTATION_ORDER_XYZ, - ROTATION_ORDER_XZY, - ROTATION_ORDER_YXZ, - ROTATION_ORDER_YZX, - ROTATION_ORDER_ZXY, - ROTATION_ORDER_ZYX - }; - private: - // For the sake of ease of use, Node3D can operate with Transforms (Basis+Origin), Quaterinon/Scale and Euler Rotation/Scale. - // Transform and Quaterinon are stored in data.local_transform Basis (so quaternion is not really stored, but converted back/forth from 3x3 matrix on demand). + // For the sake of ease of use, Node3D can operate with Transforms (Basis+Origin), Quaternion/Scale and Euler Rotation/Scale. + // Transform and Quaternion are stored in data.local_transform Basis (so quaternion is not really stored, but converted back/forth from 3x3 matrix on demand). // Euler needs to be kept separate because converting to Basis and back may result in a different vector (which is troublesome for users // editing in the inspector, not only because of the numerical precision loss but because they expect these rotations to be consistent, or support // "redundant" rotations for animation interpolation, like going from 0 to 720 degrees). @@ -96,10 +87,11 @@ private: mutable SelfList<Node> xform_change; + // This Data struct is to avoid namespace pollution in derived classes. struct Data { mutable Transform3D global_transform; mutable Transform3D local_transform; - mutable Basis::EulerOrder euler_rotation_order = Basis::EULER_ORDER_YXZ; + mutable EulerOrder euler_rotation_order = EulerOrder::YXZ; mutable Vector3 euler_rotation; mutable Vector3 scale = Vector3(1, 1, 1); mutable RotationEditMode rotation_edit_mode = ROTATION_EDIT_MODE_EULER; @@ -178,7 +170,7 @@ public: void set_rotation_edit_mode(RotationEditMode p_mode); RotationEditMode get_rotation_edit_mode() const; - void set_rotation_order(RotationOrder p_order); + void set_rotation_order(EulerOrder p_order); void set_rotation(const Vector3 &p_euler_rad); void set_scale(const Vector3 &p_scale); @@ -187,7 +179,7 @@ public: Vector3 get_position() const; - RotationOrder get_rotation_order() const; + EulerOrder get_rotation_order() const; Vector3 get_rotation() const; Vector3 get_scale() const; @@ -276,6 +268,5 @@ public: }; VARIANT_ENUM_CAST(Node3D::RotationEditMode) -VARIANT_ENUM_CAST(Node3D::RotationOrder) #endif // NODE_3D_H diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index c1c309fdbe..4e1ed5654a 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -186,21 +186,21 @@ ArrayOccluder3D::~ArrayOccluder3D() { ///////////////////////////////////////////////// -void QuadOccluder3D::set_size(const Vector2 &p_size) { +void QuadOccluder3D::set_size(const Size2 &p_size) { if (size == p_size) { return; } - size = p_size.max(Vector2()); + size = p_size.max(Size2()); _update(); } -Vector2 QuadOccluder3D::get_size() const { +Size2 QuadOccluder3D::get_size() const { return size; } void QuadOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { - Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f); + Size2 _size = Size2(size.x / 2.0f, size.y / 2.0f); r_vertices = { Vector3(-_size.x, -_size.y, 0), @@ -682,8 +682,8 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake_scene(Node *p_from_node, return BAKE_ERROR_OK; } -TypedArray<String> OccluderInstance3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray OccluderInstance3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!bool(GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling"))) { warnings.push_back(RTR("Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport.\nTo resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling.")); diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h index 11d731b989..f507fee024 100644 --- a/scene/3d/occluder_instance_3d.h +++ b/scene/3d/occluder_instance_3d.h @@ -88,15 +88,15 @@ class QuadOccluder3D : public Occluder3D { GDCLASS(QuadOccluder3D, Occluder3D); private: - Vector2 size = Vector2(1.0f, 1.0f); + Size2 size = Vector2(1.0f, 1.0f); protected: virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; static void _bind_methods(); public: - Vector2 get_size() const; - void set_size(const Vector2 &p_size); + Size2 get_size() const; + void set_size(const Size2 &p_size); QuadOccluder3D(); ~QuadOccluder3D(); @@ -181,7 +181,7 @@ protected: static void _bind_methods(); public: - virtual TypedArray<String> get_configuration_warnings() const override; + virtual PackedStringArray get_configuration_warnings() const override; enum BakeError { BAKE_ERROR_OK, diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 7d79d9b4fd..02ab297d8e 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -182,125 +182,31 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { if (bl == 0.0) { return; } - real_t bi = c->get_bake_interval(); - real_t o_next = progress + bi; - real_t o_prev = progress - bi; - - if (loop) { - o_next = Math::fposmod(o_next, bl); - o_prev = Math::fposmod(o_prev, bl); - } else if (rotation_mode == ROTATION_ORIENTED) { - if (o_next >= bl) { - o_next = bl; - } - if (o_prev <= 0) { - o_prev = 0; - } - } - - Vector3 pos = c->interpolate_baked(progress, cubic); - Transform3D t = get_transform(); - // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases - // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used - - if (rotation_mode == ROTATION_ORIENTED) { - Vector3 forward = c->interpolate_baked(o_next, cubic) - pos; - - // Try with the previous position - if (forward.length_squared() < CMP_EPSILON2) { - forward = pos - c->interpolate_baked(o_prev, cubic); - } - - if (forward.length_squared() < CMP_EPSILON2) { - forward = Vector3(0, 0, 1); - } else { - forward.normalize(); - } - - Vector3 up = c->interpolate_baked_up_vector(progress, true); - if (o_next < progress) { - Vector3 up1 = c->interpolate_baked_up_vector(o_next, true); - Vector3 axis = up.cross(up1); - - if (axis.length_squared() < CMP_EPSILON2) { - axis = forward; - } else { - axis.normalize(); - } - - up.rotate(axis, up.angle_to(up1) * 0.5f); - } - - Vector3 scale = t.basis.get_scale(); - Vector3 sideways = up.cross(forward).normalized(); - up = forward.cross(sideways).normalized(); - - t.basis.set_columns(sideways, up, forward); - t.basis.scale_local(scale); - - t.origin = pos + sideways * h_offset + up * v_offset; - } else if (rotation_mode != ROTATION_NONE) { - // perform parallel transport - // - // see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example - // for a discussion about why not Frenet frame. + Transform3D t; + if (rotation_mode == ROTATION_NONE) { + Vector3 pos = c->sample_baked(progress, cubic); t.origin = pos; - if (p_update_xyz_rot && prev_offset != progress) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree. - real_t sample_distance = bi * 0.01; - Vector3 t_prev_pos_a = c->interpolate_baked(prev_offset - sample_distance, cubic); - Vector3 t_prev_pos_b = c->interpolate_baked(prev_offset + sample_distance, cubic); - Vector3 t_cur_pos_a = c->interpolate_baked(progress - sample_distance, cubic); - Vector3 t_cur_pos_b = c->interpolate_baked(progress + sample_distance, cubic); - Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized(); - Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized(); - - Vector3 axis = t_prev.cross(t_cur); - real_t dot = t_prev.dot(t_cur); - real_t angle = Math::acos(CLAMP(dot, -1, 1)); - - if (likely(!Math::is_zero_approx(angle))) { - if (rotation_mode == ROTATION_Y) { - // assuming we're referring to global Y-axis. is this correct? - axis.x = 0; - axis.z = 0; - } else if (rotation_mode == ROTATION_XY) { - axis.z = 0; - } else if (rotation_mode == ROTATION_XYZ) { - // all components are allowed - } + } else { + t = c->sample_baked_with_rotation(progress, cubic, false); + Vector3 forward = t.basis.get_column(2); // Retain tangent for applying tilt + t = PathFollow3D::correct_posture(t, rotation_mode); - if (likely(!Math::is_zero_approx(axis.length()))) { - t.rotate_basis(axis.normalized(), angle); - } - } + // Apply tilt *after* correct_posture + if (tilt_enabled) { + const real_t tilt = c->sample_baked_tilt(progress); - // do the additional tilting - real_t tilt_angle = c->interpolate_baked_tilt(progress); - Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct?? - - if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) { - if (rotation_mode == ROTATION_Y) { - tilt_axis.x = 0; - tilt_axis.z = 0; - } else if (rotation_mode == ROTATION_XY) { - tilt_axis.z = 0; - } else if (rotation_mode == ROTATION_XYZ) { - // all components are allowed - } - - if (likely(!Math::is_zero_approx(tilt_axis.length()))) { - t.rotate_basis(tilt_axis.normalized(), tilt_angle); - } - } + const Basis twist(forward, tilt); + t.basis = twist * t.basis; } - - t.translate_local(Vector3(h_offset, v_offset, 0)); - } else { - t.origin = pos + Vector3(h_offset, v_offset, 0); } + Vector3 scale = get_transform().basis.get_scale(); + + t.translate_local(Vector3(h_offset, v_offset, 0)); + t.basis.scale_local(scale); + set_transform(t); } @@ -337,19 +243,19 @@ void PathFollow3D::_validate_property(PropertyInfo &p_property) const { max = path->get_curve()->get_baked_length(); } - p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater"; + p_property.hint_string = "0," + rtos(max) + ",0.01,or_less,or_greater"; } } -TypedArray<String> PathFollow3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray PathFollow3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (is_visible_in_tree() && is_inside_tree()) { if (!Object::cast_to<Path3D>(get_parent())) { warnings.push_back(RTR("PathFollow3D only works when set as a child of a Path3D node.")); } else { - Path3D *path = Object::cast_to<Path3D>(get_parent()); - if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) { + Path3D *p = Object::cast_to<Path3D>(get_parent()); + if (p->get_curve().is_valid() && !p->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) { warnings.push_back(RTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource.")); } } @@ -358,6 +264,38 @@ TypedArray<String> PathFollow3D::get_configuration_warnings() const { return warnings; } +Transform3D PathFollow3D::correct_posture(Transform3D p_transform, PathFollow3D::RotationMode p_rotation_mode) { + Transform3D t = p_transform; + + // Modify frame according to rotation mode. + if (p_rotation_mode == PathFollow3D::ROTATION_NONE) { + // Clear rotation. + t.basis = Basis(); + } else if (p_rotation_mode == PathFollow3D::ROTATION_ORIENTED) { + // Y-axis always straight up. + Vector3 up(0.0, 1.0, 0.0); + Vector3 forward = t.basis.get_column(2); + + t.basis = Basis::looking_at(-forward, up); + } else { + // Lock some euler axes. + Vector3 euler = t.basis.get_euler_normalized(EulerOrder::YXZ); + if (p_rotation_mode == PathFollow3D::ROTATION_Y) { + // Only Y-axis allowed. + euler[0] = 0; + euler[2] = 0; + } else if (p_rotation_mode == PathFollow3D::ROTATION_XY) { + // XY allowed. + euler[2] = 0; + } + + Basis locked = Basis::from_euler(euler, EulerOrder::YXZ); + t.basis = locked; + } + + return t; +} + void PathFollow3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow3D::set_progress); ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow3D::get_progress); @@ -380,13 +318,19 @@ void PathFollow3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop); ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_progress", "get_progress"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio"); + ClassDB::bind_method(D_METHOD("set_tilt_enabled", "enabled"), &PathFollow3D::set_tilt_enabled); + ClassDB::bind_method(D_METHOD("is_tilt_enabled"), &PathFollow3D::is_tilt_enabled); + + ClassDB::bind_static_method("PathFollow3D", D_METHOD("correct_posture", "transform", "rotation_mode"), &PathFollow3D::correct_posture); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:m"), "set_progress", "get_progress"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tilt_enabled"), "set_tilt_enabled", "is_tilt_enabled"); BIND_ENUM_CONSTANT(ROTATION_NONE); BIND_ENUM_CONSTANT(ROTATION_Y); @@ -397,7 +341,6 @@ void PathFollow3D::_bind_methods() { void PathFollow3D::set_progress(real_t p_progress) { ERR_FAIL_COND(!isfinite(p_progress)); - prev_offset = progress; progress = p_progress; if (path) { @@ -409,8 +352,6 @@ void PathFollow3D::set_progress(real_t p_progress) { if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) { progress = path_length; } - } else { - progress = CLAMP(progress, 0, path_length); } } @@ -476,3 +417,11 @@ void PathFollow3D::set_loop(bool p_loop) { bool PathFollow3D::has_loop() const { return loop; } + +void PathFollow3D::set_tilt_enabled(bool p_enable) { + tilt_enabled = p_enable; +} + +bool PathFollow3D::is_tilt_enabled() const { + return tilt_enabled; +} diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h index 45fa2c8917..9d5f694247 100644 --- a/scene/3d/path_3d.h +++ b/scene/3d/path_3d.h @@ -72,14 +72,16 @@ public: ROTATION_ORIENTED }; + static Transform3D correct_posture(Transform3D p_transform, PathFollow3D::RotationMode p_rotation_mode); + private: Path3D *path = nullptr; - real_t prev_offset = 0.0; // Offset during the last _update_transform. real_t progress = 0.0; real_t h_offset = 0.0; real_t v_offset = 0.0; bool cubic = true; bool loop = true; + bool tilt_enabled = true; RotationMode rotation_mode = ROTATION_XYZ; void _update_transform(bool p_update_xyz_rot = true); @@ -106,13 +108,16 @@ public: void set_loop(bool p_loop); bool has_loop() const; + void set_tilt_enabled(bool p_enable); + bool is_tilt_enabled() const; + void set_rotation_mode(RotationMode p_rotation_mode); RotationMode get_rotation_mode() const; void set_cubic_interpolation(bool p_enable); bool get_cubic_interpolation() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; PathFollow3D() {} }; diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 5534bc28f1..d29f337fc8 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -34,8 +34,8 @@ #include "scene/scene_string_names.h" void PhysicsBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1)); - ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("move_and_collide", "motion", "test_only", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(false), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("test_move", "from", "motion", "collision", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(false), DEFVAL(1)); ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock); ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock); @@ -80,27 +80,27 @@ TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() { void PhysicsBody3D::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node); - ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds."); + ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D)."); PhysicsServer3D::get_singleton()->body_add_collision_exception(get_rid(), collision_object->get_rid()); } void PhysicsBody3D::remove_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node); - ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds."); + ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D)."); PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid()); } -Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, int p_max_collisions) { - PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin); +Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_test_only, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) { + PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_motion, p_margin); parameters.max_collisions = p_max_collisions; - parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery. + parameters.recovery_as_collision = p_recovery_as_collision; PhysicsServer3D::MotionResult result; if (move_and_collide(parameters, result, p_test_only)) { // Create a new instance when the cached reference is invalid or still in use in script. - if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) { + if (motion_cache.is_null() || motion_cache->get_reference_count() > 1) { motion_cache.instantiate(); motion_cache->owner = this; } @@ -169,7 +169,7 @@ bool PhysicsBody3D::move_and_collide(const PhysicsServer3D::MotionParameters &p_ return colliding; } -bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) { +bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) { ERR_FAIL_COND_V(!is_inside_tree(), false); PhysicsServer3D::MotionResult *r = nullptr; @@ -181,8 +181,8 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distan r = &temp_result; } - PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin); - parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery. + PhysicsServer3D::MotionParameters parameters(p_from, p_motion, p_margin); + parameters.recovery_as_collision = p_recovery_as_collision; return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r); } @@ -317,11 +317,6 @@ void AnimatableBody3D::_update_kinematic_motion() { } } -void AnimatableBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) { - AnimatableBody3D *body = (AnimatableBody3D *)p_instance; - body->_body_state_changed(p_state); -} - void AnimatableBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { linear_velocity = p_state->get_linear_velocity(); angular_velocity = p_state->get_angular_velocity(); @@ -373,7 +368,7 @@ void AnimatableBody3D::_bind_methods() { AnimatableBody3D::AnimatableBody3D() : StaticBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) { - PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); + PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &AnimatableBody3D::_body_state_changed)); } void RigidBody3D::_body_enter_tree(ObjectID p_id) { @@ -488,11 +483,6 @@ struct _RigidBodyInOut { int local_shape = 0; }; -void RigidBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) { - RigidBody3D *body = (RigidBody3D *)p_instance; - body->_body_state_changed(p_state); -} - void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { set_ignore_transform_notification(true); set_global_transform(p_state->get_transform()); @@ -532,28 +522,28 @@ void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { //put the ones to add for (int i = 0; i < p_state->get_contact_count(); i++) { - RID rid = p_state->get_contact_collider(i); - ObjectID obj = p_state->get_contact_collider_id(i); + RID col_rid = p_state->get_contact_collider(i); + ObjectID col_obj = p_state->get_contact_collider_id(i); int local_shape = p_state->get_contact_local_shape(i); - int shape = p_state->get_contact_collider_shape(i); + int col_shape = p_state->get_contact_collider_shape(i); - HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj); + HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(col_obj); if (!E) { - toadd[toadd_count].rid = rid; + toadd[toadd_count].rid = col_rid; toadd[toadd_count].local_shape = local_shape; - toadd[toadd_count].id = obj; - toadd[toadd_count].shape = shape; + toadd[toadd_count].id = col_obj; + toadd[toadd_count].shape = col_shape; toadd_count++; continue; } - ShapePair sp(shape, local_shape); + ShapePair sp(col_shape, local_shape); int idx = E->value.shapes.find(sp); if (idx == -1) { - toadd[toadd_count].rid = rid; + toadd[toadd_count].rid = col_rid; toadd[toadd_count].local_shape = local_shape; - toadd[toadd_count].id = obj; - toadd[toadd_count].shape = shape; + toadd[toadd_count].id = col_obj; + toadd[toadd_count].shape = col_shape; toadd_count++; continue; } @@ -982,10 +972,10 @@ TypedArray<Node3D> RigidBody3D::get_colliding_bodies() const { return ret; } -TypedArray<String> RigidBody3D::get_configuration_warnings() const { +PackedStringArray RigidBody3D::get_configuration_warnings() const { Transform3D t = get_transform(); - TypedArray<String> warnings = Node::get_configuration_warnings(); + PackedStringArray warnings = Node::get_configuration_warnings(); if (ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05) { warnings.push_back(RTR("Size changes to RigidBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); @@ -1088,7 +1078,7 @@ void RigidBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5m\u00B2"), "set_inertia", "get_inertia"); ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:m"), "set_center_of_mass", "get_center_of_mass"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_less,or_greater,suffix:m"), "set_center_of_mass", "get_center_of_mass"); ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); @@ -1139,7 +1129,7 @@ void RigidBody3D::_validate_property(PropertyInfo &p_property) const { RigidBody3D::RigidBody3D() : PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) { - PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); + PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &RigidBody3D::_body_state_changed)); } RigidBody3D::~RigidBody3D() { @@ -1208,7 +1198,7 @@ bool CharacterBody3D::move_and_slide() { last_motion = Vector3(); - if (!current_platform_velocity.is_equal_approx(Vector3())) { + if (!current_platform_velocity.is_zero_approx()) { PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin); parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. @@ -1274,7 +1264,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo for (int iteration = 0; iteration < max_slides; ++iteration) { PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin); - parameters.max_collisions = 4; + parameters.max_collisions = 6; // There can be 4 collisions between 2 walls + 2 more for the floor. parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. PhysicsServer3D::MotionResult result; @@ -1315,7 +1305,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo break; } - if (result.remainder.is_equal_approx(Vector3())) { + if (result.remainder.is_zero_approx()) { motion = Vector3(); break; } @@ -1428,7 +1418,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo const PhysicsServer3D::MotionCollision &collision = result.collisions[0]; Vector3 slide_motion = result.remainder.slide(collision.normal); - if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_equal_approx(Vector3())) { + if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_zero_approx()) { // Slide using the intersection between the motion plane and the floor plane, // in order to keep the direction intact. real_t motion_length = slide_motion.length(); @@ -1469,7 +1459,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo total_travel += result.travel; // Apply Constant Speed. - if (p_was_on_floor && floor_constant_speed && can_apply_constant_speed && collision_state.floor && !motion.is_equal_approx(Vector3())) { + if (p_was_on_floor && floor_constant_speed && can_apply_constant_speed && collision_state.floor && !motion.is_zero_approx()) { Vector3 travel_slide_up = total_travel.slide(up_direction); motion = motion.normalized() * MAX(0, (motion_slide_up.length() - travel_slide_up.length())); } @@ -1492,7 +1482,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo collided = true; } - if (!collided || motion.is_equal_approx(Vector3())) { + if (!collided || motion.is_zero_approx()) { break; } @@ -1533,7 +1523,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) { CollisionState result_state; _set_collision_direction(result, result_state); - if (result.remainder.is_equal_approx(Vector3())) { + if (result.remainder.is_zero_approx()) { motion = Vector3(); break; } @@ -1557,7 +1547,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) { } } - if (!collided || motion.is_equal_approx(Vector3())) { + if (!collided || motion.is_zero_approx()) { break; } @@ -1810,7 +1800,7 @@ Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) { } // Create a new instance when the cached reference is invalid or still in use in script. - if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) { + if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->get_reference_count() > 1) { slide_colliders.write[p_bounce].instantiate(); slide_colliders.write[p_bounce]->owner = this; } @@ -2346,7 +2336,7 @@ void PhysicalBone3D::ConeJointData::_get_property_list(List<PropertyInfo> *p_lis JointData::_get_property_list(p_list); p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/swing_span"), PROPERTY_HINT_RANGE, "-180,180,0.01")); - p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/twist_span"), PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_lesser,or_greater")); + p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/twist_span"), PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_less,or_greater")); p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/bias"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01")); p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/softness"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01")); p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/relaxation"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01")); @@ -2903,11 +2893,6 @@ void PhysicalBone3D::_notification(int p_what) { } } -void PhysicalBone3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) { - PhysicalBone3D *bone = (PhysicalBone3D *)p_instance; - bone->_body_state_changed(p_state); -} - void PhysicalBone3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { if (!simulate_physics || !_internal_simulate_physics) { return; @@ -2997,7 +2982,7 @@ void PhysicalBone3D::_bind_methods() { ADD_GROUP("Joint", "joint_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_joint_offset", "get_joint_offset"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_lesser,or_greater,radians"), "set_joint_rotation", "get_joint_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_less,or_greater,radians"), "set_joint_rotation", "get_joint_rotation"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_body_offset", "get_body_offset"); @@ -3425,7 +3410,7 @@ void PhysicalBone3D::_start_physics_simulation() { PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority()); - PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); + PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &PhysicalBone3D::_body_state_changed)); set_as_top_level(true); _internal_simulate_physics = true; } @@ -3446,7 +3431,7 @@ void PhysicalBone3D::_stop_physics_simulation() { PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), 1.0); } if (_internal_simulate_physics) { - PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr); + PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), Callable()); parent_skeleton->set_bone_global_pose_override(bone_id, Transform3D(), 0.0, false); set_as_top_level(false); _internal_simulate_physics = false; diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 184d8b00d0..36b7ce774c 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -50,11 +50,11 @@ protected: uint16_t locked_axis = 0; - Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1); + Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_test_only = false, real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1); public: bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true); - bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1); + bool test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1); void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock); bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const; @@ -325,7 +325,7 @@ public: void set_constant_torque(const Vector3 &p_torque); Vector3 get_constant_torque() const; - virtual TypedArray<String> get_configuration_warnings() const override; + virtual PackedStringArray get_configuration_warnings() const override; RigidBody3D(); ~RigidBody3D(); diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index a45ef52452..45ff0a4b45 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -516,7 +516,7 @@ void RayCast3D::_clear_debug_shape() { MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); if (mi->is_inside_tree()) { - mi->queue_delete(); + mi->queue_free(); } else { memdelete(mi); } diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp index 9979052385..817ffbfec8 100644 --- a/scene/3d/remote_transform_3d.cpp +++ b/scene/3d/remote_transform_3d.cpp @@ -68,7 +68,7 @@ void RemoteTransform3D::_update_remote() { Transform3D our_trans = get_global_transform(); if (update_remote_rotation) { - n->set_rotation(our_trans.basis.get_euler_normalized(Basis::EulerOrder(n->get_rotation_order()))); + n->set_rotation(our_trans.basis.get_euler_normalized(EulerOrder(n->get_rotation_order()))); } if (update_remote_scale) { @@ -90,7 +90,7 @@ void RemoteTransform3D::_update_remote() { Transform3D our_trans = get_transform(); if (update_remote_rotation) { - n->set_rotation(our_trans.basis.get_euler_normalized(Basis::EulerOrder(n->get_rotation_order()))); + n->set_rotation(our_trans.basis.get_euler_normalized(EulerOrder(n->get_rotation_order()))); } if (update_remote_scale) { @@ -178,8 +178,8 @@ void RemoteTransform3D::force_update_cache() { _update_cache(); } -TypedArray<String> RemoteTransform3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray RemoteTransform3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) { warnings.push_back(RTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work.")); diff --git a/scene/3d/remote_transform_3d.h b/scene/3d/remote_transform_3d.h index ab134c1261..cc83661f26 100644 --- a/scene/3d/remote_transform_3d.h +++ b/scene/3d/remote_transform_3d.h @@ -70,7 +70,7 @@ public: void force_update_cache(); - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; RemoteTransform3D(); }; diff --git a/scene/3d/shape_cast_3d.cpp b/scene/3d/shape_cast_3d.cpp index d324e09df5..267139c7d0 100644 --- a/scene/3d/shape_cast_3d.cpp +++ b/scene/3d/shape_cast_3d.cpp @@ -115,6 +115,7 @@ void ShapeCast3D::_bind_methods() { ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast3D::force_shapecast_update); ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast3D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast3D::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast3D::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast3D::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast3D::get_collision_normal); @@ -167,8 +168,8 @@ void ShapeCast3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color"); } -TypedArray<String> ShapeCast3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node3D::get_configuration_warnings(); +PackedStringArray ShapeCast3D::get_configuration_warnings() const { + PackedStringArray warnings = Node3D::get_configuration_warnings(); if (shape.is_null()) { warnings.push_back(RTR("This node cannot interact with other objects unless a Shape3D is assigned.")); @@ -205,7 +206,7 @@ bool ShapeCast3D::is_enabled() const { void ShapeCast3D::set_target_position(const Vector3 &p_point) { target_position = p_point; - if (is_inside_tree()) { + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { _update_debug_shape(); } update_gizmos(); @@ -282,6 +283,11 @@ Object *ShapeCast3D::get_collider(int p_idx) const { return ObjectDB::get_instance(result[p_idx].collider_id); } +RID ShapeCast3D::get_collider_rid(int p_idx) const { + ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found."); + return result[p_idx].rid; +} + int ShapeCast3D::get_collider_shape(int p_idx) const { ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found."); return result[p_idx].shape; @@ -306,7 +312,7 @@ real_t ShapeCast3D::get_closest_collision_unsafe_fraction() const { } void ShapeCast3D::resource_changed(Ref<Resource> p_res) { - if (is_inside_tree()) { + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { _update_debug_shape(); } update_gizmos(); @@ -327,7 +333,7 @@ void ShapeCast3D::set_shape(const Ref<Shape3D> &p_shape) { shape_rid = shape->get_rid(); } - if (is_inside_tree()) { + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { _update_debug_shape(); } @@ -619,7 +625,7 @@ void ShapeCast3D::_clear_debug_shape() { MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); if (mi->is_inside_tree()) { - mi->queue_delete(); + mi->queue_free(); } else { memdelete(mi); } diff --git a/scene/3d/shape_cast_3d.h b/scene/3d/shape_cast_3d.h index 5bda15e4b0..abe10c9b24 100644 --- a/scene/3d/shape_cast_3d.h +++ b/scene/3d/shape_cast_3d.h @@ -120,6 +120,7 @@ public: int get_collision_count() const; Object *get_collider(int p_idx) const; + RID get_collider_rid(int p_idx) const; int get_collider_shape(int p_idx) const; Vector3 get_collision_point(int p_idx) const; Vector3 get_collision_normal(int p_idx) const; @@ -136,7 +137,7 @@ public: void remove_exception(const Object *p_object); void clear_exceptions(); - virtual TypedArray<String> get_configuration_warnings() const override; + virtual PackedStringArray get_configuration_warnings() const override; }; #endif // SHAPE_CAST_3D_H diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 1bc138704e..b205c2cde0 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -45,7 +45,6 @@ void SkinReference::_skin_changed() { } void SkinReference::_bind_methods() { - ClassDB::bind_method(D_METHOD("_skin_changed"), &SkinReference::_skin_changed); ClassDB::bind_method(D_METHOD("get_skeleton"), &SkinReference::get_skeleton); ClassDB::bind_method(D_METHOD("get_skin"), &SkinReference::get_skin); } @@ -315,9 +314,7 @@ void Skeleton3D::_notification(int p_what) { rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i)); } } -#ifdef TOOLS_ENABLED emit_signal(SceneStringNames::get_singleton()->pose_updated); -#endif // TOOLS_ENABLED } break; #ifndef _3D_DISABLED @@ -544,7 +541,7 @@ void Skeleton3D::set_bone_name(int p_bone, const String &p_name) { for (int i = 0; i < bone_size; i++) { if (i != p_bone) { - ERR_FAIL_COND(bones[i].name == p_name); + ERR_FAIL_COND_MSG(bones[i].name == p_name, "Skeleton3D: '" + get_name() + "', bone name: '" + p_name + "' is already exist."); } } @@ -603,18 +600,25 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) { int Skeleton3D::get_bone_parent(int p_bone) const { const int bone_size = bones.size(); ERR_FAIL_INDEX_V(p_bone, bone_size, -1); - + if (process_order_dirty) { + const_cast<Skeleton3D *>(this)->_update_process_order(); + } return bones[p_bone].parent; } -Vector<int> Skeleton3D::get_bone_children(int p_bone) { +Vector<int> Skeleton3D::get_bone_children(int p_bone) const { const int bone_size = bones.size(); ERR_FAIL_INDEX_V(p_bone, bone_size, Vector<int>()); + if (process_order_dirty) { + const_cast<Skeleton3D *>(this)->_update_process_order(); + } return bones[p_bone].child_bones; } -Vector<int> Skeleton3D::get_parentless_bones() { - _update_process_order(); +Vector<int> Skeleton3D::get_parentless_bones() const { + if (process_order_dirty) { + const_cast<Skeleton3D *>(this)->_update_process_order(); + } return parentless_bones; } @@ -884,10 +888,14 @@ void _pb_start_simulation(const Skeleton3D *p_skeleton, Node *p_node, const Vect PhysicalBone3D *pb = Object::cast_to<PhysicalBone3D>(p_node); if (pb) { - for (int i = p_sim_bones.size() - 1; 0 <= i; --i) { - if (p_sim_bones[i] == pb->get_bone_id() || p_skeleton->is_bone_parent_of(pb->get_bone_id(), p_sim_bones[i])) { - pb->set_simulate_physics(true); - break; + if (p_sim_bones.is_empty()) { // If no bones is specified, activate ragdoll on full body. + pb->set_simulate_physics(true); + } else { + for (int i = p_sim_bones.size() - 1; 0 <= i; --i) { + if (p_sim_bones[i] == pb->get_bone_id() || p_skeleton->is_bone_parent_of(pb->get_bone_id(), p_sim_bones[i])) { + pb->set_simulate_physics(true); + break; + } } } } @@ -897,9 +905,7 @@ void Skeleton3D::physical_bones_start_simulation_on(const TypedArray<StringName> set_physics_process_internal(false); Vector<int> sim_bones; - if (p_bones.size() <= 0) { - sim_bones.push_back(0); // If no bones is specified, activate ragdoll on full body. - } else { + if (p_bones.size() > 0) { sim_bones.resize(p_bones.size()); int c = 0; for (int i = sim_bones.size() - 1; 0 <= i; --i) { @@ -1002,7 +1008,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { skin_bindings.insert(skin_ref.operator->()); - skin_ref->skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed")); + skin_ref->skin->connect("changed", callable_mp(skin_ref.operator->(), &SkinReference::_skin_changed)); _make_dirty(); // Skin needs to be updated, so update skeleton. diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 79feadf44f..c2e9cfcced 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -51,12 +51,14 @@ class SkinReference : public RefCounted { uint64_t skeleton_version = 0; Vector<uint32_t> skin_bone_indices; uint32_t *skin_bone_indices_ptrs = nullptr; - void _skin_changed(); protected: static void _bind_methods(); public: + // Public for use with callable_mp. + void _skin_changed(); + RID get_skeleton() const; Ref<Skin> get_skin() const; ~SkinReference(); @@ -191,11 +193,8 @@ public: void unparent_bone_and_rest(int p_bone); - Vector<int> get_bone_children(int p_bone); - void set_bone_children(int p_bone, Vector<int> p_children); - void add_bone_child(int p_bone, int p_child); - void remove_bone_child(int p_bone, int p_child); - Vector<int> get_parentless_bones(); + Vector<int> get_bone_children(int p_bone) const; + Vector<int> get_parentless_bones() const; int get_bone_count() const; diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 47858b372c..1814baa9e9 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -384,8 +384,8 @@ void SoftBody3D::_bind_methods() { BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE); } -TypedArray<String> SoftBody3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray SoftBody3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (mesh.is_null()) { warnings.push_back(RTR("This body will be ignored until you set a mesh.")); @@ -523,13 +523,13 @@ uint32_t SoftBody3D::get_collision_layer() const { void SoftBody3D::set_collision_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); - uint32_t collision_layer = get_collision_layer(); + uint32_t collision_layer_new = get_collision_layer(); if (p_value) { - collision_layer |= 1 << (p_layer_number - 1); + collision_layer_new |= 1 << (p_layer_number - 1); } else { - collision_layer &= ~(1 << (p_layer_number - 1)); + collision_layer_new &= ~(1 << (p_layer_number - 1)); } - set_collision_layer(collision_layer); + set_collision_layer(collision_layer_new); } bool SoftBody3D::get_collision_layer_value(int p_layer_number) const { @@ -607,14 +607,14 @@ TypedArray<PhysicsBody3D> SoftBody3D::get_collision_exceptions() { void SoftBody3D::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node); - ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds."); + ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D)."); PhysicsServer3D::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid()); } void SoftBody3D::remove_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node); - ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds."); + ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D)."); PhysicsServer3D::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid()); } diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h index 40f3d6f1f4..9ec1f18396 100644 --- a/scene/3d/soft_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -125,7 +125,7 @@ protected: void _notification(int p_what); static void _bind_methods(); - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; public: RID get_physics_rid() const { return physics_rid; } diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index f855fce318..6d8ce06524 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -31,6 +31,7 @@ #include "spring_arm_3d.h" #include "scene/3d/camera_3d.h" +#include "scene/resources/shape_3d.h" void SpringArm3D::_notification(int p_what) { switch (p_what) { diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 669c3eb7fd..d69953fee5 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -30,7 +30,6 @@ #include "sprite_3d.h" -#include "core/core_string_names.h" #include "scene/scene_string_names.h" Color SpriteBase3D::_get_color_accum() { @@ -58,7 +57,7 @@ void SpriteBase3D::_propagate_color_changed() { } color_dirty = true; - _queue_update(); + _queue_redraw(); for (SpriteBase3D *&E : children) { E->_propagate_color_changed(); @@ -88,9 +87,185 @@ void SpriteBase3D::_notification(int p_what) { } } +void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, Rect2 p_src_rect) { + ERR_FAIL_COND(p_texture.is_null()); + + Rect2 final_rect; + Rect2 final_src_rect; + if (!p_texture->get_rect_region(p_dst_rect, p_src_rect, final_rect, final_src_rect)) { + return; + } + + if (final_rect.size.x == 0 || final_rect.size.y == 0) { + return; + } + + // 2D: 3D plane (axes match exactly when `axis == Vector3::AXIS_Z`): + // -X+ -X+ + // - + + // Y +--------+ +--------+ +--------+ Y +--------+ + // + | +--+ | | | (2) | | - | 0--1 | + // | |ab| | (1) | +--+ | (3) | 3--2 | | |ab| | + // | |cd| | --> | |ab| | --> | |cd| | <==> | |cd| | + // | +--+ | | |cd| | | |ab| | | 3--2 | + // | | | +--+ | | 0--1 | | | + // +--------+ +--------+ +--------+ +--------+ + + // (1) Y-wise shift `final_rect` within `p_dst_rect` so after inverting Y + // axis distances between top/bottom borders will be preserved (so for + // example AtlasTextures with vertical margins will look the same in 2D/3D). + final_rect.position.y = (p_dst_rect.position.y + p_dst_rect.size.y) - ((final_rect.position.y + final_rect.size.y) - p_dst_rect.position.y); + + Color color = _get_color_accum(); + + real_t px_size = get_pixel_size(); + + // (2) Order vertices (0123) bottom-top in 2D / top-bottom in 3D. + Vector2 vertices[4] = { + (final_rect.position + Vector2(0, final_rect.size.y)) * px_size, + (final_rect.position + final_rect.size) * px_size, + (final_rect.position + Vector2(final_rect.size.x, 0)) * px_size, + final_rect.position * px_size, + }; + + Vector2 src_tsize = p_texture->get_size(); + + // Properly setup UVs for impostor textures (AtlasTexture). + Ref<AtlasTexture> atlas_tex = p_texture; + if (atlas_tex != nullptr) { + src_tsize[0] = atlas_tex->get_atlas()->get_width(); + src_tsize[1] = atlas_tex->get_atlas()->get_height(); + } + + // (3) Assign UVs (abcd) according to the vertices order (bottom-top in 2D / top-bottom in 3D). + Vector2 uvs[4] = { + final_src_rect.position / src_tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, + (final_src_rect.position + final_src_rect.size) / src_tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, + }; + + if (is_flipped_h()) { + SWAP(uvs[0], uvs[1]); + SWAP(uvs[2], uvs[3]); + } + + if (is_flipped_v()) { + SWAP(uvs[0], uvs[3]); + SWAP(uvs[1], uvs[2]); + } + + Vector3 normal; + int ax = get_axis(); + normal[ax] = 1.0; + + Plane tangent; + if (ax == Vector3::AXIS_X) { + tangent = Plane(0, 0, -1, 1); + } else { + tangent = Plane(1, 0, 0, 1); + } + + int x_axis = ((ax + 1) % 3); + int y_axis = ((ax + 2) % 3); + + if (ax != Vector3::AXIS_Z) { + SWAP(x_axis, y_axis); + + for (int i = 0; i < 4; i++) { + //uvs[i] = Vector2(1.0,1.0)-uvs[i]; + //SWAP(vertices[i].x,vertices[i].y); + if (ax == Vector3::AXIS_Y) { + vertices[i].y = -vertices[i].y; + } else if (ax == Vector3::AXIS_X) { + vertices[i].x = -vertices[i].x; + } + } + } + + AABB aabb_new; + + // Everything except position and UV is compressed. + uint8_t *vertex_write_buffer = vertex_buffer.ptrw(); + uint8_t *attribute_write_buffer = attribute_buffer.ptrw(); + + uint32_t v_normal; + { + Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + + Vector2 res = n.octahedron_encode(); + uint32_t value = 0; + value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); + value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; + + v_normal = value; + } + uint32_t v_tangent; + { + Plane t = tangent; + Vector2 res = t.normal.octahedron_tangent_encode(t.d); + uint32_t value = 0; + value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); + value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; + + v_tangent = value; + } + + uint8_t v_color[4] = { + uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0)) + }; + + for (int i = 0; i < 4; i++) { + Vector3 vtx; + vtx[x_axis] = vertices[i][0]; + vtx[y_axis] = vertices[i][1]; + if (i == 0) { + aabb_new.position = vtx; + aabb_new.size = Vector3(); + } else { + aabb_new.expand_to(vtx); + } + + float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y }; + memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8); + + float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z }; + + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3); + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4); + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4); + memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4); + } + + RID mesh_new = get_mesh(); + RS::get_singleton()->mesh_surface_update_vertex_region(mesh_new, 0, 0, vertex_buffer); + RS::get_singleton()->mesh_surface_update_attribute_region(mesh_new, 0, 0, attribute_buffer); + + RS::get_singleton()->mesh_set_custom_aabb(mesh_new, aabb_new); + set_aabb(aabb_new); + + RID shader_rid; + StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid); + if (last_shader != shader_rid) { + RS::get_singleton()->material_set_shader(get_material(), shader_rid); + last_shader = shader_rid; + } + if (last_texture != p_texture->get_rid()) { + RS::get_singleton()->material_set_param(get_material(), "texture_albedo", p_texture->get_rid()); + last_texture = p_texture->get_rid(); + } + if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) { + RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority()); + RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material()); + } +} + void SpriteBase3D::set_centered(bool p_center) { centered = p_center; - _queue_update(); + _queue_redraw(); } bool SpriteBase3D::is_centered() const { @@ -99,7 +274,7 @@ bool SpriteBase3D::is_centered() const { void SpriteBase3D::set_offset(const Point2 &p_offset) { offset = p_offset; - _queue_update(); + _queue_redraw(); } Point2 SpriteBase3D::get_offset() const { @@ -108,7 +283,7 @@ Point2 SpriteBase3D::get_offset() const { void SpriteBase3D::set_flip_h(bool p_flip) { hflip = p_flip; - _queue_update(); + _queue_redraw(); } bool SpriteBase3D::is_flipped_h() const { @@ -117,7 +292,7 @@ bool SpriteBase3D::is_flipped_h() const { void SpriteBase3D::set_flip_v(bool p_flip) { vflip = p_flip; - _queue_update(); + _queue_redraw(); } bool SpriteBase3D::is_flipped_v() const { @@ -127,7 +302,7 @@ bool SpriteBase3D::is_flipped_v() const { void SpriteBase3D::set_modulate(const Color &p_color) { modulate = p_color; _propagate_color_changed(); - _queue_update(); + _queue_redraw(); } Color SpriteBase3D::get_modulate() const { @@ -137,7 +312,7 @@ Color SpriteBase3D::get_modulate() const { void SpriteBase3D::set_render_priority(int p_priority) { ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX); render_priority = p_priority; - _queue_update(); + _queue_redraw(); } int SpriteBase3D::get_render_priority() const { @@ -146,7 +321,7 @@ int SpriteBase3D::get_render_priority() const { void SpriteBase3D::set_pixel_size(real_t p_amount) { pixel_size = p_amount; - _queue_update(); + _queue_redraw(); } real_t SpriteBase3D::get_pixel_size() const { @@ -156,7 +331,7 @@ real_t SpriteBase3D::get_pixel_size() const { void SpriteBase3D::set_axis(Vector3::Axis p_axis) { ERR_FAIL_INDEX(p_axis, 3); axis = p_axis; - _queue_update(); + _queue_redraw(); } Vector3::Axis SpriteBase3D::get_axis() const { @@ -171,7 +346,8 @@ void SpriteBase3D::_im_update() { //texture->draw_rect_region(ci,dst_rect,src_rect,modulate); } -void SpriteBase3D::_queue_update() { +void SpriteBase3D::_queue_redraw() { + // The 3D equivalent of CanvasItem.queue_redraw(). if (pending_update) { return; } @@ -202,14 +378,14 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const { return Ref<TriangleMesh>(); } - real_t pixel_size = get_pixel_size(); + real_t px_size = get_pixel_size(); Vector2 vertices[4] = { - (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, - (final_rect.position + final_rect.size) * pixel_size, - (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, - final_rect.position * pixel_size, + (final_rect.position + Vector2(0, final_rect.size.y)) * px_size, + (final_rect.position + final_rect.size) * px_size, + (final_rect.position + Vector2(final_rect.size.x, 0)) * px_size, + final_rect.position * px_size, }; @@ -250,7 +426,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const { void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) { ERR_FAIL_INDEX(p_flag, FLAG_MAX); flags[p_flag] = p_enable; - _queue_update(); + _queue_redraw(); } bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const { @@ -261,7 +437,7 @@ bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const { void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) { ERR_FAIL_INDEX(p_mode, 3); alpha_cut = p_mode; - _queue_update(); + _queue_redraw(); } SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const { @@ -269,9 +445,9 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const { } void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) { - ERR_FAIL_INDEX(p_mode, 3); + ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES. billboard_mode = p_mode; - _queue_update(); + _queue_redraw(); } StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const { @@ -281,7 +457,7 @@ StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const { void SpriteBase3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) { if (texture_filter != p_filter) { texture_filter = p_filter; - _queue_update(); + _queue_redraw(); } } @@ -329,7 +505,6 @@ void SpriteBase3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect); ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh); - ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update); ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); @@ -368,7 +543,7 @@ SpriteBase3D::SpriteBase3D() { } material = RenderingServer::get_singleton()->material_create(); - // Set defaults for material, names need to match up those in StandardMaterial3D + // Set defaults for material, names need to match up those in StandardMaterial3D. RS::get_singleton()->material_set_param(material, "albedo", Color(1, 1, 1, 1)); RS::get_singleton()->material_set_param(material, "specular", 0.5); RS::get_singleton()->material_set_param(material, "metallic", 0.0); @@ -394,7 +569,7 @@ SpriteBase3D::SpriteBase3D() { mesh_colors.resize(4); mesh_uvs.resize(4); - // create basic mesh and store format information + // Create basic mesh and store format information. for (int i = 0; i < 4; i++) { mesh_normals.write[i] = Vector3(0.0, 0.0, 0.0); mesh_tangents.write[i * 4 + 0] = 0.0; @@ -448,7 +623,7 @@ void Sprite3D::_draw() { if (get_base() != get_mesh()) { set_base(get_mesh()); } - if (!texture.is_valid()) { + if (texture.is_null()) { set_base(RID()); return; } @@ -465,171 +640,17 @@ void Sprite3D::_draw() { } Size2 frame_size = base_rect.size / Size2(hframes, vframes); - Point2 frame_offset = Point2(frame % hframes, frame / hframes); - frame_offset *= frame_size; + Point2 frame_offset = Point2(frame % hframes, frame / hframes) * frame_size; - Point2 dest_offset = get_offset(); + Point2 dst_offset = get_offset(); if (is_centered()) { - dest_offset -= frame_size / 2; + dst_offset -= frame_size / 2.0f; } Rect2 src_rect(base_rect.position + frame_offset, frame_size); - Rect2 final_dst_rect(dest_offset, frame_size); - Rect2 final_rect; - Rect2 final_src_rect; - if (!texture->get_rect_region(final_dst_rect, src_rect, final_rect, final_src_rect)) { - return; - } - - if (final_rect.size.x == 0 || final_rect.size.y == 0) { - return; - } - - Color color = _get_color_accum(); - - real_t pixel_size = get_pixel_size(); - - Vector2 vertices[4] = { - - (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, - (final_rect.position + final_rect.size) * pixel_size, - (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, - final_rect.position * pixel_size, - - }; - - Vector2 src_tsize = tsize; - - // Properly setup UVs for impostor textures (AtlasTexture). - Ref<AtlasTexture> atlas_tex = texture; - if (atlas_tex != nullptr) { - src_tsize[0] = atlas_tex->get_atlas()->get_width(); - src_tsize[1] = atlas_tex->get_atlas()->get_height(); - } - - Vector2 uvs[4] = { - final_src_rect.position / src_tsize, - (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, - (final_src_rect.position + final_src_rect.size) / src_tsize, - (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, - }; - - if (is_flipped_h()) { - SWAP(uvs[0], uvs[1]); - SWAP(uvs[2], uvs[3]); - } - - if (is_flipped_v()) { - SWAP(uvs[0], uvs[3]); - SWAP(uvs[1], uvs[2]); - } - - Vector3 normal; - int axis = get_axis(); - normal[axis] = 1.0; - - Plane tangent; - if (axis == Vector3::AXIS_X) { - tangent = Plane(0, 0, -1, 1); - } else { - tangent = Plane(1, 0, 0, 1); - } - - int x_axis = ((axis + 1) % 3); - int y_axis = ((axis + 2) % 3); - - if (axis != Vector3::AXIS_Z) { - SWAP(x_axis, y_axis); - - for (int i = 0; i < 4; i++) { - //uvs[i] = Vector2(1.0,1.0)-uvs[i]; - //SWAP(vertices[i].x,vertices[i].y); - if (axis == Vector3::AXIS_Y) { - vertices[i].y = -vertices[i].y; - } else if (axis == Vector3::AXIS_X) { - vertices[i].x = -vertices[i].x; - } - } - } - - AABB aabb; - - // Everything except position and UV is compressed - uint8_t *vertex_write_buffer = vertex_buffer.ptrw(); - uint8_t *attribute_write_buffer = attribute_buffer.ptrw(); - - uint32_t v_normal; - { - Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); - - Vector2 res = n.octahedron_encode(); - uint32_t value = 0; - value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); - value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; - - v_normal = value; - } - uint32_t v_tangent; - { - Plane t = tangent; - Vector2 res = t.normal.octahedron_tangent_encode(t.d); - uint32_t value = 0; - value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); - value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; - - v_tangent = value; - } - - uint8_t v_color[4] = { - uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)), - uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)), - uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)), - uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0)) - }; - - for (int i = 0; i < 4; i++) { - Vector3 vtx; - vtx[x_axis] = vertices[i][0]; - vtx[y_axis] = vertices[i][1]; - if (i == 0) { - aabb.position = vtx; - aabb.size = Vector3(); - } else { - aabb.expand_to(vtx); - } - - float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y }; - memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8); - - float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z }; + Rect2 dst_rect(dst_offset, frame_size); - memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3); - memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4); - memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4); - memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4); - } - - RID mesh = get_mesh(); - RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer); - RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer); - - RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb); - set_aabb(aabb); - - RID shader_rid; - StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid); - if (last_shader != shader_rid) { - RS::get_singleton()->material_set_shader(get_material(), shader_rid); - last_shader = shader_rid; - } - if (last_texture != texture->get_rid()) { - RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid()); - last_texture = texture->get_rid(); - } - if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) { - RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority()); - RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material()); - } + draw_texture_rect(texture, dst_rect, src_rect); } void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) { @@ -637,13 +658,14 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) { return; } if (texture.is_valid()) { - texture->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update")); + texture->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw)); } texture = p_texture; if (texture.is_valid()) { - texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update")); + texture->connect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw)); } - _queue_update(); + + _queue_redraw(); emit_signal(SceneStringNames::get_singleton()->texture_changed); } @@ -657,7 +679,8 @@ void Sprite3D::set_region_enabled(bool p_region) { } region = p_region; - _queue_update(); + _queue_redraw(); + notify_property_list_changed(); } bool Sprite3D::is_region_enabled() const { @@ -668,7 +691,7 @@ void Sprite3D::set_region_rect(const Rect2 &p_region_rect) { bool changed = region_rect != p_region_rect; region_rect = p_region_rect; if (region && changed) { - _queue_update(); + _queue_redraw(); } } @@ -681,7 +704,7 @@ void Sprite3D::set_frame(int p_frame) { frame = p_frame; - _queue_update(); + _queue_redraw(); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -704,7 +727,7 @@ Vector2i Sprite3D::get_frame_coords() const { void Sprite3D::set_vframes(int p_amount) { ERR_FAIL_COND(p_amount < 1); vframes = p_amount; - _queue_update(); + _queue_redraw(); notify_property_list_changed(); } @@ -715,7 +738,7 @@ int Sprite3D::get_vframes() const { void Sprite3D::set_hframes(int p_amount) { ERR_FAIL_COND(p_amount < 1); hframes = p_amount; - _queue_update(); + _queue_redraw(); notify_property_list_changed(); } @@ -759,6 +782,10 @@ void Sprite3D::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "frame_coords") { p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } + + if (!region && (p_property.name == "region_rect")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } } void Sprite3D::_bind_methods() { @@ -788,7 +815,7 @@ void Sprite3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_region_rect", "get_region_rect"); @@ -807,22 +834,14 @@ void AnimatedSprite3D::_draw() { set_base(get_mesh()); } - if (frames.is_null()) { - return; - } - - if (frame < 0) { - return; - } - - if (!frames->has_animation(animation)) { + if (frames.is_null() || !frames->has_animation(animation)) { return; } Ref<Texture2D> texture = frames->get_frame(animation, frame); - if (!texture.is_valid()) { + if (texture.is_null()) { set_base(RID()); - return; //no texuture no life + return; } Size2 tsize = texture->get_size(); if (tsize.x == 0 || tsize.y == 0) { @@ -839,164 +858,14 @@ void AnimatedSprite3D::_draw() { Rect2 dst_rect(ofs, tsize); - Rect2 final_rect; - Rect2 final_src_rect; - if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect)) { - return; - } - - if (final_rect.size.x == 0 || final_rect.size.y == 0) { - return; - } - - Color color = _get_color_accum(); - - real_t pixel_size = get_pixel_size(); - - Vector2 vertices[4] = { - - (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, - (final_rect.position + final_rect.size) * pixel_size, - (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, - final_rect.position * pixel_size, - - }; - - Vector2 src_tsize = tsize; - - // Properly setup UVs for impostor textures (AtlasTexture). - Ref<AtlasTexture> atlas_tex = texture; - if (atlas_tex != nullptr) { - src_tsize[0] = atlas_tex->get_atlas()->get_width(); - src_tsize[1] = atlas_tex->get_atlas()->get_height(); - } - - Vector2 uvs[4] = { - final_src_rect.position / src_tsize, - (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, - (final_src_rect.position + final_src_rect.size) / src_tsize, - (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, - }; - - if (is_flipped_h()) { - SWAP(uvs[0], uvs[1]); - SWAP(uvs[2], uvs[3]); - } - if (is_flipped_v()) { - SWAP(uvs[0], uvs[3]); - SWAP(uvs[1], uvs[2]); - } - - Vector3 normal; - int axis = get_axis(); - normal[axis] = 1.0; - - Plane tangent; - if (axis == Vector3::AXIS_X) { - tangent = Plane(0, 0, -1, -1); - } else { - tangent = Plane(1, 0, 0, -1); - } - - int x_axis = ((axis + 1) % 3); - int y_axis = ((axis + 2) % 3); - - if (axis != Vector3::AXIS_Z) { - SWAP(x_axis, y_axis); - - for (int i = 0; i < 4; i++) { - //uvs[i] = Vector2(1.0,1.0)-uvs[i]; - //SWAP(vertices[i].x,vertices[i].y); - if (axis == Vector3::AXIS_Y) { - vertices[i].y = -vertices[i].y; - } else if (axis == Vector3::AXIS_X) { - vertices[i].x = -vertices[i].x; - } - } - } - - AABB aabb; - - // Everything except position and UV is compressed - uint8_t *vertex_write_buffer = vertex_buffer.ptrw(); - uint8_t *attribute_write_buffer = attribute_buffer.ptrw(); - - uint32_t v_normal; - { - Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); - - Vector2 res = n.octahedron_encode(); - uint32_t value = 0; - value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); - value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; - - v_normal = value; - } - uint32_t v_tangent; - { - Plane t = tangent; - Vector2 res = t.normal.octahedron_tangent_encode(t.d); - uint32_t value = 0; - value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); - value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; - v_tangent = value; - } - - uint8_t v_color[4] = { - uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)), - uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)), - uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)), - uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0)) - }; - - for (int i = 0; i < 4; i++) { - Vector3 vtx; - vtx[x_axis] = vertices[i][0]; - vtx[y_axis] = vertices[i][1]; - if (i == 0) { - aabb.position = vtx; - aabb.size = Vector3(); - } else { - aabb.expand_to(vtx); - } - - float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y }; - memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8); - - float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z }; - memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3); - memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4); - memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4); - memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4); - } - - RID mesh = get_mesh(); - RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer); - RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer); - - RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb); - set_aabb(aabb); - - RID shader_rid; - StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid); - if (last_shader != shader_rid) { - RS::get_singleton()->material_set_shader(get_material(), shader_rid); - last_shader = shader_rid; - } - if (last_texture != texture->get_rid()) { - RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid()); - last_texture = texture->get_rid(); - } - if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) { - RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority()); - RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material()); - } + draw_texture_rect(texture, dst_rect, src_rect); } void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const { if (!frames.is_valid()) { return; } + if (p_property.name == "animation") { p_property.hint = PROPERTY_HINT_ENUM; List<StringName> names; @@ -1026,9 +895,15 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const { p_property.hint_string = String(animation) + "," + p_property.hint_string; } } + return; } if (p_property.name == "frame") { + if (playing) { + p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY; + return; + } + p_property.hint = PROPERTY_HINT_RANGE; if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) { p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; @@ -1043,40 +918,57 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const { void AnimatedSprite3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_INTERNAL_PROCESS: { - if (frames.is_null()) { - return; - } - if (!frames->has_animation(animation)) { + if (frames.is_null() || !frames->has_animation(animation)) { return; } - if (frame < 0) { - return; + + double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale); + if (speed == 0) { + return; // Do nothing. } + int last_frame = frames->get_frame_count(animation) - 1; double remaining = get_process_delta_time(); - while (remaining) { - double speed = frames->get_animation_speed(animation); - if (speed == 0) { - return; // Do nothing. - } - if (timeout <= 0) { - timeout = 1.0 / speed; - - int fc = frames->get_frame_count(animation); - if (frame >= fc - 1) { - if (frames->get_animation_loop(animation)) { - frame = 0; + timeout = _get_frame_duration(); + + if (!playing_backwards) { + // Forward. + if (frame >= last_frame) { + if (frames->get_animation_loop(animation)) { + frame = 0; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } else { + frame = last_frame; + if (!is_over) { + is_over = true; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } + } } else { - frame = fc - 1; + frame++; } - emit_signal(SceneStringNames::get_singleton()->animation_finished); } else { - frame++; + // Reversed. + if (frame <= 0) { + if (frames->get_animation_loop(animation)) { + frame = last_frame; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } else { + frame = 0; + if (!is_over) { + is_over = true; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } + } + } else { + frame--; + } } - _queue_update(); + _queue_redraw(); + emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -1090,14 +982,15 @@ void AnimatedSprite3D::_notification(int p_what) { void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { if (frames.is_valid()) { - frames->disconnect("changed", Callable(this, "_res_changed")); + frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed)); } + frames = p_frames; if (frames.is_valid()) { - frames->connect("changed", Callable(this, "_res_changed")); + frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed)); } - if (!frames.is_valid()) { + if (frames.is_null()) { frame = 0; } else { set_frame(frame); @@ -1105,7 +998,7 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { notify_property_list_changed(); _reset_timeout(); - _queue_update(); + _queue_redraw(); update_configuration_warnings(); } @@ -1114,7 +1007,7 @@ Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const { } void AnimatedSprite3D::set_frame(int p_frame) { - if (!frames.is_valid()) { + if (frames.is_null()) { return; } @@ -1135,7 +1028,8 @@ void AnimatedSprite3D::set_frame(int p_frame) { frame = p_frame; _reset_timeout(); - _queue_update(); + _queue_redraw(); + emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -1143,8 +1037,30 @@ int AnimatedSprite3D::get_frame() const { return frame; } +void AnimatedSprite3D::set_speed_scale(double p_speed_scale) { + if (speed_scale == p_speed_scale) { + return; + } + + double elapsed = _get_frame_duration() - timeout; + + speed_scale = p_speed_scale; + playing_backwards = signbit(speed_scale) != backwards; + + // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed. + _reset_timeout(); + timeout -= elapsed; +} + +double AnimatedSprite3D::get_speed_scale() const { + return speed_scale; +} + Rect2 AnimatedSprite3D::get_item_rect() const { - if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) { + if (frames.is_null() || !frames->has_animation(animation)) { + return Rect2(0, 0, 1, 1); + } + if (frame < 0 || frame >= frames->get_frame_count(animation)) { return Rect2(0, 0, 1, 1); } @@ -1171,35 +1087,51 @@ Rect2 AnimatedSprite3D::get_item_rect() const { void AnimatedSprite3D::_res_changed() { set_frame(frame); - _queue_update(); + + _queue_redraw(); } -void AnimatedSprite3D::_set_playing(bool p_playing) { +void AnimatedSprite3D::set_playing(bool p_playing) { if (playing == p_playing) { return; } playing = p_playing; _reset_timeout(); set_process_internal(playing); + notify_property_list_changed(); } -bool AnimatedSprite3D::_is_playing() const { +bool AnimatedSprite3D::is_playing() const { return playing; } -void AnimatedSprite3D::play(const StringName &p_animation) { +void AnimatedSprite3D::play(const StringName &p_animation, bool p_backwards) { + backwards = p_backwards; + playing_backwards = signbit(speed_scale) != backwards; + if (p_animation) { set_animation(p_animation); + if (frames.is_valid() && playing_backwards && get_frame() == 0) { + set_frame(frames->get_frame_count(p_animation) - 1); + } } - _set_playing(true); + + is_over = false; + set_playing(true); } void AnimatedSprite3D::stop() { - _set_playing(false); + set_playing(false); } -bool AnimatedSprite3D::is_playing() const { - return playing; +double AnimatedSprite3D::_get_frame_duration() { + if (frames.is_valid() && frames->has_animation(animation)) { + double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale); + if (speed > 0) { + return 1.0 / speed; + } + } + return 0.0; } void AnimatedSprite3D::_reset_timeout() { @@ -1207,19 +1139,13 @@ void AnimatedSprite3D::_reset_timeout() { return; } - if (frames.is_valid() && frames->has_animation(animation)) { - float speed = frames->get_animation_speed(animation); - if (speed > 0) { - timeout = 1.0 / speed; - } else { - timeout = 0; - } - } else { - timeout = 0; - } + timeout = _get_frame_duration(); + is_over = false; } void AnimatedSprite3D::set_animation(const StringName &p_animation) { + ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation)); + ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation)); if (animation == p_animation) { return; } @@ -1228,15 +1154,15 @@ void AnimatedSprite3D::set_animation(const StringName &p_animation) { _reset_timeout(); set_frame(0); notify_property_list_changed(); - _queue_update(); + _queue_redraw(); } StringName AnimatedSprite3D::get_animation() const { return animation; } -TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const { - TypedArray<String> warnings = SpriteBase3D::get_configuration_warnings(); +PackedStringArray AnimatedSprite3D::get_configuration_warnings() const { + PackedStringArray warnings = SpriteBase3D::get_configuration_warnings(); if (frames.is_null()) { warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.")); } @@ -1262,16 +1188,18 @@ void AnimatedSprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite3D::set_animation); ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite3D::get_animation); - ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite3D::_set_playing); - ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite3D::_is_playing); + ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite3D::set_playing); + ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing); - ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite3D::play, DEFVAL(StringName())); + ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite3D::play, DEFVAL(StringName()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop); - ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing); ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame); ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame); + ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite3D::set_speed_scale); + ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite3D::get_speed_scale); + ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed); ADD_SIGNAL(MethodInfo("frame_changed")); @@ -1280,7 +1208,8 @@ void AnimatedSprite3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing"); } AnimatedSprite3D::AnimatedSprite3D() { diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 03688cf787..edc48c7b71 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -80,6 +80,9 @@ private: RID mesh; RID material; + RID last_shader; + RID last_texture; + bool flags[FLAG_MAX] = {}; AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; @@ -94,6 +97,7 @@ protected: void _notification(int p_what); static void _bind_methods(); virtual void _draw() = 0; + void draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, Rect2 p_src_rect); _FORCE_INLINE_ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; } _FORCE_INLINE_ RID &get_mesh() { return mesh; } _FORCE_INLINE_ RID &get_material() { return material; } @@ -106,7 +110,7 @@ protected: uint32_t skin_stride = 0; uint32_t mesh_surface_format = 0; - void _queue_update(); + void _queue_redraw(); public: void set_centered(bool p_center); @@ -167,9 +171,6 @@ class Sprite3D : public SpriteBase3D { int vframes = 1; int hframes = 1; - RID last_shader; - RID last_texture; - protected: virtual void _draw() override; static void _bind_methods(); @@ -209,21 +210,21 @@ class AnimatedSprite3D : public SpriteBase3D { Ref<SpriteFrames> frames; bool playing = false; + bool playing_backwards = false; + bool backwards = false; StringName animation = "default"; int frame = 0; + float speed_scale = 1.0f; bool centered = false; + bool is_over = false; double timeout = 0.0; void _res_changed(); + double _get_frame_duration(); void _reset_timeout(); - void _set_playing(bool p_playing); - bool _is_playing() const; - - RID last_shader; - RID last_texture; protected: virtual void _draw() override; @@ -235,8 +236,10 @@ public: void set_sprite_frames(const Ref<SpriteFrames> &p_frames); Ref<SpriteFrames> get_sprite_frames() const; - void play(const StringName &p_animation = StringName()); + void play(const StringName &p_animation = StringName(), bool p_backwards = false); void stop(); + + void set_playing(bool p_playing); bool is_playing() const; void set_animation(const StringName &p_animation); @@ -245,9 +248,12 @@ public: void set_frame(int p_frame); int get_frame() const; + void set_speed_scale(double p_speed_scale); + double get_speed_scale() const; + virtual Rect2 get_item_rect() const override; - virtual TypedArray<String> get_configuration_warnings() const override; + virtual PackedStringArray get_configuration_warnings() const override; virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; AnimatedSprite3D(); diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index d61b49eaa7..36b5e61f45 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -105,8 +105,8 @@ void VehicleWheel3D::_notification(int p_what) { } } -TypedArray<String> VehicleWheel3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray VehicleWheel3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!Object::cast_to<VehicleBody3D>(get_parent())) { warnings.push_back(RTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D.")); diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index 5c4f4beaea..a6a49ee88a 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -147,7 +147,7 @@ public: void set_steering(real_t p_steering); real_t get_steering() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; VehicleWheel3D(); }; diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp index bcf294e216..6d4c18a69e 100644 --- a/scene/3d/visible_on_screen_notifier_3d.cpp +++ b/scene/3d/visible_on_screen_notifier_3d.cpp @@ -95,10 +95,11 @@ VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() { RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_exit)); set_base(notifier); } + VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() { - RID base = get_base(); + RID base_old = get_base(); set_base(RID()); - RS::get_singleton()->free(base); + RS::get_singleton()->free(base_old); } ////////////////////////////////////// @@ -188,7 +189,7 @@ void VisibleOnScreenEnabler3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler3D::get_enable_node_path); ADD_GROUP("Enabling", "enable_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,When Paused"), "set_enable_mode", "get_enable_mode"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path"); BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT); diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 5af06cff29..b5b37bf837 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -34,14 +34,8 @@ AABB VisualInstance3D::get_aabb() const { AABB ret; - if (GDVIRTUAL_CALL(_get_aabb, ret)) { - return ret; - } - return AABB(); -} - -AABB VisualInstance3D::get_transformed_aabb() const { - return get_global_transform().xform(get_aabb()); + GDVIRTUAL_CALL(_get_aabb, ret); + return ret; } void VisualInstance3D::_update_visibility() { @@ -80,10 +74,6 @@ RID VisualInstance3D::get_instance() const { return instance; } -RID VisualInstance3D::_get_visual_instance_rid() const { - return instance; -} - void VisualInstance3D::set_layer_mask(uint32_t p_mask) { layers = p_mask; RenderingServer::get_singleton()->instance_set_layer_mask(instance, p_mask); @@ -112,7 +102,6 @@ bool VisualInstance3D::get_layer_mask_value(int p_layer_number) const { } void VisualInstance3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance3D::_get_visual_instance_rid); ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance3D::set_base); ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance3D::get_base); ClassDB::bind_method(D_METHOD("get_instance"), &VisualInstance3D::get_instance); @@ -121,8 +110,6 @@ void VisualInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_layer_mask_value", "layer_number", "value"), &VisualInstance3D::set_layer_mask_value); ClassDB::bind_method(D_METHOD("get_layer_mask_value", "layer_number"), &VisualInstance3D::get_layer_mask_value); - ClassDB::bind_method(D_METHOD("get_transformed_aabb"), &VisualInstance3D::get_transformed_aabb); - GDVIRTUAL_BIND(_get_aabb); ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask"); } @@ -164,7 +151,7 @@ Ref<Material> GeometryInstance3D::get_material_overlay() const { return material_overlay; } -void GeometryInstance3D::set_transparecy(float p_transparency) { +void GeometryInstance3D::set_transparency(float p_transparency) { transparency = CLAMP(p_transparency, 0.0f, 1.0f); RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency); } @@ -224,15 +211,20 @@ GeometryInstance3D::VisibilityRangeFadeMode GeometryInstance3D::get_visibility_r } const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringName p_name) const { - StringName *r = instance_uniform_property_remap.getptr(p_name); + StringName *r = instance_shader_parameter_property_remap.getptr(p_name); if (!r) { String s = p_name; +#ifndef DISABLE_DEPRECATED if (s.begins_with("shader_uniforms/")) { - StringName name = s.replace("shader_uniforms/", ""); - instance_uniform_property_remap[p_name] = name; - return instance_uniform_property_remap.getptr(p_name); + s = s.replace("shader_uniforms/", "instance_shader_parameters/"); + } +#endif // DISABLE_DEPRECATED + if (s.begins_with("instance_shader_parameters/")) { + StringName pname = StringName(s); + StringName name = s.replace("instance_shader_parameters/", ""); + instance_shader_parameter_property_remap[pname] = name; + return instance_shader_parameter_property_remap.getptr(pname); } - return nullptr; } @@ -242,7 +234,7 @@ const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringNa bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) { const StringName *r = _instance_uniform_get_remap(p_name); if (r) { - set_instance_shader_uniform(*r, p_value); + set_instance_shader_parameter(*r, p_value); return true; } #ifndef DISABLE_DEPRECATED @@ -255,14 +247,14 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) set_gi_mode(GI_MODE_DYNAMIC); return true; } -#endif +#endif // DISABLE_DEPRECATED return false; } bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const { const StringName *r = _instance_uniform_get_remap(p_name); if (r) { - r_ret = get_instance_shader_uniform(*r); + r_ret = get_instance_shader_parameter(*r); return true; } @@ -271,20 +263,20 @@ bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const { void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> pinfo; - RS::get_singleton()->instance_geometry_get_shader_uniform_list(get_instance(), &pinfo); + RS::get_singleton()->instance_geometry_get_shader_parameter_list(get_instance(), &pinfo); for (PropertyInfo &pi : pinfo) { bool has_def_value = false; - Variant def_value = RS::get_singleton()->instance_geometry_get_shader_uniform_default_value(get_instance(), pi.name); + Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), pi.name); if (def_value.get_type() != Variant::NIL) { has_def_value = true; } - if (instance_uniforms.has(pi.name)) { + if (instance_shader_parameters.has(pi.name)) { pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : PROPERTY_USAGE_NONE); } else { pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : PROPERTY_USAGE_NONE); //do not save if not changed } - pi.name = "shader_uniforms/" + pi.name; + pi.name = "instance_shader_parameters/" + pi.name; p_list->push_back(pi); } } @@ -319,24 +311,24 @@ float GeometryInstance3D::get_lod_bias() const { return lod_bias; } -void GeometryInstance3D::set_instance_shader_uniform(const StringName &p_uniform, const Variant &p_value) { +void GeometryInstance3D::set_instance_shader_parameter(const StringName &p_name, const Variant &p_value) { if (p_value.get_type() == Variant::NIL) { - Variant def_value = RS::get_singleton()->instance_geometry_get_shader_uniform_default_value(get_instance(), p_uniform); - RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, def_value); - instance_uniforms.erase(p_value); + Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_name); + RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, def_value); + instance_shader_parameters.erase(p_value); } else { - instance_uniforms[p_uniform] = p_value; + instance_shader_parameters[p_name] = p_value; if (p_value.get_type() == Variant::OBJECT) { RID tex_id = p_value; - RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, tex_id); + RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, tex_id); } else { - RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, p_value); + RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, p_value); } } } -Variant GeometryInstance3D::get_instance_shader_uniform(const StringName &p_uniform) const { - return RS::get_singleton()->instance_geometry_get_shader_uniform(get_instance(), p_uniform); +Variant GeometryInstance3D::get_instance_shader_parameter(const StringName &p_name) const { + return RS::get_singleton()->instance_geometry_get_shader_parameter(get_instance(), p_name); } void GeometryInstance3D::set_custom_aabb(AABB aabb) { @@ -385,8 +377,8 @@ bool GeometryInstance3D::is_ignoring_occlusion_culling() { return ignore_occlusion_culling; } -TypedArray<String> GeometryInstance3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray GeometryInstance3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!Math::is_zero_approx(visibility_range_end) && visibility_range_end <= visibility_range_begin) { warnings.push_back(RTR("The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance.\nThis means the GeometryInstance3D will never be visible.\nTo resolve this, set the End distance to 0 or to a value greater than the Begin distance.")); @@ -416,7 +408,7 @@ void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias); ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias); - ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparecy); + ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparency); ClassDB::bind_method(D_METHOD("get_transparency"), &GeometryInstance3D::get_transparency); ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &GeometryInstance3D::set_visibility_range_end_margin); @@ -434,8 +426,8 @@ void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_visibility_range_fade_mode", "mode"), &GeometryInstance3D::set_visibility_range_fade_mode); ClassDB::bind_method(D_METHOD("get_visibility_range_fade_mode"), &GeometryInstance3D::get_visibility_range_fade_mode); - ClassDB::bind_method(D_METHOD("set_instance_shader_uniform", "uniform", "value"), &GeometryInstance3D::set_instance_shader_uniform); - ClassDB::bind_method(D_METHOD("get_instance_shader_uniform", "uniform"), &GeometryInstance3D::get_instance_shader_uniform); + ClassDB::bind_method(D_METHOD("set_instance_shader_parameter", "name", "value"), &GeometryInstance3D::set_instance_shader_parameter); + ClassDB::bind_method(D_METHOD("get_instance_shader_parameter", "name"), &GeometryInstance3D::get_instance_shader_parameter); ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance3D::set_extra_cull_margin); ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance3D::get_extra_cull_margin); diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index f7cdcbf411..f18bff2ddc 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -40,8 +40,6 @@ class VisualInstance3D : public Node3D { RID instance; uint32_t layers = 1; - RID _get_visual_instance_rid() const; - protected: void _update_visibility(); @@ -60,8 +58,6 @@ public: RID get_instance() const; virtual AABB get_aabb() const; - virtual AABB get_transformed_aabb() const; // helper - void set_base(const RID &p_base); RID get_base() const; @@ -121,8 +117,8 @@ private: float lod_bias = 1.0; - mutable HashMap<StringName, Variant> instance_uniforms; - mutable HashMap<StringName, StringName> instance_uniform_property_remap; + mutable HashMap<StringName, Variant> instance_shader_parameters; + mutable HashMap<StringName, StringName> instance_shader_parameter_property_remap; float extra_cull_margin = 0.0; LightmapScale lightmap_scale = LIGHTMAP_SCALE_1X; @@ -142,7 +138,7 @@ public: void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting); ShadowCastingSetting get_cast_shadows_setting() const; - void set_transparecy(float p_transparency); + void set_transparency(float p_transparency); float get_transparency() const; void set_visibility_range_begin(float p_dist); @@ -178,15 +174,15 @@ public: void set_lightmap_scale(LightmapScale p_scale); LightmapScale get_lightmap_scale() const; - void set_instance_shader_uniform(const StringName &p_uniform, const Variant &p_value); - Variant get_instance_shader_uniform(const StringName &p_uniform) const; + void set_instance_shader_parameter(const StringName &p_name, const Variant &p_value); + Variant get_instance_shader_parameter(const StringName &p_name) const; void set_custom_aabb(AABB aabb); void set_ignore_occlusion_culling(bool p_enabled); bool is_ignoring_occlusion_culling(); - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; GeometryInstance3D(); virtual ~GeometryInstance3D(); }; diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index ae231026a7..7caf2f4874 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -30,8 +30,11 @@ #include "voxel_gi.h" +#include "core/config/project_settings.h" +#include "core/core_string_names.h" #include "mesh_instance_3d.h" #include "multimesh_instance_3d.h" +#include "scene/resources/camera_attributes.h" #include "voxelizer.h" void VoxelGIData::_set_data(const Dictionary &p_data) { @@ -43,8 +46,8 @@ void VoxelGIData::_set_data(const Dictionary &p_data) { ERR_FAIL_COND(!p_data.has("level_counts")); ERR_FAIL_COND(!p_data.has("to_cell_xform")); - AABB bounds = p_data["bounds"]; - Vector3 octree_size = p_data["octree_size"]; + AABB bounds_new = p_data["bounds"]; + Vector3 octree_size_new = p_data["octree_size"]; Vector<uint8_t> octree_cells = p_data["octree_cells"]; Vector<uint8_t> octree_data = p_data["octree_data"]; @@ -61,9 +64,9 @@ void VoxelGIData::_set_data(const Dictionary &p_data) { octree_df = img->get_data(); } Vector<int> octree_levels = p_data["level_counts"]; - Transform3D to_cell_xform = p_data["to_cell_xform"]; + Transform3D to_cell_xform_new = p_data["to_cell_xform"]; - allocate(to_cell_xform, bounds, octree_size, octree_cells, octree_data, octree_df, octree_levels); + allocate(to_cell_xform_new, bounds_new, octree_size_new, octree_cells, octree_data, octree_df, octree_levels); } Dictionary VoxelGIData::_get_data() const { @@ -74,9 +77,7 @@ Dictionary VoxelGIData::_get_data() const { d["octree_cells"] = get_octree_cells(); d["octree_data"] = get_data_cells(); if (otsize != Vector3i()) { - Ref<Image> img; - img.instantiate(); - img->create(otsize.x * otsize.y, otsize.z, false, Image::FORMAT_L8, get_distance_field()); + Ref<Image> img = Image::create_from_data(otsize.x * otsize.y, otsize.z, false, Image::FORMAT_L8, get_distance_field()); Vector<uint8_t> df_png = img->save_png_to_buffer(); ERR_FAIL_COND_V(df_png.size() == 0, Dictionary()); d["octree_df_png"] = df_png; @@ -281,6 +282,14 @@ Vector3 VoxelGI::get_extents() const { return extents; } +void VoxelGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) { + camera_attributes = p_camera_attributes; +} + +Ref<CameraAttributes> VoxelGI::get_camera_attributes() const { + return camera_attributes; +} + void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node); if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) { @@ -370,9 +379,17 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) { p_from_node = p_from_node ? p_from_node : get_parent(); ERR_FAIL_NULL(p_from_node); + float exposure_normalization = 1.0; + if (camera_attributes.is_valid()) { + exposure_normalization = camera_attributes->get_exposure_multiplier(); + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + exposure_normalization = camera_attributes->calculate_exposure_normalization(); + } + } + Voxelizer baker; - baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0)); + baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0), exposure_normalization); List<PlotMesh> mesh_list; @@ -416,10 +433,10 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) { #endif } else { - Ref<VoxelGIData> probe_data = get_probe_data(); + Ref<VoxelGIData> probe_data_new = get_probe_data(); - if (probe_data.is_null()) { - probe_data.instantiate(); + if (probe_data_new.is_null()) { + probe_data_new.instantiate(); } if (bake_step_function) { @@ -428,11 +445,13 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) { Vector<uint8_t> df = baker.get_sdf_3d_image(); - probe_data->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count()); + RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(probe_data_new->get_rid(), exposure_normalization); - set_probe_data(probe_data); + probe_data_new->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count()); + + set_probe_data(probe_data_new); #ifdef TOOLS_ENABLED - probe_data->set_edited(true); //so it gets saved + probe_data_new->set_edited(true); //so it gets saved #endif } @@ -451,8 +470,8 @@ AABB VoxelGI::get_aabb() const { return AABB(-extents, extents * 2); } -TypedArray<String> VoxelGI::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray VoxelGI::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (RenderingServer::get_singleton()->is_low_end()) { warnings.push_back(RTR("VoxelGIs are not supported by the OpenGL video driver.\nUse a LightmapGI instead.")); @@ -472,12 +491,16 @@ void VoxelGI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_extents", "extents"), &VoxelGI::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &VoxelGI::get_extents); + ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &VoxelGI::set_camera_attributes); + ClassDB::bind_method(D_METHOD("get_camera_attributes"), &VoxelGI::get_camera_attributes); + ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &VoxelGI::bake, DEFVAL(Variant()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("debug_bake"), &VoxelGI::_debug_bake); ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data"); BIND_ENUM_CONSTANT(SUBDIV_64); diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h index 6d173dea87..fc10091d4f 100644 --- a/scene/3d/voxel_gi.h +++ b/scene/3d/voxel_gi.h @@ -33,6 +33,8 @@ #include "scene/3d/visual_instance_3d.h" +class CameraAttributes; + class VoxelGIData : public Resource { GDCLASS(VoxelGIData, Resource); @@ -117,6 +119,7 @@ private: Subdiv subdiv = SUBDIV_128; Vector3 extents = Vector3(10, 10, 10); + Ref<CameraAttributes> camera_attributes; struct PlotMesh { Ref<Material> override_material; @@ -144,13 +147,17 @@ public: void set_extents(const Vector3 &p_extents); Vector3 get_extents() const; + + void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes); + Ref<CameraAttributes> get_camera_attributes() const; + Vector3i get_estimated_cell_size() const; void bake(Node *p_from_node = nullptr, bool p_create_visual_debug = false); virtual AABB get_aabb() const override; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; VoxelGI(); ~VoxelGI(); diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 9380d1cf32..6daa9e0aec 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -30,6 +30,8 @@ #include "voxelizer.h" +#include "core/config/project_settings.h" + static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) { if (p_pos.is_equal_approx(p_vtx[0])) { r_uv = p_uv[0]; @@ -348,7 +350,10 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material Ref<Texture2D> emission_tex = mat->get_texture(BaseMaterial3D::TEXTURE_EMISSION); Color emission_col = mat->get_emission(); - float emission_energy = mat->get_emission_energy(); + float emission_energy = mat->get_emission_energy_multiplier() * exposure_normalization; + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + emission_energy *= mat->get_emission_intensity(); + } Ref<Image> img_emission; @@ -608,10 +613,11 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) { } } -void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) { +void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds, float p_exposure_normalization) { sorted = false; original_bounds = p_bounds; cell_subdiv = p_subdiv; + exposure_normalization = p_exposure_normalization; bake_cells.resize(1); material_cache.clear(); diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h index 68bce768b7..f5bb9af107 100644 --- a/scene/3d/voxelizer.h +++ b/scene/3d/voxelizer.h @@ -87,6 +87,7 @@ private: }; HashMap<Ref<Material>, MaterialCache> material_cache; + float exposure_normalization = 1.0; AABB original_bounds; AABB po2_bounds; int axis_cell_size[3] = {}; @@ -111,7 +112,7 @@ private: void _sort(); public: - void begin_bake(int p_subdiv, const AABB &p_bounds); + void begin_bake(int p_subdiv, const AABB &p_bounds, float p_exposure_normalization); void plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material); void end_bake(); diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp index fe9d9ae4dd..6cc5e9ef20 100644 --- a/scene/3d/world_environment.cpp +++ b/scene/3d/world_environment.cpp @@ -42,9 +42,9 @@ void WorldEnvironment::_notification(int p_what) { _update_current_environment(); } - if (camera_effects.is_valid()) { - add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); - _update_current_camera_effects(); + if (camera_attributes.is_valid()) { + add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); + _update_current_camera_attributes(); } } break; @@ -55,9 +55,9 @@ void WorldEnvironment::_notification(int p_what) { _update_current_environment(); } - if (camera_effects.is_valid()) { - remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); - _update_current_camera_effects(); + if (camera_attributes.is_valid()) { + remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); + _update_current_camera_attributes(); } } break; } @@ -74,15 +74,15 @@ void WorldEnvironment::_update_current_environment() { get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); } -void WorldEnvironment::_update_current_camera_effects() { - WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()))); +void WorldEnvironment::_update_current_camera_attributes() { + WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()))); if (first) { - get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects); + get_viewport()->find_world_3d()->set_camera_attributes(first->camera_attributes); } else { - get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>()); + get_viewport()->find_world_3d()->set_camera_attributes(Ref<CameraAttributes>()); } - get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); + get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); } void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) { @@ -110,36 +110,36 @@ Ref<Environment> WorldEnvironment::get_environment() const { return environment; } -void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) { - if (camera_effects == p_camera_effects) { +void WorldEnvironment::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) { + if (camera_attributes == p_camera_attributes) { return; } - if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) { - remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); + if (is_inside_tree() && camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() == camera_attributes) { + remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } - camera_effects = p_camera_effects; - if (is_inside_tree() && camera_effects.is_valid()) { - add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); + camera_attributes = p_camera_attributes; + if (is_inside_tree() && camera_attributes.is_valid()) { + add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } if (is_inside_tree()) { - _update_current_camera_effects(); + _update_current_camera_attributes(); } else { update_configuration_warnings(); } } -Ref<CameraEffects> WorldEnvironment::get_camera_effects() const { - return camera_effects; +Ref<CameraAttributes> WorldEnvironment::get_camera_attributes() const { + return camera_attributes; } -TypedArray<String> WorldEnvironment::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray WorldEnvironment::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); - if (!environment.is_valid() && !camera_effects.is_valid()) { - warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Effects\" property to contain a CameraEffects resource, or both.")); + if (!environment.is_valid() && !camera_attributes.is_valid()) { + warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Attributes\" property to contain a CameraAttributes resource, or both.")); } if (!is_inside_tree()) { @@ -150,7 +150,7 @@ TypedArray<String> WorldEnvironment::get_configuration_warnings() const { warnings.push_back(("Only the first Environment has an effect in a scene (or set of instantiated scenes).")); } - if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) { + if (camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() != camera_attributes) { warnings.push_back(RTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes).")); } @@ -162,9 +162,9 @@ void WorldEnvironment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); - ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &WorldEnvironment::set_camera_effects); - ClassDB::bind_method(D_METHOD("get_camera_effects"), &WorldEnvironment::get_camera_effects); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects"); + ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &WorldEnvironment::set_camera_attributes); + ClassDB::bind_method(D_METHOD("get_camera_attributes"), &WorldEnvironment::get_camera_attributes); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); } WorldEnvironment::WorldEnvironment() { diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h index 9955aa72a8..cc46a06b4c 100644 --- a/scene/3d/world_environment.h +++ b/scene/3d/world_environment.h @@ -32,17 +32,17 @@ #define WORLD_ENVIRONMENT_H #include "scene/main/node.h" -#include "scene/resources/camera_effects.h" +#include "scene/resources/camera_attributes.h" #include "scene/resources/environment.h" class WorldEnvironment : public Node { GDCLASS(WorldEnvironment, Node); Ref<Environment> environment; - Ref<CameraEffects> camera_effects; + Ref<CameraAttributes> camera_attributes; void _update_current_environment(); - void _update_current_camera_effects(); + void _update_current_camera_attributes(); protected: void _notification(int p_what); @@ -52,10 +52,10 @@ public: void set_environment(const Ref<Environment> &p_environment); Ref<Environment> get_environment() const; - void set_camera_effects(const Ref<CameraEffects> &p_camera_effects); - Ref<CameraEffects> get_camera_effects() const; + void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes); + Ref<CameraAttributes> get_camera_attributes() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; WorldEnvironment(); }; diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index de765d7ccb..05fc73306c 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -36,49 +36,37 @@ //////////////////////////////////////////////////////////////////////////////////////////////////// -void XRCamera3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - // need to find our XROrigin3D parent and let it know we're its camera! - XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); - if (origin != nullptr) { - origin->set_tracked_camera(this); - } - } break; +void XRCamera3D::_bind_tracker() { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); - case NOTIFICATION_EXIT_TREE: { - // need to find our XROrigin3D parent and let it know we're no longer its camera! - XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); - if (origin != nullptr && origin->get_tracked_camera() == this) { - origin->set_tracked_camera(nullptr); - } - } break; + tracker = xr_server->get_tracker(tracker_name); + if (tracker.is_valid()) { + tracker->connect("pose_changed", callable_mp(this, &XRCamera3D::_pose_changed)); + + Ref<XRPose> pose = tracker->get_pose(pose_name); + if (pose.is_valid()) { + set_transform(pose->get_adjusted_transform()); + } } } +void XRCamera3D::_unbind_tracker() { + if (tracker.is_valid()) { + tracker->disconnect("pose_changed", callable_mp(this, &XRCamera3D::_pose_changed)); + } + tracker.unref(); +} + void XRCamera3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_type) { if (p_tracker_name == tracker_name) { - XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL(xr_server); - - tracker = xr_server->get_tracker(p_tracker_name); - if (tracker.is_valid()) { - tracker->connect("pose_changed", callable_mp(this, &XRCamera3D::_pose_changed)); - - Ref<XRPose> pose = tracker->get_pose(pose_name); - if (pose.is_valid()) { - set_transform(pose->get_adjusted_transform()); - } - } + _bind_tracker(); } } void XRCamera3D::_removed_tracker(const StringName p_tracker_name, int p_tracker_type) { if (p_tracker_name == tracker_name) { - if (tracker.is_valid()) { - tracker->disconnect("pose_changed", callable_mp(this, &XRCamera3D::_pose_changed)); - } - tracker.unref(); + _unbind_tracker(); } } @@ -88,8 +76,8 @@ void XRCamera3D::_pose_changed(const Ref<XRPose> &p_pose) { } } -TypedArray<String> XRCamera3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray XRCamera3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (is_visible() && is_inside_tree()) { // must be child node of XROrigin3D! @@ -213,6 +201,9 @@ XRCamera3D::XRCamera3D() { xr_server->connect("tracker_added", callable_mp(this, &XRCamera3D::_changed_tracker)); xr_server->connect("tracker_updated", callable_mp(this, &XRCamera3D::_changed_tracker)); xr_server->connect("tracker_removed", callable_mp(this, &XRCamera3D::_removed_tracker)); + + // check if our tracker already exists and if so, bind it... + _bind_tracker(); } XRCamera3D::~XRCamera3D() { @@ -372,7 +363,7 @@ void XRNode3D::_unbind_tracker() { } void XRNode3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_type) { - if (p_tracker_name == p_tracker_name) { + if (tracker_name == p_tracker_name) { // just in case unref our current tracker _unbind_tracker(); @@ -382,7 +373,7 @@ void XRNode3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_t } void XRNode3D::_removed_tracker(const StringName p_tracker_name, int p_tracker_type) { - if (p_tracker_name == p_tracker_name) { + if (tracker_name == p_tracker_name) { // unref our tracker, it's no longer available _unbind_tracker(); } @@ -414,8 +405,8 @@ XRNode3D::~XRNode3D() { xr_server->disconnect("tracker_removed", callable_mp(this, &XRNode3D::_removed_tracker)); } -TypedArray<String> XRNode3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray XRNode3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (is_visible() && is_inside_tree()) { // must be child node of XROrigin! @@ -582,11 +573,22 @@ Plane XRAnchor3D::get_plane() const { //////////////////////////////////////////////////////////////////////////////////////////////////// -TypedArray<String> XROrigin3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +Vector<XROrigin3D *> XROrigin3D::origin_nodes; + +PackedStringArray XROrigin3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (is_visible() && is_inside_tree()) { - if (tracked_camera == nullptr) { + bool has_camera = false; + for (int i = 0; !has_camera && i < get_child_count(); i++) { + XRCamera3D *camera = Object::cast_to<XRCamera3D>(get_child(i)); + if (camera) { + // found it! + has_camera = true; + } + } + + if (!has_camera) { warnings.push_back(RTR("XROrigin3D requires an XRCamera3D child node.")); } } @@ -603,14 +605,10 @@ void XROrigin3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_world_scale", "world_scale"), &XROrigin3D::set_world_scale); ClassDB::bind_method(D_METHOD("get_world_scale"), &XROrigin3D::get_world_scale); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "world_scale"), "set_world_scale", "get_world_scale"); -} - -void XROrigin3D::set_tracked_camera(XRCamera3D *p_tracked_camera) { - tracked_camera = p_tracked_camera; -} -XRCamera3D *XROrigin3D::get_tracked_camera() const { - return tracked_camera; + ClassDB::bind_method(D_METHOD("set_current", "enabled"), &XROrigin3D::set_current); + ClassDB::bind_method(D_METHOD("is_current"), &XROrigin3D::is_current); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); } real_t XROrigin3D::get_world_scale() const { @@ -629,6 +627,60 @@ void XROrigin3D::set_world_scale(real_t p_world_scale) { xr_server->set_world_scale(p_world_scale); } +void XROrigin3D::_set_current(bool p_enabled, bool p_update_others) { + // We run this logic even if current already equals p_enabled as we may have set this previously before we entered our tree. + // This is then called a second time on NOTIFICATION_ENTER_TREE where we actually process activating this origin node. + current = p_enabled; + + if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { + return; + } + + // Notify us of any transform changes + set_notify_local_transform(current); + set_notify_transform(current); + + // update XRServer with our current position + if (current) { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + xr_server->set_world_origin(get_global_transform()); + } + + // Check if we need to update our other origin nodes accordingly + if (p_update_others) { + if (current) { + for (int i = 0; i < origin_nodes.size(); i++) { + if (origin_nodes[i] != this && origin_nodes[i]->current) { + origin_nodes[i]->_set_current(false, false); + } + } + } else { + // We no longer have a current origin so find the first one we can make current + for (int i = 0; i < origin_nodes.size(); i++) { + if (origin_nodes[i] != this) { + origin_nodes[i]->_set_current(true, false); + return; // we are done. + } + } + } + } +} + +void XROrigin3D::set_current(bool p_enabled) { + _set_current(p_enabled, true); +} + +bool XROrigin3D::is_current() const { + if (Engine::get_singleton()->is_editor_hint()) { + // return as is + return current; + } else { + return current && is_inside_tree(); + } +} + void XROrigin3D::_notification(int p_what) { // get our XRServer XRServer *xr_server = XRServer::get_singleton(); @@ -636,34 +688,47 @@ void XROrigin3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - set_process_internal(true); + if (!Engine::get_singleton()->is_editor_hint()) { + if (origin_nodes.is_empty()) { + // first entry always becomes current + current = true; + } + + origin_nodes.push_back(this); + + if (current) { + // set this again so we do whatever setup is needed. + set_current(true); + } + } } break; case NOTIFICATION_EXIT_TREE: { - set_process_internal(false); - } break; + if (!Engine::get_singleton()->is_editor_hint()) { + origin_nodes.erase(this); - case NOTIFICATION_INTERNAL_PROCESS: { - // set our world origin to our node transform - xr_server->set_world_origin(get_global_transform()); - - // check if we have a primary interface - Ref<XRInterface> xr_interface = xr_server->get_primary_interface(); - if (xr_interface.is_valid() && tracked_camera != nullptr) { - // get our positioning transform for our headset - Transform3D t = xr_interface->get_camera_transform(); + if (current) { + // We are no longer current + set_current(false); + } + } + } break; - // now apply this to our camera - tracked_camera->set_transform(t); + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: + case NOTIFICATION_TRANSFORM_CHANGED: { + if (current && !Engine::get_singleton()->is_editor_hint()) { + xr_server->set_world_origin(get_global_transform()); } } break; } - // send our notification to all active XE interfaces, they may need to react to it also - for (int i = 0; i < xr_server->get_interface_count(); i++) { - Ref<XRInterface> interface = xr_server->get_interface(i); - if (interface.is_valid() && interface->is_initialized()) { - interface->notification(p_what); + if (current) { + // send our notification to all active XE interfaces, they may need to react to it also + for (int i = 0; i < xr_server->get_interface_count(); i++) { + Ref<XRInterface> interface = xr_server->get_interface(i); + if (interface.is_valid() && interface->is_initialized()) { + interface->notification(p_what); + } } } } diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h index 312bef7856..ec8e151a08 100644 --- a/scene/3d/xr_nodes.h +++ b/scene/3d/xr_nodes.h @@ -48,14 +48,14 @@ protected: StringName pose_name = "default"; Ref<XRPositionalTracker> tracker; - void _notification(int p_what); - + void _bind_tracker(); + void _unbind_tracker(); void _changed_tracker(const StringName p_tracker_name, int p_tracker_type); void _removed_tracker(const StringName p_tracker_name, int p_tracker_type); void _pose_changed(const Ref<XRPose> &p_pose); public: - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const override; virtual Point2 unproject_position(const Vector3 &p_pos) const override; @@ -107,7 +107,7 @@ public: Ref<XRPose> get_pose(); - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; XRNode3D(); ~XRNode3D(); @@ -180,21 +180,24 @@ class XROrigin3D : public Node3D { GDCLASS(XROrigin3D, Node3D); private: - XRCamera3D *tracked_camera = nullptr; + bool current = false; + static Vector<XROrigin3D *> origin_nodes; // all origin nodes in tree + + void _set_current(bool p_enabled, bool p_update_others); protected: void _notification(int p_what); static void _bind_methods(); public: - TypedArray<String> get_configuration_warnings() const override; - - void set_tracked_camera(XRCamera3D *p_tracked_camera); - XRCamera3D *get_tracked_camera() const; + PackedStringArray get_configuration_warnings() const override; real_t get_world_scale() const; void set_world_scale(real_t p_world_scale); + void set_current(bool p_enabled); + bool is_current() const; + XROrigin3D() {} ~XROrigin3D() {} }; diff --git a/scene/SCsub b/scene/SCsub index 92288211bb..b4b2d6dd0a 100644 --- a/scene/SCsub +++ b/scene/SCsub @@ -17,6 +17,7 @@ SConscript("animation/SCsub") SConscript("audio/SCsub") SConscript("resources/SCsub") SConscript("debugger/SCsub") +SConscript("theme/SCsub") # Build it all as a library lib = env.add_library("scene", env.scene_sources) diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index f30aea3bdd..4b325ee464 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -230,14 +230,14 @@ void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<Animatio } } -double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_seek_root) { +double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_is_external_seeking) { if (blend_points_used == 0) { return 0.0; } if (blend_points_used == 1) { // only one point available, just play that animation - return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true); + return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true); } double blend_pos = get_parameter(blend_position); @@ -307,10 +307,10 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_see for (int i = 0; i < blend_points_used; i++) { if (i == point_lower || i == point_higher) { - double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, weights[i], FILTER_IGNORE, true); + double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, weights[i], FILTER_IGNORE, true); max_time_remaining = MAX(max_time_remaining, remaining); - } else { - blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync); + } else if (sync) { + blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true); } } diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h index 1876ccebc7..30cfe52c8e 100644 --- a/scene/animation/animation_blend_space_1d.h +++ b/scene/animation/animation_blend_space_1d.h @@ -98,7 +98,7 @@ public: void set_use_sync(bool p_sync); bool is_using_sync() const; - double process(double p_time, bool p_seek, bool p_seek_root) override; + double process(double p_time, bool p_seek, bool p_is_external_seeking) override; String get_caption() const override; Ref<AnimationNode> get_child_by_name(const StringName &p_name) override; diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 2dc61efb94..4e20429ac9 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -343,10 +343,10 @@ void AnimationNodeBlendSpace2D::_update_triangles() { points.write[i] = blend_points[i].position; } - Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points); + Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(points); - for (int i = 0; i < triangles.size(); i++) { - add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]); + for (int i = 0; i < tr.size(); i++) { + add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]); } emit_signal(SNAME("triangles_updated")); } @@ -376,9 +376,9 @@ Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) { points[j], points[(j + 1) % 3] }; - Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, s); - if (first || closest.distance_to(p_point) < best_point.distance_to(p_point)) { - best_point = closest; + Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, s); + if (first || closest_point.distance_to(p_point) < best_point.distance_to(p_point)) { + best_point = closest_point; first = false; } } @@ -432,12 +432,12 @@ void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vect r_weights[2] = w; } -double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_seek_root) { +double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_is_external_seeking) { _update_triangles(); Vector2 blend_pos = get_parameter(blend_position); - int closest = get_parameter(this->closest); - double length_internal = get_parameter(this->length_internal); + int cur_closest = get_parameter(closest); + double cur_length_internal = get_parameter(length_internal); double mind = 0.0; //time of min distance point if (blend_mode == BLEND_MODE_INTERPOLATED) { @@ -502,7 +502,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see for (int j = 0; j < 3; j++) { if (i == triangle_points[j]) { //blend with the given weight - double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, blend_weights[j], FILTER_IGNORE, true); + double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, blend_weights[j], FILTER_IGNORE, true); if (first || t < mind) { mind = t; first = false; @@ -512,8 +512,8 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see } } - if (!found) { - blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync); + if (sync && !found) { + blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true); } } } else { @@ -528,37 +528,39 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see } } - if (new_closest != closest && new_closest != -1) { + if (new_closest != cur_closest && new_closest != -1) { double from = 0.0; - if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) { + if (blend_mode == BLEND_MODE_DISCRETE_CARRY && cur_closest != -1) { //for ping-pong loop - Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[closest].node); + Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[cur_closest].node); Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node); if (!na_c.is_null() && !na_n.is_null()) { na_n->set_backward(na_c->is_backward()); } //see how much animation remains - from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, p_seek_root, 0.0, FILTER_IGNORE, true); + from = cur_length_internal - blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, false, p_is_external_seeking, 0.0, FILTER_IGNORE, true); } - mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_seek_root, 1.0, FILTER_IGNORE, true); - length_internal = from + mind; + mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true); + cur_length_internal = from + mind; - closest = new_closest; + cur_closest = new_closest; } else { - mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true); + mind = blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true); } - for (int i = 0; i < blend_points_used; i++) { - if (i != closest) { - blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync); + if (sync) { + for (int i = 0; i < blend_points_used; i++) { + if (i != cur_closest) { + blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true); + } } } } - set_parameter(this->closest, closest); - set_parameter(this->length_internal, length_internal); + set_parameter(this->closest, cur_closest); + set_parameter(this->length_internal, cur_length_internal); return mind; } diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h index 250189f202..41854f73a4 100644 --- a/scene/animation/animation_blend_space_2d.h +++ b/scene/animation/animation_blend_space_2d.h @@ -128,7 +128,7 @@ public: void set_y_label(const String &p_label); String get_y_label() const; - virtual double process(double p_time, bool p_seek, bool p_seek_root) override; + virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override; virtual String get_caption() const override; Vector2 get_closest_point(const Vector2 &p_point); diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 61f068408c..6200062f60 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -64,17 +64,17 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &p_property) const } } -double AnimationNodeAnimation::process(double p_time, bool p_seek, bool p_seek_root) { +double AnimationNodeAnimation::process(double p_time, bool p_seek, bool p_is_external_seeking) { AnimationPlayer *ap = state->player; ERR_FAIL_COND_V(!ap, 0); - double time = get_parameter(this->time); + double cur_time = get_parameter(time); if (!ap->has_animation(animation)) { AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(parent); if (tree) { - String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this)); - make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), name, animation)); + String node_name = tree->get_node_name(Ref<AnimationNodeAnimation>(this)); + make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), node_name, animation)); } else { make_invalid(vformat(RTR("Animation not found: '%s'"), animation)); @@ -86,58 +86,74 @@ double AnimationNodeAnimation::process(double p_time, bool p_seek, bool p_seek_r Ref<Animation> anim = ap->get_animation(animation); double anim_size = (double)anim->get_length(); double step = 0.0; - double prev_time = time; - int pingponged = 0; - bool current_backward = signbit(p_time); + double prev_time = cur_time; + Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE; + bool node_backward = play_mode == PLAY_MODE_BACKWARD; if (p_seek) { - step = p_time - time; - time = p_time; + step = p_time - cur_time; + cur_time = p_time; } else { p_time *= backward ? -1.0 : 1.0; - if (!(time == anim_size && !current_backward) && !(time == 0 && current_backward)) { - time = time + p_time; - step = p_time; - } + cur_time = cur_time + p_time; + step = p_time; } if (anim->get_loop_mode() == Animation::LOOP_PINGPONG) { if (!Math::is_zero_approx(anim_size)) { - if ((int)Math::floor(abs(time - prev_time) / anim_size) % 2 == 0) { - if (prev_time >= 0 && time < 0) { - backward = !backward; - pingponged = -1; - } - if (prev_time <= anim_size && time > anim_size) { - backward = !backward; - pingponged = 1; - } + if (prev_time >= 0 && cur_time < 0) { + backward = !backward; + looped_flag = node_backward ? Animation::LOOPED_FLAG_END : Animation::LOOPED_FLAG_START; } - time = Math::pingpong(time, anim_size); + if (prev_time <= anim_size && cur_time > anim_size) { + backward = !backward; + looped_flag = node_backward ? Animation::LOOPED_FLAG_START : Animation::LOOPED_FLAG_END; + } + cur_time = Math::pingpong(cur_time, anim_size); } - } else { - if (anim->get_loop_mode() == Animation::LOOP_LINEAR) { - if (!Math::is_zero_approx(anim_size)) { - time = Math::fposmod(time, anim_size); + } else if (anim->get_loop_mode() == Animation::LOOP_LINEAR) { + if (!Math::is_zero_approx(anim_size)) { + if (prev_time >= 0 && cur_time < 0) { + looped_flag = node_backward ? Animation::LOOPED_FLAG_END : Animation::LOOPED_FLAG_START; } - } else if (time < 0) { - step += time; - time = 0; - } else if (time > anim_size) { - step += anim_size - time; - time = anim_size; + if (prev_time <= anim_size && cur_time > anim_size) { + looped_flag = node_backward ? Animation::LOOPED_FLAG_START : Animation::LOOPED_FLAG_END; + } + cur_time = Math::fposmod(cur_time, anim_size); } backward = false; + } else { + if (cur_time < 0) { + step += cur_time; + cur_time = 0; + } else if (cur_time > anim_size) { + step += anim_size - cur_time; + cur_time = anim_size; + } + backward = false; + + // If ended, don't progress animation. So set delta to 0. + if (p_time > 0) { + if (play_mode == PLAY_MODE_FORWARD) { + if (prev_time >= anim_size) { + step = 0; + } + } else { + if (prev_time <= 0) { + step = 0; + } + } + } } if (play_mode == PLAY_MODE_FORWARD) { - blend_animation(animation, time, step, p_seek, p_seek_root, 1.0, pingponged); + blend_animation(animation, cur_time, step, p_seek, p_is_external_seeking, 1.0, looped_flag); } else { - blend_animation(animation, anim_size - time, -step, p_seek, p_seek_root, 1.0, pingponged); + blend_animation(animation, anim_size - cur_time, -step, p_seek, p_is_external_seeking, 1.0, looped_flag); } - set_parameter(this->time, time); + set_parameter(time, cur_time); - return anim_size - time; + return anim_size - cur_time; } String AnimationNodeAnimation::get_caption() const { @@ -217,19 +233,19 @@ Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_pa } } -void AnimationNodeOneShot::set_fadein_time(float p_time) { +void AnimationNodeOneShot::set_fadein_time(double p_time) { fade_in = p_time; } -void AnimationNodeOneShot::set_fadeout_time(float p_time) { +void AnimationNodeOneShot::set_fadeout_time(double p_time) { fade_out = p_time; } -float AnimationNodeOneShot::get_fadein_time() const { +double AnimationNodeOneShot::get_fadein_time() const { return fade_in; } -float AnimationNodeOneShot::get_fadeout_time() const { +double AnimationNodeOneShot::get_fadeout_time() const { return fade_out; } @@ -237,11 +253,11 @@ void AnimationNodeOneShot::set_autorestart(bool p_active) { autorestart = p_active; } -void AnimationNodeOneShot::set_autorestart_delay(float p_time) { +void AnimationNodeOneShot::set_autorestart_delay(double p_time) { autorestart_delay = p_time; } -void AnimationNodeOneShot::set_autorestart_random_delay(float p_time) { +void AnimationNodeOneShot::set_autorestart_random_delay(double p_time) { autorestart_random_delay = p_time; } @@ -249,11 +265,11 @@ bool AnimationNodeOneShot::has_autorestart() const { return autorestart; } -float AnimationNodeOneShot::get_autorestart_delay() const { +double AnimationNodeOneShot::get_autorestart_delay() const { return autorestart_delay; } -float AnimationNodeOneShot::get_autorestart_random_delay() const { +double AnimationNodeOneShot::get_autorestart_random_delay() const { return autorestart_random_delay; } @@ -273,57 +289,55 @@ bool AnimationNodeOneShot::has_filter() const { return true; } -double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_root) { - bool active = get_parameter(this->active); - bool prev_active = get_parameter(this->prev_active); - double time = get_parameter(this->time); - double remaining = get_parameter(this->remaining); - double time_to_restart = get_parameter(this->time_to_restart); +double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_is_external_seeking) { + bool cur_active = get_parameter(active); + bool cur_prev_active = get_parameter(prev_active); + double cur_time = get_parameter(time); + double cur_remaining = get_parameter(remaining); + double cur_time_to_restart = get_parameter(time_to_restart); - if (!active) { + if (!cur_active) { //make it as if this node doesn't exist, pass input 0 by. - if (prev_active) { - set_parameter(this->prev_active, false); + if (cur_prev_active) { + set_parameter(prev_active, false); } - if (time_to_restart >= 0.0 && !p_seek) { - time_to_restart -= p_time; - if (time_to_restart < 0) { + if (cur_time_to_restart >= 0.0 && !p_seek) { + cur_time_to_restart -= p_time; + if (cur_time_to_restart < 0) { //restart - set_parameter(this->active, true); - active = true; + set_parameter(active, true); + cur_active = true; } - set_parameter(this->time_to_restart, time_to_restart); + set_parameter(time_to_restart, cur_time_to_restart); } - if (!active) { - return blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync); - } + return blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync); } bool os_seek = p_seek; if (p_seek) { - time = p_time; + cur_time = p_time; } - bool do_start = !prev_active; + bool do_start = !cur_prev_active; if (do_start) { - time = 0; + cur_time = 0; os_seek = true; - set_parameter(this->prev_active, true); + set_parameter(prev_active, true); } - float blend; + real_t blend; - if (time < fade_in) { + if (cur_time < fade_in) { if (fade_in > 0) { - blend = time / fade_in; + blend = cur_time / fade_in; } else { blend = 0; } - } else if (!do_start && remaining <= fade_out) { + } else if (!do_start && cur_remaining <= fade_out) { if (fade_out > 0) { - blend = (remaining / fade_out); + blend = (cur_remaining / fade_out); } else { blend = 0; } @@ -333,34 +347,33 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo double main_rem; if (mix == MIX_MODE_ADD) { - main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync); + main_rem = blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync); } else { - main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_BLEND, sync); + main_rem = blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0 - blend, FILTER_BLEND, sync); // Unlike below, processing this edge is a corner case. } - - double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, p_seek_root, blend, FILTER_PASS, true); + double os_rem = blend_input(1, os_seek ? cur_time : p_time, os_seek, p_is_external_seeking, MAX(CMP_EPSILON, blend), FILTER_PASS, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. if (do_start) { - remaining = os_rem; + cur_remaining = os_rem; } if (!p_seek) { - time += p_time; - remaining = os_rem; - if (remaining <= 0) { - set_parameter(this->active, false); - set_parameter(this->prev_active, false); + cur_time += p_time; + cur_remaining = os_rem; + if (cur_remaining <= 0) { + set_parameter(active, false); + set_parameter(prev_active, false); if (autorestart) { - float restart_sec = autorestart_delay + Math::randf() * autorestart_random_delay; - set_parameter(this->time_to_restart, restart_sec); + double restart_sec = autorestart_delay + Math::randd() * autorestart_random_delay; + set_parameter(time_to_restart, restart_sec); } } } - set_parameter(this->time, time); - set_parameter(this->remaining, remaining); + set_parameter(time, cur_time); + set_parameter(remaining, cur_remaining); - return MAX(main_rem, remaining); + return MAX(main_rem, cur_remaining); } void AnimationNodeOneShot::_bind_methods() { @@ -420,10 +433,10 @@ bool AnimationNodeAdd2::has_filter() const { return true; } -double AnimationNodeAdd2::process(double p_time, bool p_seek, bool p_seek_root) { +double AnimationNodeAdd2::process(double p_time, bool p_seek, bool p_is_external_seeking) { double amount = get_parameter(add_amount); - double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync); - blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, sync); + double rem0 = blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync); + blend_input(1, p_time, p_seek, p_is_external_seeking, amount, FILTER_PASS, sync); return rem0; } @@ -454,11 +467,11 @@ bool AnimationNodeAdd3::has_filter() const { return true; } -double AnimationNodeAdd3::process(double p_time, bool p_seek, bool p_seek_root) { +double AnimationNodeAdd3::process(double p_time, bool p_seek, bool p_is_external_seeking) { double amount = get_parameter(add_amount); - blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_PASS, sync); - double rem0 = blend_input(1, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync); - blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_PASS, sync); + blend_input(0, p_time, p_seek, p_is_external_seeking, MAX(0, -amount), FILTER_PASS, sync); + double rem0 = blend_input(1, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync); + blend_input(2, p_time, p_seek, p_is_external_seeking, MAX(0, amount), FILTER_PASS, sync); return rem0; } @@ -486,11 +499,11 @@ String AnimationNodeBlend2::get_caption() const { return "Blend2"; } -double AnimationNodeBlend2::process(double p_time, bool p_seek, bool p_seek_root) { +double AnimationNodeBlend2::process(double p_time, bool p_seek, bool p_is_external_seeking) { double amount = get_parameter(blend_amount); - double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - amount, FILTER_BLEND, sync); - double rem1 = blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, sync); + double rem0 = blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0 - amount, FILTER_BLEND, sync); + double rem1 = blend_input(1, p_time, p_seek, p_is_external_seeking, amount, FILTER_PASS, sync); return amount > 0.5 ? rem1 : rem0; //hacky but good enough } @@ -521,11 +534,11 @@ String AnimationNodeBlend3::get_caption() const { return "Blend3"; } -double AnimationNodeBlend3::process(double p_time, bool p_seek, bool p_seek_root) { +double AnimationNodeBlend3::process(double p_time, bool p_seek, bool p_is_external_seeking) { double amount = get_parameter(blend_amount); - double rem0 = blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_IGNORE, sync); - double rem1 = blend_input(1, p_time, p_seek, p_seek_root, 1.0 - ABS(amount), FILTER_IGNORE, sync); - double rem2 = blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_IGNORE, sync); + double rem0 = blend_input(0, p_time, p_seek, p_is_external_seeking, MAX(0, -amount), FILTER_IGNORE, sync); + double rem1 = blend_input(1, p_time, p_seek, p_is_external_seeking, 1.0 - ABS(amount), FILTER_IGNORE, sync); + double rem2 = blend_input(2, p_time, p_seek, p_is_external_seeking, MAX(0, amount), FILTER_IGNORE, sync); return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough } @@ -542,7 +555,7 @@ AnimationNodeBlend3::AnimationNodeBlend3() { ///////////////////////////////// void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const { - r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_lesser,or_greater")); + r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_less,or_greater")); } Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const { @@ -553,12 +566,12 @@ String AnimationNodeTimeScale::get_caption() const { return "TimeScale"; } -double AnimationNodeTimeScale::process(double p_time, bool p_seek, bool p_seek_root) { - double scale = get_parameter(this->scale); +double AnimationNodeTimeScale::process(double p_time, bool p_seek, bool p_is_external_seeking) { + double cur_scale = get_parameter(scale); if (p_seek) { - return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, true); + return blend_input(0, p_time, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true); } else { - return blend_input(0, p_time * scale, false, p_seek_root, 1.0, FILTER_IGNORE, true); + return blend_input(0, p_time * cur_scale, false, p_is_external_seeking, 1.0, FILTER_IGNORE, true); } } @@ -583,16 +596,16 @@ String AnimationNodeTimeSeek::get_caption() const { return "Seek"; } -double AnimationNodeTimeSeek::process(double p_time, bool p_seek, bool p_seek_root) { - double seek_pos = get_parameter(this->seek_pos); +double AnimationNodeTimeSeek::process(double p_time, bool p_seek, bool p_is_external_seeking) { + double cur_seek_pos = get_parameter(seek_pos); if (p_seek) { - return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, true); - } else if (seek_pos >= 0) { - double ret = blend_input(0, seek_pos, true, true, 1.0, FILTER_IGNORE, true); - set_parameter(this->seek_pos, -1.0); //reset + return blend_input(0, p_time, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true); + } else if (cur_seek_pos >= 0) { + double ret = blend_input(0, cur_seek_pos, true, true, 1.0, FILTER_IGNORE, true); + set_parameter(seek_pos, -1.0); //reset return ret; } else { - return blend_input(0, p_time, false, p_seek_root, 1.0, FILTER_IGNORE, true); + return blend_input(0, p_time, false, p_is_external_seeking, 1.0, FILTER_IGNORE, true); } } @@ -676,11 +689,11 @@ String AnimationNodeTransition::get_input_caption(int p_input) const { return inputs[p_input].name; } -void AnimationNodeTransition::set_xfade_time(float p_fade) { +void AnimationNodeTransition::set_xfade_time(double p_fade) { xfade_time = p_fade; } -float AnimationNodeTransition::get_xfade_time() const { +double AnimationNodeTransition::get_xfade_time() const { return xfade_time; } @@ -700,81 +713,83 @@ bool AnimationNodeTransition::is_from_start() const { return from_start; } -double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_root) { - int current = get_parameter(this->current); - int prev = get_parameter(this->prev); - int prev_current = get_parameter(this->prev_current); +double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_external_seeking) { + int cur_current = get_parameter(current); + int cur_prev = get_parameter(prev); + int cur_prev_current = get_parameter(prev_current); - double time = get_parameter(this->time); - double prev_xfading = get_parameter(this->prev_xfading); + double cur_time = get_parameter(time); + double cur_prev_xfading = get_parameter(prev_xfading); - bool switched = current != prev_current; + bool switched = cur_current != cur_prev_current; if (switched) { - set_parameter(this->prev_current, current); - set_parameter(this->prev, prev_current); + set_parameter(prev_current, cur_current); + set_parameter(prev, cur_prev_current); - prev = prev_current; - prev_xfading = xfade_time; - time = 0; + cur_prev = cur_prev_current; + cur_prev_xfading = xfade_time; + cur_time = 0; switched = true; } - if (current < 0 || current >= enabled_inputs || prev >= enabled_inputs) { + if (cur_current < 0 || cur_current >= enabled_inputs || cur_prev >= enabled_inputs) { return 0; } double rem = 0.0; - for (int i = 0; i < enabled_inputs; i++) { - if (i != current && i != prev) { - blend_input(i, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync); + if (sync) { + for (int i = 0; i < enabled_inputs; i++) { + if (i != cur_current && i != cur_prev) { + blend_input(i, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true); + } } } - if (prev < 0) { // process current animation, check for transition + if (cur_prev < 0) { // process current animation, check for transition - rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true); + rem = blend_input(cur_current, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true); if (p_seek) { - time = p_time; + cur_time = p_time; } else { - time += p_time; + cur_time += p_time; } - if (inputs[current].auto_advance && rem <= xfade_time) { - set_parameter(this->current, (current + 1) % enabled_inputs); + if (inputs[cur_current].auto_advance && rem <= xfade_time) { + set_parameter(current, (cur_current + 1) % enabled_inputs); } } else { // cross-fading from prev to current - float blend = xfade_time == 0 ? 0 : (prev_xfading / xfade_time); + real_t blend = xfade_time == 0 ? 0 : (cur_prev_xfading / xfade_time); if (xfade_curve.is_valid()) { - blend = xfade_curve->interpolate(blend); + blend = xfade_curve->sample(blend); } + // Blend values must be more than CMP_EPSILON to process discrete keys in edge. if (from_start && !p_seek && switched) { //just switched, seek to start of current - - rem = blend_input(current, 0, true, p_seek_root, 1.0 - blend, FILTER_IGNORE, true); + rem = blend_input(cur_current, 0, true, p_is_external_seeking, MAX(CMP_EPSILON, 1.0 - blend), FILTER_IGNORE, true); } else { - rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_IGNORE, true); + rem = blend_input(cur_current, p_time, p_seek, p_is_external_seeking, MAX(CMP_EPSILON, 1.0 - blend), FILTER_IGNORE, true); } if (p_seek) { - blend_input(prev, p_time, true, p_seek_root, blend, FILTER_IGNORE, true); - time = p_time; + blend_input(cur_prev, p_time, true, p_is_external_seeking, MAX(CMP_EPSILON, blend), FILTER_IGNORE, true); + cur_time = p_time; } else { - blend_input(prev, p_time, false, p_seek_root, blend, FILTER_IGNORE, true); - time += p_time; - prev_xfading -= p_time; - if (prev_xfading < 0) { - set_parameter(this->prev, -1); + blend_input(cur_prev, p_time, false, p_is_external_seeking, MAX(CMP_EPSILON, blend), FILTER_IGNORE, true); + cur_time += p_time; + cur_prev_xfading -= p_time; + if (cur_prev_xfading < 0) { + set_parameter(prev, -1); } } } - set_parameter(this->time, time); - set_parameter(this->prev_xfading, prev_xfading); + set_parameter(time, cur_time); + set_parameter(prev_xfading, cur_prev_xfading); return rem; } @@ -810,7 +825,7 @@ void AnimationNodeTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start); ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start); - ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start"); @@ -833,8 +848,8 @@ String AnimationNodeOutput::get_caption() const { return "Output"; } -double AnimationNodeOutput::process(double p_time, bool p_seek, bool p_seek_root) { - return blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true); +double AnimationNodeOutput::process(double p_time, bool p_seek, bool p_is_external_seeking) { + return blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true); } AnimationNodeOutput::AnimationNodeOutput() { @@ -1046,9 +1061,9 @@ String AnimationNodeBlendTree::get_caption() const { return "BlendTree"; } -double AnimationNodeBlendTree::process(double p_time, bool p_seek, bool p_seek_root) { +double AnimationNodeBlendTree::process(double p_time, bool p_seek, bool p_is_external_seeking) { Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node; - return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true); + return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true); } void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) { @@ -1070,10 +1085,10 @@ Ref<AnimationNode> AnimationNodeBlendTree::get_child_by_name(const StringName &p } bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) { - String name = p_name; - if (name.begins_with("nodes/")) { - String node_name = name.get_slicec('/', 1); - String what = name.get_slicec('/', 2); + String prop_name = p_name; + if (prop_name.begins_with("nodes/")) { + String node_name = prop_name.get_slicec('/', 1); + String what = prop_name.get_slicec('/', 2); if (what == "node") { Ref<AnimationNode> anode = p_value; @@ -1089,7 +1104,7 @@ bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_val } return true; } - } else if (name == "node_connections") { + } else if (prop_name == "node_connections") { Array conns = p_value; ERR_FAIL_COND_V(conns.size() % 3 != 0, false); @@ -1103,10 +1118,10 @@ bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_val } bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; - if (name.begins_with("nodes/")) { - String node_name = name.get_slicec('/', 1); - String what = name.get_slicec('/', 2); + String prop_name = p_name; + if (prop_name.begins_with("nodes/")) { + String node_name = prop_name.get_slicec('/', 1); + String what = prop_name.get_slicec('/', 2); if (what == "node") { if (nodes.has(node_name)) { @@ -1121,7 +1136,7 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons return true; } } - } else if (name == "node_connections") { + } else if (prop_name == "node_connections") { List<NodeConnection> nc; get_node_connections(&nc); Array conns; @@ -1150,11 +1165,11 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons names.sort_custom<StringName::AlphCompare>(); for (const StringName &E : names) { - String name = E; - if (name != "output") { - p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NO_EDITOR)); + String prop_name = E; + if (prop_name != "output") { + p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NO_EDITOR)); } - p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); @@ -1175,6 +1190,7 @@ void AnimationNodeBlendTree::_tree_changed() { void AnimationNodeBlendTree::_node_changed(const StringName &p_node) { ERR_FAIL_COND(!nodes.has(p_node)); nodes[p_node].connections.resize(nodes[p_node].node->get_input_count()); + emit_signal(SNAME("node_changed"), p_node); } void AnimationNodeBlendTree::_bind_methods() { @@ -1200,6 +1216,8 @@ void AnimationNodeBlendTree::_bind_methods() { BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT); BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE); BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS); + + ADD_SIGNAL(MethodInfo("node_changed", PropertyInfo(Variant::STRING_NAME, "node_name"))); } void AnimationNodeBlendTree::_initialize_node_tree() { diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index 59c074cc80..52bf67b8f5 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -53,7 +53,7 @@ public: static Vector<String> (*get_editable_animation_list)(); virtual String get_caption() const override; - virtual double process(double p_time, bool p_seek, bool p_seek_root) override; + virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override; void set_animation(const StringName &p_name); StringName get_animation() const; @@ -72,7 +72,7 @@ protected: private: PlayMode play_mode = PLAY_MODE_FORWARD; - bool backward = false; + bool backward = false; // Only used by pingpong animation. }; VARIANT_ENUM_CAST(AnimationNodeAnimation::PlayMode) @@ -102,18 +102,18 @@ public: }; private: - float fade_in = 0.0; - float fade_out = 0.0; + double fade_in = 0.0; + double fade_out = 0.0; bool autorestart = false; - float autorestart_delay = 1.0; - float autorestart_random_delay = 0.0; + double autorestart_delay = 1.0; + double autorestart_random_delay = 0.0; MixMode mix = MIX_MODE_BLEND; /* bool active; bool do_start; - float time; - float remaining;*/ + double time; + double remaining;*/ StringName active = PNAME("active"); StringName prev_active = "prev_active"; @@ -130,25 +130,25 @@ public: virtual String get_caption() const override; - void set_fadein_time(float p_time); - void set_fadeout_time(float p_time); + void set_fadein_time(double p_time); + void set_fadeout_time(double p_time); - float get_fadein_time() const; - float get_fadeout_time() const; + double get_fadein_time() const; + double get_fadeout_time() const; void set_autorestart(bool p_active); - void set_autorestart_delay(float p_time); - void set_autorestart_random_delay(float p_time); + void set_autorestart_delay(double p_time); + void set_autorestart_random_delay(double p_time); bool has_autorestart() const; - float get_autorestart_delay() const; - float get_autorestart_random_delay() const; + double get_autorestart_delay() const; + double get_autorestart_random_delay() const; void set_mix_mode(MixMode p_mix); MixMode get_mix_mode() const; virtual bool has_filter() const override; - virtual double process(double p_time, bool p_seek, bool p_seek_root) override; + virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override; AnimationNodeOneShot(); }; @@ -170,7 +170,7 @@ public: virtual String get_caption() const override; virtual bool has_filter() const override; - virtual double process(double p_time, bool p_seek, bool p_seek_root) override; + virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override; AnimationNodeAdd2(); }; @@ -190,7 +190,7 @@ public: virtual String get_caption() const override; virtual bool has_filter() const override; - virtual double process(double p_time, bool p_seek, bool p_seek_root) override; + virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override; AnimationNodeAdd3(); }; @@ -208,7 +208,7 @@ public: virtual Variant get_parameter_default_value(const StringName &p_parameter) const override; virtual String get_caption() const override; - virtual double process(double p_time, bool p_seek, bool p_seek_root) override; + virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override; virtual bool has_filter() const override; AnimationNodeBlend2(); @@ -228,7 +228,7 @@ public: virtual String get_caption() const override; - double process(double p_time, bool p_seek, bool p_seek_root) override; + double process(double p_time, bool p_seek, bool p_is_external_seeking) override; AnimationNodeBlend3(); }; @@ -246,7 +246,7 @@ public: virtual String get_caption() const override; - double process(double p_time, bool p_seek, bool p_seek_root) override; + double process(double p_time, bool p_seek, bool p_is_external_seeking) override; AnimationNodeTimeScale(); }; @@ -265,7 +265,7 @@ public: virtual String get_caption() const override; - double process(double p_time, bool p_seek, bool p_seek_root) override; + double process(double p_time, bool p_seek, bool p_is_external_seeking) override; AnimationNodeTimeSeek(); }; @@ -285,9 +285,9 @@ class AnimationNodeTransition : public AnimationNodeSync { int enabled_inputs = 0; /* - float prev_xfading; + double prev_xfading; int prev; - float time; + double time; int current; int prev_current; */ @@ -297,7 +297,7 @@ class AnimationNodeTransition : public AnimationNodeSync { StringName current = PNAME("current"); StringName prev_current = "prev_current"; - float xfade_time = 0.0; + double xfade_time = 0.0; Ref<Curve> xfade_curve; bool from_start = true; @@ -322,8 +322,8 @@ public: void set_input_caption(int p_input, const String &p_name); String get_input_caption(int p_input) const; - void set_xfade_time(float p_fade); - float get_xfade_time() const; + void set_xfade_time(double p_fade); + double get_xfade_time() const; void set_xfade_curve(const Ref<Curve> &p_curve); Ref<Curve> get_xfade_curve() const; @@ -331,7 +331,7 @@ public: void set_from_start(bool p_from_start); bool is_from_start() const; - double process(double p_time, bool p_seek, bool p_seek_root) override; + double process(double p_time, bool p_seek, bool p_is_external_seeking) override; AnimationNodeTransition(); }; @@ -341,7 +341,7 @@ class AnimationNodeOutput : public AnimationNode { public: virtual String get_caption() const override; - virtual double process(double p_time, bool p_seek, bool p_seek_root) override; + virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override; AnimationNodeOutput(); }; @@ -410,7 +410,7 @@ public: void get_node_connections(List<NodeConnection> *r_connections) const; virtual String get_caption() const override; - virtual double process(double p_time, bool p_seek, bool p_seek_root) override; + virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override; void get_node_list(List<StringName> *r_list); diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index afb52de307..d3746c1144 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "animation_node_state_machine.h" +#include "scene/main/window.h" ///////////////////////////////////////////////// @@ -88,14 +89,6 @@ String AnimationNodeStateMachineTransition::get_advance_expression() const { return advance_expression; } -void AnimationNodeStateMachineTransition::set_advance_expression_base_node(const NodePath &p_expression_base_node) { - advance_expression_base_node = p_expression_base_node; -} - -NodePath AnimationNodeStateMachineTransition::get_advance_expression_base_node() const { - return advance_expression_base_node; -} - void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) { ERR_FAIL_COND(p_xfade < 0); xfade_time = p_xfade; @@ -157,9 +150,6 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_advance_expression", "text"), &AnimationNodeStateMachineTransition::set_advance_expression); ClassDB::bind_method(D_METHOD("get_advance_expression"), &AnimationNodeStateMachineTransition::get_advance_expression); - ClassDB::bind_method(D_METHOD("set_advance_expression_base_node", "path"), &AnimationNodeStateMachineTransition::set_advance_expression_base_node); - ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationNodeStateMachineTransition::get_advance_expression_base_node); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve"); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority"); @@ -169,7 +159,6 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ADD_GROUP("Advance", "advance_"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "advance_expression", PROPERTY_HINT_EXPRESSION, ""), "set_advance_expression", "get_advance_expression"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node"), "set_advance_expression_base_node", "get_advance_expression_base_node"); ADD_GROUP("Disabling", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); @@ -343,7 +332,16 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta return true; } -double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_seek_root) { +double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking) { + if (p_time == -1) { + Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node; + if (anodesm.is_valid()) { + p_state_machine->blend_node(current, p_state_machine->states[current].node, -1, p_seek, p_is_external_seeking, 0, AnimationNode::FILTER_IGNORE, true); + } + playing = false; + return 0; + } + //if not playing and it can restart, then restart if (!playing && start_request == StringName()) { if (!stop_request && p_state_machine->start_node) { @@ -407,7 +405,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s current = p_state_machine->start_node; } - len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 1.0, AnimationNode::FILTER_IGNORE, true); + len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, 1.0, AnimationNode::FILTER_IGNORE, true); pos_current = 0; } @@ -433,12 +431,12 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } if (current_curve.is_valid()) { - fade_blend = current_curve->interpolate(fade_blend); + fade_blend = current_curve->sample(fade_blend); } - float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, true); + float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, MAX(CMP_EPSILON, fade_blend), AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. if (fading_from != StringName()) { - p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_seek_root, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, true); + p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, MAX(CMP_EPSILON, 1.0 - fade_blend), AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. } //guess playback position @@ -491,7 +489,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s // handles start_node: if previous state machine is pointing to a node inside the current state machine, starts the current machine from start_node to prev_local_to if (p_state_machine->start_node == current && p_state_machine->transitions[i].local_from == current) { if (p_state_machine->prev_state_machine != nullptr) { - Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback"); + Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter(p_state_machine->playback); if (prev_playback.is_valid()) { StringName prev_local_to = String(prev_playback->current_transition.next).replace_first(String(p_state_machine->state_machine_name) + "/", ""); @@ -530,7 +528,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s AnimationNodeStateMachine *prev_state_machine = p_state_machine->prev_state_machine; if (prev_state_machine != nullptr) { - Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter("playback"); + Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter(p_state_machine->playback); if (prev_playback.is_valid()) { if (next_xfade) { @@ -578,7 +576,6 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } if (goto_next) { //end_loop should be used because fade time may be too small or zero and animation may have looped - if (next_xfade) { //time to fade, baby fading_from = current; @@ -592,14 +589,21 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s if (path.size()) { //if it came from path, remove path path.remove_at(0); } + + { // if the current node is a state machine, update the "playing" variable to false by passing -1 in p_time + Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node; + if (anodesm.is_valid()) { + p_state_machine->blend_node(current, p_state_machine->states[current].node, -1, p_seek, p_is_external_seeking, 0, AnimationNode::FILTER_IGNORE, true); + } + } + current = next; + + len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, CMP_EPSILON, AnimationNode::FILTER_IGNORE, true); // Process next node's first key in here. if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) { - len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true); pos_current = MIN(pos_current, len_current); - p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true); - + p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_is_external_seeking, 0, AnimationNode::FILTER_IGNORE, true); } else { - len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true); pos_current = 0; } @@ -607,15 +611,16 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } } - // time left must always be 1 because the end node don't length to compute - if (p_state_machine->end_node != current) { - rem = 1; + if (current != p_state_machine->end_node) { + rem = 1; // the time remaining must always be 1 because there is no way to predict how long it takes for the entire state machine to complete } else { - Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback"); + if (p_state_machine->prev_state_machine != nullptr) { + Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter(p_state_machine->playback); - if (prev_playback.is_valid()) { - prev_playback->current_transition = current_transition; - prev_playback->force_auto_advance = true; + if (prev_playback.is_valid()) { + prev_playback->current_transition = current_transition; + prev_playback->force_auto_advance = true; + } } } @@ -637,14 +642,11 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<Anima AnimationTree *tree_base = state_machine->get_animation_tree(); ERR_FAIL_COND_V(tree_base == nullptr, false); - NodePath advance_expression_base_node_path; - if (!transition->advance_expression_base_node.is_empty()) { - advance_expression_base_node_path = transition->advance_expression_base_node; - } else { - advance_expression_base_node_path = tree_base->get_advance_expression_base_node(); - } - + NodePath advance_expression_base_node_path = tree_base->get_advance_expression_base_node(); Node *expression_base = tree_base->get_node_or_null(advance_expression_base_node_path); + + WARN_PRINT_ONCE("Animation transition has a valid expression, but no expression base node was set on its AnimationTree."); + if (expression_base) { Ref<Expression> exp = transition->expression; bool ret = exp->execute(Array(), expression_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls. @@ -690,23 +692,6 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c for (const StringName &E : advance_conditions) { r_list->push_back(PropertyInfo(Variant::BOOL, E)); } - - // for (const KeyValue<StringName, State> &E : states) { - // if (E->node == ansm) { - // for (int i = 0; i < E->node->transitions.size(); i++) { - // StringName ac = E->node->transitions[i].transition->get_advance_condition_name(); - // if (ac != StringName() && advance_conditions.find(ac) == nullptr) { - // advance_conditions.push_back(ac); - // } - // } - - // advance_conditions.sort_custom<StringName::AlphCompare>(); - - // for (const StringName &E : advance_conditions) { - // r_list->push_back(PropertyInfo(Variant::BOOL, E)); - // } - // } - // } } Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName &p_parameter) const { @@ -724,11 +709,11 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation ERR_FAIL_COND(p_node.is_null()); ERR_FAIL_COND(String(p_name).contains("/")); - State state; - state.node = p_node; - state.position = p_position; + State state_new; + state_new.node = p_node; + state_new.position = p_position; - states[p_name] = state; + states[p_name] = state_new; Ref<AnimationNodeStateMachine> anodesm = p_node; @@ -900,10 +885,6 @@ void AnimationNodeStateMachine::_rename_transitions(const StringName &p_name, co void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { List<StringName> nodes; for (const KeyValue<StringName, State> &E : states) { - if (E.key == end_node && prev_state_machine == nullptr) { - continue; - } - nodes.push_back(E.key); } nodes.sort_custom<StringName::AlphCompare>(); @@ -960,8 +941,8 @@ bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<An return true; } - String name = p_name; - Vector<String> path = name.split("/"); + String node_name = p_name; + Vector<String> path = node_name.split("/"); if (path.size() < 2) { return false; @@ -969,12 +950,12 @@ bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<An if (path[0] == "..") { if (prev_state_machine != nullptr) { - return prev_state_machine->_can_connect(name.replace_first("../", ""), p_parents); + return prev_state_machine->_can_connect(node_name.replace_first("../", ""), p_parents); } } else if (states.has(path[0])) { Ref<AnimationNodeStateMachine> anodesm = states[path[0]].node; if (anodesm.is_valid()) { - return anodesm->_can_connect(name.replace_first(path[0] + "/", ""), p_parents); + return anodesm->_can_connect(node_name.replace_first(path[0] + "/", ""), p_parents); } } @@ -1150,11 +1131,11 @@ Vector2 AnimationNodeStateMachine::get_graph_offset() const { return graph_offset; } -double AnimationNodeStateMachine::process(double p_time, bool p_seek, bool p_seek_root) { - Ref<AnimationNodeStateMachinePlayback> playback = get_parameter(this->playback); - ERR_FAIL_COND_V(playback.is_null(), 0.0); +double AnimationNodeStateMachine::process(double p_time, bool p_seek, bool p_is_external_seeking) { + Ref<AnimationNodeStateMachinePlayback> playback_new = get_parameter(playback); + ERR_FAIL_COND_V(playback_new.is_null(), 0.0); - return playback->process(this, p_time, p_seek, p_seek_root); + return playback_new->process(this, p_time, p_seek, p_is_external_seeking); } String AnimationNodeStateMachine::get_caption() const { @@ -1178,10 +1159,10 @@ Ref<AnimationNode> AnimationNodeStateMachine::get_child_by_name(const StringName } bool AnimationNodeStateMachine::_set(const StringName &p_name, const Variant &p_value) { - String name = p_name; - if (name.begins_with("states/")) { - String node_name = name.get_slicec('/', 1); - String what = name.get_slicec('/', 2); + String prop_name = p_name; + if (prop_name.begins_with("states/")) { + String node_name = prop_name.get_slicec('/', 1); + String what = prop_name.get_slicec('/', 2); if (what == "node") { Ref<AnimationNode> anode = p_value; @@ -1197,7 +1178,7 @@ bool AnimationNodeStateMachine::_set(const StringName &p_name, const Variant &p_ } return true; } - } else if (name == "transitions") { + } else if (prop_name == "transitions") { Array trans = p_value; ERR_FAIL_COND_V(trans.size() % 3 != 0, false); @@ -1205,7 +1186,7 @@ bool AnimationNodeStateMachine::_set(const StringName &p_name, const Variant &p_ add_transition(trans[i], trans[i + 1], trans[i + 2]); } return true; - } else if (name == "graph_offset") { + } else if (prop_name == "graph_offset") { set_graph_offset(p_value); return true; } @@ -1214,10 +1195,10 @@ bool AnimationNodeStateMachine::_set(const StringName &p_name, const Variant &p_ } bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; - if (name.begins_with("states/")) { - String node_name = name.get_slicec('/', 1); - String what = name.get_slicec('/', 2); + String prop_name = p_name; + if (prop_name.begins_with("states/")) { + String node_name = prop_name.get_slicec('/', 1); + String what = prop_name.get_slicec('/', 2); if (what == "node") { if (states.has(node_name) && can_edit_node(node_name)) { @@ -1232,7 +1213,7 @@ bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) c return true; } } - } else if (name == "transitions") { + } else if (prop_name == "transitions") { Array trans; for (int i = 0; i < transitions.size(); i++) { String from = transitions[i].from; @@ -1249,7 +1230,7 @@ bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) c r_ret = trans; return true; - } else if (name == "graph_offset") { + } else if (prop_name == "graph_offset") { r_ret = get_graph_offset(); return true; } @@ -1264,9 +1245,9 @@ void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) c } names.sort_custom<StringName::AlphCompare>(); - for (const StringName &name : names) { - p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NO_EDITOR)); - p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + for (const StringName &prop_name : names) { + p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } p_list->push_back(PropertyInfo(Variant::ARRAY, "transitions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index ab78b1afe8..0dfe5a3a43 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -54,7 +54,6 @@ private: bool disabled = false; int priority = 1; String advance_expression; - NodePath advance_expression_base_node; friend class AnimationNodeStateMachinePlayback; Ref<Expression> expression; @@ -77,9 +76,6 @@ public: void set_advance_expression(const String &p_expression); String get_advance_expression() const; - void set_advance_expression_base_node(const NodePath &p_expression_base_node); - NodePath get_advance_expression_base_node() const; - void set_xfade_time(float p_xfade); float get_xfade_time() const; @@ -137,7 +133,7 @@ class AnimationNodeStateMachinePlayback : public Resource { bool _travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel); - double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_seek_root); + double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking); bool _check_advance_condition(const Ref<AnimationNodeStateMachine> p_state_machine, const Ref<AnimationNodeStateMachineTransition> p_transition) const; @@ -243,7 +239,7 @@ public: void set_graph_offset(const Vector2 &p_offset); Vector2 get_graph_offset() const; - virtual double process(double p_time, bool p_seek, bool p_seek_root) override; + virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override; virtual String get_caption() const override; virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 0e2598cbc7..f7baa7facc 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -109,7 +109,7 @@ bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { Ref<AnimationLibrary> lib = d[lib_name]; add_animation_library(lib_name, lib); } - + emit_signal("animation_libraries_updated"); } else if (name.begins_with("next/")) { String which = name.get_slicec('/', 1); animation_set_next(which, p_value); @@ -156,7 +156,7 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { } else if (name == "blend_times") { Vector<BlendKey> keys; - for (const KeyValue<BlendKey, float> &E : blend_times) { + for (const KeyValue<BlendKey, double> &E : blend_times) { keys.ordered_insert(E.key); } @@ -216,7 +216,7 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } -void AnimationPlayer::advance(float p_time) { +void AnimationPlayer::advance(double p_time) { _animation_process(p_time); } @@ -323,7 +323,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov #endif // _3D_DISABLED if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) { - child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONESHOT); + child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONE_SHOT); } TrackNodeCacheKey key; @@ -468,7 +468,7 @@ Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, i return p_value; } -void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) { +void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, Animation::LoopedFlag p_looped_flag) { _ensure_node_caches(p_anim); ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count()); @@ -650,22 +650,21 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double double c = Math::ease(p_time / first_key_time, transition); Variant first_value = a->track_get_key_value(i, first_key); first_value = _post_process_key_value(a, i, first_value, nc->node); - Variant interp_value; - Variant::interpolate(pa->capture, first_value, c, interp_value); + Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c); if (pa->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); cache_update_prop[cache_update_prop_size++] = pa; pa->value_accum = interp_value; pa->accum_pass = accum_pass; } else { - Variant::interpolate(pa->value_accum, interp_value, p_interp, pa->value_accum); + pa->value_accum = Animation::interpolate_variant(pa->value_accum, interp_value, p_interp); } continue; //handled } } - if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek + if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { Variant value = a->value_track_interpolate(i, p_time); if (value == Variant()) { @@ -679,12 +678,26 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double pa->value_accum = value; pa->accum_pass = accum_pass; } else { - Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum); + pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp); } - } else if (p_is_current && p_delta != 0) { + } else { List<int> indices; - a->value_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged); + + if (p_seeked) { + int found_key = a->track_find_key(i, p_time); + if (found_key >= 0) { + indices.push_back(found_key); + } + } else { + if (p_started) { + int first_key = a->track_find_key(i, p_prev_time, true); + if (first_key >= 0) { + indices.push_back(first_key); + } + } + a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag); + } for (int &F : indices) { Variant value = a->track_get_key_value(i, F); @@ -735,16 +748,26 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (!nc->node) { continue; } - if (p_delta == 0) { - continue; - } if (!p_is_current) { break; } List<int> indices; - a->method_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged); + if (p_seeked) { + int found_key = a->track_find_key(i, p_time); + if (found_key >= 0) { + indices.push_back(found_key); + } + } else { + if (p_started) { + int first_key = a->track_find_key(i, p_prev_time, true); + if (first_key >= 0) { + indices.push_back(first_key); + } + } + a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag); + } for (int &E : indices) { StringName method = a->method_track_get_name(i, E); @@ -788,9 +811,6 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (!nc->node) { continue; } - if (p_delta == 0) { - continue; - } if (p_seeked) { //find whatever should be playing @@ -834,7 +854,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } else { //find stuff to play List<int> to_play; - a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged); + if (p_started) { + int first_key = a->track_find_key(i, p_prev_time, true); + if (first_key >= 0) { + to_play.push_back(first_key); + } + } + a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag); if (to_play.size()) { int idx = to_play.back()->get(); @@ -894,7 +920,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double continue; } - if (p_delta == 0 || p_seeked) { + if (p_seeked) { //seek int idx = a->track_find_key(i, p_time); if (idx < 0) { @@ -929,7 +955,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double break; } - if (player->is_playing() || p_seeked) { + if (player->is_playing()) { player->play(anim_name); player->seek(at_anim_pos); nc->animation_playing = true; @@ -941,7 +967,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } else { //find stuff to play List<int> to_play; - a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged); + if (p_started) { + int first_key = a->track_find_key(i, p_prev_time, true); + if (first_key >= 0) { + to_play.push_back(first_key); + } + } + a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag); if (to_play.size()) { int idx = to_play.back()->get(); @@ -971,7 +1003,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, double next_pos = cd.pos + delta; real_t len = cd.from->animation->get_length(); - int pingponged = 0; + Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE; switch (cd.from->animation->get_loop_mode()) { case Animation::LOOP_NONE: { @@ -1000,44 +1032,33 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, } break; case Animation::LOOP_LINEAR: { - double looped_next_pos = Math::fposmod(next_pos, (double)len); - if (looped_next_pos == 0 && next_pos != 0) { - // Loop multiples of the length to it, rather than 0 - // so state at time=length is previewable in the editor - next_pos = len; - } else { - next_pos = looped_next_pos; + if (next_pos < 0 && cd.pos >= 0) { + looped_flag = Animation::LOOPED_FLAG_START; + } + if (next_pos > len && cd.pos <= len) { + looped_flag = Animation::LOOPED_FLAG_END; } + next_pos = Math::fposmod(next_pos, (double)len); } break; case Animation::LOOP_PINGPONG: { - if ((int)Math::floor(abs(next_pos - cd.pos) / len) % 2 == 0) { - if (next_pos < 0 && cd.pos >= 0) { - cd.speed_scale *= -1.0; - pingponged = -1; - } - if (next_pos > len && cd.pos <= len) { - cd.speed_scale *= -1.0; - pingponged = 1; - } + if (next_pos < 0 && cd.pos >= 0) { + cd.speed_scale *= -1.0; + looped_flag = Animation::LOOPED_FLAG_START; } - double looped_next_pos = Math::pingpong(next_pos, (double)len); - if (looped_next_pos == 0 && next_pos != 0) { - // Loop multiples of the length to it, rather than 0 - // so state at time=length is previewable in the editor - next_pos = len; - } else { - next_pos = looped_next_pos; + if (next_pos > len && cd.pos <= len) { + cd.speed_scale *= -1.0; + looped_flag = Animation::LOOPED_FLAG_END; } + next_pos = Math::pingpong(next_pos, (double)len); } break; default: break; } + _animation_process_animation(cd.from, cd.pos, next_pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, looped_flag); cd.pos = next_pos; - - _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, pingponged); } void AnimationPlayer::_animation_process2(double p_delta, bool p_started) { @@ -1045,7 +1066,7 @@ void AnimationPlayer::_animation_process2(double p_delta, bool p_started) { accum_pass++; - _animation_process_data(c.current, p_delta, 1.0f, c.seeked && p_delta != 0, p_started); + _animation_process_data(c.current, p_delta, 1.0f, c.seeked, p_started); if (p_delta != 0) { c.seeked = false; } @@ -1270,6 +1291,8 @@ void AnimationPlayer::_animation_set_cache_update() { // If something was modified or removed, caches need to be cleared clear_caches(); } + + emit_signal(SNAME("animation_list_changed")); } void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) { @@ -1282,11 +1305,12 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN if (!animation_set.has(name)) { return; // No need to update because not the one from the library being used. } + _animation_set_cache_update(); // Erase blends if needed List<BlendKey> to_erase; - for (const KeyValue<BlendKey, float> &E : blend_times) { + for (const KeyValue<BlendKey, double> &E : blend_times) { BlendKey bk = E.key; if (bk.from == name || bk.to == name) { to_erase.push_back(bk); @@ -1302,8 +1326,8 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) { // Rename autoplay or blends if needed. List<BlendKey> to_erase; - HashMap<BlendKey, float, BlendKey> to_insert; - for (const KeyValue<BlendKey, float> &E : blend_times) { + HashMap<BlendKey, double, BlendKey> to_insert; + for (const KeyValue<BlendKey, double> &E : blend_times) { BlendKey bk = E.key; BlendKey new_bk = bk; bool erase = false; @@ -1375,8 +1399,9 @@ Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref animation_libraries.insert(insert_pos, ald); ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name)); - ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name)); + ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_name)); ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name)); + ald.library->connect(SNAME("animation_changed"), callable_mp(this, &AnimationPlayer::_animation_changed)); _animation_set_cache_update(); @@ -1398,29 +1423,18 @@ void AnimationPlayer::remove_animation_library(const StringName &p_name) { ERR_FAIL_COND(at_pos == -1); animation_libraries[at_pos].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added)); - animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added)); + animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed)); animation_libraries[at_pos].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed)); + animation_libraries[at_pos].library->disconnect(SNAME("animation_changed"), callable_mp(this, &AnimationPlayer::_animation_changed)); stop(); - for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[at_pos].library->animations) { - _unref_anim(K.value); - } - animation_libraries.remove_at(at_pos); _animation_set_cache_update(); notify_property_list_changed(); } -void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) { - Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), CONNECT_REFERENCE_COUNTED); -} - -void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) { - Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed)); -} - void AnimationPlayer::rename_animation_library(const StringName &p_name, const StringName &p_new_name) { if (p_name == p_new_name) { return; @@ -1437,11 +1451,11 @@ void AnimationPlayer::rename_animation_library(const StringName &p_name, const S animation_libraries[i].name = p_new_name; // rename connections animation_libraries[i].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added)); - animation_libraries[i].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added)); + animation_libraries[i].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed)); animation_libraries[i].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed)); animation_libraries[i].library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name)); - animation_libraries[i].library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name)); + animation_libraries[i].library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_new_name)); animation_libraries[i].library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name)); for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) { @@ -1501,11 +1515,11 @@ bool AnimationPlayer::has_animation(const StringName &p_name) const { } Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const { - ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: %s.", p_name)); + ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\".", p_name)); - const AnimationData &data = animation_set[p_name]; + const AnimationData &anim_data = animation_set[p_name]; - return data.animation; + return anim_data.animation; } void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { @@ -1522,7 +1536,7 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { } } -void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) { +void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time) { ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s.", p_animation1)); ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s.", p_animation2)); ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0."); @@ -1537,7 +1551,7 @@ void AnimationPlayer::set_blend_time(const StringName &p_animation1, const Strin } } -float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const { +double AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const { BlendKey bk; bk.from = p_animation1; bk.to = p_animation2; @@ -1570,11 +1584,11 @@ void AnimationPlayer::clear_queue() { queued.clear(); } -void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) { +void AnimationPlayer::play_backwards(const StringName &p_name, double p_custom_blend) { play(p_name, p_custom_blend, -1, true); } -void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) { +void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, float p_custom_scale, bool p_from_end) { StringName name = p_name; if (String(name) == "") { @@ -1586,7 +1600,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float Playback &c = playback; if (c.current.from) { - float blend_time = 0.0; + double blend_time = 0.0; // find if it can blend BlendKey bk; bk.from = c.current.from->name; @@ -1740,7 +1754,7 @@ void AnimationPlayer::seek(double p_time, bool p_update) { } } -void AnimationPlayer::seek_delta(double p_time, float p_delta) { +void AnimationPlayer::seek_delta(double p_time, double p_delta) { if (!playback.current.from) { if (playback.assigned) { ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned)); @@ -1761,19 +1775,18 @@ bool AnimationPlayer::is_valid() const { return (playback.current.from); } -float AnimationPlayer::get_current_animation_position() const { +double AnimationPlayer::get_current_animation_position() const { ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation"); return playback.current.pos; } -float AnimationPlayer::get_current_animation_length() const { +double AnimationPlayer::get_current_animation_length() const { ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation"); return playback.current.from->animation->get_length(); } -void AnimationPlayer::_animation_changed() { +void AnimationPlayer::_animation_changed(const StringName &p_name) { clear_caches(); - emit_signal(SNAME("caches_cleared")); if (is_playing()) { playback.seeked = true; //need to restart stuff, like audio } @@ -1812,6 +1825,8 @@ void AnimationPlayer::clear_caches() { cache_update_size = 0; cache_update_prop_size = 0; cache_update_bezier_size = 0; + + emit_signal(SNAME("caches_cleared")); } void AnimationPlayer::set_active(bool p_active) { @@ -1932,11 +1947,11 @@ StringName AnimationPlayer::animation_get_next(const StringName &p_animation) co return animation_set[p_animation].next; } -void AnimationPlayer::set_default_blend_time(float p_default) { +void AnimationPlayer::set_default_blend_time(double p_default) { default_blend_time = p_default; } -float AnimationPlayer::get_default_blend_time() const { +double AnimationPlayer::get_default_blend_time() const { return default_blend_time; } @@ -2036,10 +2051,9 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { aux_player->add_animation_library("", al); aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET); // Forcing the use of the original root because the scene where original player belongs may be not the active one - Node *root = get_node(get_root()); - Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root); + Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(get_node(get_root())); aux_player->seek(0.0f, true); - aux_player->queue_delete(); + aux_player->queue_free(); if (p_user_initiated) { Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values(); @@ -2131,7 +2145,7 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root"); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR), "set_current_animation", "get_current_animation"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled"); @@ -2150,6 +2164,8 @@ void AnimationPlayer::_bind_methods() { ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name"))); ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name"))); ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name"))); + ADD_SIGNAL(MethodInfo("animation_list_changed")); + ADD_SIGNAL(MethodInfo("animation_libraries_updated")); ADD_SIGNAL(MethodInfo("caches_cleared")); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index caf1387ff0..0b95ee4e9e 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -191,7 +191,7 @@ private: uint64_t accum_pass = 1; float speed_scale = 1.0; - float default_blend_time = 0.0; + double default_blend_time = 0.0; struct AnimationData { String name; @@ -230,7 +230,7 @@ private: } }; - HashMap<BlendKey, float, BlendKey> blend_times; + HashMap<BlendKey, double, BlendKey> blend_times; struct PlaybackData { AnimationData *from = nullptr; @@ -241,8 +241,8 @@ private: struct Blend { PlaybackData data; - float blend_time = 0.0; - float blend_left = 0.0; + double blend_time = 0.0; + double blend_left = 0.0; }; struct Playback { @@ -268,7 +268,7 @@ private: NodePath root; - void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, int p_pingponged = 0); + void _animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE); void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr); void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started); @@ -291,9 +291,7 @@ private: return ret; } - void _animation_changed(); - void _ref_anim(const Ref<Animation> &p_anim); - void _unref_anim(const Ref<Animation> &p_anim); + void _animation_changed(const StringName &p_name); void _set_process(bool p_process, bool p_force = false); @@ -334,17 +332,17 @@ public: void get_animation_list(List<StringName> *p_animations) const; bool has_animation(const StringName &p_name) const; - void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time); - float get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const; + void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time); + double get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const; void animation_set_next(const StringName &p_animation, const StringName &p_next); StringName animation_get_next(const StringName &p_animation) const; - void set_default_blend_time(float p_default); - float get_default_blend_time() const; + void set_default_blend_time(double p_default); + double get_default_blend_time() const; - void play(const StringName &p_name = StringName(), float p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false); - void play_backwards(const StringName &p_name = StringName(), float p_custom_blend = -1); + void play(const StringName &p_name = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false); + void play_backwards(const StringName &p_name = StringName(), double p_custom_blend = -1); void queue(const StringName &p_name); Vector<String> get_queue(); void clear_queue(); @@ -378,11 +376,11 @@ public: bool is_movie_quit_on_finish_enabled() const; void seek(double p_time, bool p_update = false); - void seek_delta(double p_time, float p_delta); - float get_current_animation_position() const; - float get_current_animation_length() const; + void seek_delta(double p_time, double p_delta); + double get_current_animation_position() const; + double get_current_animation_length() const; - void advance(float p_time); + void advance(double p_time); void set_root(const NodePath &p_root); NodePath get_root() const; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index d06324f0aa..bd9b918900 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -50,10 +50,8 @@ void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const { Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const { Variant ret; - if (GDVIRTUAL_CALL(_get_parameter_default_value, p_parameter, ret)) { - return ret; - } - return Variant(); + GDVIRTUAL_CALL(_get_parameter_default_value, p_parameter, ret); + return ret; } void AnimationNode::set_parameter(const StringName &p_name, const Variant &p_value) { @@ -88,7 +86,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) { } } -void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_seek_root, real_t p_blend, int p_pingponged) { +void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_is_external_seeking, real_t p_blend, Animation::LoopedFlag p_looped_flag) { ERR_FAIL_COND(!state); ERR_FAIL_COND(!state->player->has_animation(p_animation)); @@ -97,8 +95,8 @@ void AnimationNode::blend_animation(const StringName &p_animation, double p_time if (animation.is_null()) { AnimationNodeBlendTree *btree = Object::cast_to<AnimationNodeBlendTree>(parent); if (btree) { - String name = btree->get_node_name(Ref<AnimationNodeAnimation>(this)); - make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation)); + String node_name = btree->get_node_name(Ref<AnimationNodeAnimation>(this)); + make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), node_name, p_animation)); } else { make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation)); } @@ -114,19 +112,19 @@ void AnimationNode::blend_animation(const StringName &p_animation, double p_time anim_state.time = p_time; anim_state.animation = animation; anim_state.seeked = p_seeked; - anim_state.pingponged = p_pingponged; - anim_state.seek_root = p_seek_root; + anim_state.looped_flag = p_looped_flag; + anim_state.is_external_seeking = p_is_external_seeking; state->animation_states.push_back(anim_state); } -double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_seek_root, const Vector<StringName> &p_connections) { +double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_is_external_seeking, const Vector<StringName> &p_connections) { base_path = p_base_path; parent = p_parent; connections = p_connections; state = p_state; - double t = process(p_time, p_seek, p_seek_root); + double t = process(p_time, p_seek, p_is_external_seeking); state = nullptr; parent = nullptr; @@ -150,7 +148,7 @@ void AnimationNode::make_invalid(const String &p_reason) { state->invalid_reasons += String::utf8("• ") + p_reason; } -double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) { +double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter, bool p_sync) { ERR_FAIL_INDEX_V(p_input, inputs.size(), 0); ERR_FAIL_COND_V(!state, 0); @@ -160,8 +158,8 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool StringName node_name = connections[p_input]; if (!blend_tree->has_node(node_name)) { - String name = blend_tree->get_node_name(Ref<AnimationNode>(this)); - make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name)); + String node_name2 = blend_tree->get_node_name(Ref<AnimationNode>(this)); + make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), node_name2)); return 0; } @@ -169,7 +167,7 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool //inputs.write[p_input].last_pass = state->last_pass; real_t activity = 0.0; - double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync, &activity); + double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_is_external_seeking, p_blend, p_filter, p_sync, &activity); Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path); @@ -180,11 +178,11 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool return ret; } -double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) { - return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync); +double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter, bool p_sync) { + return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_is_external_seeking, p_blend, p_filter, p_sync); } -double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync, real_t *r_max) { +double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter, bool p_sync, real_t *r_max) { ERR_FAIL_COND_V(!p_node.is_valid(), 0); ERR_FAIL_COND_V(!state, 0); @@ -223,7 +221,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri } blendw[i] = blendr[i] * p_blend; - if (blendw[i] > CMP_EPSILON) { + if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } @@ -238,7 +236,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri } blendw[i] = blendr[i] * p_blend; - if (blendw[i] > CMP_EPSILON) { + if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } @@ -254,7 +252,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri blendw[i] = blendr[i]; //not filtered, do not blend } - if (blendw[i] > CMP_EPSILON) { + if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } @@ -265,7 +263,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri for (int i = 0; i < blend_count; i++) { //regular blend blendw[i] = blendr[i] * p_blend; - if (blendw[i] > CMP_EPSILON) { + if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } @@ -291,15 +289,12 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri new_path = String(parent->base_path) + String(p_subpath) + "/"; } - // If tracks for blending don't exist for one of the animations, Rest or RESET animation is blended as init animation instead. - // Then blend weight is 0 means that the init animation blend weight is 1. - // In that case, processing only the animation with the lacking track will not process the lacking track, and will not properly apply the Reset value. - // This means that all tracks which the animations in the branch that may be blended have must be processed. - // Therefore, the blending process must be executed even if the blend weight is 0. + // This process, which depends on p_sync is needed to process sync correctly in the case of + // that a synced AnimationNodeSync exists under the un-synced AnimationNodeSync. if (!p_seek && !p_sync && !any_valid) { - return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_seek_root, p_connections); + return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_is_external_seeking, p_connections); } - return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_seek_root, p_connections); + return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_is_external_seeking, p_connections); } int AnimationNode::get_input_count() const { @@ -312,12 +307,9 @@ String AnimationNode::get_input_name(int p_input) { } String AnimationNode::get_caption() const { - String ret; - if (GDVIRTUAL_CALL(_get_caption, ret)) { - return ret; - } - - return "Node"; + String ret = "Node"; + GDVIRTUAL_CALL(_get_caption, ret); + return ret; } void AnimationNode::add_input(const String &p_name) { @@ -343,13 +335,10 @@ void AnimationNode::remove_input(int p_index) { emit_changed(); } -double AnimationNode::process(double p_time, bool p_seek, bool p_seek_root) { - double ret; - if (GDVIRTUAL_CALL(_process, p_time, p_seek, p_seek_root, ret)) { - return ret; - } - - return 0; +double AnimationNode::process(double p_time, bool p_seek, bool p_is_external_seeking) { + double ret = 0; + GDVIRTUAL_CALL(_process, p_time, p_seek, p_is_external_seeking, ret); + return ret; } void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) { @@ -373,12 +362,9 @@ bool AnimationNode::is_path_filtered(const NodePath &p_path) const { } bool AnimationNode::has_filter() const { - bool ret; - if (GDVIRTUAL_CALL(_has_filter, ret)) { - return ret; - } - - return false; + bool ret = false; + GDVIRTUAL_CALL(_has_filter, ret); + return ret; } Array AnimationNode::_get_filters() const { @@ -407,10 +393,8 @@ void AnimationNode::_validate_property(PropertyInfo &p_property) const { Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) { Ref<AnimationNode> ret; - if (GDVIRTUAL_CALL(_get_child_by_name, p_name, ret)) { - return ret; - } - return Ref<AnimationNode>(); + GDVIRTUAL_CALL(_get_child_by_name, p_name, ret); + return ret; } void AnimationNode::_bind_methods() { @@ -429,9 +413,9 @@ void AnimationNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters); ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters); - ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "seek_root", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "is_external_seeking", "blend", "looped_flag"), &AnimationNode::blend_animation, DEFVAL(Animation::LOOPED_FLAG_NONE)); + ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "is_external_seeking", "blend", "filter", "sync"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "is_external_seeking", "blend", "filter", "sync"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true)); ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter); ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter); @@ -443,7 +427,7 @@ void AnimationNode::_bind_methods() { GDVIRTUAL_BIND(_get_parameter_list); GDVIRTUAL_BIND(_get_child_by_name, "name"); GDVIRTUAL_BIND(_get_parameter_default_value, "parameter"); - GDVIRTUAL_BIND(_process, "time", "seek", "seek_root"); + GDVIRTUAL_BIND(_process, "time", "seek", "is_external_seeking"); GDVIRTUAL_BIND(_get_caption); GDVIRTUAL_BIND(_has_filter); @@ -602,6 +586,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track_value->object = child; } + track_value->is_discrete = anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE; track_value->is_using_angle = anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; track_value->subpath = leftover_path; @@ -609,6 +594,13 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track = track_value; + // If a value track without a key is cached first, the initial value cannot be determined. + // It is a corner case, but which may cause problems with blending. + ERR_CONTINUE_MSG(anim->track_get_key_count(i) == 0, "AnimationTree: '" + String(E) + "', value track: '" + String(path) + "' must have at least one key to cache for blending."); + track_value->init_value = anim->track_get_key_value(i, 0); + track_value->init_value.zero(); + + // If there is a Reset Animation, it takes precedence by overwriting. if (has_reset_anim) { int rt = reset_anim->find_track(path, track_type); if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) { @@ -808,8 +800,18 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { } } else if (track_cache_type == Animation::TYPE_VALUE) { // If it has at least one angle interpolation, it also uses angle interpolation for blending. - TrackCacheValue *track_value = memnew(TrackCacheValue); + TrackCacheValue *track_value = static_cast<TrackCacheValue *>(track); + bool was_discrete = track_value->is_discrete; + bool was_using_angle = track_value->is_using_angle; + track_value->is_discrete |= anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE; track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; + + if (was_discrete != track_value->is_discrete) { + ERR_PRINT_ED("Value track: " + String(path) + " with different update modes are blended. Blending prioritizes Discrete mode, so other update mode tracks will not be blended."); + } + if (was_using_angle != track_value->is_using_angle) { + WARN_PRINT_ED("Value track: " + String(path) + " with different interpolation types for rotation are blended. Blending prioritizes angle interpolation, so the blending result uses the shortest path referenced to the initial (RESET animation) value."); + } } track->setup_pass = setup_pass; @@ -847,12 +849,16 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { return true; } +void AnimationTree::_animation_player_changed() { + emit_signal(SNAME("animation_player_changed")); + _clear_caches(); +} + void AnimationTree::_clear_caches() { for (KeyValue<NodePath, TrackCache *> &K : track_cache) { memdelete(K.value); } playing_caches.clear(); - track_cache.clear(); cache_valid = false; } @@ -876,7 +882,9 @@ void AnimationTree::_process_graph(double p_delta) { _update_properties(); //if properties need updating, update them //check all tracks, see if they need modification - root_motion_transform = Transform3D(); + root_motion_position = Vector3(0, 0, 0); + root_motion_rotation = Quaternion(0, 0, 0, 1); + root_motion_scale = Vector3(0, 0, 0); if (!root.is_valid()) { ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback."); @@ -963,8 +971,44 @@ void AnimationTree::_process_graph(double p_delta) { if (!state.valid) { return; //state is not valid. do nothing. } - //apply value/transform/bezier blends to track caches and execute method/audio/animation tracks + // Init all value/transform/blend/bezier tracks that track_cache has. + { + for (const KeyValue<NodePath, TrackCache *> &K : track_cache) { + TrackCache *track = K.value; + + switch (track->type) { + case Animation::TYPE_POSITION_3D: { + TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + if (track->root_motion) { + t->loc = Vector3(0, 0, 0); + t->rot = Quaternion(0, 0, 0, 1); + t->scale = Vector3(1, 1, 1); + } else { + t->loc = t->init_loc; + t->rot = t->init_rot; + t->scale = t->init_scale; + } + } break; + case Animation::TYPE_BLEND_SHAPE: { + TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track); + t->value = t->init_value; + } break; + case Animation::TYPE_VALUE: { + TrackCacheValue *t = static_cast<TrackCacheValue *>(track); + t->value = t->init_value; + } break; + case Animation::TYPE_BEZIER: { + TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track); + t->value = t->init_value; + } break; + default: { + } break; + } + } + } + + // Apply value/transform/blend/bezier blends to track caches and execute method/audio/animation tracks. { bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint(); @@ -974,10 +1018,11 @@ void AnimationTree::_process_graph(double p_delta) { double delta = as.delta; real_t weight = as.blend; bool seeked = as.seeked; - int pingponged = as.pingponged; + Animation::LoopedFlag looped_flag = as.looped_flag; + bool is_external_seeking = as.is_external_seeking; #ifndef _3D_DISABLED - bool backward = signbit(delta); - bool calc_root = !seeked || as.seek_root; + bool backward = signbit(delta); // This flag is required only for the root motion since it calculates the difference between the previous and current frames. + bool calc_root = !seeked || is_external_seeking; #endif // _3D_DISABLED for (int i = 0; i < a->get_track_count(); i++) { @@ -986,37 +1031,29 @@ void AnimationTree::_process_graph(double p_delta) { } NodePath path = a->track_get_path(i); - ERR_CONTINUE(!track_cache.has(path)); - TrackCache *track = track_cache[path]; + ERR_CONTINUE(!state.track_map.has(path)); + int blend_idx = state.track_map[path]; + ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count); + real_t blend = (*as.track_blends)[blend_idx] * weight; + if (Math::is_zero_approx(blend)) { + continue; // Nothing to blend. + } + Animation::TrackType ttype = a->track_get_type(i); if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) { //broken animation, but avoid error spamming continue; } - track->root_motion = root_motion_track == path; - ERR_CONTINUE(!state.track_map.has(path)); - int blend_idx = state.track_map[path]; - - ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count); - - real_t blend = (*as.track_blends)[blend_idx] * weight; - switch (ttype) { case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); if (track->root_motion && calc_root) { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = Vector3(0, 0, 0); - t->rot = Quaternion(0, 0, 0, 1); - t->scale = Vector3(0, 0, 0); - } double prev_time = time - delta; if (!backward) { if (prev_time < 0) { @@ -1092,12 +1129,6 @@ void AnimationTree::_process_graph(double p_delta) { prev_time = !backward ? 0 : (double)a->get_length(); } else { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = t->init_loc; - t->rot = t->init_rot; - t->scale = t->init_scale; - } Vector3 loc; Error err = a->position_track_interpolate(i, time, &loc); @@ -1114,12 +1145,6 @@ void AnimationTree::_process_graph(double p_delta) { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); if (track->root_motion && calc_root) { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = Vector3(0, 0, 0); - t->rot = Quaternion(0, 0, 0, 1); - t->scale = Vector3(0, 0, 0); - } double prev_time = time - delta; if (!backward) { if (prev_time < 0) { @@ -1194,12 +1219,6 @@ void AnimationTree::_process_graph(double p_delta) { prev_time = !backward ? 0 : (double)a->get_length(); } else { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = t->init_loc; - t->rot = t->init_rot; - t->scale = t->init_scale; - } Quaternion rot; Error err = a->rotation_track_interpolate(i, time, &rot); @@ -1216,12 +1235,6 @@ void AnimationTree::_process_graph(double p_delta) { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); if (track->root_motion && calc_root) { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = Vector3(0, 0, 0); - t->rot = Quaternion(0, 0, 0, 1); - t->scale = Vector3(0, 0, 0); - } double prev_time = time - delta; if (!backward) { if (prev_time < 0) { @@ -1297,12 +1310,6 @@ void AnimationTree::_process_graph(double p_delta) { prev_time = !backward ? 0 : (double)a->get_length(); } else { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = t->init_loc; - t->rot = t->init_rot; - t->scale = t->init_scale; - } Vector3 scale; Error err = a->scale_track_interpolate(i, time, &scale); @@ -1319,11 +1326,6 @@ void AnimationTree::_process_graph(double p_delta) { #ifndef _3D_DISABLED TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track); - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->value = t->init_value; - } - float value; Error err = a->blend_shape_track_interpolate(i, time, &value); @@ -1350,15 +1352,6 @@ void AnimationTree::_process_graph(double p_delta) { continue; } - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - if (!t->init_value) { - t->init_value = value; - t->init_value.zero(); - } - t->value = t->init_value; - } - // Special case for angle interpolation. if (t->is_using_angle) { // For blending consistency, it prevents rotation of more than 180 degrees from init_value. @@ -1378,16 +1371,17 @@ void AnimationTree::_process_graph(double p_delta) { } t->value = Math::fposmod(rot_a + (rot_b - rot_init) * (float)blend, (float)Math_TAU); } else { - Variant::sub(value, t->init_value, value); - Variant::blend(t->value, value, blend, t->value); + if (t->init_value.get_type() == Variant::BOOL) { + value = Animation::subtract_variant(value.operator real_t(), t->init_value.operator real_t()); + t->value = Animation::blend_variant(t->value.operator real_t(), value.operator real_t(), blend); + } else { + value = Animation::subtract_variant(value, t->init_value); + t->value = Animation::blend_variant(t->value, value, blend); + } } } else { - if (blend < CMP_EPSILON) { - continue; //nothing to blend - } - if (seeked) { - int idx = a->track_find_key(i, time); + int idx = a->track_find_key(i, time, !is_external_seeking); if (idx < 0) { continue; } @@ -1396,7 +1390,7 @@ void AnimationTree::_process_graph(double p_delta) { t->object->set_indexed(t->subpath, value); } else { List<int> indices; - a->value_track_get_key_indices(i, time, delta, &indices, pingponged); + a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag); for (int &F : indices) { Variant value = a->track_get_key_value(i, F); value = _post_process_key_value(a, i, value, t->object); @@ -1407,13 +1401,10 @@ void AnimationTree::_process_graph(double p_delta) { } break; case Animation::TYPE_METHOD: { - if (blend < CMP_EPSILON) { - continue; //nothing to blend - } TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track); if (seeked) { - int idx = a->track_find_key(i, time); + int idx = a->track_find_key(i, time, !is_external_seeking); if (idx < 0) { continue; } @@ -1424,7 +1415,7 @@ void AnimationTree::_process_graph(double p_delta) { } } else { List<int> indices; - a->method_track_get_key_indices(i, time, delta, &indices, pingponged); + a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag); for (int &F : indices) { StringName method = a->method_track_get_name(i, F); Vector<Variant> params = a->method_track_get_params(i, F); @@ -1440,22 +1431,14 @@ void AnimationTree::_process_graph(double p_delta) { real_t bezier = a->bezier_track_interpolate(i, time); bezier = _post_process_key_value(a, i, bezier, t->object); - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->value = t->init_value; - } - t->value += (bezier - t->init_value) * blend; } break; case Animation::TYPE_AUDIO: { - if (blend < CMP_EPSILON) { - continue; //nothing to blend - } TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track); if (seeked) { //find whatever should be playing - int idx = a->track_find_key(i, time); + int idx = a->track_find_key(i, time, !is_external_seeking); if (idx < 0) { continue; } @@ -1495,7 +1478,7 @@ void AnimationTree::_process_graph(double p_delta) { } else { //find stuff to play List<int> to_play; - a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged); + a->track_get_key_indices_in_range(i, time, delta, &to_play, looped_flag); if (to_play.size()) { int idx = to_play.back()->get(); @@ -1555,16 +1538,9 @@ void AnimationTree::_process_graph(double p_delta) { } real_t db = Math::linear_to_db(MAX(blend, 0.00001)); - if (t->object->has_method(SNAME("set_unit_db"))) { - t->object->call(SNAME("set_unit_db"), db); - } else { - t->object->call(SNAME("set_volume_db"), db); - } + t->object->call(SNAME("set_volume_db"), db); } break; case Animation::TYPE_ANIMATION: { - if (blend < CMP_EPSILON) { - continue; //nothing to blend - } TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track); AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object); @@ -1575,7 +1551,7 @@ void AnimationTree::_process_graph(double p_delta) { if (seeked) { //seek - int idx = a->track_find_key(i, time); + int idx = a->track_find_key(i, time, !is_external_seeking); if (idx < 0) { continue; } @@ -1617,7 +1593,7 @@ void AnimationTree::_process_graph(double p_delta) { } else { //find stuff to play List<int> to_play; - a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged); + a->track_get_key_indices_in_range(i, time, delta, &to_play, looped_flag); if (to_play.size()) { int idx = to_play.back()->get(); @@ -1646,9 +1622,6 @@ void AnimationTree::_process_graph(double p_delta) { // finally, set the tracks for (const KeyValue<NodePath, TrackCache *> &K : track_cache) { TrackCache *track = K.value; - if (track->process_pass != process_pass) { - continue; //not processed, ignore - } switch (track->type) { case Animation::TYPE_POSITION_3D: { @@ -1656,11 +1629,9 @@ void AnimationTree::_process_graph(double p_delta) { TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); if (t->root_motion) { - Transform3D xform; - xform.origin = t->loc; - xform.basis.set_quaternion_scale(t->rot, Vector3(1, 1, 1) + t->scale); - - root_motion_transform = xform; + root_motion_position = t->loc; + root_motion_rotation = t->rot; + root_motion_scale = t->scale - Vector3(1, 1, 1); } else if (t->skeleton && t->bone_idx >= 0) { if (t->loc_used) { @@ -1698,7 +1669,15 @@ void AnimationTree::_process_graph(double p_delta) { case Animation::TYPE_VALUE: { TrackCacheValue *t = static_cast<TrackCacheValue *>(track); - t->object->set_indexed(t->subpath, t->value); + if (t->is_discrete) { + break; // Don't overwrite the value set by UPDATE_DISCRETE. + } + + if (t->init_value.get_type() == Variant::BOOL) { + t->object->set_indexed(t->subpath, t->value.operator real_t() >= 0.5); + } else { + t->object->set_indexed(t->subpath, t->value); + } } break; case Animation::TYPE_BEZIER: { @@ -1731,13 +1710,14 @@ Variant AnimationTree::_post_process_key_value(const Ref<Animation> &p_anim, int return p_value; } -void AnimationTree::advance(real_t p_time) { +void AnimationTree::advance(double p_time) { _process_graph(p_time); } void AnimationTree::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { + _setup_animation_player(); if (last_animation_player.is_valid()) { Object *player = ObjectDB::get_instance(last_animation_player); if (player) { @@ -1770,8 +1750,43 @@ void AnimationTree::_notification(int p_what) { } } +void AnimationTree::_setup_animation_player() { + if (!is_inside_tree()) { + return; + } + + AnimationPlayer *new_player = nullptr; + if (!animation_player.is_empty()) { + new_player = Object::cast_to<AnimationPlayer>(get_node(animation_player)); + if (new_player && !new_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) { + new_player->connect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed)); + } + } + + if (new_player) { + if (!last_animation_player.is_valid()) { + // Animation player set newly. + emit_signal(SNAME("animation_player_changed")); + return; + } else if (last_animation_player == new_player->get_instance_id()) { + // Animation player isn't changed. + return; + } + } else if (!last_animation_player.is_valid()) { + // Animation player is being empty. + return; + } + + AnimationPlayer *old_player = Object::cast_to<AnimationPlayer>(ObjectDB::get_instance(last_animation_player)); + if (old_player && old_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) { + old_player->disconnect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed)); + } + emit_signal(SNAME("animation_player_changed")); +} + void AnimationTree::set_animation_player(const NodePath &p_player) { animation_player = p_player; + _setup_animation_player(); update_configuration_warnings(); } @@ -1799,8 +1814,8 @@ uint64_t AnimationTree::get_last_process_pass() const { return process_pass; } -TypedArray<String> AnimationTree::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray AnimationTree::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!root.is_valid()) { warnings.push_back(RTR("No root AnimationNode for the graph is set.")); @@ -1829,8 +1844,16 @@ NodePath AnimationTree::get_root_motion_track() const { return root_motion_track; } -Transform3D AnimationTree::get_root_motion_transform() const { - return root_motion_transform; +Vector3 AnimationTree::get_root_motion_position() const { + return root_motion_position; +} + +Quaternion AnimationTree::get_root_motion_rotation() const { + return root_motion_rotation; +} + +Vector3 AnimationTree::get_root_motion_scale() const { + return root_motion_scale; } void AnimationTree::_tree_changed() { @@ -1988,7 +2011,9 @@ void AnimationTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track); ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track); - ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform); + ClassDB::bind_method(D_METHOD("get_root_motion_position"), &AnimationTree::get_root_motion_position); + ClassDB::bind_method(D_METHOD("get_root_motion_rotation"), &AnimationTree::get_root_motion_rotation); + ClassDB::bind_method(D_METHOD("get_root_motion_scale"), &AnimationTree::get_root_motion_scale); ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties); @@ -2008,6 +2033,8 @@ void AnimationTree::_bind_methods() { BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL); + + ADD_SIGNAL(MethodInfo("animation_player_changed")); } AnimationTree::AnimationTree() { diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index ee0c0303dc..be0dc1af4e 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -68,8 +68,8 @@ public: const Vector<real_t> *track_blends = nullptr; real_t blend = 0.0; bool seeked = false; - bool seek_root = false; - int pingponged = 0; + bool is_external_seeking = false; + Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE; }; struct State { @@ -86,7 +86,7 @@ public: Vector<real_t> blends; State *state = nullptr; - double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_seek_root, const Vector<StringName> &p_connections); + double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_is_external_seeking, const Vector<StringName> &p_connections); //all this is temporary StringName base_path; @@ -99,12 +99,12 @@ public: Array _get_filters() const; void _set_filters(const Array &p_filters); friend class AnimationNodeBlendTree; - double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, real_t *r_max = nullptr); + double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, real_t *r_max = nullptr); protected: - void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_seek_root, real_t p_blend, int p_pingponged = 0); - double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true); - double blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true); + void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_is_external_seeking, real_t p_blend, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE); + double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true); + double blend_input(int p_input, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true); void make_invalid(const String &p_reason); AnimationTree *get_animation_tree() const; @@ -135,7 +135,7 @@ public: virtual void get_child_nodes(List<ChildNode> *r_child_nodes); - virtual double process(double p_time, bool p_seek, bool p_seek_root); + virtual double process(double p_time, bool p_seek, bool p_is_external_seeking); virtual String get_caption() const; int get_input_count() const; @@ -190,7 +190,6 @@ private: struct TrackCache { bool root_motion = false; uint64_t setup_pass = 0; - uint64_t process_pass = 0; Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION; Object *object = nullptr; ObjectID object_id; @@ -233,6 +232,7 @@ private: Variant init_value; Variant value; Vector<StringName> subpath; + bool is_discrete = false; bool is_using_angle = false; TrackCacheValue() { type = Animation::TYPE_VALUE; } }; @@ -282,6 +282,8 @@ private: bool cache_valid = false; void _node_removed(Node *p_node); + void _setup_animation_player(); + void _animation_player_changed(); void _clear_caches(); bool _update_caches(AnimationPlayer *player); void _process_graph(double p_delta); @@ -292,7 +294,9 @@ private: bool started = true; NodePath root_motion_track; - Transform3D root_motion_transform; + Vector3 root_motion_position = Vector3(0, 0, 0); + Quaternion root_motion_rotation = Quaternion(0, 0, 0, 1); + Vector3 root_motion_scale = Vector3(0, 0, 0); friend class AnimationNode; bool properties_dirty = true; @@ -340,7 +344,7 @@ public: void set_advance_expression_base_node(const NodePath &p_advance_expression_base_node); NodePath get_advance_expression_base_node() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; bool is_state_invalid() const; String get_invalid_state_reason() const; @@ -348,10 +352,12 @@ public: void set_root_motion_track(const NodePath &p_track); NodePath get_root_motion_track() const; - Transform3D get_root_motion_transform() const; + Vector3 get_root_motion_position() const; + Quaternion get_root_motion_rotation() const; + Vector3 get_root_motion_scale() const; real_t get_connection_activity(const StringName &p_path, int p_connection) const; - void advance(real_t p_time); + void advance(double p_time); void rename_parameter(const String &p_base, const String &p_new_base); diff --git a/scene/animation/easing_equations.h b/scene/animation/easing_equations.h index 094829e406..03d9e16454 100644 --- a/scene/animation/easing_equations.h +++ b/scene/animation/easing_equations.h @@ -28,6 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef EASING_EQUATIONS_H +#define EASING_EQUATIONS_H + /* * Derived from Robert Penner's easing equations: http://robertpenner.com/easing/ * @@ -52,9 +55,6 @@ * SOFTWARE. */ -#ifndef EASING_EQUATIONS_H -#define EASING_EQUATIONS_H - namespace linear { static real_t in(real_t t, real_t b, real_t c, real_t d) { return c * t / d + b; diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index 47f08219a9..a6ccb4a576 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -103,7 +103,8 @@ void RootMotionView::_notification(int p_what) { set_physics_process_internal(false); } - transform = tree->get_root_motion_transform(); + transform.origin = tree->get_root_motion_position(); + transform.basis = tree->get_root_motion_rotation(); // Scale is meaningless. } } @@ -113,9 +114,8 @@ void RootMotionView::_notification(int p_what) { first = false; - transform.orthonormalize(); //don't want scale, too imprecise - - accumulated = accumulated * transform; + accumulated.origin += transform.origin; + accumulated.basis *= transform.basis; accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size); if (zero_y) { accumulated.origin.y = 0; diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 7d9f83b7a2..aa58e1044a 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -32,6 +32,7 @@ #include "scene/animation/easing_equations.h" #include "scene/main/node.h" +#include "scene/resources/animation.h" Tween::interpolater Tween::interpolaters[Tween::TRANS_MAX][Tween::EASE_MAX] = { { &linear::in, &linear::in, &linear::in, &linear::in }, // Linear is the same for each easing. @@ -70,22 +71,29 @@ void Tween::start_tweeners() { } } -Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration) { +Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, double p_duration) { ERR_FAIL_NULL_V(p_target, nullptr); ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree."); ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); -#ifdef DEBUG_ENABLED Variant::Type property_type = p_target->get_indexed(p_property.get_as_property_path().get_subnames()).get_type(); - ERR_FAIL_COND_V_MSG(property_type != p_to.get_type(), Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type())); -#endif + if (property_type != p_to.get_type()) { + // Cast p_to between double and int to avoid minor annoyances. + if (property_type == Variant::FLOAT && p_to.get_type() == Variant::INT) { + p_to = double(p_to); + } else if (property_type == Variant::INT && p_to.get_type() == Variant::FLOAT) { + p_to = int(p_to); + } else { + ERR_FAIL_V_MSG(Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type())); + } + } Ref<PropertyTweener> tweener = memnew(PropertyTweener(p_target, p_property, p_to, p_duration)); append(tweener); return tweener; } -Ref<IntervalTweener> Tween::tween_interval(float p_time) { +Ref<IntervalTweener> Tween::tween_interval(double p_time) { ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree."); ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); @@ -103,7 +111,7 @@ Ref<CallbackTweener> Tween::tween_callback(Callable p_callback) { return tweener; } -Ref<MethodTweener> Tween::tween_method(Callable p_callback, Variant p_from, Variant p_to, float p_duration) { +Ref<MethodTweener> Tween::tween_method(Callable p_callback, Variant p_from, Variant p_to, double p_duration) { ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree."); ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); @@ -237,7 +245,7 @@ Ref<Tween> Tween::chain() { return this; } -bool Tween::custom_step(float p_delta) { +bool Tween::custom_step(double p_delta) { bool r = running; running = true; bool ret = step(p_delta); @@ -245,7 +253,7 @@ bool Tween::custom_step(float p_delta) { return ret; } -bool Tween::step(float p_delta) { +bool Tween::step(double p_delta) { if (dead) { return false; } @@ -255,9 +263,9 @@ bool Tween::step(float p_delta) { } if (is_bound) { - Node *bound_node = get_bound_node(); - if (bound_node) { - if (!bound_node->is_inside_tree()) { + Node *node = get_bound_node(); + if (node) { + if (!node->is_inside_tree()) { return true; } } else { @@ -274,22 +282,22 @@ bool Tween::step(float p_delta) { started = true; } - float rem_delta = p_delta * speed_scale; + double rem_delta = p_delta * speed_scale; bool step_active = false; total_time += rem_delta; #ifdef DEBUG_ENABLED - float initial_delta = rem_delta; + double initial_delta = rem_delta; bool potential_infinite = false; #endif while (rem_delta > 0 && running) { - float step_delta = rem_delta; + double step_delta = rem_delta; step_active = false; for (Ref<Tweener> &tweener : tweeners.write[current_step]) { // Modified inside Tweener.step(). - float temp_delta = rem_delta; + double temp_delta = rem_delta; // Turns to true if any Tweener returns true (i.e. is still not finished). step_active = tweener->step(temp_delta) || step_active; step_delta = MIN(temp_delta, step_delta); @@ -307,6 +315,7 @@ bool Tween::step(float p_delta) { running = false; dead = true; emit_signal(SNAME("finished")); + break; } else { emit_signal(SNAME("loop_finished"), loops_done); current_step = 0; @@ -333,9 +342,9 @@ bool Tween::step(float p_delta) { bool Tween::can_process(bool p_tree_paused) const { if (is_bound && pause_mode == TWEEN_PAUSE_BOUND) { - Node *bound_node = get_bound_node(); - if (bound_node) { - return bound_node->is_inside_tree() && bound_node->can_process(); + Node *node = get_bound_node(); + if (node) { + return node->is_inside_tree() && node->can_process(); } } @@ -350,7 +359,7 @@ Node *Tween::get_bound_node() const { } } -float Tween::get_total_time() const { +double Tween::get_total_time() const { return total_time; } @@ -364,268 +373,18 @@ real_t Tween::run_equation(TransitionType p_trans_type, EaseType p_ease_type, re return func(p_time, p_initial, p_delta, p_duration); } -Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, TransitionType p_trans, EaseType p_ease) { +Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, double p_time, double p_duration, TransitionType p_trans, EaseType p_ease) { ERR_FAIL_INDEX_V(p_trans, TransitionType::TRANS_MAX, Variant()); ERR_FAIL_INDEX_V(p_ease, EaseType::EASE_MAX, Variant()); -// Helper macro to run equation on sub-elements of the value (e.g. x and y of Vector2). -#define APPLY_EQUATION(element) \ - r.element = run_equation(p_trans, p_ease, p_time, i.element, d.element, p_duration); - - switch (p_initial_val.get_type()) { - case Variant::BOOL: { - return (run_equation(p_trans, p_ease, p_time, p_initial_val, p_delta_val, p_duration)) >= 0.5; - } - - case Variant::INT: { - return (int)run_equation(p_trans, p_ease, p_time, (int)p_initial_val, (int)p_delta_val, p_duration); - } - - case Variant::FLOAT: { - return run_equation(p_trans, p_ease, p_time, (real_t)p_initial_val, (real_t)p_delta_val, p_duration); - } - - case Variant::VECTOR2: { - Vector2 i = p_initial_val; - Vector2 d = p_delta_val; - Vector2 r; - - APPLY_EQUATION(x); - APPLY_EQUATION(y); - return r; - } - - case Variant::VECTOR2I: { - Vector2i i = p_initial_val; - Vector2i d = p_delta_val; - Vector2i r; - - APPLY_EQUATION(x); - APPLY_EQUATION(y); - return r; - } - - case Variant::RECT2: { - Rect2 i = p_initial_val; - Rect2 d = p_delta_val; - Rect2 r; - - APPLY_EQUATION(position.x); - APPLY_EQUATION(position.y); - APPLY_EQUATION(size.x); - APPLY_EQUATION(size.y); - return r; - } - - case Variant::RECT2I: { - Rect2i i = p_initial_val; - Rect2i d = p_delta_val; - Rect2i r; - - APPLY_EQUATION(position.x); - APPLY_EQUATION(position.y); - APPLY_EQUATION(size.x); - APPLY_EQUATION(size.y); - return r; - } - - case Variant::VECTOR3: { - Vector3 i = p_initial_val; - Vector3 d = p_delta_val; - Vector3 r; - - APPLY_EQUATION(x); - APPLY_EQUATION(y); - APPLY_EQUATION(z); - return r; - } - - case Variant::VECTOR3I: { - Vector3i i = p_initial_val; - Vector3i d = p_delta_val; - Vector3i r; - - APPLY_EQUATION(x); - APPLY_EQUATION(y); - APPLY_EQUATION(z); - return r; - } - - case Variant::TRANSFORM2D: { - Transform2D i = p_initial_val; - Transform2D d = p_delta_val; - Transform2D r; - - APPLY_EQUATION(columns[0][0]); - APPLY_EQUATION(columns[0][1]); - APPLY_EQUATION(columns[1][0]); - APPLY_EQUATION(columns[1][1]); - APPLY_EQUATION(columns[2][0]); - APPLY_EQUATION(columns[2][1]); - return r; - } - case Variant::VECTOR4: { - Vector4 i = p_initial_val; - Vector4 d = p_delta_val; - Vector4 r; - - APPLY_EQUATION(x); - APPLY_EQUATION(y); - APPLY_EQUATION(z); - APPLY_EQUATION(w); - return r; - } - - case Variant::QUATERNION: { - Quaternion i = p_initial_val; - Quaternion d = p_delta_val; - Quaternion r = i * d; - r = i.slerp(r, run_equation(p_trans, p_ease, p_time, 0.0, 1.0, p_duration)); - return r; - } - - case Variant::AABB: { - AABB i = p_initial_val; - AABB d = p_delta_val; - AABB r; - - APPLY_EQUATION(position.x); - APPLY_EQUATION(position.y); - APPLY_EQUATION(position.z); - APPLY_EQUATION(size.x); - APPLY_EQUATION(size.y); - APPLY_EQUATION(size.z); - return r; - } - - case Variant::BASIS: { - Basis i = p_initial_val; - Basis d = p_delta_val; - Basis r; - - APPLY_EQUATION(rows[0][0]); - APPLY_EQUATION(rows[0][1]); - APPLY_EQUATION(rows[0][2]); - APPLY_EQUATION(rows[1][0]); - APPLY_EQUATION(rows[1][1]); - APPLY_EQUATION(rows[1][2]); - APPLY_EQUATION(rows[2][0]); - APPLY_EQUATION(rows[2][1]); - APPLY_EQUATION(rows[2][2]); - return r; - } - - case Variant::TRANSFORM3D: { - Transform3D i = p_initial_val; - Transform3D d = p_delta_val; - Transform3D r; - - APPLY_EQUATION(basis.rows[0][0]); - APPLY_EQUATION(basis.rows[0][1]); - APPLY_EQUATION(basis.rows[0][2]); - APPLY_EQUATION(basis.rows[1][0]); - APPLY_EQUATION(basis.rows[1][1]); - APPLY_EQUATION(basis.rows[1][2]); - APPLY_EQUATION(basis.rows[2][0]); - APPLY_EQUATION(basis.rows[2][1]); - APPLY_EQUATION(basis.rows[2][2]); - APPLY_EQUATION(origin.x); - APPLY_EQUATION(origin.y); - APPLY_EQUATION(origin.z); - return r; - } - - case Variant::COLOR: { - Color i = p_initial_val; - Color d = p_delta_val; - Color r; - - APPLY_EQUATION(r); - APPLY_EQUATION(g); - APPLY_EQUATION(b); - APPLY_EQUATION(a); - return r; - } - - default: { - return p_initial_val; - } - }; -#undef APPLY_EQUATION -} - -Variant Tween::calculate_delta_value(Variant p_intial_val, Variant p_final_val) { - ERR_FAIL_COND_V_MSG(p_intial_val.get_type() != p_final_val.get_type(), p_intial_val, "Type mismatch between initial and final value: " + Variant::get_type_name(p_intial_val.get_type()) + " and " + Variant::get_type_name(p_final_val.get_type())); - - switch (p_intial_val.get_type()) { - case Variant::BOOL: { - return (int)p_final_val - (int)p_intial_val; - } - - case Variant::RECT2: { - Rect2 i = p_intial_val; - Rect2 f = p_final_val; - return Rect2(f.position - i.position, f.size - i.size); - } - - case Variant::RECT2I: { - Rect2i i = p_intial_val; - Rect2i f = p_final_val; - return Rect2i(f.position - i.position, f.size - i.size); - } - - case Variant::TRANSFORM2D: { - Transform2D i = p_intial_val; - Transform2D f = p_final_val; - return Transform2D(f.columns[0][0] - i.columns[0][0], - f.columns[0][1] - i.columns[0][1], - f.columns[1][0] - i.columns[1][0], - f.columns[1][1] - i.columns[1][1], - f.columns[2][0] - i.columns[2][0], - f.columns[2][1] - i.columns[2][1]); - } - - case Variant::AABB: { - AABB i = p_intial_val; - AABB f = p_final_val; - return AABB(f.position - i.position, f.size - i.size); - } - - case Variant::BASIS: { - Basis i = p_intial_val; - Basis f = p_final_val; - return Basis(f.rows[0][0] - i.rows[0][0], - f.rows[0][1] - i.rows[0][1], - f.rows[0][2] - i.rows[0][2], - f.rows[1][0] - i.rows[1][0], - f.rows[1][1] - i.rows[1][1], - f.rows[1][2] - i.rows[1][2], - f.rows[2][0] - i.rows[2][0], - f.rows[2][1] - i.rows[2][1], - f.rows[2][2] - i.rows[2][2]); - } - - case Variant::TRANSFORM3D: { - Transform3D i = p_intial_val; - Transform3D f = p_final_val; - return Transform3D(f.basis.rows[0][0] - i.basis.rows[0][0], - f.basis.rows[0][1] - i.basis.rows[0][1], - f.basis.rows[0][2] - i.basis.rows[0][2], - f.basis.rows[1][0] - i.basis.rows[1][0], - f.basis.rows[1][1] - i.basis.rows[1][1], - f.basis.rows[1][2] - i.basis.rows[1][2], - f.basis.rows[2][0] - i.basis.rows[2][0], - f.basis.rows[2][1] - i.basis.rows[2][1], - f.basis.rows[2][2] - i.basis.rows[2][2], - f.origin.x - i.origin.x, - f.origin.y - i.origin.y, - f.origin.z - i.origin.z); - } + // Special case for bool. + if (p_initial_val.get_type() == Variant::BOOL) { + return run_equation(p_trans, p_ease, p_time, p_initial_val, p_delta_val, p_duration) >= 0.5; + } - default: { - return Variant::evaluate(Variant::OP_SUBTRACT, p_final_val, p_intial_val); - } - }; + Variant ret = Animation::add_variant(p_initial_val, p_delta_val); + ret = Animation::interpolate_variant(p_initial_val, ret, run_equation(p_trans, p_ease, p_time, 0.0, 1.0, p_duration)); + return ret; } void Tween::_bind_methods() { @@ -721,7 +480,7 @@ Ref<PropertyTweener> PropertyTweener::set_ease(Tween::EaseType p_ease) { return this; } -Ref<PropertyTweener> PropertyTweener::set_delay(float p_delay) { +Ref<PropertyTweener> PropertyTweener::set_delay(double p_delay) { delay = p_delay; return this; } @@ -741,13 +500,13 @@ void PropertyTweener::start() { } if (relative) { - final_val = Variant::evaluate(Variant::Operator::OP_ADD, initial_val, base_final_val); + final_val = Animation::add_variant(initial_val, base_final_val); } - delta_val = tween->calculate_delta_value(initial_val, final_val); + delta_val = Animation::subtract_variant(final_val, initial_val); } -bool PropertyTweener::step(float &r_delta) { +bool PropertyTweener::step(double &r_delta) { if (finished) { // This is needed in case there's a parallel Tweener with longer duration. return false; @@ -764,7 +523,7 @@ bool PropertyTweener::step(float &r_delta) { return true; } - float time = MIN(elapsed_time - delay, duration); + double time = MIN(elapsed_time - delay, duration); if (time < duration) { target_instance->set_indexed(property, tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type)); r_delta = 0; @@ -797,7 +556,7 @@ void PropertyTweener::_bind_methods() { ClassDB::bind_method(D_METHOD("set_delay", "delay"), &PropertyTweener::set_delay); } -PropertyTweener::PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration) { +PropertyTweener::PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, double p_duration) { target = p_target->get_instance_id(); property = p_property.get_as_property_path().get_subnames(); initial_val = p_target->get_indexed(property); @@ -815,7 +574,7 @@ void IntervalTweener::start() { finished = false; } -bool IntervalTweener::step(float &r_delta) { +bool IntervalTweener::step(double &r_delta) { if (finished) { return false; } @@ -833,7 +592,7 @@ bool IntervalTweener::step(float &r_delta) { } } -IntervalTweener::IntervalTweener(float p_time) { +IntervalTweener::IntervalTweener(double p_time) { duration = p_time; } @@ -841,7 +600,7 @@ IntervalTweener::IntervalTweener() { ERR_FAIL_MSG("Can't create empty IntervalTweener. Use get_tree().tween_interval() instead."); } -Ref<CallbackTweener> CallbackTweener::set_delay(float p_delay) { +Ref<CallbackTweener> CallbackTweener::set_delay(double p_delay) { delay = p_delay; return this; } @@ -851,7 +610,7 @@ void CallbackTweener::start() { finished = false; } -bool CallbackTweener::step(float &r_delta) { +bool CallbackTweener::step(double &r_delta) { if (finished) { return false; } @@ -887,7 +646,7 @@ CallbackTweener::CallbackTweener() { ERR_FAIL_MSG("Can't create empty CallbackTweener. Use get_tree().tween_callback() instead."); } -Ref<MethodTweener> MethodTweener::set_delay(float p_delay) { +Ref<MethodTweener> MethodTweener::set_delay(double p_delay) { delay = p_delay; return this; } @@ -907,7 +666,7 @@ void MethodTweener::start() { finished = false; } -bool MethodTweener::step(float &r_delta) { +bool MethodTweener::step(double &r_delta) { if (finished) { return false; } @@ -920,7 +679,7 @@ bool MethodTweener::step(float &r_delta) { } Variant current_val; - float time = MIN(elapsed_time - delay, duration); + double time = MIN(elapsed_time - delay, duration); if (time < duration) { current_val = tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type); } else { @@ -963,10 +722,10 @@ void MethodTweener::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ease", "ease"), &MethodTweener::set_ease); } -MethodTweener::MethodTweener(Callable p_callback, Variant p_from, Variant p_to, float p_duration) { +MethodTweener::MethodTweener(Callable p_callback, Variant p_from, Variant p_to, double p_duration) { callback = p_callback; initial_val = p_from; - delta_val = tween->calculate_delta_value(p_from, p_to); + delta_val = Animation::subtract_variant(p_to, p_from); final_val = p_to; duration = p_duration; } diff --git a/scene/animation/tween.h b/scene/animation/tween.h index b57ec2e5e7..345974ecc5 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -42,13 +42,13 @@ class Tweener : public RefCounted { public: virtual void set_tween(Ref<Tween> p_tween); virtual void start() = 0; - virtual bool step(float &r_delta) = 0; + virtual bool step(double &r_delta) = 0; void clear_tween(); protected: static void _bind_methods(); Ref<Tween> tween; - float elapsed_time = 0; + double elapsed_time = 0; bool finished = false; }; @@ -103,7 +103,7 @@ private: ObjectID bound_node; Vector<List<Ref<Tweener>>> tweeners; - float total_time = 0; + double total_time = 0; int current_step = -1; int loops = 1; int loops_done = 0; @@ -129,13 +129,13 @@ protected: static void _bind_methods(); public: - Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration); - Ref<IntervalTweener> tween_interval(float p_time); + Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, double p_duration); + Ref<IntervalTweener> tween_interval(double p_time); Ref<CallbackTweener> tween_callback(Callable p_callback); - Ref<MethodTweener> tween_method(Callable p_callback, Variant p_from, Variant p_to, float p_duration); + Ref<MethodTweener> tween_method(Callable p_callback, Variant p_from, Variant p_to, double p_duration); void append(Ref<Tweener> p_tweener); - bool custom_step(float p_delta); + bool custom_step(double p_delta); void stop(); void pause(); void play(); @@ -163,13 +163,12 @@ public: Ref<Tween> chain(); static real_t run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d); - static Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease); - Variant calculate_delta_value(Variant p_intial_val, Variant p_final_val); + static Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, double p_time, double p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease); - bool step(float p_delta); + bool step(double p_delta); bool can_process(bool p_tree_paused) const; Node *get_bound_node() const; - float get_total_time() const; + double get_total_time() const; Tween(); Tween(bool p_valid); @@ -189,13 +188,13 @@ public: Ref<PropertyTweener> as_relative(); Ref<PropertyTweener> set_trans(Tween::TransitionType p_trans); Ref<PropertyTweener> set_ease(Tween::EaseType p_ease); - Ref<PropertyTweener> set_delay(float p_delay); + Ref<PropertyTweener> set_delay(double p_delay); void set_tween(Ref<Tween> p_tween) override; void start() override; - bool step(float &r_delta) override; + bool step(double &r_delta) override; - PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration); + PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, double p_duration); PropertyTweener(); protected: @@ -209,11 +208,11 @@ private: Variant final_val; Variant delta_val; - float duration = 0; + double duration = 0; Tween::TransitionType trans_type = Tween::TRANS_MAX; // This is set inside set_tween(); Tween::EaseType ease_type = Tween::EASE_MAX; - float delay = 0; + double delay = 0; bool do_continue = true; bool relative = false; }; @@ -223,23 +222,23 @@ class IntervalTweener : public Tweener { public: void start() override; - bool step(float &r_delta) override; + bool step(double &r_delta) override; - IntervalTweener(float p_time); + IntervalTweener(double p_time); IntervalTweener(); private: - float duration = 0; + double duration = 0; }; class CallbackTweener : public Tweener { GDCLASS(CallbackTweener, Tweener); public: - Ref<CallbackTweener> set_delay(float p_delay); + Ref<CallbackTweener> set_delay(double p_delay); void start() override; - bool step(float &r_delta) override; + bool step(double &r_delta) override; CallbackTweener(Callable p_callback); CallbackTweener(); @@ -249,7 +248,7 @@ protected: private: Callable callback; - float delay = 0; + double delay = 0; }; class MethodTweener : public Tweener { @@ -258,21 +257,21 @@ class MethodTweener : public Tweener { public: Ref<MethodTweener> set_trans(Tween::TransitionType p_trans); Ref<MethodTweener> set_ease(Tween::EaseType p_ease); - Ref<MethodTweener> set_delay(float p_delay); + Ref<MethodTweener> set_delay(double p_delay); void set_tween(Ref<Tween> p_tween) override; void start() override; - bool step(float &r_delta) override; + bool step(double &r_delta) override; - MethodTweener(Callable p_callback, Variant p_from, Variant p_to, float p_duration); + MethodTweener(Callable p_callback, Variant p_from, Variant p_to, double p_duration); MethodTweener(); protected: static void _bind_methods(); private: - float duration = 0; - float delay = 0; + double duration = 0; + double delay = 0; Tween::TransitionType trans_type = Tween::TRANS_MAX; Tween::EaseType ease_type = Tween::EASE_MAX; diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 04feb0dc6f..03115e765f 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -40,6 +40,7 @@ void AudioStreamPlayer::_notification(int p_what) { if (autoplay && !Engine::get_singleton()->is_editor_hint()) { play(); } + set_stream_paused(false); } break; case NOTIFICATION_INTERNAL_PROCESS: { @@ -64,6 +65,10 @@ void AudioStreamPlayer::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { + set_stream_paused(true); + } break; + + case NOTIFICATION_PREDELETE: { for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { AudioServer::get_singleton()->stop_playback_stream(playback); } diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 4c5a63e52c..35ba49563c 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -39,87 +39,10 @@ #include "scene/main/window.h" #include "scene/resources/packed_scene.h" -Array SceneDebugger::RPCProfilerFrame::serialize() { - Array arr; - arr.push_back(infos.size() * 4); - for (int i = 0; i < infos.size(); ++i) { - arr.push_back(uint64_t(infos[i].node)); - arr.push_back(infos[i].node_path); - arr.push_back(infos[i].incoming_rpc); - arr.push_back(infos[i].outgoing_rpc); - } - return arr; -} - -bool SceneDebugger::RPCProfilerFrame::deserialize(const Array &p_arr) { - ERR_FAIL_COND_V(p_arr.size() < 1, false); - uint32_t size = p_arr[0]; - ERR_FAIL_COND_V(size % 4, false); - ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false); - infos.resize(size / 4); - int idx = 1; - for (uint32_t i = 0; i < size / 4; ++i) { - infos.write[i].node = uint64_t(p_arr[idx]); - infos.write[i].node_path = p_arr[idx + 1]; - infos.write[i].incoming_rpc = p_arr[idx + 2]; - infos.write[i].outgoing_rpc = p_arr[idx + 3]; - } - return true; -} - -class SceneDebugger::RPCProfiler : public EngineProfiler { - HashMap<ObjectID, RPCNodeInfo> rpc_node_data; - uint64_t last_profile_time = 0; - - void init_node(const ObjectID p_node) { - if (rpc_node_data.has(p_node)) { - return; - } - rpc_node_data.insert(p_node, RPCNodeInfo()); - rpc_node_data[p_node].node = p_node; - rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path(); - rpc_node_data[p_node].incoming_rpc = 0; - rpc_node_data[p_node].outgoing_rpc = 0; - } - -public: - void toggle(bool p_enable, const Array &p_opts) { - rpc_node_data.clear(); - } - - void add(const Array &p_data) { - ERR_FAIL_COND(p_data.size() < 2); - const ObjectID id = p_data[0]; - const String what = p_data[1]; - init_node(id); - RPCNodeInfo &info = rpc_node_data[id]; - if (what == "rpc_in") { - info.incoming_rpc++; - } else if (what == "rpc_out") { - info.outgoing_rpc++; - } - } - - void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { - uint64_t pt = OS::get_singleton()->get_ticks_msec(); - if (pt - last_profile_time > 100) { - last_profile_time = pt; - RPCProfilerFrame frame; - for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) { - frame.infos.push_back(E.value); - } - rpc_node_data.clear(); - EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize()); - } - } -}; - SceneDebugger *SceneDebugger::singleton = nullptr; SceneDebugger::SceneDebugger() { singleton = this; - rpc_profiler.instantiate(); - rpc_profiler->bind("rpc"); #ifdef DEBUG_ENABLED LiveEditor::singleton = memnew(LiveEditor); EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message)); @@ -264,7 +187,7 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]); - } else if (p_msg == "live_instance_node") { + } else if (p_msg == "live_instantiate_node") { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]); @@ -297,9 +220,31 @@ void SceneDebugger::_save_node(ObjectID id, const String &p_path) { Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id)); ERR_FAIL_COND(!node); + HashMap<const Node *, Node *> duplimap; + Node *copy = node->duplicate_from_editor(duplimap); + + // Handle Unique Nodes. + for (int i = 0; i < copy->get_child_count(false); i++) { + _set_node_owner_recursive(copy->get_child(i, false), copy); + } + // Root node cannot ever be unique name in its own Scene! + copy->set_unique_name_in_owner(false); + Ref<PackedScene> ps = memnew(PackedScene); - ps->pack(node); + ps->pack(copy); ResourceSaver::save(ps, p_path); + + memdelete(copy); +} + +void SceneDebugger::_set_node_owner_recursive(Node *p_node, Node *p_owner) { + if (!p_node->get_owner()) { + p_node->set_owner(p_owner); + } + + for (int i = 0; i < p_node->get_child_count(false); i++) { + _set_node_owner_recursive(p_node->get_child(i, false), p_owner); + } } void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) { @@ -450,9 +395,9 @@ void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInsta for (const KeyValue<StringName, Variant> &E : sc.value) { String script_path = sc.key == p_script ? "" : sc.key->get_path().get_file() + "/"; if (E.value.get_type() == Variant::OBJECT) { - Variant id = ((Object *)E.value)->get_instance_id(); - PropertyInfo pi(id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object"); - properties.push_back(SceneDebuggerProperty(pi, id)); + Variant inst_id = ((Object *)E.value)->get_instance_id(); + PropertyInfo pi(inst_id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object"); + properties.push_back(SceneDebuggerProperty(pi, inst_id)); } else { PropertyInfo pi(E.value.get_type(), "Constants/" + script_path + E.key); properties.push_back(SceneDebuggerProperty(pi, E.value)); @@ -548,14 +493,36 @@ SceneDebuggerTree::SceneDebuggerTree(Node *p_root) { // Flatten tree into list, depth first, use stack to avoid recursion. List<Node *> stack; stack.push_back(p_root); + bool is_root = true; + const StringName &is_visible_sn = SNAME("is_visible"); + const StringName &is_visible_in_tree_sn = SNAME("is_visible_in_tree"); while (stack.size()) { Node *n = stack[0]; stack.pop_front(); + int count = n->get_child_count(); - nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id())); for (int i = 0; i < count; i++) { stack.push_front(n->get_child(count - i - 1)); } + + int view_flags = 0; + if (is_root) { + // Prevent root window visibility from being changed. + is_root = false; + } else if (n->has_method(is_visible_sn)) { + const Variant visible = n->call(is_visible_sn); + if (visible.get_type() == Variant::BOOL) { + view_flags = RemoteNode::VIEW_HAS_VISIBLE_METHOD; + view_flags |= uint8_t(visible) * RemoteNode::VIEW_VISIBLE; + } + if (n->has_method(is_visible_in_tree_sn)) { + const Variant visible_in_tree = n->call(is_visible_in_tree_sn); + if (visible_in_tree.get_type() == Variant::BOOL) { + view_flags |= uint8_t(visible_in_tree) * RemoteNode::VIEW_VISIBLE_IN_TREE; + } + } + } + nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id(), n->get_scene_file_path(), view_flags)); } } @@ -565,19 +532,23 @@ void SceneDebuggerTree::serialize(Array &p_arr) { p_arr.push_back(n.name); p_arr.push_back(n.type_name); p_arr.push_back(n.id); + p_arr.push_back(n.scene_file_path); + p_arr.push_back(n.view_flags); } } void SceneDebuggerTree::deserialize(const Array &p_arr) { int idx = 0; while (p_arr.size() > idx) { - ERR_FAIL_COND(p_arr.size() < 4); - CHECK_TYPE(p_arr[idx], INT); - CHECK_TYPE(p_arr[idx + 1], STRING); - CHECK_TYPE(p_arr[idx + 2], STRING); - CHECK_TYPE(p_arr[idx + 3], INT); - nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3])); - idx += 4; + ERR_FAIL_COND(p_arr.size() < 6); + CHECK_TYPE(p_arr[idx], INT); // child_count. + CHECK_TYPE(p_arr[idx + 1], STRING); // name. + CHECK_TYPE(p_arr[idx + 2], STRING); // type_name. + CHECK_TYPE(p_arr[idx + 3], INT); // id. + CHECK_TYPE(p_arr[idx + 4], STRING); // scene_file_path. + CHECK_TYPE(p_arr[idx + 5], INT); // view_flags. + nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3], p_arr[idx + 4], p_arr[idx + 5])); + idx += 6; } } diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h index 911363f45d..34891ef0fd 100644 --- a/scene/debugger/scene_debugger.h +++ b/scene/debugger/scene_debugger.h @@ -42,28 +42,9 @@ class Node; class SceneDebugger { public: - // RPC profiler - struct RPCNodeInfo { - ObjectID node; - String node_path; - int incoming_rpc = 0; - int outgoing_rpc = 0; - }; - - struct RPCProfilerFrame { - Vector<RPCNodeInfo> infos; - - Array serialize(); - bool deserialize(const Array &p_arr); - }; - private: - class RPCProfiler; - static SceneDebugger *singleton; - Ref<RPCProfiler> rpc_profiler; - SceneDebugger(); public: @@ -75,6 +56,7 @@ public: #ifdef DEBUG_ENABLED private: static void _save_node(ObjectID id, const String &p_path); + static void _set_node_owner_recursive(Node *p_node, Node *p_owner); static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value); static void _send_object_id(ObjectID p_id, int p_max_size = 1 << 20); @@ -110,12 +92,23 @@ public: String name; String type_name; ObjectID id; + String scene_file_path; + uint8_t view_flags = 0; - RemoteNode(int p_child, const String &p_name, const String &p_type, ObjectID p_id) { + enum ViewFlags { + VIEW_HAS_VISIBLE_METHOD = 1 << 1, + VIEW_VISIBLE = 1 << 2, + VIEW_VISIBLE_IN_TREE = 1 << 3, + }; + + RemoteNode(int p_child, const String &p_name, const String &p_type, ObjectID p_id, const String p_scene_file_path, int p_view_flags) { child_count = p_child; name = p_name; type_name = p_type; id = p_id; + + scene_file_path = p_scene_file_path; + view_flags = p_view_flags; } RemoteNode() {} diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 87a7355bb2..ac9034c6fd 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -60,13 +60,14 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) { } Ref<InputEventMouseButton> mouse_button = p_event; - bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo(); + bool ui_accept = p_event->is_action("ui_accept", true) && !p_event->is_echo(); bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE; if (button_masked || ui_accept) { was_mouse_pressed = button_masked; - on_action_event(p_event); + was_mouse_pressed = false; + return; } @@ -76,7 +77,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) { bool last_press_inside = status.pressing_inside; status.pressing_inside = has_point(mouse_motion->get_position()); if (last_press_inside != status.pressing_inside) { - update(); + queue_redraw(); } } } @@ -86,32 +87,32 @@ void BaseButton::_notification(int p_what) { switch (p_what) { case NOTIFICATION_MOUSE_ENTER: { status.hovering = true; - update(); + queue_redraw(); } break; case NOTIFICATION_MOUSE_EXIT: { status.hovering = false; - update(); + queue_redraw(); } break; case NOTIFICATION_DRAG_BEGIN: case NOTIFICATION_SCROLL_BEGIN: { if (status.press_attempt) { status.press_attempt = false; - update(); + queue_redraw(); } } break; case NOTIFICATION_FOCUS_ENTER: { - update(); + queue_redraw(); } break; case NOTIFICATION_FOCUS_EXIT: { if (status.press_attempt) { status.press_attempt = false; - update(); + queue_redraw(); } else if (status.hovering) { - update(); + queue_redraw(); } } break; @@ -126,6 +127,7 @@ void BaseButton::_notification(int p_what) { status.hovering = false; status.press_attempt = false; status.pressing_inside = false; + status.shortcut_press = false; } break; } } @@ -159,6 +161,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { if (action_mode == ACTION_MODE_BUTTON_PRESS) { status.press_attempt = false; status.pressing_inside = false; + status.shortcut_press = false; } status.pressed = !status.pressed; _unpress_group(); @@ -184,10 +187,11 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { } status.press_attempt = false; status.pressing_inside = false; + status.shortcut_press = false; emit_signal(SNAME("button_up")); } - update(); + queue_redraw(); } void BaseButton::pressed() { @@ -208,8 +212,9 @@ void BaseButton::set_disabled(bool p_disabled) { } status.press_attempt = false; status.pressing_inside = false; + status.shortcut_press = false; } - update(); + queue_redraw(); } bool BaseButton::is_disabled() const { @@ -217,13 +222,12 @@ bool BaseButton::is_disabled() const { } void BaseButton::set_pressed(bool p_pressed) { - if (!toggle_mode) { - return; - } - if (status.pressed == p_pressed) { + bool prev_pressed = status.pressed; + set_pressed_no_signal(p_pressed); + + if (status.pressed == prev_pressed) { return; } - status.pressed = p_pressed; if (p_pressed) { _unpress_group(); @@ -232,8 +236,6 @@ void BaseButton::set_pressed(bool p_pressed) { } } _toggled(status.pressed); - - update(); } void BaseButton::set_pressed_no_signal(bool p_pressed) { @@ -245,7 +247,7 @@ void BaseButton::set_pressed_no_signal(bool p_pressed) { } status.pressed = p_pressed; - update(); + queue_redraw(); } bool BaseButton::is_pressing() const { @@ -263,7 +265,7 @@ bool BaseButton::is_hovered() const { BaseButton::DrawMode BaseButton::get_draw_mode() const { if (status.disabled) { return DRAW_DISABLED; - }; + } if (!status.press_attempt && status.hovering) { if (status.pressed) { @@ -272,8 +274,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const { return DRAW_HOVER; } else { - /* determine if pressed or not */ - + // Determine if pressed or not. bool pressing; if (status.press_attempt) { pressing = (status.pressing_inside || keep_pressed_outside); @@ -284,14 +285,12 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const { pressing = status.pressed; } - if (pressing) { + if ((shortcut_feedback || !status.shortcut_press) && pressing) { return DRAW_PRESSED; } else { return DRAW_NORMAL; } } - - return DRAW_NORMAL; } void BaseButton::set_toggle_mode(bool p_on) { @@ -351,11 +350,8 @@ Ref<Shortcut> BaseButton::get_shortcut() const { void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); - if (!_is_focus_owner_in_shortcut_context()) { - return; - } - if (!is_disabled() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->matches_event(p_event)) { + status.shortcut_press = true; on_action_event(p_event); accept_event(); } @@ -384,43 +380,23 @@ void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) { button_group->buttons.insert(this); } - update(); //checkbox changes to radio if set a buttongroup + queue_redraw(); //checkbox changes to radio if set a buttongroup } Ref<ButtonGroup> BaseButton::get_button_group() const { return button_group; } -void BaseButton::set_shortcut_context(Node *p_node) { - if (p_node != nullptr) { - shortcut_context = p_node->get_instance_id(); - } else { - shortcut_context = ObjectID(); - } -} - -Node *BaseButton::get_shortcut_context() const { - Object *ctx_obj = ObjectDB::get_instance(shortcut_context); - Node *ctx_node = Object::cast_to<Node>(ctx_obj); - - return ctx_node; +bool BaseButton::_was_pressed_by_mouse() const { + return was_mouse_pressed; } -bool BaseButton::_is_focus_owner_in_shortcut_context() const { - if (shortcut_context == ObjectID()) { - // No context, therefore global - always "in" context. - return true; - } - - Node *ctx_node = get_shortcut_context(); - Control *vp_focus = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr; - - // If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it. - return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus)); +void BaseButton::set_shortcut_feedback(bool p_feedback) { + shortcut_feedback = p_feedback; } -bool BaseButton::_was_pressed_by_mouse() const { - return was_mouse_pressed; +bool BaseButton::is_shortcut_feedback() const { + return shortcut_feedback; } void BaseButton::_bind_methods() { @@ -448,8 +424,8 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_button_group", "button_group"), &BaseButton::set_button_group); ClassDB::bind_method(D_METHOD("get_button_group"), &BaseButton::get_button_group); - ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &BaseButton::set_shortcut_context); - ClassDB::bind_method(D_METHOD("get_shortcut_context"), &BaseButton::get_shortcut_context); + ClassDB::bind_method(D_METHOD("set_shortcut_feedback", "enabled"), &BaseButton::set_shortcut_feedback); + ClassDB::bind_method(D_METHOD("is_shortcut_feedback"), &BaseButton::is_shortcut_feedback); GDVIRTUAL_BIND(_pressed); GDVIRTUAL_BIND(_toggled, "button_pressed"); @@ -467,8 +443,8 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_feedback"), "set_shortcut_feedback", "is_shortcut_feedback"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_RESOURCE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context"); BIND_ENUM_CONSTANT(DRAW_NORMAL); BIND_ENUM_CONSTANT(DRAW_PRESSED); diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index c83b08aadf..3acf535f54 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -53,6 +53,7 @@ private: bool keep_pressed_outside = false; Ref<Shortcut> shortcut; ObjectID shortcut_context; + bool shortcut_feedback = true; ActionMode action_mode = ACTION_MODE_BUTTON_RELEASE; struct Status { @@ -60,6 +61,7 @@ private: bool hovering = false; bool press_attempt = false; bool pressing_inside = false; + bool shortcut_press = false; bool disabled = false; @@ -81,7 +83,6 @@ protected: virtual void shortcut_input(const Ref<InputEvent> &p_event) override; void _notification(int p_what); - bool _is_focus_owner_in_shortcut_context() const; bool _was_pressed_by_mouse() const; GDVIRTUAL0(_pressed) @@ -132,8 +133,8 @@ public: void set_button_group(const Ref<ButtonGroup> &p_group); Ref<ButtonGroup> get_button_group() const; - void set_shortcut_context(Node *p_node); - Node *get_shortcut_context() const; + void set_shortcut_feedback(bool p_feedback); + bool is_shortcut_feedback() const; BaseButton(); ~BaseButton(); diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index a56a51a547..151b0b93d4 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -44,7 +44,6 @@ void BoxContainer::_resort() { Size2i new_size = get_size(); - int sep = get_theme_constant(SNAME("separation")); //,vertical?"VBoxContainer":"HBoxContainer"); bool rtl = is_layout_rtl(); bool first = true; @@ -90,7 +89,7 @@ void BoxContainer::_resort() { return; } - int stretch_max = (vertical ? new_size.height : new_size.width) - (children_count - 1) * sep; + int stretch_max = (vertical ? new_size.height : new_size.width) - (children_count - 1) * theme_cache.separation; int stretch_diff = stretch_max - stretch_min; if (stretch_diff < 0) { //avoid negative stretch space @@ -214,7 +213,7 @@ void BoxContainer::_resort() { if (first) { first = false; } else { - ofs += sep; + ofs += theme_cache.separation; } int from = ofs; @@ -248,7 +247,6 @@ Size2 BoxContainer::get_minimum_size() const { /* Calculate MINIMUM SIZE */ Size2i minimum; - int sep = get_theme_constant(SNAME("separation")); //,vertical?"VBoxContainer":"HBoxContainer"); bool first = true; @@ -273,7 +271,7 @@ Size2 BoxContainer::get_minimum_size() const { minimum.width = size.width; } - minimum.height += size.height + (first ? 0 : sep); + minimum.height += size.height + (first ? 0 : theme_cache.separation); } else { /* HORIZONTAL */ @@ -281,7 +279,7 @@ Size2 BoxContainer::get_minimum_size() const { minimum.height = size.height; } - minimum.width += size.width + (first ? 0 : sep); + minimum.width += size.width + (first ? 0 : theme_cache.separation); } first = false; @@ -290,6 +288,12 @@ Size2 BoxContainer::get_minimum_size() const { return minimum; } +void BoxContainer::_update_theme_item_cache() { + Container::_update_theme_item_cache(); + + theme_cache.separation = get_theme_constant(SNAME("separation")); +} + void BoxContainer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_SORT_CHILDREN: { @@ -307,6 +311,12 @@ void BoxContainer::_notification(int p_what) { } } +void BoxContainer::_validate_property(PropertyInfo &p_property) const { + if (is_fixed && p_property.name == "vertical") { + p_property.usage = PROPERTY_USAGE_NONE; + } +} + void BoxContainer::set_alignment(AlignmentMode p_alignment) { if (alignment == p_alignment) { return; @@ -319,6 +329,17 @@ BoxContainer::AlignmentMode BoxContainer::get_alignment() const { return alignment; } +void BoxContainer::set_vertical(bool p_vertical) { + ERR_FAIL_COND_MSG(is_fixed, "Can't change orientation of " + get_class() + "."); + vertical = p_vertical; + update_minimum_size(); + _resort(); +} + +bool BoxContainer::is_vertical() const { + return vertical; +} + Control *BoxContainer::add_spacer(bool p_begin) { Control *c = memnew(Control); c->set_mouse_filter(MOUSE_FILTER_PASS); //allow spacer to pass mouse events @@ -367,14 +388,17 @@ BoxContainer::BoxContainer(bool p_vertical) { void BoxContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("add_spacer", "begin"), &BoxContainer::add_spacer); - ClassDB::bind_method(D_METHOD("get_alignment"), &BoxContainer::get_alignment); ClassDB::bind_method(D_METHOD("set_alignment", "alignment"), &BoxContainer::set_alignment); + ClassDB::bind_method(D_METHOD("get_alignment"), &BoxContainer::get_alignment); + ClassDB::bind_method(D_METHOD("set_vertical", "vertical"), &BoxContainer::set_vertical); + ClassDB::bind_method(D_METHOD("is_vertical"), &BoxContainer::is_vertical); BIND_ENUM_CONSTANT(ALIGNMENT_BEGIN); BIND_ENUM_CONSTANT(ALIGNMENT_CENTER); BIND_ENUM_CONSTANT(ALIGNMENT_END); ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment", "get_alignment"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical"); } MarginContainer *VBoxContainer::add_margin_child(const String &p_label, Control *p_control, bool p_expand) { diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h index 3043c3ea45..0ee5bd1772 100644 --- a/scene/gui/box_container.h +++ b/scene/gui/box_container.h @@ -47,11 +47,19 @@ private: bool vertical = false; AlignmentMode alignment = ALIGNMENT_BEGIN; + struct ThemeCache { + int separation = 0; + } theme_cache; + void _resort(); protected: - void _notification(int p_what); + bool is_fixed = false; + + virtual void _update_theme_item_cache() override; + void _notification(int p_what); + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: @@ -60,6 +68,9 @@ public: void set_alignment(AlignmentMode p_alignment); AlignmentMode get_alignment() const; + void set_vertical(bool p_vertical); + bool is_vertical() const; + virtual Size2 get_minimum_size() const override; virtual Vector<int> get_allowed_size_flags_horizontal() const override; @@ -73,7 +84,7 @@ class HBoxContainer : public BoxContainer { public: HBoxContainer() : - BoxContainer(false) {} + BoxContainer(false) { is_fixed = true; } }; class MarginContainer; @@ -84,7 +95,7 @@ public: MarginContainer *add_margin_child(const String &p_label, Control *p_control, bool p_expand = false); VBoxContainer() : - BoxContainer(true) {} + BoxContainer(true) { is_fixed = true; } }; VARIANT_ENUM_CAST(BoxContainer::AlignmentMode); diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index e163f4355c..0e7bc5c306 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -36,7 +36,7 @@ Size2 Button::get_minimum_size() const { Ref<Texture2D> _icon = icon; if (_icon.is_null() && has_theme_icon(SNAME("icon"))) { - _icon = Control::get_theme_icon(SNAME("icon")); + _icon = theme_cache.icon; } return get_minimum_size_for_text_and_icon("", _icon); @@ -46,10 +46,49 @@ void Button::_set_internal_margin(Side p_side, float p_value) { _internal_margin[p_side] = p_value; } +void Button::_update_theme_item_cache() { + BaseButton::_update_theme_item_cache(); + + theme_cache.normal = get_theme_stylebox(SNAME("normal")); + theme_cache.normal_mirrored = get_theme_stylebox(SNAME("normal_mirrored")); + theme_cache.pressed = get_theme_stylebox(SNAME("pressed")); + theme_cache.pressed_mirrored = get_theme_stylebox(SNAME("pressed_mirrored")); + theme_cache.hover = get_theme_stylebox(SNAME("hover")); + theme_cache.hover_mirrored = get_theme_stylebox(SNAME("hover_mirrored")); + theme_cache.hover_pressed = get_theme_stylebox(SNAME("hover_pressed")); + theme_cache.hover_pressed_mirrored = get_theme_stylebox(SNAME("hover_pressed_mirrored")); + theme_cache.disabled = get_theme_stylebox(SNAME("disabled")); + theme_cache.disabled_mirrored = get_theme_stylebox(SNAME("disabled_mirrored")); + theme_cache.focus = get_theme_stylebox(SNAME("focus")); + + theme_cache.font_color = get_theme_color(SNAME("font_color")); + theme_cache.font_focus_color = get_theme_color(SNAME("font_focus_color")); + theme_cache.font_pressed_color = get_theme_color(SNAME("font_pressed_color")); + theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color")); + theme_cache.font_hover_pressed_color = get_theme_color(SNAME("font_hover_pressed_color")); + theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color")); + + theme_cache.font = get_theme_font(SNAME("font")); + theme_cache.font_size = get_theme_font_size(SNAME("font_size")); + theme_cache.outline_size = get_theme_constant(SNAME("outline_size")); + theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color")); + + theme_cache.icon_normal_color = get_theme_color(SNAME("icon_normal_color")); + theme_cache.icon_focus_color = get_theme_color(SNAME("icon_focus_color")); + theme_cache.icon_pressed_color = get_theme_color(SNAME("icon_pressed_color")); + theme_cache.icon_hover_color = get_theme_color(SNAME("icon_hover_color")); + theme_cache.icon_hover_pressed_color = get_theme_color(SNAME("icon_hover_pressed_color")); + theme_cache.icon_disabled_color = get_theme_color(SNAME("icon_disabled_color")); + + theme_cache.icon = get_theme_icon(SNAME("icon")); + + theme_cache.h_separation = get_theme_constant(SNAME("h_separation")); +} + void Button::_notification(int p_what) { switch (p_what) { case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { - update(); + queue_redraw(); } break; case NOTIFICATION_TRANSLATION_CHANGED: { @@ -57,14 +96,14 @@ void Button::_notification(int p_what) { _shape(); update_minimum_size(); - update(); + queue_redraw(); } break; case NOTIFICATION_THEME_CHANGED: { _shape(); update_minimum_size(); - update(); + queue_redraw(); } break; case NOTIFICATION_DRAW: { @@ -73,15 +112,15 @@ void Button::_notification(int p_what) { Color color; Color color_icon(1, 1, 1, 1); - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); + Ref<StyleBox> style = theme_cache.normal; bool rtl = is_layout_rtl(); switch (get_draw_mode()) { case DRAW_NORMAL: { if (rtl && has_theme_stylebox(SNAME("normal_mirrored"))) { - style = get_theme_stylebox(SNAME("normal_mirrored")); + style = theme_cache.normal_mirrored; } else { - style = get_theme_stylebox(SNAME("normal")); + style = theme_cache.normal; } if (!flat) { @@ -90,14 +129,14 @@ void Button::_notification(int p_what) { // Focus colors only take precedence over normal state. if (has_focus()) { - color = get_theme_color(SNAME("font_focus_color")); + color = theme_cache.font_focus_color; if (has_theme_color(SNAME("icon_focus_color"))) { - color_icon = get_theme_color(SNAME("icon_focus_color")); + color_icon = theme_cache.icon_focus_color; } } else { - color = get_theme_color(SNAME("font_color")); + color = theme_cache.font_color; if (has_theme_color(SNAME("icon_normal_color"))) { - color_icon = get_theme_color(SNAME("icon_normal_color")); + color_icon = theme_cache.icon_normal_color; } } } break; @@ -105,19 +144,19 @@ void Button::_notification(int p_what) { // Edge case for CheckButton and CheckBox. if (has_theme_stylebox("hover_pressed")) { if (rtl && has_theme_stylebox(SNAME("hover_pressed_mirrored"))) { - style = get_theme_stylebox(SNAME("hover_pressed_mirrored")); + style = theme_cache.hover_pressed_mirrored; } else { - style = get_theme_stylebox(SNAME("hover_pressed")); + style = theme_cache.hover_pressed; } if (!flat) { style->draw(ci, Rect2(Point2(0, 0), size)); } if (has_theme_color(SNAME("font_hover_pressed_color"))) { - color = get_theme_color(SNAME("font_hover_pressed_color")); + color = theme_cache.font_hover_pressed_color; } if (has_theme_color(SNAME("icon_hover_pressed_color"))) { - color_icon = get_theme_color(SNAME("icon_hover_pressed_color")); + color_icon = theme_cache.icon_hover_pressed_color; } break; @@ -126,53 +165,53 @@ void Button::_notification(int p_what) { } case DRAW_PRESSED: { if (rtl && has_theme_stylebox(SNAME("pressed_mirrored"))) { - style = get_theme_stylebox(SNAME("pressed_mirrored")); + style = theme_cache.pressed_mirrored; } else { - style = get_theme_stylebox(SNAME("pressed")); + style = theme_cache.pressed; } if (!flat) { style->draw(ci, Rect2(Point2(0, 0), size)); } if (has_theme_color(SNAME("font_pressed_color"))) { - color = get_theme_color(SNAME("font_pressed_color")); + color = theme_cache.font_pressed_color; } else { - color = get_theme_color(SNAME("font_color")); + color = theme_cache.font_color; } if (has_theme_color(SNAME("icon_pressed_color"))) { - color_icon = get_theme_color(SNAME("icon_pressed_color")); + color_icon = theme_cache.icon_pressed_color; } } break; case DRAW_HOVER: { if (rtl && has_theme_stylebox(SNAME("hover_mirrored"))) { - style = get_theme_stylebox(SNAME("hover_mirrored")); + style = theme_cache.hover_mirrored; } else { - style = get_theme_stylebox(SNAME("hover")); + style = theme_cache.hover; } if (!flat) { style->draw(ci, Rect2(Point2(0, 0), size)); } - color = get_theme_color(SNAME("font_hover_color")); + color = theme_cache.font_hover_color; if (has_theme_color(SNAME("icon_hover_color"))) { - color_icon = get_theme_color(SNAME("icon_hover_color")); + color_icon = theme_cache.icon_hover_color; } } break; case DRAW_DISABLED: { if (rtl && has_theme_stylebox(SNAME("disabled_mirrored"))) { - style = get_theme_stylebox(SNAME("disabled_mirrored")); + style = theme_cache.disabled_mirrored; } else { - style = get_theme_stylebox(SNAME("disabled")); + style = theme_cache.disabled; } if (!flat) { style->draw(ci, Rect2(Point2(0, 0), size)); } - color = get_theme_color(SNAME("font_disabled_color")); + color = theme_cache.font_disabled_color; if (has_theme_color(SNAME("icon_disabled_color"))) { - color_icon = get_theme_color(SNAME("icon_disabled_color")); + color_icon = theme_cache.icon_disabled_color; } else { color_icon.a = 0.4; } @@ -181,18 +220,18 @@ void Button::_notification(int p_what) { } if (has_focus()) { - Ref<StyleBox> style2 = get_theme_stylebox(SNAME("focus")); + Ref<StyleBox> style2 = theme_cache.focus; style2->draw(ci, Rect2(Point2(), size)); } Ref<Texture2D> _icon; if (icon.is_null() && has_theme_icon(SNAME("icon"))) { - _icon = Control::get_theme_icon(SNAME("icon")); + _icon = theme_cache.icon; } else { _icon = icon; } - Rect2 icon_region = Rect2(); + Rect2 icon_region; HorizontalAlignment icon_align_rtl_checked = icon_alignment; HorizontalAlignment align_rtl_checked = alignment; // Swap icon and text alignment sides if right-to-left layout is set. @@ -217,21 +256,21 @@ void Button::_notification(int p_what) { if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_LEFT) { style_offset.x = style->get_margin(SIDE_LEFT); if (_internal_margin[SIDE_LEFT] > 0) { - icon_ofs_region = _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation")); + icon_ofs_region = _internal_margin[SIDE_LEFT] + theme_cache.h_separation; } } else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) { style_offset.x = 0.0; } else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_RIGHT) { style_offset.x = -style->get_margin(SIDE_RIGHT); if (_internal_margin[SIDE_RIGHT] > 0) { - icon_ofs_region = -_internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("h_separation")); + icon_ofs_region = -_internal_margin[SIDE_RIGHT] - theme_cache.h_separation; } } style_offset.y = style->get_margin(SIDE_TOP); if (expand_icon) { Size2 _size = get_size() - style->get_offset() * 2; - int icon_text_separation = text.is_empty() ? 0 : get_theme_constant(SNAME("h_separation")); + int icon_text_separation = text.is_empty() ? 0 : theme_cache.h_separation; _size.width -= icon_text_separation + icon_ofs_region; if (!clip_text && icon_align_rtl_checked != HORIZONTAL_ALIGNMENT_CENTER) { _size.width -= text_buf->get_size().width; @@ -261,7 +300,7 @@ void Button::_notification(int p_what) { } } - Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + get_theme_constant(SNAME("h_separation")), 0) : Point2(); + Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + theme_cache.h_separation, 0) : Point2(); if (align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER && icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) { icon_ofs.x = 0.0; } @@ -271,10 +310,10 @@ void Button::_notification(int p_what) { int text_width = MAX(1, (clip_text || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) ? MIN(text_clip, text_buf->get_size().x) : text_buf->get_size().x); if (_internal_margin[SIDE_LEFT] > 0) { - text_clip -= _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation")); + text_clip -= _internal_margin[SIDE_LEFT] + theme_cache.h_separation; } if (_internal_margin[SIDE_RIGHT] > 0) { - text_clip -= _internal_margin[SIDE_RIGHT] + get_theme_constant(SNAME("h_separation")); + text_clip -= _internal_margin[SIDE_RIGHT] + theme_cache.h_separation; } Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - text_buf->get_size() - Point2(_internal_margin[SIDE_RIGHT] - _internal_margin[SIDE_LEFT], 0)) / 2.0; @@ -288,7 +327,7 @@ void Button::_notification(int p_what) { icon_ofs.x = 0.0; } if (_internal_margin[SIDE_LEFT] > 0) { - text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x + _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation")); + text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x + _internal_margin[SIDE_LEFT] + theme_cache.h_separation; } else { text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x; } @@ -305,7 +344,7 @@ void Button::_notification(int p_what) { } break; case HORIZONTAL_ALIGNMENT_RIGHT: { if (_internal_margin[SIDE_RIGHT] > 0) { - text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width - _internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("h_separation")); + text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width - _internal_margin[SIDE_RIGHT] - theme_cache.h_separation; } else { text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width; } @@ -316,8 +355,8 @@ void Button::_notification(int p_what) { } break; } - Color font_outline_color = get_theme_color(SNAME("font_outline_color")); - int outline_size = get_theme_constant(SNAME("outline_size")); + Color font_outline_color = theme_cache.font_outline_color; + int outline_size = theme_cache.outline_size; if (outline_size > 0 && font_outline_color.a > 0) { text_buf->draw_outline(ci, text_ofs, outline_size, font_outline_color); } @@ -346,7 +385,7 @@ Size2 Button::get_minimum_size_for_text_and_icon(const String &p_text, Ref<Textu if (icon_alignment != HORIZONTAL_ALIGNMENT_CENTER) { minsize.width += p_icon->get_width(); if (!xl_text.is_empty() || !p_text.is_empty()) { - minsize.width += MAX(0, get_theme_constant(SNAME("h_separation"))); + minsize.width += MAX(0, theme_cache.h_separation); } } else { minsize.width = MAX(minsize.width, p_icon->get_width()); @@ -354,12 +393,12 @@ Size2 Button::get_minimum_size_for_text_and_icon(const String &p_text, Ref<Textu } if (!xl_text.is_empty() || !p_text.is_empty()) { - Ref<Font> font = get_theme_font(SNAME("font")); - float font_height = font->get_height(get_theme_font_size(SNAME("font_size"))); + Ref<Font> font = theme_cache.font; + float font_height = font->get_height(theme_cache.font_size); minsize.height = MAX(font_height, minsize.height); } - return get_theme_stylebox(SNAME("normal"))->get_minimum_size() + minsize; + return theme_cache.normal->get_minimum_size() + minsize; } void Button::_shape(Ref<TextParagraph> p_paragraph, String p_text) { @@ -371,10 +410,15 @@ void Button::_shape(Ref<TextParagraph> p_paragraph, String p_text) { p_text = xl_text; } - Ref<Font> font = get_theme_font(SNAME("font")); - int font_size = get_theme_font_size(SNAME("font_size")); - p_paragraph->clear(); + + Ref<Font> font = theme_cache.font; + int font_size = theme_cache.font_size; + if (font.is_null() || font_size == 0) { + // Can't shape without a valid font and a non-zero size. + return; + } + if (text_direction == Control::TEXT_DIRECTION_INHERITED) { p_paragraph->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); } else { @@ -389,7 +433,7 @@ void Button::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) { overrun_behavior = p_behavior; _shape(); - update(); + queue_redraw(); update_minimum_size(); } } @@ -404,7 +448,7 @@ void Button::set_text(const String &p_text) { xl_text = atr(text); _shape(); - update(); + queue_redraw(); update_minimum_size(); } } @@ -418,7 +462,7 @@ void Button::set_text_direction(Control::TextDirection p_text_direction) { if (text_direction != p_text_direction) { text_direction = p_text_direction; _shape(); - update(); + queue_redraw(); } } @@ -430,7 +474,7 @@ void Button::set_language(const String &p_language) { if (language != p_language) { language = p_language; _shape(); - update(); + queue_redraw(); } } @@ -441,7 +485,7 @@ String Button::get_language() const { void Button::set_icon(const Ref<Texture2D> &p_icon) { if (icon != p_icon) { icon = p_icon; - update(); + queue_redraw(); update_minimum_size(); } } @@ -453,7 +497,7 @@ Ref<Texture2D> Button::get_icon() const { void Button::set_expand_icon(bool p_enabled) { if (expand_icon != p_enabled) { expand_icon = p_enabled; - update(); + queue_redraw(); update_minimum_size(); } } @@ -465,7 +509,7 @@ bool Button::is_expand_icon() const { void Button::set_flat(bool p_enabled) { if (flat != p_enabled) { flat = p_enabled; - update(); + queue_redraw(); } } @@ -476,7 +520,7 @@ bool Button::is_flat() const { void Button::set_clip_text(bool p_enabled) { if (clip_text != p_enabled) { clip_text = p_enabled; - update(); + queue_redraw(); update_minimum_size(); } } @@ -488,7 +532,7 @@ bool Button::get_clip_text() const { void Button::set_text_alignment(HorizontalAlignment p_alignment) { if (alignment != p_alignment) { alignment = p_alignment; - update(); + queue_redraw(); } } @@ -499,7 +543,7 @@ HorizontalAlignment Button::get_text_alignment() const { void Button::set_icon_alignment(HorizontalAlignment p_alignment) { icon_alignment = p_alignment; update_minimum_size(); - update(); + queue_redraw(); } HorizontalAlignment Button::get_icon_alignment() const { @@ -544,7 +588,7 @@ void Button::_bind_methods() { Button::Button(const String &p_text) { text_buf.instantiate(); - text_buf->set_break_flags(TextServer::BREAK_MANDATORY); + text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_TRIM_EDGE_SPACES); set_mouse_filter(MOUSE_FILTER_STOP); set_text(p_text); diff --git a/scene/gui/button.h b/scene/gui/button.h index 23b5c78166..9d9f9763db 100644 --- a/scene/gui/button.h +++ b/scene/gui/button.h @@ -54,10 +54,48 @@ private: HorizontalAlignment icon_alignment = HORIZONTAL_ALIGNMENT_LEFT; float _internal_margin[4] = {}; + struct ThemeCache { + Ref<StyleBox> normal; + Ref<StyleBox> normal_mirrored; + Ref<StyleBox> pressed; + Ref<StyleBox> pressed_mirrored; + Ref<StyleBox> hover; + Ref<StyleBox> hover_mirrored; + Ref<StyleBox> hover_pressed; + Ref<StyleBox> hover_pressed_mirrored; + Ref<StyleBox> disabled; + Ref<StyleBox> disabled_mirrored; + Ref<StyleBox> focus; + + Color font_color; + Color font_focus_color; + Color font_pressed_color; + Color font_hover_color; + Color font_hover_pressed_color; + Color font_disabled_color; + + Ref<Font> font; + int font_size = 0; + int outline_size = 0; + Color font_outline_color; + + Color icon_normal_color; + Color icon_focus_color; + Color icon_pressed_color; + Color icon_hover_color; + Color icon_hover_pressed_color; + Color icon_disabled_color; + + Ref<Texture2D> icon; + + int h_separation = 0; + } theme_cache; + void _shape(Ref<TextParagraph> p_paragraph = Ref<TextParagraph>(), String p_text = ""); protected: void _set_internal_margin(Side p_side, float p_value); + virtual void _update_theme_item_cache() override; void _notification(int p_what); static void _bind_methods(); diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index 26edc1f1b0..f5eb0b957f 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -33,39 +33,30 @@ #include "servers/rendering_server.h" Size2 CheckBox::get_icon_size() const { - Ref<Texture2D> checked = Control::get_theme_icon(SNAME("checked")); - Ref<Texture2D> unchecked = Control::get_theme_icon(SNAME("unchecked")); - Ref<Texture2D> radio_checked = Control::get_theme_icon(SNAME("radio_checked")); - Ref<Texture2D> radio_unchecked = Control::get_theme_icon(SNAME("radio_unchecked")); - Ref<Texture2D> checked_disabled = Control::get_theme_icon(SNAME("checked_disabled")); - Ref<Texture2D> unchecked_disabled = Control::get_theme_icon(SNAME("unchecked_disabled")); - Ref<Texture2D> radio_checked_disabled = Control::get_theme_icon(SNAME("radio_checked_disabled")); - Ref<Texture2D> radio_unchecked_disabled = Control::get_theme_icon(SNAME("radio_unchecked_disabled")); - Size2 tex_size = Size2(0, 0); - if (!checked.is_null()) { - tex_size = Size2(checked->get_width(), checked->get_height()); + if (!theme_cache.checked.is_null()) { + tex_size = Size2(theme_cache.checked->get_width(), theme_cache.checked->get_height()); } - if (!unchecked.is_null()) { - tex_size = Size2(MAX(tex_size.width, unchecked->get_width()), MAX(tex_size.height, unchecked->get_height())); + if (!theme_cache.unchecked.is_null()) { + tex_size = Size2(MAX(tex_size.width, theme_cache.unchecked->get_width()), MAX(tex_size.height, theme_cache.unchecked->get_height())); } - if (!radio_checked.is_null()) { - tex_size = Size2(MAX(tex_size.width, radio_checked->get_width()), MAX(tex_size.height, radio_checked->get_height())); + if (!theme_cache.radio_checked.is_null()) { + tex_size = Size2(MAX(tex_size.width, theme_cache.radio_checked->get_width()), MAX(tex_size.height, theme_cache.radio_checked->get_height())); } - if (!radio_unchecked.is_null()) { - tex_size = Size2(MAX(tex_size.width, radio_unchecked->get_width()), MAX(tex_size.height, radio_unchecked->get_height())); + if (!theme_cache.radio_unchecked.is_null()) { + tex_size = Size2(MAX(tex_size.width, theme_cache.radio_unchecked->get_width()), MAX(tex_size.height, theme_cache.radio_unchecked->get_height())); } - if (!checked_disabled.is_null()) { - tex_size = Size2(MAX(tex_size.width, checked_disabled->get_width()), MAX(tex_size.height, checked_disabled->get_height())); + if (!theme_cache.checked_disabled.is_null()) { + tex_size = Size2(MAX(tex_size.width, theme_cache.checked_disabled->get_width()), MAX(tex_size.height, theme_cache.checked_disabled->get_height())); } - if (!unchecked_disabled.is_null()) { - tex_size = Size2(MAX(tex_size.width, unchecked_disabled->get_width()), MAX(tex_size.height, unchecked_disabled->get_height())); + if (!theme_cache.unchecked_disabled.is_null()) { + tex_size = Size2(MAX(tex_size.width, theme_cache.unchecked_disabled->get_width()), MAX(tex_size.height, theme_cache.unchecked_disabled->get_height())); } - if (!radio_checked_disabled.is_null()) { - tex_size = Size2(MAX(tex_size.width, radio_checked_disabled->get_width()), MAX(tex_size.height, radio_checked_disabled->get_height())); + if (!theme_cache.radio_checked_disabled.is_null()) { + tex_size = Size2(MAX(tex_size.width, theme_cache.radio_checked_disabled->get_width()), MAX(tex_size.height, theme_cache.radio_checked_disabled->get_height())); } - if (!radio_unchecked_disabled.is_null()) { - tex_size = Size2(MAX(tex_size.width, radio_unchecked_disabled->get_width()), MAX(tex_size.height, radio_unchecked_disabled->get_height())); + if (!theme_cache.radio_unchecked_disabled.is_null()) { + tex_size = Size2(MAX(tex_size.width, theme_cache.radio_unchecked_disabled->get_width()), MAX(tex_size.height, theme_cache.radio_unchecked_disabled->get_height())); } return tex_size; } @@ -75,14 +66,30 @@ Size2 CheckBox::get_minimum_size() const { Size2 tex_size = get_icon_size(); minsize.width += tex_size.width; if (get_text().length() > 0) { - minsize.width += MAX(0, get_theme_constant(SNAME("h_separation"))); + minsize.width += MAX(0, theme_cache.h_separation); } - Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal")); - minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM)); + minsize.height = MAX(minsize.height, tex_size.height + theme_cache.normal_style->get_margin(SIDE_TOP) + theme_cache.normal_style->get_margin(SIDE_BOTTOM)); return minsize; } +void CheckBox::_update_theme_item_cache() { + Button::_update_theme_item_cache(); + + theme_cache.h_separation = get_theme_constant(SNAME("h_separation")); + theme_cache.check_v_offset = get_theme_constant(SNAME("check_v_offset")); + theme_cache.normal_style = get_theme_stylebox(SNAME("normal")); + + theme_cache.checked = get_theme_icon(SNAME("checked")); + theme_cache.unchecked = get_theme_icon(SNAME("unchecked")); + theme_cache.radio_checked = get_theme_icon(SNAME("radio_checked")); + theme_cache.radio_unchecked = get_theme_icon(SNAME("radio_unchecked")); + theme_cache.checked_disabled = get_theme_icon(SNAME("checked_disabled")); + theme_cache.unchecked_disabled = get_theme_icon(SNAME("unchecked_disabled")); + theme_cache.radio_checked_disabled = get_theme_icon(SNAME("radio_checked_disabled")); + theme_cache.radio_unchecked_disabled = get_theme_icon(SNAME("radio_unchecked_disabled")); +} + void CheckBox::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: @@ -100,22 +107,39 @@ void CheckBox::_notification(int p_what) { case NOTIFICATION_DRAW: { RID ci = get_canvas_item(); - Ref<Texture2D> on = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_checked" : "checked", is_disabled() ? "_disabled" : "")); - Ref<Texture2D> off = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_unchecked" : "unchecked", is_disabled() ? "_disabled" : "")); - Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal")); + Ref<Texture2D> on_tex; + Ref<Texture2D> off_tex; + + if (is_radio()) { + if (is_disabled()) { + on_tex = theme_cache.radio_checked_disabled; + off_tex = theme_cache.radio_unchecked_disabled; + } else { + on_tex = theme_cache.radio_checked; + off_tex = theme_cache.radio_unchecked; + } + } else { + if (is_disabled()) { + on_tex = theme_cache.checked_disabled; + off_tex = theme_cache.unchecked_disabled; + } else { + on_tex = theme_cache.checked; + off_tex = theme_cache.unchecked; + } + } Vector2 ofs; if (is_layout_rtl()) { - ofs.x = get_size().x - sb->get_margin(SIDE_RIGHT) - get_icon_size().width; + ofs.x = get_size().x - theme_cache.normal_style->get_margin(SIDE_RIGHT) - get_icon_size().width; } else { - ofs.x = sb->get_margin(SIDE_LEFT); + ofs.x = theme_cache.normal_style->get_margin(SIDE_LEFT); } - ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_theme_constant(SNAME("check_v_adjust")); + ofs.y = int((get_size().height - get_icon_size().height) / 2) + theme_cache.check_v_offset; if (is_pressed()) { - on->draw(ci, ofs); + on_tex->draw(ci, ofs); } else { - off->draw(ci, ofs); + off_tex->draw(ci, ofs); } } break; } diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h index fcdb2ce08c..8438d0e589 100644 --- a/scene/gui/check_box.h +++ b/scene/gui/check_box.h @@ -36,9 +36,26 @@ class CheckBox : public Button { GDCLASS(CheckBox, Button); + struct ThemeCache { + int h_separation = 0; + int check_v_offset = 0; + Ref<StyleBox> normal_style; + + Ref<Texture2D> checked; + Ref<Texture2D> unchecked; + Ref<Texture2D> radio_checked; + Ref<Texture2D> radio_unchecked; + Ref<Texture2D> checked_disabled; + Ref<Texture2D> unchecked_disabled; + Ref<Texture2D> radio_checked_disabled; + Ref<Texture2D> radio_unchecked_disabled; + } theme_cache; + protected: Size2 get_icon_size() const; Size2 get_minimum_size() const override; + + virtual void _update_theme_item_cache() override; void _notification(int p_what); bool is_radio(); diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index b9674ca41e..9466512699 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -34,14 +34,33 @@ #include "servers/rendering_server.h" Size2 CheckButton::get_icon_size() const { - Ref<Texture2D> on = Control::get_theme_icon(is_disabled() ? "on_disabled" : "on"); - Ref<Texture2D> off = Control::get_theme_icon(is_disabled() ? "off_disabled" : "off"); + Ref<Texture2D> on_tex; + Ref<Texture2D> off_tex; + + if (is_layout_rtl()) { + if (is_disabled()) { + on_tex = theme_cache.checked_disabled_mirrored; + off_tex = theme_cache.unchecked_disabled_mirrored; + } else { + on_tex = theme_cache.checked_mirrored; + off_tex = theme_cache.unchecked_mirrored; + } + } else { + if (is_disabled()) { + on_tex = theme_cache.checked_disabled; + off_tex = theme_cache.unchecked_disabled; + } else { + on_tex = theme_cache.checked; + off_tex = theme_cache.unchecked; + } + } + Size2 tex_size = Size2(0, 0); - if (!on.is_null()) { - tex_size = Size2(on->get_width(), on->get_height()); + if (!on_tex.is_null()) { + tex_size = Size2(on_tex->get_width(), on_tex->get_height()); } - if (!off.is_null()) { - tex_size = Size2(MAX(tex_size.width, off->get_width()), MAX(tex_size.height, off->get_height())); + if (!off_tex.is_null()) { + tex_size = Size2(MAX(tex_size.width, off_tex->get_width()), MAX(tex_size.height, off_tex->get_height())); } return tex_size; @@ -52,14 +71,30 @@ Size2 CheckButton::get_minimum_size() const { Size2 tex_size = get_icon_size(); minsize.width += tex_size.width; if (get_text().length() > 0) { - minsize.width += MAX(0, get_theme_constant(SNAME("h_separation"))); + minsize.width += MAX(0, theme_cache.h_separation); } - Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal")); - minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM)); + minsize.height = MAX(minsize.height, tex_size.height + theme_cache.normal_style->get_margin(SIDE_TOP) + theme_cache.normal_style->get_margin(SIDE_BOTTOM)); return minsize; } +void CheckButton::_update_theme_item_cache() { + Button::_update_theme_item_cache(); + + theme_cache.h_separation = get_theme_constant(SNAME("h_separation")); + theme_cache.check_v_offset = get_theme_constant(SNAME("check_v_offset")); + theme_cache.normal_style = get_theme_stylebox(SNAME("normal")); + + theme_cache.checked = get_theme_icon(SNAME("checked")); + theme_cache.unchecked = get_theme_icon(SNAME("unchecked")); + theme_cache.checked_disabled = get_theme_icon(SNAME("checked_disabled")); + theme_cache.unchecked_disabled = get_theme_icon(SNAME("unchecked_disabled")); + theme_cache.checked_mirrored = get_theme_icon(SNAME("checked_mirrored")); + theme_cache.unchecked_mirrored = get_theme_icon(SNAME("unchecked_mirrored")); + theme_cache.checked_disabled_mirrored = get_theme_icon(SNAME("checked_disabled_mirrored")); + theme_cache.unchecked_disabled_mirrored = get_theme_icon(SNAME("unchecked_disabled_mirrored")); +} + void CheckButton::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: @@ -78,34 +113,41 @@ void CheckButton::_notification(int p_what) { RID ci = get_canvas_item(); bool rtl = is_layout_rtl(); - Ref<Texture2D> on; - if (rtl) { - on = Control::get_theme_icon(is_disabled() ? "on_disabled_mirrored" : "on_mirrored"); - } else { - on = Control::get_theme_icon(is_disabled() ? "on_disabled" : "on"); - } - Ref<Texture2D> off; + Ref<Texture2D> on_tex; + Ref<Texture2D> off_tex; + if (rtl) { - off = Control::get_theme_icon(is_disabled() ? "off_disabled_mirrored" : "off_mirrored"); + if (is_disabled()) { + on_tex = theme_cache.checked_disabled_mirrored; + off_tex = theme_cache.unchecked_disabled_mirrored; + } else { + on_tex = theme_cache.checked_mirrored; + off_tex = theme_cache.unchecked_mirrored; + } } else { - off = Control::get_theme_icon(is_disabled() ? "off_disabled" : "off"); + if (is_disabled()) { + on_tex = theme_cache.checked_disabled; + off_tex = theme_cache.unchecked_disabled; + } else { + on_tex = theme_cache.checked; + off_tex = theme_cache.unchecked; + } } - Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal")); Vector2 ofs; Size2 tex_size = get_icon_size(); if (rtl) { - ofs.x = sb->get_margin(SIDE_LEFT); + ofs.x = theme_cache.normal_style->get_margin(SIDE_LEFT); } else { - ofs.x = get_size().width - (tex_size.width + sb->get_margin(SIDE_RIGHT)); + ofs.x = get_size().width - (tex_size.width + theme_cache.normal_style->get_margin(SIDE_RIGHT)); } - ofs.y = (get_size().height - tex_size.height) / 2 + get_theme_constant(SNAME("check_v_adjust")); + ofs.y = (get_size().height - tex_size.height) / 2 + theme_cache.check_v_offset; if (is_pressed()) { - on->draw(ci, ofs); + on_tex->draw(ci, ofs); } else { - off->draw(ci, ofs); + off_tex->draw(ci, ofs); } } break; } diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h index 7d4bb8bdfc..3878c9628a 100644 --- a/scene/gui/check_button.h +++ b/scene/gui/check_button.h @@ -36,9 +36,26 @@ class CheckButton : public Button { GDCLASS(CheckButton, Button); + struct ThemeCache { + int h_separation = 0; + int check_v_offset = 0; + Ref<StyleBox> normal_style; + + Ref<Texture2D> checked; + Ref<Texture2D> unchecked; + Ref<Texture2D> checked_disabled; + Ref<Texture2D> unchecked_disabled; + Ref<Texture2D> checked_mirrored; + Ref<Texture2D> unchecked_mirrored; + Ref<Texture2D> checked_disabled_mirrored; + Ref<Texture2D> unchecked_disabled_mirrored; + } theme_cache; + protected: Size2 get_icon_size() const; virtual Size2 get_minimum_size() const override; + + virtual void _update_theme_item_cache() override; void _notification(int p_what); public: diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index e54ba7ce13..f46daef127 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -138,7 +138,7 @@ void CodeEdit::_notification(int p_what) { code_completion_scroll_rect.position = code_completion_rect.position + Vector2(code_completion_rect.size.width, 0); code_completion_scroll_rect.size = Vector2(scroll_width, code_completion_rect.size.height); - code_completion_line_ofs = CLAMP(code_completion_current_selected - lines / 2, 0, code_completion_options_count - lines); + code_completion_line_ofs = CLAMP((code_completion_force_item_center < 0 ? code_completion_current_selected : code_completion_force_item_center) - lines / 2, 0, code_completion_options_count - lines); RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(code_completion_rect.position.x, code_completion_rect.position.y + (code_completion_current_selected - code_completion_line_ofs) * row_height), Size2(code_completion_rect.size.width, row_height)), code_completion_selected_color); for (int i = 0; i < lines; i++) { @@ -201,7 +201,7 @@ void CodeEdit::_notification(int p_what) { if (caret_visible && !code_hint.is_empty() && (!code_completion_active || (code_completion_below != code_hint_draw_below))) { const int font_height = font->get_height(font_size); Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"), SNAME("TooltipPanel")); - Color font_color = get_theme_color(SNAME("font_color"), SNAME("TooltipLabel")); + Color color = get_theme_color(SNAME("font_color"), SNAME("TooltipLabel")); Vector<String> code_hint_lines = code_hint.split("\n"); int line_count = code_hint_lines.size(); @@ -238,17 +238,17 @@ void CodeEdit::_notification(int p_what) { Point2 round_ofs = hint_ofs + sb->get_offset() + Vector2(0, font->get_ascent(font_size) + font_height * i + yofs); round_ofs = round_ofs.round(); - draw_string(font, round_ofs, line.replace(String::chr(0xFFFF), ""), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color); + draw_string(font, round_ofs, line.replace(String::chr(0xFFFF), ""), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color); if (end > 0) { // Draw an underline for the currently edited function parameter. const Vector2 b = hint_ofs + sb->get_offset() + Vector2(begin, font_height + font_height * i + yofs); - draw_line(b, b + Vector2(end - begin, 0), font_color, 2); + draw_line(b, b + Vector2(end - begin, 0), color, 2); // Draw a translucent text highlight as well. const Rect2 highlight_rect = Rect2( b - Vector2(0, font_height), Vector2(end - begin, font_height)); - draw_rect(highlight_rect, font_color * Color(1, 1, 1, 0.2)); + draw_rect(highlight_rect, color * Color(1, 1, 1, 0.2)); } yofs += line_spacing; } @@ -268,7 +268,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { if (is_code_completion_scroll_pressed && mb->get_button_index() == MouseButton::LEFT) { is_code_completion_scroll_pressed = false; - update(); + queue_redraw(); return; } @@ -281,25 +281,32 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { case MouseButton::WHEEL_UP: { if (code_completion_current_selected > 0) { code_completion_current_selected--; - update(); + code_completion_force_item_center = -1; + queue_redraw(); } } break; case MouseButton::WHEEL_DOWN: { if (code_completion_current_selected < code_completion_options.size() - 1) { code_completion_current_selected++; - update(); + code_completion_force_item_center = -1; + queue_redraw(); } } break; case MouseButton::LEFT: { + if (code_completion_force_item_center == -1) { + code_completion_force_item_center = code_completion_current_selected; + } + code_completion_current_selected = CLAMP(code_completion_line_ofs + (mb->get_position().y - code_completion_rect.position.y) / get_line_height(), 0, code_completion_options.size() - 1); if (mb->is_double_click()) { confirm_code_completion(); } - update(); + queue_redraw(); } break; default: break; } + return; } else if (code_completion_active && code_completion_scroll_rect.has_point(mb->get_position())) { if (mb->get_button_index() != MouseButton::LEFT) { @@ -310,7 +317,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { is_code_completion_scroll_pressed = true; _update_scroll_selected_line(mb->get_position().y); - update(); + queue_redraw(); } return; @@ -344,7 +351,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } } else { if (mb->get_button_index() == MouseButton::LEFT) { - if (mb->is_command_pressed() && !symbol_lookup_word.is_empty()) { + if (mb->is_command_or_control_pressed() && !symbol_lookup_word.is_empty()) { Vector2i mpos = mb->get_position(); if (is_layout_rtl()) { mpos.x = get_size().x - mpos.x; @@ -371,12 +378,13 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } if (symbol_lookup_on_click_enabled) { - if (mm->is_command_pressed() && mm->get_button_mask() == MouseButton::NONE && !is_dragging_cursor()) { + if (mm->is_command_or_control_pressed() && mm->get_button_mask() == MouseButton::NONE) { + symbol_lookup_pos = get_line_column_at_pos(mpos); symbol_lookup_new_word = get_word_at_pos(mpos); if (symbol_lookup_new_word != symbol_lookup_word) { emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word); } - } else { + } else if (!mm->is_command_or_control_pressed() || (mm->get_button_mask() != MouseButton::NONE && symbol_lookup_pos != get_line_column_at_pos(mpos))) { set_symbol_lookup_word_as_valid(false); } } @@ -384,12 +392,12 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { bool scroll_hovered = code_completion_scroll_rect.has_point(mpos); if (is_code_completion_scroll_hovered != scroll_hovered) { is_code_completion_scroll_hovered = scroll_hovered; - update(); + queue_redraw(); } if (is_code_completion_scroll_pressed) { _update_scroll_selected_line(mpos.y); - update(); + queue_redraw(); return; } } @@ -432,7 +440,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { /* Allow unicode handling if: */ /* No Modifiers are pressed (except shift) */ - bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed()); + bool allow_unicode_handling = !(k->is_command_or_control_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed()); /* AUTO-COMPLETE */ if (code_completion_enabled && k->is_action("ui_text_completion_query", true)) { @@ -448,7 +456,8 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } else { code_completion_current_selected = code_completion_options.size() - 1; } - update(); + code_completion_force_item_center = -1; + queue_redraw(); accept_event(); return; } @@ -458,31 +467,36 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } else { code_completion_current_selected = 0; } - update(); + code_completion_force_item_center = -1; + queue_redraw(); accept_event(); return; } if (k->is_action("ui_page_up", true)) { code_completion_current_selected = MAX(0, code_completion_current_selected - code_completion_max_lines); - update(); + code_completion_force_item_center = -1; + queue_redraw(); accept_event(); return; } if (k->is_action("ui_page_down", true)) { code_completion_current_selected = MIN(code_completion_options.size() - 1, code_completion_current_selected + code_completion_max_lines); - update(); + code_completion_force_item_center = -1; + queue_redraw(); accept_event(); return; } if (k->is_action("ui_home", true)) { code_completion_current_selected = 0; - update(); + code_completion_force_item_center = -1; + queue_redraw(); accept_event(); return; } if (k->is_action("ui_end", true)) { code_completion_current_selected = code_completion_options.size() - 1; - update(); + code_completion_force_item_center = -1; + queue_redraw(); accept_event(); return; } @@ -609,126 +623,142 @@ Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const { /* Text manipulation */ // Overridable actions -void CodeEdit::_handle_unicode_input_internal(const uint32_t p_unicode) { - bool had_selection = has_selection(); - String selection_text = (had_selection ? get_selected_text() : ""); +void CodeEdit::_handle_unicode_input_internal(const uint32_t p_unicode, int p_caret) { + start_action(EditAction::ACTION_TYPING); + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (const int &i : caret_edit_order) { + if (p_caret != -1 && p_caret != i) { + continue; + } - if (had_selection) { - begin_complex_operation(); - delete_selection(); - } + bool had_selection = has_selection(i); + String selection_text = (had_selection ? get_selected_text(i) : ""); - // Remove the old character if in overtype mode and no selection. - if (is_overtype_mode_enabled() && !had_selection) { - begin_complex_operation(); + if (had_selection) { + delete_selection(i); + } - /* Make sure we don't try and remove empty space. */ - if (get_caret_column() < get_line(get_caret_line()).length()) { - remove_text(get_caret_line(), get_caret_column(), get_caret_line(), get_caret_column() + 1); + // Remove the old character if in overtype mode and no selection. + if (is_overtype_mode_enabled() && !had_selection) { + // Make sure we don't try and remove empty space. + if (get_caret_column(i) < get_line(get_caret_line(i)).length()) { + remove_text(get_caret_line(i), get_caret_column(i), get_caret_line(i), get_caret_column(i) + 1); + } } - } - const char32_t chr[2] = { (char32_t)p_unicode, 0 }; + const char32_t chr[2] = { (char32_t)p_unicode, 0 }; - if (auto_brace_completion_enabled) { - int cl = get_caret_line(); - int cc = get_caret_column(); + if (auto_brace_completion_enabled) { + int cl = get_caret_line(i); + int cc = get_caret_column(i); - if (had_selection) { - insert_text_at_caret(chr); + if (had_selection) { + insert_text_at_caret(chr, i); - String close_key = get_auto_brace_completion_close_key(chr); - if (!close_key.is_empty()) { - insert_text_at_caret(selection_text + close_key); - set_caret_column(get_caret_column() - 1); - } - } else { - int caret_move_offset = 1; - - int post_brace_pair = cc < get_line(cl).length() ? _get_auto_brace_pair_close_at_pos(cl, cc) : -1; - - if (has_string_delimiter(chr) && cc > 0 && !is_symbol(get_line(cl)[cc - 1]) && post_brace_pair == -1) { - insert_text_at_caret(chr); - } else if (cc < get_line(cl).length() && !is_symbol(get_line(cl)[cc])) { - insert_text_at_caret(chr); - } else if (post_brace_pair != -1 && auto_brace_completion_pairs[post_brace_pair].close_key[0] == chr[0]) { - caret_move_offset = auto_brace_completion_pairs[post_brace_pair].close_key.length(); - } else if (is_in_comment(cl, cc) != -1 || (is_in_string(cl, cc) != -1 && has_string_delimiter(chr))) { - insert_text_at_caret(chr); + String close_key = get_auto_brace_completion_close_key(chr); + if (!close_key.is_empty()) { + insert_text_at_caret(selection_text + close_key, i); + set_caret_column(get_caret_column(i) - 1, i == 0, i); + } } else { - insert_text_at_caret(chr); + int caret_move_offset = 1; + + int post_brace_pair = cc < get_line(cl).length() ? _get_auto_brace_pair_close_at_pos(cl, cc) : -1; + + if (has_string_delimiter(chr) && cc > 0 && !is_symbol(get_line(cl)[cc - 1]) && post_brace_pair == -1) { + insert_text_at_caret(chr, i); + } else if (cc < get_line(cl).length() && !is_symbol(get_line(cl)[cc])) { + insert_text_at_caret(chr, i); + } else if (post_brace_pair != -1 && auto_brace_completion_pairs[post_brace_pair].close_key[0] == chr[0]) { + caret_move_offset = auto_brace_completion_pairs[post_brace_pair].close_key.length(); + } else if (is_in_comment(cl, cc) != -1 || (is_in_string(cl, cc) != -1 && has_string_delimiter(chr))) { + insert_text_at_caret(chr, i); + } else { + insert_text_at_caret(chr, i); - int pre_brace_pair = _get_auto_brace_pair_open_at_pos(cl, cc + 1); - if (pre_brace_pair != -1) { - insert_text_at_caret(auto_brace_completion_pairs[pre_brace_pair].close_key); + int pre_brace_pair = _get_auto_brace_pair_open_at_pos(cl, cc + 1); + if (pre_brace_pair != -1) { + insert_text_at_caret(auto_brace_completion_pairs[pre_brace_pair].close_key, i); + } } + set_caret_column(cc + caret_move_offset, i == 0, i); } - set_caret_column(cc + caret_move_offset); + } else { + insert_text_at_caret(chr, i); } - } else { - insert_text_at_caret(chr); - } - - if ((is_overtype_mode_enabled() && !had_selection) || (had_selection)) { - end_complex_operation(); } + end_action(); } -void CodeEdit::_backspace_internal() { +void CodeEdit::_backspace_internal(int p_caret) { if (!is_editable()) { return; } - if (has_selection()) { - delete_selection(); + if (has_selection(p_caret)) { + delete_selection(p_caret); return; } - int cc = get_caret_column(); - int cl = get_caret_line(); + begin_complex_operation(); + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (const int &i : caret_edit_order) { + if (p_caret != -1 && p_caret != i) { + continue; + } - if (cc == 0 && cl == 0) { - return; - } + int cc = get_caret_column(i); + int cl = get_caret_line(i); - if (cl > 0 && _is_line_hidden(cl - 1)) { - unfold_line(get_caret_line() - 1); - } + if (cc == 0 && cl == 0) { + continue; + } + + if (cl > 0 && _is_line_hidden(cl - 1)) { + unfold_line(get_caret_line(i) - 1); + } - int prev_line = cc ? cl : cl - 1; - int prev_column = cc ? (cc - 1) : (get_line(cl - 1).length()); + int prev_line = cc ? cl : cl - 1; + int prev_column = cc ? (cc - 1) : (get_line(cl - 1).length()); - merge_gutters(prev_line, cl); + merge_gutters(prev_line, cl); - if (auto_brace_completion_enabled && cc > 0) { - int idx = _get_auto_brace_pair_open_at_pos(cl, cc); - if (idx != -1) { - prev_column = cc - auto_brace_completion_pairs[idx].open_key.length(); + if (auto_brace_completion_enabled && cc > 0) { + int idx = _get_auto_brace_pair_open_at_pos(cl, cc); + if (idx != -1) { + prev_column = cc - auto_brace_completion_pairs[idx].open_key.length(); - if (_get_auto_brace_pair_close_at_pos(cl, cc) == idx) { - remove_text(prev_line, prev_column, cl, cc + auto_brace_completion_pairs[idx].close_key.length()); - } else { - remove_text(prev_line, prev_column, cl, cc); + if (_get_auto_brace_pair_close_at_pos(cl, cc) == idx) { + remove_text(prev_line, prev_column, cl, cc + auto_brace_completion_pairs[idx].close_key.length()); + } else { + remove_text(prev_line, prev_column, cl, cc); + } + set_caret_line(prev_line, false, true, 0, i); + set_caret_column(prev_column, i == 0, i); + + adjust_carets_after_edit(i, prev_line, prev_column, cl, cc + auto_brace_completion_pairs[idx].close_key.length()); + continue; } - set_caret_line(prev_line, false, true); - set_caret_column(prev_column); - return; } - } - // For space indentation we need to do a simple unindent if there are no chars to the left, acting in the - // same way as tabs. - if (indent_using_spaces && cc != 0) { - if (get_first_non_whitespace_column(cl) >= cc) { - prev_column = cc - _calculate_spaces_till_next_left_indent(cc); - prev_line = cl; + // For space indentation we need to do a simple unindent if there are no chars to the left, acting in the + // same way as tabs. + if (indent_using_spaces && cc != 0) { + if (get_first_non_whitespace_column(cl) >= cc) { + prev_column = cc - _calculate_spaces_till_next_left_indent(cc); + prev_line = cl; + } } - } - remove_text(prev_line, prev_column, cl, cc); + remove_text(prev_line, prev_column, cl, cc); + + set_caret_line(prev_line, false, true, 0, i); + set_caret_column(prev_column, i == 0, i); - set_caret_line(prev_line, false, true); - set_caret_column(prev_column); + adjust_carets_after_edit(i, prev_line, prev_column, cl, cc); + } + merge_overlapping_carets(); + end_complex_operation(); } /* Indent management */ @@ -803,10 +833,15 @@ void CodeEdit::do_indent() { return; } - int spaces_to_add = _calculate_spaces_till_next_right_indent(get_caret_column()); - if (spaces_to_add > 0) { - insert_text_at_caret(String(" ").repeat(spaces_to_add)); + begin_complex_operation(); + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (const int &i : caret_edit_order) { + int spaces_to_add = _calculate_spaces_till_next_right_indent(get_caret_column(i)); + if (spaces_to_add > 0) { + insert_text_at_caret(String(" ").repeat(spaces_to_add), i); + } } + end_complex_operation(); } void CodeEdit::indent_lines() { @@ -815,48 +850,49 @@ void CodeEdit::indent_lines() { } begin_complex_operation(); + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (const int &c : caret_edit_order) { + // This value informs us by how much we changed selection position by indenting right. + // Default is 1 for tab indentation. + int selection_offset = 1; + + int start_line = get_caret_line(c); + int end_line = start_line; + if (has_selection(c)) { + start_line = get_selection_from_line(c); + end_line = get_selection_to_line(c); + + // Ignore the last line if the selection is not past the first column. + if (get_selection_to_column(c) == 0) { + selection_offset = 0; + end_line--; + } + } - /* This value informs us by how much we changed selection position by indenting right. */ - /* Default is 1 for tab indentation. */ - int selection_offset = 1; + for (int i = start_line; i <= end_line; i++) { + const String line_text = get_line(i); + if (line_text.size() == 0 && has_selection(c)) { + continue; + } - int start_line = get_caret_line(); - int end_line = start_line; - if (has_selection()) { - start_line = get_selection_from_line(); - end_line = get_selection_to_line(); + if (!indent_using_spaces) { + set_line(i, '\t' + line_text); + continue; + } - /* Ignore the last line if the selection is not past the first column. */ - if (get_selection_to_column() == 0) { - selection_offset = 0; - end_line--; + // We don't really care where selection is - we just need to know indentation level at the beginning of the line. + // Since we will add this many spaces, we want to move the whole selection and caret by this much. + int spaces_to_add = _calculate_spaces_till_next_right_indent(get_first_non_whitespace_column(i)); + set_line(i, String(" ").repeat(spaces_to_add) + line_text); + selection_offset = spaces_to_add; } - } - for (int i = start_line; i <= end_line; i++) { - const String line_text = get_line(i); - if (line_text.size() == 0 && has_selection()) { - continue; + // Fix selection and caret being off after shifting selection right. + if (has_selection(c)) { + select(start_line, get_selection_from_column(c) + selection_offset, get_selection_to_line(c), get_selection_to_column(c) + selection_offset, c); } - - if (!indent_using_spaces) { - set_line(i, '\t' + line_text); - continue; - } - - /* We don't really care where selection is - we just need to know indentation level at the beginning of the line. */ - /* Since we will add this many spaces, we want to move the whole selection and caret by this much. */ - int spaces_to_add = _calculate_spaces_till_next_right_indent(get_first_non_whitespace_column(i)); - set_line(i, String(" ").repeat(spaces_to_add) + line_text); - selection_offset = spaces_to_add; - } - - /* Fix selection and caret being off after shifting selection right.*/ - if (has_selection()) { - select(start_line, get_selection_from_column() + selection_offset, get_selection_to_line(), get_selection_to_column() + selection_offset); + set_caret_column(get_caret_column(c) + selection_offset, false, c); } - set_caret_column(get_caret_column() + selection_offset, false); - end_complex_operation(); } @@ -872,30 +908,36 @@ void CodeEdit::do_unindent() { return; } - int cl = get_caret_line(); - const String &line = get_line(cl); - - if (line[cc - 1] == '\t') { - remove_text(cl, cc - 1, cl, cc); - set_caret_column(MAX(0, cc - 1)); - return; - } + begin_complex_operation(); + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (const int &c : caret_edit_order) { + int cl = get_caret_line(c); + const String &line = get_line(cl); + + if (line[cc - 1] == '\t') { + remove_text(cl, cc - 1, cl, cc); + set_caret_column(MAX(0, cc - 1), c == 0, c); + adjust_carets_after_edit(c, cl, cc, cl, cc - 1); + continue; + } - if (line[cc - 1] != ' ') { - return; - } + if (line[cc - 1] != ' ') { + continue; + } - int spaces_to_remove = _calculate_spaces_till_next_left_indent(cc); - if (spaces_to_remove > 0) { - for (int i = 1; i <= spaces_to_remove; i++) { - if (line[cc - i] != ' ') { - spaces_to_remove = i - 1; - break; + int spaces_to_remove = _calculate_spaces_till_next_left_indent(cc); + if (spaces_to_remove > 0) { + for (int i = 1; i <= spaces_to_remove; i++) { + if (line[cc - i] != ' ') { + spaces_to_remove = i - 1; + break; + } } + remove_text(cl, cc - spaces_to_remove, cl, cc); + set_caret_column(MAX(0, cc - spaces_to_remove), c == 0, c); } - remove_text(cl, cc - spaces_to_remove, cl, cc); - set_caret_column(MAX(0, cc - spaces_to_remove)); } + end_complex_operation(); } void CodeEdit::unindent_lines() { @@ -905,71 +947,73 @@ void CodeEdit::unindent_lines() { begin_complex_operation(); - /* Moving caret and selection after unindenting can get tricky because */ - /* changing content of line can move caret and selection on its own (if new line ends before previous position of either), */ - /* therefore we just remember initial values and at the end of the operation offset them by number of removed characters. */ - int removed_characters = 0; - int initial_selection_end_column = 0; - int initial_cursor_column = get_caret_column(); - - int start_line = get_caret_line(); - int end_line = start_line; - if (has_selection()) { - start_line = get_selection_from_line(); - end_line = get_selection_to_line(); - - /* Ignore the last line if the selection is not past the first column. */ - initial_selection_end_column = get_selection_to_column(); - if (initial_selection_end_column == 0) { - end_line--; + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (const int &c : caret_edit_order) { + // Moving caret and selection after unindenting can get tricky because + // changing content of line can move caret and selection on its own (if new line ends before previous position of either) + // therefore we just remember initial values and at the end of the operation offset them by number of removed characters. + int removed_characters = 0; + int initial_selection_end_column = 0; + int initial_cursor_column = get_caret_column(c); + + int start_line = get_caret_line(c); + int end_line = start_line; + if (has_selection(c)) { + start_line = get_selection_from_line(c); + end_line = get_selection_to_line(c); + + // Ignore the last line if the selection is not past the first column. + initial_selection_end_column = get_selection_to_column(c); + if (initial_selection_end_column == 0) { + end_line--; + } } - } - bool first_line_edited = false; - bool last_line_edited = false; + bool first_line_edited = false; + bool last_line_edited = false; - for (int i = start_line; i <= end_line; i++) { - String line_text = get_line(i); + for (int i = start_line; i <= end_line; i++) { + String line_text = get_line(i); - if (line_text.begins_with("\t")) { - line_text = line_text.substr(1, line_text.length()); + if (line_text.begins_with("\t")) { + line_text = line_text.substr(1, line_text.length()); - set_line(i, line_text); - removed_characters = 1; + set_line(i, line_text); + removed_characters = 1; - first_line_edited = (i == start_line) ? true : first_line_edited; - last_line_edited = (i == end_line) ? true : last_line_edited; - continue; - } + first_line_edited = (i == start_line) ? true : first_line_edited; + last_line_edited = (i == end_line) ? true : last_line_edited; + continue; + } - if (line_text.begins_with(" ")) { - /* When unindenting we aim to remove spaces before line that has selection no matter what is selected, */ - /* Here we remove only enough spaces to align text to nearest full multiple of indentation_size. */ - /* In case where selection begins at the start of indentation_size multiple we remove whole indentation level. */ - int spaces_to_remove = _calculate_spaces_till_next_left_indent(get_first_non_whitespace_column(i)); - line_text = line_text.substr(spaces_to_remove, line_text.length()); + if (line_text.begins_with(" ")) { + // When unindenting we aim to remove spaces before line that has selection no matter what is selected. + // Here we remove only enough spaces to align text to nearest full multiple of indentation_size. + // In case where selection begins at the start of indentation_size multiple we remove whole indentation level. + int spaces_to_remove = _calculate_spaces_till_next_left_indent(get_first_non_whitespace_column(i)); + line_text = line_text.substr(spaces_to_remove, line_text.length()); - set_line(i, line_text); - removed_characters = spaces_to_remove; + set_line(i, line_text); + removed_characters = spaces_to_remove; - first_line_edited = (i == start_line) ? true : first_line_edited; - last_line_edited = (i == end_line) ? true : last_line_edited; + first_line_edited = (i == start_line) ? true : first_line_edited; + last_line_edited = (i == end_line) ? true : last_line_edited; + } } - } - if (has_selection()) { - /* Fix selection being off by one on the first line. */ - if (first_line_edited) { - select(get_selection_from_line(), get_selection_from_column() - removed_characters, get_selection_to_line(), initial_selection_end_column); - } + if (has_selection(c)) { + // Fix selection being off by one on the first line. + if (first_line_edited) { + select(get_selection_from_line(c), get_selection_from_column(c) - removed_characters, get_selection_to_line(c), initial_selection_end_column, c); + } - /* Fix selection being off by one on the last line. */ - if (last_line_edited) { - select(get_selection_from_line(), get_selection_from_column(), get_selection_to_line(), initial_selection_end_column - removed_characters); + // Fix selection being off by one on the last line. + if (last_line_edited) { + select(get_selection_from_line(c), get_selection_from_column(c), get_selection_to_line(c), initial_selection_end_column - removed_characters, c); + } } + set_caret_column(initial_cursor_column - removed_characters, false, c); } - set_caret_column(initial_cursor_column - removed_characters, false); - end_complex_operation(); } @@ -990,106 +1034,108 @@ void CodeEdit::_new_line(bool p_split_current_line, bool p_above) { return; } - /* When not splitting the line, we need to factor in indentation from the end of the current line. */ - const int cc = p_split_current_line ? get_caret_column() : get_line(get_caret_line()).length(); - const int cl = get_caret_line(); - - const String line = get_line(cl); - - String ins = "\n"; + begin_complex_operation(); + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (const int &i : caret_edit_order) { + // When not splitting the line, we need to factor in indentation from the end of the current line. + const int cc = p_split_current_line ? get_caret_column(i) : get_line(get_caret_line(i)).length(); + const int cl = get_caret_line(i); - /* Append current indentation. */ - int space_count = 0; - int line_col = 0; - for (; line_col < cc; line_col++) { - if (line[line_col] == '\t') { - ins += indent_text; - space_count = 0; - continue; - } + const String line = get_line(cl); - if (line[line_col] == ' ') { - space_count++; + String ins = "\n"; - if (space_count == indent_size) { + // Append current indentation. + int space_count = 0; + int line_col = 0; + for (; line_col < cc; line_col++) { + if (line[line_col] == '\t') { ins += indent_text; space_count = 0; + continue; } - continue; - } - break; - } - if (is_line_folded(cl)) { - unfold_line(cl); - } - - /* Indent once again if the previous line needs it, ie ':'. */ - /* Then add an addition new line for any closing pairs aka '()'. */ - /* Skip this in comments or if we are going above. */ - bool brace_indent = false; - if (auto_indent && !p_above && cc > 0 && is_in_comment(cl) == -1) { - bool should_indent = false; - char32_t indent_char = ' '; + if (line[line_col] == ' ') { + space_count++; - for (; line_col < cc; line_col++) { - char32_t c = line[line_col]; - if (auto_indent_prefixes.has(c)) { - should_indent = true; - indent_char = c; + if (space_count == indent_size) { + ins += indent_text; + space_count = 0; + } continue; } + break; + } - /* Make sure this is the last char, trailing whitespace or comments are okay. */ - /* Increment column for comments because the delimiter (#) should be ignored. */ - if (should_indent && (!is_whitespace(c) && is_in_comment(cl, line_col + 1) == -1)) { - should_indent = false; - } + if (is_line_folded(cl)) { + unfold_line(cl); } - if (should_indent) { - ins += indent_text; + // Indent once again if the previous line needs it, ie ':'. + // Then add an addition new line for any closing pairs aka '()'. + // Skip this in comments or if we are going above. + bool brace_indent = false; + if (auto_indent && !p_above && cc > 0 && is_in_comment(cl) == -1) { + bool should_indent = false; + char32_t indent_char = ' '; - String closing_pair = get_auto_brace_completion_close_key(String::chr(indent_char)); - if (!closing_pair.is_empty() && line.find(closing_pair, cc) == cc) { - /* No need to move the brace below if we are not taking the text with us. */ - if (p_split_current_line) { - brace_indent = true; - ins += "\n" + ins.substr(indent_text.size(), ins.length() - 2); - } else { - brace_indent = false; - ins = "\n" + ins.substr(indent_text.size(), ins.length() - 2); + for (; line_col < cc; line_col++) { + char32_t c = line[line_col]; + if (auto_indent_prefixes.has(c)) { + should_indent = true; + indent_char = c; + continue; + } + + // Make sure this is the last char, trailing whitespace or comments are okay. + // Increment column for comments because the delimiter (#) should be ignored. + if (should_indent && (!is_whitespace(c) && is_in_comment(cl, line_col + 1) == -1)) { + should_indent = false; } } - } - } - begin_complex_operation(); + if (should_indent) { + ins += indent_text; - bool first_line = false; - if (!p_split_current_line) { - deselect(); + String closing_pair = get_auto_brace_completion_close_key(String::chr(indent_char)); + if (!closing_pair.is_empty() && line.find(closing_pair, cc) == cc) { + // No need to move the brace below if we are not taking the text with us. + if (p_split_current_line) { + brace_indent = true; + ins += "\n" + ins.substr(indent_text.size(), ins.length() - 2); + } else { + brace_indent = false; + ins = "\n" + ins.substr(indent_text.size(), ins.length() - 2); + } + } + } + } - if (p_above) { - if (cl > 0) { - set_caret_line(cl - 1, false); - set_caret_column(get_line(get_caret_line()).length()); + bool first_line = false; + if (!p_split_current_line) { + deselect(i); + + if (p_above) { + if (cl > 0) { + set_caret_line(cl - 1, false, true, 0, i); + set_caret_column(get_line(get_caret_line(i)).length(), i == 0, i); + } else { + set_caret_column(0, i == 0, i); + first_line = true; + } } else { - set_caret_column(0); - first_line = true; + set_caret_column(line.length(), i == 0, i); } - } else { - set_caret_column(line.length()); } - } - insert_text_at_caret(ins); + insert_text_at_caret(ins, i); - if (first_line) { - set_caret_line(0); - } else if (brace_indent) { - set_caret_line(get_caret_line() - 1, false); - set_caret_column(get_line(get_caret_line()).length()); + if (first_line) { + set_caret_line(0, i == 0, true, 0, i); + } else if (brace_indent) { + set_caret_line(get_caret_line(i) - 1, false, true, 0, i); + set_caret_column(get_line(get_caret_line(i)).length(), i == 0, i); + } } end_complex_operation(); @@ -1106,7 +1152,7 @@ bool CodeEdit::is_auto_brace_completion_enabled() const { void CodeEdit::set_highlight_matching_braces_enabled(bool p_enabled) { highlight_matching_braces_enabled = p_enabled; - update(); + queue_redraw(); } bool CodeEdit::is_highlight_matching_braces_enabled() const { @@ -1217,39 +1263,52 @@ bool CodeEdit::is_drawing_executing_lines_gutter() const { void CodeEdit::_main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) { if (draw_breakpoints && breakpoint_icon.is_valid()) { - bool hovering = p_region.has_point(get_local_mouse_pos()); bool breakpointed = is_line_breakpointed(p_line); + bool hovering = p_region.has_point(get_local_mouse_pos()); + bool shift_pressed = Input::get_singleton()->is_key_pressed(Key::SHIFT); - if (breakpointed || (hovering && !is_dragging_cursor())) { + if (breakpointed || (hovering && !is_dragging_cursor() && !shift_pressed)) { int padding = p_region.size.x / 6; + + Color use_color = breakpoint_color; + if (hovering && !shift_pressed) { + use_color = breakpointed ? use_color.lightened(0.3) : use_color.darkened(0.5); + } Rect2 icon_region = p_region; icon_region.position += Point2(padding, padding); icon_region.size -= Point2(padding, padding) * 2; - - // Darken icon when hovering & not yet breakpointed. - Color use_color = hovering && !breakpointed ? breakpoint_color.darkened(0.4) : breakpoint_color; breakpoint_icon->draw_rect(get_canvas_item(), icon_region, false, use_color); } } - if (draw_bookmarks && is_line_bookmarked(p_line) && bookmark_icon.is_valid()) { - int horizontal_padding = p_region.size.x / 2; - int vertical_padding = p_region.size.y / 4; + if (draw_bookmarks && bookmark_icon.is_valid()) { + bool bookmarked = is_line_bookmarked(p_line); + bool hovering = p_region.has_point(get_local_mouse_pos()); + bool shift_pressed = Input::get_singleton()->is_key_pressed(Key::SHIFT); + + if (bookmarked || (hovering && !is_dragging_cursor() && shift_pressed)) { + int horizontal_padding = p_region.size.x / 2; + int vertical_padding = p_region.size.y / 4; - Rect2 bookmark_region = p_region; - bookmark_region.position += Point2(horizontal_padding, 0); - bookmark_region.size -= Point2(horizontal_padding * 1.1, vertical_padding); - bookmark_icon->draw_rect(get_canvas_item(), bookmark_region, false, bookmark_color); + Color use_color = bookmark_color; + if (hovering && shift_pressed) { + use_color = bookmarked ? use_color.lightened(0.3) : use_color.darkened(0.5); + } + Rect2 icon_region = p_region; + icon_region.position += Point2(horizontal_padding, 0); + icon_region.size -= Point2(horizontal_padding * 1.1, vertical_padding); + bookmark_icon->draw_rect(get_canvas_item(), icon_region, false, use_color); + } } if (draw_executing_lines && is_line_executing(p_line) && executing_line_icon.is_valid()) { int horizontal_padding = p_region.size.x / 10; int vertical_padding = p_region.size.y / 4; - Rect2 executing_line_region = p_region; - executing_line_region.position += Point2(horizontal_padding, vertical_padding); - executing_line_region.size -= Point2(horizontal_padding, vertical_padding) * 2; - executing_line_icon->draw_rect(get_canvas_item(), executing_line_region, false, executing_line_color); + Rect2 icon_region = p_region; + icon_region.position += Point2(horizontal_padding, vertical_padding); + icon_region.size -= Point2(horizontal_padding, vertical_padding) * 2; + executing_line_icon->draw_rect(get_canvas_item(), icon_region, false, executing_line_color); } } @@ -1265,7 +1324,7 @@ void CodeEdit::set_line_as_breakpoint(int p_line, bool p_breakpointed) { breakpointed_lines.erase(p_line); } emit_signal(SNAME("breakpoint_toggled"), p_line); - update(); + queue_redraw(); } bool CodeEdit::is_line_breakpointed(int p_line) const { @@ -1294,7 +1353,7 @@ PackedInt32Array CodeEdit::get_breakpointed_lines() const { void CodeEdit::set_line_as_bookmarked(int p_line, bool p_bookmarked) { int mask = get_line_gutter_metadata(p_line, main_gutter); set_line_gutter_metadata(p_line, main_gutter, p_bookmarked ? mask | MAIN_GUTTER_BOOKMARK : mask & ~MAIN_GUTTER_BOOKMARK); - update(); + queue_redraw(); } bool CodeEdit::is_line_bookmarked(int p_line) const { @@ -1323,7 +1382,7 @@ PackedInt32Array CodeEdit::get_bookmarked_lines() const { void CodeEdit::set_line_as_executing(int p_line, bool p_executing) { int mask = get_line_gutter_metadata(p_line, main_gutter); set_line_gutter_metadata(p_line, main_gutter, p_executing ? mask | MAIN_GUTTER_EXECUTING : mask & ~MAIN_GUTTER_EXECUTING); - update(); + queue_redraw(); } bool CodeEdit::is_line_executing(int p_line) const { @@ -1359,7 +1418,7 @@ bool CodeEdit::is_draw_line_numbers_enabled() const { void CodeEdit::set_line_numbers_zero_padded(bool p_zero_padded) { p_zero_padded ? line_number_padding = "0" : line_number_padding = " "; - update(); + queue_redraw(); } bool CodeEdit::is_line_numbers_zero_padded() const { @@ -1367,7 +1426,10 @@ bool CodeEdit::is_line_numbers_zero_padded() const { } void CodeEdit::_line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) { - String fc = TS->format_number(String::num(p_line + 1).lpad(line_number_digits, line_number_padding)); + String fc = String::num(p_line + 1).lpad(line_number_digits, line_number_padding); + if (is_localizing_numeral_system()) { + fc = TS->format_number(fc); + } Ref<TextLine> tl; tl.instantiate(); tl->add_string(fc, font, font_size); @@ -1513,23 +1575,27 @@ void CodeEdit::fold_line(int p_line) { _set_line_as_hidden(i, true); } - /* Fix selection. */ - if (has_selection()) { - if (_is_line_hidden(get_selection_from_line()) && _is_line_hidden(get_selection_to_line())) { - deselect(); - } else if (_is_line_hidden(get_selection_from_line())) { - select(p_line, 9999, get_selection_to_line(), get_selection_to_column()); - } else if (_is_line_hidden(get_selection_to_line())) { - select(get_selection_from_line(), get_selection_from_column(), p_line, 9999); + for (int i = 0; i < get_caret_count(); i++) { + // Fix selection. + if (has_selection(i)) { + if (_is_line_hidden(get_selection_from_line(i)) && _is_line_hidden(get_selection_to_line(i))) { + deselect(i); + } else if (_is_line_hidden(get_selection_from_line(i))) { + select(p_line, 9999, get_selection_to_line(i), get_selection_to_column(i), i); + } else if (_is_line_hidden(get_selection_to_line(i))) { + select(get_selection_from_line(i), get_selection_from_column(i), p_line, 9999, i); + } } - } - /* Reset caret. */ - if (_is_line_hidden(get_caret_line())) { - set_caret_line(p_line, false, false); - set_caret_column(get_line(p_line).length(), false); + // Reset caret. + if (_is_line_hidden(get_caret_line(i))) { + set_caret_line(p_line, false, false, 0, i); + set_caret_column(get_line(p_line).length(), false, i); + } } - update(); + + merge_overlapping_carets(); + queue_redraw(); } void CodeEdit::unfold_line(int p_line) { @@ -1552,14 +1618,14 @@ void CodeEdit::unfold_line(int p_line) { } _set_line_as_hidden(i, false); } - update(); + queue_redraw(); } void CodeEdit::fold_all_lines() { for (int i = 0; i < get_line_count(); i++) { fold_line(i); } - update(); + queue_redraw(); } void CodeEdit::unfold_all_lines() { @@ -1765,12 +1831,12 @@ Point2 CodeEdit::get_delimiter_end_position(int p_line, int p_column) const { void CodeEdit::set_code_hint(const String &p_hint) { code_hint = p_hint; code_hint_xpos = -0xFFFF; - update(); + queue_redraw(); } void CodeEdit::set_code_hint_draw_below(bool p_below) { code_hint_draw_below = p_below; - update(); + queue_redraw(); } /* Code Completion */ @@ -1929,7 +1995,8 @@ void CodeEdit::set_code_completion_selected_index(int p_index) { } ERR_FAIL_INDEX(p_index, code_completion_options.size()); code_completion_current_selected = p_index; - update(); + code_completion_force_item_center = -1; + queue_redraw(); } void CodeEdit::confirm_code_completion(bool p_replace) { @@ -1941,98 +2008,108 @@ void CodeEdit::confirm_code_completion(bool p_replace) { return; } + char32_t caret_last_completion_char; begin_complex_operation(); + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (const int &i : caret_edit_order) { + int caret_line = get_caret_line(i); + + const String &insert_text = code_completion_options[code_completion_current_selected].insert_text; + const String &display_text = code_completion_options[code_completion_current_selected].display; + + if (p_replace) { + // Find end of current section. + const String line = get_line(caret_line); + int caret_col = get_caret_column(i); + int caret_remove_line = caret_line; + + bool merge_text = true; + int in_string = is_in_string(caret_line, caret_col); + if (in_string != -1) { + Point2 string_end = get_delimiter_end_position(caret_line, caret_col); + if (string_end.x != -1) { + merge_text = false; + caret_remove_line = string_end.y; + caret_col = string_end.x - 1; + } + } - int caret_line = get_caret_line(); - - const String &insert_text = code_completion_options[code_completion_current_selected].insert_text; - const String &display_text = code_completion_options[code_completion_current_selected].display; - - if (p_replace) { - /* Find end of current section */ - const String line = get_line(caret_line); - int caret_col = get_caret_column(); - int caret_remove_line = caret_line; - - bool merge_text = true; - int in_string = is_in_string(caret_line, caret_col); - if (in_string != -1) { - Point2 string_end = get_delimiter_end_position(caret_line, caret_col); - if (string_end.x != -1) { - merge_text = false; - caret_remove_line = string_end.y; - caret_col = string_end.x - 1; + if (merge_text) { + for (; caret_col < line.length(); caret_col++) { + if (is_symbol(line[caret_col])) { + break; + } + } } - } - if (merge_text) { - for (; caret_col < line.length(); caret_col++) { - if (is_symbol(line[caret_col])) { + // Replace. + remove_text(caret_line, get_caret_column(i) - code_completion_base.length(), caret_remove_line, caret_col); + adjust_carets_after_edit(i, caret_line, caret_col - code_completion_base.length(), caret_remove_line, caret_col); + set_caret_column(get_caret_column(i) - code_completion_base.length(), false, i); + insert_text_at_caret(insert_text, i); + } else { + // Get first non-matching char. + const String line = get_line(caret_line); + int caret_col = get_caret_column(i); + int matching_chars = code_completion_base.length(); + for (; matching_chars <= insert_text.length(); matching_chars++) { + if (caret_col >= line.length() || line[caret_col] != insert_text[matching_chars]) { break; } + caret_col++; } + + // Remove base completion text. + remove_text(caret_line, get_caret_column(i) - code_completion_base.length(), caret_line, get_caret_column(i)); + adjust_carets_after_edit(i, caret_line, get_caret_column(i) - code_completion_base.length(), caret_line, get_caret_column(i)); + set_caret_column(get_caret_column(i) - code_completion_base.length(), false, i); + + // Merge with text. + insert_text_at_caret(insert_text.substr(0, code_completion_base.length()), i); + set_caret_column(caret_col, false, i); + insert_text_at_caret(insert_text.substr(matching_chars), i); } - /* Replace. */ - remove_text(caret_line, get_caret_column() - code_completion_base.length(), caret_remove_line, caret_col); - set_caret_column(get_caret_column() - code_completion_base.length(), false); - insert_text_at_caret(insert_text); - } else { - /* Get first non-matching char. */ + //* Handle merging of symbols eg strings, brackets. const String line = get_line(caret_line); - int caret_col = get_caret_column(); - int matching_chars = code_completion_base.length(); - for (; matching_chars <= insert_text.length(); matching_chars++) { - if (caret_col >= line.length() || line[caret_col] != insert_text[matching_chars]) { - break; - } - caret_col++; + char32_t next_char = line[get_caret_column(i)]; + char32_t last_completion_char = insert_text[insert_text.length() - 1]; + if (i == 0) { + caret_last_completion_char = last_completion_char; } + char32_t last_completion_char_display = display_text[display_text.length() - 1]; - /* Remove base completion text. */ - remove_text(caret_line, get_caret_column() - code_completion_base.length(), caret_line, get_caret_column()); - set_caret_column(get_caret_column() - code_completion_base.length(), false); + int pre_brace_pair = get_caret_column(i) > 0 ? _get_auto_brace_pair_open_at_pos(caret_line, get_caret_column(i)) : -1; + int post_brace_pair = get_caret_column(i) < get_line(caret_line).length() ? _get_auto_brace_pair_close_at_pos(caret_line, get_caret_column(i)) : -1; - /* Merge with text. */ - insert_text_at_caret(insert_text.substr(0, code_completion_base.length())); - set_caret_column(caret_col, false); - insert_text_at_caret(insert_text.substr(matching_chars)); - } - - /* Handle merging of symbols eg strings, brackets. */ - const String line = get_line(caret_line); - char32_t next_char = line[get_caret_column()]; - char32_t last_completion_char = insert_text[insert_text.length() - 1]; - char32_t last_completion_char_display = display_text[display_text.length() - 1]; - - int pre_brace_pair = get_caret_column() > 0 ? _get_auto_brace_pair_open_at_pos(caret_line, get_caret_column()) : -1; - int post_brace_pair = get_caret_column() < get_line(caret_line).length() ? _get_auto_brace_pair_close_at_pos(caret_line, get_caret_column()) : -1; - - if (post_brace_pair != -1 && (last_completion_char == next_char || last_completion_char_display == next_char)) { - remove_text(caret_line, get_caret_column(), caret_line, get_caret_column() + 1); - } + if (post_brace_pair != -1 && (last_completion_char == next_char || last_completion_char_display == next_char)) { + remove_text(caret_line, get_caret_column(i), caret_line, get_caret_column(i) + 1); + adjust_carets_after_edit(i, caret_line, get_caret_column(i), caret_line, get_caret_column(i) + 1); + } - if (pre_brace_pair != -1 && pre_brace_pair != post_brace_pair && (last_completion_char == next_char || last_completion_char_display == next_char)) { - remove_text(caret_line, get_caret_column(), caret_line, get_caret_column() + 1); - } else if (auto_brace_completion_enabled && pre_brace_pair != -1 && post_brace_pair == -1) { - insert_text_at_caret(auto_brace_completion_pairs[pre_brace_pair].close_key); - set_caret_column(get_caret_column() - auto_brace_completion_pairs[pre_brace_pair].close_key.length()); - } + if (pre_brace_pair != -1 && pre_brace_pair != post_brace_pair && (last_completion_char == next_char || last_completion_char_display == next_char)) { + remove_text(caret_line, get_caret_column(i), caret_line, get_caret_column(i) + 1); + adjust_carets_after_edit(i, caret_line, get_caret_column(i), caret_line, get_caret_column(i) + 1); + } else if (auto_brace_completion_enabled && pre_brace_pair != -1 && post_brace_pair == -1) { + insert_text_at_caret(auto_brace_completion_pairs[pre_brace_pair].close_key, i); + set_caret_column(get_caret_column(i) - auto_brace_completion_pairs[pre_brace_pair].close_key.length(), i == 0, i); + } - if (pre_brace_pair == -1 && post_brace_pair == -1 && get_caret_column() > 0 && get_caret_column() < get_line(caret_line).length()) { - pre_brace_pair = _get_auto_brace_pair_open_at_pos(caret_line, get_caret_column() + 1); - if (pre_brace_pair != -1 && pre_brace_pair == _get_auto_brace_pair_close_at_pos(caret_line, get_caret_column() - 1)) { - remove_text(caret_line, get_caret_column() - 2, caret_line, get_caret_column()); - if (_get_auto_brace_pair_close_at_pos(caret_line, get_caret_column() - 1) != pre_brace_pair) { - set_caret_column(get_caret_column() - 1); + if (pre_brace_pair == -1 && post_brace_pair == -1 && get_caret_column(i) > 0 && get_caret_column(i) < get_line(caret_line).length()) { + pre_brace_pair = _get_auto_brace_pair_open_at_pos(caret_line, get_caret_column(i) + 1); + if (pre_brace_pair != -1 && pre_brace_pair == _get_auto_brace_pair_close_at_pos(caret_line, get_caret_column(i) - 1)) { + remove_text(caret_line, get_caret_column(i) - 2, caret_line, get_caret_column(i)); + adjust_carets_after_edit(i, caret_line, get_caret_column(i) - 2, caret_line, get_caret_column(i)); + if (_get_auto_brace_pair_close_at_pos(caret_line, get_caret_column(i) - 1) != pre_brace_pair) { + set_caret_column(get_caret_column(i) - 1, i == 0, i); + } } } } - end_complex_operation(); cancel_code_completion(); - if (code_completion_prefixes.has(last_completion_char)) { + if (code_completion_prefixes.has(caret_last_completion_char)) { request_code_completion(); } } @@ -2043,13 +2120,13 @@ void CodeEdit::cancel_code_completion() { } code_completion_forced = false; code_completion_active = false; - update(); + queue_redraw(); } /* Line length guidelines */ void CodeEdit::set_line_length_guidelines(TypedArray<int> p_guideline_columns) { line_length_guideline_columns = p_guideline_columns; - update(); + queue_redraw(); } TypedArray<int> CodeEdit::get_line_length_guidelines() const { @@ -2080,15 +2157,15 @@ String CodeEdit::get_text_for_symbol_lookup() { StringBuilder lookup_text; const int text_size = get_line_count(); for (int i = 0; i < text_size; i++) { - String text = get_line(i); + String line_text = get_line(i); if (i == line) { - lookup_text += text.substr(0, col); + lookup_text += line_text.substr(0, col); /* Not unicode, represents the cursor. */ lookup_text += String::chr(0xFFFF); - lookup_text += text.substr(col, text.size()); + lookup_text += line_text.substr(col, line_text.size()); } else { - lookup_text += text; + lookup_text += line_text; } if (i != text_size - 1) { @@ -2378,14 +2455,19 @@ int CodeEdit::_get_auto_brace_pair_close_at_pos(int p_line, int p_col) { /* Gutters */ void CodeEdit::_gutter_clicked(int p_line, int p_gutter) { + bool shift_pressed = Input::get_singleton()->is_key_pressed(Key::SHIFT); + if (p_gutter == main_gutter) { - if (draw_breakpoints) { + if (draw_breakpoints && !shift_pressed) { set_line_as_breakpoint(p_line, !is_line_breakpointed(p_line)); + } else if (draw_bookmarks && shift_pressed) { + set_line_as_bookmarked(p_line, !is_line_bookmarked(p_line)); } return; } if (p_gutter == line_number_gutter) { + remove_secondary_carets(); set_selection_mode(TextEdit::SelectionMode::SELECTION_MODE_LINE, p_line, 0); select(p_line, 0, p_line + 1, 0); set_caret_line(p_line + 1); @@ -2744,6 +2826,7 @@ void CodeEdit::_update_scroll_selected_line(float p_mouse_y) { percent = CLAMP(percent, 0.0f, 1.0f); code_completion_current_selected = (int)(percent * (code_completion_options.size() - 1)); + code_completion_force_item_center = -1; } void CodeEdit::_filter_code_completion_candidates_impl() { @@ -2795,14 +2878,17 @@ void CodeEdit::_filter_code_completion_candidates_impl() { offset = line_height; } - max_width = MAX(max_width, font->get_string_size(option.display, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).width + offset); + if (font.is_valid()) { + max_width = MAX(max_width, font->get_string_size(option.display, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).width + offset); + } code_completion_options.push_back(option); } code_completion_longest_line = MIN(max_width, code_completion_max_width * font_size); code_completion_current_selected = 0; + code_completion_force_item_center = -1; code_completion_active = true; - update(); + queue_redraw(); return; } @@ -2906,7 +2992,9 @@ void CodeEdit::_filter_code_completion_candidates_impl() { if (string_to_complete.length() == 0) { code_completion_options.push_back(option); - max_width = MAX(max_width, font->get_string_size(option.display, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).width + offset); + if (font.is_valid()) { + max_width = MAX(max_width, font->get_string_size(option.display, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).width + offset); + } continue; } @@ -3012,7 +3100,9 @@ void CodeEdit::_filter_code_completion_candidates_impl() { option.matches.append_array(ssq_matches); completion_options_subseq.push_back(option); } - max_width = MAX(max_width, font->get_string_size(option.display, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).width + offset); + if (font.is_valid()) { + max_width = MAX(max_width, font->get_string_size(option.display, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).width + offset); + } } else if (!*ssq_lower) { // Matched the whole subsequence in s_lower. option.matches.clear(); @@ -3029,7 +3119,9 @@ void CodeEdit::_filter_code_completion_candidates_impl() { option.matches.append_array(ssq_lower_matches); completion_options_subseq_casei.push_back(option); } - max_width = MAX(max_width, font->get_string_size(option.display, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).width + offset); + if (font.is_valid()) { + max_width = MAX(max_width, font->get_string_size(option.display, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).width + offset); + } } } @@ -3051,8 +3143,9 @@ void CodeEdit::_filter_code_completion_candidates_impl() { code_completion_longest_line = MIN(max_width, code_completion_max_width * font_size); code_completion_current_selected = 0; + code_completion_force_item_center = -1; code_completion_active = true; - update(); + queue_redraw(); } void CodeEdit::_lines_edited_from(int p_from_line, int p_to_line) { diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h index 2065f3e681..e409c7c82b 100644 --- a/scene/gui/code_edit.h +++ b/scene/gui/code_edit.h @@ -214,6 +214,7 @@ private: Vector<ScriptLanguage::CodeCompletionOption> code_completion_options; int code_completion_line_ofs = 0; int code_completion_current_selected = 0; + int code_completion_force_item_center = -1; int code_completion_longest_line = 0; Rect2i code_completion_rect; Rect2i code_completion_scroll_rect; @@ -235,6 +236,7 @@ private: String symbol_lookup_new_word = ""; String symbol_lookup_word = ""; + Point2i symbol_lookup_pos; /* Visual */ Ref<StyleBox> style_normal; @@ -261,8 +263,8 @@ protected: /* Text manipulation */ // Overridable actions - virtual void _handle_unicode_input_internal(const uint32_t p_unicode) override; - virtual void _backspace_internal() override; + virtual void _handle_unicode_input_internal(const uint32_t p_unicode, int p_caret) override; + virtual void _backspace_internal(int p_caret) override; GDVIRTUAL1(_confirm_code_completion, bool) GDVIRTUAL1(_request_code_completion, bool) diff --git a/scene/gui/color_mode.cpp b/scene/gui/color_mode.cpp index ebd86e0937..308fe057c5 100644 --- a/scene/gui/color_mode.cpp +++ b/scene/gui/color_mode.cpp @@ -73,10 +73,10 @@ void ColorModeRGB::slider_draw(int p_which) { Color left_color; Color right_color; Color color = color_picker->get_pick_color(); - const real_t margin = 4 * color_picker->get_theme_default_base_scale(); + const real_t margin = 16 * color_picker->get_theme_default_base_scale(); if (p_which == ColorPicker::SLIDER_COUNT) { - slider->draw_texture_rect(color_picker->get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, margin), Size2(size.x, margin)), true); + slider->draw_texture_rect(color_picker->get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, 0), Size2(size.x, margin)), true); left_color = color; left_color.a = 0; @@ -97,10 +97,10 @@ void ColorModeRGB::slider_draw(int p_which) { col.set(1, right_color); col.set(2, right_color); col.set(3, left_color); - pos.set(0, Vector2(0, margin)); - pos.set(1, Vector2(size.x, margin)); - pos.set(2, Vector2(size.x, margin * 2)); - pos.set(3, Vector2(0, margin * 2)); + pos.set(0, Vector2(0, 0)); + pos.set(1, Vector2(size.x, 0)); + pos.set(2, Vector2(size.x, margin)); + pos.set(3, Vector2(0, margin)); slider->draw_polygon(pos, col); } @@ -147,10 +147,10 @@ void ColorModeHSV::slider_draw(int p_which) { Color left_color; Color right_color; Color color = color_picker->get_pick_color(); - const real_t margin = 4 * color_picker->get_theme_default_base_scale(); + const real_t margin = 16 * color_picker->get_theme_default_base_scale(); if (p_which == ColorPicker::SLIDER_COUNT) { - slider->draw_texture_rect(color_picker->get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, margin), Size2(size.x, margin)), true); + slider->draw_texture_rect(color_picker->get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, 0), Size2(size.x, margin)), true); left_color = color; left_color.a = 0; @@ -158,8 +158,7 @@ void ColorModeHSV::slider_draw(int p_which) { right_color.a = 1; } else if (p_which == 0) { Ref<Texture2D> hue = color_picker->get_theme_icon(SNAME("color_hue"), SNAME("ColorPicker")); - slider->draw_set_transform(Point2(), -Math_PI / 2, Size2(1.0, 1.0)); - slider->draw_texture_rect(hue, Rect2(Vector2(margin * -2, 0), Vector2(margin, size.x)), false); + slider->draw_texture_rect(hue, Rect2(Vector2(), Vector2(size.x, margin)), false); return; } else { Color s_col; @@ -174,10 +173,10 @@ void ColorModeHSV::slider_draw(int p_which) { col.set(1, right_color); col.set(2, right_color); col.set(3, left_color); - pos.set(0, Vector2(0, margin)); - pos.set(1, Vector2(size.x, margin)); - pos.set(2, Vector2(size.x, margin * 2)); - pos.set(3, Vector2(0, margin * 2)); + pos.set(0, Vector2(0, 0)); + pos.set(1, Vector2(size.x, 0)); + pos.set(2, Vector2(size.x, margin)); + pos.set(3, Vector2(0, margin)); slider->draw_polygon(pos, col); } @@ -216,10 +215,10 @@ void ColorModeRAW::slider_draw(int p_which) { Color left_color; Color right_color; Color color = color_picker->get_pick_color(); - const real_t margin = 4 * color_picker->get_theme_default_base_scale(); + const real_t margin = 16 * color_picker->get_theme_default_base_scale(); if (p_which == ColorPicker::SLIDER_COUNT) { - slider->draw_texture_rect(color_picker->get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, margin), Size2(size.x, margin)), true); + slider->draw_texture_rect(color_picker->get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, 0), Size2(size.x, margin)), true); left_color = color; left_color.a = 0; @@ -230,10 +229,10 @@ void ColorModeRAW::slider_draw(int p_which) { col.set(1, right_color); col.set(2, right_color); col.set(3, left_color); - pos.set(0, Vector2(0, margin)); - pos.set(1, Vector2(size.x, margin)); - pos.set(2, Vector2(size.x, margin * 2)); - pos.set(3, Vector2(0, margin * 2)); + pos.set(0, Vector2(0, 0)); + pos.set(1, Vector2(size.x, 0)); + pos.set(2, Vector2(size.x, margin)); + pos.set(3, Vector2(0, margin)); slider->draw_polygon(pos, col); } @@ -245,8 +244,7 @@ bool ColorModeRAW::apply_theme() const { slider->remove_theme_icon_override("grabber"); slider->remove_theme_icon_override("grabber_highlight"); slider->remove_theme_style_override("slider"); - slider->remove_theme_style_override("grabber_area"); - slider->remove_theme_style_override("grabber_area_highlight"); + slider->remove_theme_constant_override("grabber_offset"); } return true; @@ -285,46 +283,67 @@ Color ColorModeOKHSL::get_color() const { } void ColorModeOKHSL::slider_draw(int p_which) { - Vector<Vector2> pos; - pos.resize(4); - Vector<Color> col; - col.resize(4); HSlider *slider = color_picker->get_slider(p_which); Size2 size = slider->get_size(); + const real_t margin = 16 * color_picker->get_theme_default_base_scale(); + + if (p_which == 0) { // H + Ref<Texture2D> hue = color_picker->get_theme_icon(SNAME("color_okhsl_hue"), SNAME("ColorPicker")); + slider->draw_texture_rect(hue, Rect2(Vector2(), Vector2(size.x, margin)), false); + return; + } + + Vector<Vector2> pos; + Vector<Color> col; Color left_color; Color right_color; Color color = color_picker->get_pick_color(); - const real_t margin = 4 * color_picker->get_theme_default_base_scale(); - if (p_which == ColorPicker::SLIDER_COUNT) { - slider->draw_texture_rect(color_picker->get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, margin), Size2(size.x, margin)), true); + if (p_which == 2) { // L + pos.resize(6); + col.resize(6); + left_color = Color(0, 0, 0); + Color middle_color; + middle_color.set_ok_hsl(color.get_ok_hsl_h(), color.get_ok_hsl_s(), 0.5); + right_color.set_ok_hsl(color.get_ok_hsl_h(), color.get_ok_hsl_s(), 1); - left_color = color; - left_color.a = 0; - right_color = color; - right_color.a = 1; - } else if (p_which == 0) { - Ref<Texture2D> hue = color_picker->get_theme_icon(SNAME("color_hue"), SNAME("ColorPicker")); - slider->draw_set_transform(Point2(), -Math_PI / 2, Size2(1.0, 1.0)); - slider->draw_texture_rect(hue, Rect2(Vector2(margin * -2, 0), Vector2(margin, size.x)), false); - return; - } else { - Color s_col; - Color v_col; - s_col.set_ok_hsl(color.get_h(), 0, color.get_v()); - left_color = (p_which == 1) ? s_col : Color(0, 0, 0); - s_col.set_ok_hsl(color.get_h(), 1, color.get_v()); - v_col.set_ok_hsl(color.get_h(), color.get_s(), 1); - right_color = (p_which == 1) ? s_col : v_col; + col.set(0, left_color); + col.set(1, middle_color); + col.set(2, right_color); + col.set(3, right_color); + col.set(4, middle_color); + col.set(5, left_color); + pos.set(0, Vector2(0, 0)); + pos.set(1, Vector2(size.x * 0.5, 0)); + pos.set(2, Vector2(size.x, 0)); + pos.set(3, Vector2(size.x, margin)); + pos.set(4, Vector2(size.x * 0.5, margin)); + pos.set(5, Vector2(0, margin)); + } else { // A / S + pos.resize(4); + col.resize(4); + + if (p_which == ColorPicker::SLIDER_COUNT) { + slider->draw_texture_rect(color_picker->get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, 0), Size2(size.x, margin)), true); + + left_color = color; + left_color.a = 0; + right_color = color; + right_color.a = 1; + } else { + left_color.set_ok_hsl(color.get_ok_hsl_h(), 0, color.get_ok_hsl_l()); + right_color.set_ok_hsl(color.get_ok_hsl_h(), 1, color.get_ok_hsl_l()); + } + + col.set(0, left_color); + col.set(1, right_color); + col.set(2, right_color); + col.set(3, left_color); + pos.set(0, Vector2(0, 0)); + pos.set(1, Vector2(size.x, 0)); + pos.set(2, Vector2(size.x, margin)); + pos.set(3, Vector2(0, margin)); } - col.set(0, left_color); - col.set(1, right_color); - col.set(2, right_color); - col.set(3, left_color); - pos.set(0, Vector2(0, margin)); - pos.set(1, Vector2(size.x, margin)); - pos.set(2, Vector2(size.x, margin * 2)); - pos.set(3, Vector2(0, margin * 2)); slider->draw_polygon(pos, col); } diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 9eef45f412..eb9f9039b7 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -44,6 +44,7 @@ #include "thirdparty/misc/ok_color_shader.h" List<Color> ColorPicker::preset_cache; +List<Color> ColorPicker::recent_preset_cache; void ColorPicker::_notification(int p_what) { switch (p_what) { @@ -61,14 +62,31 @@ void ColorPicker::_notification(int p_what) { for (int i = 0; i < preset_cache.size(); i++) { presets.push_back(preset_cache[i]); } + + if (recent_preset_cache.is_empty()) { + PackedColorArray saved_recent_presets = EditorSettings::get_singleton()->get_project_metadata("color_picker", "recent_presets", PackedColorArray()); + for (int i = 0; i < saved_recent_presets.size(); i++) { + recent_preset_cache.push_back(saved_recent_presets[i]); + } + } + + for (int i = 0; i < recent_preset_cache.size(); i++) { + recent_presets.push_back(recent_preset_cache[i]); + } } #endif [[fallthrough]]; } case NOTIFICATION_THEME_CHANGED: { btn_pick->set_icon(get_theme_icon(SNAME("screen_picker"), SNAME("ColorPicker"))); + _update_drop_down_arrow(btn_preset->is_pressed(), btn_preset); + _update_drop_down_arrow(btn_recent_preset->is_pressed(), btn_recent_preset); btn_add_preset->set_icon(get_theme_icon(SNAME("add_preset"))); + btn_pick->set_custom_minimum_size(Size2(28 * get_theme_default_base_scale(), 0)); + btn_shape->set_custom_minimum_size(Size2(28 * get_theme_default_base_scale(), 0)); + btn_mode->set_custom_minimum_size(Size2(28 * get_theme_default_base_scale(), 0)); + uv_edit->set_custom_minimum_size(Size2(get_theme_constant(SNAME("sv_width")), get_theme_constant(SNAME("sv_height")))); w_edit->set_custom_minimum_size(Size2(get_theme_constant(SNAME("h_width")), 0)); @@ -90,12 +108,13 @@ void ColorPicker::_notification(int p_what) { } _update_presets(); + _update_recent_presets(); _update_controls(); } break; case NOTIFICATION_VISIBILITY_CHANGED: { Popup *p = Object::cast_to<Popup>(get_parent()); - if (p) { + if (p && is_visible_in_tree()) { p->set_size(Size2(get_combined_minimum_size().width + get_theme_constant(SNAME("margin")) * 2, get_combined_minimum_size().height + get_theme_constant(SNAME("margin")) * 2)); } } break; @@ -234,18 +253,20 @@ void ColorPicker::_update_controls() { wheel_edit->hide(); w_edit->show(); uv_edit->show(); + btn_shape->show(); break; case SHAPE_HSV_WHEEL: wheel_edit->show(); w_edit->hide(); uv_edit->hide(); - + btn_shape->show(); wheel->set_material(wheel_mat); break; case SHAPE_VHS_CIRCLE: wheel_edit->show(); w_edit->show(); uv_edit->hide(); + btn_shape->show(); wheel->set_material(circle_mat); circle_mat->set_shader(circle_shader); break; @@ -253,15 +274,27 @@ void ColorPicker::_update_controls() { wheel_edit->show(); w_edit->show(); uv_edit->hide(); + btn_shape->show(); wheel->set_material(circle_mat); circle_mat->set_shader(circle_ok_color_shader); break; + case SHAPE_NONE: + wheel_edit->hide(); + w_edit->hide(); + uv_edit->hide(); + btn_shape->hide(); + break; default: { } } } void ColorPicker::_set_pick_color(const Color &p_color, bool p_update_sliders) { + if (text_changed) { + add_recent_preset(color); + text_changed = false; + } + color = p_color; if (color != last_color) { _copy_color_to_hsv(); @@ -303,7 +336,7 @@ void ColorPicker::set_edit_alpha(bool p_show) { } _update_color(); - sample->update(); + sample->queue_redraw(); } bool ColorPicker::is_editing_alpha() const { @@ -330,55 +363,61 @@ void ColorPicker::_value_changed(double) { void ColorPicker::add_mode(ColorMode *p_mode) { modes.push_back(p_mode); - mode_option_button->add_item(RTR(p_mode->get_name())); } void ColorPicker::create_slider(GridContainer *gc, int idx) { - Label *l = memnew(Label()); - l->set_v_size_flags(SIZE_SHRINK_CENTER); - gc->add_child(l); + Label *lbl = memnew(Label()); + lbl->set_v_size_flags(SIZE_SHRINK_CENTER); + gc->add_child(lbl); + + HSlider *slider = memnew(HSlider); + slider->set_v_size_flags(SIZE_SHRINK_CENTER); + slider->set_focus_mode(FOCUS_NONE); + gc->add_child(slider); - HSlider *s = memnew(HSlider); - s->set_v_size_flags(SIZE_SHRINK_CENTER); - s->set_focus_mode(FOCUS_NONE); - gc->add_child(s); + SpinBox *val = memnew(SpinBox); + slider->share(val); + val->set_select_all_on_focus(true); + gc->add_child(val); - SpinBox *v = memnew(SpinBox); - s->share(v); - gc->add_child(v); - v->get_line_edit()->connect("focus_entered", callable_mp(this, &ColorPicker::_focus_enter)); - v->get_line_edit()->connect("focus_exited", callable_mp(this, &ColorPicker::_focus_exit)); + LineEdit *vle = val->get_line_edit(); + vle->connect("text_changed", callable_mp(this, &ColorPicker::_text_changed)); + vle->connect("gui_input", callable_mp(this, &ColorPicker::_line_edit_input)); + vle->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); - s->set_h_size_flags(SIZE_EXPAND_FILL); + val->connect("gui_input", callable_mp(this, &ColorPicker::_slider_or_spin_input)); - s->connect("value_changed", callable_mp(this, &ColorPicker::_value_changed)); - s->connect("draw", callable_mp(this, &ColorPicker::_slider_draw).bind(idx)); + slider->set_h_size_flags(SIZE_EXPAND_FILL); + + slider->connect("value_changed", callable_mp(this, &ColorPicker::_value_changed)); + slider->connect("draw", callable_mp(this, &ColorPicker::_slider_draw).bind(idx)); + slider->connect("gui_input", callable_mp(this, &ColorPicker::_slider_or_spin_input)); if (idx < SLIDER_COUNT) { - sliders[idx] = s; - values[idx] = v; - labels[idx] = l; + sliders[idx] = slider; + values[idx] = val; + labels[idx] = lbl; } else { - alpha_slider = s; - alpha_value = v; - alpha_label = l; + alpha_slider = slider; + alpha_value = val; + alpha_label = lbl; } } -HSlider *ColorPicker::get_slider(int idx) { - if (idx < SLIDER_COUNT) { - return sliders[idx]; +HSlider *ColorPicker::get_slider(int p_idx) { + if (p_idx < SLIDER_COUNT) { + return sliders[p_idx]; } return alpha_slider; } Vector<float> ColorPicker::get_active_slider_values() { - Vector<float> values; + Vector<float> cur_values; for (int i = 0; i < current_slider_count; i++) { - values.push_back(sliders[i]->get_value()); + cur_values.push_back(sliders[i]->get_value()); } - values.push_back(alpha_slider->get_value()); - return values; + cur_values.push_back(alpha_slider->get_value()); + return cur_values; } void ColorPicker::_copy_color_to_hsv() { @@ -401,25 +440,53 @@ void ColorPicker::_copy_hsv_to_color() { } } +void ColorPicker::_select_from_preset_container(const Color &p_color) { + if (preset_group->get_pressed_button()) { + preset_group->get_pressed_button()->set_pressed(false); + } + + for (int i = 1; i < preset_container->get_child_count(); i++) { + ColorPresetButton *current_btn = Object::cast_to<ColorPresetButton>(preset_container->get_child(i)); + if (current_btn && p_color == current_btn->get_preset_color()) { + current_btn->set_pressed(true); + break; + } + } +} + +bool ColorPicker::_select_from_recent_preset_hbc(const Color &p_color) { + for (int i = 0; i < recent_preset_hbc->get_child_count(); i++) { + ColorPresetButton *current_btn = Object::cast_to<ColorPresetButton>(recent_preset_hbc->get_child(i)); + if (current_btn && p_color == current_btn->get_preset_color()) { + current_btn->set_pressed(true); + return true; + } + } + return false; +} + ColorPicker::PickerShapeType ColorPicker::_get_actual_shape() const { return modes[current_mode]->get_shape_override() != SHAPE_MAX ? modes[current_mode]->get_shape_override() : current_shape; } void ColorPicker::_reset_theme() { - Ref<StyleBoxEmpty> style_box_empty(memnew(StyleBoxEmpty)); - + Ref<StyleBoxFlat> style_box_flat(memnew(StyleBoxFlat)); + style_box_flat->set_default_margin(SIDE_TOP, 16 * get_theme_default_base_scale()); + style_box_flat->set_bg_color(Color(0.2, 0.23, 0.31).lerp(Color(0, 0, 0, 1), 0.3).clamp()); for (int i = 0; i < SLIDER_COUNT; i++) { sliders[i]->add_theme_icon_override("grabber", get_theme_icon(SNAME("bar_arrow"), SNAME("ColorPicker"))); sliders[i]->add_theme_icon_override("grabber_highlight", get_theme_icon(SNAME("bar_arrow"), SNAME("ColorPicker"))); - sliders[i]->add_theme_style_override("slider", style_box_empty); - sliders[i]->add_theme_style_override("grabber_area", style_box_empty); - sliders[i]->add_theme_style_override("grabber_area_highlight", style_box_empty); + sliders[i]->add_theme_constant_override("grabber_offset", 8 * get_theme_default_base_scale()); + if (!colorize_sliders) { + sliders[i]->add_theme_style_override("slider", style_box_flat); + } } alpha_slider->add_theme_icon_override("grabber", get_theme_icon(SNAME("bar_arrow"), SNAME("ColorPicker"))); alpha_slider->add_theme_icon_override("grabber_highlight", get_theme_icon(SNAME("bar_arrow"), SNAME("ColorPicker"))); - alpha_slider->add_theme_style_override("slider", style_box_empty); - alpha_slider->add_theme_style_override("grabber_area", style_box_empty); - alpha_slider->add_theme_style_override("grabber_area_highlight", style_box_empty); + alpha_slider->add_theme_constant_override("grabber_offset", 8 * get_theme_default_base_scale()); + if (!colorize_sliders) { + alpha_slider->add_theme_style_override("slider", style_box_flat); + } } void ColorPicker::_html_submitted(const String &p_html) { @@ -427,12 +494,15 @@ void ColorPicker::_html_submitted(const String &p_html) { return; } - float last_alpha = color.a; + Color previous_color = color; color = Color::html(p_html); if (!is_editing_alpha()) { - color.a = last_alpha; + color.a = previous_color.a; } + if (color == previous_color) { + return; + } if (!is_inside_tree()) { return; } @@ -458,15 +528,15 @@ void ColorPicker::_update_color(bool p_update_sliders) { _update_text_value(); - sample->update(); - uv_edit->update(); - w_edit->update(); + sample->queue_redraw(); + uv_edit->queue_redraw(); + w_edit->queue_redraw(); for (int i = 0; i < current_slider_count; i++) { - sliders[i]->update(); + sliders[i]->queue_redraw(); } - alpha_slider->update(); - wheel->update(); - wheel_uv->update(); + alpha_slider->queue_redraw(); + wheel->queue_redraw(); + wheel_uv->queue_redraw(); updating = false; } @@ -481,13 +551,41 @@ void ColorPicker::_update_presets() { cpb->set_custom_minimum_size(Size2(preset_size, preset_size)); } } - // Only load preset buttons when the only child is the add-preset button. - if (preset_container->get_child_count() == 1) { - for (int i = 0; i < preset_cache.size(); i++) { - _add_preset_button(preset_size, preset_cache[i]); + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + // Only load preset buttons when the only child is the add-preset button. + if (preset_container->get_child_count() == 1) { + for (int i = 0; i < preset_cache.size(); i++) { + _add_preset_button(preset_size, preset_cache[i]); + } + _notification(NOTIFICATION_VISIBILITY_CHANGED); } + } +#endif +} + +void ColorPicker::_update_recent_presets() { +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + int recent_preset_count = recent_preset_hbc->get_child_count(); + for (int i = 0; i < recent_preset_count; i++) { + memdelete(recent_preset_hbc->get_child(0)); + } + + recent_presets.clear(); + for (int i = 0; i < recent_preset_cache.size(); i++) { + recent_presets.push_back(recent_preset_cache[i]); + } + + int preset_size = _get_preset_size(); + for (int i = 0; i < recent_presets.size(); i++) { + _add_recent_preset_button(preset_size, recent_presets[i]); + } + _notification(NOTIFICATION_VISIBILITY_CHANGED); } +#endif } void ColorPicker::_text_type_toggled() { @@ -497,11 +595,13 @@ void ColorPicker::_text_type_toggled() { text_type->set_icon(get_theme_icon(SNAME("Script"), SNAME("EditorIcons"))); c_text->set_editable(false); + c_text->set_h_size_flags(SIZE_EXPAND_FILL); } else { text_type->set_text("#"); text_type->set_icon(nullptr); c_text->set_editable(true); + c_text->set_h_size_flags(SIZE_FILL); } _update_color(); } @@ -512,9 +612,17 @@ Color ColorPicker::get_pick_color() const { void ColorPicker::set_picker_shape(PickerShapeType p_shape) { ERR_FAIL_INDEX(p_shape, SHAPE_MAX); - if (current_shape == p_shape) { + if (p_shape == current_shape) { return; } + if (current_shape != SHAPE_NONE) { + shape_popup->set_item_checked(current_shape, false); + } + if (p_shape != SHAPE_NONE) { + shape_popup->set_item_checked(p_shape, true); + btn_shape->set_icon(shape_popup->get_item_icon(p_shape)); + } + current_shape = p_shape; _copy_color_to_hsv(); @@ -528,45 +636,105 @@ ColorPicker::PickerShapeType ColorPicker::get_picker_shape() const { } inline int ColorPicker::_get_preset_size() { - return (int(get_minimum_size().width) - (preset_container->get_theme_constant(SNAME("h_separation")) * (preset_column_count - 1))) / preset_column_count; + return (int(get_minimum_size().width) - (preset_container->get_theme_constant(SNAME("h_separation")) * (PRESET_COLUMN_COUNT - 1))) / PRESET_COLUMN_COUNT; } void ColorPicker::_add_preset_button(int p_size, const Color &p_color) { - ColorPresetButton *btn_preset = memnew(ColorPresetButton(p_color)); - btn_preset->set_preset_color(p_color); - btn_preset->set_custom_minimum_size(Size2(p_size, p_size)); - btn_preset->connect("gui_input", callable_mp(this, &ColorPicker::_preset_input).bind(p_color)); - btn_preset->set_tooltip(vformat(RTR("Color: #%s\nLMB: Apply color\nRMB: Remove preset"), p_color.to_html(p_color.a < 1))); - preset_container->add_child(btn_preset); + ColorPresetButton *btn_preset_new = memnew(ColorPresetButton(p_color, p_size)); + btn_preset_new->set_tooltip_text(vformat(RTR("Color: #%s\nLMB: Apply color\nRMB: Remove preset"), p_color.to_html(p_color.a < 1))); + btn_preset_new->set_drag_forwarding(this); + btn_preset_new->set_button_group(preset_group); + preset_container->add_child(btn_preset_new); + btn_preset_new->set_pressed(true); + btn_preset_new->connect("gui_input", callable_mp(this, &ColorPicker::_preset_input).bind(p_color)); +} + +void ColorPicker::_add_recent_preset_button(int p_size, const Color &p_color) { + ColorPresetButton *btn_preset_new = memnew(ColorPresetButton(p_color, p_size)); + btn_preset_new->set_tooltip_text(vformat(RTR("Color: #%s\nLMB: Apply color"), p_color.to_html(p_color.a < 1))); + btn_preset_new->set_button_group(recent_preset_group); + recent_preset_hbc->add_child(btn_preset_new); + recent_preset_hbc->move_child(btn_preset_new, 0); + btn_preset_new->set_pressed(true); + btn_preset_new->connect("toggled", callable_mp(this, &ColorPicker::_recent_preset_pressed).bind(btn_preset_new)); +} + +void ColorPicker::_show_hide_preset(const bool &p_is_btn_pressed, Button *p_btn_preset, Container *p_preset_container) { + if (p_is_btn_pressed) { + p_preset_container->show(); + } else { + p_preset_container->hide(); + } + _update_drop_down_arrow(p_is_btn_pressed, p_btn_preset); } -void ColorPicker::_set_color_mode(ColorModeType p_mode) { - if (slider_theme_modified) { - _reset_theme(); +void ColorPicker::_update_drop_down_arrow(const bool &p_is_btn_pressed, Button *p_btn_preset) { + if (p_is_btn_pressed) { + p_btn_preset->set_icon(get_theme_icon(SNAME("expanded_arrow"), SNAME("ColorPicker"))); + } else { + p_btn_preset->set_icon(get_theme_icon(SNAME("folded_arrow"), SNAME("ColorPicker"))); } +} - current_mode = p_mode; +void ColorPicker::_set_mode_popup_value(ColorModeType p_mode) { + ERR_FAIL_INDEX(p_mode, MODE_MAX + 1); - if (!is_inside_tree()) { + if (p_mode == MODE_MAX) { + set_colorize_sliders(!colorize_sliders); + } else { + set_color_mode(p_mode); + } +} + +Variant ColorPicker::_get_drag_data_fw(const Point2 &p_point, Control *p_from_control) { + ColorPresetButton *dragged_preset_button = Object::cast_to<ColorPresetButton>(p_from_control); + + if (!dragged_preset_button) { + return Variant(); + } + + ColorPresetButton *drag_preview = memnew(ColorPresetButton(dragged_preset_button->get_preset_color(), _get_preset_size())); + set_drag_preview(drag_preview); + + Dictionary drag_data; + drag_data["type"] = "color_preset"; + drag_data["color_preset"] = dragged_preset_button->get_index(); + + return drag_data; +} + +bool ColorPicker::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const { + Dictionary d = p_data; + if (!d.has("type") || String(d["type"]) != "color_preset") { + return false; + } + return true; +} + +void ColorPicker::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) { + Dictionary d = p_data; + if (!d.has("type")) { return; } - _update_controls(); - _update_color(); + if (String(d["type"]) == "color_preset") { + int preset_from_id = d["color_preset"]; + int hover_now = p_from_control->get_index(); + + if (preset_from_id == hover_now || hover_now == -1) { + return; + } + preset_container->move_child(preset_container->get_child(preset_from_id), hover_now); + } } void ColorPicker::add_preset(const Color &p_color) { - if (presets.find(p_color)) { - presets.move_to_back(presets.find(p_color)); + List<Color>::Element *e = presets.find(p_color); + if (e) { + presets.move_to_back(e); + preset_cache.move_to_back(preset_cache.find(p_color)); - // Find button to move to the end. - for (int i = 1; i < preset_container->get_child_count(); i++) { - ColorPresetButton *current_btn = Object::cast_to<ColorPresetButton>(preset_container->get_child(i)); - if (current_btn && p_color == current_btn->get_preset_color()) { - preset_container->move_child(current_btn, preset_container->get_child_count() - 1); - break; - } - } + preset_container->move_child(preset_group->get_pressed_button(), preset_container->get_child_count() - 1); } else { presets.push_back(p_color); preset_cache.push_back(p_color); @@ -582,16 +750,38 @@ void ColorPicker::add_preset(const Color &p_color) { #endif } +void ColorPicker::add_recent_preset(const Color &p_color) { + if (!_select_from_recent_preset_hbc(p_color)) { + if (recent_preset_hbc->get_child_count() >= PRESET_COLUMN_COUNT) { + recent_preset_cache.pop_front(); + recent_presets.pop_front(); + recent_preset_hbc->get_child(PRESET_COLUMN_COUNT - 1)->queue_free(); + } + recent_presets.push_back(p_color); + recent_preset_cache.push_back(p_color); + _add_recent_preset_button(_get_preset_size(), p_color); + } + _select_from_preset_container(p_color); + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + PackedColorArray arr_to_save = get_recent_presets(); + EditorSettings::get_singleton()->set_project_metadata("color_picker", "recent_presets", arr_to_save); + } +#endif +} + void ColorPicker::erase_preset(const Color &p_color) { - if (presets.find(p_color)) { - presets.erase(presets.find(p_color)); + List<Color>::Element *e = presets.find(p_color); + if (e) { + presets.erase(e); preset_cache.erase(preset_cache.find(p_color)); // Find preset button to remove. for (int i = 1; i < preset_container->get_child_count(); i++) { ColorPresetButton *current_btn = Object::cast_to<ColorPresetButton>(preset_container->get_child(i)); if (current_btn && p_color == current_btn->get_preset_color()) { - current_btn->queue_delete(); + current_btn->queue_free(); break; } } @@ -605,6 +795,30 @@ void ColorPicker::erase_preset(const Color &p_color) { } } +void ColorPicker::erase_recent_preset(const Color &p_color) { + List<Color>::Element *e = recent_presets.find(p_color); + if (e) { + recent_presets.erase(e); + recent_preset_cache.erase(recent_preset_cache.find(p_color)); + + // Find recent preset button to remove. + for (int i = 1; i < recent_preset_hbc->get_child_count(); i++) { + ColorPresetButton *current_btn = Object::cast_to<ColorPresetButton>(recent_preset_hbc->get_child(i)); + if (current_btn && p_color == current_btn->get_preset_color()) { + current_btn->queue_free(); + break; + } + } + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + PackedColorArray arr_to_save = get_recent_presets(); + EditorSettings::get_singleton()->set_project_metadata("color_picker", "recent_presets", arr_to_save); + } +#endif + } +} + PackedColorArray ColorPicker::get_presets() const { PackedColorArray arr; arr.resize(presets.size()); @@ -614,16 +828,84 @@ PackedColorArray ColorPicker::get_presets() const { return arr; } +PackedColorArray ColorPicker::get_recent_presets() const { + PackedColorArray arr; + arr.resize(recent_presets.size()); + for (int i = 0; i < recent_presets.size(); i++) { + arr.set(i, recent_presets[i]); + } + return arr; +} + void ColorPicker::set_color_mode(ColorModeType p_mode) { ERR_FAIL_INDEX(p_mode, MODE_MAX); - mode_option_button->select(p_mode); - _set_color_mode(p_mode); + + if (current_mode == p_mode) { + return; + } + + if (slider_theme_modified) { + _reset_theme(); + } + + mode_popup->set_item_checked(current_mode, false); + mode_popup->set_item_checked(p_mode, true); + + if (p_mode < MODE_BUTTON_COUNT) { + mode_btns[p_mode]->set_pressed(true); + } else if (current_mode < MODE_BUTTON_COUNT) { + mode_btns[current_mode]->set_pressed(false); + } + + current_mode = p_mode; + + if (!is_inside_tree()) { + return; + } + + _update_controls(); + _update_color(); } ColorPicker::ColorModeType ColorPicker::get_color_mode() const { return current_mode; } +void ColorPicker::set_colorize_sliders(bool p_colorize_sliders) { + if (colorize_sliders == p_colorize_sliders) { + return; + } + + colorize_sliders = p_colorize_sliders; + mode_popup->set_item_checked(MODE_MAX + 1, colorize_sliders); + + if (colorize_sliders) { + Ref<StyleBoxEmpty> style_box_empty(memnew(StyleBoxEmpty)); + + if (!slider_theme_modified) { + for (int i = 0; i < SLIDER_COUNT; i++) { + sliders[i]->add_theme_style_override("slider", style_box_empty); + } + } + alpha_slider->add_theme_style_override("slider", style_box_empty); + } else { + Ref<StyleBoxFlat> style_box_flat(memnew(StyleBoxFlat)); + style_box_flat->set_default_margin(SIDE_TOP, 16 * get_theme_default_base_scale()); + style_box_flat->set_bg_color(Color(0.2, 0.23, 0.31).lerp(Color(0, 0, 0, 1), 0.3).clamp()); + + if (!slider_theme_modified) { + for (int i = 0; i < SLIDER_COUNT; i++) { + sliders[i]->add_theme_style_override("slider", style_box_flat); + } + } + alpha_slider->add_theme_style_override("slider", style_box_flat); + } +} + +bool ColorPicker::is_colorizing_sliders() const { + return colorize_sliders; +} + void ColorPicker::set_deferred_mode(bool p_enabled) { deferred_mode_enabled = p_enabled; } @@ -633,7 +915,7 @@ bool ColorPicker::is_deferred_mode() const { } void ColorPicker::_update_text_value() { - bool visible = true; + bool text_visible = true; if (text_is_constructor) { String t = "Color(" + String::num(color.r) + ", " + String::num(color.g) + ", " + String::num(color.b); if (edit_alpha && color.a < 1) { @@ -645,13 +927,13 @@ void ColorPicker::_update_text_value() { } if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) { - visible = false; + text_visible = false; } else if (!text_is_constructor) { c_text->set_text(color.to_html(edit_alpha && color.a < 1)); } - text_type->set_visible(visible); - c_text->set_visible(visible); + text_type->set_visible(text_visible); + c_text->set_visible(text_visible); } void ColorPicker::_sample_input(const Ref<InputEvent> &p_event) { @@ -677,7 +959,7 @@ void ColorPicker::_sample_draw() { // Draw both old and new colors for easier comparison (only if spawned from a ColorPickerButton). const Rect2 rect_old = Rect2(Point2(), Size2(sample->get_size().width * 0.5, sample->get_size().height * 0.95)); - if (display_old_color && old_color.a < 1.0) { + if (old_color.a < 1.0) { sample->draw_texture_rect(get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), rect_old, true); } @@ -806,7 +1088,9 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) { } else if (p_which == 1) { if (actual_shape == SHAPE_HSV_RECTANGLE) { Ref<Texture2D> hue = get_theme_icon(SNAME("color_hue"), SNAME("ColorPicker")); - c->draw_texture_rect(hue, Rect2(Point2(), c->get_size())); + c->draw_set_transform(Point2(), -Math_PI / 2, Size2(c->get_size().x, -c->get_size().y)); + c->draw_texture_rect(hue, Rect2(Point2(), Size2(1, 1))); + c->draw_set_transform(Point2(), 0, Size2(1, 1)); int y = c->get_size().y - c->get_size().y * (1.0 - h); Color col; col.set_hsv(h, 1, 1); @@ -816,16 +1100,24 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) { Vector<Color> colors; Color col; col.set_ok_hsl(h, s, 1); - points.resize(4); - colors.resize(4); - points.set(0, Vector2()); - points.set(1, Vector2(c->get_size().x, 0)); + Color col2; + col2.set_ok_hsl(h, s, 0.5); + Color col3; + col3.set_ok_hsl(h, s, 0); + points.resize(6); + colors.resize(6); + points.set(0, Vector2(c->get_size().x, 0)); + points.set(1, Vector2(c->get_size().x, c->get_size().y * 0.5)); points.set(2, c->get_size()); points.set(3, Vector2(0, c->get_size().y)); + points.set(4, Vector2(0, c->get_size().y * 0.5)); + points.set(5, Vector2()); colors.set(0, col); - colors.set(1, col); - colors.set(2, Color(0, 0, 0)); - colors.set(3, Color(0, 0, 0)); + colors.set(1, col2); + colors.set(2, col3); + colors.set(3, col3); + colors.set(4, col2); + colors.set(5, col); c->draw_polygon(points, colors); int y = c->get_size().y - c->get_size().y * CLAMP(v, 0, 1); col.set_ok_hsl(h, 1, v); @@ -853,23 +1145,25 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) { } else if (p_which == 2) { c->draw_rect(Rect2(Point2(), c->get_size()), Color(1, 1, 1)); if (actual_shape == SHAPE_VHS_CIRCLE || actual_shape == SHAPE_OKHSL_CIRCLE) { - circle_mat->set_shader_uniform("v", v); + circle_mat->set_shader_parameter("v", v); } } } void ColorPicker::_slider_draw(int p_which) { - modes[current_mode]->slider_draw(p_which); + if (colorize_sliders) { + modes[current_mode]->slider_draw(p_which); + } } void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { Ref<InputEventMouseButton> bev = p_event; - PickerShapeType current_picker = _get_actual_shape(); + PickerShapeType actual_shape = _get_actual_shape(); if (bev.is_valid()) { if (bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) { Vector2 center = c->get_size() / 2.0; - if (current_picker == SHAPE_VHS_CIRCLE || current_picker == SHAPE_OKHSL_CIRCLE) { + if (actual_shape == SHAPE_VHS_CIRCLE || actual_shape == SHAPE_OKHSL_CIRCLE) { real_t dist = center.distance_to(bev->get_position()); if (dist <= center.x) { real_t rad = center.angle_to_point(bev->get_position()); @@ -917,8 +1211,11 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { if (!deferred_mode_enabled) { emit_signal(SNAME("color_changed"), color); } - } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) { - emit_signal(SNAME("color_changed"), color); + } else if (!bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) { + if (deferred_mode_enabled) { + emit_signal(SNAME("color_changed"), color); + } + add_recent_preset(color); changing_color = false; spinning = false; } else { @@ -935,7 +1232,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { } Vector2 center = c->get_size() / 2.0; - if (current_picker == SHAPE_VHS_CIRCLE || current_picker == SHAPE_OKHSL_CIRCLE) { + if (actual_shape == SHAPE_VHS_CIRCLE || actual_shape == SHAPE_OKHSL_CIRCLE) { real_t dist = center.distance_to(mev->get_position()); real_t rad = center.angle_to_point(mev->get_position()); h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; @@ -990,9 +1287,10 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { set_pick_color(color); _update_color(); - if (!deferred_mode_enabled) { + if (!bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) { + add_recent_preset(color); emit_signal(SNAME("color_changed"), color); - } else if (!bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) { + } else if (!deferred_mode_enabled) { emit_signal(SNAME("color_changed"), color); } } @@ -1021,20 +1319,55 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { } } +void ColorPicker::_slider_or_spin_input(const Ref<InputEvent> &p_event) { + if (line_edit_mouse_release) { + line_edit_mouse_release = false; + return; + } + Ref<InputEventMouseButton> bev = p_event; + if (bev.is_valid() && !bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) { + add_recent_preset(color); + } +} + +void ColorPicker::_line_edit_input(const Ref<InputEvent> &p_event) { + Ref<InputEventMouseButton> bev = p_event; + if (bev.is_valid() && !bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) { + line_edit_mouse_release = true; + } +} + void ColorPicker::_preset_input(const Ref<InputEvent> &p_event, const Color &p_color) { Ref<InputEventMouseButton> bev = p_event; if (bev.is_valid()) { if (bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) { set_pick_color(p_color); + add_recent_preset(color); emit_signal(SNAME("color_changed"), p_color); - } else if (bev->is_pressed() && bev->get_button_index() == MouseButton::RIGHT && presets_enabled) { + } else if (bev->is_pressed() && bev->get_button_index() == MouseButton::RIGHT && can_add_swatches) { erase_preset(p_color); emit_signal(SNAME("preset_removed"), p_color); } } } +void ColorPicker::_recent_preset_pressed(const bool p_pressed, ColorPresetButton *p_preset) { + if (!p_pressed) { + return; + } + set_pick_color(p_preset->get_preset_color()); + + recent_presets.move_to_back(recent_presets.find(p_preset->get_preset_color())); + List<Color>::Element *e = recent_preset_cache.find(p_preset->get_preset_color()); + if (e) { + recent_preset_cache.move_to_back(e); + } + + recent_preset_hbc->move_child(p_preset, 0); + emit_signal(SNAME("color_changed"), p_preset->get_preset_color()); +} + void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { if (!is_inside_tree()) { return; @@ -1055,7 +1388,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { Ref<Image> img = r->get_texture()->get_image(); if (img.is_valid() && !img->is_empty()) { - Vector2 ofs = mev->get_global_position() - r->get_visible_rect().get_position(); + Vector2 ofs = mev->get_global_position(); Color c = img->get_pixel(ofs.x, ofs.y); set_pick_color(c); @@ -1063,6 +1396,10 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { } } +void ColorPicker::_text_changed(const String &) { + text_changed = true; +} + void ColorPicker::_add_preset_pressed() { add_preset(color); emit_signal(SNAME("preset_added"), color); @@ -1086,61 +1423,23 @@ void ColorPicker::_screen_pick_pressed() { } else { screen->show(); } - screen->raise(); -#ifndef _MSC_VER -#warning show modal no longer works, needs to be converted to a popup -#endif + screen->move_to_front(); + // TODO: show modal no longer works, needs to be converted to a popup. //screen->show_modal(); } -void ColorPicker::_focus_enter() { - bool has_ctext_focus = c_text->has_focus(); - if (has_ctext_focus) { - c_text->select_all(); - } else { - c_text->select(0, 0); - } - - for (int i = 0; i < current_slider_count; i++) { - if (values[i]->get_line_edit()->has_focus() && !has_ctext_focus) { - values[i]->get_line_edit()->select_all(); - } else { - values[i]->get_line_edit()->select(0, 0); - } - } - if (alpha_value->get_line_edit()->has_focus() && !has_ctext_focus) { - alpha_value->get_line_edit()->select_all(); - } else { - alpha_value->get_line_edit()->select(0, 0); - } -} - -void ColorPicker::_focus_exit() { - for (int i = 0; i < current_slider_count; i++) { - if (!values[i]->get_line_edit()->get_menu()->is_visible()) { - values[i]->get_line_edit()->select(0, 0); - } - } - if (!alpha_value->get_line_edit()->get_menu()->is_visible()) { - alpha_value->get_line_edit()->select(0, 0); - } - - c_text->select(0, 0); -} - void ColorPicker::_html_focus_exit() { if (c_text->is_menu_visible()) { return; } _html_submitted(c_text->get_text()); - _focus_exit(); } -void ColorPicker::set_presets_enabled(bool p_enabled) { - if (presets_enabled == p_enabled) { +void ColorPicker::set_can_add_swatches(bool p_enabled) { + if (can_add_swatches == p_enabled) { return; } - presets_enabled = p_enabled; + can_add_swatches = p_enabled; if (!p_enabled) { btn_add_preset->set_disabled(true); btn_add_preset->set_focus_mode(FOCUS_NONE); @@ -1150,8 +1449,8 @@ void ColorPicker::set_presets_enabled(bool p_enabled) { } } -bool ColorPicker::are_presets_enabled() const { - return presets_enabled; +bool ColorPicker::are_swatches_enabled() const { + return can_add_swatches; } void ColorPicker::set_presets_visible(bool p_visible) { @@ -1159,14 +1458,62 @@ void ColorPicker::set_presets_visible(bool p_visible) { return; } presets_visible = p_visible; - preset_separator->set_visible(p_visible); - preset_container->set_visible(p_visible); + btn_preset->set_visible(p_visible); + btn_recent_preset->set_visible(p_visible); } bool ColorPicker::are_presets_visible() const { return presets_visible; } +void ColorPicker::set_modes_visible(bool p_visible) { + if (color_modes_visible == p_visible) { + return; + } + color_modes_visible = p_visible; + mode_hbc->set_visible(p_visible); +} + +bool ColorPicker::are_modes_visible() const { + return color_modes_visible; +} + +void ColorPicker::set_sampler_visible(bool p_visible) { + if (sampler_visible == p_visible) { + return; + } + sampler_visible = p_visible; + sample_hbc->set_visible(p_visible); +} + +bool ColorPicker::is_sampler_visible() const { + return sampler_visible; +} + +void ColorPicker::set_sliders_visible(bool p_visible) { + if (sliders_visible == p_visible) { + return; + } + sliders_visible = p_visible; + slider_gc->set_visible(p_visible); +} + +bool ColorPicker::are_sliders_visible() const { + return sliders_visible; +} + +void ColorPicker::set_hex_visible(bool p_visible) { + if (hex_visible == p_visible) { + return; + } + hex_visible = p_visible; + hex_hbc->set_visible(p_visible); +} + +bool ColorPicker::is_hex_visible() const { + return hex_visible; +} + void ColorPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPicker::set_pick_color); ClassDB::bind_method(D_METHOD("get_pick_color"), &ColorPicker::get_pick_color); @@ -1176,22 +1523,42 @@ void ColorPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("get_color_mode"), &ColorPicker::get_color_mode); ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPicker::set_edit_alpha); ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPicker::is_editing_alpha); - ClassDB::bind_method(D_METHOD("set_presets_enabled", "enabled"), &ColorPicker::set_presets_enabled); - ClassDB::bind_method(D_METHOD("are_presets_enabled"), &ColorPicker::are_presets_enabled); + ClassDB::bind_method(D_METHOD("set_can_add_swatches", "enabled"), &ColorPicker::set_can_add_swatches); + ClassDB::bind_method(D_METHOD("are_swatches_enabled"), &ColorPicker::are_swatches_enabled); ClassDB::bind_method(D_METHOD("set_presets_visible", "visible"), &ColorPicker::set_presets_visible); ClassDB::bind_method(D_METHOD("are_presets_visible"), &ColorPicker::are_presets_visible); + ClassDB::bind_method(D_METHOD("set_modes_visible", "visible"), &ColorPicker::set_modes_visible); + ClassDB::bind_method(D_METHOD("are_modes_visible"), &ColorPicker::are_modes_visible); + ClassDB::bind_method(D_METHOD("set_sampler_visible", "visible"), &ColorPicker::set_sampler_visible); + ClassDB::bind_method(D_METHOD("is_sampler_visible"), &ColorPicker::is_sampler_visible); + ClassDB::bind_method(D_METHOD("set_sliders_visible", "visible"), &ColorPicker::set_sliders_visible); + ClassDB::bind_method(D_METHOD("are_sliders_visible"), &ColorPicker::are_sliders_visible); + ClassDB::bind_method(D_METHOD("set_hex_visible", "visible"), &ColorPicker::set_hex_visible); + ClassDB::bind_method(D_METHOD("is_hex_visible"), &ColorPicker::is_hex_visible); ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset); ClassDB::bind_method(D_METHOD("erase_preset", "color"), &ColorPicker::erase_preset); ClassDB::bind_method(D_METHOD("get_presets"), &ColorPicker::get_presets); + ClassDB::bind_method(D_METHOD("add_recent_preset", "color"), &ColorPicker::add_recent_preset); + ClassDB::bind_method(D_METHOD("erase_recent_preset", "color"), &ColorPicker::erase_recent_preset); + ClassDB::bind_method(D_METHOD("get_recent_presets"), &ColorPicker::get_recent_presets); ClassDB::bind_method(D_METHOD("set_picker_shape", "shape"), &ColorPicker::set_picker_shape); ClassDB::bind_method(D_METHOD("get_picker_shape"), &ColorPicker::get_picker_shape); + ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &ColorPicker::_get_drag_data_fw); + ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &ColorPicker::_can_drop_data_fw); + ClassDB::bind_method(D_METHOD("_drop_data_fw"), &ColorPicker::_drop_data_fw); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha"); ADD_PROPERTY(PropertyInfo(Variant::INT, "color_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW,OKHSL"), "set_color_mode", "get_color_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deferred_mode"), "set_deferred_mode", "is_deferred_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle,OKHSL Circle"), "set_picker_shape", "get_picker_shape"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_enabled"), "set_presets_enabled", "are_presets_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle,OKHSL Circle,None"), "set_picker_shape", "get_picker_shape"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_add_swatches"), "set_can_add_swatches", "are_swatches_enabled"); + ADD_GROUP("Customization", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sampler_visible"), "set_sampler_visible", "is_sampler_visible"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "color_modes_visible"), "set_modes_visible", "are_modes_visible"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sliders_visible"), "set_sliders_visible", "are_sliders_visible"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hex_visible"), "set_hex_visible", "is_hex_visible"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_visible"), "set_presets_visible", "are_presets_visible"); ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color"))); @@ -1207,13 +1574,14 @@ void ColorPicker::_bind_methods() { BIND_ENUM_CONSTANT(SHAPE_HSV_WHEEL); BIND_ENUM_CONSTANT(SHAPE_VHS_CIRCLE); BIND_ENUM_CONSTANT(SHAPE_OKHSL_CIRCLE); + BIND_ENUM_CONSTANT(SHAPE_NONE); } ColorPicker::ColorPicker() : BoxContainer(true) { HBoxContainer *hb_edit = memnew(HBoxContainer); add_child(hb_edit, false, INTERNAL_MODE_FRONT); - hb_edit->set_v_size_flags(SIZE_EXPAND_FILL); + hb_edit->set_v_size_flags(SIZE_SHRINK_BEGIN); uv_edit = memnew(Control); hb_edit->add_child(uv_edit); @@ -1223,60 +1591,112 @@ ColorPicker::ColorPicker() : uv_edit->set_v_size_flags(SIZE_EXPAND_FILL); uv_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw).bind(0, uv_edit)); - HBoxContainer *hb_smpl = memnew(HBoxContainer); - add_child(hb_smpl, false, INTERNAL_MODE_FRONT); + sample_hbc = memnew(HBoxContainer); + add_child(sample_hbc, false, INTERNAL_MODE_FRONT); + + btn_pick = memnew(Button); + sample_hbc->add_child(btn_pick); + btn_pick->set_toggle_mode(true); + btn_pick->set_tooltip_text(RTR("Pick a color from the editor window.")); + btn_pick->connect("pressed", callable_mp(this, &ColorPicker::_screen_pick_pressed)); sample = memnew(TextureRect); - hb_smpl->add_child(sample); + sample_hbc->add_child(sample); sample->set_h_size_flags(SIZE_EXPAND_FILL); sample->connect("gui_input", callable_mp(this, &ColorPicker::_sample_input)); sample->connect("draw", callable_mp(this, &ColorPicker::_sample_draw)); - btn_pick = memnew(Button); - btn_pick->set_flat(true); - hb_smpl->add_child(btn_pick); - btn_pick->set_toggle_mode(true); - btn_pick->set_tooltip(RTR("Pick a color from the editor window.")); - btn_pick->connect("pressed", callable_mp(this, &ColorPicker::_screen_pick_pressed)); + btn_shape = memnew(MenuButton); + btn_shape->set_flat(false); + sample_hbc->add_child(btn_shape); + btn_shape->set_toggle_mode(true); + btn_shape->set_tooltip_text(RTR("Select a picker shape.")); + + current_shape = SHAPE_HSV_RECTANGLE; + + shape_popup = btn_shape->get_popup(); + shape_popup->add_icon_radio_check_item(get_theme_icon(SNAME("shape_rect"), SNAME("ColorPicker")), "HSV Rectangle", SHAPE_HSV_RECTANGLE); + shape_popup->add_icon_radio_check_item(get_theme_icon(SNAME("shape_rect_wheel"), SNAME("ColorPicker")), "HSV Wheel", SHAPE_HSV_WHEEL); + shape_popup->add_icon_radio_check_item(get_theme_icon(SNAME("shape_circle"), SNAME("ColorPicker")), "VHS Circle", SHAPE_VHS_CIRCLE); + shape_popup->add_icon_radio_check_item(get_theme_icon(SNAME("shape_circle"), SNAME("ColorPicker")), "OKHSL Circle", SHAPE_OKHSL_CIRCLE); + shape_popup->set_item_checked(current_shape, true); + shape_popup->connect("id_pressed", callable_mp(this, &ColorPicker::set_picker_shape)); + + btn_shape->set_icon(shape_popup->get_item_icon(current_shape)); + + add_mode(new ColorModeRGB(this)); + add_mode(new ColorModeHSV(this)); + add_mode(new ColorModeRAW(this)); + add_mode(new ColorModeOKHSL(this)); + + mode_hbc = memnew(HBoxContainer); + add_child(mode_hbc, false, INTERNAL_MODE_FRONT); + + mode_group.instantiate(); + + for (int i = 0; i < MODE_BUTTON_COUNT; i++) { + mode_btns[i] = memnew(Button); + mode_hbc->add_child(mode_btns[i]); + mode_btns[i]->set_focus_mode(FOCUS_NONE); + mode_btns[i]->set_h_size_flags(SIZE_EXPAND_FILL); + mode_btns[i]->add_theme_style_override("pressed", get_theme_stylebox("tab_selected", "TabContainer")); + mode_btns[i]->add_theme_style_override("normal", get_theme_stylebox("tab_unselected", "TabContainer")); + mode_btns[i]->add_theme_style_override("hover", get_theme_stylebox("tab_selected", "TabContainer")); + mode_btns[i]->set_toggle_mode(true); + mode_btns[i]->set_text(modes[i]->get_name()); + mode_btns[i]->set_button_group(mode_group); + mode_btns[i]->connect("pressed", callable_mp(this, &ColorPicker::set_color_mode).bind((ColorModeType)i)); + } + mode_btns[0]->set_pressed(true); + + btn_mode = memnew(MenuButton); + btn_mode->set_text("..."); + btn_mode->set_flat(false); + mode_hbc->add_child(btn_mode); + btn_mode->set_toggle_mode(true); + btn_mode->set_tooltip_text(RTR("Select a picker mode.")); + current_mode = MODE_RGB; + + mode_popup = btn_mode->get_popup(); + for (int i = 0; i < modes.size(); i++) { + mode_popup->add_radio_check_item(modes[i]->get_name(), i); + } + mode_popup->add_separator(); + mode_popup->add_check_item("Colorized Sliders", MODE_MAX); + mode_popup->set_item_checked(current_mode, true); + mode_popup->set_item_checked(MODE_MAX + 1, true); + mode_popup->connect("id_pressed", callable_mp(this, &ColorPicker::_set_mode_popup_value)); VBoxContainer *vbl = memnew(VBoxContainer); add_child(vbl, false, INTERNAL_MODE_FRONT); - add_child(memnew(HSeparator), false, INTERNAL_MODE_FRONT); - VBoxContainer *vbr = memnew(VBoxContainer); add_child(vbr, false, INTERNAL_MODE_FRONT); vbr->set_h_size_flags(SIZE_EXPAND_FILL); - GridContainer *gc = memnew(GridContainer); + slider_gc = memnew(GridContainer); - vbr->add_child(gc); - gc->set_h_size_flags(SIZE_EXPAND_FILL); - gc->set_columns(3); + vbr->add_child(slider_gc); + slider_gc->set_h_size_flags(SIZE_EXPAND_FILL); + slider_gc->set_columns(3); for (int i = 0; i < SLIDER_COUNT + 1; i++) { - create_slider(gc, i); + create_slider(slider_gc, i); } alpha_label->set_text("A"); - HBoxContainer *hhb = memnew(HBoxContainer); - vbr->add_child(hhb); + hex_hbc = memnew(HBoxContainer); + hex_hbc->set_alignment(ALIGNMENT_BEGIN); + vbr->add_child(hex_hbc); - mode_option_button = memnew(OptionButton); - - hhb->add_child(mode_option_button); - add_mode(new ColorModeRGB(this)); - add_mode(new ColorModeHSV(this)); - add_mode(new ColorModeRAW(this)); - add_mode(new ColorModeOKHSL(this)); - mode_option_button->connect("item_selected", callable_mp(this, &ColorPicker::_set_color_mode)); + hex_hbc->add_child(memnew(Label("Hex"))); text_type = memnew(Button); - hhb->add_child(text_type); + hex_hbc->add_child(text_type); text_type->set_text("#"); - text_type->set_tooltip(RTR("Switch between hexadecimal and code values.")); + text_type->set_tooltip_text(RTR("Switch between hexadecimal and code values.")); if (Engine::get_singleton()->is_editor_hint()) { text_type->connect("pressed", callable_mp(this, &ColorPicker::_text_type_toggled)); } else { @@ -1285,10 +1705,10 @@ ColorPicker::ColorPicker() : } c_text = memnew(LineEdit); - hhb->add_child(c_text); - c_text->set_h_size_flags(SIZE_EXPAND_FILL); + hex_hbc->add_child(c_text); + c_text->set_select_all_on_focus(true); c_text->connect("text_submitted", callable_mp(this, &ColorPicker::_html_submitted)); - c_text->connect("focus_entered", callable_mp(this, &ColorPicker::_focus_enter)); + c_text->connect("text_changed", callable_mp(this, &ColorPicker::_text_changed)); c_text->connect("focus_exited", callable_mp(this, &ColorPicker::_html_focus_exit)); wheel_edit = memnew(AspectRatioContainer); @@ -1325,19 +1745,46 @@ ColorPicker::ColorPicker() : _update_controls(); updating = false; - set_pick_color(Color(1, 1, 1)); - - preset_separator = memnew(HSeparator); - add_child(preset_separator, false, INTERNAL_MODE_FRONT); - preset_container = memnew(GridContainer); preset_container->set_h_size_flags(SIZE_EXPAND_FILL); - preset_container->set_columns(preset_column_count); + preset_container->set_columns(PRESET_COLUMN_COUNT); + preset_container->hide(); + + preset_group.instantiate(); + + btn_preset = memnew(Button); + btn_preset->set_text("Swatches"); + btn_preset->set_flat(true); + btn_preset->set_toggle_mode(true); + btn_preset->set_focus_mode(FOCUS_NONE); + btn_preset->set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT); + btn_preset->connect("toggled", callable_mp(this, &ColorPicker::_show_hide_preset).bind(btn_preset, preset_container)); + add_child(btn_preset, false, INTERNAL_MODE_FRONT); + add_child(preset_container, false, INTERNAL_MODE_FRONT); + recent_preset_hbc = memnew(HBoxContainer); + recent_preset_hbc->set_v_size_flags(SIZE_SHRINK_BEGIN); + recent_preset_hbc->hide(); + + recent_preset_group.instantiate(); + + btn_recent_preset = memnew(Button); + btn_recent_preset->set_text("Recent Colors"); + btn_recent_preset->set_flat(true); + btn_recent_preset->set_toggle_mode(true); + btn_recent_preset->set_focus_mode(FOCUS_NONE); + btn_recent_preset->set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT); + btn_recent_preset->connect("toggled", callable_mp(this, &ColorPicker::_show_hide_preset).bind(btn_recent_preset, recent_preset_hbc)); + add_child(btn_recent_preset, false, INTERNAL_MODE_FRONT); + + add_child(recent_preset_hbc, false, INTERNAL_MODE_FRONT); + + set_pick_color(Color(1, 1, 1)); + btn_add_preset = memnew(Button); btn_add_preset->set_icon_alignment(HORIZONTAL_ALIGNMENT_CENTER); - btn_add_preset->set_tooltip(RTR("Add current color as a preset.")); + btn_add_preset->set_tooltip_text(RTR("Add current color as a preset.")); btn_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed)); preset_container->add_child(btn_add_preset); } @@ -1359,7 +1806,7 @@ void ColorPickerButton::_about_to_popup() { void ColorPickerButton::_color_changed(const Color &p_color) { color = p_color; - update(); + queue_redraw(); emit_signal(SNAME("color_changed"), color); } @@ -1375,6 +1822,7 @@ void ColorPickerButton::pressed() { popup->reset_size(); picker->_update_presets(); + picker->_update_recent_presets(); Rect2i usable_rect = popup->get_usable_parent_rect(); //let's try different positions to see which one we can use @@ -1439,7 +1887,7 @@ void ColorPickerButton::set_pick_color(const Color &p_color) { picker->set_pick_color(p_color); } - update(); + queue_redraw(); } Color ColorPickerButton::get_pick_color() const { @@ -1481,6 +1929,7 @@ void ColorPickerButton::_update_picker() { picker->connect("color_changed", callable_mp(this, &ColorPickerButton::_color_changed)); popup->connect("about_to_popup", callable_mp(this, &ColorPickerButton::_about_to_popup)); popup->connect("popup_hide", callable_mp(this, &ColorPickerButton::_modal_closed)); + picker->connect("minimum_size_changed", callable_mp((Window *)popup, &Window::reset_size)); picker->set_pick_color(color); picker->set_edit_alpha(edit_alpha); picker->set_display_old_color(true); @@ -1520,6 +1969,13 @@ void ColorPresetButton::_notification(int p_what) { Ref<StyleBoxTexture> sb_texture = sb_raw; if (sb_flat.is_valid()) { + sb_flat->set_border_width(SIDE_BOTTOM, 2); + if (get_draw_mode() == DRAW_PRESSED || get_draw_mode() == DRAW_HOVER_PRESSED) { + sb_flat->set_border_color(Color(1, 1, 1, 1)); + } else { + sb_flat->set_border_color(Color(0, 0, 0, 1)); + } + if (preset_color.a < 1) { // Draw a background pattern when the color is transparent. sb_flat->set_bg_color(Color(1, 1, 1)); @@ -1563,8 +2019,10 @@ Color ColorPresetButton::get_preset_color() const { return preset_color; } -ColorPresetButton::ColorPresetButton(Color p_color) { +ColorPresetButton::ColorPresetButton(Color p_color, int p_size) { preset_color = p_color; + set_toggle_mode(true); + set_custom_minimum_size(Size2(p_size, p_size)); } ColorPresetButton::~ColorPresetButton() { diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 05b760b109..3208676539 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -38,6 +38,7 @@ #include "scene/gui/grid_container.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" +#include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" #include "scene/gui/popup.h" #include "scene/gui/separator.h" @@ -63,7 +64,7 @@ public: void set_preset_color(const Color &p_color); Color get_preset_color() const; - ColorPresetButton(Color p_color); + ColorPresetButton(Color p_color, int p_size); ~ColorPresetButton(); }; @@ -85,6 +86,7 @@ public: SHAPE_HSV_WHEEL, SHAPE_VHS_CIRCLE, SHAPE_OKHSL_CIRCLE, + SHAPE_NONE, SHAPE_MAX }; @@ -96,8 +98,10 @@ private: static Ref<Shader> circle_shader; static Ref<Shader> circle_ok_color_shader; static List<Color> preset_cache; + static List<Color> recent_preset_cache; int current_slider_count = SLIDER_COUNT; + static const int MODE_BUTTON_COUNT = 3; bool slider_theme_modified = true; @@ -114,9 +118,24 @@ private: Control *wheel_uv = nullptr; TextureRect *sample = nullptr; GridContainer *preset_container = nullptr; - HSeparator *preset_separator = nullptr; + HBoxContainer *recent_preset_hbc = nullptr; Button *btn_add_preset = nullptr; Button *btn_pick = nullptr; + Button *btn_preset = nullptr; + Button *btn_recent_preset = nullptr; + PopupMenu *shape_popup = nullptr; + PopupMenu *mode_popup = nullptr; + MenuButton *btn_shape = nullptr; + HBoxContainer *mode_hbc = nullptr; + HBoxContainer *sample_hbc = nullptr; + GridContainer *slider_gc = nullptr; + HBoxContainer *hex_hbc = nullptr; + MenuButton *btn_mode = nullptr; + Button *mode_btns[MODE_BUTTON_COUNT]; + Ref<ButtonGroup> mode_group = nullptr; + ColorPresetButton *selected_recent_preset = nullptr; + Ref<ButtonGroup> preset_group; + Ref<ButtonGroup> recent_preset_group; OptionButton *mode_option_button = nullptr; @@ -135,10 +154,13 @@ private: bool text_is_constructor = false; PickerShapeType current_shape = SHAPE_HSV_RECTANGLE; ColorModeType current_mode = MODE_RGB; + bool colorize_sliders = true; - const int preset_column_count = 9; + const int PRESET_COLUMN_COUNT = 9; int prev_preset_size = 0; + int prev_rencet_preset_size = 0; List<Color> presets; + List<Color> recent_presets; Color color; Color old_color; @@ -148,8 +170,14 @@ private: bool updating = true; bool changing_color = false; bool spinning = false; - bool presets_enabled = true; + bool can_add_swatches = true; bool presets_visible = true; + bool color_modes_visible = true; + bool sampler_visible = true; + bool sliders_visible = true; + bool hex_visible = true; + bool line_edit_mouse_release = false; + bool text_changed = false; float h = 0.0; float s = 0.0; @@ -175,18 +203,28 @@ private: void _uv_input(const Ref<InputEvent> &p_event, Control *c); void _w_input(const Ref<InputEvent> &p_event); + void _slider_or_spin_input(const Ref<InputEvent> &p_event); + void _line_edit_input(const Ref<InputEvent> &p_event); void _preset_input(const Ref<InputEvent> &p_event, const Color &p_color); + void _recent_preset_pressed(const bool pressed, ColorPresetButton *p_preset); void _screen_input(const Ref<InputEvent> &p_event); + void _text_changed(const String &p_new_text); void _add_preset_pressed(); void _screen_pick_pressed(); - void _focus_enter(); - void _focus_exit(); void _html_focus_exit(); inline int _get_preset_size(); void _add_preset_button(int p_size, const Color &p_color); + void _add_recent_preset_button(int p_size, const Color &p_color); - void _set_color_mode(ColorModeType p_mode); + void _show_hide_preset(const bool &p_is_btn_pressed, Button *p_btn_preset, Container *p_preset_container); + void _update_drop_down_arrow(const bool &p_is_btn_pressed, Button *p_btn_preset); + + void _set_mode_popup_value(ColorModeType p_mode); + + Variant _get_drag_data_fw(const Point2 &p_point, Control *p_from_control); + bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const; + void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control); protected: void _notification(int); @@ -218,22 +256,44 @@ public: PickerShapeType get_picker_shape() const; void add_preset(const Color &p_color); + void add_recent_preset(const Color &p_color); void erase_preset(const Color &p_color); + void erase_recent_preset(const Color &p_color); PackedColorArray get_presets() const; + PackedColorArray get_recent_presets() const; void _update_presets(); + void _update_recent_presets(); + + void _select_from_preset_container(const Color &p_color); + bool _select_from_recent_preset_hbc(const Color &p_color); void set_color_mode(ColorModeType p_mode); ColorModeType get_color_mode() const; + void set_colorize_sliders(bool p_colorize_sliders); + bool is_colorizing_sliders() const; + void set_deferred_mode(bool p_enabled); bool is_deferred_mode() const; - void set_presets_enabled(bool p_enabled); - bool are_presets_enabled() const; + void set_can_add_swatches(bool p_enabled); + bool are_swatches_enabled() const; void set_presets_visible(bool p_visible); bool are_presets_visible() const; + void set_modes_visible(bool p_visible); + bool are_modes_visible() const; + + void set_sampler_visible(bool p_visible); + bool is_sampler_visible() const; + + void set_sliders_visible(bool p_visible); + bool are_sliders_visible() const; + + void set_hex_visible(bool p_visible); + bool is_hex_visible() const; + void set_focus_on_line_edit(); ColorPicker(); diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp index c30fa8461a..143662efc6 100644 --- a/scene/gui/color_rect.cpp +++ b/scene/gui/color_rect.cpp @@ -35,7 +35,7 @@ void ColorRect::set_color(const Color &p_color) { return; } color = p_color; - update(); + queue_redraw(); } Color ColorRect::get_color() const { diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index 5512c0f1fd..3c29c37479 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -192,8 +192,8 @@ void Container::_notification(int p_what) { } } -TypedArray<String> Container::get_configuration_warnings() const { - TypedArray<String> warnings = Control::get_configuration_warnings(); +PackedStringArray Container::get_configuration_warnings() const { + PackedStringArray warnings = Control::get_configuration_warnings(); if (get_class() == "Container" && get_script().is_null()) { warnings.push_back(RTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, use a plain Control node instead.")); diff --git a/scene/gui/container.h b/scene/gui/container.h index 9ec4ad3200..21bdb95186 100644 --- a/scene/gui/container.h +++ b/scene/gui/container.h @@ -63,7 +63,7 @@ public: virtual Vector<int> get_allowed_size_flags_horizontal() const; virtual Vector<int> get_allowed_size_flags_vertical() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; Container(); }; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 9b6a19c50a..e90a6a69ab 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -43,6 +43,8 @@ #include "scene/main/canvas_layer.h" #include "scene/main/window.h" #include "scene/scene_string_names.h" +#include "scene/theme/theme_db.h" +#include "scene/theme/theme_owner.h" #include "servers/rendering_server.h" #include "servers/text_server.h" @@ -193,15 +195,15 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List List<StringName> sn; String pf = p_function; if (pf == "add_theme_color_override" || pf == "has_theme_color" || pf == "has_theme_color_override" || pf == "get_theme_color") { - Theme::get_default()->get_color_list(get_class(), &sn); + ThemeDB::get_singleton()->get_default_theme()->get_color_list(get_class(), &sn); } else if (pf == "add_theme_style_override" || pf == "has_theme_style" || pf == "has_theme_style_override" || pf == "get_theme_style") { - Theme::get_default()->get_stylebox_list(get_class(), &sn); + ThemeDB::get_singleton()->get_default_theme()->get_stylebox_list(get_class(), &sn); } else if (pf == "add_theme_font_override" || pf == "has_theme_font" || pf == "has_theme_font_override" || pf == "get_theme_font") { - Theme::get_default()->get_font_list(get_class(), &sn); + ThemeDB::get_singleton()->get_default_theme()->get_font_list(get_class(), &sn); } else if (pf == "add_theme_font_size_override" || pf == "has_theme_font_size" || pf == "has_theme_font_size_override" || pf == "get_theme_font_size") { - Theme::get_default()->get_font_size_list(get_class(), &sn); + ThemeDB::get_singleton()->get_default_theme()->get_font_size_list(get_class(), &sn); } else if (pf == "add_theme_constant_override" || pf == "has_theme_constant" || pf == "has_theme_constant_override" || pf == "get_theme_constant") { - Theme::get_default()->get_constant_list(get_class(), &sn); + ThemeDB::get_singleton()->get_default_theme()->get_constant_list(get_class(), &sn); } sn.sort_custom<StringName::AlphCompare>(); @@ -211,13 +213,17 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List } } -TypedArray<String> Control::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray Control::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (data.mouse_filter == MOUSE_FILTER_IGNORE && !data.tooltip.is_empty()) { warnings.push_back(RTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\".")); } + if (get_z_index() != 0) { + warnings.push_back(RTR("Changing the Z index of a control only affects the drawing order, not the input event handling order.")); + } + return warnings; } @@ -344,7 +350,7 @@ bool Control::_get(const StringName &p_name, Variant &r_ret) const { } void Control::_get_property_list(List<PropertyInfo> *p_list) const { - Ref<Theme> theme = Theme::get_default(); + Ref<Theme> theme = ThemeDB::get_singleton()->get_default_theme(); p_list->push_back(PropertyInfo(Variant::NIL, TTRC("Theme Overrides"), PROPERTY_HINT_NONE, "theme_override_", PROPERTY_USAGE_GROUP)); @@ -429,9 +435,9 @@ void Control::_validate_property(PropertyInfo &p_property) const { // Only the default theme and the project theme are used for the list of options. // This is an imposed limitation to simplify the logic needed to leverage those options. - Theme::get_default()->get_type_variation_list(get_class_name(), &names); - if (Theme::get_project_default().is_valid()) { - Theme::get_project_default()->get_type_variation_list(get_class_name(), &names); + ThemeDB::get_singleton()->get_default_theme()->get_type_variation_list(get_class_name(), &names); + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + ThemeDB::get_singleton()->get_project_theme()->get_type_variation_list(get_class_name(), &names); } names.sort_custom<StringName::AlphCompare>(); @@ -479,10 +485,10 @@ void Control::_validate_property(PropertyInfo &p_property) const { } } else if (Object::cast_to<Container>(parent_node)) { // If the parent is a container, display only container-related properties. - if (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_") || p_property.name == "anchors_preset" || - p_property.name == "position" || p_property.name == "rotation" || p_property.name == "scale" || p_property.name == "size" || p_property.name == "pivot_offset") { - p_property.usage ^= PROPERTY_USAGE_EDITOR; - + if (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_") || p_property.name == "anchors_preset") { + p_property.usage ^= PROPERTY_USAGE_DEFAULT; + } else if (p_property.name == "position" || p_property.name == "rotation" || p_property.name == "scale" || p_property.name == "size" || p_property.name == "pivot_offset") { + p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY; } else if (p_property.name == "layout_mode") { // Set the layout mode to be disabled with the proper value. p_property.hint_string = "Position,Anchors,Container,Uncontrolled"; @@ -631,7 +637,7 @@ Rect2 Control::get_parent_anchorable_rect() const { #ifdef TOOLS_ENABLED Node *edited_root = get_tree()->get_edited_scene_root(); if (edited_root && (this == edited_root || edited_root->is_ancestor_of(this))) { - parent_rect.size = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height")); + parent_rect.size = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height")); } else { parent_rect = get_viewport()->get_visible_rect(); } @@ -712,7 +718,7 @@ void Control::set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset, bool _size_changed(); } - update(); + queue_redraw(); } real_t Control::get_anchor(Side p_side) const { @@ -1434,13 +1440,6 @@ Rect2 Control::get_screen_rect() const { return r; } -Rect2 Control::get_window_rect() const { - ERR_FAIL_COND_V(!is_inside_tree(), Rect2()); - Rect2 gr = get_global_rect(); - gr.position += get_viewport()->get_visible_rect().position; - return gr; -} - Rect2 Control::get_anchorable_rect() const { return Rect2(Point2(), get_size()); } @@ -1458,7 +1457,7 @@ void Control::set_scale(const Vector2 &p_scale) { if (data.scale.y == 0) { data.scale.y = CMP_EPSILON; } - update(); + queue_redraw(); _notify_transform(); } @@ -1472,7 +1471,7 @@ void Control::set_rotation(real_t p_radians) { } data.rotation = p_radians; - update(); + queue_redraw(); _notify_transform(); } @@ -1486,7 +1485,7 @@ void Control::set_pivot_offset(const Vector2 &p_pivot) { } data.pivot_offset = p_pivot; - update(); + queue_redraw(); _notify_transform(); } @@ -1556,10 +1555,8 @@ bool Control::is_minimum_size_adjust_blocked() const { Size2 Control::get_minimum_size() const { Vector2 ms; - if (GDVIRTUAL_CALL(_get_minimum_size, ms)) { - return ms; - } - return Vector2(); + GDVIRTUAL_CALL(_get_minimum_size, ms); + return ms; } void Control::set_custom_minimum_size(const Size2 &p_custom) { @@ -1757,6 +1754,34 @@ void Control::warp_mouse(const Point2 &p_position) { get_viewport()->warp_mouse(get_global_transform_with_canvas().xform(p_position)); } +void Control::set_shortcut_context(const Node *p_node) { + if (p_node != nullptr) { + data.shortcut_context = p_node->get_instance_id(); + } else { + data.shortcut_context = ObjectID(); + } +} + +Node *Control::get_shortcut_context() const { + Object *ctx_obj = ObjectDB::get_instance(data.shortcut_context); + Node *ctx_node = Object::cast_to<Node>(ctx_obj); + + return ctx_node; +} + +bool Control::is_focus_owner_in_shortcut_context() const { + if (data.shortcut_context == ObjectID()) { + // No context, therefore global - always "in" context. + return true; + } + + const Node *ctx_node = get_shortcut_context(); + const Control *vp_focus = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr; + + // If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it. + return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus)); +} + // Drag and drop handling. void Control::set_drag_forwarding(Object *p_target) { @@ -1776,11 +1801,8 @@ Variant Control::get_drag_data(const Point2 &p_point) { } Variant dd; - if (GDVIRTUAL_CALL(_get_drag_data, p_point, dd)) { - return dd; - } - - return Variant(); + GDVIRTUAL_CALL(_get_drag_data, p_point, dd); + return dd; } bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const { @@ -1791,11 +1813,9 @@ bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const } } - bool ret; - if (GDVIRTUAL_CALL(_can_drop_data, p_point, p_data, ret)) { - return ret; - } - return false; + bool ret = false; + GDVIRTUAL_CALL(_can_drop_data, p_point, p_data, ret); + return ret; } void Control::drop_data(const Point2 &p_point, const Variant &p_data) { @@ -2223,7 +2243,19 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons void Control::set_default_cursor_shape(CursorShape p_shape) { ERR_FAIL_INDEX(int(p_shape), CURSOR_MAX); + if (data.default_cursor == p_shape) { + return; + } data.default_cursor = p_shape; + + if (!is_inside_tree()) { + return; + } + if (!get_global_rect().has_point(get_global_mouse_position())) { + return; + } + + get_viewport()->get_base_window()->update_mouse_cursor_shape(); } Control::CursorShape Control::get_default_cursor_shape() const { @@ -2239,7 +2271,7 @@ void Control::set_disable_visibility_clip(bool p_ignore) { return; } data.disable_visibility_clip = p_ignore; - update(); + queue_redraw(); } bool Control::is_visibility_clip_disabled() const { @@ -2251,7 +2283,7 @@ void Control::set_clip_contents(bool p_clip) { return; } data.clip_contents = p_clip; - update(); + queue_redraw(); } bool Control::is_clipping_contents() { @@ -2260,57 +2292,9 @@ bool Control::is_clipping_contents() { // Theming. -void Control::_propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_notify, bool p_assign) { - Control *c = Object::cast_to<Control>(p_at); - Window *w = c == nullptr ? Object::cast_to<Window>(p_at) : nullptr; - - if (!c && !w) { - // Theme inheritance chains are broken by nodes that aren't Control or Window. - return; - } - - bool assign = p_assign; - if (c) { - if (c != p_owner && c->data.theme.is_valid()) { - // Has a theme, so we don't want to change the theme owner, - // but we still want to propagate in case this child has theme items - // it inherits from the theme this node uses. - // See https://github.com/godotengine/godot/issues/62844. - assign = false; - } - - if (assign) { - c->data.theme_owner = p_owner; - c->data.theme_owner_window = p_owner_window; - } - - if (p_notify) { - c->notification(Control::NOTIFICATION_THEME_CHANGED); - } - } else if (w) { - if (w != p_owner_window && w->theme.is_valid()) { - // Same as above. - assign = false; - } - - if (assign) { - w->theme_owner = p_owner; - w->theme_owner_window = p_owner_window; - } - - if (p_notify) { - w->notification(Window::NOTIFICATION_THEME_CHANGED); - } - } - - for (int i = 0; i < p_at->get_child_count(); i++) { - _propagate_theme_changed(p_at->get_child(i), p_owner, p_owner_window, p_notify, assign); - } -} - void Control::_theme_changed() { if (is_inside_tree()) { - _propagate_theme_changed(this, this, nullptr, true, false); + data.theme_owner->propagate_theme_changed(this, this, true, false); } } @@ -2329,6 +2313,21 @@ void Control::_invalidate_theme_cache() { data.theme_constant_cache.clear(); } +void Control::_update_theme_item_cache() { +} + +void Control::set_theme_owner_node(Node *p_node) { + data.theme_owner->set_owner_node(p_node); +} + +Node *Control::get_theme_owner_node() const { + return data.theme_owner->get_owner_node(); +} + +bool Control::has_theme_owner_node() const { + return data.theme_owner->has_owner_node(); +} + void Control::set_theme(const Ref<Theme> &p_theme) { if (data.theme == p_theme) { return; @@ -2340,24 +2339,24 @@ void Control::set_theme(const Ref<Theme> &p_theme) { data.theme = p_theme; if (data.theme.is_valid()) { - _propagate_theme_changed(this, this, nullptr, is_inside_tree(), true); + data.theme_owner->propagate_theme_changed(this, this, is_inside_tree(), true); data.theme->connect("changed", callable_mp(this, &Control::_theme_changed), CONNECT_DEFERRED); return; } Control *parent_c = Object::cast_to<Control>(get_parent()); - if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) { - _propagate_theme_changed(this, parent_c->data.theme_owner, parent_c->data.theme_owner_window, is_inside_tree(), true); + if (parent_c && parent_c->has_theme_owner_node()) { + data.theme_owner->propagate_theme_changed(this, parent_c->get_theme_owner_node(), is_inside_tree(), true); return; } Window *parent_w = cast_to<Window>(get_parent()); - if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) { - _propagate_theme_changed(this, parent_w->theme_owner, parent_w->theme_owner_window, is_inside_tree(), true); + if (parent_w && parent_w->has_theme_owner_node()) { + data.theme_owner->propagate_theme_changed(this, parent_w->get_theme_owner_node(), is_inside_tree(), true); return; } - _propagate_theme_changed(this, nullptr, nullptr, is_inside_tree(), true); + data.theme_owner->propagate_theme_changed(this, nullptr, is_inside_tree(), true); } Ref<Theme> Control::get_theme() const { @@ -2380,130 +2379,6 @@ StringName Control::get_theme_type_variation() const { /// Theme property lookup. -template <class T> -T Control::get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) { - ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, T(), "At least one theme type must be specified."); - - // First, look through each control or window node in the branch, until no valid parent can be found. - // Only nodes with a theme resource attached are considered. - Control *theme_owner = p_theme_owner; - Window *theme_owner_window = p_theme_owner_window; - - while (theme_owner || theme_owner_window) { - // For each theme resource check the theme types provided and see if p_name exists with any of them. - for (const StringName &E : p_theme_types) { - if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E)) { - return theme_owner->data.theme->get_theme_item(p_data_type, p_name, E); - } - - if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E)) { - return theme_owner_window->theme->get_theme_item(p_data_type, p_name, E); - } - } - - Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent(); - Control *parent_c = Object::cast_to<Control>(parent); - if (parent_c) { - theme_owner = parent_c->data.theme_owner; - theme_owner_window = parent_c->data.theme_owner_window; - } else { - Window *parent_w = Object::cast_to<Window>(parent); - if (parent_w) { - theme_owner = parent_w->theme_owner; - theme_owner_window = parent_w->theme_owner_window; - } else { - theme_owner = nullptr; - theme_owner_window = nullptr; - } - } - } - - // Secondly, check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { - for (const StringName &E : p_theme_types) { - if (Theme::get_project_default()->has_theme_item(p_data_type, p_name, E)) { - return Theme::get_project_default()->get_theme_item(p_data_type, p_name, E); - } - } - } - - // Lastly, fall back on the items defined in the default Theme, if they exist. - for (const StringName &E : p_theme_types) { - if (Theme::get_default()->has_theme_item(p_data_type, p_name, E)) { - return Theme::get_default()->get_theme_item(p_data_type, p_name, E); - } - } - // If they don't exist, use any type to return the default/empty value. - return Theme::get_default()->get_theme_item(p_data_type, p_name, p_theme_types[0]); -} - -bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) { - ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified."); - - // First, look through each control or window node in the branch, until no valid parent can be found. - // Only nodes with a theme resource attached are considered. - Control *theme_owner = p_theme_owner; - Window *theme_owner_window = p_theme_owner_window; - - while (theme_owner || theme_owner_window) { - // For each theme resource check the theme types provided and see if p_name exists with any of them. - for (const StringName &E : p_theme_types) { - if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E)) { - return true; - } - - if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E)) { - return true; - } - } - - Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent(); - Control *parent_c = Object::cast_to<Control>(parent); - if (parent_c) { - theme_owner = parent_c->data.theme_owner; - theme_owner_window = parent_c->data.theme_owner_window; - } else { - Window *parent_w = Object::cast_to<Window>(parent); - if (parent_w) { - theme_owner = parent_w->theme_owner; - theme_owner_window = parent_w->theme_owner_window; - } else { - theme_owner = nullptr; - theme_owner_window = nullptr; - } - } - } - - // Secondly, check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { - for (const StringName &E : p_theme_types) { - if (Theme::get_project_default()->has_theme_item(p_data_type, p_name, E)) { - return true; - } - } - } - - // Lastly, fall back on the items defined in the default Theme, if they exist. - for (const StringName &E : p_theme_types) { - if (Theme::get_default()->has_theme_item(p_data_type, p_name, E)) { - return true; - } - } - return false; -} - -void Control::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const { - if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) { - if (Theme::get_project_default().is_valid() && Theme::get_project_default()->get_type_variation_base(data.theme_type_variation) != StringName()) { - Theme::get_project_default()->get_type_dependencies(get_class_name(), data.theme_type_variation, p_list); - } else { - Theme::get_default()->get_type_dependencies(get_class_name(), data.theme_type_variation, p_list); - } - } else { - Theme::get_default()->get_type_dependencies(p_theme_type, StringName(), p_list); - } -} - Ref<Texture2D> Control::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const { if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) { const Ref<Texture2D> *tex = data.icon_override.getptr(p_name); @@ -2517,8 +2392,8 @@ Ref<Texture2D> Control::get_theme_icon(const StringName &p_name, const StringNam } List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - Ref<Texture2D> icon = get_theme_item_in_types<Ref<Texture2D>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types); + data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + Ref<Texture2D> icon = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types); data.theme_icon_cache[p_theme_type][p_name] = icon; return icon; } @@ -2536,8 +2411,8 @@ Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const String } List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - Ref<StyleBox> style = get_theme_item_in_types<Ref<StyleBox>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types); + data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + Ref<StyleBox> style = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types); data.theme_style_cache[p_theme_type][p_name] = style; return style; } @@ -2555,8 +2430,8 @@ Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_ } List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - Ref<Font> font = get_theme_item_in_types<Ref<Font>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types); + data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + Ref<Font> font = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types); data.theme_font_cache[p_theme_type][p_name] = font; return font; } @@ -2574,8 +2449,8 @@ int Control::get_theme_font_size(const StringName &p_name, const StringName &p_t } List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - int font_size = get_theme_item_in_types<int>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types); + data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + int font_size = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types); data.theme_font_size_cache[p_theme_type][p_name] = font_size; return font_size; } @@ -2593,8 +2468,8 @@ Color Control::get_theme_color(const StringName &p_name, const StringName &p_the } List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - Color color = get_theme_item_in_types<Color>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types); + data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + Color color = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types); data.theme_color_cache[p_theme_type][p_name] = color; return color; } @@ -2612,8 +2487,8 @@ int Control::get_theme_constant(const StringName &p_name, const StringName &p_th } List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - int constant = get_theme_item_in_types<int>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types); + data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + int constant = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types); data.theme_constant_cache[p_theme_type][p_name] = constant; return constant; } @@ -2626,8 +2501,8 @@ bool Control::has_theme_icon(const StringName &p_name, const StringName &p_theme } List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types); + data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types); } bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const { @@ -2638,8 +2513,8 @@ bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_t } List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types); + data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types); } bool Control::has_theme_font(const StringName &p_name, const StringName &p_theme_type) const { @@ -2650,8 +2525,8 @@ bool Control::has_theme_font(const StringName &p_name, const StringName &p_theme } List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types); + data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types); } bool Control::has_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const { @@ -2662,8 +2537,8 @@ bool Control::has_theme_font_size(const StringName &p_name, const StringName &p_ } List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types); + data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types); } bool Control::has_theme_color(const StringName &p_name, const StringName &p_theme_type) const { @@ -2674,8 +2549,8 @@ bool Control::has_theme_color(const StringName &p_name, const StringName &p_them } List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types); + data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types); } bool Control::has_theme_constant(const StringName &p_name, const StringName &p_theme_type) const { @@ -2686,8 +2561,8 @@ bool Control::has_theme_constant(const StringName &p_name, const StringName &p_t } List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types); + data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types); } /// Local property overrides. @@ -2817,157 +2692,16 @@ bool Control::has_theme_constant_override(const StringName &p_name) const { /// Default theme properties. -float Control::fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_theme_owner_window) { - // First, look through each control or window node in the branch, until no valid parent can be found. - // Only nodes with a theme resource attached are considered. - // For each theme resource see if their assigned theme has the default value defined and valid. - Control *theme_owner = p_theme_owner; - Window *theme_owner_window = p_theme_owner_window; - - while (theme_owner || theme_owner_window) { - if (theme_owner && theme_owner->data.theme->has_default_base_scale()) { - return theme_owner->data.theme->get_default_base_scale(); - } - - if (theme_owner_window && theme_owner_window->theme->has_default_base_scale()) { - return theme_owner_window->theme->get_default_base_scale(); - } - - Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent(); - Control *parent_c = Object::cast_to<Control>(parent); - if (parent_c) { - theme_owner = parent_c->data.theme_owner; - theme_owner_window = parent_c->data.theme_owner_window; - } else { - Window *parent_w = Object::cast_to<Window>(parent); - if (parent_w) { - theme_owner = parent_w->theme_owner; - theme_owner_window = parent_w->theme_owner_window; - } else { - theme_owner = nullptr; - theme_owner_window = nullptr; - } - } - } - - // Secondly, check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_default_base_scale()) { - return Theme::get_project_default()->get_default_base_scale(); - } - } - - // Lastly, fall back on the default Theme. - if (Theme::get_default()->has_default_base_scale()) { - return Theme::get_default()->get_default_base_scale(); - } - return Theme::get_fallback_base_scale(); -} - float Control::get_theme_default_base_scale() const { - return fetch_theme_default_base_scale(data.theme_owner, data.theme_owner_window); -} - -Ref<Font> Control::fetch_theme_default_font(Control *p_theme_owner, Window *p_theme_owner_window) { - // First, look through each control or window node in the branch, until no valid parent can be found. - // Only nodes with a theme resource attached are considered. - // For each theme resource see if their assigned theme has the default value defined and valid. - Control *theme_owner = p_theme_owner; - Window *theme_owner_window = p_theme_owner_window; - - while (theme_owner || theme_owner_window) { - if (theme_owner && theme_owner->data.theme->has_default_font()) { - return theme_owner->data.theme->get_default_font(); - } - - if (theme_owner_window && theme_owner_window->theme->has_default_font()) { - return theme_owner_window->theme->get_default_font(); - } - - Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent(); - Control *parent_c = Object::cast_to<Control>(parent); - if (parent_c) { - theme_owner = parent_c->data.theme_owner; - theme_owner_window = parent_c->data.theme_owner_window; - } else { - Window *parent_w = Object::cast_to<Window>(parent); - if (parent_w) { - theme_owner = parent_w->theme_owner; - theme_owner_window = parent_w->theme_owner_window; - } else { - theme_owner = nullptr; - theme_owner_window = nullptr; - } - } - } - - // Secondly, check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_default_font()) { - return Theme::get_project_default()->get_default_font(); - } - } - - // Lastly, fall back on the default Theme. - if (Theme::get_default()->has_default_font()) { - return Theme::get_default()->get_default_font(); - } - return Theme::get_fallback_font(); + return data.theme_owner->get_theme_default_base_scale(); } Ref<Font> Control::get_theme_default_font() const { - return fetch_theme_default_font(data.theme_owner, data.theme_owner_window); -} - -int Control::fetch_theme_default_font_size(Control *p_theme_owner, Window *p_theme_owner_window) { - // First, look through each control or window node in the branch, until no valid parent can be found. - // Only nodes with a theme resource attached are considered. - // For each theme resource see if their assigned theme has the default value defined and valid. - Control *theme_owner = p_theme_owner; - Window *theme_owner_window = p_theme_owner_window; - - while (theme_owner || theme_owner_window) { - if (theme_owner && theme_owner->data.theme->has_default_font_size()) { - return theme_owner->data.theme->get_default_font_size(); - } - - if (theme_owner_window && theme_owner_window->theme->has_default_font_size()) { - return theme_owner_window->theme->get_default_font_size(); - } - - Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent(); - Control *parent_c = Object::cast_to<Control>(parent); - if (parent_c) { - theme_owner = parent_c->data.theme_owner; - theme_owner_window = parent_c->data.theme_owner_window; - } else { - Window *parent_w = Object::cast_to<Window>(parent); - if (parent_w) { - theme_owner = parent_w->theme_owner; - theme_owner_window = parent_w->theme_owner_window; - } else { - theme_owner = nullptr; - theme_owner_window = nullptr; - } - } - } - - // Secondly, check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_default_font_size()) { - return Theme::get_project_default()->get_default_font_size(); - } - } - - // Lastly, fall back on the default Theme. - if (Theme::get_default()->has_default_font_size()) { - return Theme::get_default()->get_default_font_size(); - } - return Theme::get_fallback_font_size(); + return data.theme_owner->get_theme_default_font(); } int Control::get_theme_default_font_size() const { - return fetch_theme_default_font_size(data.theme_owner, data.theme_owner_window); + return data.theme_owner->get_theme_default_font_size(); } /// Bulk actions. @@ -2988,11 +2722,8 @@ void Control::end_bulk_theme_override() { TypedArray<Vector2i> Control::structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const { if (p_parser_type == TextServer::STRUCTURED_TEXT_CUSTOM) { TypedArray<Vector2i> ret; - if (GDVIRTUAL_CALL(_structured_text_parser, p_args, p_text, ret)) { - return ret; - } else { - return TypedArray<Vector2i>(); - } + GDVIRTUAL_CALL(_structured_text_parser, p_args, p_text, ret); + return ret; } else { return TS->parse_structured_text(p_parser_type, p_args, p_text); } @@ -3046,6 +2777,20 @@ bool Control::is_layout_rtl() const { return data.is_rtl; } +void Control::set_localize_numeral_system(bool p_enable) { + if (p_enable == data.localize_numeral_system) { + return; + } + + data.localize_numeral_system = p_enable; + + notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED); +} + +bool Control::is_localizing_numeral_system() const { + return data.localize_numeral_system; +} + void Control::set_auto_translate(bool p_enable) { if (p_enable == data.auto_translate) { return; @@ -3062,12 +2807,12 @@ bool Control::is_auto_translating() const { // Extra properties. -void Control::set_tooltip(const String &p_tooltip) { - data.tooltip = p_tooltip; +void Control::set_tooltip_text(const String &p_hint) { + data.tooltip = p_hint; update_configuration_warnings(); } -String Control::_get_tooltip() const { +String Control::get_tooltip_text() const { return data.tooltip; } @@ -3077,35 +2822,29 @@ String Control::get_tooltip(const Point2 &p_pos) const { Control *Control::make_custom_tooltip(const String &p_text) const { Object *ret = nullptr; - if (GDVIRTUAL_CALL(_make_custom_tooltip, p_text, ret)) { - return Object::cast_to<Control>(ret); - } - return nullptr; + GDVIRTUAL_CALL(_make_custom_tooltip, p_text, ret); + return Object::cast_to<Control>(ret); } // Base object overrides. -void Control::add_child_notify(Node *p_child) { - // We propagate when this node uses a custom theme, so it can pass it on to its children. - if (data.theme_owner || data.theme_owner_window) { - // `p_notify` is false here as `NOTIFICATION_THEME_CHANGED` will be handled by `NOTIFICATION_ENTER_TREE`. - _propagate_theme_changed(p_child, data.theme_owner, data.theme_owner_window, false, true); - } -} - -void Control::remove_child_notify(Node *p_child) { - // If the removed child isn't inheriting any theme items through this node, then there's no need to propagate. - if (data.theme_owner || data.theme_owner_window) { - _propagate_theme_changed(p_child, nullptr, nullptr, false, true); - } -} - void Control::_notification(int p_notification) { switch (p_notification) { + case NOTIFICATION_POSTINITIALIZE: { + _invalidate_theme_cache(); + _update_theme_item_cache(); + } break; + + case NOTIFICATION_PARENTED: { + data.theme_owner->assign_theme_on_parented(this); + } break; + + case NOTIFICATION_UNPARENTED: { + data.theme_owner->clear_theme_on_unparented(this); + } break; + case NOTIFICATION_ENTER_TREE: { - // Need to defer here, because theme owner information might be set in - // add_child_notify, which doesn't get called until right after this. - call_deferred(SNAME("notification"), NOTIFICATION_THEME_CHANGED); + notification(NOTIFICATION_THEME_CHANGED); } break; case NOTIFICATION_POST_ENTER_TREE: { @@ -3121,7 +2860,7 @@ void Control::_notification(int p_notification) { case NOTIFICATION_READY: { #ifdef DEBUG_ENABLED - connect("ready", callable_mp(this, &Control::_clear_size_warning), CONNECT_DEFERRED | CONNECT_ONESHOT); + connect("ready", callable_mp(this, &Control::_clear_size_warning), CONNECT_DEFERRED | CONNECT_ONE_SHOT); #endif } break; @@ -3173,8 +2912,8 @@ void Control::_notification(int p_notification) { if (data.parent_canvas_item) { data.parent_canvas_item->disconnect("item_rect_changed", callable_mp(this, &Control::_size_changed)); data.parent_canvas_item = nullptr; - } else if (!is_set_as_top_level()) { - //disconnect viewport + } else { + // Disconnect viewport. Viewport *viewport = get_viewport(); ERR_FAIL_COND(!viewport); viewport->disconnect("size_changed", callable_mp(this, &Control::_size_changed)); @@ -3195,12 +2934,12 @@ void Control::_notification(int p_notification) { // some parents need to know the order of the children to draw (like TabContainer) // update if necessary if (data.parent) { - data.parent->update(); + data.parent->queue_redraw(); } - update(); + queue_redraw(); if (data.RI) { - get_viewport()->_gui_set_root_order_dirty(); + get_viewport()->gui_set_root_order_dirty(); } } break; @@ -3224,19 +2963,20 @@ void Control::_notification(int p_notification) { case NOTIFICATION_FOCUS_ENTER: { emit_signal(SceneStringNames::get_singleton()->focus_entered); - update(); + queue_redraw(); } break; case NOTIFICATION_FOCUS_EXIT: { emit_signal(SceneStringNames::get_singleton()->focus_exited); - update(); + queue_redraw(); } break; case NOTIFICATION_THEME_CHANGED: { emit_signal(SceneStringNames::get_singleton()->theme_changed); _invalidate_theme_cache(); + _update_theme_item_cache(); update_minimum_size(); - update(); + queue_redraw(); } break; case NOTIFICATION_VISIBILITY_CHANGED: { @@ -3256,6 +2996,7 @@ void Control::_notification(int p_notification) { if (is_inside_tree()) { data.is_rtl_dirty = true; _invalidate_theme_cache(); + _update_theme_item_cache(); _size_changed(); } } break; @@ -3383,9 +3124,9 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("set_v_grow_direction", "direction"), &Control::set_v_grow_direction); ClassDB::bind_method(D_METHOD("get_v_grow_direction"), &Control::get_v_grow_direction); - ClassDB::bind_method(D_METHOD("set_tooltip", "tooltip"), &Control::set_tooltip); + ClassDB::bind_method(D_METHOD("set_tooltip_text", "hint"), &Control::set_tooltip_text); + ClassDB::bind_method(D_METHOD("get_tooltip_text"), &Control::get_tooltip_text); ClassDB::bind_method(D_METHOD("get_tooltip", "at_position"), &Control::get_tooltip, DEFVAL(Point2())); - ClassDB::bind_method(D_METHOD("_get_tooltip"), &Control::_get_tooltip); ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Control::set_default_cursor_shape); ClassDB::bind_method(D_METHOD("get_default_cursor_shape"), &Control::get_default_cursor_shape); @@ -3419,6 +3160,9 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Control::warp_mouse); + ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &Control::set_shortcut_context); + ClassDB::bind_method(D_METHOD("get_shortcut_context"), &Control::get_shortcut_context); + ClassDB::bind_method(D_METHOD("update_minimum_size"), &Control::update_minimum_size); ClassDB::bind_method(D_METHOD("set_layout_direction", "direction"), &Control::set_layout_direction); @@ -3428,6 +3172,9 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Control::set_auto_translate); ClassDB::bind_method(D_METHOD("is_auto_translating"), &Control::is_auto_translating); + ClassDB::bind_method(D_METHOD("set_localize_numeral_system", "enable"), &Control::set_localize_numeral_system); + ClassDB::bind_method(D_METHOD("is_localizing_numeral_system"), &Control::is_localizing_numeral_system); + ADD_GROUP("Layout", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_contents"), "set_clip_contents", "is_clipping_contents"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size"); @@ -3444,10 +3191,10 @@ void Control::_bind_methods() { ADD_PROPERTY_DEFAULT("anchors_preset", -1); ADD_SUBGROUP_INDENT("Anchor Points", "anchor_", 1); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_TOP); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_RIGHT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_BOTTOM); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_BOTTOM); ADD_SUBGROUP_INDENT("Anchor Offsets", "offset_", 1); ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_left", PROPERTY_HINT_RANGE, "-4096,4096,suffix:px"), "set_offset", "get_offset", SIDE_LEFT); @@ -3463,7 +3210,7 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "_set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "_set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pivot_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_pivot_offset", "get_pivot_offset"); @@ -3472,11 +3219,12 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill:1,Expand:2,Shrink Center:4,Shrink End:8"), "set_v_size_flags", "get_v_size_flags"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,20,0.01,or_greater"), "set_stretch_ratio", "get_stretch_ratio"); - ADD_GROUP("Auto Translate", ""); + ADD_GROUP("Localization", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate"), "set_auto_translate", "is_auto_translating"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "localize_numeral_system"), "set_localize_numeral_system", "is_localizing_numeral_system"); - ADD_GROUP("Hint", "hint_"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip"); + ADD_GROUP("Tooltip", "tooltip_"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "tooltip_text", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip_text", "get_tooltip_text"); ADD_GROUP("Focus", "focus_"); ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbor_left", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbor", "get_focus_neighbor", SIDE_LEFT); @@ -3492,6 +3240,9 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mouse_force_pass_scroll_events"), "set_force_pass_scroll_events", "is_force_pass_scroll_events"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_default_cursor_shape", PROPERTY_HINT_ENUM, "Arrow,I-Beam,Pointing Hand,Cross,Wait,Busy,Drag,Can Drop,Forbidden,Vertical Resize,Horizontal Resize,Secondary Diagonal Resize,Main Diagonal Resize,Move,Vertical Split,Horizontal Split,Help"), "set_default_cursor_shape", "get_default_cursor_shape"); + ADD_GROUP("Input", ""); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_NODE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context"); + ADD_GROUP("Theme", "theme_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_type_variation", PROPERTY_HINT_ENUM_SUGGESTION), "set_theme_type_variation", "get_theme_type_variation"); @@ -3600,7 +3351,13 @@ void Control::_bind_methods() { GDVIRTUAL_BIND(_gui_input, "event"); } +Control::Control() { + data.theme_owner = memnew(ThemeOwner); +} + Control::~Control() { + memdelete(data.theme_owner); + // Resources need to be disconnected. for (KeyValue<StringName, Ref<Texture2D>> &E : data.icon_override) { E.value->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed)); diff --git a/scene/gui/control.h b/scene/gui/control.h index 82d3d8d24a..3e9bb48a4a 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -41,6 +41,7 @@ class Viewport; class Label; class Panel; +class ThemeOwner; class Control : public CanvasItem { GDCLASS(Control, CanvasItem); @@ -158,6 +159,7 @@ private: } }; + // This Data struct is to avoid namespace pollution in derived classes. struct Data { // Global relations. @@ -217,11 +219,12 @@ private: NodePath focus_next; NodePath focus_prev; + ObjectID shortcut_context; + // Theming. + ThemeOwner *theme_owner = nullptr; Ref<Theme> theme; - Control *theme_owner = nullptr; - Window *theme_owner_window = nullptr; StringName theme_type_variation; bool bulk_theme_override = false; @@ -246,6 +249,7 @@ private: bool is_rtl = false; bool auto_translate = true; + bool localize_numeral_system = true; // Extra properties. @@ -261,7 +265,6 @@ private: // Global relations. friend class Viewport; - friend class Window; // Positioning and sizing. @@ -303,16 +306,9 @@ private: void _notify_theme_override_changed(); void _invalidate_theme_cache(); - static void _propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_notify, bool p_assign); - - template <class T> - static T get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types); - static bool has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types); - _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const; - // Extra properties. - String _get_tooltip() const; + String get_tooltip_text() const; protected: // Dynamic properties. @@ -325,15 +321,16 @@ protected: bool _property_can_revert(const StringName &p_name) const; bool _property_get_revert(const StringName &p_name, Variant &r_property) const; + // Theming. + + virtual void _update_theme_item_cache(); + // Internationalization. virtual TypedArray<Vector2i> structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const; // Base object overrides. - virtual void add_child_notify(Node *p_child) override; - virtual void remove_child_notify(Node *p_child) override; - void _notification(int p_notification); static void _bind_methods(); @@ -394,7 +391,7 @@ public: // Editor integration. virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; virtual bool is_text_field() const; @@ -449,7 +446,6 @@ public: Rect2 get_rect() const; Rect2 get_global_rect() const; Rect2 get_screen_rect() const; - Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the rendering server Rect2 get_anchorable_rect() const override; void set_scale(const Vector2 &p_scale); @@ -494,6 +490,10 @@ public: void warp_mouse(const Point2 &p_position); + bool is_focus_owner_in_shortcut_context() const; + void set_shortcut_context(const Node *p_node); + Node *get_shortcut_context() const; + // Drag and drop handling. virtual void set_drag_forwarding(Object *p_target); @@ -538,6 +538,10 @@ public: // Theming. + void set_theme_owner_node(Node *p_node); + Node *get_theme_owner_node() const; + bool has_theme_owner_node() const; + void set_theme(const Ref<Theme> &p_theme); Ref<Theme> get_theme() const; @@ -582,10 +586,6 @@ public: bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const; - static float fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_theme_owner_window); - static Ref<Font> fetch_theme_default_font(Control *p_theme_owner, Window *p_theme_owner_window); - static int fetch_theme_default_font_size(Control *p_theme_owner, Window *p_theme_owner_window); - float get_theme_default_base_scale() const; Ref<Font> get_theme_default_font() const; int get_theme_default_font_size() const; @@ -596,6 +596,9 @@ public: LayoutDirection get_layout_direction() const; virtual bool is_layout_rtl() const; + void set_localize_numeral_system(bool p_enable); + bool is_localizing_numeral_system() const; + void set_auto_translate(bool p_enable); bool is_auto_translating() const; _FORCE_INLINE_ String atr(const String p_string) const { @@ -604,11 +607,11 @@ public: // Extra properties. - void set_tooltip(const String &p_tooltip); + void set_tooltip_text(const String &text); virtual String get_tooltip(const Point2 &p_pos) const; virtual Control *make_custom_tooltip(const String &p_text) const; - Control() {} + Control(); ~Control(); }; diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index b4e0747ab8..0d265719ec 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -50,12 +50,27 @@ void AcceptDialog::_parent_focused() { } } +void AcceptDialog::_update_theme_item_cache() { + Window::_update_theme_item_cache(); + + theme_cache.panel_style = get_theme_stylebox(SNAME("panel")); + theme_cache.buttons_separation = get_theme_constant(SNAME("buttons_separation")); +} + void AcceptDialog::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_VISIBILITY_CHANGED: { + case NOTIFICATION_POST_ENTER_TREE: { if (is_visible()) { get_ok_button()->grab_focus(); + } + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + if (is_visible()) { + if (get_ok_button()->is_inside_tree()) { + get_ok_button()->grab_focus(); + } _update_child_rects(); + parent_visible = get_parent_visible_window(); if (parent_visible) { parent_visible->connect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused)); @@ -69,7 +84,12 @@ void AcceptDialog::_notification(int p_what) { } break; case NOTIFICATION_THEME_CHANGED: { - bg->add_theme_style_override("panel", bg->get_theme_stylebox(SNAME("panel"), SNAME("AcceptDialog"))); + bg_panel->add_theme_style_override("panel", theme_cache.panel_style); + + child_controls_changed(); + if (is_visible()) { + _update_child_rects(); + } } break; case NOTIFICATION_EXIT_TREE: { @@ -126,14 +146,16 @@ void AcceptDialog::_cancel_pressed() { } String AcceptDialog::get_text() const { - return label->get_text(); + return message_label->get_text(); } void AcceptDialog::set_text(String p_text) { - if (label->get_text() == p_text) { + if (message_label->get_text() == p_text) { return; } - label->set_text(p_text); + + message_label->set_text(p_text); + child_controls_changed(); if (is_visible()) { _update_child_rects(); @@ -157,19 +179,24 @@ bool AcceptDialog::get_close_on_escape() const { } void AcceptDialog::set_autowrap(bool p_autowrap) { - label->set_autowrap_mode(p_autowrap ? TextServer::AUTOWRAP_WORD : TextServer::AUTOWRAP_OFF); + message_label->set_autowrap_mode(p_autowrap ? TextServer::AUTOWRAP_WORD : TextServer::AUTOWRAP_OFF); } bool AcceptDialog::has_autowrap() { - return label->get_autowrap_mode() != TextServer::AUTOWRAP_OFF; + return message_label->get_autowrap_mode() != TextServer::AUTOWRAP_OFF; } void AcceptDialog::set_ok_button_text(String p_ok_button_text) { - ok->set_text(p_ok_button_text); + ok_button->set_text(p_ok_button_text); + + child_controls_changed(); + if (is_visible()) { + _update_child_rects(); + } } String AcceptDialog::get_ok_button_text() const { - return ok->get_text(); + return ok_button->get_text(); } void AcceptDialog::register_text_enter(Control *p_line_edit) { @@ -181,69 +208,79 @@ void AcceptDialog::register_text_enter(Control *p_line_edit) { } void AcceptDialog::_update_child_rects() { - Size2 label_size = label->get_minimum_size(); - if (label->get_text().is_empty()) { - label_size.height = 0; - } - int margin = hbc->get_theme_constant(SNAME("margin"), SNAME("Dialogs")); - Size2 size = get_size(); - Size2 hminsize = hbc->get_combined_minimum_size(); + Size2 dlg_size = get_size(); + float h_margins = theme_cache.panel_style->get_margin(SIDE_LEFT) + theme_cache.panel_style->get_margin(SIDE_RIGHT); + float v_margins = theme_cache.panel_style->get_margin(SIDE_TOP) + theme_cache.panel_style->get_margin(SIDE_BOTTOM); + + // Fill the entire size of the window with the background. + bg_panel->set_position(Point2()); + bg_panel->set_size(dlg_size); + + // Place the buttons from the bottom edge to their minimum required size. + Size2 buttons_minsize = buttons_hbox->get_combined_minimum_size(); + Size2 buttons_size = Size2(dlg_size.x - h_margins, buttons_minsize.y); + Point2 buttons_position = Point2(theme_cache.panel_style->get_margin(SIDE_LEFT), dlg_size.y - theme_cache.panel_style->get_margin(SIDE_BOTTOM) - buttons_size.y); + buttons_hbox->set_position(buttons_position); + buttons_hbox->set_size(buttons_size); - Vector2 cpos(margin, margin + label_size.height); - Vector2 csize(size.x - margin * 2, size.y - margin * 3 - hminsize.y - label_size.height); + // Place the content from the top to fill the rest of the space (minus the separation). + Point2 content_position = Point2(theme_cache.panel_style->get_margin(SIDE_LEFT), theme_cache.panel_style->get_margin(SIDE_TOP)); + Size2 content_size = Size2(dlg_size.x - h_margins, dlg_size.y - v_margins - buttons_size.y - theme_cache.buttons_separation); for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); if (!c) { continue; } - - if (c == hbc || c == label || c == bg || c->is_set_as_top_level()) { + if (c == buttons_hbox || c == bg_panel || c->is_set_as_top_level()) { continue; } - c->set_position(cpos); - c->set_size(csize); + c->set_position(content_position); + c->set_size(content_size); } - - cpos.y += csize.y + margin; - csize.y = hminsize.y; - - hbc->set_position(cpos); - hbc->set_size(csize); - - bg->set_position(Point2()); - bg->set_size(size); } Size2 AcceptDialog::_get_contents_minimum_size() const { - int margin = hbc->get_theme_constant(SNAME("margin"), SNAME("Dialogs")); - Size2 minsize = label->get_combined_minimum_size(); - + // First, we then iterate over the label and any other custom controls + // to try and find the size that encompasses all content. + Size2 content_minsize; for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); if (!c) { continue; } - if (c == hbc || c == label || c->is_set_as_top_level()) { + // Buttons will be included afterwards. + // The panel only displays the stylebox and doesn't contribute to the size. + if (c == buttons_hbox || c == bg_panel || c->is_set_as_top_level()) { continue; } - Size2 cminsize = c->get_combined_minimum_size(); - minsize.x = MAX(cminsize.x, minsize.x); - minsize.y = MAX(cminsize.y, minsize.y); + Size2 child_minsize = c->get_combined_minimum_size(); + content_minsize.x = MAX(child_minsize.x, content_minsize.x); + content_minsize.y = MAX(child_minsize.y, content_minsize.y); + } + + // Then we take the background panel as it provides the offsets, + // which are always added to the minimum size. + if (theme_cache.panel_style.is_valid()) { + content_minsize += theme_cache.panel_style->get_minimum_size(); } - Size2 hminsize = hbc->get_combined_minimum_size(); - minsize.x = MAX(hminsize.x, minsize.x); - minsize.y += hminsize.y; - minsize.x += margin * 2; - minsize.y += margin * 3; //one as separation between hbc and child + // Then we add buttons. Horizontally we're interested in whichever + // value is the biggest. Vertically buttons add to the overall size. + Size2 buttons_minsize = buttons_hbox->get_combined_minimum_size(); + content_minsize.x = MAX(buttons_minsize.x, content_minsize.x); + content_minsize.y += buttons_minsize.y; + // Plus there is a separation size added on top. + content_minsize.y += theme_cache.buttons_separation; - Size2 wmsize = get_min_size(); - minsize.x = MAX(wmsize.x, minsize.x); - return minsize; + // Last, we make sure that we aren't below the minimum window size. + Size2 window_minsize = get_min_size(); + content_minsize.x = MAX(window_minsize.x, content_minsize.x); + content_minsize.y = MAX(window_minsize.y, content_minsize.y); + return content_minsize; } void AcceptDialog::_custom_action(const String &p_action) { @@ -254,13 +291,19 @@ void AcceptDialog::_custom_action(const String &p_action) { Button *AcceptDialog::add_button(const String &p_text, bool p_right, const String &p_action) { Button *button = memnew(Button); button->set_text(p_text); + if (p_right) { - hbc->add_child(button); - hbc->add_spacer(); + buttons_hbox->add_child(button); + buttons_hbox->add_spacer(); } else { - hbc->add_child(button); - hbc->move_child(button, 0); - hbc->add_spacer(true); + buttons_hbox->add_child(button); + buttons_hbox->move_child(button, 0); + buttons_hbox->add_spacer(true); + } + + child_controls_changed(); + if (is_visible()) { + _update_child_rects(); } if (!p_action.is_empty()) { @@ -275,24 +318,19 @@ Button *AcceptDialog::add_cancel_button(const String &p_cancel) { if (p_cancel.is_empty()) { c = "Cancel"; } + Button *b = swap_cancel_ok ? add_button(c, true) : add_button(c); + b->connect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed)); + return b; } void AcceptDialog::remove_button(Control *p_button) { Button *button = Object::cast_to<Button>(p_button); ERR_FAIL_NULL(button); - ERR_FAIL_COND_MSG(button->get_parent() != hbc, vformat("Cannot remove button %s as it does not belong to this dialog.", button->get_name())); - ERR_FAIL_COND_MSG(button == ok, "Cannot remove dialog's OK button."); - - Node *right_spacer = hbc->get_child(button->get_index() + 1); - // Should always be valid but let's avoid crashing - if (right_spacer) { - hbc->remove_child(right_spacer); - memdelete(right_spacer); - } - hbc->remove_child(button); + ERR_FAIL_COND_MSG(button->get_parent() != buttons_hbox, vformat("Cannot remove button %s as it does not belong to this dialog.", button->get_name())); + ERR_FAIL_COND_MSG(button == ok_button, "Cannot remove dialog's OK button."); if (button->is_connected("pressed", callable_mp(this, &AcceptDialog::_custom_action))) { button->disconnect("pressed", callable_mp(this, &AcceptDialog::_custom_action)); @@ -300,6 +338,19 @@ void AcceptDialog::remove_button(Control *p_button) { if (button->is_connected("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed))) { button->disconnect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed)); } + + Node *right_spacer = buttons_hbox->get_child(button->get_index() + 1); + // Should always be valid but let's avoid crashing. + if (right_spacer) { + buttons_hbox->remove_child(right_spacer); + memdelete(right_spacer); + } + buttons_hbox->remove_child(button); + + child_controls_changed(); + if (is_visible()) { + _update_child_rects(); + } } void AcceptDialog::_bind_methods() { @@ -326,7 +377,7 @@ void AcceptDialog::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "ok_button_text"), "set_ok_button_text", "get_ok_button_text"); - ADD_GROUP("Dialog", "dialog"); + ADD_GROUP("Dialog", "dialog_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "dialog_text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_hide_on_ok"), "set_hide_on_ok", "get_hide_on_ok"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_close_on_escape"), "set_close_on_escape", "get_close_on_escape"); @@ -345,30 +396,25 @@ AcceptDialog::AcceptDialog() { set_exclusive(true); set_clamp_to_embedder(true); - bg = memnew(Panel); - add_child(bg, false, INTERNAL_MODE_FRONT); - - hbc = memnew(HBoxContainer); + bg_panel = memnew(Panel); + add_child(bg_panel, false, INTERNAL_MODE_FRONT); - int margin = hbc->get_theme_constant(SNAME("margin"), SNAME("Dialogs")); - int button_margin = hbc->get_theme_constant(SNAME("button_margin"), SNAME("Dialogs")); + buttons_hbox = memnew(HBoxContainer); - label = memnew(Label); - label->set_anchor(SIDE_RIGHT, Control::ANCHOR_END); - label->set_anchor(SIDE_BOTTOM, Control::ANCHOR_END); - label->set_begin(Point2(margin, margin)); - label->set_end(Point2(-margin, -button_margin - 10)); - add_child(label, false, INTERNAL_MODE_FRONT); + message_label = memnew(Label); + message_label->set_anchor(SIDE_RIGHT, Control::ANCHOR_END); + message_label->set_anchor(SIDE_BOTTOM, Control::ANCHOR_END); + add_child(message_label, false, INTERNAL_MODE_FRONT); - add_child(hbc, false, INTERNAL_MODE_FRONT); + add_child(buttons_hbox, false, INTERNAL_MODE_FRONT); - hbc->add_spacer(); - ok = memnew(Button); - ok->set_text("OK"); - hbc->add_child(ok); - hbc->add_spacer(); + buttons_hbox->add_spacer(); + ok_button = memnew(Button); + ok_button->set_text("OK"); + buttons_hbox->add_child(ok_button); + buttons_hbox->add_spacer(); - ok->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed)); + ok_button->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed)); set_title(TTRC("Alert!")); diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index 9ebf5ddfb2..81e82d851e 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -45,13 +45,20 @@ class AcceptDialog : public Window { GDCLASS(AcceptDialog, Window); Window *parent_visible = nullptr; - Panel *bg = nullptr; - HBoxContainer *hbc = nullptr; - Label *label = nullptr; - Button *ok = nullptr; + + Panel *bg_panel = nullptr; + Label *message_label = nullptr; + HBoxContainer *buttons_hbox = nullptr; + Button *ok_button = nullptr; + bool hide_on_ok = true; bool close_on_escape = true; + struct ThemeCache { + Ref<StyleBox> panel_style; + int buttons_separation = 0; + } theme_cache; + void _custom_action(const String &p_action); void _update_child_rects(); @@ -62,6 +69,7 @@ class AcceptDialog : public Window { protected: virtual Size2 _get_contents_minimum_size() const override; + virtual void _update_theme_item_cache() override; void _notification(int p_what); static void _bind_methods(); @@ -75,12 +83,12 @@ protected: void _cancel_pressed(); public: - Label *get_label() { return label; } + Label *get_label() { return message_label; } static void set_swap_cancel_ok(bool p_swap); void register_text_enter(Control *p_line_edit); - Button *get_ok_button() { return ok; } + Button *get_ok_button() { return ok_button; } Button *add_button(const String &p_text, bool p_right = false, const String &p_action = ""); Button *add_cancel_button(const String &p_cancel = ""); void remove_button(Control *p_button); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 7965b12edd..11a3803b35 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -59,36 +59,26 @@ VBoxContainer *FileDialog::get_vbox() { return vbox; } -void FileDialog::_theme_changed() { - Color font_color = vbox->get_theme_color(SNAME("font_color"), SNAME("Button")); - Color font_hover_color = vbox->get_theme_color(SNAME("font_hover_color"), SNAME("Button")); - Color font_focus_color = vbox->get_theme_color(SNAME("font_focus_color"), SNAME("Button")); - Color font_pressed_color = vbox->get_theme_color(SNAME("font_pressed_color"), SNAME("Button")); - - dir_up->add_theme_color_override("icon_normal_color", font_color); - dir_up->add_theme_color_override("icon_hover_color", font_hover_color); - dir_up->add_theme_color_override("icon_focus_color", font_focus_color); - dir_up->add_theme_color_override("icon_pressed_color", font_pressed_color); - - dir_prev->add_theme_color_override("icon_color_normal", font_color); - dir_prev->add_theme_color_override("icon_color_hover", font_hover_color); - dir_prev->add_theme_color_override("icon_focus_color", font_focus_color); - dir_prev->add_theme_color_override("icon_color_pressed", font_pressed_color); - - dir_next->add_theme_color_override("icon_color_normal", font_color); - dir_next->add_theme_color_override("icon_color_hover", font_hover_color); - dir_next->add_theme_color_override("icon_focus_color", font_focus_color); - dir_next->add_theme_color_override("icon_color_pressed", font_pressed_color); - - refresh->add_theme_color_override("icon_normal_color", font_color); - refresh->add_theme_color_override("icon_hover_color", font_hover_color); - refresh->add_theme_color_override("icon_focus_color", font_focus_color); - refresh->add_theme_color_override("icon_pressed_color", font_pressed_color); - - show_hidden->add_theme_color_override("icon_normal_color", font_color); - show_hidden->add_theme_color_override("icon_hover_color", font_hover_color); - show_hidden->add_theme_color_override("icon_focus_color", font_focus_color); - show_hidden->add_theme_color_override("icon_pressed_color", font_pressed_color); +void FileDialog::_update_theme_item_cache() { + ConfirmationDialog::_update_theme_item_cache(); + + theme_cache.parent_folder = get_theme_icon(SNAME("parent_folder")); + theme_cache.forward_folder = get_theme_icon(SNAME("forward_folder")); + theme_cache.back_folder = get_theme_icon(SNAME("back_folder")); + theme_cache.reload = get_theme_icon(SNAME("reload")); + theme_cache.toggle_hidden = get_theme_icon(SNAME("toggle_hidden")); + theme_cache.folder = get_theme_icon(SNAME("folder")); + theme_cache.file = get_theme_icon(SNAME("file")); + + theme_cache.folder_icon_color = get_theme_color(SNAME("folder_icon_color")); + theme_cache.file_icon_color = get_theme_color(SNAME("file_icon_color")); + theme_cache.file_disabled_color = get_theme_color(SNAME("file_disabled_color")); + + // TODO: Define own colors? + theme_cache.icon_normal_color = get_theme_color(SNAME("font_color"), SNAME("Button")); + theme_cache.icon_hover_color = get_theme_color(SNAME("font_hover_color"), SNAME("Button")); + theme_cache.icon_focus_color = get_theme_color(SNAME("font_focus_color"), SNAME("Button")); + theme_cache.icon_pressed_color = get_theme_color(SNAME("font_pressed_color"), SNAME("Button")); } void FileDialog::_notification(int p_what) { @@ -97,20 +87,46 @@ void FileDialog::_notification(int p_what) { if (!is_visible()) { set_process_shortcut_input(false); } + + invalidate(); // Put it here to preview in the editor. } break; - case NOTIFICATION_ENTER_TREE: { - dir_up->set_icon(vbox->get_theme_icon(SNAME("parent_folder"), SNAME("FileDialog"))); + case NOTIFICATION_THEME_CHANGED: { + dir_up->set_icon(theme_cache.parent_folder); if (vbox->is_layout_rtl()) { - dir_prev->set_icon(vbox->get_theme_icon(SNAME("forward_folder"), SNAME("FileDialog"))); - dir_next->set_icon(vbox->get_theme_icon(SNAME("back_folder"), SNAME("FileDialog"))); + dir_prev->set_icon(theme_cache.forward_folder); + dir_next->set_icon(theme_cache.back_folder); } else { - dir_prev->set_icon(vbox->get_theme_icon(SNAME("back_folder"), SNAME("FileDialog"))); - dir_next->set_icon(vbox->get_theme_icon(SNAME("forward_folder"), SNAME("FileDialog"))); + dir_prev->set_icon(theme_cache.back_folder); + dir_next->set_icon(theme_cache.forward_folder); } - refresh->set_icon(vbox->get_theme_icon(SNAME("reload"), SNAME("FileDialog"))); - show_hidden->set_icon(vbox->get_theme_icon(SNAME("toggle_hidden"), SNAME("FileDialog"))); - _theme_changed(); + refresh->set_icon(theme_cache.reload); + show_hidden->set_icon(theme_cache.toggle_hidden); + + dir_up->add_theme_color_override("icon_normal_color", theme_cache.icon_normal_color); + dir_up->add_theme_color_override("icon_hover_color", theme_cache.icon_hover_color); + dir_up->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color); + dir_up->add_theme_color_override("icon_pressed_color", theme_cache.icon_pressed_color); + + dir_prev->add_theme_color_override("icon_color_normal", theme_cache.icon_normal_color); + dir_prev->add_theme_color_override("icon_color_hover", theme_cache.icon_hover_color); + dir_prev->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color); + dir_prev->add_theme_color_override("icon_color_pressed", theme_cache.icon_pressed_color); + + dir_next->add_theme_color_override("icon_color_normal", theme_cache.icon_normal_color); + dir_next->add_theme_color_override("icon_color_hover", theme_cache.icon_hover_color); + dir_next->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color); + dir_next->add_theme_color_override("icon_color_pressed", theme_cache.icon_pressed_color); + + refresh->add_theme_color_override("icon_normal_color", theme_cache.icon_normal_color); + refresh->add_theme_color_override("icon_hover_color", theme_cache.icon_hover_color); + refresh->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color); + refresh->add_theme_color_override("icon_pressed_color", theme_cache.icon_pressed_color); + + show_hidden->add_theme_color_override("icon_normal_color", theme_cache.icon_normal_color); + show_hidden->add_theme_color_override("icon_hover_color", theme_cache.icon_hover_color); + show_hidden->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color); + show_hidden->add_theme_color_override("icon_pressed_color", theme_cache.icon_pressed_color); } break; case NOTIFICATION_TRANSLATION_CHANGED: { @@ -129,7 +145,7 @@ void FileDialog::shortcut_input(const Ref<InputEvent> &p_event) { switch (k->get_keycode()) { case Key::H: { - if (k->is_command_pressed()) { + if (k->is_command_or_control_pressed()) { set_show_hidden_files(!show_hidden_files); } else { handled = false; @@ -156,18 +172,20 @@ void FileDialog::shortcut_input(const Ref<InputEvent> &p_event) { void FileDialog::set_enable_multiple_selection(bool p_enable) { tree->set_select_mode(p_enable ? Tree::SELECT_MULTI : Tree::SELECT_SINGLE); -}; +} Vector<String> FileDialog::get_selected_files() const { Vector<String> list; TreeItem *item = tree->get_root(); - while ((item = tree->get_next_selected(item))) { - list.push_back(dir_access->get_current_dir().plus_file(item->get_text(0))); - }; + item = tree->get_next_selected(item); + while (item) { + list.push_back(dir_access->get_current_dir().path_join(item->get_text(0))); + item = tree->get_next_selected(item); + } return list; -}; +} void FileDialog::update_dir() { if (root_prefix.is_empty()) { @@ -192,7 +210,7 @@ void FileDialog::update_dir() { } void FileDialog::_dir_submitted(String p_dir) { - _change_dir(root_prefix.plus_file(p_dir)); + _change_dir(root_prefix.path_join(p_dir)); file->set_text(""); _push_history(); } @@ -202,17 +220,13 @@ void FileDialog::_file_submitted(const String &p_file) { } void FileDialog::_save_confirm_pressed() { - String f = dir_access->get_current_dir().plus_file(file->get_text()); + String f = dir_access->get_current_dir().path_join(file->get_text()); emit_signal(SNAME("file_selected"), f); hide(); } void FileDialog::_post_popup() { ConfirmationDialog::_post_popup(); - if (invalidated) { - update_file_list(); - invalidated = false; - } if (mode == FILE_MODE_SAVE_FILE) { file->grab_focus(); } else { @@ -252,7 +266,7 @@ void FileDialog::_action_pressed() { Vector<String> files; while (ti) { - files.push_back(fbase.plus_file(ti->get_text(0))); + files.push_back(fbase.path_join(ti->get_text(0))); ti = tree->get_next_selected(ti); } @@ -265,7 +279,7 @@ void FileDialog::_action_pressed() { } String file_text = file->get_text(); - String f = file_text.is_absolute_path() ? file_text : dir_access->get_current_dir().plus_file(file_text); + String f = file_text.is_absolute_path() ? file_text : dir_access->get_current_dir().path_join(file_text); if ((mode == FILE_MODE_OPEN_ANY || mode == FILE_MODE_OPEN_FILE) && dir_access->file_exists(f)) { emit_signal(SNAME("file_selected"), f); @@ -278,7 +292,7 @@ void FileDialog::_action_pressed() { if (item) { Dictionary d = item->get_metadata(0); if (d["dir"] && d["name"] != "..") { - path = path.plus_file(d["name"]); + path = path.path_join(d["name"]); } } @@ -506,10 +520,6 @@ void FileDialog::update_file_list() { } TreeItem *root = tree->create_item(); - Ref<Texture2D> folder = vbox->get_theme_icon(SNAME("folder"), SNAME("FileDialog")); - Ref<Texture2D> file_icon = vbox->get_theme_icon(SNAME("file"), SNAME("FileDialog")); - const Color folder_color = vbox->get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog")); - const Color file_color = vbox->get_theme_color(SNAME("file_icon_modulate"), SNAME("FileDialog")); List<String> files; List<String> dirs; @@ -541,8 +551,8 @@ void FileDialog::update_file_list() { String &dir_name = dirs.front()->get(); TreeItem *ti = tree->create_item(root); ti->set_text(0, dir_name); - ti->set_icon(0, folder); - ti->set_icon_modulate(0, folder_color); + ti->set_icon(0, theme_cache.folder); + ti->set_icon_modulate(0, theme_cache.folder_icon_color); Dictionary d; d["name"] = dir_name; @@ -598,15 +608,15 @@ void FileDialog::update_file_list() { ti->set_text(0, files.front()->get()); if (get_icon_func) { - Ref<Texture2D> icon = get_icon_func(base_dir.plus_file(files.front()->get())); + Ref<Texture2D> icon = get_icon_func(base_dir.path_join(files.front()->get())); ti->set_icon(0, icon); } else { - ti->set_icon(0, file_icon); + ti->set_icon(0, theme_cache.file); } - ti->set_icon_modulate(0, file_color); + ti->set_icon_modulate(0, theme_cache.file_icon_color); if (mode == FILE_MODE_OPEN_DIR) { - ti->set_custom_color(0, vbox->get_theme_color(SNAME("files_disabled"), SNAME("FileDialog"))); + ti->set_custom_color(0, theme_cache.file_disabled_color); ti->set_selectable(0, false); } Dictionary d; @@ -622,8 +632,11 @@ void FileDialog::update_file_list() { files.pop_front(); } - if (tree->get_root() && tree->get_root()->get_first_child() && tree->get_selected() == nullptr) { - tree->get_root()->get_first_child()->select(0); + if (mode != FILE_MODE_SAVE_FILE) { + // Select the first file from list if nothing is selected. + if (tree->get_root() && tree->get_root()->get_first_child() && tree->get_selected() == nullptr) { + tree->get_root()->get_first_child()->select(0); + } } } @@ -706,7 +719,7 @@ String FileDialog::get_current_file() const { } String FileDialog::get_current_path() const { - return dir->get_text().plus_file(file->get_text()); + return dir->get_text().path_join(file->get_text()); } void FileDialog::set_current_dir(const String &p_dir) { @@ -733,10 +746,10 @@ void FileDialog::set_current_path(const String &p_path) { if (pos == -1) { set_current_file(p_path); } else { - String dir = p_path.substr(0, pos); - String file = p_path.substr(pos + 1, p_path.length()); - set_current_dir(dir); - set_current_file(file); + String path_dir = p_path.substr(0, pos); + String path_file = p_path.substr(pos + 1, p_path.length()); + set_current_dir(path_dir); + set_current_file(path_file); } } @@ -1006,7 +1019,6 @@ FileDialog::FileDialog() { vbox = memnew(VBoxContainer); add_child(vbox, false, INTERNAL_MODE_FRONT); - vbox->connect("theme_changed", callable_mp(this, &FileDialog::_theme_changed)); mode = FILE_MODE_SAVE_FILE; set_title(TTRC("Save a File")); @@ -1015,13 +1027,13 @@ FileDialog::FileDialog() { dir_prev = memnew(Button); dir_prev->set_flat(true); - dir_prev->set_tooltip(RTR("Go to previous folder.")); + dir_prev->set_tooltip_text(RTR("Go to previous folder.")); dir_next = memnew(Button); dir_next->set_flat(true); - dir_next->set_tooltip(RTR("Go to next folder.")); + dir_next->set_tooltip_text(RTR("Go to next folder.")); dir_up = memnew(Button); dir_up->set_flat(true); - dir_up->set_tooltip(RTR("Go to parent folder.")); + dir_up->set_tooltip_text(RTR("Go to parent folder.")); hbc->add_child(dir_prev); hbc->add_child(dir_next); hbc->add_child(dir_up); @@ -1045,7 +1057,7 @@ FileDialog::FileDialog() { refresh = memnew(Button); refresh->set_flat(true); - refresh->set_tooltip(RTR("Refresh files.")); + refresh->set_tooltip_text(RTR("Refresh files.")); refresh->connect("pressed", callable_mp(this, &FileDialog::update_file_list)); hbc->add_child(refresh); @@ -1053,7 +1065,7 @@ FileDialog::FileDialog() { show_hidden->set_flat(true); show_hidden->set_toggle_mode(true); show_hidden->set_pressed(is_showing_hidden_files()); - show_hidden->set_tooltip(RTR("Toggle the visibility of hidden files.")); + show_hidden->set_tooltip_text(RTR("Toggle the visibility of hidden files.")); show_hidden->connect("toggled", callable_mp(this, &FileDialog::set_show_hidden_files)); hbc->add_child(show_hidden); diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 4945094086..1add0a9cf5 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -109,6 +109,25 @@ private: bool invalidated = true; + struct ThemeCache { + Ref<Texture2D> parent_folder; + Ref<Texture2D> forward_folder; + Ref<Texture2D> back_folder; + Ref<Texture2D> reload; + Ref<Texture2D> toggle_hidden; + Ref<Texture2D> folder; + Ref<Texture2D> file; + + Color folder_icon_color; + Color file_icon_color; + Color file_disabled_color; + + Color icon_normal_color; + Color icon_hover_color; + Color icon_focus_color; + Color icon_pressed_color; + } theme_cache; + void update_dir(); void update_file_name(); void update_file_list(); @@ -143,7 +162,7 @@ private: virtual void _post_popup() override; protected: - void _theme_changed(); + virtual void _update_theme_item_cache() override; void _notification(int p_what); static void _bind_methods(); diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp index 30b694da76..44c5ec62f8 100644 --- a/scene/gui/flow_container.cpp +++ b/scene/gui/flow_container.cpp @@ -44,9 +44,6 @@ void FlowContainer::_resort() { return; } - int separation_horizontal = get_theme_constant(SNAME("h_separation")); - int separation_vertical = get_theme_constant(SNAME("v_separation")); - bool rtl = is_layout_rtl(); HashMap<Control *, Size2i> children_minsize_cache; @@ -74,14 +71,14 @@ void FlowContainer::_resort() { if (vertical) { /* VERTICAL */ if (children_in_current_line > 0) { - ofs.y += separation_vertical; + ofs.y += theme_cache.v_separation; } if (ofs.y + child_msc.y > current_container_size) { - line_length = ofs.y - separation_vertical; + line_length = ofs.y - theme_cache.v_separation; lines_data.push_back(_LineData{ children_in_current_line, line_height, line_length, current_container_size - line_length, line_stretch_ratio_total }); // Move in new column (vertical line). - ofs.x += line_height + separation_horizontal; + ofs.x += line_height + theme_cache.h_separation; ofs.y = 0; line_height = 0; line_stretch_ratio_total = 0; @@ -96,14 +93,14 @@ void FlowContainer::_resort() { } else { /* HORIZONTAL */ if (children_in_current_line > 0) { - ofs.x += separation_horizontal; + ofs.x += theme_cache.h_separation; } if (ofs.x + child_msc.x > current_container_size) { - line_length = ofs.x - separation_horizontal; + line_length = ofs.x - theme_cache.h_separation; lines_data.push_back(_LineData{ children_in_current_line, line_height, line_length, current_container_size - line_length, line_stretch_ratio_total }); // Move in new line. - ofs.y += line_height + separation_vertical; + ofs.y += line_height + theme_cache.v_separation; ofs.x = 0; line_height = 0; line_stretch_ratio_total = 0; @@ -146,15 +143,37 @@ void FlowContainer::_resort() { current_line_idx++; child_idx_in_line = 0; if (vertical) { - ofs.x += line_data.min_line_height + separation_horizontal; + ofs.x += line_data.min_line_height + theme_cache.h_separation; ofs.y = 0; } else { ofs.x = 0; - ofs.y += line_data.min_line_height + separation_vertical; + ofs.y += line_data.min_line_height + theme_cache.v_separation; } line_data = lines_data[current_line_idx]; } + // The first child of each line adds the offset caused by the alignment, + // but only if the line doesn't contain a child that expands. + if (child_idx_in_line == 0 && Math::is_equal_approx(line_data.stretch_ratio_total, 0)) { + int alignment_ofs = 0; + switch (alignment) { + case ALIGNMENT_CENTER: + alignment_ofs = line_data.stretch_avail / 2; + break; + case ALIGNMENT_END: + alignment_ofs = line_data.stretch_avail; + break; + default: + break; + } + + if (vertical) { /* VERTICAL */ + ofs.y += alignment_ofs; + } else { /* HORIZONTAL */ + ofs.x += alignment_ofs; + } + } + if (vertical) { /* VERTICAL */ if (child->get_h_size_flags() & (SIZE_FILL | SIZE_SHRINK_CENTER | SIZE_SHRINK_END)) { child_size.width = line_data.min_line_height; @@ -184,9 +203,9 @@ void FlowContainer::_resort() { fit_child_in_rect(child, child_rect); if (vertical) { /* VERTICAL */ - ofs.y += child_size.height + separation_vertical; + ofs.y += child_size.height + theme_cache.v_separation; } else { /* HORIZONTAL */ - ofs.x += child_size.width + separation_horizontal; + ofs.x += child_size.width + theme_cache.h_separation; } child_idx_in_line++; @@ -250,6 +269,13 @@ Vector<int> FlowContainer::get_allowed_size_flags_vertical() const { return flags; } +void FlowContainer::_update_theme_item_cache() { + Container::_update_theme_item_cache(); + + theme_cache.h_separation = get_theme_constant(SNAME("h_separation")); + theme_cache.v_separation = get_theme_constant(SNAME("v_separation")); +} + void FlowContainer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_SORT_CHILDREN: { @@ -268,14 +294,55 @@ void FlowContainer::_notification(int p_what) { } } +void FlowContainer::_validate_property(PropertyInfo &p_property) const { + if (is_fixed && p_property.name == "vertical") { + p_property.usage = PROPERTY_USAGE_NONE; + } +} + int FlowContainer::get_line_count() const { return cached_line_count; } +void FlowContainer::set_alignment(AlignmentMode p_alignment) { + if (alignment == p_alignment) { + return; + } + alignment = p_alignment; + _resort(); +} + +FlowContainer::AlignmentMode FlowContainer::get_alignment() const { + return alignment; +} + +void FlowContainer::set_vertical(bool p_vertical) { + ERR_FAIL_COND_MSG(is_fixed, "Can't change orientation of " + get_class() + "."); + vertical = p_vertical; + update_minimum_size(); + _resort(); +} + +bool FlowContainer::is_vertical() const { + return vertical; +} + FlowContainer::FlowContainer(bool p_vertical) { vertical = p_vertical; } void FlowContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_line_count"), &FlowContainer::get_line_count); + + ClassDB::bind_method(D_METHOD("set_alignment", "alignment"), &FlowContainer::set_alignment); + ClassDB::bind_method(D_METHOD("get_alignment"), &FlowContainer::get_alignment); + ClassDB::bind_method(D_METHOD("set_vertical", "vertical"), &FlowContainer::set_vertical); + ClassDB::bind_method(D_METHOD("is_vertical"), &FlowContainer::is_vertical); + + BIND_ENUM_CONSTANT(ALIGNMENT_BEGIN); + BIND_ENUM_CONSTANT(ALIGNMENT_CENTER); + BIND_ENUM_CONSTANT(ALIGNMENT_END); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment", "get_alignment"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical"); } diff --git a/scene/gui/flow_container.h b/scene/gui/flow_container.h index a2da43e071..6a61e9b904 100644 --- a/scene/gui/flow_container.h +++ b/scene/gui/flow_container.h @@ -36,22 +36,45 @@ class FlowContainer : public Container { GDCLASS(FlowContainer, Container); +public: + enum AlignmentMode { + ALIGNMENT_BEGIN, + ALIGNMENT_CENTER, + ALIGNMENT_END + }; + private: int cached_size = 0; int cached_line_count = 0; bool vertical = false; + AlignmentMode alignment = ALIGNMENT_BEGIN; + + struct ThemeCache { + int h_separation = 0; + int v_separation = 0; + } theme_cache; void _resort(); protected: - void _notification(int p_what); + bool is_fixed = false; + + virtual void _update_theme_item_cache() override; + void _notification(int p_what); + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: int get_line_count() const; + void set_alignment(AlignmentMode p_alignment); + AlignmentMode get_alignment() const; + + void set_vertical(bool p_vertical); + bool is_vertical() const; + virtual Size2 get_minimum_size() const override; virtual Vector<int> get_allowed_size_flags_horizontal() const override; @@ -65,7 +88,7 @@ class HFlowContainer : public FlowContainer { public: HFlowContainer() : - FlowContainer(false) {} + FlowContainer(false) { is_fixed = true; } }; class VFlowContainer : public FlowContainer { @@ -73,7 +96,9 @@ class VFlowContainer : public FlowContainer { public: VFlowContainer() : - FlowContainer(true) {} + FlowContainer(true) { is_fixed = true; } }; +VARIANT_ENUM_CAST(FlowContainer::AlignmentMode); + #endif // FLOW_CONTAINER_H diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp deleted file mode 100644 index cc27a6b7c2..0000000000 --- a/scene/gui/gradient_edit.cpp +++ /dev/null @@ -1,446 +0,0 @@ -/*************************************************************************/ -/* gradient_edit.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gradient_edit.h" - -#include "core/os/keyboard.h" - -GradientEdit::GradientEdit() { - set_focus_mode(FOCUS_ALL); - - popup = memnew(PopupPanel); - picker = memnew(ColorPicker); - popup->add_child(picker); - - gradient_cache.instantiate(); - preview_texture.instantiate(); - - preview_texture->set_width(1024); - add_child(popup, false, INTERNAL_MODE_FRONT); -} - -int GradientEdit::_get_point_from_pos(int x) { - int result = -1; - int total_w = get_size().width - get_size().height - draw_spacing; - float min_distance = 1e20; - for (int i = 0; i < points.size(); i++) { - // Check if we clicked at point. - float distance = ABS(x - points[i].offset * total_w); - float min = (draw_point_width / 2 * 1.7); //make it easier to grab - if (distance <= min && distance < min_distance) { - result = i; - min_distance = distance; - } - } - return result; -} - -void GradientEdit::_show_color_picker() { - if (grabbed == -1) { - return; - } - picker->set_pick_color(points[grabbed].color); - Size2 minsize = popup->get_contents_minimum_size(); - bool show_above = false; - if (get_global_position().y + get_size().y + minsize.y > get_viewport_rect().size.y) { - show_above = true; - } - if (show_above) { - popup->set_position(get_screen_position() - Vector2(0, minsize.y)); - } else { - popup->set_position(get_screen_position() + Vector2(0, get_size().y)); - } - popup->popup(); -} - -GradientEdit::~GradientEdit() { -} - -void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { - ERR_FAIL_COND(p_event.is_null()); - - Ref<InputEventKey> k = p_event; - - if (k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && grabbed != -1) { - points.remove_at(grabbed); - grabbed = -1; - grabbing = false; - update(); - emit_signal(SNAME("ramp_changed")); - accept_event(); - } - - Ref<InputEventMouseButton> mb = p_event; - // Show color picker on double click. - if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_double_click() && mb->is_pressed()) { - grabbed = _get_point_from_pos(mb->get_position().x); - _show_color_picker(); - accept_event(); - } - - // Delete point on right click. - if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) { - grabbed = _get_point_from_pos(mb->get_position().x); - if (grabbed != -1) { - points.remove_at(grabbed); - grabbed = -1; - grabbing = false; - update(); - emit_signal(SNAME("ramp_changed")); - accept_event(); - } - } - - // Hold alt key to duplicate selected color. - if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed() && mb->is_alt_pressed()) { - int x = mb->get_position().x; - grabbed = _get_point_from_pos(x); - - if (grabbed != -1) { - int total_w = get_size().width - get_size().height - draw_spacing; - Gradient::Point new_point = points[grabbed]; - new_point.offset = CLAMP(x / float(total_w), 0, 1); - - points.push_back(new_point); - points.sort(); - for (int i = 0; i < points.size(); ++i) { - if (points[i].offset == new_point.offset) { - grabbed = i; - break; - } - } - - emit_signal(SNAME("ramp_changed")); - update(); - } - } - - // Select. - if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { - update(); - int x = mb->get_position().x; - int total_w = get_size().width - get_size().height - draw_spacing; - - //Check if color selector was clicked. - if (x > total_w + draw_spacing) { - _show_color_picker(); - return; - } - - grabbing = true; - - grabbed = _get_point_from_pos(x); - //grab or select - if (grabbed != -1) { - return; - } - - // Insert point. - Gradient::Point new_point; - new_point.offset = CLAMP(x / float(total_w), 0, 1); - - Gradient::Point prev; - Gradient::Point next; - - int pos = -1; - for (int i = 0; i < points.size(); i++) { - if (points[i].offset < new_point.offset) { - pos = i; - } - } - - if (pos == -1) { - prev.color = Color(0, 0, 0); - prev.offset = 0; - if (points.size()) { - next = points[0]; - } else { - next.color = Color(1, 1, 1); - next.offset = 1.0; - } - } else { - if (pos == points.size() - 1) { - next.color = Color(1, 1, 1); - next.offset = 1.0; - } else { - next = points[pos + 1]; - } - prev = points[pos]; - } - - new_point.color = prev.color.lerp(next.color, (new_point.offset - prev.offset) / (next.offset - prev.offset)); - - points.push_back(new_point); - points.sort(); - for (int i = 0; i < points.size(); i++) { - if (points[i].offset == new_point.offset) { - grabbed = i; - break; - } - } - - emit_signal(SNAME("ramp_changed")); - } - - if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { - if (grabbing) { - grabbing = false; - emit_signal(SNAME("ramp_changed")); - } - update(); - } - - Ref<InputEventMouseMotion> mm = p_event; - - if (mm.is_valid() && grabbing) { - int total_w = get_size().width - get_size().height - draw_spacing; - - int x = mm->get_position().x; - - float newofs = CLAMP(x / float(total_w), 0, 1); - - // Snap to "round" coordinates if holding Ctrl. - // Be more precise if holding Shift as well. - if (mm->is_ctrl_pressed()) { - newofs = Math::snapped(newofs, mm->is_shift_pressed() ? 0.025 : 0.1); - } else if (mm->is_shift_pressed()) { - // Snap to nearest point if holding just Shift - const float snap_threshold = 0.03; - float smallest_ofs = snap_threshold; - bool found = false; - int nearest_point = 0; - for (int i = 0; i < points.size(); ++i) { - if (i != grabbed) { - float temp_ofs = ABS(points[i].offset - newofs); - if (temp_ofs < smallest_ofs) { - smallest_ofs = temp_ofs; - nearest_point = i; - if (found) { - break; - } - found = true; - } - } - } - if (found) { - if (points[nearest_point].offset < newofs) { - newofs = points[nearest_point].offset + 0.00001; - } else { - newofs = points[nearest_point].offset - 0.00001; - } - newofs = CLAMP(newofs, 0, 1); - } - } - - bool valid = true; - for (int i = 0; i < points.size(); i++) { - if (points[i].offset == newofs && i != grabbed) { - valid = false; - break; - } - } - - if (!valid || grabbed == -1) { - return; - } - points.write[grabbed].offset = newofs; - - points.sort(); - for (int i = 0; i < points.size(); i++) { - if (points[i].offset == newofs) { - grabbed = i; - break; - } - } - - emit_signal(SNAME("ramp_changed")); - - update(); - } -} - -void GradientEdit::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - if (!picker->is_connected("color_changed", callable_mp(this, &GradientEdit::_color_changed))) { - picker->connect("color_changed", callable_mp(this, &GradientEdit::_color_changed)); - } - [[fallthrough]]; - } - case NOTIFICATION_THEME_CHANGED: { - draw_spacing = BASE_SPACING * get_theme_default_base_scale(); - draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale(); - } break; - - case NOTIFICATION_DRAW: { - int w = get_size().x; - int h = get_size().y; - - if (w == 0 || h == 0) { - return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size. - } - - int total_w = get_size().width - get_size().height - draw_spacing; - - // Draw checker pattern for ramp. - draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true); - - // Draw color ramp. - gradient_cache->set_points(points); - gradient_cache->set_interpolation_mode(interpolation_mode); - preview_texture->set_gradient(gradient_cache); - draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h)); - - // Draw point markers. - for (int i = 0; i < points.size(); i++) { - Color col = points[i].color.inverted(); - col.a = 0.9; - - draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col); - Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2); - draw_rect(rect, points[i].color, true); - draw_rect(rect, col, false); - if (grabbed == i) { - rect = rect.grow(-1); - if (has_focus()) { - draw_rect(rect, Color(1, 0, 0, 0.9), false); - } else { - draw_rect(rect, Color(0.6, 0, 0, 0.9), false); - } - - rect = rect.grow(-1); - draw_rect(rect, col, false); - } - } - - // Draw "button" for color selector. - draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true); - if (grabbed != -1) { - // Draw with selection color. - draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color); - } else { - // If no color selected draw grey color with 'X' on top. - draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1)); - draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6)); - draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6)); - } - - // Draw borders around color ramp if in focus. - if (has_focus()) { - draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6)); - draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6)); - draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); - draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); - } - } break; - - case NOTIFICATION_VISIBILITY_CHANGED: { - if (!is_visible()) { - grabbing = false; - } - } break; - } -} - -Size2 GradientEdit::get_minimum_size() const { - return Vector2(0, 16); -} - -void GradientEdit::_color_changed(const Color &p_color) { - if (grabbed == -1) { - return; - } - points.write[grabbed].color = p_color; - update(); - emit_signal(SNAME("ramp_changed")); -} - -void GradientEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) { - ERR_FAIL_COND(p_offsets.size() != p_colors.size()); - points.clear(); - for (int i = 0; i < p_offsets.size(); i++) { - Gradient::Point p; - p.offset = p_offsets[i]; - p.color = p_colors[i]; - points.push_back(p); - } - - points.sort(); - update(); -} - -Vector<float> GradientEdit::get_offsets() const { - Vector<float> ret; - for (int i = 0; i < points.size(); i++) { - ret.push_back(points[i].offset); - } - return ret; -} - -Vector<Color> GradientEdit::get_colors() const { - Vector<Color> ret; - for (int i = 0; i < points.size(); i++) { - ret.push_back(points[i].color); - } - return ret; -} - -void GradientEdit::set_points(Vector<Gradient::Point> &p_points) { - if (points.size() != p_points.size()) { - grabbed = -1; - } - points.clear(); - points = p_points; - points.sort(); -} - -Vector<Gradient::Point> &GradientEdit::get_points() { - return points; -} - -void GradientEdit::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) { - interpolation_mode = p_interp_mode; -} - -Gradient::InterpolationMode GradientEdit::get_interpolation_mode() { - return interpolation_mode; -} - -ColorPicker *GradientEdit::get_picker() { - return picker; -} - -PopupPanel *GradientEdit::get_popup() { - return popup; -} - -void GradientEdit::_bind_methods() { - ADD_SIGNAL(MethodInfo("ramp_changed")); -} diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index a4c2236706..1c4c8c2574 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -92,8 +92,8 @@ void GraphEditMinimap::update_minimap() { Rect2 GraphEditMinimap::get_camera_rect() { Vector2 camera_center = _convert_from_graph_position(camera_position + camera_size / 2) + minimap_offset; Vector2 camera_viewport = _convert_from_graph_position(camera_size); - Vector2 camera_position = (camera_center - camera_viewport / 2); - return Rect2(camera_position, camera_viewport); + Vector2 camera_pos = (camera_center - camera_viewport / 2); + return Rect2(camera_pos, camera_viewport); } Vector2 GraphEditMinimap::_get_render_size() { @@ -176,7 +176,7 @@ void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) { new_minimap_size.y = MIN(get_size().y - mm->get_relative().y, ge->get_size().y - 2.0 * minimap_padding.y); ge->set_minimap_size(new_minimap_size); - update(); + queue_redraw(); } else { Vector2 click_position = _convert_to_graph_position(mm->get_position() - minimap_padding) - graph_padding; _adjust_graph_scroll(click_position); @@ -190,6 +190,14 @@ void GraphEditMinimap::_adjust_graph_scroll(const Vector2 &p_offset) { ge->set_scroll_ofs(p_offset + graph_offset - camera_size / 2); } +PackedStringArray GraphEdit::get_configuration_warnings() const { + PackedStringArray warnings = Control::get_configuration_warnings(); + + warnings.push_back(RTR("Please be aware that GraphEdit and GraphNode will undergo extensive refactoring in a future beta version involving compatibility-breaking API changes.")); + + return warnings; +} + Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) { if (is_node_connected(p_from, p_from_port, p_to, p_to_port)) { return OK; @@ -201,10 +209,10 @@ Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const S c.to_port = p_to_port; c.activity = 0; connections.push_back(c); - top_layer->update(); - minimap->update(); - update(); - connections_layer->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + queue_redraw(); + connections_layer->queue_redraw(); return OK; } @@ -223,10 +231,10 @@ void GraphEdit::disconnect_node(const StringName &p_from, int p_from_port, const for (const List<Connection>::Element *E = connections.front(); E; E = E->next()) { if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) { connections.erase(E); - top_layer->update(); - minimap->update(); - update(); - connections_layer->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + queue_redraw(); + connections_layer->queue_redraw(); return; } } @@ -253,9 +261,9 @@ void GraphEdit::_scroll_moved(double) { call_deferred(SNAME("_update_scroll_offset")); awaiting_scroll_offset_update = true; } - top_layer->update(); - minimap->update(); - update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + queue_redraw(); if (!setting_scroll_ofs) { //in godot, signals on change value are avoided as a convention emit_signal(SNAME("scroll_offset_changed"), get_scroll_ofs()); @@ -351,27 +359,40 @@ void GraphEdit::_graph_node_raised(Node *p_gn) { if (gn->is_comment()) { move_child(gn, 0); } else { - gn->raise(); + gn->move_to_front(); } - emit_signal(SNAME("node_selected"), p_gn); +} + +void GraphEdit::_graph_node_selected(Node *p_gn) { + GraphNode *gn = Object::cast_to<GraphNode>(p_gn); + ERR_FAIL_COND(!gn); + + emit_signal(SNAME("node_selected"), gn); +} + +void GraphEdit::_graph_node_deselected(Node *p_gn) { + GraphNode *gn = Object::cast_to<GraphNode>(p_gn); + ERR_FAIL_COND(!gn); + + emit_signal(SNAME("node_deselected"), gn); } void GraphEdit::_graph_node_moved(Node *p_gn) { GraphNode *gn = Object::cast_to<GraphNode>(p_gn); ERR_FAIL_COND(!gn); - top_layer->update(); - minimap->update(); - update(); - connections_layer->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + queue_redraw(); + connections_layer->queue_redraw(); } void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_gn) { GraphNode *gn = Object::cast_to<GraphNode>(p_gn); ERR_FAIL_COND(!gn); - top_layer->update(); - minimap->update(); - update(); - connections_layer->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + queue_redraw(); + connections_layer->queue_redraw(); } void GraphEdit::add_child_notify(Node *p_child) { @@ -383,10 +404,12 @@ void GraphEdit::add_child_notify(Node *p_child) { if (gn) { gn->set_scale(Vector2(zoom, zoom)); gn->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved).bind(gn)); + gn->connect("selected", callable_mp(this, &GraphEdit::_graph_node_selected).bind(gn)); + gn->connect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected).bind(gn)); gn->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated).bind(gn)); gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised).bind(gn)); - gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update)); - gn->connect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update)); + gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw)); + gn->connect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw)); _graph_node_moved(gn); gn->set_mouse_filter(MOUSE_FILTER_PASS); } @@ -409,15 +432,17 @@ void GraphEdit::remove_child_notify(Node *p_child) { GraphNode *gn = Object::cast_to<GraphNode>(p_child); if (gn) { gn->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved)); + gn->disconnect("selected", callable_mp(this, &GraphEdit::_graph_node_selected)); + gn->disconnect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected)); gn->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated)); gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised)); // In case of the whole GraphEdit being destroyed these references can already be freed. if (connections_layer != nullptr && connections_layer->is_inside_tree()) { - gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update)); + gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw)); } if (minimap != nullptr && minimap->is_inside_tree()) { - gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update)); + gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw)); } } } @@ -500,8 +525,8 @@ void GraphEdit::_notification(int p_what) { case NOTIFICATION_RESIZED: { _update_scroll(); - top_layer->update(); - minimap->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); } break; } } @@ -598,7 +623,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { //check disconnect for (const Connection &E : connections) { if (E.from == gn->get_name() && E.from_port == j) { - Node *to = get_node(String(E.to)); + Node *to = get_node(NodePath(E.to)); if (Object::cast_to<GraphNode>(to)) { connecting_from = E.to; connecting_index = E.to_port; @@ -612,7 +637,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { just_disconnected = true; emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port); - to = get_node(String(connecting_from)); //maybe it was erased + to = get_node(NodePath(connecting_from)); // Maybe it was erased. if (Object::cast_to<GraphNode>(to)) { connecting = true; emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false); @@ -648,10 +673,10 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { if (is_in_input_hotzone(gn, j, click_pos, port_size)) { if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) { - //check disconnect + // Check disconnect. for (const Connection &E : connections) { if (E.to == gn->get_name() && E.to_port == j) { - Node *fr = get_node(String(E.from)); + Node *fr = get_node(NodePath(E.from)); if (Object::cast_to<GraphNode>(fr)) { connecting_from = E.from; connecting_index = E.from_port; @@ -664,7 +689,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { if (connecting_type >= 0) { emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port); - fr = get_node(String(connecting_from)); //maybe it was erased + fr = get_node(NodePath(connecting_from)); // Maybe it was erased. if (Object::cast_to<GraphNode>(fr)) { connecting = true; emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true); @@ -698,8 +723,8 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { if (mm.is_valid() && connecting) { connecting_to = mm->get_position(); connecting_target = false; - top_layer->update(); - minimap->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); connecting_valid = just_disconnected || click_pos.distance_to(connecting_to / zoom) > 20.0; if (connecting_valid) { @@ -755,26 +780,16 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { if (connecting_valid) { if (connecting && connecting_target) { - String from = connecting_from; - int from_slot = connecting_index; - String to = connecting_target_to; - int to_slot = connecting_target_index; - - if (!connecting_out) { - SWAP(from, to); - SWAP(from_slot, to_slot); + if (connecting_out) { + emit_signal(SNAME("connection_request"), connecting_from, connecting_index, connecting_target_to, connecting_target_index); + } else { + emit_signal(SNAME("connection_request"), connecting_target_to, connecting_target_index, connecting_from, connecting_index); } - emit_signal(SNAME("connection_request"), from, from_slot, to, to_slot); - } else if (!just_disconnected) { - String from = connecting_from; - int from_slot = connecting_index; - Vector2 ofs = mb->get_position(); - - if (!connecting_out) { - emit_signal(SNAME("connection_from_empty"), from, from_slot, ofs); + if (connecting_out) { + emit_signal(SNAME("connection_to_empty"), connecting_from, connecting_index, mb->get_position()); } else { - emit_signal(SNAME("connection_to_empty"), from, from_slot, ofs); + emit_signal(SNAME("connection_from_empty"), connecting_from, connecting_index, mb->get_position()); } } } @@ -813,22 +828,22 @@ bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &mpos } } -bool GraphEdit::is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) { +bool GraphEdit::is_in_input_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) { bool success; - if (GDVIRTUAL_CALL(_is_in_input_hotzone, p_graph_node, p_slot_index, p_mouse_pos, success)) { + if (GDVIRTUAL_CALL(_is_in_input_hotzone, p_node, p_port, p_mouse_pos, success)) { return success; } else { - Vector2 pos = p_graph_node->get_connection_input_position(p_slot_index) + p_graph_node->get_position(); + Vector2 pos = p_node->get_connection_input_position(p_port) + p_node->get_position(); return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, true); } } -bool GraphEdit::is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) { +bool GraphEdit::is_in_output_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) { bool success; - if (GDVIRTUAL_CALL(_is_in_output_hotzone, p_graph_node, p_slot_index, p_mouse_pos, success)) { + if (GDVIRTUAL_CALL(_is_in_output_hotzone, p_node, p_port, p_mouse_pos, success)) { return success; } else { - Vector2 pos = p_graph_node->get_connection_output_position(p_slot_index) + p_graph_node->get_position(); + Vector2 pos = p_node->get_connection_output_position(p_port) + p_node->get_position(); return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, false); } } @@ -910,17 +925,12 @@ void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from void GraphEdit::_connections_layer_draw() { Color activity_color = get_theme_color(SNAME("activity")); - //draw connections + // Draw connections. List<List<Connection>::Element *> to_erase; for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { - NodePath fromnp(E->get().from); - - Node *from = get_node(fromnp); - if (!from) { - to_erase.push_back(E); - continue; - } + const Connection &c = E->get(); + Node *from = get_node(NodePath(c.from)); GraphNode *gfrom = Object::cast_to<GraphNode>(from); if (!gfrom) { @@ -928,13 +938,7 @@ void GraphEdit::_connections_layer_draw() { continue; } - NodePath tonp(E->get().to); - Node *to = get_node(tonp); - if (!to) { - to_erase.push_back(E); - continue; - } - + Node *to = get_node(NodePath(c.to)); GraphNode *gto = Object::cast_to<GraphNode>(to); if (!gto) { @@ -942,21 +946,20 @@ void GraphEdit::_connections_layer_draw() { continue; } - Vector2 frompos = gfrom->get_connection_output_position(E->get().from_port) + gfrom->get_position_offset() * zoom; - Color color = gfrom->get_connection_output_color(E->get().from_port); - Vector2 topos = gto->get_connection_input_position(E->get().to_port) + gto->get_position_offset() * zoom; - Color tocolor = gto->get_connection_input_color(E->get().to_port); + Vector2 frompos = gfrom->get_connection_output_position(c.from_port) + gfrom->get_position_offset() * zoom; + Color color = gfrom->get_connection_output_color(c.from_port); + Vector2 topos = gto->get_connection_input_position(c.to_port) + gto->get_position_offset() * zoom; + Color tocolor = gto->get_connection_input_color(c.to_port); - if (E->get().activity > 0) { - color = color.lerp(activity_color, E->get().activity); - tocolor = tocolor.lerp(activity_color, E->get().activity); + if (c.activity > 0) { + color = color.lerp(activity_color, c.activity); + tocolor = tocolor.lerp(activity_color, c.activity); } _draw_connection_line(connections_layer, frompos, topos, color, tocolor, lines_thickness, zoom); } - while (to_erase.size()) { - connections.erase(to_erase.front()->get()); - to_erase.pop_front(); + for (List<Connection>::Element *&E : to_erase) { + connections.erase(E); } } @@ -964,7 +967,7 @@ void GraphEdit::_top_layer_draw() { _update_scroll(); if (connecting) { - Node *fromn = get_node(connecting_from); + Node *fromn = get_node(NodePath(connecting_from)); ERR_FAIL_COND(!fromn); GraphNode *from = Object::cast_to<GraphNode>(fromn); ERR_FAIL_COND(!from); @@ -1062,32 +1065,23 @@ void GraphEdit::_minimap_draw() { // Draw node connections. Color activity_color = get_theme_color(SNAME("activity")); for (const Connection &E : connections) { - NodePath fromnp(E.from); - - Node *from = get_node(fromnp); - if (!from) { - continue; - } + Node *from = get_node(NodePath(E.from)); GraphNode *gfrom = Object::cast_to<GraphNode>(from); if (!gfrom) { continue; } - NodePath tonp(E.to); - Node *to = get_node(tonp); - if (!to) { - continue; - } + Node *to = get_node(NodePath(E.to)); GraphNode *gto = Object::cast_to<GraphNode>(to); if (!gto) { continue; } - Vector2 from_slot_position = gfrom->get_position_offset() * zoom + gfrom->get_connection_output_position(E.from_port); - Vector2 from_position = minimap->_convert_from_graph_position(from_slot_position - graph_offset) + minimap_offset; + Vector2 from_port_position = gfrom->get_position_offset() * zoom + gfrom->get_connection_output_position(E.from_port); + Vector2 from_position = minimap->_convert_from_graph_position(from_port_position - graph_offset) + minimap_offset; Color from_color = gfrom->get_connection_output_color(E.from_port); - Vector2 to_slot_position = gto->get_position_offset() * zoom + gto->get_connection_input_position(E.to_port); - Vector2 to_position = minimap->_convert_from_graph_position(to_slot_position - graph_offset) + minimap_offset; + Vector2 to_port_position = gto->get_position_offset() * zoom + gto->get_connection_input_position(E.to_port); + Vector2 to_position = minimap->_convert_from_graph_position(to_port_position - graph_offset) + minimap_offset; Color to_color = gto->get_connection_input_color(E.to_port); if (E.activity > 0) { @@ -1170,29 +1164,14 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { bool in_box = r.intersects(box_selecting_rect); if (in_box) { - if (!gn->is_selected() && box_selection_mode_additive) { - emit_signal(SNAME("node_selected"), gn); - } else if (gn->is_selected() && !box_selection_mode_additive) { - emit_signal(SNAME("node_deselected"), gn); - } - if (gn->is_selectable()) { - gn->set_selected(box_selection_mode_additive); - } + gn->set_selected(box_selection_mode_additive); } else { - bool select = (previous_selected.find(gn) != nullptr); - if (gn->is_selected() && !select) { - emit_signal(SNAME("node_deselected"), gn); - } else if (!gn->is_selected() && select) { - emit_signal(SNAME("node_selected"), gn); - } - if (gn->is_selectable()) { - gn->set_selected(select); - } + gn->set_selected(previous_selected.find(gn) != nullptr); } } - top_layer->update(); - minimap->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); } Ref<InputEventMouseButton> b = p_ev; @@ -1206,16 +1185,10 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { continue; } - bool select = (gn->is_selectable() && previous_selected.find(gn) != nullptr); - if (gn->is_selected() && !select) { - emit_signal(SNAME("node_deselected"), gn); - } else if (!gn->is_selected() && select) { - emit_signal(SNAME("node_selected"), gn); - } - gn->set_selected(select); + gn->set_selected(previous_selected.find(gn) != nullptr); } - top_layer->update(); - minimap->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); } else { if (connecting) { force_connection_drag_end(); @@ -1235,7 +1208,6 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { Rect2 r = gn->get_rect(); r.size *= zoom; if (r.has_point(b->get_position())) { - emit_signal(SNAME("node_deselected"), gn); gn->set_selected(false); } } @@ -1261,27 +1233,30 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { dragging = false; - top_layer->update(); - minimap->update(); - update(); - connections_layer->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + queue_redraw(); + connections_layer->queue_redraw(); } if (b->get_button_index() == MouseButton::LEFT && b->is_pressed()) { GraphNode *gn = nullptr; + // Find node which was clicked on. for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn_selected = Object::cast_to<GraphNode>(get_child(i)); - if (gn_selected) { - if (gn_selected->is_resizing()) { - continue; - } + if (!gn_selected) { + continue; + } - if (gn_selected->has_point((b->get_position() - gn_selected->get_position()) / zoom)) { - gn = gn_selected; - break; - } + if (gn_selected->is_resizing()) { + continue; + } + + if (gn_selected->has_point((b->get_position() - gn_selected->get_position()) / zoom)) { + gn = gn_selected; + break; } } @@ -1290,26 +1265,22 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { return; } + // Left-clicked on a node, select it. dragging = true; drag_accum = Vector2(); just_selected = !gn->is_selected(); if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(Key::CTRL)) { for (int i = 0; i < get_child_count(); i++) { GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i)); - if (o_gn) { - if (o_gn == gn) { - o_gn->set_selected(o_gn->is_selectable()); - } else { - if (o_gn->is_selected()) { - emit_signal(SNAME("node_deselected"), o_gn); - } - o_gn->set_selected(false); - } + if (!o_gn) { + continue; } + + o_gn->set_selected(o_gn == gn); } } - gn->set_selected(gn->is_selectable()); + gn->set_selected(true); for (int i = 0; i < get_child_count(); i++) { GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i)); if (!o_gn) { @@ -1332,6 +1303,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { return; } + // Left-clicked on empty space, start box select. box_selecting = true; box_selecting_from = b->get_position(); if (b->is_ctrl_pressed()) { @@ -1364,9 +1336,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { if (!gn2) { continue; } - if (gn2->is_selected()) { - emit_signal(SNAME("node_deselected"), gn2); - } + gn2->set_selected(false); } } @@ -1374,25 +1344,26 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { } if (b->get_button_index() == MouseButton::LEFT && !b->is_pressed() && box_selecting) { + // Box selection ended. Nodes were selected during mouse movement. box_selecting = false; box_selecting_rect = Rect2(); previous_selected.clear(); - top_layer->update(); - minimap->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); } } if (p_ev->is_pressed()) { - if (p_ev->is_action("ui_graph_duplicate")) { + if (p_ev->is_action("ui_graph_duplicate", true)) { emit_signal(SNAME("duplicate_nodes_request")); accept_event(); - } else if (p_ev->is_action("ui_copy")) { + } else if (p_ev->is_action("ui_copy", true)) { emit_signal(SNAME("copy_nodes_request")); accept_event(); - } else if (p_ev->is_action("ui_paste")) { + } else if (p_ev->is_action("ui_paste", true)) { emit_signal(SNAME("paste_nodes_request")); accept_event(); - } else if (p_ev->is_action("ui_graph_delete")) { + } else if (p_ev->is_action("ui_graph_delete", true)) { TypedArray<StringName> nodes; for (int i = 0; i < get_child_count(); i++) { @@ -1444,9 +1415,9 @@ void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_por if (E.from == p_from && E.from_port == p_from_port && E.to == p_to && E.to_port == p_to_port) { if (Math::is_equal_approx(E.activity, p_activity)) { //update only if changed - top_layer->update(); - minimap->update(); - connections_layer->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + connections_layer->queue_redraw(); } E.activity = p_activity; return; @@ -1456,28 +1427,26 @@ void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_por void GraphEdit::clear_connections() { connections.clear(); - minimap->update(); - update(); - connections_layer->update(); + minimap->queue_redraw(); + queue_redraw(); + connections_layer->queue_redraw(); } void GraphEdit::force_connection_drag_end() { ERR_FAIL_COND_MSG(!connecting, "Drag end requested without active drag!"); connecting = false; connecting_valid = false; - top_layer->update(); - minimap->update(); - update(); - connections_layer->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + queue_redraw(); + connections_layer->queue_redraw(); emit_signal(SNAME("connection_drag_ended")); } bool GraphEdit::is_node_hover_valid(const StringName &p_from, const int p_from_port, const StringName &p_to, const int p_to_port) { - bool valid; - if (GDVIRTUAL_CALL(_is_node_hover_valid, p_from, p_from_port, p_to, p_to_port, valid)) { - return valid; - } - return true; + bool valid = true; + GDVIRTUAL_CALL(_is_node_hover_valid, p_from, p_from_port, p_to, p_to_port, valid); + return valid; } void GraphEdit::set_panning_scheme(PanningScheme p_scheme) { @@ -1502,14 +1471,14 @@ void GraphEdit::set_zoom_custom(float p_zoom, const Vector2 &p_center) { Vector2 sbofs = (Vector2(h_scroll->get_value(), v_scroll->get_value()) + p_center) / zoom; zoom = p_zoom; - top_layer->update(); + top_layer->queue_redraw(); zoom_minus->set_disabled(zoom == zoom_min); zoom_plus->set_disabled(zoom == zoom_max); _update_scroll(); - minimap->update(); - connections_layer->update(); + minimap->queue_redraw(); + connections_layer->queue_redraw(); if (is_visible_in_tree()) { Vector2 ofs = sbofs * zoom - p_center; @@ -1518,7 +1487,7 @@ void GraphEdit::set_zoom_custom(float p_zoom, const Vector2 &p_center) { } _update_zoom_label(); - update(); + queue_redraw(); } float GraphEdit::get_zoom() const { @@ -1657,7 +1626,7 @@ void GraphEdit::set_use_snap(bool p_enable) { return; } snap_button->set_pressed(p_enable); - update(); + queue_redraw(); } bool GraphEdit::is_using_snap() const { @@ -1671,15 +1640,15 @@ int GraphEdit::get_snap() const { void GraphEdit::set_snap(int p_snap) { ERR_FAIL_COND(p_snap < 5); snap_amount->set_value(p_snap); - update(); + queue_redraw(); } void GraphEdit::_snap_toggled() { - update(); + queue_redraw(); } void GraphEdit::_snap_value_changed(double) { - update(); + queue_redraw(); } void GraphEdit::set_minimap_size(Vector2 p_size) { @@ -1691,7 +1660,7 @@ void GraphEdit::set_minimap_size(Vector2 p_size) { minimap->set_offset(Side::SIDE_TOP, -minimap_size.y - MINIMAP_OFFSET); minimap->set_offset(Side::SIDE_RIGHT, -MINIMAP_OFFSET); minimap->set_offset(Side::SIDE_BOTTOM, -MINIMAP_OFFSET); - minimap->update(); + minimap->queue_redraw(); } Vector2 GraphEdit::get_minimap_size() const { @@ -1703,7 +1672,7 @@ void GraphEdit::set_minimap_opacity(float p_opacity) { return; } minimap->set_modulate(Color(1, 1, 1, p_opacity)); - minimap->update(); + minimap->queue_redraw(); } float GraphEdit::get_minimap_opacity() const { @@ -1717,7 +1686,7 @@ void GraphEdit::set_minimap_enabled(bool p_enable) { } minimap_button->set_pressed(p_enable); _minimap_toggled(); - minimap->update(); + minimap->queue_redraw(); } bool GraphEdit::is_minimap_enabled() const { @@ -1740,7 +1709,7 @@ bool GraphEdit::is_arrange_nodes_button_hidden() const { void GraphEdit::_minimap_toggled() { if (is_minimap_enabled()) { minimap->set_visible(true); - minimap->update(); + minimap->queue_redraw(); } else { minimap->set_visible(false); } @@ -1748,7 +1717,7 @@ void GraphEdit::_minimap_toggled() { void GraphEdit::set_connection_lines_curvature(float p_curvature) { lines_curvature = p_curvature; - update(); + queue_redraw(); } float GraphEdit::get_connection_lines_curvature() const { @@ -1760,7 +1729,7 @@ void GraphEdit::set_connection_lines_thickness(float p_thickness) { return; } lines_thickness = p_thickness; - update(); + queue_redraw(); } float GraphEdit::get_connection_lines_thickness() const { @@ -1772,7 +1741,7 @@ void GraphEdit::set_connection_lines_antialiased(bool p_antialiased) { return; } lines_antialiased = p_antialiased; - update(); + queue_redraw(); } bool GraphEdit::is_connection_lines_antialiased() const { @@ -2309,10 +2278,10 @@ void GraphEdit::arrange_nodes() { } void GraphEdit::_bind_methods() { - ClassDB::bind_method(D_METHOD("connect_node", "from", "from_port", "to", "to_port"), &GraphEdit::connect_node); - ClassDB::bind_method(D_METHOD("is_node_connected", "from", "from_port", "to", "to_port"), &GraphEdit::is_node_connected); - ClassDB::bind_method(D_METHOD("disconnect_node", "from", "from_port", "to", "to_port"), &GraphEdit::disconnect_node); - ClassDB::bind_method(D_METHOD("set_connection_activity", "from", "from_port", "to", "to_port", "amount"), &GraphEdit::set_connection_activity); + ClassDB::bind_method(D_METHOD("connect_node", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::connect_node); + ClassDB::bind_method(D_METHOD("is_node_connected", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::is_node_connected); + ClassDB::bind_method(D_METHOD("disconnect_node", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::disconnect_node); + ClassDB::bind_method(D_METHOD("set_connection_activity", "from_node", "from_port", "to_node", "to_port", "amount"), &GraphEdit::set_connection_activity); ClassDB::bind_method(D_METHOD("get_connection_list"), &GraphEdit::_get_connection_list); ClassDB::bind_method(D_METHOD("clear_connections"), &GraphEdit::clear_connections); ClassDB::bind_method(D_METHOD("force_connection_drag_end"), &GraphEdit::force_connection_drag_end); @@ -2326,7 +2295,7 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("add_valid_connection_type", "from_type", "to_type"), &GraphEdit::add_valid_connection_type); ClassDB::bind_method(D_METHOD("remove_valid_connection_type", "from_type", "to_type"), &GraphEdit::remove_valid_connection_type); ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type); - ClassDB::bind_method(D_METHOD("get_connection_line", "from", "to"), &GraphEdit::get_connection_line); + ClassDB::bind_method(D_METHOD("get_connection_line", "from_node", "to_node"), &GraphEdit::get_connection_line); ClassDB::bind_method(D_METHOD("set_panning_scheme", "scheme"), &GraphEdit::set_panning_scheme); ClassDB::bind_method(D_METHOD("get_panning_scheme"), &GraphEdit::get_panning_scheme); @@ -2376,8 +2345,8 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled); ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset); - GDVIRTUAL_BIND(_is_in_input_hotzone, "graph_node", "slot_index", "mouse_position"); - GDVIRTUAL_BIND(_is_in_output_hotzone, "graph_node", "slot_index", "mouse_position"); + GDVIRTUAL_BIND(_is_in_input_hotzone, "in_node", "in_port", "mouse_position"); + GDVIRTUAL_BIND(_is_in_output_hotzone, "in_node", "in_port", "mouse_position"); ClassDB::bind_method(D_METHOD("get_zoom_hbox"), &GraphEdit::get_zoom_hbox); @@ -2385,8 +2354,8 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected); - GDVIRTUAL_BIND(_get_connection_line, "from", "to") - GDVIRTUAL_BIND(_is_node_hover_valid, "from", "from_slot", "to", "to_slot"); + GDVIRTUAL_BIND(_get_connection_line, "from_position", "to_position") + GDVIRTUAL_BIND(_is_node_hover_valid, "from_node", "from_port", "to_node", "to_port"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_ofs", "get_scroll_ofs"); @@ -2406,7 +2375,7 @@ void GraphEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom_step"), "set_zoom_step", "get_zoom_step"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_zoom_label"), "set_show_zoom_label", "is_showing_zoom_label"); - ADD_GROUP("Minimap", "minimap"); + ADD_GROUP("Minimap", "minimap_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "minimap_enabled"), "set_minimap_enabled", "is_minimap_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "minimap_size", PROPERTY_HINT_NONE, "suffix:px"), "set_minimap_size", "get_minimap_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "minimap_opacity"), "set_minimap_opacity", "get_minimap_opacity"); @@ -2414,21 +2383,21 @@ void GraphEdit::_bind_methods() { ADD_GROUP("UI", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arrange_nodes_button_hidden"), "set_arrange_nodes_button_hidden", "is_arrange_nodes_button_hidden"); - ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"))); - ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"))); + ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port"))); + ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port"))); ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "position"))); ADD_SIGNAL(MethodInfo("duplicate_nodes_request")); ADD_SIGNAL(MethodInfo("copy_nodes_request")); ADD_SIGNAL(MethodInfo("paste_nodes_request")); ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("node_deselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); - ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); + ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::VECTOR2, "release_position"))); + ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("delete_nodes_request", PropertyInfo(Variant::ARRAY, "nodes", PROPERTY_HINT_ARRAY_TYPE, "StringName"))); ADD_SIGNAL(MethodInfo("begin_node_move")); ADD_SIGNAL(MethodInfo("end_node_move")); ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "offset"))); - ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "slot"), PropertyInfo(Variant::BOOL, "is_output"))); + ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::BOOL, "is_output"))); ADD_SIGNAL(MethodInfo("connection_drag_ended")); BIND_ENUM_CONSTANT(SCROLL_ZOOMS); @@ -2496,28 +2465,28 @@ GraphEdit::GraphEdit() { zoom_minus = memnew(Button); zoom_minus->set_flat(true); zoom_hb->add_child(zoom_minus); - zoom_minus->set_tooltip(RTR("Zoom Out")); + zoom_minus->set_tooltip_text(RTR("Zoom Out")); zoom_minus->connect("pressed", callable_mp(this, &GraphEdit::_zoom_minus)); zoom_minus->set_focus_mode(FOCUS_NONE); zoom_reset = memnew(Button); zoom_reset->set_flat(true); zoom_hb->add_child(zoom_reset); - zoom_reset->set_tooltip(RTR("Zoom Reset")); + zoom_reset->set_tooltip_text(RTR("Zoom Reset")); zoom_reset->connect("pressed", callable_mp(this, &GraphEdit::_zoom_reset)); zoom_reset->set_focus_mode(FOCUS_NONE); zoom_plus = memnew(Button); zoom_plus->set_flat(true); zoom_hb->add_child(zoom_plus); - zoom_plus->set_tooltip(RTR("Zoom In")); + zoom_plus->set_tooltip_text(RTR("Zoom In")); zoom_plus->connect("pressed", callable_mp(this, &GraphEdit::_zoom_plus)); zoom_plus->set_focus_mode(FOCUS_NONE); snap_button = memnew(Button); snap_button->set_flat(true); snap_button->set_toggle_mode(true); - snap_button->set_tooltip(RTR("Enable snap and show grid.")); + snap_button->set_tooltip_text(RTR("Enable snap and show grid.")); snap_button->connect("pressed", callable_mp(this, &GraphEdit::_snap_toggled)); snap_button->set_pressed(true); snap_button->set_focus_mode(FOCUS_NONE); @@ -2534,7 +2503,7 @@ GraphEdit::GraphEdit() { minimap_button = memnew(Button); minimap_button->set_flat(true); minimap_button->set_toggle_mode(true); - minimap_button->set_tooltip(RTR("Enable grid minimap.")); + minimap_button->set_tooltip_text(RTR("Enable grid minimap.")); minimap_button->connect("pressed", callable_mp(this, &GraphEdit::_minimap_toggled)); minimap_button->set_pressed(true); minimap_button->set_focus_mode(FOCUS_NONE); @@ -2543,7 +2512,7 @@ GraphEdit::GraphEdit() { layout_button = memnew(Button); layout_button->set_flat(true); zoom_hb->add_child(layout_button); - layout_button->set_tooltip(RTR("Arrange nodes.")); + layout_button->set_tooltip_text(RTR("Arrange nodes.")); layout_button->connect("pressed", callable_mp(this, &GraphEdit::arrange_nodes)); layout_button->set_focus_mode(FOCUS_NONE); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 0a0676699f..eda7ddd824 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -136,14 +136,14 @@ private: bool arrange_nodes_button_hidden = false; bool connecting = false; - String connecting_from; + StringName connecting_from; bool connecting_out = false; int connecting_index = 0; int connecting_type = 0; Color connecting_color; bool connecting_target = false; Vector2 connecting_to; - String connecting_target_to; + StringName connecting_target_to; int connecting_target_index = 0; bool just_disconnected = false; bool connecting_valid = false; @@ -186,6 +186,8 @@ private: PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to); void _draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom); + void _graph_node_selected(Node *p_gn); + void _graph_node_deselected(Node *p_gn); void _graph_node_raised(Node *p_gn); void _graph_node_moved(Node *p_gn); void _graph_node_slot_updated(int p_index, Node *p_gn); @@ -199,8 +201,8 @@ private: GraphEditMinimap *minimap = nullptr; void _top_layer_input(const Ref<InputEvent> &p_ev); - bool is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size); - bool is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size); + bool is_in_input_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size); + bool is_in_output_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size); bool is_in_port_hotzone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left); void _top_layer_draw(); @@ -285,6 +287,8 @@ protected: GDVIRTUAL4R(bool, _is_node_hover_valid, StringName, int, StringName, int); public: + PackedStringArray get_configuration_warnings() const override; + Error connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port); bool is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port); void disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index b07d401e6b..83c789f3d5 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -78,7 +78,7 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) { } set_slot(idx, si.enable_left, si.type_left, si.color_left, si.enable_right, si.type_right, si.color_right, si.custom_slot_left, si.custom_slot_right, si.draw_stylebox); - update(); + queue_redraw(); return true; } @@ -288,20 +288,20 @@ void GraphNode::_resort() { idx++; } - update(); + queue_redraw(); connpos_dirty = true; } bool GraphNode::has_point(const Point2 &p_point) const { if (comment) { - Ref<StyleBox> comment = get_theme_stylebox(SNAME("comment")); + Ref<StyleBox> comment_sb = get_theme_stylebox(SNAME("comment")); Ref<Texture2D> resizer = get_theme_icon(SNAME("resizer")); if (Rect2(get_size() - resizer->get_size(), resizer->get_size()).has_point(p_point)) { return true; } - if (Rect2(0, 0, get_size().width, comment->get_margin(SIDE_TOP)).has_point(p_point)) { + if (Rect2(0, 0, get_size().width, comment_sb->get_margin(SIDE_TOP)).has_point(p_point)) { return true; } @@ -366,38 +366,46 @@ void GraphNode::_notification(int p_what) { close_rect = Rect2(); } - for (const KeyValue<int, Slot> &E : slot_info) { - if (E.key < 0 || E.key >= cache_y.size()) { - continue; - } - if (!slot_info.has(E.key)) { - continue; - } - const Slot &s = slot_info[E.key]; - // Left port. - if (s.enable_left) { - Ref<Texture2D> p = port; - if (s.custom_slot_left.is_valid()) { - p = s.custom_slot_left; + if (get_child_count() > 0) { + for (const KeyValue<int, Slot> &E : slot_info) { + if (E.key < 0 || E.key >= cache_y.size()) { + continue; } - p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E.key]), s.color_left); - } - // Right port. - if (s.enable_right) { - Ref<Texture2D> p = port; - if (s.custom_slot_right.is_valid()) { - p = s.custom_slot_right; + if (!slot_info.has(E.key)) { + continue; + } + const Slot &s = slot_info[E.key]; + // Left port. + if (s.enable_left) { + Ref<Texture2D> p = port; + if (s.custom_slot_left.is_valid()) { + p = s.custom_slot_left; + } + p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E.key]), s.color_left); + } + // Right port. + if (s.enable_right) { + Ref<Texture2D> p = port; + if (s.custom_slot_right.is_valid()) { + p = s.custom_slot_right; + } + p->draw(get_canvas_item(), icofs + Point2(get_size().x - edgeofs, cache_y[E.key]), s.color_right); } - p->draw(get_canvas_item(), icofs + Point2(get_size().x - edgeofs, cache_y[E.key]), s.color_right); - } - // Draw slot stylebox. - if (s.draw_stylebox) { - Control *c = Object::cast_to<Control>(get_child(E.key)); - Rect2 c_rect = c->get_rect(); - c_rect.position.x = sb->get_margin(SIDE_LEFT); - c_rect.size.width = w; - draw_style_box(sb_slot, c_rect); + // Draw slot stylebox. + if (s.draw_stylebox) { + Control *c = Object::cast_to<Control>(get_child(E.key)); + if (!c || !c->is_visible_in_tree()) { + continue; + } + if (c->is_set_as_top_level()) { + continue; + } + Rect2 c_rect = c->get_rect(); + c_rect.position.x = sb->get_margin(SIDE_LEFT); + c_rect.size.width = w; + draw_style_box(sb_slot, c_rect); + } } } @@ -416,7 +424,7 @@ void GraphNode::_notification(int p_what) { _shape(); update_minimum_size(); - update(); + queue_redraw(); } break; } } @@ -475,7 +483,7 @@ void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const C s.custom_slot_right = p_custom_right; s.draw_stylebox = p_draw_stylebox; slot_info[p_idx] = s; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -483,13 +491,13 @@ void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const C void GraphNode::clear_slot(int p_idx) { slot_info.erase(p_idx); - update(); + queue_redraw(); connpos_dirty = true; } void GraphNode::clear_all_slots() { slot_info.clear(); - update(); + queue_redraw(); connpos_dirty = true; } @@ -508,7 +516,7 @@ void GraphNode::set_slot_enabled_left(int p_idx, bool p_enable_left) { } slot_info[p_idx].enable_left = p_enable_left; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -522,7 +530,7 @@ void GraphNode::set_slot_type_left(int p_idx, int p_type_left) { } slot_info[p_idx].type_left = p_type_left; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -543,7 +551,7 @@ void GraphNode::set_slot_color_left(int p_idx, const Color &p_color_left) { } slot_info[p_idx].color_left = p_color_left; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -571,7 +579,7 @@ void GraphNode::set_slot_enabled_right(int p_idx, bool p_enable_right) { } slot_info[p_idx].enable_right = p_enable_right; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -585,7 +593,7 @@ void GraphNode::set_slot_type_right(int p_idx, int p_type_right) { } slot_info[p_idx].type_right = p_type_right; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -606,7 +614,7 @@ void GraphNode::set_slot_color_right(int p_idx, const Color &p_color_right) { } slot_info[p_idx].color_right = p_color_right; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -630,7 +638,7 @@ void GraphNode::set_slot_draw_stylebox(int p_idx, bool p_enable) { ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set draw_stylebox for the slot with p_idx (%d) lesser than zero.", p_idx)); slot_info[p_idx].draw_stylebox = p_enable; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -688,7 +696,7 @@ void GraphNode::set_title(const String &p_title) { title = p_title; _shape(); - update(); + queue_redraw(); update_minimum_size(); } @@ -701,7 +709,7 @@ void GraphNode::set_text_direction(Control::TextDirection p_text_direction) { if (text_direction != p_text_direction) { text_direction = p_text_direction; _shape(); - update(); + queue_redraw(); } } @@ -713,7 +721,7 @@ void GraphNode::set_language(const String &p_language) { if (language != p_language) { language = p_language; _shape(); - update(); + queue_redraw(); } } @@ -728,7 +736,7 @@ void GraphNode::set_position_offset(const Vector2 &p_offset) { position_offset = p_offset; emit_signal(SNAME("position_offset_changed")); - update(); + queue_redraw(); } Vector2 GraphNode::get_position_offset() const { @@ -736,12 +744,13 @@ Vector2 GraphNode::get_position_offset() const { } void GraphNode::set_selected(bool p_selected) { - if (selected == p_selected) { + if (!is_selectable() || selected == p_selected) { return; } selected = p_selected; - update(); + emit_signal(p_selected ? SNAME("selected") : SNAME("deselected")); + queue_redraw(); } bool GraphNode::is_selected() { @@ -766,7 +775,7 @@ void GraphNode::set_show_close_button(bool p_enable) { } show_close = p_enable; - update(); + queue_redraw(); } bool GraphNode::is_close_button_visible() const { @@ -778,8 +787,8 @@ void GraphNode::_connpos_update() { int sep = get_theme_constant(SNAME("separation")); Ref<StyleBox> sb = get_theme_stylebox(SNAME("frame")); - conn_input_cache.clear(); - conn_output_cache.clear(); + left_port_cache.clear(); + right_port_cache.clear(); int vofs = 0; int idx = 0; @@ -800,20 +809,26 @@ void GraphNode::_connpos_update() { if (slot_info.has(idx)) { if (slot_info[idx].enable_left) { - ConnCache cc; - cc.pos = Point2i(edgeofs, y + h / 2); + PortCache cc; + cc.position = Point2i(edgeofs, y + h / 2); + cc.height = size.height; + + cc.slot_idx = idx; cc.type = slot_info[idx].type_left; cc.color = slot_info[idx].color_left; - cc.height = size.height; - conn_input_cache.push_back(cc); + + left_port_cache.push_back(cc); } if (slot_info[idx].enable_right) { - ConnCache cc; - cc.pos = Point2i(get_size().width - edgeofs, y + h / 2); + PortCache cc; + cc.position = Point2i(get_size().width - edgeofs, y + h / 2); + cc.height = size.height; + + cc.slot_idx = idx; cc.type = slot_info[idx].type_right; cc.color = slot_info[idx].color_right; - cc.height = size.height; - conn_output_cache.push_back(cc); + + right_port_cache.push_back(cc); } } @@ -830,46 +845,55 @@ int GraphNode::get_connection_input_count() { _connpos_update(); } - return conn_input_cache.size(); + return left_port_cache.size(); } -int GraphNode::get_connection_input_height(int p_idx) { +int GraphNode::get_connection_input_height(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), 0); - return conn_input_cache[p_idx].height; + ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), 0); + return left_port_cache[p_port].height; } -Vector2 GraphNode::get_connection_input_position(int p_idx) { +Vector2 GraphNode::get_connection_input_position(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), Vector2()); - Vector2 pos = conn_input_cache[p_idx].pos; + ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), Vector2()); + Vector2 pos = left_port_cache[p_port].position; pos.x *= get_scale().x; pos.y *= get_scale().y; return pos; } -int GraphNode::get_connection_input_type(int p_idx) { +int GraphNode::get_connection_input_type(int p_port) { + if (connpos_dirty) { + _connpos_update(); + } + + ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), 0); + return left_port_cache[p_port].type; +} + +Color GraphNode::get_connection_input_color(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), 0); - return conn_input_cache[p_idx].type; + ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), Color()); + return left_port_cache[p_port].color; } -Color GraphNode::get_connection_input_color(int p_idx) { +int GraphNode::get_connection_input_slot(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), Color()); - return conn_input_cache[p_idx].color; + ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), -1); + return left_port_cache[p_port].slot_idx; } int GraphNode::get_connection_output_count() { @@ -877,46 +901,55 @@ int GraphNode::get_connection_output_count() { _connpos_update(); } - return conn_output_cache.size(); + return right_port_cache.size(); } -int GraphNode::get_connection_output_height(int p_idx) { +int GraphNode::get_connection_output_height(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), 0); - return conn_output_cache[p_idx].height; + ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), 0); + return right_port_cache[p_port].height; } -Vector2 GraphNode::get_connection_output_position(int p_idx) { +Vector2 GraphNode::get_connection_output_position(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), Vector2()); - Vector2 pos = conn_output_cache[p_idx].pos; + ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), Vector2()); + Vector2 pos = right_port_cache[p_port].position; pos.x *= get_scale().x; pos.y *= get_scale().y; return pos; } -int GraphNode::get_connection_output_type(int p_idx) { +int GraphNode::get_connection_output_type(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), 0); - return conn_output_cache[p_idx].type; + ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), 0); + return right_port_cache[p_port].type; } -Color GraphNode::get_connection_output_color(int p_idx) { +Color GraphNode::get_connection_output_color(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), Color()); - return conn_output_cache[p_idx].color; + ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), Color()); + return right_port_cache[p_port].color; +} + +int GraphNode::get_connection_output_slot(int p_port) { + if (connpos_dirty) { + _connpos_update(); + } + + ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), -1); + return right_port_cache[p_port].slot_idx; } void GraphNode::gui_input(const Ref<InputEvent> &p_ev) { @@ -970,7 +1003,7 @@ void GraphNode::set_overlay(Overlay p_overlay) { } overlay = p_overlay; - update(); + queue_redraw(); } GraphNode::Overlay GraphNode::get_overlay() const { @@ -983,7 +1016,7 @@ void GraphNode::set_comment(bool p_enable) { } comment = p_enable; - update(); + queue_redraw(); } bool GraphNode::is_comment() const { @@ -996,7 +1029,7 @@ void GraphNode::set_resizable(bool p_enable) { } resizable = p_enable; - update(); + queue_redraw(); } bool GraphNode::is_resizable() const { @@ -1012,6 +1045,9 @@ bool GraphNode::is_draggable() { } void GraphNode::set_selectable(bool p_selectable) { + if (!p_selectable) { + set_selected(false); + } selectable = p_selectable; } @@ -1046,30 +1082,30 @@ void GraphNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_language", "language"), &GraphNode::set_language); ClassDB::bind_method(D_METHOD("get_language"), &GraphNode::get_language); - ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right", "enable"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("clear_slot", "idx"), &GraphNode::clear_slot); + ClassDB::bind_method(D_METHOD("set_slot", "slot_index", "enable_left_port", "type_left", "color_left", "enable_right_port", "type_right", "color_right", "custom_icon_left", "custom_icon_right", "draw_stylebox"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("clear_slot", "slot_index"), &GraphNode::clear_slot); ClassDB::bind_method(D_METHOD("clear_all_slots"), &GraphNode::clear_all_slots); - ClassDB::bind_method(D_METHOD("is_slot_enabled_left", "idx"), &GraphNode::is_slot_enabled_left); - ClassDB::bind_method(D_METHOD("set_slot_enabled_left", "idx", "enable_left"), &GraphNode::set_slot_enabled_left); + ClassDB::bind_method(D_METHOD("set_slot_enabled_left", "slot_index", "enable"), &GraphNode::set_slot_enabled_left); + ClassDB::bind_method(D_METHOD("is_slot_enabled_left", "slot_index"), &GraphNode::is_slot_enabled_left); - ClassDB::bind_method(D_METHOD("set_slot_type_left", "idx", "type_left"), &GraphNode::set_slot_type_left); - ClassDB::bind_method(D_METHOD("get_slot_type_left", "idx"), &GraphNode::get_slot_type_left); + ClassDB::bind_method(D_METHOD("set_slot_type_left", "slot_index", "type"), &GraphNode::set_slot_type_left); + ClassDB::bind_method(D_METHOD("get_slot_type_left", "slot_index"), &GraphNode::get_slot_type_left); - ClassDB::bind_method(D_METHOD("set_slot_color_left", "idx", "color_left"), &GraphNode::set_slot_color_left); - ClassDB::bind_method(D_METHOD("get_slot_color_left", "idx"), &GraphNode::get_slot_color_left); + ClassDB::bind_method(D_METHOD("set_slot_color_left", "slot_index", "color"), &GraphNode::set_slot_color_left); + ClassDB::bind_method(D_METHOD("get_slot_color_left", "slot_index"), &GraphNode::get_slot_color_left); - ClassDB::bind_method(D_METHOD("is_slot_enabled_right", "idx"), &GraphNode::is_slot_enabled_right); - ClassDB::bind_method(D_METHOD("set_slot_enabled_right", "idx", "enable_right"), &GraphNode::set_slot_enabled_right); + ClassDB::bind_method(D_METHOD("set_slot_enabled_right", "slot_index", "enable"), &GraphNode::set_slot_enabled_right); + ClassDB::bind_method(D_METHOD("is_slot_enabled_right", "slot_index"), &GraphNode::is_slot_enabled_right); - ClassDB::bind_method(D_METHOD("set_slot_type_right", "idx", "type_right"), &GraphNode::set_slot_type_right); - ClassDB::bind_method(D_METHOD("get_slot_type_right", "idx"), &GraphNode::get_slot_type_right); + ClassDB::bind_method(D_METHOD("set_slot_type_right", "slot_index", "type"), &GraphNode::set_slot_type_right); + ClassDB::bind_method(D_METHOD("get_slot_type_right", "slot_index"), &GraphNode::get_slot_type_right); - ClassDB::bind_method(D_METHOD("set_slot_color_right", "idx", "color_right"), &GraphNode::set_slot_color_right); - ClassDB::bind_method(D_METHOD("get_slot_color_right", "idx"), &GraphNode::get_slot_color_right); + ClassDB::bind_method(D_METHOD("set_slot_color_right", "slot_index", "color"), &GraphNode::set_slot_color_right); + ClassDB::bind_method(D_METHOD("get_slot_color_right", "slot_index"), &GraphNode::get_slot_color_right); - ClassDB::bind_method(D_METHOD("is_slot_draw_stylebox", "idx"), &GraphNode::is_slot_draw_stylebox); - ClassDB::bind_method(D_METHOD("set_slot_draw_stylebox", "idx", "draw_stylebox"), &GraphNode::set_slot_draw_stylebox); + ClassDB::bind_method(D_METHOD("is_slot_draw_stylebox", "slot_index"), &GraphNode::is_slot_draw_stylebox); + ClassDB::bind_method(D_METHOD("set_slot_draw_stylebox", "slot_index", "enable"), &GraphNode::set_slot_draw_stylebox); ClassDB::bind_method(D_METHOD("set_position_offset", "offset"), &GraphNode::set_position_offset); ClassDB::bind_method(D_METHOD("get_position_offset"), &GraphNode::get_position_offset); @@ -1090,16 +1126,18 @@ void GraphNode::_bind_methods() { ClassDB::bind_method(D_METHOD("is_selected"), &GraphNode::is_selected); ClassDB::bind_method(D_METHOD("get_connection_input_count"), &GraphNode::get_connection_input_count); - ClassDB::bind_method(D_METHOD("get_connection_input_height", "idx"), &GraphNode::get_connection_input_height); - ClassDB::bind_method(D_METHOD("get_connection_input_position", "idx"), &GraphNode::get_connection_input_position); - ClassDB::bind_method(D_METHOD("get_connection_input_type", "idx"), &GraphNode::get_connection_input_type); - ClassDB::bind_method(D_METHOD("get_connection_input_color", "idx"), &GraphNode::get_connection_input_color); + ClassDB::bind_method(D_METHOD("get_connection_input_height", "port"), &GraphNode::get_connection_input_height); + ClassDB::bind_method(D_METHOD("get_connection_input_position", "port"), &GraphNode::get_connection_input_position); + ClassDB::bind_method(D_METHOD("get_connection_input_type", "port"), &GraphNode::get_connection_input_type); + ClassDB::bind_method(D_METHOD("get_connection_input_color", "port"), &GraphNode::get_connection_input_color); + ClassDB::bind_method(D_METHOD("get_connection_input_slot", "port"), &GraphNode::get_connection_input_slot); ClassDB::bind_method(D_METHOD("get_connection_output_count"), &GraphNode::get_connection_output_count); - ClassDB::bind_method(D_METHOD("get_connection_output_height", "idx"), &GraphNode::get_connection_output_height); - ClassDB::bind_method(D_METHOD("get_connection_output_position", "idx"), &GraphNode::get_connection_output_position); - ClassDB::bind_method(D_METHOD("get_connection_output_type", "idx"), &GraphNode::get_connection_output_type); - ClassDB::bind_method(D_METHOD("get_connection_output_color", "idx"), &GraphNode::get_connection_output_color); + ClassDB::bind_method(D_METHOD("get_connection_output_height", "port"), &GraphNode::get_connection_output_height); + ClassDB::bind_method(D_METHOD("get_connection_output_position", "port"), &GraphNode::get_connection_output_position); + ClassDB::bind_method(D_METHOD("get_connection_output_type", "port"), &GraphNode::get_connection_output_type); + ClassDB::bind_method(D_METHOD("get_connection_output_color", "port"), &GraphNode::get_connection_output_color); + ClassDB::bind_method(D_METHOD("get_connection_output_slot", "port"), &GraphNode::get_connection_output_slot); ClassDB::bind_method(D_METHOD("set_show_close_button", "show"), &GraphNode::set_show_close_button); ClassDB::bind_method(D_METHOD("is_close_button_visible"), &GraphNode::is_close_button_visible); @@ -1123,6 +1161,8 @@ void GraphNode::_bind_methods() { ADD_GROUP("", ""); ADD_SIGNAL(MethodInfo("position_offset_changed")); + ADD_SIGNAL(MethodInfo("selected")); + ADD_SIGNAL(MethodInfo("deselected")); ADD_SIGNAL(MethodInfo("slot_updated", PropertyInfo(Variant::INT, "idx"))); ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "from"), PropertyInfo(Variant::VECTOR2, "to"))); ADD_SIGNAL(MethodInfo("raise_request")); diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index 9c8f926403..e66b0cfc20 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -78,15 +78,17 @@ private: Vector<int> cache_y; - struct ConnCache { - Vector2 pos; + struct PortCache { + Vector2 position; + int height; + + int slot_idx; int type = 0; Color color; - int height; }; - Vector<ConnCache> conn_input_cache; - Vector<ConnCache> conn_output_cache; + Vector<PortCache> left_port_cache; + Vector<PortCache> right_port_cache; HashMap<int, Slot> slot_info; @@ -165,16 +167,18 @@ public: bool is_close_button_visible() const; int get_connection_input_count(); - int get_connection_input_height(int p_idx); - Vector2 get_connection_input_position(int p_idx); - int get_connection_input_type(int p_idx); - Color get_connection_input_color(int p_idx); + int get_connection_input_height(int p_port); + Vector2 get_connection_input_position(int p_port); + int get_connection_input_type(int p_port); + Color get_connection_input_color(int p_port); + int get_connection_input_slot(int p_port); int get_connection_output_count(); - int get_connection_output_height(int p_idx); - Vector2 get_connection_output_position(int p_idx); - int get_connection_output_type(int p_idx); - Color get_connection_output_color(int p_idx); + int get_connection_output_height(int p_port); + Vector2 get_connection_output_position(int p_port); + int get_connection_output_type(int p_port); + Color get_connection_output_color(int p_port); + int get_connection_output_slot(int p_port); void set_overlay(Overlay p_overlay); Overlay get_overlay() const; diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index 3163d17846..8dc890eccb 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -31,6 +31,13 @@ #include "grid_container.h" #include "core/templates/rb_set.h" +void GridContainer::_update_theme_item_cache() { + Container::_update_theme_item_cache(); + + theme_cache.h_separation = get_theme_constant(SNAME("h_separation")); + theme_cache.v_separation = get_theme_constant(SNAME("v_separation")); +} + void GridContainer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_SORT_CHILDREN: { @@ -39,9 +46,6 @@ void GridContainer::_notification(int p_what) { RBSet<int> col_expanded; // Columns which have the SIZE_EXPAND flag set. RBSet<int> row_expanded; // Rows which have the SIZE_EXPAND flag set. - int hsep = get_theme_constant(SNAME("h_separation")); - int vsep = get_theme_constant(SNAME("v_separation")); - // Compute the per-column/per-row data. int valid_controls_index = 0; for (int i = 0; i < get_child_count(); i++) { @@ -98,8 +102,8 @@ void GridContainer::_notification(int p_what) { remaining_space.height -= E.value; } } - remaining_space.height -= vsep * MAX(max_row - 1, 0); - remaining_space.width -= hsep * MAX(max_col - 1, 0); + remaining_space.height -= theme_cache.v_separation * MAX(max_row - 1, 0); + remaining_space.width -= theme_cache.h_separation * MAX(max_col - 1, 0); bool can_fit = false; while (!can_fit && col_expanded.size() > 0) { @@ -202,7 +206,7 @@ void GridContainer::_notification(int p_what) { col_ofs = 0; } if (row > 0) { - row_ofs += (row_expanded.has(row - 1) ? row_expand : row_minh[row - 1]) + vsep; + row_ofs += (row_expanded.has(row - 1) ? row_expand : row_minh[row - 1]) + theme_cache.v_separation; if (row_expanded.has(row - 1) && row - 1 < row_remaining_pixel_index) { // Apply the remaining pixel of the previous row. @@ -224,11 +228,11 @@ void GridContainer::_notification(int p_what) { if (rtl) { Point2 p(col_ofs - s.width, row_ofs); fit_child_in_rect(c, Rect2(p, s)); - col_ofs -= s.width + hsep; + col_ofs -= s.width + theme_cache.h_separation; } else { Point2 p(col_ofs, row_ofs); fit_child_in_rect(c, Rect2(p, s)); - col_ofs += s.width + hsep; + col_ofs += s.width + theme_cache.h_separation; } } } break; @@ -271,9 +275,6 @@ Size2 GridContainer::get_minimum_size() const { RBMap<int, int> col_minw; RBMap<int, int> row_minh; - int hsep = get_theme_constant(SNAME("h_separation")); - int vsep = get_theme_constant(SNAME("v_separation")); - int max_row = 0; int max_col = 0; @@ -313,8 +314,8 @@ Size2 GridContainer::get_minimum_size() const { ms.height += E.value; } - ms.height += vsep * max_row; - ms.width += hsep * max_col; + ms.height += theme_cache.v_separation * max_row; + ms.width += theme_cache.h_separation * max_col; return ms; } diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h index 9d77f90ab3..522046f694 100644 --- a/scene/gui/grid_container.h +++ b/scene/gui/grid_container.h @@ -38,7 +38,14 @@ class GridContainer : public Container { int columns = 1; + struct ThemeCache { + int h_separation = 0; + int v_separation = 0; + } theme_cache; + protected: + virtual void _update_theme_item_cache() override; + void _notification(int p_what); static void _bind_methods(); diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 086f729603..82f089735d 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -43,9 +43,9 @@ void ItemList::_shape(int p_idx) { } else { item.text_buf->set_direction((TextServer::Direction)item.text_direction); } - item.text_buf->add_string(item.text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), item.language); + item.text_buf->add_string(item.text, theme_cache.font, theme_cache.font_size, item.language); if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) { - item.text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND); + item.text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_TRIM_EDGE_SPACES); } else { item.text_buf->set_break_flags(TextServer::BREAK_NONE); } @@ -63,7 +63,7 @@ int ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bo _shape(items.size() - 1); - update(); + queue_redraw(); shape_changed = true; notify_property_list_changed(); return item_id; @@ -76,7 +76,7 @@ int ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) { items.push_back(item); int item_id = items.size() - 1; - update(); + queue_redraw(); shape_changed = true; notify_property_list_changed(); return item_id; @@ -94,7 +94,7 @@ void ItemList::set_item_text(int p_idx, const String &p_text) { items.write[p_idx].text = p_text; _shape(p_idx); - update(); + queue_redraw(); shape_changed = true; } @@ -112,7 +112,7 @@ void ItemList::set_item_text_direction(int p_idx, Control::TextDirection p_text_ if (items[p_idx].text_direction != p_text_direction) { items.write[p_idx].text_direction = p_text_direction; _shape(p_idx); - update(); + queue_redraw(); } } @@ -129,7 +129,7 @@ void ItemList::set_item_language(int p_idx, const String &p_language) { if (items[p_idx].language != p_language) { items.write[p_idx].language = p_language; _shape(p_idx); - update(); + queue_redraw(); } } @@ -162,7 +162,7 @@ void ItemList::set_item_tooltip(int p_idx, const String &p_tooltip) { } items.write[p_idx].tooltip = p_tooltip; - update(); + queue_redraw(); shape_changed = true; } @@ -182,7 +182,7 @@ void ItemList::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) { } items.write[p_idx].icon = p_icon; - update(); + queue_redraw(); shape_changed = true; } @@ -203,7 +203,7 @@ void ItemList::set_item_icon_transposed(int p_idx, const bool p_transposed) { } items.write[p_idx].icon_transposed = p_transposed; - update(); + queue_redraw(); shape_changed = true; } @@ -224,7 +224,7 @@ void ItemList::set_item_icon_region(int p_idx, const Rect2 &p_region) { } items.write[p_idx].icon_region = p_region; - update(); + queue_redraw(); shape_changed = true; } @@ -245,7 +245,7 @@ void ItemList::set_item_icon_modulate(int p_idx, const Color &p_modulate) { } items.write[p_idx].icon_modulate = p_modulate; - update(); + queue_redraw(); } Color ItemList::get_item_icon_modulate(int p_idx) const { @@ -265,7 +265,7 @@ void ItemList::set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_colo } items.write[p_idx].custom_bg = p_custom_bg_color; - update(); + queue_redraw(); } Color ItemList::get_item_custom_bg_color(int p_idx) const { @@ -285,7 +285,7 @@ void ItemList::set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_colo } items.write[p_idx].custom_fg = p_custom_fg_color; - update(); + queue_redraw(); } Color ItemList::get_item_custom_fg_color(int p_idx) const { @@ -305,7 +305,7 @@ void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon) { } items.write[p_idx].tag_icon = p_tag_icon; - update(); + queue_redraw(); shape_changed = true; } @@ -340,7 +340,7 @@ void ItemList::set_item_disabled(int p_idx, bool p_disabled) { } items.write[p_idx].disabled = p_disabled; - update(); + queue_redraw(); } bool ItemList::is_item_disabled(int p_idx) const { @@ -359,7 +359,7 @@ void ItemList::set_item_metadata(int p_idx, const Variant &p_metadata) { } items.write[p_idx].metadata = p_metadata; - update(); + queue_redraw(); shape_changed = true; } @@ -387,7 +387,7 @@ void ItemList::select(int p_idx, bool p_single) { items.write[p_idx].selected = true; } } - update(); + queue_redraw(); } void ItemList::deselect(int p_idx) { @@ -399,7 +399,7 @@ void ItemList::deselect(int p_idx) { } else { items.write[p_idx].selected = false; } - update(); + queue_redraw(); } void ItemList::deselect_all() { @@ -411,7 +411,7 @@ void ItemList::deselect_all() { items.write[i].selected = false; } current = -1; - update(); + queue_redraw(); } bool ItemList::is_selected(int p_idx) const { @@ -431,7 +431,7 @@ void ItemList::set_current(int p_current) { select(p_current, true); } else { current = p_current; - update(); + queue_redraw(); } } @@ -451,7 +451,7 @@ void ItemList::move_item(int p_from_idx, int p_to_idx) { items.remove_at(p_from_idx); items.insert(p_to_idx, item); - update(); + queue_redraw(); shape_changed = true; notify_property_list_changed(); } @@ -464,7 +464,7 @@ void ItemList::set_item_count(int p_count) { } items.resize(p_count); - update(); + queue_redraw(); shape_changed = true; notify_property_list_changed(); } @@ -480,7 +480,7 @@ void ItemList::remove_item(int p_idx) { if (current == p_idx) { current = -1; } - update(); + queue_redraw(); shape_changed = true; defer_select_single = -1; notify_property_list_changed(); @@ -490,7 +490,7 @@ void ItemList::clear() { items.clear(); current = -1; ensure_selected_visible = false; - update(); + queue_redraw(); shape_changed = true; defer_select_single = -1; notify_property_list_changed(); @@ -504,7 +504,7 @@ void ItemList::set_fixed_column_width(int p_size) { } fixed_column_width = p_size; - update(); + queue_redraw(); shape_changed = true; } @@ -518,7 +518,7 @@ void ItemList::set_same_column_width(bool p_enable) { } same_column_width = p_enable; - update(); + queue_redraw(); shape_changed = true; } @@ -532,14 +532,14 @@ void ItemList::set_max_text_lines(int p_lines) { max_text_lines = p_lines; for (int i = 0; i < items.size(); i++) { if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) { - items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND); + items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_TRIM_EDGE_SPACES); items.write[i].text_buf->set_max_lines_visible(p_lines); } else { items.write[i].text_buf->set_break_flags(TextServer::BREAK_NONE); } } shape_changed = true; - update(); + queue_redraw(); } } @@ -555,7 +555,7 @@ void ItemList::set_max_columns(int p_amount) { } max_columns = p_amount; - update(); + queue_redraw(); shape_changed = true; } @@ -569,7 +569,7 @@ void ItemList::set_select_mode(SelectMode p_mode) { } select_mode = p_mode; - update(); + queue_redraw(); } ItemList::SelectMode ItemList::get_select_mode() const { @@ -582,13 +582,13 @@ void ItemList::set_icon_mode(IconMode p_mode) { icon_mode = p_mode; for (int i = 0; i < items.size(); i++) { if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) { - items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND); + items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_TRIM_EDGE_SPACES); } else { items.write[i].text_buf->set_break_flags(TextServer::BREAK_NONE); } } shape_changed = true; - update(); + queue_redraw(); } } @@ -596,16 +596,16 @@ ItemList::IconMode ItemList::get_icon_mode() const { return icon_mode; } -void ItemList::set_fixed_icon_size(const Size2 &p_size) { +void ItemList::set_fixed_icon_size(const Size2i &p_size) { if (fixed_icon_size == p_size) { return; } fixed_icon_size = p_size; - update(); + queue_redraw(); } -Size2 ItemList::get_fixed_icon_size() const { +Size2i ItemList::get_fixed_icon_size() const { return fixed_icon_size; } @@ -655,32 +655,19 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { if (mb.is_valid() && mb->is_pressed()) { search_string = ""; //any mousepress cancels Vector2 pos = mb->get_position(); - Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg")); - pos -= bg->get_offset(); + pos -= theme_cache.panel_style->get_offset(); pos.y += scroll_bar->get_value(); if (is_layout_rtl()) { pos.x = get_size().width - pos.x; } - int closest = -1; - - for (int i = 0; i < items.size(); i++) { - Rect2 rc = items[i].rect_cache; - if (i % current_columns == current_columns - 1) { - rc.size.width = get_size().width; //not right but works - } - - if (rc.has_point(pos)) { - closest = i; - break; - } - } + int closest = get_item_at_position(mb->get_position(), true); if (closest != -1 && (mb->get_button_index() == MouseButton::LEFT || (allow_rmb_select && mb->get_button_index() == MouseButton::RIGHT))) { int i = closest; - if (select_mode == SELECT_MULTI && items[i].selected && mb->is_command_pressed()) { + if (select_mode == SELECT_MULTI && items[i].selected && mb->is_command_or_control_pressed()) { deselect(i); emit_signal(SNAME("multi_selected"), i, false); @@ -703,13 +690,13 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { emit_signal(SNAME("item_clicked"), i, get_local_mouse_position(), mb->get_button_index()); } else { - if (!mb->is_double_click() && !mb->is_command_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MouseButton::LEFT) { + if (!mb->is_double_click() && !mb->is_command_or_control_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MouseButton::LEFT) { defer_select_single = i; return; } if (!items[i].selected || allow_reselect) { - select(i, select_mode == SELECT_SINGLE || !mb->is_command_pressed()); + select(i, select_mode == SELECT_SINGLE || !mb->is_command_or_control_pressed()); if (select_mode == SELECT_SINGLE) { emit_signal(SNAME("item_selected"), i); @@ -741,12 +728,12 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { } if (p_event->is_pressed() && items.size() > 0) { - if (p_event->is_action("ui_up")) { + if (p_event->is_action("ui_up", true)) { if (!search_string.is_empty()) { uint64_t now = OS::get_singleton()->get_ticks_msec(); uint64_t diff = now - search_time_msec; - if (diff < uint64_t(ProjectSettings::get_singleton()->get("gui/timers/incremental_search_max_interval_msec")) * 2) { + if (diff < uint64_t(GLOBAL_GET("gui/timers/incremental_search_max_interval_msec")) * 2) { for (int i = current - 1; i >= 0; i--) { if (CAN_SELECT(i) && items[i].text.begins_with(search_string)) { set_current(i); @@ -779,12 +766,12 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { } accept_event(); } - } else if (p_event->is_action("ui_down")) { + } else if (p_event->is_action("ui_down", true)) { if (!search_string.is_empty()) { uint64_t now = OS::get_singleton()->get_ticks_msec(); uint64_t diff = now - search_time_msec; - if (diff < uint64_t(ProjectSettings::get_singleton()->get("gui/timers/incremental_search_max_interval_msec")) * 2) { + if (diff < uint64_t(GLOBAL_GET("gui/timers/incremental_search_max_interval_msec")) * 2) { for (int i = current + 1; i < items.size(); i++) { if (CAN_SELECT(i) && items[i].text.begins_with(search_string)) { set_current(i); @@ -816,7 +803,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { } accept_event(); } - } else if (p_event->is_action("ui_page_up")) { + } else if (p_event->is_action("ui_page_up", true)) { search_string = ""; //any mousepress cancels for (int i = 4; i > 0; i--) { @@ -830,7 +817,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { break; } } - } else if (p_event->is_action("ui_page_down")) { + } else if (p_event->is_action("ui_page_down", true)) { search_string = ""; //any mousepress cancels for (int i = 4; i > 0; i--) { @@ -845,7 +832,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { break; } } - } else if (p_event->is_action("ui_left")) { + } else if (p_event->is_action("ui_left", true)) { search_string = ""; //any mousepress cancels if (current % current_columns != 0) { @@ -865,7 +852,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { } accept_event(); } - } else if (p_event->is_action("ui_right")) { + } else if (p_event->is_action("ui_right", true)) { search_string = ""; //any mousepress cancels if (current % current_columns != (current_columns - 1) && current + 1 < items.size()) { @@ -885,9 +872,9 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { } accept_event(); } - } else if (p_event->is_action("ui_cancel")) { + } else if (p_event->is_action("ui_cancel", true)) { search_string = ""; - } else if (p_event->is_action("ui_select") && select_mode == SELECT_MULTI) { + } else if (p_event->is_action("ui_select", true) && select_mode == SELECT_MULTI) { if (current >= 0 && current < items.size()) { if (items[current].selectable && !items[current].disabled && !items[current].selected) { select(current, false); @@ -897,7 +884,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { emit_signal(SNAME("multi_selected"), current, false); } } - } else if (p_event->is_action("ui_accept")) { + } else if (p_event->is_action("ui_accept", true)) { search_string = ""; //any mousepress cancels if (current >= 0 && current < items.size()) { @@ -909,7 +896,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { if (k.is_valid() && k->get_unicode()) { uint64_t now = OS::get_singleton()->get_ticks_msec(); uint64_t diff = now - search_time_msec; - uint64_t max_interval = uint64_t(GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000)); + uint64_t max_interval = uint64_t(GLOBAL_GET("gui/timers/incremental_search_max_interval_msec")); search_time_msec = now; if (diff > max_interval) { @@ -961,7 +948,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { void ItemList::ensure_current_is_visible() { ensure_selected_visible = true; - update(); + queue_redraw(); } static Rect2 _adjust_to_max_size(Size2 p_size, Size2 p_max_size) { @@ -980,11 +967,36 @@ static Rect2 _adjust_to_max_size(Size2 p_size, Size2 p_max_size) { return Rect2(ofs_x, ofs_y, tex_width, tex_height); } +void ItemList::_update_theme_item_cache() { + Control::_update_theme_item_cache(); + + theme_cache.h_separation = get_theme_constant(SNAME("h_separation")); + theme_cache.v_separation = get_theme_constant(SNAME("v_separation")); + + theme_cache.panel_style = get_theme_stylebox(SNAME("panel")); + theme_cache.focus_style = get_theme_stylebox(SNAME("focus")); + + theme_cache.font = get_theme_font(SNAME("font")); + theme_cache.font_size = get_theme_font_size(SNAME("font_size")); + theme_cache.font_color = get_theme_color(SNAME("font_color")); + theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color")); + theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size")); + theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color")); + + theme_cache.line_separation = get_theme_constant(SNAME("line_separation")); + theme_cache.icon_margin = get_theme_constant(SNAME("icon_margin")); + theme_cache.selected_style = get_theme_stylebox(SNAME("selected")); + theme_cache.selected_focus_style = get_theme_stylebox(SNAME("selected_focus")); + theme_cache.cursor_style = get_theme_stylebox(SNAME("cursor_unfocused")); + theme_cache.cursor_focus_style = get_theme_stylebox(SNAME("cursor")); + theme_cache.guide_color = get_theme_color(SNAME("guide_color")); +} + void ItemList::_notification(int p_what) { switch (p_what) { case NOTIFICATION_RESIZED: { shape_changed = true; - update(); + queue_redraw(); } break; case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: @@ -994,41 +1006,36 @@ void ItemList::_notification(int p_what) { _shape(i); } shape_changed = true; - update(); + queue_redraw(); } break; case NOTIFICATION_DRAW: { - Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg")); - int mw = scroll_bar->get_minimum_size().x; scroll_bar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -mw); scroll_bar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0); - scroll_bar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, bg->get_margin(SIDE_TOP)); - scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -bg->get_margin(SIDE_BOTTOM)); + scroll_bar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, theme_cache.panel_style->get_margin(SIDE_TOP)); + scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -theme_cache.panel_style->get_margin(SIDE_BOTTOM)); Size2 size = get_size(); - int width = size.width - bg->get_minimum_size().width; + int width = size.width - theme_cache.panel_style->get_minimum_size().width; - draw_style_box(bg, Rect2(Point2(), size)); + draw_style_box(theme_cache.panel_style, Rect2(Point2(), size)); - int hseparation = get_theme_constant(SNAME("h_separation")); - int vseparation = get_theme_constant(SNAME("v_separation")); - int icon_margin = get_theme_constant(SNAME("icon_margin")); - int line_separation = get_theme_constant(SNAME("line_separation")); - Color font_outline_color = get_theme_color(SNAME("font_outline_color")); - int outline_size = get_theme_constant(SNAME("outline_size")); + Ref<StyleBox> sbsel; + Ref<StyleBox> cursor; - Ref<StyleBox> sbsel = has_focus() ? get_theme_stylebox(SNAME("selected_focus")) : get_theme_stylebox(SNAME("selected")); - Ref<StyleBox> cursor = has_focus() ? get_theme_stylebox(SNAME("cursor")) : get_theme_stylebox(SNAME("cursor_unfocused")); + if (has_focus()) { + sbsel = theme_cache.selected_focus_style; + cursor = theme_cache.cursor_focus_style; + } else { + sbsel = theme_cache.selected_style; + cursor = theme_cache.cursor_style; + } bool rtl = is_layout_rtl(); - Color guide_color = get_theme_color(SNAME("guide_color")); - Color font_color = get_theme_color(SNAME("font_color")); - Color font_selected_color = get_theme_color(SNAME("font_selected_color")); - if (has_focus()) { RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), true); - draw_style_box(get_theme_stylebox(SNAME("bg_focus")), Rect2(Point2(), size)); + draw_style_box(theme_cache.focus_style, Rect2(Point2(), size)); RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), false); } @@ -1047,9 +1054,9 @@ void ItemList::_notification(int p_what) { if (!items[i].text.is_empty()) { if (icon_mode == ICON_MODE_TOP) { - minsize.y += icon_margin; + minsize.y += theme_cache.icon_margin; } else { - minsize.x += icon_margin; + minsize.x += theme_cache.icon_margin; } } } @@ -1067,7 +1074,7 @@ void ItemList::_notification(int p_what) { if (icon_mode == ICON_MODE_TOP) { minsize.x = MAX(minsize.x, s.width); if (max_text_lines > 0) { - minsize.y += s.height + line_separation * max_text_lines; + minsize.y += s.height + theme_cache.line_separation * max_text_lines; } else { minsize.y += s.height; } @@ -1084,13 +1091,13 @@ void ItemList::_notification(int p_what) { max_column_width = MAX(max_column_width, minsize.x); // elements need to adapt to the selected size - minsize.y += vseparation; - minsize.x += hseparation; + minsize.y += theme_cache.v_separation; + minsize.x += theme_cache.h_separation; items.write[i].rect_cache.size = minsize; items.write[i].min_rect_cache.size = minsize; } - int fit_size = size.x - bg->get_minimum_size().width - mw; + int fit_size = size.x - theme_cache.panel_style->get_minimum_size().width - mw; //2-attempt best fit current_columns = 0x7FFFFFFF; @@ -1118,11 +1125,11 @@ void ItemList::_notification(int p_what) { } items.write[i].rect_cache.position = ofs; max_h = MAX(max_h, items[i].rect_cache.size.y); - ofs.x += items[i].rect_cache.size.x + hseparation; + ofs.x += items[i].rect_cache.size.x + theme_cache.h_separation; col++; if (col == current_columns) { if (i < items.size() - 1) { - separators.push_back(ofs.y + max_h + vseparation / 2); + separators.push_back(ofs.y + max_h + theme_cache.v_separation / 2); } for (int j = i; j >= 0 && col > 0; j--, col--) { @@ -1130,7 +1137,7 @@ void ItemList::_notification(int p_what) { } ofs.x = 0; - ofs.y += max_h + vseparation; + ofs.y += max_h + theme_cache.v_separation; col = 0; max_h = 0; } @@ -1141,10 +1148,10 @@ void ItemList::_notification(int p_what) { } if (all_fit) { - float page = MAX(0, size.height - bg->get_minimum_size().height); + float page = MAX(0, size.height - theme_cache.panel_style->get_minimum_size().height); float max = MAX(page, ofs.y + max_h); if (auto_height) { - auto_height_value = ofs.y + max_h + bg->get_minimum_size().height; + auto_height_value = ofs.y + max_h + theme_cache.panel_style->get_minimum_size().height; } scroll_bar->set_max(max); scroll_bar->set_page(page); @@ -1185,7 +1192,7 @@ void ItemList::_notification(int p_what) { ensure_selected_visible = false; - Vector2 base_ofs = bg->get_offset(); + Vector2 base_ofs = theme_cache.panel_style->get_offset(); base_ofs.y -= int(scroll_bar->get_value()); const Rect2 clip(-base_ofs, size); // visible frame, don't need to draw outside of there @@ -1229,10 +1236,10 @@ void ItemList::_notification(int p_what) { if (items[i].selected) { Rect2 r = rcache; r.position += base_ofs; - r.position.y -= vseparation / 2; - r.size.y += vseparation; - r.position.x -= hseparation / 2; - r.size.x += hseparation; + r.position.y -= theme_cache.v_separation / 2; + r.size.y += theme_cache.v_separation; + r.position.x -= theme_cache.h_separation / 2; + r.size.x += theme_cache.h_separation; if (rtl) { r.position.x = size.width - r.position.x - r.size.x; @@ -1245,10 +1252,10 @@ void ItemList::_notification(int p_what) { r.position += base_ofs; // Size rect to make the align the temperature colors - r.position.y -= vseparation / 2; - r.size.y += vseparation; - r.position.x -= hseparation / 2; - r.size.x += hseparation; + r.position.y -= theme_cache.v_separation / 2; + r.size.y += theme_cache.v_separation; + r.position.x -= theme_cache.h_separation / 2; + r.size.x += theme_cache.h_separation; if (rtl) { r.position.x = size.width - r.position.x - r.size.x; @@ -1274,11 +1281,11 @@ void ItemList::_notification(int p_what) { if (icon_mode == ICON_MODE_TOP) { pos.x += Math::floor((items[i].rect_cache.size.width - icon_size.width) / 2); - pos.y += icon_margin; - text_ofs.y = icon_size.height + icon_margin * 2; + pos.y += theme_cache.icon_margin; + text_ofs.y = icon_size.height + theme_cache.icon_margin * 2; } else { pos.y += Math::floor((items[i].rect_cache.size.height - icon_size.height) / 2); - text_ofs.x = icon_size.width + icon_margin; + text_ofs.x = icon_size.width + theme_cache.icon_margin; } Rect2 draw_rect = Rect2(pos, icon_size); @@ -1289,9 +1296,9 @@ void ItemList::_notification(int p_what) { draw_rect.size = adj.size; } - Color modulate = items[i].icon_modulate; + Color icon_modulate = items[i].icon_modulate; if (items[i].disabled) { - modulate.a *= 0.5; + icon_modulate.a *= 0.5; } // If the icon is transposed, we have to switch the size so that it is drawn correctly @@ -1306,7 +1313,7 @@ void ItemList::_notification(int p_what) { if (rtl) { draw_rect.position.x = size.width - draw_rect.position.x - draw_rect.size.x; } - draw_texture_rect_region(items[i].icon, draw_rect, region, modulate, items[i].icon_transposed); + draw_texture_rect_region(items[i].icon, draw_rect, region, icon_modulate, items[i].icon_transposed); } if (items[i].tag_icon.is_valid()) { @@ -1329,9 +1336,9 @@ void ItemList::_notification(int p_what) { max_len = size2.x; } - Color modulate = items[i].selected ? font_selected_color : (items[i].custom_fg != Color() ? items[i].custom_fg : font_color); + Color txt_modulate = items[i].selected ? theme_cache.font_selected_color : (items[i].custom_fg != Color() ? items[i].custom_fg : theme_cache.font_color); if (items[i].disabled) { - modulate.a *= 0.5; + txt_modulate.a *= 0.5; } if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) { @@ -1344,11 +1351,11 @@ void ItemList::_notification(int p_what) { items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_CENTER); - if (outline_size > 0 && font_outline_color.a > 0) { - items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color); + if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) { + items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, theme_cache.font_outline_size, theme_cache.font_outline_color); } - items[i].text_buf->draw(get_canvas_item(), text_ofs, modulate); + items[i].text_buf->draw(get_canvas_item(), text_ofs, txt_modulate); } else { if (fixed_column_width > 0) { size2.x = MIN(size2.x, fixed_column_width); @@ -1375,12 +1382,12 @@ void ItemList::_notification(int p_what) { items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_LEFT); } - if (outline_size > 0 && font_outline_color.a > 0) { - items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color); + if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) { + items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, theme_cache.font_outline_size, theme_cache.font_outline_color); } if (width - text_ofs.x > 0) { - items[i].text_buf->draw(get_canvas_item(), text_ofs, modulate); + items[i].text_buf->draw(get_canvas_item(), text_ofs, txt_modulate); } } } @@ -1388,10 +1395,10 @@ void ItemList::_notification(int p_what) { if (select_mode == SELECT_MULTI && i == current) { Rect2 r = rcache; r.position += base_ofs; - r.position.y -= vseparation / 2; - r.size.y += vseparation; - r.position.x -= hseparation / 2; - r.size.x += hseparation; + r.position.y -= theme_cache.v_separation / 2; + r.size.y += theme_cache.v_separation; + r.position.x -= theme_cache.h_separation / 2; + r.size.x += theme_cache.h_separation; if (rtl) { r.position.x = size.width - r.position.x - r.size.x; @@ -1423,20 +1430,19 @@ void ItemList::_notification(int p_what) { } const int y = base_ofs.y + separators[i]; - draw_line(Vector2(bg->get_margin(SIDE_LEFT), y), Vector2(width, y), guide_color); + draw_line(Vector2(theme_cache.panel_style->get_margin(SIDE_LEFT), y), Vector2(width, y), theme_cache.guide_color); } } break; } } void ItemList::_scroll_changed(double) { - update(); + queue_redraw(); } int ItemList::get_item_at_position(const Point2 &p_pos, bool p_exact) const { Vector2 pos = p_pos; - Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg")); - pos -= bg->get_offset(); + pos -= theme_cache.panel_style->get_offset(); pos.y += scroll_bar->get_value(); if (is_layout_rtl()) { @@ -1449,7 +1455,7 @@ int ItemList::get_item_at_position(const Point2 &p_pos, bool p_exact) const { for (int i = 0; i < items.size(); i++) { Rect2 rc = items[i].rect_cache; if (i % current_columns == current_columns - 1) { - rc.size.width = get_size().width - rc.position.x; //make sure you can still select the last item when clicking past the column + rc.size.width = get_size().width - rc.position.x; // Make sure you can still select the last item when clicking past the column. } if (rc.has_point(pos)) { @@ -1473,8 +1479,7 @@ bool ItemList::is_pos_at_end_of_items(const Point2 &p_pos) const { } Vector2 pos = p_pos; - Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg")); - pos -= bg->get_offset(); + pos -= theme_cache.panel_style->get_offset(); pos.y += scroll_bar->get_value(); if (is_layout_rtl()) { @@ -1505,7 +1510,7 @@ String ItemList::get_tooltip(const Point2 &p_pos) const { void ItemList::sort_items_by_text() { items.sort(); - update(); + queue_redraw(); shape_changed = true; if (select_mode == SELECT_SINGLE) { @@ -1593,7 +1598,7 @@ void ItemList::set_auto_height(bool p_enable) { auto_height = p_enable; shape_changed = true; - update(); + queue_redraw(); } bool ItemList::has_auto_height() const { @@ -1607,7 +1612,7 @@ void ItemList::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) items.write[i].text_buf->set_text_overrun_behavior(p_behavior); } shape_changed = true; - update(); + queue_redraw(); } } @@ -1813,7 +1818,7 @@ void ItemList::_bind_methods() { ADD_GROUP("Icon", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_mode", PROPERTY_HINT_ENUM, "Top,Left"), "set_icon_mode", "get_icon_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "icon_scale"), "set_icon_scale", "get_icon_scale"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fixed_icon_size", PROPERTY_HINT_NONE, "suffix:px"), "set_fixed_icon_size", "get_fixed_icon_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "fixed_icon_size", PROPERTY_HINT_NONE, "suffix:px"), "set_fixed_icon_size", "get_fixed_icon_size"); BIND_ENUM_CONSTANT(ICON_MODE_TOP); BIND_ENUM_CONSTANT(ICON_MODE_LEFT); @@ -1826,9 +1831,6 @@ void ItemList::_bind_methods() { ADD_SIGNAL(MethodInfo("item_clicked", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::VECTOR2, "at_position"), PropertyInfo(Variant::INT, "mouse_button_index"))); ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "selected"))); ADD_SIGNAL(MethodInfo("item_activated", PropertyInfo(Variant::INT, "index"))); - - GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000); - ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/incremental_search_max_interval_msec", PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater")); // No negative numbers } ItemList::ItemList() { diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index 21bd22759c..4b1b9d9282 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -109,23 +109,45 @@ private: int max_columns = 1; Size2 fixed_icon_size; - Size2 max_item_size_cache; int defer_select_single = -1; - bool allow_rmb_select = false; - bool allow_reselect = false; real_t icon_scale = 1.0; bool do_autoscroll_to_bottom = false; + struct ThemeCache { + int h_separation = 0; + int v_separation = 0; + + Ref<StyleBox> panel_style; + Ref<StyleBox> focus_style; + + Ref<Font> font; + int font_size = 0; + Color font_color; + Color font_selected_color; + int font_outline_size = 0; + Color font_outline_color; + + int line_separation = 0; + int icon_margin = 0; + Ref<StyleBox> selected_style; + Ref<StyleBox> selected_focus_style; + Ref<StyleBox> cursor_style; + Ref<StyleBox> cursor_focus_style; + Color guide_color; + } theme_cache; + void _scroll_changed(double); void _shape(int p_idx); protected: + virtual void _update_theme_item_cache() override; + void _notification(int p_what); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -222,8 +244,8 @@ public: void set_icon_mode(IconMode p_mode); IconMode get_icon_mode() const; - void set_fixed_icon_size(const Size2 &p_size); - Size2 get_fixed_icon_size() const; + void set_fixed_icon_size(const Size2i &p_size); + Size2i get_fixed_icon_size() const; void set_allow_rmb_select(bool p_allow); bool get_allow_rmb_select() const; diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index b15578f222..2203573bbc 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -44,7 +44,7 @@ void Label::set_autowrap_mode(TextServer::AutowrapMode p_mode) { autowrap_mode = p_mode; lines_dirty = true; - update(); + queue_redraw(); if (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) { update_minimum_size(); @@ -63,7 +63,7 @@ void Label::set_uppercase(bool p_uppercase) { uppercase = p_uppercase; dirty = true; - update(); + queue_redraw(); } bool Label::is_uppercase() const { @@ -71,7 +71,7 @@ bool Label::is_uppercase() const { } int Label::get_line_height(int p_line) const { - Ref<Font> font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font")); + Ref<Font> font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : theme_cache.font; if (p_line >= 0 && p_line < lines_rid.size()) { return TS->shaped_text_get_size(lines_rid[p_line]).y; } else if (lines_rid.size() > 0) { @@ -81,13 +81,13 @@ int Label::get_line_height(int p_line) const { } return h; } else { - int font_size = settings.is_valid() ? settings->get_font_size() : get_theme_font_size(SNAME("font_size")); + int font_size = settings.is_valid() ? settings->get_font_size() : theme_cache.font_size; return font->get_height(font_size); } } void Label::_shape() { - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"), SNAME("Label")); + Ref<StyleBox> style = theme_cache.normal_style; int width = (get_size().width - style->get_minimum_size().width); if (dirty || font_dirty) { @@ -99,15 +99,15 @@ void Label::_shape() { } else { TS->shaped_text_set_direction(text_rid, (TextServer::Direction)text_direction); } - const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font")); - int font_size = settings.is_valid() ? settings->get_font_size() : get_theme_font_size(SNAME("font_size")); + const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : theme_cache.font; + int font_size = settings.is_valid() ? settings->get_font_size() : theme_cache.font_size; ERR_FAIL_COND(font.is_null()); - String text = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text; + String txt = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text; if (visible_chars >= 0 && visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) { - text = text.substr(0, visible_chars); + txt = txt.substr(0, visible_chars); } if (dirty) { - TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, font->get_opentype_features(), language); + TS->shaped_text_add_string(text_rid, txt, font->get_rids(), font_size, font->get_opentype_features(), language); } else { int spans = TS->shaped_get_span_count(text_rid); for (int i = 0; i < spans; i++) { @@ -117,7 +117,7 @@ void Label::_shape() { for (int i = 0; i < TextServer::SPACING_MAX; i++) { TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); } - TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, text)); + TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, txt)); dirty = false; font_dirty = false; lines_dirty = true; @@ -143,8 +143,9 @@ void Label::_shape() { case TextServer::AUTOWRAP_OFF: break; } - PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); + autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES; + PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); for (int i = 0; i < line_breaks.size(); i = i + 2) { RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); lines_rid.push_back(line); @@ -231,8 +232,8 @@ void Label::_shape() { } void Label::_update_visible() { - int line_spacing = settings.is_valid() ? settings->get_line_spacing() : get_theme_constant(SNAME("line_spacing"), SNAME("Label")); - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"), SNAME("Label")); + int line_spacing = settings.is_valid() ? settings->get_line_spacing() : theme_cache.line_spacing; + Ref<StyleBox> style = theme_cache.normal_style; int lines_visible = lines_rid.size(); if (max_lines_visible >= 0 && lines_visible > max_lines_visible) { @@ -271,6 +272,52 @@ inline void draw_glyph_outline(const Glyph &p_gl, const RID &p_canvas, const Col } } +void Label::_update_theme_item_cache() { + Control::_update_theme_item_cache(); + + theme_cache.normal_style = get_theme_stylebox(SNAME("normal")); + theme_cache.font = get_theme_font(SNAME("font")); + + theme_cache.font_size = get_theme_font_size(SNAME("font_size")); + theme_cache.line_spacing = get_theme_constant(SNAME("line_spacing")); + theme_cache.font_color = get_theme_color(SNAME("font_color")); + theme_cache.font_shadow_color = get_theme_color(SNAME("font_shadow_color")); + theme_cache.font_shadow_offset = Point2(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y"))); + theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color")); + theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size")); + theme_cache.font_shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size")); +} + +PackedStringArray Label::get_configuration_warnings() const { + PackedStringArray warnings = Control::get_configuration_warnings(); + + // Ensure that the font can render all of the required glyphs. + Ref<Font> font; + if (settings.is_valid()) { + font = settings->get_font(); + } + if (font.is_null()) { + font = theme_cache.font; + } + + if (font.is_valid()) { + if (dirty || font_dirty || lines_dirty) { + const_cast<Label *>(this)->_shape(); + } + + const Glyph *glyph = TS->shaped_text_get_glyphs(text_rid); + int64_t glyph_count = TS->shaped_text_get_glyph_count(text_rid); + for (int64_t i = 0; i < glyph_count; i++) { + if (glyph[i].font_rid == RID()) { + warnings.push_back(RTR("The current font does not support rendering one or more characters used in this Label's text.")); + break; + } + } + } + + return warnings; +} + void Label::_notification(int p_what) { switch (p_what) { case NOTIFICATION_TRANSLATION_CHANGED: { @@ -284,11 +331,12 @@ void Label::_notification(int p_what) { } dirty = true; - update(); + queue_redraw(); + update_configuration_warnings(); } break; case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { - update(); + queue_redraw(); } break; case NOTIFICATION_DRAW: { @@ -306,15 +354,15 @@ void Label::_notification(int p_what) { Size2 string_size; Size2 size = get_size(); - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); - Ref<Font> font = (has_settings && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font")); - Color font_color = has_settings ? settings->get_font_color() : get_theme_color(SNAME("font_color")); - Color font_shadow_color = has_settings ? settings->get_shadow_color() : get_theme_color(SNAME("font_shadow_color")); - Point2 shadow_ofs = has_settings ? settings->get_shadow_offset() : Point2(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y"))); - int line_spacing = has_settings ? settings->get_line_spacing() : get_theme_constant(SNAME("line_spacing")); - Color font_outline_color = has_settings ? settings->get_outline_color() : get_theme_color(SNAME("font_outline_color")); - int outline_size = has_settings ? settings->get_outline_size() : get_theme_constant(SNAME("outline_size")); - int shadow_outline_size = has_settings ? settings->get_shadow_size() : get_theme_constant(SNAME("shadow_outline_size")); + Ref<StyleBox> style = theme_cache.normal_style; + Ref<Font> font = (has_settings && settings->get_font().is_valid()) ? settings->get_font() : theme_cache.font; + Color font_color = has_settings ? settings->get_font_color() : theme_cache.font_color; + Color font_shadow_color = has_settings ? settings->get_shadow_color() : theme_cache.font_shadow_color; + Point2 shadow_ofs = has_settings ? settings->get_shadow_offset() : theme_cache.font_shadow_offset; + int line_spacing = has_settings ? settings->get_line_spacing() : theme_cache.line_spacing; + Color font_outline_color = has_settings ? settings->get_outline_color() : theme_cache.font_outline_color; + int outline_size = has_settings ? settings->get_outline_size() : theme_cache.font_outline_size; + int shadow_outline_size = has_settings ? settings->get_shadow_size() : theme_cache.font_shadow_outline_size; bool rtl = (TS->shaped_text_get_inferred_direction(text_rid) == TextServer::DIRECTION_RTL); bool rtl_layout = is_layout_rtl(); @@ -544,7 +592,7 @@ void Label::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { font_dirty = true; - update(); + queue_redraw(); } break; case NOTIFICATION_RESIZED: { @@ -561,12 +609,12 @@ Size2 Label::get_minimum_size() const { Size2 min_size = minsize; - const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font")); - int font_size = settings.is_valid() ? settings->get_font_size() : get_theme_font_size(SNAME("font_size")); + const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : theme_cache.font; + int font_size = settings.is_valid() ? settings->get_font_size() : theme_cache.font_size; min_size.height = MAX(min_size.height, font->get_height(font_size) + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM)); - Size2 min_style = get_theme_stylebox(SNAME("normal"))->get_minimum_size(); + Size2 min_style = theme_cache.normal_style->get_minimum_size(); if (autowrap_mode != TextServer::AUTOWRAP_OFF) { return Size2(1, (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) ? 1 : min_size.height) + min_style; } else { @@ -589,8 +637,8 @@ int Label::get_line_count() const { } int Label::get_visible_line_count() const { - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); - int line_spacing = settings.is_valid() ? settings->get_line_spacing() : get_theme_constant(SNAME("line_spacing")); + Ref<StyleBox> style = theme_cache.normal_style; + int line_spacing = settings.is_valid() ? settings->get_line_spacing() : theme_cache.line_spacing; int lines_visible = 0; float total_h = 0.0; for (int64_t i = lines_skipped; i < lines_rid.size(); i++) { @@ -623,7 +671,7 @@ void Label::set_horizontal_alignment(HorizontalAlignment p_alignment) { } horizontal_alignment = p_alignment; - update(); + queue_redraw(); } HorizontalAlignment Label::get_horizontal_alignment() const { @@ -638,7 +686,7 @@ void Label::set_vertical_alignment(VerticalAlignment p_alignment) { } vertical_alignment = p_alignment; - update(); + queue_redraw(); } VerticalAlignment Label::get_vertical_alignment() const { @@ -655,13 +703,14 @@ void Label::set_text(const String &p_string) { if (visible_ratio < 1) { visible_chars = get_total_character_count() * visible_ratio; } - update(); + queue_redraw(); update_minimum_size(); + update_configuration_warnings(); } void Label::_invalidate() { font_dirty = true; - update(); + queue_redraw(); } void Label::set_label_settings(const Ref<LabelSettings> &p_settings) { @@ -686,7 +735,7 @@ void Label::set_text_direction(Control::TextDirection p_text_direction) { if (text_direction != p_text_direction) { text_direction = p_text_direction; font_dirty = true; - update(); + queue_redraw(); } } @@ -694,7 +743,7 @@ void Label::set_structured_text_bidi_override(TextServer::StructuredTextParser p if (st_parser != p_parser) { st_parser = p_parser; dirty = true; - update(); + queue_redraw(); } } @@ -709,7 +758,7 @@ void Label::set_structured_text_bidi_override_options(Array p_args) { st_args = p_args; dirty = true; - update(); + queue_redraw(); } Array Label::get_structured_text_bidi_override_options() const { @@ -724,7 +773,7 @@ void Label::set_language(const String &p_language) { if (language != p_language) { language = p_language; dirty = true; - update(); + queue_redraw(); } } @@ -738,7 +787,7 @@ void Label::set_clip_text(bool p_clip) { } clip = p_clip; - update(); + queue_redraw(); update_minimum_size(); } @@ -753,7 +802,7 @@ void Label::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) { overrun_behavior = p_behavior; lines_dirty = true; - update(); + queue_redraw(); if (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) { update_minimum_size(); } @@ -778,7 +827,7 @@ void Label::set_visible_characters(int p_amount) { if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) { dirty = true; } - update(); + queue_redraw(); } } @@ -788,10 +837,10 @@ int Label::get_visible_characters() const { void Label::set_visible_ratio(float p_ratio) { if (visible_ratio != p_ratio) { - if (visible_ratio >= 1.0) { + if (p_ratio >= 1.0) { visible_chars = -1; visible_ratio = 1.0; - } else if (visible_ratio < 0.0) { + } else if (p_ratio < 0.0) { visible_chars = 0; visible_ratio = 0.0; } else { @@ -802,7 +851,7 @@ void Label::set_visible_ratio(float p_ratio) { if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) { dirty = true; } - update(); + queue_redraw(); } } @@ -818,7 +867,7 @@ void Label::set_visible_characters_behavior(TextServer::VisibleCharactersBehavio if (visible_chars_behavior != p_behavior) { visible_chars_behavior = p_behavior; dirty = true; - update(); + queue_redraw(); } } @@ -831,7 +880,7 @@ void Label::set_lines_skipped(int p_lines) { lines_skipped = p_lines; _update_visible(); - update(); + queue_redraw(); } int Label::get_lines_skipped() const { @@ -845,7 +894,7 @@ void Label::set_max_lines_visible(int p_lines) { max_lines_visible = p_lines; _update_visible(); - update(); + queue_redraw(); } int Label::get_max_lines_visible() const { @@ -908,9 +957,10 @@ void Label::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "is_clipping_text"); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase"); + + ADD_GROUP("Displayed Text", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "lines_skipped", PROPERTY_HINT_RANGE, "0,999,1"), "set_lines_skipped", "get_lines_skipped"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lines_visible", PROPERTY_HINT_RANGE, "-1,999,1"), "set_max_lines_visible", "get_max_lines_visible"); - // Note: "visible_characters" and "visible_ratio" should be set after "text" to be correctly applied. ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters"); ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior"); diff --git a/scene/gui/label.h b/scene/gui/label.h index 65831cab6e..41d7049b22 100644 --- a/scene/gui/label.h +++ b/scene/gui/label.h @@ -67,17 +67,33 @@ private: Ref<LabelSettings> settings; + struct ThemeCache { + Ref<StyleBox> normal_style; + Ref<Font> font; + + int font_size = 0; + int line_spacing = 0; + Color font_color; + Color font_shadow_color; + Point2 font_shadow_offset; + Color font_outline_color; + int font_outline_size; + int font_shadow_outline_size; + } theme_cache; + void _update_visible(); void _shape(); void _invalidate(); protected: - void _notification(int p_what); + virtual void _update_theme_item_cache() override; + void _notification(int p_what); static void _bind_methods(); public: virtual Size2 get_minimum_size() const override; + virtual PackedStringArray get_configuration_warnings() const override; void set_horizontal_alignment(HorizontalAlignment p_alignment); HorizontalAlignment get_horizontal_alignment() const; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 34a60b907c..bd39ee3bb3 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -51,7 +51,7 @@ void LineEdit::_swap_current_input_direction() { input_direction = TEXT_DIRECTION_LTR; } set_caret_column(get_caret_column()); - update(); + queue_redraw(); } void LineEdit::_move_caret_left(bool p_select, bool p_move_by_word) { @@ -285,7 +285,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { if (!text.is_empty() && is_editable() && _is_over_clear_button(b->get_position())) { clear_button_status.press_attempt = true; clear_button_status.pressing_inside = true; - update(); + queue_redraw(); return; } @@ -348,7 +348,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { } } - update(); + queue_redraw(); } else { if (selection.enabled && !pass && b->get_button_index() == MouseButton::LEFT && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { @@ -372,10 +372,15 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { selection.drag_attempt = false; } + if (pending_select_all_on_focus) { + select_all(); + pending_select_all_on_focus = false; + } + show_virtual_keyboard(); } - update(); + queue_redraw(); } Ref<InputEventMouseMotion> m = p_event; @@ -385,7 +390,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { bool last_press_inside = clear_button_status.pressing_inside; clear_button_status.pressing_inside = clear_button_status.press_attempt && _is_over_clear_button(m->get_position()); if (last_press_inside != clear_button_status.pressing_inside) { - update(); + queue_redraw(); } } @@ -448,7 +453,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { if (context_menu_enabled) { if (k->is_action("ui_menu", true)) { _ensure_menu(); - Point2 pos = Point2(get_caret_pixel_pos().x, (get_size().y + get_theme_font(SNAME("font"))->get_height(get_theme_font_size(SNAME("font_size")))) / 2); + Point2 pos = Point2(get_caret_pixel_pos().x, (get_size().y + theme_cache.font->get_height(theme_cache.font_size)) / 2); menu->set_position(get_screen_position() + pos); menu->reset_size(); menu->popup(); @@ -589,7 +594,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { // Allow unicode handling if: // * No Modifiers are pressed (except shift) - bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed()); + bool allow_unicode_handling = !(k->is_command_or_control_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed()); if (allow_unicode_handling && editable && k->get_unicode() >= 32) { // Handle Unicode (if no modifiers active) @@ -613,7 +618,7 @@ void LineEdit::set_horizontal_alignment(HorizontalAlignment p_alignment) { alignment = p_alignment; _shape(); - update(); + queue_redraw(); } HorizontalAlignment LineEdit::get_horizontal_alignment() const { @@ -681,7 +686,7 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) { } text_changed_dirty = true; } - update(); + queue_redraw(); } } @@ -696,18 +701,45 @@ bool LineEdit::_is_over_clear_button(const Point2 &p_pos) const { if (!clear_button_enabled || !has_point(p_pos)) { return false; } - Ref<Texture2D> icon = Control::get_theme_icon(SNAME("clear")); - int x_ofs = get_theme_stylebox(SNAME("normal"))->get_margin(SIDE_RIGHT); + Ref<Texture2D> icon = theme_cache.clear_icon; + int x_ofs = theme_cache.normal->get_margin(SIDE_RIGHT); return p_pos.x > get_size().width - icon->get_width() - x_ofs; } +void LineEdit::_update_theme_item_cache() { + Control::_update_theme_item_cache(); + + theme_cache.normal = get_theme_stylebox(SNAME("normal")); + theme_cache.read_only = get_theme_stylebox(SNAME("read_only")); + theme_cache.focus = get_theme_stylebox(SNAME("focus")); + + theme_cache.font = get_theme_font(SNAME("font")); + theme_cache.font_size = get_theme_font_size(SNAME("font_size")); + theme_cache.font_color = get_theme_color(SNAME("font_color")); + theme_cache.font_uneditable_color = get_theme_color(SNAME("font_uneditable_color")); + theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color")); + theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size")); + theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color")); + theme_cache.font_placeholder_color = get_theme_color(SNAME("font_placeholder_color")); + theme_cache.caret_width = get_theme_constant(SNAME("caret_width")); + theme_cache.caret_color = get_theme_color(SNAME("caret_color")); + theme_cache.minimum_character_width = get_theme_constant(SNAME("minimum_character_width")); + theme_cache.selection_color = get_theme_color(SNAME("selection_color")); + + theme_cache.clear_icon = get_theme_icon(SNAME("clear")); + theme_cache.clear_button_color = get_theme_color(SNAME("clear_button_color")); + theme_cache.clear_button_color_pressed = get_theme_color(SNAME("clear_button_color_pressed")); + + theme_cache.base_scale = get_theme_default_base_scale(); +} + void LineEdit::_notification(int p_what) { switch (p_what) { #ifdef TOOLS_ENABLED case NOTIFICATION_ENTER_TREE: { if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) { set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink")); - set_caret_blink_speed(EDITOR_GET("text_editor/appearance/caret/caret_blink_speed")); + set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval")); if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) { EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed)); @@ -725,32 +757,32 @@ void LineEdit::_notification(int p_what) { case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: case NOTIFICATION_THEME_CHANGED: { _shape(); - update(); + queue_redraw(); } break; case NOTIFICATION_TRANSLATION_CHANGED: { placeholder_translated = atr(placeholder); _shape(); - update(); + queue_redraw(); } break; case NOTIFICATION_WM_WINDOW_FOCUS_IN: { window_has_focus = true; - draw_caret = true; - update(); + _validate_caret_can_draw(); + queue_redraw(); } break; case NOTIFICATION_WM_WINDOW_FOCUS_OUT: { window_has_focus = false; - draw_caret = false; - update(); + _validate_caret_can_draw(); + queue_redraw(); } break; case NOTIFICATION_INTERNAL_PROCESS: { - if (caret_blinking) { + if (caret_blink_enabled && caret_can_draw) { caret_blink_timer += get_process_delta_time(); - if (caret_blink_timer >= caret_blink_speed) { + if (caret_blink_timer >= caret_blink_interval) { caret_blink_timer = 0.0; _toggle_draw_caret(); } @@ -758,10 +790,6 @@ void LineEdit::_notification(int p_what) { } break; case NOTIFICATION_DRAW: { - if ((!has_focus() && !(menu && menu->has_focus()) && !caret_force_displayed) || !window_has_focus) { - draw_caret = false; - } - int width, height; bool rtl = is_layout_rtl(); @@ -771,19 +799,18 @@ void LineEdit::_notification(int p_what) { RID ci = get_canvas_item(); - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); + Ref<StyleBox> style = theme_cache.normal; if (!is_editable()) { - style = get_theme_stylebox(SNAME("read_only")); - draw_caret = false; + style = theme_cache.read_only; } - Ref<Font> font = get_theme_font(SNAME("font")); + Ref<Font> font = theme_cache.font; if (!flat) { style->draw(ci, Rect2(Point2(), size)); } if (has_focus()) { - get_theme_stylebox(SNAME("focus"))->draw(ci, Rect2(Point2(), size)); + theme_cache.focus->draw(ci, Rect2(Point2(), size)); } int x_ofs = 0; @@ -821,25 +848,30 @@ void LineEdit::_notification(int p_what) { int y_area = height - style->get_minimum_size().height; int y_ofs = style->get_offset().y + (y_area - text_height) / 2; - Color selection_color = get_theme_color(SNAME("selection_color")); - Color font_color = get_theme_color(is_editable() ? SNAME("font_color") : SNAME("font_uneditable_color")); - Color font_selected_color = get_theme_color(SNAME("font_selected_color")); - Color caret_color = get_theme_color(SNAME("caret_color")); + Color selection_color = theme_cache.selection_color; + Color font_color; + if (is_editable()) { + font_color = theme_cache.font_color; + } else { + font_color = theme_cache.font_uneditable_color; + } + Color font_selected_color = theme_cache.font_selected_color; + Color caret_color = theme_cache.caret_color; // Draw placeholder color. if (using_placeholder) { - font_color = get_theme_color(SNAME("font_placeholder_color")); + font_color = theme_cache.font_placeholder_color; } bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled; if (right_icon.is_valid() || display_clear_icon) { - Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon; + Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon; Color color_icon(1, 1, 1, !is_editable() ? .5 * .9 : .9); if (display_clear_icon) { if (clear_button_status.press_attempt && clear_button_status.pressing_inside) { - color_icon = get_theme_color(SNAME("clear_button_color_pressed")); + color_icon = theme_cache.clear_button_color_pressed; } else { - color_icon = get_theme_color(SNAME("clear_button_color")); + color_icon = theme_cache.clear_button_color; } } @@ -879,8 +911,8 @@ void LineEdit::_notification(int p_what) { // Draw text. ofs.y += TS->shaped_text_get_ascent(text_rid); - Color font_outline_color = get_theme_color(SNAME("font_outline_color")); - int outline_size = get_theme_constant(SNAME("outline_size")); + Color font_outline_color = theme_cache.font_outline_color; + int outline_size = theme_cache.font_outline_size; if (outline_size > 0 && font_outline_color.a > 0) { Vector2 oofs = ofs; for (int i = 0; i < gl_size; i++) { @@ -916,30 +948,54 @@ void LineEdit::_notification(int p_what) { // Draw carets. ofs.x = x_ofs + scroll_offset; - if (draw_caret || drag_caret_force_displayed) { + if ((caret_can_draw && draw_caret) || drag_caret_force_displayed) { // Prevent carets from disappearing at theme scales below 1.0 (if the caret width is 1). - const int caret_width = get_theme_constant(SNAME("caret_width")) * MAX(1, get_theme_default_base_scale()); + const int caret_width = theme_cache.caret_width * MAX(1, theme_cache.base_scale); if (ime_text.length() == 0) { // Normal caret. CaretInfo caret = TS->shaped_text_get_carets(text_rid, caret_column); - - if (caret.l_caret == Rect2() && caret.t_caret == Rect2()) { + if (using_placeholder || (caret.l_caret == Rect2() && caret.t_caret == Rect2())) { // No carets, add one at the start. - int h = get_theme_font(SNAME("font"))->get_height(get_theme_font_size(SNAME("font_size"))); + int h = theme_cache.font->get_height(theme_cache.font_size); int y = style->get_offset().y + (y_area - h) / 2; - if (rtl) { - caret.l_dir = TextServer::DIRECTION_RTL; - caret.l_caret = Rect2(Vector2(ofs_max, y), Size2(caret_width, h)); - } else { - caret.l_dir = TextServer::DIRECTION_LTR; - caret.l_caret = Rect2(Vector2(x_ofs, y), Size2(caret_width, h)); + caret.l_dir = (rtl) ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR; + switch (alignment) { + case HORIZONTAL_ALIGNMENT_FILL: + case HORIZONTAL_ALIGNMENT_LEFT: { + if (rtl) { + caret.l_caret = Rect2(Vector2(ofs_max, y), Size2(caret_width, h)); + } else { + caret.l_caret = Rect2(Vector2(style->get_offset().x, y), Size2(caret_width, h)); + } + } break; + case HORIZONTAL_ALIGNMENT_CENTER: { + caret.l_caret = Rect2(Vector2(size.x / 2, y), Size2(caret_width, h)); + } break; + case HORIZONTAL_ALIGNMENT_RIGHT: { + if (rtl) { + caret.l_caret = Rect2(Vector2(style->get_offset().x, y), Size2(caret_width, h)); + } else { + caret.l_caret = Rect2(Vector2(ofs_max, y), Size2(caret_width, h)); + } + } break; } RenderingServer::get_singleton()->canvas_item_add_rect(ci, caret.l_caret, caret_color); } else { if (caret.l_caret != Rect2() && caret.l_dir == TextServer::DIRECTION_AUTO) { // Draw extra marker on top of mid caret. - Rect2 trect = Rect2(caret.l_caret.position.x - 3 * caret_width, caret.l_caret.position.y, 6 * caret_width, caret_width); + Rect2 trect = Rect2(caret.l_caret.position.x - 2.5 * caret_width, caret.l_caret.position.y, 6 * caret_width, caret_width); + trect.position += ofs; + RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, caret_color); + } else if (caret.l_caret != Rect2() && caret.t_caret != Rect2() && caret.l_dir != caret.t_dir) { + // Draw extra direction marker on top of split caret. + float d = (caret.l_dir == TextServer::DIRECTION_LTR) ? 0.5 : -3; + Rect2 trect = Rect2(caret.l_caret.position.x + d * caret_width, caret.l_caret.position.y + caret.l_caret.size.y - caret_width, 3 * caret_width, caret_width); + trect.position += ofs; + RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, caret_color); + + d = (caret.t_dir == TextServer::DIRECTION_LTR) ? 0.5 : -3; + trect = Rect2(caret.t_caret.position.x + d * caret_width, caret.t_caret.position.y, 3 * caret_width, caret_width); trect.position += ofs; RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, caret_color); } @@ -1002,30 +1058,28 @@ void LineEdit::_notification(int p_what) { } break; case NOTIFICATION_FOCUS_ENTER: { - if (!caret_force_displayed) { - if (caret_blink_enabled) { - if (!caret_blinking) { - caret_blinking = true; - caret_blink_timer = 0.0; - } + _validate_caret_can_draw(); + + if (select_all_on_focus) { + if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) { + // Select all when the mouse button is up. + pending_select_all_on_focus = true; } else { - draw_caret = true; + select_all(); } } if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) { DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id()); - Point2 caret_column = Point2(get_caret_column(), 1) * get_minimum_size().height; - DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + caret_column, get_viewport()->get_window_id()); + Point2 column = Point2(get_caret_column(), 1) * get_minimum_size().height; + DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + column, get_viewport()->get_window_id()); } show_virtual_keyboard(); } break; case NOTIFICATION_FOCUS_EXIT: { - if (caret_blink_enabled && !caret_force_displayed) { - caret_blinking = false; - } + _validate_caret_can_draw(); if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) { DisplayServer::get_singleton()->window_set_ime_position(Point2(), get_viewport()->get_window_id()); @@ -1052,7 +1106,7 @@ void LineEdit::_notification(int p_what) { _shape(); set_caret_column(caret_column); // Update scroll_offset - update(); + queue_redraw(); } } break; @@ -1193,7 +1247,7 @@ void LineEdit::shift_selection_check_post(bool p_shift) { } void LineEdit::set_caret_at_pixel_pos(int p_x) { - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); + Ref<StyleBox> style = theme_cache.normal; bool rtl = is_layout_rtl(); int x_ofs = 0; @@ -1226,7 +1280,7 @@ void LineEdit::set_caret_at_pixel_pos(int p_x) { bool using_placeholder = text.is_empty() && ime_text.is_empty(); bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled; if (right_icon.is_valid() || display_clear_icon) { - Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon; + Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon; if (alignment == HORIZONTAL_ALIGNMENT_CENTER) { if (Math::is_zero_approx(scroll_offset)) { x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2); @@ -1241,7 +1295,7 @@ void LineEdit::set_caret_at_pixel_pos(int p_x) { } Vector2 LineEdit::get_caret_pixel_pos() { - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); + Ref<StyleBox> style = theme_cache.normal; bool rtl = is_layout_rtl(); int x_ofs = 0; @@ -1274,7 +1328,7 @@ Vector2 LineEdit::get_caret_pixel_pos() { bool using_placeholder = text.is_empty() && ime_text.is_empty(); bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled; if (right_icon.is_valid() || display_clear_icon) { - Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon; + Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon; if (alignment == HORIZONTAL_ALIGNMENT_CENTER) { if (Math::is_zero_approx(scroll_offset)) { x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2); @@ -1331,21 +1385,18 @@ bool LineEdit::is_caret_blink_enabled() const { } void LineEdit::set_caret_blink_enabled(const bool p_enabled) { + if (caret_blink_enabled == p_enabled) { + return; + } + caret_blink_enabled = p_enabled; set_process_internal(p_enabled); - if (has_focus() || caret_force_displayed) { - if (p_enabled) { - if (!caret_blinking) { - caret_blinking = true; - caret_blink_timer = 0.0; - } - } else { - caret_blinking = false; - } + draw_caret = !caret_blink_enabled; + if (caret_blink_enabled) { + caret_blink_timer = 0.0; } - - draw_caret = true; + queue_redraw(); notify_property_list_changed(); } @@ -1355,37 +1406,50 @@ bool LineEdit::is_caret_force_displayed() const { } void LineEdit::set_caret_force_displayed(const bool p_enabled) { + if (caret_force_displayed == p_enabled) { + return; + } + caret_force_displayed = p_enabled; - set_caret_blink_enabled(caret_blink_enabled); - update(); + _validate_caret_can_draw(); + + queue_redraw(); } -float LineEdit::get_caret_blink_speed() const { - return caret_blink_speed; +float LineEdit::get_caret_blink_interval() const { + return caret_blink_interval; } -void LineEdit::set_caret_blink_speed(const float p_speed) { - ERR_FAIL_COND(p_speed <= 0); - caret_blink_speed = p_speed; +void LineEdit::set_caret_blink_interval(const float p_interval) { + ERR_FAIL_COND(p_interval <= 0); + caret_blink_interval = p_interval; } void LineEdit::_reset_caret_blink_timer() { if (caret_blink_enabled) { draw_caret = true; - if (has_focus()) { + if (caret_can_draw) { caret_blink_timer = 0.0; - update(); + queue_redraw(); } } } void LineEdit::_toggle_draw_caret() { draw_caret = !draw_caret; - if (is_visible_in_tree() && ((has_focus() && window_has_focus) || caret_force_displayed)) { - update(); + if (is_visible_in_tree() && caret_can_draw) { + queue_redraw(); } } +void LineEdit::_validate_caret_can_draw() { + if (caret_blink_enabled) { + draw_caret = true; + caret_blink_timer = 0.0; + } + caret_can_draw = editable && (window_has_focus || (menu && menu->has_focus())) && (has_focus() || caret_force_displayed); +} + void LineEdit::delete_char() { if ((text.length() <= 0) || (caret_column == 0)) { return; @@ -1425,7 +1489,7 @@ void LineEdit::set_text(String p_text) { insert_text_at_caret(p_text); _create_undo_state(); - update(); + queue_redraw(); caret_column = 0; scroll_offset = 0.0; } @@ -1445,7 +1509,7 @@ void LineEdit::set_text_direction(Control::TextDirection p_text_direction) { menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL); } - update(); + queue_redraw(); } } @@ -1457,7 +1521,7 @@ void LineEdit::set_language(const String &p_language) { if (language != p_language) { language = p_language; _shape(); - update(); + queue_redraw(); } } @@ -1472,7 +1536,7 @@ void LineEdit::set_draw_control_chars(bool p_draw_control_chars) { menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars); } _shape(); - update(); + queue_redraw(); } } @@ -1484,7 +1548,7 @@ void LineEdit::set_structured_text_bidi_override(TextServer::StructuredTextParse if (st_parser != p_parser) { st_parser = p_parser; _shape(); - update(); + queue_redraw(); } } @@ -1495,7 +1559,7 @@ TextServer::StructuredTextParser LineEdit::get_structured_text_bidi_override() c void LineEdit::set_structured_text_bidi_override_options(Array p_args) { st_args = p_args; _shape(); - update(); + queue_redraw(); } Array LineEdit::get_structured_text_bidi_override_options() const { @@ -1534,7 +1598,7 @@ void LineEdit::set_placeholder(String p_text) { placeholder = p_text; placeholder_translated = atr(placeholder); _shape(); - update(); + queue_redraw(); } String LineEdit::get_placeholder() const { @@ -1559,7 +1623,7 @@ void LineEdit::set_caret_column(int p_column) { return; } - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); + Ref<StyleBox> style = theme_cache.normal; bool rtl = is_layout_rtl(); int x_ofs = 0; @@ -1593,7 +1657,7 @@ void LineEdit::set_caret_column(int p_column) { bool using_placeholder = text.is_empty() && ime_text.is_empty(); bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled; if (right_icon.is_valid() || display_clear_icon) { - Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon; + Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon; if (alignment == HORIZONTAL_ALIGNMENT_CENTER) { if (Math::is_zero_approx(scroll_offset)) { x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2); @@ -1614,7 +1678,7 @@ void LineEdit::set_caret_column(int p_column) { } scroll_offset = MIN(0, scroll_offset); - update(); + queue_redraw(); } int LineEdit::get_caret_column() const { @@ -1660,19 +1724,19 @@ void LineEdit::clear_internal() { undo_text = ""; text = ""; _shape(); - update(); + queue_redraw(); } Size2 LineEdit::get_minimum_size() const { - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); - Ref<Font> font = get_theme_font(SNAME("font")); - int font_size = get_theme_font_size(SNAME("font_size")); + Ref<StyleBox> style = theme_cache.normal; + Ref<Font> font = theme_cache.font; + int font_size = theme_cache.font_size; Size2 min_size; // Minimum size of text. float em_space_size = font->get_char_size('M', font_size).x; - min_size.width = get_theme_constant(SNAME("minimum_character_width")) * em_space_size; + min_size.width = theme_cache.minimum_character_width * em_space_size; if (expand_to_text_length) { // Add a space because some fonts are too exact, and because caret needs a bit more when at the end. @@ -1688,9 +1752,8 @@ Size2 LineEdit::get_minimum_size() const { icon_max_width = right_icon->get_width(); } if (clear_button_enabled) { - Ref<Texture2D> clear_icon = Control::get_theme_icon(SNAME("clear")); - min_size.height = MAX(min_size.height, clear_icon->get_height()); - icon_max_width = MAX(icon_max_width, clear_icon->get_width()); + min_size.height = MAX(min_size.height, theme_cache.clear_icon->get_height()); + icon_max_width = MAX(icon_max_width, theme_cache.clear_icon->get_width()); } min_size.width += icon_max_width; @@ -1704,7 +1767,7 @@ void LineEdit::deselect() { selection.enabled = false; selection.creating = false; selection.double_click = false; - update(); + queue_redraw(); } bool LineEdit::has_selection() const { @@ -1768,7 +1831,7 @@ void LineEdit::select_all() { selection.begin = 0; selection.end = text.length(); selection.enabled = true; - update(); + queue_redraw(); } void LineEdit::set_editable(bool p_editable) { @@ -1777,9 +1840,10 @@ void LineEdit::set_editable(bool p_editable) { } editable = p_editable; + _validate_caret_can_draw(); update_minimum_size(); - update(); + queue_redraw(); } bool LineEdit::is_editable() const { @@ -1793,7 +1857,7 @@ void LineEdit::set_secret(bool p_secret) { pass = p_secret; _shape(); - update(); + queue_redraw(); } bool LineEdit::is_secret() const { @@ -1811,7 +1875,7 @@ void LineEdit::set_secret_character(const String &p_string) { secret_character = p_string; _shape(); - update(); + queue_redraw(); } String LineEdit::get_secret_character() const { @@ -1848,7 +1912,7 @@ void LineEdit::select(int p_from, int p_to) { selection.end = p_to; selection.creating = false; selection.double_click = false; - update(); + queue_redraw(); } bool LineEdit::is_text_field() const { @@ -2006,7 +2070,7 @@ PopupMenu *LineEdit::get_menu() const { void LineEdit::_editor_settings_changed() { #ifdef TOOLS_ENABLED set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink")); - set_caret_blink_speed(EDITOR_GET("text_editor/appearance/caret/caret_blink_speed")); + set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval")); #endif } @@ -2027,7 +2091,7 @@ void LineEdit::set_clear_button_enabled(bool p_enabled) { clear_button_enabled = p_enabled; _fit_to_width(); update_minimum_size(); - update(); + queue_redraw(); } bool LineEdit::is_clear_button_enabled() const { @@ -2104,7 +2168,7 @@ void LineEdit::set_right_icon(const Ref<Texture2D> &p_icon) { right_icon = p_icon; _fit_to_width(); update_minimum_size(); - update(); + queue_redraw(); } Ref<Texture2D> LineEdit::get_right_icon() { @@ -2114,7 +2178,7 @@ Ref<Texture2D> LineEdit::get_right_icon() { void LineEdit::set_flat(bool p_enabled) { if (flat != p_enabled) { flat = p_enabled; - update(); + queue_redraw(); } } @@ -2122,6 +2186,18 @@ bool LineEdit::is_flat() const { return flat; } +void LineEdit::set_select_all_on_focus(bool p_enabled) { + select_all_on_focus = p_enabled; +} + +bool LineEdit::is_select_all_on_focus() const { + return select_all_on_focus; +} + +void LineEdit::clear_pending_select_all_on_focus() { + pending_select_all_on_focus = false; +} + void LineEdit::_text_changed() { _emit_text_change(); _clear_redo(); @@ -2133,6 +2209,12 @@ void LineEdit::_emit_text_change() { } void LineEdit::_shape() { + const Ref<Font> &font = theme_cache.font; + int font_size = theme_cache.font_size; + if (font.is_null()) { + return; + } + Size2 old_size = TS->shaped_text_get_size(text_rid); TS->shaped_text_clear(text_rid); @@ -2155,9 +2237,6 @@ void LineEdit::_shape() { } TS->shaped_text_set_preserve_control(text_rid, draw_control_chars); - const Ref<Font> &font = get_theme_font(SNAME("font")); - int font_size = get_theme_font_size(SNAME("font_size")); - ERR_FAIL_COND(font.is_null()); TS->shaped_text_add_string(text_rid, t, font->get_rids(), font_size, font->get_opentype_features(), language); for (int i = 0; i < TextServer::SPACING_MAX; i++) { TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); @@ -2176,12 +2255,12 @@ void LineEdit::_shape() { void LineEdit::_fit_to_width() { if (alignment == HORIZONTAL_ALIGNMENT_FILL) { - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); + Ref<StyleBox> style = theme_cache.normal; int t_width = get_size().width - style->get_margin(SIDE_RIGHT) - style->get_margin(SIDE_LEFT); bool using_placeholder = text.is_empty() && ime_text.is_empty(); bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled; if (right_icon.is_valid() || display_clear_icon) { - Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon; + Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon; t_width -= r_icon->get_width(); } TS->shaped_text_fit_to_width(text_rid, MAX(t_width, full_width)); @@ -2243,7 +2322,7 @@ Key LineEdit::_get_menu_action_accelerator(const String &p_action) { } void LineEdit::_validate_property(PropertyInfo &p_property) const { - if (!caret_blink_enabled && p_property.name == "caret_blink_speed") { + if (!caret_blink_enabled && p_property.name == "caret_blink_interval") { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } @@ -2286,8 +2365,8 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_caret_mid_grapheme_enabled"), &LineEdit::is_caret_mid_grapheme_enabled); ClassDB::bind_method(D_METHOD("set_caret_force_displayed", "enabled"), &LineEdit::set_caret_force_displayed); ClassDB::bind_method(D_METHOD("is_caret_force_displayed"), &LineEdit::is_caret_force_displayed); - ClassDB::bind_method(D_METHOD("set_caret_blink_speed", "blink_speed"), &LineEdit::set_caret_blink_speed); - ClassDB::bind_method(D_METHOD("get_caret_blink_speed"), &LineEdit::get_caret_blink_speed); + ClassDB::bind_method(D_METHOD("set_caret_blink_interval", "interval"), &LineEdit::set_caret_blink_interval); + ClassDB::bind_method(D_METHOD("get_caret_blink_interval"), &LineEdit::get_caret_blink_interval); ClassDB::bind_method(D_METHOD("set_max_length", "chars"), &LineEdit::set_max_length); ClassDB::bind_method(D_METHOD("get_max_length"), &LineEdit::get_max_length); ClassDB::bind_method(D_METHOD("insert_text_at_caret", "text"), &LineEdit::insert_text_at_caret); @@ -2322,6 +2401,8 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_right_icon"), &LineEdit::get_right_icon); ClassDB::bind_method(D_METHOD("set_flat", "enabled"), &LineEdit::set_flat); ClassDB::bind_method(D_METHOD("is_flat"), &LineEdit::is_flat); + ClassDB::bind_method(D_METHOD("set_select_all_on_focus", "enabled"), &LineEdit::set_select_all_on_focus); + ClassDB::bind_method(D_METHOD("is_select_all_on_focus"), &LineEdit::is_select_all_on_focus); ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "new_text"))); ADD_SIGNAL(MethodInfo("text_change_rejected", PropertyInfo(Variant::STRING, "rejected_substring"))); @@ -2385,10 +2466,11 @@ void LineEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_right_icon", "get_right_icon"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_control_chars"), "set_draw_control_chars", "get_draw_control_chars"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "select_all_on_focus"), "set_select_all_on_focus", "is_select_all_on_focus"); ADD_GROUP("Caret", "caret_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_speed", "get_caret_blink_speed"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_interval", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_interval", "get_caret_blink_interval"); ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_column", PROPERTY_HINT_RANGE, "0,1000,1,or_greater"), "set_caret_column", "get_caret_column"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "set_caret_force_displayed", "is_caret_force_displayed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled"); @@ -2436,6 +2518,8 @@ void LineEdit::_ensure_menu() { menu->add_child(menu_ctl, false, INTERNAL_MODE_FRONT); menu->connect("id_pressed", callable_mp(this, &LineEdit::menu_option)); + menu->connect(SNAME("focus_entered"), callable_mp(this, &LineEdit::_validate_caret_can_draw)); + menu->connect(SNAME("focus_exited"), callable_mp(this, &LineEdit::_validate_caret_can_draw)); menu_dir->connect("id_pressed", callable_mp(this, &LineEdit::menu_option)); menu_ctl->connect("id_pressed", callable_mp(this, &LineEdit::menu_option)); } diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index dabdaa3395..79db9dce21 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -170,11 +170,37 @@ private: bool caret_blink_enabled = false; bool caret_force_displayed = false; bool draw_caret = true; - float caret_blink_speed = 0.65; + float caret_blink_interval = 0.65; double caret_blink_timer = 0.0; - bool caret_blinking = false; - - bool _is_over_clear_button(const Point2 &p_pos) const; + bool caret_can_draw = false; + + bool pending_select_all_on_focus = false; + bool select_all_on_focus = false; + + struct ThemeCache { + Ref<StyleBox> normal; + Ref<StyleBox> read_only; + Ref<StyleBox> focus; + + Ref<Font> font; + int font_size = 0; + Color font_color; + Color font_uneditable_color; + Color font_selected_color; + int font_outline_size; + Color font_outline_color; + Color font_placeholder_color; + int caret_width = 0; + Color caret_color; + int minimum_character_width = 0; + Color selection_color; + + Ref<Texture2D> clear_icon; + Color clear_button_color; + Color clear_button_color_pressed; + + float base_scale = 1.0; + } theme_cache; void _clear_undo_stack(); void _clear_redo(); @@ -199,6 +225,7 @@ private: void _reset_caret_blink_timer(); void _toggle_draw_caret(); + void _validate_caret_can_draw(); void clear_internal(); @@ -215,6 +242,8 @@ private: void _ensure_menu(); protected: + bool _is_over_clear_button(const Point2 &p_pos) const; + virtual void _update_theme_item_cache() override; void _notification(int p_what); static void _bind_methods(); virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override; @@ -285,8 +314,8 @@ public: bool is_caret_blink_enabled() const; void set_caret_blink_enabled(const bool p_enabled); - float get_caret_blink_speed() const; - void set_caret_blink_speed(const float p_speed); + float get_caret_blink_interval() const; + void set_caret_blink_interval(const float p_interval); void set_caret_force_displayed(const bool p_enabled); bool is_caret_force_displayed() const; @@ -340,6 +369,10 @@ public: void set_flat(bool p_enabled); bool is_flat() const; + void set_select_all_on_focus(bool p_enabled); + bool is_select_all_on_focus() const; + void clear_pending_select_all_on_focus(); // For other controls, e.g. SpinBox. + virtual bool is_text_field() const override; void show_virtual_keyboard(); diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index ee3f64e0e5..7219e86f52 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -33,8 +33,8 @@ #include "core/string/translation.h" void LinkButton::_shape() { - Ref<Font> font = get_theme_font(SNAME("font")); - int font_size = get_theme_font_size(SNAME("font_size")); + Ref<Font> font = theme_cache.font; + int font_size = theme_cache.font_size; text_buf->clear(); if (text_direction == Control::TEXT_DIRECTION_INHERITED) { @@ -54,7 +54,7 @@ void LinkButton::set_text(const String &p_text) { xl_text = atr(text); _shape(); update_minimum_size(); - update(); + queue_redraw(); } String LinkButton::get_text() const { @@ -65,7 +65,7 @@ void LinkButton::set_structured_text_bidi_override(TextServer::StructuredTextPar if (st_parser != p_parser) { st_parser = p_parser; _shape(); - update(); + queue_redraw(); } } @@ -76,7 +76,7 @@ TextServer::StructuredTextParser LinkButton::get_structured_text_bidi_override() void LinkButton::set_structured_text_bidi_override_options(Array p_args) { st_args = p_args; _shape(); - update(); + queue_redraw(); } Array LinkButton::get_structured_text_bidi_override_options() const { @@ -88,7 +88,7 @@ void LinkButton::set_text_direction(Control::TextDirection p_text_direction) { if (text_direction != p_text_direction) { text_direction = p_text_direction; _shape(); - update(); + queue_redraw(); } } @@ -100,7 +100,7 @@ void LinkButton::set_language(const String &p_language) { if (language != p_language) { language = p_language; _shape(); - update(); + queue_redraw(); } } @@ -114,7 +114,7 @@ void LinkButton::set_underline_mode(UnderlineMode p_underline_mode) { } underline_mode = p_underline_mode; - update(); + queue_redraw(); } LinkButton::UnderlineMode LinkButton::get_underline_mode() const { @@ -125,23 +125,43 @@ Size2 LinkButton::get_minimum_size() const { return text_buf->get_size(); } +void LinkButton::_update_theme_item_cache() { + BaseButton::_update_theme_item_cache(); + + theme_cache.focus = get_theme_stylebox(SNAME("focus")); + + theme_cache.font_color = get_theme_color(SNAME("font_color")); + theme_cache.font_focus_color = get_theme_color(SNAME("font_focus_color")); + theme_cache.font_pressed_color = get_theme_color(SNAME("font_pressed_color")); + theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color")); + theme_cache.font_hover_pressed_color = get_theme_color(SNAME("font_hover_pressed_color")); + theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color")); + + theme_cache.font = get_theme_font(SNAME("font")); + theme_cache.font_size = get_theme_font_size(SNAME("font_size")); + theme_cache.outline_size = get_theme_constant(SNAME("outline_size")); + theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color")); + + theme_cache.underline_spacing = get_theme_constant(SNAME("underline_spacing")); +} + void LinkButton::_notification(int p_what) { switch (p_what) { case NOTIFICATION_TRANSLATION_CHANGED: { xl_text = atr(text); _shape(); update_minimum_size(); - update(); + queue_redraw(); } break; case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { - update(); + queue_redraw(); } break; case NOTIFICATION_THEME_CHANGED: { _shape(); update_minimum_size(); - update(); + queue_redraw(); } break; case NOTIFICATION_DRAW: { @@ -153,9 +173,9 @@ void LinkButton::_notification(int p_what) { switch (get_draw_mode()) { case DRAW_NORMAL: { if (has_focus()) { - color = get_theme_color(SNAME("font_focus_color")); + color = theme_cache.font_focus_color; } else { - color = get_theme_color(SNAME("font_color")); + color = theme_cache.font_color; } do_underline = underline_mode == UNDERLINE_MODE_ALWAYS; @@ -163,35 +183,35 @@ void LinkButton::_notification(int p_what) { case DRAW_HOVER_PRESSED: case DRAW_PRESSED: { if (has_theme_color(SNAME("font_pressed_color"))) { - color = get_theme_color(SNAME("font_pressed_color")); + color = theme_cache.font_pressed_color; } else { - color = get_theme_color(SNAME("font_color")); + color = theme_cache.font_color; } do_underline = underline_mode != UNDERLINE_MODE_NEVER; } break; case DRAW_HOVER: { - color = get_theme_color(SNAME("font_hover_color")); + color = theme_cache.font_hover_color; do_underline = underline_mode != UNDERLINE_MODE_NEVER; } break; case DRAW_DISABLED: { - color = get_theme_color(SNAME("font_disabled_color")); + color = theme_cache.font_disabled_color; do_underline = underline_mode == UNDERLINE_MODE_ALWAYS; } break; } if (has_focus()) { - Ref<StyleBox> style = get_theme_stylebox(SNAME("focus")); + Ref<StyleBox> style = theme_cache.focus; style->draw(ci, Rect2(Point2(), size)); } int width = text_buf->get_line_width(); - Color font_outline_color = get_theme_color(SNAME("font_outline_color")); - int outline_size = get_theme_constant(SNAME("outline_size")); + Color font_outline_color = theme_cache.font_outline_color; + int outline_size = theme_cache.outline_size; if (is_layout_rtl()) { if (outline_size > 0 && font_outline_color.a > 0) { text_buf->draw_outline(get_canvas_item(), Vector2(size.width - width, 0), outline_size, font_outline_color); @@ -205,7 +225,7 @@ void LinkButton::_notification(int p_what) { } if (do_underline) { - int underline_spacing = get_theme_constant(SNAME("underline_spacing")) + text_buf->get_line_underline_position(); + int underline_spacing = theme_cache.underline_spacing + text_buf->get_line_underline_position(); int y = text_buf->get_line_ascent() + underline_spacing; if (is_layout_rtl()) { diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h index 12a6a7618f..accd848163 100644 --- a/scene/gui/link_button.h +++ b/scene/gui/link_button.h @@ -55,10 +55,29 @@ private: TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; Array st_args; + struct ThemeCache { + Ref<StyleBox> focus; + + Color font_color; + Color font_focus_color; + Color font_pressed_color; + Color font_hover_color; + Color font_hover_pressed_color; + Color font_disabled_color; + + Ref<Font> font; + int font_size = 0; + int outline_size = 0; + Color font_outline_color; + + int underline_spacing = 0; + } theme_cache; + void _shape(); protected: virtual Size2 get_minimum_size() const override; + virtual void _update_theme_item_cache() override; void _notification(int p_what); static void _bind_methods(); diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp index fac37a8634..60fe681824 100644 --- a/scene/gui/margin_container.cpp +++ b/scene/gui/margin_container.cpp @@ -30,12 +30,16 @@ #include "margin_container.h" -Size2 MarginContainer::get_minimum_size() const { - int margin_left = get_theme_constant(SNAME("margin_left")); - int margin_top = get_theme_constant(SNAME("margin_top")); - int margin_right = get_theme_constant(SNAME("margin_right")); - int margin_bottom = get_theme_constant(SNAME("margin_bottom")); +void MarginContainer::_update_theme_item_cache() { + Container::_update_theme_item_cache(); + + theme_cache.margin_left = get_theme_constant(SNAME("margin_left")); + theme_cache.margin_top = get_theme_constant(SNAME("margin_top")); + theme_cache.margin_right = get_theme_constant(SNAME("margin_right")); + theme_cache.margin_bottom = get_theme_constant(SNAME("margin_bottom")); +} +Size2 MarginContainer::get_minimum_size() const { Size2 max; for (int i = 0; i < get_child_count(); i++) { @@ -59,8 +63,8 @@ Size2 MarginContainer::get_minimum_size() const { } } - max.width += (margin_left + margin_right); - max.height += (margin_top + margin_bottom); + max.width += (theme_cache.margin_left + theme_cache.margin_right); + max.height += (theme_cache.margin_top + theme_cache.margin_bottom); return max; } @@ -86,11 +90,6 @@ Vector<int> MarginContainer::get_allowed_size_flags_vertical() const { void MarginContainer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_SORT_CHILDREN: { - int margin_left = get_theme_constant(SNAME("margin_left")); - int margin_top = get_theme_constant(SNAME("margin_top")); - int margin_right = get_theme_constant(SNAME("margin_right")); - int margin_bottom = get_theme_constant(SNAME("margin_bottom")); - Size2 s = get_size(); for (int i = 0; i < get_child_count(); i++) { @@ -102,9 +101,9 @@ void MarginContainer::_notification(int p_what) { continue; } - int w = s.width - margin_left - margin_right; - int h = s.height - margin_top - margin_bottom; - fit_child_in_rect(c, Rect2(margin_left, margin_top, w, h)); + int w = s.width - theme_cache.margin_left - theme_cache.margin_right; + int h = s.height - theme_cache.margin_top - theme_cache.margin_bottom; + fit_child_in_rect(c, Rect2(theme_cache.margin_left, theme_cache.margin_top, w, h)); } } break; diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h index f8a3c5bb11..5c33785170 100644 --- a/scene/gui/margin_container.h +++ b/scene/gui/margin_container.h @@ -36,7 +36,16 @@ class MarginContainer : public Container { GDCLASS(MarginContainer, Container); + struct ThemeCache { + int margin_left = 0; + int margin_top = 0; + int margin_right = 0; + int margin_bottom = 0; + } theme_cache; + protected: + virtual void _update_theme_item_cache() override; + void _notification(int p_what); public: diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp index 9eba2feaf7..82ef53e317 100644 --- a/scene/gui/menu_bar.cpp +++ b/scene/gui/menu_bar.cpp @@ -41,7 +41,7 @@ void MenuBar::gui_input(const Ref<InputEvent> &p_event) { } MutexLock lock(mutex); - if (p_event->is_action("ui_left") && p_event->is_pressed()) { + if (p_event->is_action("ui_left", true) && p_event->is_pressed()) { int new_sel = selected_menu; int old_sel = (selected_menu < 0) ? 0 : selected_menu; do { @@ -60,10 +60,10 @@ void MenuBar::gui_input(const Ref<InputEvent> &p_event) { if (active_menu >= 0) { get_menu_popup(active_menu)->hide(); } - _open_popup(selected_menu); + _open_popup(selected_menu, true); } return; - } else if (p_event->is_action("ui_right") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_right", true) && p_event->is_pressed()) { int new_sel = selected_menu; int old_sel = (selected_menu < 0) ? menu_cache.size() - 1 : selected_menu; do { @@ -82,7 +82,7 @@ void MenuBar::gui_input(const Ref<InputEvent> &p_event) { if (active_menu >= 0) { get_menu_popup(active_menu)->hide(); } - _open_popup(selected_menu); + _open_popup(selected_menu, true); } return; } @@ -95,7 +95,7 @@ void MenuBar::gui_input(const Ref<InputEvent> &p_event) { selected_menu = focused_menu; } if (selected_menu != old_sel) { - update(); + queue_redraw(); } } @@ -110,7 +110,7 @@ void MenuBar::gui_input(const Ref<InputEvent> &p_event) { } } -void MenuBar::_open_popup(int p_index) { +void MenuBar::_open_popup(int p_index, bool p_focus_item) { ERR_FAIL_INDEX(p_index, menu_cache.size()); PopupMenu *pm = get_menu_popup(p_index); @@ -134,20 +134,21 @@ void MenuBar::_open_popup(int p_index) { pm->set_parent_rect(Rect2(Point2(screen_pos - pm->get_position()), Size2(screen_size.x, screen_pos.y))); pm->popup(); - update(); + if (p_focus_item) { + for (int i = 0; i < pm->get_item_count(); i++) { + if (!pm->is_item_disabled(i)) { + pm->set_focused_item(i); + break; + } + } + } + + queue_redraw(); } void MenuBar::shortcut_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); - if (is_native_menu()) { - return; - } - - if (!_is_focus_owner_in_shortcut_context()) { - return; - } - if (disable_shortcuts) { return; } @@ -170,57 +171,29 @@ void MenuBar::shortcut_input(const Ref<InputEvent> &p_event) { } } -void MenuBar::set_shortcut_context(Node *p_node) { - if (p_node != nullptr) { - shortcut_context = p_node->get_instance_id(); - } else { - shortcut_context = ObjectID(); - } -} - -Node *MenuBar::get_shortcut_context() const { - Object *ctx_obj = ObjectDB::get_instance(shortcut_context); - Node *ctx_node = Object::cast_to<Node>(ctx_obj); - - return ctx_node; -} - -bool MenuBar::_is_focus_owner_in_shortcut_context() const { - if (shortcut_context == ObjectID()) { - // No context, therefore global - always "in" context. - return true; - } - - Node *ctx_node = get_shortcut_context(); - Control *vp_focus = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr; - - // If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it. - return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus)); -} - void MenuBar::_popup_visibility_changed(bool p_visible) { if (!p_visible) { active_menu = -1; focused_menu = -1; set_process_internal(false); - update(); + queue_redraw(); return; } if (switch_on_hover) { - Window *window = Object::cast_to<Window>(get_viewport()); - if (window) { - mouse_pos_adjusted = window->get_position(); - - if (window->is_embedded()) { - Window *window_parent = Object::cast_to<Window>(window->get_parent()->get_viewport()); - while (window_parent) { - if (!window_parent->is_embedded()) { - mouse_pos_adjusted += window_parent->get_position(); + Window *wnd = Object::cast_to<Window>(get_viewport()); + if (wnd) { + mouse_pos_adjusted = wnd->get_position(); + + if (wnd->is_embedded()) { + Window *wnd_parent = Object::cast_to<Window>(wnd->get_parent()->get_viewport()); + while (wnd_parent) { + if (!wnd_parent->is_embedded()) { + mouse_pos_adjusted += wnd_parent->get_position(); break; } - window_parent = Object::cast_to<Window>(window_parent->get_parent()->get_viewport()); + wnd_parent = Object::cast_to<Window>(wnd_parent->get_parent()->get_viewport()); } } @@ -244,7 +217,7 @@ void MenuBar::_update_submenu(const String &p_menu_name, PopupMenu *p_child) { DisplayServer::get_singleton()->global_menu_add_submenu_item(p_menu_name, p_child->get_item_text(i), p_menu_name + "/" + itos(i)); _update_submenu(p_menu_name + "/" + itos(i), pm); } else { - int index = DisplayServer::get_singleton()->global_menu_add_item(p_menu_name, p_child->get_item_text(i), callable_mp(p_child, &PopupMenu::activate_item), i); + int index = DisplayServer::get_singleton()->global_menu_add_item(p_menu_name, p_child->get_item_text(i), callable_mp(p_child, &PopupMenu::activate_item), Callable(), i); if (p_child->is_item_checkable(i)) { DisplayServer::get_singleton()->global_menu_set_item_checkable(p_menu_name, index, true); @@ -328,7 +301,36 @@ void MenuBar::_update_menu() { } } update_minimum_size(); - update(); + queue_redraw(); +} + +void MenuBar::_update_theme_item_cache() { + Control::_update_theme_item_cache(); + + theme_cache.normal = get_theme_stylebox(SNAME("normal")); + theme_cache.normal_mirrored = get_theme_stylebox(SNAME("normal_mirrored")); + theme_cache.disabled = get_theme_stylebox(SNAME("disabled")); + theme_cache.disabled_mirrored = get_theme_stylebox(SNAME("disabled_mirrored")); + theme_cache.pressed = get_theme_stylebox(SNAME("pressed")); + theme_cache.pressed_mirrored = get_theme_stylebox(SNAME("pressed_mirrored")); + theme_cache.hover = get_theme_stylebox(SNAME("hover")); + theme_cache.hover_mirrored = get_theme_stylebox(SNAME("hover_mirrored")); + theme_cache.hover_pressed = get_theme_stylebox(SNAME("hover_pressed")); + theme_cache.hover_pressed_mirrored = get_theme_stylebox(SNAME("hover_pressed_mirrored")); + + theme_cache.font = get_theme_font(SNAME("font")); + theme_cache.font_size = get_theme_font_size(SNAME("font_size")); + theme_cache.outline_size = get_theme_constant(SNAME("outline_size")); + theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color")); + + theme_cache.font_color = get_theme_color(SNAME("font_color")); + theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color")); + theme_cache.font_pressed_color = get_theme_color(SNAME("font_pressed_color")); + theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color")); + theme_cache.font_hover_pressed_color = get_theme_color(SNAME("font_hover_pressed_color")); + theme_cache.font_focus_color = get_theme_color(SNAME("font_focus_color")); + + theme_cache.h_separation = get_theme_constant(SNAME("h_separation")); } void MenuBar::_notification(int p_what) { @@ -343,7 +345,7 @@ void MenuBar::_notification(int p_what) { } break; case NOTIFICATION_MOUSE_EXIT: { focused_menu = -1; - update(); + queue_redraw(); } break; case NOTIFICATION_TRANSLATION_CHANGED: case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: @@ -367,12 +369,24 @@ void MenuBar::_notification(int p_what) { case NOTIFICATION_INTERNAL_PROCESS: { MutexLock lock(mutex); + if (is_native_menu()) { + // Handled by OS. + return; + } + Vector2 pos = DisplayServer::get_singleton()->mouse_get_position() - mouse_pos_adjusted - get_global_position(); + if (pos == old_mouse_pos) { + return; + } + old_mouse_pos = pos; + int index = _get_index_at_point(pos); if (index >= 0 && index != active_menu) { selected_menu = index; focused_menu = selected_menu; - get_menu_popup(active_menu)->hide(); + if (active_menu >= 0) { + get_menu_popup(active_menu)->hide(); + } _open_popup(index); } } break; @@ -380,8 +394,7 @@ void MenuBar::_notification(int p_what) { } int MenuBar::_get_index_at_point(const Point2 &p_point) const { - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); - int hsep = get_theme_constant(SNAME("h_separation")); + Ref<StyleBox> style = theme_cache.normal; int offset = 0; for (int i = 0; i < menu_cache.size(); i++) { if (menu_cache[i].hidden) { @@ -393,7 +406,7 @@ int MenuBar::_get_index_at_point(const Point2 &p_point) const { return i; } } - offset += size.x + hsep; + offset += size.x + theme_cache.h_separation; } return -1; } @@ -401,8 +414,7 @@ int MenuBar::_get_index_at_point(const Point2 &p_point) const { Rect2 MenuBar::_get_menu_item_rect(int p_index) const { ERR_FAIL_INDEX_V(p_index, menu_cache.size(), Rect2()); - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); - int hsep = get_theme_constant(SNAME("h_separation")); + Ref<StyleBox> style = theme_cache.normal; int offset = 0; for (int i = 0; i < p_index; i++) { @@ -410,7 +422,7 @@ Rect2 MenuBar::_get_menu_item_rect(int p_index) const { continue; } Size2 size = menu_cache[i].text_buf->get_size() + style->get_minimum_size(); - offset += size.x + hsep; + offset += size.x + theme_cache.h_separation; } return Rect2(Point2(offset, 0), menu_cache[p_index].text_buf->get_size() + style->get_minimum_size()); @@ -429,76 +441,76 @@ void MenuBar::_draw_menu_item(int p_index) { } Color color; - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); + Ref<StyleBox> style = theme_cache.normal; Rect2 item_rect = _get_menu_item_rect(p_index); if (menu_cache[p_index].disabled) { if (rtl && has_theme_stylebox(SNAME("disabled_mirrored"))) { - style = get_theme_stylebox(SNAME("disabled_mirrored")); + style = theme_cache.disabled_mirrored; } else { - style = get_theme_stylebox(SNAME("disabled")); + style = theme_cache.disabled; } if (!flat) { style->draw(ci, item_rect); } - color = get_theme_color(SNAME("font_disabled_color")); + color = theme_cache.font_disabled_color; } else if (hovered && pressed && has_theme_stylebox("hover_pressed")) { if (rtl && has_theme_stylebox(SNAME("hover_pressed_mirrored"))) { - style = get_theme_stylebox(SNAME("hover_pressed_mirrored")); + style = theme_cache.hover_pressed_mirrored; } else { - style = get_theme_stylebox(SNAME("hover_pressed")); + style = theme_cache.hover_pressed; } if (!flat) { style->draw(ci, item_rect); } if (has_theme_color(SNAME("font_hover_pressed_color"))) { - color = get_theme_color(SNAME("font_hover_pressed_color")); + color = theme_cache.font_hover_pressed_color; } } else if (pressed) { if (rtl && has_theme_stylebox(SNAME("pressed_mirrored"))) { - style = get_theme_stylebox(SNAME("pressed_mirrored")); + style = theme_cache.pressed_mirrored; } else { - style = get_theme_stylebox(SNAME("pressed")); + style = theme_cache.pressed; } if (!flat) { style->draw(ci, item_rect); } if (has_theme_color(SNAME("font_pressed_color"))) { - color = get_theme_color(SNAME("font_pressed_color")); + color = theme_cache.font_pressed_color; } else { - color = get_theme_color(SNAME("font_color")); + color = theme_cache.font_color; } } else if (hovered) { if (rtl && has_theme_stylebox(SNAME("hover_mirrored"))) { - style = get_theme_stylebox(SNAME("hover_mirrored")); + style = theme_cache.hover_mirrored; } else { - style = get_theme_stylebox(SNAME("hover")); + style = theme_cache.hover; } if (!flat) { style->draw(ci, item_rect); } - color = get_theme_color(SNAME("font_hover_color")); + color = theme_cache.font_hover_color; } else { if (rtl && has_theme_stylebox(SNAME("normal_mirrored"))) { - style = get_theme_stylebox(SNAME("normal_mirrored")); + style = theme_cache.normal_mirrored; } else { - style = get_theme_stylebox(SNAME("normal")); + style = theme_cache.normal; } if (!flat) { style->draw(ci, item_rect); } // Focus colors only take precedence over normal state. if (has_focus()) { - color = get_theme_color(SNAME("font_focus_color")); + color = theme_cache.font_focus_color; } else { - color = get_theme_color(SNAME("font_color")); + color = theme_cache.font_color; } } Point2 text_ofs = item_rect.position + Point2(style->get_margin(SIDE_LEFT), style->get_margin(SIDE_TOP)); - Color font_outline_color = get_theme_color(SNAME("font_outline_color")); - int outline_size = get_theme_constant(SNAME("outline_size")); + Color font_outline_color = theme_cache.font_outline_color; + int outline_size = theme_cache.outline_size; if (outline_size > 0 && font_outline_color.a > 0) { menu_cache[p_index].text_buf->draw_outline(ci, text_ofs, outline_size, font_outline_color); } @@ -506,16 +518,13 @@ void MenuBar::_draw_menu_item(int p_index) { } void MenuBar::shape(Menu &p_menu) { - Ref<Font> font = get_theme_font(SNAME("font")); - int font_size = get_theme_font_size(SNAME("font_size")); - p_menu.text_buf->clear(); if (text_direction == Control::TEXT_DIRECTION_INHERITED) { p_menu.text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); } else { p_menu.text_buf->set_direction((TextServer::Direction)text_direction); } - p_menu.text_buf->add_string(p_menu.name, font, font_size, language); + p_menu.text_buf->add_string(p_menu.name, theme_cache.font, theme_cache.font_size, language); } void MenuBar::_refresh_menu_names() { @@ -653,16 +662,12 @@ void MenuBar::_bind_methods() { ClassDB::bind_method(D_METHOD("set_menu_hidden", "menu", "hidden"), &MenuBar::set_menu_hidden); ClassDB::bind_method(D_METHOD("is_menu_hidden", "menu"), &MenuBar::is_menu_hidden); - ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &MenuBar::set_shortcut_context); - ClassDB::bind_method(D_METHOD("get_shortcut_context"), &MenuBar::get_shortcut_context); - ClassDB::bind_method(D_METHOD("get_menu_popup", "menu"), &MenuBar::get_menu_popup); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "start_index"), "set_start_index", "get_start_index"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "switch_on_hover"), "set_switch_on_hover", "is_switch_on_hover"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "prefer_global_menu"), "set_prefer_global_menu", "is_prefer_global_menu"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_RESOURCE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context"); ADD_GROUP("BiDi", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); @@ -707,7 +712,7 @@ String MenuBar::get_language() const { void MenuBar::set_flat(bool p_enabled) { if (flat != p_enabled) { flat = p_enabled; - update(); + queue_redraw(); } } @@ -745,7 +750,7 @@ Size2 MenuBar::get_minimum_size() const { return Size2(); } - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); + Ref<StyleBox> style = theme_cache.normal; Vector2 size; for (int i = 0; i < menu_cache.size(); i++) { @@ -757,7 +762,7 @@ Size2 MenuBar::get_minimum_size() const { size.x += sz.x; } if (menu_cache.size() > 1) { - size.x += get_theme_constant(SNAME("h_separation")) * (menu_cache.size() - 1); + size.x += theme_cache.h_separation * (menu_cache.size() - 1); } return size; } diff --git a/scene/gui/menu_bar.h b/scene/gui/menu_bar.h index 3c4a25fd06..c057a7c96f 100644 --- a/scene/gui/menu_bar.h +++ b/scene/gui/menu_bar.h @@ -73,8 +73,36 @@ class MenuBar : public Control { int active_menu = -1; Vector2i mouse_pos_adjusted; + Vector2i old_mouse_pos; ObjectID shortcut_context; + struct ThemeCache { + Ref<StyleBox> normal; + Ref<StyleBox> normal_mirrored; + Ref<StyleBox> disabled; + Ref<StyleBox> disabled_mirrored; + Ref<StyleBox> pressed; + Ref<StyleBox> pressed_mirrored; + Ref<StyleBox> hover; + Ref<StyleBox> hover_mirrored; + Ref<StyleBox> hover_pressed; + Ref<StyleBox> hover_pressed_mirrored; + + Ref<Font> font; + int font_size = 0; + int outline_size = 0; + Color font_outline_color; + + Color font_color; + Color font_disabled_color; + Color font_pressed_color; + Color font_hover_color; + Color font_hover_pressed_color; + Color font_focus_color; + + int h_separation = 0; + } theme_cache; + int _get_index_at_point(const Point2 &p_point) const; Rect2 _get_menu_item_rect(int p_index) const; void _draw_menu_item(int p_index); @@ -84,17 +112,16 @@ class MenuBar : public Control { Vector<PopupMenu *> _get_popups() const; int get_menu_idx_from_control(PopupMenu *p_child) const; - void _open_popup(int p_index); + void _open_popup(int p_index, bool p_focus_item = false); void _popup_visibility_changed(bool p_visible); void _update_submenu(const String &p_menu_name, PopupMenu *p_child); void _clear_menu(); void _update_menu(); - bool _is_focus_owner_in_shortcut_context() const; - protected: virtual void shortcut_input(const Ref<InputEvent> &p_event) override; + virtual void _update_theme_item_cache() override; void _notification(int p_what); virtual void add_child_notify(Node *p_child) override; virtual void move_child_notify(Node *p_child) override; @@ -141,9 +168,6 @@ public: void set_menu_hidden(int p_menu, bool p_hidden); bool is_menu_hidden(int p_menu) const; - void set_shortcut_context(Node *p_node); - Node *get_shortcut_context() const; - PopupMenu *get_menu_popup(int p_menu) const; virtual void get_translatable_strings(List<String> *p_strings) const override; diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index e6e17cc881..786f23873e 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -36,23 +36,16 @@ void MenuButton::shortcut_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); - if (!_is_focus_owner_in_shortcut_context()) { + if (disable_shortcuts) { return; } - if (disable_shortcuts) { + if (p_event->is_pressed() && !p_event->is_echo() && !is_disabled() && is_visible_in_tree() && popup->activate_item_by_event(p_event, false)) { + accept_event(); return; } - if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event) || Object::cast_to<InputEventShortcut>(*p_event))) { - if (!get_parent() || !is_visible_in_tree() || is_disabled()) { - return; - } - - if (popup->activate_item_by_event(p_event, false)) { - accept_event(); - } - } + Button::shortcut_input(p_event); } void MenuButton::_popup_visibility_changed(bool p_visible) { @@ -64,19 +57,19 @@ void MenuButton::_popup_visibility_changed(bool p_visible) { } if (switch_on_hover) { - Window *window = Object::cast_to<Window>(get_viewport()); - if (window) { - mouse_pos_adjusted = window->get_position(); - - if (window->is_embedded()) { - Window *window_parent = Object::cast_to<Window>(window->get_parent()->get_viewport()); - while (window_parent) { - if (!window_parent->is_embedded()) { - mouse_pos_adjusted += window_parent->get_position(); + Window *wnd = Object::cast_to<Window>(get_viewport()); + if (wnd) { + mouse_pos_adjusted = wnd->get_position(); + + if (wnd->is_embedded()) { + Window *wnd_parent = Object::cast_to<Window>(wnd->get_parent()->get_viewport()); + while (wnd_parent) { + if (!wnd_parent->is_embedded()) { + mouse_pos_adjusted += wnd_parent->get_position(); break; } - window_parent = Object::cast_to<Window>(window_parent->get_parent()->get_viewport()); + wnd_parent = Object::cast_to<Window>(wnd_parent->get_parent()->get_viewport()); } } @@ -91,6 +84,18 @@ void MenuButton::pressed() { return; } + show_popup(); +} + +PopupMenu *MenuButton::get_popup() const { + return popup; +} + +void MenuButton::show_popup() { + if (!get_viewport()) { + return; + } + emit_signal(SNAME("about_to_popup")); Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale(); @@ -103,22 +108,19 @@ void MenuButton::pressed() { popup->set_position(gp); popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), size)); - // If not triggered by the mouse, start the popup with its first item selected. - if (popup->get_item_count() > 0 && !_was_pressed_by_mouse()) { - popup->set_current_index(0); + // If not triggered by the mouse, start the popup with its first enabled item focused. + if (!_was_pressed_by_mouse()) { + for (int i = 0; i < popup->get_item_count(); i++) { + if (!popup->is_item_disabled(i)) { + popup->set_focused_item(i); + break; + } + } } popup->popup(); } -void MenuButton::gui_input(const Ref<InputEvent> &p_event) { - BaseButton::gui_input(p_event); -} - -PopupMenu *MenuButton::get_popup() const { - return popup; -} - void MenuButton::set_switch_on_hover(bool p_enabled) { switch_on_hover = p_enabled; } @@ -161,7 +163,10 @@ void MenuButton::_notification(int p_what) { if (menu_btn_other && menu_btn_other != this && menu_btn_other->is_switch_on_hover() && !menu_btn_other->is_disabled() && (get_parent()->is_ancestor_of(menu_btn_other) || menu_btn_other->get_parent()->is_ancestor_of(popup))) { popup->hide(); + menu_btn_other->pressed(); + // As the popup wasn't triggered by a mouse click, the item focus needs to be removed manually. + menu_btn_other->get_popup()->set_focused_item(-1); } } break; } @@ -218,6 +223,7 @@ void MenuButton::_get_property_list(List<PropertyInfo> *p_list) const { void MenuButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_popup"), &MenuButton::get_popup); + ClassDB::bind_method(D_METHOD("show_popup"), &MenuButton::show_popup); ClassDB::bind_method(D_METHOD("set_switch_on_hover", "enable"), &MenuButton::set_switch_on_hover); ClassDB::bind_method(D_METHOD("is_switch_on_hover"), &MenuButton::is_switch_on_hover); ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &MenuButton::set_disable_shortcuts); diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index 97c0d21f1e..3aacbca3a8 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -44,8 +44,6 @@ class MenuButton : public Button { Vector2i mouse_pos_adjusted; - virtual void gui_input(const Ref<InputEvent> &p_event) override; - void _popup_visibility_changed(bool p_visible); protected: @@ -60,6 +58,8 @@ public: virtual void pressed() override; PopupMenu *get_popup() const; + void show_popup(); + void set_switch_on_hover(bool p_enabled); bool is_switch_on_hover(); void set_disable_shortcuts(bool p_disabled); diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp index a7e86dd5de..6048916d7d 100644 --- a/scene/gui/nine_patch_rect.cpp +++ b/scene/gui/nine_patch_rect.cpp @@ -94,7 +94,7 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) { return; } texture = p_tex; - update(); + queue_redraw(); update_minimum_size(); emit_signal(SceneStringNames::get_singleton()->texture_changed); } @@ -111,7 +111,7 @@ void NinePatchRect::set_patch_margin(Side p_side, int p_size) { } margin[p_side] = p_size; - update(); + queue_redraw(); update_minimum_size(); } @@ -140,7 +140,7 @@ void NinePatchRect::set_draw_center(bool p_enabled) { } draw_center = p_enabled; - update(); + queue_redraw(); } bool NinePatchRect::is_draw_center_enabled() const { @@ -153,7 +153,7 @@ void NinePatchRect::set_h_axis_stretch_mode(AxisStretchMode p_mode) { } axis_h = p_mode; - update(); + queue_redraw(); } NinePatchRect::AxisStretchMode NinePatchRect::get_h_axis_stretch_mode() const { @@ -166,7 +166,7 @@ void NinePatchRect::set_v_axis_stretch_mode(AxisStretchMode p_mode) { } axis_v = p_mode; - update(); + queue_redraw(); } NinePatchRect::AxisStretchMode NinePatchRect::get_v_axis_stretch_mode() const { diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 881acdbf3a..6d0bbdd6af 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -43,11 +43,11 @@ Size2 OptionButton::get_minimum_size() const { } if (has_theme_icon(SNAME("arrow"))) { - const Size2 padding = get_theme_stylebox(SNAME("normal"))->get_minimum_size(); - const Size2 arrow_size = Control::get_theme_icon(SNAME("arrow"))->get_size(); + const Size2 padding = theme_cache.normal->get_minimum_size(); + const Size2 arrow_size = theme_cache.arrow_icon->get_size(); Size2 content_size = minsize - padding; - content_size.width += arrow_size.width + MAX(0, get_theme_constant(SNAME("h_separation"))); + content_size.width += arrow_size.width + MAX(0, theme_cache.h_separation); content_size.height = MAX(content_size.height, arrow_size.height); minsize = content_size + padding; @@ -56,35 +56,63 @@ Size2 OptionButton::get_minimum_size() const { return minsize; } +void OptionButton::_update_theme_item_cache() { + Button::_update_theme_item_cache(); + + theme_cache.normal = get_theme_stylebox(SNAME("normal")); + + theme_cache.font_color = get_theme_color(SNAME("font_color")); + theme_cache.font_focus_color = get_theme_color(SNAME("font_focus_color")); + theme_cache.font_pressed_color = get_theme_color(SNAME("font_pressed_color")); + theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color")); + theme_cache.font_hover_pressed_color = get_theme_color(SNAME("font_hover_pressed_color")); + theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color")); + + theme_cache.h_separation = get_theme_constant(SNAME("h_separation")); + + theme_cache.arrow_icon = get_theme_icon(SNAME("arrow")); + theme_cache.arrow_margin = get_theme_constant(SNAME("arrow_margin")); + theme_cache.modulate_arrow = get_theme_constant(SNAME("modulate_arrow")); +} + void OptionButton::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_POSTINITIALIZE: { + if (has_theme_icon(SNAME("arrow"))) { + if (is_layout_rtl()) { + _set_internal_margin(SIDE_LEFT, theme_cache.arrow_icon->get_width()); + } else { + _set_internal_margin(SIDE_RIGHT, theme_cache.arrow_icon->get_width()); + } + } + } break; + case NOTIFICATION_DRAW: { if (!has_theme_icon(SNAME("arrow"))) { return; } RID ci = get_canvas_item(); - Ref<Texture2D> arrow = Control::get_theme_icon(SNAME("arrow")); Color clr = Color(1, 1, 1); - if (get_theme_constant(SNAME("modulate_arrow"))) { + if (theme_cache.modulate_arrow) { switch (get_draw_mode()) { case DRAW_PRESSED: - clr = get_theme_color(SNAME("font_pressed_color")); + clr = theme_cache.font_pressed_color; break; case DRAW_HOVER: - clr = get_theme_color(SNAME("font_hover_color")); + clr = theme_cache.font_hover_color; break; case DRAW_HOVER_PRESSED: - clr = get_theme_color(SNAME("font_hover_pressed_color")); + clr = theme_cache.font_hover_pressed_color; break; case DRAW_DISABLED: - clr = get_theme_color(SNAME("font_disabled_color")); + clr = theme_cache.font_disabled_color; break; default: if (has_focus()) { - clr = get_theme_color(SNAME("font_focus_color")); + clr = theme_cache.font_focus_color; } else { - clr = get_theme_color(SNAME("font_color")); + clr = theme_cache.font_color; } } } @@ -93,11 +121,11 @@ void OptionButton::_notification(int p_what) { Point2 ofs; if (is_layout_rtl()) { - ofs = Point2(get_theme_constant(SNAME("arrow_margin")), int(Math::abs((size.height - arrow->get_height()) / 2))); + ofs = Point2(theme_cache.arrow_margin, int(Math::abs((size.height - theme_cache.arrow_icon->get_height()) / 2))); } else { - ofs = Point2(size.width - arrow->get_width() - get_theme_constant(SNAME("arrow_margin")), int(Math::abs((size.height - arrow->get_height()) / 2))); + ofs = Point2(size.width - theme_cache.arrow_icon->get_width() - theme_cache.arrow_margin, int(Math::abs((size.height - theme_cache.arrow_icon->get_height()) / 2))); } - arrow->draw(ci, ofs, clr); + theme_cache.arrow_icon->draw(ci, ofs, clr); } break; case NOTIFICATION_TRANSLATION_CHANGED: @@ -108,11 +136,11 @@ void OptionButton::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { if (has_theme_icon(SNAME("arrow"))) { if (is_layout_rtl()) { - _set_internal_margin(SIDE_LEFT, Control::get_theme_icon(SNAME("arrow"))->get_width()); + _set_internal_margin(SIDE_LEFT, theme_cache.arrow_icon->get_width()); _set_internal_margin(SIDE_RIGHT, 0.f); } else { _set_internal_margin(SIDE_LEFT, 0.f); - _set_internal_margin(SIDE_RIGHT, Control::get_theme_icon(SNAME("arrow"))->get_width()); + _set_internal_margin(SIDE_RIGHT, theme_cache.arrow_icon->get_width()); } } _refresh_size_cache(); @@ -203,20 +231,7 @@ void OptionButton::pressed() { return; } - Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale(); - popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y)); - popup->set_size(Size2(size.width, 0)); - - // If not triggered by the mouse, start the popup with the checked item selected. - if (popup->get_item_count() > 0) { - if (!_was_pressed_by_mouse()) { - popup->set_current_index(current > -1 ? current : 0); - } else { - popup->scroll_to_item(current > -1 ? current : 0); - } - } - - popup->popup(); + show_popup(); } void OptionButton::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id) { @@ -436,7 +451,7 @@ void OptionButton::_queue_refresh_cache() { } cache_refresh_pending = true; - callable_mp(this, &OptionButton::_refresh_size_cache).call_deferredp(nullptr, 0); + callable_mp(this, &OptionButton::_refresh_size_cache).call_deferred(); } void OptionButton::select(int p_idx) { @@ -471,6 +486,39 @@ PopupMenu *OptionButton::get_popup() const { return popup; } +void OptionButton::show_popup() { + if (!get_viewport()) { + return; + } + + Size2 button_size = get_global_transform_with_canvas().get_scale() * get_size(); + popup->set_position(get_screen_position() + Size2(0, button_size.height)); + popup->set_size(Size2i(button_size.width, 0)); + + // If not triggered by the mouse, start the popup with the checked item (or the first enabled one) focused. + if (current != NONE_SELECTED && !popup->is_item_disabled(current)) { + if (!_was_pressed_by_mouse()) { + popup->set_focused_item(current); + } else { + popup->scroll_to_item(current); + } + } else { + for (int i = 0; i < popup->get_item_count(); i++) { + if (!popup->is_item_disabled(i)) { + if (!_was_pressed_by_mouse()) { + popup->set_focused_item(i); + } else { + popup->scroll_to_item(i); + } + + break; + } + } + } + + popup->popup(); +} + void OptionButton::get_translatable_strings(List<String> *p_strings) const { popup->get_translatable_strings(p_strings); } @@ -508,6 +556,7 @@ void OptionButton::_bind_methods() { ClassDB::bind_method(D_METHOD("_select_int", "idx"), &OptionButton::_select_int); ClassDB::bind_method(D_METHOD("get_popup"), &OptionButton::get_popup); + ClassDB::bind_method(D_METHOD("show_popup"), &OptionButton::show_popup); ClassDB::bind_method(D_METHOD("set_item_count", "count"), &OptionButton::set_item_count); ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count); @@ -528,15 +577,6 @@ OptionButton::OptionButton(const String &p_text) : Button(p_text) { set_toggle_mode(true); set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT); - if (is_layout_rtl()) { - if (has_theme_icon(SNAME("arrow"))) { - _set_internal_margin(SIDE_LEFT, Control::get_theme_icon(SNAME("arrow"))->get_width()); - } - } else { - if (has_theme_icon(SNAME("arrow"))) { - _set_internal_margin(SIDE_RIGHT, Control::get_theme_icon(SNAME("arrow"))->get_width()); - } - } set_action_mode(ACTION_MODE_BUTTON_PRESS); popup = memnew(PopupMenu); diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index cd709b8f5f..b76a31d37e 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -43,6 +43,23 @@ class OptionButton : public Button { Vector2 _cached_size; bool cache_refresh_pending = false; + struct ThemeCache { + Ref<StyleBox> normal; + + Color font_color; + Color font_focus_color; + Color font_pressed_color; + Color font_hover_color; + Color font_hover_pressed_color; + Color font_disabled_color; + + int h_separation = 0; + + Ref<Texture2D> arrow_icon; + int arrow_margin = 0; + int modulate_arrow = 0; + } theme_cache; + void _focused(int p_which); void _selected(int p_which); void _select(int p_which, bool p_emit = false); @@ -54,6 +71,7 @@ class OptionButton : public Button { protected: Size2 get_minimum_size() const override; + virtual void _update_theme_item_cache() override; void _notification(int p_what); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -105,6 +123,7 @@ public: void remove_item(int p_idx); PopupMenu *get_popup() const; + void show_popup(); virtual void get_translatable_strings(List<String> *p_strings) const override; diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp index 1ac6cf57ab..09bc295513 100644 --- a/scene/gui/panel.cpp +++ b/scene/gui/panel.cpp @@ -30,12 +30,17 @@ #include "panel.h" +void Panel::_update_theme_item_cache() { + Control::_update_theme_item_cache(); + + theme_cache.panel_style = get_theme_stylebox(SNAME("panel")); +} + void Panel::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { RID ci = get_canvas_item(); - Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); - style->draw(ci, Rect2(Point2(), get_size())); + theme_cache.panel_style->draw(ci, Rect2(Point2(), get_size())); } break; } } diff --git a/scene/gui/panel.h b/scene/gui/panel.h index 5d2e912680..f9bd721681 100644 --- a/scene/gui/panel.h +++ b/scene/gui/panel.h @@ -36,7 +36,13 @@ class Panel : public Control { GDCLASS(Panel, Control); + struct ThemeCache { + Ref<StyleBox> panel_style; + } theme_cache; + protected: + virtual void _update_theme_item_cache() override; + void _notification(int p_what); public: diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp index fe01712a89..eeaded1788 100644 --- a/scene/gui/panel_container.cpp +++ b/scene/gui/panel_container.cpp @@ -31,14 +31,6 @@ #include "panel_container.h" Size2 PanelContainer::get_minimum_size() const { - Ref<StyleBox> style; - - if (has_theme_stylebox(SNAME("panel"))) { - style = get_theme_stylebox(SNAME("panel")); - } else { - style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer")); - } - Size2 ms; for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); @@ -54,8 +46,8 @@ Size2 PanelContainer::get_minimum_size() const { ms.height = MAX(ms.height, minsize.height); } - if (style.is_valid()) { - ms += style->get_minimum_size(); + if (theme_cache.panel_style.is_valid()) { + ms += theme_cache.panel_style->get_minimum_size(); } return ms; } @@ -78,35 +70,25 @@ Vector<int> PanelContainer::get_allowed_size_flags_vertical() const { return flags; } +void PanelContainer::_update_theme_item_cache() { + Container::_update_theme_item_cache(); + + theme_cache.panel_style = get_theme_stylebox(SNAME("panel")); +} + void PanelContainer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { RID ci = get_canvas_item(); - Ref<StyleBox> style; - - if (has_theme_stylebox(SNAME("panel"))) { - style = get_theme_stylebox(SNAME("panel")); - } else { - style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer")); - } - - style->draw(ci, Rect2(Point2(), get_size())); + theme_cache.panel_style->draw(ci, Rect2(Point2(), get_size())); } break; case NOTIFICATION_SORT_CHILDREN: { - Ref<StyleBox> style; - - if (has_theme_stylebox(SNAME("panel"))) { - style = get_theme_stylebox(SNAME("panel")); - } else { - style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer")); - } - Size2 size = get_size(); Point2 ofs; - if (style.is_valid()) { - size -= style->get_minimum_size(); - ofs += style->get_offset(); + if (theme_cache.panel_style.is_valid()) { + size -= theme_cache.panel_style->get_minimum_size(); + ofs += theme_cache.panel_style->get_offset(); } for (int i = 0; i < get_child_count(); i++) { diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h index 8f07ce38eb..97d0cdc872 100644 --- a/scene/gui/panel_container.h +++ b/scene/gui/panel_container.h @@ -36,7 +36,12 @@ class PanelContainer : public Container { GDCLASS(PanelContainer, Container); + struct ThemeCache { + Ref<StyleBox> panel_style; + } theme_cache; + protected: + virtual void _update_theme_item_cache() override; void _notification(int p_what); public: diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index c4396f636a..434eb87e7a 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -68,31 +68,45 @@ void Popup::_deinitialize_visible_parents() { } } +void Popup::_update_theme_item_cache() { + Window::_update_theme_item_cache(); + + theme_cache.panel_style = get_theme_stylebox(SNAME("panel")); +} + void Popup::_notification(int p_what) { switch (p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { - if (is_visible()) { - _initialize_visible_parents(); - } else { - _deinitialize_visible_parents(); - emit_signal(SNAME("popup_hide")); - popped_up = false; + if (!is_in_edited_scene_root()) { + if (is_visible()) { + _initialize_visible_parents(); + } else { + _deinitialize_visible_parents(); + emit_signal(SNAME("popup_hide")); + popped_up = false; + } } } break; case NOTIFICATION_WM_WINDOW_FOCUS_IN: { - if (has_focus()) { - popped_up = true; + if (!is_in_edited_scene_root()) { + if (has_focus()) { + popped_up = true; + } } } break; case NOTIFICATION_EXIT_TREE: { - _deinitialize_visible_parents(); + if (!is_in_edited_scene_root()) { + _deinitialize_visible_parents(); + } } break; case NOTIFICATION_WM_CLOSE_REQUEST: case NOTIFICATION_APPLICATION_FOCUS_OUT: { - _close_pressed(); + if (!is_in_edited_scene_root()) { + _close_pressed(); + } } break; } } @@ -120,52 +134,62 @@ void Popup::_bind_methods() { ADD_SIGNAL(MethodInfo("popup_hide")); } +void Popup::_validate_property(PropertyInfo &p_property) const { + if ( + p_property.name == "transient" || + p_property.name == "exclusive" || + p_property.name == "popup_window" || + p_property.name == "unfocusable") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } +} + Rect2i Popup::_popup_adjust_rect() const { ERR_FAIL_COND_V(!is_inside_tree(), Rect2()); - Rect2i parent = get_usable_parent_rect(); + Rect2i parent_rect = get_usable_parent_rect(); - if (parent == Rect2i()) { + if (parent_rect == Rect2i()) { return Rect2i(); } Rect2i current(get_position(), get_size()); - if (current.position.x + current.size.x > parent.position.x + parent.size.x) { - current.position.x = parent.position.x + parent.size.x - current.size.x; + if (current.position.x + current.size.x > parent_rect.position.x + parent_rect.size.x) { + current.position.x = parent_rect.position.x + parent_rect.size.x - current.size.x; } - if (current.position.x < parent.position.x) { - current.position.x = parent.position.x; + if (current.position.x < parent_rect.position.x) { + current.position.x = parent_rect.position.x; } - if (current.position.y + current.size.y > parent.position.y + parent.size.y) { - current.position.y = parent.position.y + parent.size.y - current.size.y; + if (current.position.y + current.size.y > parent_rect.position.y + parent_rect.size.y) { + current.position.y = parent_rect.position.y + parent_rect.size.y - current.size.y; } - if (current.position.y < parent.position.y) { - current.position.y = parent.position.y; + if (current.position.y < parent_rect.position.y) { + current.position.y = parent_rect.position.y; } - if (current.size.y > parent.size.y) { - current.size.y = parent.size.y; + if (current.size.y > parent_rect.size.y) { + current.size.y = parent_rect.size.y; } - if (current.size.x > parent.size.x) { - current.size.x = parent.size.x; + if (current.size.x > parent_rect.size.x) { + current.size.x = parent_rect.size.x; } // Early out if max size not set. - Size2i max_size = get_max_size(); - if (max_size <= Size2()) { + Size2i popup_max_size = get_max_size(); + if (popup_max_size <= Size2()) { return current; } - if (current.size.x > max_size.x) { - current.size.x = max_size.x; + if (current.size.x > popup_max_size.x) { + current.size.x = popup_max_size.x; } - if (current.size.y > max_size.y) { - current.size.y = max_size.y; + if (current.size.y > popup_max_size.y) { + current.size.y = popup_max_size.y; } return current; @@ -186,8 +210,6 @@ Popup::~Popup() { } Size2 PopupPanel::_get_contents_minimum_size() const { - Ref<StyleBox> p = get_theme_stylebox(SNAME("panel"), get_class_name()); - Size2 ms; for (int i = 0; i < get_child_count(); i++) { @@ -205,14 +227,12 @@ Size2 PopupPanel::_get_contents_minimum_size() const { ms.y = MAX(cms.y, ms.y); } - return ms + p->get_minimum_size(); + return ms + theme_cache.panel_style->get_minimum_size(); } void PopupPanel::_update_child_rects() { - Ref<StyleBox> p = get_theme_stylebox(SNAME("panel"), get_class_name()); - - Vector2 cpos(p->get_offset()); - Vector2 csize(get_size() - p->get_minimum_size()); + Vector2 cpos(theme_cache.panel_style->get_offset()); + Vector2 csize(get_size() - theme_cache.panel_style->get_minimum_size()); for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); @@ -234,15 +254,17 @@ void PopupPanel::_update_child_rects() { } } +void PopupPanel::_update_theme_item_cache() { + Popup::_update_theme_item_cache(); + + theme_cache.panel_style = get_theme_stylebox(SNAME("panel")); +} + void PopupPanel::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_READY: case NOTIFICATION_THEME_CHANGED: { - panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name())); - } break; - - case NOTIFICATION_ENTER_TREE: - case NOTIFICATION_READY: { - panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name())); + panel->add_theme_style_override("panel", theme_cache.panel_style); _update_child_rects(); } break; diff --git a/scene/gui/popup.h b/scene/gui/popup.h index 70eb8722d0..57b811cadb 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -43,6 +43,10 @@ class Popup : public Window { LocalVector<Window *> visible_parents; bool popped_up = false; + struct ThemeCache { + Ref<StyleBox> panel_style; + } theme_cache; + void _input_from_window(const Ref<InputEvent> &p_event); void _initialize_visible_parents(); @@ -52,8 +56,10 @@ protected: void _close_pressed(); virtual Rect2i _popup_adjust_rect() const override; + virtual void _update_theme_item_cache() override; void _notification(int p_what); static void _bind_methods(); + void _validate_property(PropertyInfo &p_property) const; virtual void _parent_focused(); @@ -69,8 +75,14 @@ class PopupPanel : public Popup { Panel *panel = nullptr; + struct ThemeCache { + Ref<StyleBox> panel_style; + } theme_cache; + protected: void _update_child_rects(); + + virtual void _update_theme_item_cache() override; void _notification(int p_what); virtual Size2 _get_contents_minimum_size() const override; diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 4e2aec0278..ab74979777 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -48,50 +48,47 @@ String PopupMenu::_get_accel_text(const Item &p_item) const { } Size2 PopupMenu::_get_contents_minimum_size() const { - int vseparation = get_theme_constant(SNAME("v_separation")); - int hseparation = get_theme_constant(SNAME("h_separation")); - - Size2 minsize = get_theme_stylebox(SNAME("panel"))->get_minimum_size(); // Accounts for margin in the margin container + Size2 minsize = theme_cache.panel_style->get_minimum_size(); // Accounts for margin in the margin container minsize.x += scroll_container->get_v_scroll_bar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content float max_w = 0.0; float icon_w = 0.0; - int check_w = MAX(get_theme_icon(SNAME("checked"))->get_width(), get_theme_icon(SNAME("radio_checked"))->get_width()) + hseparation; + int check_w = MAX(theme_cache.checked->get_width(), theme_cache.radio_checked->get_width()) + theme_cache.h_separation; int accel_max_w = 0; bool has_check = false; for (int i = 0; i < items.size(); i++) { - Size2 size; + Size2 item_size; Size2 icon_size = items[i].get_icon_size(); - size.height = _get_item_height(i); + item_size.height = _get_item_height(i); icon_w = MAX(icon_size.width, icon_w); - size.width += items[i].indent * get_theme_constant(SNAME("indent")); + item_size.width += items[i].indent * theme_cache.indent; if (items[i].checkable_type && !items[i].separator) { has_check = true; } - size.width += items[i].text_buf->get_size().x; - size.height += vseparation; + item_size.width += items[i].text_buf->get_size().x; + item_size.height += theme_cache.v_separation; if (items[i].accel != Key::NONE || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) { - int accel_w = hseparation * 2; + int accel_w = theme_cache.h_separation * 2; accel_w += items[i].accel_text_buf->get_size().x; accel_max_w = MAX(accel_w, accel_max_w); } if (!items[i].submenu.is_empty()) { - size.width += get_theme_icon(SNAME("submenu"))->get_width(); + item_size.width += theme_cache.submenu->get_width(); } - max_w = MAX(max_w, size.width); + max_w = MAX(max_w, item_size.width); - minsize.height += size.height; + minsize.height += item_size.height; } - int item_side_padding = get_theme_constant(SNAME("item_start_padding")) + get_theme_constant(SNAME("item_end_padding")); + int item_side_padding = theme_cache.item_start_padding + theme_cache.item_end_padding; minsize.width += max_w + icon_w + accel_max_w + item_side_padding; if (has_check) { @@ -113,33 +110,31 @@ int PopupMenu::_get_item_height(int p_item) const { int icon_height = items[p_item].get_icon_size().height; if (items[p_item].checkable_type && !items[p_item].separator) { - icon_height = MAX(icon_height, MAX(get_theme_icon(SNAME("checked"))->get_height(), get_theme_icon(SNAME("radio_checked"))->get_height())); + icon_height = MAX(icon_height, MAX(theme_cache.checked->get_height(), theme_cache.radio_checked->get_height())); } int text_height = items[p_item].text_buf->get_size().height; if (text_height == 0 && !items[p_item].separator) { - text_height = get_theme_font(SNAME("font"))->get_height(get_theme_font_size(SNAME("font_size"))); + text_height = theme_cache.font->get_height(theme_cache.font_size); } int separator_height = 0; if (items[p_item].separator) { - separator_height = MAX(get_theme_stylebox(SNAME("separator"))->get_minimum_size().height, MAX(get_theme_stylebox(SNAME("labeled_separator_left"))->get_minimum_size().height, get_theme_stylebox(SNAME("labeled_separator_right"))->get_minimum_size().height)); + separator_height = MAX(theme_cache.separator_style->get_minimum_size().height, MAX(theme_cache.labeled_separator_left->get_minimum_size().height, theme_cache.labeled_separator_right->get_minimum_size().height)); } return MAX(separator_height, MAX(text_height, icon_height)); } int PopupMenu::_get_items_total_height() const { - int vsep = get_theme_constant(SNAME("v_separation")); - // Get total height of all items by taking max of icon height and font height int items_total_height = 0; for (int i = 0; i < items.size(); i++) { - items_total_height += _get_item_height(i) + vsep; + items_total_height += _get_item_height(i) + theme_cache.v_separation; } // Subtract a separator which is not needed for the last item. - return items_total_height - vsep; + return items_total_height - theme_cache.v_separation; } int PopupMenu::_get_mouse_over(const Point2 &p_over) const { @@ -147,18 +142,15 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const { return -1; } - Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); // Accounts for margin in the margin container - - int vseparation = get_theme_constant(SNAME("v_separation")); - - Point2 ofs = style->get_offset() + Point2(0, vseparation / 2); + // Accounts for margin in the margin container + Point2 ofs = theme_cache.panel_style->get_offset() + Point2(0, theme_cache.v_separation / 2); if (ofs.y > p_over.y) { return -1; } for (int i = 0; i < items.size(); i++) { - ofs.y += i > 0 ? vseparation : (float)vseparation / 2; + ofs.y += i > 0 ? theme_cache.v_separation : (float)theme_cache.v_separation / 2; ofs.y += _get_item_height(i); @@ -179,9 +171,6 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) { return; // Already visible. } - Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); - int vsep = get_theme_constant(SNAME("v_separation")); - Point2 this_pos = get_position(); Rect2 this_rect(this_pos, get_size()); @@ -216,9 +205,14 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) { submenu_pum->activated_by_keyboard = p_by_keyboard; - // If not triggered by the mouse, start the popup with its first item selected. - if (submenu_pum->get_item_count() > 0 && p_by_keyboard) { - submenu_pum->set_current_index(0); + // If not triggered by the mouse, start the popup with its first enabled item focused. + if (p_by_keyboard) { + for (int i = 0; i < submenu_pum->get_item_count(); i++) { + if (!submenu_pum->is_item_disabled(i)) { + submenu_pum->set_focused_item(i); + break; + } + } } submenu_pum->popup(); @@ -226,7 +220,7 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) { // Set autohide areas. Rect2 safe_area = this_rect; - safe_area.position.y += items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2; + safe_area.position.y += items[p_over]._ofs_cache + scroll_offset + theme_cache.panel_style->get_offset().height - theme_cache.v_separation / 2; safe_area.size.y = items[p_over]._height_cache; DisplayServer::get_singleton()->window_set_popup_safe_rect(submenu_popup->get_window_id(), safe_area); @@ -235,11 +229,11 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) { // Autohide area above the submenu item. submenu_pum->clear_autohide_areas(); - submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2)); + submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[p_over]._ofs_cache + scroll_offset + theme_cache.panel_style->get_offset().height - theme_cache.v_separation / 2)); // If there is an area below the submenu item, add an autohide area there. if (items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset <= control->get_size().height) { - int from = items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset + vsep / 2 + style->get_offset().height; + int from = items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset + theme_cache.v_separation / 2 + theme_cache.panel_style->get_offset().height; submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y + from, this_rect.size.x, this_rect.size.y - from)); } } @@ -278,102 +272,104 @@ void PopupMenu::_submenu_timeout() { void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); - if (p_event->is_action("ui_down") && p_event->is_pressed()) { - int search_from = mouse_over + 1; - if (search_from >= items.size()) { - search_from = 0; - } - - bool match_found = false; - for (int i = search_from; i < items.size(); i++) { - if (!items[i].separator && !items[i].disabled) { - mouse_over = i; - emit_signal(SNAME("id_focused"), i); - scroll_to_item(i); - control->update(); - set_input_as_handled(); - match_found = true; - break; + if (!items.is_empty()) { + if (p_event->is_action("ui_down", true) && p_event->is_pressed()) { + int search_from = mouse_over + 1; + if (search_from >= items.size()) { + search_from = 0; } - } - if (!match_found) { - // If the last item is not selectable, try re-searching from the start. - for (int i = 0; i < search_from; i++) { + bool match_found = false; + for (int i = search_from; i < items.size(); i++) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); scroll_to_item(i); - control->update(); + control->queue_redraw(); set_input_as_handled(); + match_found = true; break; } } - } - } else if (p_event->is_action("ui_up") && p_event->is_pressed()) { - int search_from = mouse_over - 1; - if (search_from < 0) { - search_from = items.size() - 1; - } - bool match_found = false; - for (int i = search_from; i >= 0; i--) { - if (!items[i].separator && !items[i].disabled) { - mouse_over = i; - emit_signal(SNAME("id_focused"), i); - scroll_to_item(i); - control->update(); - set_input_as_handled(); - match_found = true; - break; + if (!match_found) { + // If the last item is not selectable, try re-searching from the start. + for (int i = 0; i < search_from; i++) { + if (!items[i].separator && !items[i].disabled) { + mouse_over = i; + emit_signal(SNAME("id_focused"), i); + scroll_to_item(i); + control->queue_redraw(); + set_input_as_handled(); + break; + } + } + } + } else if (p_event->is_action("ui_up", true) && p_event->is_pressed()) { + int search_from = mouse_over - 1; + if (search_from < 0) { + search_from = items.size() - 1; } - } - if (!match_found) { - // If the first item is not selectable, try re-searching from the end. - for (int i = items.size() - 1; i >= search_from; i--) { + bool match_found = false; + for (int i = search_from; i >= 0; i--) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); scroll_to_item(i); - control->update(); + control->queue_redraw(); set_input_as_handled(); + match_found = true; break; } } - } - } else if (p_event->is_action("ui_left") && p_event->is_pressed()) { - Node *n = get_parent(); - if (n) { - if (Object::cast_to<PopupMenu>(n)) { - hide(); - set_input_as_handled(); - } else if (Object::cast_to<MenuBar>(n)) { - Object::cast_to<MenuBar>(n)->gui_input(p_event); - set_input_as_handled(); - return; + + if (!match_found) { + // If the first item is not selectable, try re-searching from the end. + for (int i = items.size() - 1; i >= search_from; i--) { + if (!items[i].separator && !items[i].disabled) { + mouse_over = i; + emit_signal(SNAME("id_focused"), i); + scroll_to_item(i); + control->queue_redraw(); + set_input_as_handled(); + break; + } + } } - } - } else if (p_event->is_action("ui_right") && p_event->is_pressed()) { - if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && !items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) { - _activate_submenu(mouse_over, true); - set_input_as_handled(); - } else { + } else if (p_event->is_action("ui_left", true) && p_event->is_pressed()) { Node *n = get_parent(); - if (n && Object::cast_to<MenuBar>(n)) { - Object::cast_to<MenuBar>(n)->gui_input(p_event); - set_input_as_handled(); - return; + if (n) { + if (Object::cast_to<PopupMenu>(n)) { + hide(); + set_input_as_handled(); + } else if (Object::cast_to<MenuBar>(n)) { + Object::cast_to<MenuBar>(n)->gui_input(p_event); + set_input_as_handled(); + return; + } } - } - } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) { - if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) { - if (!items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) { + } else if (p_event->is_action("ui_right", true) && p_event->is_pressed()) { + if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && !items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) { _activate_submenu(mouse_over, true); + set_input_as_handled(); } else { - activate_item(mouse_over); + Node *n = get_parent(); + if (n && Object::cast_to<MenuBar>(n)) { + Object::cast_to<MenuBar>(n)->gui_input(p_event); + set_input_as_handled(); + return; + } + } + } else if (p_event->is_action("ui_accept", true) && p_event->is_pressed()) { + if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) { + if (!items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) { + _activate_submenu(mouse_over, true); + } else { + activate_item(mouse_over); + } + set_input_as_handled(); } - set_input_as_handled(); } } @@ -435,7 +431,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> m = p_event; if (m.is_valid()) { - if (m->get_velocity().is_equal_approx(Vector2())) { + if (m->get_velocity().is_zero_approx()) { return; } activated_by_keyboard = false; @@ -456,7 +452,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (id < 0) { mouse_over = -1; - control->update(); + control->queue_redraw(); return; } @@ -467,7 +463,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (over != mouse_over) { mouse_over = over; - control->update(); + control->queue_redraw(); } } @@ -476,7 +472,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (allow_search && k.is_valid() && k->get_unicode() && k->is_pressed()) { uint64_t now = OS::get_singleton()->get_ticks_msec(); uint64_t diff = now - search_time_msec; - uint64_t max_interval = uint64_t(GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000)); + uint64_t max_interval = uint64_t(GLOBAL_GET("gui/timers/incremental_search_max_interval_msec")); search_time_msec = now; if (diff > max_interval) { @@ -504,7 +500,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { mouse_over = i; emit_signal(SNAME("id_focused"), i); scroll_to_item(i); - control->update(); + control->queue_redraw(); set_input_as_handled(); break; } @@ -521,34 +517,17 @@ void PopupMenu::_draw_items() { margin_size.height = margin_container->get_theme_constant(SNAME("margin_top")) + margin_container->get_theme_constant(SNAME("margin_bottom")); // Space between the item content and the sides of popup menu. - int item_start_padding = get_theme_constant(SNAME("item_start_padding")); - int item_end_padding = get_theme_constant(SNAME("item_end_padding")); - bool rtl = control->is_layout_rtl(); - Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); - Ref<StyleBox> hover = get_theme_stylebox(SNAME("hover")); // In Item::checkable_type enum order (less the non-checkable member), with disabled repeated at the end. - Ref<Texture2D> check[] = { get_theme_icon(SNAME("checked")), get_theme_icon(SNAME("radio_checked")), get_theme_icon(SNAME("checked_disabled")), get_theme_icon(SNAME("radio_checked_disabled")) }; - Ref<Texture2D> uncheck[] = { get_theme_icon(SNAME("unchecked")), get_theme_icon(SNAME("radio_unchecked")), get_theme_icon(SNAME("unchecked_disabled")), get_theme_icon(SNAME("radio_unchecked_disabled")) }; + Ref<Texture2D> check[] = { theme_cache.checked, theme_cache.radio_checked, theme_cache.checked_disabled, theme_cache.radio_checked_disabled }; + Ref<Texture2D> uncheck[] = { theme_cache.unchecked, theme_cache.radio_unchecked, theme_cache.unchecked_disabled, theme_cache.radio_unchecked_disabled }; Ref<Texture2D> submenu; if (rtl) { - submenu = get_theme_icon(SNAME("submenu_mirrored")); + submenu = theme_cache.submenu_mirrored; } else { - submenu = get_theme_icon(SNAME("submenu")); + submenu = theme_cache.submenu; } - Ref<StyleBox> separator = get_theme_stylebox(SNAME("separator")); - Ref<StyleBox> labeled_separator_left = get_theme_stylebox(SNAME("labeled_separator_left")); - Ref<StyleBox> labeled_separator_right = get_theme_stylebox(SNAME("labeled_separator_right")); - - int vseparation = get_theme_constant(SNAME("v_separation")); - int hseparation = get_theme_constant(SNAME("h_separation")); - Color font_color = get_theme_color(SNAME("font_color")); - Color font_disabled_color = get_theme_color(SNAME("font_disabled_color")); - Color font_accelerator_color = get_theme_color(SNAME("font_accelerator_color")); - Color font_hover_color = get_theme_color(SNAME("font_hover_color")); - Color font_separator_color = get_theme_color(SNAME("font_separator_color")); - float scroll_width = scroll_container->get_v_scroll_bar()->is_visible_in_tree() ? scroll_container->get_v_scroll_bar()->get_size().width : 0; float display_width = control->get_size().width - scroll_width; @@ -567,7 +546,7 @@ void PopupMenu::_draw_items() { } } if (icon_ofs > 0.0) { - icon_ofs += hseparation; + icon_ofs += theme_cache.h_separation; } float check_ofs = 0.0; @@ -576,15 +555,15 @@ void PopupMenu::_draw_items() { check_ofs = MAX(check_ofs, check[i]->get_width()); check_ofs = MAX(check_ofs, uncheck[i]->get_width()); } - check_ofs += hseparation; + check_ofs += theme_cache.h_separation; } - Point2 ofs = Point2(); + Point2 ofs; // Loop through all items and draw each. for (int i = 0; i < items.size(); i++) { // For the first item only add half a separation. For all other items, add a whole separation to the offset. - ofs.y += i > 0 ? vseparation : (float)vseparation / 2; + ofs.y += i > 0 ? theme_cache.v_separation : (float)theme_cache.v_separation / 2; _shape_item(i); @@ -594,47 +573,47 @@ void PopupMenu::_draw_items() { if (i == mouse_over) { if (rtl) { - hover->draw(ci, Rect2(item_ofs + Point2(scroll_width, -vseparation / 2), Size2(display_width, h + vseparation))); + theme_cache.hover_style->draw(ci, Rect2(item_ofs + Point2(scroll_width, -theme_cache.v_separation / 2), Size2(display_width, h + theme_cache.v_separation))); } else { - hover->draw(ci, Rect2(item_ofs + Point2(0, -vseparation / 2), Size2(display_width, h + vseparation))); + theme_cache.hover_style->draw(ci, Rect2(item_ofs + Point2(0, -theme_cache.v_separation / 2), Size2(display_width, h + theme_cache.v_separation))); } } String text = items[i].xl_text; // Separator - item_ofs.x += items[i].indent * get_theme_constant(SNAME("indent")); + item_ofs.x += items[i].indent * theme_cache.indent; if (items[i].separator) { if (!text.is_empty() || !items[i].icon.is_null()) { - int content_size = items[i].text_buf->get_size().width + hseparation * 2; + int content_size = items[i].text_buf->get_size().width + theme_cache.h_separation * 2; if (!items[i].icon.is_null()) { - content_size += icon_size.width + hseparation; + content_size += icon_size.width + theme_cache.h_separation; } int content_center = display_width / 2; int content_left = content_center - content_size / 2; int content_right = content_center + content_size / 2; if (content_left > item_ofs.x) { - int sep_h = labeled_separator_left->get_center_size().height + labeled_separator_left->get_minimum_size().height; + int sep_h = theme_cache.labeled_separator_left->get_center_size().height + theme_cache.labeled_separator_left->get_minimum_size().height; int sep_ofs = Math::floor((h - sep_h) / 2.0); - labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(MAX(0, content_left - item_ofs.x), sep_h))); + theme_cache.labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(MAX(0, content_left - item_ofs.x), sep_h))); } if (content_right < display_width) { - int sep_h = labeled_separator_right->get_center_size().height + labeled_separator_right->get_minimum_size().height; + int sep_h = theme_cache.labeled_separator_right->get_center_size().height + theme_cache.labeled_separator_right->get_minimum_size().height; int sep_ofs = Math::floor((h - sep_h) / 2.0); - labeled_separator_right->draw(ci, Rect2(Point2(content_right, item_ofs.y + sep_ofs), Size2(MAX(0, display_width - content_right), sep_h))); + theme_cache.labeled_separator_right->draw(ci, Rect2(Point2(content_right, item_ofs.y + sep_ofs), Size2(MAX(0, display_width - content_right), sep_h))); } } else { - int sep_h = separator->get_center_size().height + separator->get_minimum_size().height; + int sep_h = theme_cache.separator_style->get_center_size().height + theme_cache.separator_style->get_minimum_size().height; int sep_ofs = Math::floor((h - sep_h) / 2.0); - separator->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(display_width, sep_h))); + theme_cache.separator_style->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(display_width, sep_h))); } } Color icon_color(1, 1, 1, items[i].disabled && !items[i].separator ? 0.5 : 1); // For non-separator items, add some padding for the content. - item_ofs.x += item_start_padding; + item_ofs.x += theme_cache.item_start_padding; // Checkboxes if (items[i].checkable_type && !items[i].separator) { @@ -652,7 +631,7 @@ void PopupMenu::_draw_items() { // Icon if (!items[i].icon.is_null()) { if (items[i].separator) { - separator_ofs -= (icon_size.width + hseparation) / 2; + separator_ofs -= (icon_size.width + theme_cache.h_separation) / 2; if (rtl) { items[i].icon->draw(ci, Size2(control->get_size().width - item_ofs.x - separator_ofs - icon_size.width, item_ofs.y) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); @@ -671,61 +650,55 @@ void PopupMenu::_draw_items() { // Submenu arrow on right hand side. if (!items[i].submenu.is_empty()) { if (rtl) { - submenu->draw(ci, Point2(scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color); + submenu->draw(ci, Point2(scroll_width + theme_cache.panel_style->get_margin(SIDE_LEFT) + theme_cache.item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color); } else { - submenu->draw(ci, Point2(display_width - style->get_margin(SIDE_RIGHT) - submenu->get_width() - item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color); + submenu->draw(ci, Point2(display_width - theme_cache.panel_style->get_margin(SIDE_RIGHT) - submenu->get_width() - theme_cache.item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color); } } - Color font_outline_color = get_theme_color(SNAME("font_outline_color")); - int outline_size = get_theme_constant(SNAME("outline_size")); - // Text if (items[i].separator) { - Color font_separator_outline_color = get_theme_color(SNAME("font_separator_outline_color")); - int separator_outline_size = get_theme_constant(SNAME("separator_outline_size")); - if (!text.is_empty()) { Vector2 text_pos = Point2(separator_ofs, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0)); if (!rtl && !items[i].icon.is_null()) { - text_pos.x += icon_size.width + hseparation; + text_pos.x += icon_size.width + theme_cache.h_separation; } - if (separator_outline_size > 0 && font_separator_outline_color.a > 0) { - items[i].text_buf->draw_outline(ci, text_pos, separator_outline_size, font_separator_outline_color); + if (theme_cache.font_separator_outline_size > 0 && theme_cache.font_separator_outline_color.a > 0) { + items[i].text_buf->draw_outline(ci, text_pos, theme_cache.font_separator_outline_size, theme_cache.font_separator_outline_color); } - items[i].text_buf->draw(ci, text_pos, font_separator_color); + items[i].text_buf->draw(ci, text_pos, theme_cache.font_separator_color); } } else { item_ofs.x += icon_ofs + check_ofs; if (rtl) { Vector2 text_pos = Size2(control->get_size().width - items[i].text_buf->get_size().width - item_ofs.x, item_ofs.y) + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0)); - if (outline_size > 0 && font_outline_color.a > 0) { - items[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color); + if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) { + items[i].text_buf->draw_outline(ci, text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color); } - items[i].text_buf->draw(ci, text_pos, items[i].disabled ? font_disabled_color : (i == mouse_over ? font_hover_color : font_color)); + items[i].text_buf->draw(ci, text_pos, items[i].disabled ? theme_cache.font_disabled_color : (i == mouse_over ? theme_cache.font_hover_color : theme_cache.font_color)); } else { Vector2 text_pos = item_ofs + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0)); - if (outline_size > 0 && font_outline_color.a > 0) { - items[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color); + if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) { + items[i].text_buf->draw_outline(ci, text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color); } - items[i].text_buf->draw(ci, text_pos, items[i].disabled ? font_disabled_color : (i == mouse_over ? font_hover_color : font_color)); + items[i].text_buf->draw(ci, text_pos, items[i].disabled ? theme_cache.font_disabled_color : (i == mouse_over ? theme_cache.font_hover_color : theme_cache.font_color)); } } // Accelerator / Shortcut if (items[i].accel != Key::NONE || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) { if (rtl) { - item_ofs.x = scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding; + item_ofs.x = scroll_width + theme_cache.panel_style->get_margin(SIDE_LEFT) + theme_cache.item_end_padding; } else { - item_ofs.x = display_width - style->get_margin(SIDE_RIGHT) - items[i].accel_text_buf->get_size().x - item_end_padding; + item_ofs.x = display_width - theme_cache.panel_style->get_margin(SIDE_RIGHT) - items[i].accel_text_buf->get_size().x - theme_cache.item_end_padding; } Vector2 text_pos = item_ofs + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0)); - if (outline_size > 0 && font_outline_color.a > 0) { - items[i].accel_text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color); + if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) { + items[i].accel_text_buf->draw_outline(ci, text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color); } - items[i].accel_text_buf->draw(ci, text_pos, i == mouse_over ? font_hover_color : font_accelerator_color); + items[i].accel_text_buf->draw(ci, text_pos, i == mouse_over ? theme_cache.font_hover_color : theme_cache.font_accelerator_color); } // Cache the item vertical offset from the first item and the height. @@ -737,9 +710,8 @@ void PopupMenu::_draw_items() { } void PopupMenu::_draw_background() { - Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); RID ci2 = margin_container->get_canvas_item(); - style->draw(ci2, Rect2(Point2(), margin_container->get_size())); + theme_cache.panel_style->draw(ci2, Rect2(Point2(), margin_container->get_size())); } void PopupMenu::_minimum_lifetime_timeout() { @@ -771,8 +743,8 @@ void PopupMenu::_shape_item(int p_item) { if (items.write[p_item].dirty) { items.write[p_item].text_buf->clear(); - Ref<Font> font = get_theme_font(items[p_item].separator ? SNAME("font_separator") : SNAME("font")); - int font_size = get_theme_font_size(items[p_item].separator ? SNAME("font_separator_size") : SNAME("font_size")); + Ref<Font> font = items[p_item].separator ? theme_cache.font_separator : theme_cache.font; + int font_size = items[p_item].separator ? theme_cache.font_separator_size : theme_cache.font_size; if (items[p_item].text_direction == Control::TEXT_DIRECTION_INHERITED) { items.write[p_item].text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); @@ -814,6 +786,51 @@ void PopupMenu::remove_child_notify(Node *p_child) { _menu_changed(); } +void PopupMenu::_update_theme_item_cache() { + Popup::_update_theme_item_cache(); + + theme_cache.panel_style = get_theme_stylebox(SNAME("panel")); + theme_cache.hover_style = get_theme_stylebox(SNAME("hover")); + + theme_cache.separator_style = get_theme_stylebox(SNAME("separator")); + theme_cache.labeled_separator_left = get_theme_stylebox(SNAME("labeled_separator_left")); + theme_cache.labeled_separator_right = get_theme_stylebox(SNAME("labeled_separator_right")); + + theme_cache.v_separation = get_theme_constant(SNAME("v_separation")); + theme_cache.h_separation = get_theme_constant(SNAME("h_separation")); + theme_cache.indent = get_theme_constant(SNAME("indent")); + theme_cache.item_start_padding = get_theme_constant(SNAME("item_start_padding")); + theme_cache.item_end_padding = get_theme_constant(SNAME("item_end_padding")); + + theme_cache.checked = get_theme_icon(SNAME("checked")); + theme_cache.checked_disabled = get_theme_icon(SNAME("checked_disabled")); + theme_cache.unchecked = get_theme_icon(SNAME("unchecked")); + theme_cache.unchecked_disabled = get_theme_icon(SNAME("unchecked_disabled")); + theme_cache.radio_checked = get_theme_icon(SNAME("radio_checked")); + theme_cache.radio_checked_disabled = get_theme_icon(SNAME("radio_checked_disabled")); + theme_cache.radio_unchecked = get_theme_icon(SNAME("radio_unchecked")); + theme_cache.radio_unchecked_disabled = get_theme_icon(SNAME("radio_unchecked_disabled")); + + theme_cache.submenu = get_theme_icon(SNAME("submenu")); + theme_cache.submenu_mirrored = get_theme_icon(SNAME("submenu_mirrored")); + + theme_cache.font = get_theme_font(SNAME("font")); + theme_cache.font_size = get_theme_font_size(SNAME("font_size")); + theme_cache.font_separator = get_theme_font(SNAME("font_separator")); + theme_cache.font_separator_size = get_theme_font_size(SNAME("font_separator_size")); + + theme_cache.font_color = get_theme_color(SNAME("font_color")); + theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color")); + theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color")); + theme_cache.font_accelerator_color = get_theme_color(SNAME("font_accelerator_color")); + theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size")); + theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color")); + + theme_cache.font_separator_color = get_theme_color(SNAME("font_separator_color")); + theme_cache.font_separator_outline_size = get_theme_constant(SNAME("separator_outline_size")); + theme_cache.font_separator_outline_color = get_theme_color(SNAME("font_separator_outline_color")); +} + void PopupMenu::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -836,7 +853,7 @@ void PopupMenu::_notification(int p_what) { child_controls_changed(); _menu_changed(); - control->update(); + control->queue_redraw(); } break; case NOTIFICATION_WM_MOUSE_ENTER: { @@ -846,7 +863,7 @@ void PopupMenu::_notification(int p_what) { case NOTIFICATION_WM_MOUSE_EXIT: { if (mouse_over >= 0 && (items[mouse_over].submenu.is_empty() || submenu_over != -1)) { mouse_over = -1; - control->update(); + control->queue_redraw(); } } break; @@ -874,7 +891,7 @@ void PopupMenu::_notification(int p_what) { if (!is_visible()) { if (mouse_over >= 0) { mouse_over = -1; - control->update(); + control->queue_redraw(); } for (int i = 0; i < items.size(); i++) { @@ -902,11 +919,10 @@ void PopupMenu::_notification(int p_what) { } // Set margin on the margin container - Ref<StyleBox> panel_style = get_theme_stylebox(SNAME("panel")); - margin_container->add_theme_constant_override("margin_left", panel_style->get_margin(Side::SIDE_LEFT)); - margin_container->add_theme_constant_override("margin_top", panel_style->get_margin(Side::SIDE_TOP)); - margin_container->add_theme_constant_override("margin_right", panel_style->get_margin(Side::SIDE_RIGHT)); - margin_container->add_theme_constant_override("margin_bottom", panel_style->get_margin(Side::SIDE_BOTTOM)); + margin_container->add_theme_constant_override("margin_left", theme_cache.panel_style->get_margin(Side::SIDE_LEFT)); + margin_container->add_theme_constant_override("margin_top", theme_cache.panel_style->get_margin(Side::SIDE_TOP)); + margin_container->add_theme_constant_override("margin_right", theme_cache.panel_style->get_margin(Side::SIDE_RIGHT)); + margin_container->add_theme_constant_override("margin_bottom", theme_cache.panel_style->get_margin(Side::SIDE_BOTTOM)); } } break; } @@ -927,7 +943,7 @@ void PopupMenu::add_item(const String &p_label, int p_id, Key p_accel) { ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); notify_property_list_changed(); _menu_changed(); @@ -939,7 +955,7 @@ void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_labe item.icon = p_icon; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); notify_property_list_changed(); _menu_changed(); @@ -951,7 +967,7 @@ void PopupMenu::add_check_item(const String &p_label, int p_id, Key p_accel) { item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -963,7 +979,7 @@ void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String & item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); } @@ -973,7 +989,7 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_id, Key p_acce item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -985,7 +1001,7 @@ void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const St item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -997,7 +1013,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int item.state = p_default_state; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1016,7 +1032,7 @@ void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_g ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1027,7 +1043,7 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortc item.icon = p_icon; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1038,7 +1054,7 @@ void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bo item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1050,7 +1066,7 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref< item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1061,7 +1077,7 @@ void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_ item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1073,7 +1089,7 @@ void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, cons item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1086,7 +1102,7 @@ void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, item.submenu = p_submenu; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1109,7 +1125,7 @@ void PopupMenu::set_item_text(int p_idx, const String &p_text) { items.write[p_idx].dirty = true; _shape_item(p_idx); - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1123,7 +1139,7 @@ void PopupMenu::set_item_text_direction(int p_item, Control::TextDirection p_tex if (items[p_item].text_direction != p_text_direction) { items.write[p_item].text_direction = p_text_direction; items.write[p_item].dirty = true; - control->update(); + control->queue_redraw(); } } @@ -1135,7 +1151,7 @@ void PopupMenu::set_item_language(int p_item, const String &p_language) { if (items[p_item].language != p_language) { items.write[p_item].language = p_language; items.write[p_item].dirty = true; - control->update(); + control->queue_redraw(); } } @@ -1151,7 +1167,7 @@ void PopupMenu::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) { items.write[p_idx].icon = p_icon; - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1168,7 +1184,7 @@ void PopupMenu::set_item_checked(int p_idx, bool p_checked) { items.write[p_idx].checked = p_checked; - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1185,7 +1201,7 @@ void PopupMenu::set_item_id(int p_idx, int p_id) { items.write[p_idx].id = p_id; - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1203,7 +1219,7 @@ void PopupMenu::set_item_accelerator(int p_idx, Key p_accel) { items.write[p_idx].accel = p_accel; items.write[p_idx].dirty = true; - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1219,7 +1235,7 @@ void PopupMenu::set_item_metadata(int p_idx, const Variant &p_meta) { } items.write[p_idx].metadata = p_meta; - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1235,7 +1251,7 @@ void PopupMenu::set_item_disabled(int p_idx, bool p_disabled) { } items.write[p_idx].disabled = p_disabled; - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1251,7 +1267,7 @@ void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) { } items.write[p_idx].submenu = p_submenu; - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1259,7 +1275,7 @@ void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) { void PopupMenu::toggle_item_checked(int p_idx) { ERR_FAIL_INDEX(p_idx, items.size()); items.write[p_idx].checked = !items[p_idx].checked; - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1370,7 +1386,7 @@ void PopupMenu::set_item_as_separator(int p_idx, bool p_separator) { } items.write[p_idx].separator = p_separator; - control->update(); + control->queue_redraw(); } bool PopupMenu::is_item_separator(int p_idx) const { @@ -1390,7 +1406,7 @@ void PopupMenu::set_item_as_checkable(int p_idx, bool p_checkable) { } items.write[p_idx].checkable_type = p_checkable ? Item::CHECKABLE_TYPE_CHECK_BOX : Item::CHECKABLE_TYPE_NONE; - control->update(); + control->queue_redraw(); _menu_changed(); } @@ -1406,7 +1422,7 @@ void PopupMenu::set_item_as_radio_checkable(int p_idx, bool p_radio_checkable) { } items.write[p_idx].checkable_type = p_radio_checkable ? Item::CHECKABLE_TYPE_RADIO_BUTTON : Item::CHECKABLE_TYPE_NONE; - control->update(); + control->queue_redraw(); _menu_changed(); } @@ -1421,7 +1437,7 @@ void PopupMenu::set_item_tooltip(int p_idx, const String &p_tooltip) { } items.write[p_idx].tooltip = p_tooltip; - control->update(); + control->queue_redraw(); _menu_changed(); } @@ -1446,7 +1462,7 @@ void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bo _ref_shortcut(items[p_idx].shortcut); } - control->update(); + control->queue_redraw(); _menu_changed(); } @@ -1461,7 +1477,7 @@ void PopupMenu::set_item_indent(int p_idx, int p_indent) { } items.write[p_idx].indent = p_indent; - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1477,7 +1493,7 @@ void PopupMenu::set_item_multistate(int p_idx, int p_state) { } items.write[p_idx].state = p_state; - control->update(); + control->queue_redraw(); _menu_changed(); } @@ -1492,7 +1508,7 @@ void PopupMenu::set_item_shortcut_disabled(int p_idx, bool p_disabled) { } items.write[p_idx].shortcut_is_disabled = p_disabled; - control->update(); + control->queue_redraw(); _menu_changed(); } @@ -1507,7 +1523,7 @@ void PopupMenu::toggle_item_multistate(int p_idx) { items.write[p_idx].state = 0; } - control->update(); + control->queue_redraw(); _menu_changed(); } @@ -1531,19 +1547,24 @@ bool PopupMenu::is_item_shortcut_disabled(int p_idx) const { return items[p_idx].shortcut_is_disabled; } -void PopupMenu::set_current_index(int p_idx) { - ERR_FAIL_INDEX(p_idx, items.size()); +void PopupMenu::set_focused_item(int p_idx) { + if (p_idx != -1) { + ERR_FAIL_INDEX(p_idx, items.size()); + } if (mouse_over == p_idx) { return; } mouse_over = p_idx; - scroll_to_item(mouse_over); - control->update(); + if (mouse_over != -1) { + scroll_to_item(mouse_over); + } + + control->queue_redraw(); } -int PopupMenu::get_current_index() const { +int PopupMenu::get_focused_item() const { return mouse_over; } @@ -1563,7 +1584,7 @@ void PopupMenu::set_item_count(int p_count) { } } - control->update(); + control->queue_redraw(); child_controls_changed(); notify_property_list_changed(); _menu_changed(); @@ -1706,7 +1727,7 @@ void PopupMenu::remove_item(int p_idx) { } items.remove_at(p_idx); - control->update(); + control->queue_redraw(); child_controls_changed(); _menu_changed(); } @@ -1720,7 +1741,7 @@ void PopupMenu::add_separator(const String &p_text, int p_id) { sep.xl_text = atr(p_text); } items.push_back(sep); - control->update(); + control->queue_redraw(); _menu_changed(); } @@ -1732,7 +1753,7 @@ void PopupMenu::clear() { } items.clear(); mouse_over = -1; - control->update(); + control->queue_redraw(); child_controls_changed(); notify_property_list_changed(); _menu_changed(); @@ -1741,7 +1762,7 @@ void PopupMenu::clear() { void PopupMenu::_ref_shortcut(Ref<Shortcut> p_sc) { if (!shortcut_refcount.has(p_sc)) { shortcut_refcount[p_sc] = 1; - p_sc->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); + p_sc->connect("changed", callable_mp(this, &PopupMenu::_shortcut_changed)); } else { shortcut_refcount[p_sc] += 1; } @@ -1751,11 +1772,18 @@ void PopupMenu::_unref_shortcut(Ref<Shortcut> p_sc) { ERR_FAIL_COND(!shortcut_refcount.has(p_sc)); shortcut_refcount[p_sc]--; if (shortcut_refcount[p_sc] == 0) { - p_sc->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); + p_sc->disconnect("changed", callable_mp(this, &PopupMenu::_shortcut_changed)); shortcut_refcount.erase(p_sc); } } +void PopupMenu::_shortcut_changed() { + for (int i = 0; i < items.size(); i++) { + items.write[i].dirty = true; + } + control->queue_redraw(); +} + // Hide on item selection determines whether or not the popup will close after item selection void PopupMenu::set_hide_on_item_selection(bool p_enabled) { hide_on_item_selection = p_enabled; @@ -2036,8 +2064,8 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("get_item_shortcut", "index"), &PopupMenu::get_item_shortcut); ClassDB::bind_method(D_METHOD("get_item_indent", "index"), &PopupMenu::get_item_indent); - ClassDB::bind_method(D_METHOD("set_current_index", "index"), &PopupMenu::set_current_index); - ClassDB::bind_method(D_METHOD("get_current_index"), &PopupMenu::get_current_index); + ClassDB::bind_method(D_METHOD("set_focused_item", "index"), &PopupMenu::set_focused_item); + ClassDB::bind_method(D_METHOD("get_focused_item"), &PopupMenu::get_focused_item); ClassDB::bind_method(D_METHOD("set_item_count", "count"), &PopupMenu::set_item_count); ClassDB::bind_method(D_METHOD("get_item_count"), &PopupMenu::get_item_count); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index d3ad0762e4..89d3904456 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -121,6 +121,8 @@ class PopupMenu : public Popup { void _ref_shortcut(Ref<Shortcut> p_sc); void _unref_shortcut(Ref<Shortcut> p_sc); + void _shortcut_changed(); + bool allow_search = true; uint64_t search_time_msec = 0; String search_string = ""; @@ -129,6 +131,49 @@ class PopupMenu : public Popup { ScrollContainer *scroll_container = nullptr; Control *control = nullptr; + struct ThemeCache { + Ref<StyleBox> panel_style; + Ref<StyleBox> hover_style; + + Ref<StyleBox> separator_style; + Ref<StyleBox> labeled_separator_left; + Ref<StyleBox> labeled_separator_right; + + int v_separation = 0; + int h_separation = 0; + int indent = 0; + int item_start_padding = 0; + int item_end_padding = 0; + + Ref<Texture2D> checked; + Ref<Texture2D> checked_disabled; + Ref<Texture2D> unchecked; + Ref<Texture2D> unchecked_disabled; + Ref<Texture2D> radio_checked; + Ref<Texture2D> radio_checked_disabled; + Ref<Texture2D> radio_unchecked; + Ref<Texture2D> radio_unchecked_disabled; + + Ref<Texture2D> submenu; + Ref<Texture2D> submenu_mirrored; + + Ref<Font> font; + int font_size = 0; + Ref<Font> font_separator; + int font_separator_size = 0; + + Color font_color; + Color font_hover_color; + Color font_disabled_color; + Color font_accelerator_color; + int font_outline_size = 0; + Color font_outline_color; + + Color font_separator_color; + int font_separator_outline_size = 0; + Color font_separator_outline_color; + } theme_cache; + void _draw_items(); void _draw_background(); @@ -137,6 +182,8 @@ class PopupMenu : public Popup { void _menu_changed(); protected: + virtual void _update_theme_item_cache() override; + virtual void add_child_notify(Node *p_child) override; virtual void remove_child_notify(Node *p_child) override; void _notification(int p_what); @@ -216,8 +263,8 @@ public: int get_item_max_states(int p_idx) const; int get_item_state(int p_idx) const; - void set_current_index(int p_idx); - int get_current_index() const; + void set_focused_item(int p_idx); + int get_focused_item() const; void set_item_count(int p_count); int get_item_count() const; diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index 80859e8eb9..50bcfa6a0c 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -33,18 +33,13 @@ #include "scene/resources/text_line.h" Size2 ProgressBar::get_minimum_size() const { - Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg")); - Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg")); - Ref<Font> font = get_theme_font(SNAME("font")); - int font_size = get_theme_font_size(SNAME("font_size")); - - Size2 minimum_size = bg->get_minimum_size(); - minimum_size.height = MAX(minimum_size.height, fg->get_minimum_size().height); - minimum_size.width = MAX(minimum_size.width, fg->get_minimum_size().width); - if (percent_visible) { + Size2 minimum_size = theme_cache.background_style->get_minimum_size(); + minimum_size.height = MAX(minimum_size.height, theme_cache.fill_style->get_minimum_size().height); + minimum_size.width = MAX(minimum_size.width, theme_cache.fill_style->get_minimum_size().width); + if (show_percentage) { String txt = "100%"; - TextLine tl = TextLine(txt, font, font_size); - minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + tl.get_size().y); + TextLine tl = TextLine(txt, theme_cache.font, theme_cache.font_size); + minimum_size.height = MAX(minimum_size.height, theme_cache.background_style->get_minimum_size().height + tl.get_size().y); } else { // this is needed, else the progressbar will collapse minimum_size.width = MAX(minimum_size.width, 1); minimum_size.height = MAX(minimum_size.height, 1); @@ -52,23 +47,30 @@ Size2 ProgressBar::get_minimum_size() const { return minimum_size; } +void ProgressBar::_update_theme_item_cache() { + Range::_update_theme_item_cache(); + + theme_cache.background_style = get_theme_stylebox(SNAME("background")); + theme_cache.fill_style = get_theme_stylebox(SNAME("fill")); + + theme_cache.font = get_theme_font(SNAME("font")); + theme_cache.font_size = get_theme_font_size(SNAME("font_size")); + theme_cache.font_color = get_theme_color(SNAME("font_color")); + theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size")); + theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color")); +} + void ProgressBar::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { - Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg")); - Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg")); - Ref<Font> font = get_theme_font(SNAME("font")); - int font_size = get_theme_font_size(SNAME("font_size")); - Color font_color = get_theme_color(SNAME("font_color")); - - draw_style_box(bg, Rect2(Point2(), get_size())); + draw_style_box(theme_cache.background_style, Rect2(Point2(), get_size())); float r = get_as_ratio(); switch (mode) { case FILL_BEGIN_TO_END: case FILL_END_TO_BEGIN: { - int mp = fg->get_minimum_size().width; + int mp = theme_cache.fill_style->get_minimum_size().width; int p = round(r * (get_size().width - mp)); // We want FILL_BEGIN_TO_END to map to right to left when UI layout is RTL, // and left to right otherwise. And likewise for FILL_END_TO_BEGIN. @@ -76,23 +78,23 @@ void ProgressBar::_notification(int p_what) { if (p > 0) { if (right_to_left) { int p_remaining = round((1.0 - r) * (get_size().width - mp)); - draw_style_box(fg, Rect2(Point2(p_remaining, 0), Size2(p + fg->get_minimum_size().width, get_size().height))); + draw_style_box(theme_cache.fill_style, Rect2(Point2(p_remaining, 0), Size2(p + theme_cache.fill_style->get_minimum_size().width, get_size().height))); } else { - draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height))); + draw_style_box(theme_cache.fill_style, Rect2(Point2(0, 0), Size2(p + theme_cache.fill_style->get_minimum_size().width, get_size().height))); } } } break; case FILL_TOP_TO_BOTTOM: case FILL_BOTTOM_TO_TOP: { - int mp = fg->get_minimum_size().height; + int mp = theme_cache.fill_style->get_minimum_size().height; int p = round(r * (get_size().height - mp)); if (p > 0) { if (mode == FILL_TOP_TO_BOTTOM) { - draw_style_box(fg, Rect2(Point2(0, 0), Size2(get_size().width, p + fg->get_minimum_size().height))); + draw_style_box(theme_cache.fill_style, Rect2(Point2(0, 0), Size2(get_size().width, p + theme_cache.fill_style->get_minimum_size().height))); } else { int p_remaining = round((1.0 - r) * (get_size().height - mp)); - draw_style_box(fg, Rect2(Point2(0, p_remaining), Size2(get_size().width, p + fg->get_minimum_size().height))); + draw_style_box(theme_cache.fill_style, Rect2(Point2(0, p_remaining), Size2(get_size().width, p + theme_cache.fill_style->get_minimum_size().height))); } } } break; @@ -100,16 +102,21 @@ void ProgressBar::_notification(int p_what) { break; } - if (percent_visible) { - String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign(); - TextLine tl = TextLine(txt, font, font_size); + if (show_percentage) { + String txt = itos(int(get_as_ratio() * 100)); + if (is_localizing_numeral_system()) { + txt = TS->format_number(txt) + TS->percent_sign(); + } else { + txt += String("%"); + } + TextLine tl = TextLine(txt, theme_cache.font, theme_cache.font_size); Vector2 text_pos = (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round(); - Color font_outline_color = get_theme_color(SNAME("font_outline_color")); - int outline_size = get_theme_constant(SNAME("outline_size")); - if (outline_size > 0 && font_outline_color.a > 0) { - tl.draw_outline(get_canvas_item(), text_pos, outline_size, font_outline_color); + + if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) { + tl.draw_outline(get_canvas_item(), text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color); } - tl.draw(get_canvas_item(), text_pos, font_color); + + tl.draw(get_canvas_item(), text_pos, theme_cache.font_color); } } break; } @@ -118,34 +125,34 @@ void ProgressBar::_notification(int p_what) { void ProgressBar::set_fill_mode(int p_fill) { ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX); mode = (FillMode)p_fill; - update(); + queue_redraw(); } int ProgressBar::get_fill_mode() { return mode; } -void ProgressBar::set_percent_visible(bool p_visible) { - if (percent_visible == p_visible) { +void ProgressBar::set_show_percentage(bool p_visible) { + if (show_percentage == p_visible) { return; } - percent_visible = p_visible; + show_percentage = p_visible; update_minimum_size(); - update(); + queue_redraw(); } -bool ProgressBar::is_percent_visible() const { - return percent_visible; +bool ProgressBar::is_percentage_shown() const { + return show_percentage; } void ProgressBar::_bind_methods() { ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &ProgressBar::set_fill_mode); ClassDB::bind_method(D_METHOD("get_fill_mode"), &ProgressBar::get_fill_mode); - ClassDB::bind_method(D_METHOD("set_percent_visible", "visible"), &ProgressBar::set_percent_visible); - ClassDB::bind_method(D_METHOD("is_percent_visible"), &ProgressBar::is_percent_visible); + ClassDB::bind_method(D_METHOD("set_show_percentage", "visible"), &ProgressBar::set_show_percentage); + ClassDB::bind_method(D_METHOD("is_percentage_shown"), &ProgressBar::is_percentage_shown); ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Begin to End,End to Begin,Top to Bottom,Bottom to Top"), "set_fill_mode", "get_fill_mode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "percent_visible"), "set_percent_visible", "is_percent_visible"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_percentage"), "set_show_percentage", "is_percentage_shown"); BIND_ENUM_CONSTANT(FILL_BEGIN_TO_END); BIND_ENUM_CONSTANT(FILL_END_TO_BEGIN); diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h index 5ba21ad7d5..b6d7d2c7cf 100644 --- a/scene/gui/progress_bar.h +++ b/scene/gui/progress_bar.h @@ -36,9 +36,22 @@ class ProgressBar : public Range { GDCLASS(ProgressBar, Range); - bool percent_visible = true; + bool show_percentage = true; + + struct ThemeCache { + Ref<StyleBox> background_style; + Ref<StyleBox> fill_style; + + Ref<Font> font; + int font_size = 0; + Color font_color; + int font_outline_size = 0; + Color font_outline_color; + } theme_cache; protected: + virtual void _update_theme_item_cache() override; + void _notification(int p_what); static void _bind_methods(); @@ -54,8 +67,8 @@ public: void set_fill_mode(int p_fill); int get_fill_mode(); - void set_percent_visible(bool p_visible); - bool is_percent_visible() const; + void set_show_percentage(bool p_visible); + bool is_percentage_shown() const; Size2 get_minimum_size() const override; ProgressBar(); diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index 2b8a6e60c9..00c81c8616 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -30,8 +30,8 @@ #include "range.h" -TypedArray<String> Range::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray Range::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (shared->exp_ratio && shared->min <= 0) { warnings.push_back(RTR("If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0.")); @@ -46,7 +46,7 @@ void Range::_value_changed(double p_value) { void Range::_value_changed_notify() { _value_changed(shared->val); emit_signal(SNAME("value_changed"), shared->val); - update(); + queue_redraw(); } void Range::Shared::emit_value_changed() { @@ -61,12 +61,7 @@ void Range::Shared::emit_value_changed() { void Range::_changed_notify(const char *p_what) { emit_signal(SNAME("changed")); - update(); -} - -void Range::_validate_values() { - shared->max = MAX(shared->max, shared->min); - shared->page = CLAMP(shared->page, 0, shared->max - shared->min); + queue_redraw(); } void Range::Shared::emit_changed(const char *p_what) { @@ -80,6 +75,15 @@ void Range::Shared::emit_changed(const char *p_what) { } void Range::set_value(double p_val) { + double prev_val = shared->val; + set_value_no_signal(p_val); + + if (shared->val != prev_val) { + shared->emit_value_changed(); + } +} + +void Range::set_value_no_signal(double p_val) { if (shared->step > 0) { p_val = Math::round((p_val - shared->min) / shared->step) * shared->step + shared->min; } @@ -101,8 +105,6 @@ void Range::set_value(double p_val) { } shared->val = p_val; - - shared->emit_value_changed(); } void Range::set_min(double p_min) { @@ -111,8 +113,9 @@ void Range::set_min(double p_min) { } shared->min = p_min; + shared->max = MAX(shared->max, shared->min); + shared->page = CLAMP(shared->page, 0, shared->max - shared->min); set_value(shared->val); - _validate_values(); shared->emit_changed("min"); @@ -120,13 +123,14 @@ void Range::set_min(double p_min) { } void Range::set_max(double p_max) { - if (shared->max == p_max) { + double max_validated = MAX(p_max, shared->min); + if (shared->max == max_validated) { return; } - shared->max = p_max; + shared->max = max_validated; + shared->page = CLAMP(shared->page, 0, shared->max - shared->min); set_value(shared->val); - _validate_values(); shared->emit_changed("max"); } @@ -141,13 +145,13 @@ void Range::set_step(double p_step) { } void Range::set_page(double p_page) { - if (shared->page == p_page) { + double page_validated = CLAMP(p_page, 0, shared->max - shared->min); + if (shared->page == page_validated) { return; } - shared->page = p_page; + shared->page = page_validated; set_value(shared->val); - _validate_values(); shared->emit_changed("page"); } @@ -267,6 +271,7 @@ void Range::_bind_methods() { ClassDB::bind_method(D_METHOD("get_page"), &Range::get_page); ClassDB::bind_method(D_METHOD("get_as_ratio"), &Range::get_as_ratio); ClassDB::bind_method(D_METHOD("set_value", "value"), &Range::set_value); + ClassDB::bind_method(D_METHOD("set_value_no_signal", "value"), &Range::set_value_no_signal); ClassDB::bind_method(D_METHOD("set_min", "minimum"), &Range::set_min); ClassDB::bind_method(D_METHOD("set_max", "maximum"), &Range::set_max); ClassDB::bind_method(D_METHOD("set_step", "step"), &Range::set_step); diff --git a/scene/gui/range.h b/scene/gui/range.h index 87bd0d88af..5267216f12 100644 --- a/scene/gui/range.h +++ b/scene/gui/range.h @@ -59,7 +59,6 @@ class Range : public Control { void _value_changed_notify(); void _changed_notify(const char *p_what = ""); - void _validate_values(); protected: virtual void _value_changed(double p_value); @@ -72,6 +71,7 @@ protected: public: void set_value(double p_val); + void set_value_no_signal(double p_val); void set_min(double p_min); void set_max(double p_max); void set_step(double p_step); @@ -100,7 +100,7 @@ public: void share(Range *p_range); void unshare(); - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; Range(); ~Range(); diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp index 05dfe4b118..fa5ac5b864 100644 --- a/scene/gui/reference_rect.cpp +++ b/scene/gui/reference_rect.cpp @@ -51,7 +51,7 @@ void ReferenceRect::set_border_color(const Color &p_color) { } border_color = p_color; - update(); + queue_redraw(); } Color ReferenceRect::get_border_color() const { @@ -65,7 +65,7 @@ void ReferenceRect::set_border_width(float p_width) { } border_width = width_max; - update(); + queue_redraw(); } float ReferenceRect::get_border_width() const { @@ -78,7 +78,7 @@ void ReferenceRect::set_editor_only(const bool &p_enabled) { } editor_only = p_enabled; - update(); + queue_redraw(); } bool ReferenceRect::get_editor_only() const { diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp index c9516ed6b9..20d82095a1 100644 --- a/scene/gui/rich_text_effect.cpp +++ b/scene/gui/rich_text_effect.cpp @@ -56,10 +56,8 @@ Variant RichTextEffect::get_bbcode() const { bool RichTextEffect::_process_effect_impl(Ref<CharFXTransform> p_cfx) { bool return_value = false; - if (GDVIRTUAL_CALL(_process_custom_fx, p_cfx, return_value)) { - return return_value; - } - return false; + GDVIRTUAL_CALL(_process_custom_fx, p_cfx, return_value); + return return_value; } RichTextEffect::RichTextEffect() { @@ -90,6 +88,9 @@ void CharFXTransform::_bind_methods() { ClassDB::bind_method(D_METHOD("get_glyph_index"), &CharFXTransform::get_glyph_index); ClassDB::bind_method(D_METHOD("set_glyph_index", "glyph_index"), &CharFXTransform::set_glyph_index); + ClassDB::bind_method(D_METHOD("get_relative_index"), &CharFXTransform::get_relative_index); + ClassDB::bind_method(D_METHOD("set_relative_index", "relative_index"), &CharFXTransform::set_relative_index); + ClassDB::bind_method(D_METHOD("get_glyph_count"), &CharFXTransform::get_glyph_count); ClassDB::bind_method(D_METHOD("set_glyph_count", "glyph_count"), &CharFXTransform::set_glyph_count); @@ -109,5 +110,6 @@ void CharFXTransform::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_index"), "set_glyph_index", "get_glyph_index"); ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_count"), "set_glyph_count", "get_glyph_count"); ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_flags"), "set_glyph_flags", "get_glyph_flags"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "relative_index"), "set_relative_index", "get_relative_index"); ADD_PROPERTY(PropertyInfo(Variant::RID, "font"), "set_font", "get_font"); } diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h index 4532a812ee..66b8a21760 100644 --- a/scene/gui/rich_text_effect.h +++ b/scene/gui/rich_text_effect.h @@ -52,6 +52,7 @@ public: uint32_t glyph_index = 0; uint16_t glyph_flags = 0; uint8_t glyph_count = 0; + int32_t relative_index = 0; RID font; CharFXTransform(); @@ -84,6 +85,9 @@ public: uint8_t get_glyph_count() const { return glyph_count; }; void set_glyph_count(uint8_t p_glyph_count) { glyph_count = p_glyph_count; }; + int32_t get_relative_index() const { return relative_index; }; + void set_relative_index(int32_t p_relative_index) { relative_index = p_relative_index; }; + RID get_font() const { return font; }; void set_font(RID p_font) { font = p_font; }; diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 3f1f16cd51..60d107cce6 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -52,7 +52,7 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co } else if (p_item->E->next()) { return p_item->E->next()->get(); } else { - //go up until something with a next is found + // Go up until something with a next is found. while (p_item->parent && !p_item->E->next()) { p_item = p_item->parent; } @@ -72,7 +72,7 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co } else if (p_item->E->next()) { return p_item->E->next()->get(); } else { - //go up until something with a next is found + // Go up until something with a next is found. while (p_item->type != ITEM_FRAME && !p_item->E->next()) { p_item = p_item->parent; } @@ -84,8 +84,6 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co } } } - - return nullptr; } RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) const { @@ -97,7 +95,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co } else if (p_item->E->prev()) { return p_item->E->prev()->get(); } else { - //go back until something with a prev is found + // Go back until something with a prev is found. while (p_item->parent && !p_item->E->prev()) { p_item = p_item->parent; } @@ -117,7 +115,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co } else if (p_item->E->prev()) { return p_item->E->prev()->get(); } else { - //go back until something with a prev is found + // Go back until something with a prev is found. while (p_item->type != ITEM_FRAME && !p_item->E->prev()) { p_item = p_item->parent; } @@ -129,13 +127,10 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co } } } - - return nullptr; } Rect2 RichTextLabel::_get_text_rect() { - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); - return Rect2(style->get_offset(), get_size() - style->get_minimum_size()); + return Rect2(theme_cache.normal_style->get_offset(), get_size() - theme_cache.normal_style->get_minimum_size()); } RichTextLabel::Item *RichTextLabel::_get_item_at_pos(RichTextLabel::Item *p_item_from, RichTextLabel::Item *p_item_to, int p_position) { @@ -172,17 +167,17 @@ String RichTextLabel::_roman(int p_num, bool p_capitalize) const { }; String s; if (p_capitalize) { - const String M[] = { "", "M", "MM", "MMM" }; - const String C[] = { "", "C", "CC", "CCC", "CD", "D", "DC", "DCC", "DCCC", "CM" }; - const String X[] = { "", "X", "XX", "XXX", "XL", "L", "LX", "LXX", "LXXX", "XC" }; - const String I[] = { "", "I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX" }; - s = M[p_num / 1000] + C[(p_num % 1000) / 100] + X[(p_num % 100) / 10] + I[p_num % 10]; + const String roman_M[] = { "", "M", "MM", "MMM" }; + const String roman_C[] = { "", "C", "CC", "CCC", "CD", "D", "DC", "DCC", "DCCC", "CM" }; + const String roman_X[] = { "", "X", "XX", "XXX", "XL", "L", "LX", "LXX", "LXXX", "XC" }; + const String roman_I[] = { "", "I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX" }; + s = roman_M[p_num / 1000] + roman_C[(p_num % 1000) / 100] + roman_X[(p_num % 100) / 10] + roman_I[p_num % 10]; } else { - const String M[] = { "", "m", "mm", "mmm" }; - const String C[] = { "", "c", "cc", "ccc", "cd", "d", "dc", "dcc", "dccc", "cm" }; - const String X[] = { "", "x", "xx", "xxx", "xl", "l", "lx", "lxx", "lxxx", "xc" }; - const String I[] = { "", "i", "ii", "iii", "iv", "v", "vi", "vii", "viii", "ix" }; - s = M[p_num / 1000] + C[(p_num % 1000) / 100] + X[(p_num % 100) / 10] + I[p_num % 10]; + const String roman_M[] = { "", "m", "mm", "mmm" }; + const String roman_C[] = { "", "c", "cc", "ccc", "cd", "d", "dc", "dcc", "dccc", "cm" }; + const String roman_X[] = { "", "x", "xx", "xxx", "xl", "l", "lx", "lxx", "lxxx", "xc" }; + const String roman_I[] = { "", "i", "ii", "iii", "iv", "v", "vi", "vii", "viii", "ix" }; + s = roman_M[p_num / 1000] + roman_C[(p_num % 1000) / 100] + roman_X[(p_num % 100) / 10] + roman_I[p_num % 10]; } return s; } @@ -287,8 +282,6 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font switch (it->type) { case ITEM_TABLE: { ItemTable *table = static_cast<ItemTable *>(it); - int hseparation = get_theme_constant(SNAME("table_h_separation")); - int vseparation = get_theme_constant(SNAME("table_v_separation")); int col_count = table->columns.size(); for (int i = 0; i < col_count; i++) { @@ -309,12 +302,12 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font } // Compute minimum width for each cell. - const int available_width = p_width - hseparation * (col_count - 1); + const int available_width = p_width - theme_cache.table_h_separation * (col_count - 1); // Compute available width and total ratio (for expanders). int total_ratio = 0; int remaining_width = available_width; - table->total_width = hseparation; + table->total_width = theme_cache.table_h_separation; for (int i = 0; i < col_count; i++) { remaining_width -= table->columns[i].min_width; @@ -332,7 +325,7 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font if (table->columns[i].expand && total_ratio > 0 && remaining_width > 0) { table->columns[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio; } - table->total_width += table->columns[i].width + hseparation; + table->total_width += table->columns[i].width + theme_cache.table_h_separation; } // Resize to max_width if needed and distribute the remaining space. @@ -394,9 +387,9 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font frame->lines[i].offset.y = prev_h; frame->lines[i].offset += offset; - float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * get_theme_constant(SNAME("line_separation")); + float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * theme_cache.line_separation; if (i > 0) { - h += get_theme_constant(SNAME("line_separation")); + h += theme_cache.line_separation; } if (frame->min_size_over.y > 0) { h = MAX(h, frame->min_size_over.y); @@ -405,15 +398,15 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font h = MIN(h, frame->max_size_over.y); } yofs += h; - prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); + prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * theme_cache.line_separation; } yofs += frame->padding.size.y; - offset.x += table->columns[column].width + hseparation + frame->padding.size.x; + offset.x += table->columns[column].width + theme_cache.table_h_separation + frame->padding.size.x; row_height = MAX(yofs, row_height); if (column == col_count - 1) { offset.x = 0; - row_height += vseparation; + row_height += theme_cache.table_v_separation; table->total_height += row_height; offset.y += row_height; table->rows.push_back(row_height); @@ -453,6 +446,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> case TextServer::AUTOWRAP_OFF: break; } + autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES; // Clear cache. l.text_buf->clear(); @@ -474,7 +468,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> } // Shape current paragraph. - String text; + String txt; Item *it_to = (p_line + 1 < (int)p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr; int remaining_characters = visible_characters - l.char_offset; for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) { @@ -508,7 +502,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> font_size = font_size_it->font_size; } l.text_buf->add_string("\n", font, font_size); - text += "\n"; + txt += "\n"; l.char_count++; remaining_characters--; } break; @@ -538,20 +532,18 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> remaining_characters -= tx.length(); l.text_buf->add_string(tx, font, font_size, lang, (uint64_t)it); - text += tx; + txt += tx; l.char_count += tx.length(); } break; case ITEM_IMAGE: { ItemImage *img = static_cast<ItemImage *>(it); l.text_buf->add_object((uint64_t)it, img->size, img->inline_align, 1); - text += String::chr(0xfffc); + txt += String::chr(0xfffc); l.char_count++; remaining_characters--; } break; case ITEM_TABLE: { ItemTable *table = static_cast<ItemTable *>(it); - int hseparation = get_theme_constant(SNAME("table_h_separation")); - int vseparation = get_theme_constant(SNAME("table_v_separation")); int col_count = table->columns.size(); int t_char_count = 0; // Set minimums to zero. @@ -561,7 +553,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> table->columns[i].width = 0; } // Compute minimum width for each cell. - const int available_width = p_width - hseparation * (col_count - 1); + const int available_width = p_width - theme_cache.table_h_separation * (col_count - 1); int idx = 0; for (Item *E : table->subitems) { @@ -590,7 +582,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> // Compute available width and total ratio (for expanders). int total_ratio = 0; int remaining_width = available_width; - table->total_width = hseparation; + table->total_width = theme_cache.table_h_separation; for (int i = 0; i < col_count; i++) { remaining_width -= table->columns[i].min_width; @@ -608,7 +600,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> if (table->columns[i].expand && total_ratio > 0 && remaining_width > 0) { table->columns[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio; } - table->total_width += table->columns[i].width + hseparation; + table->total_width += table->columns[i].width + theme_cache.table_h_separation; } // Resize to max_width if needed and distribute the remaining space. @@ -671,9 +663,9 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> frame->lines[i].offset.y = prev_h; frame->lines[i].offset += offset; - float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * get_theme_constant(SNAME("line_separation")); + float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * theme_cache.line_separation; if (i > 0) { - h += get_theme_constant(SNAME("line_separation")); + h += theme_cache.line_separation; } if (frame->min_size_over.y > 0) { h = MAX(h, frame->min_size_over.y); @@ -682,16 +674,16 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> h = MIN(h, frame->max_size_over.y); } yofs += h; - prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); + prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * theme_cache.line_separation; } yofs += frame->padding.size.y; - offset.x += table->columns[column].width + hseparation + frame->padding.size.x; + offset.x += table->columns[column].width + theme_cache.table_h_separation + frame->padding.size.x; row_height = MAX(yofs, row_height); // Add row height after last column of the row or last cell of the table. if (column == col_count - 1 || E->next() == nullptr) { offset.x = 0; - row_height += vseparation; + row_height += theme_cache.table_v_separation; table->total_height += row_height; offset.y += row_height; table->rows.push_back(row_height); @@ -701,15 +693,15 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> } l.text_buf->add_object((uint64_t)it, Size2(table->total_width, table->total_height), table->inline_align, t_char_count); - text += String::chr(0xfffc).repeat(t_char_count); + txt += String::chr(0xfffc).repeat(t_char_count); } break; default: break; } } - //Apply BiDi override. - l.text_buf->set_bidi_override(structured_text_parser(_find_stt(l.from), st_args, text)); + // Apply BiDi override. + l.text_buf->set_bidi_override(structured_text_parser(_find_stt(l.from), st_args, txt)); *r_char_offset = l.char_offset + l.char_count; @@ -722,7 +714,6 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)p_frame->lines.size(), 0); Vector2 off; - int line_spacing = get_theme_constant(SNAME("line_separation")); Line &l = p_frame->lines[p_line]; MutexLock lock(l.text_buf->get_mutex()); @@ -761,7 +752,10 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o prefix = _prefix; break; } else if (list_items[i]->list_type == LIST_NUMBERS) { - segment = TS->format_number(itos(list_index[i]), _find_language(l.from)); + segment = itos(list_index[i]); + if (is_localizing_numeral_system()) { + segment = TS->format_number(segment, _find_language(l.from)); + } } else if (list_items[i]->list_type == LIST_LETTERS) { segment = _letters(list_index[i], list_items[i]->capitalize); } else if (list_items[i]->list_type == LIST_ROMAN) { @@ -774,8 +768,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } } if (!prefix.is_empty()) { - Ref<Font> font = get_theme_font(SNAME("normal_font")); - int font_size = get_theme_font_size(SNAME("normal_font_size")); + Ref<Font> font = theme_cache.normal_font; + int font_size = theme_cache.normal_font_size; ItemFont *font_it = _find_font(l.from); if (font_it) { @@ -818,7 +812,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o // Draw text. for (int line = 0; line < l.text_buf->get_line_count(); line++) { if (line > 0) { - off.y += line_spacing; + off.y += theme_cache.line_separation; } if (p_ofs.y + off.y >= ctrl_size.height) { @@ -893,10 +887,11 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } break; case ITEM_TABLE: { ItemTable *table = static_cast<ItemTable *>(it); - Color odd_row_bg = get_theme_color(SNAME("table_odd_row_bg")); - Color even_row_bg = get_theme_color(SNAME("table_even_row_bg")); - Color border = get_theme_color(SNAME("table_border")); - int hseparation = get_theme_constant(SNAME("table_h_separation")); + Color odd_row_bg = theme_cache.table_odd_row_bg; + Color even_row_bg = theme_cache.table_even_row_bg; + Color border = theme_cache.table_border; + int h_separation = theme_cache.table_h_separation; + int col_count = table->columns.size(); int row_count = table->rows.size(); @@ -913,11 +908,11 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o coff.x = rect.size.width - table->columns[col].width - coff.x; } if (row % 2 == 0) { - draw_rect(Rect2(p_ofs + rect.position + off + coff - frame->padding.position, Size2(table->columns[col].width + hseparation + frame->padding.position.x + frame->padding.size.x, table->rows[row])), (frame->odd_row_bg != Color(0, 0, 0, 0) ? frame->odd_row_bg : odd_row_bg), true); + draw_rect(Rect2(p_ofs + rect.position + off + coff - frame->padding.position, Size2(table->columns[col].width + h_separation + frame->padding.position.x + frame->padding.size.x, table->rows[row])), (frame->odd_row_bg != Color(0, 0, 0, 0) ? frame->odd_row_bg : odd_row_bg), true); } else { - draw_rect(Rect2(p_ofs + rect.position + off + coff - frame->padding.position, Size2(table->columns[col].width + hseparation + frame->padding.position.x + frame->padding.size.x, table->rows[row])), (frame->even_row_bg != Color(0, 0, 0, 0) ? frame->even_row_bg : even_row_bg), true); + draw_rect(Rect2(p_ofs + rect.position + off + coff - frame->padding.position, Size2(table->columns[col].width + h_separation + frame->padding.position.x + frame->padding.size.x, table->rows[row])), (frame->even_row_bg != Color(0, 0, 0, 0) ? frame->even_row_bg : even_row_bg), true); } - draw_rect(Rect2(p_ofs + rect.position + off + coff - frame->padding.position, Size2(table->columns[col].width + hseparation + frame->padding.position.x + frame->padding.size.x, table->rows[row])), (frame->border != Color(0, 0, 0, 0) ? frame->border : border), false); + draw_rect(Rect2(p_ofs + rect.position + off + coff - frame->padding.position, Size2(table->columns[col].width + h_separation + frame->padding.position.x + frame->padding.size.x, table->rows[row])), (frame->border != Color(0, 0, 0, 0) ? frame->border : border), false); } for (int j = 0; j < (int)frame->lines.size(); j++) { @@ -969,17 +964,18 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o uint32_t gl = glyphs[i].index; uint16_t gl_fl = glyphs[i].flags; uint8_t gl_cn = glyphs[i].count; - bool cprev = false; + bool cprev_cluster = false; + bool cprev_conn = false; if (gl_cn == 0) { // Parts of the same cluster, always connected. - cprev = true; + cprev_cluster = true; } if (gl_fl & TextServer::GRAPHEME_IS_RTL) { // Check if previous grapheme cluster is connected. if (i > 0 && (glyphs[i - 1].flags & TextServer::GRAPHEME_IS_CONNECTED)) { - cprev = true; + cprev_conn = true; } } else { if (glyphs[i].flags & TextServer::GRAPHEME_IS_CONNECTED) { - cprev = true; + cprev_conn = true; } } @@ -994,10 +990,12 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o font_shadow_color.a = faded_visibility; } - bool visible = (font_outline_color.a != 0) || (font_shadow_color.a != 0); + bool txt_visible = (font_outline_color.a != 0) || (font_shadow_color.a != 0); for (int j = 0; j < fx_stack.size(); j++) { ItemFX *item_fx = fx_stack[j]; + bool cn = cprev_cluster || (cprev_conn && item_fx->connected); + if (item_fx->type == ITEM_CUSTOMFX && custom_fx_ok) { ItemCustomFX *item_custom = static_cast<ItemCustomFX *>(item_fx); @@ -1007,7 +1005,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o if (!custom_effect.is_null()) { charfx->elapsed_time = item_custom->elapsed_time; charfx->range = Vector2i(l.char_offset + glyphs[i].start, l.char_offset + glyphs[i].end); - charfx->visibility = visible; + charfx->relative_index = l.char_offset + glyphs[i].start - item_fx->char_ofs; + charfx->visibility = txt_visible; charfx->outline = true; charfx->font = frid; charfx->glyph_index = gl; @@ -1023,17 +1022,17 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o font_color = charfx->color; frid = charfx->font; gl = charfx->glyph_index; - visible &= charfx->visibility; + txt_visible &= charfx->visibility; } } else if (item_fx->type == ITEM_SHAKE) { ItemShake *item_shake = static_cast<ItemShake *>(item_fx); - if (!cprev) { + if (!cn) { uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start); uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start); uint64_t max_rand = 2147483647; - double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI); - double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI); + double current_offset = Math::remap(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI); + double previous_offset = Math::remap(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI); double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate)); n_time = (n_time > 1.0) ? 1.0 : n_time; item_shake->prev_off = Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f; @@ -1042,7 +1041,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } else if (item_fx->type == ITEM_WAVE) { ItemWave *item_wave = static_cast<ItemWave *>(item_fx); - if (!cprev) { + if (!cn) { double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_wave->amplitude / 10.0f); item_wave->prev_off = Point2(0, 1) * value; } @@ -1050,7 +1049,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } else if (item_fx->type == ITEM_TORNADO) { ItemTornado *item_tornado = static_cast<ItemTornado *>(item_fx); - if (!cprev) { + if (!cn) { double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_tornado->radius); double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_tornado->radius); item_tornado->prev_off = Point2(torn_x, torn_y); @@ -1067,7 +1066,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o const Color modulated_outline_color = font_outline_color * Color(1, 1, 1, font_color.a); const Color modulated_shadow_color = font_shadow_color * Color(1, 1, 1, font_color.a); for (int j = 0; j < glyphs[i].repeat; j++) { - if (visible) { + if (txt_visible) { bool skip = (trim_chars && l.char_offset + glyphs[i].end > visible_characters) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs)); if (!skip && frid != RID()) { if (modulated_shadow_color.a > 0) { @@ -1092,8 +1091,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o _draw_fbg_boxes(ci, rid, fbg_line_off, it_from, it_to, chr_range.x, chr_range.y, 0); // Draw main text. - Color selection_fg = get_theme_color(SNAME("font_selected_color")); - Color selection_bg = get_theme_color(SNAME("selection_color")); + Color selection_bg = theme_cache.selection_color; int sel_start = -1; int sel_end = -1; @@ -1135,7 +1133,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } else if (ul_started) { ul_started = false; float y_off = TS->shaped_text_get_underline_position(rid); - float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale(); + float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale; draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width); } if (_find_hint(it, nullptr) && underline_hint) { @@ -1148,7 +1146,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } else if (dot_ul_started) { dot_ul_started = false; float y_off = TS->shaped_text_get_underline_position(rid); - float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale(); + float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale; draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2); } if (_find_strikethrough(it)) { @@ -1161,7 +1159,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } else if (st_started) { st_started = false; float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2; - float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale(); + float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale; draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width); } @@ -1185,17 +1183,18 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o uint32_t gl = glyphs[i].index; uint16_t gl_fl = glyphs[i].flags; uint8_t gl_cn = glyphs[i].count; - bool cprev = false; + bool cprev_cluster = false; + bool cprev_conn = false; if (gl_cn == 0) { // Parts of the same grapheme cluster, always connected. - cprev = true; + cprev_cluster = true; } if (gl_fl & TextServer::GRAPHEME_IS_RTL) { // Check if previous grapheme cluster is connected. if (i > 0 && (glyphs[i - 1].flags & TextServer::GRAPHEME_IS_CONNECTED)) { - cprev = true; + cprev_conn = true; } } else { if (glyphs[i].flags & TextServer::GRAPHEME_IS_CONNECTED) { - cprev = true; + cprev_conn = true; } } @@ -1209,10 +1208,12 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o font_color.a = faded_visibility; } - bool visible = (font_color.a != 0); + bool txt_visible = (font_color.a != 0); for (int j = 0; j < fx_stack.size(); j++) { ItemFX *item_fx = fx_stack[j]; + bool cn = cprev_cluster || (cprev_conn && item_fx->connected); + if (item_fx->type == ITEM_CUSTOMFX && custom_fx_ok) { ItemCustomFX *item_custom = static_cast<ItemCustomFX *>(item_fx); @@ -1222,7 +1223,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o if (!custom_effect.is_null()) { charfx->elapsed_time = item_custom->elapsed_time; charfx->range = Vector2i(l.char_offset + glyphs[i].start, l.char_offset + glyphs[i].end); - charfx->visibility = visible; + charfx->relative_index = l.char_offset + glyphs[i].start - item_fx->char_ofs; + charfx->visibility = txt_visible; charfx->outline = false; charfx->font = frid; charfx->glyph_index = gl; @@ -1238,17 +1240,17 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o font_color = charfx->color; frid = charfx->font; gl = charfx->glyph_index; - visible &= charfx->visibility; + txt_visible &= charfx->visibility; } } else if (item_fx->type == ITEM_SHAKE) { ItemShake *item_shake = static_cast<ItemShake *>(item_fx); - if (!cprev) { + if (!cn) { uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start); uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start); uint64_t max_rand = 2147483647; - double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI); - double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI); + double current_offset = Math::remap(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI); + double previous_offset = Math::remap(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI); double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate)); n_time = (n_time > 1.0) ? 1.0 : n_time; item_shake->prev_off = Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f; @@ -1257,7 +1259,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } else if (item_fx->type == ITEM_WAVE) { ItemWave *item_wave = static_cast<ItemWave *>(item_fx); - if (!cprev) { + if (!cn) { double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_wave->amplitude / 10.0f); item_wave->prev_off = Point2(0, 1) * value; } @@ -1265,7 +1267,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } else if (item_fx->type == ITEM_TORNADO) { ItemTornado *item_tornado = static_cast<ItemTornado *>(item_fx); - if (!cprev) { + if (!cn) { double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_tornado->radius); double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_tornado->radius); item_tornado->prev_off = Point2(torn_x, torn_y); @@ -1278,19 +1280,19 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } } - if (selected) { - font_color = override_selected_font_color ? selection_fg : font_color; + if (selected && use_selected_font_color) { + font_color = theme_cache.font_selected_color; } // Draw glyphs. for (int j = 0; j < glyphs[i].repeat; j++) { bool skip = (trim_chars && l.char_offset + glyphs[i].end > visible_characters) || (trim_glyphs_ltr && (r_processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (r_processed_glyphs < total_glyphs - visible_glyphs)); - if (visible) { + if (txt_visible) { if (!skip) { if (frid != RID()) { - TS->font_draw_glyph(frid, ci, glyphs[i].font_size, p_ofs + fx_offset + off, gl, selected ? selection_fg : font_color); + TS->font_draw_glyph(frid, ci, glyphs[i].font_size, p_ofs + fx_offset + off, gl, font_color); } else if ((glyphs[i].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { - TS->draw_hex_code_box(ci, glyphs[i].font_size, p_ofs + fx_offset + off, gl, selected ? selection_fg : font_color); + TS->draw_hex_code_box(ci, glyphs[i].font_size, p_ofs + fx_offset + off, gl, font_color); } } r_processed_glyphs++; @@ -1300,19 +1302,19 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o if (ul_started) { ul_started = false; float y_off = TS->shaped_text_get_underline_position(rid); - float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale(); + float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale; draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width); } if (dot_ul_started) { dot_ul_started = false; float y_off = TS->shaped_text_get_underline_position(rid); - float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale(); + float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale; draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2); } if (st_started) { st_started = false; float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2; - float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale(); + float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale; draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width); } } @@ -1322,19 +1324,19 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o if (ul_started) { ul_started = false; float y_off = TS->shaped_text_get_underline_position(rid); - float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale(); + float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale; draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width); } if (dot_ul_started) { dot_ul_started = false; float y_off = TS->shaped_text_get_underline_position(rid); - float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale(); + float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale; draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2); } if (st_started) { st_started = false; float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2; - float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale(); + float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale; draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width); } // Draw foreground color box @@ -1370,7 +1372,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item while (ofs.y < size.height && from_line < to_line) { MutexLock lock(main->lines[from_line].text_buf->get_mutex()); _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char, false, p_meta); - ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); + ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * theme_cache.line_separation; if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) { if (r_outside != nullptr) { *r_outside = false; @@ -1448,9 +1450,6 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) { switch (it->type) { case ITEM_TABLE: { - int hseparation = get_theme_constant(SNAME("table_h_separation")); - int vseparation = get_theme_constant(SNAME("table_v_separation")); - ItemTable *table = static_cast<ItemTable *>(it); int idx = 0; @@ -1468,7 +1467,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V if (rtl) { coff.x = rect.size.width - table->columns[col].width - coff.x; } - Rect2 crect = Rect2(rect.position + coff - frame->padding.position, Size2(table->columns[col].width + hseparation, table->rows[row] + vseparation) + frame->padding.position + frame->padding.size); + Rect2 crect = Rect2(rect.position + coff - frame->padding.position, Size2(table->columns[col].width + theme_cache.table_h_separation, table->rows[row] + theme_cache.table_v_separation) + frame->padding.position + frame->padding.size); if (col == col_count - 1) { if (rtl) { crect.size.x = crect.position.x + crect.size.x; @@ -1507,7 +1506,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V } Rect2 rect = Rect2(p_ofs + off - Vector2(0, TS->shaped_text_get_ascent(rid)) - p_frame->padding.position, TS->shaped_text_get_size(rid) + p_frame->padding.position + p_frame->padding.size); if (p_table) { - rect.size.y += get_theme_constant(SNAME("table_v_separation")); + rect.size.y += theme_cache.table_v_separation; } if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) { @@ -1546,7 +1545,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V return table_offy; } - off.y += TS->shaped_text_get_descent(rid) + get_theme_constant(SNAME("line_separation")); + off.y += TS->shaped_text_get_descent(rid) + theme_cache.line_separation; } // Text line hit. @@ -1561,8 +1560,8 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V int stop = text_rect_begin; *r_click_item = _find_indentable(it); while (*r_click_item) { - Ref<Font> font = get_theme_font(SNAME("normal_font")); - int font_size = get_theme_font_size(SNAME("normal_font_size")); + Ref<Font> font = theme_cache.normal_font; + int font_size = theme_cache.normal_font_size; ItemFont *font_it = _find_font(*r_click_item); if (font_it) { if (font_it->font.is_valid()) { @@ -1621,7 +1620,7 @@ void RichTextLabel::_scroll_changed(double) { scroll_updated = true; - update(); + queue_redraw(); } void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, double p_delta_time) { @@ -1671,11 +1670,53 @@ int RichTextLabel::_find_first_line(int p_from, int p_to, int p_vofs) const { r = m; } } - return l; + return MIN(l, (int)main->lines.size() - 1); } _FORCE_INLINE_ float RichTextLabel::_calculate_line_vertical_offset(const RichTextLabel::Line &line) const { - return line.get_height(get_theme_constant(SNAME("line_separation"))); + return line.get_height(theme_cache.line_separation); +} + +void RichTextLabel::_update_theme_item_cache() { + Control::_update_theme_item_cache(); + + theme_cache.normal_style = get_theme_stylebox(SNAME("normal")); + theme_cache.focus_style = get_theme_stylebox(SNAME("focus")); + theme_cache.progress_bg_style = get_theme_stylebox(SNAME("background"), SNAME("ProgressBar")); + theme_cache.progress_fg_style = get_theme_stylebox(SNAME("fill"), SNAME("ProgressBar")); + + theme_cache.line_separation = get_theme_constant(SNAME("line_separation")); + + theme_cache.normal_font = get_theme_font(SNAME("normal_font")); + theme_cache.normal_font_size = get_theme_font_size(SNAME("normal_font_size")); + + theme_cache.default_color = get_theme_color(SNAME("default_color")); + theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color")); + use_selected_font_color = theme_cache.font_selected_color != Color(0, 0, 0, 0); + theme_cache.selection_color = get_theme_color(SNAME("selection_color")); + theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color")); + theme_cache.font_shadow_color = get_theme_color(SNAME("font_shadow_color")); + theme_cache.shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size")); + theme_cache.shadow_offset_x = get_theme_constant(SNAME("shadow_offset_x")); + theme_cache.shadow_offset_y = get_theme_constant(SNAME("shadow_offset_y")); + theme_cache.outline_size = get_theme_constant(SNAME("outline_size")); + + theme_cache.bold_font = get_theme_font(SNAME("bold_font")); + theme_cache.bold_font_size = get_theme_font_size(SNAME("bold_font_size")); + theme_cache.bold_italics_font = get_theme_font(SNAME("bold_italics_font")); + theme_cache.bold_italics_font_size = get_theme_font_size(SNAME("bold_italics_font_size")); + theme_cache.italics_font = get_theme_font(SNAME("italics_font")); + theme_cache.italics_font_size = get_theme_font_size(SNAME("italics_font_size")); + theme_cache.mono_font = get_theme_font(SNAME("mono_font")); + theme_cache.mono_font_size = get_theme_font_size(SNAME("mono_font_size")); + + theme_cache.table_h_separation = get_theme_constant(SNAME("table_h_separation")); + theme_cache.table_v_separation = get_theme_constant(SNAME("table_v_separation")); + theme_cache.table_odd_row_bg = get_theme_color(SNAME("table_odd_row_bg")); + theme_cache.table_even_row_bg = get_theme_color(SNAME("table_even_row_bg")); + theme_cache.table_border = get_theme_color(SNAME("table_border")); + + theme_cache.base_scale = get_theme_default_base_scale(); } void RichTextLabel::_notification(int p_what) { @@ -1685,20 +1726,20 @@ void RichTextLabel::_notification(int p_what) { meta_hovering = nullptr; emit_signal(SNAME("meta_hover_ended"), current_meta); current_meta = false; - update(); + queue_redraw(); } } break; case NOTIFICATION_RESIZED: { _stop_thread(); main->first_resized_line.store(0); //invalidate ALL - update(); + queue_redraw(); } break; case NOTIFICATION_THEME_CHANGED: { _stop_thread(); main->first_invalid_font_line.store(0); //invalidate ALL - update(); + queue_redraw(); } break; case NOTIFICATION_ENTER_TREE: { @@ -1708,7 +1749,7 @@ void RichTextLabel::_notification(int p_what) { } main->first_invalid_line.store(0); //invalidate ALL - update(); + queue_redraw(); } break; case NOTIFICATION_PREDELETE: @@ -1720,22 +1761,22 @@ void RichTextLabel::_notification(int p_what) { case NOTIFICATION_TRANSLATION_CHANGED: { _stop_thread(); main->first_invalid_line.store(0); //invalidate ALL - update(); + queue_redraw(); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - update(); + queue_redraw(); } break; case NOTIFICATION_DRAW: { RID ci = get_canvas_item(); Size2 size = get_size(); - draw_style_box(get_theme_stylebox(SNAME("normal")), Rect2(Point2(), size)); + draw_style_box(theme_cache.normal_style, Rect2(Point2(), size)); if (has_focus()) { RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true); - draw_style_box(get_theme_stylebox(SNAME("focus")), Rect2(Point2(), size)); + draw_style_box(theme_cache.focus_style, Rect2(Point2(), size)); RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false); } @@ -1745,24 +1786,20 @@ void RichTextLabel::_notification(int p_what) { } else { // Draw loading progress bar. if ((progress_delay > 0) && (OS::get_singleton()->get_ticks_msec() - loading_started >= (uint64_t)progress_delay)) { - Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"), SNAME("ProgressBar")); - Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg"), SNAME("ProgressBar")); - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); + Vector2 p_size = Vector2(size.width - (theme_cache.normal_style->get_offset().x + vscroll->get_combined_minimum_size().width) * 2, vscroll->get_combined_minimum_size().width); + Vector2 p_pos = Vector2(theme_cache.normal_style->get_offset().x, size.height - theme_cache.normal_style->get_offset().y - vscroll->get_combined_minimum_size().width); - Vector2 p_size = Vector2(size.width - (style->get_offset().x + vscroll->get_combined_minimum_size().width) * 2, vscroll->get_combined_minimum_size().width); - Vector2 p_pos = Vector2(style->get_offset().x, size.height - style->get_offset().y - vscroll->get_combined_minimum_size().width); - - draw_style_box(bg, Rect2(p_pos, p_size)); + draw_style_box(theme_cache.progress_bg_style, Rect2(p_pos, p_size)); bool right_to_left = is_layout_rtl(); double r = loaded.load(); - int mp = fg->get_minimum_size().width; + int mp = theme_cache.progress_fg_style->get_minimum_size().width; int p = round(r * (p_size.width - mp)); if (right_to_left) { int p_remaining = round((1.0 - r) * (p_size.width - mp)); - draw_style_box(fg, Rect2(p_pos + Point2(p_remaining, 0), Size2(p + fg->get_minimum_size().width, p_size.height))); + draw_style_box(theme_cache.progress_fg_style, Rect2(p_pos + Point2(p_remaining, 0), Size2(p + theme_cache.progress_fg_style->get_minimum_size().width, p_size.height))); } else { - draw_style_box(fg, Rect2(p_pos, Size2(p + fg->get_minimum_size().width, p_size.height))); + draw_style_box(theme_cache.progress_fg_style, Rect2(p_pos, Size2(p + theme_cache.progress_fg_style->get_minimum_size().width, p_size.height))); } } } @@ -1775,13 +1812,7 @@ void RichTextLabel::_notification(int p_what) { int to_line = main->first_invalid_line.load(); int from_line = _find_first_line(0, to_line, vofs); - Ref<Font> base_font = get_theme_font(SNAME("normal_font")); - Color base_color = get_theme_color(SNAME("default_color")); - Color outline_color = get_theme_color(SNAME("font_outline_color")); - int outline_size = get_theme_constant(SNAME("outline_size")); - Color font_shadow_color = get_theme_color(SNAME("font_shadow_color")); - int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size")); - Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y"))); + Point2 shadow_ofs(theme_cache.shadow_offset_x, theme_cache.shadow_offset_y); visible_paragraph_count = 0; visible_line_count = 0; @@ -1793,8 +1824,8 @@ void RichTextLabel::_notification(int p_what) { MutexLock lock(main->lines[from_line].text_buf->get_mutex()); visible_paragraph_count++; - visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, shadow_outline_size, shadow_ofs, processed_glyphs); - ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); + visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, theme_cache.default_color, theme_cache.outline_size, theme_cache.font_outline_color, theme_cache.font_shadow_color, theme_cache.shadow_outline_size, shadow_ofs, processed_glyphs); + ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * theme_cache.line_separation; from_line++; } } break; @@ -1806,7 +1837,7 @@ void RichTextLabel::_notification(int p_what) { } double dt = get_process_delta_time(); _update_fx(main, dt); - update(); + queue_redraw(); } } break; @@ -1918,7 +1949,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); } - update(); + queue_redraw(); break; } } @@ -1993,36 +2024,36 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { if (k->is_pressed()) { bool handled = false; - if (k->is_action("ui_page_up") && vscroll->is_visible_in_tree()) { + if (k->is_action("ui_page_up", true) && vscroll->is_visible_in_tree()) { vscroll->set_value(vscroll->get_value() - vscroll->get_page()); handled = true; } - if (k->is_action("ui_page_down") && vscroll->is_visible_in_tree()) { + if (k->is_action("ui_page_down", true) && vscroll->is_visible_in_tree()) { vscroll->set_value(vscroll->get_value() + vscroll->get_page()); handled = true; } - if (k->is_action("ui_up") && vscroll->is_visible_in_tree()) { - vscroll->set_value(vscroll->get_value() - get_theme_font(SNAME("normal_font"))->get_height(get_theme_font_size(SNAME("normal_font_size")))); + if (k->is_action("ui_up", true) && vscroll->is_visible_in_tree()) { + vscroll->set_value(vscroll->get_value() - theme_cache.normal_font->get_height(theme_cache.normal_font_size)); handled = true; } - if (k->is_action("ui_down") && vscroll->is_visible_in_tree()) { - vscroll->set_value(vscroll->get_value() + get_theme_font(SNAME("normal_font"))->get_height(get_theme_font_size(SNAME("normal_font_size")))); + if (k->is_action("ui_down", true) && vscroll->is_visible_in_tree()) { + vscroll->set_value(vscroll->get_value() + theme_cache.normal_font->get_height(theme_cache.normal_font_size)); handled = true; } - if (k->is_action("ui_home") && vscroll->is_visible_in_tree()) { + if (k->is_action("ui_home", true) && vscroll->is_visible_in_tree()) { vscroll->set_value(0); handled = true; } - if (k->is_action("ui_end") && vscroll->is_visible_in_tree()) { + if (k->is_action("ui_end", true) && vscroll->is_visible_in_tree()) { vscroll->set_value(vscroll->get_max()); handled = true; } if (is_shortcut_keys_enabled()) { - if (k->is_action("ui_text_select_all")) { + if (k->is_action("ui_text_select_all", true)) { select_all(); handled = true; } - if (k->is_action("ui_copy")) { + if (k->is_action("ui_copy", true)) { selection_copy(); handled = true; } @@ -2084,7 +2115,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { } selection.active = true; - update(); + queue_redraw(); } Variant meta; @@ -2164,6 +2195,75 @@ RichTextLabel::ItemFont *RichTextLabel::_find_font(Item *p_item) { while (fontitem) { if (fontitem->type == ITEM_FONT) { ItemFont *fi = static_cast<ItemFont *>(fontitem); + switch (fi->def_font) { + case NORMAL_FONT: { + if (fi->variation) { + Ref<FontVariation> fc = fi->font; + if (fc.is_valid()) { + fc->set_base_font(theme_cache.normal_font); + } + } else { + fi->font = theme_cache.normal_font; + } + if (fi->def_size) { + fi->font_size = theme_cache.normal_font_size; + } + } break; + case BOLD_FONT: { + if (fi->variation) { + Ref<FontVariation> fc = fi->font; + if (fc.is_valid()) { + fc->set_base_font(theme_cache.bold_font); + } + } else { + fi->font = theme_cache.bold_font; + } + if (fi->def_size) { + fi->font_size = theme_cache.bold_font_size; + } + } break; + case ITALICS_FONT: { + if (fi->variation) { + Ref<FontVariation> fc = fi->font; + if (fc.is_valid()) { + fc->set_base_font(theme_cache.italics_font); + } + } else { + fi->font = theme_cache.italics_font; + } + if (fi->def_size) { + fi->font_size = theme_cache.italics_font_size; + } + } break; + case BOLD_ITALICS_FONT: { + if (fi->variation) { + Ref<FontVariation> fc = fi->font; + if (fc.is_valid()) { + fc->set_base_font(theme_cache.bold_italics_font); + } + } else { + fi->font = theme_cache.bold_italics_font; + } + if (fi->def_size) { + fi->font_size = theme_cache.bold_italics_font_size; + } + } break; + case MONO_FONT: { + if (fi->variation) { + Ref<FontVariation> fc = fi->font; + if (fc.is_valid()) { + fc->set_base_font(theme_cache.mono_font); + } + } else { + fi->font = theme_cache.mono_font; + } + if (fi->def_size) { + fi->font_size = theme_cache.mono_font_size; + } + } break; + default: { + } break; + } return fi; } @@ -2539,9 +2639,11 @@ bool RichTextLabel::_find_layout_subitem(Item *from, Item *to) { void RichTextLabel::_thread_function(void *self) { RichTextLabel *rtl = reinterpret_cast<RichTextLabel *>(self); + rtl->set_physics_process_internal(true); rtl->_process_line_caches(); + rtl->set_physics_process_internal(false); rtl->updating.store(false); - rtl->call_deferred(SNAME("update")); + rtl->call_deferred(SNAME("queue_redraw")); } void RichTextLabel::_stop_thread() { @@ -2562,7 +2664,7 @@ void RichTextLabel::set_threaded(bool p_threaded) { if (threaded != p_threaded) { _stop_thread(); threaded = p_threaded; - update(); + queue_redraw(); } } @@ -2586,20 +2688,20 @@ bool RichTextLabel::_validate_line_caches() { MutexLock data_lock(data_mutex); Rect2 text_rect = _get_text_rect(); - Ref<Font> base_font = get_theme_font(SNAME("normal_font")); - int base_font_size = get_theme_font_size(SNAME("normal_font_size")); int ctrl_height = get_size().height; // Update fonts. + float old_scroll = vscroll->get_value(); if (main->first_invalid_font_line.load() != (int)main->lines.size()) { for (int i = main->first_invalid_font_line.load(); i < (int)main->lines.size(); i++) { - _update_line_font(main, i, base_font, base_font_size); + _update_line_font(main, i, theme_cache.normal_font, theme_cache.normal_font_size); } main->first_resized_line.store(main->first_invalid_font_line.load()); main->first_invalid_font_line.store(main->lines.size()); } if (main->first_resized_line.load() == (int)main->lines.size()) { + vscroll->set_value(old_scroll); return true; } @@ -2608,7 +2710,7 @@ bool RichTextLabel::_validate_line_caches() { float total_height = (fi == 0) ? 0 : _calculate_line_vertical_offset(main->lines[fi - 1]); for (int i = fi; i < (int)main->lines.size(); i++) { - total_height = _resize_line(main, i, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height); + total_height = _resize_line(main, i, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height); updating_scroll = true; bool exceeds = total_height > ctrl_height && scroll_active; @@ -2628,7 +2730,7 @@ bool RichTextLabel::_validate_line_caches() { total_height = 0; for (int j = 0; j <= i; j++) { - total_height = _resize_line(main, j, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height); + total_height = _resize_line(main, j, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height); main->first_resized_line.store(j); } @@ -2638,6 +2740,8 @@ bool RichTextLabel::_validate_line_caches() { vscroll->set_page(text_rect.size.height); if (scroll_follow && scroll_following) { vscroll->set_value(total_height); + } else { + vscroll->set_value(old_scroll); } updating_scroll = false; @@ -2657,11 +2761,10 @@ bool RichTextLabel::_validate_line_caches() { loaded.store(true); thread.start(RichTextLabel::_thread_function, reinterpret_cast<void *>(this)); loading_started = OS::get_singleton()->get_ticks_msec(); - set_physics_process_internal(true); return false; } else { _process_line_caches(); - update(); + queue_redraw(); return true; } } @@ -2675,15 +2778,13 @@ void RichTextLabel::_process_line_caches() { MutexLock data_lock(data_mutex); Rect2 text_rect = _get_text_rect(); - int base_font_size = get_theme_font_size(SNAME("normal_font_size")); - Ref<Font> base_font = get_theme_font(SNAME("normal_font")); int ctrl_height = get_size().height; int fi = main->first_invalid_line.load(); int total_chars = (fi == 0) ? 0 : (main->lines[fi].char_offset + main->lines[fi].char_count); float total_height = (fi == 0) ? 0 : _calculate_line_vertical_offset(main->lines[fi - 1]); for (int i = fi; i < (int)main->lines.size(); i++) { - total_height = _shape_line(main, i, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height, &total_chars); + total_height = _shape_line(main, i, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height, &total_chars); updating_scroll = true; bool exceeds = total_height > ctrl_height && scroll_active; if (exceeds != scroll_visible) { @@ -2704,7 +2805,7 @@ void RichTextLabel::_process_line_caches() { // since scroll was added or removed we need to resize all lines total_height = 0; for (int j = 0; j <= i; j++) { - total_height = _resize_line(main, j, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height); + total_height = _resize_line(main, j, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height); main->first_invalid_line.store(j); main->first_resized_line.store(j); @@ -2799,7 +2900,7 @@ void RichTextLabel::add_text(const String &p_text) { pos = end + 1; } - update(); + queue_redraw(); } void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline) { @@ -2837,7 +2938,7 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline) if (fixed_width != -1) { update_minimum_size(); } - update(); + queue_redraw(); } void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_subitem_line) { @@ -2864,7 +2965,7 @@ void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_sub memdelete(p_item); } -void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height, const Color &p_color, InlineAlignment p_alignment) { +void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height, const Color &p_color, InlineAlignment p_alignment, const Rect2 &p_region) { _stop_thread(); MutexLock data_lock(data_mutex); @@ -2877,7 +2978,15 @@ void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, ERR_FAIL_COND(p_image->get_height() == 0); ItemImage *item = memnew(ItemImage); - item->image = p_image; + if (p_region.has_area()) { + Ref<AtlasTexture> atlas_tex = memnew(AtlasTexture); + atlas_tex->set_atlas(p_image); + atlas_tex->set_region(p_region); + item->image = atlas_tex; + } else { + item->image = p_image; + } + item->color = p_color; item->inline_align = p_alignment; @@ -2889,17 +2998,30 @@ void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, item->size.height = p_height; } else { // calculate height to keep aspect ratio - item->size.height = p_image->get_height() * p_width / p_image->get_width(); + if (p_region.has_area()) { + item->size.height = p_region.get_size().height * p_width / p_region.get_size().width; + } else { + item->size.height = p_image->get_height() * p_width / p_image->get_width(); + } } } else { if (p_height > 0) { // custom height item->size.height = p_height; // calculate width to keep aspect ratio - item->size.width = p_image->get_width() * p_height / p_image->get_height(); + if (p_region.has_area()) { + item->size.width = p_region.get_size().width * p_height / p_region.get_size().height; + } else { + item->size.width = p_image->get_width() * p_height / p_image->get_height(); + } } else { - // keep original width and height - item->size = p_image->get_size(); + if (p_region.has_area()) { + // if the image has a region, keep the region size + item->size = p_region.get_size(); + } else { + // keep original width and height + item->size = p_image->get_size(); + } } } @@ -2918,7 +3040,7 @@ void RichTextLabel::add_newline() { _add_item(item, false); current_frame->lines.resize(current_frame->lines.size() + 1); _invalidate_current_line(current_frame); - update(); + queue_redraw(); } bool RichTextLabel::remove_line(const int p_line) { @@ -2957,7 +3079,7 @@ bool RichTextLabel::remove_line(const int p_line) { } main->first_invalid_line.store(0); - update(); + queue_redraw(); return true; } @@ -2983,6 +3105,33 @@ void RichTextLabel::push_dropcap(const String &p_string, const Ref<Font> &p_font _add_item(item, false); } +void RichTextLabel::_push_def_font_var(DefaultFont p_def_font, const Ref<Font> &p_font, int p_size) { + _stop_thread(); + MutexLock data_lock(data_mutex); + + ERR_FAIL_COND(current->type == ITEM_TABLE); + ItemFont *item = memnew(ItemFont); + + item->def_font = p_def_font; + item->variation = true; + item->font = p_font; + item->font_size = p_size; + item->def_size = (p_size <= 0); + _add_item(item, true); +} + +void RichTextLabel::_push_def_font(DefaultFont p_def_font) { + _stop_thread(); + MutexLock data_lock(data_mutex); + + ERR_FAIL_COND(current->type == ITEM_TABLE); + ItemFont *item = memnew(ItemFont); + + item->def_font = p_def_font; + item->def_size = true; + _add_item(item, true); +} + void RichTextLabel::push_font(const Ref<Font> &p_font, int p_size) { _stop_thread(); MutexLock data_lock(data_mutex); @@ -2997,38 +3146,33 @@ void RichTextLabel::push_font(const Ref<Font> &p_font, int p_size) { } void RichTextLabel::push_normal() { - Ref<Font> normal_font = get_theme_font(SNAME("normal_font")); - ERR_FAIL_COND(normal_font.is_null()); + ERR_FAIL_COND(theme_cache.normal_font.is_null()); - push_font(normal_font, get_theme_font_size(SNAME("normal_font_size"))); + _push_def_font(NORMAL_FONT); } void RichTextLabel::push_bold() { - Ref<Font> bold_font = get_theme_font(SNAME("bold_font")); - ERR_FAIL_COND(bold_font.is_null()); + ERR_FAIL_COND(theme_cache.bold_font.is_null()); - push_font(bold_font, get_theme_font_size(SNAME("bold_font_size"))); + _push_def_font(BOLD_FONT); } void RichTextLabel::push_bold_italics() { - Ref<Font> bold_italics_font = get_theme_font(SNAME("bold_italics_font")); - ERR_FAIL_COND(bold_italics_font.is_null()); + ERR_FAIL_COND(theme_cache.bold_italics_font.is_null()); - push_font(bold_italics_font, get_theme_font_size(SNAME("bold_italics_font_size"))); + _push_def_font(BOLD_ITALICS_FONT); } void RichTextLabel::push_italics() { - Ref<Font> italics_font = get_theme_font(SNAME("italics_font")); - ERR_FAIL_COND(italics_font.is_null()); + ERR_FAIL_COND(theme_cache.italics_font.is_null()); - push_font(italics_font, get_theme_font_size(SNAME("italics_font_size"))); + _push_def_font(ITALICS_FONT); } void RichTextLabel::push_mono() { - Ref<Font> mono_font = get_theme_font(SNAME("mono_font")); - ERR_FAIL_COND(mono_font.is_null()); + ERR_FAIL_COND(theme_cache.mono_font.is_null()); - push_font(mono_font, get_theme_font_size(SNAME("mono_font_size"))); + _push_def_font(MONO_FONT); } void RichTextLabel::push_font_size(int p_font_size) { @@ -3185,33 +3329,36 @@ void RichTextLabel::push_fade(int p_start_index, int p_length) { _add_item(item, true); } -void RichTextLabel::push_shake(int p_strength = 10, float p_rate = 24.0f) { +void RichTextLabel::push_shake(int p_strength = 10, float p_rate = 24.0f, bool p_connected = true) { _stop_thread(); MutexLock data_lock(data_mutex); ItemShake *item = memnew(ItemShake); item->strength = p_strength; item->rate = p_rate; + item->connected = p_connected; _add_item(item, true); } -void RichTextLabel::push_wave(float p_frequency = 1.0f, float p_amplitude = 10.0f) { +void RichTextLabel::push_wave(float p_frequency = 1.0f, float p_amplitude = 10.0f, bool p_connected = true) { _stop_thread(); MutexLock data_lock(data_mutex); ItemWave *item = memnew(ItemWave); item->frequency = p_frequency; item->amplitude = p_amplitude; + item->connected = p_connected; _add_item(item, true); } -void RichTextLabel::push_tornado(float p_frequency = 1.0f, float p_radius = 10.0f) { +void RichTextLabel::push_tornado(float p_frequency = 1.0f, float p_radius = 10.0f, bool p_connected = true) { _stop_thread(); MutexLock data_lock(data_mutex); ItemTornado *item = memnew(ItemTornado); item->frequency = p_frequency; item->radius = p_radius; + item->connected = p_connected; _add_item(item, true); } @@ -3386,7 +3533,7 @@ void RichTextLabel::set_tab_size(int p_spaces) { tab_size = p_spaces; main->first_resized_line.store(0); - update(); + queue_redraw(); } int RichTextLabel::get_tab_size() const { @@ -3410,7 +3557,7 @@ void RichTextLabel::set_meta_underline(bool p_underline) { } underline_meta = p_underline; - update(); + queue_redraw(); } bool RichTextLabel::is_meta_underlined() const { @@ -3419,21 +3566,13 @@ bool RichTextLabel::is_meta_underlined() const { void RichTextLabel::set_hint_underline(bool p_underline) { underline_hint = p_underline; - update(); + queue_redraw(); } bool RichTextLabel::is_hint_underlined() const { return underline_hint; } -void RichTextLabel::set_override_selected_font_color(bool p_override_selected_font_color) { - override_selected_font_color = p_override_selected_font_color; -} - -bool RichTextLabel::is_overriding_selected_font_color() const { - return override_selected_font_color; -} - void RichTextLabel::set_offset(int p_pixel) { vscroll->set_value(p_pixel); } @@ -3445,7 +3584,7 @@ void RichTextLabel::set_scroll_active(bool p_active) { scroll_active = p_active; vscroll->set_drag_node_enabled(p_active); - update(); + queue_redraw(); } bool RichTextLabel::is_scroll_active() const { @@ -3475,13 +3614,6 @@ void RichTextLabel::append_text(const String &p_bbcode) { int pos = 0; List<String> tag_stack; - Ref<Font> normal_font = get_theme_font(SNAME("normal_font")); - Ref<Font> bold_font = get_theme_font(SNAME("bold_font")); - Ref<Font> italics_font = get_theme_font(SNAME("italics_font")); - Ref<Font> bold_italics_font = get_theme_font(SNAME("bold_italics_font")); - Ref<Font> mono_font = get_theme_font(SNAME("mono_font")); - - Color base_color = get_theme_color(SNAME("default_color")); int indent_level = 0; @@ -3499,21 +3631,21 @@ void RichTextLabel::append_text(const String &p_bbcode) { brk_pos = p_bbcode.length(); } - String text = brk_pos > pos ? p_bbcode.substr(pos, brk_pos - pos) : ""; + String txt = brk_pos > pos ? p_bbcode.substr(pos, brk_pos - pos) : ""; // Trim the first newline character, it may be added later as needed. if (after_list_close_tag || after_list_open_tag) { - text = text.trim_prefix("\n"); + txt = txt.trim_prefix("\n"); } if (brk_pos == p_bbcode.length()) { // For tags that are not properly closed. - if (text.is_empty() && after_list_open_tag) { - text = "\n"; + if (txt.is_empty() && after_list_open_tag) { + txt = "\n"; } - if (!text.is_empty()) { - add_text(text); + if (!txt.is_empty()) { + add_text(txt); } break; //nothing else to add } @@ -3522,8 +3654,8 @@ void RichTextLabel::append_text(const String &p_bbcode) { if (brk_end == -1) { //no close, add the rest - text += p_bbcode.substr(brk_pos, p_bbcode.length() - brk_pos); - add_text(text); + txt += p_bbcode.substr(brk_pos, p_bbcode.length() - brk_pos); + add_text(txt); break; } @@ -3569,36 +3701,36 @@ void RichTextLabel::append_text(const String &p_bbcode) { } if (!tag_ok) { - text += "[" + tag; - add_text(text); + txt += "[" + tag; + add_text(txt); after_list_open_tag = false; after_list_close_tag = false; pos = brk_end; continue; } - if (text.is_empty() && after_list_open_tag) { - text = "\n"; // Make empty list have at least one item. + if (txt.is_empty() && after_list_open_tag) { + txt = "\n"; // Make empty list have at least one item. } after_list_open_tag = false; if (tag == "/ol" || tag == "/ul") { - if (!text.is_empty()) { + if (!txt.is_empty()) { // Make sure text ends with a newline character, that is, the last item // will wrap at the end of block. - if (!text.ends_with("\n")) { - text += "\n"; + if (!txt.ends_with("\n")) { + txt += "\n"; } } else if (!after_list_close_tag) { - text = "\n"; // Make the innermost list item wrap at the end of lists. + txt = "\n"; // Make the innermost list item wrap at the end of lists. } after_list_close_tag = true; } else { after_list_close_tag = false; } - if (!text.is_empty()) { - add_text(text); + if (!txt.is_empty()) { + add_text(txt); } tag_stack.pop_front(); @@ -3610,15 +3742,15 @@ void RichTextLabel::append_text(const String &p_bbcode) { } if (tag == "ol" || tag.begins_with("ol ") || tag == "ul" || tag.begins_with("ul ")) { - if (text.is_empty() && after_list_open_tag) { - text = "\n"; // Make each list have at least one item at the beginning. + if (txt.is_empty() && after_list_open_tag) { + txt = "\n"; // Make each list have at least one item at the beginning. } after_list_open_tag = true; } else { after_list_open_tag = false; } - if (!text.is_empty()) { - add_text(text); + if (!txt.is_empty()) { + add_text(txt); } after_list_close_tag = false; @@ -3626,9 +3758,9 @@ void RichTextLabel::append_text(const String &p_bbcode) { //use bold font in_bold = true; if (in_italics) { - push_font(bold_italics_font, get_theme_font_size(SNAME("bold_italics_font_size"))); + _push_def_font(BOLD_ITALICS_FONT); } else { - push_font(bold_font, get_theme_font_size(SNAME("bold_font_size"))); + _push_def_font(BOLD_FONT); } pos = brk_end + 1; tag_stack.push_front(tag); @@ -3636,15 +3768,15 @@ void RichTextLabel::append_text(const String &p_bbcode) { //use italics font in_italics = true; if (in_bold) { - push_font(bold_italics_font, get_theme_font_size(SNAME("bold_italics_font_size"))); + _push_def_font(BOLD_ITALICS_FONT); } else { - push_font(italics_font, get_theme_font_size(SNAME("italics_font_size"))); + _push_def_font(ITALICS_FONT); } pos = brk_end + 1; tag_stack.push_front(tag); } else if (tag == "code") { //use monospace font - push_font(mono_font, get_theme_font_size(SNAME("mono_font_size"))); + _push_def_font(MONO_FONT); pos = brk_end + 1; tag_stack.push_front(tag); } else if (tag.begins_with("table=")) { @@ -3730,6 +3862,10 @@ void RichTextLabel::append_text(const String &p_bbcode) { Color color2 = Color::from_string(subtag_b[1], fallback_color); set_cell_row_background_color(color1, color2); } + if (subtag_b.size() == 1) { + Color color1 = Color::from_string(subtag_a[1], fallback_color); + set_cell_row_background_color(color1, color1); + } } } } @@ -3860,7 +3996,7 @@ void RichTextLabel::append_text(const String &p_bbcode) { HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT; Control::TextDirection dir = Control::TEXT_DIRECTION_INHERITED; String lang; - TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; + TextServer::StructuredTextParser st_parser_type = TextServer::STRUCTURED_TEXT_DEFAULT; for (int i = 0; i < subtag.size(); i++) { Vector<String> subtag_a = subtag[i].split("="); if (subtag_a.size() == 2) { @@ -3886,24 +4022,24 @@ void RichTextLabel::append_text(const String &p_bbcode) { lang = subtag_a[1]; } else if (subtag_a[0] == "st" || subtag_a[0] == "bidi_override") { if (subtag_a[1] == "d" || subtag_a[1] == "default") { - st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; + st_parser_type = TextServer::STRUCTURED_TEXT_DEFAULT; } else if (subtag_a[1] == "u" || subtag_a[1] == "uri") { - st_parser = TextServer::STRUCTURED_TEXT_URI; + st_parser_type = TextServer::STRUCTURED_TEXT_URI; } else if (subtag_a[1] == "f" || subtag_a[1] == "file") { - st_parser = TextServer::STRUCTURED_TEXT_FILE; + st_parser_type = TextServer::STRUCTURED_TEXT_FILE; } else if (subtag_a[1] == "e" || subtag_a[1] == "email") { - st_parser = TextServer::STRUCTURED_TEXT_EMAIL; + st_parser_type = TextServer::STRUCTURED_TEXT_EMAIL; } else if (subtag_a[1] == "l" || subtag_a[1] == "list") { - st_parser = TextServer::STRUCTURED_TEXT_LIST; + st_parser_type = TextServer::STRUCTURED_TEXT_LIST; } else if (subtag_a[1] == "n" || subtag_a[1] == "none") { - st_parser = TextServer::STRUCTURED_TEXT_NONE; + st_parser_type = TextServer::STRUCTURED_TEXT_NONE; } else if (subtag_a[1] == "c" || subtag_a[1] == "custom") { - st_parser = TextServer::STRUCTURED_TEXT_CUSTOM; + st_parser_type = TextServer::STRUCTURED_TEXT_CUSTOM; } } } } - push_paragraph(alignment, dir, lang, st_parser); + push_paragraph(alignment, dir, lang, st_parser_type); pos = brk_end + 1; tag_stack.push_front("p"); } else if (tag == "url") { @@ -3929,12 +4065,12 @@ void RichTextLabel::append_text(const String &p_bbcode) { tag_stack.push_front("hint"); } else if (tag.begins_with("dropcap")) { Vector<String> subtag = tag.substr(5, tag.length()).split(" "); - int fs = get_theme_font_size(SNAME("normal_font_size")) * 3; - Ref<Font> f = get_theme_font(SNAME("normal_font")); - Color color = get_theme_color(SNAME("default_color")); - Color outline_color = get_theme_color(SNAME("outline_color")); - int outline_size = get_theme_constant(SNAME("outline_size")); - Rect2 dropcap_margins = Rect2(); + int fs = theme_cache.normal_font_size * 3; + Ref<Font> f = theme_cache.normal_font; + Color color = theme_cache.default_color; + Color outline_color = theme_cache.font_outline_color; + int outline_size = theme_cache.outline_size; + Rect2 dropcap_margins; for (int i = 0; i < subtag.size(); i++) { Vector<String> subtag_a = subtag[i].split("="); @@ -3969,9 +4105,9 @@ void RichTextLabel::append_text(const String &p_bbcode) { end = p_bbcode.length(); } - String txt = p_bbcode.substr(brk_end + 1, end - brk_end - 1); + String dc_txt = p_bbcode.substr(brk_end + 1, end - brk_end - 1); - push_dropcap(txt, f, fs, dropcap_margins, color, outline_size, outline_color); + push_dropcap(dc_txt, f, fs, dropcap_margins, color, outline_size, outline_color); pos = end; tag_stack.push_front(bbcode_name); @@ -4016,6 +4152,18 @@ void RichTextLabel::append_text(const String &p_bbcode) { Ref<Texture2D> texture = ResourceLoader::load(image, "Texture2D"); if (texture.is_valid()) { + Rect2 region; + OptionMap::Iterator region_option = bbcode_options.find("region"); + if (region_option) { + Vector<String> region_values = region_option->value.split(",", false); + if (region_values.size() == 4) { + region.position.x = region_values[0].to_float(); + region.position.y = region_values[1].to_float(); + region.size.x = region_values[2].to_float(); + region.size.y = region_values[3].to_float(); + } + } + Color color = Color(1.0, 1.0, 1.0); OptionMap::Iterator color_option = bbcode_options.find("color"); if (color_option) { @@ -4044,21 +4192,21 @@ void RichTextLabel::append_text(const String &p_bbcode) { } } - add_image(texture, width, height, color, (InlineAlignment)alignment); + add_image(texture, width, height, color, (InlineAlignment)alignment, region); } pos = end; tag_stack.push_front(bbcode_name); } else if (tag.begins_with("color=")) { String color_str = tag.substr(6, tag.length()); - Color color = Color::from_string(color_str, base_color); + Color color = Color::from_string(color_str, theme_cache.default_color); push_color(color); pos = brk_end + 1; tag_stack.push_front("color"); } else if (tag.begins_with("outline_color=")) { String color_str = tag.substr(14, tag.length()); - Color color = Color::from_string(color_str, base_color); + Color color = Color::from_string(color_str, theme_cache.default_color); push_outline_color(color); pos = brk_end + 1; tag_stack.push_front("outline_color"); @@ -4069,24 +4217,21 @@ void RichTextLabel::append_text(const String &p_bbcode) { pos = brk_end + 1; tag_stack.push_front("font_size"); - } else if (tag.begins_with("opentype_features=")) { - String fnt_ftr = tag.substr(18, tag.length()); + } else if (tag.begins_with("opentype_features=") || tag.begins_with("otf=")) { + int value_pos = tag.find("="); + String fnt_ftr = tag.substr(value_pos + 1); Vector<String> subtag = fnt_ftr.split(","); if (subtag.size() > 0) { - Ref<Font> font = normal_font; - int font_size = 0; + Ref<Font> font = theme_cache.normal_font; + DefaultFont def_font = NORMAL_FONT; + ItemFont *font_it = _find_font(current); if (font_it) { if (font_it->font.is_valid()) { font = font_it->font; - } - if (font_it->font_size > 0) { - font_size = font_it->font_size; + def_font = font_it->def_font; } } - Ref<FontVariation> fc; - fc.instantiate(); - fc->set_base_font(font); Dictionary features; for (int i = 0; i < subtag.size(); i++) { Vector<String> subtag_a = subtag[i].split("="); @@ -4096,11 +4241,21 @@ void RichTextLabel::append_text(const String &p_bbcode) { features[TS->name_to_tag(subtag_a[0])] = 1; } } + + Ref<FontVariation> fc; + fc.instantiate(); + + fc->set_base_font(font); fc->set_opentype_features(features); - push_font(fc, font_size); + + if (def_font != CUSTOM_FONT) { + _push_def_font_var(def_font, fc); + } else { + push_font(fc); + } } pos = brk_end + 1; - tag_stack.push_front("opentype_features"); + tag_stack.push_front(tag.substr(0, value_pos)); } else if (tag.begins_with("font=")) { String fnt = tag.substr(5, tag.length()); @@ -4116,9 +4271,21 @@ void RichTextLabel::append_text(const String &p_bbcode) { } else if (tag.begins_with("font ")) { Vector<String> subtag = tag.substr(2, tag.length()).split(" "); + Ref<Font> font = theme_cache.normal_font; + DefaultFont def_font = NORMAL_FONT; + + ItemFont *font_it = _find_font(current); + if (font_it) { + if (font_it->font.is_valid()) { + font = font_it->font; + def_font = font_it->def_font; + } + } + Ref<FontVariation> fc; fc.instantiate(); - int fnt_size = 0; + + int fnt_size = -1; for (int i = 1; i < subtag.size(); i++) { Vector<String> subtag_a = subtag[i].split("=", true, 2); if (subtag_a.size() == 2) { @@ -4126,7 +4293,8 @@ void RichTextLabel::append_text(const String &p_bbcode) { String fnt = subtag_a[1]; Ref<Font> font_data = ResourceLoader::load(fnt, "Font"); if (font_data.is_valid()) { - fc->set_base_font(font_data); + font = font_data; + def_font = CUSTOM_FONT; } } else if (subtag_a[0] == "size" || subtag_a[0] == "s") { fnt_size = subtag_a[1].to_int(); @@ -4180,7 +4348,14 @@ void RichTextLabel::append_text(const String &p_bbcode) { } } } - push_font(fc, fnt_size); + fc->set_base_font(font); + + if (def_font != CUSTOM_FONT) { + _push_def_font_var(def_font, fc, fnt_size); + } else { + push_font(fc, fnt_size); + } + pos = brk_end + 1; tag_stack.push_front("font"); @@ -4221,7 +4396,13 @@ void RichTextLabel::append_text(const String &p_bbcode) { rate = rate_option->value.to_float(); } - push_shake(strength, rate); + bool connected = true; + OptionMap::Iterator connected_option = bbcode_options.find("connected"); + if (connected_option) { + connected = connected_option->value.to_int(); + } + + push_shake(strength, rate, connected); pos = brk_end + 1; tag_stack.push_front("shake"); set_process_internal(true); @@ -4238,7 +4419,13 @@ void RichTextLabel::append_text(const String &p_bbcode) { period = period_option->value.to_float(); } - push_wave(period, amplitude); + bool connected = true; + OptionMap::Iterator connected_option = bbcode_options.find("connected"); + if (connected_option) { + connected = connected_option->value.to_int(); + } + + push_wave(period, amplitude, connected); pos = brk_end + 1; tag_stack.push_front("wave"); set_process_internal(true); @@ -4255,7 +4442,13 @@ void RichTextLabel::append_text(const String &p_bbcode) { frequency = frequency_option->value.to_float(); } - push_tornado(frequency, radius); + bool connected = true; + OptionMap::Iterator connected_option = bbcode_options.find("connected"); + if (connected_option) { + connected = connected_option->value.to_int(); + } + + push_tornado(frequency, radius, connected); pos = brk_end + 1; tag_stack.push_front("tornado"); set_process_internal(true); @@ -4285,7 +4478,7 @@ void RichTextLabel::append_text(const String &p_bbcode) { } else if (tag.begins_with("bgcolor=")) { String color_str = tag.substr(8, tag.length()); - Color color = Color::from_string(color_str, base_color); + Color color = Color::from_string(color_str, theme_cache.default_color); push_bgcolor(color); pos = brk_end + 1; @@ -4293,7 +4486,7 @@ void RichTextLabel::append_text(const String &p_bbcode) { } else if (tag.begins_with("fgcolor=")) { String color_str = tag.substr(8, tag.length()); - Color color = Color::from_string(color_str, base_color); + Color color = Color::from_string(color_str, theme_cache.default_color); push_fgcolor(color); pos = brk_end + 1; @@ -4335,6 +4528,30 @@ void RichTextLabel::append_text(const String &p_bbcode) { } } +void RichTextLabel::scroll_to_selection() { + if (selection.active && selection.from_frame && selection.from_line >= 0 && selection.from_line < (int)selection.from_frame->lines.size()) { + // Selected frame paragraph offset. + float line_offset = selection.from_frame->lines[selection.from_line].offset.y; + + // Add wrapped line offset. + for (int i = 0; i < selection.from_frame->lines[selection.from_line].text_buf->get_line_count(); i++) { + Vector2i range = selection.from_frame->lines[selection.from_line].text_buf->get_line_range(i); + if (range.x <= selection.from_char && range.y >= selection.from_char) { + break; + } + line_offset += selection.from_frame->lines[selection.from_line].text_buf->get_line_size(i).y + theme_cache.line_separation; + } + + // Add nested frame (e.g. table cell) offset. + ItemFrame *it = selection.from_frame; + while (it->parent_frame != nullptr) { + line_offset += it->parent_frame->lines[it->line].offset.y; + it = it->parent_frame; + } + vscroll->set_value(line_offset); + } +} + void RichTextLabel::scroll_to_paragraph(int p_paragraph) { _validate_line_caches(); @@ -4355,16 +4572,18 @@ int RichTextLabel::get_visible_paragraph_count() const { if (!is_visible()) { return 0; } + + const_cast<RichTextLabel *>(this)->_validate_line_caches(); return visible_paragraph_count; } void RichTextLabel::scroll_to_line(int p_line) { - _validate_line_caches(); - if (p_line <= 0) { vscroll->set_value(0); return; } + _validate_line_caches(); + int line_count = 0; int to_line = main->first_invalid_line.load(); for (int i = 0; i < to_line; i++) { @@ -4372,7 +4591,7 @@ void RichTextLabel::scroll_to_line(int p_line) { if ((line_count <= p_line) && (line_count + main->lines[i].text_buf->get_line_count() >= p_line)) { float line_offset = 0.f; for (int j = 0; j < p_line - line_count; j++) { - line_offset += main->lines[i].text_buf->get_line_size(j).y + get_theme_constant(SNAME("line_separation")); + line_offset += main->lines[i].text_buf->get_line_size(j).y + theme_cache.line_separation; } vscroll->set_value(main->lines[i].offset.y + line_offset); return; @@ -4383,6 +4602,8 @@ void RichTextLabel::scroll_to_line(int p_line) { } float RichTextLabel::get_line_offset(int p_line) { + _validate_line_caches(); + int line_count = 0; int to_line = main->first_invalid_line.load(); for (int i = 0; i < to_line; i++) { @@ -4390,7 +4611,7 @@ float RichTextLabel::get_line_offset(int p_line) { if ((line_count <= p_line) && (p_line <= line_count + main->lines[i].text_buf->get_line_count())) { float line_offset = 0.f; for (int j = 0; j < p_line - line_count; j++) { - line_offset += main->lines[i].text_buf->get_line_size(j).y + get_theme_constant(SNAME("line_separation")); + line_offset += main->lines[i].text_buf->get_line_size(j).y + theme_cache.line_separation; } return main->lines[i].offset.y + line_offset; } @@ -4400,6 +4621,8 @@ float RichTextLabel::get_line_offset(int p_line) { } float RichTextLabel::get_paragraph_offset(int p_paragraph) { + _validate_line_caches(); + int to_line = main->first_invalid_line.load(); if (0 <= p_paragraph && p_paragraph < to_line) { return main->lines[p_paragraph].offset.y; @@ -4408,6 +4631,8 @@ float RichTextLabel::get_paragraph_offset(int p_paragraph) { } int RichTextLabel::get_line_count() const { + const_cast<RichTextLabel *>(this)->_validate_line_caches(); + int line_count = 0; int to_line = main->first_invalid_line.load(); for (int i = 0; i < to_line; i++) { @@ -4421,6 +4646,8 @@ int RichTextLabel::get_visible_line_count() const { if (!is_visible()) { return 0; } + const_cast<RichTextLabel *>(this)->_validate_line_caches(); + return visible_line_count; } @@ -4503,19 +4730,19 @@ bool RichTextLabel::_search_line(ItemFrame *p_frame, int p_line, const String &p Line &l = p_frame->lines[p_line]; - String text; + String txt; Item *it_to = (p_line + 1 < (int)p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr; for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) { switch (it->type) { case ITEM_NEWLINE: { - text += "\n"; + txt += "\n"; } break; case ITEM_TEXT: { ItemText *t = static_cast<ItemText *>(it); - text += t->text; + txt += t->text; } break; case ITEM_IMAGE: { - text += " "; + txt += " "; } break; case ITEM_TABLE: { ItemTable *table = static_cast<ItemTable *>(it); @@ -4531,9 +4758,9 @@ bool RichTextLabel::_search_line(ItemFrame *p_frame, int p_line, const String &p int sp = -1; if (p_reverse_search) { - sp = text.rfindn(p_string, p_char_idx); + sp = txt.rfindn(p_string, p_char_idx); } else { - sp = text.findn(p_string, p_char_idx); + sp = txt.findn(p_string, p_char_idx); } if (sp != -1) { @@ -4569,8 +4796,8 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p char_idx = p_search_previous ? selection.from_char - 1 : selection.to_char; if (!(p_search_previous && char_idx < 0) && _search_line(selection.from_frame, selection.from_line, p_string, char_idx, p_search_previous)) { - scroll_to_line(selection.from_frame->line + selection.from_line); - update(); + scroll_to_selection(); + queue_redraw(); return true; } char_idx = p_search_previous ? -1 : 0; @@ -4594,8 +4821,8 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p // Search for next element if (_search_table(parent_table, parent_element, p_string, p_search_previous)) { - scroll_to_line(selection.from_frame->line + selection.from_line); - update(); + scroll_to_selection(); + queue_redraw(); return true; } } @@ -4618,11 +4845,14 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p } if (_search_line(main, current_line, p_string, char_idx, p_search_previous)) { - scroll_to_line(current_line); - update(); + scroll_to_selection(); + queue_redraw(); return true; } - p_search_previous ? current_line-- : current_line++; + + if (current_line != ending_line) { + p_search_previous ? current_line-- : current_line++; + } } if (p_from_selection && selection.active) { @@ -4634,10 +4864,10 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p } String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p_selection) const { - String text; + String txt; - ERR_FAIL_COND_V(p_frame == nullptr, text); - ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)p_frame->lines.size(), text); + ERR_FAIL_COND_V(p_frame == nullptr, txt); + ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)p_frame->lines.size(), txt); Line &l = p_frame->lines[p_line]; @@ -4657,7 +4887,7 @@ String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames. ItemFrame *frame = static_cast<ItemFrame *>(E); for (int i = 0; i < (int)frame->lines.size(); i++) { - text += _get_line_text(frame, i, p_selection); + txt += _get_line_text(frame, i, p_selection); } } } @@ -4669,23 +4899,23 @@ String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p } if (it->type == ITEM_DROPCAP) { const ItemDropcap *dc = static_cast<ItemDropcap *>(it); - text += dc->text; + txt += dc->text; } else if (it->type == ITEM_TEXT) { const ItemText *t = static_cast<ItemText *>(it); - text += t->text; + txt += t->text; } else if (it->type == ITEM_NEWLINE) { - text += "\n"; + txt += "\n"; } else if (it->type == ITEM_IMAGE) { - text += " "; + txt += " "; } } if ((l.from != nullptr) && (p_frame == p_selection.to_frame) && (p_selection.to_item != nullptr) && (p_selection.to_item->index >= l.from->index) && (p_selection.to_item->index < end_idx)) { - text = text.substr(0, p_selection.to_char); + txt = txt.substr(0, p_selection.to_char); } if ((l.from != nullptr) && (p_frame == p_selection.from_frame) && (p_selection.from_item != nullptr) && (p_selection.from_item->index >= l.from->index) && (p_selection.from_item->index < end_idx)) { - text = text.substr(p_selection.from_char, -1); + txt = txt.substr(p_selection.from_char, -1); } - return text; + return txt; } void RichTextLabel::set_context_menu_enabled(bool p_enabled) { @@ -4719,24 +4949,24 @@ String RichTextLabel::get_selected_text() const { return ""; } - String text; + String txt; int to_line = main->first_invalid_line.load(); for (int i = 0; i < to_line; i++) { - text += _get_line_text(main, i, selection); + txt += _get_line_text(main, i, selection); } - return text; + return txt; } void RichTextLabel::deselect() { selection.active = false; - update(); + queue_redraw(); } void RichTextLabel::selection_copy() { - String text = get_selected_text(); + String txt = get_selected_text(); - if (!text.is_empty()) { - DisplayServer::get_singleton()->clipboard_set(text); + if (!txt.is_empty()) { + DisplayServer::get_singleton()->clipboard_set(txt); } } @@ -4784,7 +5014,7 @@ void RichTextLabel::select_all() { selection.to_char = to_frame->lines[to_line].char_count; selection.to_item = to_item; selection.active = true; - update(); + queue_redraw(); } bool RichTextLabel::is_selection_enabled() const { @@ -4835,7 +5065,14 @@ void RichTextLabel::set_use_bbcode(bool p_enable) { } use_bbcode = p_enable; notify_property_list_changed(); - set_text(text); + + const String current_text = text; + if (use_bbcode) { + parse_bbcode(current_text); + } else { // raw text + clear(); + add_text(current_text); + } } bool RichTextLabel::is_using_bbcode() const { @@ -4843,25 +5080,25 @@ bool RichTextLabel::is_using_bbcode() const { } String RichTextLabel::get_parsed_text() const { - String text = ""; + String txt = ""; Item *it = main; while (it) { if (it->type == ITEM_DROPCAP) { ItemDropcap *dc = static_cast<ItemDropcap *>(it); - text += dc->text; + txt += dc->text; } else if (it->type == ITEM_TEXT) { ItemText *t = static_cast<ItemText *>(it); - text += t->text; + txt += t->text; } else if (it->type == ITEM_NEWLINE) { - text += "\n"; + txt += "\n"; } else if (it->type == ITEM_IMAGE) { - text += " "; + txt += " "; } else if (it->type == ITEM_INDENT || it->type == ITEM_LIST) { - text += "\t"; + txt += "\t"; } it = _get_next_item(it, true); } - return text; + return txt; } void RichTextLabel::set_text_direction(Control::TextDirection p_text_direction) { @@ -4872,7 +5109,7 @@ void RichTextLabel::set_text_direction(Control::TextDirection p_text_direction) text_direction = p_text_direction; main->first_invalid_line.store(0); //invalidate ALL _validate_line_caches(); - update(); + queue_redraw(); } } @@ -4883,7 +5120,7 @@ void RichTextLabel::set_structured_text_bidi_override(TextServer::StructuredText st_parser = p_parser; main->first_invalid_line.store(0); //invalidate ALL _validate_line_caches(); - update(); + queue_redraw(); } } @@ -4898,7 +5135,7 @@ void RichTextLabel::set_structured_text_bidi_override_options(Array p_args) { st_args = p_args; main->first_invalid_line.store(0); //invalidate ALL _validate_line_caches(); - update(); + queue_redraw(); } } @@ -4917,7 +5154,7 @@ void RichTextLabel::set_language(const String &p_language) { language = p_language; main->first_invalid_line.store(0); //invalidate ALL _validate_line_caches(); - update(); + queue_redraw(); } } @@ -4932,7 +5169,7 @@ void RichTextLabel::set_autowrap_mode(TextServer::AutowrapMode p_mode) { autowrap_mode = p_mode; main->first_invalid_line = 0; //invalidate ALL _validate_line_caches(); - update(); + queue_redraw(); } } @@ -4944,10 +5181,10 @@ void RichTextLabel::set_visible_ratio(float p_ratio) { if (visible_ratio != p_ratio) { _stop_thread(); - if (visible_ratio >= 1.0) { + if (p_ratio >= 1.0) { visible_characters = -1; visible_ratio = 1.0; - } else if (visible_ratio < 0.0) { + } else if (p_ratio < 0.0) { visible_characters = 0; visible_ratio = 0.0; } else { @@ -4959,7 +5196,7 @@ void RichTextLabel::set_visible_ratio(float p_ratio) { main->first_invalid_line.store(0); // Invalidate ALL. _validate_line_caches(); } - update(); + queue_redraw(); } } @@ -4996,7 +5233,12 @@ int RichTextLabel::get_content_height() const { int to_line = main->first_invalid_line.load(); if (to_line) { MutexLock lock(main->lines[to_line - 1].text_buf->get_mutex()); - total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + main->lines[to_line - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); + if (theme_cache.line_separation < 0) { + // Do not apply to the last line to avoid cutting text. + total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + (main->lines[to_line - 1].text_buf->get_line_count() - 1) * theme_cache.line_separation; + } else { + total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + main->lines[to_line - 1].text_buf->get_line_count() * theme_cache.line_separation; + } } return total_height; } @@ -5029,7 +5271,7 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_parsed_text"), &RichTextLabel::get_parsed_text); ClassDB::bind_method(D_METHOD("add_text", "text"), &RichTextLabel::add_text); ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text); - ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height", "color", "inline_align"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(INLINE_ALIGNMENT_CENTER)); + ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height", "color", "inline_align", "region"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(Rect2(0, 0, 0, 0))); ClassDB::bind_method(D_METHOD("newline"), &RichTextLabel::add_newline); ClassDB::bind_method(D_METHOD("remove_line", "line"), &RichTextLabel::remove_line); ClassDB::bind_method(D_METHOD("push_font", "font", "font_size"), &RichTextLabel::push_font); @@ -5081,9 +5323,6 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hint_underline", "enable"), &RichTextLabel::set_hint_underline); ClassDB::bind_method(D_METHOD("is_hint_underlined"), &RichTextLabel::is_hint_underlined); - ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &RichTextLabel::set_override_selected_font_color); - ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &RichTextLabel::is_overriding_selected_font_color); - ClassDB::bind_method(D_METHOD("set_scroll_active", "active"), &RichTextLabel::set_scroll_active); ClassDB::bind_method(D_METHOD("is_scroll_active"), &RichTextLabel::is_scroll_active); @@ -5094,6 +5333,7 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("scroll_to_line", "line"), &RichTextLabel::scroll_to_line); ClassDB::bind_method(D_METHOD("scroll_to_paragraph", "paragraph"), &RichTextLabel::scroll_to_paragraph); + ClassDB::bind_method(D_METHOD("scroll_to_selection"), &RichTextLabel::scroll_to_selection); ClassDB::bind_method(D_METHOD("set_tab_size", "spaces"), &RichTextLabel::set_tab_size); ClassDB::bind_method(D_METHOD("get_tab_size"), &RichTextLabel::get_tab_size); @@ -5172,31 +5412,35 @@ void RichTextLabel::_bind_methods() { // Note: set "bbcode_enabled" first, to avoid unnecessary "text" resets. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode"); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "threaded"), "set_threaded", "is_threaded"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "progress_bar_delay", PROPERTY_HINT_NONE, "suffix:ms"), "set_progress_bar_delay", "get_progress_bar_delay"); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fit_content_height"), "set_fit_content_height", "is_fit_content_height_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_active"), "set_scroll_active", "is_scroll_active"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_following"), "set_scroll_follow", "is_scroll_following"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "RichTextEffect"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_effects", "get_effects"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); + + ADD_GROUP("Markup", ""); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("RichTextEffect"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_effects", "get_effects"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hint_underlined"), "set_hint_underline", "is_hint_underlined"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode"); + ADD_GROUP("Threading", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "threaded"), "set_threaded", "is_threaded"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "progress_bar_delay", PROPERTY_HINT_NONE, "suffix:ms"), "set_progress_bar_delay", "get_progress_bar_delay"); + + ADD_GROUP("Text Selection", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled"); + + ADD_GROUP("Displayed Text", ""); // Note: "visible_characters" and "visible_ratio" should be set after "text" to be correctly applied. ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters"); ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visible_ratio", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_visible_ratio", "get_visible_ratio"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); - ADD_GROUP("BiDi", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language"); @@ -5254,7 +5498,7 @@ void RichTextLabel::set_visible_characters_behavior(TextServer::VisibleCharacter visible_chars_behavior = p_behavior; main->first_invalid_line.store(0); //invalidate ALL _validate_line_caches(); - update(); + queue_redraw(); } } @@ -5275,7 +5519,7 @@ void RichTextLabel::set_visible_characters(int p_visible) { main->first_invalid_line.store(0); //invalidate ALL _validate_line_caches(); } - update(); + queue_redraw(); } } @@ -5284,6 +5528,8 @@ int RichTextLabel::get_visible_characters() const { } int RichTextLabel::get_character_line(int p_char) { + _validate_line_caches(); + int line_count = 0; int to_line = main->first_invalid_line.load(); for (int i = 0; i < to_line; i++) { @@ -5304,6 +5550,8 @@ int RichTextLabel::get_character_line(int p_char) { } int RichTextLabel::get_character_paragraph(int p_char) { + _validate_line_caches(); + int para_count = 0; int to_line = main->first_invalid_line.load(); for (int i = 0; i < to_line; i++) { @@ -5335,6 +5583,8 @@ int RichTextLabel::get_total_character_count() const { } int RichTextLabel::get_total_glyph_count() const { + const_cast<RichTextLabel *>(this)->_validate_line_caches(); + int tg = 0; Item *it = main; while (it) { @@ -5361,8 +5611,7 @@ void RichTextLabel::set_fixed_size_to_width(int p_width) { } Size2 RichTextLabel::get_minimum_size() const { - Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); - Size2 size = style->get_minimum_size(); + Size2 size = theme_cache.normal_style->get_minimum_size(); if (fixed_width != -1) { size.x += fixed_width; @@ -5432,6 +5681,8 @@ void RichTextLabel::_draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item Vector2i fbg_index = Vector2i(end, start); Color last_color = Color(0, 0, 0, 0); bool draw_box = false; + int hpad = get_theme_constant(SNAME("text_highlight_h_padding")); + int vpad = get_theme_constant(SNAME("text_highlight_v_padding")); // Draw a box based on color tags associated with glyphs for (int i = start; i < end; i++) { Item *it = _get_item_at_pos(it_from, it_to, i); @@ -5461,8 +5712,8 @@ void RichTextLabel::_draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item if (draw_box) { Vector<Vector2> sel = TS->shaped_text_get_selection(p_rid, fbg_index.x, fbg_index.y); for (int j = 0; j < sel.size(); j++) { - Vector2 rect_off = line_off + Vector2(sel[j].x, -TS->shaped_text_get_ascent(p_rid)); - Vector2 rect_size = Vector2(sel[j].y - sel[j].x, TS->shaped_text_get_size(p_rid).y); + Vector2 rect_off = line_off + Vector2(sel[j].x - hpad, -TS->shaped_text_get_ascent(p_rid) - vpad); + Vector2 rect_size = Vector2(sel[j].y - sel[j].x + 2 * hpad, TS->shaped_text_get_size(p_rid).y + 2 * vpad); RenderingServer::get_singleton()->canvas_item_add_rect(p_ci, Rect2(rect_off, rect_size), last_color); } fbg_index = Vector2i(end, start); @@ -5480,8 +5731,8 @@ void RichTextLabel::_draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item if (last_color.a > 0) { Vector<Vector2> sel = TS->shaped_text_get_selection(p_rid, fbg_index.x, end); for (int i = 0; i < sel.size(); i++) { - Vector2 rect_off = line_off + Vector2(sel[i].x, -TS->shaped_text_get_ascent(p_rid)); - Vector2 rect_size = Vector2(sel[i].y - sel[i].x, TS->shaped_text_get_size(p_rid).y); + Vector2 rect_off = line_off + Vector2(sel[i].x - hpad, -TS->shaped_text_get_ascent(p_rid) - vpad); + Vector2 rect_size = Vector2(sel[i].y - sel[i].x + 2 * hpad, TS->shaped_text_get_size(p_rid).y + 2 * vpad); RenderingServer::get_singleton()->canvas_item_add_rect(p_ci, Rect2(rect_off, rect_size), last_color); } } @@ -5503,11 +5754,11 @@ Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_id } Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressions) { - Dictionary d = Dictionary(); + Dictionary d; for (int i = 0; i < p_expressions.size(); i++) { String expression = p_expressions[i]; - Array a = Array(); + Array a; Vector<String> parts = expression.split("=", true); String key = parts[0]; if (parts.size() != 2) { diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 79f9c62539..b00cc3d055 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -82,7 +82,17 @@ public: MENU_SELECT_ALL, }; + enum DefaultFont { + NORMAL_FONT, + BOLD_FONT, + ITALICS_FONT, + BOLD_ITALICS_FONT, + MONO_FONT, + CUSTOM_FONT, + }; + protected: + virtual void _update_theme_item_cache() override; void _notification(int p_what); static void _bind_methods(); @@ -177,7 +187,10 @@ private: }; struct ItemFont : public Item { + DefaultFont def_font = CUSTOM_FONT; Ref<Font> font; + bool variation = false; + bool def_size = false; int font_size = 0; ItemFont() { type = ITEM_FONT; } }; @@ -271,6 +284,7 @@ private: struct ItemFX : public Item { double elapsed_time = 0.f; + bool connected = true; }; struct ItemShake : public ItemFX { @@ -287,14 +301,14 @@ private: _current_rng = Math::rand(); } - uint64_t offset_random(int index) { - return (_current_rng >> (index % 64)) | - (_current_rng << (64 - (index % 64))); + uint64_t offset_random(int p_index) { + return (_current_rng >> (p_index % 64)) | + (_current_rng << (64 - (p_index % 64))); } - uint64_t offset_previous_random(int index) { - return (_previous_rng >> (index % 64)) | - (_previous_rng << (64 - (index % 64))); + uint64_t offset_previous_random(int p_index) { + return (_previous_rng >> (p_index % 64)) | + (_previous_rng << (64 - (p_index % 64))); } }; @@ -382,7 +396,7 @@ private: int tab_size = 4; bool underline_meta = true; bool underline_hint = true; - bool override_selected_font_color = false; + bool use_selected_font_color = false; HorizontalAlignment default_alignment = HORIZONTAL_ALIGNMENT_LEFT; @@ -512,13 +526,55 @@ private: bool fit_content_height = false; + struct ThemeCache { + Ref<StyleBox> normal_style; + Ref<StyleBox> focus_style; + Ref<StyleBox> progress_bg_style; + Ref<StyleBox> progress_fg_style; + + int line_separation; + + Ref<Font> normal_font; + int normal_font_size; + + Color default_color; + Color font_selected_color; + Color selection_color; + Color font_outline_color; + Color font_shadow_color; + int shadow_outline_size; + int shadow_offset_x; + int shadow_offset_y; + int outline_size; + Color outline_color; + + Ref<Font> bold_font; + int bold_font_size; + Ref<Font> bold_italics_font; + int bold_italics_font_size; + Ref<Font> italics_font; + int italics_font_size; + Ref<Font> mono_font; + int mono_font_size; + + int table_h_separation; + int table_v_separation; + Color table_odd_row_bg; + Color table_even_row_bg; + Color table_border; + + float base_scale = 1.0; + } theme_cache; + public: String get_parsed_text() const; void add_text(const String &p_text); - void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), InlineAlignment p_alignment = INLINE_ALIGNMENT_CENTER); + void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), InlineAlignment p_alignment = INLINE_ALIGNMENT_CENTER, const Rect2 &p_region = Rect2(0, 0, 0, 0)); void add_newline(); bool remove_line(const int p_line); void push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Color &p_color = Color(1, 1, 1), int p_ol_size = 0, const Color &p_ol_color = Color(0, 0, 0, 0)); + void _push_def_font(DefaultFont p_def_font); + void _push_def_font_var(DefaultFont p_def_font, const Ref<Font> &p_font, int p_size = -1); void push_font(const Ref<Font> &p_font, int p_size = 0); void push_font_size(int p_font_size); void push_outline_size(int p_font_size); @@ -538,9 +594,9 @@ public: void push_hint(const String &p_string); void push_table(int p_columns, InlineAlignment p_alignment = INLINE_ALIGNMENT_TOP); void push_fade(int p_start_index, int p_length); - void push_shake(int p_strength, float p_rate); - void push_wave(float p_frequency, float p_amplitude); - void push_tornado(float p_frequency, float p_radius); + void push_shake(int p_strength, float p_rate, bool p_connected); + void push_wave(float p_frequency, float p_amplitude, bool p_connected); + void push_tornado(float p_frequency, float p_radius, bool p_connected); void push_rainbow(float p_saturation, float p_value, float p_frequency); void push_bgcolor(const Color &p_color); void push_fgcolor(const Color &p_color); @@ -601,6 +657,8 @@ public: int get_content_height() const; int get_content_width() const; + void scroll_to_selection(); + VScrollBar *get_v_scroll_bar() { return vscroll; } virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override; diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 48c57d9b1b..6899178885 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -70,8 +70,8 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { if (b->is_pressed()) { double ofs = orientation == VERTICAL ? b->get_position().y : b->get_position().x; - Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); - Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); + Ref<Texture2D> decr = theme_cache.decrement_icon; + Ref<Texture2D> incr = theme_cache.increment_icon; double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width(); double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width(); @@ -82,14 +82,14 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { if (ofs < decr_size) { decr_active = true; set_value(get_value() - (custom_step >= 0 ? custom_step : get_step())); - update(); + queue_redraw(); return; } if (ofs > total - incr_size) { incr_active = true; set_value(get_value() + (custom_step >= 0 ? custom_step : get_step())); - update(); + queue_redraw(); return; } @@ -117,7 +117,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { drag.active = true; drag.pos_at_click = grabber_ofs + ofs; drag.value_at_click = get_as_ratio(); - update(); + queue_redraw(); } else { if (scrolling) { target_scroll = CLAMP(target_scroll + get_page(), get_min(), get_max() - get_page()); @@ -137,7 +137,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { incr_active = false; decr_active = false; drag.active = false; - update(); + queue_redraw(); } } @@ -146,7 +146,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { if (drag.active) { double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x; - Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); + Ref<Texture2D> decr = theme_cache.decrement_icon; double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width(); ofs -= decr_size; @@ -156,8 +156,8 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { set_as_ratio(drag.value_at_click + diff); } else { double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x; - Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); - Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); + Ref<Texture2D> decr = theme_cache.decrement_icon; + Ref<Texture2D> incr = theme_cache.increment_icon; double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width(); double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width(); @@ -177,46 +177,64 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { if (new_hilite != highlight) { highlight = new_hilite; - update(); + queue_redraw(); } } } if (p_event->is_pressed()) { - if (p_event->is_action("ui_left")) { + if (p_event->is_action("ui_left", true)) { if (orientation != HORIZONTAL) { return; } set_value(get_value() - (custom_step >= 0 ? custom_step : get_step())); - } else if (p_event->is_action("ui_right")) { + } else if (p_event->is_action("ui_right", true)) { if (orientation != HORIZONTAL) { return; } set_value(get_value() + (custom_step >= 0 ? custom_step : get_step())); - } else if (p_event->is_action("ui_up")) { + } else if (p_event->is_action("ui_up", true)) { if (orientation != VERTICAL) { return; } set_value(get_value() - (custom_step >= 0 ? custom_step : get_step())); - } else if (p_event->is_action("ui_down")) { + } else if (p_event->is_action("ui_down", true)) { if (orientation != VERTICAL) { return; } set_value(get_value() + (custom_step >= 0 ? custom_step : get_step())); - } else if (p_event->is_action("ui_home")) { + } else if (p_event->is_action("ui_home", true)) { set_value(get_min()); - } else if (p_event->is_action("ui_end")) { + } else if (p_event->is_action("ui_end", true)) { set_value(get_max()); } } } +void ScrollBar::_update_theme_item_cache() { + Range::_update_theme_item_cache(); + + theme_cache.scroll_style = get_theme_stylebox(SNAME("scroll")); + theme_cache.scroll_focus_style = get_theme_stylebox(SNAME("scroll_focus")); + theme_cache.scroll_offset_style = get_theme_stylebox(SNAME("hscroll")); + theme_cache.grabber_style = get_theme_stylebox(SNAME("grabber")); + theme_cache.grabber_hl_style = get_theme_stylebox(SNAME("grabber_highlight")); + theme_cache.grabber_pressed_style = get_theme_stylebox(SNAME("grabber_pressed")); + + theme_cache.increment_icon = get_theme_icon(SNAME("increment")); + theme_cache.increment_hl_icon = get_theme_icon(SNAME("increment_highlight")); + theme_cache.increment_pressed_icon = get_theme_icon(SNAME("increment_pressed")); + theme_cache.decrement_icon = get_theme_icon(SNAME("decrement")); + theme_cache.decrement_hl_icon = get_theme_icon(SNAME("decrement_highlight")); + theme_cache.decrement_pressed_icon = get_theme_icon(SNAME("decrement_pressed")); +} + void ScrollBar::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { @@ -225,30 +243,30 @@ void ScrollBar::_notification(int p_what) { Ref<Texture2D> decr, incr; if (decr_active) { - decr = get_theme_icon(SNAME("decrement_pressed")); + decr = theme_cache.decrement_pressed_icon; } else if (highlight == HIGHLIGHT_DECR) { - decr = get_theme_icon(SNAME("decrement_highlight")); + decr = theme_cache.decrement_hl_icon; } else { - decr = get_theme_icon(SNAME("decrement")); + decr = theme_cache.decrement_icon; } if (incr_active) { - incr = get_theme_icon(SNAME("increment_pressed")); + incr = theme_cache.increment_pressed_icon; } else if (highlight == HIGHLIGHT_INCR) { - incr = get_theme_icon(SNAME("increment_highlight")); + incr = theme_cache.increment_hl_icon; } else { - incr = get_theme_icon(SNAME("increment")); + incr = theme_cache.increment_icon; } - Ref<StyleBox> bg = has_focus() ? get_theme_stylebox(SNAME("scroll_focus")) : get_theme_stylebox(SNAME("scroll")); + Ref<StyleBox> bg = has_focus() ? theme_cache.scroll_focus_style : theme_cache.scroll_style; Ref<StyleBox> grabber; if (drag.active) { - grabber = get_theme_stylebox(SNAME("grabber_pressed")); + grabber = theme_cache.grabber_pressed_style; } else if (highlight == HIGHLIGHT_RANGE) { - grabber = get_theme_stylebox(SNAME("grabber_highlight")); + grabber = theme_cache.grabber_hl_style; } else { - grabber = get_theme_stylebox(SNAME("grabber")); + grabber = theme_cache.grabber_style; } Point2 ofs; @@ -303,7 +321,7 @@ void ScrollBar::_notification(int p_what) { if (drag_node) { drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input)); - drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONESHOT); + drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONE_SHOT); } } break; @@ -320,7 +338,7 @@ void ScrollBar::_notification(int p_what) { if (scrolling) { if (get_value() != target_scroll) { double target = target_scroll - get_value(); - double dist = sqrt(target * target); + double dist = abs(target); double vel = ((target / dist) * 500) * get_physics_process_delta_time(); if (Math::abs(vel) >= dist) { @@ -408,13 +426,13 @@ void ScrollBar::_notification(int p_what) { case NOTIFICATION_MOUSE_EXIT: { highlight = HIGHLIGHT_NONE; - update(); + queue_redraw(); } break; } } double ScrollBar::get_grabber_min_size() const { - Ref<StyleBox> grabber = get_theme_stylebox(SNAME("grabber")); + Ref<StyleBox> grabber = theme_cache.grabber_style; Size2 gminsize = grabber->get_minimum_size() + grabber->get_center_size(); return (orientation == VERTICAL) ? gminsize.height : gminsize.width; } @@ -435,17 +453,17 @@ double ScrollBar::get_area_size() const { switch (orientation) { case VERTICAL: { double area = get_size().height; - area -= get_theme_stylebox(SNAME("scroll"))->get_minimum_size().height; - area -= get_theme_icon(SNAME("increment"))->get_height(); - area -= get_theme_icon(SNAME("decrement"))->get_height(); + area -= theme_cache.scroll_style->get_minimum_size().height; + area -= theme_cache.increment_icon->get_height(); + area -= theme_cache.decrement_icon->get_height(); area -= get_grabber_min_size(); return area; } break; case HORIZONTAL: { double area = get_size().width; - area -= get_theme_stylebox(SNAME("scroll"))->get_minimum_size().width; - area -= get_theme_icon(SNAME("increment"))->get_width(); - area -= get_theme_icon(SNAME("decrement"))->get_width(); + area -= theme_cache.scroll_style->get_minimum_size().width; + area -= theme_cache.increment_icon->get_width(); + area -= theme_cache.decrement_icon->get_width(); area -= get_grabber_min_size(); return area; } break; @@ -459,13 +477,13 @@ double ScrollBar::get_area_offset() const { double ofs = 0.0; if (orientation == VERTICAL) { - ofs += get_theme_stylebox(SNAME("hscroll"))->get_margin(SIDE_TOP); - ofs += get_theme_icon(SNAME("decrement"))->get_height(); + ofs += theme_cache.scroll_offset_style->get_margin(SIDE_TOP); + ofs += theme_cache.decrement_icon->get_height(); } if (orientation == HORIZONTAL) { - ofs += get_theme_stylebox(SNAME("hscroll"))->get_margin(SIDE_LEFT); - ofs += get_theme_icon(SNAME("decrement"))->get_width(); + ofs += theme_cache.scroll_offset_style->get_margin(SIDE_LEFT); + ofs += theme_cache.decrement_icon->get_width(); } return ofs; @@ -476,9 +494,9 @@ double ScrollBar::get_grabber_offset() const { } Size2 ScrollBar::get_minimum_size() const { - Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); - Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); - Ref<StyleBox> bg = get_theme_stylebox(SNAME("scroll")); + Ref<Texture2D> incr = theme_cache.increment_icon; + Ref<Texture2D> decr = theme_cache.decrement_icon; + Ref<StyleBox> bg = theme_cache.scroll_style; Size2 minsize; if (orientation == VERTICAL) { @@ -595,7 +613,7 @@ void ScrollBar::set_drag_node(const NodePath &p_path) { if (drag_node) { drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input)); - drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONESHOT); + drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONE_SHOT); } } } diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index 1823f86a67..d62acd52af 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -72,7 +72,7 @@ class ScrollBar : public Range { NodePath drag_node_path; bool drag_node_enabled = true; - Vector2 drag_node_speed = Vector2(); + Vector2 drag_node_speed; Vector2 drag_node_accum; Vector2 drag_node_from; Vector2 last_drag_node_accum; @@ -86,14 +86,31 @@ class ScrollBar : public Range { double target_scroll = 0.0; bool smooth_scroll_enabled = false; + struct ThemeCache { + Ref<StyleBox> scroll_style; + Ref<StyleBox> scroll_focus_style; + Ref<StyleBox> scroll_offset_style; + Ref<StyleBox> grabber_style; + Ref<StyleBox> grabber_hl_style; + Ref<StyleBox> grabber_pressed_style; + + Ref<Texture2D> increment_icon; + Ref<Texture2D> increment_hl_icon; + Ref<Texture2D> increment_pressed_icon; + Ref<Texture2D> decrement_icon; + Ref<Texture2D> decrement_hl_icon; + Ref<Texture2D> decrement_pressed_icon; + } theme_cache; + void _drag_node_exit(); void _drag_node_input(const Ref<InputEvent> &p_input); virtual void gui_input(const Ref<InputEvent> &p_event) override; protected: - void _notification(int p_what); + virtual void _update_theme_item_cache() override; + void _notification(int p_what); static void _bind_methods(); public: diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 8fd547813d..531226f938 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -35,7 +35,6 @@ #include "scene/main/window.h" Size2 ScrollContainer::get_minimum_size() const { - Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg")); Size2 min_size; // Calculated in this function, as it needs to traverse all child controls once to calculate; @@ -77,10 +76,16 @@ Size2 ScrollContainer::get_minimum_size() const { min_size.x += v_scroll->get_minimum_size().x; } - min_size += sb->get_minimum_size(); + min_size += theme_cache.panel_style->get_minimum_size(); return min_size; } +void ScrollContainer::_update_theme_item_cache() { + Container::_update_theme_item_cache(); + + theme_cache.panel_style = get_theme_stylebox(SNAME("panel")); +} + void ScrollContainer::_cancel_drag() { set_physics_process_internal(false); drag_touching_deaccel = false; @@ -102,45 +107,65 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { double prev_v_scroll = v_scroll->get_value(); double prev_h_scroll = h_scroll->get_value(); + bool h_scroll_enabled = horizontal_scroll_mode != SCROLL_MODE_DISABLED; + bool v_scroll_enabled = vertical_scroll_mode != SCROLL_MODE_DISABLED; Ref<InputEventMouseButton> mb = p_gui_input; if (mb.is_valid()) { - if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) { - // only horizontal is enabled, scroll horizontally - if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->is_shift_pressed())) { - h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() / 8 * mb->get_factor()); - } else if (v_scroll->is_visible_in_tree()) { - v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() / 8 * mb->get_factor()); + if (mb->is_pressed()) { + bool scroll_value_modified = false; + + bool v_scroll_hidden = !v_scroll->is_visible() && vertical_scroll_mode != SCROLL_MODE_SHOW_NEVER; + if (mb->get_button_index() == MouseButton::WHEEL_UP) { + // By default, the vertical orientation takes precedence. This is an exception. + if ((h_scroll_enabled && mb->is_shift_pressed()) || v_scroll_hidden) { + h_scroll->set_value(prev_h_scroll - h_scroll->get_page() / 8 * mb->get_factor()); + scroll_value_modified = true; + } else if (v_scroll_enabled) { + v_scroll->set_value(prev_v_scroll - v_scroll->get_page() / 8 * mb->get_factor()); + scroll_value_modified = true; + } } - } - - if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) { - // only horizontal is enabled, scroll horizontally - if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->is_shift_pressed())) { - h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() / 8 * mb->get_factor()); - } else if (v_scroll->is_visible()) { - v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() / 8 * mb->get_factor()); + if (mb->get_button_index() == MouseButton::WHEEL_DOWN) { + if ((h_scroll_enabled && mb->is_shift_pressed()) || v_scroll_hidden) { + h_scroll->set_value(prev_h_scroll + h_scroll->get_page() / 8 * mb->get_factor()); + scroll_value_modified = true; + } else if (v_scroll_enabled) { + v_scroll->set_value(prev_v_scroll + v_scroll->get_page() / 8 * mb->get_factor()); + scroll_value_modified = true; + } } - } - if (mb->get_button_index() == MouseButton::WHEEL_LEFT && mb->is_pressed()) { - if (h_scroll->is_visible_in_tree()) { - h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * mb->get_factor() / 8); + bool h_scroll_hidden = !h_scroll->is_visible() && horizontal_scroll_mode != SCROLL_MODE_SHOW_NEVER; + if (mb->get_button_index() == MouseButton::WHEEL_LEFT) { + // By default, the horizontal orientation takes precedence. This is an exception. + if ((v_scroll_enabled && mb->is_shift_pressed()) || h_scroll_hidden) { + v_scroll->set_value(prev_v_scroll - v_scroll->get_page() / 8 * mb->get_factor()); + scroll_value_modified = true; + } else if (h_scroll_enabled) { + h_scroll->set_value(prev_h_scroll - h_scroll->get_page() / 8 * mb->get_factor()); + scroll_value_modified = true; + } } - } - - if (mb->get_button_index() == MouseButton::WHEEL_RIGHT && mb->is_pressed()) { - if (h_scroll->is_visible_in_tree()) { - h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * mb->get_factor() / 8); + if (mb->get_button_index() == MouseButton::WHEEL_RIGHT) { + if ((v_scroll_enabled && mb->is_shift_pressed()) || h_scroll_hidden) { + v_scroll->set_value(prev_v_scroll + v_scroll->get_page() / 8 * mb->get_factor()); + scroll_value_modified = true; + } else if (h_scroll_enabled) { + h_scroll->set_value(prev_h_scroll + h_scroll->get_page() / 8 * mb->get_factor()); + scroll_value_modified = true; + } } - } - if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll) { - accept_event(); //accept event if scroll changed + if (scroll_value_modified && (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll)) { + accept_event(); // Accept event if scroll changed. + return; + } } - if (!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()))) { + bool screen_is_touchscreen = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())); + if (!screen_is_touchscreen) { return; } @@ -156,15 +181,13 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { drag_speed = Vector2(); drag_accum = Vector2(); last_drag_accum = Vector2(); - drag_from = Vector2(h_scroll->get_value(), v_scroll->get_value()); - drag_touching = !DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())); + drag_from = Vector2(prev_h_scroll, prev_v_scroll); + drag_touching = true; drag_touching_deaccel = false; beyond_deadzone = false; time_since_motion = 0; - if (drag_touching) { - set_physics_process_internal(true); - time_since_motion = 0; - } + set_physics_process_internal(true); + time_since_motion = 0; } else { if (drag_touching) { @@ -175,6 +198,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { } } } + return; } Ref<InputEventMouseMotion> mm = p_gui_input; @@ -184,22 +208,22 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { Vector2 motion = mm->get_relative(); drag_accum -= motion; - if (beyond_deadzone || (horizontal_scroll_mode != SCROLL_MODE_DISABLED && Math::abs(drag_accum.x) > deadzone) || (vertical_scroll_mode != SCROLL_MODE_DISABLED && Math::abs(drag_accum.y) > deadzone)) { + if (beyond_deadzone || (h_scroll_enabled && Math::abs(drag_accum.x) > deadzone) || (v_scroll_enabled && Math::abs(drag_accum.y) > deadzone)) { if (!beyond_deadzone) { propagate_notification(NOTIFICATION_SCROLL_BEGIN); emit_signal(SNAME("scroll_started")); beyond_deadzone = true; - // resetting drag_accum here ensures smooth scrolling after reaching deadzone + // Resetting drag_accum here ensures smooth scrolling after reaching deadzone. drag_accum = -motion; } Vector2 diff = drag_from + drag_accum; - if (horizontal_scroll_mode != SCROLL_MODE_DISABLED) { + if (h_scroll_enabled) { h_scroll->set_value(diff.x); } else { drag_accum.x = 0; } - if (vertical_scroll_mode != SCROLL_MODE_DISABLED) { + if (v_scroll_enabled) { v_scroll->set_value(diff.y); } else { drag_accum.y = 0; @@ -207,20 +231,26 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { time_since_motion = 0; } } + + if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll) { + accept_event(); // Accept event if scroll changed. + } + return; } Ref<InputEventPanGesture> pan_gesture = p_gui_input; if (pan_gesture.is_valid()) { - if (h_scroll->is_visible_in_tree()) { - h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8); + if (h_scroll_enabled) { + h_scroll->set_value(prev_h_scroll + h_scroll->get_page() * pan_gesture->get_delta().x / 8); } - if (v_scroll->is_visible_in_tree()) { - v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8); + if (v_scroll_enabled) { + v_scroll->set_value(prev_v_scroll + v_scroll->get_page() * pan_gesture->get_delta().y / 8); } - } - if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll) { - accept_event(); //accept event if scroll changed + if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll) { + accept_event(); // Accept event if scroll changed. + } + return; } } @@ -271,9 +301,8 @@ void ScrollContainer::_reposition_children() { Size2 size = get_size(); Point2 ofs; - Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg")); - size -= sb->get_minimum_size(); - ofs += sb->get_offset(); + size -= theme_cache.panel_style->get_minimum_size(); + ofs += theme_cache.panel_style->get_offset(); bool rtl = is_layout_rtl(); if (h_scroll->is_visible_in_tree() && h_scroll->get_parent() == this) { //scrolls may have been moved out for reasons @@ -312,7 +341,7 @@ void ScrollContainer::_reposition_children() { fit_child_in_rect(c, r); } - update(); + queue_redraw(); } void ScrollContainer::_notification(int p_what) { @@ -337,8 +366,7 @@ void ScrollContainer::_notification(int p_what) { } break; case NOTIFICATION_DRAW: { - Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg")); - draw_style_box(sb, Rect2(Vector2(), get_size())); + draw_style_box(theme_cache.panel_style, Rect2(Vector2(), get_size())); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { @@ -413,8 +441,7 @@ void ScrollContainer::_notification(int p_what) { void ScrollContainer::update_scrollbars() { Size2 size = get_size(); - Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg")); - size -= sb->get_minimum_size(); + size -= theme_cache.panel_style->get_minimum_size(); Size2 hmin = h_scroll->get_combined_minimum_size(); Size2 vmin = v_scroll->get_combined_minimum_size(); @@ -499,8 +526,8 @@ void ScrollContainer::set_follow_focus(bool p_follow) { follow_focus = p_follow; } -TypedArray<String> ScrollContainer::get_configuration_warnings() const { - TypedArray<String> warnings = Container::get_configuration_warnings(); +PackedStringArray ScrollContainer::get_configuration_warnings() const { + PackedStringArray warnings = Container::get_configuration_warnings(); int found = 0; diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h index bfa74cfd0f..0079358ef7 100644 --- a/scene/gui/scroll_container.h +++ b/scene/gui/scroll_container.h @@ -69,9 +69,14 @@ private: int deadzone = 0; bool follow_focus = false; + struct ThemeCache { + Ref<StyleBox> panel_style; + } theme_cache; + void _cancel_drag(); protected: + virtual void _update_theme_item_cache() override; Size2 get_minimum_size() const override; void _gui_focus_changed(Control *p_control); @@ -109,7 +114,7 @@ public: VScrollBar *get_v_scroll_bar(); void ensure_control_visible(Control *p_control); - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; ScrollContainer(); }; diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp index e3400d9c8f..8177c1e469 100644 --- a/scene/gui/separator.cpp +++ b/scene/gui/separator.cpp @@ -33,24 +33,30 @@ Size2 Separator::get_minimum_size() const { Size2 ms(3, 3); if (orientation == VERTICAL) { - ms.x = get_theme_constant(SNAME("separation")); + ms.x = theme_cache.separation; } else { // HORIZONTAL - ms.y = get_theme_constant(SNAME("separation")); + ms.y = theme_cache.separation; } return ms; } +void Separator::_update_theme_item_cache() { + Control::_update_theme_item_cache(); + + theme_cache.separation = get_theme_constant(SNAME("separation")); + theme_cache.separator_style = get_theme_stylebox(SNAME("separator")); +} + void Separator::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { Size2i size = get_size(); - Ref<StyleBox> style = get_theme_stylebox(SNAME("separator")); - Size2i ssize = style->get_minimum_size() + style->get_center_size(); + Size2i ssize = theme_cache.separator_style->get_minimum_size() + theme_cache.separator_style->get_center_size(); if (orientation == VERTICAL) { - style->draw(get_canvas_item(), Rect2((size.x - ssize.x) / 2, 0, ssize.x, size.y)); + theme_cache.separator_style->draw(get_canvas_item(), Rect2((size.x - ssize.x) / 2, 0, ssize.x, size.y)); } else { - style->draw(get_canvas_item(), Rect2(0, (size.y - ssize.y) / 2, size.x, ssize.y)); + theme_cache.separator_style->draw(get_canvas_item(), Rect2(0, (size.y - ssize.y) / 2, size.x, ssize.y)); } } break; } diff --git a/scene/gui/separator.h b/scene/gui/separator.h index e6578a4d04..44e18a3f00 100644 --- a/scene/gui/separator.h +++ b/scene/gui/separator.h @@ -35,8 +35,16 @@ class Separator : public Control { GDCLASS(Separator, Control); + struct ThemeCache { + int separation = 0; + Ref<StyleBox> separator_style; + } theme_cache; + protected: Orientation orientation = Orientation::HORIZONTAL; + + virtual void _update_theme_item_cache() override; + void _notification(int p_what); public: diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 2695ad1f14..6cbacf0dd3 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -33,11 +33,8 @@ #include "core/os/keyboard.h" Size2 Slider::get_minimum_size() const { - Ref<StyleBox> style = get_theme_stylebox(SNAME("slider")); - Size2i ss = style->get_minimum_size() + style->get_center_size(); - - Ref<Texture2D> grabber = get_theme_icon(SNAME("grabber")); - Size2i rs = grabber->get_size(); + Size2i ss = theme_cache.slider_style->get_minimum_size() + theme_cache.slider_style->get_center_size(); + Size2i rs = theme_cache.grabber_icon->get_size(); if (orientation == HORIZONTAL) { return Size2i(ss.width, MAX(ss.height, rs.height)); @@ -58,7 +55,13 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) { if (mb.is_valid()) { if (mb->get_button_index() == MouseButton::LEFT) { if (mb->is_pressed()) { - Ref<Texture2D> grabber = get_theme_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber"); + Ref<Texture2D> grabber; + if (mouse_inside || has_focus()) { + grabber = theme_cache.grabber_hl_icon; + } else { + grabber = theme_cache.grabber_icon; + } + grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x; double grab_width = (double)grabber->get_size().width; @@ -95,7 +98,7 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) { if (mm.is_valid()) { if (grab.active) { Size2i size = get_size(); - Ref<Texture2D> grabber = get_theme_icon(SNAME("grabber")); + Ref<Texture2D> grabber = theme_cache.grabber_icon; double motion = (orientation == VERTICAL ? mm->get_position().y : mm->get_position().x) - grab.pos; if (orientation == VERTICAL) { motion = -motion; @@ -135,31 +138,44 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) { } set_value(get_value() - (custom_step >= 0 ? custom_step : get_step())); accept_event(); - } else if (p_event->is_action("ui_home") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_home", true) && p_event->is_pressed()) { set_value(get_min()); accept_event(); - } else if (p_event->is_action("ui_end") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_end", true) && p_event->is_pressed()) { set_value(get_max()); accept_event(); } } } +void Slider::_update_theme_item_cache() { + Range::_update_theme_item_cache(); + + theme_cache.slider_style = get_theme_stylebox(SNAME("slider")); + theme_cache.grabber_area_style = get_theme_stylebox(SNAME("grabber_area")); + theme_cache.grabber_area_hl_style = get_theme_stylebox(SNAME("grabber_area_highlight")); + + theme_cache.grabber_icon = get_theme_icon(SNAME("grabber")); + theme_cache.grabber_hl_icon = get_theme_icon(SNAME("grabber_highlight")); + theme_cache.grabber_disabled_icon = get_theme_icon(SNAME("grabber_disabled")); + theme_cache.tick_icon = get_theme_icon(SNAME("tick")); +} + void Slider::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { update_minimum_size(); - update(); + queue_redraw(); } break; case NOTIFICATION_MOUSE_ENTER: { mouse_inside = true; - update(); + queue_redraw(); } break; case NOTIFICATION_MOUSE_EXIT: { mouse_inside = false; - update(); + queue_redraw(); } break; case NOTIFICATION_VISIBILITY_CHANGED: @@ -171,13 +187,30 @@ void Slider::_notification(int p_what) { case NOTIFICATION_DRAW: { RID ci = get_canvas_item(); Size2i size = get_size(); - Ref<StyleBox> style = get_theme_stylebox(SNAME("slider")); - bool highlighted = mouse_inside || has_focus(); - Ref<StyleBox> grabber_area = get_theme_stylebox(highlighted ? "grabber_area_highlight" : "grabber_area"); - Ref<Texture2D> grabber = get_theme_icon(editable ? (highlighted ? "grabber_highlight" : "grabber") : "grabber_disabled"); - Ref<Texture2D> tick = get_theme_icon(SNAME("tick")); double ratio = Math::is_nan(get_as_ratio()) ? 0 : get_as_ratio(); + Ref<StyleBox> style = theme_cache.slider_style; + Ref<Texture2D> tick = theme_cache.tick_icon; + + bool highlighted = mouse_inside || has_focus(); + Ref<Texture2D> grabber; + if (editable) { + if (highlighted) { + grabber = theme_cache.grabber_hl_icon; + } else { + grabber = theme_cache.grabber_icon; + } + } else { + grabber = theme_cache.grabber_disabled_icon; + } + + Ref<StyleBox> grabber_area; + if (highlighted) { + grabber_area = theme_cache.grabber_area_hl_style; + } else { + grabber_area = theme_cache.grabber_area_style; + } + if (orientation == VERTICAL) { int widget_width = style->get_minimum_size().width + style->get_center_size().width; double areasize = size.height - grabber->get_size().height; @@ -194,7 +227,7 @@ void Slider::_notification(int p_what) { tick->draw(ci, Point2i((size.width - widget_width) / 2, ofs)); } } - grabber->draw(ci, Point2i(size.width / 2 - grabber->get_size().width / 2, size.height - ratio * areasize - grabber->get_size().height)); + grabber->draw(ci, Point2i(size.width / 2 - grabber->get_size().width / 2 + get_theme_constant(SNAME("grabber_offset")), size.height - ratio * areasize - grabber->get_size().height)); } else { int widget_height = style->get_minimum_size().height + style->get_center_size().height; double areasize = size.width - grabber->get_size().width; @@ -212,7 +245,7 @@ void Slider::_notification(int p_what) { tick->draw(ci, Point2i(ofs, (size.height - widget_height) / 2)); } } - grabber->draw(ci, Point2i(ratio * areasize, size.height / 2 - grabber->get_size().height / 2)); + grabber->draw(ci, Point2i(ratio * areasize, size.height / 2 - grabber->get_size().height / 2 + get_theme_constant(SNAME("grabber_offset")))); } } break; } @@ -232,7 +265,7 @@ void Slider::set_ticks(int p_count) { } ticks = p_count; - update(); + queue_redraw(); } int Slider::get_ticks() const { @@ -249,7 +282,7 @@ void Slider::set_ticks_on_borders(bool _tob) { } ticks_on_borders = _tob; - update(); + queue_redraw(); } void Slider::set_editable(bool p_editable) { @@ -258,7 +291,7 @@ void Slider::set_editable(bool p_editable) { } editable = p_editable; - update(); + queue_redraw(); } bool Slider::is_editable() const { diff --git a/scene/gui/slider.h b/scene/gui/slider.h index 5abaee27aa..51adb354fb 100644 --- a/scene/gui/slider.h +++ b/scene/gui/slider.h @@ -49,11 +49,24 @@ class Slider : public Range { bool editable = true; bool scrollable = true; + struct ThemeCache { + Ref<StyleBox> slider_style; + Ref<StyleBox> grabber_area_style; + Ref<StyleBox> grabber_area_hl_style; + + Ref<Texture2D> grabber_icon; + Ref<Texture2D> grabber_hl_icon; + Ref<Texture2D> grabber_disabled_icon; + Ref<Texture2D> tick_icon; + } theme_cache; + protected: + bool ticks_on_borders = false; + virtual void gui_input(const Ref<InputEvent> &p_event) override; + virtual void _update_theme_item_cache() override; void _notification(int p_what); static void _bind_methods(); - bool ticks_on_borders = false; public: virtual Size2 get_minimum_size() const override; diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 65c4a09c84..e15b3b7bd4 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -40,7 +40,10 @@ Size2 SpinBox::get_minimum_size() const { } void SpinBox::_value_changed(double p_value) { - String value = TS->format_number(String::num(get_value(), Math::range_step_decimals(get_step()))); + String value = String::num(get_value(), Math::range_step_decimals(get_step())); + if (is_localizing_numeral_system()) { + value = TS->format_number(value); + } if (!line_edit->has_focus()) { if (!prefix.is_empty()) { @@ -168,6 +171,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) { range_click_timer->stop(); _release_mouse(); drag.allowed = false; + line_edit->clear_pending_select_all_on_focus(); } Ref<InputEventMouseMotion> mm = p_event; @@ -190,6 +194,11 @@ void SpinBox::_line_edit_focus_enter() { int col = line_edit->get_caret_column(); _value_changed(0); // Update the LineEdit's text. line_edit->set_caret_column(col); + + // LineEdit text might change and it clears any selection. Have to re-select here. + if (line_edit->is_select_all_on_focus() && !Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) { + line_edit->select_all(); + } } void SpinBox::_line_edit_focus_exit() { @@ -210,25 +219,29 @@ inline void SpinBox::_adjust_width_for_icon(const Ref<Texture2D> &icon) { } } +void SpinBox::_update_theme_item_cache() { + Range::_update_theme_item_cache(); + + theme_cache.updown_icon = get_theme_icon(SNAME("updown")); +} + void SpinBox::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { - Ref<Texture2D> updown = get_theme_icon(SNAME("updown")); - - _adjust_width_for_icon(updown); + _adjust_width_for_icon(theme_cache.updown_icon); RID ci = get_canvas_item(); Size2i size = get_size(); if (is_layout_rtl()) { - updown->draw(ci, Point2i(0, (size.height - updown->get_height()) / 2)); + theme_cache.updown_icon->draw(ci, Point2i(0, (size.height - theme_cache.updown_icon->get_height()) / 2)); } else { - updown->draw(ci, Point2i(size.width - updown->get_width(), (size.height - updown->get_height()) / 2)); + theme_cache.updown_icon->draw(ci, Point2i(size.width - theme_cache.updown_icon->get_width(), (size.height - theme_cache.updown_icon->get_height()) / 2)); } } break; case NOTIFICATION_ENTER_TREE: { - _adjust_width_for_icon(get_theme_icon(SNAME("updown"))); + _adjust_width_for_icon(theme_cache.updown_icon); _value_changed(0); } break; @@ -238,7 +251,7 @@ void SpinBox::_notification(int p_what) { case NOTIFICATION_TRANSLATION_CHANGED: { _value_changed(0); - update(); + queue_redraw(); } break; case NOTIFICATION_THEME_CHANGED: { @@ -247,7 +260,7 @@ void SpinBox::_notification(int p_what) { } break; case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { - update(); + queue_redraw(); } break; } } @@ -304,6 +317,14 @@ bool SpinBox::get_update_on_text_changed() const { return update_on_text_changed; } +void SpinBox::set_select_all_on_focus(bool p_enabled) { + line_edit->set_select_all_on_focus(p_enabled); +} + +bool SpinBox::is_select_all_on_focus() const { + return line_edit->is_select_all_on_focus(); +} + void SpinBox::set_editable(bool p_enabled) { line_edit->set_editable(p_enabled); } @@ -337,6 +358,8 @@ void SpinBox::_bind_methods() { ClassDB::bind_method(D_METHOD("is_editable"), &SpinBox::is_editable); ClassDB::bind_method(D_METHOD("set_update_on_text_changed", "enabled"), &SpinBox::set_update_on_text_changed); ClassDB::bind_method(D_METHOD("get_update_on_text_changed"), &SpinBox::get_update_on_text_changed); + ClassDB::bind_method(D_METHOD("set_select_all_on_focus", "enabled"), &SpinBox::set_select_all_on_focus); + ClassDB::bind_method(D_METHOD("is_select_all_on_focus"), &SpinBox::is_select_all_on_focus); ClassDB::bind_method(D_METHOD("apply"), &SpinBox::apply); ClassDB::bind_method(D_METHOD("get_line_edit"), &SpinBox::get_line_edit); @@ -346,6 +369,7 @@ void SpinBox::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "prefix"), "set_prefix", "get_prefix"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "suffix"), "set_suffix", "get_suffix"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_arrow_step"), "set_custom_arrow_step", "get_custom_arrow_step"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "select_all_on_focus"), "set_select_all_on_focus", "is_select_all_on_focus"); } SpinBox::SpinBox() { diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index 3fcb85ac99..00f5a95699 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -69,9 +69,14 @@ class SpinBox : public Range { inline void _adjust_width_for_icon(const Ref<Texture2D> &icon); + struct ThemeCache { + Ref<Texture2D> updown_icon; + } theme_cache; + protected: virtual void gui_input(const Ref<InputEvent> &p_event) override; + virtual void _update_theme_item_cache() override; void _notification(int p_what); static void _bind_methods(); @@ -96,6 +101,9 @@ public: void set_update_on_text_changed(bool p_enabled); bool get_update_on_text_changed() const; + void set_select_all_on_focus(bool p_enabled); + bool is_select_all_on_focus() const; + void apply(); void set_custom_arrow_step(const double p_custom_arrow_step); double get_custom_arrow_step() const; diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index 3e60db0846..9830b41389 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -33,11 +33,99 @@ #include "label.h" #include "margin_container.h" +void SplitContainerDragger::gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + + SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent()); + + if (sc->collapsed || !sc->_getch(0) || !sc->_getch(1) || sc->dragger_visibility != SplitContainer::DRAGGER_VISIBLE) { + return; + } + + Ref<InputEventMouseButton> mb = p_event; + + if (mb.is_valid()) { + if (mb->get_button_index() == MouseButton::LEFT) { + if (mb->is_pressed()) { + sc->_compute_middle_sep(true); + dragging = true; + drag_ofs = sc->split_offset; + if (sc->vertical) { + drag_from = get_transform().xform(mb->get_position()).y; + } else { + drag_from = get_transform().xform(mb->get_position()).x; + } + } else { + dragging = false; + queue_redraw(); + } + } + } + + Ref<InputEventMouseMotion> mm = p_event; + + if (mm.is_valid()) { + if (!dragging) { + return; + } + + Vector2i in_parent_pos = get_transform().xform(mm->get_position()); + if (!sc->vertical && is_layout_rtl()) { + sc->split_offset = drag_ofs - (in_parent_pos.x - drag_from); + } else { + sc->split_offset = drag_ofs + ((sc->vertical ? in_parent_pos.y : in_parent_pos.x) - drag_from); + } + sc->_compute_middle_sep(true); + sc->queue_sort(); + sc->emit_signal(SNAME("dragged"), sc->get_split_offset()); + } +} + +Control::CursorShape SplitContainerDragger::get_cursor_shape(const Point2 &p_pos) const { + SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent()); + + if (!sc->collapsed && sc->dragger_visibility == SplitContainer::DRAGGER_VISIBLE) { + return (sc->vertical ? CURSOR_VSPLIT : CURSOR_HSPLIT); + } + + return Control::get_cursor_shape(p_pos); +} + +void SplitContainerDragger::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_MOUSE_ENTER: { + mouse_inside = true; + SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent()); + if (sc->get_theme_constant(SNAME("autohide"))) { + queue_redraw(); + } + } break; + + case NOTIFICATION_MOUSE_EXIT: { + mouse_inside = false; + SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent()); + if (sc->get_theme_constant(SNAME("autohide"))) { + queue_redraw(); + } + } break; + + case NOTIFICATION_DRAW: { + SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent()); + if (!dragging && !mouse_inside && sc->get_theme_constant(SNAME("autohide"))) { + return; + } + + Ref<Texture2D> tex = sc->get_theme_icon(SNAME("grabber")); + draw_texture(tex, (get_size() - tex->get_size()) / 2); + } break; + } +} + Control *SplitContainer::_getch(int p_idx) const { int idx = 0; - for (int i = 0; i < get_child_count(); i++) { - Control *c = Object::cast_to<Control>(get_child(i)); + for (int i = 0; i < get_child_count(false); i++) { + Control *c = Object::cast_to<Control>(get_child(i, false)); if (!c || !c->is_visible()) { continue; } @@ -55,58 +143,83 @@ Control *SplitContainer::_getch(int p_idx) const { return nullptr; } -void SplitContainer::_resort() { - int axis = vertical ? 1 : 0; +Ref<Texture2D> SplitContainer::_get_grabber_icon() const { + if (is_fixed) { + return theme_cache.grabber_icon; + } else { + if (vertical) { + return theme_cache.grabber_icon_v; + } else { + return theme_cache.grabber_icon_h; + } + } +} +void SplitContainer::_compute_middle_sep(bool p_clamp) { Control *first = _getch(0); Control *second = _getch(1); - // If we have only one element - if (!first || !second) { - if (first) { - fit_child_in_rect(first, Rect2(Point2(), get_size())); - } else if (second) { - fit_child_in_rect(second, Rect2(Point2(), get_size())); - } - return; - } - - // Determine expanded children + // Determine expanded children. bool first_expanded = (vertical ? first->get_v_size_flags() : first->get_h_size_flags()) & SIZE_EXPAND; bool second_expanded = (vertical ? second->get_v_size_flags() : second->get_h_size_flags()) & SIZE_EXPAND; - // Determine the separation between items - Ref<Texture2D> g = get_theme_icon(SNAME("grabber")); - int sep = get_theme_constant(SNAME("separation")); - sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0; + // Compute the minimum size. + int axis = vertical ? 1 : 0; + int size = get_size()[axis]; + int ms_first = first->get_combined_minimum_size()[axis]; + int ms_second = second->get_combined_minimum_size()[axis]; - // Compute the minimum size - Size2 ms_first = first->get_combined_minimum_size(); - Size2 ms_second = second->get_combined_minimum_size(); + // Determine the separation between items. + Ref<Texture2D> g = _get_grabber_icon(); + int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0; - // Compute the separator position without the split offset - float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio()); - int no_offset_middle_sep = 0; + // Compute the wished separation_point. + int wished_middle_sep = 0; + int split_offset_with_collapse = 0; + if (!collapsed) { + split_offset_with_collapse = split_offset; + } if (first_expanded && second_expanded) { - no_offset_middle_sep = get_size()[axis] * ratio - sep / 2; + float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio()); + wished_middle_sep = size * ratio - sep / 2 + split_offset_with_collapse; } else if (first_expanded) { - no_offset_middle_sep = get_size()[axis] - ms_second[axis] - sep; + wished_middle_sep = size - sep + split_offset_with_collapse; } else { - no_offset_middle_sep = ms_first[axis]; + wished_middle_sep = split_offset_with_collapse; } - // Compute the final middle separation. - middle_sep = no_offset_middle_sep; - if (!collapsed) { - int clamped_split_offset = CLAMP(split_offset, ms_first[axis] - no_offset_middle_sep, (get_size()[axis] - ms_second[axis] - sep) - no_offset_middle_sep); - middle_sep += clamped_split_offset; - if (should_clamp_split_offset) { - split_offset = clamped_split_offset; + // Clamp the middle sep to acceptatble values. + middle_sep = CLAMP(wished_middle_sep, ms_first, size - sep - ms_second); - should_clamp_split_offset = false; + // Clamp the split_offset if requested. + if (p_clamp) { + split_offset -= wished_middle_sep - middle_sep; + } +} + +void SplitContainer::_resort() { + Control *first = _getch(0); + Control *second = _getch(1); + + // If we have only one element. + if (!first || !second) { + if (first) { + fit_child_in_rect(first, Rect2(Point2(), get_size())); + } else if (second) { + fit_child_in_rect(second, Rect2(Point2(), get_size())); } + dragging_area_control->hide(); + return; } + // If we have more that one. + _compute_middle_sep(false); + + // Determine the separation between items. + Ref<Texture2D> g = _get_grabber_icon(); + int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0; + + // Move the children, including the dragger. if (vertical) { fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(get_size().width, middle_sep))); int sofs = middle_sep + sep; @@ -124,16 +237,27 @@ void SplitContainer::_resort() { } } - update(); + // Handle the dragger visibility and position. + if (dragger_visibility == DRAGGER_VISIBLE && !collapsed) { + dragging_area_control->show(); + + int dragger_ctrl_size = MAX(sep, theme_cache.minimum_grab_thickness); + if (vertical) { + dragging_area_control->set_rect(Rect2(Point2(0, middle_sep - (dragger_ctrl_size - sep) / 2), Size2(get_size().width, dragger_ctrl_size))); + } else { + dragging_area_control->set_rect(Rect2(Point2(middle_sep - (dragger_ctrl_size - sep) / 2, 0), Size2(dragger_ctrl_size, get_size().height))); + } + + dragging_area_control->queue_redraw(); + } else { + dragging_area_control->hide(); + } } Size2 SplitContainer::get_minimum_size() const { - /* Calculate MINIMUM SIZE */ - Size2i minimum; - Ref<Texture2D> g = get_theme_icon(SNAME("grabber")); - int sep = get_theme_constant(SNAME("separation")); - sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0; + Ref<Texture2D> g = _get_grabber_icon(); + int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0; for (int i = 0; i < 2; i++) { if (!_getch(i)) { @@ -162,6 +286,23 @@ Size2 SplitContainer::get_minimum_size() const { return minimum; } +void SplitContainer::_validate_property(PropertyInfo &p_property) const { + if (is_fixed && p_property.name == "vertical") { + p_property.usage = PROPERTY_USAGE_NONE; + } +} + +void SplitContainer::_update_theme_item_cache() { + Container::_update_theme_item_cache(); + + theme_cache.separation = get_theme_constant(SNAME("separation")); + theme_cache.minimum_grab_thickness = get_theme_constant(SNAME("minimum_grab_thickness")); + theme_cache.autohide = get_theme_constant(SNAME("autohide")); + theme_cache.grabber_icon = get_theme_icon(SNAME("grabber")); + theme_cache.grabber_icon_h = get_theme_icon(SNAME("h_grabber")); + theme_cache.grabber_icon_v = get_theme_icon(SNAME("v_grabber")); +} + void SplitContainer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_TRANSLATION_CHANGED: @@ -173,130 +314,12 @@ void SplitContainer::_notification(int p_what) { _resort(); } break; - case NOTIFICATION_MOUSE_EXIT: { - mouse_inside = false; - if (get_theme_constant(SNAME("autohide"))) { - update(); - } - } break; - - case NOTIFICATION_DRAW: { - if (!_getch(0) || !_getch(1)) { - return; - } - - if (collapsed || (!dragging && !mouse_inside && get_theme_constant(SNAME("autohide")))) { - return; - } - - if (dragger_visibility != DRAGGER_VISIBLE) { - return; - } - - int sep = dragger_visibility != DRAGGER_HIDDEN_COLLAPSED ? get_theme_constant(SNAME("separation")) : 0; - Ref<Texture2D> tex = get_theme_icon(SNAME("grabber")); - Size2 size = get_size(); - - if (vertical) { - draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2)); - } else { - draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2)); - } - } break; - case NOTIFICATION_THEME_CHANGED: { update_minimum_size(); } break; } } -void SplitContainer::gui_input(const Ref<InputEvent> &p_event) { - ERR_FAIL_COND(p_event.is_null()); - - if (collapsed || !_getch(0) || !_getch(1) || dragger_visibility != DRAGGER_VISIBLE) { - return; - } - - Ref<InputEventMouseButton> mb = p_event; - - if (mb.is_valid()) { - if (mb->get_button_index() == MouseButton::LEFT) { - if (mb->is_pressed()) { - int sep = get_theme_constant(SNAME("separation")); - - if (vertical) { - if (mb->get_position().y > middle_sep && mb->get_position().y < middle_sep + sep) { - dragging = true; - drag_from = mb->get_position().y; - drag_ofs = split_offset; - } - } else { - if (mb->get_position().x > middle_sep && mb->get_position().x < middle_sep + sep) { - dragging = true; - drag_from = mb->get_position().x; - drag_ofs = split_offset; - } - } - } else { - dragging = false; - } - } - } - - Ref<InputEventMouseMotion> mm = p_event; - - if (mm.is_valid()) { - bool mouse_inside_state = false; - if (vertical) { - mouse_inside_state = mm->get_position().y > middle_sep && mm->get_position().y < middle_sep + get_theme_constant(SNAME("separation")); - } else { - mouse_inside_state = mm->get_position().x > middle_sep && mm->get_position().x < middle_sep + get_theme_constant(SNAME("separation")); - } - - if (mouse_inside != mouse_inside_state) { - mouse_inside = mouse_inside_state; - if (get_theme_constant(SNAME("autohide"))) { - update(); - } - } - - if (!dragging) { - return; - } - - if (!vertical && is_layout_rtl()) { - split_offset = drag_ofs + (drag_from - (vertical ? mm->get_position().y : mm->get_position().x)); - } else { - split_offset = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from); - } - should_clamp_split_offset = true; - queue_sort(); - emit_signal(SNAME("dragged"), get_split_offset()); - } -} - -Control::CursorShape SplitContainer::get_cursor_shape(const Point2 &p_pos) const { - if (dragging) { - return (vertical ? CURSOR_VSPLIT : CURSOR_HSPLIT); - } - - if (!collapsed && _getch(0) && _getch(1) && dragger_visibility == DRAGGER_VISIBLE) { - int sep = get_theme_constant(SNAME("separation")); - - if (vertical) { - if (p_pos.y > middle_sep && p_pos.y < middle_sep + sep) { - return CURSOR_VSPLIT; - } - } else { - if (p_pos.x > middle_sep && p_pos.x < middle_sep + sep) { - return CURSOR_HSPLIT; - } - } - } - - return Control::get_cursor_shape(p_pos); -} - void SplitContainer::set_split_offset(int p_offset) { if (split_offset == p_offset) { return; @@ -312,8 +335,11 @@ int SplitContainer::get_split_offset() const { } void SplitContainer::clamp_split_offset() { - should_clamp_split_offset = true; + if (!_getch(0) || !_getch(1)) { + return; + } + _compute_middle_sep(true); queue_sort(); } @@ -333,7 +359,6 @@ void SplitContainer::set_dragger_visibility(DraggerVisibility p_visibility) { dragger_visibility = p_visibility; queue_sort(); - update(); } SplitContainer::DraggerVisibility SplitContainer::get_dragger_visibility() const { @@ -344,6 +369,17 @@ bool SplitContainer::is_collapsed() const { return collapsed; } +void SplitContainer::set_vertical(bool p_vertical) { + ERR_FAIL_COND_MSG(is_fixed, "Can't change orientation of " + get_class() + "."); + vertical = p_vertical; + update_minimum_size(); + _resort(); +} + +bool SplitContainer::is_vertical() const { + return vertical; +} + Vector<int> SplitContainer::get_allowed_size_flags_horizontal() const { Vector<int> flags; flags.append(SIZE_FILL); @@ -379,11 +415,15 @@ void SplitContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_dragger_visibility", "mode"), &SplitContainer::set_dragger_visibility); ClassDB::bind_method(D_METHOD("get_dragger_visibility"), &SplitContainer::get_dragger_visibility); + ClassDB::bind_method(D_METHOD("set_vertical", "vertical"), &SplitContainer::set_vertical); + ClassDB::bind_method(D_METHOD("is_vertical"), &SplitContainer::is_vertical); + ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::INT, "offset"))); ADD_PROPERTY(PropertyInfo(Variant::INT, "split_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_split_offset", "get_split_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collapsed"), "set_collapsed", "is_collapsed"); ADD_PROPERTY(PropertyInfo(Variant::INT, "dragger_visibility", PROPERTY_HINT_ENUM, "Visible,Hidden,Hidden and Collapsed"), "set_dragger_visibility", "get_dragger_visibility"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical"); BIND_ENUM_CONSTANT(DRAGGER_VISIBLE); BIND_ENUM_CONSTANT(DRAGGER_HIDDEN); @@ -392,4 +432,7 @@ void SplitContainer::_bind_methods() { SplitContainer::SplitContainer(bool p_vertical) { vertical = p_vertical; + + dragging_area_control = memnew(SplitContainerDragger); + add_child(dragging_area_control, false, Node::INTERNAL_MODE_BACK); } diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index a69ffe4de9..d297e3a3ea 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -33,8 +33,26 @@ #include "scene/gui/container.h" +class SplitContainerDragger : public Control { + GDCLASS(SplitContainerDragger, Control); + +protected: + void _notification(int p_what); + virtual void gui_input(const Ref<InputEvent> &p_event) override; + +private: + bool dragging = false; + int drag_from = 0; + int drag_ofs = 0; + bool mouse_inside = false; + +public: + virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override; +}; + class SplitContainer : public Container { GDCLASS(SplitContainer, Container); + friend class SplitContainerDragger; public: enum DraggerVisibility { @@ -44,24 +62,38 @@ public: }; private: - bool should_clamp_split_offset = false; int split_offset = 0; int middle_sep = 0; bool vertical = false; - bool dragging = false; - int drag_from = 0; - int drag_ofs = 0; bool collapsed = false; DraggerVisibility dragger_visibility = DRAGGER_VISIBLE; - bool mouse_inside = false; + + SplitContainerDragger *dragging_area_control = nullptr; + + struct ThemeCache { + int separation = 0; + int minimum_grab_thickness = 0; + int autohide = 0; + Ref<Texture2D> grabber_icon; + Ref<Texture2D> grabber_icon_h; + Ref<Texture2D> grabber_icon_v; + } theme_cache; Control *_getch(int p_idx) const; + Ref<Texture2D> _get_grabber_icon() const; + void _compute_middle_sep(bool p_clamp); void _resort(); + void _dragging_area_gui_input(const Ref<InputEvent> &p_event); + protected: - virtual void gui_input(const Ref<InputEvent> &p_event) override; + bool is_fixed = false; + + virtual void _update_theme_item_cache() override; + void _notification(int p_what); + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: @@ -75,7 +107,8 @@ public: void set_dragger_visibility(DraggerVisibility p_visibility); DraggerVisibility get_dragger_visibility() const; - virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override; + void set_vertical(bool p_vertical); + bool is_vertical() const; virtual Size2 get_minimum_size() const override; @@ -92,7 +125,7 @@ class HSplitContainer : public SplitContainer { public: HSplitContainer() : - SplitContainer(false) {} + SplitContainer(false) { is_fixed = true; } }; class VSplitContainer : public SplitContainer { @@ -100,7 +133,7 @@ class VSplitContainer : public SplitContainer { public: VSplitContainer() : - SplitContainer(true) {} + SplitContainer(true) { is_fixed = true; } }; #endif // SPLIT_CONTAINER_H diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp index 869683e427..f3d9a22342 100644 --- a/scene/gui/subviewport_container.cpp +++ b/scene/gui/subviewport_container.cpp @@ -60,7 +60,7 @@ void SubViewportContainer::set_stretch(bool p_enable) { stretch = p_enable; update_minimum_size(); queue_sort(); - update(); + queue_redraw(); } bool SubViewportContainer::is_stretch_enabled() const { @@ -88,7 +88,7 @@ void SubViewportContainer::set_stretch_shrink(int p_shrink) { c->set_size(get_size() / shrink); } - update(); + queue_redraw(); } int SubViewportContainer::get_stretch_shrink() const { @@ -227,8 +227,20 @@ void SubViewportContainer::unhandled_input(const Ref<InputEvent> &p_event) { } } -TypedArray<String> SubViewportContainer::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +void SubViewportContainer::add_child_notify(Node *p_child) { + if (Object::cast_to<SubViewport>(p_child)) { + queue_redraw(); + } +} + +void SubViewportContainer::remove_child_notify(Node *p_child) { + if (Object::cast_to<SubViewport>(p_child)) { + queue_redraw(); + } +} + +PackedStringArray SubViewportContainer::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); bool has_viewport = false; for (int i = 0; i < get_child_count(); i++) { diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h index 5b488fb79e..fdd8fe9486 100644 --- a/scene/gui/subviewport_container.h +++ b/scene/gui/subviewport_container.h @@ -44,6 +44,9 @@ protected: void _notification(int p_what); static void _bind_methods(); + virtual void add_child_notify(Node *p_child) override; + virtual void remove_child_notify(Node *p_child) override; + public: void set_stretch(bool p_enable); bool is_stretch_enabled() const; @@ -58,7 +61,7 @@ public: virtual Vector<int> get_allowed_size_flags_horizontal() const override; virtual Vector<int> get_allowed_size_flags_vertical() const override; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; SubViewportContainer(); }; diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index e0739f909f..f87829cf71 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -44,14 +44,7 @@ Size2 TabBar::get_minimum_size() const { return ms; } - Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); - Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); - Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); - Ref<StyleBox> button_highlight = get_theme_stylebox(SNAME("button_highlight")); - Ref<Texture2D> close = get_theme_icon(SNAME("close")); - int hseparation = get_theme_constant(SNAME("h_separation")); - - int y_margin = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height); + int y_margin = MAX(MAX(theme_cache.tab_unselected_style->get_minimum_size().height, theme_cache.tab_selected_style->get_minimum_size().height), theme_cache.tab_disabled_style->get_minimum_size().height); for (int i = 0; i < tabs.size(); i++) { if (tabs[i].hidden) { @@ -62,22 +55,22 @@ Size2 TabBar::get_minimum_size() const { Ref<StyleBox> style; if (tabs[i].disabled) { - style = tab_disabled; + style = theme_cache.tab_disabled_style; } else if (current == i) { - style = tab_selected; + style = theme_cache.tab_selected_style; } else { - style = tab_unselected; + style = theme_cache.tab_unselected_style; } ms.width += style->get_minimum_size().width; Ref<Texture2D> tex = tabs[i].icon; if (tex.is_valid()) { ms.height = MAX(ms.height, tex->get_size().height + y_margin); - ms.width += tex->get_size().width + hseparation; + ms.width += tex->get_size().width + theme_cache.h_separation; } if (!tabs[i].text.is_empty()) { - ms.width += tabs[i].size_text + hseparation; + ms.width += tabs[i].size_text + theme_cache.h_separation; } ms.height = MAX(ms.height, tabs[i].text_buf->get_size().y + y_margin); @@ -87,22 +80,22 @@ Size2 TabBar::get_minimum_size() const { Ref<Texture2D> rb = tabs[i].right_button; if (close_visible) { - ms.width += button_highlight->get_minimum_size().width + rb->get_width(); + ms.width += theme_cache.button_hl_style->get_minimum_size().width + rb->get_width(); } else { - ms.width += button_highlight->get_margin(SIDE_LEFT) + rb->get_width() + hseparation; + ms.width += theme_cache.button_hl_style->get_margin(SIDE_LEFT) + rb->get_width() + theme_cache.h_separation; } ms.height = MAX(ms.height, rb->get_height() + y_margin); } if (close_visible) { - ms.width += button_highlight->get_margin(SIDE_LEFT) + close->get_width() + hseparation; + ms.width += theme_cache.button_hl_style->get_margin(SIDE_LEFT) + theme_cache.close_icon->get_width() + theme_cache.h_separation; - ms.height = MAX(ms.height, close->get_height() + y_margin); + ms.height = MAX(ms.height, theme_cache.close_icon->get_height() + y_margin); } if (ms.width - ofs > style->get_minimum_size().width) { - ms.width -= hseparation; + ms.width -= theme_cache.h_separation; } } @@ -122,46 +115,43 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { Point2 pos = mm->get_position(); if (buttons_visible) { - Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); - Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); - if (is_layout_rtl()) { - if (pos.x < decr->get_width()) { + if (pos.x < theme_cache.decrement_icon->get_width()) { if (highlight_arrow != 1) { highlight_arrow = 1; - update(); + queue_redraw(); } - } else if (pos.x < incr->get_width() + decr->get_width()) { + } else if (pos.x < theme_cache.increment_icon->get_width() + theme_cache.decrement_icon->get_width()) { if (highlight_arrow != 0) { highlight_arrow = 0; - update(); + queue_redraw(); } } else if (highlight_arrow != -1) { highlight_arrow = -1; - update(); + queue_redraw(); } } else { - int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); - if (pos.x > limit_minus_buttons + decr->get_width()) { + int limit_minus_buttons = get_size().width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width(); + if (pos.x > limit_minus_buttons + theme_cache.decrement_icon->get_width()) { if (highlight_arrow != 1) { highlight_arrow = 1; - update(); + queue_redraw(); } } else if (pos.x > limit_minus_buttons) { if (highlight_arrow != 0) { highlight_arrow = 0; - update(); + queue_redraw(); } } else if (highlight_arrow != -1) { highlight_arrow = -1; - update(); + queue_redraw(); } } } if (get_viewport()->gui_is_dragging() && can_drop_data(pos, get_viewport()->gui_get_drag_data())) { dragging_valid_tab = true; - update(); + queue_redraw(); } _update_hover(); @@ -172,22 +162,22 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_pressed()) { + if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_or_control_pressed()) { if (scrolling_enabled && buttons_visible) { if (offset > 0) { offset--; _update_cache(); - update(); + queue_redraw(); } } } - if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) { + if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_or_control_pressed()) { if (scrolling_enabled && buttons_visible) { if (missing_right && offset < tabs.size()) { offset++; _update_cache(); - update(); + queue_redraw(); } } } @@ -198,7 +188,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { } rb_pressing = false; - update(); + queue_redraw(); } if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { @@ -207,46 +197,43 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { } cb_pressing = false; - update(); + queue_redraw(); } if (mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || (select_with_rmb && mb->get_button_index() == MouseButton::RIGHT))) { Point2 pos = mb->get_position(); if (buttons_visible) { - Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); - Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); - if (is_layout_rtl()) { - if (pos.x < decr->get_width()) { + if (pos.x < theme_cache.decrement_icon->get_width()) { if (missing_right) { offset++; _update_cache(); - update(); + queue_redraw(); } return; - } else if (pos.x < incr->get_width() + decr->get_width()) { + } else if (pos.x < theme_cache.increment_icon->get_width() + theme_cache.decrement_icon->get_width()) { if (offset > 0) { offset--; _update_cache(); - update(); + queue_redraw(); } return; } } else { - int limit = get_size().width - incr->get_width() - decr->get_width(); - if (pos.x > limit + decr->get_width()) { + int limit = get_size().width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width(); + if (pos.x > limit + theme_cache.decrement_icon->get_width()) { if (missing_right) { offset++; _update_cache(); - update(); + queue_redraw(); } return; } else if (pos.x > limit) { if (offset > 0) { offset--; _update_cache(); - update(); + queue_redraw(); } return; } @@ -266,13 +253,13 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { if (tabs[i].rb_rect.has_point(pos)) { rb_pressing = true; - update(); + queue_redraw(); return; } if (tabs[i].cb_rect.has_point(pos) && (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current))) { cb_pressing = true; - update(); + queue_redraw(); return; } @@ -299,9 +286,6 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { } void TabBar::_shape(int p_tab) { - Ref<Font> font = get_theme_font(SNAME("font")); - int font_size = get_theme_font_size(SNAME("font_size")); - tabs.write[p_tab].xl_text = atr(tabs[p_tab].text); tabs.write[p_tab].text_buf->clear(); tabs.write[p_tab].text_buf->set_width(-1); @@ -311,13 +295,43 @@ void TabBar::_shape(int p_tab) { tabs.write[p_tab].text_buf->set_direction((TextServer::Direction)tabs[p_tab].text_direction); } - tabs.write[p_tab].text_buf->add_string(tabs[p_tab].xl_text, font, font_size, tabs[p_tab].language); + tabs.write[p_tab].text_buf->add_string(tabs[p_tab].xl_text, theme_cache.font, theme_cache.font_size, tabs[p_tab].language); +} + +void TabBar::_update_theme_item_cache() { + Control::_update_theme_item_cache(); + + theme_cache.h_separation = get_theme_constant(SNAME("h_separation")); + + theme_cache.tab_unselected_style = get_theme_stylebox(SNAME("tab_unselected")); + theme_cache.tab_selected_style = get_theme_stylebox(SNAME("tab_selected")); + theme_cache.tab_disabled_style = get_theme_stylebox(SNAME("tab_disabled")); + + theme_cache.increment_icon = get_theme_icon(SNAME("increment")); + theme_cache.increment_hl_icon = get_theme_icon(SNAME("increment_highlight")); + theme_cache.decrement_icon = get_theme_icon(SNAME("decrement")); + theme_cache.decrement_hl_icon = get_theme_icon(SNAME("decrement_highlight")); + theme_cache.drop_mark_icon = get_theme_icon(SNAME("drop_mark")); + theme_cache.drop_mark_color = get_theme_color(SNAME("drop_mark_color")); + + theme_cache.font = get_theme_font(SNAME("font")); + theme_cache.font_size = get_theme_font_size(SNAME("font_size")); + theme_cache.outline_size = get_theme_constant(SNAME("outline_size")); + + theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color")); + theme_cache.font_unselected_color = get_theme_color(SNAME("font_unselected_color")); + theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color")); + theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color")); + + theme_cache.close_icon = get_theme_icon(SNAME("close")); + theme_cache.button_pressed_style = get_theme_stylebox(SNAME("button_pressed")); + theme_cache.button_hl_style = get_theme_stylebox(SNAME("button_highlight")); } void TabBar::_notification(int p_what) { switch (p_what) { case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { - update(); + queue_redraw(); } break; case NOTIFICATION_THEME_CHANGED: @@ -343,7 +357,7 @@ void TabBar::_notification(int p_what) { case NOTIFICATION_DRAG_END: { if (dragging_valid_tab) { dragging_valid_tab = false; - update(); + queue_redraw(); } } break; @@ -352,18 +366,9 @@ void TabBar::_notification(int p_what) { return; } - Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); - Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); - Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); - Color font_selected_color = get_theme_color(SNAME("font_selected_color")); - Color font_unselected_color = get_theme_color(SNAME("font_unselected_color")); - Color font_disabled_color = get_theme_color(SNAME("font_disabled_color")); - Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); - Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); - bool rtl = is_layout_rtl(); Vector2 size = get_size(); - int limit_minus_buttons = size.width - incr->get_width() - decr->get_width(); + int limit_minus_buttons = size.width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width(); int ofs = tabs[offset].ofs_cache; @@ -378,14 +383,11 @@ void TabBar::_notification(int p_what) { Color col; if (tabs[i].disabled) { - sb = tab_disabled; - col = font_disabled_color; - } else if (i == current) { - sb = tab_selected; - col = font_selected_color; + sb = theme_cache.tab_disabled_style; + col = theme_cache.font_disabled_color; } else { - sb = tab_unselected; - col = font_unselected_color; + sb = theme_cache.tab_unselected_style; + col = theme_cache.font_unselected_color; } _draw_tab(sb, col, i, rtl ? size.width - ofs - tabs[i].size_cache : ofs); @@ -396,41 +398,38 @@ void TabBar::_notification(int p_what) { // Draw selected tab in the front, but only if it's visible. if (current >= offset && current <= max_drawn_tab && !tabs[current].hidden) { - Ref<StyleBox> sb = tabs[current].disabled ? tab_disabled : tab_selected; + Ref<StyleBox> sb = tabs[current].disabled ? theme_cache.tab_disabled_style : theme_cache.tab_selected_style; float x = rtl ? size.width - tabs[current].ofs_cache - tabs[current].size_cache : tabs[current].ofs_cache; - _draw_tab(sb, font_selected_color, current, x); + _draw_tab(sb, theme_cache.font_selected_color, current, x); } if (buttons_visible) { - Ref<Texture2D> incr_hl = get_theme_icon(SNAME("increment_highlight")); - Ref<Texture2D> decr_hl = get_theme_icon(SNAME("decrement_highlight")); - - int vofs = (size.height - incr->get_size().height) / 2; + int vofs = (size.height - theme_cache.increment_icon->get_size().height) / 2; if (rtl) { if (missing_right) { - draw_texture(highlight_arrow == 1 ? decr_hl : decr, Point2(0, vofs)); + draw_texture(highlight_arrow == 1 ? theme_cache.decrement_hl_icon : theme_cache.decrement_icon, Point2(0, vofs)); } else { - draw_texture(decr, Point2(0, vofs), Color(1, 1, 1, 0.5)); + draw_texture(theme_cache.decrement_icon, Point2(0, vofs), Color(1, 1, 1, 0.5)); } if (offset > 0) { - draw_texture(highlight_arrow == 0 ? incr_hl : incr, Point2(incr->get_size().width, vofs)); + draw_texture(highlight_arrow == 0 ? theme_cache.increment_hl_icon : theme_cache.increment_icon, Point2(theme_cache.increment_icon->get_size().width, vofs)); } else { - draw_texture(incr, Point2(incr->get_size().width, vofs), Color(1, 1, 1, 0.5)); + draw_texture(theme_cache.increment_icon, Point2(theme_cache.increment_icon->get_size().width, vofs), Color(1, 1, 1, 0.5)); } } else { if (offset > 0) { - draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit_minus_buttons, vofs)); + draw_texture(highlight_arrow == 0 ? theme_cache.decrement_hl_icon : theme_cache.decrement_icon, Point2(limit_minus_buttons, vofs)); } else { - draw_texture(decr, Point2(limit_minus_buttons, vofs), Color(1, 1, 1, 0.5)); + draw_texture(theme_cache.decrement_icon, Point2(limit_minus_buttons, vofs), Color(1, 1, 1, 0.5)); } if (missing_right) { - draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit_minus_buttons + decr->get_size().width, vofs)); + draw_texture(highlight_arrow == 1 ? theme_cache.increment_hl_icon : theme_cache.increment_icon, Point2(limit_minus_buttons + theme_cache.decrement_icon->get_size().width, vofs)); } else { - draw_texture(incr, Point2(limit_minus_buttons + decr->get_size().width, vofs), Color(1, 1, 1, 0.5)); + draw_texture(theme_cache.increment_icon, Point2(limit_minus_buttons + theme_cache.decrement_icon->get_size().width, vofs), Color(1, 1, 1, 0.5)); } } } @@ -462,10 +461,7 @@ void TabBar::_notification(int p_what) { } } - Ref<Texture2D> drop_mark = get_theme_icon(SNAME("drop_mark")); - Color drop_mark_color = get_theme_color(SNAME("drop_mark_color")); - - drop_mark->draw(get_canvas_item(), Point2(x - drop_mark->get_width() / 2, (size.height - drop_mark->get_height()) / 2), drop_mark_color); + theme_cache.drop_mark_icon->draw(get_canvas_item(), Point2(x - theme_cache.drop_mark_icon->get_width() / 2, (size.height - theme_cache.drop_mark_icon->get_height()) / 2), theme_cache.drop_mark_color); } } break; } @@ -475,10 +471,6 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in RID ci = get_canvas_item(); bool rtl = is_layout_rtl(); - Color font_outline_color = get_theme_color(SNAME("font_outline_color")); - int outline_size = get_theme_constant(SNAME("outline_size")); - int hseparation = get_theme_constant(SNAME("h_separation")); - Rect2 sb_rect = Rect2(p_x, 0, tabs[p_index].size_cache, get_size().height); p_tab_style->draw(ci, sb_rect); @@ -491,7 +483,7 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in if (icon.is_valid()) { icon->draw(ci, Point2i(rtl ? p_x - icon->get_width() : p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2)); - p_x = rtl ? p_x - icon->get_width() - hseparation : p_x + icon->get_width() + hseparation; + p_x = rtl ? p_x - icon->get_width() - theme_cache.h_separation : p_x + icon->get_width() + theme_cache.h_separation; } // Draw the text. @@ -499,17 +491,17 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in Point2i text_pos = Point2i(rtl ? p_x - tabs[p_index].size_text : p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tabs[p_index].text_buf->get_size().y) / 2); - if (outline_size > 0 && font_outline_color.a > 0) { - tabs[p_index].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color); + if (theme_cache.outline_size > 0 && theme_cache.font_outline_color.a > 0) { + tabs[p_index].text_buf->draw_outline(ci, text_pos, theme_cache.outline_size, theme_cache.font_outline_color); } tabs[p_index].text_buf->draw(ci, text_pos, p_font_color); - p_x = rtl ? p_x - tabs[p_index].size_text - hseparation : p_x + tabs[p_index].size_text + hseparation; + p_x = rtl ? p_x - tabs[p_index].size_text - theme_cache.h_separation : p_x + tabs[p_index].size_text + theme_cache.h_separation; } // Draw and calculate rect of the right button. if (tabs[p_index].right_button.is_valid()) { - Ref<StyleBox> style = get_theme_stylebox(SNAME("button_highlight")); + Ref<StyleBox> style = theme_cache.button_hl_style; Ref<Texture2D> rb = tabs[p_index].right_button; Rect2 rb_rect; @@ -521,7 +513,7 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in if (rb_hover == p_index) { if (rb_pressing) { - get_theme_stylebox(SNAME("button_pressed"))->draw(ci, rb_rect); + theme_cache.button_pressed_style->draw(ci, rb_rect); } else { style->draw(ci, rb_rect); } @@ -534,8 +526,8 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in // Draw and calculate rect of the close button. if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_index == current)) { - Ref<StyleBox> style = get_theme_stylebox(SNAME("button_highlight")); - Ref<Texture2D> cb = get_theme_icon(SNAME("close")); + Ref<StyleBox> style = theme_cache.button_hl_style; + Ref<Texture2D> cb = theme_cache.close_icon; Rect2 cb_rect; cb_rect.size = style->get_minimum_size() + cb->get_size(); @@ -546,7 +538,7 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in if (!tabs[p_index].disabled && cb_hover == p_index) { if (cb_pressing) { - get_theme_stylebox(SNAME("button_pressed"))->draw(ci, cb_rect); + theme_cache.button_pressed_style->draw(ci, cb_rect); } else { style->draw(ci, cb_rect); } @@ -581,7 +573,7 @@ void TabBar::set_tab_count(int p_count) { } } - update(); + queue_redraw(); update_minimum_size(); notify_property_list_changed(); } @@ -607,7 +599,7 @@ void TabBar::set_current_tab(int p_current) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); emit_signal(SNAME("tab_changed"), p_current); } @@ -647,7 +639,7 @@ void TabBar::set_tab_title(int p_tab, const String &p_title) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } @@ -663,7 +655,7 @@ void TabBar::set_tab_text_direction(int p_tab, Control::TextDirection p_text_dir if (tabs[p_tab].text_direction != p_text_direction) { tabs.write[p_tab].text_direction = p_text_direction; _shape(p_tab); - update(); + queue_redraw(); } } @@ -683,7 +675,7 @@ void TabBar::set_tab_language(int p_tab, const String &p_language) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } } @@ -707,7 +699,7 @@ void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } @@ -730,7 +722,7 @@ void TabBar::set_tab_disabled(int p_tab, bool p_disabled) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } @@ -753,7 +745,7 @@ void TabBar::set_tab_hidden(int p_tab, bool p_hidden) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } @@ -776,7 +768,7 @@ void TabBar::set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } @@ -817,7 +809,7 @@ void TabBar::_update_hover() { } if (hover_buttons != -1) { - update(); + queue_redraw(); break; } } @@ -838,7 +830,7 @@ void TabBar::_update_hover() { cb_hover = hover_buttons; if (rb_hover != rb_hover_old || cb_hover != cb_hover_old) { - update(); + queue_redraw(); } } } @@ -849,14 +841,8 @@ void TabBar::_update_cache() { return; } - Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); - Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); - Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); - Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); - Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); - int limit = get_size().width; - int limit_minus_buttons = limit - incr->get_width() - decr->get_width(); + int limit_minus_buttons = limit - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width(); int w = 0; @@ -940,7 +926,7 @@ void TabBar::_on_mouse_exited() { highlight_arrow = -1; dragging_valid_tab = false; - update(); + queue_redraw(); } void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) { @@ -955,7 +941,7 @@ void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); if (tabs.size() == 1 && is_inside_tree()) { @@ -974,7 +960,7 @@ void TabBar::clear_tabs() { current = 0; previous = 0; - update(); + queue_redraw(); update_minimum_size(); notify_property_list_changed(); } @@ -1004,7 +990,7 @@ void TabBar::remove_tab(int p_idx) { } } - update(); + queue_redraw(); update_minimum_size(); notify_property_list_changed(); @@ -1152,7 +1138,7 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) { set_current_tab(hover_now); } else { _update_cache(); - update(); + queue_redraw(); } update_minimum_size(); @@ -1188,7 +1174,7 @@ void TabBar::set_tab_alignment(AlignmentMode p_alignment) { tab_alignment = p_alignment; _update_cache(); - update(); + queue_redraw(); } TabBar::AlignmentMode TabBar::get_tab_alignment() const { @@ -1210,7 +1196,7 @@ void TabBar::set_clip_tabs(bool p_clip_tabs) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } @@ -1251,59 +1237,54 @@ void TabBar::move_tab(int p_from, int p_to) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); notify_property_list_changed(); } int TabBar::get_tab_width(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, tabs.size(), 0); - Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); - Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); - Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); - int hseparation = get_theme_constant(SNAME("h_separation")); - Ref<StyleBox> style; if (tabs[p_idx].disabled) { - style = tab_disabled; + style = theme_cache.tab_disabled_style; } else if (current == p_idx) { - style = tab_selected; + style = theme_cache.tab_selected_style; } else { - style = tab_unselected; + style = theme_cache.tab_unselected_style; } int x = style->get_minimum_size().width; Ref<Texture2D> tex = tabs[p_idx].icon; if (tex.is_valid()) { - x += tex->get_width() + hseparation; + x += tex->get_width() + theme_cache.h_separation; } if (!tabs[p_idx].text.is_empty()) { - x += tabs[p_idx].size_text + hseparation; + x += tabs[p_idx].size_text + theme_cache.h_separation; } bool close_visible = cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_idx == current); if (tabs[p_idx].right_button.is_valid()) { - Ref<StyleBox> btn_style = get_theme_stylebox(SNAME("button_highlight")); + Ref<StyleBox> btn_style = theme_cache.button_hl_style; Ref<Texture2D> rb = tabs[p_idx].right_button; if (close_visible) { x += btn_style->get_minimum_size().width + rb->get_width(); } else { - x += btn_style->get_margin(SIDE_LEFT) + rb->get_width() + hseparation; + x += btn_style->get_margin(SIDE_LEFT) + rb->get_width() + theme_cache.h_separation; } } if (close_visible) { - Ref<StyleBox> btn_style = get_theme_stylebox(SNAME("button_highlight")); - Ref<Texture2D> cb = get_theme_icon(SNAME("close")); - x += btn_style->get_margin(SIDE_LEFT) + cb->get_width() + hseparation; + Ref<StyleBox> btn_style = theme_cache.button_hl_style; + Ref<Texture2D> cb = theme_cache.close_icon; + x += btn_style->get_margin(SIDE_LEFT) + cb->get_width() + theme_cache.h_separation; } if (x > style->get_minimum_size().width) { - x -= hseparation; + x -= theme_cache.h_separation; } return x; @@ -1314,9 +1295,7 @@ void TabBar::_ensure_no_over_offset() { return; } - Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); - Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); - int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); + int limit_minus_buttons = get_size().width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width(); int prev_offset = offset; @@ -1337,7 +1316,7 @@ void TabBar::_ensure_no_over_offset() { if (prev_offset != offset) { _update_cache(); - update(); + queue_redraw(); } } @@ -1354,14 +1333,12 @@ void TabBar::ensure_tab_visible(int p_idx) { if (p_idx < offset) { offset = p_idx; _update_cache(); - update(); + queue_redraw(); return; } - Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); - Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); - int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); + int limit_minus_buttons = get_size().width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width(); int total_w = tabs[max_drawn_tab].ofs_cache - tabs[offset].ofs_cache; for (int i = max_drawn_tab; i <= p_idx; i++) { @@ -1389,7 +1366,7 @@ void TabBar::ensure_tab_visible(int p_idx) { if (prev_offset != offset) { _update_cache(); - update(); + queue_redraw(); } } @@ -1416,7 +1393,7 @@ void TabBar::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } @@ -1438,7 +1415,7 @@ void TabBar::set_max_tab_width(int p_width) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h index d123385e47..ac4a6a195e 100644 --- a/scene/gui/tab_bar.h +++ b/scene/gui/tab_bar.h @@ -104,6 +104,34 @@ private: bool scroll_to_selected = true; int tabs_rearrange_group = -1; + struct ThemeCache { + int h_separation = 0; + + Ref<StyleBox> tab_unselected_style; + Ref<StyleBox> tab_selected_style; + Ref<StyleBox> tab_disabled_style; + + Ref<Texture2D> increment_icon; + Ref<Texture2D> increment_hl_icon; + Ref<Texture2D> decrement_icon; + Ref<Texture2D> decrement_hl_icon; + Ref<Texture2D> drop_mark_icon; + Color drop_mark_color; + + Ref<Font> font; + int font_size; + int outline_size = 0; + + Color font_selected_color; + Color font_unselected_color; + Color font_disabled_color; + Color font_outline_color; + + Ref<Texture2D> close_icon; + Ref<StyleBox> button_pressed_style; + Ref<StyleBox> button_hl_style; + } theme_cache; + int get_tab_width(int p_idx) const; void _ensure_no_over_offset(); @@ -117,6 +145,7 @@ private: protected: virtual void gui_input(const Ref<InputEvent> &p_event) override; + virtual void _update_theme_item_cache() override; bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 10a6d18330..9105267ad3 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -60,26 +60,24 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) { } // Handle menu button. - Ref<Texture2D> menu = get_theme_icon(SNAME("menu")); - if (is_layout_rtl()) { - if (popup && pos.x < menu->get_width()) { + if (popup && pos.x < theme_cache.menu_icon->get_width()) { emit_signal(SNAME("pre_popup_pressed")); Vector2 popup_pos = get_screen_position(); - popup_pos.y += menu->get_height(); + popup_pos.y += theme_cache.menu_icon->get_height(); popup->set_position(popup_pos); popup->popup(); return; } } else { - if (popup && pos.x > size.width - menu->get_width()) { + if (popup && pos.x > size.width - theme_cache.menu_icon->get_width()) { emit_signal(SNAME("pre_popup_pressed")); Vector2 popup_pos = get_screen_position(); popup_pos.x += size.width - popup->get_size().width; - popup_pos.y += menu->get_height(); + popup_pos.y += theme_cache.menu_icon->get_height(); popup->set_position(popup_pos); popup->popup(); @@ -98,34 +96,33 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) { if (pos.y > _get_top_margin()) { if (menu_hovered) { menu_hovered = false; - update(); + queue_redraw(); } return; } - Ref<Texture2D> menu = get_theme_icon(SNAME("menu")); if (popup) { if (is_layout_rtl()) { - if (pos.x <= menu->get_width()) { + if (pos.x <= theme_cache.menu_icon->get_width()) { if (!menu_hovered) { menu_hovered = true; - update(); + queue_redraw(); return; } } else if (menu_hovered) { menu_hovered = false; - update(); + queue_redraw(); } } else { - if (pos.x >= size.width - menu->get_width()) { + if (pos.x >= size.width - theme_cache.menu_icon->get_width()) { if (!menu_hovered) { menu_hovered = true; - update(); + queue_redraw(); return; } } else if (menu_hovered) { menu_hovered = false; - update(); + queue_redraw(); } } @@ -136,6 +133,41 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) { } } +void TabContainer::_update_theme_item_cache() { + Container::_update_theme_item_cache(); + + theme_cache.side_margin = get_theme_constant(SNAME("side_margin")); + + theme_cache.panel_style = get_theme_stylebox(SNAME("panel")); + theme_cache.tabbar_style = get_theme_stylebox(SNAME("tabbar_background")); + + theme_cache.menu_icon = get_theme_icon(SNAME("menu")); + theme_cache.menu_hl_icon = get_theme_icon(SNAME("menu_highlight")); + + // TabBar overrides. + theme_cache.icon_separation = get_theme_constant(SNAME("icon_separation")); + theme_cache.outline_size = get_theme_constant(SNAME("outline_size")); + + theme_cache.tab_unselected_style = get_theme_stylebox(SNAME("tab_unselected")); + theme_cache.tab_selected_style = get_theme_stylebox(SNAME("tab_selected")); + theme_cache.tab_disabled_style = get_theme_stylebox(SNAME("tab_disabled")); + + theme_cache.increment_icon = get_theme_icon(SNAME("increment")); + theme_cache.increment_hl_icon = get_theme_icon(SNAME("increment_highlight")); + theme_cache.decrement_icon = get_theme_icon(SNAME("decrement")); + theme_cache.decrement_hl_icon = get_theme_icon(SNAME("decrement_highlight")); + theme_cache.drop_mark_icon = get_theme_icon(SNAME("drop_mark")); + theme_cache.drop_mark_color = get_theme_color(SNAME("drop_mark_color")); + + theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color")); + theme_cache.font_unselected_color = get_theme_color(SNAME("font_unselected_color")); + theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color")); + theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color")); + + theme_cache.tab_font = get_theme_font(SNAME("font")); + theme_cache.tab_font_size = get_theme_font_size(SNAME("font_size")); +} + void TabContainer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -155,27 +187,26 @@ void TabContainer::_notification(int p_what) { Size2 size = get_size(); // Draw only the tab area if the header is hidden. - Ref<StyleBox> panel = get_theme_stylebox(SNAME("panel")); if (!tabs_visible) { - panel->draw(canvas, Rect2(0, 0, size.width, size.height)); + theme_cache.panel_style->draw(canvas, Rect2(0, 0, size.width, size.height)); return; } int header_height = _get_top_margin(); - panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height)); + // Draw background for the tabbar. + theme_cache.tabbar_style->draw(canvas, Rect2(0, 0, size.width, header_height)); + // Draw the background for the tab's content. + theme_cache.panel_style->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height)); // Draw the popup menu. if (get_popup()) { - Ref<Texture2D> menu = get_theme_icon(SNAME("menu")); - Ref<Texture2D> menu_hl = get_theme_icon(SNAME("menu_highlight")); - - int x = is_layout_rtl() ? 0 : get_size().width - menu->get_width(); + int x = is_layout_rtl() ? 0 : get_size().width - theme_cache.menu_icon->get_width(); if (menu_hovered) { - menu_hl->draw(get_canvas_item(), Point2(x, (header_height - menu_hl->get_height()) / 2)); + theme_cache.menu_hl_icon->draw(get_canvas_item(), Point2(x, (header_height - theme_cache.menu_hl_icon->get_height()) / 2)); } else { - menu->draw(get_canvas_item(), Point2(x, (header_height - menu->get_height()) / 2)); + theme_cache.menu_icon->draw(get_canvas_item(), Point2(x, (header_height - theme_cache.menu_icon->get_height()) / 2)); } } } break; @@ -194,23 +225,27 @@ void TabContainer::_on_theme_changed() { return; } - tab_bar->add_theme_style_override(SNAME("tab_unselected"), get_theme_stylebox(SNAME("tab_unselected"))); - tab_bar->add_theme_style_override(SNAME("tab_selected"), get_theme_stylebox(SNAME("tab_selected"))); - tab_bar->add_theme_style_override(SNAME("tab_disabled"), get_theme_stylebox(SNAME("tab_disabled"))); - tab_bar->add_theme_icon_override(SNAME("increment"), get_theme_icon(SNAME("increment"))); - tab_bar->add_theme_icon_override(SNAME("increment_highlight"), get_theme_icon(SNAME("increment_highlight"))); - tab_bar->add_theme_icon_override(SNAME("decrement"), get_theme_icon(SNAME("decrement"))); - tab_bar->add_theme_icon_override(SNAME("decrement_highlight"), get_theme_icon(SNAME("decrement_highlight"))); - tab_bar->add_theme_icon_override(SNAME("drop_mark"), get_theme_icon(SNAME("drop_mark"))); - tab_bar->add_theme_color_override(SNAME("drop_mark_color"), get_theme_color(SNAME("drop_mark_color"))); - tab_bar->add_theme_color_override(SNAME("font_selected_color"), get_theme_color(SNAME("font_selected_color"))); - tab_bar->add_theme_color_override(SNAME("font_unselected_color"), get_theme_color(SNAME("font_unselected_color"))); - tab_bar->add_theme_color_override(SNAME("font_disabled_color"), get_theme_color(SNAME("font_disabled_color"))); - tab_bar->add_theme_color_override(SNAME("font_outline_color"), get_theme_color(SNAME("font_outline_color"))); - tab_bar->add_theme_font_override(SNAME("font"), get_theme_font(SNAME("font"))); - tab_bar->add_theme_font_size_override(SNAME("font_size"), get_theme_font_size(SNAME("font_size"))); - tab_bar->add_theme_constant_override(SNAME("h_separation"), get_theme_constant(SNAME("icon_separation"))); - tab_bar->add_theme_constant_override(SNAME("outline_size"), get_theme_constant(SNAME("outline_size"))); + tab_bar->add_theme_style_override(SNAME("tab_unselected"), theme_cache.tab_unselected_style); + tab_bar->add_theme_style_override(SNAME("tab_selected"), theme_cache.tab_selected_style); + tab_bar->add_theme_style_override(SNAME("tab_disabled"), theme_cache.tab_disabled_style); + + tab_bar->add_theme_icon_override(SNAME("increment"), theme_cache.increment_icon); + tab_bar->add_theme_icon_override(SNAME("increment_highlight"), theme_cache.increment_hl_icon); + tab_bar->add_theme_icon_override(SNAME("decrement"), theme_cache.decrement_icon); + tab_bar->add_theme_icon_override(SNAME("decrement_highlight"), theme_cache.decrement_hl_icon); + tab_bar->add_theme_icon_override(SNAME("drop_mark"), theme_cache.drop_mark_icon); + tab_bar->add_theme_color_override(SNAME("drop_mark_color"), theme_cache.drop_mark_color); + + tab_bar->add_theme_color_override(SNAME("font_selected_color"), theme_cache.font_selected_color); + tab_bar->add_theme_color_override(SNAME("font_unselected_color"), theme_cache.font_unselected_color); + tab_bar->add_theme_color_override(SNAME("font_disabled_color"), theme_cache.font_disabled_color); + tab_bar->add_theme_color_override(SNAME("font_outline_color"), theme_cache.font_outline_color); + + tab_bar->add_theme_font_override(SNAME("font"), theme_cache.tab_font); + tab_bar->add_theme_font_size_override(SNAME("font_size"), theme_cache.tab_font_size); + + tab_bar->add_theme_constant_override(SNAME("h_separation"), theme_cache.icon_separation); + tab_bar->add_theme_constant_override(SNAME("outline_size"), theme_cache.outline_size); _update_margins(); if (get_tab_count() > 0) { @@ -218,13 +253,12 @@ void TabContainer::_on_theme_changed() { } else { update_minimum_size(); } - update(); + queue_redraw(); theme_changing = false; } void TabContainer::_repaint() { - Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel")); Vector<Control *> controls = _get_tab_controls(); int current = get_current_tab(); @@ -239,10 +273,10 @@ void TabContainer::_repaint() { c->set_offset(SIDE_TOP, _get_top_margin()); } - c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP)); - c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT)); - c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT)); - c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM)); + c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + theme_cache.panel_style->get_margin(SIDE_TOP)); + c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + theme_cache.panel_style->get_margin(SIDE_LEFT)); + c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - theme_cache.panel_style->get_margin(SIDE_RIGHT)); + c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - theme_cache.panel_style->get_margin(SIDE_BOTTOM)); } else { c->hide(); } @@ -252,8 +286,7 @@ void TabContainer::_repaint() { } void TabContainer::_update_margins() { - int menu_width = get_theme_icon(SNAME("menu"))->get_width(); - int side_margin = get_theme_constant(SNAME("side_margin")); + int menu_width = theme_cache.menu_icon->get_width(); // Directly check for validity, to avoid errors when quitting. bool has_popup = popup_obj_id.is_valid(); @@ -267,7 +300,7 @@ void TabContainer::_update_margins() { switch (get_tab_alignment()) { case TabBar::ALIGNMENT_LEFT: { - tab_bar->set_offset(SIDE_LEFT, side_margin); + tab_bar->set_offset(SIDE_LEFT, theme_cache.side_margin); tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0); } break; @@ -289,10 +322,10 @@ void TabContainer::_update_margins() { int total_tabs_width = last_tab_rect.position.x - first_tab_pos + last_tab_rect.size.width; // Calculate if all the tabs would still fit if the margin was present. - if (get_clip_tabs() && (tab_bar->get_offset_buttons_visible() || (get_tab_count() > 1 && (total_tabs_width + side_margin) > get_size().width))) { + if (get_clip_tabs() && (tab_bar->get_offset_buttons_visible() || (get_tab_count() > 1 && (total_tabs_width + theme_cache.side_margin) > get_size().width))) { tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0); } else { - tab_bar->set_offset(SIDE_RIGHT, -side_margin); + tab_bar->set_offset(SIDE_RIGHT, -theme_cache.side_margin); } } break; @@ -304,7 +337,7 @@ void TabContainer::_update_margins() { void TabContainer::_on_mouse_exited() { if (menu_hovered) { menu_hovered = false; - update(); + queue_redraw(); } } @@ -312,7 +345,7 @@ Vector<Control *> TabContainer::_get_tab_controls() const { Vector<Control *> controls; for (int i = 0; i < get_child_count(); i++) { Control *control = Object::cast_to<Control>(get_child(i)); - if (!control || control->is_set_as_top_level() || control == tab_bar || control == child_removing) { + if (!control || control->is_set_as_top_level() || control == tab_bar || children_removing.has(control)) { continue; } @@ -486,12 +519,12 @@ void TabContainer::_refresh_tab_names() { } void TabContainer::add_child_notify(Node *p_child) { + Container::add_child_notify(p_child); + if (p_child == tab_bar) { return; } - Container::add_child_notify(p_child); - Control *c = Object::cast_to<Control>(p_child); if (!c || c->is_set_as_top_level()) { return; @@ -502,7 +535,7 @@ void TabContainer::add_child_notify(Node *p_child) { _update_margins(); if (get_tab_count() == 1) { - update(); + queue_redraw(); } p_child->connect("renamed", callable_mp(this, &TabContainer::_refresh_tab_names)); @@ -551,14 +584,14 @@ void TabContainer::remove_child_notify(Node *p_child) { int idx = get_tab_idx_from_control(c); - // Before this, the tab control has not changed; after this, the tab control has changed. - child_removing = p_child; + // As the child hasn't been removed yet, keep track of it so when the "tab_changed" signal is fired it can be ignored. + children_removing.push_back(c); tab_bar->remove_tab(idx); - child_removing = nullptr; + children_removing.erase(c); _update_margins(); if (get_tab_count() == 0) { - update(); + queue_redraw(); } p_child->remove_meta("_tab_name"); @@ -656,7 +689,7 @@ void TabContainer::set_tabs_visible(bool p_visible) { } } - update(); + queue_redraw(); update_minimum_size(); } @@ -794,19 +827,18 @@ Size2 TabContainer::get_minimum_size() const { if (!get_clip_tabs()) { if (get_popup()) { - ms.x += get_theme_icon(SNAME("menu"))->get_width(); + ms.x += theme_cache.menu_icon->get_width(); } - int side_margin = get_theme_constant(SNAME("side_margin")); - if (side_margin > 0 && get_tab_alignment() != TabBar::ALIGNMENT_CENTER && + if (theme_cache.side_margin > 0 && get_tab_alignment() != TabBar::ALIGNMENT_CENTER && (get_tab_alignment() != TabBar::ALIGNMENT_RIGHT || !get_popup())) { - ms.x += side_margin; + ms.x += theme_cache.side_margin; } } } Vector<Control *> controls = _get_tab_controls(); - int max_control_height = 0; + Size2 largest_child_min_size; for (int i = 0; i < controls.size(); i++) { Control *c = controls[i]; @@ -815,13 +847,14 @@ Size2 TabContainer::get_minimum_size() const { } Size2 cms = c->get_combined_minimum_size(); - ms.x = MAX(ms.x, cms.x); - max_control_height = MAX(max_control_height, cms.y); + largest_child_min_size.x = MAX(largest_child_min_size.x, cms.x); + largest_child_min_size.y = MAX(largest_child_min_size.y, cms.y); } - ms.y += max_control_height; + ms.y += largest_child_min_size.y; + + Size2 panel_ms = theme_cache.panel_style->get_minimum_size(); - Size2 panel_ms = get_theme_stylebox(SNAME("panel"))->get_minimum_size(); - ms.x = MAX(ms.x, panel_ms.x); + ms.x = MAX(ms.x, largest_child_min_size.x + panel_ms.x); ms.y += panel_ms.y; return ms; @@ -838,7 +871,7 @@ void TabContainer::set_popup(Node *p_popup) { popup_obj_id = popup_id; if (had_popup != bool(popup)) { - update(); + queue_redraw(); _update_margins(); if (!get_clip_tabs()) { update_minimum_size(); diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 60c8130939..60961e02d3 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -46,7 +46,40 @@ class TabContainer : public Container { bool drag_to_rearrange_enabled = false; bool use_hidden_tabs_for_min_size = false; bool theme_changing = false; - Node *child_removing = nullptr; + Vector<Control *> children_removing; + + struct ThemeCache { + int side_margin = 0; + + Ref<StyleBox> panel_style; + Ref<StyleBox> tabbar_style; + + Ref<Texture2D> menu_icon; + Ref<Texture2D> menu_hl_icon; + + // TabBar overrides. + int icon_separation = 0; + int outline_size = 0; + + Ref<StyleBox> tab_unselected_style; + Ref<StyleBox> tab_selected_style; + Ref<StyleBox> tab_disabled_style; + + Ref<Texture2D> increment_icon; + Ref<Texture2D> increment_hl_icon; + Ref<Texture2D> decrement_icon; + Ref<Texture2D> decrement_hl_icon; + Ref<Texture2D> drop_mark_icon; + Color drop_mark_color; + + Color font_selected_color; + Color font_unselected_color; + Color font_disabled_color; + Color font_outline_color; + + Ref<Font> tab_font; + int tab_font_size; + } theme_cache; int _get_top_margin() const; Vector<Control *> _get_tab_controls() const; @@ -65,6 +98,8 @@ class TabContainer : public Container { protected: virtual void gui_input(const Ref<InputEvent> &p_event) override; + virtual void _update_theme_item_cache() override; + void _notification(int p_what); virtual void add_child_notify(Node *p_child) override; virtual void move_child_notify(Node *p_child) override; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 097eb1fd95..e7d704a281 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -151,7 +151,7 @@ void TextEdit::Text::_calculate_line_height() { } void TextEdit::Text::_calculate_max_line_width() { - int width = 0; + int line_width = 0; for (const Line &l : text) { if (l.hidden) { continue; @@ -159,12 +159,12 @@ void TextEdit::Text::_calculate_max_line_width() { // Found another line with the same width...nothing to update. if (l.width == max_width) { - width = max_width; + line_width = max_width; break; } - width = MAX(width, l.width); + line_width = MAX(line_width, l.width); } - max_width = width; + max_width = line_width; } void TextEdit::Text::invalidate_cache(int p_line, int p_column, bool p_text_changed, const String &p_ime_text, const Array &p_bidi_override) { @@ -233,14 +233,14 @@ void TextEdit::Text::invalidate_cache(int p_line, int p_column, bool p_text_chan // Update width. const int old_width = text.write[p_line].width; - int width = get_line_width(p_line); - text.write[p_line].width = width; + int line_width = get_line_width(p_line); + text.write[p_line].width = line_width; // If this line has shrunk, this may no longer the the longest line. - if (old_width == max_width && width < max_width) { + if (old_width == max_width && line_width < max_width) { _calculate_max_line_width(); } else if (!is_hidden(p_line)) { - max_width = MAX(width, max_width); + max_width = MAX(line_width, max_width); } } @@ -452,19 +452,19 @@ void TextEdit::_notification(int p_what) { case NOTIFICATION_WM_WINDOW_FOCUS_IN: { window_has_focus = true; draw_caret = true; - update(); + queue_redraw(); } break; case NOTIFICATION_WM_WINDOW_FOCUS_OUT: { window_has_focus = false; draw_caret = false; - update(); + queue_redraw(); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (scrolling && get_v_scroll() != target_v_scroll) { double target_y = target_v_scroll - get_v_scroll(); - double dist = sqrt(target_y * target_y); + double dist = abs(target_y); // To ensure minimap is responsive override the speed setting. double vel = ((target_y / dist) * ((minimap_clicked) ? 3000 : v_scroll_speed)) * get_physics_process_delta_time(); @@ -536,145 +536,145 @@ void TextEdit::_notification(int p_what) { RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), background_color); } - int brace_open_match_line = -1; - int brace_open_match_column = -1; - bool brace_open_matching = false; - bool brace_open_mismatch = false; - int brace_close_match_line = -1; - int brace_close_match_column = -1; - bool brace_close_matching = false; - bool brace_close_mismatch = false; - - if (highlight_matching_braces_enabled && caret.line >= 0 && caret.line < text.size() && caret.column >= 0) { - if (caret.column < text[caret.line].length()) { - // Check for open. - char32_t c = text[caret.line][caret.column]; - char32_t closec = 0; - - if (c == '[') { - closec = ']'; - } else if (c == '{') { - closec = '}'; - } else if (c == '(') { - closec = ')'; + Vector<BraceMatchingData> brace_matching; + if (highlight_matching_braces_enabled) { + brace_matching.resize(carets.size()); + + for (int caret = 0; caret < carets.size(); caret++) { + if (get_caret_line(caret) < 0 || get_caret_line(caret) >= text.size() || get_caret_column(caret) < 0) { + continue; } - if (closec != 0) { - int stack = 1; - - for (int i = caret.line; i < text.size(); i++) { - int from = i == caret.line ? caret.column + 1 : 0; - for (int j = from; j < text[i].length(); j++) { - char32_t cc = text[i][j]; - // Ignore any brackets inside a string. - if (cc == '"' || cc == '\'') { - char32_t quotation = cc; - do { - j++; - if (!(j < text[i].length())) { - break; - } - cc = text[i][j]; - // Skip over escaped quotation marks inside strings. - if (cc == '\\') { - bool escaped = true; - while (j + 1 < text[i].length() && text[i][j + 1] == '\\') { - escaped = !escaped; - j++; + if (get_caret_column(caret) < text[get_caret_line(caret)].length()) { + // Check for open. + char32_t c = text[get_caret_line(caret)][get_caret_column(caret)]; + char32_t closec = 0; + + if (c == '[') { + closec = ']'; + } else if (c == '{') { + closec = '}'; + } else if (c == '(') { + closec = ')'; + } + + if (closec != 0) { + int stack = 1; + + for (int i = get_caret_line(caret); i < text.size(); i++) { + int from = i == get_caret_line(caret) ? get_caret_column(caret) + 1 : 0; + for (int j = from; j < text[i].length(); j++) { + char32_t cc = text[i][j]; + // Ignore any brackets inside a string. + if (cc == '"' || cc == '\'') { + char32_t quotation = cc; + do { + j++; + if (!(j < text[i].length())) { + break; } - if (escaped) { - j++; - continue; + cc = text[i][j]; + // Skip over escaped quotation marks inside strings. + if (cc == '\\') { + bool escaped = true; + while (j + 1 < text[i].length() && text[i][j + 1] == '\\') { + escaped = !escaped; + j++; + } + if (escaped) { + j++; + continue; + } } - } - } while (cc != quotation); - } else if (cc == c) { - stack++; - } else if (cc == closec) { - stack--; - } + } while (cc != quotation); + } else if (cc == c) { + stack++; + } else if (cc == closec) { + stack--; + } - if (stack == 0) { - brace_open_match_line = i; - brace_open_match_column = j; - brace_open_matching = true; + if (stack == 0) { + brace_matching.write[caret].open_match_line = i; + brace_matching.write[caret].open_match_column = j; + brace_matching.write[caret].open_matching = true; + break; + } + } + if (brace_matching.write[caret].open_match_line != -1) { break; } } - if (brace_open_match_line != -1) { - break; - } - } - if (!brace_open_matching) { - brace_open_mismatch = true; + if (!brace_matching.write[caret].open_matching) { + brace_matching.write[caret].open_mismatch = true; + } } } - } - if (caret.column > 0) { - char32_t c = text[caret.line][caret.column - 1]; - char32_t closec = 0; + if (get_caret_column(caret) > 0) { + char32_t c = text[get_caret_line(caret)][get_caret_column(caret) - 1]; + char32_t closec = 0; - if (c == ']') { - closec = '['; - } else if (c == '}') { - closec = '{'; - } else if (c == ')') { - closec = '('; - } + if (c == ']') { + closec = '['; + } else if (c == '}') { + closec = '{'; + } else if (c == ')') { + closec = '('; + } - if (closec != 0) { - int stack = 1; - - for (int i = caret.line; i >= 0; i--) { - int from = i == caret.line ? caret.column - 2 : text[i].length() - 1; - for (int j = from; j >= 0; j--) { - char32_t cc = text[i][j]; - // Ignore any brackets inside a string. - if (cc == '"' || cc == '\'') { - char32_t quotation = cc; - do { - j--; - if (!(j >= 0)) { - break; - } - cc = text[i][j]; - // Skip over escaped quotation marks inside strings. - if (cc == quotation) { - bool escaped = false; - while (j - 1 >= 0 && text[i][j - 1] == '\\') { - escaped = !escaped; - j--; + if (closec != 0) { + int stack = 1; + + for (int i = get_caret_line(caret); i >= 0; i--) { + int from = i == get_caret_line(caret) ? get_caret_column(caret) - 2 : text[i].length() - 1; + for (int j = from; j >= 0; j--) { + char32_t cc = text[i][j]; + // Ignore any brackets inside a string. + if (cc == '"' || cc == '\'') { + char32_t quotation = cc; + do { + j--; + if (!(j >= 0)) { + break; } - if (escaped) { - cc = '\\'; - continue; + cc = text[i][j]; + // Skip over escaped quotation marks inside strings. + if (cc == quotation) { + bool escaped = false; + while (j - 1 >= 0 && text[i][j - 1] == '\\') { + escaped = !escaped; + j--; + } + if (escaped) { + cc = '\\'; + continue; + } } - } - } while (cc != quotation); - } else if (cc == c) { - stack++; - } else if (cc == closec) { - stack--; - } + } while (cc != quotation); + } else if (cc == c) { + stack++; + } else if (cc == closec) { + stack--; + } - if (stack == 0) { - brace_close_match_line = i; - brace_close_match_column = j; - brace_close_matching = true; + if (stack == 0) { + brace_matching.write[caret].close_match_line = i; + brace_matching.write[caret].close_match_column = j; + brace_matching.write[caret].close_matching = true; + break; + } + } + if (brace_matching.write[caret].close_match_line != -1) { break; } } - if (brace_close_match_line != -1) { - break; - } - } - if (!brace_close_matching) { - brace_close_mismatch = true; + if (!brace_matching.write[caret].close_matching) { + brace_matching.write[caret].close_mismatch = true; + } } } } @@ -683,16 +683,24 @@ void TextEdit::_notification(int p_what) { bool draw_placeholder = text.size() == 1 && text[0].length() == 0; // Get the highlighted words. - String highlighted_text = get_selected_text(); + String highlighted_text = get_selected_text(0); // Check if highlighted words contain only whitespaces (tabs or spaces). bool only_whitespaces_highlighted = highlighted_text.strip_edges().is_empty(); - const int caret_wrap_index = get_caret_wrap_index(); + HashMap<int, HashSet<int>> caret_line_wrap_index_map; + Vector<int> carets_wrap_index; + carets_wrap_index.resize(carets.size()); + for (int i = 0; i < carets.size(); i++) { + carets.write[i].visible = false; + int wrap_index = get_caret_wrap_index(i); + caret_line_wrap_index_map[get_caret_line(i)].insert(wrap_index); + carets_wrap_index.write[i] = wrap_index; + } - int first_visible_line = get_first_visible_line() - 1; + int first_vis_line = get_first_visible_line() - 1; int draw_amount = visible_rows + (smooth_scroll_enabled ? 1 : 0); - draw_amount += draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(first_visible_line + 1); + draw_amount += draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(first_vis_line + 1); // Draw minimap. if (draw_minimap) { @@ -703,13 +711,13 @@ void TextEdit::_notification(int p_what) { // calculate viewport size and y offset int viewport_height = (draw_amount - 1) * minimap_line_height; int control_height = _get_control_height() - viewport_height; - int viewport_offset_y = round(get_scroll_pos_for_line(first_visible_line + 1) * control_height) / ((v_scroll->get_max() <= minimap_visible_lines) ? (minimap_visible_lines - draw_amount) : (v_scroll->get_max() - draw_amount)); + int viewport_offset_y = round(get_scroll_pos_for_line(first_vis_line + 1) * control_height) / ((v_scroll->get_max() <= minimap_visible_lines) ? (minimap_visible_lines - draw_amount) : (v_scroll->get_max() - draw_amount)); // calculate the first line. int num_lines_before = round((viewport_offset_y) / minimap_line_height); - int minimap_line = (v_scroll->get_max() <= minimap_visible_lines) ? -1 : first_visible_line; + int minimap_line = (v_scroll->get_max() <= minimap_visible_lines) ? -1 : first_vis_line; if (minimap_line >= 0) { - minimap_line -= get_next_visible_line_index_offset_from(first_visible_line, 0, -num_lines_before).x; + minimap_line -= get_next_visible_line_index_offset_from(first_vis_line, 0, -num_lines_before).x; minimap_line -= (minimap_line > 0 && smooth_scroll_enabled ? 1 : 0); } int minimap_draw_amount = minimap_visible_lines + get_line_wrap_count(minimap_line + 1); @@ -783,7 +791,7 @@ void TextEdit::_notification(int p_what) { last_wrap_column += wrap_rows[line_wrap_index - 1].length(); } - if (minimap_line == caret.line && caret_wrap_index == line_wrap_index && highlight_current_line) { + if (caret_line_wrap_index_map.has(minimap_line) && caret_line_wrap_index_map[minimap_line].has(line_wrap_index) && highlight_current_line) { if (rtl) { RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - (xmargin_end + 2) - minimap_width, i * 3, minimap_width, 2), current_line_color); } else { @@ -825,7 +833,7 @@ void TextEdit::_notification(int p_what) { continue; } - // If we've changed colour we are at the start of a new section, therefore we need to go back to the end + // If we've changed color we are at the start of a new section, therefore we need to go back to the end // of the previous section to draw it, we'll also add the character back on. if (color != previous_color) { characters--; @@ -875,10 +883,9 @@ void TextEdit::_notification(int p_what) { } // Draw main text. - caret.visible = false; line_drawing_cache.clear(); int row_height = draw_placeholder ? placeholder_line_height + line_spacing : get_line_height(); - int line = first_visible_line; + int line = first_vis_line; for (int i = 0; i < draw_amount; i++) { line++; @@ -921,7 +928,7 @@ void TextEdit::_notification(int p_what) { } const String &str = wrap_rows[line_wrap_index]; - int char_margin = xmargin_beg - caret.x_ofs; + int char_margin = xmargin_beg - first_visible_col; int ofs_x = 0; int ofs_y = 0; @@ -934,7 +941,7 @@ void TextEdit::_notification(int p_what) { } ofs_y += i * row_height + line_spacing / 2; - ofs_y -= caret.wrap_ofs * row_height; + ofs_y -= first_visible_line_wrap_ofs * row_height; ofs_y -= _get_v_scroll_offset() * row_height; bool clipped = false; @@ -960,7 +967,7 @@ void TextEdit::_notification(int p_what) { if (str.length() == 0) { // Draw line background if empty as we won't loop at all. - if (line == caret.line && caret_wrap_index == line_wrap_index && highlight_current_line) { + if (caret_line_wrap_index_map.has(line) && caret_line_wrap_index_map[line].has(line_wrap_index) && highlight_current_line) { if (rtl) { RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - ofs_x - xmargin_end, ofs_y, xmargin_end, row_height), current_line_color); } else { @@ -969,17 +976,19 @@ void TextEdit::_notification(int p_what) { } // Give visual indication of empty selected line. - if (selection.active && line >= selection.from_line && line <= selection.to_line && char_margin >= xmargin_beg) { - float char_w = font->get_char_size(' ', font_size).width; - if (rtl) { - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - xmargin_beg - ofs_x - char_w, ofs_y, char_w, row_height), selection_color); - } else { - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, row_height), selection_color); + for (int c = 0; c < carets.size(); c++) { + if (has_selection(c) && line >= get_selection_from_line(c) && line <= get_selection_to_line(c) && char_margin >= xmargin_beg) { + float char_w = font->get_char_size(' ', font_size).width; + if (rtl) { + RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - xmargin_beg - ofs_x - char_w, ofs_y, char_w, row_height), selection_color); + } else { + RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, row_height), selection_color); + } } } } else { // If it has text, then draw current line marker in the margin, as line number etc will draw over it, draw the rest of line marker later. - if (line == caret.line && caret_wrap_index == line_wrap_index && highlight_current_line) { + if (caret_line_wrap_index_map.has(line) && caret_line_wrap_index_map[line].has(line_wrap_index) && highlight_current_line) { if (rtl) { RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - ofs_x - xmargin_end, ofs_y, xmargin_end, row_height), current_line_color); } else { @@ -1003,14 +1012,14 @@ void TextEdit::_notification(int p_what) { switch (gutter.type) { case GUTTER_TYPE_STRING: { - const String &text = get_line_gutter_text(line, g); - if (text.is_empty()) { + const String &txt = get_line_gutter_text(line, g); + if (txt.is_empty()) { break; } Ref<TextLine> tl; tl.instantiate(); - tl->add_string(text, font, font_size); + tl->add_string(txt, font, font_size); int yofs = ofs_y + (row_height - tl->get_size().y) / 2; if (outline_size > 0 && outline_color.a > 0) { @@ -1074,23 +1083,25 @@ void TextEdit::_notification(int p_what) { char_margin = size.width - char_margin - TS->shaped_text_get_size(rid).x; } - if (!clipped && selection.active && line >= selection.from_line && line <= selection.to_line) { // Selection - int sel_from = (line > selection.from_line) ? TS->shaped_text_get_range(rid).x : selection.from_column; - int sel_to = (line < selection.to_line) ? TS->shaped_text_get_range(rid).y : selection.to_column; - Vector<Vector2> sel = TS->shaped_text_get_selection(rid, sel_from, sel_to); - for (int j = 0; j < sel.size(); j++) { - Rect2 rect = Rect2(sel[j].x + char_margin + ofs_x, ofs_y, sel[j].y - sel[j].x, row_height); - if (rect.position.x + rect.size.x <= xmargin_beg || rect.position.x > xmargin_end) { - continue; - } - if (rect.position.x < xmargin_beg) { - rect.size.x -= (xmargin_beg - rect.position.x); - rect.position.x = xmargin_beg; - } - if (rect.position.x + rect.size.x > xmargin_end) { - rect.size.x = xmargin_end - rect.position.x; + for (int c = 0; c < carets.size(); c++) { + if (!clipped && has_selection(c) && line >= get_selection_from_line(c) && line <= get_selection_to_line(c)) { // Selection + int sel_from = (line > get_selection_from_line(c)) ? TS->shaped_text_get_range(rid).x : get_selection_from_column(c); + int sel_to = (line < get_selection_to_line(c)) ? TS->shaped_text_get_range(rid).y : get_selection_to_column(c); + Vector<Vector2> sel = TS->shaped_text_get_selection(rid, sel_from, sel_to); + for (int j = 0; j < sel.size(); j++) { + Rect2 rect = Rect2(sel[j].x + char_margin + ofs_x, ofs_y, sel[j].y - sel[j].x, row_height); + if (rect.position.x + rect.size.x <= xmargin_beg || rect.position.x > xmargin_end) { + continue; + } + if (rect.position.x < xmargin_beg) { + rect.size.x -= (xmargin_beg - rect.position.x); + rect.position.x = xmargin_beg; + } + if (rect.position.x + rect.size.x > xmargin_end) { + rect.size.x = xmargin_end - rect.position.x; + } + draw_rect(rect, selection_color, true); } - draw_rect(rect, selection_color, true); } } @@ -1201,45 +1212,50 @@ void TextEdit::_notification(int p_what) { current_color.a = font_readonly_color.a; } } + Color gl_color = current_color; - if (selection.active && line >= selection.from_line && line <= selection.to_line) { // Selection - int sel_from = (line > selection.from_line) ? TS->shaped_text_get_range(rid).x : selection.from_column; - int sel_to = (line < selection.to_line) ? TS->shaped_text_get_range(rid).y : selection.to_column; + for (int c = 0; c < carets.size(); c++) { + if (has_selection(c) && line >= get_selection_from_line(c) && line <= get_selection_to_line(c)) { // Selection + int sel_from = (line > get_selection_from_line(c)) ? TS->shaped_text_get_range(rid).x : get_selection_from_column(c); + int sel_to = (line < get_selection_to_line(c)) ? TS->shaped_text_get_range(rid).y : get_selection_to_column(c); - if (glyphs[j].start >= sel_from && glyphs[j].end <= sel_to && override_selected_font_color) { - current_color = font_selected_color; + if (glyphs[j].start >= sel_from && glyphs[j].end <= sel_to && use_selected_font_color) { + gl_color = font_selected_color; + } } } float char_pos = char_ofs + char_margin + ofs_x; if (char_pos >= xmargin_beg) { if (highlight_matching_braces_enabled) { - if ((brace_open_match_line == line && brace_open_match_column == glyphs[j].start) || - (caret.column == glyphs[j].start && caret.line == line && caret_wrap_index == line_wrap_index && (brace_open_matching || brace_open_mismatch))) { - if (brace_open_mismatch) { - current_color = brace_mismatch_color; + for (int c = 0; c < carets.size(); c++) { + if ((brace_matching[c].open_match_line == line && brace_matching[c].open_match_column == glyphs[j].start) || + (get_caret_column(c) == glyphs[j].start && get_caret_line(c) == line && carets_wrap_index[c] == line_wrap_index && (brace_matching[c].open_matching || brace_matching[c].open_mismatch))) { + if (brace_matching[c].open_mismatch) { + gl_color = brace_mismatch_color; + } + Rect2 rect = Rect2(char_pos, ofs_y + font->get_underline_position(font_size), glyphs[j].advance * glyphs[j].repeat, MAX(font->get_underline_thickness(font_size) * get_theme_default_base_scale(), 1)); + draw_rect(rect, gl_color); } - Rect2 rect = Rect2(char_pos, ofs_y + font->get_underline_position(font_size), glyphs[j].advance * glyphs[j].repeat, MAX(font->get_underline_thickness(font_size) * get_theme_default_base_scale(), 1)); - draw_rect(rect, current_color); - } - if ((brace_close_match_line == line && brace_close_match_column == glyphs[j].start) || - (caret.column == glyphs[j].start + 1 && caret.line == line && caret_wrap_index == line_wrap_index && (brace_close_matching || brace_close_mismatch))) { - if (brace_close_mismatch) { - current_color = brace_mismatch_color; + if ((brace_matching[c].close_match_line == line && brace_matching[c].close_match_column == glyphs[j].start) || + (get_caret_column(c) == glyphs[j].start + 1 && get_caret_line(c) == line && carets_wrap_index[c] == line_wrap_index && (brace_matching[c].close_matching || brace_matching[c].close_mismatch))) { + if (brace_matching[c].close_mismatch) { + gl_color = brace_mismatch_color; + } + Rect2 rect = Rect2(char_pos, ofs_y + font->get_underline_position(font_size), glyphs[j].advance * glyphs[j].repeat, MAX(font->get_underline_thickness(font_size) * get_theme_default_base_scale(), 1)); + draw_rect(rect, gl_color); } - Rect2 rect = Rect2(char_pos, ofs_y + font->get_underline_position(font_size), glyphs[j].advance * glyphs[j].repeat, MAX(font->get_underline_thickness(font_size) * get_theme_default_base_scale(), 1)); - draw_rect(rect, current_color); } } if (draw_tabs && ((glyphs[j].flags & TextServer::GRAPHEME_IS_TAB) == TextServer::GRAPHEME_IS_TAB)) { int yofs = (text_height - tab_icon->get_height()) / 2 - ldata->get_line_ascent(line_wrap_index); - tab_icon->draw(ci, Point2(char_pos, ofs_y + yofs), current_color); + tab_icon->draw(ci, Point2(char_pos, ofs_y + yofs), gl_color); } else if (draw_spaces && ((glyphs[j].flags & TextServer::GRAPHEME_IS_SPACE) == TextServer::GRAPHEME_IS_SPACE)) { int yofs = (text_height - space_icon->get_height()) / 2 - ldata->get_line_ascent(line_wrap_index); int xofs = (glyphs[j].advance * glyphs[j].repeat - space_icon->get_width()) / 2; - space_icon->draw(ci, Point2(char_pos + xofs, ofs_y + yofs), current_color); + space_icon->draw(ci, Point2(char_pos + xofs, ofs_y + yofs), gl_color); } } @@ -1247,10 +1263,10 @@ void TextEdit::_notification(int p_what) { for (int k = 0; k < glyphs[j].repeat; k++) { if (!clipped && (char_ofs + char_margin) >= xmargin_beg && (char_ofs + glyphs[j].advance + char_margin) <= xmargin_end) { if (glyphs[j].font_rid != RID()) { - TS->font_draw_glyph(glyphs[j].font_rid, ci, glyphs[j].font_size, Vector2(char_margin + char_ofs + ofs_x + glyphs[j].x_off, ofs_y + glyphs[j].y_off), glyphs[j].index, current_color); + TS->font_draw_glyph(glyphs[j].font_rid, ci, glyphs[j].font_size, Vector2(char_margin + char_ofs + ofs_x + glyphs[j].x_off, ofs_y + glyphs[j].y_off), glyphs[j].index, gl_color); had_glyphs_drawn = true; } else if ((glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { - TS->draw_hex_code_box(ci, glyphs[j].font_size, Vector2(char_margin + char_ofs + ofs_x + glyphs[j].x_off, ofs_y + glyphs[j].y_off), glyphs[j].index, current_color); + TS->draw_hex_code_box(ci, glyphs[j].font_size, Vector2(char_margin + char_ofs + ofs_x + glyphs[j].x_off, ofs_y + glyphs[j].y_off), glyphs[j].index, gl_color); had_glyphs_drawn = true; } } @@ -1288,137 +1304,155 @@ void TextEdit::_notification(int p_what) { // Prevent carets from disappearing at theme scales below 1.0 (if the caret width is 1). const int caret_width = get_theme_constant(SNAME("caret_width")) * MAX(1, get_theme_default_base_scale()); - if (!clipped && caret.line == line && line_wrap_index == caret_wrap_index) { - caret.draw_pos.y = ofs_y + ldata->get_line_descent(line_wrap_index); + for (int c = 0; c < carets.size(); c++) { + if (!clipped && get_caret_line(c) == line && carets_wrap_index[c] == line_wrap_index) { + carets.write[c].draw_pos.y = ofs_y + ldata->get_line_descent(line_wrap_index); - if (ime_text.length() == 0) { - CaretInfo ts_caret; - if (str.length() != 0) { - // Get carets. - ts_caret = TS->shaped_text_get_carets(rid, caret.column); - } else { - // No carets, add one at the start. - int h = font->get_height(font_size); - if (rtl) { - ts_caret.l_dir = TextServer::DIRECTION_RTL; - ts_caret.l_caret = Rect2(Vector2(xmargin_end - char_margin + ofs_x, -h / 2), Size2(caret_width * 4, h)); + if (ime_text.length() == 0) { + CaretInfo ts_caret; + if (str.length() != 0) { + // Get carets. + ts_caret = TS->shaped_text_get_carets(rid, get_caret_column(c)); } else { - ts_caret.l_dir = TextServer::DIRECTION_LTR; - ts_caret.l_caret = Rect2(Vector2(char_ofs, -h / 2), Size2(caret_width * 4, h)); + // No carets, add one at the start. + int h = font->get_height(font_size); + if (rtl) { + ts_caret.l_dir = TextServer::DIRECTION_RTL; + ts_caret.l_caret = Rect2(Vector2(xmargin_end - char_margin + ofs_x, -h / 2), Size2(caret_width * 4, h)); + } else { + ts_caret.l_dir = TextServer::DIRECTION_LTR; + ts_caret.l_caret = Rect2(Vector2(char_ofs, -h / 2), Size2(caret_width * 4, h)); + } } - } - if ((ts_caret.l_caret != Rect2() && (ts_caret.l_dir == TextServer::DIRECTION_AUTO || ts_caret.l_dir == (TextServer::Direction)input_direction)) || (ts_caret.t_caret == Rect2())) { - caret.draw_pos.x = char_margin + ofs_x + ts_caret.l_caret.position.x; - } else { - caret.draw_pos.x = char_margin + ofs_x + ts_caret.t_caret.position.x; - } + if ((ts_caret.l_caret != Rect2() && (ts_caret.l_dir == TextServer::DIRECTION_AUTO || ts_caret.l_dir == (TextServer::Direction)input_direction)) || (ts_caret.t_caret == Rect2())) { + carets.write[c].draw_pos.x = char_margin + ofs_x + ts_caret.l_caret.position.x; + } else { + carets.write[c].draw_pos.x = char_margin + ofs_x + ts_caret.t_caret.position.x; + } - if (caret.draw_pos.x >= xmargin_beg && caret.draw_pos.x < xmargin_end) { - caret.visible = true; - if (draw_caret || drag_caret_force_displayed) { - if (caret_type == CaretType::CARET_TYPE_BLOCK || overtype_mode) { - //Block or underline caret, draw trailing carets at full height. - int h = font->get_height(font_size); - - if (ts_caret.t_caret != Rect2()) { - if (overtype_mode) { - ts_caret.t_caret.position.y = TS->shaped_text_get_descent(rid); - ts_caret.t_caret.size.y = caret_width; - } else { - ts_caret.t_caret.position.y = -TS->shaped_text_get_ascent(rid); - ts_caret.t_caret.size.y = h; - } - ts_caret.t_caret.position += Vector2(char_margin + ofs_x, ofs_y); - draw_rect(ts_caret.t_caret, caret_color, overtype_mode); + if (get_caret_draw_pos(c).x >= xmargin_beg && get_caret_draw_pos(c).x < xmargin_end) { + carets.write[c].visible = true; + if (draw_caret || drag_caret_force_displayed) { + if (caret_type == CaretType::CARET_TYPE_BLOCK || overtype_mode) { + //Block or underline caret, draw trailing carets at full height. + int h = font->get_height(font_size); - if (ts_caret.l_caret != Rect2() && ts_caret.l_dir != ts_caret.t_dir) { - ts_caret.l_caret.position += Vector2(char_margin + ofs_x, ofs_y); - ts_caret.l_caret.size.x = caret_width; - draw_rect(ts_caret.l_caret, caret_color * Color(1, 1, 1, 0.5)); - } - } else { // End of the line. - if (gl_size > 0) { - // Adjust for actual line dimensions. + if (ts_caret.t_caret != Rect2()) { if (overtype_mode) { - ts_caret.l_caret.position.y = TS->shaped_text_get_descent(rid); + ts_caret.t_caret.position.y = TS->shaped_text_get_descent(rid); + ts_caret.t_caret.size.y = caret_width; + } else { + ts_caret.t_caret.position.y = -TS->shaped_text_get_ascent(rid); + ts_caret.t_caret.size.y = h; + } + ts_caret.t_caret.position += Vector2(char_margin + ofs_x, ofs_y); + draw_rect(ts_caret.t_caret, caret_color, overtype_mode); + + if (ts_caret.l_caret != Rect2() && ts_caret.l_dir != ts_caret.t_dir) { + // Draw split caret (leading part). + ts_caret.l_caret.position += Vector2(char_margin + ofs_x, ofs_y); + ts_caret.l_caret.size.x = caret_width; + draw_rect(ts_caret.l_caret, caret_color); + // Draw extra direction marker on top of split caret. + float d = (ts_caret.l_dir == TextServer::DIRECTION_LTR) ? 0.5 : -3; + Rect2 trect = Rect2(ts_caret.l_caret.position.x + d * caret_width, ts_caret.l_caret.position.y + ts_caret.l_caret.size.y - caret_width, 3 * caret_width, caret_width); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, caret_color); + } + } else { // End of the line. + if (gl_size > 0) { + // Adjust for actual line dimensions. + if (overtype_mode) { + ts_caret.l_caret.position.y = TS->shaped_text_get_descent(rid); + ts_caret.l_caret.size.y = caret_width; + } else { + ts_caret.l_caret.position.y = -TS->shaped_text_get_ascent(rid); + ts_caret.l_caret.size.y = h; + } + } else if (overtype_mode) { + ts_caret.l_caret.position.y += ts_caret.l_caret.size.y; ts_caret.l_caret.size.y = caret_width; + } + if (ts_caret.l_caret.position.x >= TS->shaped_text_get_size(rid).x) { + ts_caret.l_caret.size.x = font->get_char_size('m', font_size).x; } else { - ts_caret.l_caret.position.y = -TS->shaped_text_get_ascent(rid); - ts_caret.l_caret.size.y = h; + ts_caret.l_caret.size.x = 3 * caret_width; } - } else if (overtype_mode) { - ts_caret.l_caret.position.y += ts_caret.l_caret.size.y; - ts_caret.l_caret.size.y = caret_width; + ts_caret.l_caret.position += Vector2(char_margin + ofs_x, ofs_y); + if (ts_caret.l_dir == TextServer::DIRECTION_RTL) { + ts_caret.l_caret.position.x -= ts_caret.l_caret.size.x; + } + draw_rect(ts_caret.l_caret, caret_color, overtype_mode); } - if (ts_caret.l_caret.position.x >= TS->shaped_text_get_size(rid).x) { - ts_caret.l_caret.size.x = font->get_char_size('m', font_size).x; - } else { - ts_caret.l_caret.size.x = 3 * caret_width; + } else { + // Normal caret. + if (ts_caret.l_caret != Rect2() && ts_caret.l_dir == TextServer::DIRECTION_AUTO) { + // Draw extra marker on top of mid caret. + Rect2 trect = Rect2(ts_caret.l_caret.position.x - 2.5 * caret_width, ts_caret.l_caret.position.y, 6 * caret_width, caret_width); + trect.position += Vector2(char_margin + ofs_x, ofs_y); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, caret_color); + } else if (ts_caret.l_caret != Rect2() && ts_caret.t_caret != Rect2() && ts_caret.l_dir != ts_caret.t_dir) { + // Draw extra direction marker on top of split caret. + float d = (ts_caret.l_dir == TextServer::DIRECTION_LTR) ? 0.5 : -3; + Rect2 trect = Rect2(ts_caret.l_caret.position.x + d * caret_width, ts_caret.l_caret.position.y + ts_caret.l_caret.size.y - caret_width, 3 * caret_width, caret_width); + trect.position += Vector2(char_margin + ofs_x, ofs_y); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, caret_color); + + d = (ts_caret.t_dir == TextServer::DIRECTION_LTR) ? 0.5 : -3; + trect = Rect2(ts_caret.t_caret.position.x + d * caret_width, ts_caret.t_caret.position.y, 3 * caret_width, caret_width); + trect.position += Vector2(char_margin + ofs_x, ofs_y); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, caret_color); } ts_caret.l_caret.position += Vector2(char_margin + ofs_x, ofs_y); - if (ts_caret.l_dir == TextServer::DIRECTION_RTL) { - ts_caret.l_caret.position.x -= ts_caret.l_caret.size.x; - } - draw_rect(ts_caret.l_caret, caret_color, overtype_mode); - } - } else { - // Normal caret. - if (ts_caret.l_caret != Rect2() && ts_caret.l_dir == TextServer::DIRECTION_AUTO) { - // Draw extra marker on top of mid caret. - Rect2 trect = Rect2(ts_caret.l_caret.position.x - 3 * caret_width, ts_caret.l_caret.position.y, 6 * caret_width, caret_width); - trect.position += Vector2(char_margin + ofs_x, ofs_y); - RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, caret_color); - } - ts_caret.l_caret.position += Vector2(char_margin + ofs_x, ofs_y); - ts_caret.l_caret.size.x = caret_width; + ts_caret.l_caret.size.x = caret_width; - draw_rect(ts_caret.l_caret, caret_color); + draw_rect(ts_caret.l_caret, caret_color); - ts_caret.t_caret.position += Vector2(char_margin + ofs_x, ofs_y); - ts_caret.t_caret.size.x = caret_width; + ts_caret.t_caret.position += Vector2(char_margin + ofs_x, ofs_y); + ts_caret.t_caret.size.x = caret_width; - draw_rect(ts_caret.t_caret, caret_color); + draw_rect(ts_caret.t_caret, caret_color); + } } } - } - } else { - { - // IME Intermediate text range. - Vector<Vector2> sel = TS->shaped_text_get_selection(rid, caret.column, caret.column + ime_text.length()); - for (int j = 0; j < sel.size(); j++) { - Rect2 rect = Rect2(sel[j].x + char_margin + ofs_x, ofs_y, sel[j].y - sel[j].x, text_height); - if (rect.position.x + rect.size.x <= xmargin_beg || rect.position.x > xmargin_end) { - continue; - } - if (rect.position.x < xmargin_beg) { - rect.size.x -= (xmargin_beg - rect.position.x); - rect.position.x = xmargin_beg; - } else if (rect.position.x + rect.size.x > xmargin_end) { - rect.size.x = xmargin_end - rect.position.x; + } else { + { + // IME Intermediate text range. + Vector<Vector2> sel = TS->shaped_text_get_selection(rid, get_caret_column(c), get_caret_column(c) + ime_text.length()); + for (int j = 0; j < sel.size(); j++) { + Rect2 rect = Rect2(sel[j].x + char_margin + ofs_x, ofs_y, sel[j].y - sel[j].x, text_height); + if (rect.position.x + rect.size.x <= xmargin_beg || rect.position.x > xmargin_end) { + continue; + } + if (rect.position.x < xmargin_beg) { + rect.size.x -= (xmargin_beg - rect.position.x); + rect.position.x = xmargin_beg; + } else if (rect.position.x + rect.size.x > xmargin_end) { + rect.size.x = xmargin_end - rect.position.x; + } + rect.size.y = caret_width; + draw_rect(rect, caret_color); + carets.write[c].draw_pos.x = rect.position.x; } - rect.size.y = caret_width; - draw_rect(rect, caret_color); - caret.draw_pos.x = rect.position.x; } - } - { - // IME caret. - Vector<Vector2> sel = TS->shaped_text_get_selection(rid, caret.column + ime_selection.x, caret.column + ime_selection.x + ime_selection.y); - for (int j = 0; j < sel.size(); j++) { - Rect2 rect = Rect2(sel[j].x + char_margin + ofs_x, ofs_y, sel[j].y - sel[j].x, text_height); - if (rect.position.x + rect.size.x <= xmargin_beg || rect.position.x > xmargin_end) { - continue; - } - if (rect.position.x < xmargin_beg) { - rect.size.x -= (xmargin_beg - rect.position.x); - rect.position.x = xmargin_beg; - } else if (rect.position.x + rect.size.x > xmargin_end) { - rect.size.x = xmargin_end - rect.position.x; + { + // IME caret. + Vector<Vector2> sel = TS->shaped_text_get_selection(rid, get_caret_column(c) + ime_selection.x, get_caret_column(c) + ime_selection.x + ime_selection.y); + for (int j = 0; j < sel.size(); j++) { + Rect2 rect = Rect2(sel[j].x + char_margin + ofs_x, ofs_y, sel[j].y - sel[j].x, text_height); + if (rect.position.x + rect.size.x <= xmargin_beg || rect.position.x > xmargin_end) { + continue; + } + if (rect.position.x < xmargin_beg) { + rect.size.x -= (xmargin_beg - rect.position.x); + rect.position.x = xmargin_beg; + } else if (rect.position.x + rect.size.x > xmargin_end) { + rect.size.x = xmargin_end - rect.position.x; + } + rect.size.y = caret_width * 3; + draw_rect(rect, caret_color); + carets.write[c].draw_pos.x = rect.position.x; } - rect.size.y = caret_width * 3; - draw_rect(rect, caret_color); - caret.draw_pos.x = rect.position.x; } } } @@ -1433,7 +1467,7 @@ void TextEdit::_notification(int p_what) { if (has_focus()) { if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) { DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id()); - DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + caret.draw_pos, get_viewport()->get_window_id()); + DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + get_caret_draw_pos(), get_viewport()->get_window_id()); } } } break; @@ -1454,13 +1488,13 @@ void TextEdit::_notification(int p_what) { int caret_start = -1; int caret_end = -1; - if (!selection.active) { - String full_text = _base_get_text(0, 0, caret.line, caret.column); + if (!has_selection(0)) { + String full_text = _base_get_text(0, 0, get_caret_line(), get_caret_column()); caret_start = full_text.length(); } else { - String pre_text = _base_get_text(0, 0, selection.from_line, selection.from_column); - String post_text = get_selected_text(); + String pre_text = _base_get_text(0, 0, get_selection_from_line(), get_selection_from_column()); + String post_text = get_selected_text(0); caret_start = pre_text.length(); caret_end = caret_start + post_text.length(); @@ -1482,14 +1516,16 @@ void TextEdit::_notification(int p_what) { if (!ime_text.is_empty()) { ime_text = ""; ime_selection = Point2(); - text.invalidate_cache(caret.line, caret.column, true, ime_text); + for (int i = 0; i < carets.size(); i++) { + text.invalidate_cache(get_caret_line(i), get_caret_column(i), true, ime_text); + } } if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) { DisplayServer::get_singleton()->virtual_keyboard_hide(); } - if (deselect_on_focus_loss_enabled && !selection.drag_attempt) { + if (deselect_on_focus_loss_enabled && !selection_drag_attempt) { deselect(); } } break; @@ -1499,20 +1535,21 @@ void TextEdit::_notification(int p_what) { ime_text = DisplayServer::get_singleton()->ime_get_text(); ime_selection = DisplayServer::get_singleton()->ime_get_selection(); - String t; - if (caret.column >= 0) { - t = text[caret.line].substr(0, caret.column) + ime_text + text[caret.line].substr(caret.column, text[caret.line].length()); - } else { - t = ime_text; + for (int i = 0; i < carets.size(); i++) { + String t; + if (get_caret_column(i) >= 0) { + t = text[get_caret_line(i)].substr(0, get_caret_column(i)) + ime_text + text[get_caret_line(i)].substr(get_caret_column(i), text[get_caret_line(i)].length()); + } else { + t = ime_text; + } + text.invalidate_cache(get_caret_line(i), get_caret_column(i), true, t, structured_text_parser(st_parser, st_args, t)); } - - text.invalidate_cache(caret.line, caret.column, true, t, structured_text_parser(st_parser, st_args, t)); - update(); + queue_redraw(); } } break; case NOTIFICATION_DRAG_BEGIN: { - selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE; + selecting_mode = SelectionMode::SELECTION_MODE_NONE; drag_action = true; dragging_minimap = false; dragging_selection = false; @@ -1522,8 +1559,8 @@ void TextEdit::_notification(int p_what) { case NOTIFICATION_DRAG_END: { if (is_drag_successful()) { - if (selection.drag_attempt) { - selection.drag_attempt = false; + if (selection_drag_attempt) { + selection_drag_attempt = false; if (is_editable() && !Input::get_singleton()->is_key_pressed(Key::CTRL)) { delete_selection(); } else if (deselect_on_focus_loss_enabled) { @@ -1531,7 +1568,7 @@ void TextEdit::_notification(int p_what) { } } } else { - selection.drag_attempt = false; + selection_drag_attempt = false; } drag_action = false; drag_caret_force_displayed = false; @@ -1614,7 +1651,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } if (mb->is_pressed()) { - if (mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_pressed()) { + if (mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_or_control_pressed()) { if (mb->is_shift_pressed()) { h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor())); } else if (mb->is_alt_pressed()) { @@ -1625,7 +1662,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { _scroll_up(3 * mb->get_factor()); } } - if (mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) { + if (mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_or_control_pressed()) { if (mb->is_shift_pressed()) { h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor())); } else if (mb->is_alt_pressed()) { @@ -1655,7 +1692,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { continue; } - if (mpos.x > left_margin && mpos.x <= (left_margin + gutters[i].width) - 3) { + if (mpos.x >= left_margin && mpos.x <= left_margin + gutters[i].width) { emit_signal(SNAME("gutter_clicked"), row, i); return; } @@ -1671,82 +1708,108 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } } - int prev_col = caret.column; - int prev_line = caret.line; - - set_caret_line(row, false, false); - set_caret_column(col); - selection.drag_attempt = false; - - if (selecting_enabled && mb->is_shift_pressed() && (caret.column != prev_col || caret.line != prev_line)) { - if (!selection.active) { - selection.active = true; - selection.selecting_mode = SelectionMode::SELECTION_MODE_POINTER; - selection.from_column = prev_col; - selection.from_line = prev_line; - selection.to_column = caret.column; - selection.to_line = caret.line; - - if (selection.from_line > selection.to_line || (selection.from_line == selection.to_line && selection.from_column > selection.to_column)) { - SWAP(selection.from_column, selection.to_column); - SWAP(selection.from_line, selection.to_line); - selection.shiftclick_left = false; + int caret = carets.size() - 1; + int prev_col = get_caret_column(caret); + int prev_line = get_caret_line(caret); + + const int triple_click_timeout = 600; + const int triple_click_tolerance = 5; + bool is_triple_click = (!mb->is_double_click() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < triple_click_timeout && mb->get_position().distance_to(last_dblclk_pos) < triple_click_tolerance); + + if (!is_mouse_over_selection() && !mb->is_double_click() && !is_triple_click) { + if (mb->is_alt_pressed()) { + prev_line = row; + prev_col = col; + + caret = add_caret(row, col); + if (caret == -1) { + return; + } + + carets.write[caret].selection.selecting_line = row; + carets.write[caret].selection.selecting_column = col; + + last_dblclk = 0; + } else if (!mb->is_shift_pressed()) { + caret = 0; + remove_secondary_carets(); + } + } + + set_caret_line(row, false, true, 0, caret); + set_caret_column(col, false, caret); + selection_drag_attempt = false; + + if (selecting_enabled && mb->is_shift_pressed() && (get_caret_column(caret) != prev_col || get_caret_line(caret) != prev_line)) { + if (!has_selection(caret)) { + carets.write[caret].selection.active = true; + selecting_mode = SelectionMode::SELECTION_MODE_POINTER; + carets.write[caret].selection.from_column = prev_col; + carets.write[caret].selection.from_line = prev_line; + carets.write[caret].selection.to_column = carets[caret].column; + carets.write[caret].selection.to_line = carets[caret].line; + + if (carets[caret].selection.from_line > carets[caret].selection.to_line || (carets[caret].selection.from_line == carets[caret].selection.to_line && carets[caret].selection.from_column > carets[caret].selection.to_column)) { + SWAP(carets.write[caret].selection.from_column, carets.write[caret].selection.to_column); + SWAP(carets.write[caret].selection.from_line, carets.write[caret].selection.to_line); + carets.write[caret].selection.shiftclick_left = false; } else { - selection.shiftclick_left = true; + carets.write[caret].selection.shiftclick_left = true; } - selection.selecting_line = prev_line; - selection.selecting_column = prev_col; - update(); + carets.write[caret].selection.selecting_line = prev_line; + carets.write[caret].selection.selecting_column = prev_col; + caret_index_edit_dirty = true; + merge_overlapping_carets(); + queue_redraw(); } else { - if (caret.line < selection.selecting_line || (caret.line == selection.selecting_line && caret.column < selection.selecting_column)) { - if (selection.shiftclick_left) { - selection.shiftclick_left = !selection.shiftclick_left; + if (carets[caret].line < carets[caret].selection.selecting_line || (carets[caret].line == carets[caret].selection.selecting_line && carets[caret].column < carets[caret].selection.selecting_column)) { + if (carets[caret].selection.shiftclick_left) { + carets.write[caret].selection.shiftclick_left = !carets[caret].selection.shiftclick_left; } - selection.from_column = caret.column; - selection.from_line = caret.line; - - } else if (caret.line > selection.selecting_line || (caret.line == selection.selecting_line && caret.column > selection.selecting_column)) { - if (!selection.shiftclick_left) { - SWAP(selection.from_column, selection.to_column); - SWAP(selection.from_line, selection.to_line); - selection.shiftclick_left = !selection.shiftclick_left; + carets.write[caret].selection.from_column = carets[caret].column; + carets.write[caret].selection.from_line = carets[caret].line; + + } else if (carets[caret].line > carets[caret].selection.selecting_line || (carets[caret].line == carets[caret].selection.selecting_line && carets[caret].column > carets[caret].selection.selecting_column)) { + if (!carets[caret].selection.shiftclick_left) { + SWAP(carets.write[caret].selection.from_column, carets.write[caret].selection.to_column); + SWAP(carets.write[caret].selection.from_line, carets.write[caret].selection.to_line); + carets.write[caret].selection.shiftclick_left = !carets[caret].selection.shiftclick_left; } - selection.to_column = caret.column; - selection.to_line = caret.line; + carets.write[caret].selection.to_column = carets[caret].column; + carets.write[caret].selection.to_line = carets[caret].line; } else { - selection.active = false; + deselect(caret); } - - update(); + caret_index_edit_dirty = true; + merge_overlapping_carets(); + queue_redraw(); } } else if (drag_and_drop_selection_enabled && is_mouse_over_selection()) { - selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE; - selection.drag_attempt = true; - } else { - selection.active = false; - selection.selecting_mode = SelectionMode::SELECTION_MODE_POINTER; - selection.selecting_line = row; - selection.selecting_column = col; + set_selection_mode(SelectionMode::SELECTION_MODE_NONE, get_selection_line(caret), get_selection_column(caret), caret); + // We use the main caret for dragging, so reset this one. + set_caret_line(prev_line, false, true, 0, caret); + set_caret_column(prev_col, false, caret); + selection_drag_attempt = true; + } else if (caret == 0) { + deselect(); + set_selection_mode(SelectionMode::SELECTION_MODE_POINTER, row, col); } - const int triple_click_timeout = 600; - const int triple_click_tolerance = 5; - - if (!mb->is_double_click() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < triple_click_timeout && mb->get_position().distance_to(last_dblclk_pos) < triple_click_tolerance) { + if (is_triple_click) { // Triple-click select line. - selection.selecting_mode = SelectionMode::SELECTION_MODE_LINE; - selection.drag_attempt = false; + selecting_mode = SelectionMode::SELECTION_MODE_LINE; + selection_drag_attempt = false; _update_selection_mode_line(); last_dblclk = 0; - } else if (mb->is_double_click() && text[caret.line].length()) { + } else if (mb->is_double_click() && text[get_caret_line(caret)].length()) { // Double-click select word. - selection.selecting_mode = SelectionMode::SELECTION_MODE_WORD; + selecting_mode = SelectionMode::SELECTION_MODE_WORD; _update_selection_mode_word(); last_dblclk = OS::get_singleton()->get_ticks_msec(); last_dblclk_pos = mb->get_position(); } - update(); + queue_redraw(); } if (is_middle_mouse_paste_enabled() && mb->get_button_index() == MouseButton::MIDDLE && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { @@ -1759,23 +1822,25 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { Point2i pos = get_line_column_at_pos(mpos); int row = pos.y; int col = pos.x; + int caret = carets.size() - 1; if (is_move_caret_on_right_click_enabled()) { - if (has_selection()) { - int from_line = get_selection_from_line(); - int to_line = get_selection_to_line(); - int from_column = get_selection_from_column(); - int to_column = get_selection_to_column(); + if (has_selection(caret)) { + int from_line = get_selection_from_line(caret); + int to_line = get_selection_to_line(caret); + int from_column = get_selection_from_column(caret); + int to_column = get_selection_to_column(caret); if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) { // Right click is outside the selected text. - deselect(); + deselect(caret); } } - if (!has_selection()) { - set_caret_line(row, true, false); - set_caret_column(col); + if (!has_selection(caret)) { + set_caret_line(row, true, false, 0, caret); + set_caret_column(col, true, caret); } + merge_overlapping_carets(); } if (context_menu_enabled) { @@ -1788,15 +1853,21 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } } else { if (mb->get_button_index() == MouseButton::LEFT) { - if (selection.drag_attempt && is_mouse_over_selection()) { - selection.active = false; + if (selection_drag_attempt && is_mouse_over_selection()) { + remove_secondary_carets(); + + Point2i pos = get_line_column_at_pos(get_local_mouse_pos()); + set_caret_line(pos.y, false, true, 0, 0); + set_caret_column(pos.x, true, 0); + + deselect(); } dragging_minimap = false; dragging_selection = false; can_drag_minimap = false; click_select_held->stop(); if (!drag_action) { - selection.drag_attempt = false; + selection_drag_attempt = false; } if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); @@ -1840,7 +1911,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } if (!dragging_minimap) { - switch (selection.selecting_mode) { + switch (selecting_mode) { case SelectionMode::SELECTION_MODE_POINTER: { _update_selection_mode_pointer(); } break; @@ -1868,7 +1939,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { continue; } - if (mpos.x > left_margin && mpos.x <= (left_margin + gutters[i].width) - 3) { + if (mpos.x >= left_margin && mpos.x < left_margin + gutters[i].width) { // We are in this gutter i's horizontal area. current_hovered_gutter = Vector2i(i, hovered_row); break; @@ -1880,14 +1951,14 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { if (current_hovered_gutter != hovered_gutter) { hovered_gutter = current_hovered_gutter; - update(); + queue_redraw(); } if (drag_action && can_drop_data(mpos, get_viewport()->gui_get_drag_data())) { drag_caret_force_displayed = true; Point2i pos = get_line_column_at_pos(get_local_mouse_pos()); - set_caret_line(pos.y, false); - set_caret_column(pos.x); + set_caret_line(pos.y, false, true, 0, 0); + set_caret_column(pos.x, true, 0); dragging_selection = true; } } @@ -1920,9 +1991,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { // Allow unicode handling if: // * No Modifiers are pressed (except shift) - bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed()); - - selection.selecting_text = false; + bool allow_unicode_handling = !(k->is_command_or_control_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed()); // Check and handle all built in shortcuts. @@ -1988,7 +2057,8 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } if (is_shortcut_keys_enabled()) { - // SELECT ALL, SELECT WORD UNDER CARET, CUT, COPY, PASTE. + // SELECT ALL, SELECT WORD UNDER CARET, ADD SELECTION FOR NEXT OCCURRENCE, + // CLEAR CARETS AND SELECTIONS, CUT, COPY, PASTE. if (k->is_action("ui_text_select_all", true)) { select_all(); accept_event(); @@ -1999,6 +2069,18 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { accept_event(); return; } + if (k->is_action("ui_text_add_selection_for_next_occurrence", true)) { + add_selection_for_next_occurrence(); + accept_event(); + return; + } + if (k->is_action("ui_text_clear_carets_and_selection", true)) { + // Since the default shortcut is ESC, accepts the event only if it's actually performed. + if (_clear_carets_and_selection()) { + accept_event(); + return; + } + } if (k->is_action("ui_cut", true)) { cut(); accept_event(); @@ -2026,6 +2108,17 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { accept_event(); return; } + + if (k->is_action("ui_text_caret_add_below", true)) { + add_caret_at_carets(true); + accept_event(); + return; + } + if (k->is_action("ui_text_caret_add_above", true)) { + add_caret_at_carets(false); + accept_event(); + return; + } } // MISC. @@ -2129,8 +2222,17 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { return; } - // Handle Unicode (if no modifiers active). Tab has a value of 0x09. - if (allow_unicode_handling && editable && (k->get_unicode() >= 32 || k->get_keycode() == Key::TAB)) { + // Handle tab as it has no set unicode value. + if (k->is_action("ui_text_indent", true)) { + if (editable) { + insert_text_at_caret("\t"); + } + accept_event(); + return; + } + + // Handle Unicode (if no modifiers active). + if (allow_unicode_handling && editable && k->get_unicode() >= 32) { handle_unicode_input(k->get_unicode()); accept_event(); return; @@ -2145,8 +2247,10 @@ void TextEdit::_swap_current_input_direction() { } else { input_direction = TEXT_DIRECTION_LTR; } - set_caret_column(caret.column); - update(); + for (int i = 0; i < carets.size(); i++) { + set_caret_column(get_caret_column(i), i == 0, i); + } + queue_redraw(); } void TextEdit::_new_line(bool p_split_current_line, bool p_above) { @@ -2155,325 +2259,429 @@ void TextEdit::_new_line(bool p_split_current_line, bool p_above) { } begin_complex_operation(); - - bool first_line = false; - if (!p_split_current_line) { - deselect(); - if (p_above) { - if (caret.line > 0) { - set_caret_line(caret.line - 1, false); - set_caret_column(text[caret.line].length()); + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (const int &i : caret_edit_order) { + bool first_line = false; + if (!p_split_current_line) { + deselect(i); + if (p_above) { + if (get_caret_line(i) > 0) { + set_caret_line(get_caret_line(i) - 1, false, true, 0, i); + set_caret_column(text[get_caret_line(i)].length(), i == 0, i); + } else { + set_caret_column(0, i == 0, i); + first_line = true; + } } else { - set_caret_column(0); - first_line = true; + set_caret_column(text[get_caret_line(i)].length(), i == 0, i); } - } else { - set_caret_column(text[caret.line].length()); } - } - insert_text_at_caret("\n"); + insert_text_at_caret("\n", i); - if (first_line) { - set_caret_line(0); + if (first_line) { + set_caret_line(0, i == 0, true, 0, i); + } } - end_complex_operation(); } void TextEdit::_move_caret_left(bool p_select, bool p_move_by_word) { - // Handle selection - if (p_select) { - _pre_shift_selection(); - } else if (selection.active && !p_move_by_word) { - // If a selection is active, move caret to start of selection - set_caret_line(selection.from_line); - set_caret_column(selection.from_column); - deselect(); - return; - } else { - deselect(); - } - - if (p_move_by_word) { - int cc = caret.column; - // If the caret is at the start of the line, and not on the first line, move it up to the end of the previous line. - if (cc == 0 && caret.line > 0) { - set_caret_line(caret.line - 1); - set_caret_column(text[caret.line].length()); + for (int i = 0; i < carets.size(); i++) { + // Handle selection. + if (p_select) { + _pre_shift_selection(i); + } else if (has_selection(i) && !p_move_by_word) { + // If a selection is active, move caret to start of selection. + set_caret_line(get_selection_from_line(i), false, true, 0, i); + set_caret_column(get_selection_from_column(i), i == 0, i); + deselect(i); + continue; } else { - PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); - if (words.is_empty() || cc <= words[0]) { - // This solves the scenario where there are no words but glyfs that can be ignored. - cc = 0; + deselect(i); + } + + if (p_move_by_word) { + int cc = get_caret_column(i); + // If the caret is at the start of the line, and not on the first line, move it up to the end of the previous line. + if (cc == 0 && get_caret_line(i) > 0) { + set_caret_line(get_caret_line(i) - 1, false, true, 0, i); + set_caret_column(text[get_caret_line(i)].length(), i == 0, i); } else { - for (int i = words.size() - 2; i >= 0; i = i - 2) { - if (words[i] < cc) { - cc = words[i]; - break; + PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(get_caret_line(i))->get_rid()); + if (words.is_empty() || cc <= words[0]) { + // This solves the scenario where there are no words but glyfs that can be ignored. + cc = 0; + } else { + for (int j = words.size() - 2; j >= 0; j = j - 2) { + if (words[j] < cc) { + cc = words[j]; + break; + } } } - } - set_caret_column(cc); - } - } else { - // If the caret is at the start of the line, and not on the first line, move it up to the end of the previous line. - if (caret.column == 0) { - if (caret.line > 0) { - set_caret_line(caret.line - get_next_visible_line_offset_from(CLAMP(caret.line - 1, 0, text.size() - 1), -1)); - set_caret_column(text[caret.line].length()); + set_caret_column(cc, i == 0, i); } } else { - if (caret_mid_grapheme_enabled) { - set_caret_column(get_caret_column() - 1); + // If the caret is at the start of the line, and not on the first line, move it up to the end of the previous line. + if (get_caret_column(i) == 0) { + if (get_caret_line(i) > 0) { + set_caret_line(get_caret_line(i) - get_next_visible_line_offset_from(CLAMP(get_caret_line(i) - 1, 0, text.size() - 1), -1), false, true, 0, i); + set_caret_column(text[get_caret_line(i)].length(), i == 0, i); + } } else { - set_caret_column(TS->shaped_text_prev_grapheme_pos(text.get_line_data(caret.line)->get_rid(), get_caret_column())); + if (caret_mid_grapheme_enabled) { + set_caret_column(get_caret_column(i) - 1, i == 0, i); + } else { + set_caret_column(TS->shaped_text_prev_grapheme_pos(text.get_line_data(get_caret_line(i))->get_rid(), get_caret_column(i)), i == 0, i); + } } } - } - if (p_select) { - _post_shift_selection(); + if (p_select) { + _post_shift_selection(i); + } } + merge_overlapping_carets(); } void TextEdit::_move_caret_right(bool p_select, bool p_move_by_word) { - // Handle selection - if (p_select) { - _pre_shift_selection(); - } else if (selection.active && !p_move_by_word) { - // If a selection is active, move caret to end of selection - set_caret_line(selection.to_line); - set_caret_column(selection.to_column); - deselect(); - return; - } else { - deselect(); - } - - if (p_move_by_word) { - int cc = caret.column; - // If the caret is at the end of the line, and not on the last line, move it down to the beginning of the next line. - if (cc == text[caret.line].length() && caret.line < text.size() - 1) { - set_caret_line(caret.line + 1); - set_caret_column(0); + for (int i = 0; i < carets.size(); i++) { + // Handle selection + if (p_select) { + _pre_shift_selection(i); + } else if (has_selection(i) && !p_move_by_word) { + // If a selection is active, move caret to end of selection + set_caret_line(get_selection_to_line(i), false, true, 0, i); + set_caret_column(get_selection_to_column(i), i == 0, i); + deselect(i); + continue; } else { - PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); - if (words.is_empty() || cc >= words[words.size() - 1]) { - // This solves the scenario where there are no words but glyfs that can be ignored. - cc = text[caret.line].length(); + deselect(i); + } + + if (p_move_by_word) { + int cc = get_caret_column(i); + // If the caret is at the end of the line, and not on the last line, move it down to the beginning of the next line. + if (cc == text[get_caret_line(i)].length() && get_caret_line(i) < text.size() - 1) { + set_caret_line(get_caret_line(i) + 1, false, true, 0, i); + set_caret_column(0, i == 0, i); } else { - for (int i = 1; i < words.size(); i = i + 2) { - if (words[i] > cc) { - cc = words[i]; - break; + PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(get_caret_line(i))->get_rid()); + if (words.is_empty() || cc >= words[words.size() - 1]) { + // This solves the scenario where there are no words but glyfs that can be ignored. + cc = text[get_caret_line(i)].length(); + } else { + for (int j = 1; j < words.size(); j = j + 2) { + if (words[j] > cc) { + cc = words[j]; + break; + } } } - } - set_caret_column(cc); - } - } else { - // If we are at the end of the line, move the caret to the next line down. - if (caret.column == text[caret.line].length()) { - if (caret.line < text.size() - 1) { - set_caret_line(get_caret_line() + get_next_visible_line_offset_from(CLAMP(caret.line + 1, 0, text.size() - 1), 1), true, false); - set_caret_column(0); + set_caret_column(cc, i == 0, i); } } else { - if (caret_mid_grapheme_enabled) { - set_caret_column(get_caret_column() + 1); + // If we are at the end of the line, move the caret to the next line down. + if (get_caret_column(i) == text[get_caret_line(i)].length()) { + if (get_caret_line(i) < text.size() - 1) { + set_caret_line(get_caret_line(i) + get_next_visible_line_offset_from(CLAMP(get_caret_line(i) + 1, 0, text.size() - 1), 1), false, false, 0, i); + set_caret_column(0, i == 0, i); + } } else { - set_caret_column(TS->shaped_text_next_grapheme_pos(text.get_line_data(caret.line)->get_rid(), get_caret_column())); + if (caret_mid_grapheme_enabled) { + set_caret_column(get_caret_column(i) + 1, i == 0, i); + } else { + set_caret_column(TS->shaped_text_next_grapheme_pos(text.get_line_data(get_caret_line(i))->get_rid(), get_caret_column(i)), i == 0, i); + } } } - } - if (p_select) { - _post_shift_selection(); + if (p_select) { + _post_shift_selection(i); + } } + merge_overlapping_carets(); } void TextEdit::_move_caret_up(bool p_select) { - if (p_select) { - _pre_shift_selection(); - } else { - deselect(); - } + for (int i = 0; i < carets.size(); i++) { + if (p_select) { + _pre_shift_selection(i); + } else { + deselect(i); + } - int cur_wrap_index = get_caret_wrap_index(); - if (cur_wrap_index > 0) { - set_caret_line(caret.line, true, false, cur_wrap_index - 1); - } else if (caret.line == 0) { - set_caret_column(0); - } else { - int new_line = caret.line - get_next_visible_line_offset_from(caret.line - 1, -1); - if (is_line_wrapped(new_line)) { - set_caret_line(new_line, true, false, get_line_wrap_count(new_line)); + int cur_wrap_index = get_caret_wrap_index(i); + if (cur_wrap_index > 0) { + set_caret_line(get_caret_line(i), true, false, cur_wrap_index - 1, i); + } else if (get_caret_line(i) == 0) { + set_caret_column(0, i == 0, i); } else { - set_caret_line(new_line, true, false); + int new_line = get_caret_line(i) - get_next_visible_line_offset_from(get_caret_line(i) - 1, -1); + if (is_line_wrapped(new_line)) { + set_caret_line(new_line, i == 0, false, get_line_wrap_count(new_line), i); + } else { + set_caret_line(new_line, i == 0, false, 0, i); + } } - } - if (p_select) { - _post_shift_selection(); + if (p_select) { + _post_shift_selection(i); + } } + merge_overlapping_carets(); } void TextEdit::_move_caret_down(bool p_select) { - if (p_select) { - _pre_shift_selection(); - } else { - deselect(); - } + for (int i = 0; i < carets.size(); i++) { + if (p_select) { + _pre_shift_selection(i); + } else { + deselect(i); + } - int cur_wrap_index = get_caret_wrap_index(); - if (cur_wrap_index < get_line_wrap_count(caret.line)) { - set_caret_line(caret.line, true, false, cur_wrap_index + 1); - } else if (caret.line == get_last_unhidden_line()) { - set_caret_column(text[caret.line].length()); - } else { - int new_line = caret.line + get_next_visible_line_offset_from(CLAMP(caret.line + 1, 0, text.size() - 1), 1); - set_caret_line(new_line, true, false, 0); - } + int cur_wrap_index = get_caret_wrap_index(i); + if (cur_wrap_index < get_line_wrap_count(get_caret_line(i))) { + set_caret_line(get_caret_line(i), i == 0, false, cur_wrap_index + 1, i); + } else if (get_caret_line(i) == get_last_unhidden_line()) { + set_caret_column(text[get_caret_line(i)].length()); + } else { + int new_line = get_caret_line(i) + get_next_visible_line_offset_from(CLAMP(get_caret_line(i) + 1, 0, text.size() - 1), 1); + set_caret_line(new_line, i == 0, false, 0, i); + } - if (p_select) { - _post_shift_selection(); + if (p_select) { + _post_shift_selection(i); + } } + merge_overlapping_carets(); } void TextEdit::_move_caret_to_line_start(bool p_select) { - if (p_select) { - _pre_shift_selection(); - } else { - deselect(); - } + for (int i = 0; i < carets.size(); i++) { + if (p_select) { + _pre_shift_selection(i); + } else { + deselect(i); + } - // Move caret column to start of wrapped row and then to start of text. - Vector<String> rows = get_line_wrapped_text(caret.line); - int wi = get_caret_wrap_index(); - int row_start_col = 0; - for (int i = 0; i < wi; i++) { - row_start_col += rows[i].length(); - } - if (caret.column == row_start_col || wi == 0) { - // Compute whitespace symbols sequence length. - int current_line_whitespace_len = get_first_non_whitespace_column(caret.line); - if (get_caret_column() == current_line_whitespace_len) { - set_caret_column(0); + // Move caret column to start of wrapped row and then to start of text. + Vector<String> rows = get_line_wrapped_text(get_caret_line(i)); + int wi = get_caret_wrap_index(i); + int row_start_col = 0; + for (int j = 0; j < wi; j++) { + row_start_col += rows[j].length(); + } + if (get_caret_column(i) == row_start_col || wi == 0) { + // Compute whitespace symbols sequence length. + int current_line_whitespace_len = get_first_non_whitespace_column(get_caret_line(i)); + if (get_caret_column(i) == current_line_whitespace_len) { + set_caret_column(0, i == 0, i); + } else { + set_caret_column(current_line_whitespace_len, i == 0, i); + } } else { - set_caret_column(current_line_whitespace_len); + set_caret_column(row_start_col, i == 0, i); } - } else { - set_caret_column(row_start_col); - } - if (p_select) { - _post_shift_selection(); + if (p_select) { + _post_shift_selection(i); + } } + merge_overlapping_carets(); } void TextEdit::_move_caret_to_line_end(bool p_select) { - if (p_select) { - _pre_shift_selection(); - } else { - deselect(); - } + for (int i = 0; i < carets.size(); i++) { + if (p_select) { + _pre_shift_selection(i); + } else { + deselect(i); + } - // Move caret column to end of wrapped row and then to end of text. - Vector<String> rows = get_line_wrapped_text(caret.line); - int wi = get_caret_wrap_index(); - int row_end_col = -1; - for (int i = 0; i < wi + 1; i++) { - row_end_col += rows[i].length(); - } - if (wi == rows.size() - 1 || caret.column == row_end_col) { - set_caret_column(text[caret.line].length()); - } else { - set_caret_column(row_end_col); - } + // Move caret column to end of wrapped row and then to end of text. + Vector<String> rows = get_line_wrapped_text(get_caret_line(i)); + int wi = get_caret_wrap_index(i); + int row_end_col = -1; + for (int j = 0; j < wi + 1; j++) { + row_end_col += rows[j].length(); + } + if (wi == rows.size() - 1 || get_caret_column(i) == row_end_col) { + set_caret_column(text[get_caret_line(i)].length(), i == 0, i); + } else { + set_caret_column(row_end_col, i == 0, i); + } - if (p_select) { - _post_shift_selection(); + carets.write[i].last_fit_x = INT_MAX; + + if (p_select) { + _post_shift_selection(i); + } } + merge_overlapping_carets(); } void TextEdit::_move_caret_page_up(bool p_select) { - if (p_select) { - _pre_shift_selection(); - } else { - deselect(); - } + for (int i = 0; i < carets.size(); i++) { + if (p_select) { + _pre_shift_selection(i); + } else { + deselect(i); + } - Point2i next_line = get_next_visible_line_index_offset_from(caret.line, get_caret_wrap_index(), -get_visible_line_count()); - int n_line = caret.line - next_line.x + 1; - set_caret_line(n_line, true, false, next_line.y); + Point2i next_line = get_next_visible_line_index_offset_from(get_caret_line(i), get_caret_wrap_index(i), -get_visible_line_count()); + int n_line = get_caret_line(i) - next_line.x + 1; + set_caret_line(n_line, i == 0, false, next_line.y, i); - if (p_select) { - _post_shift_selection(); + if (p_select) { + _post_shift_selection(i); + } } + merge_overlapping_carets(); } void TextEdit::_move_caret_page_down(bool p_select) { - if (p_select) { - _pre_shift_selection(); - } else { - deselect(); - } + for (int i = 0; i < carets.size(); i++) { + if (p_select) { + _pre_shift_selection(i); + } else { + deselect(i); + } - Point2i next_line = get_next_visible_line_index_offset_from(caret.line, get_caret_wrap_index(), get_visible_line_count()); - int n_line = caret.line + next_line.x - 1; - set_caret_line(n_line, true, false, next_line.y); + Point2i next_line = get_next_visible_line_index_offset_from(get_caret_line(i), get_caret_wrap_index(i), get_visible_line_count()); + int n_line = get_caret_line(i) + next_line.x - 1; + set_caret_line(n_line, i == 0, false, next_line.y, i); - if (p_select) { - _post_shift_selection(); + if (p_select) { + _post_shift_selection(i); + } } + merge_overlapping_carets(); } void TextEdit::_do_backspace(bool p_word, bool p_all_to_left) { - if (!editable || (caret.column == 0 && caret.line == 0 && !has_selection())) { + if (!editable) { return; } - if (has_selection() || (!p_all_to_left && !p_word) || caret.column == 0) { - backspace(); - return; - } + start_action(EditAction::ACTION_BACKSPACE); + Vector<int> carets_to_remove; - if (p_all_to_left) { - int caret_current_column = caret.column; - set_caret_column(0); - _remove_text(caret.line, 0, caret.line, caret_current_column); - return; - } + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (int i = 0; i < caret_edit_order.size(); i++) { + int caret_idx = caret_edit_order[i]; + if (get_caret_column(caret_idx) == 0 && get_caret_line(caret_idx) == 0 && !has_selection(caret_idx)) { + continue; + } - if (p_word) { - int column = caret.column; - // Check for the case "<word><space><caret>" and ignore the space. - // No need to check for column being 0 since it is checked above. - if (is_whitespace(text[caret.line][caret.column - 1])) { - column -= 1; + if (has_selection(caret_idx) || (!p_all_to_left && !p_word) || get_caret_column(caret_idx) == 0) { + backspace(caret_idx); + continue; } - // Get a list with the indices of the word bounds of the given text line. - const PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); - if (words.is_empty() || column <= words[0]) { - // If "words" is empty, meaning no words are left, we can remove everything until the beginning of the line. - column = 0; - } else { - // Otherwise search for the first word break that is smaller than the index from which we're currently deleting. - for (int i = words.size() - 2; i >= 0; i = i - 2) { - if (words[i] < column) { - column = words[i]; + + if (p_all_to_left) { + int caret_current_column = get_caret_column(caret_idx); + set_caret_column(0, caret_idx == 0, caret_idx); + _remove_text(get_caret_line(caret_idx), 0, get_caret_line(caret_idx), caret_current_column); + adjust_carets_after_edit(caret_idx, get_caret_line(caret_idx), caret_current_column, get_caret_line(caret_idx), get_caret_column(caret_idx)); + + // Check for any overlapping carets since we removed the entire line. + for (int j = i + 1; j < caret_edit_order.size(); j++) { + // Selection only end on this line, only the one as carets cannot overlap. + if (has_selection(caret_edit_order[j]) && get_selection_from_line(caret_edit_order[j]) != get_caret_line(caret_idx) && get_selection_to_line(caret_edit_order[j]) == get_caret_line(caret_idx)) { + carets.write[caret_edit_order[j]].selection.to_column = 0; + break; + } + + // Check for caret. + if (get_caret_line(caret_edit_order[j]) != get_caret_line(caret_idx) || (has_selection(caret_edit_order[j]) && get_selection_from_line(caret_edit_order[j]) != get_caret_line(caret_idx))) { break; } + + deselect(caret_edit_order[j]); + carets_to_remove.push_back(caret_edit_order[j]); + set_caret_column(0, caret_idx == 0, caret_idx); + i = j; } + continue; } - _remove_text(caret.line, column, caret.line, caret.column); + if (p_word) { + // Save here as the caret may change when resolving overlaps. + int from_column = get_caret_column(caret_idx); + int column = get_caret_column(caret_idx); + // Check for the case "<word><space><caret>" and ignore the space. + // No need to check for column being 0 since it is checked above. + if (is_whitespace(text[get_caret_line(caret_idx)][get_caret_column(caret_idx) - 1])) { + column -= 1; + } + // Get a list with the indices of the word bounds of the given text line. + const PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(get_caret_line(caret_idx))->get_rid()); + if (words.is_empty() || column <= words[0]) { + // If "words" is empty, meaning no words are left, we can remove everything until the beginning of the line. + column = 0; + } else { + // Otherwise search for the first word break that is smaller than the index from we're currently deleting. + for (int c = words.size() - 2; c >= 0; c = c - 2) { + if (words[c] < column) { + column = words[c]; + break; + } + } + } - set_caret_line(caret.line, false); - set_caret_column(column); - return; + // Check for any other carets in this range. + int overlapping_caret_index = -1; + for (int j = i + 1; j < caret_edit_order.size(); j++) { + // Check caret and selection in on the right line. + if (get_caret_line(caret_edit_order[j]) != get_caret_line(caret_idx) && (!has_selection(caret_edit_order[j]) || get_selection_to_line(caret_edit_order[j]) != get_caret_line(caret_idx))) { + break; + } + + // If it has a selection, check it ends with in the range. + if ((has_selection(caret_edit_order[j]) && get_selection_to_column(caret_edit_order[j]) < column)) { + break; + } + + // If it has a selection and it starts outside our word, we need to adjust the selection, and handle it later to prevent overlap. + if ((has_selection(caret_edit_order[j]) && get_selection_from_column(caret_edit_order[j]) < column)) { + carets.write[caret_edit_order[j]].selection.to_column = column; + overlapping_caret_index = caret_edit_order[j]; + break; + } + + // Otherwise we can remove it. + if (get_caret_column(caret_edit_order[j]) > column || (has_selection(caret_edit_order[j]) && get_selection_from_column(caret_edit_order[j]) > column)) { + deselect(caret_edit_order[j]); + carets_to_remove.push_back(caret_edit_order[j]); + set_caret_column(0, caret_idx == 0, caret_idx); + i = j; + } + } + + _remove_text(get_caret_line(caret_idx), column, get_caret_line(caret_idx), from_column); + + set_caret_line(get_caret_line(caret_idx), false, true, 0, caret_idx); + set_caret_column(column, caret_idx == 0, caret_idx); + + // Now we can clean up the overlapping caret. + if (overlapping_caret_index != -1) { + backspace(overlapping_caret_index); + i++; + carets_to_remove.push_back(overlapping_caret_index); + set_caret_column(get_caret_column(overlapping_caret_index), caret_idx == 0, caret_idx); + } + continue; + } } + + // Sort and remove backwards to preserve indexes. + carets_to_remove.sort(); + for (int i = carets_to_remove.size() - 1; i >= 0; i--) { + remove_caret(carets_to_remove[i]); + } + end_action(); } void TextEdit::_delete(bool p_word, bool p_all_to_right) { @@ -2481,82 +2689,206 @@ void TextEdit::_delete(bool p_word, bool p_all_to_right) { return; } - if (has_selection()) { - delete_selection(); - return; - } - int curline_len = text[caret.line].length(); + start_action(EditAction::ACTION_DELETE); + Vector<int> carets_to_remove; - if (caret.line == text.size() - 1 && caret.column == curline_len) { - return; // Last line, last column: Nothing to do. - } - - int next_line = caret.column < curline_len ? caret.line : caret.line + 1; - int next_column; + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (int i = 0; i < caret_edit_order.size(); i++) { + int caret_idx = caret_edit_order[i]; + if (has_selection(caret_idx)) { + delete_selection(caret_idx); + continue; + } + int curline_len = text[get_caret_line(caret_idx)].length(); - if (p_all_to_right) { - if (caret.column == curline_len) { - return; + if (get_caret_line(caret_idx) == text.size() - 1 && get_caret_column(caret_idx) == curline_len) { + continue; // Last line, last column: Nothing to do. } - // Delete everything to right of caret - next_column = curline_len; - next_line = caret.line; - } else if (p_word && caret.column < curline_len - 1) { - // Delete next word to right of caret - int line = caret.line; - int column = caret.column; + int next_line = get_caret_column(caret_idx) < curline_len ? get_caret_line(caret_idx) : get_caret_line(caret_idx) + 1; + int next_column; - PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(line)->get_rid()); - for (int i = 1; i < words.size(); i = i + 2) { - if (words[i] > column) { - column = words[i]; - break; + if (p_all_to_right) { + // Get caret furthest to the left + for (int j = i + 1; j < caret_edit_order.size(); j++) { + if (get_caret_line(caret_edit_order[j]) != get_caret_line(caret_idx)) { + break; + } + + if (has_selection(caret_edit_order[j]) && get_selection_from_line(caret_edit_order[j]) != get_caret_line(caret_idx)) { + break; + } + + if (!has_selection(caret_edit_order[j])) { + i = j; + caret_idx = caret_edit_order[i]; + } } - } - next_line = line; - next_column = column; - } else { - // Delete one character - if (caret_mid_grapheme_enabled) { - next_column = caret.column < curline_len ? (caret.column + 1) : 0; + if (get_caret_column(caret_idx) == curline_len) { + continue; + } + + // Delete everything to right of caret + next_column = curline_len; + next_line = get_caret_line(caret_idx); + + // Remove overlapping carets. + for (int j = i - 1; j >= 0; j--) { + if (get_caret_line(caret_edit_order[j]) != get_caret_line(caret_idx)) { + break; + } + carets_to_remove.push_back(caret_edit_order[j]); + } + + } else if (p_word && get_caret_column(caret_idx) < curline_len - 1) { + // Delete next word to right of caret + int line = get_caret_line(caret_idx); + int column = get_caret_column(caret_idx); + + PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(line)->get_rid()); + for (int j = 1; j < words.size(); j = j + 2) { + if (words[j] > column) { + column = words[j]; + break; + } + } + + next_line = line; + next_column = column; + + // Remove overlapping carets. + for (int j = i - 1; j >= 0; j--) { + if (get_caret_line(caret_edit_order[j]) != get_caret_line(caret_idx)) { + break; + } + + if (get_caret_column(caret_edit_order[j]) > column) { + break; + } + carets_to_remove.push_back(caret_edit_order[j]); + } } else { - next_column = caret.column < curline_len ? TS->shaped_text_next_grapheme_pos(text.get_line_data(caret.line)->get_rid(), (caret.column)) : 0; + // Delete one character + if (caret_mid_grapheme_enabled) { + next_column = get_caret_column(caret_idx) < curline_len ? (get_caret_column(caret_idx) + 1) : 0; + } else { + next_column = get_caret_column(caret_idx) < curline_len ? TS->shaped_text_next_grapheme_pos(text.get_line_data(get_caret_line(caret_idx))->get_rid(), (get_caret_column(caret_idx))) : 0; + } + + // Remove overlapping carets. + if (i > 0) { + int prev_caret_idx = caret_edit_order[i - 1]; + if (get_caret_line(prev_caret_idx) == next_line && get_caret_column(prev_caret_idx) == next_column) { + carets_to_remove.push_back(prev_caret_idx); + } + } } + + _remove_text(get_caret_line(caret_idx), get_caret_column(caret_idx), next_line, next_column); + adjust_carets_after_edit(caret_idx, get_caret_line(caret_idx), get_caret_column(caret_idx), next_line, next_column); } - _remove_text(caret.line, caret.column, next_line, next_column); - update(); + // Sort and remove backwards to preserve indexes. + carets_to_remove.sort(); + for (int i = carets_to_remove.size() - 1; i >= 0; i--) { + remove_caret(carets_to_remove[i]); + } + + // If we are deleting from the end of a line, due to column preservation we could still overlap with another caret. + merge_overlapping_carets(); + end_action(); + queue_redraw(); } void TextEdit::_move_caret_document_start(bool p_select) { + remove_secondary_carets(); if (p_select) { - _pre_shift_selection(); + _pre_shift_selection(0); } else { deselect(); } - set_caret_line(0); + set_caret_line(0, false); set_caret_column(0); if (p_select) { - _post_shift_selection(); + _post_shift_selection(0); } } void TextEdit::_move_caret_document_end(bool p_select) { + remove_secondary_carets(); if (p_select) { - _pre_shift_selection(); + _pre_shift_selection(0); } else { deselect(); } set_caret_line(get_last_unhidden_line(), true, false, 9999); - set_caret_column(text[caret.line].length()); + set_caret_column(text[get_caret_line()].length()); if (p_select) { - _post_shift_selection(); + _post_shift_selection(0); + } +} + +bool TextEdit::_clear_carets_and_selection() { + if (get_caret_count() > 1) { + remove_secondary_carets(); + return true; + } + + if (has_selection()) { + deselect(); + return true; + } + + return false; +} + +void TextEdit::_get_above_below_caret_line_column(int p_old_line, int p_old_wrap_index, int p_old_column, bool p_below, int &p_new_line, int &p_new_column, int p_last_fit_x) const { + if (p_last_fit_x == -1) { + p_last_fit_x = _get_column_x_offset_for_line(p_old_column, p_old_line, p_old_column); + } + + // Calculate the new line and wrap index + p_new_line = p_old_line; + int caret_wrap_index = p_old_wrap_index; + if (p_below) { + if (caret_wrap_index < get_line_wrap_count(p_new_line)) { + caret_wrap_index++; + } else { + p_new_line++; + caret_wrap_index = 0; + } + } else { + if (caret_wrap_index == 0) { + p_new_line--; + caret_wrap_index = get_line_wrap_count(p_new_line); + } else { + caret_wrap_index--; + } + } + + // Boundary checks + if (p_new_line < 0) { + p_new_line = 0; + } + if (p_new_line >= text.size()) { + p_new_line = text.size() - 1; + } + + p_new_column = _get_char_pos_for_line(p_last_fit_x, p_new_line, caret_wrap_index); + if (p_new_column != 0 && get_line_wrapping_mode() != LineWrappingMode::LINE_WRAPPING_NONE && caret_wrap_index < get_line_wrap_count(p_new_line)) { + Vector<String> rows = get_line_wrapped_text(p_new_line); + int row_end_col = 0; + for (int i = 0; i < caret_wrap_index + 1; i++) { + row_end_col += rows[i].length(); + } + if (p_new_column >= row_end_col) { + p_new_column -= 1; + } } } @@ -2618,6 +2950,7 @@ void TextEdit::_update_caches() { /* Selection */ font_selected_color = get_theme_color(SNAME("font_selected_color")); selection_color = get_theme_color(SNAME("selection_color")); + use_selected_font_color = font_selected_color != Color(0, 0, 0, 0); /* Visual. */ style_normal = get_theme_stylebox(SNAME("normal")); @@ -2676,7 +3009,7 @@ bool TextEdit::is_text_field() const { } Variant TextEdit::get_drag_data(const Point2 &p_point) { - if (selection.active && selection.drag_attempt) { + if (has_selection() && selection_drag_attempt) { String t = get_selected_text(); Label *l = memnew(Label); l->set_text(t); @@ -2703,34 +3036,41 @@ void TextEdit::drop_data(const Point2 &p_point, const Variant &p_data) { Point2i pos = get_line_column_at_pos(get_local_mouse_pos()); int caret_row_tmp = pos.y; int caret_column_tmp = pos.x; - if (selection.drag_attempt) { - selection.drag_attempt = false; + if (selection_drag_attempt) { + selection_drag_attempt = false; if (!is_mouse_over_selection(!Input::get_singleton()->is_key_pressed(Key::CTRL))) { + // Set caret back at selection for undo / redo. + set_caret_line(get_selection_to_line(), false, false); + set_caret_column(get_selection_to_column()); + begin_complex_operation(); if (!Input::get_singleton()->is_key_pressed(Key::CTRL)) { - if (caret_row_tmp > selection.to_line) { - caret_row_tmp = caret_row_tmp - (selection.to_line - selection.from_line); - } else if (caret_row_tmp == selection.to_line && caret_column_tmp >= selection.to_column) { - caret_column_tmp = caret_column_tmp - (selection.to_column - selection.from_column); + if (caret_row_tmp > get_selection_to_line()) { + caret_row_tmp = caret_row_tmp - (get_selection_to_line() - get_selection_from_line()); + } else if (caret_row_tmp == get_selection_to_line() && caret_column_tmp >= get_selection_to_column()) { + caret_column_tmp = caret_column_tmp - (get_selection_to_column() - get_selection_from_column()); } delete_selection(); } else { deselect(); } + remove_secondary_carets(); set_caret_line(caret_row_tmp, true, false); set_caret_column(caret_column_tmp); insert_text_at_caret(p_data); end_complex_operation(); } } else if (is_mouse_over_selection()) { - caret_row_tmp = selection.from_line; - caret_column_tmp = selection.from_column; + remove_secondary_carets(); + caret_row_tmp = get_selection_from_line(); + caret_column_tmp = get_selection_from_column(); set_caret_line(caret_row_tmp, true, false); set_caret_column(caret_column_tmp); insert_text_at_caret(p_data); grab_focus(); } else { + remove_secondary_carets(); deselect(); set_caret_line(caret_row_tmp, true, false); set_caret_column(caret_column_tmp); @@ -2738,8 +3078,8 @@ void TextEdit::drop_data(const Point2 &p_point, const Variant &p_data) { grab_focus(); } - if (caret_row_tmp != caret.line || caret_column_tmp != caret.column) { - select(caret_row_tmp, caret_column_tmp, caret.line, caret.column); + if (caret_row_tmp != get_caret_line() || caret_column_tmp != get_caret_column()) { + select(caret_row_tmp, caret_column_tmp, get_caret_line(), get_caret_column()); } } } @@ -2756,7 +3096,7 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const { continue; } - if (p_pos.x > left_margin && p_pos.x <= (left_margin + gutters[i].width) - 3) { + if (p_pos.x >= left_margin && p_pos.x < left_margin + gutters[i].width) { if (gutters[i].clickable || is_line_gutter_clickable(row, i)) { return CURSOR_POINTING_HAND; } @@ -2816,7 +3156,7 @@ void TextEdit::set_editable(const bool p_editable) { editable = p_editable; - update(); + queue_redraw(); } bool TextEdit::is_editable() const { @@ -2846,7 +3186,7 @@ void TextEdit::set_text_direction(Control::TextDirection p_text_direction) { menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL); } - update(); + queue_redraw(); } } @@ -2866,7 +3206,7 @@ void TextEdit::set_language(const String &p_language) { text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale()); text.invalidate_all(); _update_placeholder(); - update(); + queue_redraw(); } } @@ -2880,7 +3220,7 @@ void TextEdit::set_structured_text_bidi_override(TextServer::StructuredTextParse for (int i = 0; i < text.size(); i++) { text.set(i, text[i], structured_text_parser(st_parser, st_args, text[i])); } - update(); + queue_redraw(); } } @@ -2897,7 +3237,7 @@ void TextEdit::set_structured_text_bidi_override_options(Array p_args) { for (int i = 0; i < text.size(); i++) { text.set(i, text[i], structured_text_parser(st_parser, st_args, text[i])); } - update(); + queue_redraw(); } Array TextEdit::get_structured_text_bidi_override_options() const { @@ -2912,7 +3252,7 @@ void TextEdit::set_tab_size(const int p_size) { text.set_tab_size(p_size); text.invalidate_all_lines(); _update_placeholder(); - update(); + queue_redraw(); } int TextEdit::get_tab_size() const { @@ -2926,7 +3266,7 @@ void TextEdit::set_overtype_mode_enabled(const bool p_enabled) { } overtype_mode = p_enabled; - update(); + queue_redraw(); } bool TextEdit::is_overtype_mode_enabled() const { @@ -2975,6 +3315,7 @@ void TextEdit::clear() { void TextEdit::_clear() { if (editable && undo_enabled) { + remove_secondary_carets(); _move_caret_document_start(false); begin_complex_operation(); @@ -2990,13 +3331,14 @@ void TextEdit::_clear() { clear_undo_history(); text.clear(); + remove_secondary_carets(); set_caret_line(0, false); set_caret_column(0); - caret.x_ofs = 0; - caret.line_ofs = 0; - caret.wrap_ofs = 0; - caret.last_fit_x = 0; - selection.active = false; + first_visible_col = 0; + first_visible_line = 0; + first_visible_line_wrap_ofs = 0; + carets.write[0].last_fit_x = 0; + deselect(); emit_signal(SNAME("lines_edited_from"), old_text_size, 0); } @@ -3009,6 +3351,7 @@ void TextEdit::set_text(const String &p_text) { } if (undo_enabled) { + remove_secondary_carets(); set_caret_line(0); set_caret_column(0); @@ -3022,7 +3365,7 @@ void TextEdit::set_text(const String &p_text) { set_caret_line(0); set_caret_column(0); - update(); + queue_redraw(); setting_text = false; emit_signal(SNAME("text_set")); } @@ -3050,7 +3393,7 @@ void TextEdit::set_placeholder(const String &p_text) { placeholder_text = p_text; _update_placeholder(); - update(); + queue_redraw(); } String TextEdit::get_placeholder() const { @@ -3064,11 +3407,14 @@ void TextEdit::set_line(int p_line, const String &p_new_text) { begin_complex_operation(); _remove_text(p_line, 0, p_line, text[p_line].length()); _insert_text(p_line, 0, p_new_text); - if (caret.line == p_line && caret.column > p_new_text.length()) { - set_caret_column(p_new_text.length(), false); - } - if (has_selection() && p_line == selection.to_line && selection.to_column > text[p_line].length()) { - selection.to_column = text[p_line].length(); + for (int i = 0; i < carets.size(); i++) { + if (get_caret_line(i) == p_line && get_caret_column(i) > p_new_text.length()) { + set_caret_column(p_new_text.length(), false, i); + } + + if (has_selection(i) && p_line == get_selection_to_line(i) && get_selection_to_column(i) > text[p_line].length()) { + carets.write[i].selection.to_column = text[p_line].length(); + } } end_complex_operation(); } @@ -3135,42 +3481,54 @@ void TextEdit::insert_line_at(int p_at, const String &p_text) { ERR_FAIL_INDEX(p_at, text.size()); _insert_text(p_at, 0, p_text + "\n"); - if (caret.line >= p_at) { - // offset caret when located after inserted line - set_caret_line(caret.line + 1, false); - } - if (has_selection()) { - if (selection.from_line >= p_at) { - // offset selection when located after inserted line - ++selection.from_line; - ++selection.to_line; - } else if (selection.to_line >= p_at) { - // extend selection that includes inserted line - ++selection.to_line; + + for (int i = 0; i < carets.size(); i++) { + if (get_caret_line(i) >= p_at) { + // offset caret when located after inserted line + set_caret_line(get_caret_line(i) + 1, false, true, 0, i); + } + if (has_selection(i)) { + if (get_selection_from_line(i) >= p_at) { + // offset selection when located after inserted line + select(get_selection_from_line(i) + 1, get_selection_from_column(i), get_selection_to_line(i) + 1, get_selection_to_column(i), i); + } else if (get_selection_to_line(i) >= p_at) { + // extend selection that includes inserted line + select(get_selection_from_line(i), get_selection_from_column(i), get_selection_to_line(i) + 1, get_selection_to_column(i), i); + } } } - update(); + + // Need to apply the above adjustments to the undo / redo carets. + current_op.end_carets = carets; + queue_redraw(); } -void TextEdit::insert_text_at_caret(const String &p_text) { - bool had_selection = has_selection(); - if (had_selection) { - begin_complex_operation(); - } +void TextEdit::insert_text_at_caret(const String &p_text, int p_caret) { + ERR_FAIL_COND(p_caret > carets.size()); - delete_selection(); + begin_complex_operation(); + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (const int &i : caret_edit_order) { + if (p_caret != -1 && p_caret != i) { + continue; + } - int new_column, new_line; - _insert_text(caret.line, caret.column, p_text, &new_line, &new_column); - _update_scrollbars(); + delete_selection(i); - set_caret_line(new_line, false); - set_caret_column(new_column); - update(); + int from_line = get_caret_line(i); + int from_col = get_caret_column(i); - if (had_selection) { - end_complex_operation(); + int new_column, new_line; + _insert_text(from_line, from_col, p_text, &new_line, &new_column); + _update_scrollbars(); + + set_caret_line(new_line, false, true, 0, i); + set_caret_column(new_column, i == 0, i); + + adjust_carets_after_edit(i, new_line, new_column, from_line, from_col); } + end_complex_operation(); + queue_redraw(); } void TextEdit::remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) { @@ -3294,46 +3652,46 @@ Point2i TextEdit::get_next_visible_line_index_offset_from(int p_line_from, int p } // Overridable actions -void TextEdit::handle_unicode_input(const uint32_t p_unicode) { - if (GDVIRTUAL_CALL(_handle_unicode_input, p_unicode)) { +void TextEdit::handle_unicode_input(const uint32_t p_unicode, int p_caret) { + if (GDVIRTUAL_CALL(_handle_unicode_input, p_unicode, p_caret)) { return; } - _handle_unicode_input_internal(p_unicode); + _handle_unicode_input_internal(p_unicode, p_caret); } -void TextEdit::backspace() { - if (GDVIRTUAL_CALL(_backspace)) { +void TextEdit::backspace(int p_caret) { + if (GDVIRTUAL_CALL(_backspace, p_caret)) { return; } - _backspace_internal(); + _backspace_internal(p_caret); } -void TextEdit::cut() { - if (GDVIRTUAL_CALL(_cut)) { +void TextEdit::cut(int p_caret) { + if (GDVIRTUAL_CALL(_cut, p_caret)) { return; } - _cut_internal(); + _cut_internal(p_caret); } -void TextEdit::copy() { - if (GDVIRTUAL_CALL(_copy)) { +void TextEdit::copy(int p_caret) { + if (GDVIRTUAL_CALL(_copy, p_caret)) { return; } - _copy_internal(); + _copy_internal(p_caret); } -void TextEdit::paste() { - if (GDVIRTUAL_CALL(_paste)) { +void TextEdit::paste(int p_caret) { + if (GDVIRTUAL_CALL(_paste, p_caret)) { return; } - _paste_internal(); + _paste_internal(p_caret); } -void TextEdit::paste_primary_clipboard() { - if (GDVIRTUAL_CALL(_paste_primary_clipboard)) { +void TextEdit::paste_primary_clipboard(int p_caret) { + if (GDVIRTUAL_CALL(_paste_primary_clipboard, p_caret)) { return; } - _paste_primary_clipboard_internal(); + _paste_primary_clipboard_internal(p_caret); } // Context menu. @@ -3470,22 +3828,53 @@ void TextEdit::menu_option(int p_option) { } /* Versioning */ +void TextEdit::start_action(EditAction p_action) { + if (current_action != p_action) { + if (current_action != EditAction::ACTION_NONE) { + in_action = false; + pending_action_end = false; + end_complex_operation(); + } + + if (p_action != EditAction::ACTION_NONE) { + in_action = true; + begin_complex_operation(); + } + } else if (current_action != EditAction::ACTION_NONE) { + pending_action_end = false; + } + current_action = p_action; +} + +void TextEdit::end_action() { + if (current_action != EditAction::ACTION_NONE) { + pending_action_end = true; + } +} + +TextEdit::EditAction TextEdit::get_current_action() const { + return current_action; +} + void TextEdit::begin_complex_operation() { _push_current_op(); if (complex_operation_count == 0) { next_operation_is_complex = true; + current_op.start_carets = carets; } complex_operation_count++; } void TextEdit::end_complex_operation() { _push_current_op(); - ERR_FAIL_COND(undo_stack.size() == 0); complex_operation_count = MAX(complex_operation_count - 1, 0); if (complex_operation_count > 0) { return; } + ERR_FAIL_COND(undo_stack.size() == 0); + + undo_stack.back()->get().end_carets = carets; if (undo_stack.back()->get().chain_forward) { undo_stack.back()->get().chain_forward = false; return; @@ -3511,6 +3900,9 @@ void TextEdit::undo() { return; } + if (in_action) { + pending_action_end = true; + } _push_current_op(); if (undo_stack_pos == nullptr) { @@ -3545,25 +3937,36 @@ void TextEdit::undo() { } } - if (op.type != TextOperation::TYPE_INSERT && (op.from_line != op.to_line || op.to_column != op.from_column + 1)) { - select(op.from_line, op.from_column, op.to_line, op.to_column); + _update_scrollbars(); + bool dirty_carets = carets.size() != undo_stack_pos->get().start_carets.size(); + if (!dirty_carets) { + for (int i = 0; i < carets.size(); i++) { + if (carets[i].line != undo_stack_pos->get().start_carets[i].line || carets[i].column != undo_stack_pos->get().start_carets[i].column) { + dirty_carets = true; + break; + } + } } - _update_scrollbars(); - if (undo_stack_pos->get().type == TextOperation::TYPE_REMOVE) { - set_caret_line(undo_stack_pos->get().to_line, false); - set_caret_column(undo_stack_pos->get().to_column); - } else { - set_caret_line(undo_stack_pos->get().from_line, false); - set_caret_column(undo_stack_pos->get().from_column); + carets = undo_stack_pos->get().start_carets; + + if (dirty_carets && !caret_pos_dirty) { + if (is_inside_tree()) { + MessageQueue::get_singleton()->push_call(this, "_emit_caret_changed"); + } + caret_pos_dirty = true; } - update(); + adjust_viewport_to_caret(); } void TextEdit::redo() { if (!editable) { return; } + + if (in_action) { + pending_action_end = true; + } _push_current_op(); if (undo_stack_pos == nullptr) { @@ -3589,10 +3992,26 @@ void TextEdit::redo() { } _update_scrollbars(); - set_caret_line(undo_stack_pos->get().to_line, false); - set_caret_column(undo_stack_pos->get().to_column); + bool dirty_carets = carets.size() != undo_stack_pos->get().end_carets.size(); + if (!dirty_carets) { + for (int i = 0; i < carets.size(); i++) { + if (carets[i].line != undo_stack_pos->get().end_carets[i].line || carets[i].column != undo_stack_pos->get().end_carets[i].column) { + dirty_carets = true; + break; + } + } + } + + carets = undo_stack_pos->get().end_carets; undo_stack_pos = undo_stack_pos->next(); - update(); + + if (dirty_carets && !caret_pos_dirty) { + if (is_inside_tree()) { + MessageQueue::get_singleton()->push_call(this, "_emit_caret_changed"); + } + caret_pos_dirty = true; + } + adjust_viewport_to_caret(); } void TextEdit::clear_undo_history() { @@ -3603,7 +4022,7 @@ void TextEdit::clear_undo_history() { } bool TextEdit::is_insert_text_operation() const { - return (current_op.type == TextOperation::TYPE_INSERT); + return (current_op.type == TextOperation::TYPE_INSERT || current_action == EditAction::ACTION_TYPING); } void TextEdit::tag_saved_version() { @@ -3792,7 +4211,7 @@ Point2i TextEdit::get_line_column_at_pos(const Point2i &p_pos, bool p_allow_out_ int wrap_index = 0; if (get_line_wrapping_mode() != LineWrappingMode::LINE_WRAPPING_NONE || _is_hiding_enabled()) { - Point2i f_ofs = get_next_visible_line_index_offset_from(first_vis_line, caret.wrap_ofs, rows + (1 * SIGN(rows))); + Point2i f_ofs = get_next_visible_line_index_offset_from(first_vis_line, first_visible_line_wrap_ofs, rows + (1 * SIGN(rows))); wrap_index = f_ofs.y; if (rows < 0) { @@ -3815,12 +4234,12 @@ Point2i TextEdit::get_line_column_at_pos(const Point2i &p_pos, bool p_allow_out_ if (!p_allow_out_of_bounds) { return Point2i(-1, -1); } - return Point2i(text[row].size(), row); + return Point2i(text[row].length(), row); } int col = 0; int colx = p_pos.x - (style_normal->get_margin(SIDE_LEFT) + gutters_width + gutter_padding); - colx += caret.x_ofs; + colx += first_visible_col; col = _get_char_pos_for_line(colx, row, wrap_index); if (get_line_wrapping_mode() != LineWrappingMode::LINE_WRAPPING_NONE && wrap_index < get_line_wrap_count(row)) { // Move back one if we are at the end of the row. @@ -3895,21 +4314,21 @@ int TextEdit::get_minimap_line_at_pos(const Point2i &p_pos) const { // calculate visible lines int minimap_visible_lines = get_minimap_visible_lines(); int visible_rows = get_visible_line_count() + 1; - int first_visible_line = get_first_visible_line() - 1; + int first_vis_line = get_first_visible_line() - 1; int draw_amount = visible_rows + (smooth_scroll_enabled ? 1 : 0); - draw_amount += get_line_wrap_count(first_visible_line + 1); + draw_amount += get_line_wrap_count(first_vis_line + 1); int minimap_line_height = (minimap_char_size.y + minimap_line_spacing); // calculate viewport size and y offset int viewport_height = (draw_amount - 1) * minimap_line_height; int control_height = _get_control_height() - viewport_height; - int viewport_offset_y = round(get_scroll_pos_for_line(first_visible_line + 1) * control_height) / ((v_scroll->get_max() <= minimap_visible_lines) ? (minimap_visible_lines - draw_amount) : (v_scroll->get_max() - draw_amount)); + int viewport_offset_y = round(get_scroll_pos_for_line(first_vis_line + 1) * control_height) / ((v_scroll->get_max() <= minimap_visible_lines) ? (minimap_visible_lines - draw_amount) : (v_scroll->get_max() - draw_amount)); // calculate the first line. int num_lines_before = round((viewport_offset_y) / minimap_line_height); - int minimap_line = (v_scroll->get_max() <= minimap_visible_lines) ? -1 : first_visible_line; - if (first_visible_line > 0 && minimap_line >= 0) { - minimap_line -= get_next_visible_line_index_offset_from(first_visible_line, 0, -num_lines_before).x; + int minimap_line = (v_scroll->get_max() <= minimap_visible_lines) ? -1 : first_vis_line; + if (first_vis_line > 0 && minimap_line >= 0) { + minimap_line -= get_next_visible_line_index_offset_from(first_vis_line, 0, -num_lines_before).x; minimap_line -= (minimap_line > 0 && smooth_scroll_enabled ? 1 : 0); } else { minimap_line = 0; @@ -3917,7 +4336,7 @@ int TextEdit::get_minimap_line_at_pos(const Point2i &p_pos) const { int row = minimap_line + Math::floor(rows); if (get_line_wrapping_mode() != LineWrappingMode::LINE_WRAPPING_NONE || _is_hiding_enabled()) { - int f_ofs = get_next_visible_line_index_offset_from(minimap_line, caret.wrap_ofs, rows + (1 * SIGN(rows))).x - 1; + int f_ofs = get_next_visible_line_index_offset_from(minimap_line, first_visible_line_wrap_ofs, rows + (1 * SIGN(rows))).x - 1; if (rows < 0) { row = minimap_line - f_ofs; } else { @@ -3940,19 +4359,31 @@ bool TextEdit::is_dragging_cursor() const { return dragging_selection || dragging_minimap; } -bool TextEdit::is_mouse_over_selection(bool p_edges) const { - if (!has_selection()) { - return false; - } - Point2i pos = get_line_column_at_pos(get_local_mouse_pos()); - int row = pos.y; - int col = pos.x; - if (p_edges) { - if ((row == selection.from_line && col == selection.from_column) || (row == selection.to_line && col == selection.to_column)) { +bool TextEdit::is_mouse_over_selection(bool p_edges, int p_caret) const { + for (int i = 0; i < carets.size(); i++) { + if (p_caret != -1 && p_caret != i) { + continue; + } + + if (!has_selection(i)) { + continue; + } + + Point2i pos = get_line_column_at_pos(get_local_mouse_pos()); + int row = pos.y; + int col = pos.x; + if (p_edges) { + if ((row == get_selection_from_line(i) && col == get_selection_from_column(i)) || (row == get_selection_to_line(i) && col == get_selection_to_column(i))) { + return true; + } + } + + if (row >= get_selection_from_line(i) && row <= get_selection_to_line(i) && (row > get_selection_from_line(i) || col > get_selection_from_column(i)) && (row < get_selection_to_line(i) || col < get_selection_to_column(i))) { return true; } } - return (row >= selection.from_line && row <= selection.to_line && (row > selection.from_line || col > selection.from_column) && (row < selection.to_line || col < selection.to_column)); + + return false; } /* Caret */ @@ -3962,7 +4393,7 @@ void TextEdit::set_caret_type(CaretType p_type) { } caret_type = p_type; - update(); + queue_redraw(); } TextEdit::CaretType TextEdit::get_caret_type() const { @@ -3990,13 +4421,13 @@ bool TextEdit::is_caret_blink_enabled() const { return caret_blink_enabled; } -float TextEdit::get_caret_blink_speed() const { +float TextEdit::get_caret_blink_interval() const { return caret_blink_timer->get_wait_time(); } -void TextEdit::set_caret_blink_speed(const float p_speed) { - ERR_FAIL_COND(p_speed <= 0); - caret_blink_timer->set_wait_time(p_speed); +void TextEdit::set_caret_blink_interval(const float p_interval) { + ERR_FAIL_COND(p_interval <= 0); + caret_blink_timer->set_wait_time(p_interval); } void TextEdit::set_move_caret_on_right_click_enabled(const bool p_enabled) { @@ -4015,15 +4446,295 @@ bool TextEdit::is_caret_mid_grapheme_enabled() const { return caret_mid_grapheme_enabled; } -bool TextEdit::is_caret_visible() const { - return caret.visible; +void TextEdit::set_multiple_carets_enabled(bool p_enabled) { + multi_carets_enabled = p_enabled; + if (!multi_carets_enabled) { + remove_secondary_carets(); + } +} + +bool TextEdit::is_multiple_carets_enabled() const { + return multi_carets_enabled; +} + +int TextEdit::add_caret(int p_line, int p_col) { + if (!multi_carets_enabled) { + return -1; + } + + p_line = CLAMP(p_line, 0, text.size() - 1); + p_col = CLAMP(p_col, 0, get_line(p_line).length()); + + for (int i = 0; i < carets.size(); i++) { + if (get_caret_line(i) == p_line && get_caret_column(i) == p_col) { + return -1; + } + + if (has_selection(i)) { + if (p_line >= get_selection_from_line(i) && p_line <= get_selection_to_line(i) && (p_line > get_selection_from_line(i) || p_col >= get_selection_from_column(i)) && (p_line < get_selection_to_line(i) || p_col <= get_selection_to_column(i))) { + return -1; + } + } + } + + carets.push_back(Caret()); + set_caret_line(p_line, false, false, 0, carets.size() - 1); + set_caret_column(p_col, false, carets.size() - 1); + caret_index_edit_dirty = true; + return carets.size() - 1; +} + +void TextEdit::remove_caret(int p_caret) { + ERR_FAIL_COND_MSG(carets.size() <= 1, "The main caret should not be removed."); + ERR_FAIL_INDEX(p_caret, carets.size()); + carets.remove_at(p_caret); + caret_index_edit_dirty = true; +} + +void TextEdit::remove_secondary_carets() { + carets.resize(1); + caret_index_edit_dirty = true; + queue_redraw(); +} + +void TextEdit::merge_overlapping_carets() { + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (int i = 0; i < caret_edit_order.size() - 1; i++) { + int first_caret = caret_edit_order[i]; + int second_caret = caret_edit_order[i + 1]; + + // Both have selection. + if (has_selection(first_caret) && has_selection(second_caret)) { + bool should_merge = false; + if (get_selection_from_line(first_caret) >= get_selection_from_line(second_caret) && get_selection_from_line(first_caret) <= get_selection_to_line(second_caret) && (get_selection_from_line(first_caret) > get_selection_from_line(second_caret) || get_selection_from_column(first_caret) >= get_selection_from_column(second_caret)) && (get_selection_from_line(first_caret) < get_selection_to_line(second_caret) || get_selection_from_column(first_caret) <= get_selection_to_column(second_caret))) { + should_merge = true; + } + + if (get_selection_to_line(first_caret) >= get_selection_from_line(second_caret) && get_selection_to_line(first_caret) <= get_selection_to_line(second_caret) && (get_selection_to_line(first_caret) > get_selection_from_line(second_caret) || get_selection_to_column(first_caret) >= get_selection_from_column(second_caret)) && (get_selection_to_line(first_caret) < get_selection_to_line(second_caret) || get_selection_to_column(first_caret) <= get_selection_to_column(second_caret))) { + should_merge = true; + } + + if (!should_merge) { + continue; + } + + // Save the newest one for click+drag. + int caret_to_save = first_caret; + int caret_to_remove = second_caret; + if (first_caret < second_caret) { + caret_to_save = second_caret; + caret_to_remove = first_caret; + } + + int from_line = MIN(get_selection_from_line(caret_to_save), get_selection_from_line(caret_to_remove)); + int to_line = MAX(get_selection_to_line(caret_to_save), get_selection_to_line(caret_to_remove)); + int from_col = get_selection_from_column(caret_to_save); + int to_col = get_selection_to_column(caret_to_save); + int selection_line = get_selection_line(caret_to_save); + int selection_col = get_selection_column(caret_to_save); + + bool at_from = (get_caret_line(caret_to_save) == get_selection_from_line(caret_to_save) && get_caret_column(caret_to_save) == get_selection_from_column(caret_to_save)); + + if (at_from) { + if (get_selection_line(caret_to_remove) > get_selection_line(caret_to_save) || (get_selection_line(caret_to_remove) == get_selection_line(caret_to_save) && get_selection_column(caret_to_remove) >= get_selection_column(caret_to_save))) { + selection_line = get_selection_line(caret_to_remove); + selection_col = get_selection_column(caret_to_remove); + } + } else if (get_selection_line(caret_to_remove) < get_selection_line(caret_to_save) || (get_selection_line(caret_to_remove) == get_selection_line(caret_to_save) && get_selection_column(caret_to_remove) <= get_selection_column(caret_to_save))) { + selection_line = get_selection_line(caret_to_remove); + selection_col = get_selection_column(caret_to_remove); + } + + if (get_selection_from_line(caret_to_remove) < get_selection_from_line(caret_to_save) || (get_selection_from_line(caret_to_remove) == get_selection_from_line(caret_to_save) && get_selection_from_column(caret_to_remove) <= get_selection_from_column(caret_to_save))) { + from_col = get_selection_from_column(caret_to_remove); + } else { + to_col = get_selection_to_column(caret_to_remove); + } + + select(from_line, from_col, to_line, to_col, caret_to_save); + set_selection_mode(selecting_mode, selection_line, selection_col, caret_to_save); + set_caret_line((at_from ? from_line : to_line), caret_to_save == 0, true, 0, caret_to_save); + set_caret_column((at_from ? from_col : to_col), caret_to_save == 0, caret_to_save); + remove_caret(caret_to_remove); + i--; + caret_edit_order = get_caret_index_edit_order(); + continue; + } + + // Only first has selection. + if (has_selection(first_caret)) { + if (get_caret_line(second_caret) >= get_selection_from_line(first_caret) && get_caret_line(second_caret) <= get_selection_to_line(first_caret) && (get_caret_line(second_caret) > get_selection_from_line(first_caret) || get_caret_column(second_caret) >= get_selection_from_column(first_caret)) && (get_caret_line(second_caret) < get_selection_to_line(first_caret) || get_caret_column(second_caret) <= get_selection_to_column(first_caret))) { + remove_caret(second_caret); + caret_edit_order = get_caret_index_edit_order(); + i--; + } + continue; + } + + // Only second has Selection. + if (has_selection(second_caret)) { + if (get_caret_line(first_caret) >= get_selection_from_line(second_caret) && get_caret_line(first_caret) <= get_selection_to_line(second_caret) && (get_caret_line(first_caret) > get_selection_from_line(second_caret) || get_caret_column(first_caret) >= get_selection_from_column(second_caret)) && (get_caret_line(first_caret) < get_selection_to_line(second_caret) || get_caret_column(first_caret) <= get_selection_to_column(second_caret))) { + remove_caret(first_caret); + caret_edit_order = get_caret_index_edit_order(); + i--; + } + continue; + } + + // Both have no selection. + if (get_caret_line(first_caret) == get_caret_line(second_caret) && get_caret_column(first_caret) == get_caret_column(second_caret)) { + // Save the newest one for click+drag. + if (first_caret < second_caret) { + remove_caret(first_caret); + } else { + remove_caret(second_caret); + } + i--; + caret_edit_order = get_caret_index_edit_order(); + continue; + } + } +} + +int TextEdit::get_caret_count() const { + return carets.size(); +} + +void TextEdit::add_caret_at_carets(bool p_below) { + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (const int &caret_index : caret_edit_order) { + const int caret_line = get_caret_line(caret_index); + const int caret_column = get_caret_column(caret_index); + + // The last fit x will be cleared if the caret has a selection, + // but if it does not have a selection the last fit x will be + // transferred to the new caret + int caret_from_column = 0, caret_to_column = 0, caret_last_fit_x = carets[caret_index].last_fit_x; + if (has_selection(caret_index)) { + // If the selection goes over multiple lines, deselect it. + if (get_selection_from_line(caret_index) != get_selection_to_line(caret_index)) { + deselect(caret_index); + } else { + caret_from_column = get_selection_from_column(caret_index); + caret_to_column = get_selection_to_column(caret_index); + caret_last_fit_x = -1; + carets.write[caret_index].last_fit_x = _get_column_x_offset_for_line(caret_column, caret_line, caret_column); + } + } + + // Get the line and column of the new caret as if you would move the caret by pressing the arrow keys + int new_caret_line, new_caret_column, new_caret_from_column = 0, new_caret_to_column = 0; + _get_above_below_caret_line_column(caret_line, get_caret_wrap_index(caret_index), caret_column, p_below, new_caret_line, new_caret_column, caret_last_fit_x); + + // If the caret does have a selection calculate the new from and to columns + if (caret_from_column != caret_to_column) { + // We only need to calculate the selection columns if the column of the caret changed + if (caret_column != new_caret_column) { + int _; // unused placeholder for p_new_line + _get_above_below_caret_line_column(caret_line, get_caret_wrap_index(caret_index), caret_from_column, p_below, _, new_caret_from_column); + _get_above_below_caret_line_column(caret_line, get_caret_wrap_index(caret_index), caret_to_column, p_below, _, new_caret_to_column); + } else { + new_caret_from_column = caret_from_column; + new_caret_to_column = caret_to_column; + } + } + + // Add the new caret + const int new_caret_index = add_caret(new_caret_line, new_caret_column); + + if (new_caret_index == -1) { + continue; + } + // Also add the selection if there should be one + if (new_caret_from_column != new_caret_to_column) { + select(new_caret_line, new_caret_from_column, new_caret_line, new_caret_to_column, new_caret_index); + // Necessary to properly modify the selection after adding the new caret + carets.write[new_caret_index].selection.selecting_line = new_caret_line; + carets.write[new_caret_index].selection.selecting_column = new_caret_column == new_caret_from_column ? new_caret_to_column : new_caret_from_column; + continue; + } + + // Copy the last fit x over + carets.write[new_caret_index].last_fit_x = carets[caret_index].last_fit_x; + } + + merge_overlapping_carets(); + queue_redraw(); +} + +Vector<int> TextEdit::get_caret_index_edit_order() { + if (!caret_index_edit_dirty) { + return caret_index_edit_order; + } + + caret_index_edit_order.clear(); + caret_index_edit_order.push_back(0); + for (int i = 1; i < carets.size(); i++) { + int j = 0; + + int line = carets[i].selection.active ? carets[i].selection.to_line : carets[i].line; + int col = carets[i].selection.active ? carets[i].selection.to_column : carets[i].column; + + for (; j < caret_index_edit_order.size(); j++) { + int idx = caret_index_edit_order[j]; + int other_line = carets[idx].selection.active ? carets[idx].selection.to_line : carets[idx].line; + int other_col = carets[idx].selection.active ? carets[idx].selection.to_column : carets[idx].column; + if (line > other_line || (line == other_line && col > other_col)) { + break; + } + } + caret_index_edit_order.insert(j, i); + } + caret_index_edit_dirty = false; + return caret_index_edit_order; +} + +void TextEdit::adjust_carets_after_edit(int p_caret, int p_from_line, int p_from_col, int p_to_line, int p_to_col) { + int edit_height = p_from_line - p_to_line; + int edit_size = ((edit_height == 0) ? p_from_col : 0) - p_to_col; + + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (int j = 0; j < caret_edit_order.size(); j++) { + if (caret_edit_order[j] == p_caret) { + return; + } + + // Adjust caret. + // set_caret_line could adjust the column, so save here. + int cc = get_caret_column(caret_edit_order[j]); + if (edit_height != 0) { + set_caret_line(get_caret_line(caret_edit_order[j]) + edit_height, false, true, 0, caret_edit_order[j]); + } + if (get_caret_line(p_caret) == get_caret_line(caret_edit_order[j])) { + set_caret_column(cc + edit_size, false, caret_edit_order[j]); + } + + // Adjust selection. + if (!has_selection(caret_edit_order[j])) { + continue; + } + if (edit_height != 0) { + carets.write[caret_edit_order[j]].selection.from_line += edit_height; + carets.write[caret_edit_order[j]].selection.to_line += edit_height; + } + if (get_caret_line(p_caret) == carets[caret_edit_order[j]].selection.from_line) { + carets.write[caret_edit_order[j]].selection.from_column += edit_size; + } + } +} + +bool TextEdit::is_caret_visible(int p_caret) const { + ERR_FAIL_INDEX_V(p_caret, carets.size(), 0); + return carets[p_caret].visible; } -Point2 TextEdit::get_caret_draw_pos() const { - return caret.draw_pos; +Point2 TextEdit::get_caret_draw_pos(int p_caret) const { + ERR_FAIL_INDEX_V(p_caret, carets.size(), Point2(0, 0)); + return carets[p_caret].draw_pos; } -void TextEdit::set_caret_line(int p_line, bool p_adjust_viewport, bool p_can_be_hidden, int p_wrap_index) { +void TextEdit::set_caret_line(int p_line, bool p_adjust_viewport, bool p_can_be_hidden, int p_wrap_index, int p_caret) { + ERR_FAIL_INDEX(p_caret, carets.size()); if (setting_caret_line) { return; } @@ -4052,10 +4763,10 @@ void TextEdit::set_caret_line(int p_line, bool p_adjust_viewport, bool p_can_be_ } } } - bool caret_moved = caret.line != p_line; - caret.line = p_line; + bool caret_moved = get_caret_line(p_caret) != p_line; + carets.write[p_caret].line = p_line; - int n_col = _get_char_pos_for_line(caret.last_fit_x, p_line, p_wrap_index); + int n_col = _get_char_pos_for_line(carets[p_caret].last_fit_x, p_line, p_wrap_index); if (n_col != 0 && get_line_wrapping_mode() != LineWrappingMode::LINE_WRAPPING_NONE && p_wrap_index < get_line_wrap_count(p_line)) { Vector<String> rows = get_line_wrapped_text(p_line); int row_end_col = 0; @@ -4066,11 +4777,11 @@ void TextEdit::set_caret_line(int p_line, bool p_adjust_viewport, bool p_can_be_ n_col -= 1; } } - caret_moved = (caret_moved || caret.column != n_col); - caret.column = n_col; + caret_moved = (caret_moved || get_caret_column(p_caret) != n_col); + carets.write[p_caret].column = n_col; if (is_inside_tree() && p_adjust_viewport) { - adjust_viewport_to_caret(); + adjust_viewport_to_caret(p_caret); } setting_caret_line = false; @@ -4083,25 +4794,27 @@ void TextEdit::set_caret_line(int p_line, bool p_adjust_viewport, bool p_can_be_ } } -int TextEdit::get_caret_line() const { - return caret.line; +int TextEdit::get_caret_line(int p_caret) const { + ERR_FAIL_INDEX_V(p_caret, carets.size(), 0); + return carets[p_caret].line; } -void TextEdit::set_caret_column(int p_col, bool p_adjust_viewport) { +void TextEdit::set_caret_column(int p_col, bool p_adjust_viewport, int p_caret) { + ERR_FAIL_INDEX(p_caret, carets.size()); if (p_col < 0) { p_col = 0; } - if (p_col > get_line(caret.line).length()) { - p_col = get_line(caret.line).length(); + if (p_col > get_line(get_caret_line(p_caret)).length()) { + p_col = get_line(get_caret_line(p_caret)).length(); } - bool caret_moved = caret.column != p_col; - caret.column = p_col; + bool caret_moved = get_caret_column(p_caret) != p_col; + carets.write[p_caret].column = p_col; - caret.last_fit_x = _get_column_x_offset_for_line(caret.column, caret.line); + carets.write[p_caret].last_fit_x = _get_column_x_offset_for_line(get_caret_column(p_caret), get_caret_line(p_caret), get_caret_column(p_caret)); if (is_inside_tree() && p_adjust_viewport) { - adjust_viewport_to_caret(); + adjust_viewport_to_caret(p_caret); } if (caret_moved && !caret_pos_dirty) { @@ -4112,24 +4825,36 @@ void TextEdit::set_caret_column(int p_col, bool p_adjust_viewport) { } } -int TextEdit::get_caret_column() const { - return caret.column; +int TextEdit::get_caret_column(int p_caret) const { + ERR_FAIL_INDEX_V(p_caret, carets.size(), 0); + return carets[p_caret].column; } -int TextEdit::get_caret_wrap_index() const { - return get_line_wrap_index_at_column(caret.line, caret.column); +int TextEdit::get_caret_wrap_index(int p_caret) const { + ERR_FAIL_INDEX_V(p_caret, carets.size(), 0); + return get_line_wrap_index_at_column(get_caret_line(p_caret), get_caret_column(p_caret)); } -String TextEdit::get_word_under_caret() const { - ERR_FAIL_INDEX_V(caret.line, text.size(), ""); - ERR_FAIL_INDEX_V(caret.column, text[caret.line].length() + 1, ""); - PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); - for (int i = 0; i < words.size(); i = i + 2) { - if (words[i] <= caret.column && words[i + 1] > caret.column) { - return text[caret.line].substr(words[i], words[i + 1] - words[i]); +String TextEdit::get_word_under_caret(int p_caret) const { + ERR_FAIL_COND_V(p_caret > carets.size(), ""); + + StringBuilder selected_text; + for (int c = 0; c < carets.size(); c++) { + if (p_caret != -1 && p_caret != c) { + continue; + } + + PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(get_caret_line(c))->get_rid()); + for (int i = 0; i < words.size(); i = i + 2) { + if (words[i] <= get_caret_column(c) && words[i + 1] > get_caret_column(c)) { + selected_text += text[get_caret_line(c)].substr(words[i], words[i + 1] - words[i]); + if (p_caret == -1 && c != carets.size() - 1) { + selected_text += "\n"; + } + } } } - return ""; + return selected_text.as_string(); } /* Selection. */ @@ -4155,7 +4880,7 @@ void TextEdit::set_deselect_on_focus_loss_enabled(const bool p_enabled) { } deselect_on_focus_loss_enabled = p_enabled; - if (p_enabled && selection.active && !has_focus()) { + if (p_enabled && has_selection() && !has_focus()) { deselect(); } } @@ -4172,30 +4897,24 @@ bool TextEdit::is_drag_and_drop_selection_enabled() const { return drag_and_drop_selection_enabled; } -void TextEdit::set_override_selected_font_color(bool p_override_selected_font_color) { - override_selected_font_color = p_override_selected_font_color; -} +void TextEdit::set_selection_mode(SelectionMode p_mode, int p_line, int p_column, int p_caret) { + ERR_FAIL_INDEX(p_caret, carets.size()); -bool TextEdit::is_overriding_selected_font_color() const { - return override_selected_font_color; -} - -void TextEdit::set_selection_mode(SelectionMode p_mode, int p_line, int p_column) { - selection.selecting_mode = p_mode; + selecting_mode = p_mode; if (p_line >= 0) { ERR_FAIL_INDEX(p_line, text.size()); - selection.selecting_line = p_line; - selection.selecting_column = CLAMP(selection.selecting_column, 0, text[selection.selecting_line].length()); + carets.write[p_caret].selection.selecting_line = p_line; + carets.write[p_caret].selection.selecting_column = CLAMP(carets[p_caret].selection.selecting_column, 0, text[carets[p_caret].selection.selecting_line].length()); } if (p_column >= 0) { - ERR_FAIL_INDEX(selection.selecting_line, text.size()); - ERR_FAIL_INDEX(p_column, text[selection.selecting_line].length()); - selection.selecting_column = p_column; + ERR_FAIL_INDEX(carets[p_caret].selection.selecting_line, text.size()); + ERR_FAIL_INDEX(p_column, text[carets[p_caret].selection.selecting_line].length() + 1); + carets.write[p_caret].selection.selecting_column = p_column; } } TextEdit::SelectionMode TextEdit::get_selection_mode() const { - return selection.selecting_mode; + return selecting_mode; } void TextEdit::select_all() { @@ -4206,21 +4925,19 @@ void TextEdit::select_all() { if (text.size() == 1 && text[0].length() == 0) { return; } - selection.active = true; - selection.from_line = 0; - selection.from_column = 0; - selection.selecting_line = 0; - selection.selecting_column = 0; - selection.to_line = text.size() - 1; - selection.to_column = text[selection.to_line].length(); - selection.selecting_mode = SelectionMode::SELECTION_MODE_SHIFT; - selection.shiftclick_left = true; - set_caret_line(selection.to_line, false); - set_caret_column(selection.to_column, false); - update(); -} - -void TextEdit::select_word_under_caret() { + + remove_secondary_carets(); + select(0, 0, text.size() - 1, text[text.size() - 1].length()); + set_selection_mode(SelectionMode::SELECTION_MODE_SHIFT, 0, 0); + carets.write[0].selection.shiftclick_left = true; + set_caret_line(get_selection_to_line(), false); + set_caret_column(get_selection_to_column(), false); + queue_redraw(); +} + +void TextEdit::select_word_under_caret(int p_caret) { + ERR_FAIL_COND(p_caret > carets.size()); + if (!selecting_enabled) { return; } @@ -4229,36 +4946,83 @@ void TextEdit::select_word_under_caret() { return; } - if (selection.active) { - /* Allow toggling selection by pressing the shortcut a second time. */ - /* This is also usable as a general-purpose "deselect" shortcut after */ - /* selecting anything. */ - deselect(); + for (int c = 0; c < carets.size(); c++) { + if (p_caret != -1 && p_caret != c) { + continue; + } + + if (has_selection(c)) { + // Allow toggling selection by pressing the shortcut a second time. + // This is also usable as a general-purpose "deselect" shortcut after + // selecting anything. + deselect(c); + continue; + } + + int begin = 0; + int end = 0; + const PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(get_caret_line(c))->get_rid()); + for (int i = 0; i < words.size(); i = i + 2) { + if ((words[i] <= get_caret_column(c) && words[i + 1] >= get_caret_column(c)) || (i == words.size() - 2 && get_caret_column(c) == words[i + 1])) { + begin = words[i]; + end = words[i + 1]; + break; + } + } + + // No word found. + if (begin == 0 && end == 0) { + continue; + } + + select(get_caret_line(c), begin, get_caret_line(c), end, c); + // Move the caret to the end of the word for easier editing. + set_caret_column(end, false, c); + } + merge_overlapping_carets(); +} + +void TextEdit::add_selection_for_next_occurrence() { + if (!selecting_enabled || !is_multiple_carets_enabled()) { return; } - int begin = 0; - int end = 0; - const PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); - for (int i = 0; i < words.size(); i = i + 2) { - if ((words[i] <= caret.column && words[i + 1] >= caret.column) || (i == words.size() - 2 && caret.column == words[i + 1])) { - begin = words[i]; - end = words[i + 1]; - break; - } + if (text.size() == 1 && text[0].length() == 0) { + return; + } + + // Always use the last caret, to correctly search for + // the next occurrence that comes after this caret. + int caret = get_caret_count() - 1; + + if (!has_selection(caret)) { + select_word_under_caret(caret); + return; } - // No word found. - if (begin == 0 && end == 0) { + const String &highlighted_text = get_selected_text(caret); + int column = get_selection_from_column(caret) + 1; + int line = get_caret_line(caret); + + const Point2i next_occurrence = search(highlighted_text, SEARCH_MATCH_CASE, line, column); + + if (next_occurrence.x == -1 || next_occurrence.y == -1) { return; } - select(caret.line, begin, caret.line, end); - /* Move the caret to the end of the word for easier editing. */ - set_caret_column(end, false); + int to_column = get_selection_to_column(caret) + 1; + int end = next_occurrence.x + (to_column - column); + int new_caret = add_caret(next_occurrence.y, end); + + if (new_caret != -1) { + select(next_occurrence.y, next_occurrence.x, next_occurrence.y, end, new_caret); + adjust_viewport_to_caret(new_caret); + merge_overlapping_carets(); + } } -void TextEdit::select(int p_from_line, int p_from_column, int p_to_line, int p_to_column) { +void TextEdit::select(int p_from_line, int p_from_column, int p_to_line, int p_to_column, int p_caret) { + ERR_FAIL_INDEX(p_caret, carets.size()); if (!selecting_enabled) { return; } @@ -4287,92 +5051,144 @@ void TextEdit::select(int p_from_line, int p_from_column, int p_to_line, int p_t p_to_column = 0; } - selection.from_line = p_from_line; - selection.from_column = p_from_column; - selection.to_line = p_to_line; - selection.to_column = p_to_column; + carets.write[p_caret].selection.from_line = p_from_line; + carets.write[p_caret].selection.from_column = p_from_column; + carets.write[p_caret].selection.to_line = p_to_line; + carets.write[p_caret].selection.to_column = p_to_column; - selection.active = true; + carets.write[p_caret].selection.active = true; - if (selection.from_line == selection.to_line) { - if (selection.from_column == selection.to_column) { - selection.active = false; + if (carets[p_caret].selection.from_line == carets[p_caret].selection.to_line) { + if (carets[p_caret].selection.from_column == carets[p_caret].selection.to_column) { + carets.write[p_caret].selection.active = false; - } else if (selection.from_column > selection.to_column) { - selection.shiftclick_left = false; - SWAP(selection.from_column, selection.to_column); + } else if (carets[p_caret].selection.from_column > carets[p_caret].selection.to_column) { + carets.write[p_caret].selection.shiftclick_left = false; + SWAP(carets.write[p_caret].selection.from_column, carets.write[p_caret].selection.to_column); } else { - selection.shiftclick_left = true; + carets.write[p_caret].selection.shiftclick_left = true; } - } else if (selection.from_line > selection.to_line) { - selection.shiftclick_left = false; - SWAP(selection.from_line, selection.to_line); - SWAP(selection.from_column, selection.to_column); + } else if (carets[p_caret].selection.from_line > carets[p_caret].selection.to_line) { + carets.write[p_caret].selection.shiftclick_left = false; + SWAP(carets.write[p_caret].selection.from_line, carets.write[p_caret].selection.to_line); + SWAP(carets.write[p_caret].selection.from_column, carets.write[p_caret].selection.to_column); } else { - selection.shiftclick_left = true; + carets.write[p_caret].selection.shiftclick_left = true; } - update(); + caret_index_edit_dirty = true; + queue_redraw(); } -bool TextEdit::has_selection() const { - return selection.active; +bool TextEdit::has_selection(int p_caret) const { + ERR_FAIL_COND_V(p_caret > carets.size(), false); + for (int i = 0; i < carets.size(); i++) { + if (p_caret != -1 && p_caret != i) { + continue; + } + + if (carets[i].selection.active) { + return true; + } + } + return false; } -String TextEdit::get_selected_text() const { - if (!selection.active) { - return ""; +String TextEdit::get_selected_text(int p_caret) { + ERR_FAIL_COND_V(p_caret > carets.size(), ""); + + StringBuilder selected_text; + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (int i = caret_edit_order.size() - 1; i >= 0; i--) { + int caret_idx = caret_edit_order[i]; + if (p_caret != -1 && p_caret != caret_idx) { + continue; + } + + if (!has_selection(caret_idx)) { + continue; + } + selected_text += _base_get_text(get_selection_from_line(caret_idx), get_selection_from_column(caret_idx), get_selection_to_line(caret_idx), get_selection_to_column(caret_idx)); + if (p_caret == -1 && i != 0) { + selected_text += "\n"; + } } - return _base_get_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column); + return selected_text.as_string(); } -int TextEdit::get_selection_line() const { - ERR_FAIL_COND_V(!selection.active, -1); - return selection.selecting_line; +int TextEdit::get_selection_line(int p_caret) const { + ERR_FAIL_INDEX_V(p_caret, carets.size(), -1); + ERR_FAIL_COND_V(!has_selection(p_caret), -1); + return carets[p_caret].selection.selecting_line; } -int TextEdit::get_selection_column() const { - ERR_FAIL_COND_V(!selection.active, -1); - return selection.selecting_column; +int TextEdit::get_selection_column(int p_caret) const { + ERR_FAIL_INDEX_V(p_caret, carets.size(), -1); + ERR_FAIL_COND_V(!has_selection(p_caret), -1); + return carets[p_caret].selection.selecting_column; } -int TextEdit::get_selection_from_line() const { - ERR_FAIL_COND_V(!selection.active, -1); - return selection.from_line; +int TextEdit::get_selection_from_line(int p_caret) const { + ERR_FAIL_INDEX_V(p_caret, carets.size(), -1); + ERR_FAIL_COND_V(!has_selection(p_caret), -1); + return carets[p_caret].selection.from_line; } -int TextEdit::get_selection_from_column() const { - ERR_FAIL_COND_V(!selection.active, -1); - return selection.from_column; +int TextEdit::get_selection_from_column(int p_caret) const { + ERR_FAIL_INDEX_V(p_caret, carets.size(), -1); + ERR_FAIL_COND_V(!has_selection(p_caret), -1); + return carets[p_caret].selection.from_column; } -int TextEdit::get_selection_to_line() const { - ERR_FAIL_COND_V(!selection.active, -1); - return selection.to_line; +int TextEdit::get_selection_to_line(int p_caret) const { + ERR_FAIL_INDEX_V(p_caret, carets.size(), -1); + ERR_FAIL_COND_V(!has_selection(p_caret), -1); + return carets[p_caret].selection.to_line; } -int TextEdit::get_selection_to_column() const { - ERR_FAIL_COND_V(!selection.active, -1); - return selection.to_column; +int TextEdit::get_selection_to_column(int p_caret) const { + ERR_FAIL_INDEX_V(p_caret, carets.size(), -1); + ERR_FAIL_COND_V(!has_selection(p_caret), -1); + return carets[p_caret].selection.to_column; } -void TextEdit::deselect() { - selection.active = false; - update(); +void TextEdit::deselect(int p_caret) { + ERR_FAIL_COND(p_caret > carets.size()); + for (int i = 0; i < carets.size(); i++) { + if (p_caret != -1 && p_caret != i) { + continue; + } + carets.write[i].selection.active = false; + } + caret_index_edit_dirty = true; + queue_redraw(); } -void TextEdit::delete_selection() { - if (!has_selection()) { - return; - } +void TextEdit::delete_selection(int p_caret) { + ERR_FAIL_COND(p_caret > carets.size()); - selection.active = false; - selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE; - _remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column); - set_caret_line(selection.from_line, false, false); - set_caret_column(selection.from_column); - update(); + begin_complex_operation(); + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (const int &i : caret_edit_order) { + if (p_caret != -1 && p_caret != i) { + continue; + } + + if (!has_selection(i)) { + continue; + } + + selecting_mode = SelectionMode::SELECTION_MODE_NONE; + _remove_text(carets[i].selection.from_line, carets[i].selection.from_column, carets[i].selection.to_line, carets[i].selection.to_column); + set_caret_line(carets[i].selection.from_line, false, false, 0, i); + set_caret_column(carets[i].selection.from_column, i == 0, i); + carets.write[i].selection.active = false; + + adjust_carets_after_edit(i, carets[i].selection.from_line, carets[i].selection.from_column, carets[i].selection.to_line, carets[i].selection.to_column); + } + end_complex_operation(); + queue_redraw(); } /* Line wrapping. */ @@ -4464,13 +5280,21 @@ void TextEdit::set_scroll_past_end_of_file_enabled(const bool p_enabled) { } scroll_past_end_of_file_enabled = p_enabled; - update(); + queue_redraw(); } bool TextEdit::is_scroll_past_end_of_file_enabled() const { return scroll_past_end_of_file_enabled; } +VScrollBar *TextEdit::get_v_scroll_bar() const { + return v_scroll; +} + +HScrollBar *TextEdit::get_h_scroll_bar() const { + return h_scroll; +} + void TextEdit::set_v_scroll(double p_scroll) { v_scroll->set_value(p_scroll); int max_v_scroll = v_scroll->get_max() - v_scroll->get_page(); @@ -4542,7 +5366,7 @@ void TextEdit::set_line_as_first_visible(int p_line, int p_wrap_index) { } int TextEdit::get_first_visible_line() const { - return CLAMP(caret.line_ofs, 0, text.size() - 1); + return CLAMP(first_visible_line, 0, text.size() - 1); } void TextEdit::set_line_as_center_visible(int p_line, int p_wrap_index) { @@ -4581,14 +5405,14 @@ void TextEdit::set_line_as_last_visible(int p_line, int p_wrap_index) { int TextEdit::get_last_full_visible_line() const { int first_vis_line = get_first_visible_line(); int last_vis_line = 0; - last_vis_line = first_vis_line + get_next_visible_line_index_offset_from(first_vis_line, caret.wrap_ofs, get_visible_line_count()).x - 1; + last_vis_line = first_vis_line + get_next_visible_line_index_offset_from(first_vis_line, first_visible_line_wrap_ofs, get_visible_line_count()).x - 1; last_vis_line = CLAMP(last_vis_line, 0, text.size() - 1); return last_vis_line; } int TextEdit::get_last_full_visible_line_wrap_index() const { int first_vis_line = get_first_visible_line(); - return get_next_visible_line_index_offset_from(first_vis_line, caret.wrap_ofs, get_visible_line_count()).y; + return get_next_visible_line_index_offset_from(first_vis_line, first_visible_line_wrap_ofs, get_visible_line_count()).y; } int TextEdit::get_visible_line_count() const { @@ -4624,16 +5448,18 @@ int TextEdit::get_total_visible_line_count() const { } // Auto adjust -void TextEdit::adjust_viewport_to_caret() { +void TextEdit::adjust_viewport_to_caret(int p_caret) { + ERR_FAIL_INDEX(p_caret, carets.size()); + // Make sure Caret is visible on the screen. scrolling = false; minimap_clicked = false; - int cur_line = caret.line; - int cur_wrap = get_caret_wrap_index(); + int cur_line = get_caret_line(p_caret); + int cur_wrap = get_caret_wrap_index(p_caret); int first_vis_line = get_first_visible_line(); - int first_vis_wrap = caret.wrap_ofs; + int first_vis_wrap = first_visible_line_wrap_ofs; int last_vis_line = get_last_full_visible_line(); int last_vis_wrap = get_last_full_visible_line_wrap_index(); @@ -4660,43 +5486,45 @@ void TextEdit::adjust_viewport_to_caret() { // Get position of the start of caret. if (ime_text.length() != 0 && ime_selection.x != 0) { - caret_pos.x = _get_column_x_offset_for_line(caret.column + ime_selection.x, caret.line); + caret_pos.x = _get_column_x_offset_for_line(get_caret_column(p_caret) + ime_selection.x, get_caret_line(p_caret), get_caret_column(p_caret)); } else { - caret_pos.x = _get_column_x_offset_for_line(caret.column, caret.line); + caret_pos.x = _get_column_x_offset_for_line(get_caret_column(p_caret), get_caret_line(p_caret), get_caret_column(p_caret)); } // Get position of the end of caret. if (ime_text.length() != 0) { if (ime_selection.y != 0) { - caret_pos.y = _get_column_x_offset_for_line(caret.column + ime_selection.x + ime_selection.y, caret.line); + caret_pos.y = _get_column_x_offset_for_line(get_caret_column(p_caret) + ime_selection.x + ime_selection.y, get_caret_line(p_caret), get_caret_column(p_caret)); } else { - caret_pos.y = _get_column_x_offset_for_line(caret.column + ime_text.size(), caret.line); + caret_pos.y = _get_column_x_offset_for_line(get_caret_column(p_caret) + ime_text.size(), get_caret_line(p_caret), get_caret_column(p_caret)); } } else { caret_pos.y = caret_pos.x; } - if (MAX(caret_pos.x, caret_pos.y) > (caret.x_ofs + visible_width)) { - caret.x_ofs = MAX(caret_pos.x, caret_pos.y) - visible_width + 1; + if (MAX(caret_pos.x, caret_pos.y) > (first_visible_col + visible_width)) { + first_visible_col = MAX(caret_pos.x, caret_pos.y) - visible_width + 1; } - if (MIN(caret_pos.x, caret_pos.y) < caret.x_ofs) { - caret.x_ofs = MIN(caret_pos.x, caret_pos.y); + if (MIN(caret_pos.x, caret_pos.y) < first_visible_col) { + first_visible_col = MIN(caret_pos.x, caret_pos.y); } } else { - caret.x_ofs = 0; + first_visible_col = 0; } - h_scroll->set_value(caret.x_ofs); + h_scroll->set_value(first_visible_col); - update(); + queue_redraw(); } -void TextEdit::center_viewport_to_caret() { +void TextEdit::center_viewport_to_caret(int p_caret) { + ERR_FAIL_INDEX(p_caret, carets.size()); + // Move viewport so the caret is in the center of the screen. scrolling = false; minimap_clicked = false; - set_line_as_center_visible(caret.line, get_caret_wrap_index()); + set_line_as_center_visible(get_caret_line(p_caret), get_caret_wrap_index(p_caret)); int visible_width = get_size().width - style_normal->get_minimum_size().width - gutters_width - gutter_padding; if (draw_minimap) { visible_width -= minimap_width; @@ -4713,35 +5541,35 @@ void TextEdit::center_viewport_to_caret() { // Get position of the start of caret. if (ime_text.length() != 0 && ime_selection.x != 0) { - caret_pos.x = _get_column_x_offset_for_line(caret.column + ime_selection.x, caret.line); + caret_pos.x = _get_column_x_offset_for_line(get_caret_column(p_caret) + ime_selection.x, get_caret_line(p_caret), get_caret_column(p_caret)); } else { - caret_pos.x = _get_column_x_offset_for_line(caret.column, caret.line); + caret_pos.x = _get_column_x_offset_for_line(get_caret_column(p_caret), get_caret_line(p_caret), get_caret_column(p_caret)); } // Get position of the end of caret. if (ime_text.length() != 0) { if (ime_selection.y != 0) { - caret_pos.y = _get_column_x_offset_for_line(caret.column + ime_selection.x + ime_selection.y, caret.line); + caret_pos.y = _get_column_x_offset_for_line(get_caret_column(p_caret) + ime_selection.x + ime_selection.y, get_caret_line(p_caret), get_caret_column(p_caret)); } else { - caret_pos.y = _get_column_x_offset_for_line(caret.column + ime_text.size(), caret.line); + caret_pos.y = _get_column_x_offset_for_line(get_caret_column(p_caret) + ime_text.size(), get_caret_line(p_caret), get_caret_column(p_caret)); } } else { caret_pos.y = caret_pos.x; } - if (MAX(caret_pos.x, caret_pos.y) > (caret.x_ofs + visible_width)) { - caret.x_ofs = MAX(caret_pos.x, caret_pos.y) - visible_width + 1; + if (MAX(caret_pos.x, caret_pos.y) > (first_visible_col + visible_width)) { + first_visible_col = MAX(caret_pos.x, caret_pos.y) - visible_width + 1; } - if (MIN(caret_pos.x, caret_pos.y) < caret.x_ofs) { - caret.x_ofs = MIN(caret_pos.x, caret_pos.y); + if (MIN(caret_pos.x, caret_pos.y) < first_visible_col) { + first_visible_col = MIN(caret_pos.x, caret_pos.y); } } else { - caret.x_ofs = 0; + first_visible_col = 0; } - h_scroll->set_value(caret.x_ofs); + h_scroll->set_value(first_visible_col); - update(); + queue_redraw(); } /* Minimap */ @@ -4752,7 +5580,7 @@ void TextEdit::set_draw_minimap(bool p_enabled) { draw_minimap = p_enabled; _update_wrap_at_column(); - update(); + queue_redraw(); } bool TextEdit::is_drawing_minimap() const { @@ -4766,7 +5594,7 @@ void TextEdit::set_minimap_width(int p_minimap_width) { minimap_width = p_minimap_width; _update_wrap_at_column(); - update(); + queue_redraw(); } int TextEdit::get_minimap_width() const { @@ -4786,8 +5614,11 @@ void TextEdit::add_gutter(int p_at) { } text.add_gutter(p_at); + + _update_gutter_width(); + emit_signal(SNAME("gutter_added")); - update(); + queue_redraw(); } void TextEdit::remove_gutter(int p_gutter) { @@ -4796,8 +5627,11 @@ void TextEdit::remove_gutter(int p_gutter) { gutters.remove_at(p_gutter); text.remove_gutter(p_gutter); + + _update_gutter_width(); + emit_signal(SNAME("gutter_removed")); - update(); + queue_redraw(); } int TextEdit::get_gutter_count() const { @@ -4822,7 +5656,7 @@ void TextEdit::set_gutter_type(int p_gutter, GutterType p_type) { } gutters.write[p_gutter].type = p_type; - update(); + queue_redraw(); } TextEdit::GutterType TextEdit::get_gutter_type(int p_gutter) const { @@ -4870,7 +5704,7 @@ void TextEdit::set_gutter_clickable(int p_gutter, bool p_clickable) { } gutters.write[p_gutter].clickable = p_clickable; - update(); + queue_redraw(); } bool TextEdit::is_gutter_clickable(int p_gutter) const { @@ -4918,7 +5752,7 @@ void TextEdit::merge_gutters(int p_from_line, int p_to_line) { text.set_line_gutter_clickable(p_to_line, i, true); } } - update(); + queue_redraw(); } void TextEdit::set_gutter_custom_draw(int p_gutter, const Callable &p_draw_callback) { @@ -4929,7 +5763,7 @@ void TextEdit::set_gutter_custom_draw(int p_gutter, const Callable &p_draw_callb } gutters.write[p_gutter].custom_draw_callback = p_draw_callback; - update(); + queue_redraw(); } // Line gutters. @@ -4954,7 +5788,7 @@ void TextEdit::set_line_gutter_text(int p_line, int p_gutter, const String &p_te } text.set_line_gutter_text(p_line, p_gutter, p_text); - update(); + queue_redraw(); } String TextEdit::get_line_gutter_text(int p_line, int p_gutter) const { @@ -4972,7 +5806,7 @@ void TextEdit::set_line_gutter_icon(int p_line, int p_gutter, const Ref<Texture2 } text.set_line_gutter_icon(p_line, p_gutter, p_icon); - update(); + queue_redraw(); } Ref<Texture2D> TextEdit::get_line_gutter_icon(int p_line, int p_gutter) const { @@ -4990,7 +5824,7 @@ void TextEdit::set_line_gutter_item_color(int p_line, int p_gutter, const Color } text.set_line_gutter_item_color(p_line, p_gutter, p_color); - update(); + queue_redraw(); } Color TextEdit::get_line_gutter_item_color(int p_line, int p_gutter) const { @@ -5020,7 +5854,7 @@ void TextEdit::set_line_background_color(int p_line, const Color &p_color) { } text.set_line_background_color(p_line, p_color); - update(); + queue_redraw(); } Color TextEdit::get_line_background_color(int p_line) const { @@ -5038,7 +5872,7 @@ void TextEdit::set_syntax_highlighter(Ref<SyntaxHighlighter> p_syntax_highlighte if (syntax_highlighter.is_valid()) { syntax_highlighter->set_text_edit(this); } - update(); + queue_redraw(); } Ref<SyntaxHighlighter> TextEdit::get_syntax_highlighter() const { @@ -5052,7 +5886,7 @@ void TextEdit::set_highlight_current_line(bool p_enabled) { } highlight_current_line = p_enabled; - update(); + queue_redraw(); } bool TextEdit::is_highlight_current_line_enabled() const { @@ -5065,7 +5899,7 @@ void TextEdit::set_highlight_all_occurrences(const bool p_enabled) { } highlight_all_occurrences = p_enabled; - update(); + queue_redraw(); } bool TextEdit::is_highlight_all_occurrences_enabled() const { @@ -5081,7 +5915,7 @@ void TextEdit::set_draw_control_chars(bool p_enabled) { text.set_draw_control_chars(draw_control_chars); text.invalidate_font(); _update_placeholder(); - update(); + queue_redraw(); } } @@ -5095,7 +5929,7 @@ void TextEdit::set_draw_tabs(bool p_enabled) { } draw_tabs = p_enabled; - update(); + queue_redraw(); } bool TextEdit::is_drawing_tabs() const { @@ -5108,7 +5942,7 @@ void TextEdit::set_draw_spaces(bool p_enabled) { } draw_spaces = p_enabled; - update(); + queue_redraw(); } bool TextEdit::is_drawing_spaces() const { @@ -5180,7 +6014,7 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("swap_lines", "from_line", "to_line"), &TextEdit::swap_lines); ClassDB::bind_method(D_METHOD("insert_line_at", "line", "text"), &TextEdit::insert_line_at); - ClassDB::bind_method(D_METHOD("insert_text_at_caret", "text"), &TextEdit::insert_text_at_caret); + ClassDB::bind_method(D_METHOD("insert_text_at_caret", "text", "caret_index"), &TextEdit::insert_text_at_caret, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("remove_text", "from_line", "from_column", "to_line", "to_column"), &TextEdit::remove_text); @@ -5189,18 +6023,19 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_next_visible_line_index_offset_from", "line", "wrap_index", "visible_amount"), &TextEdit::get_next_visible_line_index_offset_from); // Overridable actions - ClassDB::bind_method(D_METHOD("backspace"), &TextEdit::backspace); + ClassDB::bind_method(D_METHOD("backspace", "caret_index"), &TextEdit::backspace, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("cut"), &TextEdit::cut); - ClassDB::bind_method(D_METHOD("copy"), &TextEdit::copy); - ClassDB::bind_method(D_METHOD("paste"), &TextEdit::paste); + ClassDB::bind_method(D_METHOD("cut", "caret_index"), &TextEdit::cut, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("copy", "caret_index"), &TextEdit::copy, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("paste", "caret_index"), &TextEdit::paste, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("paste_primary_clipboard", "caret_index"), &TextEdit::paste_primary_clipboard, DEFVAL(-1)); - GDVIRTUAL_BIND(_handle_unicode_input, "unicode_char") - GDVIRTUAL_BIND(_backspace) - GDVIRTUAL_BIND(_cut) - GDVIRTUAL_BIND(_copy) - GDVIRTUAL_BIND(_paste) - GDVIRTUAL_BIND(_paste_primary_clipboard) + GDVIRTUAL_BIND(_handle_unicode_input, "unicode_char", "caret_index") + GDVIRTUAL_BIND(_backspace, "caret_index") + GDVIRTUAL_BIND(_cut, "caret_index") + GDVIRTUAL_BIND(_copy, "caret_index") + GDVIRTUAL_BIND(_paste, "caret_index") + GDVIRTUAL_BIND(_paste_primary_clipboard, "caret_index") // Context Menu BIND_ENUM_CONSTANT(MENU_CUT); @@ -5234,6 +6069,14 @@ void TextEdit::_bind_methods() { BIND_ENUM_CONSTANT(MENU_MAX); /* Versioning */ + BIND_ENUM_CONSTANT(ACTION_NONE); + BIND_ENUM_CONSTANT(ACTION_TYPING); + BIND_ENUM_CONSTANT(ACTION_BACKSPACE); + BIND_ENUM_CONSTANT(ACTION_DELETE); + + ClassDB::bind_method(D_METHOD("start_action", "action"), &TextEdit::start_action); + ClassDB::bind_method(D_METHOD("end_action"), &TextEdit::end_complex_operation); + ClassDB::bind_method(D_METHOD("begin_complex_operation"), &TextEdit::begin_complex_operation); ClassDB::bind_method(D_METHOD("end_complex_operation"), &TextEdit::end_complex_operation); @@ -5273,7 +6116,7 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_minimap_line_at_pos", "position"), &TextEdit::get_minimap_line_at_pos); ClassDB::bind_method(D_METHOD("is_dragging_cursor"), &TextEdit::is_dragging_cursor); - ClassDB::bind_method(D_METHOD("is_mouse_over_selection", "edges"), &TextEdit::is_mouse_over_selection); + ClassDB::bind_method(D_METHOD("is_mouse_over_selection", "edges", "caret_index"), &TextEdit::is_mouse_over_selection, DEFVAL(-1)); /* Caret. */ BIND_ENUM_CONSTANT(CARET_TYPE_LINE); @@ -5288,8 +6131,8 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_caret_blink_enabled", "enable"), &TextEdit::set_caret_blink_enabled); ClassDB::bind_method(D_METHOD("is_caret_blink_enabled"), &TextEdit::is_caret_blink_enabled); - ClassDB::bind_method(D_METHOD("set_caret_blink_speed", "blink_speed"), &TextEdit::set_caret_blink_speed); - ClassDB::bind_method(D_METHOD("get_caret_blink_speed"), &TextEdit::get_caret_blink_speed); + ClassDB::bind_method(D_METHOD("set_caret_blink_interval", "interval"), &TextEdit::set_caret_blink_interval); + ClassDB::bind_method(D_METHOD("get_caret_blink_interval"), &TextEdit::get_caret_blink_interval); ClassDB::bind_method(D_METHOD("set_move_caret_on_right_click_enabled", "enable"), &TextEdit::set_move_caret_on_right_click_enabled); ClassDB::bind_method(D_METHOD("is_move_caret_on_right_click_enabled"), &TextEdit::is_move_caret_on_right_click_enabled); @@ -5297,18 +6140,31 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_caret_mid_grapheme_enabled", "enabled"), &TextEdit::set_caret_mid_grapheme_enabled); ClassDB::bind_method(D_METHOD("is_caret_mid_grapheme_enabled"), &TextEdit::is_caret_mid_grapheme_enabled); - ClassDB::bind_method(D_METHOD("is_caret_visible"), &TextEdit::is_caret_visible); - ClassDB::bind_method(D_METHOD("get_caret_draw_pos"), &TextEdit::get_caret_draw_pos); + ClassDB::bind_method(D_METHOD("set_multiple_carets_enabled", "enabled"), &TextEdit::set_multiple_carets_enabled); + ClassDB::bind_method(D_METHOD("is_multiple_carets_enabled"), &TextEdit::is_multiple_carets_enabled); + + ClassDB::bind_method(D_METHOD("add_caret", "line", "col"), &TextEdit::add_caret); + ClassDB::bind_method(D_METHOD("remove_caret", "caret"), &TextEdit::remove_caret); + ClassDB::bind_method(D_METHOD("remove_secondary_carets"), &TextEdit::remove_secondary_carets); + ClassDB::bind_method(D_METHOD("merge_overlapping_carets"), &TextEdit::merge_overlapping_carets); + ClassDB::bind_method(D_METHOD("get_caret_count"), &TextEdit::get_caret_count); + ClassDB::bind_method(D_METHOD("add_caret_at_carets", "below"), &TextEdit::add_caret_at_carets); + + ClassDB::bind_method(D_METHOD("get_caret_index_edit_order"), &TextEdit::get_caret_index_edit_order); + ClassDB::bind_method(D_METHOD("adjust_carets_after_edit", "caret", "from_line", "from_col", "to_line", "to_col"), &TextEdit::adjust_carets_after_edit); - ClassDB::bind_method(D_METHOD("set_caret_line", "line", "adjust_viewport", "can_be_hidden", "wrap_index"), &TextEdit::set_caret_line, DEFVAL(true), DEFVAL(true), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_caret_line"), &TextEdit::get_caret_line); + ClassDB::bind_method(D_METHOD("is_caret_visible", "caret_index"), &TextEdit::is_caret_visible, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_caret_draw_pos", "caret_index"), &TextEdit::get_caret_draw_pos, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("set_caret_column", "column", "adjust_viewport"), &TextEdit::set_caret_column, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("get_caret_column"), &TextEdit::get_caret_column); + ClassDB::bind_method(D_METHOD("set_caret_line", "line", "adjust_viewport", "can_be_hidden", "wrap_index", "caret_index"), &TextEdit::set_caret_line, DEFVAL(true), DEFVAL(true), DEFVAL(0), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_caret_line", "caret_index"), &TextEdit::get_caret_line, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_caret_wrap_index"), &TextEdit::get_caret_wrap_index); + ClassDB::bind_method(D_METHOD("set_caret_column", "column", "adjust_viewport", "caret_index"), &TextEdit::set_caret_column, DEFVAL(true), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_caret_column", "caret_index"), &TextEdit::get_caret_column, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_word_under_caret"), &TextEdit::get_word_under_caret); + ClassDB::bind_method(D_METHOD("get_caret_wrap_index", "caret_index"), &TextEdit::get_caret_wrap_index, DEFVAL(0)); + + ClassDB::bind_method(D_METHOD("get_word_under_caret", "caret_index"), &TextEdit::get_word_under_caret, DEFVAL(-1)); /* Selection. */ BIND_ENUM_CONSTANT(SELECTION_MODE_NONE); @@ -5326,30 +6182,28 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_drag_and_drop_selection_enabled", "enable"), &TextEdit::set_drag_and_drop_selection_enabled); ClassDB::bind_method(D_METHOD("is_drag_and_drop_selection_enabled"), &TextEdit::is_drag_and_drop_selection_enabled); - ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &TextEdit::set_override_selected_font_color); - ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &TextEdit::is_overriding_selected_font_color); - - ClassDB::bind_method(D_METHOD("set_selection_mode", "mode", "line", "column"), &TextEdit::set_selection_mode, DEFVAL(-1), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("set_selection_mode", "mode", "line", "column", "caret_index"), &TextEdit::set_selection_mode, DEFVAL(-1), DEFVAL(-1), DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_selection_mode"), &TextEdit::get_selection_mode); ClassDB::bind_method(D_METHOD("select_all"), &TextEdit::select_all); - ClassDB::bind_method(D_METHOD("select_word_under_caret"), &TextEdit::select_word_under_caret); - ClassDB::bind_method(D_METHOD("select", "from_line", "from_column", "to_line", "to_column"), &TextEdit::select); + ClassDB::bind_method(D_METHOD("select_word_under_caret", "caret_index"), &TextEdit::select_word_under_caret, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("add_selection_for_next_occurrence"), &TextEdit::add_selection_for_next_occurrence); + ClassDB::bind_method(D_METHOD("select", "from_line", "from_column", "to_line", "to_column", "caret_index"), &TextEdit::select, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("has_selection"), &TextEdit::has_selection); + ClassDB::bind_method(D_METHOD("has_selection", "caret_index"), &TextEdit::has_selection, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_selected_text"), &TextEdit::get_selected_text); + ClassDB::bind_method(D_METHOD("get_selected_text", "caret_index"), &TextEdit::get_selected_text, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_selection_line"), &TextEdit::get_selection_line); - ClassDB::bind_method(D_METHOD("get_selection_column"), &TextEdit::get_selection_column); + ClassDB::bind_method(D_METHOD("get_selection_line", "caret_index"), &TextEdit::get_selection_line, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_selection_column", "caret_index"), &TextEdit::get_selection_column, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_selection_from_line"), &TextEdit::get_selection_from_line); - ClassDB::bind_method(D_METHOD("get_selection_from_column"), &TextEdit::get_selection_from_column); - ClassDB::bind_method(D_METHOD("get_selection_to_line"), &TextEdit::get_selection_to_line); - ClassDB::bind_method(D_METHOD("get_selection_to_column"), &TextEdit::get_selection_to_column); + ClassDB::bind_method(D_METHOD("get_selection_from_line", "caret_index"), &TextEdit::get_selection_from_line, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_selection_from_column", "caret_index"), &TextEdit::get_selection_from_column, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_selection_to_line", "caret_index"), &TextEdit::get_selection_to_line, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_selection_to_column", "caret_index"), &TextEdit::get_selection_to_column, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("deselect"), &TextEdit::deselect); - ClassDB::bind_method(D_METHOD("delete_selection"), &TextEdit::delete_selection); + ClassDB::bind_method(D_METHOD("deselect", "caret_index"), &TextEdit::deselect, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("delete_selection", "caret_index"), &TextEdit::delete_selection, DEFVAL(-1)); /* Line wrapping. */ BIND_ENUM_CONSTANT(LINE_WRAPPING_NONE); @@ -5372,6 +6226,9 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_smooth_scroll_enabled", "enable"), &TextEdit::set_smooth_scroll_enabled); ClassDB::bind_method(D_METHOD("is_smooth_scroll_enabled"), &TextEdit::is_smooth_scroll_enabled); + ClassDB::bind_method(D_METHOD("get_v_scroll_bar"), &TextEdit::get_v_scroll_bar); + ClassDB::bind_method(D_METHOD("get_h_scroll_bar"), &TextEdit::get_h_scroll_bar); + ClassDB::bind_method(D_METHOD("set_v_scroll", "value"), &TextEdit::set_v_scroll); ClassDB::bind_method(D_METHOD("get_v_scroll"), &TextEdit::get_v_scroll); @@ -5404,8 +6261,8 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_total_visible_line_count"), &TextEdit::get_total_visible_line_count); // Auto adjust - ClassDB::bind_method(D_METHOD("adjust_viewport_to_caret"), &TextEdit::adjust_viewport_to_caret); - ClassDB::bind_method(D_METHOD("center_viewport_to_caret"), &TextEdit::center_viewport_to_caret); + ClassDB::bind_method(D_METHOD("adjust_viewport_to_caret", "caret_index"), &TextEdit::adjust_viewport_to_caret, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("center_viewport_to_caret", "caret_index"), &TextEdit::center_viewport_to_caret, DEFVAL(0)); // Minimap ClassDB::bind_method(D_METHOD("set_draw_minimap", "enabled"), &TextEdit::set_draw_minimap); @@ -5494,7 +6351,6 @@ void TextEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "middle_mouse_paste_enabled"), "set_middle_mouse_paste_enabled", "is_middle_mouse_paste_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_mode", PROPERTY_HINT_ENUM, "None,Boundary"), "set_line_wrapping_mode", "get_line_wrapping_mode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_current_line"), "set_highlight_current_line", "is_highlight_current_line_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_control_chars"), "set_draw_control_chars", "get_draw_control_chars"); @@ -5518,9 +6374,10 @@ void TextEdit::_bind_methods() { ADD_GROUP("Caret", "caret_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_type", PROPERTY_HINT_ENUM, "Line,Block"), "set_caret_type", "get_caret_type"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_caret_blink_speed", "get_caret_blink_speed"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_interval", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_caret_blink_interval", "get_caret_blink_interval"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_move_on_right_click"), "set_move_caret_on_right_click_enabled", "is_move_caret_on_right_click_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_multiple"), "set_multiple_carets_enabled", "is_multiple_carets_enabled"); ADD_GROUP("BiDi", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); @@ -5560,7 +6417,7 @@ void TextEdit::_set_hiding_enabled(bool p_enabled) { _unhide_all_lines(); } hiding_enabled = p_enabled; - update(); + queue_redraw(); } bool TextEdit::_is_hiding_enabled() const { @@ -5577,7 +6434,7 @@ void TextEdit::_unhide_all_lines() { text.set_hidden(i, false); } _update_scrollbars(); - update(); + queue_redraw(); } void TextEdit::_set_line_as_hidden(int p_line, bool p_hidden) { @@ -5590,7 +6447,7 @@ void TextEdit::_set_line_as_hidden(int p_line, bool p_hidden) { if (_is_hiding_enabled() || !p_hidden) { text.set_hidden(p_line, p_hidden); } - update(); + queue_redraw(); } // Symbol lookup. @@ -5600,163 +6457,244 @@ void TextEdit::_set_symbol_lookup_word(const String &p_symbol) { } lookup_symbol_word = p_symbol; - update(); + queue_redraw(); } /* Text manipulation */ // Overridable actions -void TextEdit::_handle_unicode_input_internal(const uint32_t p_unicode) { +void TextEdit::_handle_unicode_input_internal(const uint32_t p_unicode, int p_caret) { + ERR_FAIL_COND(p_caret > carets.size()); if (!editable) { return; } - bool had_selection = has_selection(); - if (had_selection) { - begin_complex_operation(); - delete_selection(); - } - - /* Remove the old character if in insert mode and no selection. */ - if (overtype_mode && !had_selection) { - begin_complex_operation(); - - /* Make sure we don't try and remove empty space. */ - int cl = get_caret_line(); - int cc = get_caret_column(); - if (cc < get_line(cl).length()) { - _remove_text(cl, cc, cl, cc + 1); + start_action(EditAction::ACTION_TYPING); + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (const int &i : caret_edit_order) { + if (p_caret != -1 && p_caret != i) { + continue; } - } - const char32_t chr[2] = { (char32_t)p_unicode, 0 }; - insert_text_at_caret(chr); + /* Remove the old character if in insert mode and no selection. */ + if (overtype_mode && !has_selection(i)) { + /* Make sure we don't try and remove empty space. */ + int cl = get_caret_line(i); + int cc = get_caret_column(i); + if (cc < get_line(cl).length()) { + _remove_text(cl, cc, cl, cc + 1); + } + } - if ((overtype_mode && !had_selection) || (had_selection)) { - end_complex_operation(); + const char32_t chr[2] = { (char32_t)p_unicode, 0 }; + insert_text_at_caret(chr, i); } + end_action(); } -void TextEdit::_backspace_internal() { +void TextEdit::_backspace_internal(int p_caret) { + ERR_FAIL_COND(p_caret > carets.size()); if (!editable) { return; } - if (has_selection()) { - delete_selection(); + if (has_selection(p_caret)) { + delete_selection(p_caret); return; } - int cc = get_caret_column(); - int cl = get_caret_line(); + begin_complex_operation(); + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (const int &i : caret_edit_order) { + if (p_caret != -1 && p_caret != i) { + continue; + } - if (cc == 0 && cl == 0) { - return; - } + int cc = get_caret_column(i); + int cl = get_caret_line(i); + + if (cc == 0 && cl == 0) { + continue; + } - int prev_line = cc ? cl : cl - 1; - int prev_column = cc ? (cc - 1) : (text[cl - 1].length()); + int prev_line = cc ? cl : cl - 1; + int prev_column = cc ? (cc - 1) : (text[cl - 1].length()); - merge_gutters(prev_line, cl); + merge_gutters(prev_line, cl); - if (_is_line_hidden(cl)) { - _set_line_as_hidden(prev_line, true); - } - _remove_text(prev_line, prev_column, cl, cc); + if (_is_line_hidden(cl)) { + _set_line_as_hidden(prev_line, true); + } + _remove_text(prev_line, prev_column, cl, cc); - set_caret_line(prev_line, false, true); - set_caret_column(prev_column); + set_caret_line(prev_line, false, true, 0, i); + set_caret_column(prev_column, i == 0, i); + + adjust_carets_after_edit(i, prev_line, prev_column, cl, cc); + } + merge_overlapping_carets(); + end_complex_operation(); } -void TextEdit::_cut_internal() { +void TextEdit::_cut_internal(int p_caret) { + ERR_FAIL_COND(p_caret > carets.size()); if (!editable) { return; } - if (has_selection()) { - DisplayServer::get_singleton()->clipboard_set(get_selected_text()); - delete_selection(); + if (has_selection(p_caret)) { + DisplayServer::get_singleton()->clipboard_set(get_selected_text(p_caret)); + delete_selection(p_caret); cut_copy_line = ""; return; } - int cl = get_caret_line(); - int cc = get_caret_column(); - int indent_level = get_indent_level(cl); - double hscroll = get_h_scroll(); + begin_complex_operation(); + Vector<int> carets_to_remove; + + StringBuilder clipboard; + // This is the exception and has to edit in reverse order else the string copied to the clipboard will be backwards. + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (int i = caret_edit_order.size() - 1; i >= 0; i--) { + int caret_idx = caret_edit_order[i]; + if (p_caret != -1 && p_caret != caret_idx) { + continue; + } - String clipboard = text[cl]; - DisplayServer::get_singleton()->clipboard_set(clipboard); - set_caret_column(0); + int cl = get_caret_line(caret_idx); + int cc = get_caret_column(caret_idx); + int indent_level = get_indent_level(cl); + double hscroll = get_h_scroll(); - if (cl == 0 && get_line_count() > 1) { - _remove_text(cl, 0, cl + 1, 0); - } else { - _remove_text(cl, 0, cl, text[cl].length()); - backspace(); - set_caret_line(get_caret_line() + 1); - } + // Check for overlapping carets. + // We don't need to worry about selections as that is caught before this entire section. + for (int j = i - 1; j >= 0; j--) { + if (get_caret_line(caret_edit_order[j]) == cl) { + carets_to_remove.push_back(caret_edit_order[j]); + i = j; + } + } + + clipboard += text[cl]; + if (p_caret == -1 && caret_idx != 0) { + clipboard += "\n"; + } + + if (cl == 0 && get_line_count() > 1) { + _remove_text(cl, 0, cl + 1, 0); + adjust_carets_after_edit(caret_idx, cl, 0, cl + 1, text[cl].length()); + } else { + _remove_text(cl, 0, cl, text[cl].length()); + set_caret_column(0, false, caret_idx); + backspace(caret_idx); + set_caret_line(get_caret_line(caret_idx) + 1, caret_idx == 0, 0, 0, caret_idx); + } - // Correct the visually perceived caret column taking care of indentation level of the lines. - int diff_indent = indent_level - get_indent_level(get_caret_line()); - cc += diff_indent; - if (diff_indent != 0) { - cc += diff_indent > 0 ? -1 : 1; + // Correct the visually perceived caret column taking care of indentation level of the lines. + int diff_indent = indent_level - get_indent_level(get_caret_line(caret_idx)); + cc += diff_indent; + if (diff_indent != 0) { + cc += diff_indent > 0 ? -1 : 1; + } + + // Restore horizontal scroll and caret column modified by the backspace() call. + set_h_scroll(hscroll); + set_caret_column(cc, caret_idx == 0, caret_idx); } - // Restore horizontal scroll and caret column modified by the backspace() call. - set_h_scroll(hscroll); - set_caret_column(cc); + // Sort and remove backwards to preserve indexes. + carets_to_remove.sort(); + for (int i = carets_to_remove.size() - 1; i >= 0; i--) { + remove_caret(carets_to_remove[i]); + } + end_complex_operation(); - cut_copy_line = clipboard; + String clipboard_string = clipboard.as_string(); + DisplayServer::get_singleton()->clipboard_set(clipboard_string); + cut_copy_line = clipboard_string; } -void TextEdit::_copy_internal() { - if (has_selection()) { - DisplayServer::get_singleton()->clipboard_set(get_selected_text()); +void TextEdit::_copy_internal(int p_caret) { + ERR_FAIL_COND(p_caret > carets.size()); + if (has_selection(p_caret)) { + DisplayServer::get_singleton()->clipboard_set(get_selected_text(p_caret)); cut_copy_line = ""; return; } - int cl = get_caret_line(); - if (text[cl].length() != 0) { - String clipboard = _base_get_text(cl, 0, cl, text[cl].length()); - DisplayServer::get_singleton()->clipboard_set(clipboard); - cut_copy_line = clipboard; + StringBuilder clipboard; + Vector<int> caret_edit_order = get_caret_index_edit_order(); + for (int i = caret_edit_order.size() - 1; i >= 0; i--) { + int caret_idx = caret_edit_order[i]; + if (p_caret != -1 && p_caret != caret_idx) { + continue; + } + + int cl = get_caret_line(caret_idx); + if (text[cl].length() != 0) { + clipboard += _base_get_text(cl, 0, cl, text[cl].length()); + if (p_caret == -1 && i != 0) { + clipboard += "\n"; + } + } } + + String clipboard_string = clipboard.as_string(); + DisplayServer::get_singleton()->clipboard_set(clipboard_string); + cut_copy_line = clipboard_string; } -void TextEdit::_paste_internal() { +void TextEdit::_paste_internal(int p_caret) { + ERR_FAIL_COND(p_caret > carets.size()); if (!editable) { return; } String clipboard = DisplayServer::get_singleton()->clipboard_get(); + Vector<String> clipboad_lines = clipboard.split("\n"); + bool insert_line_per_caret = p_caret == -1 && carets.size() > 1 && clipboad_lines.size() == carets.size(); begin_complex_operation(); - if (has_selection()) { - delete_selection(); - } else if (!cut_copy_line.is_empty() && cut_copy_line == clipboard) { - set_caret_column(0); - String ins = "\n"; - clipboard += ins; - } + Vector<int> caret_edit_order = get_caret_index_edit_order(); + int clipboad_line = clipboad_lines.size() - 1; + for (const int &i : caret_edit_order) { + if (p_caret != -1 && p_caret != i) { + continue; + } + + if (has_selection(i)) { + delete_selection(i); + } else if (!cut_copy_line.is_empty() && cut_copy_line == clipboard) { + set_caret_column(0, i == 0, i); + String ins = "\n"; + clipboard += ins; + } - insert_text_at_caret(clipboard); + if (insert_line_per_caret) { + clipboard = clipboad_lines[clipboad_line]; + } + + insert_text_at_caret(clipboard, i); + clipboad_line--; + } end_complex_operation(); } -void TextEdit::_paste_primary_clipboard_internal() { +void TextEdit::_paste_primary_clipboard_internal(int p_caret) { + ERR_FAIL_COND(p_caret > carets.size()); if (!is_editable() || !DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { return; } String paste_buffer = DisplayServer::get_singleton()->clipboard_get_primary(); - Point2i pos = get_line_column_at_pos(get_local_mouse_pos()); - deselect(); - set_caret_line(pos.y, true, false); - set_caret_column(pos.x); + if (carets.size() == 1) { + Point2i pos = get_line_column_at_pos(get_local_mouse_pos()); + deselect(); + set_caret_line(pos.y, true, false); + set_caret_column(pos.x); + } + if (!paste_buffer.is_empty()) { insert_text_at_caret(paste_buffer); } @@ -5873,6 +6811,10 @@ Key TextEdit::_get_menu_action_accelerator(const String &p_action) { /* Versioning */ void TextEdit::_push_current_op() { + if (pending_action_end) { + start_action(EditAction::ACTION_NONE); + return; + } if (current_op.type == TextOperation::TYPE_NONE) { return; // Nothing to do. } @@ -5974,6 +6916,7 @@ int TextEdit::_get_char_pos_for_line(int p_px, int p_line, int p_wrap_index) con void TextEdit::_emit_caret_changed() { emit_signal(SNAME("caret_changed")); caret_pos_dirty = false; + caret_index_edit_dirty = true; } void TextEdit::_reset_caret_blink_timer() { @@ -5985,18 +6928,18 @@ void TextEdit::_reset_caret_blink_timer() { if (has_focus()) { caret_blink_timer->stop(); caret_blink_timer->start(); - update(); + queue_redraw(); } } void TextEdit::_toggle_draw_caret() { draw_caret = !draw_caret; if (is_visible_in_tree() && has_focus() && window_has_focus) { - update(); + queue_redraw(); } } -int TextEdit::_get_column_x_offset_for_line(int p_char, int p_line) const { +int TextEdit::_get_column_x_offset_for_line(int p_char, int p_line, int p_column) const { ERR_FAIL_INDEX_V(p_line, text.size(), 0); int row = 0; @@ -6009,7 +6952,7 @@ int TextEdit::_get_column_x_offset_for_line(int p_char, int p_line) const { } RID text_rid = text.get_line_data(p_line)->get_line_rid(row); - CaretInfo ts_caret = TS->shaped_text_get_carets(text_rid, caret.column); + CaretInfo ts_caret = TS->shaped_text_get_carets(text_rid, p_column); if ((ts_caret.l_caret != Rect2() && (ts_caret.l_dir == TextServer::DIRECTION_AUTO || ts_caret.l_dir == (TextServer::Direction)input_direction)) || (ts_caret.t_caret == Rect2())) { return ts_caret.l_caret.position.x; } else { @@ -6022,8 +6965,8 @@ void TextEdit::_click_selection_held() { // Warning: is_mouse_button_pressed(MouseButton::LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD // and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem. // I'm unsure if there's an actual fix that doesn't have a ton of side effects. - if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) { - switch (selection.selecting_mode) { + if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT) && get_selection_mode() != SelectionMode::SELECTION_MODE_NONE) { + switch (get_selection_mode()) { case SelectionMode::SELECTION_MODE_POINTER: { _update_selection_mode_pointer(); } break; @@ -6049,14 +6992,16 @@ void TextEdit::_update_selection_mode_pointer() { Point2i pos = get_line_column_at_pos(mp); int line = pos.y; int col = pos.x; + int caret_idx = carets.size() - 1; - select(selection.selecting_line, selection.selecting_column, line, col); + select(carets[caret_idx].selection.selecting_line, carets[caret_idx].selection.selecting_column, line, col, caret_idx); - set_caret_line(line, false); - set_caret_column(col); - update(); + set_caret_line(line, false, true, 0, caret_idx); + set_caret_column(col, true, caret_idx); + queue_redraw(); click_select_held->start(); + merge_overlapping_carets(); } void TextEdit::_update_selection_mode_word() { @@ -6066,6 +7011,7 @@ void TextEdit::_update_selection_mode_word() { Point2i pos = get_line_column_at_pos(mp); int line = pos.y; int col = pos.x; + int caret_idx = carets.size() - 1; int caret_pos = CLAMP(col, 0, text[line].length()); int beg = caret_pos; @@ -6080,25 +7026,25 @@ void TextEdit::_update_selection_mode_word() { } /* Initial selection. */ - if (!selection.active) { - select(line, beg, line, end); - selection.selecting_column = beg; - selection.selected_word_beg = beg; - selection.selected_word_end = end; - selection.selected_word_origin = beg; - set_caret_line(line, false); - set_caret_column(end); + if (!has_selection(caret_idx)) { + select(line, beg, line, end, caret_idx); + carets.write[caret_idx].selection.selecting_column = beg; + carets.write[caret_idx].selection.selected_word_beg = beg; + carets.write[caret_idx].selection.selected_word_end = end; + carets.write[caret_idx].selection.selected_word_origin = beg; + set_caret_line(line, false, true, 0, caret_idx); + set_caret_column(end, true, caret_idx); } else { - if ((col <= selection.selected_word_origin && line == selection.selecting_line) || line < selection.selecting_line) { - selection.selecting_column = selection.selected_word_end; - select(line, beg, selection.selecting_line, selection.selected_word_end); - set_caret_line(selection.from_line, false); - set_caret_column(selection.from_column); + if ((col <= carets[caret_idx].selection.selected_word_origin && line == get_selection_line(caret_idx)) || line < get_selection_line(caret_idx)) { + carets.write[caret_idx].selection.selecting_column = carets[caret_idx].selection.selected_word_end; + select(line, beg, get_selection_line(caret_idx), carets[caret_idx].selection.selected_word_end, caret_idx); + set_caret_line(line, false, true, 0, caret_idx); + set_caret_column(beg, true, caret_idx); } else { - selection.selecting_column = selection.selected_word_beg; - select(selection.selecting_line, selection.selected_word_beg, line, end); - set_caret_line(selection.to_line, false); - set_caret_column(selection.to_column); + carets.write[caret_idx].selection.selecting_column = carets[caret_idx].selection.selected_word_beg; + select(get_selection_line(caret_idx), carets[caret_idx].selection.selected_word_beg, line, end, caret_idx); + set_caret_line(get_selection_to_line(caret_idx), false, true, 0, caret_idx); + set_caret_column(get_selection_to_column(caret_idx), true, caret_idx); } } @@ -6106,9 +7052,10 @@ void TextEdit::_update_selection_mode_word() { DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); } - update(); + queue_redraw(); click_select_held->start(); + merge_overlapping_carets(); } void TextEdit::_update_selection_mode_line() { @@ -6118,55 +7065,54 @@ void TextEdit::_update_selection_mode_line() { Point2i pos = get_line_column_at_pos(mp); int line = pos.y; int col = pos.x; + int caret_idx = carets.size() - 1; col = 0; - if (line < selection.selecting_line) { + if (line < carets[caret_idx].selection.selecting_line) { /* Caret is above us. */ - set_caret_line(line - 1, false); - selection.selecting_column = text[selection.selecting_line].length(); + set_caret_line(line - 1, false, true, 0, caret_idx); + carets.write[caret_idx].selection.selecting_column = text[get_selection_line(caret_idx)].length(); } else { /* Caret is below us. */ - set_caret_line(line + 1, false); - selection.selecting_column = 0; + set_caret_line(line + 1, false, true, 0, caret_idx); + carets.write[caret_idx].selection.selecting_column = 0; col = text[line].length(); } - set_caret_column(0); + set_caret_column(0, false, caret_idx); - select(selection.selecting_line, selection.selecting_column, line, col); + select(carets[caret_idx].selection.selecting_line, carets[caret_idx].selection.selecting_column, line, col, caret_idx); if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); } - update(); + queue_redraw(); click_select_held->start(); + merge_overlapping_carets(); } -void TextEdit::_pre_shift_selection() { +void TextEdit::_pre_shift_selection(int p_caret) { if (!selecting_enabled) { return; } - if (!selection.active || selection.selecting_mode == SelectionMode::SELECTION_MODE_NONE) { - selection.selecting_line = caret.line; - selection.selecting_column = caret.column; - selection.active = true; + if (!has_selection(p_caret) || get_selection_mode() == SelectionMode::SELECTION_MODE_NONE) { + carets.write[p_caret].selection.active = true; + set_selection_mode(SelectionMode::SELECTION_MODE_SHIFT, get_caret_line(p_caret), get_caret_column(p_caret), p_caret); + return; } - selection.selecting_mode = SelectionMode::SELECTION_MODE_SHIFT; + set_selection_mode(SelectionMode::SELECTION_MODE_SHIFT, get_selection_line(p_caret), get_selection_column(p_caret), p_caret); } -void TextEdit::_post_shift_selection() { +void TextEdit::_post_shift_selection(int p_caret) { if (!selecting_enabled) { return; } - if (selection.active && selection.selecting_mode == SelectionMode::SELECTION_MODE_SHIFT) { - select(selection.selecting_line, selection.selecting_column, caret.line, caret.column); - update(); + if (has_selection(p_caret) && get_selection_mode() == SelectionMode::SELECTION_MODE_SHIFT) { + select(get_selection_line(p_caret), get_selection_column(p_caret), get_caret_line(p_caret), get_caret_column(p_caret), p_caret); } - - selection.selecting_text = true; } /* Line Wrapping */ @@ -6192,17 +7138,14 @@ void TextEdit::_update_wrap_at_column(bool p_force) { _update_placeholder(); } - _update_caret_wrap_offset(); -} - -void TextEdit::_update_caret_wrap_offset() { + // Update viewport. int first_vis_line = get_first_visible_line(); if (is_line_wrapped(first_vis_line)) { - caret.wrap_ofs = MIN(caret.wrap_ofs, get_line_wrap_count(first_vis_line)); + first_visible_line_wrap_ofs = MIN(first_visible_line_wrap_ofs, get_line_wrap_count(first_vis_line)); } else { - caret.wrap_ofs = 0; + first_visible_line_wrap_ofs = 0; } - set_line_as_first_visible(caret.line_ofs, caret.wrap_ofs); + set_line_as_first_visible(first_visible_line, first_visible_line_wrap_ofs); } /* Viewport. */ @@ -6251,8 +7194,8 @@ void TextEdit::_update_scrollbars() { set_v_scroll(get_v_scroll()); } else { - caret.line_ofs = 0; - caret.wrap_ofs = 0; + first_visible_line = 0; + first_visible_line_wrap_ofs = 0; v_scroll->set_value(0); v_scroll->set_max(0); v_scroll->hide(); @@ -6262,15 +7205,15 @@ void TextEdit::_update_scrollbars() { h_scroll->show(); h_scroll->set_max(total_width); h_scroll->set_page(visible_width); - if (caret.x_ofs > (total_width - visible_width)) { - caret.x_ofs = (total_width - visible_width); + if (first_visible_col > (total_width - visible_width)) { + first_visible_col = (total_width - visible_width); } - if (fabs(h_scroll->get_value() - (double)caret.x_ofs) >= 1) { - h_scroll->set_value(caret.x_ofs); + if (fabs(h_scroll->get_value() - (double)first_visible_col) >= 1) { + h_scroll->set_value(first_visible_col); } } else { - caret.x_ofs = 0; + first_visible_col = 0; h_scroll->set_value(0); h_scroll->set_max(0); h_scroll->hide(); @@ -6299,7 +7242,7 @@ void TextEdit::_scroll_moved(double p_to_val) { } if (h_scroll->is_visible_in_tree()) { - caret.x_ofs = h_scroll->get_value(); + first_visible_col = h_scroll->get_value(); } if (v_scroll->is_visible_in_tree()) { // Set line ofs and wrap ofs. @@ -6322,10 +7265,10 @@ void TextEdit::_scroll_moved(double p_to_val) { int wi = line_wrap_amount - (sc - v_scroll_i - 1); wi = CLAMP(wi, 0, line_wrap_amount); - caret.line_ofs = n_line; - caret.wrap_ofs = wi; + first_visible_line = n_line; + first_visible_line_wrap_ofs = wi; } - update(); + queue_redraw(); } double TextEdit::_get_visible_lines_offset() const { @@ -6404,16 +7347,18 @@ void TextEdit::_scroll_lines_up() { set_v_scroll(get_v_scroll() - 1); // Adjust the caret to viewport. - if (!selection.active) { - int cur_line = caret.line; - int cur_wrap = get_caret_wrap_index(); + for (int i = 0; i < carets.size(); i++) { + if (has_selection(i)) { + continue; + } + int last_vis_line = get_last_full_visible_line(); int last_vis_wrap = get_last_full_visible_line_wrap_index(); - - if (cur_line > last_vis_line || (cur_line == last_vis_line && cur_wrap > last_vis_wrap)) { - set_caret_line(last_vis_line, false, false, last_vis_wrap); + if (get_caret_line(i) > last_vis_line || (get_caret_line(i) == last_vis_line && get_caret_wrap_index(i) > last_vis_wrap)) { + set_caret_line(last_vis_line, false, false, last_vis_wrap, i); } } + merge_overlapping_carets(); } void TextEdit::_scroll_lines_down() { @@ -6424,16 +7369,17 @@ void TextEdit::_scroll_lines_down() { set_v_scroll(get_v_scroll() + 1); // Adjust the caret to viewport. - if (!selection.active) { - int cur_line = caret.line; - int cur_wrap = get_caret_wrap_index(); - int first_vis_line = get_first_visible_line(); - int first_vis_wrap = caret.wrap_ofs; + for (int i = 0; i < carets.size(); i++) { + if (has_selection(i)) { + continue; + } - if (cur_line < first_vis_line || (cur_line == first_vis_line && cur_wrap < first_vis_wrap)) { - set_caret_line(first_vis_line, false, false, first_vis_wrap); + int first_vis_line = get_first_visible_line(); + if (get_caret_line(i) < first_vis_line || (get_caret_line(i) == first_vis_line && get_caret_wrap_index(i) < first_visible_line_wrap_ofs)) { + set_caret_line(first_vis_line, false, false, first_visible_line_wrap_ofs, i); } } + merge_overlapping_carets(); } // Minimap @@ -6447,7 +7393,7 @@ void TextEdit::_update_minimap_hover() { if (hovering_minimap) { // Only redraw if the hovering status changed. hovering_minimap = false; - update(); + queue_redraw(); } // Return early to avoid running the operations below when not needed. @@ -6460,7 +7406,7 @@ void TextEdit::_update_minimap_hover() { if (new_hovering_minimap != hovering_minimap) { // Only redraw if the hovering status changed. hovering_minimap = new_hovering_minimap; - update(); + queue_redraw(); } } @@ -6522,7 +7468,7 @@ void TextEdit::_update_gutter_width() { if (gutters_width > 0) { gutter_padding = 2; } - update(); + queue_redraw(); } /* Syntax highlighting. */ @@ -6570,6 +7516,8 @@ void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r op.version = ++version; op.chain_forward = false; op.chain_backward = false; + op.start_carets = carets; + op.end_carets = carets; // See if it should just be set as current op. if (current_op.type != op.type) { @@ -6592,6 +7540,7 @@ void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r current_op.to_column = retchar; current_op.to_line = retline; current_op.version = op.version; + current_op.end_carets = carets; } void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) { @@ -6599,10 +7548,10 @@ void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, i idle_detect->start(); } - String text; + String txt; if (undo_enabled) { _clear_redo(); - text = _base_get_text(p_from_line, p_from_column, p_to_line, p_to_column); + txt = _base_get_text(p_from_line, p_from_column, p_to_line, p_to_column); } _base_remove_text(p_from_line, p_from_column, p_to_line, p_to_column); @@ -6618,10 +7567,12 @@ void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, i op.from_column = p_from_column; op.to_line = p_to_line; op.to_column = p_to_column; - op.text = text; + op.text = txt; op.version = ++version; op.chain_forward = false; op.chain_backward = false; + op.start_carets = carets; + op.end_carets = carets; // See if it should just be set as current op. if (current_op.type != op.type) { @@ -6633,9 +7584,10 @@ void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, i // See if it can be merged. if (current_op.from_line == p_to_line && current_op.from_column == p_to_column) { // Backspace or similar. - current_op.text = text + current_op.text; + current_op.text = txt + current_op.text; current_op.from_line = p_from_line; current_op.from_column = p_from_column; + current_op.end_carets = carets; return; // Update current op. } @@ -6685,7 +7637,7 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i r_end_line = p_line + substrings.size() - 1; r_end_column = text[r_end_line].length() - postinsert_text.length(); - TextServer::Direction dir = TS->shaped_text_get_dominant_direction_in_range(text.get_line_data(r_end_line)->get_rid(), (r_end_line == p_line) ? caret.column : 0, r_end_column); + TextServer::Direction dir = TS->shaped_text_get_dominant_direction_in_range(text.get_line_data(r_end_line)->get_rid(), (r_end_line == p_line) ? carets[0].column : 0, r_end_column); if (dir != TextServer::DIRECTION_AUTO) { input_direction = (TextDirection)dir; } @@ -6747,6 +7699,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li TextEdit::TextEdit(const String &p_placeholder) { placeholder_data_buf.instantiate(); + carets.push_back(Caret()); clear(); set_focus_mode(FOCUS_ALL); diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index f97f99075c..92acbaf521 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -42,6 +42,14 @@ class TextEdit : public Control { GDCLASS(TextEdit, Control); public: + /* Edit Actions. */ + enum EditAction { + ACTION_NONE, + ACTION_TYPING, + ACTION_BACKSPACE, + ACTION_DELETE, + }; + /* Caret. */ enum CaretType { CARET_TYPE_LINE, @@ -299,12 +307,15 @@ private: Key _get_menu_action_accelerator(const String &p_action); /* Versioning */ + struct Caret; struct TextOperation { enum Type { TYPE_NONE, TYPE_INSERT, TYPE_REMOVE }; + Vector<Caret> start_carets; + Vector<Caret> end_carets; Type type = TYPE_NONE; int from_line = 0; @@ -321,6 +332,10 @@ private: bool undo_enabled = true; int undo_stack_max_size = 50; + EditAction current_action = EditAction::ACTION_NONE; + bool pending_action_end = false; + bool in_action = false; + int complex_operation_count = 0; bool next_operation_is_complex = false; @@ -361,19 +376,39 @@ private: int _get_char_pos_for_line(int p_px, int p_line, int p_wrap_index = 0) const; /* Caret. */ + struct Selection { + bool active = false; + bool shiftclick_left = false; + + int selecting_line = 0; + int selecting_column = 0; + int selected_word_beg = 0; + int selected_word_end = 0; + int selected_word_origin = 0; + + int from_line = 0; + int from_column = 0; + int to_line = 0; + int to_column = 0; + }; + struct Caret { + Selection selection; + Point2 draw_pos; bool visible = false; int last_fit_x = 0; int line = 0; int column = 0; - int x_ofs = 0; - int line_ofs = 0; - int wrap_ofs = 0; - } caret; + }; + + // Vector containing all the carets, index '0' is the "main caret" and should never be removed. + Vector<Caret> carets; + Vector<int> caret_index_edit_order; bool setting_caret_line = false; bool caret_pos_dirty = false; + bool caret_index_edit_dirty = true; Color caret_color = Color(1, 1, 1); Color caret_background_color = Color(0, 0, 0); @@ -389,6 +424,8 @@ private: bool caret_mid_grapheme_enabled = true; + bool multi_carets_enabled = true; + bool drag_action = false; bool drag_caret_force_displayed = false; @@ -397,37 +434,20 @@ private: void _reset_caret_blink_timer(); void _toggle_draw_caret(); - int _get_column_x_offset_for_line(int p_char, int p_line) const; + int _get_column_x_offset_for_line(int p_char, int p_line, int p_column) const; /* Selection. */ - struct Selection { - SelectionMode selecting_mode = SelectionMode::SELECTION_MODE_NONE; - int selecting_line = 0; - int selecting_column = 0; - int selected_word_beg = 0; - int selected_word_end = 0; - int selected_word_origin = 0; - bool selecting_text = false; - - bool active = false; - - int from_line = 0; - int from_column = 0; - int to_line = 0; - int to_column = 0; - - bool shiftclick_left = false; - bool drag_attempt = false; - } selection; + SelectionMode selecting_mode = SelectionMode::SELECTION_MODE_NONE; bool selecting_enabled = true; bool deselect_on_focus_loss_enabled = true; bool drag_and_drop_selection_enabled = true; - Color font_selected_color = Color(1, 1, 1); + Color font_selected_color = Color(0, 0, 0, 0); Color selection_color = Color(1, 1, 1); - bool override_selected_font_color = false; + bool use_selected_font_color = false; + bool selection_drag_attempt = false; bool dragging_selection = false; Timer *click_select_held = nullptr; @@ -439,8 +459,8 @@ private: void _update_selection_mode_word(); void _update_selection_mode_line(); - void _pre_shift_selection(); - void _post_shift_selection(); + void _pre_shift_selection(int p_caret); + void _post_shift_selection(int p_caret); /* Line wrapping. */ LineWrappingMode line_wrapping_mode = LineWrappingMode::LINE_WRAPPING_NONE; @@ -450,8 +470,6 @@ private: void _update_wrap_at_column(bool p_force = false); - void _update_caret_wrap_offset(); - /* Viewport. */ HScrollBar *h_scroll = nullptr; VScrollBar *v_scroll = nullptr; @@ -466,6 +484,10 @@ private: float v_scroll_speed = 80.0; // Scrolling. + int first_visible_line = 0; + int first_visible_line_wrap_ofs = 0; + int first_visible_col = 0; + bool scrolling = false; bool updating_scrolls = false; @@ -575,6 +597,10 @@ private: void _delete(bool p_word = false, bool p_all_to_right = false); void _move_caret_document_start(bool p_select); void _move_caret_document_end(bool p_select); + bool _clear_carets_and_selection(); + + // Used in add_caret_at_carets + void _get_above_below_caret_line_column(int p_old_line, int p_old_wrap_index, int p_old_column, bool p_below, int &p_new_line, int &p_new_column, int p_last_fit_x = -1) const; protected: void _notification(int p_what); @@ -583,6 +609,17 @@ protected: /* Internal API for CodeEdit, pending public API. */ // brace matching + struct BraceMatchingData { + int open_match_line = -1; + int open_match_column = -1; + bool open_matching = false; + bool open_mismatch = false; + int close_match_line = -1; + int close_match_column = -1; + bool close_matching = false; + bool close_mismatch = false; + }; + bool highlight_matching_braces_enabled = false; Color brace_mismatch_color; @@ -607,20 +644,20 @@ protected: /* Text manipulation */ // Overridable actions - virtual void _handle_unicode_input_internal(const uint32_t p_unicode); - virtual void _backspace_internal(); + virtual void _handle_unicode_input_internal(const uint32_t p_unicode, int p_caret); + virtual void _backspace_internal(int p_caret); - virtual void _cut_internal(); - virtual void _copy_internal(); - virtual void _paste_internal(); - virtual void _paste_primary_clipboard_internal(); + virtual void _cut_internal(int p_caret); + virtual void _copy_internal(int p_caret); + virtual void _paste_internal(int p_caret); + virtual void _paste_primary_clipboard_internal(int p_caret); - GDVIRTUAL1(_handle_unicode_input, int) - GDVIRTUAL0(_backspace) - GDVIRTUAL0(_cut) - GDVIRTUAL0(_copy) - GDVIRTUAL0(_paste) - GDVIRTUAL0(_paste_primary_clipboard) + GDVIRTUAL2(_handle_unicode_input, int, int) + GDVIRTUAL1(_backspace, int) + GDVIRTUAL1(_cut, int) + GDVIRTUAL1(_copy, int) + GDVIRTUAL1(_paste, int) + GDVIRTUAL1(_paste_primary_clipboard, int) public: /* General overrides. */ @@ -696,7 +733,7 @@ public: void swap_lines(int p_from_line, int p_to_line); void insert_line_at(int p_at, const String &p_text); - void insert_text_at_caret(const String &p_text); + void insert_text_at_caret(const String &p_text, int p_caret = -1); void remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column); @@ -705,13 +742,13 @@ public: Point2i get_next_visible_line_index_offset_from(int p_line_from, int p_wrap_index_from, int p_visible_amount) const; // Overridable actions - void handle_unicode_input(const uint32_t p_unicode); - void backspace(); + void handle_unicode_input(const uint32_t p_unicode, int p_caret = -1); + void backspace(int p_caret = -1); - void cut(); - void copy(); - void paste(); - void paste_primary_clipboard(); + void cut(int p_caret = -1); + void copy(int p_caret = -1); + void paste(int p_caret = -1); + void paste_primary_clipboard(int p_caret = -1); // Context menu. PopupMenu *get_menu() const; @@ -719,6 +756,10 @@ public: void menu_option(int p_option); /* Versioning */ + void start_action(EditAction p_action); + void end_action(); + EditAction get_current_action() const; + void begin_complex_operation(); void end_complex_operation(); @@ -753,7 +794,7 @@ public: int get_minimap_line_at_pos(const Point2i &p_pos) const; bool is_dragging_cursor() const; - bool is_mouse_over_selection(bool p_edges = true) const; + bool is_mouse_over_selection(bool p_edges = true, int p_caret = -1) const; /* Caret */ void set_caret_type(CaretType p_type); @@ -762,8 +803,8 @@ public: void set_caret_blink_enabled(const bool p_enabled); bool is_caret_blink_enabled() const; - void set_caret_blink_speed(const float p_speed); - float get_caret_blink_speed() const; + void set_caret_blink_interval(const float p_interval); + float get_caret_blink_interval() const; void set_move_caret_on_right_click_enabled(const bool p_enabled); bool is_move_caret_on_right_click_enabled() const; @@ -771,18 +812,31 @@ public: void set_caret_mid_grapheme_enabled(const bool p_enabled); bool is_caret_mid_grapheme_enabled() const; - bool is_caret_visible() const; - Point2 get_caret_draw_pos() const; + void set_multiple_carets_enabled(bool p_enabled); + bool is_multiple_carets_enabled() const; + + int add_caret(int p_line, int p_col); + void remove_caret(int p_caret); + void remove_secondary_carets(); + void merge_overlapping_carets(); + int get_caret_count() const; + void add_caret_at_carets(bool p_below); - void set_caret_line(int p_line, bool p_adjust_viewport = true, bool p_can_be_hidden = true, int p_wrap_index = 0); - int get_caret_line() const; + Vector<int> get_caret_index_edit_order(); + void adjust_carets_after_edit(int p_caret, int p_from_line, int p_from_col, int p_to_line, int p_to_col); - void set_caret_column(int p_col, bool p_adjust_viewport = true); - int get_caret_column() const; + bool is_caret_visible(int p_caret = 0) const; + Point2 get_caret_draw_pos(int p_caret = 0) const; - int get_caret_wrap_index() const; + void set_caret_line(int p_line, bool p_adjust_viewport = true, bool p_can_be_hidden = true, int p_wrap_index = 0, int p_caret = 0); + int get_caret_line(int p_caret = 0) const; - String get_word_under_caret() const; + void set_caret_column(int p_col, bool p_adjust_viewport = true, int p_caret = 0); + int get_caret_column(int p_caret = 0) const; + + int get_caret_wrap_index(int p_caret = 0) const; + + String get_word_under_caret(int p_caret = -1) const; /* Selection. */ void set_selecting_enabled(const bool p_enabled); @@ -797,27 +851,28 @@ public: void set_override_selected_font_color(bool p_override_selected_font_color); bool is_overriding_selected_font_color() const; - void set_selection_mode(SelectionMode p_mode, int p_line = -1, int p_column = -1); + void set_selection_mode(SelectionMode p_mode, int p_line = -1, int p_column = -1, int p_caret = 0); SelectionMode get_selection_mode() const; void select_all(); - void select_word_under_caret(); - void select(int p_from_line, int p_from_column, int p_to_line, int p_to_column); + void select_word_under_caret(int p_caret = -1); + void add_selection_for_next_occurrence(); + void select(int p_from_line, int p_from_column, int p_to_line, int p_to_column, int p_caret = 0); - bool has_selection() const; + bool has_selection(int p_caret = -1) const; - String get_selected_text() const; + String get_selected_text(int p_caret = -1); - int get_selection_line() const; - int get_selection_column() const; + int get_selection_line(int p_caret = 0) const; + int get_selection_column(int p_caret = 0) const; - int get_selection_from_line() const; - int get_selection_from_column() const; - int get_selection_to_line() const; - int get_selection_to_column() const; + int get_selection_from_line(int p_caret = 0) const; + int get_selection_from_column(int p_caret = 0) const; + int get_selection_to_line(int p_caret = 0) const; + int get_selection_to_column(int p_caret = 0) const; - void deselect(); - void delete_selection(); + void deselect(int p_caret = -1); + void delete_selection(int p_caret = -1); /* Line wrapping. */ void set_line_wrapping_mode(LineWrappingMode p_wrapping_mode); @@ -837,6 +892,9 @@ public: void set_scroll_past_end_of_file_enabled(const bool p_enabled); bool is_scroll_past_end_of_file_enabled() const; + VScrollBar *get_v_scroll_bar() const; + HScrollBar *get_h_scroll_bar() const; + void set_v_scroll(double p_scroll); double get_v_scroll() const; @@ -866,8 +924,8 @@ public: int get_total_visible_line_count() const; // Auto Adjust - void adjust_viewport_to_caret(); - void center_viewport_to_caret(); + void adjust_viewport_to_caret(int p_caret = 0); + void center_viewport_to_caret(int p_caret = 0); // Minimap void set_draw_minimap(bool p_enabled); @@ -949,6 +1007,7 @@ public: TextEdit(const String &p_placeholder = String()); }; +VARIANT_ENUM_CAST(TextEdit::EditAction); VARIANT_ENUM_CAST(TextEdit::CaretType); VARIANT_ENUM_CAST(TextEdit::LineWrappingMode); VARIANT_ENUM_CAST(TextEdit::SelectionMode); diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 916bb2981e..ccdf56c1d7 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -64,10 +64,10 @@ Size2 TextureButton::get_minimum_size() const { bool TextureButton::has_point(const Point2 &p_point) const { if (click_mask.is_valid()) { Point2 point = p_point; - Rect2 rect = Rect2(); + Rect2 rect; Size2 mask_size = click_mask->get_size(); - if (_position_rect.has_no_area()) { + if (!_position_rect.has_area()) { rect.size = mask_size; } else if (_tile) { // if the stretch mode is tile we offset the point to keep it inside the mask size @@ -112,7 +112,7 @@ bool TextureButton::has_point(const Point2 &p_point) const { } Point2i p = point; - return click_mask->get_bit(p); + return click_mask->get_bitv(p); } return Control::has_point(p_point); @@ -250,11 +250,11 @@ void TextureButton::_notification(int p_what) { } void TextureButton::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_normal_texture", "texture"), &TextureButton::set_normal_texture); - ClassDB::bind_method(D_METHOD("set_pressed_texture", "texture"), &TextureButton::set_pressed_texture); - ClassDB::bind_method(D_METHOD("set_hover_texture", "texture"), &TextureButton::set_hover_texture); - ClassDB::bind_method(D_METHOD("set_disabled_texture", "texture"), &TextureButton::set_disabled_texture); - ClassDB::bind_method(D_METHOD("set_focused_texture", "texture"), &TextureButton::set_focused_texture); + ClassDB::bind_method(D_METHOD("set_texture_normal", "texture"), &TextureButton::set_texture_normal); + ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture"), &TextureButton::set_texture_pressed); + ClassDB::bind_method(D_METHOD("set_texture_hover", "texture"), &TextureButton::set_texture_hover); + ClassDB::bind_method(D_METHOD("set_texture_disabled", "texture"), &TextureButton::set_texture_disabled); + ClassDB::bind_method(D_METHOD("set_texture_focused", "texture"), &TextureButton::set_texture_focused); ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask); ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureButton::set_ignore_texture_size); ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode); @@ -263,21 +263,21 @@ void TextureButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureButton::set_flip_v); ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureButton::is_flipped_v); - ClassDB::bind_method(D_METHOD("get_normal_texture"), &TextureButton::get_normal_texture); - ClassDB::bind_method(D_METHOD("get_pressed_texture"), &TextureButton::get_pressed_texture); - ClassDB::bind_method(D_METHOD("get_hover_texture"), &TextureButton::get_hover_texture); - ClassDB::bind_method(D_METHOD("get_disabled_texture"), &TextureButton::get_disabled_texture); - ClassDB::bind_method(D_METHOD("get_focused_texture"), &TextureButton::get_focused_texture); + ClassDB::bind_method(D_METHOD("get_texture_normal"), &TextureButton::get_texture_normal); + ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TextureButton::get_texture_pressed); + ClassDB::bind_method(D_METHOD("get_texture_hover"), &TextureButton::get_texture_hover); + ClassDB::bind_method(D_METHOD("get_texture_disabled"), &TextureButton::get_texture_disabled); + ClassDB::bind_method(D_METHOD("get_texture_focused"), &TextureButton::get_texture_focused); ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask); ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureButton::get_ignore_texture_size); ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode); ADD_GROUP("Textures", "texture_"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_texture", "get_normal_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_pressed_texture", "get_pressed_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_hover_texture", "get_hover_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_disabled_texture", "get_disabled_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_focused_texture", "get_focused_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_normal", "get_texture_normal"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_hover", "get_texture_hover"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_disabled", "get_texture_disabled"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_focused", "get_texture_focused"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_ignore_texture_size", "get_ignore_texture_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode"); @@ -293,43 +293,43 @@ void TextureButton::_bind_methods() { BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED); } -void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) { +void TextureButton::set_texture_normal(const Ref<Texture2D> &p_normal) { if (normal == p_normal) { return; } normal = p_normal; - update(); + queue_redraw(); update_minimum_size(); } -void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) { +void TextureButton::set_texture_pressed(const Ref<Texture2D> &p_pressed) { if (pressed == p_pressed) { return; } pressed = p_pressed; - update(); + queue_redraw(); update_minimum_size(); } -void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) { +void TextureButton::set_texture_hover(const Ref<Texture2D> &p_hover) { if (hover == p_hover) { return; } hover = p_hover; - update(); + queue_redraw(); update_minimum_size(); } -void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) { +void TextureButton::set_texture_disabled(const Ref<Texture2D> &p_disabled) { if (disabled == p_disabled) { return; } disabled = p_disabled; - update(); + queue_redraw(); } void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) { @@ -337,23 +337,23 @@ void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) { return; } click_mask = p_click_mask; - update(); + queue_redraw(); update_minimum_size(); } -Ref<Texture2D> TextureButton::get_normal_texture() const { +Ref<Texture2D> TextureButton::get_texture_normal() const { return normal; } -Ref<Texture2D> TextureButton::get_pressed_texture() const { +Ref<Texture2D> TextureButton::get_texture_pressed() const { return pressed; } -Ref<Texture2D> TextureButton::get_hover_texture() const { +Ref<Texture2D> TextureButton::get_texture_hover() const { return hover; } -Ref<Texture2D> TextureButton::get_disabled_texture() const { +Ref<Texture2D> TextureButton::get_texture_disabled() const { return disabled; } @@ -361,11 +361,11 @@ Ref<BitMap> TextureButton::get_click_mask() const { return click_mask; } -Ref<Texture2D> TextureButton::get_focused_texture() const { +Ref<Texture2D> TextureButton::get_texture_focused() const { return focused; }; -void TextureButton::set_focused_texture(const Ref<Texture2D> &p_focused) { +void TextureButton::set_texture_focused(const Ref<Texture2D> &p_focused) { focused = p_focused; }; @@ -380,7 +380,7 @@ void TextureButton::set_ignore_texture_size(bool p_ignore) { ignore_texture_size = p_ignore; update_minimum_size(); - update(); + queue_redraw(); } void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) { @@ -389,7 +389,7 @@ void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) { } stretch_mode = p_stretch_mode; - update(); + queue_redraw(); } TextureButton::StretchMode TextureButton::get_stretch_mode() const { @@ -402,7 +402,7 @@ void TextureButton::set_flip_h(bool p_flip) { } hflip = p_flip; - update(); + queue_redraw(); } bool TextureButton::is_flipped_h() const { @@ -415,7 +415,7 @@ void TextureButton::set_flip_v(bool p_flip) { } vflip = p_flip; - update(); + queue_redraw(); } bool TextureButton::is_flipped_v() const { diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h index 9f6f7c1515..4b6d5b5bec 100644 --- a/scene/gui/texture_button.h +++ b/scene/gui/texture_button.h @@ -71,18 +71,18 @@ protected: static void _bind_methods(); public: - void set_normal_texture(const Ref<Texture2D> &p_normal); - void set_pressed_texture(const Ref<Texture2D> &p_pressed); - void set_hover_texture(const Ref<Texture2D> &p_hover); - void set_disabled_texture(const Ref<Texture2D> &p_disabled); - void set_focused_texture(const Ref<Texture2D> &p_focused); + void set_texture_normal(const Ref<Texture2D> &p_normal); + void set_texture_pressed(const Ref<Texture2D> &p_pressed); + void set_texture_hover(const Ref<Texture2D> &p_hover); + void set_texture_disabled(const Ref<Texture2D> &p_disabled); + void set_texture_focused(const Ref<Texture2D> &p_focused); void set_click_mask(const Ref<BitMap> &p_click_mask); - Ref<Texture2D> get_normal_texture() const; - Ref<Texture2D> get_pressed_texture() const; - Ref<Texture2D> get_hover_texture() const; - Ref<Texture2D> get_disabled_texture() const; - Ref<Texture2D> get_focused_texture() const; + Ref<Texture2D> get_texture_normal() const; + Ref<Texture2D> get_texture_pressed() const; + Ref<Texture2D> get_texture_hover() const; + Ref<Texture2D> get_texture_disabled() const; + Ref<Texture2D> get_texture_focused() const; Ref<BitMap> get_click_mask() const; bool get_ignore_texture_size() const; diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp index 2a9e1a8990..48c6dc5cfc 100644 --- a/scene/gui/texture_progress_bar.cpp +++ b/scene/gui/texture_progress_bar.cpp @@ -38,7 +38,7 @@ void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) { } under = p_texture; - update(); + queue_redraw(); update_minimum_size(); } @@ -52,7 +52,7 @@ void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) { } over = p_texture; - update(); + queue_redraw(); if (under.is_null()) { update_minimum_size(); } @@ -70,7 +70,7 @@ void TextureProgressBar::set_stretch_margin(Side p_side, int p_size) { } stretch_margin[p_side] = p_size; - update(); + queue_redraw(); update_minimum_size(); } @@ -85,7 +85,7 @@ void TextureProgressBar::set_nine_patch_stretch(bool p_stretch) { } nine_patch_stretch = p_stretch; - update(); + queue_redraw(); update_minimum_size(); } @@ -113,7 +113,7 @@ void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) { } progress = p_texture; - update(); + queue_redraw(); update_minimum_size(); } @@ -127,7 +127,7 @@ void TextureProgressBar::set_progress_offset(Point2 p_offset) { } progress_offset = p_offset; - update(); + queue_redraw(); } Point2 TextureProgressBar::get_progress_offset() const { @@ -140,7 +140,7 @@ void TextureProgressBar::set_tint_under(const Color &p_tint) { } tint_under = p_tint; - update(); + queue_redraw(); } Color TextureProgressBar::get_tint_under() const { @@ -153,7 +153,7 @@ void TextureProgressBar::set_tint_progress(const Color &p_tint) { } tint_progress = p_tint; - update(); + queue_redraw(); } Color TextureProgressBar::get_tint_progress() const { @@ -166,7 +166,7 @@ void TextureProgressBar::set_tint_over(const Color &p_tint) { } tint_over = p_tint; - update(); + queue_redraw(); } Color TextureProgressBar::get_tint_over() const { @@ -510,18 +510,38 @@ void TextureProgressBar::_notification(int p_what) { } pts.append(to); + Ref<AtlasTexture> atlas_progress = progress; + bool valid_atlas_progress = atlas_progress.is_valid() && atlas_progress->get_atlas().is_valid(); + Rect2 region_rect; + Size2 atlas_size; + if (valid_atlas_progress) { + region_rect = atlas_progress->get_region(); + atlas_size = atlas_progress->get_atlas()->get_size(); + } + Vector<Point2> uvs; Vector<Point2> points; - uvs.push_back(get_relative_center()); - points.push_back(progress_offset + s * get_relative_center()); for (int i = 0; i < pts.size(); i++) { Point2 uv = unit_val_to_uv(pts[i]); if (uvs.find(uv) >= 0) { continue; } - uvs.push_back(uv); points.push_back(progress_offset + Point2(uv.x * s.x, uv.y * s.y)); + if (valid_atlas_progress) { + uv.x = Math::remap(uv.x, 0, 1, region_rect.position.x / atlas_size.x, (region_rect.position.x + region_rect.size.x) / atlas_size.x); + uv.y = Math::remap(uv.y, 0, 1, region_rect.position.y / atlas_size.y, (region_rect.position.y + region_rect.size.y) / atlas_size.y); + } + uvs.push_back(uv); + } + + Point2 center_point = get_relative_center(); + points.push_back(progress_offset + s * center_point); + if (valid_atlas_progress) { + center_point.x = Math::remap(center_point.x, 0, 1, region_rect.position.x / atlas_size.x, (region_rect.position.x + region_rect.size.x) / atlas_size.x); + center_point.y = Math::remap(center_point.y, 0, 1, region_rect.position.y / atlas_size.y, (region_rect.position.y + region_rect.size.y) / atlas_size.y); } + uvs.push_back(center_point); + Vector<Color> colors; colors.push_back(tint_progress); draw_polygon(points, colors, uvs, progress); @@ -591,7 +611,7 @@ void TextureProgressBar::set_fill_mode(int p_fill) { } mode = (FillMode)p_fill; - update(); + queue_redraw(); } int TextureProgressBar::get_fill_mode() { @@ -611,7 +631,7 @@ void TextureProgressBar::set_radial_initial_angle(float p_angle) { } rad_init_angle = p_angle; - update(); + queue_redraw(); } float TextureProgressBar::get_radial_initial_angle() { @@ -626,7 +646,7 @@ void TextureProgressBar::set_fill_degrees(float p_angle) { } rad_max_degrees = angle_clamped; - update(); + queue_redraw(); } float TextureProgressBar::get_fill_degrees() { @@ -639,7 +659,7 @@ void TextureProgressBar::set_radial_center_offset(const Point2 &p_off) { } rad_center_off = p_off; - update(); + queue_redraw(); } Point2 TextureProgressBar::get_radial_center_offset() { diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp index 4dd1c74c12..459e67091d 100644 --- a/scene/gui/texture_rect.cpp +++ b/scene/gui/texture_rect.cpp @@ -94,7 +94,7 @@ void TextureRect::_notification(int p_what) { Ref<AtlasTexture> p_atlas = texture; - if (p_atlas.is_valid() && region.has_no_area()) { + if (p_atlas.is_valid() && !region.has_area()) { Size2 scale_size(size.width / texture->get_width(), size.height / texture->get_height()); offset.width += hflip ? p_atlas->get_margin().get_position().width * scale_size.width * 2 : 0; @@ -104,10 +104,10 @@ void TextureRect::_notification(int p_what) { size.width *= hflip ? -1.0f : 1.0f; size.height *= vflip ? -1.0f : 1.0f; - if (region.has_no_area()) { - draw_texture_rect(texture, Rect2(offset, size), tile); - } else { + if (region.has_area()) { draw_texture_rect_region(texture, Rect2(offset, size), region); + } else { + draw_texture_rect(texture, Rect2(offset, size), tile); } } break; } @@ -150,7 +150,7 @@ void TextureRect::_bind_methods() { void TextureRect::_texture_changed() { if (texture.is_valid()) { - update(); + queue_redraw(); update_minimum_size(); } } @@ -170,7 +170,7 @@ void TextureRect::set_texture(const Ref<Texture2D> &p_tex) { texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TextureRect::_texture_changed)); } - update(); + queue_redraw(); update_minimum_size(); } @@ -184,7 +184,7 @@ void TextureRect::set_ignore_texture_size(bool p_ignore) { } ignore_texture_size = p_ignore; - update(); + queue_redraw(); update_minimum_size(); } @@ -198,7 +198,7 @@ void TextureRect::set_stretch_mode(StretchMode p_mode) { } stretch_mode = p_mode; - update(); + queue_redraw(); } TextureRect::StretchMode TextureRect::get_stretch_mode() const { @@ -211,7 +211,7 @@ void TextureRect::set_flip_h(bool p_flip) { } hflip = p_flip; - update(); + queue_redraw(); } bool TextureRect::is_flipped_h() const { @@ -224,7 +224,7 @@ void TextureRect::set_flip_v(bool p_flip) { } vflip = p_flip; - update(); + queue_redraw(); } bool TextureRect::is_flipped_v() const { diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 2b19ee4d0b..c0990211aa 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -126,13 +126,13 @@ void TreeItem::_change_tree(Tree *p_tree) { tree->pressing_for_editor = false; } - tree->update(); + tree->queue_redraw(); } tree = p_tree; if (tree) { - tree->update(); + tree->queue_redraw(); cells.resize(tree->columns.size()); } } @@ -551,7 +551,7 @@ void TreeItem::set_collapsed(bool p_collapsed) { select(tree->selected_col); } - tree->update(); + tree->queue_redraw(); } } @@ -563,13 +563,64 @@ bool TreeItem::is_collapsed() { return collapsed; } +void TreeItem::set_collapsed_recursive(bool p_collapsed) { + if (!tree) { + return; + } + + set_collapsed(p_collapsed); + + TreeItem *child = get_first_child(); + while (child) { + child->set_collapsed_recursive(p_collapsed); + child = child->get_next(); + } +} + +bool TreeItem::_is_any_collapsed(bool p_only_visible) { + TreeItem *child = get_first_child(); + + // Check on children directly first (avoid recursing if possible). + while (child) { + if (child->get_first_child() && child->is_collapsed() && (!p_only_visible || (child->is_visible() && child->get_visible_child_count()))) { + return true; + } + child = child->get_next(); + } + + child = get_first_child(); + + // Otherwise recurse on children. + while (child) { + if (child->get_first_child() && (!p_only_visible || (child->is_visible() && child->get_visible_child_count())) && child->_is_any_collapsed(p_only_visible)) { + return true; + } + child = child->get_next(); + } + + return false; +} + +bool TreeItem::is_any_collapsed(bool p_only_visible) { + if (p_only_visible && !is_visible()) { + return false; + } + + // Collapsed if this is collapsed and it has children (only considers visible if only visible is set). + if (is_collapsed() && get_first_child() && (!p_only_visible || get_visible_child_count())) { + return true; + } + + return _is_any_collapsed(p_only_visible); +} + void TreeItem::set_visible(bool p_visible) { if (visible == p_visible) { return; } visible = p_visible; if (tree) { - tree->update(); + tree->queue_redraw(); _changed_notify(); } } @@ -610,7 +661,7 @@ TreeItem *TreeItem::create_child(int p_idx) { TreeItem *ti = memnew(TreeItem(tree)); if (tree) { ti->cells.resize(tree->columns.size()); - tree->update(); + tree->queue_redraw(); } TreeItem *l_prev = nullptr; @@ -687,9 +738,9 @@ TreeItem *TreeItem::get_first_child() const { TreeItem *TreeItem::_get_prev_visible(bool p_wrap) { TreeItem *current = this; - TreeItem *prev = current->get_prev(); + TreeItem *prev_item = current->get_prev(); - if (!prev) { + if (!prev_item) { current = current->parent; if (current == tree->root && tree->hide_root) { return nullptr; @@ -706,7 +757,7 @@ TreeItem *TreeItem::_get_prev_visible(bool p_wrap) { } } } else { - current = prev; + current = prev_item; while (!current->collapsed && current->first_child) { //go to the very end @@ -722,16 +773,16 @@ TreeItem *TreeItem::_get_prev_visible(bool p_wrap) { TreeItem *TreeItem::get_prev_visible(bool p_wrap) { TreeItem *loop = this; - TreeItem *prev = this->_get_prev_visible(p_wrap); - while (prev && !prev->is_visible()) { - prev = prev->_get_prev_visible(p_wrap); - if (prev == loop) { + TreeItem *prev_item = this->_get_prev_visible(p_wrap); + while (prev_item && !prev_item->is_visible()) { + prev_item = prev_item->_get_prev_visible(p_wrap); + if (prev_item == loop) { // Check that we haven't looped all the way around to the start. - prev = nullptr; + prev_item = nullptr; break; } } - return prev; + return prev_item; } TreeItem *TreeItem::_get_next_visible(bool p_wrap) { @@ -763,16 +814,16 @@ TreeItem *TreeItem::_get_next_visible(bool p_wrap) { TreeItem *TreeItem::get_next_visible(bool p_wrap) { TreeItem *loop = this; - TreeItem *next = this->_get_next_visible(p_wrap); - while (next && !next->is_visible()) { - next = next->_get_next_visible(p_wrap); - if (next == loop) { + TreeItem *next_item = this->_get_next_visible(p_wrap); + while (next_item && !next_item->is_visible()) { + next_item = next_item->_get_next_visible(p_wrap); + if (next_item == loop) { // Check that we haven't looped all the way around to the start. - next = nullptr; + next_item = nullptr; break; } } - return next; + return next_item; } TreeItem *TreeItem::get_child(int p_idx) { @@ -880,7 +931,7 @@ void TreeItem::move_before(TreeItem *p_item) { p_item->prev = this; if (tree && old_tree == tree) { - tree->update(); + tree->queue_redraw(); } validate_cache(); @@ -924,7 +975,7 @@ void TreeItem::move_after(TreeItem *p_item) { } if (tree && old_tree == tree) { - tree->update(); + tree->queue_redraw(); } validate_cache(); } @@ -939,7 +990,7 @@ void TreeItem::remove_child(TreeItem *p_item) { p_item->parent = nullptr; if (tree) { - tree->update(); + tree->queue_redraw(); } validate_cache(); } @@ -967,12 +1018,12 @@ void TreeItem::set_as_cursor(int p_column) { if (tree->select_mode != Tree::SELECT_MULTI) { return; } - if (tree->selected_col == p_column) { + if (tree->selected_item == this && tree->selected_col == p_column) { return; } tree->selected_item = this; tree->selected_col = p_column; - tree->update(); + tree->queue_redraw(); } void TreeItem::select(int p_column) { @@ -1013,7 +1064,7 @@ Ref<Texture2D> TreeItem::get_button(int p_column, int p_idx) const { return cells[p_column].buttons[p_idx].texture; } -String TreeItem::get_button_tooltip(int p_column, int p_idx) const { +String TreeItem::get_button_tooltip_text(int p_column, int p_idx) const { ERR_FAIL_INDEX_V(p_column, cells.size(), String()); ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), String()); return cells[p_column].buttons[p_idx].tooltip; @@ -1112,7 +1163,7 @@ bool TreeItem::is_editable(int p_column) { void TreeItem::set_custom_color(int p_column, const Color &p_color) { ERR_FAIL_INDEX(p_column, cells.size()); - if (cells[p_column].custom_color == true) { + if (cells[p_column].custom_color && cells[p_column].color == p_color) { return; } @@ -1160,12 +1211,12 @@ int TreeItem::get_custom_font_size(int p_column) const { return cells[p_column].custom_font_size; } -void TreeItem::set_tooltip(int p_column, const String &p_tooltip) { +void TreeItem::set_tooltip_text(int p_column, const String &p_tooltip) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].tooltip = p_tooltip; } -String TreeItem::get_tooltip(int p_column) const { +String TreeItem::get_tooltip_text(int p_column) const { ERR_FAIL_INDEX_V(p_column, cells.size(), ""); return cells[p_column].tooltip; } @@ -1266,8 +1317,8 @@ bool TreeItem::is_folding_disabled() const { Size2 TreeItem::get_minimum_size(int p_column) { ERR_FAIL_INDEX_V(p_column, cells.size(), Size2()); - Tree *tree = get_tree(); - ERR_FAIL_COND_V(!tree, Size2()); + Tree *parent_tree = get_tree(); + ERR_FAIL_COND_V(!parent_tree, Size2()); const TreeItem::Cell &cell = cells[p_column]; @@ -1277,7 +1328,7 @@ Size2 TreeItem::get_minimum_size(int p_column) { // Text. if (!cell.text.is_empty()) { if (cell.dirty) { - tree->update_item_cell(this, p_column); + parent_tree->update_item_cell(this, p_column); } Size2 text_size = cell.text_buf->get_size(); size.width += text_size.width; @@ -1286,14 +1337,14 @@ Size2 TreeItem::get_minimum_size(int p_column) { // Icon. if (cell.mode == CELL_MODE_CHECK) { - size.width += tree->cache.checked->get_width() + tree->cache.hseparation; + size.width += parent_tree->theme_cache.checked->get_width() + parent_tree->theme_cache.h_separation; } if (cell.icon.is_valid()) { Size2i icon_size = cell.get_icon_size(); if (cell.icon_max_w > 0 && icon_size.width > cell.icon_max_w) { icon_size.width = cell.icon_max_w; } - size.width += icon_size.width + tree->cache.hseparation; + size.width += icon_size.width + parent_tree->theme_cache.h_separation; size.height = MAX(size.height, icon_size.height); } @@ -1301,13 +1352,13 @@ Size2 TreeItem::get_minimum_size(int p_column) { for (int i = 0; i < cell.buttons.size(); i++) { Ref<Texture2D> texture = cell.buttons[i].texture; if (texture.is_valid()) { - Size2 button_size = texture->get_size() + tree->cache.button_pressed->get_minimum_size(); + Size2 button_size = texture->get_size() + parent_tree->theme_cache.button_pressed->get_minimum_size(); size.width += button_size.width; size.height = MAX(size.height, button_size.height); } } if (cell.buttons.size() >= 2) { - size.width += (cell.buttons.size() - 1) * tree->cache.button_margin; + size.width += (cell.buttons.size() - 1) * parent_tree->theme_cache.button_margin; } cells.write[p_column].cached_minimum_size = size; @@ -1406,6 +1457,9 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collapsed", "enable"), &TreeItem::set_collapsed); ClassDB::bind_method(D_METHOD("is_collapsed"), &TreeItem::is_collapsed); + ClassDB::bind_method(D_METHOD("set_collapsed_recursive", "enable"), &TreeItem::set_collapsed_recursive); + ClassDB::bind_method(D_METHOD("is_any_collapsed", "only_visible"), &TreeItem::is_any_collapsed, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("set_visible", "enable"), &TreeItem::set_visible); ClassDB::bind_method(D_METHOD("is_visible"), &TreeItem::is_visible); @@ -1441,19 +1495,20 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_as_button", "column", "enable"), &TreeItem::set_custom_as_button); ClassDB::bind_method(D_METHOD("is_custom_set_as_button", "column"), &TreeItem::is_custom_set_as_button); - ClassDB::bind_method(D_METHOD("add_button", "column", "button", "id", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_button", "column", "button", "id", "disabled", "tooltip_text"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL("")); ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count); - ClassDB::bind_method(D_METHOD("get_button_tooltip", "column", "button_idx"), &TreeItem::get_button_tooltip); + ClassDB::bind_method(D_METHOD("get_button_tooltip_text", "column", "button_idx"), &TreeItem::get_button_tooltip_text); ClassDB::bind_method(D_METHOD("get_button_id", "column", "button_idx"), &TreeItem::get_button_id); ClassDB::bind_method(D_METHOD("get_button_by_id", "column", "id"), &TreeItem::get_button_by_id); ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button); ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button"), &TreeItem::set_button); ClassDB::bind_method(D_METHOD("erase_button", "column", "button_idx"), &TreeItem::erase_button); ClassDB::bind_method(D_METHOD("set_button_disabled", "column", "button_idx", "disabled"), &TreeItem::set_button_disabled); + ClassDB::bind_method(D_METHOD("set_button_color", "column", "button_idx", "color"), &TreeItem::set_button_color); ClassDB::bind_method(D_METHOD("is_button_disabled", "column", "button_idx"), &TreeItem::is_button_disabled); - ClassDB::bind_method(D_METHOD("set_tooltip", "column", "tooltip"), &TreeItem::set_tooltip); - ClassDB::bind_method(D_METHOD("get_tooltip", "column"), &TreeItem::get_tooltip); + ClassDB::bind_method(D_METHOD("set_tooltip_text", "column", "tooltip"), &TreeItem::set_tooltip_text); + ClassDB::bind_method(D_METHOD("get_tooltip_text", "column"), &TreeItem::get_tooltip_text); ClassDB::bind_method(D_METHOD("set_text_alignment", "column", "text_alignment"), &TreeItem::set_text_alignment); ClassDB::bind_method(D_METHOD("get_text_alignment", "column"), &TreeItem::get_text_alignment); @@ -1535,68 +1590,68 @@ TreeItem::~TreeItem() { /**********************************************/ /**********************************************/ -void Tree::update_cache() { - cache.font = get_theme_font(SNAME("font")); - cache.font_size = get_theme_font_size(SNAME("font_size")); - cache.tb_font = get_theme_font(SNAME("title_button_font")); - cache.tb_font_size = get_theme_font_size(SNAME("title_button_font_size")); - cache.bg = get_theme_stylebox(SNAME("bg")); - cache.selected = get_theme_stylebox(SNAME("selected")); - cache.selected_focus = get_theme_stylebox(SNAME("selected_focus")); - cache.cursor = get_theme_stylebox(SNAME("cursor")); - cache.cursor_unfocus = get_theme_stylebox(SNAME("cursor_unfocused")); - cache.button_pressed = get_theme_stylebox(SNAME("button_pressed")); - - cache.checked = get_theme_icon(SNAME("checked")); - cache.unchecked = get_theme_icon(SNAME("unchecked")); - cache.indeterminate = get_theme_icon(SNAME("indeterminate")); - if (is_layout_rtl()) { - cache.arrow_collapsed = get_theme_icon(SNAME("arrow_collapsed_mirrored")); - } else { - cache.arrow_collapsed = get_theme_icon(SNAME("arrow_collapsed")); - } - cache.arrow = get_theme_icon(SNAME("arrow")); - cache.select_arrow = get_theme_icon(SNAME("select_arrow")); - cache.updown = get_theme_icon(SNAME("updown")); - - cache.custom_button = get_theme_stylebox(SNAME("custom_button")); - cache.custom_button_hover = get_theme_stylebox(SNAME("custom_button_hover")); - cache.custom_button_pressed = get_theme_stylebox(SNAME("custom_button_pressed")); - cache.custom_button_font_highlight = get_theme_color(SNAME("custom_button_font_highlight")); - - cache.font_color = get_theme_color(SNAME("font_color")); - cache.font_selected_color = get_theme_color(SNAME("font_selected_color")); - cache.drop_position_color = get_theme_color(SNAME("drop_position_color")); - cache.hseparation = get_theme_constant(SNAME("h_separation")); - cache.vseparation = get_theme_constant(SNAME("v_separation")); - cache.item_margin = get_theme_constant(SNAME("item_margin")); - cache.button_margin = get_theme_constant(SNAME("button_margin")); - - cache.font_outline_color = get_theme_color(SNAME("font_outline_color")); - cache.font_outline_size = get_theme_constant(SNAME("outline_size")); - - cache.draw_guides = get_theme_constant(SNAME("draw_guides")); - cache.guide_color = get_theme_color(SNAME("guide_color")); - cache.draw_relationship_lines = get_theme_constant(SNAME("draw_relationship_lines")); - cache.relationship_line_width = get_theme_constant(SNAME("relationship_line_width")); - cache.parent_hl_line_width = get_theme_constant(SNAME("parent_hl_line_width")); - cache.children_hl_line_width = get_theme_constant(SNAME("children_hl_line_width")); - cache.parent_hl_line_margin = get_theme_constant(SNAME("parent_hl_line_margin")); - cache.relationship_line_color = get_theme_color(SNAME("relationship_line_color")); - cache.parent_hl_line_color = get_theme_color(SNAME("parent_hl_line_color")); - cache.children_hl_line_color = get_theme_color(SNAME("children_hl_line_color")); - - cache.scroll_border = get_theme_constant(SNAME("scroll_border")); - cache.scroll_speed = get_theme_constant(SNAME("scroll_speed")); - - cache.title_button = get_theme_stylebox(SNAME("title_button_normal")); - cache.title_button_pressed = get_theme_stylebox(SNAME("title_button_pressed")); - cache.title_button_hover = get_theme_stylebox(SNAME("title_button_hover")); - cache.title_button_color = get_theme_color(SNAME("title_button_color")); - - cache.base_scale = get_theme_default_base_scale(); - - v_scroll->set_custom_step(cache.font->get_height(cache.font_size)); +void Tree::_update_theme_item_cache() { + Control::_update_theme_item_cache(); + + theme_cache.panel_style = get_theme_stylebox(SNAME("panel")); + theme_cache.focus_style = get_theme_stylebox(SNAME("focus")); + + theme_cache.font = get_theme_font(SNAME("font")); + theme_cache.font_size = get_theme_font_size(SNAME("font_size")); + theme_cache.tb_font = get_theme_font(SNAME("title_button_font")); + theme_cache.tb_font_size = get_theme_font_size(SNAME("title_button_font_size")); + + theme_cache.selected = get_theme_stylebox(SNAME("selected")); + theme_cache.selected_focus = get_theme_stylebox(SNAME("selected_focus")); + theme_cache.cursor = get_theme_stylebox(SNAME("cursor")); + theme_cache.cursor_unfocus = get_theme_stylebox(SNAME("cursor_unfocused")); + theme_cache.button_pressed = get_theme_stylebox(SNAME("button_pressed")); + + theme_cache.checked = get_theme_icon(SNAME("checked")); + theme_cache.unchecked = get_theme_icon(SNAME("unchecked")); + theme_cache.indeterminate = get_theme_icon(SNAME("indeterminate")); + theme_cache.arrow = get_theme_icon(SNAME("arrow")); + theme_cache.arrow_collapsed = get_theme_icon(SNAME("arrow_collapsed")); + theme_cache.arrow_collapsed_mirrored = get_theme_icon(SNAME("arrow_collapsed_mirrored")); + theme_cache.select_arrow = get_theme_icon(SNAME("select_arrow")); + theme_cache.updown = get_theme_icon(SNAME("updown")); + + theme_cache.custom_button = get_theme_stylebox(SNAME("custom_button")); + theme_cache.custom_button_hover = get_theme_stylebox(SNAME("custom_button_hover")); + theme_cache.custom_button_pressed = get_theme_stylebox(SNAME("custom_button_pressed")); + theme_cache.custom_button_font_highlight = get_theme_color(SNAME("custom_button_font_highlight")); + + theme_cache.font_color = get_theme_color(SNAME("font_color")); + theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color")); + theme_cache.drop_position_color = get_theme_color(SNAME("drop_position_color")); + theme_cache.h_separation = get_theme_constant(SNAME("h_separation")); + theme_cache.v_separation = get_theme_constant(SNAME("v_separation")); + theme_cache.item_margin = get_theme_constant(SNAME("item_margin")); + theme_cache.button_margin = get_theme_constant(SNAME("button_margin")); + + theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color")); + theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size")); + + theme_cache.draw_guides = get_theme_constant(SNAME("draw_guides")); + theme_cache.guide_color = get_theme_color(SNAME("guide_color")); + theme_cache.draw_relationship_lines = get_theme_constant(SNAME("draw_relationship_lines")); + theme_cache.relationship_line_width = get_theme_constant(SNAME("relationship_line_width")); + theme_cache.parent_hl_line_width = get_theme_constant(SNAME("parent_hl_line_width")); + theme_cache.children_hl_line_width = get_theme_constant(SNAME("children_hl_line_width")); + theme_cache.parent_hl_line_margin = get_theme_constant(SNAME("parent_hl_line_margin")); + theme_cache.relationship_line_color = get_theme_color(SNAME("relationship_line_color")); + theme_cache.parent_hl_line_color = get_theme_color(SNAME("parent_hl_line_color")); + theme_cache.children_hl_line_color = get_theme_color(SNAME("children_hl_line_color")); + + theme_cache.scroll_border = get_theme_constant(SNAME("scroll_border")); + theme_cache.scroll_speed = get_theme_constant(SNAME("scroll_speed")); + + theme_cache.title_button = get_theme_stylebox(SNAME("title_button_normal")); + theme_cache.title_button_pressed = get_theme_stylebox(SNAME("title_button_pressed")); + theme_cache.title_button_hover = get_theme_stylebox(SNAME("title_button_hover")); + theme_cache.title_button_color = get_theme_color(SNAME("title_button_color")); + + theme_cache.base_scale = get_theme_default_base_scale(); } int Tree::compute_item_height(TreeItem *p_item) const { @@ -1604,7 +1659,7 @@ int Tree::compute_item_height(TreeItem *p_item) const { return 0; } - ERR_FAIL_COND_V(cache.font.is_null(), 0); + ERR_FAIL_COND_V(theme_cache.font.is_null(), 0); int height = 0; for (int i = 0; i < columns.size(); i++) { @@ -1622,7 +1677,7 @@ int Tree::compute_item_height(TreeItem *p_item) const { switch (p_item->cells[i].mode) { case TreeItem::CELL_MODE_CHECK: { - int check_icon_h = cache.checked->get_height(); + int check_icon_h = theme_cache.checked->get_height(); if (height < check_icon_h) { height = check_icon_h; } @@ -1642,7 +1697,7 @@ int Tree::compute_item_height(TreeItem *p_item) const { } } if (p_item->cells[i].mode == TreeItem::CELL_MODE_CUSTOM && p_item->cells[i].custom_button) { - height += cache.custom_button->get_minimum_size().height; + height += theme_cache.custom_button->get_minimum_size().height; } } break; @@ -1655,7 +1710,7 @@ int Tree::compute_item_height(TreeItem *p_item) const { height = item_min_height; } - height += cache.vseparation; + height += theme_cache.v_separation; return height; } @@ -1665,7 +1720,7 @@ int Tree::get_item_height(TreeItem *p_item) const { return 0; } int height = compute_item_height(p_item); - height += cache.vseparation; + height += theme_cache.v_separation; if (!p_item->collapsed) { /* if not collapsed, check the children */ @@ -1682,7 +1737,7 @@ int Tree::get_item_height(TreeItem *p_item) const { } void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color, int p_ol_size, const Color &p_ol_color) { - ERR_FAIL_COND(cache.font.is_null()); + ERR_FAIL_COND(theme_cache.font.is_null()); Rect2i rect = p_rect; Size2 ts = p_cell.text_buf->get_size(); @@ -1694,7 +1749,7 @@ void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Co if (p_cell.icon_max_w > 0 && bmsize.width > p_cell.icon_max_w) { bmsize.width = p_cell.icon_max_w; } - w += bmsize.width + cache.hseparation; + w += bmsize.width + theme_cache.h_separation; if (rect.size.width > 0 && (w + ts.width) > rect.size.width) { ts.width = rect.size.width - w; } @@ -1728,8 +1783,8 @@ void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Co p_cell.text_buf->draw_outline(ci, draw_pos, p_ol_size, p_ol_color); } p_cell.text_buf->draw(ci, draw_pos, p_color); - rect.position.x += ts.width + cache.hseparation; - rect.size.x -= ts.width + cache.hseparation; + rect.position.x += ts.width + theme_cache.h_separation; + rect.size.x -= ts.width + theme_cache.h_separation; } if (!p_cell.icon.is_null()) { @@ -1741,8 +1796,8 @@ void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Co } p_cell.draw_icon(ci, rect.position + Size2i(0, Math::floor((real_t)(rect.size.y - bmsize.y) / 2)), bmsize, p_icon_color); - rect.position.x += bmsize.x + cache.hseparation; - rect.size.x -= bmsize.x + cache.hseparation; + rect.position.x += bmsize.x + theme_cache.h_separation; + rect.size.x -= bmsize.x + theme_cache.h_separation; } if (!rtl) { @@ -1764,7 +1819,7 @@ void Tree::update_column(int p_col) { columns.write[p_col].text_buf->set_direction((TextServer::Direction)columns[p_col].text_direction); } - columns.write[p_col].text_buf->add_string(columns[p_col].title, cache.font, cache.font_size, columns[p_col].language); + columns.write[p_col].text_buf->add_string(columns[p_col].title, theme_cache.font, theme_cache.font_size, columns[p_col].language); } void Tree::update_item_cell(TreeItem *p_item, int p_col) { @@ -1813,14 +1868,14 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) { if (p_item->cells[p_col].custom_font.is_valid()) { font = p_item->cells[p_col].custom_font; } else { - font = cache.font; + font = theme_cache.font; } int font_size; if (p_item->cells[p_col].custom_font_size > 0) { font_size = p_item->cells[p_col].custom_font_size; } else { - font_size = cache.font_size; + font_size = theme_cache.font_size; } p_item->cells.write[p_col].text_buf->add_string(valtext, font, font_size, p_item->cells[p_col].language); TS->shaped_text_set_bidi_override(p_item->cells[p_col].text_buf->get_rid(), structured_text_parser(p_item->cells[p_col].st_parser, p_item->cells[p_col].st_args, valtext)); @@ -1840,7 +1895,7 @@ void Tree::update_item_cache(TreeItem *p_item) { } int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item) { - if (p_pos.y - cache.offset.y > (p_draw_size.height)) { + if (p_pos.y - theme_cache.offset.y > (p_draw_size.height)) { return -1; //draw no more! } @@ -1856,18 +1911,18 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 bool rtl = cache.rtl; /* Calculate height of the label part */ - label_h += cache.vseparation; + label_h += theme_cache.v_separation; /* Draw label, if height fits */ bool skip = (p_item == root && hide_root); - if (!skip && (p_pos.y + label_h - cache.offset.y) > 0) { + if (!skip && (p_pos.y + label_h - theme_cache.offset.y) > 0) { // Draw separation. - ERR_FAIL_COND_V(cache.font.is_null(), -1); + ERR_FAIL_COND_V(theme_cache.font.is_null(), -1); - int ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin); + int ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? theme_cache.h_separation : theme_cache.item_margin); int skip2 = 0; for (int i = 0; i < columns.size(); i++) { if (skip2) { @@ -1885,8 +1940,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 continue; } } else { - ofs += cache.hseparation; - w -= cache.hseparation; + ofs += theme_cache.h_separation; + w -= theme_cache.h_separation; } if (p_item->cells[i].expand_right) { @@ -1902,10 +1957,10 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 int button_w = 0; for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) { Ref<Texture2D> b = p_item->cells[i].buttons[j].texture; - button_w += b->get_size().width + cache.button_pressed->get_minimum_size().width + cache.button_margin; + button_w += b->get_size().width + theme_cache.button_pressed->get_minimum_size().width + theme_cache.button_margin; } - int total_ofs = ofs - cache.offset.x; + int total_ofs = ofs - theme_cache.offset.x; if (total_ofs + w > p_draw_size.width) { w = MAX(button_w, p_draw_size.width - total_ofs); @@ -1915,9 +1970,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 int bw = 0; for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) { Ref<Texture2D> b = p_item->cells[i].buttons[j].texture; - Size2 s = b->get_size() + cache.button_pressed->get_minimum_size(); + Size2 s = b->get_size() + theme_cache.button_pressed->get_minimum_size(); - Point2i o = Point2i(ofs + w - s.width, p_pos.y) - cache.offset + p_draw_ofs; + Point2i o = Point2i(ofs + w - s.width, p_pos.y) - theme_cache.offset + p_draw_ofs; if (cache.click_type == Cache::CLICK_BUTTON && cache.click_item == p_item && cache.click_column == i && cache.click_index == j && !p_item->cells[i].buttons[j].disabled) { // Being pressed. @@ -1925,48 +1980,48 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 if (rtl) { od.x = get_size().width - od.x - s.x; } - cache.button_pressed->draw(get_canvas_item(), Rect2(od.x, od.y, s.width, MAX(s.height, label_h))); + theme_cache.button_pressed->draw(get_canvas_item(), Rect2(od.x, od.y, s.width, MAX(s.height, label_h))); } o.y += (label_h - s.height) / 2; - o += cache.button_pressed->get_offset(); + o += theme_cache.button_pressed->get_offset(); if (rtl) { o.x = get_size().width - o.x - b->get_width(); } b->draw(ci, o, p_item->cells[i].buttons[j].disabled ? Color(1, 1, 1, 0.5) : p_item->cells[i].buttons[j].color); - w -= s.width + cache.button_margin; - bw += s.width + cache.button_margin; + w -= s.width + theme_cache.button_margin; + bw += s.width + theme_cache.button_margin; } - Rect2i item_rect = Rect2i(Point2i(ofs, p_pos.y) - cache.offset + p_draw_ofs, Size2i(w, label_h)); + Rect2i item_rect = Rect2i(Point2i(ofs, p_pos.y) - theme_cache.offset + p_draw_ofs, Size2i(w, label_h)); Rect2i cell_rect = item_rect; if (i != 0) { - cell_rect.position.x -= cache.hseparation; - cell_rect.size.x += cache.hseparation; + cell_rect.position.x -= theme_cache.h_separation; + cell_rect.size.x += theme_cache.h_separation; } - if (cache.draw_guides) { + if (theme_cache.draw_guides) { Rect2 r = cell_rect; if (rtl) { r.position.x = get_size().width - r.position.x - r.size.x; } - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(r.position.x, r.position.y + r.size.height), r.position + r.size, cache.guide_color, 1); + RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(r.position.x, r.position.y + r.size.height), r.position + r.size, theme_cache.guide_color, 1); } if (i == 0) { if (p_item->cells[0].selected && select_mode == SELECT_ROW) { - Rect2i row_rect = Rect2i(Point2i(cache.bg->get_margin(SIDE_LEFT), item_rect.position.y), Size2i(get_size().width - cache.bg->get_minimum_size().width, item_rect.size.y)); + Rect2i row_rect = Rect2i(Point2i(theme_cache.panel_style->get_margin(SIDE_LEFT), item_rect.position.y), Size2i(get_size().width - theme_cache.panel_style->get_minimum_size().width, item_rect.size.y)); //Rect2 r = Rect2i(row_rect.pos,row_rect.size); //r.grow(cache.selected->get_margin(SIDE_LEFT)); if (rtl) { row_rect.position.x = get_size().width - row_rect.position.x - row_rect.size.x; } if (has_focus()) { - cache.selected_focus->draw(ci, row_rect); + theme_cache.selected_focus->draw(ci, row_rect); } else { - cache.selected->draw(ci, row_rect); + theme_cache.selected->draw(ci, row_rect); } } } @@ -1982,9 +2037,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 } if (p_item->cells[i].selected) { if (has_focus()) { - cache.selected_focus->draw(ci, r); + theme_cache.selected_focus->draw(ci, r); } else { - cache.selected->draw(ci, r); + theme_cache.selected->draw(ci, r); } } } @@ -1996,8 +2051,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 r.position.x = p_draw_ofs.x; r.size.x = w + ofs; } else { - r.position.x -= cache.hseparation; - r.size.x += cache.hseparation; + r.position.x -= theme_cache.h_separation; + r.size.x += theme_cache.h_separation; } if (rtl) { r.position.x = get_size().width - r.position.x - r.size.x; @@ -2020,28 +2075,34 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 if (drop_mode_over == p_item) { if (drop_mode_section == 0 || drop_mode_section == -1) { // Line above. - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), cache.drop_position_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), theme_cache.drop_position_color); } if (drop_mode_section == 0) { // Side lines. - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, 1, r.size.y), cache.drop_position_color); - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x + r.size.x - 1, r.position.y, 1, r.size.y), cache.drop_position_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, 1, r.size.y), theme_cache.drop_position_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x + r.size.x - 1, r.position.y, 1, r.size.y), theme_cache.drop_position_color); } if (drop_mode_section == 0 || (drop_mode_section == 1 && (!p_item->get_first_child() || p_item->is_collapsed()))) { // Line below. - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y + r.size.y, r.size.x, 1), cache.drop_position_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y + r.size.y, r.size.x, 1), theme_cache.drop_position_color); } } else if (drop_mode_over == p_item->get_parent()) { if (drop_mode_section == 1 && !p_item->get_prev() /* && !drop_mode_over->is_collapsed() */) { // The drop_mode_over shouldn't ever be collapsed in here, otherwise we would be drawing a child of a collapsed item. // Line above. - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), cache.drop_position_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), theme_cache.drop_position_color); } } } - Color col = p_item->cells[i].custom_color ? p_item->cells[i].color : get_theme_color(p_item->cells[i].selected ? "font_selected_color" : "font_color"); - Color font_outline_color = cache.font_outline_color; - int outline_size = cache.font_outline_size; + Color col; + if (p_item->cells[i].custom_color) { + col = p_item->cells[i].color; + } else { + col = p_item->cells[i].selected ? theme_cache.font_selected_color : theme_cache.font_color; + } + + Color font_outline_color = theme_cache.font_outline_color; + int outline_size = theme_cache.font_outline_size; Color icon_col = p_item->cells[i].icon_color; if (p_item->cells[i].dirty) { @@ -2061,9 +2122,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 draw_item_rect(p_item->cells.write[i], item_rect, col, icon_col, outline_size, font_outline_color); } break; case TreeItem::CELL_MODE_CHECK: { - Ref<Texture2D> checked = cache.checked; - Ref<Texture2D> unchecked = cache.unchecked; - Ref<Texture2D> indeterminate = cache.indeterminate; + Ref<Texture2D> checked = theme_cache.checked; + Ref<Texture2D> unchecked = theme_cache.unchecked; + Ref<Texture2D> indeterminate = theme_cache.indeterminate; Point2i check_ofs = item_rect.position; check_ofs.y += Math::floor((real_t)(item_rect.size.y - checked->get_height()) / 2); @@ -2075,7 +2136,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 unchecked->draw(ci, check_ofs); } - int check_w = checked->get_width() + cache.hseparation; + int check_w = checked->get_width() + theme_cache.h_separation; text_pos.x += check_w; @@ -2091,7 +2152,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 break; } - Ref<Texture2D> downarrow = cache.select_arrow; + Ref<Texture2D> downarrow = theme_cache.select_arrow; int cell_width = item_rect.size.x - downarrow->get_width(); p_item->cells.write[i].text_buf->set_width(cell_width); @@ -2113,7 +2174,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 downarrow->draw(ci, arrow_pos); } else { - Ref<Texture2D> updown = cache.updown; + Ref<Texture2D> updown = theme_cache.updown; int cell_width = item_rect.size.x - updown->get_width(); @@ -2170,7 +2231,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 break; } - Ref<Texture2D> downarrow = cache.select_arrow; + Ref<Texture2D> downarrow = theme_cache.select_arrow; Rect2i ir = item_rect; @@ -2182,16 +2243,16 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 if (p_item->cells[i].custom_button) { if (cache.hover_item == p_item && cache.hover_cell == i) { if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) { - draw_style_box(cache.custom_button_pressed, ir); + draw_style_box(theme_cache.custom_button_pressed, ir); } else { - draw_style_box(cache.custom_button_hover, ir); - col = cache.custom_button_font_highlight; + draw_style_box(theme_cache.custom_button_hover, ir); + col = theme_cache.custom_button_font_highlight; } } else { - draw_style_box(cache.custom_button, ir); + draw_style_box(theme_cache.custom_button, ir); } - ir.size -= cache.custom_button->get_minimum_size(); - ir.position += cache.custom_button->get_offset(); + ir.size -= theme_cache.custom_button->get_minimum_size(); + ir.position += theme_cache.custom_button->get_offset(); } draw_item_rect(p_item->cells.write[i], ir, col, icon_col, outline_size, font_outline_color); @@ -2212,9 +2273,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 cell_rect.position.x = get_size().width - cell_rect.position.x - cell_rect.size.x; } if (has_focus()) { - cache.cursor->draw(ci, cell_rect); + theme_cache.cursor->draw(ci, cell_rect); } else { - cache.cursor_unfocus->draw(ci, cell_rect); + theme_cache.cursor_unfocus->draw(ci, cell_rect); } } } @@ -2224,13 +2285,17 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 Ref<Texture2D> arrow; if (p_item->collapsed) { - arrow = cache.arrow_collapsed; + if (is_layout_rtl()) { + arrow = theme_cache.arrow_collapsed_mirrored; + } else { + arrow = theme_cache.arrow_collapsed; + } } else { - arrow = cache.arrow; + arrow = theme_cache.arrow; } - Point2 apos = p_pos + Point2i(0, (label_h - arrow->get_height()) / 2) - cache.offset + p_draw_ofs; - apos.x += cache.item_margin - arrow->get_width(); + Point2 apos = p_pos + Point2i(0, (label_h - arrow->get_height()) / 2) - theme_cache.offset + p_draw_ofs; + apos.x += theme_cache.item_margin - arrow->get_width(); if (rtl) { apos.x = get_size().width - apos.x - arrow->get_width(); @@ -2243,7 +2308,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 Point2 children_pos = p_pos; if (!skip) { - children_pos.x += cache.item_margin; + children_pos.x += theme_cache.item_margin; htotal += label_h; children_pos.y += htotal; } @@ -2251,7 +2316,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 if (!p_item->collapsed) { /* if not collapsed, check the children */ TreeItem *c = p_item->first_child; - int base_ofs = children_pos.y - cache.offset.y + p_draw_ofs.y; + int base_ofs = children_pos.y - theme_cache.offset.y + p_draw_ofs.y; int prev_ofs = base_ofs; int prev_hl_ofs = base_ofs; @@ -2262,20 +2327,20 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 } // Draw relationship lines. - if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root) && c->is_visible()) { - int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin); - int parent_ofs = p_pos.x + cache.item_margin; - Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs; + if (theme_cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root) && c->is_visible()) { + int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? theme_cache.h_separation : theme_cache.item_margin); + int parent_ofs = p_pos.x + theme_cache.item_margin; + Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - theme_cache.offset + p_draw_ofs; if (c->get_visible_child_count() > 0) { - root_pos -= Point2i(cache.arrow->get_width(), 0); + root_pos -= Point2i(theme_cache.arrow->get_width(), 0); } - float line_width = cache.relationship_line_width * Math::round(cache.base_scale); - float parent_line_width = cache.parent_hl_line_width * Math::round(cache.base_scale); - float children_line_width = cache.children_hl_line_width * Math::round(cache.base_scale); + float line_width = theme_cache.relationship_line_width * Math::round(theme_cache.base_scale); + float parent_line_width = theme_cache.parent_hl_line_width * Math::round(theme_cache.base_scale); + float children_line_width = theme_cache.children_hl_line_width * Math::round(theme_cache.base_scale); - Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs; + Point2i parent_pos = Point2i(parent_ofs - theme_cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + theme_cache.arrow->get_height() / 2) - theme_cache.offset + p_draw_ofs; int more_prev_ofs = 0; @@ -2289,43 +2354,43 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 if (_is_branch_selected(c)) { // If this item or one of its children is selected, we draw the line using parent highlight style. if (htotal >= 0) { - RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.parent_hl_line_color, parent_line_width); + RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), theme_cache.parent_hl_line_color, parent_line_width); } - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width); + RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), theme_cache.parent_hl_line_color, parent_line_width); - more_prev_ofs = cache.parent_hl_line_margin; + more_prev_ofs = theme_cache.parent_hl_line_margin; prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2); } else if (p_item->is_selected(0)) { // If parent item is selected (but this item is not), we draw the line using children highlight style. // Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted. if (_is_sibling_branch_selected(c)) { if (htotal >= 0) { - RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width); + RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), theme_cache.children_hl_line_color, children_line_width); } - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width); + RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), theme_cache.parent_hl_line_color, parent_line_width); prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2); } else { if (htotal >= 0) { - RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(children_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width); + RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(children_line_width / 2), root_pos.y), theme_cache.children_hl_line_color, children_line_width); } - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(children_line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(children_line_width / 2)), cache.children_hl_line_color, children_line_width); + RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(children_line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(children_line_width / 2)), theme_cache.children_hl_line_color, children_line_width); } } else { // If nothing of the above is true, we draw the line using normal style. // Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted. if (_is_sibling_branch_selected(c)) { if (htotal >= 0) { - RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + cache.parent_hl_line_margin, root_pos.y), cache.relationship_line_color, line_width); + RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + theme_cache.parent_hl_line_margin, root_pos.y), theme_cache.relationship_line_color, line_width); } - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width); + RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), theme_cache.parent_hl_line_color, parent_line_width); prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2); } else { if (htotal >= 0) { - RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width); + RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(line_width / 2), root_pos.y), theme_cache.relationship_line_color, line_width); } - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(line_width / 2)), cache.relationship_line_color, line_width); + RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(line_width / 2)), theme_cache.relationship_line_color, line_width); } } } @@ -2338,12 +2403,12 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 break; // Last loop done, stop. } - if (cache.draw_relationship_lines == 0) { + if (theme_cache.draw_relationship_lines == 0) { return -1; // No need to draw anymore, full stop. } htotal = -1; - children_pos.y = cache.offset.y + p_draw_size.height; + children_pos.y = theme_cache.offset.y + p_draw_size.height; } else { htotal += child_h; children_pos.y += child_h; @@ -2494,7 +2559,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) { void Tree::_range_click_timeout() { if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) { - Point2 pos = get_local_mouse_position() - cache.bg->get_offset(); + Point2 pos = get_local_mouse_position() - theme_cache.panel_style->get_offset(); if (show_column_titles) { pos.y -= _get_title_button_height(); @@ -2512,7 +2577,7 @@ void Tree::_range_click_timeout() { Ref<InputEventMouseButton> mb; mb.instantiate(); - int x_limit = get_size().width - cache.bg->get_minimum_size().width; + int x_limit = get_size().width - theme_cache.panel_style->get_minimum_size().width; if (h_scroll->is_visible()) { x_limit -= h_scroll->get_minimum_size().width; } @@ -2521,7 +2586,7 @@ void Tree::_range_click_timeout() { propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case) blocked++; - propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, false, root, MouseButton::LEFT, mb); + propagate_mouse_event(pos + theme_cache.offset, 0, 0, x_limit + theme_cache.offset.width, false, root, MouseButton::LEFT, mb); blocked--; if (range_click_timer->is_one_shot()) { @@ -2550,7 +2615,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int return 0; } - int item_h = compute_item_height(p_item) + cache.vseparation; + int item_h = compute_item_height(p_item) + theme_cache.v_separation; bool skip = (p_item == root && hide_root); @@ -2561,8 +2626,12 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int return -1; } - if (!p_item->disable_folding && !hide_folding && p_item->first_child && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + cache.item_margin))) { - p_item->set_collapsed(!p_item->is_collapsed()); + if (!p_item->disable_folding && !hide_folding && p_item->first_child && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + theme_cache.item_margin))) { + if (enable_recursive_folding && p_mod->is_shift_pressed()) { + p_item->set_collapsed_recursive(!p_item->is_collapsed()); + } else { + p_item->set_collapsed(!p_item->is_collapsed()); + } return -1; } @@ -2580,7 +2649,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int if (p_item->cells[i].expand_right) { int plus = 1; while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text.is_empty() && p_item->cells[i + plus].icon.is_null()) { - col_width += cache.hseparation; + col_width += theme_cache.h_separation; col_width += get_column_width(i + plus); plus++; } @@ -2600,20 +2669,24 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int if (col == -1) { return -1; } else if (col == 0) { - int margin = x_ofs + cache.item_margin; //-cache.hseparation; - //int lm = cache.bg->get_margin(SIDE_LEFT); + int margin = x_ofs + theme_cache.item_margin; //-theme_cache.h_separation; + //int lm = theme_cache.panel_style->get_margin(SIDE_LEFT); col_width -= margin; limit_w -= margin; col_ofs += margin; x -= margin; } else { - col_width -= cache.hseparation; - limit_w -= cache.hseparation; - x -= cache.hseparation; + col_width -= theme_cache.h_separation; + limit_w -= theme_cache.h_separation; + x -= theme_cache.h_separation; } if (!p_item->disable_folding && !hide_folding && !p_item->cells[col].editable && !p_item->cells[col].selectable && p_item->get_first_child()) { - p_item->set_collapsed(!p_item->is_collapsed()); + if (enable_recursive_folding && p_mod->is_shift_pressed()) { + p_item->set_collapsed_recursive(!p_item->is_collapsed()); + } else { + p_item->set_collapsed(!p_item->is_collapsed()); + } return -1; //collapse/uncollapse because nothing can be done with item } @@ -2626,7 +2699,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int int button_w = 0; for (int j = p_item->cells[col].buttons.size() - 1; j >= 0; j--) { Ref<Texture2D> b = p_item->cells[col].buttons[j].texture; - button_w += b->get_size().width + cache.button_pressed->get_minimum_size().width + cache.button_margin; + button_w += b->get_size().width + theme_cache.button_pressed->get_minimum_size().width + theme_cache.button_margin; } col_width = MAX(button_w, MIN(limit_w, col_width)); @@ -2634,7 +2707,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int for (int j = c.buttons.size() - 1; j >= 0; j--) { Ref<Texture2D> b = c.buttons[j].texture; - int w = b->get_size().width + cache.button_pressed->get_minimum_size().width; + int w = b->get_size().width + theme_cache.button_pressed->get_minimum_size().width; if (x > col_width - w) { if (c.buttons[j].disabled) { @@ -2658,11 +2731,11 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int cache.click_item = p_item; cache.click_column = col; cache.click_pos = click_pos; - update(); + queue_redraw(); return -1; } - col_width -= w + cache.button_margin; + col_width -= w + theme_cache.button_margin; } if (p_button == MouseButton::LEFT || (p_button == MouseButton::RIGHT && allow_rmb_select)) { @@ -2676,7 +2749,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int return -1; } - if (select_mode == SELECT_MULTI && p_mod->is_command_pressed() && c.selectable) { + if (select_mode == SELECT_MULTI && p_mod->is_command_or_control_pressed() && c.selectable) { if (!c.selected || p_button == MouseButton::RIGHT) { p_item->select(col); emit_signal(SNAME("multi_selected"), p_item, col, true); @@ -2716,7 +2789,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int emit_signal(SNAME("multi_selected"),p_item,col,true); } */ - update(); + queue_redraw(); } } } @@ -2742,7 +2815,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int case TreeItem::CELL_MODE_CHECK: { bring_up_editor = false; //checkboxes are not edited with editor if (force_edit_checkbox_only_on_checkbox) { - if (x < cache.checked->get_width()) { + if (x < theme_cache.checked->get_width()) { p_item->set_checked(col, !c.checked); item_edited(col, p_item, p_button); } @@ -2764,7 +2837,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int } popup_menu->set_size(Size2(col_width, 0)); - popup_menu->set_position(get_screen_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h) - cache.offset); + popup_menu->set_position(get_screen_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h) - theme_cache.offset); popup_menu->popup(); popup_edited_item = p_item; popup_edited_item_col = col; @@ -2822,9 +2895,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int case TreeItem::CELL_MODE_CUSTOM: { edited_item = p_item; edited_col = col; - bool on_arrow = x > col_width - cache.select_arrow->get_width(); + bool on_arrow = x > col_width - theme_cache.select_arrow->get_width(); - custom_popup_rect = Rect2i(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h - cache.offset.y), Size2(get_column_width(col), item_h)); + custom_popup_rect = Rect2i(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h - theme_cache.offset.y), Size2(get_column_width(col), item_h)); if (on_arrow || !p_item->cells[col].custom_button) { emit_signal(SNAME("custom_popup_edited"), ((bool)(x >= (col_width - item_h / 2)))); @@ -2846,7 +2919,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int popup_pressing_edited_item = p_item; popup_pressing_edited_item_column = col; - pressing_item_rect = Rect2(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs) - cache.offset, Size2(col_width, item_h)); + pressing_item_rect = Rect2(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs) - theme_cache.offset, Size2(col_width, item_h)); pressing_for_editor_text = editor_text; pressing_for_editor = true; @@ -2855,8 +2928,8 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int Point2i new_pos = p_pos; if (!skip) { - x_ofs += cache.item_margin; - //new_pos.x-=cache.item_margin; + x_ofs += theme_cache.item_margin; + //new_pos.x-=theme_cache.item_margin; y_ofs += item_h; new_pos.y -= item_h; } @@ -2935,7 +3008,7 @@ void Tree::_text_editor_submit(String p_text) { } item_edited(popup_edited_item_col, popup_edited_item); - update(); + queue_redraw(); } void Tree::value_editor_changed(double p_value) { @@ -2952,7 +3025,7 @@ void Tree::value_editor_changed(double p_value) { text_editor->set_text(String::num(c.val, Math::range_step_decimals(c.step))); item_edited(popup_edited_item_col, popup_edited_item); - update(); + queue_redraw(); } void Tree::popup_select(int p_option) { @@ -2966,7 +3039,7 @@ void Tree::popup_select(int p_option) { popup_edited_item->cells.write[popup_edited_item_col].val = p_option; //popup_edited_item->edited_signal.call( popup_edited_item_col ); - update(); + queue_redraw(); item_edited(popup_edited_item_col, popup_edited_item); } @@ -2993,7 +3066,7 @@ void Tree::_go_left() { selected_item->select(selected_col - 1); } } - update(); + queue_redraw(); accept_event(); ensure_cursor_is_visible(); } @@ -3014,7 +3087,7 @@ void Tree::_go_right() { selected_item->select(selected_col + 1); } } - update(); + queue_redraw(); ensure_cursor_is_visible(); accept_event(); } @@ -3043,7 +3116,7 @@ void Tree::_go_up() { } selected_item = prev; emit_signal(SNAME("cell_selected")); - update(); + queue_redraw(); } else { int col = selected_col < 0 ? 0 : selected_col; while (prev && !prev->cells[col].selectable) { @@ -3086,7 +3159,7 @@ void Tree::_go_down() { selected_item = next; emit_signal(SNAME("cell_selected")); - update(); + queue_redraw(); } else { int col = selected_col < 0 ? 0 : selected_col; @@ -3117,8 +3190,8 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; - bool is_command = k.is_valid() && k->is_command_pressed(); - if (p_event->is_action("ui_right") && p_event->is_pressed()) { + bool is_command = k.is_valid() && k->is_command_or_control_pressed(); + if (p_event->is_action("ui_right", true) && p_event->is_pressed()) { if (!cursor_can_exit_tree) { accept_event(); } @@ -3136,7 +3209,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { } else { _go_right(); } - } else if (p_event->is_action("ui_left") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_left", true) && p_event->is_pressed()) { if (!cursor_can_exit_tree) { accept_event(); } @@ -3156,21 +3229,21 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { _go_left(); } - } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) { + } else if (p_event->is_action("ui_up", true) && p_event->is_pressed() && !is_command) { if (!cursor_can_exit_tree) { accept_event(); } _go_up(); - } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) { + } else if (p_event->is_action("ui_down", true) && p_event->is_pressed() && !is_command) { if (!cursor_can_exit_tree) { accept_event(); } _go_down(); - } else if (p_event->is_action("ui_page_down") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_page_down", true) && p_event->is_pressed()) { if (!cursor_can_exit_tree) { accept_event(); } @@ -3196,7 +3269,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { if (select_mode == SELECT_MULTI) { selected_item = next; emit_signal(SNAME("cell_selected")); - update(); + queue_redraw(); } else { while (next && !next->cells[selected_col].selectable) { next = next->get_next_visible(); @@ -3208,7 +3281,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { } ensure_cursor_is_visible(); - } else if (p_event->is_action("ui_page_up") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_page_up", true) && p_event->is_pressed()) { if (!cursor_can_exit_tree) { accept_event(); } @@ -3234,7 +3307,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { if (select_mode == SELECT_MULTI) { selected_item = prev; emit_signal(SNAME("cell_selected")); - update(); + queue_redraw(); } else { while (prev && !prev->cells[selected_col].selectable) { prev = prev->get_prev_visible(); @@ -3245,7 +3318,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { prev->select(selected_col); } ensure_cursor_is_visible(); - } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_accept", true) && p_event->is_pressed()) { if (selected_item) { //bring up editor if possible if (!edit_selected()) { @@ -3254,7 +3327,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { } } accept_event(); - } else if (p_event->is_action("ui_select") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_select", true) && p_event->is_pressed()) { if (select_mode == SELECT_MULTI) { if (!selected_item) { return; @@ -3275,7 +3348,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { if (!k->is_pressed()) { return; } - if (k->is_command_pressed() || (k->is_shift_pressed() && k->get_unicode() == 0) || k->is_meta_pressed()) { + if (k->is_command_or_control_pressed() || (k->is_shift_pressed() && k->get_unicode() == 0) || k->is_meta_pressed()) { return; } if (!root) { @@ -3300,18 +3373,14 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid()) { - if (cache.font.is_null()) { // avoid a strange case that may corrupt stuff - update_cache(); - } - - Ref<StyleBox> bg = cache.bg; + Ref<StyleBox> bg = theme_cache.panel_style; bool rtl = is_layout_rtl(); Point2 pos = mm->get_position(); if (rtl) { pos.x = get_size().width - pos.x; } - pos -= cache.bg->get_offset(); + pos -= theme_cache.panel_style->get_offset(); Cache::ClickType old_hover = cache.hover_type; int old_index = cache.hover_index; @@ -3321,7 +3390,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { if (show_column_titles) { pos.y -= _get_title_button_height(); if (pos.y < 0) { - pos.x += cache.offset.x; + pos.x += theme_cache.offset.x; int len = 0; for (int i = 0; i < columns.size(); i++) { len += get_column_width(i); @@ -3339,7 +3408,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { if (rtl) { mpos.x = get_size().width - mpos.x; } - mpos -= cache.bg->get_offset(); + mpos -= theme_cache.panel_style->get_offset(); mpos.y -= _get_title_button_height(); if (mpos.y >= 0) { if (h_scroll->is_visible_in_tree()) { @@ -3358,11 +3427,11 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { if (drop_mode_flags) { if (it != drop_mode_over) { drop_mode_over = it; - update(); + queue_redraw(); } if (it && section != drop_mode_section) { drop_mode_section = section; - update(); + queue_redraw(); } } @@ -3371,14 +3440,14 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { if (it != old_it || col != old_col) { if (old_it && old_col >= old_it->cells.size()) { - // Columns may have changed since last update(). - update(); + // Columns may have changed since last redraw(). + queue_redraw(); } else { // Only need to update if mouse enters/exits a button bool was_over_button = old_it && old_it->cells[old_col].custom_button; bool is_over_button = it && it->cells[col].custom_button; if (was_over_button || is_over_button) { - update(); + queue_redraw(); } } } @@ -3387,7 +3456,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { // Update if mouse enters/exits columns if (cache.hover_type != old_hover || cache.hover_index != old_index) { - update(); + queue_redraw(); } if (pressing_for_editor && popup_pressing_edited_item && (popup_pressing_edited_item->get_cell_mode(popup_pressing_edited_item_column) == TreeItem::CELL_MODE_RANGE)) { @@ -3430,10 +3499,6 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (cache.font.is_null()) { // avoid a strange case that may corrupt stuff - update_cache(); - } - bool rtl = is_layout_rtl(); if (!mb->is_pressed()) { @@ -3443,12 +3508,12 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { if (rtl) { pos.x = get_size().width - pos.x; } - pos -= cache.bg->get_offset(); + pos -= theme_cache.panel_style->get_offset(); if (show_column_titles) { pos.y -= _get_title_button_height(); if (pos.y < 0) { - pos.x += cache.offset.x; + pos.x += theme_cache.offset.x; int len = 0; for (int i = 0; i < columns.size(); i++) { len += get_column_width(i); @@ -3526,7 +3591,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { cache.click_id = -1; cache.click_item = nullptr; cache.click_column = 0; - update(); + queue_redraw(); return; } @@ -3537,7 +3602,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { switch (mb->get_button_index()) { case MouseButton::RIGHT: case MouseButton::LEFT: { - Ref<StyleBox> bg = cache.bg; + Ref<StyleBox> bg = theme_cache.panel_style; Point2 pos = mb->get_position(); if (rtl) { @@ -3549,14 +3614,14 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { pos.y -= _get_title_button_height(); if (pos.y < 0) { - pos.x += cache.offset.x; + pos.x += theme_cache.offset.x; int len = 0; for (int i = 0; i < columns.size(); i++) { len += get_column_width(i); if (pos.x < static_cast<real_t>(len)) { cache.click_type = Cache::CLICK_TITLE; cache.click_index = i; - update(); + queue_redraw(); break; } } @@ -3572,14 +3637,14 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { pressing_for_editor = false; propagate_mouse_activated = false; - int x_limit = get_size().width - cache.bg->get_minimum_size().width; + int x_limit = get_size().width - theme_cache.panel_style->get_minimum_size().width; if (h_scroll->is_visible()) { x_limit -= h_scroll->get_minimum_size().width; } cache.rtl = is_layout_rtl(); blocked++; - propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, mb->is_double_click(), root, mb->get_button_index(), mb); + propagate_mouse_event(pos + theme_cache.offset, 0, 0, x_limit + theme_cache.offset.width, mb->is_double_click(), root, mb->get_button_index(), mb); blocked--; if (pressing_for_editor) { @@ -3613,7 +3678,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { } if (mb->get_button_index() == MouseButton::LEFT) { - if (get_item_at_position(mb->get_position()) == nullptr && !mb->is_shift_pressed() && !mb->is_ctrl_pressed() && !mb->is_command_pressed()) { + if (get_item_at_position(mb->get_position()) == nullptr && !mb->is_shift_pressed() && !mb->is_ctrl_pressed() && !mb->is_command_or_control_pressed()) { emit_signal(SNAME("nothing_selected")); } } @@ -3766,7 +3831,7 @@ bool Tree::is_editing() { } Size2 Tree::get_internal_min_size() const { - Size2i size = cache.bg->get_offset(); + Size2i size = theme_cache.panel_style->get_offset(); if (root) { size.height += get_item_height(root); } @@ -3789,23 +3854,23 @@ void Tree::update_scrollbars() { Size2 hmin = h_scroll->get_combined_minimum_size(); Size2 vmin = v_scroll->get_combined_minimum_size(); - v_scroll->set_begin(Point2(size.width - vmin.width, cache.bg->get_margin(SIDE_TOP))); - v_scroll->set_end(Point2(size.width, size.height - cache.bg->get_margin(SIDE_TOP) - cache.bg->get_margin(SIDE_BOTTOM))); + v_scroll->set_begin(Point2(size.width - vmin.width, theme_cache.panel_style->get_margin(SIDE_TOP))); + v_scroll->set_end(Point2(size.width, size.height - theme_cache.panel_style->get_margin(SIDE_TOP) - theme_cache.panel_style->get_margin(SIDE_BOTTOM))); h_scroll->set_begin(Point2(0, size.height - hmin.height)); h_scroll->set_end(Point2(size.width - vmin.width, size.height)); Size2 internal_min_size = get_internal_min_size(); - bool display_vscroll = internal_min_size.height + cache.bg->get_margin(SIDE_TOP) > size.height; - bool display_hscroll = internal_min_size.width + cache.bg->get_margin(SIDE_LEFT) > size.width; + bool display_vscroll = internal_min_size.height + theme_cache.panel_style->get_margin(SIDE_TOP) > size.height; + bool display_hscroll = internal_min_size.width + theme_cache.panel_style->get_margin(SIDE_LEFT) > size.width; for (int i = 0; i < 2; i++) { // Check twice, as both values are dependent on each other. if (display_hscroll) { - display_vscroll = internal_min_size.height + cache.bg->get_margin(SIDE_TOP) + hmin.height > size.height; + display_vscroll = internal_min_size.height + theme_cache.panel_style->get_margin(SIDE_TOP) + hmin.height > size.height; } if (display_vscroll) { - display_hscroll = internal_min_size.width + cache.bg->get_margin(SIDE_LEFT) + vmin.width > size.width; + display_hscroll = internal_min_size.width + theme_cache.panel_style->get_margin(SIDE_LEFT) + vmin.width > size.width; } } @@ -3813,29 +3878,29 @@ void Tree::update_scrollbars() { v_scroll->show(); v_scroll->set_max(internal_min_size.height); v_scroll->set_page(size.height - hmin.height - tbh); - cache.offset.y = v_scroll->get_value(); + theme_cache.offset.y = v_scroll->get_value(); } else { v_scroll->hide(); - cache.offset.y = 0; + theme_cache.offset.y = 0; } if (display_hscroll) { h_scroll->show(); h_scroll->set_max(internal_min_size.width); h_scroll->set_page(size.width - vmin.width); - cache.offset.x = h_scroll->get_value(); + theme_cache.offset.x = h_scroll->get_value(); } else { h_scroll->hide(); - cache.offset.x = 0; + theme_cache.offset.x = 0; } } int Tree::_get_title_button_height() const { - ERR_FAIL_COND_V(cache.font.is_null() || cache.title_button.is_null(), 0); + ERR_FAIL_COND_V(theme_cache.font.is_null() || theme_cache.title_button.is_null(), 0); int h = 0; if (show_column_titles) { for (int i = 0; i < columns.size(); i++) { - h = MAX(h, columns[i].text_buf->get_size().y + cache.title_button->get_minimum_size().height); + h = MAX(h, columns[i].text_buf->get_size().y + theme_cache.title_button->get_minimum_size().height); } } return h; @@ -3852,7 +3917,7 @@ void Tree::_notification(int p_what) { case NOTIFICATION_MOUSE_EXIT: { if (cache.hover_type != Cache::CLICK_NONE) { cache.hover_type = Cache::CLICK_NONE; - update(); + queue_redraw(); } } break; @@ -3860,20 +3925,16 @@ void Tree::_notification(int p_what) { drag_touching = false; } break; - case NOTIFICATION_ENTER_TREE: { - update_cache(); - } break; - case NOTIFICATION_DRAG_END: { drop_mode_flags = 0; scrolling = false; set_physics_process_internal(false); - update(); + queue_redraw(); } break; case NOTIFICATION_DRAG_BEGIN: { single_select_defer = nullptr; - if (cache.scroll_speed > 0) { + if (theme_cache.scroll_speed > 0) { scrolling = true; set_physics_process_internal(true); } @@ -3917,22 +3978,22 @@ void Tree::_notification(int p_what) { } Point2 mouse_position = get_viewport()->get_mouse_position() - get_global_position(); - if (scrolling && get_rect().grow(cache.scroll_border).has_point(mouse_position)) { + if (scrolling && get_rect().grow(theme_cache.scroll_border).has_point(mouse_position)) { Point2 point; - if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < cache.scroll_border)) { - point.x = mouse_position.x - cache.scroll_border; - } else if (ABS(mouse_position.x - get_size().width) < cache.scroll_border) { - point.x = mouse_position.x - (get_size().width - cache.scroll_border); + if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < theme_cache.scroll_border)) { + point.x = mouse_position.x - theme_cache.scroll_border; + } else if (ABS(mouse_position.x - get_size().width) < theme_cache.scroll_border) { + point.x = mouse_position.x - (get_size().width - theme_cache.scroll_border); } - if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < cache.scroll_border)) { - point.y = mouse_position.y - cache.scroll_border; - } else if (ABS(mouse_position.y - get_size().height) < cache.scroll_border) { - point.y = mouse_position.y - (get_size().height - cache.scroll_border); + if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < theme_cache.scroll_border)) { + point.y = mouse_position.y - theme_cache.scroll_border; + } else if (ABS(mouse_position.y - get_size().height) < theme_cache.scroll_border) { + point.y = mouse_position.y - (get_size().height - theme_cache.scroll_border); } - point *= cache.scroll_speed * get_physics_process_delta_time(); + point *= theme_cache.scroll_speed * get_physics_process_delta_time(); point += get_scroll(); h_scroll->set_value(point.x); v_scroll->set_value(point.y); @@ -3940,13 +4001,12 @@ void Tree::_notification(int p_what) { } break; case NOTIFICATION_DRAW: { - update_cache(); + v_scroll->set_custom_step(theme_cache.font->get_height(theme_cache.font_size)); + update_scrollbars(); RID ci = get_canvas_item(); - Ref<StyleBox> bg = cache.bg; - Color font_outline_color = get_theme_color(SNAME("font_outline_color")); - int outline_size = get_theme_constant(SNAME("outline_size")); + Ref<StyleBox> bg = theme_cache.panel_style; Point2 draw_ofs; draw_ofs += bg->get_offset(); @@ -3970,11 +4030,11 @@ void Tree::_notification(int p_what) { if (show_column_titles) { //title buttons - int ofs2 = cache.bg->get_margin(SIDE_LEFT); + int ofs2 = theme_cache.panel_style->get_margin(SIDE_LEFT); for (int i = 0; i < columns.size(); i++) { - Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? cache.title_button_hover : cache.title_button); - Ref<Font> f = cache.tb_font; - Rect2 tbrect = Rect2(ofs2 - cache.offset.x, bg->get_margin(SIDE_TOP), get_column_width(i), tbh); + Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? theme_cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? theme_cache.title_button_hover : theme_cache.title_button); + Ref<Font> f = theme_cache.tb_font; + Rect2 tbrect = Rect2(ofs2 - theme_cache.offset.x, bg->get_margin(SIDE_TOP), get_column_width(i), tbh); if (cache.rtl) { tbrect.position.x = get_size().width - tbrect.size.x - tbrect.position.x; } @@ -3985,19 +4045,18 @@ void Tree::_notification(int p_what) { columns.write[i].text_buf->set_width(clip_w); Vector2 text_pos = tbrect.position + Point2i(sb->get_offset().x + (tbrect.size.width - columns[i].text_buf->get_size().x) / 2, (tbrect.size.height - columns[i].text_buf->get_size().y) / 2); - if (outline_size > 0 && font_outline_color.a > 0) { - columns[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color); + if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) { + columns[i].text_buf->draw_outline(ci, text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color); } - columns[i].text_buf->draw(ci, text_pos, cache.title_button_color); + columns[i].text_buf->draw(ci, text_pos, theme_cache.title_button_color); } } - // Draw the background focus outline last, so that it is drawn in front of the section headings. + // Draw the focus outline last, so that it is drawn in front of the section headings. // Otherwise, section heading backgrounds can appear to be in front of the focus outline when scrolling. if (has_focus()) { RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true); - const Ref<StyleBox> bg_focus = get_theme_stylebox(SNAME("bg_focus")); - bg_focus->draw(ci, Rect2(Point2(), get_size())); + theme_cache.focus_style->draw(ci, Rect2(Point2(), get_size())); RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false); } } break; @@ -4005,7 +4064,6 @@ void Tree::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: case NOTIFICATION_TRANSLATION_CHANGED: { - update_cache(); _update_all(); } break; @@ -4040,7 +4098,7 @@ Size2 Tree::get_minimum_size() const { return Size2(); } else { Vector2 min_size = get_internal_min_size(); - Ref<StyleBox> bg = cache.bg; + Ref<StyleBox> bg = theme_cache.panel_style; if (bg.is_valid()) { min_size.x += bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT); min_size.y += bg->get_margin(SIDE_TOP) + bg->get_margin(SIDE_BOTTOM); @@ -4110,7 +4168,7 @@ void Tree::item_changed(int p_column, TreeItem *p_item) { if (p_item != nullptr && p_column >= 0 && p_column < p_item->cells.size()) { p_item->cells.write[p_column].dirty = true; } - update(); + queue_redraw(); } void Tree::item_selected(int p_column, TreeItem *p_item) { @@ -4129,7 +4187,7 @@ void Tree::item_selected(int p_column, TreeItem *p_item) { } else { select_single_item(p_item, root, p_column); } - update(); + queue_redraw(); } void Tree::item_deselected(int p_column, TreeItem *p_item) { @@ -4144,7 +4202,7 @@ void Tree::item_deselected(int p_column, TreeItem *p_item) { if (select_mode == SELECT_MULTI || select_mode == SELECT_SINGLE) { p_item->cells.write[p_column].selected = false; } - update(); + queue_redraw(); } void Tree::set_select_mode(SelectMode p_mode) { @@ -4167,7 +4225,7 @@ void Tree::deselect_all() { selected_item = nullptr; selected_col = -1; - update(); + queue_redraw(); } bool Tree::is_anything_selected() { @@ -4196,7 +4254,7 @@ void Tree::clear() { popup_edited_item = nullptr; popup_pressing_edited_item = nullptr; - update(); + queue_redraw(); }; void Tree::set_hide_root(bool p_enabled) { @@ -4205,7 +4263,7 @@ void Tree::set_hide_root(bool p_enabled) { } hide_root = p_enabled; - update(); + queue_redraw(); } bool Tree::is_root_hidden() const { @@ -4223,7 +4281,7 @@ void Tree::set_column_custom_minimum_width(int p_column, int p_min_width) { return; } columns.write[p_column].custom_min_width = p_min_width; - update(); + queue_redraw(); } void Tree::set_column_expand(int p_column, bool p_expand) { @@ -4234,7 +4292,7 @@ void Tree::set_column_expand(int p_column, bool p_expand) { } columns.write[p_column].expand = p_expand; - update(); + queue_redraw(); } void Tree::set_column_expand_ratio(int p_column, int p_ratio) { @@ -4245,7 +4303,7 @@ void Tree::set_column_expand_ratio(int p_column, int p_ratio) { } columns.write[p_column].expand_ratio = p_ratio; - update(); + queue_redraw(); } void Tree::set_column_clip_content(int p_column, bool p_fit) { @@ -4256,7 +4314,7 @@ void Tree::set_column_clip_content(int p_column, bool p_fit) { } columns.write[p_column].clip_content = p_fit; - update(); + queue_redraw(); } bool Tree::is_column_expanding(int p_column) const { @@ -4280,6 +4338,12 @@ TreeItem *Tree::get_selected() const { return selected_item; } +void Tree::set_selected(TreeItem *p_item, int p_column) { + ERR_FAIL_INDEX(p_column, columns.size()); + ERR_FAIL_COND(!p_item); + select_single_item(p_item, get_root(), p_column); +} + int Tree::get_selected_column() const { return selected_col; } @@ -4336,7 +4400,7 @@ int Tree::get_column_minimum_width(int p_column) const { // Check if the visible title of the column is wider. if (show_column_titles) { - min_width = MAX(cache.font->get_string_size(columns[p_column].title, HORIZONTAL_ALIGNMENT_LEFT, -1, cache.font_size).width + cache.bg->get_margin(SIDE_LEFT) + cache.bg->get_margin(SIDE_RIGHT), min_width); + min_width = MAX(theme_cache.font->get_string_size(columns[p_column].title, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.font_size).width + theme_cache.panel_style->get_margin(SIDE_LEFT) + theme_cache.panel_style->get_margin(SIDE_RIGHT), min_width); } if (!columns[p_column].clip_content) { @@ -4360,9 +4424,9 @@ int Tree::get_column_minimum_width(int p_column) const { // Get the item minimum size. Size2 item_size = item->get_minimum_size(p_column); if (p_column == 0) { - item_size.width += cache.item_margin * depth; + item_size.width += theme_cache.item_margin * depth; } else { - item_size.width += cache.hseparation; + item_size.width += theme_cache.h_separation; } // Check if the item is wider. @@ -4381,7 +4445,7 @@ int Tree::get_column_width(int p_column) const { if (columns[p_column].expand) { int expand_area = get_size().width; - Ref<StyleBox> bg = cache.bg; + Ref<StyleBox> bg = theme_cache.panel_style; if (bg.is_valid()) { expand_area -= bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT); @@ -4429,7 +4493,7 @@ void Tree::set_columns(int p_columns) { if (selected_col >= p_columns) { selected_col = p_columns - 1; } - update(); + queue_redraw(); } int Tree::get_columns() const { @@ -4437,7 +4501,7 @@ int Tree::get_columns() const { } void Tree::_scroll_moved(float) { - update(); + queue_redraw(); } Rect2 Tree::get_custom_popup_rect() const { @@ -4458,7 +4522,7 @@ int Tree::get_item_offset(TreeItem *p_item) const { ofs += compute_item_height(it); if (it != root || !hide_root) { - ofs += cache.vseparation; + ofs += theme_cache.v_separation; } if (it->first_child && !it->collapsed) { @@ -4489,15 +4553,19 @@ void Tree::ensure_cursor_is_visible() { return; // Nothing under cursor. } - const Size2 area_size = get_size() - cache.bg->get_minimum_size(); + // Note: Code below similar to Tree::scroll_to_item(), in case of bug fix both. + const Size2 area_size = get_size() - theme_cache.panel_style->get_minimum_size(); int y_offset = get_item_offset(selected_item); if (y_offset != -1) { const int tbh = _get_title_button_height(); y_offset -= tbh; - const int cell_h = compute_item_height(selected_item) + cache.vseparation; - const int screen_h = area_size.height - h_scroll->get_combined_minimum_size().height - tbh; + const int cell_h = compute_item_height(selected_item) + theme_cache.v_separation; + int screen_h = area_size.height - tbh; + if (h_scroll->is_visible()) { + screen_h -= h_scroll->get_combined_minimum_size().height; + } if (cell_h > screen_h) { // Screen size is too small, maybe it was not resized yet. v_scroll->set_value(y_offset); @@ -4563,7 +4631,7 @@ Rect2 Tree::get_item_rect(TreeItem *p_item, int p_column, int p_button) const { Vector2 ofst = Vector2(r.position.x + r.size.x, r.position.y); for (int j = c.buttons.size() - 1; j >= 0; j--) { Ref<Texture2D> b = c.buttons[j].texture; - Size2 size = b->get_size() + cache.button_pressed->get_minimum_size(); + Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size(); ofst.x -= size.x; if (j == p_button) { @@ -4582,7 +4650,7 @@ void Tree::set_column_titles_visible(bool p_show) { } show_column_titles = p_show; - update(); + queue_redraw(); } bool Tree::are_column_titles_visible() const { @@ -4596,12 +4664,9 @@ void Tree::set_column_title(int p_column, const String &p_title) { return; } - if (cache.font.is_null()) { // avoid a strange case that may corrupt stuff - update_cache(); - } columns.write[p_column].title = p_title; update_column(p_column); - update(); + queue_redraw(); } String Tree::get_column_title(int p_column) const { @@ -4615,7 +4680,7 @@ void Tree::set_column_title_direction(int p_column, Control::TextDirection p_tex if (columns[p_column].text_direction != p_text_direction) { columns.write[p_column].text_direction = p_text_direction; update_column(p_column); - update(); + queue_redraw(); } } @@ -4629,7 +4694,7 @@ void Tree::set_column_title_language(int p_column, const String &p_language) { if (columns[p_column].language != p_language) { columns.write[p_column].language = p_language; update_column(p_column); - update(); + queue_redraw(); } } @@ -4651,26 +4716,32 @@ Point2 Tree::get_scroll() const { void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) { ERR_FAIL_NULL(p_item); - if (!is_visible_in_tree() || !p_item->is_visible()) { - return; // Hack to work around crash in get_item_rect() if Tree is not in tree. - } update_scrollbars(); - const real_t tree_height = get_size().y; - const Rect2 item_rect = get_item_rect(p_item); - const real_t item_y = item_rect.position.y; - const real_t item_height = item_rect.size.y + cache.vseparation; + // Note: Code below similar to Tree::ensure_cursor_is_visible(), in case of bug fix both. + const Size2 area_size = get_size() - theme_cache.panel_style->get_minimum_size(); - if (p_center_on_item) { - v_scroll->set_value(item_y - (tree_height - item_height) / 2.0f); - } else { - if (item_y < v_scroll->get_value()) { - v_scroll->set_value(item_y); + int y_offset = get_item_offset(p_item); + if (y_offset != -1) { + const int tbh = _get_title_button_height(); + y_offset -= tbh; + + const int cell_h = compute_item_height(p_item) + theme_cache.v_separation; + int screen_h = area_size.height - tbh; + if (h_scroll->is_visible()) { + screen_h -= h_scroll->get_combined_minimum_size().height; + } + + if (p_center_on_item) { + v_scroll->set_value(y_offset - (screen_h - cell_h) / 2.0f); } else { - const real_t new_position = item_y + item_height - tree_height; - if (new_position > v_scroll->get_value()) { - v_scroll->set_value(new_position); + if (cell_h > screen_h) { // Screen size is too small, maybe it was not resized yet. + v_scroll->set_value(y_offset); + } else if (y_offset + cell_h > v_scroll->get_value() + screen_h) { + v_scroll->set_value(y_offset - screen_h + cell_h); + } else if (y_offset < v_scroll->get_value()) { + v_scroll->set_value(y_offset); } } } @@ -4763,7 +4834,7 @@ TreeItem *Tree::get_item_with_text(const String &p_find) const { void Tree::_do_incr_search(const String &p_add) { uint64_t time = OS::get_singleton()->get_ticks_usec() / 1000; // convert to msec uint64_t diff = time - last_keypress; - if (diff > uint64_t(GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000))) { + if (diff > uint64_t(GLOBAL_GET("gui/timers/incremental_search_max_interval_msec"))) { incr_search = p_add; } else if (incr_search != p_add) { incr_search += p_add; @@ -4784,7 +4855,7 @@ TreeItem *Tree::_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_ Point2 pos = p_pos; if ((root != p_item || !hide_root) && p_item->is_visible()) { - h = compute_item_height(p_item) + cache.vseparation; + h = compute_item_height(p_item) + theme_cache.v_separation; if (pos.y < h) { if (drop_mode_flags == DROP_MODE_ON_ITEM) { section = 0; @@ -4841,7 +4912,7 @@ int Tree::get_column_at_position(const Point2 &p_pos) const { if (is_layout_rtl()) { pos.x = get_size().width - pos.x; } - pos -= cache.bg->get_offset(); + pos -= theme_cache.panel_style->get_offset(); pos.y -= _get_title_button_height(); if (pos.y < 0) { return -1; @@ -4871,7 +4942,7 @@ int Tree::get_drop_section_at_position(const Point2 &p_pos) const { if (is_layout_rtl()) { pos.x = get_size().width - pos.x; } - pos -= cache.bg->get_offset(); + pos -= theme_cache.panel_style->get_offset(); pos.y -= _get_title_button_height(); if (pos.y < 0) { return -100; @@ -4901,7 +4972,7 @@ TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const { if (is_layout_rtl()) { pos.x = get_size().width - pos.x; } - pos -= cache.bg->get_offset(); + pos -= theme_cache.panel_style->get_offset(); pos.y -= _get_title_button_height(); if (pos.y < 0) { return nullptr; @@ -4928,7 +4999,7 @@ TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const { int Tree::get_button_id_at_position(const Point2 &p_pos) const { if (root) { Point2 pos = p_pos; - pos -= cache.bg->get_offset(); + pos -= theme_cache.panel_style->get_offset(); pos.y -= _get_title_button_height(); if (pos.y < 0) { return -1; @@ -4954,7 +5025,7 @@ int Tree::get_button_id_at_position(const Point2 &p_pos) const { for (int j = c.buttons.size() - 1; j >= 0; j--) { Ref<Texture2D> b = c.buttons[j].texture; - Size2 size = b->get_size() + cache.button_pressed->get_minimum_size(); + Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size(); if (pos.x > col_width - size.width) { return c.buttons[j].id; } @@ -4969,7 +5040,7 @@ int Tree::get_button_id_at_position(const Point2 &p_pos) const { String Tree::get_tooltip(const Point2 &p_pos) const { if (root) { Point2 pos = p_pos; - pos -= cache.bg->get_offset(); + pos -= theme_cache.panel_style->get_offset(); pos.y -= _get_title_button_height(); if (pos.y < 0) { return Control::get_tooltip(p_pos); @@ -4995,7 +5066,7 @@ String Tree::get_tooltip(const Point2 &p_pos) const { for (int j = c.buttons.size() - 1; j >= 0; j--) { Ref<Texture2D> b = c.buttons[j].texture; - Size2 size = b->get_size() + cache.button_pressed->get_minimum_size(); + Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size(); if (pos.x > col_width - size.width) { String tooltip = c.buttons[j].tooltip; if (!tooltip.is_empty()) { @@ -5005,10 +5076,10 @@ String Tree::get_tooltip(const Point2 &p_pos) const { col_width -= size.width; } String ret; - if (it->get_tooltip(col) == "") { + if (it->get_tooltip_text(col) == "") { ret = it->get_text(col); } else { - ret = it->get_tooltip(col); + ret = it->get_tooltip_text(col); } return ret; } @@ -5027,13 +5098,21 @@ void Tree::set_hide_folding(bool p_hide) { } hide_folding = p_hide; - update(); + queue_redraw(); } bool Tree::is_folding_hidden() const { return hide_folding; } +void Tree::set_enable_recursive_folding(bool p_enable) { + enable_recursive_folding = p_enable; +} + +bool Tree::is_recursive_folding_enabled() const { + return enable_recursive_folding; +} + void Tree::set_drop_mode_flags(int p_flags) { if (drop_mode_flags == p_flags) { return; @@ -5043,7 +5122,7 @@ void Tree::set_drop_mode_flags(int p_flags) { drop_mode_over = nullptr; } - update(); + queue_redraw(); } int Tree::get_drop_mode_flags() const { @@ -5093,6 +5172,7 @@ void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("is_root_hidden"), &Tree::is_root_hidden); ClassDB::bind_method(D_METHOD("get_next_selected", "from"), &Tree::get_next_selected); ClassDB::bind_method(D_METHOD("get_selected"), &Tree::get_selected); + ClassDB::bind_method(D_METHOD("set_selected", "item", "column"), &Tree::set_selected); ClassDB::bind_method(D_METHOD("get_selected_column"), &Tree::get_selected_column); ClassDB::bind_method(D_METHOD("get_pressed_button"), &Tree::get_pressed_button); ClassDB::bind_method(D_METHOD("set_select_mode", "mode"), &Tree::set_select_mode); @@ -5137,6 +5217,9 @@ void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hide_folding", "hide"), &Tree::set_hide_folding); ClassDB::bind_method(D_METHOD("is_folding_hidden"), &Tree::is_folding_hidden); + ClassDB::bind_method(D_METHOD("set_enable_recursive_folding", "enable"), &Tree::set_enable_recursive_folding); + ClassDB::bind_method(D_METHOD("is_recursive_folding_enabled"), &Tree::is_recursive_folding_enabled); + ClassDB::bind_method(D_METHOD("set_drop_mode_flags", "flags"), &Tree::set_drop_mode_flags); ClassDB::bind_method(D_METHOD("get_drop_mode_flags"), &Tree::get_drop_mode_flags); @@ -5151,6 +5234,7 @@ void Tree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_reselect"), "set_allow_reselect", "get_allow_reselect"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_folding"), "set_hide_folding", "is_folding_hidden"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_recursive_folding"), "set_enable_recursive_folding", "is_recursive_folding_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_root"), "set_hide_root", "is_root_hidden"); ADD_PROPERTY(PropertyInfo(Variant::INT, "drop_mode_flags", PROPERTY_HINT_FLAGS, "On Item,In Between"), "set_drop_mode_flags", "get_drop_mode_flags"); ADD_PROPERTY(PropertyInfo(Variant::INT, "select_mode", PROPERTY_HINT_ENUM, "Single,Row,Multi"), "set_select_mode", "get_select_mode"); @@ -5231,8 +5315,6 @@ Tree::Tree() { set_mouse_filter(MOUSE_FILTER_STOP); set_clip_contents(true); - - update_cache(); } Tree::~Tree() { diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 7f9c00b1b9..cdd90fe4c7 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -173,6 +173,8 @@ private: } } + bool _is_any_collapsed(bool p_only_visible); + protected: static void _bind_methods(); @@ -245,7 +247,7 @@ public: void add_button(int p_column, const Ref<Texture2D> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = ""); int get_button_count(int p_column) const; - String get_button_tooltip(int p_column, int p_idx) const; + String get_button_tooltip_text(int p_column, int p_idx) const; Ref<Texture2D> get_button(int p_column, int p_idx) const; int get_button_id(int p_column, int p_idx) const; void erase_button(int p_column, int p_idx); @@ -272,6 +274,9 @@ public: void set_collapsed(bool p_collapsed); bool is_collapsed(); + void set_collapsed_recursive(bool p_collapsed); + bool is_any_collapsed(bool p_only_visible = false); + void set_visible(bool p_visible); bool is_visible(); @@ -308,8 +313,8 @@ public: void set_custom_as_button(int p_column, bool p_button); bool is_custom_set_as_button(int p_column) const; - void set_tooltip(int p_column, const String &p_tooltip); - String get_tooltip(int p_column) const; + void set_tooltip_text(int p_column, const String &p_tooltip); + String get_tooltip_text(int p_column) const; void set_text_alignment(int p_column, HorizontalAlignment p_alignment); HorizontalAlignment get_text_alignment(int p_column) const; @@ -482,12 +487,15 @@ private: void propagate_set_columns(TreeItem *p_item); - struct Cache { + struct ThemeCache { + Ref<StyleBox> panel_style; + Ref<StyleBox> focus_style; + Ref<Font> font; Ref<Font> tb_font; int font_size = 0; int tb_font_size = 0; - Ref<StyleBox> bg; + Ref<StyleBox> selected; Ref<StyleBox> selected_focus; Ref<StyleBox> cursor; @@ -505,8 +513,9 @@ private: Ref<Texture2D> checked; Ref<Texture2D> unchecked; Ref<Texture2D> indeterminate; - Ref<Texture2D> arrow_collapsed; Ref<Texture2D> arrow; + Ref<Texture2D> arrow_collapsed; + Ref<Texture2D> arrow_collapsed_mirrored; Ref<Texture2D> select_arrow; Ref<Texture2D> updown; @@ -522,8 +531,8 @@ private: float base_scale = 1.0; - int hseparation = 0; - int vseparation = 0; + int h_separation = 0; + int v_separation = 0; int item_margin = 0; int button_margin = 0; Point2 offset; @@ -536,7 +545,9 @@ private: int scroll_border = 0; int scroll_speed = 0; int font_outline_size = 0; + } theme_cache; + struct Cache { enum ClickType { CLICK_NONE, CLICK_TITLE, @@ -559,7 +570,6 @@ private: Point2i text_editor_position; bool rtl = false; - } cache; int _get_title_button_height() const; @@ -572,7 +582,6 @@ private: bool v_scroll_enabled = true; Size2 get_internal_min_size() const; - void update_cache(); void update_scrollbars(); Rect2 search_item_rect(TreeItem *p_from, TreeItem *p_item); @@ -609,6 +618,8 @@ private: bool hide_folding = false; + bool enable_recursive_folding = true; + int _count_selected_items(TreeItem *p_from) const; bool _is_branch_selected(TreeItem *p_from) const; bool _is_sibling_branch_selected(TreeItem *p_from) const; @@ -620,6 +631,8 @@ private: bool _scroll(bool p_horizontal, float p_pages); protected: + virtual void _update_theme_item_cache() override; + static void _bind_methods(); public: @@ -653,6 +666,7 @@ public: bool is_root_hidden() const; TreeItem *get_next_selected(TreeItem *p_item); TreeItem *get_selected() const; + void set_selected(TreeItem *p_item, int p_column = 0); int get_selected_column() const; int get_pressed_button() const; void set_select_mode(SelectMode p_mode); @@ -706,6 +720,9 @@ public: void set_hide_folding(bool p_hide); bool is_folding_hidden() const; + void set_enable_recursive_folding(bool p_enable); + bool is_recursive_folding_enabled() const; + void set_drop_mode_flags(int p_flags); int get_drop_mode_flags() const; diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp index 4024d4c80e..0ea49b1645 100644 --- a/scene/gui/video_stream_player.cpp +++ b/scene/gui/video_stream_player.cpp @@ -213,7 +213,7 @@ void VideoStreamPlayer::set_expand(bool p_expand) { } expand = p_expand; - update(); + queue_redraw(); update_minimum_size(); } @@ -261,7 +261,7 @@ void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) { AudioServer::get_singleton()->unlock(); } - update(); + queue_redraw(); if (!expand) { update_minimum_size(); @@ -381,14 +381,14 @@ String VideoStreamPlayer::get_stream_name() const { return stream->get_name(); } -float VideoStreamPlayer::get_stream_position() const { +double VideoStreamPlayer::get_stream_position() const { if (playback.is_null()) { return 0; } return playback->get_playback_position(); } -void VideoStreamPlayer::set_stream_position(float p_position) { +void VideoStreamPlayer::set_stream_position(double p_position) { if (playback.is_valid()) { playback->seek(p_position); } diff --git a/scene/gui/video_stream_player.h b/scene/gui/video_stream_player.h index 9974eb8488..b1ba8a65d7 100644 --- a/scene/gui/video_stream_player.h +++ b/scene/gui/video_stream_player.h @@ -105,8 +105,8 @@ public: float get_volume_db() const; String get_stream_name() const; - float get_stream_position() const; - void set_stream_position(float p_position); + double get_stream_position() const; + void set_stream_position(double p_position); void set_autoplay(bool p_enable); bool has_autoplay() const; diff --git a/scene/gui/view_panner.cpp b/scene/gui/view_panner.cpp index 3b7f499a07..e8e3e3e556 100644 --- a/scene/gui/view_panner.cpp +++ b/scene/gui/view_panner.cpp @@ -38,7 +38,9 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { Vector2 scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_RIGHT) - (mb->get_button_index() == MouseButton::WHEEL_LEFT), (mb->get_button_index() == MouseButton::WHEEL_DOWN) - (mb->get_button_index() == MouseButton::WHEEL_UP)); - if (scroll_vec != Vector2()) { + // Moving the scroll wheel sends two events: one with pressed as true, + // and one with pressed as false. Make sure we only process one of them. + if (scroll_vec != Vector2() && mb->is_pressed()) { if (control_scheme == SCROLL_PANS) { if (mb->is_ctrl_pressed()) { scroll_vec.y *= mb->get_factor(); diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 515f4d88a6..2563fa5914 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -88,7 +88,7 @@ void CanvasItem::_handle_visibility_change(bool p_visible) { notification(NOTIFICATION_VISIBILITY_CHANGED); if (p_visible) { - update(); + queue_redraw(); } else { emit_signal(SceneStringNames::get_singleton()->hidden); } @@ -121,7 +121,7 @@ CanvasItem *CanvasItem::get_current_item_drawn() { return current_item_drawn; } -void CanvasItem::_update_callback() { +void CanvasItem::_redraw_callback() { if (!is_inside_tree()) { pending_update = false; return; @@ -168,9 +168,6 @@ Transform2D CanvasItem::get_screen_transform() const { } Transform2D CanvasItem::get_global_transform() const { -#ifdef DEBUG_ENABLED - ERR_FAIL_COND_V(!is_inside_tree(), get_transform()); -#endif if (global_invalid) { const CanvasItem *pi = get_parent_item(); if (pi) { @@ -222,6 +219,7 @@ void CanvasItem::_enter_canvas() { } RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, canvas); + RenderingServer::get_singleton()->canvas_item_set_visibility_layer(canvas_item, visibility_layer); canvas_group = "root_canvas" + itos(canvas.get_id()); @@ -239,10 +237,11 @@ void CanvasItem::_enter_canvas() { canvas_layer = parent->canvas_layer; RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, parent->get_canvas_item()); RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index()); + RenderingServer::get_singleton()->canvas_item_set_visibility_layer(canvas_item, visibility_layer); } pending_update = false; - update(); + queue_redraw(); notification(NOTIFICATION_ENTER_CANVAS); } @@ -338,6 +337,7 @@ void CanvasItem::_notification(int p_what) { } if (window) { window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed)); + window = nullptr; } global_invalid = true; parent_visible_in_tree = false; @@ -355,7 +355,7 @@ void CanvasItem::_window_visibility_changed() { } } -void CanvasItem::update() { +void CanvasItem::queue_redraw() { if (!is_inside_tree()) { return; } @@ -365,7 +365,14 @@ void CanvasItem::update() { pending_update = true; - MessageQueue::get_singleton()->push_call(this, SNAME("_update_callback")); + MessageQueue::get_singleton()->push_callable(callable_mp(this, &CanvasItem::_redraw_callback)); +} + +void CanvasItem::move_to_front() { + if (!get_parent()) { + return; + } + get_parent()->move_child(this, -1); } void CanvasItem::set_modulate(const Color &p_modulate) { @@ -438,11 +445,44 @@ int CanvasItem::get_light_mask() const { void CanvasItem::item_rect_changed(bool p_size_changed) { if (p_size_changed) { - update(); + queue_redraw(); } emit_signal(SceneStringNames::get_singleton()->item_rect_changed); } +void CanvasItem::set_z_index(int p_z) { + ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN); + ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX); + z_index = p_z; + RS::get_singleton()->canvas_item_set_z_index(canvas_item, z_index); + update_configuration_warnings(); +} + +void CanvasItem::set_z_as_relative(bool p_enabled) { + if (z_relative == p_enabled) { + return; + } + z_relative = p_enabled; + RS::get_singleton()->canvas_item_set_z_as_relative_to_parent(canvas_item, p_enabled); +} + +bool CanvasItem::is_z_relative() const { + return z_relative; +} + +int CanvasItem::get_z_index() const { + return z_index; +} + +void CanvasItem::set_y_sort_enabled(bool p_enabled) { + y_sort_enabled = p_enabled; + RS::get_singleton()->canvas_item_set_sort_children_by_y(canvas_item, y_sort_enabled); +} + +bool CanvasItem::is_y_sort_enabled() const { + return y_sort_enabled; +} + void CanvasItem::draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, real_t p_dash) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); @@ -867,7 +907,6 @@ void CanvasItem::force_update_transform() { void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("_top_level_raise_self"), &CanvasItem::_top_level_raise_self); - ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback); #ifdef TOOLS_ENABLED ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state); @@ -896,7 +935,8 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("show"), &CanvasItem::show); ClassDB::bind_method(D_METHOD("hide"), &CanvasItem::hide); - ClassDB::bind_method(D_METHOD("update"), &CanvasItem::update); + ClassDB::bind_method(D_METHOD("queue_redraw"), &CanvasItem::queue_redraw); + ClassDB::bind_method(D_METHOD("move_to_front"), &CanvasItem::move_to_front); ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &CanvasItem::set_as_top_level); ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &CanvasItem::is_set_as_top_level); @@ -906,9 +946,19 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &CanvasItem::set_modulate); ClassDB::bind_method(D_METHOD("get_modulate"), &CanvasItem::get_modulate); + ClassDB::bind_method(D_METHOD("set_self_modulate", "self_modulate"), &CanvasItem::set_self_modulate); ClassDB::bind_method(D_METHOD("get_self_modulate"), &CanvasItem::get_self_modulate); + ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &Node2D::set_z_index); + ClassDB::bind_method(D_METHOD("get_z_index"), &Node2D::get_z_index); + + ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative); + ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative); + + ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enabled"), &Node2D::set_y_sort_enabled); + ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &Node2D::is_y_sort_enabled); + ClassDB::bind_method(D_METHOD("set_draw_behind_parent", "enable"), &CanvasItem::set_draw_behind_parent); ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"), &CanvasItem::is_draw_behind_parent_enabled); @@ -972,14 +1022,19 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("make_canvas_position_local", "screen_point"), &CanvasItem::make_canvas_position_local); ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local); + ClassDB::bind_method(D_METHOD("set_visibility_layer", "layer"), &CanvasItem::set_visibility_layer); + ClassDB::bind_method(D_METHOD("get_visibility_layer"), &CanvasItem::get_visibility_layer); + ClassDB::bind_method(D_METHOD("set_visibility_layer_bit", "layer", "enabled"), &CanvasItem::set_visibility_layer_bit); + ClassDB::bind_method(D_METHOD("get_visibility_layer_bit", "layer"), &CanvasItem::get_visibility_layer_bit); + ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &CanvasItem::set_texture_filter); ClassDB::bind_method(D_METHOD("get_texture_filter"), &CanvasItem::get_texture_filter); ClassDB::bind_method(D_METHOD("set_texture_repeat", "mode"), &CanvasItem::set_texture_repeat); ClassDB::bind_method(D_METHOD("get_texture_repeat"), &CanvasItem::get_texture_repeat); - ClassDB::bind_method(D_METHOD("set_clip_children", "enable"), &CanvasItem::set_clip_children); - ClassDB::bind_method(D_METHOD("is_clipping_children"), &CanvasItem::is_clipping_children); + ClassDB::bind_method(D_METHOD("set_clip_children_mode", "mode"), &CanvasItem::set_clip_children_mode); + ClassDB::bind_method(D_METHOD("get_clip_children_mode"), &CanvasItem::get_clip_children_mode); GDVIRTUAL_BIND(_draw); @@ -989,8 +1044,14 @@ void CanvasItem::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_children"), "set_clip_children", "is_clipping_children"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "clip_children", PROPERTY_HINT_ENUM, "Disabled,Clip Only,Clip + Draw"), "set_clip_children_mode", "get_clip_children_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_layer", PROPERTY_HINT_LAYERS_2D_RENDER), "set_visibility_layer", "get_visibility_layer"); + + ADD_GROUP("Ordering", ""); + ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sort_enabled"), "set_y_sort_enabled", "is_y_sort_enabled"); ADD_GROUP("Texture", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); @@ -1027,6 +1088,11 @@ void CanvasItem::_bind_methods() { BIND_ENUM_CONSTANT(TEXTURE_REPEAT_ENABLED); BIND_ENUM_CONSTANT(TEXTURE_REPEAT_MIRROR); BIND_ENUM_CONSTANT(TEXTURE_REPEAT_MAX); + + BIND_ENUM_CONSTANT(CLIP_CHILDREN_DISABLED); + BIND_ENUM_CONSTANT(CLIP_CHILDREN_ONLY); + BIND_ENUM_CONSTANT(CLIP_CHILDREN_AND_DRAW); + BIND_ENUM_CONSTANT(CLIP_CHILDREN_MAX); } Transform2D CanvasItem::get_canvas_transform() const { @@ -1084,7 +1150,30 @@ int CanvasItem::get_canvas_layer() const { } } -void CanvasItem::_update_texture_filter_changed(bool p_propagate) { +void CanvasItem::set_visibility_layer(uint32_t p_visibility_layer) { + visibility_layer = p_visibility_layer; + RenderingServer::get_singleton()->canvas_item_set_visibility_layer(canvas_item, p_visibility_layer); +} + +uint32_t CanvasItem::get_visibility_layer() const { + return visibility_layer; +} + +void CanvasItem::set_visibility_layer_bit(uint32_t p_visibility_layer, bool p_enable) { + ERR_FAIL_UNSIGNED_INDEX(p_visibility_layer, 32); + if (p_enable) { + set_visibility_layer(visibility_layer | (1 << p_visibility_layer)); + } else { + set_visibility_layer(visibility_layer & (~(1 << p_visibility_layer))); + } +} + +bool CanvasItem::get_visibility_layer_bit(uint32_t p_visibility_layer) const { + ERR_FAIL_UNSIGNED_INDEX_V(p_visibility_layer, 32, false); + return (visibility_layer & (1 << p_visibility_layer)); +} + +void CanvasItem::_refresh_texture_filter_cache() { if (!is_inside_tree()) { return; } @@ -1099,8 +1188,16 @@ void CanvasItem::_update_texture_filter_changed(bool p_propagate) { } else { texture_filter_cache = RS::CanvasItemTextureFilter(texture_filter); } +} + +void CanvasItem::_update_texture_filter_changed(bool p_propagate) { + if (!is_inside_tree()) { + return; + } + _refresh_texture_filter_cache(); + RS::get_singleton()->canvas_item_set_default_texture_filter(get_canvas_item(), texture_filter_cache); - update(); + queue_redraw(); if (p_propagate) { for (CanvasItem *E : children_items) { @@ -1125,7 +1222,7 @@ CanvasItem::TextureFilter CanvasItem::get_texture_filter() const { return texture_filter; } -void CanvasItem::_update_texture_repeat_changed(bool p_propagate) { +void CanvasItem::_refresh_texture_repeat_cache() { if (!is_inside_tree()) { return; } @@ -1140,8 +1237,16 @@ void CanvasItem::_update_texture_repeat_changed(bool p_propagate) { } else { texture_repeat_cache = RS::CanvasItemTextureRepeat(texture_repeat); } +} + +void CanvasItem::_update_texture_repeat_changed(bool p_propagate) { + if (!is_inside_tree()) { + return; + } + _refresh_texture_repeat_cache(); + RS::get_singleton()->canvas_item_set_default_texture_repeat(get_canvas_item(), texture_repeat_cache); - update(); + queue_redraw(); if (p_propagate) { for (CanvasItem *E : children_items) { if (!E->top_level && E->texture_repeat == TEXTURE_REPEAT_PARENT_NODE) { @@ -1161,26 +1266,39 @@ void CanvasItem::set_texture_repeat(TextureRepeat p_texture_repeat) { notify_property_list_changed(); } -void CanvasItem::set_clip_children(bool p_enabled) { - if (clip_children == p_enabled) { +void CanvasItem::set_clip_children_mode(ClipChildrenMode p_clip_mode) { + ERR_FAIL_COND(p_clip_mode >= CLIP_CHILDREN_MAX); + + if (clip_children_mode == p_clip_mode) { return; } - clip_children = p_enabled; + clip_children_mode = p_clip_mode; if (Object::cast_to<CanvasGroup>(this) != nullptr) { //avoid accidental bugs, make this not work on CanvasGroup return; } - RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), clip_children ? RS::CANVAS_GROUP_MODE_OPAQUE : RS::CANVAS_GROUP_MODE_DISABLED); + + RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CanvasGroupMode(clip_children_mode)); } -bool CanvasItem::is_clipping_children() const { - return clip_children; +CanvasItem::ClipChildrenMode CanvasItem::get_clip_children_mode() const { + return clip_children_mode; } CanvasItem::TextureRepeat CanvasItem::get_texture_repeat() const { return texture_repeat; } +CanvasItem::TextureFilter CanvasItem::get_texture_filter_in_tree() { + _refresh_texture_filter_cache(); + return (TextureFilter)texture_filter_cache; +} + +CanvasItem::TextureRepeat CanvasItem::get_texture_repeat_in_tree() { + _refresh_texture_repeat_cache(); + return (TextureRepeat)texture_repeat_cache; +} + CanvasItem::CanvasItem() : xform_change(this) { canvas_item = RenderingServer::get_singleton()->canvas_item_create(); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index 1e0d4552ce..4ace982825 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -66,8 +66,16 @@ public: TEXTURE_REPEAT_MAX, }; + enum ClipChildrenMode { + CLIP_CHILDREN_DISABLED, + CLIP_CHILDREN_ONLY, + CLIP_CHILDREN_AND_DRAW, + CLIP_CHILDREN_MAX, + }; + private: - mutable SelfList<Node> xform_change; + mutable SelfList<Node> + xform_change; RID canvas_item; StringName canvas_group; @@ -81,11 +89,15 @@ private: List<CanvasItem *>::Element *C = nullptr; int light_mask = 1; + uint32_t visibility_layer = 1; + + int z_index = 0; + bool z_relative = true; + bool y_sort_enabled = false; Window *window = nullptr; bool visible = true; bool parent_visible_in_tree = false; - bool clip_children = false; bool pending_update = false; bool top_level = false; bool drawing = false; @@ -95,6 +107,8 @@ private: bool notify_local_transform = false; bool notify_transform = false; + ClipChildrenMode clip_children_mode = CLIP_CHILDREN_DISABLED; + RS::CanvasItemTextureFilter texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; RS::CanvasItemTextureRepeat texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; TextureFilter texture_filter = TEXTURE_FILTER_PARENT_NODE; @@ -110,7 +124,7 @@ private: void _propagate_visibility_changed(bool p_parent_visible_in_tree); void _handle_visibility_change(bool p_visible); - void _update_callback(); + void _redraw_callback(); void _enter_canvas(); void _exit_canvas(); @@ -121,7 +135,9 @@ private: static CanvasItem *current_item_drawn; friend class Viewport; + void _refresh_texture_repeat_cache(); void _update_texture_repeat_changed(bool p_propagate); + void _refresh_texture_filter_cache(); void _update_texture_filter_changed(bool p_propagate); protected: @@ -197,10 +213,11 @@ public: void show(); void hide(); - void update(); + void queue_redraw(); + void move_to_front(); - void set_clip_children(bool p_enabled); - bool is_clipping_children() const; + void set_clip_children_mode(ClipChildrenMode p_clip_mode); + ClipChildrenMode get_clip_children_mode() const; virtual void set_light_mask(int p_light_mask); int get_light_mask() const; @@ -211,6 +228,23 @@ public: void set_self_modulate(const Color &p_self_modulate); Color get_self_modulate() const; + void set_visibility_layer(uint32_t p_visibility_layer); + uint32_t get_visibility_layer() const; + + void set_visibility_layer_bit(uint32_t p_visibility_layer, bool p_enable); + bool get_visibility_layer_bit(uint32_t p_visibility_layer) const; + + /* ORDERING */ + + void set_z_index(int p_z); + int get_z_index() const; + + void set_z_as_relative(bool p_enabled); + bool is_z_relative() const; + + virtual void set_y_sort_enabled(bool p_enabled); + virtual bool is_y_sort_enabled() const; + /* DRAWING API */ void draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0, real_t p_dash = 2.0); @@ -309,6 +343,9 @@ public: virtual void set_texture_repeat(TextureRepeat p_texture_repeat); TextureRepeat get_texture_repeat() const; + TextureFilter get_texture_filter_in_tree(); + TextureRepeat get_texture_repeat_in_tree(); + // Used by control nodes to retrieve the parent's anchorable area virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }; @@ -320,6 +357,7 @@ public: VARIANT_ENUM_CAST(CanvasItem::TextureFilter) VARIANT_ENUM_CAST(CanvasItem::TextureRepeat) +VARIANT_ENUM_CAST(CanvasItem::ClipChildrenMode) class CanvasTexture : public Texture2D { GDCLASS(CanvasTexture, Texture2D); diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 4890db995a..5fde18721a 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -38,6 +38,7 @@ void CanvasLayer::set_layer(int p_xform) { layer = p_xform; if (viewport.is_valid()) { RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index()); + vp->gui_set_root_order_dirty(); } } @@ -329,14 +330,14 @@ void CanvasLayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_GROUP("Transform", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px"), "set_transform", "get_transform"); ADD_GROUP("", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport"); ADD_GROUP("Follow Viewport", "follow_viewport"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled"), "set_follow_viewport", "is_following_viewport"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_less"), "set_follow_viewport_scale", "get_follow_viewport_scale"); ADD_SIGNAL(MethodInfo("visibility_changed")); } diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 9a23bc65bf..62f362553f 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -32,15 +32,12 @@ #include "core/io/compression.h" #include "scene/main/timer.h" -void HTTPRequest::_redirect_request(const String &p_new_url) { -} - Error HTTPRequest::_request() { - return client->connect_to_host(url, port, use_ssl, validate_ssl); + return client->connect_to_host(url, port, use_tls, validate_tls); } Error HTTPRequest::_parse_url(const String &p_url) { - use_ssl = false; + use_tls = false; request_string = ""; port = 80; request_sent = false; @@ -48,18 +45,19 @@ Error HTTPRequest::_parse_url(const String &p_url) { body_len = -1; body.clear(); downloaded.set(0); + final_body_size.set(0); redirections = 0; String scheme; Error err = p_url.parse_url(scheme, url, port, request_string); ERR_FAIL_COND_V_MSG(err != OK, err, "Error parsing URL: " + p_url + "."); if (scheme == "https://") { - use_ssl = true; + use_tls = true; } else if (scheme != "http://") { ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Invalid URL scheme: " + scheme + "."); } if (port == 0) { - port = use_ssl ? 443 : 80; + port = use_tls ? 443 : 80; } if (request_string.is_empty()) { request_string = "/"; @@ -98,7 +96,7 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S return value; } -Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) { +Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_tls_validate_domain, HTTPClient::Method p_method, const String &p_request_data) { // Copy the string into a raw buffer. Vector<uint8_t> raw_data; @@ -110,10 +108,10 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h memcpy(w, charstr.ptr(), len); } - return request_raw(p_url, p_custom_headers, p_ssl_validate_domain, p_method, raw_data); + return request_raw(p_url, p_custom_headers, p_tls_validate_domain, p_method, raw_data); } -Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const Vector<uint8_t> &p_request_data_raw) { +Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_custom_headers, bool p_tls_validate_domain, HTTPClient::Method p_method, const Vector<uint8_t> &p_request_data_raw) { ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(requesting, ERR_BUSY, "HTTPRequest is processing a request. Wait for completion or cancel it before attempting a new one."); @@ -129,7 +127,7 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust return err; } - validate_ssl = p_ssl_validate_domain; + validate_tls = p_tls_validate_domain; headers = p_custom_headers; @@ -153,7 +151,7 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust client->set_blocking_mode(false); err = _request(); if (err != OK) { - call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray()); + _defer_done(RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray()); return ERR_CANT_CONNECT; } @@ -169,7 +167,7 @@ void HTTPRequest::_thread_func(void *p_userdata) { Error err = hr->_request(); if (err != OK) { - hr->call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray()); + hr->_defer_done(RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray()); } else { while (!hr->thread_request_quit.is_set()) { bool exit = hr->_update_connection(); @@ -198,6 +196,7 @@ void HTTPRequest::cancel_request() { } file.unref(); + decompressor.unref(); client->close(); body.clear(); got_response = false; @@ -208,7 +207,7 @@ void HTTPRequest::cancel_request() { bool HTTPRequest::_handle_response(bool *ret_value) { if (!client->has_response()) { - call_deferred(SNAME("_request_done"), RESULT_NO_RESPONSE, 0, PackedStringArray(), PackedByteArray()); + _defer_done(RESULT_NO_RESPONSE, 0, PackedStringArray(), PackedByteArray()); *ret_value = true; return true; } @@ -219,6 +218,9 @@ bool HTTPRequest::_handle_response(bool *ret_value) { client->get_response_headers(&rheaders); response_headers.clear(); downloaded.set(0); + final_body_size.set(0); + decompressor.unref(); + for (const String &E : rheaders) { response_headers.push_back(E); } @@ -227,7 +229,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) { // Handle redirect. if (max_redirects >= 0 && redirections >= max_redirects) { - call_deferred(SNAME("_request_done"), RESULT_REDIRECT_LIMIT_REACHED, response_code, response_headers, PackedByteArray()); + _defer_done(RESULT_REDIRECT_LIMIT_REACHED, response_code, response_headers, PackedByteArray()); *ret_value = true; return true; } @@ -259,6 +261,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) { body_len = -1; body.clear(); downloaded.set(0); + final_body_size.set(0); redirections = new_redirs; *ret_value = false; return true; @@ -266,13 +269,26 @@ bool HTTPRequest::_handle_response(bool *ret_value) { } } + // Check if we need to start streaming decompression. + String content_encoding; + if (accept_gzip) { + content_encoding = get_header_value(response_headers, "Content-Encoding").to_lower(); + } + if (content_encoding == "gzip") { + decompressor.instantiate(); + decompressor->start_decompression(false, get_download_chunk_size()); + } else if (content_encoding == "deflate") { + decompressor.instantiate(); + decompressor->start_decompression(true, get_download_chunk_size()); + } + return false; } bool HTTPRequest::_update_connection() { switch (client->get_status()) { case HTTPClient::STATUS_DISCONNECTED: { - call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray()); + _defer_done(RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray()); return true; // End it, since it's disconnected. } break; case HTTPClient::STATUS_RESOLVING: { @@ -281,7 +297,7 @@ bool HTTPRequest::_update_connection() { return false; } break; case HTTPClient::STATUS_CANT_RESOLVE: { - call_deferred(SNAME("_request_done"), RESULT_CANT_RESOLVE, 0, PackedStringArray(), PackedByteArray()); + _defer_done(RESULT_CANT_RESOLVE, 0, PackedStringArray(), PackedByteArray()); return true; } break; @@ -291,7 +307,7 @@ bool HTTPRequest::_update_connection() { return false; } break; // Connecting to IP. case HTTPClient::STATUS_CANT_CONNECT: { - call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray()); + _defer_done(RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray()); return true; } break; @@ -306,16 +322,16 @@ bool HTTPRequest::_update_connection() { return ret_value; } - call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, PackedByteArray()); + _defer_done(RESULT_SUCCESS, response_code, response_headers, PackedByteArray()); return true; } if (body_len < 0) { // Chunked transfer is done. - call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, body); + _defer_done(RESULT_SUCCESS, response_code, response_headers, body); return true; } - call_deferred(SNAME("_request_done"), RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PackedByteArray()); + _defer_done(RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PackedByteArray()); return true; // Request might have been done. } else { @@ -324,7 +340,7 @@ bool HTTPRequest::_update_connection() { int size = request_data.size(); Error err = client->request(method, request_string, headers, size > 0 ? request_data.ptr() : nullptr, size); if (err != OK) { - call_deferred(SNAME("_request_done"), RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray()); + _defer_done(RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray()); return true; } @@ -347,7 +363,7 @@ bool HTTPRequest::_update_connection() { } if (!client->is_response_chunked() && client->get_response_body_length() == 0) { - call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, PackedByteArray()); + _defer_done(RESULT_SUCCESS, response_code, response_headers, PackedByteArray()); return true; } @@ -356,14 +372,14 @@ bool HTTPRequest::_update_connection() { body_len = client->get_response_body_length(); if (body_size_limit >= 0 && body_len > body_size_limit) { - call_deferred(SNAME("_request_done"), RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PackedByteArray()); + _defer_done(RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PackedByteArray()); return true; } if (!download_to_file.is_empty()) { file = FileAccess::open(download_to_file, FileAccess::WRITE); if (file.is_null()) { - call_deferred(SNAME("_request_done"), RESULT_DOWNLOAD_FILE_CANT_OPEN, response_code, response_headers, PackedByteArray()); + _defer_done(RESULT_DOWNLOAD_FILE_CANT_OPEN, response_code, response_headers, PackedByteArray()); return true; } } @@ -374,15 +390,53 @@ bool HTTPRequest::_update_connection() { return false; } - PackedByteArray chunk = client->read_response_body_chunk(); + PackedByteArray chunk; + if (decompressor.is_null()) { + // Chunk can be read directly. + chunk = client->read_response_body_chunk(); + downloaded.add(chunk.size()); + } else { + // Chunk is the result of decompression. + PackedByteArray compressed = client->read_response_body_chunk(); + downloaded.add(compressed.size()); + + int pos = 0; + int left = compressed.size(); + while (left) { + int w = 0; + Error err = decompressor->put_partial_data(compressed.ptr() + pos, left, w); + if (err == OK) { + PackedByteArray dc; + dc.resize(decompressor->get_available_bytes()); + err = decompressor->get_data(dc.ptrw(), dc.size()); + chunk.append_array(dc); + } + if (err != OK) { + _defer_done(RESULT_BODY_DECOMPRESS_FAILED, response_code, response_headers, PackedByteArray()); + return true; + } + // We need this check here because a "zip bomb" could result in a chunk of few kilos decompressing into gigabytes of data. + if (body_size_limit >= 0 && final_body_size.get() + chunk.size() > body_size_limit) { + _defer_done(RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PackedByteArray()); + return true; + } + pos += w; + left -= w; + } + } + final_body_size.add(chunk.size()); + + if (body_size_limit >= 0 && final_body_size.get() > body_size_limit) { + _defer_done(RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PackedByteArray()); + return true; + } if (chunk.size()) { - downloaded.add(chunk.size()); if (file.is_valid()) { const uint8_t *r = chunk.ptr(); file->store_buffer(r, chunk.size()); if (file->get_error() != OK) { - call_deferred(SNAME("_request_done"), RESULT_DOWNLOAD_FILE_WRITE_ERROR, response_code, response_headers, PackedByteArray()); + _defer_done(RESULT_DOWNLOAD_FILE_WRITE_ERROR, response_code, response_headers, PackedByteArray()); return true; } } else { @@ -390,19 +444,14 @@ bool HTTPRequest::_update_connection() { } } - if (body_size_limit >= 0 && downloaded.get() > body_size_limit) { - call_deferred(SNAME("_request_done"), RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PackedByteArray()); - return true; - } - if (body_len >= 0) { if (downloaded.get() == body_len) { - call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, body); + _defer_done(RESULT_SUCCESS, response_code, response_headers, body); return true; } } else if (client->get_status() == HTTPClient::STATUS_DISCONNECTED) { // We read till EOF, with no errors. Request is done. - call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, body); + _defer_done(RESULT_SUCCESS, response_code, response_headers, body); return true; } @@ -410,11 +459,11 @@ bool HTTPRequest::_update_connection() { } break; // Request resulted in body: break which must be read. case HTTPClient::STATUS_CONNECTION_ERROR: { - call_deferred(SNAME("_request_done"), RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray()); + _defer_done(RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray()); return true; } break; - case HTTPClient::STATUS_SSL_HANDSHAKE_ERROR: { - call_deferred(SNAME("_request_done"), RESULT_SSL_HANDSHAKE_ERROR, 0, PackedStringArray(), PackedByteArray()); + case HTTPClient::STATUS_TLS_HANDSHAKE_ERROR: { + _defer_done(RESULT_TLS_HANDSHAKE_ERROR, 0, PackedStringArray(), PackedByteArray()); return true; } break; } @@ -422,41 +471,13 @@ bool HTTPRequest::_update_connection() { ERR_FAIL_V(false); } +void HTTPRequest::_defer_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data) { + call_deferred(SNAME("_request_done"), p_status, p_code, p_headers, p_data); +} + void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data) { cancel_request(); - // Determine if the request body is compressed. - bool is_compressed; - String content_encoding = get_header_value(p_headers, "Content-Encoding").to_lower(); - Compression::Mode mode; - if (content_encoding == "gzip") { - mode = Compression::Mode::MODE_GZIP; - is_compressed = true; - } else if (content_encoding == "deflate") { - mode = Compression::Mode::MODE_DEFLATE; - is_compressed = true; - } else { - is_compressed = false; - } - - if (accept_gzip && is_compressed && p_data.size() > 0) { - // Decompress request body - PackedByteArray decompressed; - int result = Compression::decompress_dynamic(&decompressed, body_size_limit, p_data.ptr(), p_data.size(), mode); - if (result == OK) { - emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, decompressed); - return; - } else if (result == -5) { - WARN_PRINT("Decompressed size of HTTP response body exceeded body_size_limit"); - p_status = RESULT_BODY_SIZE_LIMIT_EXCEEDED; - // Just return the raw data if we failed to decompress it. - } else { - WARN_PRINT("Failed to decompress HTTP response body"); - p_status = RESULT_BODY_DECOMPRESS_FAILED; - // Just return the raw data if we failed to decompress it. - } - } - emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, p_data); } @@ -566,12 +587,12 @@ double HTTPRequest::get_timeout() { void HTTPRequest::_timeout() { cancel_request(); - call_deferred(SNAME("_request_done"), RESULT_TIMEOUT, 0, PackedStringArray(), PackedByteArray()); + _defer_done(RESULT_TIMEOUT, 0, PackedStringArray(), PackedByteArray()); } void HTTPRequest::_bind_methods() { - ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "ssl_validate_domain", "method", "request_data"), &HTTPRequest::request, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String())); - ClassDB::bind_method(D_METHOD("request_raw", "url", "custom_headers", "ssl_validate_domain", "method", "request_data_raw"), &HTTPRequest::request_raw, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(PackedByteArray())); + ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "tls_validate_domain", "method", "request_data"), &HTTPRequest::request, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String())); + ClassDB::bind_method(D_METHOD("request_raw", "url", "custom_headers", "tls_validate_domain", "method", "request_data_raw"), &HTTPRequest::request_raw, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(PackedByteArray())); ClassDB::bind_method(D_METHOD("cancel_request"), &HTTPRequest::cancel_request); ClassDB::bind_method(D_METHOD("get_http_client_status"), &HTTPRequest::get_http_client_status); @@ -594,7 +615,6 @@ void HTTPRequest::_bind_methods() { ClassDB::bind_method(D_METHOD("get_downloaded_bytes"), &HTTPRequest::get_downloaded_bytes); ClassDB::bind_method(D_METHOD("get_body_size"), &HTTPRequest::get_body_size); - ClassDB::bind_method(D_METHOD("_redirect_request"), &HTTPRequest::_redirect_request); ClassDB::bind_method(D_METHOD("_request_done"), &HTTPRequest::_request_done); ClassDB::bind_method(D_METHOD("set_timeout", "timeout"), &HTTPRequest::set_timeout); @@ -621,7 +641,7 @@ void HTTPRequest::_bind_methods() { BIND_ENUM_CONSTANT(RESULT_CANT_CONNECT); BIND_ENUM_CONSTANT(RESULT_CANT_RESOLVE); BIND_ENUM_CONSTANT(RESULT_CONNECTION_ERROR); - BIND_ENUM_CONSTANT(RESULT_SSL_HANDSHAKE_ERROR); + BIND_ENUM_CONSTANT(RESULT_TLS_HANDSHAKE_ERROR); BIND_ENUM_CONSTANT(RESULT_NO_RESPONSE); BIND_ENUM_CONSTANT(RESULT_BODY_SIZE_LIMIT_EXCEEDED); BIND_ENUM_CONSTANT(RESULT_BODY_DECOMPRESS_FAILED); diff --git a/scene/main/http_request.h b/scene/main/http_request.h index 4b32188377..80445684b0 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -32,6 +32,7 @@ #define HTTP_REQUEST_H #include "core/io/http_client.h" +#include "core/io/stream_peer_gzip.h" #include "core/os/thread.h" #include "core/templates/safe_refcount.h" #include "scene/main/node.h" @@ -48,7 +49,7 @@ public: RESULT_CANT_CONNECT, RESULT_CANT_RESOLVE, RESULT_CONNECTION_ERROR, - RESULT_SSL_HANDSHAKE_ERROR, + RESULT_TLS_HANDSHAKE_ERROR, RESULT_NO_RESPONSE, RESULT_BODY_SIZE_LIMIT_EXCEEDED, RESULT_BODY_DECOMPRESS_FAILED, @@ -67,8 +68,8 @@ private: String url; int port = 80; Vector<String> headers; - bool validate_ssl = false; - bool use_ssl = false; + bool validate_tls = false; + bool use_tls = false; HTTPClient::Method method; Vector<uint8_t> request_data; @@ -84,10 +85,12 @@ private: String download_to_file; + Ref<StreamPeerGZIP> decompressor; Ref<FileAccess> file; int body_len = -1; SafeNumeric<int> downloaded; + SafeNumeric<int> final_body_size; int body_size_limit = -1; int redirections = 0; @@ -113,6 +116,7 @@ private: Thread thread; + void _defer_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data); void _request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data); static void _thread_func(void *p_userdata); @@ -121,8 +125,8 @@ protected: static void _bind_methods(); public: - Error request(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const String &p_request_data = ""); //connects to a full url and perform request - Error request_raw(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const Vector<uint8_t> &p_request_data_raw = Vector<uint8_t>()); //connects to a full url and perform request + Error request(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_tls_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const String &p_request_data = ""); //connects to a full url and perform request + Error request_raw(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_tls_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const Vector<uint8_t> &p_request_data_raw = Vector<uint8_t>()); //connects to a full url and perform request void cancel_request(); HTTPClient::Status get_http_client_status() const; diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index 6dd83e4636..56e719968b 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -100,7 +100,7 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene } if (p_replace) { - queue_delete(); + queue_free(); base->remove_child(this); } diff --git a/scene/main/missing_node.cpp b/scene/main/missing_node.cpp index 395fdad9e4..7ce527fd9c 100644 --- a/scene/main/missing_node.cpp +++ b/scene/main/missing_node.cpp @@ -74,9 +74,9 @@ bool MissingNode::is_recording_properties() const { return recording_properties; } -TypedArray<String> MissingNode::get_configuration_warnings() const { +PackedStringArray MissingNode::get_configuration_warnings() const { // The mere existence of this node is warning. - TypedArray<String> ret; + PackedStringArray ret; ret.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class)); ret.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss.")); return ret; diff --git a/scene/main/missing_node.h b/scene/main/missing_node.h index d200fbb47f..0003f71f29 100644 --- a/scene/main/missing_node.h +++ b/scene/main/missing_node.h @@ -55,7 +55,7 @@ public: void set_recording_properties(bool p_enable); bool is_recording_properties() const; - virtual TypedArray<String> get_configuration_warnings() const override; + virtual PackedStringArray get_configuration_warnings() const override; MissingNode(); }; diff --git a/scene/main/multiplayer_api.cpp b/scene/main/multiplayer_api.cpp index 2d2103f031..8b4b98c172 100644 --- a/scene/main/multiplayer_api.cpp +++ b/scene/main/multiplayer_api.cpp @@ -39,7 +39,7 @@ #include "core/os/os.h" #endif -StringName MultiplayerAPI::default_interface = StringName(); +StringName MultiplayerAPI::default_interface; void MultiplayerAPI::set_default_interface(const StringName &p_interface) { ERR_FAIL_COND_MSG(!ClassDB::is_parent_class(p_interface, MultiplayerAPI::get_class_static()), vformat("Can't make %s the default multiplayer interface since it does not extend MultiplayerAPI.", p_interface)); @@ -329,11 +329,9 @@ void MultiplayerAPI::_bind_methods() { /// MultiplayerAPIExtension Error MultiplayerAPIExtension::poll() { - int err; - if (GDVIRTUAL_CALL(_poll, err)) { - return (Error)err; - } - return OK; + int err = OK; + GDVIRTUAL_CALL(_poll, err); + return (Error)err; } void MultiplayerAPIExtension::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) { @@ -342,26 +340,20 @@ void MultiplayerAPIExtension::set_multiplayer_peer(const Ref<MultiplayerPeer> &p Ref<MultiplayerPeer> MultiplayerAPIExtension::get_multiplayer_peer() { Ref<MultiplayerPeer> peer; - if (GDVIRTUAL_CALL(_get_multiplayer_peer, peer)) { - return peer; - } - return nullptr; + GDVIRTUAL_CALL(_get_multiplayer_peer, peer); + return peer; } int MultiplayerAPIExtension::get_unique_id() { - int id; - if (GDVIRTUAL_CALL(_get_unique_id, id)) { - return id; - } - return 1; + int id = 1; + GDVIRTUAL_CALL(_get_unique_id, id); + return id; } Vector<int> MultiplayerAPIExtension::get_peer_ids() { Vector<int> ids; - if (GDVIRTUAL_CALL(_get_peer_ids, ids)) { - return ids; - } - return Vector<int>(); + GDVIRTUAL_CALL(_get_peer_ids, ids); + return ids; } Error MultiplayerAPIExtension::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { @@ -372,35 +364,27 @@ Error MultiplayerAPIExtension::rpcp(Object *p_obj, int p_peer_id, const StringNa for (int i = 0; i < p_argcount; i++) { args.push_back(*p_arg[i]); } - int ret; - if (GDVIRTUAL_CALL(_rpc, p_peer_id, p_obj, p_method, args, ret)) { - return (Error)ret; - } - return FAILED; + int ret = FAILED; + GDVIRTUAL_CALL(_rpc, p_peer_id, p_obj, p_method, args, ret); + return (Error)ret; } int MultiplayerAPIExtension::get_remote_sender_id() { - int id; - if (GDVIRTUAL_CALL(_get_remote_sender_id, id)) { - return id; - } - return 0; + int id = 0; + GDVIRTUAL_CALL(_get_remote_sender_id, id); + return id; } Error MultiplayerAPIExtension::object_configuration_add(Object *p_object, Variant p_config) { - int err; - if (GDVIRTUAL_CALL(_object_configuration_add, p_object, p_config, err)) { - return (Error)err; - } - return ERR_UNAVAILABLE; + int err = ERR_UNAVAILABLE; + GDVIRTUAL_CALL(_object_configuration_add, p_object, p_config, err); + return (Error)err; } Error MultiplayerAPIExtension::object_configuration_remove(Object *p_object, Variant p_config) { - int err; - if (GDVIRTUAL_CALL(_object_configuration_remove, p_object, p_config, err)) { - return (Error)err; - } - return ERR_UNAVAILABLE; + int err = ERR_UNAVAILABLE; + GDVIRTUAL_CALL(_object_configuration_remove, p_object, p_config, err); + return (Error)err; } void MultiplayerAPIExtension::_bind_methods() { diff --git a/scene/main/multiplayer_peer.cpp b/scene/main/multiplayer_peer.cpp index aad5baccab..92ba3debd1 100644 --- a/scene/main/multiplayer_peer.cpp +++ b/scene/main/multiplayer_peer.cpp @@ -78,6 +78,10 @@ bool MultiplayerPeer::is_refusing_new_connections() const { return refuse_connections; } +bool MultiplayerPeer::is_server_relay_supported() const { + return false; +} + void MultiplayerPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &MultiplayerPeer::set_transfer_channel); ClassDB::bind_method(D_METHOD("get_transfer_channel"), &MultiplayerPeer::get_transfer_channel); @@ -86,8 +90,12 @@ void MultiplayerPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &MultiplayerPeer::set_target_peer); ClassDB::bind_method(D_METHOD("get_packet_peer"), &MultiplayerPeer::get_packet_peer); + ClassDB::bind_method(D_METHOD("get_packet_channel"), &MultiplayerPeer::get_packet_channel); + ClassDB::bind_method(D_METHOD("get_packet_mode"), &MultiplayerPeer::get_packet_mode); ClassDB::bind_method(D_METHOD("poll"), &MultiplayerPeer::poll); + ClassDB::bind_method(D_METHOD("close"), &MultiplayerPeer::close); + ClassDB::bind_method(D_METHOD("disconnect_peer", "peer", "force"), &MultiplayerPeer::disconnect_peer, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_connection_status"), &MultiplayerPeer::get_connection_status); ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerPeer::get_unique_id); @@ -96,6 +104,8 @@ void MultiplayerPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &MultiplayerPeer::set_refuse_new_connections); ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerPeer::is_refusing_new_connections); + ClassDB::bind_method(D_METHOD("is_server_relay_supported"), &MultiplayerPeer::is_server_relay_supported); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections"); ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_mode", PROPERTY_HINT_ENUM, "Unreliable,Unreliable Ordered,Reliable"), "set_transfer_mode", "get_transfer_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel", PROPERTY_HINT_RANGE, "0,255,1"), "set_transfer_channel", "get_transfer_channel"); @@ -113,26 +123,14 @@ void MultiplayerPeer::_bind_methods() { ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("server_disconnected")); - ADD_SIGNAL(MethodInfo("connection_succeeded")); - ADD_SIGNAL(MethodInfo("connection_failed")); } /*************/ -int MultiplayerPeerExtension::get_available_packet_count() const { - int count; - if (GDVIRTUAL_CALL(_get_available_packet_count, count)) { - return count; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_available_packet_count is unimplemented!"); - return -1; -} - Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - int err; + Error err; if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) { - return (Error)err; + return err; } if (GDVIRTUAL_IS_OVERRIDDEN(_get_packet_script)) { if (!GDVIRTUAL_CALL(_get_packet_script, script_buffer)) { @@ -153,9 +151,9 @@ Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buff } Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - int err; + Error err; if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) { - return (Error)err; + return err; } if (GDVIRTUAL_IS_OVERRIDDEN(_put_packet_script)) { PackedByteArray a; @@ -171,87 +169,6 @@ Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer return FAILED; } -int MultiplayerPeerExtension::get_max_packet_size() const { - int size; - if (GDVIRTUAL_CALL(_get_max_packet_size, size)) { - return size; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_max_packet_size is unimplemented!"); - return 0; -} - -void MultiplayerPeerExtension::set_transfer_channel(int p_channel) { - if (GDVIRTUAL_CALL(_set_transfer_channel, p_channel)) { - return; - } - MultiplayerPeer::set_transfer_channel(p_channel); -} - -int MultiplayerPeerExtension::get_transfer_channel() const { - int channel; - if (GDVIRTUAL_CALL(_get_transfer_channel, channel)) { - return channel; - } - return MultiplayerPeer::get_transfer_channel(); -} - -void MultiplayerPeerExtension::set_transfer_mode(TransferMode p_mode) { - if (GDVIRTUAL_CALL(_set_transfer_mode, p_mode)) { - return; - } - MultiplayerPeer::set_transfer_mode(p_mode); -} - -MultiplayerPeer::TransferMode MultiplayerPeerExtension::get_transfer_mode() const { - int mode; - if (GDVIRTUAL_CALL(_get_transfer_mode, mode)) { - return (MultiplayerPeer::TransferMode)mode; - } - return MultiplayerPeer::get_transfer_mode(); -} - -void MultiplayerPeerExtension::set_target_peer(int p_peer_id) { - if (GDVIRTUAL_CALL(_set_target_peer, p_peer_id)) { - return; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_target_peer is unimplemented!"); -} - -int MultiplayerPeerExtension::get_packet_peer() const { - int peer; - if (GDVIRTUAL_CALL(_get_packet_peer, peer)) { - return peer; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_peer is unimplemented!"); - return 0; -} - -bool MultiplayerPeerExtension::is_server() const { - bool server; - if (GDVIRTUAL_CALL(_is_server, server)) { - return server; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_is_server is unimplemented!"); - return false; -} - -void MultiplayerPeerExtension::poll() { - int err; - if (GDVIRTUAL_CALL(_poll, err)) { - return; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_poll is unimplemented!"); -} - -int MultiplayerPeerExtension::get_unique_id() const { - int id; - if (GDVIRTUAL_CALL(_get_unique_id, id)) { - return id; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_unique_id is unimplemented!"); - return 0; -} - void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) { if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) { return; @@ -267,13 +184,12 @@ bool MultiplayerPeerExtension::is_refusing_new_connections() const { return MultiplayerPeer::is_refusing_new_connections(); } -MultiplayerPeer::ConnectionStatus MultiplayerPeerExtension::get_connection_status() const { - int status; - if (GDVIRTUAL_CALL(_get_connection_status, status)) { - return (ConnectionStatus)status; +bool MultiplayerPeerExtension::is_server_relay_supported() const { + bool can_relay; + if (GDVIRTUAL_CALL(_is_server_relay_supported, can_relay)) { + return can_relay; } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_connection_status is unimplemented!"); - return CONNECTION_DISCONNECTED; + return MultiplayerPeer::is_server_relay_supported(); } void MultiplayerPeerExtension::_bind_methods() { @@ -296,8 +212,13 @@ void MultiplayerPeerExtension::_bind_methods() { GDVIRTUAL_BIND(_get_packet_peer); GDVIRTUAL_BIND(_is_server); GDVIRTUAL_BIND(_poll); + GDVIRTUAL_BIND(_close); + GDVIRTUAL_BIND(_disconnect_peer, "p_peer", "p_force"); GDVIRTUAL_BIND(_get_unique_id); GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable"); GDVIRTUAL_BIND(_is_refusing_new_connections); GDVIRTUAL_BIND(_get_connection_status); + + ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_RELIABLE); + ADD_PROPERTY_DEFAULT("transfer_channel", 0); } diff --git a/scene/main/multiplayer_peer.h b/scene/main/multiplayer_peer.h index 8a012d7520..4b5909538e 100644 --- a/scene/main/multiplayer_peer.h +++ b/scene/main/multiplayer_peer.h @@ -33,6 +33,7 @@ #include "core/io/packet_peer.h" +#include "core/extension/ext_wrappers.gen.inc" #include "core/object/gdvirtual.gen.inc" #include "core/object/script_language.h" #include "core/variant/native_ptr.h" @@ -73,14 +74,20 @@ public: virtual TransferMode get_transfer_mode() const; virtual void set_refuse_new_connections(bool p_enable); virtual bool is_refusing_new_connections() const; + virtual bool is_server_relay_supported() const; virtual void set_target_peer(int p_peer_id) = 0; virtual int get_packet_peer() const = 0; + virtual TransferMode get_packet_mode() const = 0; + virtual int get_packet_channel() const = 0; + + virtual void disconnect_peer(int p_peer, bool p_force = false) = 0; virtual bool is_server() const = 0; virtual void poll() = 0; + virtual void close() = 0; virtual int get_unique_id() const = 0; @@ -103,55 +110,42 @@ protected: PackedByteArray script_buffer; public: - /* PacketPeer */ - virtual int get_available_packet_count() const override; + /* PacketPeer extension */ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet - virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; - virtual int get_max_packet_size() const override; - - /* MultiplayerPeer */ - virtual void set_transfer_channel(int p_channel) override; - virtual int get_transfer_channel() const override; - virtual void set_transfer_mode(TransferMode p_mode) override; - virtual TransferMode get_transfer_mode() const override; - virtual void set_target_peer(int p_peer_id) override; - - virtual int get_packet_peer() const override; + GDVIRTUAL2R(Error, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>); + GDVIRTUAL0R(PackedByteArray, _get_packet_script); // For GDScript. - virtual bool is_server() const override; - - virtual void poll() override; + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; + GDVIRTUAL2R(Error, _put_packet, GDNativeConstPtr<const uint8_t>, int); + GDVIRTUAL1R(Error, _put_packet_script, PackedByteArray); // For GDScript. - virtual int get_unique_id() const override; + EXBIND0RC(int, get_available_packet_count); + EXBIND0RC(int, get_max_packet_size); + /* MultiplayerPeer extension */ virtual void set_refuse_new_connections(bool p_enable) override; - virtual bool is_refusing_new_connections() const override; + GDVIRTUAL1(_set_refuse_new_connections, bool); // Optional. - virtual ConnectionStatus get_connection_status() const override; - - /* PacketPeer GDExtension */ - GDVIRTUAL0RC(int, _get_available_packet_count); - GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>); - GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int); - GDVIRTUAL0RC(int, _get_max_packet_size); - - /* PacketPeer GDScript */ - GDVIRTUAL0R(PackedByteArray, _get_packet_script); - GDVIRTUAL1R(int, _put_packet_script, PackedByteArray); - - /* MultiplayerPeer GDExtension */ - GDVIRTUAL1(_set_transfer_channel, int); - GDVIRTUAL0RC(int, _get_transfer_channel); - GDVIRTUAL1(_set_transfer_mode, int); - GDVIRTUAL0RC(int, _get_transfer_mode); - GDVIRTUAL1(_set_target_peer, int); - GDVIRTUAL0RC(int, _get_packet_peer); - GDVIRTUAL0RC(bool, _is_server); - GDVIRTUAL0R(int, _poll); - GDVIRTUAL0RC(int, _get_unique_id); - GDVIRTUAL1(_set_refuse_new_connections, bool); - GDVIRTUAL0RC(bool, _is_refusing_new_connections); - GDVIRTUAL0RC(int, _get_connection_status); + virtual bool is_refusing_new_connections() const override; + GDVIRTUAL0RC(bool, _is_refusing_new_connections); // Optional. + + virtual bool is_server_relay_supported() const override; + GDVIRTUAL0RC(bool, _is_server_relay_supported); // Optional. + + EXBIND1(set_transfer_channel, int); + EXBIND0RC(int, get_transfer_channel); + EXBIND1(set_transfer_mode, TransferMode); + EXBIND0RC(TransferMode, get_transfer_mode); + EXBIND1(set_target_peer, int); + EXBIND0RC(int, get_packet_peer); + EXBIND0RC(TransferMode, get_packet_mode); + EXBIND0RC(int, get_packet_channel); + EXBIND0RC(bool, is_server); + EXBIND0(poll); + EXBIND0(close); + EXBIND2(disconnect_peer, int, bool); + EXBIND0RC(int, get_unique_id); + EXBIND0RC(ConnectionStatus, get_connection_status); }; #endif // MULTIPLAYER_PEER_H diff --git a/scene/main/node.cpp b/scene/main/node.cpp index cc3d14e5be..680c4cd7e4 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -322,53 +322,62 @@ void Node::_propagate_exit_tree() { data.depth = -1; } -void Node::move_child(Node *p_child, int p_pos) { +void Node::move_child(Node *p_child, int p_index) { ERR_FAIL_NULL(p_child); ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node."); // We need to check whether node is internal and move it only in the relevant node range. if (p_child->_is_internal_front()) { - ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_front, vformat("Invalid new child position: %d. Child is internal.", p_pos)); - _move_child(p_child, p_pos); + if (p_index < 0) { + p_index += data.internal_children_front; + } + ERR_FAIL_INDEX_MSG(p_index, data.internal_children_front, vformat("Invalid new child index: %d. Child is internal.", p_index)); + _move_child(p_child, p_index); } else if (p_child->_is_internal_back()) { - ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_back, vformat("Invalid new child position: %d. Child is internal.", p_pos)); - _move_child(p_child, data.children.size() - data.internal_children_back + p_pos); + if (p_index < 0) { + p_index += data.internal_children_back; + } + ERR_FAIL_INDEX_MSG(p_index, data.internal_children_back, vformat("Invalid new child index: %d. Child is internal.", p_index)); + _move_child(p_child, data.children.size() - data.internal_children_back + p_index); } else { - ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child position: %d.", p_pos)); - _move_child(p_child, p_pos + data.internal_children_front); + if (p_index < 0) { + p_index += get_child_count(false); + } + ERR_FAIL_INDEX_MSG(p_index, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child index: %d.", p_index)); + _move_child(p_child, p_index + data.internal_children_front); } } -void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) { - ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup)."); +void Node::_move_child(Node *p_child, int p_index, bool p_ignore_end) { + ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `move_child()` failed. Consider using `move_child.call_deferred(child, index)` instead (or `popup.call_deferred()` if this is from a popup)."); // Specifying one place beyond the end - // means the same as moving to the last position + // means the same as moving to the last index if (!p_ignore_end) { // p_ignore_end is a little hack to make back internal children work properly. if (p_child->_is_internal_front()) { - if (p_pos == data.internal_children_front) { - p_pos--; + if (p_index == data.internal_children_front) { + p_index--; } } else if (p_child->_is_internal_back()) { - if (p_pos == data.children.size()) { - p_pos--; + if (p_index == data.children.size()) { + p_index--; } } else { - if (p_pos == data.children.size() - data.internal_children_back) { - p_pos--; + if (p_index == data.children.size() - data.internal_children_back) { + p_index--; } } } - if (p_child->data.pos == p_pos) { + if (p_child->data.index == p_index) { return; //do nothing } - int motion_from = MIN(p_pos, p_child->data.pos); - int motion_to = MAX(p_pos, p_child->data.pos); + int motion_from = MIN(p_index, p_child->data.index); + int motion_to = MAX(p_index, p_child->data.index); - data.children.remove_at(p_child->data.pos); - data.children.insert(p_pos, p_child); + data.children.remove_at(p_child->data.index); + data.children.insert(p_index, p_child); if (data.tree) { data.tree->tree_changed(); @@ -377,7 +386,7 @@ void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) { data.blocked++; //new pos first for (int i = motion_from; i <= motion_to; i++) { - data.children[i]->data.pos = i; + data.children[i]->data.index = i; } // notification second move_child_notify(p_child); @@ -389,21 +398,6 @@ void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) { data.blocked--; } -void Node::raise() { - if (!data.parent) { - return; - } - - // Internal children move within a different index range. - if (_is_internal_front()) { - data.parent->move_child(this, data.parent->data.internal_children_front - 1); - } else if (_is_internal_back()) { - data.parent->move_child(this, data.parent->data.internal_children_back - 1); - } else { - data.parent->move_child(this, data.parent->get_child_count(false) - 1); - } -} - void Node::_propagate_groups_dirty() { for (const KeyValue<StringName, GroupData> &E : data.grouped) { if (E.value.group) { @@ -951,14 +945,11 @@ String Node::validate_child_name(Node *p_child) { String Node::adjust_name_casing(const String &p_name) { switch (GLOBAL_GET("editor/node_naming/name_casing").operator int()) { case NAME_CASING_PASCAL_CASE: - return p_name.capitalize().replace(" ", ""); - case NAME_CASING_CAMEL_CASE: { - String name = p_name.capitalize().replace(" ", ""); - name[0] = name.to_lower()[0]; - return name; - } + return p_name.to_pascal_case(); + case NAME_CASING_CAMEL_CASE: + return p_name.to_camel_case(); case NAME_CASING_SNAKE_CASE: - return p_name.capitalize().replace(" ", "_").to_lower(); + return p_name.to_snake_case(); } return p_name; } @@ -1033,11 +1024,9 @@ String increase_numeric_string(const String &s) { void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const { if (name == StringName()) { - //no name and a new name is needed, create one. + // No name and a new name is needed, create one. name = p_child->get_class(); - // Adjust casing according to project setting. - name = adjust_name_casing(name); } //quickly test if proposed name exists @@ -1115,7 +1104,7 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { //add a child node quickly, without name validation p_child->data.name = p_name; - p_child->data.pos = data.children.size(); + p_child->data.index = data.children.size(); data.children.push_back(p_child); p_child->data.parent = this; @@ -1134,16 +1123,16 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { add_child_notify(p_child); } -void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_internal) { +void Node::add_child(Node *p_child, bool p_force_readable_name, InternalMode p_internal) { ERR_FAIL_NULL(p_child); ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself! ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent #ifdef DEBUG_ENABLED ERR_FAIL_COND_MSG(p_child->is_ancestor_of(this), vformat("Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'.", p_child->get_name(), get_name(), p_child->get_name(), get_name())); #endif - ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead."); + ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `add_child()` failed. Consider using `add_child.call_deferred(child)` instead."); - _validate_child_name(p_child, p_legible_unique_name); + _validate_child_name(p_child, p_force_readable_name); _add_child_nocheck(p_child, p_child->data.name); if (p_internal == INTERNAL_MODE_FRONT) { @@ -1157,11 +1146,11 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_i } } -void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) { +void Node::add_sibling(Node *p_sibling, bool p_force_readable_name) { ERR_FAIL_NULL(p_sibling); ERR_FAIL_NULL(data.parent); ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself! - ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_sibling() failed. Consider using call_deferred(\"add_sibling\", sibling) instead."); + ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `add_sibling()` failed. Consider using `add_sibling.call_deferred(sibling)` instead."); InternalMode internal = INTERNAL_MODE_DISABLED; if (_is_internal_front()) { // The sibling will have the same internal status. @@ -1170,21 +1159,21 @@ void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) { internal = INTERNAL_MODE_BACK; } - data.parent->add_child(p_sibling, p_legible_unique_name, internal); + data.parent->add_child(p_sibling, p_force_readable_name, internal); data.parent->_move_child(p_sibling, get_index() + 1); } void Node::remove_child(Node *p_child) { ERR_FAIL_NULL(p_child); - ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\", child) instead."); + ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `remove_child()` failed. Consider using `remove_child.call_deferred(child)` instead."); int child_count = data.children.size(); Node **children = data.children.ptrw(); int idx = -1; - if (p_child->data.pos >= 0 && p_child->data.pos < child_count) { - if (children[p_child->data.pos] == p_child) { - idx = p_child->data.pos; + if (p_child->data.index >= 0 && p_child->data.index < child_count) { + if (children[p_child->data.index] == p_child) { + idx = p_child->data.index; } } @@ -1220,12 +1209,12 @@ void Node::remove_child(Node *p_child) { children = data.children.ptrw(); for (int i = idx; i < child_count; i++) { - children[i]->data.pos = i; + children[i]->data.index = i; children[i]->notification(NOTIFICATION_MOVED_IN_PARENT); } p_child->data.parent = nullptr; - p_child->data.pos = -1; + p_child->data.index = -1; if (data.inside_tree) { p_child->_propagate_after_exit_tree(); @@ -1352,12 +1341,23 @@ Node *Node::get_node(const NodePath &p_path) const { Node *node = get_node_or_null(p_path); if (unlikely(!node)) { + // Try to get a clear description of this node in the error message. + String desc; + if (is_inside_tree()) { + desc = get_path(); + } else { + desc = get_name(); + if (desc.is_empty()) { + desc = get_class(); + } + } + if (p_path.is_absolute()) { ERR_FAIL_V_MSG(nullptr, - vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, get_path())); + vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, desc)); } else { ERR_FAIL_V_MSG(nullptr, - vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, get_path())); + vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, desc)); } } @@ -1420,14 +1420,14 @@ TypedArray<Node> Node::find_children(const String &p_pattern, const String &p_ty if (cptr[i]->is_class(p_type)) { ret.append(cptr[i]); } else if (cptr[i]->get_script_instance()) { - Ref<Script> script = cptr[i]->get_script_instance()->get_script(); - while (script.is_valid()) { - if ((ScriptServer::is_global_class(p_type) && ScriptServer::get_global_class_path(p_type) == script->get_path()) || p_type == script->get_path()) { + Ref<Script> scr = cptr[i]->get_script_instance()->get_script(); + while (scr.is_valid()) { + if ((ScriptServer::is_global_class(p_type) && ScriptServer::get_global_class_path(p_type) == scr->get_path()) || p_type == scr->get_path()) { ret.append(cptr[i]); break; } - script = script->get_base_script(); + scr = scr->get_base_script(); } } @@ -1475,26 +1475,16 @@ bool Node::is_greater_than(const Node *p_node) const { ERR_FAIL_COND_V(data.depth < 0, false); ERR_FAIL_COND_V(p_node->data.depth < 0, false); -#ifdef NO_ALLOCA - - Vector<int> this_stack; - Vector<int> that_stack; - this_stack.resize(data.depth); - that_stack.resize(p_node->data.depth); - -#else int *this_stack = (int *)alloca(sizeof(int) * data.depth); int *that_stack = (int *)alloca(sizeof(int) * p_node->data.depth); -#endif - const Node *n = this; int idx = data.depth - 1; while (n) { ERR_FAIL_INDEX_V(idx, data.depth, false); - this_stack[idx--] = n->data.pos; + this_stack[idx--] = n->data.index; n = n->data.parent; } ERR_FAIL_COND_V(idx != -1, false); @@ -1502,7 +1492,7 @@ bool Node::is_greater_than(const Node *p_node) const { idx = p_node->data.depth - 1; while (n) { ERR_FAIL_INDEX_V(idx, p_node->data.depth, false); - that_stack[idx--] = n->data.pos; + that_stack[idx--] = n->data.index; n = n->data.parent; } @@ -1670,7 +1660,7 @@ Node *Node::find_common_parent_with(const Node *p_node) const { return const_cast<Node *>(common_parent); } -NodePath Node::get_path_to(const Node *p_node) const { +NodePath Node::get_path_to(const Node *p_node, bool p_use_unique_path) const { ERR_FAIL_NULL_V(p_node, NodePath()); if (this == p_node) { @@ -1700,20 +1690,58 @@ NodePath Node::get_path_to(const Node *p_node) const { visited.clear(); Vector<StringName> path; + StringName up = String(".."); - n = p_node; + if (p_use_unique_path) { + n = p_node; - while (n != common_parent) { - path.push_back(n->get_name()); - n = n->data.parent; - } + bool is_detected = false; + while (n != common_parent) { + if (n->is_unique_name_in_owner() && n->get_owner() == get_owner()) { + path.push_back(UNIQUE_NODE_PREFIX + String(n->get_name())); + is_detected = true; + break; + } + path.push_back(n->get_name()); + n = n->data.parent; + } - n = this; - StringName up = String(".."); + if (!is_detected) { + n = this; - while (n != common_parent) { - path.push_back(up); - n = n->data.parent; + String detected_name; + int up_count = 0; + while (n != common_parent) { + if (n->is_unique_name_in_owner() && n->get_owner() == get_owner()) { + detected_name = n->get_name(); + up_count = 0; + } + up_count++; + n = n->data.parent; + } + + for (int i = 0; i < up_count; i++) { + path.push_back(up); + } + + if (!detected_name.is_empty()) { + path.push_back(UNIQUE_NODE_PREFIX + detected_name); + } + } + } else { + n = p_node; + + while (n != common_parent) { + path.push_back(n->get_name()); + n = n->data.parent; + } + + n = this; + + while (n != common_parent) { + path.push_back(up); + n = n->data.parent; + } } path.reverse(); @@ -1769,11 +1797,11 @@ void Node::add_to_group(const StringName &p_identifier, bool p_persistent) { } void Node::remove_from_group(const StringName &p_identifier) { - ERR_FAIL_COND(!data.grouped.has(p_identifier)); - HashMap<StringName, GroupData>::Iterator E = data.grouped.find(p_identifier); - ERR_FAIL_COND(!E); + if (!E) { + return; + } if (data.tree) { data.tree->remove_from_group(E->key, this); @@ -1913,9 +1941,9 @@ int Node::get_index(bool p_include_internal) const { ERR_FAIL_COND_V_MSG(!p_include_internal && (_is_internal_front() || _is_internal_back()), -1, "Node is internal. Can't get index with 'include_internal' being false."); if (data.parent && !p_include_internal) { - return data.pos - data.parent->data.internal_children_front; + return data.index - data.parent->data.internal_children_front; } - return data.pos; + return data.index; } Ref<Tween> Node::create_tween() { @@ -1925,43 +1953,6 @@ Ref<Tween> Node::create_tween() { return tween; } -void Node::remove_and_skip() { - ERR_FAIL_COND(!data.parent); - - Node *new_owner = get_owner(); - - List<Node *> children; - - while (true) { - bool clear = true; - for (int i = 0; i < data.children.size(); i++) { - Node *c_node = data.children[i]; - if (!c_node->get_owner()) { - continue; - } - - remove_child(c_node); - c_node->_propagate_replace_owner(this, nullptr); - children.push_back(c_node); - clear = false; - break; - } - - if (clear) { - break; - } - } - - while (!children.is_empty()) { - Node *c_node = children.front()->get(); - data.parent->add_child(c_node); - c_node->_propagate_replace_owner(nullptr, new_owner); - children.pop_front(); - } - - data.parent->remove_child(this); -} - void Node::set_scene_file_path(const String &p_scene_file_path) { data.scene_file_path = p_scene_file_path; } @@ -2107,7 +2098,7 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c nip->set_instance_path(ip->get_instance_path()); node = nip; - } else if ((p_flags & DUPLICATE_USE_INSTANCING) && !get_scene_file_path().is_empty()) { + } else if ((p_flags & DUPLICATE_USE_INSTANTIATION) && !get_scene_file_path().is_empty()) { Ref<PackedScene> res = ResourceLoader::load(get_scene_file_path()); ERR_FAIL_COND_V(res.is_null(), nullptr); PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED; @@ -2177,9 +2168,9 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c if (p_flags & DUPLICATE_SCRIPTS) { bool is_valid = false; - Variant script = N->get()->get(script_property_name, &is_valid); + Variant scr = N->get()->get(script_property_name, &is_valid); if (is_valid) { - current_node->set(script_property_name, script); + current_node->set(script_property_name, scr); } } @@ -2293,7 +2284,7 @@ Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) con } Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const { - Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap); + Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION | DUPLICATE_FROM_EDITOR, &r_duplimap); // This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated. if (!p_resource_remap.is_empty()) { @@ -2447,12 +2438,12 @@ void Node::replace_by(Node *p_node, bool p_keep_groups) { } Node *parent = data.parent; - int pos_in_parent = data.pos; + int index_in_parent = data.index; if (data.parent) { parent->remove_child(this); parent->add_child(p_node); - parent->move_child(p_node, pos_in_parent); + parent->move_child(p_node, index_in_parent); } while (get_child_count()) { @@ -2617,21 +2608,21 @@ static void _Node_debug_sn(Object *p_obj) { } #endif // DEBUG_ENABLED -void Node::_print_orphan_nodes() { - print_orphan_nodes(); -} - void Node::print_orphan_nodes() { #ifdef DEBUG_ENABLED ObjectDB::debug_objects(_Node_debug_sn); #endif } -void Node::queue_delete() { +void Node::queue_free() { + // There are users which instantiate multiple scene trees for their games. + // Use the node's own tree to handle its deletion when relevant. if (is_inside_tree()) { get_tree()->queue_delete(this); } else { - SceneTree::get_singleton()->queue_delete(this); + SceneTree *tree = SceneTree::get_singleton(); + ERR_FAIL_NULL_MSG(tree, "Can't queue free a node when no SceneTree is available."); + tree->queue_delete(this); } } @@ -2686,29 +2677,27 @@ void Node::clear_internal_tree_resource_paths() { } } -TypedArray<String> Node::get_configuration_warnings() const { - TypedArray<String> ret; +PackedStringArray Node::get_configuration_warnings() const { + PackedStringArray ret; Vector<String> warnings; if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) { - for (int i = 0; i < warnings.size(); i++) { - ret.push_back(warnings[i]); - } + ret.append_array(warnings); } return ret; } String Node::get_configuration_warnings_as_string() const { - TypedArray<String> warnings = get_configuration_warnings(); - String all_warnings = String(); + PackedStringArray warnings = get_configuration_warnings(); + String all_warnings; for (int i = 0; i < warnings.size(); i++) { if (i > 0) { all_warnings += "\n\n"; } // Format as a bullet point list to make multiple warnings easier to distinguish // from each other. - all_warnings += String::utf8("• ") + String(warnings[i]); + all_warnings += String::utf8("• ") + warnings[i]; } return all_warnings; } @@ -2790,11 +2779,12 @@ void Node::_bind_methods() { GLOBAL_DEF("editor/node_naming/name_casing", NAME_CASING_PASCAL_CASE); ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_casing", PropertyInfo(Variant::INT, "editor/node_naming/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case")); - ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "legible_unique_name"), &Node::add_sibling, DEFVAL(false)); + ClassDB::bind_static_method("Node", D_METHOD("print_orphan_nodes"), &Node::print_orphan_nodes); + ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name); ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name); - ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("add_child", "node", "force_readable_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0)); ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child); ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript. ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false)); @@ -2813,16 +2803,14 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_ancestor_of", "node"), &Node::is_ancestor_of); ClassDB::bind_method(D_METHOD("is_greater_than", "node"), &Node::is_greater_than); ClassDB::bind_method(D_METHOD("get_path"), &Node::get_path); - ClassDB::bind_method(D_METHOD("get_path_to", "node"), &Node::get_path_to); + ClassDB::bind_method(D_METHOD("get_path_to", "node", "use_unique_path"), &Node::get_path_to, DEFVAL(false)); ClassDB::bind_method(D_METHOD("add_to_group", "group", "persistent"), &Node::add_to_group, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_from_group", "group"), &Node::remove_from_group); ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group); - ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_position"), &Node::move_child); + ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_index"), &Node::move_child); ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups); - ClassDB::bind_method(D_METHOD("raise"), &Node::raise); ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner); ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner); - ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip); ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false)); ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree); ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty); @@ -2849,7 +2837,6 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Node::set_process_mode); ClassDB::bind_method(D_METHOD("get_process_mode"), &Node::get_process_mode); ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process); - ClassDB::bind_method(D_METHOD("print_orphan_nodes"), &Node::_print_orphan_nodes); ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded); ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded); @@ -2863,7 +2850,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree); ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween); - ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS)); + ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANTIATION | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS)); ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_groups"), &Node::replace_by, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder); @@ -2873,7 +2860,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport); - ClassDB::bind_method(D_METHOD("queue_free"), &Node::queue_delete); + ClassDB::bind_method(D_METHOD("queue_free"), &Node::queue_free); ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready); @@ -2926,7 +2913,7 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_PROCESS); BIND_CONSTANT(NOTIFICATION_PARENTED); BIND_CONSTANT(NOTIFICATION_UNPARENTED); - BIND_CONSTANT(NOTIFICATION_INSTANCED); + BIND_CONSTANT(NOTIFICATION_SCENE_INSTANTIATED); BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN); BIND_CONSTANT(NOTIFICATION_DRAG_END); BIND_CONSTANT(NOTIFICATION_PATH_RENAMED); @@ -2969,7 +2956,7 @@ void Node::_bind_methods() { BIND_ENUM_CONSTANT(DUPLICATE_SIGNALS); BIND_ENUM_CONSTANT(DUPLICATE_GROUPS); BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS); - BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING); + BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANTIATION); BIND_ENUM_CONSTANT(INTERNAL_MODE_DISABLED); BIND_ENUM_CONSTANT(INTERNAL_MODE_FRONT); @@ -3009,7 +2996,7 @@ void Node::_bind_methods() { } String Node::_get_name_num_separator() { - switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_num_separator").operator int()) { + switch (GLOBAL_GET("editor/node_naming/name_num_separator").operator int()) { case 0: return ""; case 1: diff --git a/scene/main/node.h b/scene/main/node.h index 703c580d3f..574f5063e8 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -57,7 +57,7 @@ public: DUPLICATE_SIGNALS = 1, DUPLICATE_GROUPS = 2, DUPLICATE_SCRIPTS = 4, - DUPLICATE_USE_INSTANCING = 8, + DUPLICATE_USE_INSTANTIATION = 8, #ifdef TOOLS_ENABLED DUPLICATE_FROM_EDITOR = 16, #endif @@ -91,6 +91,7 @@ private: SceneTree::Group *group = nullptr; }; + // This Data struct is to avoid namespace pollution in derived classes. struct Data { String scene_file_path; Ref<SceneState> instance_state; @@ -104,7 +105,7 @@ private: int internal_children_front = 0; int internal_children_back = 0; - int pos = -1; + int index = -1; int depth = -1; int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed. StringName name; @@ -172,7 +173,6 @@ private: void _propagate_ready(); void _propagate_exit_tree(); void _propagate_after_exit_tree(); - void _print_orphan_nodes(); void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification); void _propagate_groups_dirty(); Array _get_node_and_resource(const NodePath &p_path); @@ -186,8 +186,8 @@ private: Error _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); Error _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); - _FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.pos < data.parent->data.internal_children_front; } - _FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.pos >= data.parent->data.children.size() - data.parent->data.internal_children_back; } + _FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.index < data.parent->data.internal_children_front; } + _FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.index >= data.parent->data.children.size() - data.parent->data.internal_children_back; } friend class SceneTree; @@ -259,7 +259,7 @@ public: NOTIFICATION_PROCESS = 17, NOTIFICATION_PARENTED = 18, NOTIFICATION_UNPARENTED = 19, - NOTIFICATION_INSTANCED = 20, + NOTIFICATION_SCENE_INSTANTIATED = 20, NOTIFICATION_DRAG_BEGIN = 21, NOTIFICATION_DRAG_END = 22, NOTIFICATION_PATH_RENAMED = 23, @@ -303,8 +303,8 @@ public: StringName get_name() const; void set_name(const String &p_name); - void add_child(Node *p_child, bool p_legible_unique_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED); - void add_sibling(Node *p_sibling, bool p_legible_unique_name = false); + void add_child(Node *p_child, bool p_force_readable_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED); + void add_sibling(Node *p_sibling, bool p_force_readable_name = false); void remove_child(Node *p_child); int get_child_count(bool p_include_internal = true) const; @@ -331,7 +331,7 @@ public: bool is_greater_than(const Node *p_node) const; NodePath get_path() const; - NodePath get_path_to(const Node *p_node) const; + NodePath get_path_to(const Node *p_node, bool p_use_unique_path = false) const; Node *find_common_parent_with(const Node *p_node) const; void add_to_group(const StringName &p_identifier, bool p_persistent = false); @@ -346,9 +346,8 @@ public: void get_groups(List<GroupInfo> *p_groups) const; int get_persistent_group_count() const; - void move_child(Node *p_child, int p_pos); - void _move_child(Node *p_child, int p_pos, bool p_ignore_end = false); - void raise(); + void move_child(Node *p_child, int p_index); + void _move_child(Node *p_child, int p_index, bool p_ignore_end = false); void set_owner(Node *p_owner); Node *get_owner() const; @@ -357,7 +356,6 @@ public: void set_unique_name_in_owner(bool p_enabled); bool is_unique_name_in_owner() const; - void remove_and_skip(); int get_index(bool p_include_internal = true) const; Ref<Tween> create_tween(); @@ -461,7 +459,7 @@ public: #endif static String adjust_name_casing(const String &p_name); - void queue_delete(); + void queue_free(); //hacks for speed static void init_node_hrcr(); @@ -479,7 +477,7 @@ public: _FORCE_INLINE_ Viewport *get_viewport() const { return data.viewport; } - virtual TypedArray<String> get_configuration_warnings() const; + virtual PackedStringArray get_configuration_warnings() const; String get_configuration_warnings_as_string() const; void update_configuration_warnings(); @@ -531,4 +529,8 @@ Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) return rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args)); } +// Add these macro to your class's 'get_configuration_warnings' function to have warnings show up in the scene tree inspector. +#define DEPRECATED_NODE_WARNING warnings.push_back(RTR("This node is marked as deprecated and will be removed in future versions.\nPlease check the Godot documentation for information about migration.")); +#define EXPERIMENTAL_NODE_WARNING warnings.push_back(RTR("This node is marked as experimental and may be subject to removal or major changes in future versions.")); + #endif // NODE_H diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 109799e23a..ceb5b76ff2 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -44,8 +44,10 @@ #include "node.h" #include "scene/animation/tween.h" #include "scene/debugger/scene_debugger.h" +#include "scene/gui/control.h" #include "scene/main/multiplayer_api.h" #include "scene/main/viewport.h" +#include "scene/resources/environment.h" #include "scene/resources/font.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" @@ -87,6 +89,14 @@ bool SceneTreeTimer::is_process_always() { return process_always; } +void SceneTreeTimer::set_process_in_physics(bool p_process_in_physics) { + process_in_physics = p_process_in_physics; +} + +bool SceneTreeTimer::is_process_in_physics() { + return process_in_physics; +} + void SceneTreeTimer::set_ignore_time_scale(bool p_ignore) { ignore_time_scale = p_ignore; } @@ -96,10 +106,10 @@ bool SceneTreeTimer::is_ignore_time_scale() { } void SceneTreeTimer::release_connections() { - List<Connection> connections; - get_all_signal_connections(&connections); + List<Connection> signal_connections; + get_all_signal_connections(&signal_connections); - for (const Connection &connection : connections) { + for (const Connection &connection : signal_connections) { disconnect(connection.signal.get_name(), connection.callable); } } @@ -198,15 +208,15 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) { return; } - Node **nodes = g.nodes.ptrw(); - int node_count = g.nodes.size(); + Node **gr_nodes = g.nodes.ptrw(); + int gr_node_count = g.nodes.size(); if (p_use_priority) { SortArray<Node *, Node::ComparatorWithPriority> node_sort; - node_sort.sort(nodes, node_count); + node_sort.sort(gr_nodes, gr_node_count); } else { SortArray<Node *, Node::Comparator> node_sort; - node_sort.sort(nodes, node_count); + node_sort.sort(gr_nodes, gr_node_count); } g.changed = false; } @@ -244,36 +254,36 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro _update_group_order(g); Vector<Node *> nodes_copy = g.nodes; - Node **nodes = nodes_copy.ptrw(); - int node_count = nodes_copy.size(); + Node **gr_nodes = nodes_copy.ptrw(); + int gr_node_count = nodes_copy.size(); call_lock++; if (p_call_flags & GROUP_CALL_REVERSE) { - for (int i = node_count - 1; i >= 0; i--) { - if (call_lock && call_skip.has(nodes[i])) { + for (int i = gr_node_count - 1; i >= 0; i--) { + if (call_lock && call_skip.has(gr_nodes[i])) { continue; } if (!(p_call_flags & GROUP_CALL_DEFERRED)) { Callable::CallError ce; - nodes[i]->callp(p_function, p_args, p_argcount, ce); + gr_nodes[i]->callp(p_function, p_args, p_argcount, ce); } else { - MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount); + MessageQueue::get_singleton()->push_callp(gr_nodes[i], p_function, p_args, p_argcount); } } } else { - for (int i = 0; i < node_count; i++) { - if (call_lock && call_skip.has(nodes[i])) { + for (int i = 0; i < gr_node_count; i++) { + if (call_lock && call_skip.has(gr_nodes[i])) { continue; } if (!(p_call_flags & GROUP_CALL_DEFERRED)) { Callable::CallError ce; - nodes[i]->callp(p_function, p_args, p_argcount, ce); + gr_nodes[i]->callp(p_function, p_args, p_argcount, ce); } else { - MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount); + MessageQueue::get_singleton()->push_callp(gr_nodes[i], p_function, p_args, p_argcount); } } } @@ -297,34 +307,34 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr _update_group_order(g); Vector<Node *> nodes_copy = g.nodes; - Node **nodes = nodes_copy.ptrw(); - int node_count = nodes_copy.size(); + Node **gr_nodes = nodes_copy.ptrw(); + int gr_node_count = nodes_copy.size(); call_lock++; if (p_call_flags & GROUP_CALL_REVERSE) { - for (int i = node_count - 1; i >= 0; i--) { - if (call_lock && call_skip.has(nodes[i])) { + for (int i = gr_node_count - 1; i >= 0; i--) { + if (call_lock && call_skip.has(gr_nodes[i])) { continue; } if (!(p_call_flags & GROUP_CALL_DEFERRED)) { - nodes[i]->notification(p_notification); + gr_nodes[i]->notification(p_notification); } else { - MessageQueue::get_singleton()->push_notification(nodes[i], p_notification); + MessageQueue::get_singleton()->push_notification(gr_nodes[i], p_notification); } } } else { - for (int i = 0; i < node_count; i++) { - if (call_lock && call_skip.has(nodes[i])) { + for (int i = 0; i < gr_node_count; i++) { + if (call_lock && call_skip.has(gr_nodes[i])) { continue; } if (!(p_call_flags & GROUP_CALL_DEFERRED)) { - nodes[i]->notification(p_notification); + gr_nodes[i]->notification(p_notification); } else { - MessageQueue::get_singleton()->push_notification(nodes[i], p_notification); + MessageQueue::get_singleton()->push_notification(gr_nodes[i], p_notification); } } } @@ -348,34 +358,34 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group _update_group_order(g); Vector<Node *> nodes_copy = g.nodes; - Node **nodes = nodes_copy.ptrw(); - int node_count = nodes_copy.size(); + Node **gr_nodes = nodes_copy.ptrw(); + int gr_node_count = nodes_copy.size(); call_lock++; if (p_call_flags & GROUP_CALL_REVERSE) { - for (int i = node_count - 1; i >= 0; i--) { - if (call_lock && call_skip.has(nodes[i])) { + for (int i = gr_node_count - 1; i >= 0; i--) { + if (call_lock && call_skip.has(gr_nodes[i])) { continue; } if (!(p_call_flags & GROUP_CALL_DEFERRED)) { - nodes[i]->set(p_name, p_value); + gr_nodes[i]->set(p_name, p_value); } else { - MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value); + MessageQueue::get_singleton()->push_set(gr_nodes[i], p_name, p_value); } } } else { - for (int i = 0; i < node_count; i++) { - if (call_lock && call_skip.has(nodes[i])) { + for (int i = 0; i < gr_node_count; i++) { + if (call_lock && call_skip.has(gr_nodes[i])) { continue; } if (!(p_call_flags & GROUP_CALL_DEFERRED)) { - nodes[i]->set(p_name, p_value); + gr_nodes[i]->set(p_name, p_value); } else { - MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value); + MessageQueue::get_singleton()->push_set(gr_nodes[i], p_name, p_value); } } } @@ -419,6 +429,8 @@ bool SceneTree::physics_process(double p_time) { _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack + process_timers(p_time, true); //go through timers + process_tweens(p_time, true); flush_transform_notifications(); @@ -461,37 +473,7 @@ bool SceneTree::process(double p_time) { _flush_delete_queue(); - //go through timers - - List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element - - for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) { - List<Ref<SceneTreeTimer>>::Element *N = E->next(); - if (paused && !E->get()->is_process_always()) { - if (E == L) { - break; //break on last, so if new timers were added during list traversal, ignore them. - } - E = N; - continue; - } - - double time_left = E->get()->get_time_left(); - if (E->get()->is_ignore_time_scale()) { - time_left -= Engine::get_singleton()->get_process_step(); - } else { - time_left -= p_time; - } - E->get()->set_time_left(time_left); - - if (time_left <= 0) { - E->get()->emit_signal(SNAME("timeout")); - timers.erase(E); - } - if (E == L) { - break; //break on last, so if new timers were added during list traversal, ignore them. - } - E = N; - } + process_timers(p_time, false); //go through timers process_tweens(p_time, false); @@ -503,7 +485,7 @@ bool SceneTree::process(double p_time) { #ifndef _3D_DISABLED if (Engine::get_singleton()->is_editor_hint()) { //simple hack to reload fallback environment if it changed from editor - String env_path = ProjectSettings::get_singleton()->get(SNAME("rendering/environment/defaults/default_environment")); + String env_path = GLOBAL_GET(SNAME("rendering/environment/defaults/default_environment")); env_path = env_path.strip_edges(); //user may have added a space or two String cpath; Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment(); @@ -529,7 +511,39 @@ bool SceneTree::process(double p_time) { return _quit; } -void SceneTree::process_tweens(float p_delta, bool p_physics) { +void SceneTree::process_timers(double p_delta, bool p_physics_frame) { + List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element + + for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) { + List<Ref<SceneTreeTimer>>::Element *N = E->next(); + if ((paused && !E->get()->is_process_always()) || (E->get()->is_process_in_physics() != p_physics_frame)) { + if (E == L) { + break; //break on last, so if new timers were added during list traversal, ignore them. + } + E = N; + continue; + } + + double time_left = E->get()->get_time_left(); + if (E->get()->is_ignore_time_scale()) { + time_left -= Engine::get_singleton()->get_process_step(); + } else { + time_left -= p_delta; + } + E->get()->set_time_left(time_left); + + if (time_left <= 0) { + E->get()->emit_signal(SNAME("timeout")); + timers.erase(E); + } + if (E == L) { + break; //break on last, so if new timers were added during list traversal, ignore them. + } + E = N; + } +} + +void SceneTree::process_tweens(double p_delta, bool p_physics) { // This methods works similarly to how SceneTreeTimers are handled. List<Ref<Tween>>::Element *L = tweens.back(); @@ -709,22 +723,6 @@ float SceneTree::get_debug_paths_width() const { return debug_paths_width; } -void SceneTree::set_debug_navigation_color(const Color &p_color) { - debug_navigation_color = p_color; -} - -Color SceneTree::get_debug_navigation_color() const { - return debug_navigation_color; -} - -void SceneTree::set_debug_navigation_disabled_color(const Color &p_color) { - debug_navigation_disabled_color = p_color; -} - -Color SceneTree::get_debug_navigation_disabled_color() const { - return debug_navigation_disabled_color; -} - Ref<Material> SceneTree::get_debug_paths_material() { if (debug_paths_material.is_valid()) { return debug_paths_material; @@ -742,40 +740,6 @@ Ref<Material> SceneTree::get_debug_paths_material() { return debug_paths_material; } -Ref<Material> SceneTree::get_debug_navigation_material() { - if (navigation_material.is_valid()) { - return navigation_material; - } - - Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); - line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); - line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); - line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); - line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - line_material->set_albedo(get_debug_navigation_color()); - - navigation_material = line_material; - - return navigation_material; -} - -Ref<Material> SceneTree::get_debug_navigation_disabled_material() { - if (navigation_disabled_material.is_valid()) { - return navigation_disabled_material; - } - - Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); - line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); - line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); - line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); - line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - line_material->set_albedo(get_debug_navigation_disabled_color()); - - navigation_disabled_material = line_material; - - return navigation_disabled_material; -} - Ref<Material> SceneTree::get_debug_collision_material() { if (collision_material.is_valid()) { return collision_material; @@ -883,13 +847,13 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio //performance is not lost because only if something is added/removed the vector is copied. Vector<Node *> nodes_copy = g.nodes; - int node_count = nodes_copy.size(); - Node **nodes = nodes_copy.ptrw(); + int gr_node_count = nodes_copy.size(); + Node **gr_nodes = nodes_copy.ptrw(); call_lock++; - for (int i = 0; i < node_count; i++) { - Node *n = nodes[i]; + for (int i = 0; i < gr_node_count; i++) { + Node *n = gr_nodes[i]; if (call_lock && call_skip.has(n)) { continue; } @@ -902,7 +866,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio } n->notification(p_notification); - //ERR_FAIL_COND(node_count != g.nodes.size()); + //ERR_FAIL_COND(gr_node_count != g.nodes.size()); } call_lock--; @@ -927,17 +891,19 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal //performance is not lost because only if something is added/removed the vector is copied. Vector<Node *> nodes_copy = g.nodes; - int node_count = nodes_copy.size(); - Node **nodes = nodes_copy.ptrw(); + int gr_node_count = nodes_copy.size(); + Node **gr_nodes = nodes_copy.ptrw(); call_lock++; - for (int i = node_count - 1; i >= 0; i--) { + Vector<ObjectID> no_context_node_ids; // Nodes may be deleted due to this shortcut input. + + for (int i = gr_node_count - 1; i >= 0; i--) { if (p_viewport->is_input_handled()) { break; } - Node *n = nodes[i]; + Node *n = gr_nodes[i]; if (call_lock && call_skip.has(n)) { continue; } @@ -950,9 +916,22 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal case CALL_INPUT_TYPE_INPUT: n->_call_input(p_input); break; - case CALL_INPUT_TYPE_SHORTCUT_INPUT: + case CALL_INPUT_TYPE_SHORTCUT_INPUT: { + const Control *c = Object::cast_to<Control>(n); + if (c) { + // If calling shortcut input on a control, ensure it respects the shortcut context. + // Shortcut context (based on focus) only makes sense for controls (UI), so don't need to worry about it for nodes + if (c->get_shortcut_context() == nullptr) { + no_context_node_ids.append(n->get_instance_id()); + continue; + } + if (!c->is_focus_owner_in_shortcut_context()) { + continue; + } + } n->_call_shortcut_input(p_input); break; + } case CALL_INPUT_TYPE_UNHANDLED_INPUT: n->_call_unhandled_input(p_input); break; @@ -962,6 +941,13 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal } } + for (const ObjectID &id : no_context_node_ids) { + Node *n = Object::cast_to<Node>(ObjectDB::get_instance(id)); + if (n) { + n->_call_shortcut_input(p_input); + } + } + call_lock--; if (call_lock == 0) { call_skip.clear(); @@ -1122,19 +1108,20 @@ void SceneTree::_change_scene(Node *p_to) { if (p_to) { current_scene = p_to; root->add_child(p_to); + root->update_mouse_cursor_shape(); } } -Error SceneTree::change_scene(const String &p_path) { +Error SceneTree::change_scene_to_file(const String &p_path) { Ref<PackedScene> new_scene = ResourceLoader::load(p_path); if (new_scene.is_null()) { return ERR_CANT_OPEN; } - return change_scene_to(new_scene); + return change_scene_to_packed(new_scene); } -Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) { +Error SceneTree::change_scene_to_packed(const Ref<PackedScene> &p_scene) { Node *new_scene = nullptr; if (p_scene.is_valid()) { new_scene = p_scene->instantiate(); @@ -1148,7 +1135,7 @@ Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) { Error SceneTree::reload_current_scene() { ERR_FAIL_COND_V(!current_scene, ERR_UNCONFIGURED); String fname = current_scene->get_scene_file_path(); - return change_scene(fname); + return change_scene_to_file(fname); } void SceneTree::add_current_scene(Node *p_current) { @@ -1156,11 +1143,13 @@ void SceneTree::add_current_scene(Node *p_current) { root->add_child(p_current); } -Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always) { +Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always, bool p_process_in_physics, bool p_ignore_time_scale) { Ref<SceneTreeTimer> stt; stt.instantiate(); stt->set_process_always(p_process_always); stt->set_time_left(p_delay_sec); + stt->set_process_in_physics(p_process_in_physics); + stt->set_ignore_time_scale(p_ignore_time_scale); timers.push_back(stt); return stt; } @@ -1258,7 +1247,7 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause); ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused); - ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always"), &SceneTree::create_timer, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always", "process_in_physics", "ignore_time_scale"), &SceneTree::create_timer, DEFVAL(true), DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("create_tween"), &SceneTree::create_tween); ClassDB::bind_method(D_METHOD("get_processed_tweens"), &SceneTree::get_processed_tweens); @@ -1295,8 +1284,8 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_current_scene", "child_node"), &SceneTree::set_current_scene); ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene); - ClassDB::bind_method(D_METHOD("change_scene", "path"), &SceneTree::change_scene); - ClassDB::bind_method(D_METHOD("change_scene_to", "packed_scene"), &SceneTree::change_scene_to); + ClassDB::bind_method(D_METHOD("change_scene_to_file", "path"), &SceneTree::change_scene_to_file); + ClassDB::bind_method(D_METHOD("change_scene_to_packed", "packed_scene"), &SceneTree::change_scene_to_packed); ClassDB::bind_method(D_METHOD("reload_current_scene"), &SceneTree::reload_current_scene); @@ -1351,7 +1340,7 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) { } void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { - if (p_function == "change_scene") { + if (p_function == "change_scene_to_file") { Ref<DirAccess> dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES); List<String> directories; directories.push_back(dir_access->get_current_dir()); @@ -1370,9 +1359,9 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li } if (dir_access->dir_exists(filename)) { - directories.push_back(dir_access->get_current_dir().plus_file(filename)); + directories.push_back(dir_access->get_current_dir().path_join(filename)); } else if (filename.ends_with(".tscn") || filename.ends_with(".scn")) { - r_options->push_back("\"" + dir_access->get_current_dir().plus_file(filename) + "\""); + r_options->push_back("\"" + dir_access->get_current_dir().path_join(filename) + "\""); } filename = dir_access->get_next(); @@ -1389,8 +1378,6 @@ SceneTree::SceneTree() { debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8)); debug_paths_color = GLOBAL_DEF("debug/shapes/paths/geometry_color", Color(0.1, 1.0, 0.7, 0.4)); debug_paths_width = GLOBAL_DEF("debug/shapes/paths/geometry_width", 2.0); - debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4)); - debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4)); collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000); ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative @@ -1403,7 +1390,7 @@ SceneTree::SceneTree() { root = memnew(Window); root->set_process_mode(Node::PROCESS_MODE_PAUSABLE); root->set_name("root"); - root->set_title(ProjectSettings::get_singleton()->get("application/config/name")); + root->set_title(GLOBAL_GET("application/config/name")); #ifndef _3D_DISABLED if (!root->get_world_3d().is_valid()) { @@ -1418,9 +1405,16 @@ SceneTree::SceneTree() { root->set_as_audio_listener_2d(true); current_scene = nullptr; - const int msaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)"))); - root->set_msaa(Viewport::MSAA(msaa_mode)); + const int msaa_mode_2d = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa_2d", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_2d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)"))); + root->set_msaa_2d(Viewport::MSAA(msaa_mode_2d)); + + const int msaa_mode_3d = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa_3d", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_3d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)"))); + root->set_msaa_3d(Viewport::MSAA(msaa_mode_3d)); + + const bool transparent_background = GLOBAL_DEF("rendering/transparent_background", false); + root->set_transparent_background(transparent_background); const int ssaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/screen_space_aa", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/screen_space_aa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)")); @@ -1453,7 +1447,7 @@ SceneTree::SceneTree() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/vrs/texture", PropertyInfo(Variant::STRING, "rendering/vrs/texture", - PROPERTY_HINT_FILE, "*.png")); + PROPERTY_HINT_FILE, "*.bmp,*.png,*.tga,*.webp")); if (vrs_mode == 1 && !vrs_texture_path.is_empty()) { Ref<Image> vrs_image; vrs_image.instantiate(); @@ -1468,18 +1462,18 @@ SceneTree::SceneTree() { } } - int shadowmap_size = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size", 4096); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_size", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_size", PROPERTY_HINT_RANGE, "256,16384")); - GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size.mobile", 2048); - bool shadowmap_16_bits = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_16_bits", true); - int atlas_q0 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", 2); - int atlas_q1 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", 2); - int atlas_q2 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", 3); - int atlas_q3 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", 4); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + int shadowmap_size = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_size", 4096); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_size", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_size", PROPERTY_HINT_RANGE, "256,16384")); + GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_size.mobile", 2048); + bool shadowmap_16_bits = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_16_bits", true); + int atlas_q0 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", 2); + int atlas_q1 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", 2); + int atlas_q2 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", 3); + int atlas_q3 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", 4); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); root->set_positional_shadow_atlas_size(shadowmap_size); root->set_positional_shadow_atlas_16_bits(shadowmap_16_bits); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index e66363ab33..a460e40597 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -53,6 +53,7 @@ class SceneTreeTimer : public RefCounted { double time_left = 0.0; bool process_always = true; + bool process_in_physics = false; bool ignore_time_scale = false; protected: @@ -65,6 +66,9 @@ public: void set_process_always(bool p_process_always); bool is_process_always(); + void set_process_in_physics(bool p_process_in_physics); + bool is_process_in_physics(); + void set_ignore_time_scale(bool p_ignore); bool is_ignore_time_scale(); @@ -176,7 +180,8 @@ private: void node_added(Node *p_node); void node_removed(Node *p_node); void node_renamed(Node *p_node); - void process_tweens(float p_delta, bool p_physics_frame); + void process_timers(double p_delta, bool p_physics_frame); + void process_tweens(double p_delta, bool p_physics_frame); Group *add_to_group(const StringName &p_group, Node *p_node); void remove_from_group(const StringName &p_group, Node *p_node); @@ -329,15 +334,7 @@ public: void set_debug_paths_width(float p_width); float get_debug_paths_width() const; - void set_debug_navigation_color(const Color &p_color); - Color get_debug_navigation_color() const; - - void set_debug_navigation_disabled_color(const Color &p_color); - Color get_debug_navigation_disabled_color() const; - Ref<Material> get_debug_paths_material(); - Ref<Material> get_debug_navigation_material(); - Ref<Material> get_debug_navigation_disabled_material(); Ref<Material> get_debug_collision_material(); Ref<ArrayMesh> get_debug_contact_mesh(); @@ -361,11 +358,11 @@ public: void set_current_scene(Node *p_scene); Node *get_current_scene() const; - Error change_scene(const String &p_path); - Error change_scene_to(const Ref<PackedScene> &p_scene); + Error change_scene_to_file(const String &p_path); + Error change_scene_to_packed(const Ref<PackedScene> &p_scene); Error reload_current_scene(); - Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true); + Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true, bool p_process_in_physics = false, bool p_ignore_time_scale = false); Ref<Tween> create_tween(); TypedArray<Tween> get_processed_tweens(); diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp index a621aea9c8..455b8c6866 100644 --- a/scene/main/shader_globals_override.cpp +++ b/scene/main/shader_globals_override.cpp @@ -64,9 +64,9 @@ bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_valu if (active) { if (o->override.get_type() == Variant::OBJECT) { RID tex_rid = p_value; - RS::get_singleton()->global_shader_uniform_set_override(*r, tex_rid); + RS::get_singleton()->global_shader_parameter_set_override(*r, tex_rid); } else { - RS::get_singleton()->global_shader_uniform_set_override(*r, p_value); + RS::get_singleton()->global_shader_parameter_set_override(*r, p_value); } } o->in_use = p_value.get_type() != Variant::NIL; @@ -93,13 +93,13 @@ bool ShaderGlobalsOverride::_get(const StringName &p_name, Variant &r_ret) const void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const { Vector<StringName> variables; - variables = RS::get_singleton()->global_shader_uniform_get_list(); + variables = RS::get_singleton()->global_shader_parameter_get_list(); for (int i = 0; i < variables.size(); i++) { PropertyInfo pinfo; pinfo.name = "params/" + variables[i]; pinfo.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE; - switch (RS::get_singleton()->global_shader_uniform_get_type(variables[i])) { + switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) { case RS::GLOBAL_VAR_TYPE_BOOL: { pinfo.type = Variant::BOOL; } break; @@ -234,9 +234,9 @@ void ShaderGlobalsOverride::_activate() { if (o->in_use && o->override.get_type() != Variant::NIL) { if (o->override.get_type() == Variant::OBJECT) { RID tex_rid = o->override; - RS::get_singleton()->global_shader_uniform_set_override(E.key, tex_rid); + RS::get_singleton()->global_shader_parameter_set_override(E.key, tex_rid); } else { - RS::get_singleton()->global_shader_uniform_set_override(E.key, o->override); + RS::get_singleton()->global_shader_parameter_set_override(E.key, o->override); } } @@ -258,7 +258,7 @@ void ShaderGlobalsOverride::_notification(int p_what) { for (const KeyValue<StringName, Override> &E : overrides) { const Override *o = &E.value; if (o->in_use) { - RS::get_singleton()->global_shader_uniform_set_override(E.key, Variant()); + RS::get_singleton()->global_shader_parameter_set_override(E.key, Variant()); } } } @@ -271,8 +271,8 @@ void ShaderGlobalsOverride::_notification(int p_what) { } } -TypedArray<String> ShaderGlobalsOverride::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray ShaderGlobalsOverride::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!active) { warnings.push_back(RTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene.")); diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h index af99bf9aa7..f3d0074f28 100644 --- a/scene/main/shader_globals_override.h +++ b/scene/main/shader_globals_override.h @@ -58,7 +58,7 @@ protected: static void _bind_methods(); public: - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; ShaderGlobalsOverride(); }; diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index bb9359ef59..210b60171a 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -180,8 +180,8 @@ void Timer::_set_process(bool p_process, bool p_force) { processing = p_process; } -TypedArray<String> Timer::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray Timer::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (wait_time < 0.05 - CMP_EPSILON) { warnings.push_back(RTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times.")); diff --git a/scene/main/timer.h b/scene/main/timer.h index 8785d31a8a..53503e31b2 100644 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -73,7 +73,7 @@ public: double get_time_left() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; void set_timer_process_callback(TimerProcessCallback p_callback); TimerProcessCallback get_timer_process_callback() const; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index a5a4e29186..fdbcb20d30 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -60,8 +60,8 @@ #include "servers/rendering/rendering_server_globals.h" void ViewportTexture::setup_local_to_scene() { - Node *local_scene = get_local_scene(); - if (!local_scene) { + Node *loc_scene = get_local_scene(); + if (!loc_scene) { return; } @@ -71,7 +71,7 @@ void ViewportTexture::setup_local_to_scene() { vp = nullptr; - Node *vpn = local_scene->get_node(path); + Node *vpn = loc_scene->get_node(path); ERR_FAIL_COND_MSG(!vpn, "ViewportTexture: Path to node is invalid."); vp = Object::cast_to<Viewport>(vpn); @@ -190,14 +190,7 @@ void Viewport::_sub_window_register(Window *p_window) { } void Viewport::_sub_window_update(Window *p_window) { - int index = -1; - for (int i = 0; i < gui.sub_windows.size(); i++) { - if (gui.sub_windows[i].window == p_window) { - index = i; - break; - } - } - + int index = _sub_window_find(p_window); ERR_FAIL_COND(index == -1); const SubWindow &sw = gui.sub_windows[index]; @@ -257,14 +250,7 @@ void Viewport::_sub_window_grab_focus(Window *p_window) { return; } - int index = -1; - for (int i = 0; i < gui.sub_windows.size(); i++) { - if (gui.sub_windows[i].window == p_window) { - index = i; - break; - } - } - + int index = _sub_window_find(p_window); ERR_FAIL_COND(index == -1); if (p_window->get_flag(Window::FLAG_NO_FOCUS)) { @@ -312,13 +298,11 @@ void Viewport::_sub_window_grab_focus(Window *p_window) { } void Viewport::_sub_window_remove(Window *p_window) { - for (int i = 0; i < gui.sub_windows.size(); i++) { - if (gui.sub_windows[i].window == p_window) { - RS::get_singleton()->free(gui.sub_windows[i].canvas_item); - gui.sub_windows.remove_at(i); - break; - } - } + int index = _sub_window_find(p_window); + ERR_FAIL_COND(index == -1); + + RS::get_singleton()->free(gui.sub_windows[index].canvas_item); + gui.sub_windows.remove_at(index); if (gui.sub_windows.size() == 0) { RS::get_singleton()->free(subwindow_canvas); @@ -326,27 +310,46 @@ void Viewport::_sub_window_remove(Window *p_window) { } if (gui.subwindow_focused == p_window) { + Window *new_focused_window; Window *parent_visible = p_window->get_parent_visible_window(); gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); - if (parent_visible && parent_visible != this) { - gui.subwindow_focused = parent_visible; - gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); + if (parent_visible) { + new_focused_window = parent_visible; } else { - gui.subwindow_focused = nullptr; - Window *this_window = Object::cast_to<Window>(this); - if (this_window) { - this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); + new_focused_window = Object::cast_to<Window>(this); + } + + if (new_focused_window) { + int new_focused_index = _sub_window_find(new_focused_window); + if (new_focused_index != -1) { + gui.subwindow_focused = new_focused_window; + } else { + gui.subwindow_focused = nullptr; } + + new_focused_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); + } else { + gui.subwindow_focused = nullptr; } } RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID()); } +int Viewport::_sub_window_find(Window *p_window) { + for (int i = 0; i < gui.sub_windows.size(); i++) { + if (gui.sub_windows[i].window == p_window) { + return i; + } + } + + return -1; +} + void Viewport::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -359,6 +362,8 @@ void Viewport::_notification(int p_what) { current_canvas = find_world_2d()->get_canvas(); RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); + RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, current_canvas, canvas_transform); + RenderingServer::get_singleton()->viewport_set_canvas_cull_mask(viewport, canvas_cull_mask); _update_audio_listener_2d(); #ifndef _3D_DISABLED RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); @@ -487,6 +492,7 @@ void Viewport::_notification(int p_what) { } break; case NOTIFICATION_WM_WINDOW_FOCUS_OUT: { + _gui_cancel_tooltip(); _drop_physics_mouseover(); if (gui.mouse_focus && !gui.forced_mouse_focus) { _drop_mouse_focus(); @@ -496,6 +502,13 @@ void Viewport::_notification(int p_what) { // exit event if the change in focus results in the mouse exiting // the window. } break; + + case NOTIFICATION_PREDELETE: { + if (gui_parent) { + gui_parent->gui.tooltip_popup = nullptr; + gui_parent->gui.tooltip_label = nullptr; + } + } break; } } @@ -625,19 +638,19 @@ void Viewport::_process_picking() { PhysicsDirectSpaceState2D::ShapeResult res[64]; for (const CanvasLayer *E : canvas_layers) { - Transform2D canvas_transform; + Transform2D canvas_layer_transform; ObjectID canvas_layer_id; if (E) { // A descendant CanvasLayer. - canvas_transform = E->get_transform(); + canvas_layer_transform = E->get_transform(); canvas_layer_id = E->get_instance_id(); } else { // This Viewport's builtin canvas. - canvas_transform = get_canvas_transform(); + canvas_layer_transform = get_canvas_transform(); canvas_layer_id = ObjectID(); } - Vector2 point = canvas_transform.affine_inverse().xform(pos); + Vector2 point = canvas_layer_transform.affine_inverse().xform(pos); PhysicsDirectSpaceState2D::PointParameters point_params; point_params.position = point; @@ -792,20 +805,46 @@ void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, stretch_transform = p_stretch_transform; to_screen_rect = p_to_screen_rect; - if (p_allocated) { - RS::get_singleton()->viewport_set_size(viewport, size.width, size.height); - } else { - RS::get_singleton()->viewport_set_size(viewport, 0, 0); - } +#ifndef _3D_DISABLED + if (!use_xr) { +#endif + + if (p_allocated) { + RS::get_singleton()->viewport_set_size(viewport, size.width, size.height); + } else { + RS::get_singleton()->viewport_set_size(viewport, 0, 0); + } + +#ifndef _3D_DISABLED + } // if (!use_xr) +#endif + _update_global_transform(); update_configuration_warnings(); update_canvas_items(); + for (ViewportTexture *E : viewport_textures) { + E->emit_changed(); + } + emit_signal(SNAME("size_changed")); } Size2i Viewport::_get_size() const { +#ifndef _3D_DISABLED + if (use_xr) { + if (XRServer::get_singleton() != nullptr) { + Ref<XRInterface> xr_interface = XRServer::get_singleton()->get_primary_interface(); + if (xr_interface.is_valid() && xr_interface->is_initialized()) { + Size2 xr_size = xr_interface->get_render_target_size(); + return (Size2i)xr_size; + } + } + return Size2i(); + } +#endif // _3D_DISABLED + return size; } @@ -957,11 +996,6 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) { return; } - if (parent && parent->find_world_2d() == p_world_2d) { - WARN_PRINT("Unable to use parent world_2d as world_2d"); - return; - } - if (is_inside_tree()) { RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); } @@ -1023,7 +1057,7 @@ void Viewport::_update_canvas_items(Node *p_node) { CanvasItem *ci = Object::cast_to<CanvasItem>(p_node); if (ci) { - ci->update(); + ci->queue_redraw(); } } @@ -1125,9 +1159,7 @@ void Viewport::_gui_cancel_tooltip() { gui.tooltip_timer = Ref<SceneTreeTimer>(); } if (gui.tooltip_popup) { - gui.tooltip_popup->queue_delete(); - gui.tooltip_popup = nullptr; - gui.tooltip_label = nullptr; + gui.tooltip_popup->queue_free(); } } @@ -1190,8 +1222,6 @@ void Viewport::_gui_show_tooltip() { // Remove previous popup if we change something. if (gui.tooltip_popup) { memdelete(gui.tooltip_popup); - gui.tooltip_popup = nullptr; - gui.tooltip_label = nullptr; } if (!tooltip_owner) { @@ -1223,16 +1253,23 @@ void Viewport::_gui_show_tooltip() { panel->set_flag(Window::FLAG_POPUP, false); panel->set_wrap_controls(true); panel->add_child(base_tooltip); + panel->gui_parent = this; gui.tooltip_popup = panel; tooltip_owner->add_child(gui.tooltip_popup); - Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset"); + Point2 tooltip_offset = GLOBAL_GET("display/mouse_cursor/tooltip_position_offset"); Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_contents_minimum_size()); + r.size = r.size.min(panel->get_max_size()); Window *window = gui.tooltip_popup->get_parent_visible_window(); - Rect2i vr = window->get_usable_parent_rect(); + Rect2i vr; + if (gui.tooltip_popup->is_embedded()) { + vr = gui.tooltip_popup->_get_embedder()->get_visible_rect(); + } else { + vr = window->get_usable_parent_rect(); + } if (r.size.x + r.position.x > vr.size.x + vr.position.x) { // Place it in the opposite direction. If it fails, just hug the border. @@ -1370,10 +1407,6 @@ Control *Viewport::gui_find_control(const Point2 &p_global) { } Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform) { - if (Object::cast_to<Viewport>(p_node)) { - return nullptr; - } - if (!p_node->is_visible()) { return nullptr; // Canvas item hidden, discard. } @@ -1457,7 +1490,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.key_event_accepted = false; Point2 mpos = mb->get_position(); - gui.last_mouse_pos = mpos; if (mb->is_pressed()) { Size2 pos = mpos; if (gui.mouse_focus_mask != MouseButton::NONE) { @@ -1531,44 +1563,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { set_input_as_handled(); } - if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) { + if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) { // Alternate drop use (when using force_drag(), as proposed by #5342). - gui.drag_successful = false; - if (gui.mouse_focus) { - gui.drag_successful = _gui_drop(gui.mouse_focus, pos, false); - } - - gui.drag_data = Variant(); - gui.dragging = false; - - Control *drag_preview = _gui_get_drag_preview(); - if (drag_preview) { - memdelete(drag_preview); - gui.drag_preview_id = ObjectID(); - } - _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); - // Change mouse accordingly. + _perform_drop(gui.mouse_focus, pos); } _gui_cancel_tooltip(); } else { - if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) { - gui.drag_successful = false; - if (gui.drag_mouse_over) { - gui.drag_successful = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false); - } - - Control *drag_preview = _gui_get_drag_preview(); - if (drag_preview) { - memdelete(drag_preview); - gui.drag_preview_id = ObjectID(); - } - - gui.drag_data = Variant(); - gui.dragging = false; - gui.drag_mouse_over = nullptr; - _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); - // Change mouse accordingly. + if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) { + _perform_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos); } gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask. @@ -1611,8 +1614,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.key_event_accepted = false; Point2 mpos = mm->get_position(); - gui.last_mouse_pos = mpos; - // Drag & drop. if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { gui.drag_accum += mm->get_relative(); @@ -1624,7 +1625,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *control = Object::cast_to<Control>(ci); if (control) { gui.dragging = true; - gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos) - gui.drag_accum); + gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos - gui.drag_accum)); if (gui.drag_data.get_type() != Variant::NIL) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; @@ -1654,7 +1655,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } gui.drag_attempted = true; - if (gui.drag_data.get_type() != Variant::NIL) { + if (gui.dragging) { _propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN); } } @@ -1670,6 +1671,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { _gui_cancel_tooltip(); if (over) { + if (!gui.mouse_over) { + _drop_physics_mouseover(); + } _gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER); gui.mouse_over = over; } @@ -1767,7 +1771,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } - if (gui.drag_data.get_type() != Variant::NIL) { + if (gui.dragging) { // Handle drag & drop. Control *drag_preview = _gui_get_drag_preview(); @@ -1876,9 +1880,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Ref<InputEventScreenTouch> touch_event = p_event; if (touch_event.is_valid()) { Size2 pos = touch_event->get_position(); + const int touch_index = touch_event->get_index(); if (touch_event->is_pressed()) { Control *over = gui_find_control(pos); if (over) { + gui.touch_focus[touch_index] = over->get_instance_id(); bool stopped = false; if (over->can_process()) { touch_event = touch_event->xformed_by(Transform2D()); // Make a copy. @@ -1895,17 +1901,25 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } return; } - } else if (touch_event->get_index() == 0 && gui.last_mouse_focus) { + } else { bool stopped = false; - if (gui.last_mouse_focus->can_process()) { + ObjectID control_id = gui.touch_focus[touch_index]; + Control *over = control_id.is_valid() ? Object::cast_to<Control>(ObjectDB::get_instance(control_id)) : nullptr; + if (over && over->can_process()) { touch_event = touch_event->xformed_by(Transform2D()); // Make a copy. - touch_event->set_position(gui.focus_inv_xform.xform(pos)); + if (over == gui.last_mouse_focus) { + pos = gui.focus_inv_xform.xform(pos); + } else { + pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); + } + touch_event->set_position(pos); - stopped = _gui_call_input(gui.last_mouse_focus, touch_event); + stopped = _gui_call_input(over, touch_event); } if (stopped) { set_input_as_handled(); } + gui.touch_focus.erase(touch_index); return; } } @@ -1940,7 +1954,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Ref<InputEventScreenDrag> drag_event = p_event; if (drag_event.is_valid()) { - Control *over = gui.mouse_focus; + const int drag_event_index = drag_event->get_index(); + ObjectID control_id = gui.touch_focus[drag_event_index]; + Control *over = control_id.is_valid() ? Object::cast_to<Control>(ObjectDB::get_instance(control_id)) : nullptr; if (!over) { over = gui_find_control(drag_event->get_position()); } @@ -1969,6 +1985,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } if (mm.is_null() && mb.is_null() && p_event->is_action_type()) { + if (gui.dragging && p_event->is_action_pressed("ui_cancel") && Input::get_singleton()->is_action_just_pressed("ui_cancel")) { + _perform_drop(); + set_input_as_handled(); + return; + } + if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) { gui.key_focus->release_focus(); } @@ -2050,6 +2072,27 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } +void Viewport::_perform_drop(Control *p_control, Point2 p_pos) { + // Without any arguments, simply cancel Drag and Drop. + if (p_control) { + gui.drag_successful = _gui_drop(p_control, p_pos, false); + } else { + gui.drag_successful = false; + } + + Control *drag_preview = _gui_get_drag_preview(); + if (drag_preview) { + memdelete(drag_preview); + gui.drag_preview_id = ObjectID(); + } + + gui.drag_data = Variant(); + gui.dragging = false; + gui.drag_mouse_over = nullptr; + _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); + get_base_window()->update_mouse_cursor_shape(); +} + void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) { ERR_FAIL_COND(p_event.is_null()); @@ -2066,7 +2109,7 @@ List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) { return gui.roots.push_back(p_control); } -void Viewport::_gui_set_root_order_dirty() { +void Viewport::gui_set_root_order_dirty() { gui.roots_order_dirty = true; } @@ -2096,7 +2139,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) { p_control->set_as_top_level(true); p_control->set_position(gui.last_mouse_pos); p_base->get_root_parent_control()->add_child(p_control); // Add as child of viewport. - p_control->raise(); + p_control->move_to_front(); gui.drag_preview_id = p_control->get_instance_id(); } @@ -2197,7 +2240,7 @@ void Viewport::_gui_control_grab_focus(Control *p_control) { gui.key_focus = p_control; emit_signal(SNAME("gui_focus_changed"), p_control); p_control->notification(Control::NOTIFICATION_FOCUS_ENTER); - p_control->update(); + p_control->queue_redraw(); } void Viewport::_gui_accept_event() { @@ -2634,6 +2677,11 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { } else { gui.subwindow_resize_mode = _sub_window_get_resize_margin(sw.window, mb->get_position()); if (gui.subwindow_resize_mode != SUB_WINDOW_RESIZE_DISABLED) { + if (gui.subwindow_focused != sw.window) { + // Refocus. + _sub_window_grab_focus(sw.window); + } + gui.subwindow_resize_from_rect = r; gui.subwindow_drag_from = mb->get_position(); gui.subwindow_drag = SUB_WINDOW_DRAG_RESIZE; @@ -2726,6 +2774,11 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) { ev = p_event; } + Ref<InputEventMouse> me = ev; + if (me.is_valid()) { + gui.last_mouse_pos = me->get_position(); + } + if (is_embedding_subwindows() && _sub_windows_forward_input(ev)) { set_input_as_handled(); return; @@ -2770,7 +2823,7 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local } // Shortcut Input. - if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr) { + if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr || Object::cast_to<InputEventJoypadButton>(*ev) != nullptr) { get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, ev, this); } @@ -2843,8 +2896,8 @@ Variant Viewport::gui_get_drag_data() const { return gui.drag_data; } -TypedArray<String> Viewport::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray Viewport::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (size.x <= 1 || size.y <= 1) { warnings.push_back(RTR("The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything.")); @@ -2865,7 +2918,7 @@ void Viewport::gui_release_focus() { Control *f = gui.key_focus; gui.key_focus = nullptr; f->notification(Control::NOTIFICATION_FOCUS_EXIT, true); - f->update(); + f->queue_redraw(); } } @@ -2873,17 +2926,30 @@ Control *Viewport::gui_get_focus_owner() { return gui.key_focus; } -void Viewport::set_msaa(MSAA p_msaa) { +void Viewport::set_msaa_2d(MSAA p_msaa) { + ERR_FAIL_INDEX(p_msaa, MSAA_MAX); + if (msaa_2d == p_msaa) { + return; + } + msaa_2d = p_msaa; + RS::get_singleton()->viewport_set_msaa_2d(viewport, RS::ViewportMSAA(p_msaa)); +} + +Viewport::MSAA Viewport::get_msaa_2d() const { + return msaa_2d; +} + +void Viewport::set_msaa_3d(MSAA p_msaa) { ERR_FAIL_INDEX(p_msaa, MSAA_MAX); - if (msaa == p_msaa) { + if (msaa_3d == p_msaa) { return; } - msaa = p_msaa; - RS::get_singleton()->viewport_set_msaa(viewport, RS::ViewportMSAA(p_msaa)); + msaa_3d = p_msaa; + RS::get_singleton()->viewport_set_msaa_3d(viewport, RS::ViewportMSAA(p_msaa)); } -Viewport::MSAA Viewport::get_msaa() const { - return msaa; +Viewport::MSAA Viewport::get_msaa_3d() const { + return msaa_3d; } void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) { @@ -2995,8 +3061,6 @@ bool Viewport::gui_is_drag_successful() const { } void Viewport::set_input_as_handled() { - _drop_physics_mouseover(); - if (!handle_input_locally) { ERR_FAIL_COND(!is_inside_tree()); Viewport *vp = this; @@ -3199,6 +3263,29 @@ Transform2D Viewport::get_screen_transform() const { return _get_input_pre_xform().affine_inverse() * get_final_transform(); } +void Viewport::set_canvas_cull_mask(uint32_t p_canvas_cull_mask) { + canvas_cull_mask = p_canvas_cull_mask; + RenderingServer::get_singleton()->viewport_set_canvas_cull_mask(viewport, canvas_cull_mask); +} + +uint32_t Viewport::get_canvas_cull_mask() const { + return canvas_cull_mask; +} + +void Viewport::set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable) { + ERR_FAIL_UNSIGNED_INDEX(p_layer, 32); + if (p_enable) { + set_canvas_cull_mask(canvas_cull_mask | (1 << p_layer)); + } else { + set_canvas_cull_mask(canvas_cull_mask & (~(1 << p_layer))); + } +} + +bool Viewport::get_canvas_cull_mask_bit(uint32_t p_layer) const { + ERR_FAIL_UNSIGNED_INDEX_V(p_layer, 32, false); + return (canvas_cull_mask & (1 << p_layer)); +} + #ifndef _3D_DISABLED AudioListener3D *Viewport::get_audio_listener_3d() const { return audio_listener_3d; @@ -3592,9 +3679,20 @@ void Viewport::_propagate_exit_world_3d(Node *p_node) { } void Viewport::set_use_xr(bool p_use_xr) { - use_xr = p_use_xr; + if (use_xr != p_use_xr) { + use_xr = p_use_xr; - RS::get_singleton()->viewport_set_use_xr(viewport, use_xr); + RS::get_singleton()->viewport_set_use_xr(viewport, use_xr); + + if (!use_xr) { + // Set viewport to previous size when exiting XR. + if (size_allocated) { + RS::get_singleton()->viewport_set_size(viewport, size.width, size.height); + } else { + RS::get_singleton()->viewport_set_size(viewport, 0, 0); + } + } + } } bool Viewport::is_using_xr() { @@ -3670,13 +3768,17 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_global_canvas_transform", "xform"), &Viewport::set_global_canvas_transform); ClassDB::bind_method(D_METHOD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform); ClassDB::bind_method(D_METHOD("get_final_transform"), &Viewport::get_final_transform); + ClassDB::bind_method(D_METHOD("get_screen_transform"), &Viewport::get_screen_transform); ClassDB::bind_method(D_METHOD("get_visible_rect"), &Viewport::get_visible_rect); ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background); ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background); - ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa); - ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa); + ClassDB::bind_method(D_METHOD("set_msaa_2d", "msaa"), &Viewport::set_msaa_2d); + ClassDB::bind_method(D_METHOD("get_msaa_2d"), &Viewport::get_msaa_2d); + + ClassDB::bind_method(D_METHOD("set_msaa_3d", "msaa"), &Viewport::set_msaa_3d); + ClassDB::bind_method(D_METHOD("get_msaa_3d"), &Viewport::get_msaa_3d); ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa); ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa); @@ -3755,6 +3857,12 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_embedding_subwindows", "enable"), &Viewport::set_embedding_subwindows); ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows); + ClassDB::bind_method(D_METHOD("set_canvas_cull_mask", "mask"), &Viewport::set_canvas_cull_mask); + ClassDB::bind_method(D_METHOD("get_canvas_cull_mask"), &Viewport::get_canvas_cull_mask); + + ClassDB::bind_method(D_METHOD("set_canvas_cull_mask_bit", "layer", "enable"), &Viewport::set_canvas_cull_mask_bit); + ClassDB::bind_method(D_METHOD("get_canvas_cull_mask_bit", "layer"), &Viewport::get_canvas_cull_mask_bit); + ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat); ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_repeat"), &Viewport::get_default_canvas_item_texture_repeat); @@ -3816,7 +3924,8 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled"); ADD_GROUP("Rendering", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa", "get_msaa"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_2d", "get_msaa_2d"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_3d", "get_msaa_3d"); ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_taa"), "set_use_taa", "is_using_taa"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding"); @@ -3859,6 +3968,7 @@ void Viewport::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 3); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_canvas_transform", "get_canvas_transform"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_canvas_transform", "get_global_canvas_transform"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_canvas_cull_mask", "get_canvas_cull_mask"); ADD_SIGNAL(MethodInfo("size_changed")); ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); @@ -3993,16 +4103,10 @@ Viewport::Viewport() { ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers #ifndef _3D_DISABLED - Viewport::Scaling3DMode scaling_3d_mode = (Viewport::Scaling3DMode)(int)GLOBAL_GET("rendering/scaling_3d/mode"); - set_scaling_3d_mode(scaling_3d_mode); - + set_scaling_3d_mode((Viewport::Scaling3DMode)(int)GLOBAL_GET("rendering/scaling_3d/mode")); set_scaling_3d_scale(GLOBAL_GET("rendering/scaling_3d/scale")); - - float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness"); - set_fsr_sharpness(fsr_sharpness); - - float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias"); - set_texture_mipmap_bias(texture_mipmap_bias); + set_fsr_sharpness((float)GLOBAL_GET("rendering/scaling_3d/fsr_sharpness")); + set_texture_mipmap_bias((float)GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias")); #endif // _3D_DISABLED set_sdf_oversize(sdf_oversize); // Set to server. @@ -4075,10 +4179,10 @@ DisplayServer::WindowID SubViewport::get_window_id() const { } Transform2D SubViewport::_stretch_transform() { - Transform2D transform = Transform2D(); + Transform2D transform; Size2i view_size_2d_override = _get_size_2d_override(); if (size_2d_override_stretch && view_size_2d_override.width > 0 && view_size_2d_override.height > 0) { - Size2 scale = _get_size() / view_size_2d_override; + Size2 scale = Size2(_get_size()) / Size2(view_size_2d_override); transform.scale(scale); } @@ -4086,7 +4190,7 @@ Transform2D SubViewport::_stretch_transform() { } Transform2D SubViewport::get_screen_transform() const { - Transform2D container_transform = Transform2D(); + Transform2D container_transform; SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent()); if (c) { if (c->is_stretch_enabled()) { @@ -4145,6 +4249,8 @@ void SubViewport::_bind_methods() { BIND_ENUM_CONSTANT(UPDATE_ALWAYS); } -SubViewport::SubViewport() {} +SubViewport::SubViewport() { + RS::get_singleton()->viewport_set_size(get_viewport_rid(), get_size().width, get_size().height); +} SubViewport::~SubViewport() {} diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 83083cd65a..bc8cd54603 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -208,6 +208,7 @@ private: friend class ViewportTexture; Viewport *parent = nullptr; + Viewport *gui_parent = nullptr; // Whose gui.tooltip_popup it is. AudioListener2D *audio_listener_2d = nullptr; Camera2D *camera_2d = nullptr; @@ -297,7 +298,8 @@ private: bool positional_shadow_atlas_16_bits = true; PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quadrant_subdiv[4]; - MSAA msaa = MSAA_DISABLED; + MSAA msaa_2d = MSAA_DISABLED; + MSAA msaa_3d = MSAA_DISABLED; ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED; bool use_taa = false; @@ -315,6 +317,8 @@ private: SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT; SDFScale sdf_scale = SDF_SCALE_50_PERCENT; + uint32_t canvas_cull_mask = 0xffffffff; // by default show everything + enum SubWindowDrag { SUB_WINDOW_DRAG_DISABLED, SUB_WINDOW_DRAG_MOVE, @@ -350,6 +354,7 @@ private: bool forced_mouse_focus = false; //used for menu buttons bool mouse_in_viewport = true; bool key_event_accepted = false; + HashMap<int, ObjectID> touch_focus; Control *mouse_focus = nullptr; Control *last_mouse_focus = nullptr; Control *mouse_click_grabber = nullptr; @@ -401,6 +406,7 @@ private: Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform); void _gui_input_event(Ref<InputEvent> p_event); + void _perform_drop(Control *p_control = nullptr, Point2 p_pos = Point2()); void _gui_cleanup_internal_state(Ref<InputEvent> p_event); _FORCE_INLINE_ Transform2D _get_input_pre_xform() const; @@ -451,8 +457,6 @@ private: void _update_canvas_items(Node *p_node); - void _gui_set_root_order_dirty(); - friend class Window; void _sub_window_update_order(); @@ -460,6 +464,7 @@ private: void _sub_window_update(Window *p_window); void _sub_window_grab_focus(Window *p_window); void _sub_window_remove(Window *p_window); + int _sub_window_find(Window *p_window); bool _sub_windows_forward_input(const Ref<InputEvent> &p_event); SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point); @@ -508,6 +513,8 @@ public: Transform2D get_final_transform() const; + void gui_set_root_order_dirty(); + void set_transparent_background(bool p_enable); bool has_transparent_background() const; @@ -522,8 +529,11 @@ public: void set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv); PositionalShadowAtlasQuadrantSubdiv get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const; - void set_msaa(MSAA p_msaa); - MSAA get_msaa() const; + void set_msaa_2d(MSAA p_msaa); + MSAA get_msaa_2d() const; + + void set_msaa_3d(MSAA p_msaa); + MSAA get_msaa_3d() const; void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa); ScreenSpaceAA get_screen_space_aa() const; @@ -563,7 +573,7 @@ public: bool is_input_disabled() const; Vector2 get_mouse_position() const; - virtual void warp_mouse(const Vector2 &p_position); + void warp_mouse(const Vector2 &p_position); void set_physics_object_picking(bool p_enable); bool get_physics_object_picking(); @@ -576,7 +586,7 @@ public: void gui_release_focus(); Control *gui_get_focus_owner(); - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; void set_debug_draw(DebugDraw p_debug_draw); DebugDraw get_debug_draw() const; @@ -633,6 +643,12 @@ public: void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control); + void set_canvas_cull_mask(uint32_t p_layers); + uint32_t get_canvas_cull_mask() const; + + void set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable); + bool get_canvas_cull_mask_bit(uint32_t p_layer) const; + virtual Transform2D get_screen_transform() const; #ifndef _3D_DISABLED diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 1b7aa787e7..aff2c594d9 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -32,9 +32,13 @@ #include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" +#include "core/input/shortcut.h" #include "core/string/translation.h" +#include "core/variant/variant_parser.h" #include "scene/gui/control.h" #include "scene/scene_string_names.h" +#include "scene/theme/theme_db.h" +#include "scene/theme/theme_owner.h" void Window::set_title(const String &p_title) { title = p_title; @@ -153,26 +157,18 @@ void Window::set_flag(Flags p_flag, bool p_enabled) { embedder->_sub_window_update(this); } else if (window_id != DisplayServer::INVALID_WINDOW_ID) { -#ifdef TOOLS_ENABLED - if ((p_flag != FLAG_POPUP) || !(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this))) { + if (!is_in_edited_scene_root()) { DisplayServer::get_singleton()->window_set_flag(DisplayServer::WindowFlags(p_flag), p_enabled, window_id); } -#else - DisplayServer::get_singleton()->window_set_flag(DisplayServer::WindowFlags(p_flag), p_enabled, window_id); -#endif } } bool Window::get_flag(Flags p_flag) const { ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); if (window_id != DisplayServer::INVALID_WINDOW_ID) { -#ifdef TOOLS_ENABLED - if ((p_flag != FLAG_POPUP) || !(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this))) { + if (!is_in_edited_scene_root()) { flags[p_flag] = DisplayServer::get_singleton()->window_get_flag(DisplayServer::WindowFlags(p_flag), window_id); } -#else - flags[p_flag] = DisplayServer::get_singleton()->window_get_flag(DisplayServer::WindowFlags(p_flag), window_id); -#endif } return flags[p_flag]; } @@ -228,6 +224,14 @@ bool Window::is_embedded() const { return _get_embedder() != nullptr; } +bool Window::is_in_edited_scene_root() const { +#ifdef TOOLS_ENABLED + return (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this)); +#else + return false; +#endif +} + void Window::_make_window() { ERR_FAIL_COND(window_id != DisplayServer::INVALID_WINDOW_ID); @@ -255,15 +259,12 @@ void Window::_make_window() { #endif DisplayServer::get_singleton()->window_set_title(tr_title, window_id); DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id); -#ifdef TOOLS_ENABLED - if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this))) { - DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive); - } else { + + if (is_in_edited_scene_root()) { DisplayServer::get_singleton()->window_set_exclusive(window_id, false); + } else { + DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive); } -#else - DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive); -#endif _update_window_size(); @@ -385,9 +386,24 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) { _propagate_window_notification(this, NOTIFICATION_WM_DPI_CHANGE); emit_signal(SNAME("dpi_changed")); } break; + case DisplayServer::WINDOW_EVENT_TITLEBAR_CHANGE: { + emit_signal(SNAME("titlebar_changed")); + } break; } } +void Window::update_mouse_cursor_shape() { + // The default shape is set in Viewport::_gui_input_event. To instantly + // see the shape in the viewport we need to trigger a mouse motion event. + Ref<InputEventMouseMotion> mm; + Vector2 pos = get_mouse_position(); + Transform2D xform = get_global_canvas_transform().affine_inverse(); + mm.instantiate(); + mm->set_position(pos); + mm->set_global_position(xform.xform(pos)); + push_input(mm); +} + void Window::show() { set_visible(true); } @@ -446,14 +462,10 @@ void Window::set_visible(bool p_visible) { //update transient exclusive if (transient_parent) { if (exclusive && visible) { -#ifdef TOOLS_ENABLED - if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this))) { + if (!is_in_edited_scene_root()) { ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child."); transient_parent->exclusive_child = this; } -#else - transient_parent->exclusive_child = this; -#endif } else { if (transient_parent->exclusive_child == this) { transient_parent->exclusive_child = nullptr; @@ -500,13 +512,9 @@ void Window::_make_transient() { window->transient_children.insert(this); if (is_inside_tree() && is_visible() && exclusive) { if (transient_parent->exclusive_child == nullptr) { -#ifdef TOOLS_ENABLED - if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this))) { + if (!is_in_edited_scene_root()) { transient_parent->exclusive_child = this; } -#else - transient_parent->exclusive_child = this; -#endif } else if (transient_parent->exclusive_child != this) { ERR_PRINT("Making child transient exclusive, but parent has another exclusive child"); } @@ -549,27 +557,19 @@ void Window::set_exclusive(bool p_exclusive) { exclusive = p_exclusive; if (!embedder && window_id != DisplayServer::INVALID_WINDOW_ID) { -#ifdef TOOLS_ENABLED - if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this))) { - DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive); - } else { + if (is_in_edited_scene_root()) { DisplayServer::get_singleton()->window_set_exclusive(window_id, false); + } else { + DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive); } -#else - DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive); -#endif } if (transient_parent) { if (p_exclusive && is_inside_tree() && is_visible()) { ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child."); -#ifdef TOOLS_ENABLED - if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this))) { + if (!is_in_edited_scene_root()) { transient_parent->exclusive_child = this; } -#else - transient_parent->exclusive_child = this; -#endif } else { if (transient_parent->exclusive_child == this) { transient_parent->exclusive_child = nullptr; @@ -587,6 +587,18 @@ bool Window::is_visible() const { } void Window::_update_window_size() { + // Force window to respect size limitations of rendering server + RenderingServer *rendering_server = RenderingServer::get_singleton(); + if (rendering_server) { + Size2i max_window_size = rendering_server->get_maximum_viewport_size(); + + if (max_window_size != Size2i()) { + size = size.min(max_window_size); + min_size = min_size.min(max_window_size); + max_size = max_size.min(max_window_size); + } + } + Size2i size_limit; if (wrap_controls) { size_limit = get_contents_minimum_size(); @@ -632,9 +644,9 @@ void Window::_update_window_size() { DisplayServer::get_singleton()->window_set_min_size(Size2i(), window_id); } - DisplayServer::get_singleton()->window_set_size(size, window_id); DisplayServer::get_singleton()->window_set_max_size(max_size_valid ? max_size : Size2i(), window_id); DisplayServer::get_singleton()->window_set_min_size(size_limit, window_id); + DisplayServer::get_singleton()->window_set_size(size, window_id); } //update the viewport @@ -647,7 +659,7 @@ void Window::_update_viewport_size() { Size2i final_size; Size2i final_size_override; Rect2i attach_to_screen_rect(Point2i(), size); - Transform2D stretch_transform; + Transform2D stretch_transform_new; float font_oversampling = 1.0; if (content_scale_mode == CONTENT_SCALE_MODE_DISABLED || content_scale_size.x == 0 || content_scale_size.y == 0) { @@ -655,8 +667,8 @@ void Window::_update_viewport_size() { final_size = size; final_size_override = Size2(size) / content_scale_factor; - stretch_transform = Transform2D(); - stretch_transform.scale(Size2(content_scale_factor, content_scale_factor)); + stretch_transform_new = Transform2D(); + stretch_transform_new.scale(Size2(content_scale_factor, content_scale_factor)); } else { //actual screen video mode Size2 video_mode = size; @@ -733,7 +745,7 @@ void Window::_update_viewport_size() { font_oversampling = (screen_size.x / viewport_size.x) * content_scale_factor; Size2 scale = Vector2(screen_size) / Vector2(final_size_override); - stretch_transform.scale(scale); + stretch_transform_new.scale(scale); } break; case CONTENT_SCALE_MODE_VIEWPORT: { @@ -745,7 +757,7 @@ void Window::_update_viewport_size() { } bool allocate = is_inside_tree() && visible && (window_id != DisplayServer::INVALID_WINDOW_ID || embedder != nullptr); - _set_size(final_size, final_size_override, attach_to_screen_rect, stretch_transform, allocate); + _set_size(final_size, final_size_override, attach_to_screen_rect, stretch_transform_new, allocate); if (window_id != DisplayServer::INVALID_WINDOW_ID) { RenderingServer::get_singleton()->viewport_attach_to_screen(get_viewport_rid(), attach_to_screen_rect, window_id); @@ -796,6 +808,19 @@ Viewport *Window::_get_embedder() const { void Window::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_POSTINITIALIZE: { + _invalidate_theme_cache(); + _update_theme_item_cache(); + } break; + + case NOTIFICATION_PARENTED: { + theme_owner->assign_theme_on_parented(this); + } break; + + case NOTIFICATION_UNPARENTED: { + theme_owner->clear_theme_on_unparented(this); + } break; + case NOTIFICATION_ENTER_TREE: { bool embedded = false; { @@ -848,13 +873,13 @@ void Window::_notification(int p_what) { RS::get_singleton()->viewport_set_active(get_viewport_rid(), true); } - // Need to defer here, because theme owner information might be set in - // add_child_notify, which doesn't get called until right after this. - call_deferred(SNAME("notification"), NOTIFICATION_THEME_CHANGED); + notification(NOTIFICATION_THEME_CHANGED); } break; case NOTIFICATION_THEME_CHANGED: { emit_signal(SceneStringNames::get_singleton()->theme_changed); + _invalidate_theme_cache(); + _update_theme_item_cache(); } break; case NOTIFICATION_READY: { @@ -864,6 +889,9 @@ void Window::_notification(int p_what) { } break; case NOTIFICATION_TRANSLATION_CHANGED: { + _invalidate_theme_cache(); + _update_theme_item_cache(); + if (embedder) { embedder->_sub_window_update(this); } else if (window_id != DisplayServer::INVALID_WINDOW_ID) { @@ -966,18 +994,6 @@ DisplayServer::WindowID Window::get_window_id() const { return window_id; } -void Window::warp_mouse(const Vector2 &p_position) { - Transform2D xform = get_screen_transform(); - Vector2 gpos = xform.xform(p_position); - - if (transient_parent && !transient_parent->is_embedding_subwindows()) { - Transform2D window_trans = Transform2D().translated(get_position() + (transient_parent->get_visible_rect().size - transient_parent->get_real_size())); - gpos = window_trans.xform(gpos); - } - - Input::get_singleton()->warp_mouse(gpos); -} - void Window::set_wrap_controls(bool p_enable) { wrap_controls = p_enable; if (wrap_controls) { @@ -1033,9 +1049,31 @@ bool Window::_can_consume_input_events() const { void Window::_window_input(const Ref<InputEvent> &p_ev) { if (EngineDebugger::is_active()) { - // Quit from game window using F8. + // Quit from game window using the stop shortcut (F8 by default). + // The custom shortcut is provided via environment variable when running from the editor. + if (debugger_stop_shortcut.is_null()) { + String shortcut_str = OS::get_singleton()->get_environment("__GODOT_EDITOR_STOP_SHORTCUT__"); + if (!shortcut_str.is_empty()) { + Variant shortcut_var; + + VariantParser::StreamString ss; + ss.s = shortcut_str; + + String errs; + int line; + VariantParser::parse(&ss, shortcut_var, errs, line); + debugger_stop_shortcut = shortcut_var; + } + + if (debugger_stop_shortcut.is_null()) { + // Define a default shortcut if it wasn't provided or is invalid. + debugger_stop_shortcut.instantiate(); + debugger_stop_shortcut->set_events({ (Variant)InputEventKey::create_reference(Key::F8) }); + } + } + Ref<InputEventKey> k = p_ev; - if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) { + if (k.is_valid() && k->is_pressed() && !k->is_echo() && debugger_stop_shortcut->matches_event(k)) { EngineDebugger::get_singleton()->send_message("request_quit", Array()); } } @@ -1111,7 +1149,7 @@ void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio Rect2 parent_rect; if (is_embedded()) { - parent_rect = get_parent_viewport()->get_visible_rect(); + parent_rect = _get_embedder()->get_visible_rect(); } else { DisplayServer::WindowID parent_id = get_parent_visible_window()->get_window_id(); int parent_screen = DisplayServer::get_singleton()->window_get_current_screen(parent_id); @@ -1137,7 +1175,7 @@ void Window::popup_centered(const Size2i &p_minsize) { Rect2 parent_rect; if (is_embedded()) { - parent_rect = get_parent_viewport()->get_visible_rect(); + parent_rect = _get_embedder()->get_visible_rect(); } else { DisplayServer::WindowID parent_id = get_parent_visible_window()->get_window_id(); int parent_screen = DisplayServer::get_singleton()->window_get_current_screen(parent_id); @@ -1165,7 +1203,7 @@ void Window::popup_centered_ratio(float p_ratio) { Rect2 parent_rect; if (is_embedded()) { - parent_rect = get_parent_viewport()->get_visible_rect(); + parent_rect = _get_embedder()->get_visible_rect(); } else { DisplayServer::WindowID parent_id = get_parent_visible_window()->get_window_id(); int parent_screen = DisplayServer::get_singleton()->window_get_current_screen(parent_id); @@ -1218,6 +1256,19 @@ void Window::popup(const Rect2i &p_screen_rect) { set_transient(true); set_visible(true); + + Rect2i parent_rect; + if (is_embedded()) { + parent_rect = _get_embedder()->get_visible_rect(); + } else { + int screen_id = DisplayServer::get_singleton()->window_get_current_screen(get_window_id()); + parent_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen_id); + } + if (parent_rect != Rect2i() && !parent_rect.intersects(Rect2i(position, size))) { + ERR_PRINT(vformat("Window %d spawned at invalid position: %s.", get_window_id(), position)); + set_position((parent_rect.size - size) / 2); + } + _post_popup(); notification(NOTIFICATION_POST_POPUP); } @@ -1240,42 +1291,43 @@ bool Window::has_focus() const { Rect2i Window::get_usable_parent_rect() const { ERR_FAIL_COND_V(!is_inside_tree(), Rect2()); - Rect2i parent; + Rect2i parent_rect; if (is_embedded()) { - parent = _get_embedder()->get_visible_rect(); + parent_rect = _get_embedder()->get_visible_rect(); } else { const Window *w = is_visible() ? this : get_parent_visible_window(); //find a parent that can contain us ERR_FAIL_COND_V(!w, Rect2()); - parent = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen(w->get_window_id())); + parent_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen(w->get_window_id())); } - return parent; + return parent_rect; } void Window::add_child_notify(Node *p_child) { - // We propagate when this node uses a custom theme, so it can pass it on to its children. - if (theme_owner || theme_owner_window) { - // `p_notify` is false here as `NOTIFICATION_THEME_CHANGED` will be handled by `NOTIFICATION_ENTER_TREE`. - Control::_propagate_theme_changed(this, theme_owner, theme_owner_window, false, true); - } - if (is_inside_tree() && wrap_controls) { child_controls_changed(); } } void Window::remove_child_notify(Node *p_child) { - // If the removed child isn't inheriting any theme items through this node, then there's no need to propagate. - if (theme_owner || theme_owner_window) { - Control::_propagate_theme_changed(this, nullptr, nullptr, false, true); - } - if (is_inside_tree() && wrap_controls) { child_controls_changed(); } } +void Window::set_theme_owner_node(Node *p_node) { + theme_owner->set_owner_node(p_node); +} + +Node *Window::get_theme_owner_node() const { + return theme_owner->get_owner_node(); +} + +bool Window::has_theme_owner_node() const { + return theme_owner->has_owner_node(); +} + void Window::set_theme(const Ref<Theme> &p_theme) { if (theme == p_theme) { return; @@ -1287,24 +1339,24 @@ void Window::set_theme(const Ref<Theme> &p_theme) { theme = p_theme; if (theme.is_valid()) { - Control::_propagate_theme_changed(this, nullptr, this, is_inside_tree(), true); + theme_owner->propagate_theme_changed(this, this, is_inside_tree(), true); theme->connect("changed", callable_mp(this, &Window::_theme_changed), CONNECT_DEFERRED); return; } Control *parent_c = Object::cast_to<Control>(get_parent()); - if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) { - Control::_propagate_theme_changed(this, parent_c->data.theme_owner, parent_c->data.theme_owner_window, is_inside_tree(), true); + if (parent_c && parent_c->has_theme_owner_node()) { + theme_owner->propagate_theme_changed(this, parent_c->get_theme_owner_node(), is_inside_tree(), true); return; } Window *parent_w = cast_to<Window>(get_parent()); - if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) { - Control::_propagate_theme_changed(this, parent_w->theme_owner, parent_w->theme_owner_window, is_inside_tree(), true); + if (parent_w && parent_w->has_theme_owner_node()) { + theme_owner->propagate_theme_changed(this, parent_w->get_theme_owner_node(), is_inside_tree(), true); return; } - Control::_propagate_theme_changed(this, nullptr, nullptr, is_inside_tree(), true); + theme_owner->propagate_theme_changed(this, nullptr, is_inside_tree(), true); } Ref<Theme> Window::get_theme() const { @@ -1313,10 +1365,22 @@ Ref<Theme> Window::get_theme() const { void Window::_theme_changed() { if (is_inside_tree()) { - Control::_propagate_theme_changed(this, nullptr, this, true, false); + theme_owner->propagate_theme_changed(this, this, true, false); } } +void Window::_invalidate_theme_cache() { + theme_icon_cache.clear(); + theme_style_cache.clear(); + theme_font_cache.clear(); + theme_font_size_cache.clear(); + theme_color_cache.clear(); + theme_constant_cache.clear(); +} + +void Window::_update_theme_item_cache() { +} + void Window::set_theme_type_variation(const StringName &p_theme_type) { theme_type_variation = p_theme_type; if (is_inside_tree()) { @@ -1328,100 +1392,124 @@ StringName Window::get_theme_type_variation() const { return theme_type_variation; } -void Window::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const { - if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == theme_type_variation) { - if (Theme::get_project_default().is_valid() && Theme::get_project_default()->get_type_variation_base(theme_type_variation) != StringName()) { - Theme::get_project_default()->get_type_dependencies(get_class_name(), theme_type_variation, p_list); - } else { - Theme::get_default()->get_type_dependencies(get_class_name(), theme_type_variation, p_list); - } - } else { - Theme::get_default()->get_type_dependencies(p_theme_type, StringName(), p_list); +Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const { + if (theme_icon_cache.has(p_theme_type) && theme_icon_cache[p_theme_type].has(p_name)) { + return theme_icon_cache[p_theme_type][p_name]; } -} -Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const { List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return Control::get_theme_item_in_types<Ref<Texture2D>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types); + theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + Ref<Texture2D> icon = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types); + theme_icon_cache[p_theme_type][p_name] = icon; + return icon; } Ref<StyleBox> Window::get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const { + if (theme_style_cache.has(p_theme_type) && theme_style_cache[p_theme_type].has(p_name)) { + return theme_style_cache[p_theme_type][p_name]; + } + List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return Control::get_theme_item_in_types<Ref<StyleBox>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types); + theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + Ref<StyleBox> style = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types); + theme_style_cache[p_theme_type][p_name] = style; + return style; } Ref<Font> Window::get_theme_font(const StringName &p_name, const StringName &p_theme_type) const { + if (theme_font_cache.has(p_theme_type) && theme_font_cache[p_theme_type].has(p_name)) { + return theme_font_cache[p_theme_type][p_name]; + } + List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return Control::get_theme_item_in_types<Ref<Font>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types); + theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + Ref<Font> font = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types); + theme_font_cache[p_theme_type][p_name] = font; + return font; } int Window::get_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const { + if (theme_font_size_cache.has(p_theme_type) && theme_font_size_cache[p_theme_type].has(p_name)) { + return theme_font_size_cache[p_theme_type][p_name]; + } + List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return Control::get_theme_item_in_types<int>(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types); + theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + int font_size = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types); + theme_font_size_cache[p_theme_type][p_name] = font_size; + return font_size; } Color Window::get_theme_color(const StringName &p_name, const StringName &p_theme_type) const { + if (theme_color_cache.has(p_theme_type) && theme_color_cache[p_theme_type].has(p_name)) { + return theme_color_cache[p_theme_type][p_name]; + } + List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return Control::get_theme_item_in_types<Color>(theme_owner, theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types); + theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + Color color = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types); + theme_color_cache[p_theme_type][p_name] = color; + return color; } int Window::get_theme_constant(const StringName &p_name, const StringName &p_theme_type) const { + if (theme_constant_cache.has(p_theme_type) && theme_constant_cache[p_theme_type].has(p_name)) { + return theme_constant_cache[p_theme_type][p_name]; + } + List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return Control::get_theme_item_in_types<int>(theme_owner, theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types); + theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + int constant = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types); + theme_constant_cache[p_theme_type][p_name] = constant; + return constant; } bool Window::has_theme_icon(const StringName &p_name, const StringName &p_theme_type) const { List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types); + theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types); } bool Window::has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const { List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types); + theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types); } bool Window::has_theme_font(const StringName &p_name, const StringName &p_theme_type) const { List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types); + theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types); } bool Window::has_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const { List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types); + theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types); } bool Window::has_theme_color(const StringName &p_name, const StringName &p_theme_type) const { List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types); + theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types); } bool Window::has_theme_constant(const StringName &p_name, const StringName &p_theme_type) const { List<StringName> theme_types; - _get_theme_type_dependencies(p_theme_type, &theme_types); - return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types); + theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types); + return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types); } float Window::get_theme_default_base_scale() const { - return Control::fetch_theme_default_base_scale(theme_owner, theme_owner_window); + return theme_owner->get_theme_default_base_scale(); } Ref<Font> Window::get_theme_default_font() const { - return Control::fetch_theme_default_font(theme_owner, theme_owner_window); + return theme_owner->get_theme_default_font(); } int Window::get_theme_default_font_size() const { - return Control::fetch_theme_default_font_size(theme_owner, theme_owner_window); + return theme_owner->get_theme_default_font_size(); } Rect2i Window::get_parent_rect() const { @@ -1481,9 +1569,9 @@ Window::LayoutDirection Window::get_layout_direction() const { bool Window::is_layout_rtl() const { if (layout_dir == LAYOUT_DIRECTION_INHERITED) { - Window *parent = Object::cast_to<Window>(get_parent()); - if (parent) { - return parent->is_layout_rtl(); + Window *parent_w = Object::cast_to<Window>(get_parent()); + if (parent_w) { + return parent_w->is_layout_rtl(); } else { if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) { return true; @@ -1522,9 +1610,9 @@ void Window::_validate_property(PropertyInfo &p_property) const { // Only the default theme and the project theme are used for the list of options. // This is an imposed limitation to simplify the logic needed to leverage those options. - Theme::get_default()->get_type_variation_list(get_class_name(), &names); - if (Theme::get_project_default().is_valid()) { - Theme::get_project_default()->get_type_variation_list(get_class_name(), &names); + ThemeDB::get_singleton()->get_default_theme()->get_type_variation_list(get_class_name(), &names); + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + ThemeDB::get_singleton()->get_project_theme()->get_type_variation_list(get_class_name(), &names); } names.sort_custom<StringName::AlphCompare>(); @@ -1545,7 +1633,7 @@ void Window::_validate_property(PropertyInfo &p_property) const { } Transform2D Window::get_screen_transform() const { - Transform2D embedder_transform = Transform2D(); + Transform2D embedder_transform; if (_get_embedder()) { embedder_transform.translate_local(get_position()); embedder_transform = _get_embedder()->get_screen_transform() * embedder_transform; @@ -1715,6 +1803,7 @@ void Window::_bind_methods() { ADD_SIGNAL(MethodInfo("visibility_changed")); ADD_SIGNAL(MethodInfo("about_to_popup")); ADD_SIGNAL(MethodInfo("theme_changed")); + ADD_SIGNAL(MethodInfo("titlebar_changed")); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); BIND_CONSTANT(NOTIFICATION_THEME_CHANGED); @@ -1751,8 +1840,15 @@ void Window::_bind_methods() { } Window::Window() { + RenderingServer *rendering_server = RenderingServer::get_singleton(); + if (rendering_server) { + max_size = rendering_server->get_maximum_viewport_size(); + } + + theme_owner = memnew(ThemeOwner); RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED); } Window::~Window() { + memdelete(theme_owner); } diff --git a/scene/main/window.h b/scene/main/window.h index a5b6b26104..03597b309a 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -32,11 +32,13 @@ #define WINDOW_H #include "scene/main/viewport.h" +#include "scene/resources/theme.h" class Control; class Font; +class Shortcut; class StyleBox; -class Theme; +class ThemeOwner; class Window : public Viewport { GDCLASS(Window, Viewport) @@ -134,12 +136,20 @@ private: Window *exclusive_child = nullptr; HashSet<Window *> transient_children; - friend class Control; + ThemeOwner *theme_owner = nullptr; Ref<Theme> theme; - Control *theme_owner = nullptr; - Window *theme_owner_window = nullptr; StringName theme_type_variation; + mutable HashMap<StringName, Theme::ThemeIconMap> theme_icon_cache; + mutable HashMap<StringName, Theme::ThemeStyleMap> theme_style_cache; + mutable HashMap<StringName, Theme::ThemeFontMap> theme_font_cache; + mutable HashMap<StringName, Theme::ThemeFontSizeMap> theme_font_size_cache; + mutable HashMap<StringName, Theme::ThemeColorMap> theme_color_cache; + mutable HashMap<StringName, Theme::ThemeConstantMap> theme_constant_cache; + + void _theme_changed(); + void _invalidate_theme_cache(); + Viewport *embedder = nullptr; friend class Viewport; //friend back, can call the methods below @@ -151,10 +161,14 @@ private: void _event_callback(DisplayServer::WindowEvent p_event); virtual bool _can_consume_input_events() const override; + Ref<Shortcut> debugger_stop_shortcut; + protected: Viewport *_get_embedder() const; virtual Rect2i _popup_adjust_rect() const { return Rect2i(); } + virtual void _update_theme_item_cache(); + virtual void _post_popup() {} virtual Size2 _get_contents_minimum_size() const; static void _bind_methods(); @@ -206,6 +220,8 @@ public: void set_visible(bool p_visible); bool is_visible() const; + void update_mouse_cursor_shape(); + void show(); void hide(); @@ -218,6 +234,8 @@ public: void set_clamp_to_embedder(bool p_enable); bool is_clamped_to_embedder() const; + bool is_in_edited_scene_root() const; + bool can_draw() const; void set_ime_active(bool p_active); @@ -240,8 +258,6 @@ public: void set_use_font_oversampling(bool p_oversampling); bool is_using_font_oversampling() const; - void warp_mouse(const Vector2 &p_position) override; - void set_wrap_controls(bool p_enable); bool is_wrapping_controls() const; void child_controls_changed(); @@ -254,13 +270,15 @@ public: void popup_centered(const Size2i &p_minsize = Size2i()); void popup_centered_clamped(const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75); + void set_theme_owner_node(Node *p_node); + Node *get_theme_owner_node() const; + bool has_theme_owner_node() const; + void set_theme(const Ref<Theme> &p_theme); Ref<Theme> get_theme() const; - void _theme_changed(); void set_theme_type_variation(const StringName &p_theme_type); StringName get_theme_type_variation() const; - _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const; Size2 get_contents_minimum_size() const; diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp index a9b7e9acbe..f445634a45 100644 --- a/scene/property_utils.cpp +++ b/scene/property_utils.cpp @@ -169,8 +169,10 @@ static bool _collect_inheritance_chain(const Ref<SceneState> &p_state, const Nod state = state->get_base_scene_state(); } - for (int i = inheritance_states.size() - 1; i >= 0; --i) { - r_states_stack.push_back(inheritance_states[i]); + if (inheritance_states.size() > 0) { + for (int i = inheritance_states.size() - 1; i >= 0; --i) { + r_states_stack.push_back(inheritance_states[i]); + } } return found; @@ -214,10 +216,12 @@ Vector<SceneState::PackState> PropertyUtils::get_node_states_stack(const Node *p { states_stack_ret.resize(states_stack.size()); _FastPackState *ps = states_stack.ptr(); - for (int i = states_stack.size() - 1; i >= 0; --i) { - states_stack_ret.write[i].state.reference_ptr(ps->state); - states_stack_ret.write[i].node = ps->node; - ++ps; + if (states_stack.size() > 0) { + for (int i = states_stack.size() - 1; i >= 0; --i) { + states_stack_ret.write[i].state.reference_ptr(ps->state); + states_stack_ret.write[i].node = ps->node; + ++ps; + } } } return states_stack_ret; diff --git a/scene/property_utils.h b/scene/property_utils.h index 5ada35fdd7..5b0200b491 100644 --- a/scene/property_utils.h +++ b/scene/property_utils.h @@ -42,7 +42,7 @@ public: // Gets the instance/inheritance states of this node, in order of precedence, // that is, from the topmost (the most able to override values) to the lowermost - // (Note that in nested instancing the one with the greatest precedence is the furthest + // (Note that in nested instantiation, the one with the greatest precedence is the furthest // in the tree, since every owner found while traversing towards the root gets a chance // to override property values.) static Vector<SceneState::PackState> get_node_states_stack(const Node *p_node, const Node *p_owner = nullptr, bool *r_instantiated_by_owner = nullptr); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 8b43f778e5..ee45a8ea6f 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -54,6 +54,7 @@ #include "scene/2d/mesh_instance_2d.h" #include "scene/2d/multimesh_instance_2d.h" #include "scene/2d/navigation_agent_2d.h" +#include "scene/2d/navigation_link_2d.h" #include "scene/2d/navigation_obstacle_2d.h" #include "scene/2d/parallax_background.h" #include "scene/2d/parallax_layer.h" @@ -142,7 +143,7 @@ #include "scene/resources/bit_map.h" #include "scene/resources/bone_map.h" #include "scene/resources/box_shape_3d.h" -#include "scene/resources/camera_effects.h" +#include "scene/resources/camera_attributes.h" #include "scene/resources/capsule_shape_2d.h" #include "scene/resources/capsule_shape_3d.h" #include "scene/resources/circle_shape_2d.h" @@ -152,6 +153,7 @@ #include "scene/resources/convex_polygon_shape_3d.h" #include "scene/resources/cylinder_shape_3d.h" #include "scene/resources/default_theme/default_theme.h" +#include "scene/resources/environment.h" #include "scene/resources/font.h" #include "scene/resources/gradient.h" #include "scene/resources/height_map_shape_3d.h" @@ -193,12 +195,14 @@ #include "scene/resources/sky.h" #include "scene/resources/sky_material.h" #include "scene/resources/sphere_shape_3d.h" +#include "scene/resources/style_box.h" #include "scene/resources/surface_tool.h" #include "scene/resources/syntax_highlighter.h" #include "scene/resources/text_file.h" #include "scene/resources/text_line.h" #include "scene/resources/text_paragraph.h" #include "scene/resources/texture.h" +#include "scene/resources/theme.h" #include "scene/resources/tile_set.h" #include "scene/resources/video_stream.h" #include "scene/resources/visual_shader.h" @@ -210,6 +214,7 @@ #include "scene/resources/world_boundary_shape_2d.h" #include "scene/resources/world_boundary_shape_3d.h" #include "scene/scene_string_names.h" +#include "scene/theme/theme_db.h" #include "scene/main/shader_globals_override.h" @@ -236,6 +241,7 @@ #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/multimesh_instance_3d.h" #include "scene/3d/navigation_agent_3d.h" +#include "scene/3d/navigation_link_3d.h" #include "scene/3d/navigation_obstacle_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/node_3d.h" @@ -374,14 +380,14 @@ void register_scene_types() { GDREGISTER_CLASS(VSeparator); GDREGISTER_CLASS(TextureButton); GDREGISTER_CLASS(Container); - GDREGISTER_ABSTRACT_CLASS(BoxContainer); + GDREGISTER_CLASS(BoxContainer); GDREGISTER_CLASS(HBoxContainer); GDREGISTER_CLASS(VBoxContainer); GDREGISTER_CLASS(GridContainer); GDREGISTER_CLASS(CenterContainer); GDREGISTER_CLASS(ScrollContainer); GDREGISTER_CLASS(PanelContainer); - GDREGISTER_ABSTRACT_CLASS(FlowContainer); + GDREGISTER_CLASS(FlowContainer); GDREGISTER_CLASS(HFlowContainer); GDREGISTER_CLASS(VFlowContainer); @@ -418,7 +424,7 @@ void register_scene_types() { GDREGISTER_CLASS(MarginContainer); GDREGISTER_CLASS(SubViewportContainer); - GDREGISTER_ABSTRACT_CLASS(SplitContainer); + GDREGISTER_CLASS(SplitContainer); GDREGISTER_CLASS(HSplitContainer); GDREGISTER_CLASS(VSplitContainer); @@ -573,6 +579,7 @@ void register_scene_types() { GDREGISTER_CLASS(NavigationRegion3D); GDREGISTER_CLASS(NavigationAgent3D); GDREGISTER_CLASS(NavigationObstacle3D); + GDREGISTER_CLASS(NavigationLink3D); OS::get_singleton()->yield(); // may take time to init #endif // _3D_DISABLED @@ -611,6 +618,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeColorFunc); GDREGISTER_CLASS(VisualShaderNodeTransformFunc); GDREGISTER_CLASS(VisualShaderNodeUVFunc); + GDREGISTER_CLASS(VisualShaderNodeUVPolarCoord); GDREGISTER_CLASS(VisualShaderNodeDotProduct); GDREGISTER_CLASS(VisualShaderNodeVectorLen); GDREGISTER_CLASS(VisualShaderNodeDeterminant); @@ -634,21 +642,23 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeTexture2DArray); GDREGISTER_CLASS(VisualShaderNodeTexture3D); GDREGISTER_CLASS(VisualShaderNodeCubemap); - GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeUniform); - GDREGISTER_CLASS(VisualShaderNodeUniformRef); - GDREGISTER_CLASS(VisualShaderNodeFloatUniform); - GDREGISTER_CLASS(VisualShaderNodeIntUniform); - GDREGISTER_CLASS(VisualShaderNodeBooleanUniform); - GDREGISTER_CLASS(VisualShaderNodeColorUniform); - GDREGISTER_CLASS(VisualShaderNodeVec2Uniform); - GDREGISTER_CLASS(VisualShaderNodeVec3Uniform); - GDREGISTER_CLASS(VisualShaderNodeVec4Uniform); - GDREGISTER_CLASS(VisualShaderNodeTransformUniform); - GDREGISTER_CLASS(VisualShaderNodeTextureUniform); - GDREGISTER_CLASS(VisualShaderNodeTextureUniformTriplanar); - GDREGISTER_CLASS(VisualShaderNodeTexture2DArrayUniform); - GDREGISTER_CLASS(VisualShaderNodeTexture3DUniform); - GDREGISTER_CLASS(VisualShaderNodeCubemapUniform); + GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeParameter); + GDREGISTER_CLASS(VisualShaderNodeParameterRef); + GDREGISTER_CLASS(VisualShaderNodeFloatParameter); + GDREGISTER_CLASS(VisualShaderNodeIntParameter); + GDREGISTER_CLASS(VisualShaderNodeBooleanParameter); + GDREGISTER_CLASS(VisualShaderNodeColorParameter); + GDREGISTER_CLASS(VisualShaderNodeVec2Parameter); + GDREGISTER_CLASS(VisualShaderNodeVec3Parameter); + GDREGISTER_CLASS(VisualShaderNodeVec4Parameter); + GDREGISTER_CLASS(VisualShaderNodeTransformParameter); + GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeTextureParameter); + GDREGISTER_CLASS(VisualShaderNodeTexture2DParameter); + GDREGISTER_CLASS(VisualShaderNodeTextureParameterTriplanar); + GDREGISTER_CLASS(VisualShaderNodeTexture2DArrayParameter); + GDREGISTER_CLASS(VisualShaderNodeTexture3DParameter); + GDREGISTER_CLASS(VisualShaderNodeCubemapParameter); + GDREGISTER_CLASS(VisualShaderNodeLinearSceneDepth); GDREGISTER_CLASS(VisualShaderNodeIf); GDREGISTER_CLASS(VisualShaderNodeSwitch); GDREGISTER_CLASS(VisualShaderNodeFresnel); @@ -658,6 +668,10 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeCompare); GDREGISTER_CLASS(VisualShaderNodeMultiplyAdd); GDREGISTER_CLASS(VisualShaderNodeBillboard); + GDREGISTER_CLASS(VisualShaderNodeDistanceFade); + GDREGISTER_CLASS(VisualShaderNodeProximityFade); + GDREGISTER_CLASS(VisualShaderNodeRandomRange); + GDREGISTER_CLASS(VisualShaderNodeRemap); GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeVarying); GDREGISTER_CLASS(VisualShaderNodeVaryingSetter); GDREGISTER_CLASS(VisualShaderNodeVaryingGetter); @@ -780,6 +794,7 @@ void register_scene_types() { GDREGISTER_CLASS(CylinderMesh); GDREGISTER_CLASS(PlaneMesh); GDREGISTER_CLASS(PrismMesh); + GDREGISTER_CLASS(QuadMesh); GDREGISTER_CLASS(SphereMesh); GDREGISTER_CLASS(TextMesh); GDREGISTER_CLASS(TorusMesh); @@ -827,7 +842,9 @@ void register_scene_types() { GDREGISTER_CLASS(PhysicsMaterial); GDREGISTER_CLASS(World3D); GDREGISTER_CLASS(Environment); - GDREGISTER_CLASS(CameraEffects); + GDREGISTER_VIRTUAL_CLASS(CameraAttributes); + GDREGISTER_CLASS(CameraAttributesPhysical); + GDREGISTER_CLASS(CameraAttributesPractical); GDREGISTER_CLASS(World2D); GDREGISTER_VIRTUAL_CLASS(Texture); GDREGISTER_VIRTUAL_CLASS(Texture2D); @@ -922,6 +939,7 @@ void register_scene_types() { GDREGISTER_CLASS(NavigationRegion2D); GDREGISTER_CLASS(NavigationAgent2D); GDREGISTER_CLASS(NavigationObstacle2D); + GDREGISTER_CLASS(NavigationLink2D); OS::get_singleton()->yield(); // may take time to init @@ -942,7 +960,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("Navigation3D", "Node3D"); ClassDB::add_compatibility_class("Navigation2D", "Node2D"); ClassDB::add_compatibility_class("OpenSimplexNoise", "FastNoiseLite"); - ClassDB::add_compatibility_class("QuadMesh", "PlaneMesh"); + ClassDB::add_compatibility_class("ProximityGroup", "Node3D"); ClassDB::add_compatibility_class("ToolButton", "Button"); ClassDB::add_compatibility_class("YSort", "Node2D"); // Portal and room occlusion was replaced by raster occlusion (OccluderInstance3D node). @@ -1072,10 +1090,12 @@ void register_scene_types() { ClassDB::add_compatibility_class("VisibilityNotifier2D", "VisibleOnScreenNotifier2D"); ClassDB::add_compatibility_class("VisibilityNotifier3D", "VisibleOnScreenNotifier3D"); ClassDB::add_compatibility_class("VisualServer", "RenderingServer"); + ClassDB::add_compatibility_class("World", "World3D"); + + // VisualShader classes. ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant"); ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc"); ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp"); - ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform"); ClassDB::add_compatibility_class("VisualShaderNodeScalarClamp", "VisualShaderNodeClamp"); ClassDB::add_compatibility_class("VisualShaderNodeVectorClamp", "VisualShaderNodeClamp"); ClassDB::add_compatibility_class("VisualShaderNodeScalarInterp", "VisualShaderNodeMix"); @@ -1089,7 +1109,17 @@ void register_scene_types() { ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp"); ClassDB::add_compatibility_class("VisualShaderNodeScalarDerivativeFunc", "VisualShaderNodeDerivativeFunc"); ClassDB::add_compatibility_class("VisualShaderNodeVectorDerivativeFunc", "VisualShaderNodeDerivativeFunc"); - ClassDB::add_compatibility_class("World", "World3D"); + + ClassDB::add_compatibility_class("VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanParameter"); + ClassDB::add_compatibility_class("VisualShaderNodeColorUniform", "VisualShaderNodeColorParameter"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatParameter"); + ClassDB::add_compatibility_class("VisualShaderNodeCubeMapUniform", "VisualShaderNodeCubeMapParameter"); + ClassDB::add_compatibility_class("VisualShaderNodeTextureUniform", "VisualShaderNodeTexture2DParameter"); + ClassDB::add_compatibility_class("VisualShaderNodeTextureUniformTriplanar", "VisualShaderNodeTextureParameterTriplanar"); + ClassDB::add_compatibility_class("VisualShaderNodeTransformUniform", "VisualShaderNodeTransformParameter"); + ClassDB::add_compatibility_class("VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Parameter"); + ClassDB::add_compatibility_class("VisualShaderNodeUniform", "VisualShaderNodeParameter"); + ClassDB::add_compatibility_class("VisualShaderNodeUniformRef", "VisualShaderNodeParameterRef"); // Renamed during 4.0 alpha, added to ease transition between alphas. ClassDB::add_compatibility_class("AudioStreamOGGVorbis", "AudioStreamOggVorbis"); @@ -1101,6 +1131,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("StreamTexture2DArray", "CompressedTexture2DArray"); ClassDB::add_compatibility_class("StreamTexture3D", "CompressedTexture3D"); ClassDB::add_compatibility_class("StreamTextureLayered", "CompressedTextureLayered"); + ClassDB::add_compatibility_class("VisualShaderNodeFloatUniform", "VisualShaderNodeFloatParameter"); #endif /* DISABLE_DEPRECATED */ OS::get_singleton()->yield(); // may take time to init @@ -1124,62 +1155,8 @@ void register_scene_types() { SceneDebugger::initialize(); } -void initialize_theme() { - // Allow creating the default theme at a different scale to suit higher/lower base resolutions. - float default_theme_scale = GLOBAL_DEF("gui/theme/default_theme_scale", 1.0); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_theme_scale", PropertyInfo(Variant::FLOAT, "gui/theme/default_theme_scale", PROPERTY_HINT_RANGE, "0.5,8,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - - String theme_path = GLOBAL_DEF_RST("gui/theme/custom", ""); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - - String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", ""); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - - TextServer::FontAntialiasing font_antialiasing = (TextServer::FontAntialiasing)(int)GLOBAL_DEF_RST("gui/theme/default_font_antialiasing", 1); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_antialiasing", PropertyInfo(Variant::INT, "gui/theme/default_font_antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - - TextServer::Hinting font_hinting = (TextServer::Hinting)(int)GLOBAL_DEF_RST("gui/theme/default_font_hinting", TextServer::HINTING_LIGHT); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_hinting", PropertyInfo(Variant::INT, "gui/theme/default_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - - TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_DEF_RST("gui/theme/default_font_subpixel_positioning", TextServer::SUBPIXEL_POSITIONING_AUTO); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_subpixel_positioning", PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - - const bool font_msdf = GLOBAL_DEF_RST("gui/theme/default_font_multichannel_signed_distance_field", false); - const bool font_generate_mipmaps = GLOBAL_DEF_RST("gui/theme/default_font_generate_mipmaps", false); - - GLOBAL_DEF_RST("gui/theme/lcd_subpixel_layout", 1); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/lcd_subpixel_layout", PropertyInfo(Variant::INT, "gui/theme/lcd_subpixel_layout", PROPERTY_HINT_ENUM, "Disabled,Horizontal RGB,Horizontal BGR,Vertical RGB,Vertical BGR")); - ProjectSettings::get_singleton()->set_restart_if_changed("gui/theme/lcd_subpixel_layout", false); - - Ref<Font> font; - if (!font_path.is_empty()) { - font = ResourceLoader::load(font_path); - if (!font.is_valid()) { - ERR_PRINT("Error loading custom font '" + font_path + "'"); - } - } - - // Always make the default theme to avoid invalid default font/icon/style in the given theme. - if (RenderingServer::get_singleton()) { - make_default_theme(default_theme_scale, font, font_subpixel_positioning, font_hinting, font_antialiasing, font_msdf, font_generate_mipmaps); - } - - if (!theme_path.is_empty()) { - Ref<Theme> theme = ResourceLoader::load(theme_path); - if (theme.is_valid()) { - Theme::set_project_default(theme); - if (font.is_valid()) { - Theme::set_fallback_font(font); - } - } else { - ERR_PRINT("Error loading custom theme '" + theme_path + "'"); - } - } -} - void unregister_scene_types() { SceneDebugger::deinitialize(); - clear_default_theme(); ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered); resource_loader_texture_layered.unref(); @@ -1208,7 +1185,7 @@ void unregister_scene_types() { ResourceLoader::remove_resource_format_loader(resource_loader_shader_include); resource_loader_shader_include.unref(); - // StandardMaterial3D is not initialised when 3D is disabled, so it shouldn't be cleaned up either + // StandardMaterial3D is not initialized when 3D is disabled, so it shouldn't be cleaned up either #ifndef _3D_DISABLED BaseMaterial3D::finish_shaders(); PhysicalSkyMaterial::cleanup_shader(); @@ -1221,3 +1198,9 @@ void unregister_scene_types() { ColorPicker::finish_shaders(); SceneStringNames::free(); } + +void register_scene_singletons() { + GDREGISTER_CLASS(ThemeDB); + + Engine::get_singleton()->add_singleton(Engine::Singleton("ThemeDB", ThemeDB::get_singleton())); +} diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h index dce8713976..cb3249c5d7 100644 --- a/scene/register_scene_types.h +++ b/scene/register_scene_types.h @@ -33,7 +33,6 @@ void register_scene_types(); void unregister_scene_types(); - -void initialize_theme(); +void register_scene_singletons(); #endif // REGISTER_SCENE_TYPES_H diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 4197251d7e..077a53464e 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -35,7 +35,7 @@ #include "scene/scene_string_names.h" bool Animation::_set(const StringName &p_name, const Variant &p_value) { - String name = p_name; + String prop_name = p_name; if (p_name == SNAME("_compression")) { ERR_FAIL_COND_V(tracks.size() > 0, false); //can only set compression if no tracks exist @@ -63,9 +63,9 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } compression.enabled = true; return true; - } else if (name.begins_with("tracks/")) { - int track = name.get_slicec('/', 1).to_int(); - String what = name.get_slicec('/', 2); + } else if (prop_name.begins_with("tracks/")) { + int track = prop_name.get_slicec('/', 1).to_int(); + String what = prop_name.get_slicec('/', 2); if (tracks.size() == track && what == "type") { String type = p_value; @@ -431,7 +431,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } bool Animation::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; + String prop_name = p_name; if (p_name == SNAME("_compression")) { ERR_FAIL_COND_V(!compression.enabled, false); @@ -456,15 +456,15 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { r_ret = comp; return true; - } else if (name == "length") { + } else if (prop_name == "length") { r_ret = length; - } else if (name == "loop_mode") { + } else if (prop_name == "loop_mode") { r_ret = loop_mode; - } else if (name == "step") { + } else if (prop_name == "step") { r_ret = step; - } else if (name.begins_with("tracks/")) { - int track = name.get_slicec('/', 1).to_int(); - String what = name.get_slicec('/', 2); + } else if (prop_name.begins_with("tracks/")) { + int track = prop_name.get_slicec('/', 1).to_int(); + String what = prop_name.get_slicec('/', 2); ERR_FAIL_INDEX_V(track, tracks.size(), false); if (what == "type") { switch (track_get_type(track)) { @@ -888,7 +888,6 @@ int Animation::add_track(TrackType p_type, int p_at_pos) { } } emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); return p_at_pos; } @@ -951,7 +950,6 @@ void Animation::remove_track(int p_track) { memdelete(t); tracks.remove_at(p_track); emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); } int Animation::get_track_count() const { @@ -967,7 +965,6 @@ void Animation::track_set_path(int p_track, const NodePath &p_path) { ERR_FAIL_INDEX(p_track, tracks.size()); tracks[p_track]->path = p_path; emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); } NodePath Animation::track_get_path(int p_track) const { @@ -2102,11 +2099,9 @@ bool Animation::track_is_compressed(int p_track) const { return bst->compressed_track >= 0; } break; default: { - return false; //animation does not really use transitions + return false; // Animation does not really use transitions. } break; } - - ERR_FAIL_V(false); } void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) { @@ -2317,9 +2312,7 @@ Quaternion Animation::_interpolate(const Quaternion &p_a, const Quaternion &p_b, } Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const { - Variant dst; - Variant::interpolate(p_a, p_b, p_c, dst); - return dst; + return interpolate_variant(p_a, p_b, p_c); } real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const { @@ -2471,7 +2464,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol ERR_FAIL_COND_V(idx == -2, T()); - bool result = true; int next = 0; real_t c = 0.0; // prepare for all cases of interpolation @@ -2603,10 +2595,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol } if (p_ok) { - *p_ok = result; - } - if (!result) { - return T(); + *p_ok = true; } real_t tr = p_keys[idx].transition; @@ -2716,111 +2705,11 @@ Variant Animation::value_track_interpolate(int p_track, double p_time) const { return Variant(); } -void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const { - if (from_time != length && to_time == length) { - to_time = length + CMP_EPSILON; //include a little more if at the end - } - int to = _find(vt->values, to_time); - - if (to >= 0 && from_time == to_time && vt->values[to].time == from_time) { - //find exact (0 delta), return if found - p_indices->push_back(to); - return; - } - // can't really send the events == time, will be sent in the next frame. - // if event>=len then it will probably never be requested by the anim player. - - if (to >= 0 && vt->values[to].time >= to_time) { - to--; - } - - if (to < 0) { - return; // not bother - } - - int from = _find(vt->values, from_time); - - // position in the right first event.+ - if (from < 0 || vt->values[from].time < from_time) { - from++; - } - - int max = vt->values.size(); - - for (int i = from; i <= to; i++) { - ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen - p_indices->push_back(i); - } -} - -void Animation::value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const { - ERR_FAIL_INDEX(p_track, tracks.size()); - Track *t = tracks[p_track]; - ERR_FAIL_COND(t->type != TYPE_VALUE); - - ValueTrack *vt = static_cast<ValueTrack *>(t); - - double from_time = p_time - p_delta; - double to_time = p_time; - - if (from_time > to_time) { - SWAP(from_time, to_time); - } - - switch (loop_mode) { - case LOOP_NONE: { - if (from_time < 0) { - from_time = 0; - } - if (from_time > length) { - from_time = length; - } - - if (to_time < 0) { - to_time = 0; - } - if (to_time > length) { - to_time = length; - } - } break; - case LOOP_LINEAR: { - from_time = Math::fposmod(from_time, length); - to_time = Math::fposmod(to_time, length); - - if (from_time > to_time) { - // handle loop by splitting - _value_track_get_key_indices_in_range(vt, from_time, length, p_indices); - _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices); - return; - } - } break; - case LOOP_PINGPONG: { - from_time = Math::pingpong(from_time, length); - to_time = Math::pingpong(to_time, length); - - if (p_pingponged == -1) { - // handle loop by splitting - _value_track_get_key_indices_in_range(vt, 0, from_time, p_indices); - _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices); - return; - } - if (p_pingponged == 1) { - // handle loop by splitting - _value_track_get_key_indices_in_range(vt, from_time, length, p_indices); - _value_track_get_key_indices_in_range(vt, to_time, length, p_indices); - return; - } - } break; - } - - _value_track_get_key_indices_in_range(vt, from_time, to_time, p_indices); -} - void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_VALUE); - ERR_FAIL_INDEX((int)p_mode, 4); + ERR_FAIL_INDEX((int)p_mode, 3); ValueTrack *vt = static_cast<ValueTrack *>(t); vt->update_mode = p_mode; @@ -2837,47 +2726,74 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const } template <class T> -void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const { - if (from_time != length && to_time == length) { - to_time = length + CMP_EPSILON; //include a little more if at the end +void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices, bool p_is_backward) const { + int len = p_array.size(); + if (len == 0) { + return; } - int to = _find(p_array, to_time); - - // can't really send the events == time, will be sent in the next frame. - // if event>=len then it will probably never be requested by the anim player. + int from = 0; + int to = len - 1; - if (to >= 0 && p_array[to].time >= to_time) { - to--; + if (!p_is_backward) { + while (p_array[from].time < from_time || Math::is_equal_approx(p_array[from].time, from_time)) { + from++; + if (to < from) { + return; + } + } + while (p_array[to].time > to_time && !Math::is_equal_approx(p_array[to].time, to_time)) { + to--; + if (to < from) { + return; + } + } + } else { + while (p_array[from].time < from_time && !Math::is_equal_approx(p_array[from].time, from_time)) { + from++; + if (to < from) { + return; + } + } + while (p_array[to].time > to_time || Math::is_equal_approx(p_array[to].time, to_time)) { + to--; + if (to < from) { + return; + } + } } - if (to < 0) { - return; // not bother + if (from == to) { + p_indices->push_back(from); + return; } - int from = _find(p_array, from_time); - - // position in the right first event.+ - if (from < 0 || p_array[from].time < from_time) { - from++; + if (!p_is_backward) { + for (int i = from; i <= to; i++) { + p_indices->push_back(i); + } + } else { + for (int i = to; i >= to; i--) { + p_indices->push_back(i); + } } +} - int max = p_array.size(); +void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, Animation::LoopedFlag p_looped_flag) const { + ERR_FAIL_INDEX(p_track, tracks.size()); - for (int i = from; i <= to; i++) { - ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen - p_indices->push_back(i); + if (p_delta == 0) { + return; // Prevent to get key continuously. } -} -void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const { - ERR_FAIL_INDEX(p_track, tracks.size()); const Track *t = tracks[p_track]; double from_time = p_time - p_delta; double to_time = p_time; + bool is_backward = false; if (from_time > to_time) { + is_backward = true; SWAP(from_time, to_time); } @@ -2906,7 +2822,10 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl } if (from_time > to_time) { - // handle loop by splitting + // Handle loop by splitting. + double anim_end = length + CMP_EPSILON; + double anim_start = -CMP_EPSILON; + switch (t->type) { case TYPE_POSITION_3D: { const PositionTrack *tt = static_cast<const PositionTrack *>(t); @@ -2914,8 +2833,13 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices); _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices); } else { - _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices); - _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(tt->positions, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(tt->positions, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(tt->positions, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(tt->positions, from_time, anim_end, p_indices, is_backward); + } } } break; case TYPE_ROTATION_3D: { @@ -2924,8 +2848,13 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices); _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices); } else { - _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices); - _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(rt->rotations, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(rt->rotations, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(rt->rotations, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(rt->rotations, from_time, anim_end, p_indices, is_backward); + } } } break; case TYPE_SCALE_3D: { @@ -2934,8 +2863,13 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices); _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices); } else { - _track_get_key_indices_in_range(st->scales, from_time, length, p_indices); - _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(st->scales, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(st->scales, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(st->scales, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(st->scales, from_time, anim_end, p_indices, is_backward); + } } } break; case TYPE_BLEND_SHAPE: { @@ -2944,38 +2878,83 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices); _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices); } else { - _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices); - _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(bst->blend_shapes, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(bst->blend_shapes, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(bst->blend_shapes, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(bst->blend_shapes, from_time, anim_end, p_indices, is_backward); + } } } break; case TYPE_VALUE: { const ValueTrack *vt = static_cast<const ValueTrack *>(t); - _track_get_key_indices_in_range(vt->values, from_time, length, p_indices); - _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(vt->values, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(vt->values, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(vt->values, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(vt->values, from_time, anim_end, p_indices, is_backward); + } } break; case TYPE_METHOD: { const MethodTrack *mt = static_cast<const MethodTrack *>(t); - _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices); - _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(mt->methods, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(mt->methods, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(mt->methods, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(mt->methods, from_time, anim_end, p_indices, is_backward); + } } break; case TYPE_BEZIER: { const BezierTrack *bz = static_cast<const BezierTrack *>(t); - _track_get_key_indices_in_range(bz->values, from_time, length, p_indices); - _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(bz->values, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(bz->values, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(bz->values, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(bz->values, from_time, anim_end, p_indices, is_backward); + } } break; case TYPE_AUDIO: { const AudioTrack *ad = static_cast<const AudioTrack *>(t); - _track_get_key_indices_in_range(ad->values, from_time, length, p_indices); - _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(ad->values, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(ad->values, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(ad->values, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(ad->values, from_time, anim_end, p_indices, is_backward); + } } break; case TYPE_ANIMATION: { const AnimationTrack *an = static_cast<const AnimationTrack *>(t); - _track_get_key_indices_in_range(an->values, from_time, length, p_indices); - _track_get_key_indices_in_range(an->values, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(an->values, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(an->values, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(an->values, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(an->values, from_time, anim_end, p_indices, is_backward); + } } break; } return; } + + // Not from_time > to_time but most recent of looping... + if (p_looped_flag != Animation::LOOPED_FLAG_NONE) { + if (!is_backward && Math::is_equal_approx(from_time, 0)) { + int edge = track_find_key(p_track, 0, true); + if (edge >= 0) { + p_indices->push_back(edge); + } + } else if (is_backward && Math::is_equal_approx(to_time, length)) { + int edge = track_find_key(p_track, length, true); + if (edge >= 0) { + p_indices->push_back(edge); + } + } + } } break; case LOOP_PINGPONG: { if (from_time > length || from_time < 0) { @@ -2985,160 +2964,164 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl to_time = Math::pingpong(to_time, length); } - if ((int)Math::floor(abs(p_delta) / length) % 2 == 0) { - if (p_pingponged == -1) { - // handle loop by splitting - switch (t->type) { - case TYPE_POSITION_3D: { - const PositionTrack *tt = static_cast<const PositionTrack *>(t); - if (tt->compressed_track >= 0) { - _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, from_time, p_indices); - _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices); - } else { - _track_get_key_indices_in_range(tt->positions, 0, from_time, p_indices); - _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices); - } - } break; - case TYPE_ROTATION_3D: { - const RotationTrack *rt = static_cast<const RotationTrack *>(t); - if (rt->compressed_track >= 0) { - _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, from_time, p_indices); - _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices); - } else { - _track_get_key_indices_in_range(rt->rotations, 0, from_time, p_indices); - _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices); - } - } break; - case TYPE_SCALE_3D: { - const ScaleTrack *st = static_cast<const ScaleTrack *>(t); - if (st->compressed_track >= 0) { - _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, from_time, p_indices); - _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices); - } else { - _track_get_key_indices_in_range(st->scales, 0, from_time, p_indices); - _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices); - } - } break; - case TYPE_BLEND_SHAPE: { - const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); - if (bst->compressed_track >= 0) { - _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, from_time, p_indices); - _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices); - } else { - _track_get_key_indices_in_range(bst->blend_shapes, 0, from_time, p_indices); - _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices); - } - } break; - case TYPE_VALUE: { - const ValueTrack *vt = static_cast<const ValueTrack *>(t); - _track_get_key_indices_in_range(vt->values, 0, from_time, p_indices); - _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices); - } break; - case TYPE_METHOD: { - const MethodTrack *mt = static_cast<const MethodTrack *>(t); - _track_get_key_indices_in_range(mt->methods, 0, from_time, p_indices); - _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices); - } break; - case TYPE_BEZIER: { - const BezierTrack *bz = static_cast<const BezierTrack *>(t); - _track_get_key_indices_in_range(bz->values, 0, from_time, p_indices); - _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices); - } break; - case TYPE_AUDIO: { - const AudioTrack *ad = static_cast<const AudioTrack *>(t); - _track_get_key_indices_in_range(ad->values, 0, from_time, p_indices); - _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices); - } break; - case TYPE_ANIMATION: { - const AnimationTrack *an = static_cast<const AnimationTrack *>(t); - _track_get_key_indices_in_range(an->values, 0, from_time, p_indices); - _track_get_key_indices_in_range(an->values, 0, to_time, p_indices); - } break; - } - return; + if (p_looped_flag == Animation::LOOPED_FLAG_START) { + // Handle loop by splitting. + switch (t->type) { + case TYPE_POSITION_3D: { + const PositionTrack *tt = static_cast<const PositionTrack *>(t); + if (tt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, from_time, p_indices); + _get_compressed_key_indices_in_range<3>(tt->compressed_track, CMP_EPSILON, to_time, p_indices); + } else { + _track_get_key_indices_in_range(tt->positions, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices, false); + } + } break; + case TYPE_ROTATION_3D: { + const RotationTrack *rt = static_cast<const RotationTrack *>(t); + if (rt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, from_time, p_indices); + _get_compressed_key_indices_in_range<3>(rt->compressed_track, CMP_EPSILON, to_time, p_indices); + } else { + _track_get_key_indices_in_range(rt->rotations, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices, false); + } + } break; + case TYPE_SCALE_3D: { + const ScaleTrack *st = static_cast<const ScaleTrack *>(t); + if (st->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, from_time, p_indices); + _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices); + } else { + _track_get_key_indices_in_range(st->scales, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices, false); + } + } break; + case TYPE_BLEND_SHAPE: { + const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, from_time, p_indices); + _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices); + } else { + _track_get_key_indices_in_range(bst->blend_shapes, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices, false); + } + } break; + case TYPE_VALUE: { + const ValueTrack *vt = static_cast<const ValueTrack *>(t); + _track_get_key_indices_in_range(vt->values, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices, false); + } break; + case TYPE_METHOD: { + const MethodTrack *mt = static_cast<const MethodTrack *>(t); + _track_get_key_indices_in_range(mt->methods, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices, false); + } break; + case TYPE_BEZIER: { + const BezierTrack *bz = static_cast<const BezierTrack *>(t); + _track_get_key_indices_in_range(bz->values, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices, false); + } break; + case TYPE_AUDIO: { + const AudioTrack *ad = static_cast<const AudioTrack *>(t); + _track_get_key_indices_in_range(ad->values, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices, false); + } break; + case TYPE_ANIMATION: { + const AnimationTrack *an = static_cast<const AnimationTrack *>(t); + _track_get_key_indices_in_range(an->values, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(an->values, 0, to_time, p_indices, false); + } break; } - if (p_pingponged == 1) { - // handle loop by splitting - switch (t->type) { - case TYPE_POSITION_3D: { - const PositionTrack *tt = static_cast<const PositionTrack *>(t); - if (tt->compressed_track >= 0) { - _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices); - _get_compressed_key_indices_in_range<3>(tt->compressed_track, to_time, length, p_indices); - } else { - _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices); - _track_get_key_indices_in_range(tt->positions, to_time, length, p_indices); - } - } break; - case TYPE_ROTATION_3D: { - const RotationTrack *rt = static_cast<const RotationTrack *>(t); - if (rt->compressed_track >= 0) { - _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices); - _get_compressed_key_indices_in_range<3>(rt->compressed_track, to_time, length, p_indices); - } else { - _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices); - _track_get_key_indices_in_range(rt->rotations, to_time, length, p_indices); - } - } break; - case TYPE_SCALE_3D: { - const ScaleTrack *st = static_cast<const ScaleTrack *>(t); - if (st->compressed_track >= 0) { - _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices); - _get_compressed_key_indices_in_range<3>(st->compressed_track, to_time, length, p_indices); - } else { - _track_get_key_indices_in_range(st->scales, from_time, length, p_indices); - _track_get_key_indices_in_range(st->scales, to_time, length, p_indices); - } - } break; - case TYPE_BLEND_SHAPE: { - const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); - if (bst->compressed_track >= 0) { - _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices); - _get_compressed_key_indices_in_range<1>(bst->compressed_track, to_time, length, p_indices); - } else { - _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices); - _track_get_key_indices_in_range(bst->blend_shapes, to_time, length, p_indices); - } - } break; - case TYPE_VALUE: { - const ValueTrack *vt = static_cast<const ValueTrack *>(t); - _track_get_key_indices_in_range(vt->values, from_time, length, p_indices); - _track_get_key_indices_in_range(vt->values, to_time, length, p_indices); - } break; - case TYPE_METHOD: { - const MethodTrack *mt = static_cast<const MethodTrack *>(t); - _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices); - _track_get_key_indices_in_range(mt->methods, to_time, length, p_indices); - } break; - case TYPE_BEZIER: { - const BezierTrack *bz = static_cast<const BezierTrack *>(t); - _track_get_key_indices_in_range(bz->values, from_time, length, p_indices); - _track_get_key_indices_in_range(bz->values, to_time, length, p_indices); - } break; - case TYPE_AUDIO: { - const AudioTrack *ad = static_cast<const AudioTrack *>(t); - _track_get_key_indices_in_range(ad->values, from_time, length, p_indices); - _track_get_key_indices_in_range(ad->values, to_time, length, p_indices); - } break; - case TYPE_ANIMATION: { - const AnimationTrack *an = static_cast<const AnimationTrack *>(t); - _track_get_key_indices_in_range(an->values, from_time, length, p_indices); - _track_get_key_indices_in_range(an->values, to_time, length, p_indices); - } break; - } - return; + return; + } + if (p_looped_flag == Animation::LOOPED_FLAG_END) { + // Handle loop by splitting. + switch (t->type) { + case TYPE_POSITION_3D: { + const PositionTrack *tt = static_cast<const PositionTrack *>(t); + if (tt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(tt->compressed_track, to_time, length, p_indices); + } else { + _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices, false); + _track_get_key_indices_in_range(tt->positions, to_time, length, p_indices, true); + } + } break; + case TYPE_ROTATION_3D: { + const RotationTrack *rt = static_cast<const RotationTrack *>(t); + if (rt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(rt->compressed_track, to_time, length, p_indices); + } else { + _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices, false); + _track_get_key_indices_in_range(rt->rotations, to_time, length, p_indices, true); + } + } break; + case TYPE_SCALE_3D: { + const ScaleTrack *st = static_cast<const ScaleTrack *>(t); + if (st->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(st->compressed_track, to_time, length, p_indices); + } else { + _track_get_key_indices_in_range(st->scales, from_time, length, p_indices, false); + _track_get_key_indices_in_range(st->scales, to_time, length, p_indices, true); + } + } break; + case TYPE_BLEND_SHAPE: { + const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<1>(bst->compressed_track, to_time, length - CMP_EPSILON, p_indices); + } else { + _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices, false); + _track_get_key_indices_in_range(bst->blend_shapes, to_time, length, p_indices, true); + } + } break; + case TYPE_VALUE: { + const ValueTrack *vt = static_cast<const ValueTrack *>(t); + _track_get_key_indices_in_range(vt->values, from_time, length, p_indices, false); + _track_get_key_indices_in_range(vt->values, to_time, length, p_indices, true); + } break; + case TYPE_METHOD: { + const MethodTrack *mt = static_cast<const MethodTrack *>(t); + _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices, false); + _track_get_key_indices_in_range(mt->methods, to_time, length, p_indices, true); + } break; + case TYPE_BEZIER: { + const BezierTrack *bz = static_cast<const BezierTrack *>(t); + _track_get_key_indices_in_range(bz->values, from_time, length, p_indices, false); + _track_get_key_indices_in_range(bz->values, to_time, length, p_indices, true); + } break; + case TYPE_AUDIO: { + const AudioTrack *ad = static_cast<const AudioTrack *>(t); + _track_get_key_indices_in_range(ad->values, from_time, length, p_indices, false); + _track_get_key_indices_in_range(ad->values, to_time, length, p_indices, true); + } break; + case TYPE_ANIMATION: { + const AnimationTrack *an = static_cast<const AnimationTrack *>(t); + _track_get_key_indices_in_range(an->values, from_time, length, p_indices, false); + _track_get_key_indices_in_range(an->values, to_time, length, p_indices, true); + } break; } + return; + } + + // The edge will be pingponged in the next frame and processed there, so let's ignore it now... + if (!is_backward && Math::is_equal_approx(to_time, length)) { + to_time = length - CMP_EPSILON; + } else if (is_backward && Math::is_equal_approx(from_time, 0)) { + from_time = CMP_EPSILON; } } break; } - switch (t->type) { case TYPE_POSITION_3D: { const PositionTrack *tt = static_cast<const PositionTrack *>(t); if (tt->compressed_track >= 0) { _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, to_time - from_time, p_indices); } else { - _track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices); + _track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices, is_backward); } } break; case TYPE_ROTATION_3D: { @@ -3146,7 +3129,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl if (rt->compressed_track >= 0) { _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, to_time - from_time, p_indices); } else { - _track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices); + _track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices, is_backward); } } break; case TYPE_SCALE_3D: { @@ -3154,7 +3137,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl if (st->compressed_track >= 0) { _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, to_time - from_time, p_indices); } else { - _track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices); + _track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices, is_backward); } } break; case TYPE_BLEND_SHAPE: { @@ -3162,134 +3145,30 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl if (bst->compressed_track >= 0) { _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, to_time - from_time, p_indices); } else { - _track_get_key_indices_in_range(bst->blend_shapes, from_time, to_time, p_indices); + _track_get_key_indices_in_range(bst->blend_shapes, from_time, to_time, p_indices, is_backward); } } break; case TYPE_VALUE: { const ValueTrack *vt = static_cast<const ValueTrack *>(t); - _track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices); + _track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices, is_backward); } break; case TYPE_METHOD: { const MethodTrack *mt = static_cast<const MethodTrack *>(t); - _track_get_key_indices_in_range(mt->methods, from_time, to_time, p_indices); + _track_get_key_indices_in_range(mt->methods, from_time, to_time, p_indices, is_backward); } break; case TYPE_BEZIER: { const BezierTrack *bz = static_cast<const BezierTrack *>(t); - _track_get_key_indices_in_range(bz->values, from_time, to_time, p_indices); + _track_get_key_indices_in_range(bz->values, from_time, to_time, p_indices, is_backward); } break; case TYPE_AUDIO: { const AudioTrack *ad = static_cast<const AudioTrack *>(t); - _track_get_key_indices_in_range(ad->values, from_time, to_time, p_indices); + _track_get_key_indices_in_range(ad->values, from_time, to_time, p_indices, is_backward); } break; case TYPE_ANIMATION: { const AnimationTrack *an = static_cast<const AnimationTrack *>(t); - _track_get_key_indices_in_range(an->values, from_time, to_time, p_indices); - } break; - } -} - -void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const { - if (from_time != length && to_time == length) { - to_time = length + CMP_EPSILON; //include a little more if at the end - } - - int to = _find(mt->methods, to_time); - - // can't really send the events == time, will be sent in the next frame. - // if event>=len then it will probably never be requested by the anim player. - - if (to >= 0 && mt->methods[to].time >= to_time) { - to--; - } - - if (to < 0) { - return; // not bother - } - - int from = _find(mt->methods, from_time); - - // position in the right first event.+ - if (from < 0 || mt->methods[from].time < from_time) { - from++; - } - - int max = mt->methods.size(); - - for (int i = from; i <= to; i++) { - ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen - p_indices->push_back(i); - } -} - -void Animation::method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const { - ERR_FAIL_INDEX(p_track, tracks.size()); - Track *t = tracks[p_track]; - ERR_FAIL_COND(t->type != TYPE_METHOD); - - MethodTrack *mt = static_cast<MethodTrack *>(t); - - double from_time = p_time - p_delta; - double to_time = p_time; - - if (from_time > to_time) { - SWAP(from_time, to_time); - } - - switch (loop_mode) { - case LOOP_NONE: { - if (from_time < 0) { - from_time = 0; - } - if (from_time > length) { - from_time = length; - } - - if (to_time < 0) { - to_time = 0; - } - if (to_time > length) { - to_time = length; - } - } break; - case LOOP_LINEAR: { - if (from_time > length || from_time < 0) { - from_time = Math::fposmod(from_time, length); - } - if (to_time > length || to_time < 0) { - to_time = Math::fposmod(to_time, length); - } - - if (from_time > to_time) { - // handle loop by splitting - _method_track_get_key_indices_in_range(mt, from_time, length, p_indices); - _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices); - return; - } - } break; - case LOOP_PINGPONG: { - if (from_time > length || from_time < 0) { - from_time = Math::pingpong(from_time, length); - } - if (to_time > length || to_time < 0) { - to_time = Math::pingpong(to_time, length); - } - - if (p_pingponged == -1) { - _method_track_get_key_indices_in_range(mt, 0, from_time, p_indices); - _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices); - return; - } - if (p_pingponged == 1) { - _method_track_get_key_indices_in_range(mt, from_time, length, p_indices); - _method_track_get_key_indices_in_range(mt, to_time, length, p_indices); - return; - } + _track_get_key_indices_in_range(an->values, from_time, to_time, p_indices, is_backward); } break; - default: - break; } - - _method_track_get_key_indices_in_range(mt, from_time, to_time, p_indices); } Vector<Variant> Animation::method_track_get_params(int p_track, int p_key_idx) const { @@ -3838,7 +3717,6 @@ void Animation::track_move_up(int p_track) { } emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); } void Animation::track_move_down(int p_track) { @@ -3847,7 +3725,6 @@ void Animation::track_move_down(int p_track) { } emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); } void Animation::track_move_to(int p_track, int p_to_index) { @@ -3863,7 +3740,6 @@ void Animation::track_move_to(int p_track, int p_to_index) { tracks.insert(p_to_index > p_track ? p_to_index - 1 : p_to_index, track); emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); } void Animation::track_swap(int p_track, int p_with_track) { @@ -3875,7 +3751,6 @@ void Animation::track_swap(int p_track, int p_with_track) { SWAP(tracks.write[p_track], tracks.write[p_with_track]); emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); } void Animation::set_step(real_t p_step) { @@ -3956,10 +3831,8 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "track_idx", "mode"), &Animation::value_track_set_update_mode); ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode); - ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices); ClassDB::bind_method(D_METHOD("value_track_interpolate", "track_idx", "time_sec"), &Animation::value_track_interpolate); - ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices); ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name); ClassDB::bind_method(D_METHOD("method_track_get_params", "track_idx", "key_idx"), &Animation::method_track_get_params); @@ -4005,8 +3878,6 @@ void Animation::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Ping-Pong"), "set_loop_mode", "get_loop_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001,suffix:s"), "set_step", "get_step"); - ADD_SIGNAL(MethodInfo("tracks_changed")); - BIND_ENUM_CONSTANT(TYPE_VALUE); BIND_ENUM_CONSTANT(TYPE_POSITION_3D); BIND_ENUM_CONSTANT(TYPE_ROTATION_3D); @@ -4025,12 +3896,15 @@ void Animation::_bind_methods() { BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS); BIND_ENUM_CONSTANT(UPDATE_DISCRETE); - BIND_ENUM_CONSTANT(UPDATE_TRIGGER); BIND_ENUM_CONSTANT(UPDATE_CAPTURE); BIND_ENUM_CONSTANT(LOOP_NONE); BIND_ENUM_CONSTANT(LOOP_LINEAR); BIND_ENUM_CONSTANT(LOOP_PINGPONG); + + BIND_ENUM_CONSTANT(LOOPED_FLAG_NONE); + BIND_ENUM_CONSTANT(LOOPED_FLAG_END); + BIND_ENUM_CONSTANT(LOOPED_FLAG_START); } void Animation::clear() { @@ -4045,31 +3919,29 @@ void Animation::clear() { compression.pages.clear(); compression.fps = 120; emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); } -bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) { +bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) { // Remove overlapping keys. if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) { return true; } - if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) { + if (abs(t0.value - t1.value) < p_allowed_precision_error && abs(t1.value - t2.value) < p_allowed_precision_error) { return true; } // Calc velocities. - Vector3 vc0 = (t1.value - t0.value) / (t1.time - t0.time); - Vector3 vc1 = (t2.value - t1.value) / (t2.time - t1.time); - real_t v0 = vc0.length(); - real_t v1 = vc1.length(); + double v0 = (t1.value - t0.value) / (t1.time - t0.time); + double v1 = (t2.value - t1.value) / (t2.time - t1.time); // Avoid zero div but check equality. if (abs(v0 - v1) < p_allowed_precision_error) { return true; } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) { return false; } - // Check axis. - if (vc0.normalized().dot(vc1.normalized()) >= 1.0 - p_allowed_angular_error * 2.0) { - real_t ratio = v0 < v1 ? v0 / v1 : v1 / v0; + if (!signbit(v0 * v1)) { + v0 = abs(v0); + v1 = abs(v1); + double ratio = v0 < v1 ? v0 / v1 : v1 / v0; if (ratio >= 1.0 - p_allowed_velocity_err) { return true; } @@ -4077,7 +3949,7 @@ bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<V return false; } -bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) { +bool Animation::_vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) { // Remove overlapping keys. if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) { return true; @@ -4085,20 +3957,22 @@ bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) { return true; } + // Calc velocities. + Vector2 vc0 = (t1.value - t0.value) / (t1.time - t0.time); + Vector2 vc1 = (t2.value - t1.value) / (t2.time - t1.time); + double v0 = vc0.length(); + double v1 = vc1.length(); + // Avoid zero div but check equality. + if (abs(v0 - v1) < p_allowed_precision_error) { + return true; + } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) { + return false; + } // Check axis. - Quaternion q0 = t0.value * t1.value * t0.value.inverse(); - Quaternion q1 = t1.value * t2.value * t1.value.inverse(); - if (q0.get_axis().dot(q1.get_axis()) >= 1.0 - p_allowed_angular_error * 2.0) { - // Calc velocities. - real_t v0 = Math::acos(t0.value.dot(t1.value)) / (t1.time - t0.time); - real_t v1 = Math::acos(t1.value.dot(t2.value)) / (t2.time - t1.time); - // Avoid zero div but check equality. - if (abs(v0 - v1) < p_allowed_precision_error) { - return true; - } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) { - return false; - } - real_t ratio = v0 < v1 ? v0 / v1 : v1 / v0; + if (vc0.normalized().dot(vc1.normalized()) >= 1.0 - p_allowed_angular_error * 2.0) { + v0 = abs(v0); + v1 = abs(v1); + double ratio = v0 < v1 ? v0 / v1 : v1 / v0; if (ratio >= 1.0 - p_allowed_velocity_err) { return true; } @@ -4106,25 +3980,64 @@ bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const return false; } -bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) { +bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) { // Remove overlapping keys. if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) { return true; } - if (abs(t0.value - t1.value) < p_allowed_precision_error && abs(t1.value - t2.value) < p_allowed_precision_error) { + if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) { return true; } // Calc velocities. - real_t v0 = (t1.value - t0.value) / (t1.time - t0.time); - real_t v1 = (t2.value - t1.value) / (t2.time - t1.time); + Vector3 vc0 = (t1.value - t0.value) / (t1.time - t0.time); + Vector3 vc1 = (t2.value - t1.value) / (t2.time - t1.time); + double v0 = vc0.length(); + double v1 = vc1.length(); // Avoid zero div but check equality. if (abs(v0 - v1) < p_allowed_precision_error) { return true; } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) { return false; } - if (!signbit(v0 * v1)) { - real_t ratio = v0 < v1 ? v0 / v1 : v1 / v0; + // Check axis. + if (vc0.normalized().dot(vc1.normalized()) >= 1.0 - p_allowed_angular_error * 2.0) { + v0 = abs(v0); + v1 = abs(v1); + double ratio = v0 < v1 ? v0 / v1 : v1 / v0; + if (ratio >= 1.0 - p_allowed_velocity_err) { + return true; + } + } + return false; +} + +bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) { + // Remove overlapping keys. + if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) { + return true; + } + if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) { + return true; + } + // Check axis. + Quaternion q0 = t0.value * t1.value * t0.value.inverse(); + Quaternion q1 = t1.value * t2.value * t1.value.inverse(); + if (q0.get_axis().dot(q1.get_axis()) >= 1.0 - p_allowed_angular_error * 2.0) { + double a0 = Math::acos(t0.value.dot(t1.value)); + double a1 = Math::acos(t1.value.dot(t2.value)); + if (a0 + a1 >= Math_PI) { + return false; // Rotation is more than 180 deg, keep key. + } + // Calc velocities. + double v0 = a0 / (t1.time - t0.time); + double v1 = a1 / (t2.time - t1.time); + // Avoid zero div but check equality. + if (abs(v0 - v1) < p_allowed_precision_error) { + return true; + } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) { + return false; + } + double ratio = v0 < v1 ? v0 / v1 : v1 / v0; if (ratio >= 1.0 - p_allowed_velocity_err) { return true; } @@ -4161,25 +4074,25 @@ void Animation::_position_track_optimize(int p_idx, real_t p_allowed_velocity_er void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) { ERR_FAIL_INDEX(p_idx, tracks.size()); ERR_FAIL_COND(tracks[p_idx]->type != TYPE_ROTATION_3D); - RotationTrack *tt = static_cast<RotationTrack *>(tracks[p_idx]); + RotationTrack *rt = static_cast<RotationTrack *>(tracks[p_idx]); int i = 0; - while (i < tt->rotations.size() - 2) { - TKey<Quaternion> t0 = tt->rotations[i]; - TKey<Quaternion> t1 = tt->rotations[i + 1]; - TKey<Quaternion> t2 = tt->rotations[i + 2]; + while (i < rt->rotations.size() - 2) { + TKey<Quaternion> t0 = rt->rotations[i]; + TKey<Quaternion> t1 = rt->rotations[i + 1]; + TKey<Quaternion> t2 = rt->rotations[i + 2]; bool erase = _quaternion_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error); if (erase) { - tt->rotations.remove_at(i + 1); + rt->rotations.remove_at(i + 1); } else { i++; } } - if (tt->rotations.size() == 2) { - if ((tt->rotations[0].value - tt->rotations[1].value).length() < p_allowed_precision_error) { - tt->rotations.remove_at(1); + if (rt->rotations.size() == 2) { + if ((rt->rotations[0].value - rt->rotations[1].value).length() < p_allowed_precision_error) { + rt->rotations.remove_at(1); } } } @@ -4187,25 +4100,25 @@ void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_velocity_er void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) { ERR_FAIL_INDEX(p_idx, tracks.size()); ERR_FAIL_COND(tracks[p_idx]->type != TYPE_SCALE_3D); - ScaleTrack *tt = static_cast<ScaleTrack *>(tracks[p_idx]); + ScaleTrack *st = static_cast<ScaleTrack *>(tracks[p_idx]); int i = 0; - while (i < tt->scales.size() - 2) { - TKey<Vector3> t0 = tt->scales[i]; - TKey<Vector3> t1 = tt->scales[i + 1]; - TKey<Vector3> t2 = tt->scales[i + 2]; + while (i < st->scales.size() - 2) { + TKey<Vector3> t0 = st->scales[i]; + TKey<Vector3> t1 = st->scales[i + 1]; + TKey<Vector3> t2 = st->scales[i + 2]; bool erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error); if (erase) { - tt->scales.remove_at(i + 1); + st->scales.remove_at(i + 1); } else { i++; } } - if (tt->scales.size() == 2) { - if ((tt->scales[0].value - tt->scales[1].value).length() < p_allowed_precision_error) { - tt->scales.remove_at(1); + if (st->scales.size() == 2) { + if ((st->scales[0].value - st->scales[1].value).length() < p_allowed_precision_error) { + st->scales.remove_at(1); } } } @@ -4213,25 +4126,144 @@ void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_velocity_err, void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) { ERR_FAIL_INDEX(p_idx, tracks.size()); ERR_FAIL_COND(tracks[p_idx]->type != TYPE_BLEND_SHAPE); - BlendShapeTrack *tt = static_cast<BlendShapeTrack *>(tracks[p_idx]); + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(tracks[p_idx]); int i = 0; - while (i < tt->blend_shapes.size() - 2) { - TKey<float> t0 = tt->blend_shapes[i]; - TKey<float> t1 = tt->blend_shapes[i + 1]; - TKey<float> t2 = tt->blend_shapes[i + 2]; + while (i < bst->blend_shapes.size() - 2) { + TKey<float> t0 = bst->blend_shapes[i]; + TKey<float> t1 = bst->blend_shapes[i + 1]; + TKey<float> t2 = bst->blend_shapes[i + 2]; bool erase = _float_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_precision_error); if (erase) { - tt->blend_shapes.remove_at(i + 1); + bst->blend_shapes.remove_at(i + 1); + } else { + i++; + } + } + + if (bst->blend_shapes.size() == 2) { + if (abs(bst->blend_shapes[0].value - bst->blend_shapes[1].value) < p_allowed_precision_error) { + bst->blend_shapes.remove_at(1); + } + } +} + +void Animation::_value_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) { + ERR_FAIL_INDEX(p_idx, tracks.size()); + ERR_FAIL_COND(tracks[p_idx]->type != TYPE_VALUE); + ValueTrack *vt = static_cast<ValueTrack *>(tracks[p_idx]); + if (vt->values.size() == 0) { + return; + } + Variant::Type type = vt->values[0].value.get_type(); + + // Special case for angle interpolation. + bool is_using_angle = vt->interpolation == Animation::INTERPOLATION_LINEAR_ANGLE || vt->interpolation == Animation::INTERPOLATION_CUBIC_ANGLE; + int i = 0; + while (i < vt->values.size() - 2) { + bool erase = false; + switch (type) { + case Variant::FLOAT: { + TKey<float> t0; + TKey<float> t1; + TKey<float> t2; + t0.time = vt->values[i].time; + t1.time = vt->values[i + 1].time; + t2.time = vt->values[i + 2].time; + t0.value = vt->values[i].value; + t1.value = vt->values[i + 1].value; + t2.value = vt->values[i + 2].value; + if (is_using_angle) { + float diff1 = fmod(t1.value - t0.value, Math_TAU); + t1.value = t0.value + fmod(2.0 * diff1, Math_TAU) - diff1; + float diff2 = fmod(t2.value - t1.value, Math_TAU); + t2.value = t1.value + fmod(2.0 * diff2, Math_TAU) - diff2; + if (abs(abs(diff1) + abs(diff2)) >= Math_PI) { + break; // Rotation is more than 180 deg, keep key. + } + } + erase = _float_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_precision_error); + } break; + case Variant::VECTOR2: { + TKey<Vector2> t0; + TKey<Vector2> t1; + TKey<Vector2> t2; + t0.time = vt->values[i].time; + t1.time = vt->values[i + 1].time; + t2.time = vt->values[i + 2].time; + t0.value = vt->values[i].value; + t1.value = vt->values[i + 1].value; + t2.value = vt->values[i + 2].value; + erase = _vector2_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error); + } break; + case Variant::VECTOR3: { + TKey<Vector3> t0; + TKey<Vector3> t1; + TKey<Vector3> t2; + t0.time = vt->values[i].time; + t1.time = vt->values[i + 1].time; + t2.time = vt->values[i + 2].time; + t0.value = vt->values[i].value; + t1.value = vt->values[i + 1].value; + t2.value = vt->values[i + 2].value; + erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error); + } break; + case Variant::QUATERNION: { + TKey<Quaternion> t0; + TKey<Quaternion> t1; + TKey<Quaternion> t2; + t0.time = vt->values[i].time; + t1.time = vt->values[i + 1].time; + t2.time = vt->values[i + 2].time; + t0.value = vt->values[i].value; + t1.value = vt->values[i + 1].value; + t2.value = vt->values[i + 2].value; + erase = _quaternion_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error); + } break; + default: { + } break; + } + + if (erase) { + vt->values.remove_at(i + 1); } else { i++; } } - if (tt->blend_shapes.size() == 2) { - if (abs(tt->blend_shapes[0].value - tt->blend_shapes[1].value) < p_allowed_precision_error) { - tt->blend_shapes.remove_at(1); + if (vt->values.size() == 2) { + bool single_key = false; + switch (type) { + case Variant::FLOAT: { + float val_0 = vt->values[0].value; + float val_1 = vt->values[1].value; + if (is_using_angle) { + float diff1 = fmod(val_1 - val_0, Math_TAU); + val_1 = val_0 + fmod(2.0 * diff1, Math_TAU) - diff1; + } + single_key = abs(val_0 - val_1) < p_allowed_precision_error; + } break; + case Variant::VECTOR2: { + Vector2 val_0 = vt->values[0].value; + Vector2 val_1 = vt->values[1].value; + single_key = (val_0 - val_1).length() < p_allowed_precision_error; + } break; + case Variant::VECTOR3: { + Vector3 val_0 = vt->values[0].value; + Vector3 val_1 = vt->values[1].value; + single_key = (val_0 - val_1).length() < p_allowed_precision_error; + } break; + case Variant::QUATERNION: { + Quaternion val_0 = vt->values[0].value; + Quaternion val_1 = vt->values[1].value; + single_key = (val_0 - val_1).length() < p_allowed_precision_error; + } break; + default: { + } break; + } + if (single_key) { + vt->values.remove_at(1); } } } @@ -4250,6 +4282,8 @@ void Animation::optimize(real_t p_allowed_velocity_err, real_t p_allowed_angular _scale_track_optimize(i, p_allowed_velocity_err, p_allowed_angular_err, precision); } else if (tracks[i]->type == TYPE_BLEND_SHAPE) { _blend_shape_track_optimize(i, p_allowed_velocity_err, precision); + } else if (tracks[i]->type == TYPE_VALUE) { + _value_track_optimize(i, p_allowed_velocity_err, p_allowed_angular_err, precision); } } } @@ -4807,7 +4841,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol if (rollback || best_frame == FRAME_MAX) { // Commit the page if had to rollback or if no track was found - print_animc("\tCommiting page.."); + print_animc("\tCommiting page..."); // The end frame for the page depends entirely on whether its valid or // no more keys were found. @@ -5082,9 +5116,7 @@ bool Animation::_fetch_compressed(uint32_t p_compressed_track, double p_time, Ve double page_base_time = compression.pages[page_index].time_offset; const uint8_t *page_data = compression.pages[page_index].data.ptr(); -#ifndef _MSC_VER -#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported -#endif + // Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported. const uint32_t *indices = (const uint32_t *)page_data; const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; @@ -5227,9 +5259,7 @@ void Animation::_get_compressed_key_indices_in_range(uint32_t p_compressed_track double page_base_time = compression.pages[page_index].time_offset; const uint8_t *page_data = compression.pages[page_index].data.ptr(); -#ifndef _MSC_VER -#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported -#endif + // Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported. const uint32_t *indices = (const uint32_t *)page_data; const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; @@ -5299,9 +5329,7 @@ int Animation::_get_compressed_key_count(uint32_t p_compressed_track) const { for (uint32_t i = 0; i < compression.pages.size(); i++) { const uint8_t *page_data = compression.pages[i].data.ptr(); -#ifndef _MSC_VER -#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported -#endif + // Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported. const uint32_t *indices = (const uint32_t *)page_data; const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; @@ -5335,9 +5363,7 @@ bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_in for (uint32_t i = 0; i < compression.pages.size(); i++) { const uint8_t *page_data = compression.pages[i].data.ptr(); -#ifndef _MSC_VER -#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported -#endif + // Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported. const uint32_t *indices = (const uint32_t *)page_data; const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; @@ -5402,7 +5428,468 @@ bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_in return false; } -Animation::Animation() {} +// Helper math functions for Variant. +Variant Animation::add_variant(const Variant &a, const Variant &b) { + if (a.get_type() != b.get_type()) { + return a; + } + + switch (a.get_type()) { + case Variant::NIL: { + return Variant(); + } + case Variant::BOOL: { + return (a.operator real_t()) + (b.operator real_t()); // It is cast for interpolation. + } + case Variant::RECT2: { + const Rect2 ra = a.operator Rect2(); + const Rect2 rb = b.operator Rect2(); + return Rect2(ra.position + rb.position, ra.size + rb.size); + } + case Variant::RECT2I: { + const Rect2i ra = a.operator Rect2i(); + const Rect2i rb = b.operator Rect2i(); + return Rect2i(ra.position + rb.position, ra.size + rb.size); + } + case Variant::PLANE: { + const Plane pa = a.operator Plane(); + const Plane pb = b.operator Plane(); + return Plane(pa.normal + pb.normal, pa.d + pb.d); + } + case Variant::AABB: { + const ::AABB aa = a.operator ::AABB(); + const ::AABB ab = b.operator ::AABB(); + return ::AABB(aa.position + ab.position, aa.size + ab.size); + } + case Variant::QUATERNION: { + return (a.operator Quaternion()) * (b.operator Quaternion()); + } + case Variant::TRANSFORM2D: { + return (a.operator Transform2D()) * (b.operator Transform2D()); + } + case Variant::TRANSFORM3D: { + return (a.operator Transform3D()) * (b.operator Transform3D()); + } + default: { + return Variant::evaluate(Variant::OP_ADD, a, b); + } + } +} + +Variant Animation::subtract_variant(const Variant &a, const Variant &b) { + if (a.get_type() != b.get_type()) { + return a; + } + + switch (a.get_type()) { + case Variant::NIL: { + return Variant(); + } + case Variant::BOOL: { + return (a.operator real_t()) - (b.operator real_t()); // It is cast for interpolation. + } + case Variant::RECT2: { + const Rect2 ra = a.operator Rect2(); + const Rect2 rb = b.operator Rect2(); + return Rect2(ra.position - rb.position, ra.size - rb.size); + } + case Variant::RECT2I: { + const Rect2i ra = a.operator Rect2i(); + const Rect2i rb = b.operator Rect2i(); + return Rect2i(ra.position - rb.position, ra.size - rb.size); + } + case Variant::PLANE: { + const Plane pa = a.operator Plane(); + const Plane pb = b.operator Plane(); + return Plane(pa.normal - pb.normal, pa.d - pb.d); + } + case Variant::AABB: { + const ::AABB aa = a.operator ::AABB(); + const ::AABB ab = b.operator ::AABB(); + return ::AABB(aa.position - ab.position, aa.size - ab.size); + } + case Variant::QUATERNION: { + return (b.operator Quaternion()).inverse() * (a.operator Quaternion()); + } + case Variant::TRANSFORM2D: { + return (b.operator Transform2D()).inverse() * (a.operator Transform2D()); + } + case Variant::TRANSFORM3D: { + return (b.operator Transform3D()).inverse() * (a.operator Transform3D()); + } + default: { + return Variant::evaluate(Variant::OP_SUBTRACT, a, b); + } + } +} + +Variant Animation::blend_variant(const Variant &a, const Variant &b, float c) { + if (a.get_type() != b.get_type()) { + if (a.is_num() && b.is_num()) { + real_t va = a; + real_t vb = b; + return va + vb * c; + } + return a; + } + + switch (a.get_type()) { + case Variant::NIL: { + return Variant(); + } + case Variant::INT: { + return int((a.operator int64_t()) + (b.operator int64_t()) * c + 0.5); + } + case Variant::FLOAT: { + return (a.operator double()) + (b.operator double()) * c; + } + case Variant::VECTOR2: { + return (a.operator Vector2()) + (b.operator Vector2()) * c; + } + case Variant::VECTOR2I: { + const Vector2i va = a.operator Vector2i(); + const Vector2i vb = b.operator Vector2i(); + return Vector2i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5)); + } + case Variant::RECT2: { + const Rect2 ra = a.operator Rect2(); + const Rect2 rb = b.operator Rect2(); + return Rect2(ra.position + rb.position * c, ra.size + rb.size * c); + } + case Variant::RECT2I: { + const Rect2i ra = a.operator Rect2i(); + const Rect2i rb = b.operator Rect2i(); + return Rect2i(int32_t(ra.position.x + rb.position.x * c + 0.5), int32_t(ra.position.y + rb.position.y * c + 0.5), int32_t(ra.size.x + rb.size.x * c + 0.5), int32_t(ra.size.y + rb.size.y * c + 0.5)); + } + case Variant::VECTOR3: { + return (a.operator Vector3()) + (b.operator Vector3()) * c; + } + case Variant::VECTOR3I: { + const Vector3i va = a.operator Vector3i(); + const Vector3i vb = b.operator Vector3i(); + return Vector3i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5), int32_t(va.z + vb.z * c + 0.5)); + } + case Variant::VECTOR4: { + return (a.operator Vector4()) + (b.operator Vector4()) * c; + } + case Variant::VECTOR4I: { + const Vector4i va = a.operator Vector4i(); + const Vector4i vb = b.operator Vector4i(); + return Vector4i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5), int32_t(va.z + vb.z * c + 0.5), int32_t(va.w + vb.w * c + 0.5)); + } + case Variant::PLANE: { + const Plane pa = a.operator Plane(); + const Plane pb = b.operator Plane(); + return Plane(pa.normal + pb.normal * c, pa.d + pb.d * c); + } + case Variant::COLOR: { + return (a.operator Color()) + (b.operator Color()) * c; + } + case Variant::AABB: { + const ::AABB aa = a.operator ::AABB(); + const ::AABB ab = b.operator ::AABB(); + return ::AABB(aa.position + ab.position * c, aa.size + ab.size * c); + } + case Variant::BASIS: { + return (a.operator Basis()) + (b.operator Basis()) * c; + } + case Variant::QUATERNION: { + return (a.operator Quaternion()) * Quaternion().slerp((b.operator Quaternion()), c); + } + case Variant::TRANSFORM2D: { + return (a.operator Transform2D()) * Transform2D().interpolate_with((b.operator Transform2D()), c); + } + case Variant::TRANSFORM3D: { + return (a.operator Transform3D()) * Transform3D().interpolate_with((b.operator Transform3D()), c); + } + default: { + return c < 0.5 ? a : b; + } + } +} + +Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float c) { + if (a.get_type() != b.get_type()) { + if (a.is_num() && b.is_num()) { + real_t va = a; + real_t vb = b; + return va + (vb - va) * c; + } + return a; + } + + switch (a.get_type()) { + case Variant::NIL: { + return Variant(); + } + case Variant::INT: { + const int64_t va = a.operator int64_t(); + return int(va + ((b.operator int64_t()) - va) * c); + } + case Variant::FLOAT: { + const real_t va = a.operator real_t(); + return va + ((b.operator real_t()) - va) * c; + } + case Variant::VECTOR2: { + return (a.operator Vector2()).lerp(b.operator Vector2(), c); + } + case Variant::VECTOR2I: { + const Vector2i va = a.operator Vector2i(); + const Vector2i vb = b.operator Vector2i(); + return Vector2i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c)); + } + case Variant::RECT2: { + const Rect2 ra = a.operator Rect2(); + const Rect2 rb = b.operator Rect2(); + return Rect2(ra.position.lerp(rb.position, c), ra.size.lerp(rb.size, c)); + } + case Variant::RECT2I: { + const Rect2i ra = a.operator Rect2i(); + const Rect2i rb = b.operator Rect2i(); + return Rect2i(int32_t(ra.position.x + (rb.position.x - ra.position.x) * c), int32_t(ra.position.y + (rb.position.y - ra.position.y) * c), int32_t(ra.size.x + (rb.size.x - ra.size.x) * c), int32_t(ra.size.y + (rb.size.y - ra.size.y) * c)); + } + case Variant::VECTOR3: { + return (a.operator Vector3()).lerp(b.operator Vector3(), c); + } + case Variant::VECTOR3I: { + const Vector3i va = a.operator Vector3i(); + const Vector3i vb = b.operator Vector3i(); + return Vector3i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c), int32_t(va.z + (vb.z - va.z) * c)); + } + case Variant::VECTOR4: { + return (a.operator Vector4()).lerp(b.operator Vector4(), c); + } + case Variant::VECTOR4I: { + const Vector4i va = a.operator Vector4i(); + const Vector4i vb = b.operator Vector4i(); + return Vector4i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c), int32_t(va.z + (vb.z - va.z) * c), int32_t(va.w + (vb.w - va.w) * c)); + } + case Variant::PLANE: { + const Plane pa = a.operator Plane(); + const Plane pb = b.operator Plane(); + return Plane(pa.normal.lerp(pb.normal, c), pa.d + (pb.d - pa.d) * c); + } + case Variant::COLOR: { + return (a.operator Color()).lerp(b.operator Color(), c); + } + case Variant::AABB: { + const ::AABB aa = a.operator ::AABB(); + const ::AABB ab = b.operator ::AABB(); + return ::AABB(aa.position.lerp(ab.position, c), aa.size.lerp(ab.size, c)); + } + case Variant::BASIS: { + return (a.operator Basis()).lerp(b.operator Basis(), c); + } + case Variant::QUATERNION: { + return (a.operator Quaternion()).slerp(b.operator Quaternion(), c); + } + case Variant::TRANSFORM2D: { + return (a.operator Transform2D()).interpolate_with(b.operator Transform2D(), c); + } + case Variant::TRANSFORM3D: { + return (a.operator Transform3D()).interpolate_with(b.operator Transform3D(), c); + } + case Variant::STRING: { + // This is pretty funny and bizarre, but artists like to use it for typewriter effects. + const String sa = a.operator String(); + const String sb = b.operator String(); + String dst; + int sa_len = sa.length(); + int sb_len = sb.length(); + int csize = sa_len + (sb_len - sa_len) * c; + if (csize == 0) { + return ""; + } + dst.resize(csize + 1); + dst[csize] = 0; + int split = csize / 2; + + for (int i = 0; i < csize; i++) { + char32_t chr = ' '; + + if (i < split) { + if (i < sa.length()) { + chr = sa[i]; + } else if (i < sb.length()) { + chr = sb[i]; + } + + } else { + if (i < sb.length()) { + chr = sb[i]; + } else if (i < sa.length()) { + chr = sa[i]; + } + } + + dst[i] = chr; + } + + return dst; + } + case Variant::PACKED_INT32_ARRAY: { + const Vector<int32_t> arr_a = a; + const Vector<int32_t> arr_b = b; + int32_t sz = arr_a.size(); + if (sz == 0 || arr_b.size() != sz) { + return a; + } else { + Vector<int32_t> v; + v.resize(sz); + { + int32_t *vw = v.ptrw(); + const int32_t *ar = arr_a.ptr(); + const int32_t *br = arr_b.ptr(); + + Variant va; + for (int32_t i = 0; i < sz; i++) { + va = interpolate_variant(ar[i], br[i], c); + vw[i] = va; + } + } + return v; + } + } + case Variant::PACKED_INT64_ARRAY: { + const Vector<int64_t> arr_a = a; + const Vector<int64_t> arr_b = b; + int64_t sz = arr_a.size(); + if (sz == 0 || arr_b.size() != sz) { + return a; + } else { + Vector<int64_t> v; + v.resize(sz); + { + int64_t *vw = v.ptrw(); + const int64_t *ar = arr_a.ptr(); + const int64_t *br = arr_b.ptr(); + + Variant va; + for (int64_t i = 0; i < sz; i++) { + va = interpolate_variant(ar[i], br[i], c); + vw[i] = va; + } + } + return v; + } + } + case Variant::PACKED_FLOAT32_ARRAY: { + const Vector<float> arr_a = a; + const Vector<float> arr_b = b; + int sz = arr_a.size(); + if (sz == 0 || arr_b.size() != sz) { + return a; + } else { + Vector<float> v; + v.resize(sz); + { + float *vw = v.ptrw(); + const float *ar = arr_a.ptr(); + const float *br = arr_b.ptr(); + + Variant va; + for (int i = 0; i < sz; i++) { + va = interpolate_variant(ar[i], br[i], c); + vw[i] = va; + } + } + return v; + } + } + case Variant::PACKED_FLOAT64_ARRAY: { + const Vector<double> arr_a = a; + const Vector<double> arr_b = b; + int sz = arr_a.size(); + if (sz == 0 || arr_b.size() != sz) { + return a; + } else { + Vector<double> v; + v.resize(sz); + { + double *vw = v.ptrw(); + const double *ar = arr_a.ptr(); + const double *br = arr_b.ptr(); + + Variant va; + for (int i = 0; i < sz; i++) { + va = interpolate_variant(ar[i], br[i], c); + vw[i] = va; + } + } + return v; + } + } + case Variant::PACKED_VECTOR2_ARRAY: { + const Vector<Vector2> arr_a = a; + const Vector<Vector2> arr_b = b; + int sz = arr_a.size(); + if (sz == 0 || arr_b.size() != sz) { + return a; + } else { + Vector<Vector2> v; + v.resize(sz); + { + Vector2 *vw = v.ptrw(); + const Vector2 *ar = arr_a.ptr(); + const Vector2 *br = arr_b.ptr(); + + for (int i = 0; i < sz; i++) { + vw[i] = ar[i].lerp(br[i], c); + } + } + return v; + } + } + case Variant::PACKED_VECTOR3_ARRAY: { + const Vector<Vector3> arr_a = a; + const Vector<Vector3> arr_b = b; + int sz = arr_a.size(); + if (sz == 0 || arr_b.size() != sz) { + return a; + } else { + Vector<Vector3> v; + v.resize(sz); + { + Vector3 *vw = v.ptrw(); + const Vector3 *ar = arr_a.ptr(); + const Vector3 *br = arr_b.ptr(); + + for (int i = 0; i < sz; i++) { + vw[i] = ar[i].lerp(br[i], c); + } + } + return v; + } + } + case Variant::PACKED_COLOR_ARRAY: { + const Vector<Color> arr_a = a; + const Vector<Color> arr_b = b; + int sz = arr_a.size(); + if (sz == 0 || arr_b.size() != sz) { + return a; + } else { + Vector<Color> v; + v.resize(sz); + { + Color *vw = v.ptrw(); + const Color *ar = arr_a.ptr(); + const Color *br = arr_b.ptr(); + + for (int i = 0; i < sz; i++) { + vw[i] = ar[i].lerp(br[i], c); + } + } + return v; + } + } + default: { + return c < 0.5 ? a : b; + } + } +} + +Animation::Animation() { +} Animation::~Animation() { for (int i = 0; i < tracks.size(); i++) { diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 8fa0275230..0ac1279063 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -64,7 +64,6 @@ public: enum UpdateMode { UPDATE_CONTINUOUS, UPDATE_DISCRETE, - UPDATE_TRIGGER, UPDATE_CAPTURE, }; @@ -74,6 +73,12 @@ public: LOOP_PINGPONG, }; + enum LoopedFlag { + LOOPED_FLAG_NONE, + LOOPED_FLAG_END, + LOOPED_FLAG_START, + }; + #ifdef TOOLS_ENABLED enum HandleMode { HANDLE_MODE_FREE, @@ -250,15 +255,11 @@ private: _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward = false) const; template <class T> - _FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const; - - _FORCE_INLINE_ void _value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const; - _FORCE_INLINE_ void _method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const; + _FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices, bool p_is_backward) const; double length = 1.0; real_t step = 0.1; LoopMode loop_mode = LOOP_NONE; - int pingponged = 0; /* Animation compression page format (version 1): * @@ -345,35 +346,16 @@ private: // bind helpers private: - Vector<int> _value_track_get_key_indices(int p_track, double p_time, double p_delta) const { - List<int> idxs; - value_track_get_key_indices(p_track, p_time, p_delta, &idxs); - Vector<int> idxr; - - for (int &E : idxs) { - idxr.push_back(E); - } - return idxr; - } - Vector<int> _method_track_get_key_indices(int p_track, double p_time, double p_delta) const { - List<int> idxs; - method_track_get_key_indices(p_track, p_time, p_delta, &idxs); - Vector<int> idxr; - - for (int &E : idxs) { - idxr.push_back(E); - } - return idxr; - } - + bool _float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error); + bool _vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error); bool _vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error); bool _quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error); - bool _float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error); void _position_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error); void _rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error); void _scale_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error); void _blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_precision_error); + void _value_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error); protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -468,17 +450,15 @@ public: bool track_get_interpolation_loop_wrap(int p_track) const; Variant value_track_interpolate(int p_track, double p_time) const; - void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const; void value_track_set_update_mode(int p_track, UpdateMode p_mode); UpdateMode value_track_get_update_mode(int p_track) const; - void method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const; Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const; StringName method_track_get_name(int p_track, int p_key_idx) const; void copy_track(int p_track, Ref<Animation> p_to_animation); - void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const; + void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE) const; void set_length(real_t p_length); real_t get_length() const; @@ -494,6 +474,12 @@ public: void optimize(real_t p_allowed_velocity_err = 0.01, real_t p_allowed_angular_err = 0.01, int p_precision = 3); void compress(uint32_t p_page_size = 8192, uint32_t p_fps = 120, float p_split_tolerance = 4.0); // 4.0 seems to be the split tolerance sweet spot from many tests + // Helper math functions for Variant. + static Variant add_variant(const Variant &a, const Variant &b); + static Variant subtract_variant(const Variant &a, const Variant &b); + static Variant blend_variant(const Variant &a, const Variant &b, float c); + static Variant interpolate_variant(const Variant &a, const Variant &b, float c); + Animation(); ~Animation(); }; @@ -502,6 +488,7 @@ VARIANT_ENUM_CAST(Animation::TrackType); VARIANT_ENUM_CAST(Animation::InterpolationType); VARIANT_ENUM_CAST(Animation::UpdateMode); VARIANT_ENUM_CAST(Animation::LoopMode); +VARIANT_ENUM_CAST(Animation::LoopedFlag); #ifdef TOOLS_ENABLED VARIANT_ENUM_CAST(Animation::HandleMode); VARIANT_ENUM_CAST(Animation::HandleSetMode); diff --git a/scene/resources/animation_library.cpp b/scene/resources/animation_library.cpp index 5f725b2fbe..b37bfbae62 100644 --- a/scene/resources/animation_library.cpp +++ b/scene/resources/animation_library.cpp @@ -52,11 +52,13 @@ Error AnimationLibrary::add_animation(const StringName &p_name, const Ref<Animat ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER); if (animations.has(p_name)) { + animations.get(p_name)->disconnect(SNAME("changed"), callable_mp(this, &AnimationLibrary::_animation_changed)); animations.erase(p_name); emit_signal(SNAME("animation_removed"), p_name); } animations.insert(p_name, p_animation); + animations.get(p_name)->connect(SNAME("changed"), callable_mp(this, &AnimationLibrary::_animation_changed).bind(p_name)); emit_signal(SNAME("animation_added"), p_name); notify_property_list_changed(); return OK; @@ -65,6 +67,7 @@ Error AnimationLibrary::add_animation(const StringName &p_name, const Ref<Animat void AnimationLibrary::remove_animation(const StringName &p_name) { ERR_FAIL_COND_MSG(!animations.has(p_name), vformat("Animation not found: %s.", p_name)); + animations.get(p_name)->disconnect(SNAME("changed"), callable_mp(this, &AnimationLibrary::_animation_changed)); animations.erase(p_name); emit_signal(SNAME("animation_removed"), p_name); notify_property_list_changed(); @@ -75,6 +78,8 @@ void AnimationLibrary::rename_animation(const StringName &p_name, const StringNa ERR_FAIL_COND_MSG(!is_valid_animation_name(p_new_name), "Invalid animation name: '" + String(p_new_name) + "'."); ERR_FAIL_COND_MSG(animations.has(p_new_name), vformat("Animation name \"%s\" already exists in library.", p_new_name)); + animations.get(p_name)->disconnect(SNAME("changed"), callable_mp(this, &AnimationLibrary::_animation_changed)); + animations.get(p_name)->connect(SNAME("changed"), callable_mp(this, &AnimationLibrary::_animation_changed).bind(p_new_name)); animations.insert(p_new_name, animations[p_name]); animations.erase(p_name); emit_signal(SNAME("animation_renamed"), p_name, p_new_name); @@ -85,7 +90,7 @@ bool AnimationLibrary::has_animation(const StringName &p_name) const { } Ref<Animation> AnimationLibrary::get_animation(const StringName &p_name) const { - ERR_FAIL_COND_V(!animations.has(p_name), Ref<Animation>()); + ERR_FAIL_COND_V_MSG(!animations.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\".", p_name)); return animations[p_name]; } @@ -100,6 +105,10 @@ TypedArray<StringName> AnimationLibrary::_get_animation_list() const { return ret; } +void AnimationLibrary::_animation_changed(const StringName &p_name) { + emit_signal(SNAME("animation_changed"), p_name); +} + void AnimationLibrary::get_animation_list(List<StringName> *p_animations) const { List<StringName> anims; @@ -115,6 +124,9 @@ void AnimationLibrary::get_animation_list(List<StringName> *p_animations) const } void AnimationLibrary::_set_data(const Dictionary &p_data) { + for (KeyValue<StringName, Ref<Animation>> &K : animations) { + K.value->disconnect(SNAME("changed"), callable_mp(this, &AnimationLibrary::_animation_changed)); + } animations.clear(); List<Variant> keys; p_data.get_key_list(&keys); @@ -146,6 +158,7 @@ void AnimationLibrary::_bind_methods() { ADD_SIGNAL(MethodInfo("animation_added", PropertyInfo(Variant::STRING_NAME, "name"))); ADD_SIGNAL(MethodInfo("animation_removed", PropertyInfo(Variant::STRING_NAME, "name"))); ADD_SIGNAL(MethodInfo("animation_renamed", PropertyInfo(Variant::STRING_NAME, "name"), PropertyInfo(Variant::STRING_NAME, "to_name"))); + ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "name"))); } AnimationLibrary::AnimationLibrary() { } diff --git a/scene/resources/animation_library.h b/scene/resources/animation_library.h index d63807b6d7..54bd641b6d 100644 --- a/scene/resources/animation_library.h +++ b/scene/resources/animation_library.h @@ -42,6 +42,8 @@ class AnimationLibrary : public Resource { TypedArray<StringName> _get_animation_list() const; + void _animation_changed(const StringName &p_name); + friend class AnimationPlayer; //for faster access HashMap<StringName, Ref<Animation>> animations; diff --git a/scene/resources/audio_stream_wav.cpp b/scene/resources/audio_stream_wav.cpp index a87c8272ea..ce68936370 100644 --- a/scene/resources/audio_stream_wav.cpp +++ b/scene/resources/audio_stream_wav.cpp @@ -33,7 +33,7 @@ #include "core/io/file_access.h" #include "core/io/marshalls.h" -void AudioStreamPlaybackWAV::start(float p_from_pos) { +void AudioStreamPlaybackWAV::start(double p_from_pos) { if (base->format == AudioStreamWAV::FORMAT_IMA_ADPCM) { //no seeking in IMA_ADPCM for (int i = 0; i < 2; i++) { @@ -67,16 +67,16 @@ int AudioStreamPlaybackWAV::get_loop_count() const { return 0; } -float AudioStreamPlaybackWAV::get_playback_position() const { +double AudioStreamPlaybackWAV::get_playback_position() const { return float(offset >> MIX_FRAC_BITS) / base->mix_rate; } -void AudioStreamPlaybackWAV::seek(float p_time) { +void AudioStreamPlaybackWAV::seek(double p_time) { if (base->format == AudioStreamWAV::FORMAT_IMA_ADPCM) { return; //no seeking in ima-adpcm } - float max = base->get_length(); + double max = base->get_length(); if (p_time < 0) { p_time = 0; } else if (p_time >= max) { @@ -180,7 +180,7 @@ void AudioStreamPlaybackWAV::do_resample(const Depth *p_src, AudioFrame *p_dst, final_r = p_src[pos + 1]; } - if (sizeof(Depth) == 1) { /* conditions will not exist anymore when compiled! */ + if constexpr (sizeof(Depth) == 1) { /* conditions will not exist anymore when compiled! */ final <<= 8; if (is_stereo) { final_r <<= 8; @@ -194,7 +194,7 @@ void AudioStreamPlaybackWAV::do_resample(const Depth *p_src, AudioFrame *p_dst, next = p_src[pos + 1]; } - if (sizeof(Depth) == 1) { + if constexpr (sizeof(Depth) == 1) { next <<= 8; if (is_stereo) { next_r <<= 8; @@ -463,7 +463,7 @@ bool AudioStreamWAV::is_stereo() const { return stereo; } -float AudioStreamWAV::get_length() const { +double AudioStreamWAV::get_length() const { int len = data_bytes; switch (format) { case AudioStreamWAV::FORMAT_8_BITS: @@ -481,7 +481,7 @@ float AudioStreamWAV::get_length() const { len /= 2; } - return float(len) / mix_rate; + return double(len) / mix_rate; } bool AudioStreamWAV::is_monophonic() const { @@ -580,8 +580,8 @@ Error AudioStreamWAV::save_to_wav(const String &p_path) { file->store_32(sub_chunk_2_size); //Subchunk2Size // Add data - Vector<uint8_t> data = get_data(); - const uint8_t *read_data = data.ptr(); + Vector<uint8_t> stream_data = get_data(); + const uint8_t *read_data = stream_data.ptr(); switch (format) { case AudioStreamWAV::FORMAT_8_BITS: for (unsigned int i = 0; i < data_bytes; i++) { diff --git a/scene/resources/audio_stream_wav.h b/scene/resources/audio_stream_wav.h index d800388d96..d0edc52031 100644 --- a/scene/resources/audio_stream_wav.h +++ b/scene/resources/audio_stream_wav.h @@ -64,14 +64,14 @@ class AudioStreamPlaybackWAV : public AudioStreamPlayback { void do_resample(const Depth *p_src, AudioFrame *p_dst, int64_t &offset, int32_t &increment, uint32_t amount, IMA_ADPCM_State *ima_adpcm); public: - virtual void start(float p_from_pos = 0.0) override; + virtual void start(double p_from_pos = 0.0) override; virtual void stop() override; virtual bool is_playing() const override; virtual int get_loop_count() const override; //times it looped - virtual float get_playback_position() const override; - virtual void seek(float p_time) override; + virtual double get_playback_position() const override; + virtual void seek(double p_time) override; virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override; @@ -137,7 +137,7 @@ public: void set_stereo(bool p_enable); bool is_stereo() const; - virtual float get_length() const override; //if supported, otherwise return 0 + virtual double get_length() const override; //if supported, otherwise return 0 virtual bool is_monophonic() const override; diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 9b1adde00a..0df61871d8 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -33,13 +33,18 @@ #include "core/io/image_loader.h" #include "core/variant/typed_array.h" -void BitMap::create(const Size2 &p_size) { +void BitMap::create(const Size2i &p_size) { ERR_FAIL_COND(p_size.width < 1); ERR_FAIL_COND(p_size.height < 1); + ERR_FAIL_COND(static_cast<int64_t>(p_size.width) * static_cast<int64_t>(p_size.height) > INT32_MAX); + + Error err = bitmask.resize((((p_size.width * p_size.height) - 1) / 8) + 1); + ERR_FAIL_COND(err != OK); + width = p_size.width; height = p_size.height; - bitmask.resize((((width * height) - 1) / 8) + 1); + memset(bitmask.ptrw(), 0, bitmask.size()); } @@ -49,7 +54,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol img->convert(Image::FORMAT_LA8); ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8); - create(img->get_size()); + create(Size2i(img->get_width(), img->get_height())); const uint8_t *r = img->get_data().ptr(); uint8_t *w = bitmask.ptrw(); @@ -63,7 +68,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol } } -void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) { +void BitMap::set_bit_rect(const Rect2i &p_rect, bool p_value) { Rect2i current = Rect2i(0, 0, width, height).intersection(p_rect); uint8_t *data = bitmask.ptrw(); @@ -91,7 +96,7 @@ int BitMap::get_true_bit_count() const { const uint8_t *d = bitmask.ptr(); int c = 0; - //fast, almost branchless version + // Fast, almost branchless version. for (int i = 0; i < ds; i++) { c += (d[i] & (1 << 7)) >> 7; @@ -107,14 +112,15 @@ int BitMap::get_true_bit_count() const { return c; } -void BitMap::set_bit(const Point2 &p_pos, bool p_value) { - int x = p_pos.x; - int y = p_pos.y; +void BitMap::set_bitv(const Point2i &p_pos, bool p_value) { + set_bit(p_pos.x, p_pos.y, p_value); +} - ERR_FAIL_INDEX(x, width); - ERR_FAIL_INDEX(y, height); +void BitMap::set_bit(int p_x, int p_y, bool p_value) { + ERR_FAIL_INDEX(p_x, width); + ERR_FAIL_INDEX(p_y, height); - int ofs = width * y + x; + int ofs = width * p_y + p_x; int bbyte = ofs / 8; int bbit = ofs % 8; @@ -129,21 +135,23 @@ void BitMap::set_bit(const Point2 &p_pos, bool p_value) { bitmask.write[bbyte] = b; } -bool BitMap::get_bit(const Point2 &p_pos) const { - int x = Math::fast_ftoi(p_pos.x); - int y = Math::fast_ftoi(p_pos.y); - ERR_FAIL_INDEX_V(x, width, false); - ERR_FAIL_INDEX_V(y, height, false); +bool BitMap::get_bitv(const Point2i &p_pos) const { + return get_bit(p_pos.x, p_pos.y); +} + +bool BitMap::get_bit(int p_x, int p_y) const { + ERR_FAIL_INDEX_V(p_x, width, false); + ERR_FAIL_INDEX_V(p_y, height, false); - int ofs = width * y + x; + int ofs = width * p_y + p_x; int bbyte = ofs / 8; int bbit = ofs % 8; return (bitmask[bbyte] & (1 << bbit)) != 0; } -Size2 BitMap::get_size() const { - return Size2(width, height); +Size2i BitMap::get_size() const { + return Size2i(width, height); } void BitMap::_set_data(const Dictionary &p_d) { @@ -161,22 +169,30 @@ Dictionary BitMap::_get_data() const { return d; } -Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) const { +Vector<Vector<Vector2>> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const { int stepx = 0; int stepy = 0; int prevx = 0; int prevy = 0; - int startx = start.x; - int starty = start.y; + int startx = p_start.x; + int starty = p_start.y; int curx = startx; int cury = starty; unsigned int count = 0; - HashSet<Point2i> case9s; - HashSet<Point2i> case6s; + + HashMap<Point2i, int> cross_map; + Vector<Vector2> _points; + int points_size = 0; + + Vector<Vector<Vector2>> ret; + + // Add starting entry at start of return. + ret.resize(1); + do { int sv = 0; - { //square value + { // Square value /* checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent @@ -187,14 +203,14 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) +---+---+ */ Point2i tl = Point2i(curx - 1, cury - 1); - sv += (rect.has_point(tl) && get_bit(tl)) ? 1 : 0; + sv += (p_rect.has_point(tl) && get_bitv(tl)) ? 1 : 0; Point2i tr = Point2i(curx, cury - 1); - sv += (rect.has_point(tr) && get_bit(tr)) ? 2 : 0; + sv += (p_rect.has_point(tr) && get_bitv(tr)) ? 2 : 0; Point2i bl = Point2i(curx - 1, cury); - sv += (rect.has_point(bl) && get_bit(bl)) ? 4 : 0; + sv += (p_rect.has_point(bl) && get_bitv(bl)) ? 4 : 0; Point2i br = Point2i(curx, cury); - sv += (rect.has_point(br) && get_bit(br)) ? 8 : 0; - ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>()); + sv += (p_rect.has_point(br) && get_bitv(br)) ? 8 : 0; + ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector<Vector2>>()); } switch (sv) { @@ -258,70 +274,95 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) stepy = 0; break; case 9: - /* + /* Going DOWN if coming from the LEFT, otherwise go UP. + 9 +---+---+ | 1 | | +---+---+ | | 8 | +---+---+ - this should normally go UP, but if we already been here, we go down */ - if (case9s.has(Point2i(curx, cury))) { - //found, so we go down, and delete from case9s; + + if (prevx == 1) { stepx = 0; stepy = 1; - case9s.erase(Point2i(curx, cury)); } else { - //not found, we go up, and add to case9s; stepx = 0; stepy = -1; - case9s.insert(Point2i(curx, cury)); } break; case 6: - /* + /* Going RIGHT if coming from BELOW, otherwise go LEFT. 6 +---+---+ | | 2 | +---+---+ | 4 | | +---+---+ - this normally go RIGHT, but if it's coming from RIGHT, it should go LEFT */ - if (case6s.has(Point2i(curx, cury))) { - //found, so we go left, and delete from case6s; - stepx = -1; + + if (prevy == -1) { + stepx = 1; stepy = 0; - case6s.erase(Point2i(curx, cury)); } else { - //not found, we go right, and add to case6s; - stepx = 1; + stepx = -1; stepy = 0; - case6s.insert(Point2i(curx, cury)); } break; default: ERR_PRINT("this shouldn't happen."); } - //little optimization - // if previous direction is same as current direction, - // then we should modify the last vec to current + + // Handle crossing points. + if (sv == 6 || sv == 9) { + const Point2i cur_pos(curx, cury); + + // Find if this point has occured before. + if (HashMap<Point2i, int>::Iterator found = cross_map.find(cur_pos)) { + // Add points after the previous crossing to the result. + ret.push_back(_points.slice(found->value + 1, points_size)); + + // Remove points after crossing point. + points_size = found->value + 1; + + // Erase trailing map elements. + while (cross_map.last() != found) { + cross_map.remove(cross_map.last()); + } + + cross_map.erase(cur_pos); + } else { + // Add crossing point to map. + cross_map.insert(cur_pos, points_size - 1); + } + } + + // Small optimization: + // If the previous direction is same as the current direction, + // then we should modify the last vector to current. curx += stepx; cury += stepy; if (stepx == prevx && stepy == prevy) { - _points.write[_points.size() - 1].x = (float)(curx - rect.position.x); - _points.write[_points.size() - 1].y = (float)(cury + rect.position.y); + _points.set(points_size - 1, Vector2(curx, cury) - p_rect.position); } else { - _points.push_back(Vector2((float)(curx - rect.position.x), (float)(cury + rect.position.y))); + _points.resize(MAX(points_size + 1, _points.size())); + _points.set(points_size, Vector2(curx, cury) - p_rect.position); + points_size++; } count++; prevx = stepx; prevy = stepy; - ERR_FAIL_COND_V((int)count > width * height, _points); + ERR_FAIL_COND_V((int)count > width * height, Vector<Vector<Vector2>>()); } while (curx != startx || cury != starty); - return _points; + + // Add remaining points to result. + _points.resize(points_size); + + ret.set(0, _points); + + return ret; } static float perpendicular_distance(const Vector2 &i, const Vector2 &start, const Vector2 &end) { @@ -348,7 +389,7 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) { int index = -1; float dist = 0.0; - //not looping first and last point + // Not looping first and last point. for (size_t i = 1, size = v.size(); i < size - 1; ++i) { float cdist = perpendicular_distance(v[i], v[0], v[v.size() - 1]); if (cdist > dist) { @@ -385,9 +426,9 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) { static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, float epsilon) { int size = points.size(); - // if there are less than 3 points, then we have nothing + // If there are less than 3 points, then we have nothing. ERR_FAIL_COND_V(size < 3, Vector<Vector2>()); - // if there are less than 9 points (but more than 3), then we don't need to reduce it + // If there are less than 9 points (but more than 3), then we don't need to reduce it. if (size < 9) { return points; } @@ -412,9 +453,9 @@ struct FillBitsStackEntry { }; static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) { - // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps + // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps. Vector<FillBitsStackEntry> stack; - // Tracking size since we won't be shrinking the stack vector + // Tracking size since we won't be shrinking the stack vector. int stack_size = 0; Point2i pos = p_pos; @@ -433,10 +474,10 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ for (int i = next_i; i <= pos.x + 1; i++) { for (int j = next_j; j <= pos.y + 1; j++) { if (popped) { - // The next loop over j must start normally - next_j = pos.y; + // The next loop over j must start normally. + next_j = pos.y - 1; popped = false; - // Skip because an iteration was already executed with current counter values + // Skip because an iteration was already executed with current counter values. continue; } @@ -447,11 +488,11 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ continue; } - if (p_map->get_bit(Vector2(i, j))) { + if (p_map->get_bit(i, j)) { continue; - } else if (p_src->get_bit(Vector2(i, j))) { - p_map->set_bit(Vector2(i, j), true); + } else if (p_src->get_bit(i, j)) { + p_map->set_bit(i, j, true); FillBitsStackEntry se = { pos, i, j }; stack.resize(MAX(stack_size + 1, stack.size())); @@ -478,13 +519,10 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ } } } while (reenter || popped); - - print_verbose("BitMap: Max stack size: " + itos(stack.size())); } -Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const { +Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon) const { Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect); - print_verbose("BitMap: Rect: " + r); Point2i from; Ref<BitMap> fill; @@ -494,20 +532,19 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo Vector<Vector<Vector2>> polygons; for (int i = r.position.y; i < r.position.y + r.size.height; i++) { for (int j = r.position.x; j < r.position.x + r.size.width; j++) { - if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) { + if (!fill->get_bit(j, i) && get_bit(j, i)) { fill_bits(this, fill, Point2i(j, i), r); - Vector<Vector2> polygon = _march_square(r, Point2i(j, i)); - print_verbose("BitMap: Pre reduce: " + itos(polygon.size())); - polygon = reduce(polygon, r, p_epsilon); - print_verbose("BitMap: Post reduce: " + itos(polygon.size())); + for (Vector<Vector2> polygon : _march_square(r, Point2i(j, i))) { + polygon = reduce(polygon, r, p_epsilon); - if (polygon.size() < 3) { - print_verbose("Invalid polygon, skipped"); - continue; - } + if (polygon.size() < 3) { + print_verbose("Invalid polygon, skipped"); + continue; + } - polygons.push_back(polygon); + polygons.push_back(polygon); + } } } } @@ -515,7 +552,7 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo return polygons; } -void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { +void BitMap::grow_mask(int p_pixels, const Rect2i &p_rect) { if (p_pixels == 0) { return; } @@ -532,7 +569,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { for (int i = r.position.y; i < r.position.y + r.size.height; i++) { for (int j = r.position.x; j < r.position.x + r.size.width; j++) { - if (bit_value == get_bit(Point2(j, i))) { + if (bit_value == get_bit(j, i)) { continue; } @@ -543,7 +580,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { bool outside = false; if ((x < p_rect.position.x) || (x >= p_rect.position.x + p_rect.size.x) || (y < p_rect.position.y) || (y >= p_rect.position.y + p_rect.size.y)) { - // outside of rectangle counts as bit not set + // Outside of rectangle counts as bit not set. if (!bit_value) { outside = true; } else { @@ -556,7 +593,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { continue; } - if (outside || (bit_value == copy->get_bit(Point2(x, y)))) { + if (outside || (bit_value == copy->get_bit(x, y))) { found = true; break; } @@ -567,20 +604,20 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { } if (found) { - set_bit(Point2(j, i), bit_value); + set_bit(j, i, bit_value); } } } } -void BitMap::shrink_mask(int p_pixels, const Rect2 &p_rect) { +void BitMap::shrink_mask(int p_pixels, const Rect2i &p_rect) { grow_mask(-p_pixels, p_rect); } -TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const { +TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const { Vector<Vector<Vector2>> result = clip_opaque_to_polygons(p_rect, p_epsilon); - // Convert result to bindable types + // Convert result to bindable types. TypedArray<PackedVector2Array> result_array; result_array.resize(result.size()); @@ -603,15 +640,25 @@ TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2 &p_r return result_array; } -void BitMap::resize(const Size2 &p_new_size) { +void BitMap::resize(const Size2i &p_new_size) { + ERR_FAIL_COND(p_new_size.width < 0 || p_new_size.height < 0); + if (p_new_size == get_size()) { + return; + } + Ref<BitMap> new_bitmap; new_bitmap.instantiate(); new_bitmap->create(p_new_size); - int lw = MIN(width, p_new_size.width); - int lh = MIN(height, p_new_size.height); + // also allow for upscaling + int lw = (width == 0) ? 0 : p_new_size.width; + int lh = (height == 0) ? 0 : p_new_size.height; + + float scale_x = ((float)width / p_new_size.width); + float scale_y = ((float)height / p_new_size.height); for (int x = 0; x < lw; x++) { for (int y = 0; y < lh; y++) { - new_bitmap->set_bit(Vector2(x, y), get_bit(Vector2(x, y))); + bool new_bit = get_bit(x * scale_x, y * scale_y); + new_bitmap->set_bit(x, y, new_bit); } } @@ -621,20 +668,20 @@ void BitMap::resize(const Size2 &p_new_size) { } Ref<Image> BitMap::convert_to_image() const { - Ref<Image> image; - image.instantiate(); - image->create(width, height, false, Image::FORMAT_L8); + Ref<Image> image = Image::create_empty(width, height, false, Image::FORMAT_L8); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { - image->set_pixel(i, j, get_bit(Point2(i, j)) ? Color(1, 1, 1) : Color(0, 0, 0)); + image->set_pixel(i, j, get_bit(i, j) ? Color(1, 1, 1) : Color(0, 0, 0)); } } return image; } -void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) { +void BitMap::blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap) { + ERR_FAIL_COND_MSG(p_bitmap.is_null(), "It's not a reference to a valid BitMap object."); + int x = p_pos.x; int y = p_pos.y; int w = p_bitmap->get_size().width; @@ -650,8 +697,8 @@ void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) { if (py < 0 || py >= height) { continue; } - if (p_bitmap->get_bit(Vector2(i, j))) { - set_bit(Vector2(x, y), true); + if (p_bitmap->get_bit(i, j)) { + set_bit(px, py, true); } } } @@ -661,8 +708,10 @@ void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create); ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1)); - ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit); - ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit); + ClassDB::bind_method(D_METHOD("set_bitv", "position", "bit"), &BitMap::set_bitv); + ClassDB::bind_method(D_METHOD("set_bit", "x", "y", "bit"), &BitMap::set_bit); + ClassDB::bind_method(D_METHOD("get_bitv", "position"), &BitMap::get_bitv); + ClassDB::bind_method(D_METHOD("get_bit", "x", "y"), &BitMap::get_bit); ClassDB::bind_method(D_METHOD("set_bit_rect", "rect", "bit"), &BitMap::set_bit_rect); ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count); @@ -681,5 +730,3 @@ void BitMap::_bind_methods() { } BitMap::BitMap() {} - -////////////////////////////////////// diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index d8507dfa8b..0ec5772fd1 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -46,9 +46,9 @@ class BitMap : public Resource { int width = 0; int height = 0; - Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const; + Vector<Vector<Vector2>> _march_square(const Rect2i &p_rect, const Point2i &p_start) const; - TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const; + TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const; protected: void _set_data(const Dictionary &p_d); @@ -57,24 +57,27 @@ protected: static void _bind_methods(); public: - void create(const Size2 &p_size); + void create(const Size2i &p_size); void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1); - void set_bit(const Point2 &p_pos, bool p_value); - bool get_bit(const Point2 &p_pos) const; - void set_bit_rect(const Rect2 &p_rect, bool p_value); + void set_bitv(const Point2i &p_pos, bool p_value); + void set_bit(int p_x, int p_y, bool p_value); + void set_bit_rect(const Rect2i &p_rect, bool p_value); + bool get_bitv(const Point2i &p_pos) const; + bool get_bit(int p_x, int p_y) const; + int get_true_bit_count() const; - Size2 get_size() const; - void resize(const Size2 &p_new_size); + Size2i get_size() const; + void resize(const Size2i &p_new_size); - void grow_mask(int p_pixels, const Rect2 &p_rect); - void shrink_mask(int p_pixels, const Rect2 &p_rect); + void grow_mask(int p_pixels, const Rect2i &p_rect); + void shrink_mask(int p_pixels, const Rect2i &p_rect); - void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap); + void blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap); Ref<Image> convert_to_image() const; - Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const; + Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon = 2.0) const; BitMap(); }; diff --git a/scene/resources/bone_map.cpp b/scene/resources/bone_map.cpp index dfaf82f36a..5698e61004 100644 --- a/scene/resources/bone_map.cpp +++ b/scene/resources/bone_map.cpp @@ -93,7 +93,7 @@ void BoneMap::set_skeleton_bone_name(StringName p_profile_bone_name, const Strin } StringName BoneMap::find_profile_bone_name(StringName p_skeleton_bone_name) const { - StringName profile_bone_name = StringName(); + StringName profile_bone_name; HashMap<StringName, StringName>::ConstIterator E = bone_map.begin(); while (E) { if (E->value == p_skeleton_bone_name) { diff --git a/scene/resources/camera_attributes.cpp b/scene/resources/camera_attributes.cpp new file mode 100644 index 0000000000..8e4876e01f --- /dev/null +++ b/scene/resources/camera_attributes.cpp @@ -0,0 +1,493 @@ +/*************************************************************************/ +/* camera_attributes.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "camera_attributes.h" + +#include "core/config/project_settings.h" +#include "servers/rendering_server.h" + +void CameraAttributes::set_exposure_multiplier(float p_multiplier) { + exposure_multiplier = p_multiplier; + _update_exposure(); + emit_changed(); +} + +float CameraAttributes::get_exposure_multiplier() const { + return exposure_multiplier; +} + +void CameraAttributes::set_exposure_sensitivity(float p_sensitivity) { + exposure_sensitivity = p_sensitivity; + _update_exposure(); + emit_changed(); +} + +float CameraAttributes::get_exposure_sensitivity() const { + return exposure_sensitivity; +} + +void CameraAttributes::_update_exposure() { + float exposure_normalization = 1.0; + // Ignore physical properties if not using physical light units. + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + exposure_normalization = calculate_exposure_normalization(); + } + + RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, exposure_multiplier, exposure_normalization); +} + +void CameraAttributes::set_auto_exposure_enabled(bool p_enabled) { + auto_exposure_enabled = p_enabled; + _update_auto_exposure(); + notify_property_list_changed(); +} + +bool CameraAttributes::is_auto_exposure_enabled() const { + return auto_exposure_enabled; +} + +void CameraAttributes::set_auto_exposure_speed(float p_auto_exposure_speed) { + auto_exposure_speed = p_auto_exposure_speed; + _update_auto_exposure(); +} + +float CameraAttributes::get_auto_exposure_speed() const { + return auto_exposure_speed; +} + +void CameraAttributes::set_auto_exposure_scale(float p_auto_exposure_scale) { + auto_exposure_scale = p_auto_exposure_scale; + _update_auto_exposure(); +} + +float CameraAttributes::get_auto_exposure_scale() const { + return auto_exposure_scale; +} + +RID CameraAttributes::get_rid() const { + return camera_attributes; +} + +void CameraAttributes::_validate_property(PropertyInfo &p_property) const { + if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && p_property.name == "exposure_sensitivity") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + return; + } + + if (p_property.name.begins_with("auto_exposure_") && p_property.name != "auto_exposure_enabled" && !auto_exposure_enabled) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + return; + } +} + +void CameraAttributes::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_exposure_multiplier", "multiplier"), &CameraAttributes::set_exposure_multiplier); + ClassDB::bind_method(D_METHOD("get_exposure_multiplier"), &CameraAttributes::get_exposure_multiplier); + ClassDB::bind_method(D_METHOD("set_exposure_sensitivity", "sensitivity"), &CameraAttributes::set_exposure_sensitivity); + ClassDB::bind_method(D_METHOD("get_exposure_sensitivity"), &CameraAttributes::get_exposure_sensitivity); + + ClassDB::bind_method(D_METHOD("set_auto_exposure_enabled", "enabled"), &CameraAttributes::set_auto_exposure_enabled); + ClassDB::bind_method(D_METHOD("is_auto_exposure_enabled"), &CameraAttributes::is_auto_exposure_enabled); + ClassDB::bind_method(D_METHOD("set_auto_exposure_speed", "exposure_speed"), &CameraAttributes::set_auto_exposure_speed); + ClassDB::bind_method(D_METHOD("get_auto_exposure_speed"), &CameraAttributes::get_auto_exposure_speed); + ClassDB::bind_method(D_METHOD("set_auto_exposure_scale", "exposure_grey"), &CameraAttributes::set_auto_exposure_scale); + ClassDB::bind_method(D_METHOD("get_auto_exposure_scale"), &CameraAttributes::get_auto_exposure_scale); + + ADD_GROUP("Exposure", "exposure_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_sensitivity", PROPERTY_HINT_RANGE, "0.1,32000.0,0.1,suffix:ISO"), "set_exposure_sensitivity", "get_exposure_sensitivity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier", PROPERTY_HINT_RANGE, "0.0,2048.0,0.001"), "set_exposure_multiplier", "get_exposure_multiplier"); + + ADD_GROUP("Auto Exposure", "auto_exposure_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_auto_exposure_enabled", "is_auto_exposure_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_scale", "get_auto_exposure_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_speed", "get_auto_exposure_speed"); +} + +CameraAttributes::CameraAttributes() { + camera_attributes = RS::get_singleton()->camera_attributes_create(); +} + +CameraAttributes::~CameraAttributes() { + RS::get_singleton()->free(camera_attributes); +} + +////////////////////////////////////////////////////// +/* CameraAttributesPractical */ + +void CameraAttributesPractical::set_dof_blur_far_enabled(bool p_enabled) { + dof_blur_far_enabled = p_enabled; + _update_dof_blur(); + notify_property_list_changed(); +} + +bool CameraAttributesPractical::is_dof_blur_far_enabled() const { + return dof_blur_far_enabled; +} + +void CameraAttributesPractical::set_dof_blur_far_distance(float p_distance) { + dof_blur_far_distance = p_distance; + _update_dof_blur(); +} + +float CameraAttributesPractical::get_dof_blur_far_distance() const { + return dof_blur_far_distance; +} + +void CameraAttributesPractical::set_dof_blur_far_transition(float p_distance) { + dof_blur_far_transition = p_distance; + _update_dof_blur(); +} + +float CameraAttributesPractical::get_dof_blur_far_transition() const { + return dof_blur_far_transition; +} + +void CameraAttributesPractical::set_dof_blur_near_enabled(bool p_enabled) { + dof_blur_near_enabled = p_enabled; + _update_dof_blur(); + notify_property_list_changed(); +} + +bool CameraAttributesPractical::is_dof_blur_near_enabled() const { + return dof_blur_near_enabled; +} + +void CameraAttributesPractical::set_dof_blur_near_distance(float p_distance) { + dof_blur_near_distance = p_distance; + _update_dof_blur(); +} + +float CameraAttributesPractical::get_dof_blur_near_distance() const { + return dof_blur_near_distance; +} + +void CameraAttributesPractical::set_dof_blur_near_transition(float p_distance) { + dof_blur_near_transition = p_distance; + _update_dof_blur(); +} + +float CameraAttributesPractical::get_dof_blur_near_transition() const { + return dof_blur_near_transition; +} + +void CameraAttributesPractical::set_dof_blur_amount(float p_amount) { + dof_blur_amount = p_amount; + _update_dof_blur(); +} + +float CameraAttributesPractical::get_dof_blur_amount() const { + return dof_blur_amount; +} + +void CameraAttributesPractical::_update_dof_blur() { + RS::get_singleton()->camera_attributes_set_dof_blur( + get_rid(), + dof_blur_far_enabled, + dof_blur_far_distance, + dof_blur_far_transition, + dof_blur_near_enabled, + dof_blur_near_distance, + dof_blur_near_transition, + dof_blur_amount); +} + +float CameraAttributesPractical::calculate_exposure_normalization() const { + return exposure_sensitivity / 3072007.0; // Matches exposure normalization for default CameraAttributesPhysical at ISO 100. +} + +void CameraAttributesPractical::set_auto_exposure_min_sensitivity(float p_min) { + auto_exposure_min = p_min; + _update_auto_exposure(); +} + +float CameraAttributesPractical::get_auto_exposure_min_sensitivity() const { + return auto_exposure_min; +} + +void CameraAttributesPractical::set_auto_exposure_max_sensitivity(float p_max) { + auto_exposure_max = p_max; + _update_auto_exposure(); +} + +float CameraAttributesPractical::get_auto_exposure_max_sensitivity() const { + return auto_exposure_max; +} + +void CameraAttributesPractical::_update_auto_exposure() { + RS::get_singleton()->camera_attributes_set_auto_exposure( + get_rid(), + auto_exposure_enabled, + auto_exposure_min * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance + auto_exposure_max * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance + auto_exposure_speed, + auto_exposure_scale); + emit_changed(); +} + +void CameraAttributesPractical::_validate_property(PropertyInfo &p_property) const { + if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition")) || + (!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition"))) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } +} + +void CameraAttributesPractical::_bind_methods() { + // DOF blur + + ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_far_enabled); + ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraAttributesPractical::is_dof_blur_far_enabled); + ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraAttributesPractical::set_dof_blur_far_distance); + ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraAttributesPractical::get_dof_blur_far_distance); + ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraAttributesPractical::set_dof_blur_far_transition); + ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraAttributesPractical::get_dof_blur_far_transition); + + ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_near_enabled); + ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraAttributesPractical::is_dof_blur_near_enabled); + ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraAttributesPractical::set_dof_blur_near_distance); + ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraAttributesPractical::get_dof_blur_near_distance); + ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraAttributesPractical::set_dof_blur_near_transition); + ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraAttributesPractical::get_dof_blur_near_transition); + ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraAttributesPractical::set_dof_blur_amount); + ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraAttributesPractical::get_dof_blur_amount); + + ClassDB::bind_method(D_METHOD("set_auto_exposure_max_sensitivity", "max_sensitivity"), &CameraAttributesPractical::set_auto_exposure_max_sensitivity); + ClassDB::bind_method(D_METHOD("get_auto_exposure_max_sensitivity"), &CameraAttributesPractical::get_auto_exposure_max_sensitivity); + ClassDB::bind_method(D_METHOD("set_auto_exposure_min_sensitivity", "min_sensitivity"), &CameraAttributesPractical::set_auto_exposure_min_sensitivity); + ClassDB::bind_method(D_METHOD("get_auto_exposure_min_sensitivity"), &CameraAttributesPractical::get_auto_exposure_min_sensitivity); + + ADD_GROUP("DOF Blur", "dof_blur_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount"); + + ADD_GROUP("Auto Exposure", "auto_exposure_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_sensitivity", PROPERTY_HINT_RANGE, "0,1600,0.01,or_greater,suffic:ISO"), "set_auto_exposure_min_sensitivity", "get_auto_exposure_min_sensitivity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_sensitivity", PROPERTY_HINT_RANGE, "0,64000,0.1,or_greater,suffic:ISO"), "set_auto_exposure_max_sensitivity", "get_auto_exposure_max_sensitivity"); +} + +CameraAttributesPractical::CameraAttributesPractical() { + _update_dof_blur(); + _update_exposure(); + set_auto_exposure_min_sensitivity(0.0); + set_auto_exposure_max_sensitivity(800.0); + notify_property_list_changed(); +} + +CameraAttributesPractical::~CameraAttributesPractical() { +} + +////////////////////////////////////////////////////// +/* CameraAttributesPhysical */ + +void CameraAttributesPhysical::set_aperture(float p_aperture) { + exposure_aperture = p_aperture; + _update_exposure(); + _update_frustum(); +} + +float CameraAttributesPhysical::get_aperture() const { + return exposure_aperture; +} + +void CameraAttributesPhysical::set_shutter_speed(float p_shutter_speed) { + exposure_shutter_speed = p_shutter_speed; + _update_exposure(); +} + +float CameraAttributesPhysical::get_shutter_speed() const { + return exposure_shutter_speed; +} + +void CameraAttributesPhysical::set_focal_length(float p_focal_length) { + frustum_focal_length = p_focal_length; + _update_frustum(); + emit_changed(); +} + +float CameraAttributesPhysical::get_focal_length() const { + return frustum_focal_length; +} + +void CameraAttributesPhysical::set_focus_distance(float p_focus_distance) { + frustum_focus_distance = p_focus_distance; + _update_frustum(); +} + +float CameraAttributesPhysical::get_focus_distance() const { + return frustum_focus_distance; +} + +void CameraAttributesPhysical::set_near(real_t p_near) { + frustum_near = p_near; + _update_frustum(); + emit_changed(); +} + +real_t CameraAttributesPhysical::get_near() const { + return frustum_near; +} + +void CameraAttributesPhysical::set_far(real_t p_far) { + frustum_far = p_far; + _update_frustum(); + emit_changed(); +} + +real_t CameraAttributesPhysical::get_far() const { + return frustum_far; +} + +real_t CameraAttributesPhysical::get_fov() const { + return frustum_fov; +} + +void CameraAttributesPhysical::_update_frustum() { + //https://en.wikipedia.org/wiki/Circle_of_confusion#Circle_of_confusion_diameter_limit_based_on_d/1500 + Vector2i sensor_size = Vector2i(36, 24); // Matches high-end DSLR, could be made variable if there is demand. + float CoC = sensor_size.length() / 1500.0; + + frustum_fov = Math::rad_to_deg(2 * atan(sensor_size.height / (2 * frustum_focal_length))); + + // Based on https://en.wikipedia.org/wiki/Depth_of_field. + float u = MAX(frustum_focus_distance * 1000.0, frustum_focal_length + 1.0); // Focus distance expressed in mm and clamped to at least 1 mm away from lens. + float hyperfocal_length = frustum_focal_length + ((frustum_focal_length * frustum_focal_length) / (exposure_aperture * CoC)); + + // This computes the start and end of the depth of field. Anything between these two points has a Circle of Confusino so small + // that it is not picked up by the camera sensors. + // To be properly physically-based, we would run the DoF shader at all depths. To be efficient, we are only running it where the CoC + // will be visible, this introduces some value shifts in the near field that we have to compensate for below. + float near = ((hyperfocal_length * u) / (hyperfocal_length + (u - frustum_focal_length))) / 1000.0; // In meters. + float far = ((hyperfocal_length * u) / (hyperfocal_length - (u - frustum_focal_length))) / 1000.0; // In meters. + float scale = (frustum_focal_length / (u - frustum_focal_length)) * (frustum_focal_length / exposure_aperture); + + bool use_far = (far < frustum_far) && (far > 0.0); + bool use_near = near > frustum_near; + RS::get_singleton()->camera_attributes_set_dof_blur( + get_rid(), + use_far, + u / 1000.0, // Focus distance clampd to focal length expressed in meters. + -1.0, // Negative to tell Bokeh effect to use physically-based scaling. + use_near, + u / 1000.0, + -1.0, + scale / 5.0); // Arbitrary scaling to get close to how much blur there should be. +} + +float CameraAttributesPhysical::calculate_exposure_normalization() const { + const float e = (exposure_aperture * exposure_aperture) * exposure_shutter_speed * (100.0 / exposure_sensitivity); + return 1.0 / (e * 1.2); +} + +void CameraAttributesPhysical::set_auto_exposure_min_exposure_value(float p_min) { + auto_exposure_min = p_min; + _update_auto_exposure(); +} + +float CameraAttributesPhysical::get_auto_exposure_min_exposure_value() const { + return auto_exposure_min; +} + +void CameraAttributesPhysical::set_auto_exposure_max_exposure_value(float p_max) { + auto_exposure_max = p_max; + _update_auto_exposure(); +} + +float CameraAttributesPhysical::get_auto_exposure_max_exposure_value() const { + return auto_exposure_max; +} + +void CameraAttributesPhysical::_update_auto_exposure() { + RS::get_singleton()->camera_attributes_set_auto_exposure( + get_rid(), + auto_exposure_enabled, + pow(2.0, auto_exposure_min) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance + pow(2.0, auto_exposure_max) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance + auto_exposure_speed, + auto_exposure_scale); + emit_changed(); +} + +void CameraAttributesPhysical::_validate_property(PropertyInfo &property) const { + if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && (property.name == "exposure_aperture" || property.name == "exposure_shutter_speed")) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + return; + } +} + +void CameraAttributesPhysical::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_aperture", "aperture"), &CameraAttributesPhysical::set_aperture); + ClassDB::bind_method(D_METHOD("get_aperture"), &CameraAttributesPhysical::get_aperture); + ClassDB::bind_method(D_METHOD("set_shutter_speed", "shutter_speed"), &CameraAttributesPhysical::set_shutter_speed); + ClassDB::bind_method(D_METHOD("get_shutter_speed"), &CameraAttributesPhysical::get_shutter_speed); + + ClassDB::bind_method(D_METHOD("set_focal_length", "focal_length"), &CameraAttributesPhysical::set_focal_length); + ClassDB::bind_method(D_METHOD("get_focal_length"), &CameraAttributesPhysical::get_focal_length); + ClassDB::bind_method(D_METHOD("set_focus_distance", "focus_distance"), &CameraAttributesPhysical::set_focus_distance); + ClassDB::bind_method(D_METHOD("get_focus_distance"), &CameraAttributesPhysical::get_focus_distance); + ClassDB::bind_method(D_METHOD("set_near", "near"), &CameraAttributesPhysical::set_near); + ClassDB::bind_method(D_METHOD("get_near"), &CameraAttributesPhysical::get_near); + ClassDB::bind_method(D_METHOD("set_far", "far"), &CameraAttributesPhysical::set_far); + ClassDB::bind_method(D_METHOD("get_far"), &CameraAttributesPhysical::get_far); + ClassDB::bind_method(D_METHOD("get_fov"), &CameraAttributesPhysical::get_fov); + + ClassDB::bind_method(D_METHOD("set_auto_exposure_max_exposure_value", "exposure_value_max"), &CameraAttributesPhysical::set_auto_exposure_max_exposure_value); + ClassDB::bind_method(D_METHOD("get_auto_exposure_max_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_max_exposure_value); + ClassDB::bind_method(D_METHOD("set_auto_exposure_min_exposure_value", "exposure_value_min"), &CameraAttributesPhysical::set_auto_exposure_min_exposure_value); + ClassDB::bind_method(D_METHOD("get_auto_exposure_min_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_min_exposure_value); + + ADD_GROUP("Frustum", "frustum_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focus_distance", PROPERTY_HINT_RANGE, "0.01,4000.0,0.01,suffix:m"), "set_focus_distance", "get_focus_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focal_length", PROPERTY_HINT_RANGE, "1.0,800.0,0.01,exp,suffix:mm"), "set_focal_length", "get_focal_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far"); + + ADD_GROUP("Exposure", "exposure_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_aperture", PROPERTY_HINT_RANGE, "0.5,64.0,0.01,exp,suffix:f-stop"), "set_aperture", "get_aperture"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_shutter_speed", PROPERTY_HINT_RANGE, "0.1,8000.0,0.001,suffix:1/s"), "set_shutter_speed", "get_shutter_speed"); + + ADD_GROUP("Auto Exposure", "auto_exposure_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_min_exposure_value", "get_auto_exposure_min_exposure_value"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_max_exposure_value", "get_auto_exposure_max_exposure_value"); +}; + +CameraAttributesPhysical::CameraAttributesPhysical() { + _update_exposure(); + _update_frustum(); + set_auto_exposure_min_exposure_value(-8); + set_auto_exposure_max_exposure_value(10); // Use a wide range by default to feel more like a real camera. + notify_property_list_changed(); +} + +CameraAttributesPhysical::~CameraAttributesPhysical() { +} diff --git a/scene/resources/camera_attributes.h b/scene/resources/camera_attributes.h new file mode 100644 index 0000000000..c4c783af29 --- /dev/null +++ b/scene/resources/camera_attributes.h @@ -0,0 +1,183 @@ +/*************************************************************************/ +/* camera_attributes.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CAMERA_ATTRIBUTES_H +#define CAMERA_ATTRIBUTES_H + +#include "core/io/resource.h" +#include "core/templates/rid.h" + +class CameraAttributes : public Resource { + GDCLASS(CameraAttributes, Resource); + +private: + RID camera_attributes; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &p_property) const; + + float exposure_multiplier = 1.0; + float exposure_sensitivity = 100.0; // In ISO. + void _update_exposure(); + + bool auto_exposure_enabled = false; + float auto_exposure_min = 0.01; + float auto_exposure_max = 64.0; + float auto_exposure_speed = 0.5; + float auto_exposure_scale = 0.4; + virtual void _update_auto_exposure(){}; + +public: + virtual RID get_rid() const override; + virtual float calculate_exposure_normalization() const { return 1.0; } + + void set_exposure_multiplier(float p_multiplier); + float get_exposure_multiplier() const; + void set_exposure_sensitivity(float p_sensitivity); + float get_exposure_sensitivity() const; + + void set_auto_exposure_enabled(bool p_enabled); + bool is_auto_exposure_enabled() const; + void set_auto_exposure_speed(float p_auto_exposure_speed); + float get_auto_exposure_speed() const; + void set_auto_exposure_scale(float p_auto_exposure_scale); + float get_auto_exposure_scale() const; + + CameraAttributes(); + ~CameraAttributes(); +}; + +class CameraAttributesPractical : public CameraAttributes { + GDCLASS(CameraAttributesPractical, CameraAttributes); + +private: + // DOF blur + bool dof_blur_far_enabled = false; + float dof_blur_far_distance = 10.0; + float dof_blur_far_transition = 5.0; + + bool dof_blur_near_enabled = false; + float dof_blur_near_distance = 2.0; + float dof_blur_near_transition = 1.0; + + float dof_blur_amount = 0.1; + void _update_dof_blur(); + + virtual void _update_auto_exposure() override; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &p_property) const; + +public: + // DOF blur + void set_dof_blur_far_enabled(bool p_enabled); + bool is_dof_blur_far_enabled() const; + void set_dof_blur_far_distance(float p_distance); + float get_dof_blur_far_distance() const; + void set_dof_blur_far_transition(float p_distance); + float get_dof_blur_far_transition() const; + + void set_dof_blur_near_enabled(bool p_enabled); + bool is_dof_blur_near_enabled() const; + void set_dof_blur_near_distance(float p_distance); + float get_dof_blur_near_distance() const; + void set_dof_blur_near_transition(float p_distance); + float get_dof_blur_near_transition() const; + void set_dof_blur_amount(float p_amount); + float get_dof_blur_amount() const; + + void set_auto_exposure_min_sensitivity(float p_min); + float get_auto_exposure_min_sensitivity() const; + void set_auto_exposure_max_sensitivity(float p_max); + float get_auto_exposure_max_sensitivity() const; + + virtual float calculate_exposure_normalization() const override; + + CameraAttributesPractical(); + ~CameraAttributesPractical(); +}; + +class CameraAttributesPhysical : public CameraAttributes { + GDCLASS(CameraAttributesPhysical, CameraAttributes); + +private: + // Exposure + float exposure_aperture = 16.0; // In f-stops; + float exposure_shutter_speed = 100.0; // In 1 / seconds; + + // Camera properties. + float frustum_focal_length = 35.0; // In millimeters. + float frustum_focus_distance = 10.0; // In Meters. + real_t frustum_near = 0.05; + real_t frustum_far = 4000.0; + real_t frustum_fov = 75.0; + void _update_frustum(); + + virtual void _update_auto_exposure() override; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &property) const; + +public: + void set_aperture(float p_aperture); + float get_aperture() const; + + void set_shutter_speed(float p_shutter_speed); + float get_shutter_speed() const; + + void set_focal_length(float p_focal_length); + float get_focal_length() const; + + void set_focus_distance(float p_focus_distance); + float get_focus_distance() const; + + void set_near(real_t p_near); + real_t get_near() const; + + void set_far(real_t p_far); + real_t get_far() const; + + real_t get_fov() const; + + void set_auto_exposure_min_exposure_value(float p_min); + float get_auto_exposure_min_exposure_value() const; + void set_auto_exposure_max_exposure_value(float p_max); + float get_auto_exposure_max_exposure_value() const; + + virtual float calculate_exposure_normalization() const override; + + CameraAttributesPhysical(); + ~CameraAttributesPhysical(); +}; + +#endif // CAMERA_ATTRIBUTES_H diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp deleted file mode 100644 index 0b11366591..0000000000 --- a/scene/resources/camera_effects.cpp +++ /dev/null @@ -1,206 +0,0 @@ -/*************************************************************************/ -/* camera_effects.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "camera_effects.h" - -#include "servers/rendering_server.h" - -RID CameraEffects::get_rid() const { - return camera_effects; -} - -// DOF blur - -void CameraEffects::set_dof_blur_far_enabled(bool p_enabled) { - dof_blur_far_enabled = p_enabled; - _update_dof_blur(); - notify_property_list_changed(); -} - -bool CameraEffects::is_dof_blur_far_enabled() const { - return dof_blur_far_enabled; -} - -void CameraEffects::set_dof_blur_far_distance(float p_distance) { - dof_blur_far_distance = p_distance; - _update_dof_blur(); -} - -float CameraEffects::get_dof_blur_far_distance() const { - return dof_blur_far_distance; -} - -void CameraEffects::set_dof_blur_far_transition(float p_distance) { - dof_blur_far_transition = p_distance; - _update_dof_blur(); -} - -float CameraEffects::get_dof_blur_far_transition() const { - return dof_blur_far_transition; -} - -void CameraEffects::set_dof_blur_near_enabled(bool p_enabled) { - dof_blur_near_enabled = p_enabled; - _update_dof_blur(); - notify_property_list_changed(); -} - -bool CameraEffects::is_dof_blur_near_enabled() const { - return dof_blur_near_enabled; -} - -void CameraEffects::set_dof_blur_near_distance(float p_distance) { - dof_blur_near_distance = p_distance; - _update_dof_blur(); -} - -float CameraEffects::get_dof_blur_near_distance() const { - return dof_blur_near_distance; -} - -void CameraEffects::set_dof_blur_near_transition(float p_distance) { - dof_blur_near_transition = p_distance; - _update_dof_blur(); -} - -float CameraEffects::get_dof_blur_near_transition() const { - return dof_blur_near_transition; -} - -void CameraEffects::set_dof_blur_amount(float p_amount) { - dof_blur_amount = p_amount; - _update_dof_blur(); -} - -float CameraEffects::get_dof_blur_amount() const { - return dof_blur_amount; -} - -void CameraEffects::_update_dof_blur() { - RS::get_singleton()->camera_effects_set_dof_blur( - camera_effects, - dof_blur_far_enabled, - dof_blur_far_distance, - dof_blur_far_transition, - dof_blur_near_enabled, - dof_blur_near_distance, - dof_blur_near_transition, - dof_blur_amount); -} - -// Custom exposure - -void CameraEffects::set_override_exposure_enabled(bool p_enabled) { - override_exposure_enabled = p_enabled; - _update_override_exposure(); - notify_property_list_changed(); -} - -bool CameraEffects::is_override_exposure_enabled() const { - return override_exposure_enabled; -} - -void CameraEffects::set_override_exposure(float p_exposure) { - override_exposure = p_exposure; - _update_override_exposure(); -} - -float CameraEffects::get_override_exposure() const { - return override_exposure; -} - -void CameraEffects::_update_override_exposure() { - RS::get_singleton()->camera_effects_set_custom_exposure( - camera_effects, - override_exposure_enabled, - override_exposure); -} - -// Private methods, constructor and destructor - -void CameraEffects::_validate_property(PropertyInfo &p_property) const { - if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition")) || - (!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition")) || - (!override_exposure_enabled && p_property.name == "override_exposure")) { - p_property.usage = PROPERTY_USAGE_NO_EDITOR; - } -} - -void CameraEffects::_bind_methods() { - // DOF blur - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled); - ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled); - ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraEffects::set_dof_blur_far_distance); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance); - ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraEffects::set_dof_blur_far_transition); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled); - ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled); - ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraEffects::set_dof_blur_near_distance); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance); - ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraEffects::set_dof_blur_near_transition); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition); - - ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraEffects::set_dof_blur_amount); - ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount); - - ADD_GROUP("DOF Blur", "dof_blur_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount"); - - // Override exposure - - ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enabled"), &CameraEffects::set_override_exposure_enabled); - ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled); - ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure); - ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure); - - ADD_GROUP("Override Exposure", "override_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enabled"), "set_override_exposure_enabled", "is_override_exposure_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure"); -} - -CameraEffects::CameraEffects() { - camera_effects = RS::get_singleton()->camera_effects_create(); - - _update_dof_blur(); - _update_override_exposure(); -} - -CameraEffects::~CameraEffects() { - RS::get_singleton()->free(camera_effects); -} diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index b0454004a0..f7ed8d98cb 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -33,17 +33,17 @@ #include "servers/physics_server_3d.h" Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const { - float radius = get_radius(); - float height = get_height(); + float c_radius = get_radius(); + float c_height = get_height(); Vector<Vector3> points; - Vector3 d(0, height * 0.5 - radius, 0); + Vector3 d(0, c_height * 0.5 - c_radius, 0); for (int i = 0; i < 360; i++) { float ra = Math::deg_to_rad((float)i); float rb = Math::deg_to_rad((float)i + 1); - Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; - Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * c_radius; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * c_radius; points.push_back(Vector3(a.x, 0, a.y) + d); points.push_back(Vector3(b.x, 0, b.y) + d); diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp index e7960f1ba4..5bcefcd0e4 100644 --- a/scene/resources/convex_polygon_shape_3d.cpp +++ b/scene/resources/convex_polygon_shape_3d.cpp @@ -33,18 +33,18 @@ #include "servers/physics_server_3d.h" Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const { - Vector<Vector3> points = get_points(); + Vector<Vector3> poly_points = get_points(); - if (points.size() > 3) { - Vector<Vector3> varr = Variant(points); + if (poly_points.size() > 3) { + Vector<Vector3> varr = Variant(poly_points); Geometry3D::MeshData md; Error err = ConvexHullComputer::convex_hull(varr, md); if (err == OK) { Vector<Vector3> lines; lines.resize(md.edges.size() * 2); - for (int i = 0; i < md.edges.size(); i++) { - lines.write[i * 2 + 0] = md.vertices[md.edges[i].a]; - lines.write[i * 2 + 1] = md.vertices[md.edges[i].b]; + for (uint32_t i = 0; i < md.edges.size(); i++) { + lines.write[i * 2 + 0] = md.vertices[md.edges[i].vertex_a]; + lines.write[i * 2 + 1] = md.vertices[md.edges[i].vertex_b]; } return lines; } diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index ee53578517..fa7a1f3dbf 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -31,6 +31,7 @@ #include "curve.h" #include "core/core_string_names.h" +#include "core/math/math_funcs.h" const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed"; @@ -313,7 +314,7 @@ void Curve::set_max_value(real_t p_max) { emit_signal(SNAME(SIGNAL_RANGE_CHANGED)); } -real_t Curve::interpolate(real_t p_offset) const { +real_t Curve::sample(real_t p_offset) const { if (_points.size() == 0) { return 0; } @@ -333,14 +334,14 @@ real_t Curve::interpolate(real_t p_offset) const { return _points[0].position.y; } - return interpolate_local_nocheck(i, local); + return sample_local_nocheck(i, local); } -real_t Curve::interpolate_local_nocheck(int p_index, real_t p_local_offset) const { +real_t Curve::sample_local_nocheck(int p_index, real_t p_local_offset) const { const Point a = _points[p_index]; const Point b = _points[p_index + 1]; - /* Cubic bezier + /* Cubic bézier * * ac-----bc * / \ @@ -440,7 +441,7 @@ void Curve::bake() { for (int i = 1; i < _bake_resolution - 1; ++i) { real_t x = i / static_cast<real_t>(_bake_resolution); - real_t y = interpolate(x); + real_t y = sample(x); _baked_cache.write[i] = y; } @@ -459,7 +460,7 @@ void Curve::set_bake_resolution(int p_resolution) { _baked_cache_dirty = true; } -real_t Curve::interpolate_baked(real_t p_offset) const { +real_t Curve::sample_baked(real_t p_offset) const { if (_baked_cache_dirty) { // Last-second bake if not done already const_cast<Curve *>(this)->bake(); @@ -486,7 +487,7 @@ real_t Curve::interpolate_baked(real_t p_offset) const { fi = 0; } - // Interpolate + // Sample if (i + 1 < _baked_cache.size()) { real_t t = fi - i; return Math::lerp(_baked_cache[i], _baked_cache[i + 1], t); @@ -595,8 +596,8 @@ void Curve::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_position", "index"), &Curve::get_point_position); ClassDB::bind_method(D_METHOD("set_point_value", "index", "y"), &Curve::set_point_value); ClassDB::bind_method(D_METHOD("set_point_offset", "index", "offset"), &Curve::set_point_offset); - ClassDB::bind_method(D_METHOD("interpolate", "offset"), &Curve::interpolate); - ClassDB::bind_method(D_METHOD("interpolate_baked", "offset"), &Curve::interpolate_baked); + ClassDB::bind_method(D_METHOD("sample", "offset"), &Curve::sample); + ClassDB::bind_method(D_METHOD("sample_baked", "offset"), &Curve::sample_baked); ClassDB::bind_method(D_METHOD("get_point_left_tangent", "index"), &Curve::get_point_left_tangent); ClassDB::bind_method(D_METHOD("get_point_right_tangent", "index"), &Curve::get_point_right_tangent); ClassDB::bind_method(D_METHOD("get_point_left_mode", "index"), &Curve::get_point_left_mode); @@ -720,7 +721,7 @@ void Curve2D::clear_points() { } } -Vector2 Curve2D::interpolate(int p_index, const real_t p_offset) const { +Vector2 Curve2D::sample(int p_index, const real_t p_offset) const { int pc = points.size(); ERR_FAIL_COND_V(pc == 0, Vector2()); @@ -738,14 +739,14 @@ Vector2 Curve2D::interpolate(int p_index, const real_t p_offset) const { return p0.bezier_interpolate(p1, p2, p3, p_offset); } -Vector2 Curve2D::interpolatef(real_t p_findex) const { +Vector2 Curve2D::samplef(real_t p_findex) const { if (p_findex < 0) { p_findex = 0; } else if (p_findex >= points.size()) { p_findex = points.size(); } - return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0)); + return sample((int)p_findex, Math::fmod(p_findex, (real_t)1.0)); } void Curve2D::mark_dirty() { @@ -773,6 +774,22 @@ void Curve2D::_bake_segment2d(RBMap<real_t, Vector2> &r_bake, real_t p_begin, re } } +void Curve2D::_bake_segment2d_even_length(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_length) const { + Vector2 beg = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_begin); + Vector2 end = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_end); + + real_t length = beg.distance_to(end); + + if (length > p_length && p_depth < p_max_depth) { + real_t mp = (p_begin + p_end) * 0.5; + Vector2 mid = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, mp); + r_bake[mp] = mid; + + _bake_segment2d_even_length(r_bake, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_max_depth, p_length); + _bake_segment2d_even_length(r_bake, mp, p_end, p_a, p_out, p_b, p_in, p_depth + 1, p_max_depth, p_length); + } +} + void Curve2D::_bake() const { if (!baked_cache_dirty) { return; @@ -784,94 +801,62 @@ void Curve2D::_bake() const { if (points.size() == 0) { baked_point_cache.clear(); baked_dist_cache.clear(); + baked_forward_vector_cache.clear(); return; } if (points.size() == 1) { baked_point_cache.resize(1); baked_point_cache.set(0, points[0].position); - baked_dist_cache.resize(1); baked_dist_cache.set(0, 0.0); + baked_forward_vector_cache.resize(1); + baked_forward_vector_cache.set(0, Vector2(0.0, 0.1)); + return; } - Vector2 position = points[0].position; - real_t dist = 0.0; - - List<Vector2> pointlist; - List<real_t> distlist; - - // Start always from origin. - pointlist.push_back(position); - distlist.push_back(0.0); - - for (int i = 0; i < points.size() - 1; i++) { - real_t step = 0.1; // at least 10 substeps ought to be enough? - real_t p = 0.0; - - while (p < 1.0) { - real_t np = p + step; - if (np > 1.0) { - np = 1.0; - } - - Vector2 npp = points[i].position.bezier_interpolate(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, np); - real_t d = position.distance_to(npp); - - if (d > bake_interval) { - // OK! between P and NP there _has_ to be Something, let's go searching! - - int iterations = 10; //lots of detail! + // Tesselate curve to (almost) even length segments + { + Vector<RBMap<real_t, Vector2>> midpoints = _tessellate_even_length(10, bake_interval); - real_t low = p; - real_t hi = np; - real_t mid = low + (hi - low) * 0.5; - - for (int j = 0; j < iterations; j++) { - npp = points[i].position.bezier_interpolate(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, mid); - d = position.distance_to(npp); - - if (bake_interval < d) { - hi = mid; - } else { - low = mid; - } - mid = low + (hi - low) * 0.5; - } - - position = npp; - p = mid; - dist += d; - - pointlist.push_back(position); - distlist.push_back(dist); - } else { - p = np; - } + int pc = 1; + for (int i = 0; i < points.size() - 1; i++) { + pc++; + pc += midpoints[i].size(); } - Vector2 npp = points[i + 1].position; - real_t d = position.distance_to(npp); + baked_point_cache.resize(pc); + baked_dist_cache.resize(pc); + baked_forward_vector_cache.resize(pc); - position = npp; - dist += d; + Vector2 *bpw = baked_point_cache.ptrw(); + Vector2 *bfw = baked_forward_vector_cache.ptrw(); - pointlist.push_back(position); - distlist.push_back(dist); - } + // Collect positions and sample tilts and tangents for each baked points. + bpw[0] = points[0].position; + bfw[0] = points[0].position.bezier_derivative(points[0].position + points[0].out, points[1].position + points[1].in, points[1].position, 0.0).normalized(); + int pidx = 0; - baked_max_ofs = dist; - - baked_point_cache.resize(pointlist.size()); - baked_dist_cache.resize(distlist.size()); + for (int i = 0; i < points.size() - 1; i++) { + for (const KeyValue<real_t, Vector2> &E : midpoints[i]) { + pidx++; + bpw[pidx] = E.value; + bfw[pidx] = points[i].position.bezier_derivative(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, E.key).normalized(); + } - Vector2 *w = baked_point_cache.ptrw(); - real_t *wd = baked_dist_cache.ptrw(); + pidx++; + bpw[pidx] = points[i + 1].position; + bfw[pidx] = points[i].position.bezier_derivative(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, 1.0).normalized(); + } - for (int i = 0; i < pointlist.size(); i++) { - w[i] = pointlist[i]; - wd[i] = distlist[i]; + // Recalculate the baked distances. + real_t *bdw = baked_dist_cache.ptrw(); + bdw[0] = 0.0; + for (int i = 0; i < pc - 1; i++) { + bdw[i + 1] = bdw[i] + bpw[i].distance_to(bpw[i + 1]); + } + baked_max_ofs = bdw[pc - 1]; } } @@ -883,27 +868,15 @@ real_t Curve2D::get_baked_length() const { return baked_max_ofs; } -Vector2 Curve2D::interpolate_baked(real_t p_offset, bool p_cubic) const { - if (baked_cache_dirty) { - _bake(); - } +Curve2D::Interval Curve2D::_find_interval(real_t p_offset) const { + Interval interval = { + -1, + 0.0 + }; + ERR_FAIL_COND_V_MSG(baked_cache_dirty, interval, "Backed cache is dirty"); - // Validate: Curve may not have baked points. int pc = baked_point_cache.size(); - ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D."); - - if (pc == 1) { - return baked_point_cache.get(0); - } - - const Vector2 *r = baked_point_cache.ptr(); - - if (p_offset < 0) { - return r[0]; - } - if (p_offset >= baked_max_ofs) { - return r[pc - 1]; - } + ERR_FAIL_COND_V_MSG(pc < 2, interval, "Less than two points in cache"); int start = 0; int end = pc; @@ -923,9 +896,27 @@ Vector2 Curve2D::interpolate_baked(real_t p_offset, bool p_cubic) const { real_t offset_end = baked_dist_cache[idx + 1]; real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "failed to find baked segment"); + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, interval, "Offset out of range."); + + interval.idx = idx; + if (idx_interval < FLT_EPSILON) { + interval.frac = 0.5; // For a very short interval, 0.5 is a reasonable choice. + ERR_FAIL_V_MSG(interval, "Zero length interval."); + } + + interval.frac = (p_offset - offset_begin) / idx_interval; + return interval; +} + +Vector2 Curve2D::_sample_baked(Interval p_interval, bool p_cubic) const { + // Assuming p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Vector2(), "Invalid interval"); + + int idx = p_interval.idx; + real_t frac = p_interval.frac; - real_t frac = (p_offset - offset_begin) / idx_interval; + const Vector2 *r = baked_point_cache.ptr(); + int pc = baked_point_cache.size(); if (p_cubic) { Vector2 pre = idx > 0 ? r[idx - 1] : r[idx]; @@ -936,6 +927,72 @@ Vector2 Curve2D::interpolate_baked(real_t p_offset, bool p_cubic) const { } } +Transform2D Curve2D::_sample_posture(Interval p_interval) const { + // Assuming that p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Transform2D(), "Invalid interval"); + + int idx = p_interval.idx; + real_t frac = p_interval.frac; + + Vector2 forward_begin = baked_forward_vector_cache[idx]; + Vector2 forward_end = baked_forward_vector_cache[idx + 1]; + + // Build frames at both ends of the interval, then interpolate. + const Vector2 forward = forward_begin.slerp(forward_end, frac).normalized(); + const Vector2 side = Vector2(-forward.y, forward.x); + + return Transform2D(forward, side, Vector2(0.0, 0.0)); +} + +Vector2 Curve2D::sample_baked(real_t p_offset, bool p_cubic) const { + if (baked_cache_dirty) { + _bake(); + } + + // Validate: Curve may not have baked points. + int pc = baked_point_cache.size(); + ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D."); + + if (pc == 1) { + return baked_point_cache[0]; + } + + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. + + Curve2D::Interval interval = _find_interval(p_offset); + return _sample_baked(interval, p_cubic); +} + +Transform2D Curve2D::sample_baked_with_rotation(real_t p_offset, bool p_cubic) const { + if (baked_cache_dirty) { + _bake(); + } + + // Validate: Curve may not have baked points. + const int point_count = baked_point_cache.size(); + ERR_FAIL_COND_V_MSG(point_count == 0, Transform2D(), "No points in Curve3D."); + + if (point_count == 1) { + Transform2D t; + t.set_origin(baked_point_cache.get(0)); + ERR_FAIL_V_MSG(t, "Only 1 point in Curve2D."); + } + + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. + + // 0. Find interval for all sampling steps. + Curve2D::Interval interval = _find_interval(p_offset); + + // 1. Sample position. + Vector2 pos = _sample_baked(interval, p_cubic); + + // 2. Sample rotation frame. + Transform2D frame = _sample_posture(interval); + frame.set_origin(pos); + + return frame; +} + PackedVector2Array Curve2D::get_baked_points() const { if (baked_cache_dirty) { _bake(); @@ -1106,6 +1163,50 @@ PackedVector2Array Curve2D::tessellate(int p_max_stages, real_t p_tolerance) con return tess; } +Vector<RBMap<real_t, Vector2>> Curve2D::_tessellate_even_length(int p_max_stages, real_t p_length) const { + Vector<RBMap<real_t, Vector2>> midpoints; + ERR_FAIL_COND_V_MSG(points.size() < 2, midpoints, "Curve must have at least 2 control point"); + + midpoints.resize(points.size() - 1); + + for (int i = 0; i < points.size() - 1; i++) { + _bake_segment2d_even_length(midpoints.write[i], 0, 1, points[i].position, points[i].out, points[i + 1].position, points[i + 1].in, 0, p_max_stages, p_length); + } + return midpoints; +} + +PackedVector2Array Curve2D::tessellate_even_length(int p_max_stages, real_t p_length) const { + PackedVector2Array tess; + + Vector<RBMap<real_t, Vector2>> midpoints = _tessellate_even_length(p_max_stages, p_length); + if (midpoints.size() == 0) { + return tess; + } + + int pc = 1; + for (int i = 0; i < points.size() - 1; i++) { + pc++; + pc += midpoints[i].size(); + } + + tess.resize(pc); + Vector2 *bpw = tess.ptrw(); + bpw[0] = points[0].position; + int pidx = 0; + + for (int i = 0; i < points.size() - 1; i++) { + for (const KeyValue<real_t, Vector2> &E : midpoints[i]) { + pidx++; + bpw[pidx] = E.value; + } + + pidx++; + bpw[pidx] = points[i + 1].position; + } + + return tess; +} + bool Curve2D::_set(const StringName &p_name, const Variant &p_value) { Vector<String> components = String(p_name).split("/", true, 2); if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) { @@ -1176,18 +1277,20 @@ void Curve2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_out", "idx"), &Curve2D::get_point_out); ClassDB::bind_method(D_METHOD("remove_point", "idx"), &Curve2D::remove_point); ClassDB::bind_method(D_METHOD("clear_points"), &Curve2D::clear_points); - ClassDB::bind_method(D_METHOD("interpolate", "idx", "t"), &Curve2D::interpolate); - ClassDB::bind_method(D_METHOD("interpolatef", "fofs"), &Curve2D::interpolatef); + ClassDB::bind_method(D_METHOD("sample", "idx", "t"), &Curve2D::sample); + ClassDB::bind_method(D_METHOD("samplef", "fofs"), &Curve2D::samplef); //ClassDB::bind_method(D_METHOD("bake","subdivs"),&Curve2D::bake,DEFVAL(10)); ClassDB::bind_method(D_METHOD("set_bake_interval", "distance"), &Curve2D::set_bake_interval); ClassDB::bind_method(D_METHOD("get_bake_interval"), &Curve2D::get_bake_interval); ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve2D::get_baked_length); - ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve2D::interpolate_baked, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve2D::sample_baked, DEFVAL(0.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("sample_baked_with_rotation", "offset", "cubic"), &Curve2D::sample_baked_with_rotation, DEFVAL(0.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve2D::get_baked_points); ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve2D::get_closest_point); ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve2D::get_closest_offset); ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve2D::tessellate, DEFVAL(5), DEFVAL(4)); + ClassDB::bind_method(D_METHOD("tessellate_even_length", "max_stages", "tolerance_length"), &Curve2D::tessellate_even_length, DEFVAL(5), DEFVAL(20.0)); ClassDB::bind_method(D_METHOD("_get_data"), &Curve2D::_get_data); ClassDB::bind_method(D_METHOD("_set_data", "data"), &Curve2D::_set_data); @@ -1309,7 +1412,7 @@ void Curve3D::clear_points() { } } -Vector3 Curve3D::interpolate(int p_index, real_t p_offset) const { +Vector3 Curve3D::sample(int p_index, real_t p_offset) const { int pc = points.size(); ERR_FAIL_COND_V(pc == 0, Vector3()); @@ -1327,14 +1430,14 @@ Vector3 Curve3D::interpolate(int p_index, real_t p_offset) const { return p0.bezier_interpolate(p1, p2, p3, p_offset); } -Vector3 Curve3D::interpolatef(real_t p_findex) const { +Vector3 Curve3D::samplef(real_t p_findex) const { if (p_findex < 0) { p_findex = 0; } else if (p_findex >= points.size()) { p_findex = points.size(); } - return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0)); + return sample((int)p_findex, Math::fmod(p_findex, (real_t)1.0)); } void Curve3D::mark_dirty() { @@ -1361,6 +1464,22 @@ void Curve3D::_bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, re } } +void Curve3D::_bake_segment3d_even_length(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_length) const { + Vector3 beg = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_begin); + Vector3 end = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_end); + + real_t length = beg.distance_to(end); + + if (length > p_length && p_depth < p_max_depth) { + real_t mp = (p_begin + p_end) * 0.5; + Vector3 mid = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, mp); + r_bake[mp] = mid; + + _bake_segment3d_even_length(r_bake, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_max_depth, p_length); + _bake_segment3d_even_length(r_bake, mp, p_end, p_a, p_out, p_b, p_in, p_depth + 1, p_max_depth, p_length); + } +} + void Curve3D::_bake() const { if (!baked_cache_dirty) { return; @@ -1372,8 +1491,10 @@ void Curve3D::_bake() const { if (points.size() == 0) { baked_point_cache.clear(); baked_tilt_cache.clear(); - baked_up_vector_cache.clear(); baked_dist_cache.clear(); + + baked_forward_vector_cache.clear(); + baked_up_vector_cache.clear(); return; } @@ -1384,10 +1505,12 @@ void Curve3D::_bake() const { baked_tilt_cache.set(0, points[0].tilt); baked_dist_cache.resize(1); baked_dist_cache.set(0, 0.0); + baked_forward_vector_cache.resize(1); + baked_forward_vector_cache.set(0, Vector3(0.0, 0.0, 1.0)); if (up_vector_enabled) { baked_up_vector_cache.resize(1); - baked_up_vector_cache.set(0, Vector3(0, 1, 0)); + baked_up_vector_cache.set(0, Vector3(0.0, 1.0, 0.0)); } else { baked_up_vector_cache.clear(); } @@ -1395,136 +1518,135 @@ void Curve3D::_bake() const { return; } - Vector3 position = points[0].position; - real_t dist = 0.0; - List<Plane> pointlist; - List<real_t> distlist; + // Step 1: Tesselate curve to (almost) even length segments + { + Vector<RBMap<real_t, Vector3>> midpoints = _tessellate_even_length(10, bake_interval); - // Start always from origin. - pointlist.push_back(Plane(position, points[0].tilt)); - distlist.push_back(0.0); - - for (int i = 0; i < points.size() - 1; i++) { - real_t step = 0.1; // at least 10 substeps ought to be enough? - real_t p = 0.0; + int pc = 1; + for (int i = 0; i < points.size() - 1; i++) { + pc++; + pc += midpoints[i].size(); + } - while (p < 1.0) { - real_t np = p + step; - if (np > 1.0) { - np = 1.0; + baked_point_cache.resize(pc); + baked_tilt_cache.resize(pc); + baked_dist_cache.resize(pc); + baked_forward_vector_cache.resize(pc); + + Vector3 *bpw = baked_point_cache.ptrw(); + real_t *btw = baked_tilt_cache.ptrw(); + Vector3 *bfw = baked_forward_vector_cache.ptrw(); + + // Collect positions and sample tilts and tangents for each baked points. + bpw[0] = points[0].position; + bfw[0] = points[0].position.bezier_derivative(points[0].position + points[0].out, points[1].position + points[1].in, points[1].position, 0.0).normalized(); + btw[0] = points[0].tilt; + int pidx = 0; + + for (int i = 0; i < points.size() - 1; i++) { + for (const KeyValue<real_t, Vector3> &E : midpoints[i]) { + pidx++; + bpw[pidx] = E.value; + bfw[pidx] = points[i].position.bezier_derivative(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, E.key).normalized(); + btw[pidx] = Math::lerp(points[i].tilt, points[i + 1].tilt, E.key); } - Vector3 npp = points[i].position.bezier_interpolate(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, np); - real_t d = position.distance_to(npp); - - if (d > bake_interval) { - // OK! between P and NP there _has_ to be Something, let's go searching! - - int iterations = 10; //lots of detail! - - real_t low = p; - real_t hi = np; - real_t mid = low + (hi - low) * 0.5; - - for (int j = 0; j < iterations; j++) { - npp = points[i].position.bezier_interpolate(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, mid); - d = position.distance_to(npp); - - if (bake_interval < d) { - hi = mid; - } else { - low = mid; - } - mid = low + (hi - low) * 0.5; - } - - position = npp; - p = mid; - Plane post; - post.normal = position; - post.d = Math::lerp(points[i].tilt, points[i + 1].tilt, mid); - dist += d; - - pointlist.push_back(post); - distlist.push_back(dist); - } else { - p = np; - } + pidx++; + bpw[pidx] = points[i + 1].position; + bfw[pidx] = points[i].position.bezier_derivative(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, 1.0).normalized(); + btw[pidx] = points[i + 1].tilt; } - Vector3 npp = points[i + 1].position; - real_t d = position.distance_to(npp); - - position = npp; - Plane post; - post.normal = position; - post.d = points[i + 1].tilt; - - dist += d; - - pointlist.push_back(post); - distlist.push_back(dist); + // Recalculate the baked distances. + real_t *bdw = baked_dist_cache.ptrw(); + bdw[0] = 0.0; + for (int i = 0; i < pc - 1; i++) { + bdw[i + 1] = bdw[i] + bpw[i].distance_to(bpw[i + 1]); + } + baked_max_ofs = bdw[pc - 1]; } - baked_max_ofs = dist; - - baked_point_cache.resize(pointlist.size()); - Vector3 *w = baked_point_cache.ptrw(); - int idx = 0; + if (!up_vector_enabled) { + baked_up_vector_cache.resize(0); + return; + } - baked_tilt_cache.resize(pointlist.size()); - real_t *wt = baked_tilt_cache.ptrw(); + // Step 2: Calculate the up vectors and the whole local reference frame + // + // See Dougan, Carl. "The parallel transport frame." Game Programming Gems 2 (2001): 215-219. + // for an example discussing about why not the Frenet frame. + { + int point_count = baked_point_cache.size(); - baked_up_vector_cache.resize(up_vector_enabled ? pointlist.size() : 0); - Vector3 *up_write = baked_up_vector_cache.ptrw(); + baked_up_vector_cache.resize(point_count); + Vector3 *up_write = baked_up_vector_cache.ptrw(); - baked_dist_cache.resize(pointlist.size()); - real_t *wd = baked_dist_cache.ptrw(); + const Vector3 *forward_ptr = baked_forward_vector_cache.ptr(); + const Vector3 *points_ptr = baked_point_cache.ptr(); - Vector3 sideways; - Vector3 up; - Vector3 forward; + Basis frame; // X-right, Y-up, Z-forward. + Basis frame_prev; - Vector3 prev_sideways = Vector3(1, 0, 0); - Vector3 prev_up = Vector3(0, 1, 0); - Vector3 prev_forward = Vector3(0, 0, 1); + // Set the initial frame based on Y-up rule. + { + Vector3 forward = forward_ptr[0]; - for (const Plane &E : pointlist) { - w[idx] = E.normal; - wt[idx] = E.d; - wd[idx] = distlist[idx]; + if (abs(forward.dot(Vector3(0, 1, 0))) > 1.0 - UNIT_EPSILON) { + frame_prev = Basis::looking_at(-forward, Vector3(1, 0, 0)); + } else { + frame_prev = Basis::looking_at(-forward, Vector3(0, 1, 0)); + } - if (!up_vector_enabled) { - idx++; - continue; + up_write[0] = frame_prev.get_column(1); } - forward = idx > 0 ? (w[idx] - w[idx - 1]).normalized() : prev_forward; + // Calculate the Parallel Transport Frame. + for (int idx = 1; idx < point_count; idx++) { + Vector3 forward = forward_ptr[idx]; - real_t y_dot = prev_up.dot(forward); + Basis rotate; + rotate.rotate_to_align(frame_prev.get_column(2), forward); + frame = rotate * frame_prev; + frame.orthonormalize(); // guard against float error accumulation - if (y_dot > (1.0f - CMP_EPSILON)) { - sideways = prev_sideways; - up = -prev_forward; - } else if (y_dot < -(1.0f - CMP_EPSILON)) { - sideways = prev_sideways; - up = prev_forward; - } else { - sideways = prev_up.cross(forward).normalized(); - up = forward.cross(sideways).normalized(); + up_write[idx] = frame.get_column(1); + frame_prev = frame; } - if (idx == 1) { - up_write[0] = up; + bool is_loop = true; + // Loop smoothing only applies when the curve is a loop, which means two ends meet, and share forward directions. + { + if (!points_ptr[0].is_equal_approx(points_ptr[point_count - 1])) { + is_loop = false; + } + + real_t dot = forward_ptr[0].dot(forward_ptr[point_count - 1]); + if (dot < 1.0 - UNIT_EPSILON) { // Alignment should not be too tight, or it dosen't work for coarse bake interval. + is_loop = false; + } } - up_write[idx] = up; + // Twist up vectors, so that they align at two ends of the curve. + if (is_loop) { + const Vector3 up_start = up_write[0]; + const Vector3 up_end = up_write[point_count - 1]; + + real_t sign = SIGN(up_end.cross(up_start).dot(forward_ptr[0])); + real_t full_angle = Quaternion(up_end, up_start).get_angle(); - prev_sideways = sideways; - prev_up = up; - prev_forward = forward; + if (abs(full_angle) < CMP_EPSILON) { + return; + } else { + const real_t *dists = baked_dist_cache.ptr(); + for (int idx = 1; idx < point_count; idx++) { + const real_t frac = dists[idx] / baked_max_ofs; + const real_t angle = Math::lerp((real_t)0.0, full_angle, frac); + Basis twist(forward_ptr[idx] * sign, angle); - idx++; + up_write[idx] = twist.xform(up_write[idx]); + } + } + } } } @@ -1536,27 +1658,15 @@ real_t Curve3D::get_baked_length() const { return baked_max_ofs; } -Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const { - if (baked_cache_dirty) { - _bake(); - } +Curve3D::Interval Curve3D::_find_interval(real_t p_offset) const { + Interval interval = { + -1, + 0.0 + }; + ERR_FAIL_COND_V_MSG(baked_cache_dirty, interval, "Backed cache is dirty"); - // Validate: Curve may not have baked points. int pc = baked_point_cache.size(); - ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D."); - - if (pc == 1) { - return baked_point_cache.get(0); - } - - const Vector3 *r = baked_point_cache.ptr(); - - if (p_offset < 0) { - return r[0]; - } - if (p_offset >= baked_max_ofs) { - return r[pc - 1]; - } + ERR_FAIL_COND_V_MSG(pc < 2, interval, "Less than two points in cache"); int start = 0; int end = pc; @@ -1576,9 +1686,27 @@ Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const { real_t offset_end = baked_dist_cache[idx + 1]; real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "failed to find baked segment"); + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, interval, "Offset out of range."); + + interval.idx = idx; + if (idx_interval < FLT_EPSILON) { + interval.frac = 0.5; // For a very short interval, 0.5 is a reasonable choice. + ERR_FAIL_V_MSG(interval, "Zero length interval."); + } + + interval.frac = (p_offset - offset_begin) / idx_interval; + return interval; +} + +Vector3 Curve3D::_sample_baked(Interval p_interval, bool p_cubic) const { + // Assuming p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Vector3(), "Invalid interval"); - real_t frac = (p_offset - offset_begin) / idx_interval; + int idx = p_interval.idx; + real_t frac = p_interval.frac; + + const Vector3 *r = baked_point_cache.ptr(); + int pc = baked_point_cache.size(); if (p_cubic) { Vector3 pre = idx > 0 ? r[idx - 1] : r[idx]; @@ -1589,114 +1717,142 @@ Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const { } } -real_t Curve3D::interpolate_baked_tilt(real_t p_offset) const { - if (baked_cache_dirty) { - _bake(); - } +real_t Curve3D::_sample_baked_tilt(Interval p_interval) const { + // Assuming that p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_tilt_cache.size(), 0.0, "Invalid interval"); - // Validate: Curve may not have baked tilts. - int pc = baked_tilt_cache.size(); - ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D."); + int idx = p_interval.idx; + real_t frac = p_interval.frac; - if (pc == 1) { - return baked_tilt_cache.get(0); + const real_t *r = baked_tilt_cache.ptr(); + + return Math::lerp(r[idx], r[idx + 1], frac); +} + +Basis Curve3D::_sample_posture(Interval p_interval, bool p_apply_tilt) const { + // Assuming that p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Basis(), "Invalid interval"); + if (up_vector_enabled) { + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_up_vector_cache.size(), Basis(), "Invalid interval"); } - const real_t *r = baked_tilt_cache.ptr(); + int idx = p_interval.idx; + real_t frac = p_interval.frac; + + Vector3 forward_begin = baked_forward_vector_cache[idx]; + Vector3 forward_end = baked_forward_vector_cache[idx + 1]; - if (p_offset < 0) { - return r[0]; + Vector3 up_begin; + Vector3 up_end; + if (up_vector_enabled) { + up_begin = baked_up_vector_cache[idx]; + up_end = baked_up_vector_cache[idx + 1]; + } else { + up_begin = Vector3(0.0, 1.0, 0.0); + up_end = Vector3(0.0, 1.0, 0.0); } - if (p_offset >= baked_max_ofs) { - return r[pc - 1]; + + // Build frames at both ends of the interval, then interpolate. + const Basis frame_begin = Basis::looking_at(-forward_begin, up_begin); + const Basis frame_end = Basis::looking_at(-forward_end, up_end); + const Basis frame = frame_begin.slerp(frame_end, frac).orthonormalized(); + + if (!p_apply_tilt) { + return frame; } - int start = 0; - int end = pc; - int idx = (end + start) / 2; - // Binary search to find baked points. - while (start < idx) { - real_t offset = baked_dist_cache[idx]; - if (p_offset <= offset) { - end = idx; - } else { - start = idx; - } - idx = (end + start) / 2; + // Applying tilt. + const real_t tilt = _sample_baked_tilt(p_interval); + Vector3 forward = frame.get_column(2); + + const Basis twist(forward, tilt); + return twist * frame; +} + +Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const { + if (baked_cache_dirty) { + _bake(); } - real_t offset_begin = baked_dist_cache[idx]; - real_t offset_end = baked_dist_cache[idx + 1]; + // Validate: Curve may not have baked points. + int pc = baked_point_cache.size(); + ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D."); - real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, 0, "failed to find baked segment"); + if (pc == 1) { + return baked_point_cache[0]; + } - real_t frac = (p_offset - offset_begin) / idx_interval; + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. - return Math::lerp(r[idx], r[idx + 1], (real_t)frac); + Curve3D::Interval interval = _find_interval(p_offset); + return _sample_baked(interval, p_cubic); } -Vector3 Curve3D::interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt) const { +Transform3D Curve3D::sample_baked_with_rotation(real_t p_offset, bool p_cubic, bool p_apply_tilt) const { if (baked_cache_dirty) { _bake(); } - // Validate: Curve may not have baked up vectors. - int count = baked_up_vector_cache.size(); - ERR_FAIL_COND_V_MSG(count == 0, Vector3(0, 1, 0), "No up vectors in Curve3D."); + // Validate: Curve may not have baked points. + const int point_count = baked_point_cache.size(); + ERR_FAIL_COND_V_MSG(point_count == 0, Transform3D(), "No points in Curve3D."); - if (count == 1) { - return baked_up_vector_cache.get(0); + if (point_count == 1) { + Transform3D t; + t.origin = baked_point_cache.get(0); + ERR_FAIL_V_MSG(t, "Only 1 point in Curve3D."); } - const Vector3 *r = baked_up_vector_cache.ptr(); - const Vector3 *rp = baked_point_cache.ptr(); - const real_t *rt = baked_tilt_cache.ptr(); + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. - int start = 0; - int end = count; - int idx = (end + start) / 2; - // Binary search to find baked points. - while (start < idx) { - real_t offset = baked_dist_cache[idx]; - if (p_offset <= offset) { - end = idx; - } else { - start = idx; - } - idx = (end + start) / 2; - } + // 0. Find interval for all sampling steps. + Curve3D::Interval interval = _find_interval(p_offset); - real_t offset_begin = baked_dist_cache[idx]; - real_t offset_end = baked_dist_cache[idx + 1]; + // 1. Sample position. + Vector3 pos = _sample_baked(interval, p_cubic); - real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(0, 1, 0), "failed to find baked segment"); + // 2. Sample rotation frame. + Basis frame = _sample_posture(interval, p_apply_tilt); + + return Transform3D(frame, pos); +} + +real_t Curve3D::sample_baked_tilt(real_t p_offset) const { + if (baked_cache_dirty) { + _bake(); + } - real_t frac = (p_offset - offset_begin) / idx_interval; + // Validate: Curve may not have baked tilts. + int pc = baked_tilt_cache.size(); + ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D."); - if (idx == count - 1) { - return p_apply_tilt ? r[idx].rotated((rp[idx] - rp[idx - 1]).normalized(), rt[idx]) : r[idx]; + if (pc == 1) { + return baked_tilt_cache.get(0); } - Vector3 forward = (rp[idx + 1] - rp[idx]).normalized(); - Vector3 up = r[idx]; - Vector3 up1 = r[idx + 1]; + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic + + Curve3D::Interval interval = _find_interval(p_offset); + return _sample_baked_tilt(interval); +} - if (p_apply_tilt) { - up.rotate(forward, rt[idx]); - up1.rotate(idx + 2 >= count ? forward : (rp[idx + 2] - rp[idx + 1]).normalized(), rt[idx + 1]); +Vector3 Curve3D::sample_baked_up_vector(real_t p_offset, bool p_apply_tilt) const { + if (baked_cache_dirty) { + _bake(); } - Vector3 axis = up.cross(up1); + // Validate: Curve may not have baked up vectors. + ERR_FAIL_COND_V_MSG(!up_vector_enabled, Vector3(0, 1, 0), "No up vectors in Curve3D."); - if (axis.length_squared() < CMP_EPSILON2) { - axis = forward; - } else { - axis.normalize(); + int count = baked_up_vector_cache.size(); + if (count == 1) { + return baked_up_vector_cache.get(0); } - return up.rotated(axis, up.angle_to(up1) * frac); + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. + + Curve3D::Interval interval = _find_interval(p_offset); + return _sample_posture(interval, p_apply_tilt).get_column(1); } PackedVector3Array Curve3D::get_baked_points() const { @@ -1744,10 +1900,11 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const { real_t nearest_dist = -1.0f; for (int i = 0; i < pc - 1; i++) { + const real_t interval = baked_dist_cache[i + 1] - baked_dist_cache[i]; Vector3 origin = r[i]; - Vector3 direction = (r[i + 1] - origin) / bake_interval; + Vector3 direction = (r[i + 1] - origin) / interval; - real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, interval); Vector3 proj = origin + direction * d; real_t dist = proj.distance_squared_to(p_to_point); @@ -1780,13 +1937,16 @@ real_t Curve3D::get_closest_offset(const Vector3 &p_to_point) const { real_t nearest = 0.0f; real_t nearest_dist = -1.0f; - real_t offset = 0.0f; + real_t offset; for (int i = 0; i < pc - 1; i++) { + offset = baked_dist_cache[i]; + + const real_t interval = baked_dist_cache[i + 1] - baked_dist_cache[i]; Vector3 origin = r[i]; - Vector3 direction = (r[i + 1] - origin) / bake_interval; + Vector3 direction = (r[i + 1] - origin) / interval; - real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, interval); Vector3 proj = origin + direction * d; real_t dist = proj.distance_squared_to(p_to_point); @@ -1795,8 +1955,6 @@ real_t Curve3D::get_closest_offset(const Vector3 &p_to_point) const { nearest = offset + d; nearest_dist = dist; } - - offset += bake_interval; } return nearest; @@ -1901,6 +2059,50 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, real_t p_tolerance) con return tess; } +Vector<RBMap<real_t, Vector3>> Curve3D::_tessellate_even_length(int p_max_stages, real_t p_length) const { + Vector<RBMap<real_t, Vector3>> midpoints; + ERR_FAIL_COND_V_MSG(points.size() < 2, midpoints, "Curve must have at least 2 control point"); + + midpoints.resize(points.size() - 1); + + for (int i = 0; i < points.size() - 1; i++) { + _bake_segment3d_even_length(midpoints.write[i], 0, 1, points[i].position, points[i].out, points[i + 1].position, points[i + 1].in, 0, p_max_stages, p_length); + } + return midpoints; +} + +PackedVector3Array Curve3D::tessellate_even_length(int p_max_stages, real_t p_length) const { + PackedVector3Array tess; + + Vector<RBMap<real_t, Vector3>> midpoints = _tessellate_even_length(p_max_stages, p_length); + if (midpoints.size() == 0) { + return tess; + } + + int pc = 1; + for (int i = 0; i < points.size() - 1; i++) { + pc++; + pc += midpoints[i].size(); + } + + tess.resize(pc); + Vector3 *bpw = tess.ptrw(); + bpw[0] = points[0].position; + int pidx = 0; + + for (int i = 0; i < points.size() - 1; i++) { + for (const KeyValue<real_t, Vector3> &E : midpoints[i]) { + pidx++; + bpw[pidx] = E.value; + } + + pidx++; + bpw[pidx] = points[i + 1].position; + } + + return tess; +} + bool Curve3D::_set(const StringName &p_name, const Variant &p_value) { Vector<String> components = String(p_name).split("/", true, 2); if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) { @@ -1983,8 +2185,8 @@ void Curve3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_out", "idx"), &Curve3D::get_point_out); ClassDB::bind_method(D_METHOD("remove_point", "idx"), &Curve3D::remove_point); ClassDB::bind_method(D_METHOD("clear_points"), &Curve3D::clear_points); - ClassDB::bind_method(D_METHOD("interpolate", "idx", "t"), &Curve3D::interpolate); - ClassDB::bind_method(D_METHOD("interpolatef", "fofs"), &Curve3D::interpolatef); + ClassDB::bind_method(D_METHOD("sample", "idx", "t"), &Curve3D::sample); + ClassDB::bind_method(D_METHOD("samplef", "fofs"), &Curve3D::samplef); //ClassDB::bind_method(D_METHOD("bake","subdivs"),&Curve3D::bake,DEFVAL(10)); ClassDB::bind_method(D_METHOD("set_bake_interval", "distance"), &Curve3D::set_bake_interval); ClassDB::bind_method(D_METHOD("get_bake_interval"), &Curve3D::get_bake_interval); @@ -1992,14 +2194,16 @@ void Curve3D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_up_vector_enabled"), &Curve3D::is_up_vector_enabled); ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve3D::get_baked_length); - ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve3D::interpolate_baked, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("interpolate_baked_up_vector", "offset", "apply_tilt"), &Curve3D::interpolate_baked_up_vector, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve3D::sample_baked, DEFVAL(0.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("sample_baked_with_rotation", "offset", "cubic", "apply_tilt"), &Curve3D::sample_baked_with_rotation, DEFVAL(0.0), DEFVAL(false), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("sample_baked_up_vector", "offset", "apply_tilt"), &Curve3D::sample_baked_up_vector, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve3D::get_baked_points); ClassDB::bind_method(D_METHOD("get_baked_tilts"), &Curve3D::get_baked_tilts); ClassDB::bind_method(D_METHOD("get_baked_up_vectors"), &Curve3D::get_baked_up_vectors); ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve3D::get_closest_point); ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve3D::get_closest_offset); ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve3D::tessellate, DEFVAL(5), DEFVAL(4)); + ClassDB::bind_method(D_METHOD("tessellate_even_length", "max_stages", "tolerance_length"), &Curve3D::tessellate_even_length, DEFVAL(5), DEFVAL(0.2)); ClassDB::bind_method(D_METHOD("_get_data"), &Curve3D::_get_data); ClassDB::bind_method(D_METHOD("_set_data", "data"), &Curve3D::_set_data); diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 08807b1b6e..ea3ceabb14 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -100,8 +100,8 @@ public: real_t get_max_value() const { return _max_value; } void set_max_value(real_t p_max); - real_t interpolate(real_t p_offset) const; - real_t interpolate_local_nocheck(int p_index, real_t p_local_offset) const; + real_t sample(real_t p_offset) const; + real_t sample_local_nocheck(int p_index, real_t p_local_offset) const; void clean_dupes(); @@ -123,7 +123,7 @@ public: void bake(); int get_bake_resolution() const { return _bake_resolution; } void set_bake_resolution(int p_resolution); - real_t interpolate_baked(real_t p_offset) const; + real_t sample_baked(real_t p_offset) const; void ensure_default_setup(real_t p_min, real_t p_max); @@ -172,6 +172,7 @@ class Curve2D : public Resource { mutable bool baked_cache_dirty = false; mutable PackedVector2Array baked_point_cache; + mutable PackedVector2Array baked_forward_vector_cache; mutable Vector<real_t> baked_dist_cache; mutable real_t baked_max_ofs = 0.0; @@ -181,7 +182,16 @@ class Curve2D : public Resource { real_t bake_interval = 5.0; + struct Interval { + int idx; + real_t frac; + }; + Interval _find_interval(real_t p_offset) const; + Vector2 _sample_baked(Interval p_interval, bool p_cubic) const; + Transform2D _sample_posture(Interval p_interval) const; + void _bake_segment2d(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const; + void _bake_segment2d_even_length(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_length) const; Dictionary _get_data() const; void _set_data(const Dictionary &p_data); @@ -192,6 +202,8 @@ class Curve2D : public Resource { void _add_point(const Vector2 &p_position, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1); void _remove_point(int p_index); + Vector<RBMap<real_t, Vector2>> _tessellate_even_length(int p_max_stages = 5, real_t p_length = 0.2) const; + protected: static void _bind_methods(); @@ -208,19 +220,21 @@ public: void remove_point(int p_index); void clear_points(); - Vector2 interpolate(int p_index, real_t p_offset) const; - Vector2 interpolatef(real_t p_findex) const; + Vector2 sample(int p_index, real_t p_offset) const; + Vector2 samplef(real_t p_findex) const; void set_bake_interval(real_t p_tolerance); real_t get_bake_interval() const; real_t get_baked_length() const; - Vector2 interpolate_baked(real_t p_offset, bool p_cubic = false) const; + Vector2 sample_baked(real_t p_offset, bool p_cubic = false) const; + Transform2D sample_baked_with_rotation(real_t p_offset, bool p_cubic = false) const; PackedVector2Array get_baked_points() const; //useful for going through Vector2 get_closest_point(const Vector2 &p_to_point) const; real_t get_closest_offset(const Vector2 &p_to_point) const; PackedVector2Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; //useful for display + PackedVector2Array tessellate_even_length(int p_max_stages = 5, real_t p_length = 20.0) const; // Useful for baking. Curve2D(); }; @@ -237,15 +251,11 @@ class Curve3D : public Resource { Vector<Point> points; - struct BakedPoint { - real_t ofs = 0.0; - Vector3 point; - }; - mutable bool baked_cache_dirty = false; mutable PackedVector3Array baked_point_cache; mutable Vector<real_t> baked_tilt_cache; mutable PackedVector3Array baked_up_vector_cache; + mutable PackedVector3Array baked_forward_vector_cache; mutable Vector<real_t> baked_dist_cache; mutable real_t baked_max_ofs = 0.0; @@ -253,10 +263,20 @@ class Curve3D : public Resource { void _bake() const; + struct Interval { + int idx; + real_t frac; + }; + Interval _find_interval(real_t p_offset) const; + Vector3 _sample_baked(Interval p_interval, bool p_cubic) const; + real_t _sample_baked_tilt(Interval p_interval) const; + Basis _sample_posture(Interval p_interval, bool p_apply_tilt = false) const; + real_t bake_interval = 0.2; bool up_vector_enabled = true; void _bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const; + void _bake_segment3d_even_length(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_length) const; Dictionary _get_data() const; void _set_data(const Dictionary &p_data); @@ -267,6 +287,8 @@ class Curve3D : public Resource { void _add_point(const Vector3 &p_position, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1); void _remove_point(int p_index); + Vector<RBMap<real_t, Vector3>> _tessellate_even_length(int p_max_stages = 5, real_t p_length = 0.2) const; + protected: static void _bind_methods(); @@ -285,8 +307,8 @@ public: void remove_point(int p_index); void clear_points(); - Vector3 interpolate(int p_index, real_t p_offset) const; - Vector3 interpolatef(real_t p_findex) const; + Vector3 sample(int p_index, real_t p_offset) const; + Vector3 samplef(real_t p_findex) const; void set_bake_interval(real_t p_tolerance); real_t get_bake_interval() const; @@ -294,16 +316,18 @@ public: bool is_up_vector_enabled() const; real_t get_baked_length() const; - Vector3 interpolate_baked(real_t p_offset, bool p_cubic = false) const; - real_t interpolate_baked_tilt(real_t p_offset) const; - Vector3 interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const; - PackedVector3Array get_baked_points() const; //useful for going through + Vector3 sample_baked(real_t p_offset, bool p_cubic = false) const; + Transform3D sample_baked_with_rotation(real_t p_offset, bool p_cubic = false, bool p_apply_tilt = false) const; + real_t sample_baked_tilt(real_t p_offset) const; + Vector3 sample_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const; + PackedVector3Array get_baked_points() const; // Useful for going through. Vector<real_t> get_baked_tilts() const; //useful for going through PackedVector3Array get_baked_up_vectors() const; Vector3 get_closest_point(const Vector3 &p_to_point) const; real_t get_closest_offset(const Vector3 &p_to_point) const; - PackedVector3Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; //useful for display + PackedVector3Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; // Useful for display. + PackedVector3Array tessellate_even_length(int p_max_stages = 5, real_t p_length = 0.2) const; // Useful for baking. Curve3D(); }; diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp index a5951db8ea..e5f417cbcc 100644 --- a/scene/resources/cylinder_shape_3d.cpp +++ b/scene/resources/cylinder_shape_3d.cpp @@ -33,17 +33,17 @@ #include "servers/physics_server_3d.h" Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const { - float radius = get_radius(); - float height = get_height(); + float c_radius = get_radius(); + float c_height = get_height(); Vector<Vector3> points; - Vector3 d(0, height * 0.5, 0); + Vector3 d(0, c_height * 0.5, 0); for (int i = 0; i < 360; i++) { float ra = Math::deg_to_rad((float)i); float rb = Math::deg_to_rad((float)i + 1); - Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; - Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * c_radius; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * c_radius; points.push_back(Vector3(a.x, 0, a.y) + d); points.push_back(Vector3(b.x, 0, b.y) + d); diff --git a/scene/resources/default_theme/color_picker_hue.svg b/scene/resources/default_theme/color_picker_hue.svg deleted file mode 100644 index ff75d5eb9e..0000000000 --- a/scene/resources/default_theme/color_picker_hue.svg +++ /dev/null @@ -1 +0,0 @@ -<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 1 256" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientTransform="matrix(0 256 -256 0 0 0)" gradientUnits="userSpaceOnUse" x1="0" x2="1" y1="0" y2="0"><stop offset="0" stop-color="#f00"/><stop offset=".04" stop-color="#ff4000"/><stop offset=".08" stop-color="#ff8000"/><stop offset=".17" stop-color="#ff0"/><stop offset=".25" stop-color="#80ff00"/><stop offset=".33" stop-color="#0f0"/><stop offset=".42" stop-color="#00ff80"/><stop offset=".5" stop-color="#0ff"/><stop offset=".58" stop-color="#0080ff"/><stop offset=".63" stop-color="#0040ff"/><stop offset=".67" stop-color="#00f"/><stop offset=".75" stop-color="#8000ff"/><stop offset=".83" stop-color="#f0f"/><stop offset=".92" stop-color="#ff0080"/><stop offset="1" stop-color="#f00"/></linearGradient><path d="m0 0h1v256h-1z" fill="url(#a)"/></svg> diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 5bfa1adfe5..f179b4b818 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -35,6 +35,7 @@ #include "default_theme_icons.gen.h" #include "scene/resources/font.h" #include "scene/resources/theme.h" +#include "scene/theme/theme_db.h" #include "servers/text_server.h" #include "modules/modules_enabled.gen.h" // For svg. @@ -42,6 +43,8 @@ #include "modules/svg/image_loader_svg.h" #endif +static const int default_font_size = 16; + static float scale = 1.0; static const int default_margin = 4; @@ -50,10 +53,7 @@ static const int default_corner_radius = 3; static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = default_margin, float p_margin_top = default_margin, float p_margin_right = default_margin, float p_margin_bottom = default_margin, int p_corner_radius = default_corner_radius, bool p_draw_center = true, int p_border_width = 0) { Ref<StyleBoxFlat> style(memnew(StyleBoxFlat)); style->set_bg_color(p_color); - style->set_default_margin(SIDE_LEFT, p_margin_left * scale); - style->set_default_margin(SIDE_RIGHT, p_margin_right * scale); - style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale); - style->set_default_margin(SIDE_TOP, p_margin_top * scale); + style->set_default_margin_individual(p_margin_left * scale, p_margin_top * scale, p_margin_right * scale, p_margin_bottom * scale); style->set_corner_radius_all(p_corner_radius); style->set_anti_aliased(true); @@ -84,7 +84,8 @@ static Ref<ImageTexture> generate_icon(int p_index) { // with integer scales. const bool upsample = !Math::is_equal_approx(Math::round(scale), scale); ImageLoaderSVG img_loader; - img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, HashMap<Color, Color>()); + Error err = img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, HashMap<Color, Color>()); + ERR_FAIL_COND_V_MSG(err != OK, Ref<ImageTexture>(), "Failed generating icon, unsupported or invalid SVG data in default theme."); #endif return ImageTexture::create_from_image(img); @@ -92,12 +93,7 @@ static Ref<ImageTexture> generate_icon(int p_index) { static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { Ref<StyleBox> style(memnew(StyleBoxEmpty)); - - style->set_default_margin(SIDE_LEFT, p_margin_left * scale); - style->set_default_margin(SIDE_RIGHT, p_margin_right * scale); - style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale); - style->set_default_margin(SIDE_TOP, p_margin_top * scale); - + style->set_default_margin_individual(p_margin_left * scale, p_margin_top * scale, p_margin_right * scale, p_margin_bottom * scale); return style; } @@ -138,7 +134,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Panel theme->set_stylebox("panel", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); - theme->set_stylebox("panel_fg", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); // Button @@ -279,15 +274,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // CheckBox Ref<StyleBox> cbx_empty = memnew(StyleBoxEmpty); - cbx_empty->set_default_margin(SIDE_LEFT, 4 * scale); - cbx_empty->set_default_margin(SIDE_RIGHT, 4 * scale); - cbx_empty->set_default_margin(SIDE_TOP, 4 * scale); - cbx_empty->set_default_margin(SIDE_BOTTOM, 4 * scale); + cbx_empty->set_default_margin_all(4 * scale); Ref<StyleBox> cbx_focus = focus; - cbx_focus->set_default_margin(SIDE_LEFT, 4 * scale); - cbx_focus->set_default_margin(SIDE_RIGHT, 4 * scale); - cbx_focus->set_default_margin(SIDE_TOP, 4 * scale); - cbx_focus->set_default_margin(SIDE_BOTTOM, 4 * scale); + cbx_focus->set_default_margin_all(4 * scale); theme->set_stylebox("normal", "CheckBox", cbx_empty); theme->set_stylebox("pressed", "CheckBox", cbx_empty); @@ -317,16 +306,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_outline_color", "CheckBox", Color(1, 1, 1)); theme->set_constant("h_separation", "CheckBox", 4 * scale); - theme->set_constant("check_v_adjust", "CheckBox", 0 * scale); + theme->set_constant("check_v_offset", "CheckBox", 0 * scale); theme->set_constant("outline_size", "CheckBox", 0); // CheckButton Ref<StyleBox> cb_empty = memnew(StyleBoxEmpty); - cb_empty->set_default_margin(SIDE_LEFT, 6 * scale); - cb_empty->set_default_margin(SIDE_RIGHT, 6 * scale); - cb_empty->set_default_margin(SIDE_TOP, 4 * scale); - cb_empty->set_default_margin(SIDE_BOTTOM, 4 * scale); + cb_empty->set_default_margin_individual(6 * scale, 4 * scale, 6 * scale, 4 * scale); theme->set_stylebox("normal", "CheckButton", cb_empty); theme->set_stylebox("pressed", "CheckButton", cb_empty); @@ -335,15 +321,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("hover_pressed", "CheckButton", cb_empty); theme->set_stylebox("focus", "CheckButton", focus); - theme->set_icon("on", "CheckButton", icons["toggle_on"]); - theme->set_icon("on_disabled", "CheckButton", icons["toggle_on_disabled"]); - theme->set_icon("off", "CheckButton", icons["toggle_off"]); - theme->set_icon("off_disabled", "CheckButton", icons["toggle_off_disabled"]); + theme->set_icon("checked", "CheckButton", icons["toggle_on"]); + theme->set_icon("checked_disabled", "CheckButton", icons["toggle_on_disabled"]); + theme->set_icon("unchecked", "CheckButton", icons["toggle_off"]); + theme->set_icon("unchecked_disabled", "CheckButton", icons["toggle_off_disabled"]); - theme->set_icon("on_mirrored", "CheckButton", icons["toggle_on_mirrored"]); - theme->set_icon("on_disabled_mirrored", "CheckButton", icons["toggle_on_disabled_mirrored"]); - theme->set_icon("off_mirrored", "CheckButton", icons["toggle_off_mirrored"]); - theme->set_icon("off_disabled_mirrored", "CheckButton", icons["toggle_off_disabled_mirrored"]); + theme->set_icon("checked_mirrored", "CheckButton", icons["toggle_on_mirrored"]); + theme->set_icon("checked_disabled_mirrored", "CheckButton", icons["toggle_on_disabled_mirrored"]); + theme->set_icon("unchecked_mirrored", "CheckButton", icons["toggle_off_mirrored"]); + theme->set_icon("unchecked_disabled_mirrored", "CheckButton", icons["toggle_off_disabled_mirrored"]); theme->set_font("font", "CheckButton", Ref<Font>()); theme->set_font_size("font_size", "CheckButton", -1); @@ -357,7 +343,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_outline_color", "CheckButton", Color(1, 1, 1)); theme->set_constant("h_separation", "CheckButton", 4 * scale); - theme->set_constant("check_v_adjust", "CheckButton", 0 * scale); + theme->set_constant("check_v_offset", "CheckButton", 0 * scale); theme->set_constant("outline_size", "CheckButton", 0); // Label @@ -422,8 +408,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // ProgressBar - theme->set_stylebox("bg", "ProgressBar", make_flat_stylebox(style_disabled_color, 2, 2, 2, 2, 6)); - theme->set_stylebox("fg", "ProgressBar", make_flat_stylebox(style_progress_color, 2, 2, 2, 2, 6)); + theme->set_stylebox("background", "ProgressBar", make_flat_stylebox(style_disabled_color, 2, 2, 2, 2, 6)); + theme->set_stylebox("fill", "ProgressBar", make_flat_stylebox(style_progress_color, 2, 2, 2, 2, 6)); theme->set_font("font", "ProgressBar", Ref<Font>()); theme->set_font_size("font_size", "ProgressBar", -1); @@ -448,7 +434,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0)); theme->set_color("font_color", "TextEdit", control_font_color); - theme->set_color("font_selected_color", "TextEdit", control_font_pressed_color); + theme->set_color("font_selected_color", "TextEdit", Color(0, 0, 0, 0)); theme->set_color("font_readonly_color", "TextEdit", control_font_disabled_color); theme->set_color("font_placeholder_color", "TextEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "TextEdit", Color(1, 1, 1)); @@ -491,7 +477,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("completion_scroll_hovered_color", "CodeEdit", control_font_pressed_color * Color(1, 1, 1, 0.4)); theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67)); theme->set_color("font_color", "CodeEdit", control_font_color); - theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0)); + theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0, 0)); theme->set_color("font_readonly_color", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); theme->set_color("font_placeholder_color", "CodeEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "CodeEdit", Color(1, 1, 1)); @@ -568,6 +554,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("grabber_disabled", "HSlider", icons["slider_grabber_disabled"]); theme->set_icon("tick", "HSlider", icons["hslider_tick"]); + theme->set_constant("grabber_offset", "HSlider", 0); + // VSlider theme->set_stylebox("slider", "VSlider", style_slider); @@ -579,6 +567,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("grabber_disabled", "VSlider", icons["slider_grabber_disabled"]); theme->set_icon("tick", "VSlider", icons["vslider_tick"]); + theme->set_constant("grabber_offset", "VSlider", 0); + // SpinBox theme->set_icon("updown", "SpinBox", icons["updown"]); @@ -587,7 +577,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<StyleBoxEmpty> empty; empty.instantiate(); - theme->set_stylebox("bg", "ScrollContainer", empty); + theme->set_stylebox("panel", "ScrollContainer", empty); // Window @@ -608,12 +598,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Dialogs - theme->set_constant("margin", "Dialogs", 8 * scale); - theme->set_constant("button_margin", "Dialogs", 32 * scale); - - // AcceptDialog - - theme->set_stylebox("panel", "AcceptDialog", make_flat_stylebox(style_popup_color, 0, 0, 0, 0)); + // AcceptDialog is currently the base dialog, so this defines styles for all extending nodes. + theme->set_stylebox("panel", "AcceptDialog", make_flat_stylebox(style_popup_color, 8 * scale, 8 * scale, 8 * scale, 8 * scale)); + theme->set_constant("buttons_separation", "AcceptDialog", 10 * scale); // File Dialog @@ -624,9 +611,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("toggle_hidden", "FileDialog", icons["visibility_visible"]); theme->set_icon("folder", "FileDialog", icons["folder"]); theme->set_icon("file", "FileDialog", icons["file"]); - theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1)); - theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1)); - theme->set_color("files_disabled", "FileDialog", Color(1, 1, 1, 0.25)); + theme->set_color("folder_icon_color", "FileDialog", Color(1, 1, 1)); + theme->set_color("file_icon_color", "FileDialog", Color(1, 1, 1)); + theme->set_color("file_disabled_color", "FileDialog", Color(1, 1, 1, 0.25)); // Popup @@ -641,16 +628,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<StyleBoxLine> separator_horizontal = memnew(StyleBoxLine); separator_horizontal->set_thickness(Math::round(scale)); separator_horizontal->set_color(style_separator_color); - separator_horizontal->set_default_margin(SIDE_LEFT, default_margin); - separator_horizontal->set_default_margin(SIDE_TOP, 0); - separator_horizontal->set_default_margin(SIDE_RIGHT, default_margin); - separator_horizontal->set_default_margin(SIDE_BOTTOM, 0); + separator_horizontal->set_default_margin_individual(default_margin, 0, default_margin, 0); Ref<StyleBoxLine> separator_vertical = separator_horizontal->duplicate(); separator_vertical->set_vertical(true); - separator_vertical->set_default_margin(SIDE_LEFT, 0); - separator_vertical->set_default_margin(SIDE_TOP, default_margin); - separator_vertical->set_default_margin(SIDE_RIGHT, 0); - separator_vertical->set_default_margin(SIDE_BOTTOM, default_margin); + separator_vertical->set_default_margin_individual(0, default_margin, 0, default_margin); // Always display a border for PopupMenus so they can be distinguished from their background. Ref<StyleBoxFlat> style_popup_panel = make_flat_stylebox(style_popup_color); @@ -738,8 +719,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Tree - theme->set_stylebox("bg", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 5)); - theme->set_stylebox("bg_focus", "Tree", focus); + theme->set_stylebox("panel", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 5)); + theme->set_stylebox("focus", "Tree", focus); theme->set_stylebox("selected", "Tree", make_flat_stylebox(style_selected_color)); theme->set_stylebox("selected_focus", "Tree", make_flat_stylebox(style_selected_color)); theme->set_stylebox("cursor", "Tree", focus); @@ -792,8 +773,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // ItemList - theme->set_stylebox("bg", "ItemList", make_flat_stylebox(style_normal_color)); - theme->set_stylebox("bg_focus", "ItemList", focus); + theme->set_stylebox("panel", "ItemList", make_flat_stylebox(style_normal_color)); + theme->set_stylebox("focus", "ItemList", focus); theme->set_constant("h_separation", "ItemList", 4); theme->set_constant("v_separation", "ItemList", 2); theme->set_constant("icon_margin", "ItemList", 4); @@ -830,6 +811,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("tab_unselected", "TabContainer", style_tab_unselected); theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled); theme->set_stylebox("panel", "TabContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); + theme->set_stylebox("tabbar_background", "TabContainer", make_empty_stylebox(0, 0, 0, 0)); theme->set_icon("increment", "TabContainer", icons["scroll_button_right"]); theme->set_icon("increment_highlight", "TabContainer", icons["scroll_button_right_hl"]); @@ -899,14 +881,72 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("h_width", "ColorPicker", 30 * scale); theme->set_constant("label_width", "ColorPicker", 10 * scale); + theme->set_icon("folded_arrow", "ColorPicker", icons["arrow_right"]); + theme->set_icon("expanded_arrow", "ColorPicker", icons["arrow_down"]); theme->set_icon("screen_picker", "ColorPicker", icons["color_picker_pipette"]); + theme->set_icon("shape_circle", "ColorPicker", icons["picker_shape_circle"]); + theme->set_icon("shape_rect", "ColorPicker", icons["picker_shape_rectangle"]); + theme->set_icon("shape_rect_wheel", "ColorPicker", icons["picker_shape_rectangle_wheel"]); theme->set_icon("add_preset", "ColorPicker", icons["add"]); - theme->set_icon("color_hue", "ColorPicker", icons["color_picker_hue"]); theme->set_icon("sample_bg", "ColorPicker", icons["mini_checkerboard"]); theme->set_icon("overbright_indicator", "ColorPicker", icons["color_picker_overbright"]); theme->set_icon("bar_arrow", "ColorPicker", icons["color_picker_bar_arrow"]); theme->set_icon("picker_cursor", "ColorPicker", icons["color_picker_cursor"]); + { + const int precision = 7; + + Ref<Gradient> hue_gradient; + hue_gradient.instantiate(); + PackedFloat32Array offsets; + offsets.resize(precision); + PackedColorArray colors; + colors.resize(precision); + + for (int i = 0; i < precision; i++) { + float h = i / float(precision - 1); + offsets.write[i] = h; + colors.write[i] = Color::from_hsv(h, 1, 1); + } + hue_gradient->set_offsets(offsets); + hue_gradient->set_colors(colors); + + Ref<GradientTexture2D> hue_texture; + hue_texture.instantiate(); + hue_texture->set_width(800); + hue_texture->set_height(6); + hue_texture->set_gradient(hue_gradient); + + theme->set_icon("color_hue", "ColorPicker", hue_texture); + } + + { + const int precision = 7; + + Ref<Gradient> hue_gradient; + hue_gradient.instantiate(); + PackedFloat32Array offsets; + offsets.resize(precision); + PackedColorArray colors; + colors.resize(precision); + + for (int i = 0; i < precision; i++) { + float h = i / float(precision - 1); + offsets.write[i] = h; + colors.write[i] = Color::from_ok_hsl(h, 1, 0.5); + } + hue_gradient->set_offsets(offsets); + hue_gradient->set_colors(colors); + + Ref<GradientTexture2D> hue_texture; + hue_texture.instantiate(); + hue_texture->set_width(800); + hue_texture->set_height(6); + hue_texture->set_gradient(hue_gradient); + + theme->set_icon("color_okhsl_hue", "ColorPicker", hue_texture); + } + // ColorPickerButton theme->set_icon("bg", "ColorPickerButton", icons["mini_checkerboard"]); @@ -973,7 +1013,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("mono_font_size", "RichTextLabel", -1); theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1)); - theme->set_color("font_selected_color", "RichTextLabel", Color(0, 0, 0)); + theme->set_color("font_selected_color", "RichTextLabel", Color(0, 0, 0, 0)); theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8)); theme->set_color("font_shadow_color", "RichTextLabel", Color(0, 0, 0, 0)); @@ -994,11 +1034,17 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("table_even_row_bg", "RichTextLabel", Color(0, 0, 0, 0)); theme->set_color("table_border", "RichTextLabel", Color(0, 0, 0, 0)); + theme->set_constant("text_highlight_h_padding", "RichTextLabel", 3 * scale); + theme->set_constant("text_highlight_v_padding", "RichTextLabel", 3 * scale); + // Containers + theme->set_icon("h_grabber", "SplitContainer", icons["hsplitter"]); + theme->set_icon("v_grabber", "SplitContainer", icons["vsplitter"]); theme->set_icon("grabber", "VSplitContainer", icons["vsplitter"]); theme->set_icon("grabber", "HSplitContainer", icons["hsplitter"]); + theme->set_constant("separation", "BoxContainer", 4 * scale); theme->set_constant("separation", "HBoxContainer", 4 * scale); theme->set_constant("separation", "VBoxContainer", 4 * scale); theme->set_constant("margin_left", "MarginContainer", 0 * scale); @@ -1007,10 +1053,17 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("margin_bottom", "MarginContainer", 0 * scale); theme->set_constant("h_separation", "GridContainer", 4 * scale); theme->set_constant("v_separation", "GridContainer", 4 * scale); + theme->set_constant("separation", "SplitContainer", 12 * scale); theme->set_constant("separation", "HSplitContainer", 12 * scale); theme->set_constant("separation", "VSplitContainer", 12 * scale); + theme->set_constant("minimum_grab_thickness", "SplitContainer", 6 * scale); + theme->set_constant("minimum_grab_thickness", "HSplitContainer", 6 * scale); + theme->set_constant("minimum_grab_thickness", "VSplitContainer", 6 * scale); + theme->set_constant("autohide", "SplitContainer", 1 * scale); theme->set_constant("autohide", "HSplitContainer", 1 * scale); theme->set_constant("autohide", "VSplitContainer", 1 * scale); + theme->set_constant("h_separation", "FlowContainer", 4 * scale); + theme->set_constant("v_separation", "FlowContainer", 4 * scale); theme->set_constant("h_separation", "HFlowContainer", 4 * scale); theme->set_constant("v_separation", "HFlowContainer", 4 * scale); theme->set_constant("h_separation", "VFlowContainer", 4 * scale); @@ -1101,18 +1154,11 @@ void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPos fill_default_theme(t, default_font, bold_font, bold_italics_font, italics_font, default_icon, default_style, default_scale); - Theme::set_default(t); - Theme::set_fallback_base_scale(default_scale); - Theme::set_fallback_icon(default_icon); - Theme::set_fallback_style(default_style); - Theme::set_fallback_font(default_font); - Theme::set_fallback_font_size(default_font_size * default_scale); -} + ThemeDB::get_singleton()->set_default_theme(t); -void clear_default_theme() { - Theme::set_project_default(nullptr); - Theme::set_default(nullptr); - Theme::set_fallback_icon(nullptr); - Theme::set_fallback_style(nullptr); - Theme::set_fallback_font(nullptr); + ThemeDB::get_singleton()->set_fallback_base_scale(default_scale); + ThemeDB::get_singleton()->set_fallback_icon(default_icon); + ThemeDB::get_singleton()->set_fallback_stylebox(default_style); + ThemeDB::get_singleton()->set_fallback_font(default_font); + ThemeDB::get_singleton()->set_fallback_font_size(default_font_size * default_scale); } diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index 15be5e676f..5243bcefa7 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -33,10 +33,7 @@ #include "scene/resources/theme.h" -const int default_font_size = 16; - void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale); void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel = TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::Hinting p_font_hinting = TextServer::HINTING_LIGHT, TextServer::FontAntialiasing p_font_antialiased = TextServer::FONT_ANTIALIASING_GRAY, bool p_font_msdf = false, bool p_font_generate_mipmaps = false); -void clear_default_theme(); #endif // DEFAULT_THEME_H diff --git a/scene/resources/default_theme/picker_shape_circle.svg b/scene/resources/default_theme/picker_shape_circle.svg new file mode 100644 index 0000000000..8e7fb7f06e --- /dev/null +++ b/scene/resources/default_theme/picker_shape_circle.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><clipPath id="a"><path d="m0 0h16v16h-16z"/></clipPath><g clip-path="url(#a)" fill="#eaeaea"><rect height="11" rx="5.5" transform="translate(1 2)" width="11"/><path d="m0 0h2v11h-2z" transform="translate(13 2)"/></g></svg> diff --git a/scene/resources/default_theme/picker_shape_rectangle.svg b/scene/resources/default_theme/picker_shape_rectangle.svg new file mode 100644 index 0000000000..3c7dd46884 --- /dev/null +++ b/scene/resources/default_theme/picker_shape_rectangle.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><clipPath id="a"><path d="m0 0h16v16h-16z"/></clipPath><g clip-path="url(#a)" fill="#eaeaea"><path d="m0 0h11v11h-11z" transform="translate(1 2)"/><path d="m0 0h2v11h-2z" transform="translate(13 2)"/></g></svg> diff --git a/scene/resources/default_theme/picker_shape_rectangle_wheel.svg b/scene/resources/default_theme/picker_shape_rectangle_wheel.svg new file mode 100644 index 0000000000..e85665a8f2 --- /dev/null +++ b/scene/resources/default_theme/picker_shape_rectangle_wheel.svg @@ -0,0 +1,58 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + height="16" + viewBox="0 0 16 16" + width="16" + version="1.1" + id="svg11" + sodipodi:docname="PickerShapeRectangleWheel.svg" + inkscape:version="1.1.1 (3bf5ae0d25, 2021-09-20)" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns="http://www.w3.org/2000/svg" + xmlns:svg="http://www.w3.org/2000/svg"> + <defs + id="defs15" /> + <sodipodi:namedview + id="namedview13" + pagecolor="#505050" + bordercolor="#ffffff" + borderopacity="1" + inkscape:pageshadow="0" + inkscape:pageopacity="0" + inkscape:pagecheckerboard="1" + showgrid="true" + inkscape:zoom="16" + inkscape:cx="0.53125" + inkscape:cy="5.28125" + inkscape:window-width="1920" + inkscape:window-height="1001" + inkscape:window-x="-9" + inkscape:window-y="-9" + inkscape:window-maximized="1" + inkscape:current-layer="svg11"> + <inkscape:grid + type="xygrid" + id="grid944" /> + </sodipodi:namedview> + <clipPath + id="a"> + <path + d="m0 0h16v16h-16z" + id="path2" /> + </clipPath> + <g + clip-path="url(#a)" + fill="#eaeaea" + id="g9" + transform="matrix(0.85714286,0,0,0.85714286,1.1428571,1.1428571)"> + <path + d="M 7,2 A 5,5 0 1 0 12,7 5.006,5.006 0 0 0 7,2 M 7,0 A 7,7 0 1 1 0,7 7,7 0 0 1 7,0 Z" + transform="translate(1,1)" + id="path5" /> + <path + d="M 0,0 H 7 V 7 H 0 Z" + transform="translate(4.5,4.5)" + id="path7" /> + </g> +</svg> diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index f7a7818b3b..23bd8a4be4 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -78,7 +78,7 @@ float Environment::get_sky_custom_fov() const { void Environment::set_sky_rotation(const Vector3 &p_rotation) { bg_sky_rotation = p_rotation; - RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation)); + RS::get_singleton()->environment_set_sky_orientation(environment, Basis::from_euler(p_rotation)); } Vector3 Environment::get_sky_rotation() const { @@ -94,13 +94,30 @@ Color Environment::get_bg_color() const { return bg_color; } -void Environment::set_bg_energy(float p_energy) { - bg_energy = p_energy; - RS::get_singleton()->environment_set_bg_energy(environment, p_energy); +void Environment::set_bg_energy_multiplier(float p_multiplier) { + bg_energy_multiplier = p_multiplier; + _update_bg_energy(); } -float Environment::get_bg_energy() const { - return bg_energy; +float Environment::get_bg_energy_multiplier() const { + return bg_energy_multiplier; +} + +void Environment::set_bg_intensity(float p_exposure_value) { + bg_intensity = p_exposure_value; + _update_bg_energy(); +} + +float Environment::get_bg_intensity() const { + return bg_intensity; +} + +void Environment::_update_bg_energy() { + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, bg_intensity); + } else { + RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, 1.0); + } } void Environment::set_canvas_max_layer(int p_max_layer) { @@ -214,63 +231,12 @@ float Environment::get_tonemap_white() const { return tonemap_white; } -void Environment::set_tonemap_auto_exposure_enabled(bool p_enabled) { - tonemap_auto_exposure_enabled = p_enabled; - _update_tonemap(); - notify_property_list_changed(); -} - -bool Environment::is_tonemap_auto_exposure_enabled() const { - return tonemap_auto_exposure_enabled; -} - -void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) { - tonemap_auto_exposure_min = p_auto_exposure_min; - _update_tonemap(); -} - -float Environment::get_tonemap_auto_exposure_min() const { - return tonemap_auto_exposure_min; -} - -void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) { - tonemap_auto_exposure_max = p_auto_exposure_max; - _update_tonemap(); -} - -float Environment::get_tonemap_auto_exposure_max() const { - return tonemap_auto_exposure_max; -} - -void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) { - tonemap_auto_exposure_speed = p_auto_exposure_speed; - _update_tonemap(); -} - -float Environment::get_tonemap_auto_exposure_speed() const { - return tonemap_auto_exposure_speed; -} - -void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) { - tonemap_auto_exposure_grey = p_auto_exposure_grey; - _update_tonemap(); -} - -float Environment::get_tonemap_auto_exposure_grey() const { - return tonemap_auto_exposure_grey; -} - void Environment::_update_tonemap() { RS::get_singleton()->environment_set_tonemap( environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, - tonemap_white, - tonemap_auto_exposure_enabled, - tonemap_auto_exposure_min, - tonemap_auto_exposure_max, - tonemap_auto_exposure_speed, - tonemap_auto_exposure_grey); + tonemap_white); } // SSR @@ -852,6 +818,15 @@ float Environment::get_fog_aerial_perspective() const { return fog_aerial_perspective; } +void Environment::set_fog_sky_affect(float p_sky_affect) { + fog_sky_affect = p_sky_affect; + _update_fog(); +} + +float Environment::get_fog_sky_affect() const { + return fog_sky_affect; +} + void Environment::_update_fog() { RS::get_singleton()->environment_set_fog( environment, @@ -862,13 +837,28 @@ void Environment::_update_fog() { fog_density, fog_height, fog_height_density, - fog_aerial_perspective); + fog_aerial_perspective, + fog_sky_affect); } // Volumetric Fog void Environment::_update_volumetric_fog() { - RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_albedo, volumetric_fog_emission, volumetric_fog_emission_energy, volumetric_fog_anisotropy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount, volumetric_fog_ambient_inject); + RS::get_singleton()->environment_set_volumetric_fog( + environment, + volumetric_fog_enabled, + volumetric_fog_density, + volumetric_fog_albedo, + volumetric_fog_emission, + volumetric_fog_emission_energy, + volumetric_fog_anisotropy, + volumetric_fog_length, + volumetric_fog_detail_spread, + volumetric_fog_gi_inject, + volumetric_fog_temporal_reproject, + volumetric_fog_temporal_reproject_amount, + volumetric_fog_ambient_inject, + volumetric_fog_sky_affect); } void Environment::set_volumetric_fog_enabled(bool p_enable) { @@ -946,6 +936,15 @@ float Environment::get_volumetric_fog_ambient_inject() const { return volumetric_fog_ambient_inject; } +void Environment::set_volumetric_fog_sky_affect(float p_sky_affect) { + volumetric_fog_sky_affect = p_sky_affect; + _update_volumetric_fog(); +} + +float Environment::get_volumetric_fog_sky_affect() const { + return volumetric_fog_sky_affect; +} + void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) { volumetric_fog_temporal_reproject = p_enable; _update_volumetric_fog(); @@ -1080,10 +1079,13 @@ void Environment::_validate_property(PropertyInfo &p_property) const { } } + if (p_property.name == "background_intensity" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } + static const char *hide_prefixes[] = { "fog_", "volumetric_fog_", - "auto_exposure_", "ssr_", "ssao_", "ssil_", @@ -1095,7 +1097,6 @@ void Environment::_validate_property(PropertyInfo &p_property) const { }; static const char *high_end_prefixes[] = { - "auto_exposure_", "ssr_", "ssao_", nullptr @@ -1162,8 +1163,10 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation); ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color); ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color); - ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy); - ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy); + ClassDB::bind_method(D_METHOD("set_bg_energy_multiplier", "energy"), &Environment::set_bg_energy_multiplier); + ClassDB::bind_method(D_METHOD("get_bg_energy_multiplier"), &Environment::get_bg_energy_multiplier); + ClassDB::bind_method(D_METHOD("set_bg_intensity", "energy"), &Environment::set_bg_intensity); + ClassDB::bind_method(D_METHOD("get_bg_intensity"), &Environment::get_bg_intensity); ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer); ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer); ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id); @@ -1172,14 +1175,16 @@ void Environment::_bind_methods() { ADD_GROUP("Background", "background_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy_multiplier", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy_multiplier", "get_bg_energy_multiplier"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_intensity", PROPERTY_HINT_RANGE, "0,100000,0.01,suffix:nt"), "set_bg_intensity", "get_bg_intensity"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id"); ADD_GROUP("Sky", "sky_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_sky_custom_fov", "get_sky_custom_fov"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_sky_rotation", "get_sky_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_sky_rotation", "get_sky_rotation"); // Ambient light @@ -1211,27 +1216,11 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure); ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white); ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_enabled", "enabled"), &Environment::set_tonemap_auto_exposure_enabled); - ClassDB::bind_method(D_METHOD("is_tonemap_auto_exposure_enabled"), &Environment::is_tonemap_auto_exposure_enabled); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max); - ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min); - ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed); - ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey); - ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey); ADD_GROUP("Tonemap", "tonemap_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white"); - ADD_GROUP("Auto Exposure", "auto_exposure_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure_enabled", "is_tonemap_auto_exposure_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed"); // SSR @@ -1419,6 +1408,9 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective); ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective); + ClassDB::bind_method(D_METHOD("set_fog_sky_affect", "sky_affect"), &Environment::set_fog_sky_affect); + ClassDB::bind_method(D_METHOD("get_fog_sky_affect"), &Environment::get_fog_sky_affect); + ADD_GROUP("Fog", "fog_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color"); @@ -1427,8 +1419,9 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_fog_density", "get_fog_density"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater,suffix:m"), "set_fog_height", "get_fog_height"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_sky_affect", "get_fog_sky_affect"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_less,or_greater,suffix:m"), "set_fog_height", "get_fog_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_less,or_greater"), "set_fog_height_density", "get_fog_height_density"); ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled); ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled); @@ -1450,6 +1443,8 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject); ClassDB::bind_method(D_METHOD("set_volumetric_fog_ambient_inject", "enabled"), &Environment::set_volumetric_fog_ambient_inject); ClassDB::bind_method(D_METHOD("get_volumetric_fog_ambient_inject"), &Environment::get_volumetric_fog_ambient_inject); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_sky_affect", "sky_affect"), &Environment::set_volumetric_fog_sky_affect); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_sky_affect"), &Environment::get_volumetric_fog_sky_affect); ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled); ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled); ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount); @@ -1466,6 +1461,7 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_ambient_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_ambient_inject", "get_volumetric_fog_ambient_inject"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_volumetric_fog_sky_affect", "get_volumetric_fog_sky_affect"); ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.5,0.99,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount"); @@ -1549,6 +1545,7 @@ Environment::Environment() { _update_fog(); _update_adjustment(); _update_volumetric_fog(); + _update_bg_energy(); notify_property_list_changed(); } diff --git a/scene/resources/environment.h b/scene/resources/environment.h index d39cb1acd8..507a0cee39 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -92,9 +92,11 @@ private: float bg_sky_custom_fov = 0.0; Vector3 bg_sky_rotation; Color bg_color; - float bg_energy = 1.0; int bg_canvas_max_layer = 0; int bg_camera_feed_id = 1; + float bg_energy_multiplier = 1.0; + float bg_intensity = 30000.0; // Measured in nits or candela/m^2 + void _update_bg_energy(); // Ambient light Color ambient_color; @@ -108,11 +110,6 @@ private: ToneMapper tone_mapper = TONE_MAPPER_LINEAR; float tonemap_exposure = 1.0; float tonemap_white = 1.0; - bool tonemap_auto_exposure_enabled = false; - float tonemap_auto_exposure_min = 0.05; - float tonemap_auto_exposure_max = 8.0; - float tonemap_auto_exposure_speed = 0.5; - float tonemap_auto_exposure_grey = 0.4; void _update_tonemap(); // SSR @@ -182,6 +179,7 @@ private: float fog_height = 0.0; float fog_height_density = 0.0; //can be negative to invert effect float fog_aerial_perspective = 0.0; + float fog_sky_affect = 1.0; void _update_fog(); @@ -196,6 +194,7 @@ private: float volumetric_fog_detail_spread = 2.0; float volumetric_fog_gi_inject = 1.0; float volumetric_fog_ambient_inject = 0.0; + float volumetric_fog_sky_affect = 1.0; bool volumetric_fog_temporal_reproject = true; float volumetric_fog_temporal_reproject_amount = 0.9; void _update_volumetric_fog(); @@ -231,8 +230,10 @@ public: Vector3 get_sky_rotation() const; void set_bg_color(const Color &p_color); Color get_bg_color() const; - void set_bg_energy(float p_energy); - float get_bg_energy() const; + void set_bg_energy_multiplier(float p_energy); + float get_bg_energy_multiplier() const; + void set_bg_intensity(float p_energy); + float get_bg_intensity() const; void set_canvas_max_layer(int p_max_layer); int get_canvas_max_layer() const; void set_camera_feed_id(int p_id); @@ -257,16 +258,6 @@ public: float get_tonemap_exposure() const; void set_tonemap_white(float p_white); float get_tonemap_white() const; - void set_tonemap_auto_exposure_enabled(bool p_enabled); - bool is_tonemap_auto_exposure_enabled() const; - void set_tonemap_auto_exposure_min(float p_auto_exposure_min); - float get_tonemap_auto_exposure_min() const; - void set_tonemap_auto_exposure_max(float p_auto_exposure_max); - float get_tonemap_auto_exposure_max() const; - void set_tonemap_auto_exposure_speed(float p_auto_exposure_speed); - float get_tonemap_auto_exposure_speed() const; - void set_tonemap_auto_exposure_grey(float p_auto_exposure_grey); - float get_tonemap_auto_exposure_grey() const; // SSR void set_ssr_enabled(bool p_enabled); @@ -385,6 +376,8 @@ public: float get_fog_height_density() const; void set_fog_aerial_perspective(float p_aerial_perspective); float get_fog_aerial_perspective() const; + void set_fog_sky_affect(float p_sky_affect); + float get_fog_sky_affect() const; // Volumetric Fog void set_volumetric_fog_enabled(bool p_enable); @@ -407,6 +400,8 @@ public: float get_volumetric_fog_gi_inject() const; void set_volumetric_fog_ambient_inject(float p_ambient_inject); float get_volumetric_fog_ambient_inject() const; + void set_volumetric_fog_sky_affect(float p_sky_affect); + float get_volumetric_fog_sky_affect() const; void set_volumetric_fog_temporal_reprojection_enabled(bool p_enable); bool is_volumetric_fog_temporal_reprojection_enabled() const; void set_volumetric_fog_temporal_reprojection_amount(float p_amount); diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp index 39ade85af6..46b44d681f 100644 --- a/scene/resources/fog_material.cpp +++ b/scene/resources/fog_material.cpp @@ -122,7 +122,7 @@ void FogMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_density_texture", "density_texture"), &FogMaterial::set_density_texture); ClassDB::bind_method(D_METHOD("get_density_texture"), &FogMaterial::get_density_texture); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "density", PROPERTY_HINT_RANGE, "0.0,16.0,0.0001,or_greater,or_lesser"), "set_density", "get_density"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "density", PROPERTY_HINT_RANGE, "-8.0,8.0,0.0001,or_greater,or_less"), "set_density", "get_density"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo", PROPERTY_HINT_COLOR_NO_ALPHA), "set_albedo", "get_albedo"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height_falloff", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_height_falloff", "get_height_falloff"); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index be57d9c965..584a7e7eac 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -39,6 +39,7 @@ #include "scene/resources/text_line.h" #include "scene/resources/text_paragraph.h" #include "scene/resources/theme.h" +#include "scene/theme/theme_db.h" /*************************************************************************/ /* Font */ @@ -62,6 +63,8 @@ void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("get_font_name"), &Font::get_font_name); ClassDB::bind_method(D_METHOD("get_font_style_name"), &Font::get_font_style_name); ClassDB::bind_method(D_METHOD("get_font_style"), &Font::get_font_style); + ClassDB::bind_method(D_METHOD("get_font_weight"), &Font::get_font_weight); + ClassDB::bind_method(D_METHOD("get_font_stretch"), &Font::get_font_stretch); ClassDB::bind_method(D_METHOD("get_spacing", "spacing"), &Font::get_spacing); ClassDB::bind_method(D_METHOD("get_opentype_features"), &Font::get_opentype_features); @@ -126,16 +129,18 @@ void Font::_invalidate_rids() { } bool Font::_is_cyclic(const Ref<Font> &p_f, int p_depth) const { - ERR_FAIL_COND_V(p_depth > MAX_FALLBACK_DEPTH, false); + ERR_FAIL_COND_V(p_depth > MAX_FALLBACK_DEPTH, true); if (p_f.is_null()) { return false; } + if (p_f == this) { + return true; + } for (int i = 0; i < p_f->fallbacks.size(); i++) { const Ref<Font> &f = p_f->fallbacks[i]; - if (f == this) { + if (_is_cyclic(f, p_depth + 1)) { return true; } - return _is_cyclic(f, p_depth + 1); } return false; } @@ -146,7 +151,10 @@ void Font::reset_state() { // Fallbacks. void Font::set_fallbacks(const TypedArray<Font> &p_fallbacks) { - ERR_FAIL_COND(_is_cyclic(this, 0)); + for (int i = 0; i < p_fallbacks.size(); i++) { + const Ref<Font> &f = p_fallbacks[i]; + ERR_FAIL_COND_MSG(_is_cyclic(f, 0), "Cyclic font fallback."); + } for (int i = 0; i < fallbacks.size(); i++) { Ref<Font> f = fallbacks[i]; if (f.is_valid()) { @@ -243,6 +251,14 @@ BitField<TextServer::FontStyle> Font::get_font_style() const { return TS->font_get_style(_get_rid()); } +int Font::get_font_weight() const { + return TS->font_get_weight(_get_rid()); +} + +int Font::get_font_stretch() const { + return TS->font_get_stretch(_get_rid()); +} + Dictionary Font::get_opentype_features() const { return Dictionary(); } @@ -258,7 +274,7 @@ Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignmen hash = hash_djb2_one_64(p_font_size, hash); if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) { hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash); + hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); } hash = hash_djb2_one_64(p_direction, hash); hash = hash_djb2_one_64(p_orientation, hash); @@ -271,13 +287,15 @@ Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignmen buffer->set_direction(p_direction); buffer->set_orientation(p_orientation); buffer->add_string(p_text, Ref<Font>(this), p_font_size); - if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) { - buffer->set_horizontal_alignment(p_alignment); - buffer->set_width(p_width); - buffer->set_flags(p_jst_flags); - } cache.insert(hash, buffer); } + + buffer->set_width(p_width); + buffer->set_horizontal_alignment(p_alignment); + if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) { + buffer->set_flags(p_jst_flags); + } + return buffer->get_size(); } @@ -285,8 +303,8 @@ Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment uint64_t hash = p_text.hash64(); hash = hash_djb2_one_64(p_font_size, hash); hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash); - hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash); + hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash); + hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); hash = hash_djb2_one_64(p_direction, hash); hash = hash_djb2_one_64(p_orientation, hash); @@ -315,7 +333,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t hash = hash_djb2_one_64(p_font_size, hash); if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) { hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash); + hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); } hash = hash_djb2_one_64(p_direction, hash); hash = hash_djb2_one_64(p_orientation, hash); @@ -351,8 +369,8 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S uint64_t hash = p_text.hash64(); hash = hash_djb2_one_64(p_font_size, hash); hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash); - hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash); + hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash); + hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); hash = hash_djb2_one_64(p_direction, hash); hash = hash_djb2_one_64(p_orientation, hash); @@ -388,7 +406,7 @@ void Font::draw_string_outline(RID p_canvas_item, const Point2 &p_pos, const Str hash = hash_djb2_one_64(p_font_size, hash); if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) { hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash); + hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); } hash = hash_djb2_one_64(p_direction, hash); hash = hash_djb2_one_64(p_orientation, hash); @@ -424,8 +442,8 @@ void Font::draw_multiline_string_outline(RID p_canvas_item, const Point2 &p_pos, uint64_t hash = p_text.hash64(); hash = hash_djb2_one_64(p_font_size, hash); hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash); - hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash); + hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash); + hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); hash = hash_djb2_one_64(p_direction, hash); hash = hash_djb2_one_64(p_orientation, hash); @@ -553,7 +571,6 @@ Font::Font() { } Font::~Font() { - reset_state(); } /*************************************************************************/ @@ -583,6 +600,7 @@ _FORCE_INLINE_ void FontFile::_ensure_rid(int p_cache_index) const { TS->font_set_msdf_size(cache[p_cache_index], msdf_size); TS->font_set_fixed_size(cache[p_cache_index], fixed_size); TS->font_set_force_autohinter(cache[p_cache_index], force_autohinter); + TS->font_set_allow_system_fallback(cache[p_cache_index], allow_system_fallback); TS->font_set_hinting(cache[p_cache_index], hinting); TS->font_set_subpixel_positioning(cache[p_cache_index], subpixel_positioning); TS->font_set_oversampling(cache[p_cache_index], oversampling); @@ -874,6 +892,8 @@ void FontFile::_bind_methods() { ClassDB::bind_method(D_METHOD("set_font_name", "name"), &FontFile::set_font_name); ClassDB::bind_method(D_METHOD("set_font_style_name", "name"), &FontFile::set_font_style_name); ClassDB::bind_method(D_METHOD("set_font_style", "style"), &FontFile::set_font_style); + ClassDB::bind_method(D_METHOD("set_font_weight", "weight"), &FontFile::set_font_weight); + ClassDB::bind_method(D_METHOD("set_font_stretch", "stretch"), &FontFile::set_font_stretch); ClassDB::bind_method(D_METHOD("set_antialiasing", "antialiasing"), &FontFile::set_antialiasing); ClassDB::bind_method(D_METHOD("get_antialiasing"), &FontFile::get_antialiasing); @@ -893,6 +913,9 @@ void FontFile::_bind_methods() { ClassDB::bind_method(D_METHOD("set_fixed_size", "fixed_size"), &FontFile::set_fixed_size); ClassDB::bind_method(D_METHOD("get_fixed_size"), &FontFile::get_fixed_size); + ClassDB::bind_method(D_METHOD("set_allow_system_fallback", "allow_system_fallback"), &FontFile::set_allow_system_fallback); + ClassDB::bind_method(D_METHOD("is_allow_system_fallback"), &FontFile::is_allow_system_fallback); + ClassDB::bind_method(D_METHOD("set_force_autohinter", "force_autohinter"), &FontFile::set_force_autohinter); ClassDB::bind_method(D_METHOD("is_force_autohinter"), &FontFile::is_force_autohinter); @@ -996,20 +1019,24 @@ void FontFile::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_data", "get_data"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_generate_mipmaps", "get_generate_mipmaps"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD Subpixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_name", "get_font_name"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style_name", "get_font_style_name"); ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_FLAGS, "Bold,Italic,Fixed Size", PROPERTY_USAGE_STORAGE), "set_font_style", "get_font_style"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_STORAGE), "set_subpixel_positioning", "get_subpixel_positioning"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "font_weight", PROPERTY_HINT_RANGE, "100,999,25", PROPERTY_USAGE_STORAGE), "set_font_weight", "get_font_weight"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "font_stretch", PROPERTY_HINT_RANGE, "50,200,25", PROPERTY_USAGE_STORAGE), "set_font_stretch", "get_font_stretch"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel", PROPERTY_USAGE_STORAGE), "set_subpixel_positioning", "get_subpixel_positioning"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field"); ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_pixel_range", "get_msdf_pixel_range"); ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_size", "get_msdf_size"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_system_fallback", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_allow_system_fallback", "is_allow_system_fallback"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_force_autohinter", "is_force_autohinter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_STORAGE), "set_hinting", "get_hinting"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_oversampling", "get_oversampling"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_fixed_size", "get_fixed_size"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "opentype_feature_overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_opentype_feature_overrides", "get_opentype_feature_overrides"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font"), PROPERTY_USAGE_STORAGE), "set_fallbacks", "get_fallbacks"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font"), PROPERTY_USAGE_STORAGE), "set_fallbacks", "get_fallbacks"); } bool FontFile::_set(const StringName &p_name, const Variant &p_value) { @@ -1058,12 +1085,12 @@ bool FontFile::_set(const StringName &p_name, const Variant &p_value) { } int chars = len / 9; for (int i = 0; i < chars; i++) { - const int32_t *data = &arr[i * 9]; - char32_t c = data[0]; - set_glyph_texture_idx(0, Vector2i(16, 0), c, data[1]); - set_glyph_uv_rect(0, Vector2i(16, 0), c, Rect2(data[2], data[3], data[4], data[5])); - set_glyph_offset(0, Vector2i(16, 0), c, Size2(data[6], data[7])); - set_glyph_advance(0, 16, c, Vector2(data[8], 0)); + const int32_t *char_data = &arr[i * 9]; + char32_t c = char_data[0]; + set_glyph_texture_idx(0, Vector2i(16, 0), c, char_data[1]); + set_glyph_uv_rect(0, Vector2i(16, 0), c, Rect2(char_data[2], char_data[3], char_data[4], char_data[5])); + set_glyph_offset(0, Vector2i(16, 0), c, Size2(char_data[6], char_data[7])); + set_glyph_advance(0, 16, c, Vector2(char_data[8], 0)); } } else if (tokens.size() == 1 && tokens[0] == "kernings") { // Compatibility, BitmapFont. @@ -1075,8 +1102,8 @@ bool FontFile::_set(const StringName &p_name, const Variant &p_value) { return false; } for (int i = 0; i < len / 3; i++) { - const int32_t *data = &arr[i * 3]; - set_kerning(0, 16, Vector2i(data[0], data[1]), Vector2(data[2], 0)); + const int32_t *kern_data = &arr[i * 3]; + set_kerning(0, 16, Vector2i(kern_data[0], kern_data[1]), Vector2(kern_data[2], 0)); } } else if (tokens.size() == 1 && tokens[0] == "height") { // Compatibility, BitmapFont. @@ -1101,12 +1128,12 @@ bool FontFile::_set(const StringName &p_name, const Variant &p_value) { #endif // DISABLE_DEPRECATED if (tokens.size() == 2 && tokens[0] == "language_support_override") { - String lang = tokens[1]; - set_language_support_override(lang, p_value); + String lang_code = tokens[1]; + set_language_support_override(lang_code, p_value); return true; } else if (tokens.size() == 2 && tokens[0] == "script_support_override") { - String script = tokens[1]; - set_script_support_override(script, p_value); + String script_code = tokens[1]; + set_script_support_override(script_code, p_value); return true; } else if (tokens.size() >= 3 && tokens[0] == "cache") { int cache_index = tokens[1].to_int(); @@ -1180,12 +1207,12 @@ bool FontFile::_set(const StringName &p_name, const Variant &p_value) { bool FontFile::_get(const StringName &p_name, Variant &r_ret) const { Vector<String> tokens = p_name.operator String().split("/"); if (tokens.size() == 2 && tokens[0] == "language_support_override") { - String lang = tokens[1]; - r_ret = get_language_support_override(lang); + String lang_code = tokens[1]; + r_ret = get_language_support_override(lang_code); return true; } else if (tokens.size() == 2 && tokens[0] == "script_support_override") { - String script = tokens[1]; - r_ret = get_script_support_override(script); + String script_code = tokens[1]; + r_ret = get_script_support_override(script_code); return true; } else if (tokens.size() >= 3 && tokens[0] == "cache") { int cache_index = tokens[1].to_int(); @@ -1322,6 +1349,7 @@ void FontFile::reset_state() { mipmaps = false; msdf = false; force_autohinter = false; + allow_system_fallback = true; hinting = TextServer::HINTING_LIGHT; subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_DISABLED; msdf_pixel_range = 14; @@ -1334,6 +1362,19 @@ void FontFile::reset_state() { /*************************************************************************/ +// OEM encoding mapping for 0x80..0xFF range. +static const char32_t _oem_to_unicode[][129] = { + U"\u20ac\ufffe\u201a\ufffe\u201e\u2026\u2020\u2021\ufffe\u2030\u0160\u2039\u015a\u0164\u017d\u0179\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\ufffe\u2122\u0161\u203a\u015b\u0165\u017e\u017a\xa0\u02c7\u02d8\u0141\xa4\u0104\xa6\xa7\xa8\xa9\u015e\xab\xac\xad\xae\u017b\xb0\xb1\u02db\u0142\xb4\xb5\xb6\xb7\xb8\u0105\u015f\xbb\u013d\u02dd\u013e\u017c\u0154\xc1\xc2\u0102\xc4\u0139\u0106\xc7\u010c\xc9\u0118\xcb\u011a\xcd\xce\u010e\u0110\u0143\u0147\xd3\xd4\u0150\xd6\xd7\u0158\u016e\xda\u0170\xdc\xdd\u0162\xdf\u0155\xe1\xe2\u0103\xe4\u013a\u0107\xe7\u010d\xe9\u0119\xeb\u011b\xed\xee\u010f\u0111\u0144\u0148\xf3\xf4\u0151\xf6\xf7\u0159\u016f\xfa\u0171\xfc\xfd\u0163\u02d9", // 1250 - Latin 2 + U"\u0402\u0403\u201a\u0453\u201e\u2026\u2020\u2021\u20ac\u2030\u0409\u2039\u040a\u040c\u040b\u040f\u0452\u2018\u2019\u201c\u201d\u2022\u2013\u2014\ufffe\u2122\u0459\u203a\u045a\u045c\u045b\u045f\xa0\u040e\u045e\u0408\xa4\u0490\xa6\xa7\u0401\xa9\u0404\xab\xac\xad\xae\u0407\xb0\xb1\u0406\u0456\u0491\xb5\xb6\xb7\u0451\u2116\u0454\xbb\u0458\u0405\u0455\u0457\u0410\u0411\u0412\u0413\u0414\u0415\u0416\u0417\u0418\u0419\u041a\u041b\u041c\u041d\u041e\u041f\u0420\u0421\u0422\u0423\u0424\u0425\u0426\u0427\u0428\u0429\u042a\u042b\u042c\u042d\u042e\u042f\u0430\u0431\u0432\u0433\u0434\u0435\u0436\u0437\u0438\u0439\u043a\u043b\u043c\u043d\u043e\u043f\u0440\u0441\u0442\u0443\u0444\u0445\u0446\u0447\u0448\u0449\u044a\u044b\u044c\u044d\u044e\u044f", // 1251 - Cyrillic + U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\u0160\u2039\u0152\ufffe\u017d\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u02dc\u2122\u0161\u203a\u0153\ufffe\u017e\u0178\xa0\xa1\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xaa\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf\xc0\xc1\xc2\xc3\xc4\xc5\xc6\xc7\xc8\xc9\xca\xcb\xcc\xcd\xce\xcf\xd0\xd1\xd2\xd3\xd4\xd5\xd6\xd7\xd8\xd9\xda\xdb\xdc\xdd\xde\xdf\xe0\xe1\xe2\xe3\xe4\xe5\xe6\xe7\xe8\xe9\xea\xeb\xec\xed\xee\xef\xf0\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8\xf9\xfa\xfb\xfc\xfd\xfe\xff", // 1252 - Latin 1 + U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\ufffe\u2030\ufffe\u2039\ufffe\ufffe\ufffe\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\ufffe\u2122\ufffe\u203a\ufffe\ufffe\ufffe\ufffe\xa0\u0385\u0386\xa3\xa4\xa5\xa6\xa7\xa8\xa9\ufffe\xab\xac\xad\xae\u2015\xb0\xb1\xb2\xb3\u0384\xb5\xb6\xb7\u0388\u0389\u038a\xbb\u038c\xbd\u038e\u038f\u0390\u0391\u0392\u0393\u0394\u0395\u0396\u0397\u0398\u0399\u039a\u039b\u039c\u039d\u039e\u039f\u03a0\u03a1\ufffe\u03a3\u03a4\u03a5\u03a6\u03a7\u03a8\u03a9\u03aa\u03ab\u03ac\u03ad\u03ae\u03af\u03b0\u03b1\u03b2\u03b3\u03b4\u03b5\u03b6\u03b7\u03b8\u03b9\u03ba\u03bb\u03bc\u03bd\u03be\u03bf\u03c0\u03c1\u03c2\u03c3\u03c4\u03c5\u03c6\u03c7\u03c8\u03c9\u03ca\u03cb\u03cc\u03cd\u03ce\ufffe", // 1253 - Greek + U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\u0160\u2039\u0152\ufffe\ufffe\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u02dc\u2122\u0161\u203a\u0153\ufffe\ufffe\u0178\xa0\xa1\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xaa\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf\xc0\xc1\xc2\xc3\xc4\xc5\xc6\xc7\xc8\xc9\xca\xcb\xcc\xcd\xce\xcf\u011e\xd1\xd2\xd3\xd4\xd5\xd6\xd7\xd8\xd9\xda\xdb\xdc\u0130\u015e\xdf\xe0\xe1\xe2\xe3\xe4\xe5\xe6\xe7\xe8\xe9\xea\xeb\xec\xed\xee\xef\u011f\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8\xf9\xfa\xfb\xfc\u0131\u015f\xff", // 1254 - Turkish + U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\ufffe\u2039\ufffe\ufffe\ufffe\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u02dc\u2122\ufffe\u203a\ufffe\ufffe\ufffe\ufffe\xa0\xa1\xa2\xa3\u20aa\xa5\xa6\xa7\xa8\xa9\xd7\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xf7\xbb\xbc\xbd\xbe\xbf\u05b0\u05b1\u05b2\u05b3\u05b4\u05b5\u05b6\u05b7\u05b8\u05b9\ufffe\u05bb\u05bc\u05bd\u05be\u05bf\u05c0\u05c1\u05c2\u05c3\u05f0\u05f1\u05f2\u05f3\u05f4\ufffe\ufffe\ufffe\ufffe\ufffe\ufffe\ufffe\u05d0\u05d1\u05d2\u05d3\u05d4\u05d5\u05d6\u05d7\u05d8\u05d9\u05da\u05db\u05dc\u05dd\u05de\u05df\u05e0\u05e1\u05e2\u05e3\u05e4\u05e5\u05e6\u05e7\u05e8\u05e9\u05ea\ufffe\ufffe\u200e\u200f\ufffe", // 1255 - Hebrew + U"\u20ac\u067e\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\u0679\u2039\u0152\u0686\u0698\u0688\u06af\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u06a9\u2122\u0691\u203a\u0153\u200c\u200d\u06ba\xa0\u060c\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\u06be\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\u061b\xbb\xbc\xbd\xbe\u061f\u06c1\u0621\u0622\u0623\u0624\u0625\u0626\u0627\u0628\u0629\u062a\u062b\u062c\u062d\u062e\u062f\u0630\u0631\u0632\u0633\u0634\u0635\u0636\xd7\u0637\u0638\u0639\u063a\u0640\u0641\u0642\u0643\xe0\u0644\xe2\u0645\u0646\u0647\u0648\xe7\xe8\xe9\xea\xeb\u0649\u064a\xee\xef\u064b\u064c\u064d\u064e\xf4\u064f\u0650\xf7\u0651\xf9\u0652\xfb\xfc\u200e\u200f\u06d2", // 1256 - Arabic + U"\u20ac\ufffe\u201a\ufffe\u201e\u2026\u2020\u2021\ufffe\u2030\ufffe\u2039\ufffe\xa8\u02c7\xb8\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\ufffe\u2122\ufffe\u203a\ufffe\xaf\u02db\ufffe\xa0\ufffe\xa2\xa3\xa4\ufffe\xa6\xa7\xd8\xa9\u0156\xab\xac\xad\xae\xc6\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xf8\xb9\u0157\xbb\xbc\xbd\xbe\xe6\u0104\u012e\u0100\u0106\xc4\xc5\u0118\u0112\u010c\xc9\u0179\u0116\u0122\u0136\u012a\u013b\u0160\u0143\u0145\xd3\u014c\xd5\xd6\xd7\u0172\u0141\u015a\u016a\xdc\u017b\u017d\xdf\u0105\u012f\u0101\u0107\xe4\xe5\u0119\u0113\u010d\xe9\u017a\u0117\u0123\u0137\u012b\u013c\u0161\u0144\u0146\xf3\u014d\xf5\xf6\xf7\u0173\u0142\u015b\u016b\xfc\u017c\u017e\u02d9", // 1257 - Baltic + U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\ufffe\u2039\u0152\ufffe\ufffe\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u02dc\u2122\ufffe\u203a\u0153\ufffe\ufffe\u0178\xa0\xa1\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xaa\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf\xc0\xc1\xc2\u0102\xc4\xc5\xc6\xc7\xc8\xc9\xca\xcb\u0300\xcd\xce\xcf\u0110\xd1\u0309\xd3\xd4\u01a0\xd6\xd7\xd8\xd9\xda\xdb\xdc\u01af\u0303\xdf\xe0\xe1\xe2\u0103\xe4\xe5\xe6\xe7\xe8\xe9\xea\xeb\u0301\xed\xee\xef\u0111\xf1\u0323\xf3\xf4\u01a1\xf6\xf7\xf8\xf9\xfa\xfb\xfc\u01b0\u20ab\xff", // 1258 - Vietnamese +}; + Error FontFile::load_bitmap_font(const String &p_path) { reset_state(); @@ -1341,6 +1382,7 @@ Error FontFile::load_bitmap_font(const String &p_path) { mipmaps = false; msdf = false; force_autohinter = false; + allow_system_fallback = true; hinting = TextServer::HINTING_NONE; oversampling = 1.0f; @@ -1364,25 +1406,64 @@ Error FontFile::load_bitmap_font(const String &p_path) { f->get_buffer((unsigned char *)&magic, 4); if (magic[0] == 'B' && magic[1] == 'M' && magic[2] == 'F') { // Binary BMFont file. - ERR_FAIL_COND_V_MSG(magic[3] != 3, ERR_CANT_CREATE, vformat(RTR("Version %d of BMFont is not supported."), (int)magic[3])); + ERR_FAIL_COND_V_MSG(magic[3] != 3, ERR_CANT_CREATE, vformat(RTR("Version %d of BMFont is not supported (should be 3)."), (int)magic[3])); uint8_t block_type = f->get_8(); uint32_t block_size = f->get_32(); + bool unicode = false; + uint8_t encoding = 9; while (!f->eof_reached()) { uint64_t off = f->get_position(); switch (block_type) { case 1: /* info */ { ERR_FAIL_COND_V_MSG(block_size < 15, ERR_CANT_CREATE, RTR("Invalid BMFont info block size.")); base_size = f->get_16(); + if (base_size <= 0) { + base_size = 16; + } uint8_t flags = f->get_8(); - ERR_FAIL_COND_V_MSG(flags & 0x02, ERR_CANT_CREATE, RTR("Non-unicode version of BMFont is not supported.")); if (flags & (1 << 3)) { st_flags.set_flag(TextServer::FONT_BOLD); } if (flags & (1 << 2)) { st_flags.set_flag(TextServer::FONT_ITALIC); } - f->get_8(); // non-unicode charset, skip + unicode = (flags & 0x02); + uint8_t encoding_id = f->get_8(); // non-unicode charset + if (!unicode) { + switch (encoding_id) { + case 0x00: { + encoding = 2; + } break; + case 0xB2: { + encoding = 6; + } break; + case 0xBA: { + encoding = 7; + } break; + case 0xEE: { + encoding = 0; + } break; + case 0xA1: { + encoding = 3; + } break; + case 0xB1: { + encoding = 5; + } break; + case 0xCC: { + encoding = 1; + } break; + case 0xA2: { + encoding = 4; + } break; + case 0xA3: { + encoding = 8; + } break; + default: { + WARN_PRINT(vformat("Unknown BMFont OEM encoding %x, parsing as Unicode (should be 0x00 - Latin 1, 0xB2 - Arabic, 0xBA - Baltic, 0xEE - Latin 2, 0xA1 - Greek, 0xB1 - Hebrew, 0xCC - Cyrillic, 0xA2 - Turkish, 0xA3 - Vietnamese).", encoding_id)); + } break; + }; + } f->get_16(); // stretch_h, skip f->get_8(); // aa, skip f->get_32(); // padding, skip @@ -1426,7 +1507,7 @@ Error FontFile::load_bitmap_font(const String &p_path) { while (!f->eof_reached() && f->get_position() <= off + block_size) { if (c == '\0') { String base_dir = p_path.get_base_dir(); - String file = base_dir.plus_file(String::utf8(cs.ptr(), cs.length())); + String file = base_dir.path_join(String::utf8(cs.ptr(), cs.length())); if (RenderingServer::get_singleton() != nullptr) { Ref<Image> img; img.instantiate(); @@ -1485,6 +1566,14 @@ Error FontFile::load_bitmap_font(const String &p_path) { Rect2 uv_rect; char32_t idx = f->get_32(); + if (!unicode && encoding < 9) { + if (idx >= 0x80 && idx <= 0xFF) { + idx = _oem_to_unicode[encoding][idx - 0x80]; + } else if (idx > 0xFF) { + WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", idx)); + idx = 0x00; + } + } uv_rect.position.x = (int16_t)f->get_16(); uv_rect.position.y = (int16_t)f->get_16(); uv_rect.size.width = (int16_t)f->get_16(); @@ -1501,24 +1590,25 @@ Error FontFile::load_bitmap_font(const String &p_path) { int texture_idx = f->get_8(); uint8_t channel = f->get_8(); - ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, RTR("Invalid glyph channel.")); int ch_off = 0; - switch (channel) { - case 1: - ch_off = 2; - break; // B - case 2: - ch_off = 1; - break; // G - case 4: - ch_off = 0; - break; // R - case 8: - ch_off = 3; - break; // A - default: - ch_off = 0; - break; + if (packed) { + switch (channel) { + case 1: + ch_off = 2; + break; // B + case 2: + ch_off = 1; + break; // G + case 4: + ch_off = 0; + break; // R + case 8: + ch_off = 3; + break; // A + default: + ch_off = 0; + break; + } } set_glyph_advance(0, base_size, idx, advance); set_glyph_offset(0, Vector2i(base_size, 0), idx, offset); @@ -1539,6 +1629,20 @@ Error FontFile::load_bitmap_font(const String &p_path) { Vector2i kpk; kpk.x = f->get_32(); kpk.y = f->get_32(); + if (!unicode && encoding < 9) { + if (kpk.x >= 0x80 && kpk.x <= 0xFF) { + kpk.x = _oem_to_unicode[encoding][kpk.x - 0x80]; + } else if (kpk.x > 0xFF) { + WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", kpk.x)); + kpk.x = 0x00; + } + if (kpk.y >= 0x80 && kpk.y <= 0xFF) { + kpk.y = _oem_to_unicode[encoding][kpk.y - 0x80]; + } else if (kpk.y > 0xFF) { + WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", kpk.y)); + kpk.y = 0x00; + } + } set_kerning(0, base_size, kpk, Vector2((int16_t)f->get_16(), 0)); } } break; @@ -1554,6 +1658,8 @@ Error FontFile::load_bitmap_font(const String &p_path) { } else { // Text BMFont file. f->seek(0); + bool unicode = false; + uint8_t encoding = 9; while (true) { String line = f->get_line(); @@ -1600,7 +1706,6 @@ Error FontFile::load_bitmap_font(const String &p_path) { if (type == "info") { if (keys.has("size")) { base_size = keys["size"].to_int(); - set_fixed_size(base_size); } if (keys.has("outline")) { outline = keys["outline"].to_int(); @@ -1618,7 +1723,38 @@ Error FontFile::load_bitmap_font(const String &p_path) { if (keys.has("face")) { font_name = keys["face"]; } - ERR_FAIL_COND_V_MSG((!keys.has("unicode") || keys["unicode"].to_int() != 1), ERR_CANT_CREATE, RTR("Non-unicode version of BMFont is not supported.")); + if (keys.has("unicode")) { + unicode = keys["unicode"].to_int(); + } + if (!unicode) { + if (keys.has("charset")) { + String encoding_name = keys["charset"].to_upper(); + if (encoding_name == "" || encoding_name == "ASCII" || encoding_name == "ANSI") { + encoding = 2; + } else if (encoding_name == "ARABIC") { + encoding = 6; + } else if (encoding_name == "BALTIC") { + encoding = 7; + } else if (encoding_name == "EASTEUROPE") { + encoding = 0; + } else if (encoding_name == "GREEK") { + encoding = 3; + } else if (encoding_name == "HEBREW") { + encoding = 5; + } else if (encoding_name == "RUSSIAN") { + encoding = 1; + } else if (encoding_name == "TURKISH") { + encoding = 4; + } else if (encoding_name == "VIETNAMESE") { + encoding = 8; + } else { + WARN_PRINT(vformat("Unknown BMFont OEM encoding %s, parsing as Unicode (should be ANSI, ASCII, ARABIC, BALTIC, EASTEUROPE, GREEK, HEBREW, RUSSIAN, TURKISH or VIETNAMESE).", encoding_name)); + } + } else { + encoding = 2; + } + } + set_fixed_size(base_size); } else if (type == "common") { if (keys.has("lineHeight")) { height = keys["lineHeight"].to_int(); @@ -1659,7 +1795,7 @@ Error FontFile::load_bitmap_font(const String &p_path) { } if (keys.has("file")) { String base_dir = p_path.get_base_dir(); - String file = base_dir.plus_file(keys["file"]); + String file = base_dir.path_join(keys["file"]); if (RenderingServer::get_singleton() != nullptr) { Ref<Image> img; img.instantiate(); @@ -1677,7 +1813,10 @@ Error FontFile::load_bitmap_font(const String &p_path) { ERR_FAIL_V_MSG(ERR_CANT_CREATE, RTR("Unsupported BMFont texture format.")); } } else { - if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline + if ((ch[3] == 0) && (ch[0] == 4) && (ch[1] == 4) && (ch[2] == 4) && img->get_format() == Image::FORMAT_RGBA8) { // might be RGBA8 color, no outline (color part of the image should be sold white, but some apps designed for Godot 3 generate color fonts with this config) + outline = 0; + set_texture_image(0, Vector2i(base_size, 0), page, img); + } else if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline outline = 0; ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); set_texture_image(0, Vector2i(base_size, 0), page, img); @@ -1712,6 +1851,14 @@ Error FontFile::load_bitmap_font(const String &p_path) { if (keys.has("id")) { idx = keys["id"].to_int(); + if (!unicode && encoding < 9) { + if (idx >= 0x80 && idx <= 0xFF) { + idx = _oem_to_unicode[encoding][idx - 0x80]; + } else if (idx > 0xFF) { + WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", idx)); + idx = 0x00; + } + } } if (keys.has("x")) { uv_rect.position.x = keys["x"].to_int(); @@ -1746,24 +1893,25 @@ Error FontFile::load_bitmap_font(const String &p_path) { channel = keys["chnl"].to_int(); } - ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, RTR("Invalid glyph channel.")); int ch_off = 0; - switch (channel) { - case 1: - ch_off = 2; - break; // B - case 2: - ch_off = 1; - break; // G - case 4: - ch_off = 0; - break; // R - case 8: - ch_off = 3; - break; // A - default: - ch_off = 0; - break; + if (packed) { + switch (channel) { + case 1: + ch_off = 2; + break; // B + case 2: + ch_off = 1; + break; // G + case 4: + ch_off = 0; + break; // R + case 8: + ch_off = 3; + break; // A + default: + ch_off = 0; + break; + } } set_glyph_advance(0, base_size, idx, advance); set_glyph_offset(0, Vector2i(base_size, 0), idx, offset); @@ -1784,6 +1932,20 @@ Error FontFile::load_bitmap_font(const String &p_path) { if (keys.has("second")) { kpk.y = keys["second"].to_int(); } + if (!unicode && encoding < 9) { + if (kpk.x >= 0x80 && kpk.x <= 0xFF) { + kpk.x = _oem_to_unicode[encoding][kpk.x - 0x80]; + } else if (kpk.x > 0xFF) { + WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", kpk.x)); + kpk.x = 0x00; + } + if (kpk.y >= 0x80 && kpk.y <= 0xFF) { + kpk.y = _oem_to_unicode[encoding][kpk.y - 0x80]; + } else if (kpk.y > 0xFF) { + WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", kpk.x)); + kpk.y = 0x00; + } + } if (keys.has("amount")) { set_kerning(0, base_size, kpk, Vector2(keys["amount"].to_int(), 0)); } @@ -1797,6 +1959,9 @@ Error FontFile::load_bitmap_font(const String &p_path) { set_font_name(font_name); set_font_style(st_flags); + if (st_flags & TextServer::FONT_BOLD) { + set_font_weight(700); + } set_cache_ascent(0, base_size, ascent); set_cache_descent(0, base_size, height - ascent); @@ -1806,8 +1971,8 @@ Error FontFile::load_bitmap_font(const String &p_path) { Error FontFile::load_dynamic_font(const String &p_path) { reset_state(); - Vector<uint8_t> data = FileAccess::get_file_as_array(p_path); - set_data(data); + Vector<uint8_t> font_data = FileAccess::get_file_as_bytes(p_path); + set_data(font_data); return OK; } @@ -1860,6 +2025,16 @@ void FontFile::set_font_style(BitField<TextServer::FontStyle> p_style) { TS->font_set_style(cache[0], p_style); } +void FontFile::set_font_weight(int p_weight) { + _ensure_rid(0); + TS->font_set_weight(cache[0], p_weight); +} + +void FontFile::set_font_stretch(int p_stretch) { + _ensure_rid(0); + TS->font_set_stretch(cache[0], p_stretch); +} + void FontFile::set_antialiasing(TextServer::FontAntialiasing p_antialiasing) { if (antialiasing != p_antialiasing) { antialiasing = p_antialiasing; @@ -1950,6 +2125,21 @@ int FontFile::get_fixed_size() const { return fixed_size; } +void FontFile::set_allow_system_fallback(bool p_allow_system_fallback) { + if (allow_system_fallback != p_allow_system_fallback) { + allow_system_fallback = p_allow_system_fallback; + for (int i = 0; i < cache.size(); i++) { + _ensure_rid(i); + TS->font_set_allow_system_fallback(cache[i], allow_system_fallback); + } + emit_changed(); + } +} + +bool FontFile::is_allow_system_fallback() const { + return allow_system_fallback; +} + void FontFile::set_force_autohinter(bool p_force_autohinter) { if (force_autohinter != p_force_autohinter) { force_autohinter = p_force_autohinter; @@ -2432,11 +2622,10 @@ int32_t FontFile::get_glyph_index(int p_size, char32_t p_char, char32_t p_variat } FontFile::FontFile() { - /* NOP */ } FontFile::~FontFile() { - reset_state(); + _clear_cache(); } /*************************************************************************/ @@ -2464,18 +2653,18 @@ void FontVariation::_bind_methods() { ClassDB::bind_method(D_METHOD("set_spacing", "spacing", "value"), &FontVariation::set_spacing); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_base_font", "get_base_font"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), "set_fallbacks", "get_fallbacks"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), "set_fallbacks", "get_fallbacks"); - ADD_GROUP("Variation", "variation"); + ADD_GROUP("Variation", "variation_"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "variation_opentype"), "set_variation_opentype", "get_variation_opentype"); ADD_PROPERTY(PropertyInfo(Variant::INT, "variation_face_index"), "set_variation_face_index", "get_variation_face_index"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "variation_embolden", PROPERTY_HINT_RANGE, "-2,2,0.01"), "set_variation_embolden", "get_variation_embolden"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "variation_transform", PROPERTY_HINT_NONE, "suffix:px"), "set_variation_transform", "get_variation_transform"); - ADD_GROUP("OpenType Features", "opentype"); + ADD_GROUP("OpenType Features", "opentype_"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "opentype_features"), "set_opentype_features", "get_opentype_features"); - ADD_GROUP("Extra Spacing", "spacing"); + ADD_GROUP("Extra Spacing", "spacing_"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_glyph", PROPERTY_HINT_NONE, "suffix:px"), "set_spacing", "get_spacing", TextServer::SPACING_GLYPH); ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_space", PROPERTY_HINT_NONE, "suffix:px"), "set_spacing", "get_spacing", TextServer::SPACING_SPACE); ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_top", PROPERTY_HINT_NONE, "suffix:px"), "set_spacing", "get_spacing", TextServer::SPACING_TOP); @@ -2552,13 +2741,13 @@ Ref<Font> FontVariation::_get_base_font_or_default() const { } // Check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { List<StringName> theme_types; - Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -2569,13 +2758,13 @@ Ref<Font> FontVariation::_get_base_font_or_default() const { } // Lastly, fall back on the items defined in the default Theme, if they exist. - if (Theme::get_default().is_valid()) { + if (ThemeDB::get_singleton()->get_default_theme().is_valid()) { List<StringName> theme_types; - Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -2585,7 +2774,7 @@ Ref<Font> FontVariation::_get_base_font_or_default() const { } // If they don't exist, use any type to return the default/empty value. - Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); + Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -2687,7 +2876,6 @@ FontVariation::FontVariation() { } FontVariation::~FontVariation() { - reset_state(); } /*************************************************************************/ @@ -2701,6 +2889,9 @@ void SystemFont::_bind_methods() { ClassDB::bind_method(D_METHOD("set_generate_mipmaps", "generate_mipmaps"), &SystemFont::set_generate_mipmaps); ClassDB::bind_method(D_METHOD("get_generate_mipmaps"), &SystemFont::get_generate_mipmaps); + ClassDB::bind_method(D_METHOD("set_allow_system_fallback", "allow_system_fallback"), &SystemFont::set_allow_system_fallback); + ClassDB::bind_method(D_METHOD("is_allow_system_fallback"), &SystemFont::is_allow_system_fallback); + ClassDB::bind_method(D_METHOD("set_force_autohinter", "force_autohinter"), &SystemFont::set_force_autohinter); ClassDB::bind_method(D_METHOD("is_force_autohinter"), &SystemFont::is_force_autohinter); @@ -2719,18 +2910,24 @@ void SystemFont::_bind_methods() { ClassDB::bind_method(D_METHOD("get_font_names"), &SystemFont::get_font_names); ClassDB::bind_method(D_METHOD("set_font_names", "names"), &SystemFont::set_font_names); - ClassDB::bind_method(D_METHOD("set_font_style", "style"), &SystemFont::set_font_style); + ClassDB::bind_method(D_METHOD("get_font_italic"), &SystemFont::get_font_italic); + ClassDB::bind_method(D_METHOD("set_font_italic", "italic"), &SystemFont::set_font_italic); + ClassDB::bind_method(D_METHOD("set_font_weight", "weight"), &SystemFont::set_font_weight); + ClassDB::bind_method(D_METHOD("set_font_stretch", "stretch"), &SystemFont::set_font_stretch); ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "font_names"), "set_font_names", "get_font_names"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_FLAGS, "Bold,Italic"), "set_font_style", "get_font_style"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "font_italic"), "set_font_italic", "get_font_italic"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "font_weight", PROPERTY_HINT_RANGE, "100,999,25"), "set_font_weight", "get_font_weight"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "font_stretch", PROPERTY_HINT_RANGE, "50,200,25"), "set_font_stretch", "get_font_stretch"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD Subpixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps"), "set_generate_mipmaps", "get_generate_mipmaps"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_system_fallback"), "set_allow_system_fallback", "is_allow_system_fallback"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter"), "set_force_autohinter", "is_force_autohinter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel"), "set_subpixel_positioning", "get_subpixel_positioning"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel"), "set_subpixel_positioning", "get_subpixel_positioning"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field"), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_RANGE, "0,10,0.1"), "set_oversampling", "get_oversampling"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), "set_fallbacks", "get_fallbacks"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), "set_fallbacks", "get_fallbacks"); } void SystemFont::_update_rids() const { @@ -2761,13 +2958,14 @@ void SystemFont::_update_base_font() { face_indeces.clear(); ftr_weight = 0; + ftr_stretch = 0; ftr_italic = 0; for (const String &E : names) { if (E.is_empty()) { continue; } - String path = OS::get_singleton()->get_system_font_path(E, style & TextServer::FONT_BOLD, style & TextServer::FONT_ITALIC); + String path = OS::get_singleton()->get_system_font_path(E, weight, stretch, italic); if (path.is_empty()) { continue; } @@ -2779,9 +2977,22 @@ void SystemFont::_update_base_font() { } // If it's a font collection check all faces to match requested style. + int best_score = 0; for (int i = 0; i < file->get_face_count(); i++) { file->set_face_index(0, i); - if (((file->get_font_style() & TextServer::FONT_BOLD) == (style & TextServer::FONT_BOLD)) && ((file->get_font_style() & TextServer::FONT_ITALIC) == (style & TextServer::FONT_ITALIC))) { + BitField<TextServer::FontStyle> style = file->get_font_style(); + int font_weight = file->get_font_weight(); + int font_stretch = file->get_font_stretch(); + int score = (20 - Math::abs(font_weight - weight) / 50); + score += (20 - Math::abs(font_stretch - stretch) / 10); + if (bool(style & TextServer::FONT_ITALIC) == italic) { + score += 30; + } + if (score > best_score) { + face_indeces.clear(); + } + if (score >= best_score) { + best_score = score; face_indeces.push_back(i); } } @@ -2790,19 +3001,25 @@ void SystemFont::_update_base_font() { } file->set_face_index(0, face_indeces[0]); - // If it's a variable font, apply weight and italic coordinates to match requested style. - Dictionary ftr = file->get_supported_variation_list(); - if ((style & TextServer::FONT_BOLD) && ftr.has(TS->name_to_tag("weight"))) { - ftr_weight = 700; - } - if ((style & TextServer::FONT_ITALIC) && ftr.has(TS->name_to_tag("italic"))) { - ftr_italic = 1; + // If it's a variable font, apply weight, stretch and italic coordinates to match requested style. + if (best_score != 50) { + Dictionary ftr = file->get_supported_variation_list(); + if (ftr.has(TS->name_to_tag("width"))) { + ftr_stretch = stretch; + } + if (ftr.has(TS->name_to_tag("weight"))) { + ftr_weight = weight; + } + if (italic && ftr.has(TS->name_to_tag("italic"))) { + ftr_italic = 1; + } } // Apply font rendering settings. file->set_antialiasing(antialiasing); file->set_generate_mipmaps(mipmaps); file->set_force_autohinter(force_autohinter); + file->set_allow_system_fallback(allow_system_fallback); file->set_hinting(hinting); file->set_subpixel_positioning(subpixel_positioning); file->set_multichannel_signed_distance_field(msdf); @@ -2835,11 +3052,15 @@ void SystemFont::reset_state() { names.clear(); face_indeces.clear(); ftr_weight = 0; + ftr_stretch = 0; ftr_italic = 0; - style = 0; + italic = false; + weight = 400; + stretch = 100; antialiasing = TextServer::FONT_ANTIALIASING_GRAY; mipmaps = false; force_autohinter = false; + allow_system_fallback = true; hinting = TextServer::HINTING_LIGHT; subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_DISABLED; oversampling = 0.f; @@ -2859,13 +3080,13 @@ Ref<Font> SystemFont::_get_base_font_or_default() const { } // Check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { List<StringName> theme_types; - Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -2876,13 +3097,13 @@ Ref<Font> SystemFont::_get_base_font_or_default() const { } // Lastly, fall back on the items defined in the default Theme, if they exist. - if (Theme::get_default().is_valid()) { + if (ThemeDB::get_singleton()->get_default_theme().is_valid()) { List<StringName> theme_types; - Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -2892,7 +3113,7 @@ Ref<Font> SystemFont::_get_base_font_or_default() const { } // If they don't exist, use any type to return the default/empty value. - Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); + Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -2931,6 +3152,20 @@ bool SystemFont::get_generate_mipmaps() const { return mipmaps; } +void SystemFont::set_allow_system_fallback(bool p_allow_system_fallback) { + if (allow_system_fallback != p_allow_system_fallback) { + allow_system_fallback = p_allow_system_fallback; + if (base_font.is_valid()) { + base_font->set_allow_system_fallback(allow_system_fallback); + } + emit_changed(); + } +} + +bool SystemFont::is_allow_system_fallback() const { + return allow_system_fallback; +} + void SystemFont::set_force_autohinter(bool p_force_autohinter) { if (force_autohinter != p_force_autohinter) { force_autohinter = p_force_autohinter; @@ -3012,15 +3247,37 @@ PackedStringArray SystemFont::get_font_names() const { return names; } -void SystemFont::set_font_style(BitField<TextServer::FontStyle> p_style) { - if (style != p_style) { - style = p_style; +void SystemFont::set_font_italic(bool p_italic) { + if (italic != p_italic) { + italic = p_italic; _update_base_font(); } } -BitField<TextServer::FontStyle> SystemFont::get_font_style() const { - return style; +bool SystemFont::get_font_italic() const { + return italic; +} + +void SystemFont::set_font_weight(int p_weight) { + if (weight != p_weight) { + weight = CLAMP(p_weight, 100, 999); + _update_base_font(); + } +} + +int SystemFont::get_font_weight() const { + return weight; +} + +void SystemFont::set_font_stretch(int p_stretch) { + if (stretch != p_stretch) { + stretch = CLAMP(p_stretch, 50, 200); + _update_base_font(); + } +} + +int SystemFont::get_font_stretch() const { + return stretch; } int SystemFont::get_spacing(TextServer::SpacingType p_spacing) const { @@ -3038,6 +3295,9 @@ RID SystemFont::find_variation(const Dictionary &p_variation_coordinates, int p_ if (ftr_weight > 0 && !var.has(TS->name_to_tag("weight"))) { var[TS->name_to_tag("weight")] = ftr_weight; } + if (ftr_stretch > 0 && !var.has(TS->name_to_tag("width"))) { + var[TS->name_to_tag("width")] = ftr_stretch; + } if (ftr_italic > 0 && !var.has(TS->name_to_tag("italic"))) { var[TS->name_to_tag("italic")] = ftr_italic; } @@ -3060,6 +3320,9 @@ RID SystemFont::_get_rid() const { if (ftr_weight > 0) { var[TS->name_to_tag("weight")] = ftr_weight; } + if (ftr_stretch > 0) { + var[TS->name_to_tag("width")] = ftr_stretch; + } if (ftr_italic > 0) { var[TS->name_to_tag("italic")] = ftr_italic; } @@ -3080,5 +3343,4 @@ SystemFont::SystemFont() { } SystemFont::~SystemFont() { - reset_state(); } diff --git a/scene/resources/font.h b/scene/resources/font.h index 5cf596b41d..e9f7507652 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -92,6 +92,8 @@ public: virtual String get_font_name() const; virtual String get_font_style_name() const; virtual BitField<TextServer::FontStyle> get_font_style() const; + virtual int get_font_weight() const; + virtual int get_font_stretch() const; virtual int get_spacing(TextServer::SpacingType p_spacing) const { return 0; }; virtual Dictionary get_opentype_features() const; @@ -148,6 +150,7 @@ class FontFile : public Font { int msdf_size = 48; int fixed_size = 0; bool force_autohinter = false; + bool allow_system_fallback = true; TextServer::Hinting hinting = TextServer::HINTING_LIGHT; TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO; real_t oversampling = 0.f; @@ -191,6 +194,8 @@ public: virtual void set_font_name(const String &p_name); virtual void set_font_style_name(const String &p_name); virtual void set_font_style(BitField<TextServer::FontStyle> p_style); + virtual void set_font_weight(int p_weight); + virtual void set_font_stretch(int p_stretch); virtual void set_antialiasing(TextServer::FontAntialiasing p_antialiasing); virtual TextServer::FontAntialiasing get_antialiasing() const; @@ -210,6 +215,9 @@ public: virtual void set_fixed_size(int p_fixed_size); virtual int get_fixed_size() const; + virtual void set_allow_system_fallback(bool p_allow_system_fallback); + virtual bool is_allow_system_fallback() const; + virtual void set_force_autohinter(bool p_force_autohinter); virtual bool is_force_autohinter() const; @@ -389,18 +397,22 @@ class SystemFont : public Font { GDCLASS(SystemFont, Font); PackedStringArray names; - BitField<TextServer::FontStyle> style = 0; + bool italic = false; + int weight = 400; + int stretch = 100; mutable Ref<Font> theme_font; Ref<FontFile> base_font; Vector<int> face_indeces; int ftr_weight = 0; + int ftr_stretch = 0; int ftr_italic = 0; TextServer::FontAntialiasing antialiasing = TextServer::FONT_ANTIALIASING_GRAY; bool mipmaps = false; bool force_autohinter = false; + bool allow_system_fallback = true; TextServer::Hinting hinting = TextServer::HINTING_LIGHT; TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO; real_t oversampling = 0.f; @@ -423,6 +435,9 @@ public: virtual void set_generate_mipmaps(bool p_generate_mipmaps); virtual bool get_generate_mipmaps() const; + virtual void set_allow_system_fallback(bool p_allow_system_fallback); + virtual bool is_allow_system_fallback() const; + virtual void set_force_autohinter(bool p_force_autohinter); virtual bool is_force_autohinter() const; @@ -441,8 +456,14 @@ public: virtual void set_font_names(const PackedStringArray &p_names); virtual PackedStringArray get_font_names() const; - virtual void set_font_style(BitField<TextServer::FontStyle> p_style); - virtual BitField<TextServer::FontStyle> get_font_style() const override; + virtual void set_font_italic(bool p_italic); + virtual bool get_font_italic() const; + + virtual void set_font_weight(int p_weight); + virtual int get_font_weight() const override; + + virtual void set_font_stretch(int p_stretch); + virtual int get_font_stretch() const override; virtual int get_spacing(TextServer::SpacingType p_spacing) const override; diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp index a9c44dc6bf..f04eb75d86 100644 --- a/scene/resources/gradient.cpp +++ b/scene/resources/gradient.cpp @@ -56,7 +56,7 @@ void Gradient::_bind_methods() { ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &Gradient::set_color); ClassDB::bind_method(D_METHOD("get_color", "point"), &Gradient::get_color); - ClassDB::bind_method(D_METHOD("interpolate", "offset"), &Gradient::get_color_at_offset); + ClassDB::bind_method(D_METHOD("sample", "offset"), &Gradient::get_color_at_offset); ClassDB::bind_method(D_METHOD("get_point_count"), &Gradient::get_points_count); diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index e4bac15e4b..2b91331ab0 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -122,7 +122,7 @@ public: } } - // Return interpolated value. + // Return sampled value. if (points[middle].offset > p_offset) { middle--; } diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index 3638d1862c..d1278f9340 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -154,7 +154,7 @@ Mesh::BlendShapeMode ImporterMesh::get_blend_shape_mode() const { return blend_shape_mode; } -void ImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) { +void ImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) { ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size()); ERR_FAIL_COND(p_arrays.size() != Mesh::ARRAY_MAX); Surface s; @@ -254,7 +254,20 @@ void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_ma mesh.unref(); } -void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle) { +#define VERTEX_SKIN_FUNC(bone_count, vert_idx, read_array, write_array, transform_array, bone_array, weight_array) \ + Vector3 transformed_vert; \ + for (unsigned int weight_idx = 0; weight_idx < bone_count; weight_idx++) { \ + int bone_idx = bone_array[vert_idx * bone_count + weight_idx]; \ + float w = weight_array[vert_idx * bone_count + weight_idx]; \ + if (w < FLT_EPSILON) { \ + continue; \ + } \ + ERR_FAIL_INDEX(bone_idx, static_cast<int>(transform_array.size())); \ + transformed_vert += transform_array[bone_idx].xform(read_array[vert_idx]) * w; \ + } \ + write_array[vert_idx] = transformed_vert; + +void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_bone_transform_array) { if (!SurfaceTool::simplify_scale_func) { return; } @@ -265,6 +278,12 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli return; } + LocalVector<Transform3D> bone_transform_vector; + for (int i = 0; i < p_bone_transform_array.size(); i++) { + ERR_FAIL_COND(p_bone_transform_array[i].get_type() != Variant::TRANSFORM3D); + bone_transform_vector.push_back(p_bone_transform_array[i]); + } + for (int i = 0; i < surfaces.size(); i++) { if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) { continue; @@ -276,6 +295,8 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL]; Vector<Vector2> uvs = surfaces[i].arrays[RS::ARRAY_TEX_UV]; Vector<Vector2> uv2s = surfaces[i].arrays[RS::ARRAY_TEX_UV2]; + Vector<int> bones = surfaces[i].arrays[RS::ARRAY_BONES]; + Vector<float> weights = surfaces[i].arrays[RS::ARRAY_WEIGHTS]; unsigned int index_count = indices.size(); unsigned int vertex_count = vertices.size(); @@ -301,6 +322,22 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli } } + if (bones.size() > 0 && weights.size() && bone_transform_vector.size() > 0) { + Vector3 *vertices_ptrw = vertices.ptrw(); + + // Apply bone transforms to regular surface. + unsigned int bone_weight_length = surfaces[i].flags & Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS ? 8 : 4; + + const int *bo = bones.ptr(); + const float *we = weights.ptr(); + + for (unsigned int j = 0; j < vertex_count; j++) { + VERTEX_SKIN_FUNC(bone_weight_length, j, vertices_ptr, vertices_ptrw, bone_transform_vector, bo, we) + } + + vertices_ptr = vertices.ptr(); + } + float normal_merge_threshold = Math::cos(Math::deg_to_rad(p_normal_merge_angle)); float normal_pre_split_threshold = Math::cos(Math::deg_to_rad(MIN(180.0f, p_normal_split_angle * 2.0f))); float normal_split_threshold = Math::cos(Math::deg_to_rad(p_normal_split_angle)); @@ -792,9 +829,9 @@ void ImporterMesh::_set_data(const Dictionary &p_data) { ERR_CONTINUE(prim >= Mesh::PRIMITIVE_MAX); Array arr = s["arrays"]; Dictionary lods; - String name; + String surf_name; if (s.has("name")) { - name = s["name"]; + surf_name = s["name"]; } if (s.has("lods")) { lods = s["lods"]; @@ -811,7 +848,7 @@ void ImporterMesh::_set_data(const Dictionary &p_data) { if (s.has("flags")) { flags = s["flags"]; } - add_surface(prim, arr, b_shapes, lods, material, name, flags); + add_surface(prim, arr, b_shapes, lods, material, surf_name, flags); } } } @@ -934,10 +971,10 @@ Vector<Ref<Shape3D>> ImporterMesh::convex_decompose(const Mesh::ConvexDecomposit return ret; } -Ref<Shape3D> ImporterMesh::create_trimesh_shape() const { +Ref<ConcavePolygonShape3D> ImporterMesh::create_trimesh_shape() const { Vector<Face3> faces = get_faces(); if (faces.size() == 0) { - return Ref<Shape3D>(); + return Ref<ConcavePolygonShape3D>(); } Vector<Vector3> face_points; @@ -1230,7 +1267,7 @@ void ImporterMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ImporterMesh::set_blend_shape_mode); ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ImporterMesh::get_blend_shape_mode); - ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &ImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &ImporterMesh::add_surface, DEFVAL(TypedArray<Array>()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_surface_count"), &ImporterMesh::get_surface_count); ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &ImporterMesh::get_surface_primitive_type); @@ -1246,7 +1283,7 @@ void ImporterMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &ImporterMesh::set_surface_name); ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &ImporterMesh::set_surface_material); - ClassDB::bind_method(D_METHOD("generate_lods", "normal_merge_angle", "normal_split_angle"), &ImporterMesh::generate_lods); + ClassDB::bind_method(D_METHOD("generate_lods", "normal_merge_angle", "normal_split_angle", "bone_transform_array"), &ImporterMesh::generate_lods); ClassDB::bind_method(D_METHOD("get_mesh", "base_mesh"), &ImporterMesh::get_mesh, DEFVAL(Ref<ArrayMesh>())); ClassDB::bind_method(D_METHOD("clear"), &ImporterMesh::clear); diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h index bf1d0301d1..bbd6498fcf 100644 --- a/scene/resources/importer_mesh.h +++ b/scene/resources/importer_mesh.h @@ -93,7 +93,7 @@ public: int get_blend_shape_count() const; String get_blend_shape_name(int p_blend_shape) const; - void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0); + void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0); int get_surface_count() const; void set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode); @@ -112,14 +112,14 @@ public: void set_surface_material(int p_surface, const Ref<Material> &p_material); - void generate_lods(float p_normal_merge_angle, float p_normal_split_angle); + void generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array); void create_shadow_mesh(); Ref<ImporterMesh> get_shadow_mesh() const; Vector<Face3> get_faces() const; Vector<Ref<Shape3D>> convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const; - Ref<Shape3D> create_trimesh_shape() const; + Ref<ConcavePolygonShape3D> create_trimesh_shape() const; Ref<NavigationMesh> create_navigation_mesh(); Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache); diff --git a/scene/resources/label_settings.cpp b/scene/resources/label_settings.cpp index ef380a68f9..c49620ce27 100644 --- a/scene/resources/label_settings.cpp +++ b/scene/resources/label_settings.cpp @@ -66,16 +66,16 @@ void LabelSettings::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing", PROPERTY_HINT_NONE, "suffix:px"), "set_line_spacing", "get_line_spacing"); - ADD_GROUP("Font", "font"); + ADD_GROUP("Font", "font_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font"); ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,1024,1,or_greater,suffix:px"), "set_font_size", "get_font_size"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "font_color"), "set_font_color", "get_font_color"); - ADD_GROUP("Outline", "outline"); + ADD_GROUP("Outline", "outline_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,127,1,or_greater,suffix:px"), "set_outline_size", "get_outline_size"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color"); - ADD_GROUP("Shadow", "shadow"); + ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,127,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset"); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index bd0e470112..e457b2d377 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -31,6 +31,8 @@ #include "material.h" #include "core/config/engine.h" +#include "core/config/project_settings.h" +#include "core/error/error_macros.h" #include "core/version.h" #include "scene/main/scene_tree.h" #include "scene/scene_string_names.h" @@ -90,33 +92,25 @@ void Material::inspect_native_shader_code() { RID Material::get_shader_rid() const { RID ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_shader_rid, ret)) { - return ret; - } - return RID(); + GDVIRTUAL_REQUIRED_CALL(_get_shader_rid, ret); + return ret; } Shader::Mode Material::get_shader_mode() const { - Shader::Mode ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_shader_mode, ret)) { - return ret; - } - - return Shader::MODE_MAX; + Shader::Mode ret = Shader::MODE_MAX; + GDVIRTUAL_REQUIRED_CALL(_get_shader_mode, ret); + return ret; } bool Material::_can_do_next_pass() const { - bool ret; - if (GDVIRTUAL_CALL(_can_do_next_pass, ret)) { - return ret; - } - return false; + bool ret = false; + GDVIRTUAL_CALL(_can_do_next_pass, ret); + return ret; } + bool Material::_can_use_render_priority() const { - bool ret; - if (GDVIRTUAL_CALL(_can_use_render_priority, ret)) { - return ret; - } - return false; + bool ret = false; + GDVIRTUAL_CALL(_can_use_render_priority, ret); + return ret; } void Material::_bind_methods() { @@ -154,18 +148,9 @@ Material::~Material() { bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { if (shader.is_valid()) { - StringName pr = shader->remap_uniform(p_name); - if (!pr) { - String n = p_name; - if (n.find("param/") == 0) { //backwards compatibility - pr = n.substr(6, n.length()); - } - if (n.find("shader_uniform/") == 0) { //backwards compatibility - pr = n.replace_first("shader_uniform/", ""); - } - } + StringName pr = shader->remap_parameter(p_name); if (pr) { - set_shader_uniform(pr, p_value); + set_shader_parameter(pr, p_value); return true; } } @@ -175,24 +160,9 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const { if (shader.is_valid()) { - StringName pr = shader->remap_uniform(p_name); - if (!pr) { - String n = p_name; - if (n.find("param/") == 0) { //backwards compatibility - pr = n.substr(6, n.length()); - } - if (n.find("shader_uniform/") == 0) { //backwards compatibility - pr = n.replace_first("shader_uniform/", ""); - } - } - + StringName pr = shader->remap_parameter(p_name); if (pr) { - HashMap<StringName, Variant>::ConstIterator E = param_cache.find(pr); - if (E) { - r_ret = E->value; - } else { - r_ret = Variant(); - } + r_ret = get_shader_parameter(pr); return true; } } @@ -234,6 +204,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { PropertyInfo info; info.usage = PROPERTY_USAGE_GROUP; info.name = last_group.capitalize(); + info.hint_string = "shader_parameter/"; List<PropertyInfo> none_subgroup; none_subgroup.push_back(info); @@ -248,6 +219,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { PropertyInfo info; info.usage = PROPERTY_USAGE_SUBGROUP; info.name = last_subgroup.capitalize(); + info.hint_string = "shader_parameter/"; List<PropertyInfo> subgroup; subgroup.push_back(info); @@ -267,41 +239,44 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { PropertyInfo info; info.usage = PROPERTY_USAGE_GROUP; - info.name = "Shader Param"; + info.name = "Shader Parameters"; + info.hint_string = "shader_parameter/"; groups["<None>"]["<None>"].push_back(info); } PropertyInfo info = E->get(); - info.name = info.name; + info.name = "shader_parameter/" + info.name; groups[last_group][last_subgroup].push_back(info); } - // Sort groups alphabetically. - List<UniformProp> props; + List<String> group_names; for (HashMap<String, HashMap<String, List<PropertyInfo>>>::Iterator group = groups.begin(); group; ++group) { - for (HashMap<String, List<PropertyInfo>>::Iterator subgroup = group->value.begin(); subgroup; ++subgroup) { - for (List<PropertyInfo>::Element *item = subgroup->value.front(); item; item = item->next()) { - if (subgroup->key == "<None>") { - props.push_back({ group->key, item->get() }); - } else { - props.push_back({ group->key + "::" + subgroup->key, item->get() }); - } - } - } + group_names.push_back(group->key); } - props.sort_custom<UniformPropComparator>(); + group_names.sort(); - for (List<UniformProp>::Element *E = props.front(); E; E = E->next()) { - p_list->push_back(E->get().info); + for (const String &group_name : group_names) { + List<String> subgroup_names; + HashMap<String, List<PropertyInfo>> &subgroups = groups[group_name]; + for (HashMap<String, List<PropertyInfo>>::Iterator subgroup = subgroups.begin(); subgroup; ++subgroup) { + subgroup_names.push_back(subgroup->key); + } + subgroup_names.sort(); + for (const String &subgroup_name : subgroup_names) { + List<PropertyInfo> &prop_infos = subgroups[subgroup_name]; + for (List<PropertyInfo>::Element *item = prop_infos.front(); item; item = item->next()) { + p_list->push_back(item->get()); + } + } } } } bool ShaderMaterial::_property_can_revert(const StringName &p_name) const { if (shader.is_valid()) { - StringName pr = shader->remap_uniform(p_name); + StringName pr = shader->remap_parameter(p_name); if (pr) { - Variant default_value = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr); + Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr); Variant current_value; _get(p_name, current_value); return default_value.get_type() != Variant::NIL && default_value != current_value; @@ -312,9 +287,9 @@ bool ShaderMaterial::_property_can_revert(const StringName &p_name) const { bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const { if (shader.is_valid()) { - StringName pr = shader->remap_uniform(p_name); + StringName pr = shader->remap_parameter(p_name); if (pr) { - r_property = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr); + r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr); return true; } } @@ -349,7 +324,7 @@ Ref<Shader> ShaderMaterial::get_shader() const { return shader; } -void ShaderMaterial::set_shader_uniform(const StringName &p_param, const Variant &p_value) { +void ShaderMaterial::set_shader_parameter(const StringName &p_param, const Variant &p_value) { if (p_value.get_type() == Variant::NIL) { param_cache.erase(p_param); RS::get_singleton()->material_set_param(_get_material(), p_param, Variant()); @@ -369,7 +344,7 @@ void ShaderMaterial::set_shader_uniform(const StringName &p_param, const Variant } } -Variant ShaderMaterial::get_shader_uniform(const StringName &p_param) const { +Variant ShaderMaterial::get_shader_parameter(const StringName &p_param) const { if (param_cache.has(p_param)) { return param_cache[p_param]; } else { @@ -384,20 +359,20 @@ void ShaderMaterial::_shader_changed() { void ShaderMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shader", "shader"), &ShaderMaterial::set_shader); ClassDB::bind_method(D_METHOD("get_shader"), &ShaderMaterial::get_shader); - ClassDB::bind_method(D_METHOD("set_shader_uniform", "param", "value"), &ShaderMaterial::set_shader_uniform); - ClassDB::bind_method(D_METHOD("get_shader_uniform", "param"), &ShaderMaterial::get_shader_uniform); + ClassDB::bind_method(D_METHOD("set_shader_parameter", "param", "value"), &ShaderMaterial::set_shader_parameter); + ClassDB::bind_method(D_METHOD("get_shader_parameter", "param"), &ShaderMaterial::get_shader_parameter); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader"); } void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { String f = p_function.operator String(); - if ((f == "get_shader_uniform" || f == "set_shader_uniform") && p_idx == 0) { + if ((f == "get_shader_parameter" || f == "set_shader_parameter") && p_idx == 0) { if (shader.is_valid()) { List<PropertyInfo> pl; shader->get_shader_uniform_list(&pl); for (const PropertyInfo &E : pl) { - r_options->push_back(E.name.replace_first("shader_uniform/", "").quote()); + r_options->push_back(E.name.replace_first("shader_parameter/", "").quote()); } } } @@ -920,6 +895,7 @@ void BaseMaterial3D::_update_shader() { if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } + code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n"; } break; case BILLBOARD_FIXED_Y: { code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat4(vec4(normalize(cross(vec3(0.0, 1.0, 0.0), INV_VIEW_MATRIX[2].xyz)), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(normalize(cross(INV_VIEW_MATRIX[0].xyz, vec3(0.0, 1.0, 0.0))), 0.0), MODEL_MATRIX[3]);\n"; @@ -927,6 +903,7 @@ void BaseMaterial3D::_update_shader() { if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } + code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n"; } break; case BILLBOARD_PARTICLES: { //make billboard @@ -935,6 +912,8 @@ void BaseMaterial3D::_update_shader() { code += " mat_world = mat_world * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; //set modelview code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat_world;\n"; + //set modelview normal + code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n"; //handle animation code += " float h_frames = float(particles_anim_h_frames);\n"; @@ -945,7 +924,7 @@ void BaseMaterial3D::_update_shader() { code += " particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; code += " } else {\n"; code += " particle_frame = mod(particle_frame, particle_total_frames);\n"; - code += " }"; + code += " }\n"; code += " UV /= vec2(h_frames, v_frames);\n"; code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor((particle_frame + 0.5) / h_frames) / v_frames);\n"; } break; @@ -1504,13 +1483,27 @@ Color BaseMaterial3D::get_emission() const { return emission; } -void BaseMaterial3D::set_emission_energy(float p_emission_energy) { - emission_energy = p_emission_energy; - RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy); +void BaseMaterial3D::set_emission_energy_multiplier(float p_emission_energy_multiplier) { + emission_energy_multiplier = p_emission_energy_multiplier; + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy_multiplier * emission_intensity); + } else { + RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy_multiplier); + } } -float BaseMaterial3D::get_emission_energy() const { - return emission_energy; +float BaseMaterial3D::get_emission_energy_multiplier() const { + return emission_energy_multiplier; +} + +void BaseMaterial3D::set_emission_intensity(float p_emission_intensity) { + ERR_FAIL_COND_EDMSG(!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units"), "Cannot set material emission intensity when Physical Light Units disabled."); + emission_intensity = p_emission_intensity; + RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, emission_energy_multiplier * emission_intensity); +} + +float BaseMaterial3D::get_emission_intensity() const { + return emission_intensity; } void BaseMaterial3D::set_normal_scale(float p_normal_scale) { @@ -1884,6 +1877,10 @@ void BaseMaterial3D::_validate_property(PropertyInfo &p_property) const { _validate_high_end("subsurf_scatter", p_property); _validate_high_end("heightmap", p_property); + if (p_property.name == "emission_intensity" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + p_property.usage = PROPERTY_USAGE_NONE; + } + if (p_property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) { p_property.usage = PROPERTY_USAGE_NONE; } @@ -2343,7 +2340,7 @@ void BaseMaterial3D::set_on_top_of_alpha() { set_flag(FLAG_DISABLE_DEPTH_TEST, true); } -void BaseMaterial3D::set_proximity_fade(bool p_enable) { +void BaseMaterial3D::set_proximity_fade_enabled(bool p_enable) { proximity_fade_enabled = p_enable; _queue_shader_change(); notify_property_list_changed(); @@ -2463,8 +2460,11 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_emission", "emission"), &BaseMaterial3D::set_emission); ClassDB::bind_method(D_METHOD("get_emission"), &BaseMaterial3D::get_emission); - ClassDB::bind_method(D_METHOD("set_emission_energy", "emission_energy"), &BaseMaterial3D::set_emission_energy); - ClassDB::bind_method(D_METHOD("get_emission_energy"), &BaseMaterial3D::get_emission_energy); + ClassDB::bind_method(D_METHOD("set_emission_energy_multiplier", "emission_energy_multiplier"), &BaseMaterial3D::set_emission_energy_multiplier); + ClassDB::bind_method(D_METHOD("get_emission_energy_multiplier"), &BaseMaterial3D::get_emission_energy_multiplier); + + ClassDB::bind_method(D_METHOD("set_emission_intensity", "emission_energy_multiplier"), &BaseMaterial3D::set_emission_intensity); + ClassDB::bind_method(D_METHOD("get_emission_intensity"), &BaseMaterial3D::get_emission_intensity); ClassDB::bind_method(D_METHOD("set_normal_scale", "normal_scale"), &BaseMaterial3D::set_normal_scale); ClassDB::bind_method(D_METHOD("get_normal_scale"), &BaseMaterial3D::get_normal_scale); @@ -2616,7 +2616,7 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &BaseMaterial3D::set_refraction_texture_channel); ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &BaseMaterial3D::get_refraction_texture_channel); - ClassDB::bind_method(D_METHOD("set_proximity_fade", "enabled"), &BaseMaterial3D::set_proximity_fade); + ClassDB::bind_method(D_METHOD("set_proximity_fade_enabled", "enabled"), &BaseMaterial3D::set_proximity_fade_enabled); ClassDB::bind_method(D_METHOD("is_proximity_fade_enabled"), &BaseMaterial3D::is_proximity_fade_enabled); ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &BaseMaterial3D::set_proximity_fade_distance); @@ -2681,7 +2681,9 @@ void BaseMaterial3D::_bind_methods() { ADD_GROUP("Emission", "emission_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy_multiplier", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy_multiplier", "get_emission_energy_multiplier"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_intensity", PROPERTY_HINT_RANGE, "0,100000.0,0.01,or_greater,suffix:nt"), "set_emission_intensity", "get_emission_intensity"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2"), "set_flag", "get_flag", FLAG_EMISSION_ON_UV2); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION); @@ -2798,7 +2800,7 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1,suffix:px"), "set_point_size", "get_point_size"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE); ADD_GROUP("Proximity Fade", "proximity_fade_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enabled"), "set_proximity_fade_enabled", "is_proximity_fade_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_proximity_fade_distance", "get_proximity_fade_distance"); ADD_GROUP("MSDF", "msdf_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), "set_msdf_pixel_range", "get_msdf_pixel_range"); @@ -2943,7 +2945,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : set_roughness(1.0); set_metallic(0.0); set_emission(Color(0, 0, 0)); - set_emission_energy(1.0); + set_emission_energy_multiplier(1.0); set_normal_scale(1); set_rim(1.0); set_rim_tint(0.5); @@ -2971,6 +2973,8 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : set_transparency(TRANSPARENCY_DISABLED); set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF); + // Alpha scissor threshold of 0.5 matches the glTF specification and Label3D default. + // <https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_material_alphacutoff> set_alpha_scissor_threshold(0.5); set_alpha_hash_scale(1.0); set_alpha_antialiasing_edge(0.3); @@ -3094,6 +3098,8 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value) { "depth_flip_binormal", "heightmap_flip_binormal" }, { "depth_texture", "heightmap_texture" }, + { "emission_energy", "emission_energy_multiplier" }, + { nullptr, nullptr }, }; @@ -3109,8 +3115,6 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value) WARN_PRINT("Godot 3.x SpatialMaterial remapped parameter not found: " + String(p_name)); return true; } - - return false; } #endif // DISABLE_DEPRECATED diff --git a/scene/resources/material.h b/scene/resources/material.h index c6be1b8766..b3c2159e70 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -84,17 +84,6 @@ class ShaderMaterial : public Material { HashMap<StringName, Variant> param_cache; - struct UniformProp { - String str; - PropertyInfo info; - }; - - struct UniformPropComparator { - bool operator()(const UniformProp &p_a, const UniformProp &p_b) const { - return p_a.str.naturalnocasecmp_to(p_b.str) < 0; - } - }; - protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -115,8 +104,8 @@ public: void set_shader(const Ref<Shader> &p_shader); Ref<Shader> get_shader() const; - void set_shader_uniform(const StringName &p_param, const Variant &p_value); - Variant get_shader_uniform(const StringName &p_param) const; + void set_shader_parameter(const StringName &p_param, const Variant &p_value); + Variant get_shader_parameter(const StringName &p_param) const; virtual Shader::Mode get_shader_mode() const override; @@ -467,7 +456,8 @@ private: float metallic = 0.0f; float roughness = 0.0f; Color emission; - float emission_energy = 0.0f; + float emission_energy_multiplier = 1.0f; + float emission_intensity = 1000.0f; // In nits, equivalent to indoor lighting. float normal_scale = 0.0f; float rim = 0.0f; float rim_tint = 0.0f; @@ -573,8 +563,11 @@ public: void set_emission(const Color &p_emission); Color get_emission() const; - void set_emission_energy(float p_emission_energy); - float get_emission_energy() const; + void set_emission_energy_multiplier(float p_emission_energy_multiplier); + float get_emission_energy_multiplier() const; + + void set_emission_intensity(float p_emission_intensity); + float get_emission_intensity() const; void set_normal_scale(float p_normal_scale); float get_normal_scale() const; @@ -726,7 +719,7 @@ public: void set_on_top_of_alpha(); - void set_proximity_fade(bool p_enable); + void set_proximity_fade_enabled(bool p_enable); bool is_proximity_fade_enabled() const; void set_proximity_fade_distance(float p_distance); diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 7f318af899..a5e7602c8b 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -40,119 +40,83 @@ Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr; int Mesh::get_surface_count() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_surface_count, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_surface_count, ret); + return ret; } int Mesh::surface_get_array_len(int p_idx) const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_len, p_idx, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_surface_get_array_len, p_idx, ret); + return ret; } int Mesh::surface_get_array_index_len(int p_idx) const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_index_len, p_idx, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_surface_get_array_index_len, p_idx, ret); + return ret; } Array Mesh::surface_get_arrays(int p_surface) const { Array ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_arrays, p_surface, ret)) { - return ret; - } - return Array(); + GDVIRTUAL_REQUIRED_CALL(_surface_get_arrays, p_surface, ret); + return ret; } TypedArray<Array> Mesh::surface_get_blend_shape_arrays(int p_surface) const { TypedArray<Array> ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret)) { - return ret; - } - - return TypedArray<Array>(); + GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret); + return ret; } Dictionary Mesh::surface_get_lods(int p_surface) const { Dictionary ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_lods, p_surface, ret)) { - return ret; - } - - return Dictionary(); + GDVIRTUAL_REQUIRED_CALL(_surface_get_lods, p_surface, ret); + return ret; } uint32_t Mesh::surface_get_format(int p_idx) const { - uint32_t ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret)) { - return ret; - } - - return 0; + uint32_t ret = 0; + GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret); + return ret; } Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const { - uint32_t ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_primitive_type, p_idx, ret)) { - return (Mesh::PrimitiveType)ret; - } - - return PRIMITIVE_MAX; + uint32_t ret = PRIMITIVE_MAX; + GDVIRTUAL_REQUIRED_CALL(_surface_get_primitive_type, p_idx, ret); + return (Mesh::PrimitiveType)ret; } void Mesh::surface_set_material(int p_idx, const Ref<Material> &p_material) { - if (GDVIRTUAL_REQUIRED_CALL(_surface_set_material, p_idx, p_material)) { - return; - } + GDVIRTUAL_REQUIRED_CALL(_surface_set_material, p_idx, p_material); } Ref<Material> Mesh::surface_get_material(int p_idx) const { Ref<Material> ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_material, p_idx, ret)) { - return ret; - } - - return Ref<Material>(); + GDVIRTUAL_REQUIRED_CALL(_surface_get_material, p_idx, ret); + return ret; } int Mesh::get_blend_shape_count() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_count, ret)) { - return ret; - } - - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_count, ret); + return ret; } StringName Mesh::get_blend_shape_name(int p_index) const { StringName ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_name, p_index, ret)) { - return ret; - } - - return StringName(); + GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_name, p_index, ret); + return ret; } void Mesh::set_blend_shape_name(int p_index, const StringName &p_name) { - if (GDVIRTUAL_REQUIRED_CALL(_set_blend_shape_name, p_index, p_name)) { - return; - } + GDVIRTUAL_REQUIRED_CALL(_set_blend_shape_name, p_index, p_name); } AABB Mesh::get_aabb() const { AABB ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_aabb, ret)) { - return ret; - } - - return AABB(); + GDVIRTUAL_REQUIRED_CALL(_get_aabb, ret); + return ret; } Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { @@ -313,11 +277,11 @@ Ref<TriangleMesh> Mesh::generate_surface_triangle_mesh(int p_surface) const { } } - Ref<TriangleMesh> triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh)); - triangle_mesh->create(faces); - surface_triangle_meshes.set(p_surface, triangle_mesh); + Ref<TriangleMesh> tr_mesh = Ref<TriangleMesh>(memnew(TriangleMesh)); + tr_mesh->create(faces); + surface_triangle_meshes.set(p_surface, tr_mesh); - return triangle_mesh; + return tr_mesh; } void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) { @@ -388,7 +352,7 @@ Vector<Face3> Mesh::get_surface_faces(int p_surface) const { return Vector<Face3>(); } -Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { +Ref<ConvexPolygonShape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { if (p_simplify) { ConvexDecompositionSettings settings; settings.max_convex_hulls = 1; @@ -425,10 +389,10 @@ Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { return shape; } -Ref<Shape3D> Mesh::create_trimesh_shape() const { +Ref<ConcavePolygonShape3D> Mesh::create_trimesh_shape() const { Vector<Face3> faces = get_faces(); if (faces.size() == 0) { - return Ref<Shape3D>(); + return Ref<ConcavePolygonShape3D>(); } Vector<Vector3> face_points; @@ -940,7 +904,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma dst[0] = (int16_t)CLAMP(src[0] / 127.0f * 32767, -32768, 32767); dst[1] = (int16_t)CLAMP(src[1] / 127.0f * 32767, -32768, 32767); } - src_offset += sizeof(int16_t) * 2; + src_offset += sizeof(int8_t) * 2; } else { for (uint32_t i = 0; i < p_elements; i++) { const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; @@ -962,7 +926,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535); dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535); } - src_offset += sizeof(uint16_t) * 2; + src_offset += sizeof(uint8_t) * 4; // 1 byte padding } else { for (uint32_t i = 0; i < p_elements; i++) { const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; @@ -973,7 +937,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535); dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535); } - src_offset += sizeof(uint16_t) * 2; + src_offset += sizeof(float) * 3; } } @@ -988,7 +952,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma dst[0] = (uint16_t)CLAMP((src[0] / 127.0f * .5f + .5f) * 65535, 0, 65535); dst[1] = (uint16_t)CLAMP((src[1] / 127.0f * .5f + .5f) * 65535, 0, 65535); } - src_offset += sizeof(uint16_t) * 2; + src_offset += sizeof(uint8_t) * 2; } else { // int16 SNORM -> uint16 UNORM for (uint32_t i = 0; i < p_elements; i++) { const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; @@ -1010,7 +974,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535); dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535); } - src_offset += sizeof(uint16_t) * 2; + src_offset += sizeof(uint8_t) * 4; } else { for (uint32_t i = 0; i < p_elements; i++) { const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; @@ -1021,7 +985,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535); dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535); } - src_offset += sizeof(uint16_t) * 2; + src_offset += sizeof(float) * 4; } } } break; @@ -1251,7 +1215,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { index_count = d["index_count"]; } - Vector<uint8_t> blend_shapes; + Vector<uint8_t> blend_shapes_new; if (d.has("blend_shape_data")) { Array blend_shape_data = d["blend_shape_data"]; @@ -1263,7 +1227,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { Vector<uint8_t> shape = blend_shape_data[i]; _fix_array_compatibility(shape, old_format, new_format, vertex_count, blend_vertex_array, blend_attribute_array, blend_skin_array); - blend_shapes.append_array(blend_vertex_array); + blend_shapes_new.append_array(blend_vertex_array); } } @@ -1273,7 +1237,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { print_verbose("Mesh format post-conversion: " + itos(new_format)); ERR_FAIL_COND_V(!d.has("aabb"), false); - AABB aabb = d["aabb"]; + AABB aabb_new = d["aabb"]; Vector<AABB> bone_aabb; if (d.has("skeleton_aabb")) { @@ -1285,7 +1249,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { } } - add_surface(new_format, PrimitiveType(primitive), vertex_array, attribute_array, skin_array, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb); + add_surface(new_format, PrimitiveType(primitive), vertex_array, attribute_array, skin_array, vertex_count, array_index_data, index_count, aabb_new, blend_shapes_new, bone_aabb); } else { ERR_FAIL_V(false); @@ -1462,9 +1426,9 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) { } } - String name; + String surf_name; if (d.has("name")) { - name = d["name"]; + surf_name = d["name"]; } bool _2d = false; @@ -1474,7 +1438,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) { surface_data.push_back(surface); surface_materials.push_back(material); - surface_names.push_back(name); + surface_names.push_back(surf_name); surface_2d.push_back(_2d); } @@ -1576,9 +1540,8 @@ void ArrayMesh::_recompute_aabb() { } } } -#ifndef _MSC_VER -#warning need to add binding to add_surface using future MeshSurfaceData object -#endif + +// TODO: Need to add binding to add_surface using future MeshSurfaceData object. void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) { _create_if_empty(); @@ -1614,7 +1577,7 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const emit_changed(); } -void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) { +void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) { ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX); RS::SurfaceData surface; @@ -1657,17 +1620,17 @@ int ArrayMesh::get_surface_count() const { void ArrayMesh::add_blend_shape(const StringName &p_name) { ERR_FAIL_COND_MSG(surfaces.size(), "Can't add a shape key count if surfaces are already created."); - StringName name = p_name; + StringName shape_name = p_name; - if (blend_shapes.has(name)) { + if (blend_shapes.has(shape_name)) { int count = 2; do { - name = String(p_name) + " " + itos(count); + shape_name = String(p_name) + " " + itos(count); count++; - } while (blend_shapes.has(name)); + } while (blend_shapes.has(shape_name)); } - blend_shapes.push_back(name); + blend_shapes.push_back(shape_name); if (mesh.is_valid()) { RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size()); @@ -1686,17 +1649,17 @@ StringName ArrayMesh::get_blend_shape_name(int p_index) const { void ArrayMesh::set_blend_shape_name(int p_index, const StringName &p_name) { ERR_FAIL_INDEX(p_index, blend_shapes.size()); - StringName name = p_name; - int found = blend_shapes.find(name); + StringName shape_name = p_name; + int found = blend_shapes.find(shape_name); if (found != -1 && found != p_index) { int count = 2; do { - name = String(p_name) + " " + itos(count); + shape_name = String(p_name) + " " + itos(count); count++; - } while (blend_shapes.find(name) != -1); + } while (blend_shapes.find(shape_name) != -1); } - blend_shapes.write[p_index] = name; + blend_shapes.write[p_index] = shape_name; } void ArrayMesh::clear_blend_shapes() { diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index fd3c2c4fa4..6f995280e8 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -35,9 +35,12 @@ #include "core/math/face3.h" #include "core/math/triangle_mesh.h" #include "scene/resources/material.h" -#include "scene/resources/shape_3d.h" #include "servers/rendering_server.h" +class ConcavePolygonShape3D; +class ConvexPolygonShape3D; +class Shape3D; + class Mesh : public Resource { GDCLASS(Mesh, Resource); @@ -211,8 +214,8 @@ public: static ConvexDecompositionFunc convex_decomposition_function; Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const; - Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const; - Ref<Shape3D> create_trimesh_shape() const; + Ref<ConvexPolygonShape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const; + Ref<ConcavePolygonShape3D> create_trimesh_shape() const; virtual int get_builtin_bind_pose_count() const; virtual Transform3D get_builtin_bind_pose(int p_index) const; @@ -265,7 +268,7 @@ protected: static void _bind_methods(); public: - void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0); + void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0); void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>()); diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index 2d3f9d9afc..7c78b757c7 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -33,10 +33,10 @@ #include "box_shape_3d.h" bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { - String name = p_name; - if (name.begins_with("item/")) { - int idx = name.get_slicec('/', 1).to_int(); - String what = name.get_slicec('/', 2); + String prop_name = p_name; + if (prop_name.begins_with("item/")) { + int idx = prop_name.get_slicec('/', 1).to_int(); + String what = prop_name.get_slicec('/', 2); if (!item_map.has(idx)) { create_item(idx); } @@ -72,10 +72,10 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { } bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; - int idx = name.get_slicec('/', 1).to_int(); + String prop_name = p_name; + int idx = prop_name.get_slicec('/', 1).to_int(); ERR_FAIL_COND_V(!item_map.has(idx), false); - String what = name.get_slicec('/', 2); + String what = prop_name.get_slicec('/', 2); if (what == "name") { r_ret = get_item_name(idx); @@ -100,14 +100,14 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const { void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const { for (const KeyValue<int, Item> &E : item_map) { - String name = vformat("%s/%d/", PNAME("item"), E.key); - p_list->push_back(PropertyInfo(Variant::STRING, name + PNAME("name"))); - p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("mesh"), PROPERTY_HINT_RESOURCE_TYPE, "Mesh")); - p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + PNAME("mesh_transform"), PROPERTY_HINT_NONE, "suffix:m")); - p_list->push_back(PropertyInfo(Variant::ARRAY, name + PNAME("shapes"))); - p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("navmesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh")); - p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + PNAME("navmesh_transform"), PROPERTY_HINT_NONE, "suffix:m")); - p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("preview"), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT)); + String prop_name = vformat("%s/%d/", PNAME("item"), E.key); + p_list->push_back(PropertyInfo(Variant::STRING, prop_name + PNAME("name"))); + p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("mesh"), PROPERTY_HINT_RESOURCE_TYPE, "Mesh")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("mesh_transform"), PROPERTY_HINT_NONE, "suffix:m")); + p_list->push_back(PropertyInfo(Variant::ARRAY, prop_name + PNAME("shapes"))); + p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("navmesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("navmesh_transform"), PROPERTY_HINT_NONE, "suffix:m")); + p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("preview"), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT)); } } diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index 6c9c8ffdba..de97498674 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -32,7 +32,7 @@ #ifdef DEBUG_ENABLED #include "servers/navigation_server_3d.h" -#endif +#endif // DEBUG_ENABLED void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) { ERR_FAIL_COND(p_mesh.is_null()); @@ -341,94 +341,8 @@ void NavigationMesh::clear_polygons() { polygons.clear(); } -#ifndef DISABLE_DEPRECATED -Ref<Mesh> NavigationMesh::get_debug_mesh() { - if (debug_mesh.is_valid()) { - return debug_mesh; - } - - Vector<Vector3> vertices = get_vertices(); - const Vector3 *vr = vertices.ptr(); - List<Face3> faces; - for (int i = 0; i < get_polygon_count(); i++) { - Vector<int> p = get_polygon(i); - - for (int j = 2; j < p.size(); j++) { - Face3 f; - f.vertex[0] = vr[p[0]]; - f.vertex[1] = vr[p[j - 1]]; - f.vertex[2] = vr[p[j]]; - - faces.push_back(f); - } - } - - HashMap<_EdgeKey, bool, _EdgeKey> edge_map; - Vector<Vector3> tmeshfaces; - tmeshfaces.resize(faces.size() * 3); - - { - Vector3 *tw = tmeshfaces.ptrw(); - int tidx = 0; - - for (const Face3 &f : faces) { - for (int j = 0; j < 3; j++) { - tw[tidx++] = f.vertex[j]; - _EdgeKey ek; - ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); - ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); - if (ek.from < ek.to) { - SWAP(ek.from, ek.to); - } - - HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek); - - if (F) { - F->value = false; - - } else { - edge_map[ek] = true; - } - } - } - } - List<Vector3> lines; - - for (const KeyValue<_EdgeKey, bool> &E : edge_map) { - if (E.value) { - lines.push_back(E.key.from); - lines.push_back(E.key.to); - } - } - - Vector<Vector3> varr; - varr.resize(lines.size()); - { - Vector3 *w = varr.ptrw(); - int idx = 0; - for (const Vector3 &E : lines) { - w[idx++] = E; - } - } - - debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); - - if (!lines.size()) { - return debug_mesh; - } - - Array arr; - arr.resize(Mesh::ARRAY_MAX); - arr[Mesh::ARRAY_VERTEX] = varr; - - debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr); - - return debug_mesh; -} -#endif // DISABLE_DEPRECATED - #ifdef DEBUG_ENABLED -Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() { +Ref<ArrayMesh> NavigationMesh::get_debug_mesh() { if (debug_mesh.is_valid()) { // Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change. return debug_mesh; @@ -479,8 +393,6 @@ Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() { for (int i = 0; i < polygon_count; i++) { polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf())); - Vector<int> polygon = get_polygon(i); - face_color_array.push_back(polygon_color); face_color_array.push_back(polygon_color); face_color_array.push_back(polygon_color); @@ -490,7 +402,7 @@ Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() { debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material(); - debug_mesh->surface_set_material(debug_mesh->get_surface_count(), debug_geometry_face_material); + debug_mesh->surface_set_material(0, debug_geometry_face_material); // if enabled build geometry edge line surface bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines(); @@ -515,12 +427,12 @@ Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() { line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array; debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array); Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material(); - debug_mesh->surface_set_material(debug_mesh->get_surface_count(), debug_geometry_edge_material); + debug_mesh->surface_set_material(1, debug_geometry_edge_material); } return debug_mesh; } -#endif +#endif // DEBUG_ENABLED void NavigationMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type); @@ -615,7 +527,7 @@ void NavigationMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_PROPERTY_DEFAULT("geometry_collision_mask", 0xFFFFFFFF); - ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "NavMesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "NavMesh Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name"), "set_source_group_name", "get_source_group_name"); ADD_PROPERTY_DEFAULT("geometry_source_group_name", StringName("navmesh")); ADD_GROUP("Cells", "cell_"); @@ -678,16 +590,16 @@ void NavigationMesh::_validate_property(PropertyInfo &p_property) const { #ifndef DISABLE_DEPRECATED bool NavigationMesh::_set(const StringName &p_name, const Variant &p_value) { - String name = p_name; - if (name.find("/") != -1) { + String prop_name = p_name; + if (prop_name.find("/") != -1) { // Compatibility with pre-3.5 "category/path" property names. - name = name.replace("/", "_"); - if (name == "sample_partition_type_sample_partition_type") { + prop_name = prop_name.replace("/", "_"); + if (prop_name == "sample_partition_type_sample_partition_type") { set("sample_partition_type", p_value); - } else if (name == "filter_filter_walkable_low_height_spans") { + } else if (prop_name == "filter_filter_walkable_low_height_spans") { set("filter_walkable_low_height_spans", p_value); } else { - set(name, p_value); + set(prop_name, p_value); } return true; @@ -696,16 +608,16 @@ bool NavigationMesh::_set(const StringName &p_name, const Variant &p_value) { } bool NavigationMesh::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; - if (name.find("/") != -1) { + String prop_name = p_name; + if (prop_name.find("/") != -1) { // Compatibility with pre-3.5 "category/path" property names. - name = name.replace("/", "_"); - if (name == "sample_partition_type_sample_partition_type") { + prop_name = prop_name.replace("/", "_"); + if (prop_name == "sample_partition_type_sample_partition_type") { r_ret = get("sample_partition_type"); - } else if (name == "filter_filter_walkable_low_height_spans") { + } else if (prop_name == "filter_filter_walkable_low_height_spans") { r_ret = get("filter_walkable_low_height_spans"); } else { - r_ret = get(name); + r_ret = get(prop_name); } return true; } diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h index c66025dc6d..5ddbd75dcb 100644 --- a/scene/resources/navigation_mesh.h +++ b/scene/resources/navigation_mesh.h @@ -202,11 +202,9 @@ public: Vector<int> get_polygon(int p_idx); void clear_polygons(); -#ifndef DISABLE_DEPRECATED - Ref<Mesh> get_debug_mesh(); -#endif // DISABLE_DEPRECATED - - Ref<ArrayMesh> _get_debug_mesh(); +#ifdef DEBUG_ENABLED + Ref<ArrayMesh> get_debug_mesh(); +#endif // DEBUG_ENABLED NavigationMesh(); }; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 0e1b18d584..f4b7f3d0b2 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -71,7 +71,7 @@ static Array _sanitize_node_pinned_properties(Node *p_node) { } Node *SceneState::instantiate(GenEditState p_edit_state) const { - // nodes where instancing failed (because something is missing) + // Nodes where instantiation failed (because something is missing.) List<Node *> stray_instances; #define NODE_FROM_ID(p_name, p_id) \ @@ -122,7 +122,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { NODE_FROM_ID(nparent, n.parent); #ifdef DEBUG_ENABLED if (!nparent && (n.parent & FLAG_ID_IS_PATH)) { - WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data()); + WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instantiating: '" + get_path() + "'.").ascii().get_data()); old_parent_path = String(node_paths[n.parent & FLAG_MASK]).trim_prefix("./").replace("/", "@"); nparent = ret_nodes[0]; } @@ -131,7 +131,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { } else { // i == 0 is root node. ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name])); - ERR_FAIL_COND_V_MSG(n.type == TYPE_INSTANCED && base_scene_idx < 0, nullptr, vformat("Invalid scene: root node %s in an instance, but there's no base scene.", snames[n.name])); + ERR_FAIL_COND_V_MSG(n.type == TYPE_INSTANTIATED && base_scene_idx < 0, nullptr, vformat("Invalid scene: root node %s in an instance, but there's no base scene.", snames[n.name])); } Node *node = nullptr; @@ -150,15 +150,15 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { } else if (n.instance >= 0) { //instance a scene into this node if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) { - String path = props[n.instance & FLAG_MASK]; + String scene_path = props[n.instance & FLAG_MASK]; if (disable_placeholders) { - Ref<PackedScene> sdata = ResourceLoader::load(path, "PackedScene"); + Ref<PackedScene> sdata = ResourceLoader::load(scene_path, "PackedScene"); ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); ERR_FAIL_COND_V(!node, nullptr); } else { InstancePlaceholder *ip = memnew(InstancePlaceholder); - ip->set_instance_path(path); + ip->set_instance_path(scene_path); node = ip; } node->set_scene_instance_load_placeholder(true); @@ -169,7 +169,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { ERR_FAIL_COND_V(!node, nullptr); } - } else if (n.type == TYPE_INSTANCED) { + } else if (n.type == TYPE_INSTANTIATED) { //get the node from somewhere, it likely already exists from another instance if (parent) { node = parent->_get_child_by_name(snames[n.name]); @@ -279,25 +279,36 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { Ref<Resource> res = value; if (res.is_valid()) { if (res->is_local_to_scene()) { - HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res); - - if (E) { - value = E->value; + // In a situation where a local-to-scene resource is used in a child node of a non-editable instance, + // we need to avoid the parent scene from overriding the resource potentially also used in the root + // of the instantiated scene. That would to the instance having two different instances of the resource. + // Since at this point it's too late to propagate the resource instance in the parent scene to all the relevant + // nodes in the instance (and that would require very complex bookkepping), what we do instead is + // tampering the resource object already there with the values from the node in the parent scene and + // then tell this node to reference that resource. + if (n.instance >= 0) { + Ref<Resource> node_res = node->get(snames[nprops[j].name]); + if (node_res.is_valid()) { + node_res->copy_from(res); + node_res->configure_for_local_scene(node, resources_local_to_scene); + value = node_res; + } } else { + HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res); Node *base = i == 0 ? node : ret_nodes[0]; - - if (p_edit_state == GEN_EDIT_STATE_MAIN || p_edit_state == GEN_EDIT_STATE_MAIN_INHERITED) { - //for the main scene, use the resource as is - res->configure_for_local_scene(base, resources_local_to_scene); - resources_local_to_scene[res] = res; - + if (E) { + value = E->value; } else { - //for instances, a copy must be made - Node *base2 = i == 0 ? node : ret_nodes[0]; - Ref<Resource> local_dupe = res->duplicate_for_local_scene(base2, resources_local_to_scene); - resources_local_to_scene[res] = local_dupe; - res = local_dupe; - value = local_dupe; + if (p_edit_state == GEN_EDIT_STATE_MAIN) { + //for the main scene, use the resource as is + res->configure_for_local_scene(base, resources_local_to_scene); + resources_local_to_scene[res] = res; + } else { + //for instances, a copy must be made + Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene); + resources_local_to_scene[res] = local_dupe; + value = local_dupe; + } } } //must make a copy, because this res is local to scene @@ -334,7 +345,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { node->add_to_group(snames[n.groups[j]], true); } - if (n.instance >= 0 || n.type != TYPE_INSTANCED || i == 0) { + if (n.instance >= 0 || n.type != TYPE_INSTANTIATED || i == 0) { //if node was not part of instance, must set its name, parenthood and ownership if (i > 0) { if (parent) { @@ -371,7 +382,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { } } - // we only want to deal with pinned flag if instancing as pure main (no instance, no inheriting) + // We only want to deal with pinned flag if instantiating as pure main (no instance, no inheriting.) if (p_edit_state == GEN_EDIT_STATE_MAIN) { _sanitize_node_pinned_properties(node); } else { @@ -398,7 +409,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { } for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_scene) { - E.value->setup_local_to_scene(); + if (E.value->get_local_scene() == ret_nodes[0]) { + E.value->setup_local_to_scene(); + } } //do connections @@ -652,7 +665,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has // Save the right type. If this node was created by an instance // then flag that the node should not be created but reused if (states_stack.is_empty() && !is_editable_instance) { - //this node is not part of an instancing process, so save the type + //This node is not part of an instantiation process, so save the type. if (missing_node != nullptr) { // It's a missing node (type non existent on load). nd.type = _nm_get_string(missing_node->get_original_class(), name_map); @@ -662,7 +675,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has } else { // this node is part of an instantiated process, so do not save the type. // instead, save that it was instantiated - nd.type = TYPE_INSTANCED; + nd.type = TYPE_INSTANTIATED; } // determine whether to save this node or not @@ -925,8 +938,8 @@ Error SceneState::pack(Node *p_scene) { // If using scene inheritance, pack the scene it inherits from. if (scene->get_scene_inherited_state().is_valid()) { - String path = scene->get_scene_inherited_state()->get_path(); - Ref<PackedScene> instance = ResourceLoader::load(path); + String scene_path = scene->get_scene_inherited_state()->get_path(); + Ref<PackedScene> instance = ResourceLoader::load(scene_path); if (instance.is_valid()) { base_scene_idx = _vm_get_variant(instance, variant_map); } @@ -992,6 +1005,37 @@ void SceneState::clear() { base_scene_idx = -1; } +Error SceneState::copy_from(const Ref<SceneState> &p_scene_state) { + ERR_FAIL_COND_V(p_scene_state.is_null(), ERR_INVALID_PARAMETER); + + clear(); + + for (const StringName &E : p_scene_state->names) { + names.append(E); + } + for (const Variant &E : p_scene_state->variants) { + variants.append(E); + } + for (const SceneState::NodeData &E : p_scene_state->nodes) { + nodes.append(E); + } + for (const SceneState::ConnectionData &E : p_scene_state->connections) { + connections.append(E); + } + for (KeyValue<NodePath, int> &E : p_scene_state->node_path_cache) { + node_path_cache.insert(E.key, E.value); + } + for (const NodePath &E : p_scene_state->node_paths) { + node_paths.append(E); + } + for (const NodePath &E : p_scene_state->editable_instances) { + editable_instances.append(E); + } + base_scene_idx = p_scene_state->base_scene_idx; + + return OK; +} + Ref<SceneState> SceneState::get_base_scene_state() const { if (base_scene_idx >= 0) { Ref<PackedScene> ps = variants[base_scene_idx]; @@ -1338,7 +1382,7 @@ int SceneState::get_node_count() const { StringName SceneState::get_node_type(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName()); - if (nodes[p_idx].type == TYPE_INSTANCED) { + if (nodes[p_idx].type == TYPE_INSTANTIATED) { return StringName(); } return names[nodes[p_idx].type]; @@ -1533,7 +1577,7 @@ Array SceneState::get_connection_binds(int p_idx) const { return binds; } -bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) { +bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method, bool p_no_inheritance) { // this method cannot be const because of this Ref<SceneState> ss = this; @@ -1565,6 +1609,10 @@ bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p } } + if (p_no_inheritance) { + break; + } + ss = ss->get_base_scene_state(); } while (ss.is_valid()); @@ -1720,6 +1768,28 @@ void PackedScene::clear() { state->clear(); } +void PackedScene::reload_from_file() { + String path = get_path(); + if (!path.is_resource_file()) { + return; + } + + Ref<PackedScene> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); + if (!s.is_valid()) { + return; + } + + // Backup the loaded_state + Ref<SceneState> loaded_state = s->get_state(); + // This assigns a new state to s->state + // We do this because of the next step + s->recreate_state(); + // This has a side-effect to clear s->state + copy_from(s); + // Then, we copy the backed-up loaded_state to state + state->copy_from(loaded_state); +} + bool PackedScene::can_instantiate() const { return state->can_instantiate(); } @@ -1742,7 +1812,7 @@ Node *PackedScene::instantiate(GenEditState p_edit_state) const { s->set_scene_file_path(get_path()); } - s->notification(Node::NOTIFICATION_INSTANCED); + s->notification(Node::NOTIFICATION_SCENE_INSTANTIATED); return s; } diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index 8e1a1d29b6..ad1f50cd39 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -108,7 +108,7 @@ protected: public: enum { FLAG_ID_IS_PATH = (1 << 30), - TYPE_INSTANCED = 0x7FFFFFFF, + TYPE_INSTANTIATED = 0x7FFFFFFF, FLAG_INSTANCE_IS_PLACEHOLDER = (1 << 30), FLAG_PATH_PROPERTY_IS_NODE = (1 << 30), FLAG_PROP_NAME_MASK = FLAG_PATH_PROPERTY_IS_NODE - 1, @@ -143,6 +143,7 @@ public: String get_path() const; void clear(); + Error copy_from(const Ref<SceneState> &p_scene_state); bool can_instantiate() const; Node *instantiate(GenEditState p_edit_state) const; @@ -176,7 +177,7 @@ public: int get_connection_unbinds(int p_idx) const; Array get_connection_binds(int p_idx) const; - bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method); + bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method, bool p_no_inheritance = false); Vector<NodePath> get_editable_instances() const; @@ -235,6 +236,8 @@ public: void recreate_state(); void replace_state(Ref<SceneState> p_by); + virtual void reload_from_file() override; + virtual void set_path(const String &p_path, bool p_take_over = false) override; #ifdef TOOLS_ENABLED virtual void set_last_modified_time(uint64_t p_time) override { diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp index ed19101de4..b77430c154 100644 --- a/scene/resources/particle_process_material.cpp +++ b/scene/resources/particle_process_material.cpp @@ -115,6 +115,7 @@ void ParticleProcessMaterial::init_shaders() { shader_names->sub_emitter_frequency = "sub_emitter_frequency"; shader_names->sub_emitter_amount_at_end = "sub_emitter_amount_at_end"; + shader_names->sub_emitter_amount_at_collision = "sub_emitter_amount_at_collision"; shader_names->sub_emitter_keep_velocity = "sub_emitter_keep_velocity"; shader_names->collision_friction = "collision_friction"; @@ -235,6 +236,9 @@ void ParticleProcessMaterial::_update_shader() { if (sub_emitter_mode == SUB_EMITTER_AT_END) { code += "uniform int sub_emitter_amount_at_end;\n"; } + if (sub_emitter_mode == SUB_EMITTER_AT_COLLISION) { + code += "uniform int sub_emitter_amount_at_collision;\n"; + } code += "uniform bool sub_emitter_keep_velocity;\n"; } @@ -830,6 +834,13 @@ void ParticleProcessMaterial::_update_shader() { code += " TRANSFORM[3].z = 0.0;\n"; } + // scale by scale + code += " float base_scale = mix(scale_min, scale_max, scale_rand);\n"; + code += " base_scale = sign(base_scale) * max(abs(base_scale), 0.001);\n"; + code += " TRANSFORM[0].xyz *= base_scale * sign(tex_scale.r) * max(abs(tex_scale.r), 0.001);\n"; + code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n"; + code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n"; + if (collision_mode == COLLISION_RIGID) { code += " if (COLLIDED) {\n"; code += " if (length(VELOCITY) > 3.0) {\n"; @@ -844,21 +855,6 @@ void ParticleProcessMaterial::_update_shader() { } code += " }\n"; code += " }\n"; - } - - // scale by scale - code += " float base_scale = mix(scale_min, scale_max, scale_rand);\n"; - code += " base_scale = sign(base_scale) * max(abs(base_scale), 0.001);\n"; - code += " TRANSFORM[0].xyz *= base_scale * sign(tex_scale.r) * max(abs(tex_scale.r), 0.001);\n"; - code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n"; - code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n"; - - if (collision_mode == COLLISION_RIGID) { - code += " if (COLLIDED) {\n"; - code += " TRANSFORM[3].xyz+=COLLISION_NORMAL * COLLISION_DEPTH;\n"; - code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n"; - code += " VELOCITY = mix(VELOCITY,vec3(0.0),collision_friction * DELTA * 100.0);\n"; - code += " }\n"; } else if (collision_mode == COLLISION_HIDE_ON_CONTACT) { code += " if (COLLIDED) {\n"; code += " ACTIVE = false;\n"; @@ -874,7 +870,7 @@ void ParticleProcessMaterial::_update_shader() { code += " if (DELTA >= interval_rem) emit_count = 1;\n"; } break; case SUB_EMITTER_AT_COLLISION: { - code += " if (COLLIDED) emit_count = 1;\n"; + code += " if (COLLIDED) emit_count = sub_emitter_amount_at_collision;\n"; } break; case SUB_EMITTER_AT_END: { code += " float unit_delta = DELTA/LIFETIME;\n"; @@ -1433,6 +1429,10 @@ void ParticleProcessMaterial::_validate_property(PropertyInfo &p_property) const p_property.usage = PROPERTY_USAGE_NONE; } + if (p_property.name == "sub_emitter_amount_at_collision" && sub_emitter_mode != SUB_EMITTER_AT_COLLISION) { + p_property.usage = PROPERTY_USAGE_NONE; + } + if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { p_property.usage = PROPERTY_USAGE_NONE; } @@ -1488,6 +1488,15 @@ int ParticleProcessMaterial::get_sub_emitter_amount_at_end() const { return sub_emitter_amount_at_end; } +void ParticleProcessMaterial::set_sub_emitter_amount_at_collision(int p_amount) { + sub_emitter_amount_at_collision = p_amount; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_collision, p_amount); +} + +int ParticleProcessMaterial::get_sub_emitter_amount_at_collision() const { + return sub_emitter_amount_at_collision; +} + void ParticleProcessMaterial::set_sub_emitter_keep_velocity(bool p_enable) { sub_emitter_keep_velocity = p_enable; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_keep_velocity, p_enable); @@ -1640,6 +1649,9 @@ void ParticleProcessMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticleProcessMaterial::get_sub_emitter_amount_at_end); ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticleProcessMaterial::set_sub_emitter_amount_at_end); + ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_collision"), &ParticleProcessMaterial::get_sub_emitter_amount_at_collision); + ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_collision", "amount"), &ParticleProcessMaterial::set_sub_emitter_amount_at_collision); + ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticleProcessMaterial::get_sub_emitter_keep_velocity); ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticleProcessMaterial::set_sub_emitter_keep_velocity); @@ -1684,35 +1696,35 @@ void ParticleProcessMaterial::_bind_methods() { ADD_GROUP("Gravity", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity"); ADD_GROUP("Initial Velocity", "initial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY); ADD_GROUP("Angular Velocity", "angular_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY); ADD_GROUP("Orbit Velocity", "orbit_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY); ADD_GROUP("Linear Accel", "linear_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL); ADD_GROUP("Radial Accel", "radial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL); ADD_GROUP("Tangential Accel", "tangential_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL); ADD_GROUP("Damping", ""); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING); ADD_GROUP("Angle", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE); ADD_GROUP("Scale", ""); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE); @@ -1741,17 +1753,18 @@ void ParticleProcessMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "turbulence_influence_over_life", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TURB_INFLUENCE_OVER_LIFE); ADD_GROUP("Animation", "anim_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); ADD_GROUP("Sub Emitter", "sub_emitter_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,At End,At Collision"), "set_sub_emitter_mode", "get_sub_emitter_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:Hz"), "set_sub_emitter_frequency", "get_sub_emitter_frequency"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_end", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_end", "get_sub_emitter_amount_at_end"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_collision", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_collision", "get_sub_emitter_amount_at_collision"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity"); ADD_GROUP("Attractor Interaction", "attractor_interaction_"); @@ -1859,6 +1872,7 @@ ParticleProcessMaterial::ParticleProcessMaterial() : set_sub_emitter_mode(SUB_EMITTER_DISABLED); set_sub_emitter_frequency(4); set_sub_emitter_amount_at_end(1); + set_sub_emitter_amount_at_collision(1); set_sub_emitter_keep_velocity(false); set_attractor_interaction_enabled(true); diff --git a/scene/resources/particle_process_material.h b/scene/resources/particle_process_material.h index fe4741d6e5..64d828b3e7 100644 --- a/scene/resources/particle_process_material.h +++ b/scene/resources/particle_process_material.h @@ -28,12 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/templates/rid.h" -#include "scene/resources/material.h" - #ifndef PARTICLE_PROCESS_MATERIAL_H #define PARTICLE_PROCESS_MATERIAL_H +#include "core/templates/rid.h" +#include "scene/resources/material.h" + /* TODO: -Path following @@ -246,6 +246,7 @@ private: StringName sub_emitter_frequency; StringName sub_emitter_amount_at_end; + StringName sub_emitter_amount_at_collision; StringName sub_emitter_keep_velocity; StringName collision_friction; @@ -265,9 +266,9 @@ private: float spread = 0.0f; float flatness = 0.0f; - float params_min[PARAM_MAX]; - float params_max[PARAM_MAX]; - float params[PARAM_MAX]; + float params_min[PARAM_MAX] = {}; + float params_max[PARAM_MAX] = {}; + float params[PARAM_MAX] = {}; Ref<Texture2D> tex_parameters[PARAM_MAX]; Color color; @@ -304,6 +305,7 @@ private: SubEmitterMode sub_emitter_mode; double sub_emitter_frequency = 0.0; int sub_emitter_amount_at_end = 0; + int sub_emitter_amount_at_collision = 0; bool sub_emitter_keep_velocity = false; //do not save emission points here @@ -418,6 +420,9 @@ public: void set_sub_emitter_amount_at_end(int p_amount); int get_sub_emitter_amount_at_end() const; + void set_sub_emitter_amount_at_collision(int p_amount); + int get_sub_emitter_amount_at_collision() const; + void set_sub_emitter_keep_velocity(bool p_enable); bool get_sub_emitter_keep_velocity() const; diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index 5e18671c11..2c80e234e9 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -441,9 +441,9 @@ Dictionary PolygonPathFinder::_get_data() const { Dictionary d; Vector<Vector2> p; Vector<int> ind; - Array connections; + Array path_connections; p.resize(MAX(0, points.size() - 2)); - connections.resize(MAX(0, points.size() - 2)); + path_connections.resize(MAX(0, points.size() - 2)); ind.resize(edges.size() * 2); Vector<real_t> penalties; penalties.resize(MAX(0, points.size() - 2)); @@ -463,7 +463,7 @@ Dictionary PolygonPathFinder::_get_data() const { cw[idx++] = E; } } - connections[i] = c; + path_connections[i] = c; } } { @@ -478,7 +478,7 @@ Dictionary PolygonPathFinder::_get_data() const { d["bounds"] = bounds; d["points"] = p; d["penalties"] = penalties; - d["connections"] = connections; + d["connections"] = path_connections; d["segments"] = ind; return d; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index e993936350..2e8fcb3717 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -30,12 +30,16 @@ #include "primitive_meshes.h" +#include "core/config/project_settings.h" #include "core/core_string_names.h" #include "scene/resources/theme.h" +#include "scene/theme/theme_db.h" #include "servers/rendering_server.h" #include "thirdparty/misc/clipper.hpp" #include "thirdparty/misc/polypartition.h" +#define PADDING_REF_SIZE 1024.0 + /** PrimitiveMesh */ @@ -93,6 +97,26 @@ void PrimitiveMesh::_update() const { } } + if (add_uv2) { + // _create_mesh_array should populate our UV2, this is a fallback in case it doesn't. + // As we don't know anything about the geometry we only pad the right and bottom edge + // of our texture. + Vector<Vector2> uv = arr[RS::ARRAY_TEX_UV]; + Vector<Vector2> uv2 = arr[RS::ARRAY_TEX_UV2]; + + if (uv.size() > 0 && uv2.size() == 0) { + Vector2 uv2_scale = get_uv2_scale(); + uv2.resize(uv.size()); + + Vector2 *uv2w = uv2.ptrw(); + for (int i = 0; i < uv.size(); i++) { + uv2w[i] = uv[i] * uv2_scale; + } + } + + arr[RS::ARRAY_TEX_UV2] = uv2; + } + array_len = pc; index_array_len = indices.size(); // in with the new @@ -159,7 +183,12 @@ TypedArray<Array> PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) c uint32_t PrimitiveMesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, 1, 0); - return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX; + uint32_t mesh_format = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX; + if (add_uv2) { + mesh_format |= RS::ARRAY_FORMAT_TEX_UV2; + } + + return mesh_format; } Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const { @@ -218,9 +247,17 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces); ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces); + ClassDB::bind_method(D_METHOD("set_add_uv2", "add_uv2"), &PrimitiveMesh::set_add_uv2); + ClassDB::bind_method(D_METHOD("get_add_uv2"), &PrimitiveMesh::get_add_uv2); + + ClassDB::bind_method(D_METHOD("set_uv2_padding", "uv2_padding"), &PrimitiveMesh::set_uv2_padding); + ClassDB::bind_method(D_METHOD("get_uv2_padding"), &PrimitiveMesh::get_uv2_padding); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_custom_aabb", "get_custom_aabb"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "add_uv2"), "set_add_uv2", "get_add_uv2"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv2_padding"), "set_uv2_padding", "get_uv2_padding"); GDVIRTUAL_BIND(_create_mesh_array); } @@ -232,7 +269,7 @@ void PrimitiveMesh::set_material(const Ref<Material> &p_material) { RenderingServer::get_singleton()->mesh_surface_set_material(mesh, 0, material.is_null() ? RID() : material->get_rid()); notify_property_list_changed(); emit_changed(); - }; + } } Ref<Material> PrimitiveMesh::get_material() const { @@ -262,6 +299,42 @@ bool PrimitiveMesh::get_flip_faces() const { return flip_faces; } +void PrimitiveMesh::set_add_uv2(bool p_enable) { + add_uv2 = p_enable; + _update_lightmap_size(); + _request_update(); +} + +void PrimitiveMesh::set_uv2_padding(float p_padding) { + uv2_padding = p_padding; + _update_lightmap_size(); + _request_update(); +} + +Vector2 PrimitiveMesh::get_uv2_scale(Vector2 p_margin_scale) const { + Vector2 uv2_scale; + Vector2 lightmap_size = get_lightmap_size_hint(); + + // Calculate it as a margin, if no lightmap size hint is given we assume "PADDING_REF_SIZE" as our texture size. + uv2_scale.x = p_margin_scale.x * uv2_padding / (lightmap_size.x == 0.0 ? PADDING_REF_SIZE : lightmap_size.x); + uv2_scale.y = p_margin_scale.y * uv2_padding / (lightmap_size.y == 0.0 ? PADDING_REF_SIZE : lightmap_size.y); + + // Inverse it to turn our margin into a scale + uv2_scale = Vector2(1.0, 1.0) - uv2_scale; + + return uv2_scale; +} + +float PrimitiveMesh::get_lightmap_texel_size() const { + float texel_size = GLOBAL_GET("rendering/lightmapping/primitive_meshes/texel_size"); + + if (texel_size <= 0.0) { + texel_size = 0.2; + } + + return texel_size; +} + PrimitiveMesh::PrimitiveMesh() { mesh = RenderingServer::get_singleton()->mesh_create(); } @@ -274,22 +347,52 @@ PrimitiveMesh::~PrimitiveMesh() { CapsuleMesh */ +void CapsuleMesh::_update_lightmap_size() { + if (get_add_uv2()) { + // size must have changed, update lightmap size hint + Size2i _lightmap_size_hint; + float texel_size = get_lightmap_texel_size(); + float padding = get_uv2_padding(); + + float radial_length = radius * Math_PI * 0.5; // circumference of 90 degree bend + float vertical_length = radial_length * 2 + (height - 2.0 * radius); // total vertical length + + _lightmap_size_hint.x = MAX(1.0, 4.0 * radial_length / texel_size) + padding; + _lightmap_size_hint.y = MAX(1.0, vertical_length / texel_size) + padding; + + set_lightmap_size_hint(_lightmap_size_hint); + } +} + void CapsuleMesh::_create_mesh_array(Array &p_arr) const { - create_mesh_array(p_arr, radius, height, radial_segments, rings); + bool _add_uv2 = get_add_uv2(); + float texel_size = get_lightmap_texel_size(); + float _uv2_padding = get_uv2_padding() * texel_size; + + create_mesh_array(p_arr, radius, height, radial_segments, rings, _add_uv2, _uv2_padding); } -void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const float height, const int radial_segments, const int rings) { +void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const float height, const int radial_segments, const int rings, bool p_add_uv2, const float p_uv2_padding) { int i, j, prevrow, thisrow, point; float x, y, z, u, v, w; float onethird = 1.0 / 3.0; float twothirds = 2.0 / 3.0; + // Only used if we calculate UV2 + float radial_width = 2.0 * radius * Math_PI; + float radial_h = radial_width / (radial_width + p_uv2_padding); + float radial_length = radius * Math_PI * 0.5; // circumference of 90 degree bend + float vertical_length = radial_length * 2 + (height - 2.0 * radius) + p_uv2_padding; // total vertical length + float radial_v = radial_length / vertical_length; // v size of top and bottom section + float height_v = (height - 2.0 * radius) / vertical_length; // v size of height section + // note, this has been aligned with our collision shape but I've left the descriptions as top/middle/bottom Vector<Vector3> points; Vector<Vector3> normals; Vector<float> tangents; Vector<Vector2> uvs; + Vector<Vector2> uv2s; Vector<int> indices; point = 0; @@ -321,6 +424,9 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa normals.push_back(p.normalized()); ADD_TANGENT(-z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v * onethird)); + if (p_add_uv2) { + uv2s.push_back(Vector2(u * radial_h, v * radial_v)); + } point++; if (i > 0 && j > 0) { @@ -331,12 +437,12 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } /* cylinder */ thisrow = point; @@ -360,6 +466,9 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa normals.push_back(Vector3(x, 0.0, -z)); ADD_TANGENT(-z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, onethird + (v * onethird))); + if (p_add_uv2) { + uv2s.push_back(Vector2(u * radial_h, radial_v + (v * height_v))); + } point++; if (i > 0 && j > 0) { @@ -370,12 +479,12 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } /* bottom hemisphere */ thisrow = point; @@ -389,17 +498,20 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa y = radius * cos(0.5 * Math_PI * v); for (i = 0; i <= radial_segments; i++) { - float u2 = i; - u2 /= radial_segments; + u = i; + u /= radial_segments; - x = -sin(u2 * Math_TAU); - z = cos(u2 * Math_TAU); + x = -sin(u * Math_TAU); + z = cos(u * Math_TAU); Vector3 p = Vector3(x * radius * w, y, -z * radius * w); points.push_back(p + Vector3(0.0, -0.5 * height + radius, 0.0)); normals.push_back(p.normalized()); ADD_TANGENT(-z, 0.0, -x, 1.0) - uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird))); + uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird))); + if (p_add_uv2) { + uv2s.push_back(Vector2(u * radial_h, radial_v + height_v + ((v - 1.0) * radial_v))); + } point++; if (i > 0 && j > 0) { @@ -410,17 +522,20 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; p_arr[RS::ARRAY_TANGENT] = tangents; p_arr[RS::ARRAY_TEX_UV] = uvs; + if (p_add_uv2) { + p_arr[RS::ARRAY_TEX_UV2] = uv2s; + } p_arr[RS::ARRAY_INDEX] = indices; } @@ -449,6 +564,7 @@ void CapsuleMesh::set_radius(const float p_radius) { if (radius > height * 0.5) { height = radius * 2.0; } + _update_lightmap_size(); _request_update(); } @@ -461,6 +577,7 @@ void CapsuleMesh::set_height(const float p_height) { if (radius > height * 0.5) { radius = height * 0.5; } + _update_lightmap_size(); _request_update(); } @@ -492,16 +609,53 @@ CapsuleMesh::CapsuleMesh() {} BoxMesh */ +void BoxMesh::_update_lightmap_size() { + if (get_add_uv2()) { + // size must have changed, update lightmap size hint + Size2i _lightmap_size_hint; + float texel_size = get_lightmap_texel_size(); + float padding = get_uv2_padding(); + + float width = (size.x + size.z) / texel_size; + float length = (size.y + size.y + MAX(size.x, size.z)) / texel_size; + + _lightmap_size_hint.x = MAX(1.0, width) + 2.0 * padding; + _lightmap_size_hint.y = MAX(1.0, length) + 3.0 * padding; + + set_lightmap_size_hint(_lightmap_size_hint); + } +} + void BoxMesh::_create_mesh_array(Array &p_arr) const { - BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d); + // Note about padding, with our box each face of the box faces a different direction so we want a seam + // around every face. We thus add our padding to the right and bottom of each face. + // With 3 faces along the width and 2 along the height of the texture we need to adjust our scale + // accordingly. + bool _add_uv2 = get_add_uv2(); + float texel_size = get_lightmap_texel_size(); + float _uv2_padding = get_uv2_padding() * texel_size; + + BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d, _add_uv2, _uv2_padding); } -void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int subdivide_h, int subdivide_d) { +void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int subdivide_h, int subdivide_d, bool p_add_uv2, const float p_uv2_padding) { int i, j, prevrow, thisrow, point; float x, y, z; float onethird = 1.0 / 3.0; float twothirds = 2.0 / 3.0; + // Only used if we calculate UV2 + // TODO this could be improved by changing the order depending on which side is the longest (basically the below works best if size.y is the longest) + float total_h = (size.x + size.z + (2.0 * p_uv2_padding)); + float padding_h = p_uv2_padding / total_h; + float width_h = size.x / total_h; + float depth_h = size.z / total_h; + float total_v = (size.y + size.y + MAX(size.x, size.z) + (3.0 * p_uv2_padding)); + float padding_v = p_uv2_padding / total_v; + float width_v = size.x / total_v; + float height_v = size.y / total_v; + float depth_v = size.z / total_v; + Vector3 start_pos = size * -0.5; // set our bounding box @@ -510,6 +664,7 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int Vector<Vector3> normals; Vector<float> tangents; Vector<Vector2> uvs; + Vector<Vector2> uv2s; Vector<int> indices; point = 0; @@ -524,18 +679,24 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int thisrow = point; prevrow = 0; for (j = 0; j <= subdivide_h + 1; j++) { + float v = j; + float v2 = v / (subdivide_w + 1.0); + v /= (2.0 * (subdivide_h + 1.0)); + x = start_pos.x; for (i = 0; i <= subdivide_w + 1; i++) { float u = i; - float v = j; + float u2 = u / (subdivide_w + 1.0); u /= (3.0 * (subdivide_w + 1.0)); - v /= (2.0 * (subdivide_h + 1.0)); // front points.push_back(Vector3(x, -y, -start_pos.z)); // double negative on the Z! normals.push_back(Vector3(0.0, 0.0, 1.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(u, v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(u2 * width_h, v2 * height_v)); + } point++; // back @@ -543,6 +704,9 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int normals.push_back(Vector3(0.0, 0.0, -1.0)); ADD_TANGENT(-1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(twothirds + u, v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(u2 * width_h, height_v + padding_v + (v2 * height_v))); + } point++; if (i > 0 && j > 0) { @@ -563,33 +727,39 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } x += size.x / (subdivide_w + 1.0); - }; + } y += size.y / (subdivide_h + 1.0); prevrow = thisrow; thisrow = point; - }; + } // left + right y = start_pos.y; thisrow = point; prevrow = 0; for (j = 0; j <= (subdivide_h + 1); j++) { + float v = j; + float v2 = v / (subdivide_h + 1.0); + v /= (2.0 * (subdivide_h + 1.0)); + z = start_pos.z; for (i = 0; i <= (subdivide_d + 1); i++) { float u = i; - float v = j; + float u2 = u / (subdivide_d + 1.0); u /= (3.0 * (subdivide_d + 1.0)); - v /= (2.0 * (subdivide_h + 1.0)); // right points.push_back(Vector3(-start_pos.x, -y, -z)); normals.push_back(Vector3(1.0, 0.0, 0.0)); ADD_TANGENT(0.0, 0.0, -1.0, 1.0); uvs.push_back(Vector2(onethird + u, v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), v2 * height_v)); + } point++; // left @@ -597,6 +767,9 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int normals.push_back(Vector3(-1.0, 0.0, 0.0)); ADD_TANGENT(0.0, 0.0, 1.0, 1.0); uvs.push_back(Vector2(u, 0.5 + v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), height_v + padding_v + (v2 * height_v))); + } point++; if (i > 0 && j > 0) { @@ -617,33 +790,39 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } z += size.z / (subdivide_d + 1.0); - }; + } y += size.y / (subdivide_h + 1.0); prevrow = thisrow; thisrow = point; - }; + } // top + bottom z = start_pos.z; thisrow = point; prevrow = 0; for (j = 0; j <= (subdivide_d + 1); j++) { + float v = j; + float v2 = v / (subdivide_d + 1.0); + v /= (2.0 * (subdivide_d + 1.0)); + x = start_pos.x; for (i = 0; i <= (subdivide_w + 1); i++) { float u = i; - float v = j; + float u2 = u / (subdivide_w + 1.0); u /= (3.0 * (subdivide_w + 1.0)); - v /= (2.0 * (subdivide_d + 1.0)); // top points.push_back(Vector3(-x, -start_pos.y, -z)); normals.push_back(Vector3(0.0, 1.0, 0.0)); ADD_TANGENT(-1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(onethird + u, 0.5 + v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(u2 * width_h, ((height_v + padding_v) * 2.0) + (v2 * depth_v))); + } point++; // bottom @@ -651,6 +830,9 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int normals.push_back(Vector3(0.0, -1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(twothirds + u, 0.5 + v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), ((height_v + padding_v) * 2.0) + (v2 * width_v))); + } point++; if (i > 0 && j > 0) { @@ -671,20 +853,23 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } x += size.x / (subdivide_w + 1.0); - }; + } z += size.z / (subdivide_d + 1.0); prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; p_arr[RS::ARRAY_TANGENT] = tangents; p_arr[RS::ARRAY_TEX_UV] = uvs; + if (p_add_uv2) { + p_arr[RS::ARRAY_TEX_UV2] = uv2s; + } p_arr[RS::ARRAY_INDEX] = indices; } @@ -707,6 +892,7 @@ void BoxMesh::_bind_methods() { void BoxMesh::set_size(const Vector3 &p_size) { size = p_size; + _update_lightmap_size(); _request_update(); } @@ -747,18 +933,58 @@ BoxMesh::BoxMesh() {} CylinderMesh */ +void CylinderMesh::_update_lightmap_size() { + if (get_add_uv2()) { + // size must have changed, update lightmap size hint + Size2i _lightmap_size_hint; + float texel_size = get_lightmap_texel_size(); + float padding = get_uv2_padding(); + + float top_circumference = top_radius * Math_PI * 2.0; + float bottom_circumference = bottom_radius * Math_PI * 2.0; + + float _width = MAX(top_circumference, bottom_circumference) / texel_size + padding; + _width = MAX(_width, (((top_radius + bottom_radius) / texel_size) + padding) * 2.0); // this is extremely unlikely to be larger, will only happen if padding is larger then our diameter. + _lightmap_size_hint.x = MAX(1.0, _width); + + float _height = ((height + (MAX(top_radius, bottom_radius) * 2.0)) / texel_size) + (2.0 * padding); + + _lightmap_size_hint.y = MAX(1.0, _height); + + set_lightmap_size_hint(_lightmap_size_hint); + } +} + void CylinderMesh::_create_mesh_array(Array &p_arr) const { - create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings, cap_top, cap_bottom); + bool _add_uv2 = get_add_uv2(); + float texel_size = get_lightmap_texel_size(); + float _uv2_padding = get_uv2_padding() * texel_size; + + create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings, cap_top, cap_bottom, _add_uv2, _uv2_padding); } -void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings, bool cap_top, bool cap_bottom) { +void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings, bool cap_top, bool cap_bottom, bool p_add_uv2, const float p_uv2_padding) { int i, j, prevrow, thisrow, point; - float x, y, z, u, v, radius; + float x, y, z, u, v, radius, radius_h; + + // Only used if we calculate UV2 + float top_circumference = top_radius * Math_PI * 2.0; + float bottom_circumference = bottom_radius * Math_PI * 2.0; + float vertical_length = height + MAX(2.0 * top_radius, 2.0 * bottom_radius) + (2.0 * p_uv2_padding); + float height_v = height / vertical_length; + float padding_v = p_uv2_padding / vertical_length; + + float horizonal_length = MAX(MAX(2.0 * (top_radius + bottom_radius + p_uv2_padding), top_circumference + p_uv2_padding), bottom_circumference + p_uv2_padding); + float center_h = 0.5 * (horizonal_length - p_uv2_padding) / horizonal_length; + float top_h = top_circumference / horizonal_length; + float bottom_h = bottom_circumference / horizonal_length; + float padding_h = p_uv2_padding / horizonal_length; Vector<Vector3> points; Vector<Vector3> normals; Vector<float> tangents; Vector<Vector2> uvs; + Vector<Vector2> uv2s; Vector<int> indices; point = 0; @@ -770,11 +996,13 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto thisrow = 0; prevrow = 0; + const real_t side_normal_y = (bottom_radius - top_radius) / height; for (j = 0; j <= (rings + 1); j++) { v = j; v /= (rings + 1); radius = top_radius + ((bottom_radius - top_radius) * v); + radius_h = top_h + ((bottom_h - top_h) * v); y = height * v; y = (height * 0.5) - y; @@ -788,9 +1016,12 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto Vector3 p = Vector3(x * radius, y, z * radius); points.push_back(p); - normals.push_back(Vector3(x, 0.0, z)); + normals.push_back(Vector3(x, side_normal_y, z).normalized()); ADD_TANGENT(z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v * 0.5)); + if (p_add_uv2) { + uv2s.push_back(Vector2(center_h + (u - 0.5) * radius_h, v * height_v)); + } point++; if (i > 0 && j > 0) { @@ -801,14 +1032,20 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } - // add top + // Adjust for bottom section, only used if we calculate UV2s. + top_h = top_radius / horizonal_length; + float top_v = top_radius / vertical_length; + bottom_h = bottom_radius / horizonal_length; + float bottom_v = bottom_radius / vertical_length; + + // Add top. if (cap_top && top_radius > 0.0) { y = height * 0.5; @@ -817,6 +1054,9 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto normals.push_back(Vector3(0.0, 1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0) uvs.push_back(Vector2(0.25, 0.75)); + if (p_add_uv2) { + uv2s.push_back(Vector2(top_h, height_v + padding_v + MAX(top_v, bottom_v))); + } point++; for (i = 0; i <= radial_segments; i++) { @@ -834,17 +1074,20 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto normals.push_back(Vector3(0.0, 1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0) uvs.push_back(Vector2(u, v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(top_h + (x * top_h), height_v + padding_v + MAX(top_v, bottom_v) + (z * top_v))); + } point++; if (i > 0) { indices.push_back(thisrow); indices.push_back(point - 1); indices.push_back(point - 2); - }; - }; - }; + } + } + } - // add bottom + // Add bottom. if (cap_bottom && bottom_radius > 0.0) { y = height * -0.5; @@ -853,6 +1096,9 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto normals.push_back(Vector3(0.0, -1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0) uvs.push_back(Vector2(0.75, 0.75)); + if (p_add_uv2) { + uv2s.push_back(Vector2(top_h + top_h + padding_h + bottom_h, height_v + padding_v + MAX(top_v, bottom_v))); + } point++; for (i = 0; i <= radial_segments; i++) { @@ -870,20 +1116,26 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto normals.push_back(Vector3(0.0, -1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0) uvs.push_back(Vector2(u, v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(top_h + top_h + padding_h + bottom_h + (x * bottom_h), height_v + padding_v + MAX(top_v, bottom_v) - (z * bottom_v))); + } point++; if (i > 0) { indices.push_back(thisrow); indices.push_back(point - 2); indices.push_back(point - 1); - }; - }; - }; + } + } + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; p_arr[RS::ARRAY_TANGENT] = tangents; p_arr[RS::ARRAY_TEX_UV] = uvs; + if (p_add_uv2) { + p_arr[RS::ARRAY_TEX_UV2] = uv2s; + } p_arr[RS::ARRAY_INDEX] = indices; } @@ -917,6 +1169,7 @@ void CylinderMesh::_bind_methods() { void CylinderMesh::set_top_radius(const float p_radius) { top_radius = p_radius; + _update_lightmap_size(); _request_update(); } @@ -926,6 +1179,7 @@ float CylinderMesh::get_top_radius() const { void CylinderMesh::set_bottom_radius(const float p_radius) { bottom_radius = p_radius; + _update_lightmap_size(); _request_update(); } @@ -935,6 +1189,7 @@ float CylinderMesh::get_bottom_radius() const { void CylinderMesh::set_height(const float p_height) { height = p_height; + _update_lightmap_size(); _request_update(); } @@ -984,10 +1239,26 @@ CylinderMesh::CylinderMesh() {} PlaneMesh */ +void PlaneMesh::_update_lightmap_size() { + if (get_add_uv2()) { + // size must have changed, update lightmap size hint + Size2i _lightmap_size_hint; + float texel_size = get_lightmap_texel_size(); + float padding = get_uv2_padding(); + + _lightmap_size_hint.x = MAX(1.0, (size.x / texel_size) + padding); + _lightmap_size_hint.y = MAX(1.0, (size.y / texel_size) + padding); + + set_lightmap_size_hint(_lightmap_size_hint); + } +} + void PlaneMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, z; + // Plane mesh can use default UV2 calculation as implemented in Primitive Mesh + Size2 start_pos = size * -0.5; Vector3 normal = Vector3(0.0, 1.0, 0.0); @@ -1041,15 +1312,15 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; + } x += size.x / (subdivide_w + 1.0); - }; + } z += size.y / (subdivide_d + 1.0); prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; @@ -1077,7 +1348,7 @@ void PlaneMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "orientation", PROPERTY_HINT_ENUM, "Face X, Face Y, Face Z"), "set_orientation", "get_orientation"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "orientation", PROPERTY_HINT_ENUM, "Face X,Face Y,Face Z"), "set_orientation", "get_orientation"); BIND_ENUM_CONSTANT(FACE_X) BIND_ENUM_CONSTANT(FACE_Y) @@ -1086,6 +1357,7 @@ void PlaneMesh::_bind_methods() { void PlaneMesh::set_size(const Size2 &p_size) { size = p_size; + _update_lightmap_size(); _request_update(); } @@ -1135,12 +1407,49 @@ PlaneMesh::PlaneMesh() {} PrismMesh */ +void PrismMesh::_update_lightmap_size() { + if (get_add_uv2()) { + // size must have changed, update lightmap size hint + Size2i _lightmap_size_hint; + float texel_size = get_lightmap_texel_size(); + float padding = get_uv2_padding(); + + // left_to_right does not effect the surface area of the prism so we ignore that. + // TODO we could combine the two triangles and save some space but we need to re-align the uv1 and adjust the tangent. + + float width = (size.x + size.z) / texel_size; + float length = (size.y + size.y + size.z) / texel_size; + + _lightmap_size_hint.x = MAX(1.0, width) + 2.0 * padding; + _lightmap_size_hint.y = MAX(1.0, length) + 3.0 * padding; + + set_lightmap_size_hint(_lightmap_size_hint); + } +} + void PrismMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, y, z; float onethird = 1.0 / 3.0; float twothirds = 2.0 / 3.0; + // Only used if we calculate UV2 + bool _add_uv2 = get_add_uv2(); + float texel_size = get_lightmap_texel_size(); + float _uv2_padding = get_uv2_padding() * texel_size; + + float horizontal_total = size.x + size.z + 2.0 * _uv2_padding; + float width_h = size.x / horizontal_total; + float depth_h = size.z / horizontal_total; + float padding_h = _uv2_padding / horizontal_total; + + float vertical_total = (size.y + size.y + size.z) + (3.0 * _uv2_padding); + float height_v = size.y / vertical_total; + float depth_v = size.z / vertical_total; + float padding_v = _uv2_padding / vertical_total; + + // and start building + Vector3 start_pos = size * -0.5; // set our bounding box @@ -1149,6 +1458,7 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { Vector<Vector3> normals; Vector<float> tangents; Vector<Vector2> uvs; + Vector<Vector2> uv2s; Vector<int> indices; point = 0; @@ -1169,12 +1479,15 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { float offset_front = (1.0 - scale) * onethird * left_to_right; float offset_back = (1.0 - scale) * onethird * (1.0 - left_to_right); + float v = j; + float v2 = j / (subdivide_h + 1.0); + v /= (2.0 * (subdivide_h + 1.0)); + x = 0.0; for (i = 0; i <= (subdivide_w + 1); i++) { float u = i; - float v = j; + float u2 = i / (subdivide_w + 1.0); u /= (3.0 * (subdivide_w + 1.0)); - v /= (2.0 * (subdivide_h + 1.0)); u *= scale; @@ -1183,6 +1496,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { normals.push_back(Vector3(0.0, 0.0, 1.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(offset_front + u, v)); + if (_add_uv2) { + uv2s.push_back(Vector2(u2 * scale * width_h, v2 * height_v)); + } point++; /* back */ @@ -1190,6 +1506,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { normals.push_back(Vector3(0.0, 0.0, -1.0)); ADD_TANGENT(-1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(twothirds + offset_back + u, v)); + if (_add_uv2) { + uv2s.push_back(Vector2(u2 * scale * width_h, height_v + padding_v + v2 * height_v)); + } point++; if (i > 0 && j == 1) { @@ -1222,15 +1541,15 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } x += scale * size.x / (subdivide_w + 1.0); - }; + } y += size.y / (subdivide_h + 1.0); prevrow = thisrow; thisrow = point; - }; + } /* left + right */ Vector3 normal_left, normal_right; @@ -1244,6 +1563,10 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { thisrow = point; prevrow = 0; for (j = 0; j <= (subdivide_h + 1); j++) { + float v = j; + float v2 = j / (subdivide_h + 1.0); + v /= (2.0 * (subdivide_h + 1.0)); + float left, right; float scale = (y - start_pos.y) / size.y; @@ -1253,15 +1576,17 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { z = start_pos.z; for (i = 0; i <= (subdivide_d + 1); i++) { float u = i; - float v = j; + float u2 = u / (subdivide_d + 1.0); u /= (3.0 * (subdivide_d + 1.0)); - v /= (2.0 * (subdivide_h + 1.0)); /* right */ points.push_back(Vector3(right, -y, -z)); normals.push_back(normal_right); ADD_TANGENT(0.0, 0.0, -1.0, 1.0); uvs.push_back(Vector2(onethird + u, v)); + if (_add_uv2) { + uv2s.push_back(Vector2(width_h + padding_h + u2 * depth_h, v2 * height_v)); + } point++; /* left */ @@ -1269,6 +1594,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { normals.push_back(normal_left); ADD_TANGENT(0.0, 0.0, 1.0, 1.0); uvs.push_back(Vector2(u, 0.5 + v)); + if (_add_uv2) { + uv2s.push_back(Vector2(width_h + padding_h + u2 * depth_h, height_v + padding_v + v2 * height_v)); + } point++; if (i > 0 && j > 0) { @@ -1289,33 +1617,39 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } z += size.z / (subdivide_d + 1.0); - }; + } y += size.y / (subdivide_h + 1.0); prevrow = thisrow; thisrow = point; - }; + } /* bottom */ z = start_pos.z; thisrow = point; prevrow = 0; for (j = 0; j <= (subdivide_d + 1); j++) { + float v = j; + float v2 = v / (subdivide_d + 1.0); + v /= (2.0 * (subdivide_d + 1.0)); + x = start_pos.x; for (i = 0; i <= (subdivide_w + 1); i++) { float u = i; - float v = j; + float u2 = u / (subdivide_w + 1.0); u /= (3.0 * (subdivide_w + 1.0)); - v /= (2.0 * (subdivide_d + 1.0)); /* bottom */ points.push_back(Vector3(x, start_pos.y, -z)); normals.push_back(Vector3(0.0, -1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(twothirds + u, 0.5 + v)); + if (_add_uv2) { + uv2s.push_back(Vector2(u2 * width_h, 2.0 * (height_v + padding_v) + v2 * depth_v)); + } point++; if (i > 0 && j > 0) { @@ -1326,20 +1660,23 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; + } x += size.x / (subdivide_w + 1.0); - }; + } z += size.z / (subdivide_d + 1.0); prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; p_arr[RS::ARRAY_TANGENT] = tangents; p_arr[RS::ARRAY_TEX_UV] = uvs; + if (_add_uv2) { + p_arr[RS::ARRAY_TEX_UV2] = uv2s; + } p_arr[RS::ARRAY_INDEX] = indices; } @@ -1375,6 +1712,7 @@ float PrismMesh::get_left_to_right() const { void PrismMesh::set_size(const Vector3 &p_size) { size = p_size; + _update_lightmap_size(); _request_update(); } @@ -1415,22 +1753,50 @@ PrismMesh::PrismMesh() {} SphereMesh */ +void SphereMesh::_update_lightmap_size() { + if (get_add_uv2()) { + // size must have changed, update lightmap size hint + Size2i _lightmap_size_hint; + float texel_size = get_lightmap_texel_size(); + float padding = get_uv2_padding(); + + float _width = radius * Math_TAU; + _lightmap_size_hint.x = MAX(1.0, (_width / texel_size) + padding); + float _height = (is_hemisphere ? 1.0 : 0.5) * height * Math_PI; // note, with hemisphere height is our radius, while with a full sphere it is the diameter.. + _lightmap_size_hint.y = MAX(1.0, (_height / texel_size) + padding); + + set_lightmap_size_hint(_lightmap_size_hint); + } +} + void SphereMesh::_create_mesh_array(Array &p_arr) const { - create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere); + bool _add_uv2 = get_add_uv2(); + float texel_size = get_lightmap_texel_size(); + float _uv2_padding = get_uv2_padding() * texel_size; + + create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere, _add_uv2, _uv2_padding); } -void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int radial_segments, int rings, bool is_hemisphere) { +void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int radial_segments, int rings, bool is_hemisphere, bool p_add_uv2, const float p_uv2_padding) { int i, j, prevrow, thisrow, point; float x, y, z; float scale = height * (is_hemisphere ? 1.0 : 0.5); + // Only used if we calculate UV2 + float circumference = radius * Math_TAU; + float horizontal_length = circumference + p_uv2_padding; + float center_h = 0.5 * circumference / horizontal_length; + + float height_v = scale * Math_PI / ((scale * Math_PI) + p_uv2_padding); + // set our bounding box Vector<Vector3> points; Vector<Vector3> normals; Vector<float> tangents; Vector<Vector2> uvs; + Vector<Vector2> uv2s; Vector<int> indices; point = 0; @@ -1465,9 +1831,13 @@ void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int points.push_back(p); Vector3 normal = Vector3(x * w * scale, radius * (y / scale), z * w * scale); normals.push_back(normal.normalized()); - }; + } ADD_TANGENT(z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v)); + if (p_add_uv2) { + float w_h = w * 2.0 * center_h; + uv2s.push_back(Vector2(center_h + ((u - 0.5) * w_h), v * height_v)); + } point++; if (i > 0 && j > 0) { @@ -1478,17 +1848,20 @@ void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; p_arr[RS::ARRAY_TANGENT] = tangents; p_arr[RS::ARRAY_TEX_UV] = uvs; + if (p_add_uv2) { + p_arr[RS::ARRAY_TEX_UV2] = uv2s; + } p_arr[RS::ARRAY_INDEX] = indices; } @@ -1515,6 +1888,7 @@ void SphereMesh::_bind_methods() { void SphereMesh::set_radius(const float p_radius) { radius = p_radius; + _update_lightmap_size(); _request_update(); } @@ -1524,6 +1898,7 @@ float SphereMesh::get_radius() const { void SphereMesh::set_height(const float p_height) { height = p_height; + _update_lightmap_size(); _request_update(); } @@ -1551,6 +1926,7 @@ int SphereMesh::get_rings() const { void SphereMesh::set_is_hemisphere(const bool p_is_hemisphere) { is_hemisphere = p_is_hemisphere; + _update_lightmap_size(); _request_update(); } @@ -1564,6 +1940,31 @@ SphereMesh::SphereMesh() {} TorusMesh */ +void TorusMesh::_update_lightmap_size() { + if (get_add_uv2()) { + // size must have changed, update lightmap size hint + Size2i _lightmap_size_hint; + float texel_size = get_lightmap_texel_size(); + float padding = get_uv2_padding(); + + float min_radius = inner_radius; + float max_radius = outer_radius; + + if (min_radius > max_radius) { + SWAP(min_radius, max_radius); + } + + float radius = (max_radius - min_radius) * 0.5; + + float _width = max_radius * Math_TAU; + _lightmap_size_hint.x = MAX(1.0, (_width / texel_size) + padding); + float _height = radius * Math_TAU; + _lightmap_size_hint.y = MAX(1.0, (_height / texel_size) + padding); + + set_lightmap_size_hint(_lightmap_size_hint); + } +} + void TorusMesh::_create_mesh_array(Array &p_arr) const { // set our bounding box @@ -1571,6 +1972,7 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const { Vector<Vector3> normals; Vector<float> tangents; Vector<Vector2> uvs; + Vector<Vector2> uv2s; Vector<int> indices; #define ADD_TANGENT(m_x, m_y, m_z, m_d) \ @@ -1590,6 +1992,17 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const { float radius = (max_radius - min_radius) * 0.5; + // Only used if we calculate UV2 + bool _add_uv2 = get_add_uv2(); + float texel_size = get_lightmap_texel_size(); + float _uv2_padding = get_uv2_padding() * texel_size; + + float horizontal_total = max_radius * Math_TAU + _uv2_padding; + float max_h = max_radius * Math_TAU / horizontal_total; + float delta_h = (max_radius - min_radius) * Math_TAU / horizontal_total; + + float height_v = radius * Math_TAU / (radius * Math_TAU + _uv2_padding); + for (int i = 0; i <= rings; i++) { int prevrow = (i - 1) * (ring_segments + 1); int thisrow = i * (ring_segments + 1); @@ -1605,10 +2018,17 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const { Vector2 normalj = Vector2(-Math::cos(angj), Math::sin(angj)); Vector2 normalk = normalj * radius + Vector2(min_radius + radius, 0); + float offset_h = 0.5 * (1.0 - normalj.x) * delta_h; + float adj_h = max_h - offset_h; + offset_h *= 0.5; + points.push_back(Vector3(normali.x * normalk.x, normalk.y, normali.y * normalk.x)); normals.push_back(Vector3(normali.x * normalj.x, normalj.y, normali.y * normalj.x)); ADD_TANGENT(-Math::cos(angi), 0.0, Math::sin(angi), 1.0); uvs.push_back(Vector2(inci, incj)); + if (_add_uv2) { + uv2s.push_back(Vector2(offset_h + inci * adj_h, incj * height_v)); + } if (i > 0 && j > 0) { indices.push_back(thisrow + j - 1); @@ -1626,6 +2046,9 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const { p_arr[RS::ARRAY_NORMAL] = normals; p_arr[RS::ARRAY_TANGENT] = tangents; p_arr[RS::ARRAY_TEX_UV] = uvs; + if (_add_uv2) { + p_arr[RS::ARRAY_TEX_UV2] = uv2s; + } p_arr[RS::ARRAY_INDEX] = indices; } @@ -1783,6 +2206,8 @@ Transform3D TubeTrailMesh::get_builtin_bind_pose(int p_index) const { } void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { + // Seeing use case for TubeTrailMesh, no need to do anything more then default UV2 calculation + PackedVector3Array points; PackedVector3Array normals; PackedFloat32Array tangents; @@ -1821,7 +2246,7 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { float r = radius; if (curve.is_valid() && curve->get_point_count() > 0) { - r *= curve->interpolate_baked(v); + r *= curve->sample_baked(v); } float x = sin(u * Math_TAU); float z = cos(u * Math_TAU); @@ -1862,7 +2287,7 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { // add top float scale_pos = 1.0; if (curve.is_valid() && curve->get_point_count() > 0) { - scale_pos = curve->interpolate_baked(0); + scale_pos = curve->sample_baked(0); } if (scale_pos > CMP_EPSILON) { @@ -1918,13 +2343,13 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(thisrow); indices.push_back(point - 1); indices.push_back(point - 2); - }; - }; - }; + } + } + } float scale_neg = 1.0; if (curve.is_valid() && curve->get_point_count() > 0) { - scale_neg = curve->interpolate_baked(1.0); + scale_neg = curve->sample_baked(1.0); } // add bottom @@ -1981,9 +2406,9 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(thisrow); indices.push_back(point - 2); indices.push_back(point - 1); - }; - }; - }; + } + } + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; @@ -2107,6 +2532,8 @@ Transform3D RibbonTrailMesh::get_builtin_bind_pose(int p_index) const { } void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const { + // Seeing use case of ribbon trail mesh, no need to implement special UV2 calculation + PackedVector3Array points; PackedVector3Array normals; PackedFloat32Array tangents; @@ -2137,7 +2564,7 @@ void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const { float s = size; if (curve.is_valid() && curve->get_point_count() > 0) { - s *= curve->interpolate_baked(v); + s *= curve->sample_baked(v); } points.push_back(Vector3(-s * 0.5, y, 0)); @@ -2352,13 +2779,7 @@ void TextMesh::_generate_glyph_mesh_data(const GlyphMeshKey &p_key, const Glyph real_t step = CLAMP(curve_step / (p0 - p3).length(), 0.01, 0.5); real_t t = step; while (t < 1.0) { - real_t omt = (1.0 - t); - real_t omt2 = omt * omt; - real_t omt3 = omt2 * omt; - real_t t2 = t * t; - real_t t3 = t2 * t; - - Vector2 point = p0 * omt3 + p1 * omt2 * t * 3.0 + p2 * omt * t2 * 3.0 + p3 * t3; + Vector2 point = p0.bezier_interpolate(p1, p2, p3, t); Vector2 p = point * pixel_size + origin; polygon.push_back(ContourPoint(p, false)); t += step; @@ -2442,17 +2863,17 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { TS->shaped_text_clear(text_rid); TS->shaped_text_set_direction(text_rid, text_direction); - String text = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text; - TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, font->get_opentype_features(), language); + String txt = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text; + TS->shaped_text_add_string(text_rid, txt, font->get_rids(), font_size, font->get_opentype_features(), language); for (int i = 0; i < TextServer::SPACING_MAX; i++) { TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); } Array stt; if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) { - GDVIRTUAL_CALL(_structured_text_parser, st_args, text, stt); + GDVIRTUAL_CALL(_structured_text_parser, st_args, txt, stt); } else { - stt = TS->parse_structured_text(st_parser, st_args, text); + stt = TS->parse_structured_text(st_parser, st_args, txt); } TS->shaped_text_set_bidi_override(text_rid, stt); @@ -2662,9 +3083,9 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { vertices_ptr[p_idx] = point; normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0); if (has_depth) { - uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0))); + uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0))); } else { - uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0))); + uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0))); } tangents_ptr[p_idx * 4 + 0] = 1.0; tangents_ptr[p_idx * 4 + 1] = 0.0; @@ -2679,7 +3100,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0); vertices_ptr[p_idx] = point; normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0); - uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(0.8), real_t(0.4))); + uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(0.8), real_t(0.4))); tangents_ptr[p_idx * 4 + 0] = -1.0; tangents_ptr[p_idx * 4 + 1] = 0.0; tangents_ptr[p_idx * 4 + 2] = 0.0; @@ -2720,9 +3141,9 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { vertices_ptr[p_idx + m] = quad_faces[m]; normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0); if (m < 2) { - uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9); + uvs_ptr[p_idx + m] = Vector2(Math::remap(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9); } else { - uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0); + uvs_ptr[p_idx + m] = Vector2(Math::remap(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0); } tangents_ptr[(p_idx + m) * 4 + 0] = d.x; tangents_ptr[(p_idx + m) * 4 + 1] = -d.y; @@ -2759,9 +3180,9 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { vertices_ptr[p_idx + k] = quad_faces[k]; normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0); if (has_depth) { - uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0))); + uvs_ptr[p_idx + k] = Vector2(Math::remap(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(quad_faces[k].y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0))); } else { - uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0))); + uvs_ptr[p_idx + k] = Vector2(Math::remap(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(quad_faces[k].y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0))); } tangents_ptr[(p_idx + k) * 4 + 0] = 1.0; tangents_ptr[(p_idx + k) * 4 + 1] = 0.0; @@ -2984,13 +3405,13 @@ Ref<Font> TextMesh::_get_font_or_default() const { } // Check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { List<StringName> theme_types; - Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - return Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + return ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); } } } @@ -2998,17 +3419,17 @@ Ref<Font> TextMesh::_get_font_or_default() const { // Lastly, fall back on the items defined in the default Theme, if they exist. { List<StringName> theme_types; - Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); } } } // If they don't exist, use any type to return the default/empty value. - return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); + return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); } void TextMesh::set_font_size(int p_size) { diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 280477ebfa..06f9781b84 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -56,6 +56,9 @@ private: Ref<Material> material; bool flip_faces = false; + bool add_uv2 = false; + float uv2_padding = 2.0; + // make sure we do an update after we've finished constructing our object mutable bool pending_request = true; void _update() const; @@ -70,6 +73,10 @@ protected: void _request_update(); GDVIRTUAL0RC(Array, _create_mesh_array) + Vector2 get_uv2_scale(Vector2 p_margin_scale = Vector2(1.0, 1.0)) const; + float get_lightmap_texel_size() const; + virtual void _update_lightmap_size(){}; + public: virtual int get_surface_count() const override; virtual int surface_get_array_len(int p_idx) const override; @@ -98,6 +105,12 @@ public: void set_flip_faces(bool p_enable); bool get_flip_faces() const; + void set_add_uv2(bool p_enable); + bool get_add_uv2() const { return add_uv2; } + + void set_uv2_padding(float p_padding); + float get_uv2_padding() const { return uv2_padding; } + PrimitiveMesh(); ~PrimitiveMesh(); }; @@ -118,8 +131,10 @@ protected: static void _bind_methods(); virtual void _create_mesh_array(Array &p_arr) const override; + virtual void _update_lightmap_size() override; + public: - static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8); + static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); void set_radius(const float p_radius); float get_radius() const; @@ -152,8 +167,10 @@ protected: static void _bind_methods(); virtual void _create_mesh_array(Array &p_arr) const override; + virtual void _update_lightmap_size() override; + public: - static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0); + static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); void set_size(const Vector3 &p_size); Vector3 get_size() const; @@ -190,8 +207,10 @@ protected: static void _bind_methods(); virtual void _create_mesh_array(Array &p_arr) const override; + virtual void _update_lightmap_size() override; + public: - static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4, bool cap_top = true, bool cap_bottom = true); + static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4, bool cap_top = true, bool cap_bottom = true, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); void set_top_radius(const float p_radius); float get_top_radius() const; @@ -241,6 +260,8 @@ protected: static void _bind_methods(); virtual void _create_mesh_array(Array &p_arr) const override; + virtual void _update_lightmap_size() override; + public: void set_size(const Size2 &p_size); Size2 get_size() const; @@ -262,6 +283,19 @@ public: VARIANT_ENUM_CAST(PlaneMesh::Orientation) +/* + A flat rectangle, inherits from PlaneMesh but defaults to facing the Z-plane. +*/ +class QuadMesh : public PlaneMesh { + GDCLASS(QuadMesh, PlaneMesh); + +public: + QuadMesh() { + set_orientation(FACE_Z); + set_size(Size2(1, 1)); + } +}; + /** A prism shapen, handy for ramps, triangles, etc. */ @@ -279,6 +313,8 @@ protected: static void _bind_methods(); virtual void _create_mesh_array(Array &p_arr) const override; + virtual void _update_lightmap_size() override; + public: void set_left_to_right(const float p_left_to_right); float get_left_to_right() const; @@ -315,8 +351,10 @@ protected: static void _bind_methods(); virtual void _create_mesh_array(Array &p_arr) const override; + virtual void _update_lightmap_size() override; + public: - static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false); + static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); void set_radius(const float p_radius); float get_radius() const; @@ -352,6 +390,8 @@ protected: static void _bind_methods(); virtual void _create_mesh_array(Array &p_arr) const override; + virtual void _update_lightmap_size() override; + public: void set_inner_radius(const float p_inner_radius); float get_inner_radius() const; diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index a64b262cb4..6ebf96db8e 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -41,7 +41,7 @@ void RectangleShape2D::_update_shape() { bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "extents") { // Compatibility with Godot 3.x. // Convert to `size`, twice as big. - set_size((Vector2)p_value * 2); + set_size((Size2)p_value * 2); return true; } return false; @@ -57,13 +57,13 @@ bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const } #endif // DISABLE_DEPRECATED -void RectangleShape2D::set_size(const Vector2 &p_size) { +void RectangleShape2D::set_size(const Size2 &p_size) { ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative."); size = p_size; _update_shape(); } -Vector2 RectangleShape2D::get_size() const { +Size2 RectangleShape2D::get_size() const { return size; } @@ -106,6 +106,6 @@ void RectangleShape2D::_bind_methods() { RectangleShape2D::RectangleShape2D() : Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) { - size = Vector2(20, 20); + size = Size2(20, 20); _update_shape(); } diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index fa85aef428..9cc7b999be 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -36,7 +36,7 @@ class RectangleShape2D : public Shape2D { GDCLASS(RectangleShape2D, Shape2D); - Vector2 size; + Size2 size; void _update_shape(); protected: @@ -47,8 +47,8 @@ protected: #endif // DISABLE_DEPRECATED public: - void set_size(const Vector2 &p_size); - Vector2 get_size() const; + void set_size(const Size2 &p_size); + Size2 get_size() const; virtual void draw(const RID &p_to_rid, const Color &p_color) override; virtual Rect2 get_rect() const override; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 2b1d91e4ef..36e4a8ea37 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -144,6 +144,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R } String id = token.value; + Error err = OK; if (!ignore_resource_parsing) { if (!ext_resources.has(id)) { @@ -163,7 +164,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R error = ERR_FILE_MISSING_DEPENDENCIES; error_text = "[ext_resource] referenced nonexistent resource at: " + path; _printerr(); - return error; + err = error; } else { ResourceLoader::notify_dependency_error(local_path, path, type); } @@ -175,7 +176,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R error = ERR_FILE_MISSING_DEPENDENCIES; error_text = "[ext_resource] referenced non-loaded resource at: " + path; _printerr(); - return error; + err = error; } } else { r_res = Ref<Resource>(); @@ -187,7 +188,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R return ERR_PARSE_ERROR; } - return OK; + return err; } Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourceParser &parser) { @@ -217,7 +218,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars if (next_tag.fields.has("type")) { type = packed_scene->get_state()->add_name(next_tag.fields["type"]); } else { - type = SceneState::TYPE_INSTANCED; //no type? assume this was instantiated + type = SceneState::TYPE_INSTANTIATED; //no type? assume this was instantiated } HashSet<StringName> path_properties; @@ -256,7 +257,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars if (next_tag.fields.has("owner")) { owner = packed_scene->get_state()->add_node_path(next_tag.fields["owner"]); } else { - if (parent != -1 && !(type == SceneState::TYPE_INSTANCED && instance == -1)) { + if (parent != -1 && !(type == SceneState::TYPE_INSTANTIATED && instance == -1)) { owner = 0; //if no owner, owner is root } } @@ -445,13 +446,20 @@ Error ResourceLoaderText::load() { // If a UID is found and the path is valid, it will be used, otherwise, it falls back to the path. path = ResourceUID::get_singleton()->get_id_path(uid); } else { +#ifdef TOOLS_ENABLED + // Silence a warning that can happen during the initial filesystem scan due to cache being regenerated. + if (ResourceLoader::get_resource_uid(path) != uid) { + WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UUID: " + uidt + " - using text path instead: " + path).utf8().get_data()); + } +#else WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UUID: " + uidt + " - using text path instead: " + path).utf8().get_data()); +#endif } } if (!path.contains("://") && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path - path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); + path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().path_join(path)); } if (remaps.has(path)) { @@ -504,6 +512,7 @@ Error ResourceLoaderText::load() { if (error) { _printerr(); + return error; } resource_current++; @@ -593,9 +602,13 @@ Error ResourceLoaderText::load() { resource_current++; int_resources[id] = res; //always assign int resources - if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) { - res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); - res->set_scene_unique_id(id); + if (do_assign) { + if (cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE) { + res->set_path(path); + } else { + res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); + res->set_scene_unique_id(id); + } } Dictionary missing_resource_properties; @@ -861,7 +874,7 @@ void ResourceLoaderText::get_dependencies(Ref<FileAccess> p_f, List<String> *p_d if (!using_uid && !path.contains("://") && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path - path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); + path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().path_join(path)); } if (p_add_types) { @@ -877,6 +890,7 @@ void ResourceLoaderText::get_dependencies(Ref<FileAccess> p_f, List<String> *p_d error_text = "Unexpected end of file"; _printerr(); error = ERR_FILE_CORRUPT; + return; } } } @@ -938,7 +952,7 @@ Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String } bool relative = false; if (!path.begins_with("res://")) { - path = base_path.plus_file(path).simplify_path(); + path = base_path.path_join(path).simplify_path(); relative = true; } @@ -1114,10 +1128,10 @@ Error ResourceLoaderText::save_as_binary(const String &p_path) { //go with external resources DummyReadData dummy_read; - VariantParser::ResourceParser rp; - rp.ext_func = _parse_ext_resource_dummys; - rp.sub_func = _parse_sub_resource_dummys; - rp.userdata = &dummy_read; + VariantParser::ResourceParser rp_new; + rp_new.ext_func = _parse_ext_resource_dummys; + rp_new.sub_func = _parse_sub_resource_dummys; + rp_new.userdata = &dummy_read; while (next_tag.name == "ext_resource") { if (!next_tag.fields.has("path")) { @@ -1161,7 +1175,7 @@ Error ResourceLoaderText::save_as_binary(const String &p_path) { dummy_read.external_resources[dr] = lindex; dummy_read.rev_external_resources[id] = dr; - error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &rp); + error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &rp_new); if (error) { _printerr(); @@ -1244,7 +1258,7 @@ Error ResourceLoaderText::save_as_binary(const String &p_path) { String assign; Variant value; - error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp); + error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp_new); if (error) { if (main_res && error == ERR_FILE_EOF) { @@ -1288,7 +1302,7 @@ Error ResourceLoaderText::save_as_binary(const String &p_path) { return error; } - Ref<PackedScene> packed_scene = _parse_node_tag(rp); + Ref<PackedScene> packed_scene = _parse_node_tag(rp_new); if (!packed_scene.is_valid()) { return error; @@ -1342,7 +1356,7 @@ Error ResourceLoaderText::save_as_binary(const String &p_path) { wf->seek_end(); - Vector<uint8_t> data = FileAccess::get_file_as_array(temp_file); + Vector<uint8_t> data = FileAccess::get_file_as_bytes(temp_file); wf->store_buffer(data.ptr(), data.size()); { Ref<DirAccess> dar = DirAccess::open(temp_file.get_base_dir()); @@ -1363,13 +1377,13 @@ Error ResourceLoaderText::get_classes_used(HashSet<StringName> *r_classes) { DummyReadData dummy_read; dummy_read.no_placeholders = true; - VariantParser::ResourceParser rp; - rp.ext_func = _parse_ext_resource_dummys; - rp.sub_func = _parse_sub_resource_dummys; - rp.userdata = &dummy_read; + VariantParser::ResourceParser rp_new; + rp_new.ext_func = _parse_ext_resource_dummys; + rp_new.sub_func = _parse_sub_resource_dummys; + rp_new.userdata = &dummy_read; while (next_tag.name == "ext_resource") { - error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &rp); + error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &rp_new); if (error) { _printerr(); @@ -1396,7 +1410,7 @@ Error ResourceLoaderText::get_classes_used(HashSet<StringName> *r_classes) { String assign; Variant value; - error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp); + error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp_new); if (error) { if (error == ERR_FILE_EOF) { @@ -1444,7 +1458,7 @@ Error ResourceLoaderText::get_classes_used(HashSet<StringName> *r_classes) { String assign; Variant value; - error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp); + error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp_new); if (error) { if (error == ERR_FILE_MISSING_DEPENDENCIES) { diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 48d06934e3..48ec084b02 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -107,7 +107,7 @@ void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_gr _update_shader(); List<PropertyInfo> local; - RenderingServer::get_singleton()->shader_get_shader_uniform_list(shader, &local); + RenderingServer::get_singleton()->get_shader_parameter_list(shader, &local); params_cache.clear(); params_cache_dirty = false; @@ -138,35 +138,35 @@ RID Shader::get_rid() const { return shader; } -void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index) { +void Shader::set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index) { if (p_texture.is_valid()) { - if (!default_textures.has(p_param)) { - default_textures[p_param] = HashMap<int, Ref<Texture2D>>(); + if (!default_textures.has(p_name)) { + default_textures[p_name] = HashMap<int, Ref<Texture2D>>(); } - default_textures[p_param][p_index] = p_texture; - RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid(), p_index); + default_textures[p_name][p_index] = p_texture; + RS::get_singleton()->shader_set_default_texture_parameter(shader, p_name, p_texture->get_rid(), p_index); } else { - if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) { - default_textures[p_param].erase(p_index); + if (default_textures.has(p_name) && default_textures[p_name].has(p_index)) { + default_textures[p_name].erase(p_index); - if (default_textures[p_param].is_empty()) { - default_textures.erase(p_param); + if (default_textures[p_name].is_empty()) { + default_textures.erase(p_name); } } - RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID(), p_index); + RS::get_singleton()->shader_set_default_texture_parameter(shader, p_name, RID(), p_index); } emit_changed(); } -Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param, int p_index) const { - if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) { - return default_textures[p_param][p_index]; +Ref<Texture2D> Shader::get_default_texture_parameter(const StringName &p_name, int p_index) const { + if (default_textures.has(p_name) && default_textures[p_name].has(p_index)) { + return default_textures[p_name][p_index]; } return Ref<Texture2D>(); } -void Shader::get_default_texture_param_list(List<StringName> *r_textures) const { +void Shader::get_default_texture_parameter_list(List<StringName> *r_textures) const { for (const KeyValue<StringName, HashMap<int, Ref<Texture2D>>> &E : default_textures) { r_textures->push_back(E.key); } @@ -176,8 +176,8 @@ bool Shader::is_text_shader() const { return true; } -bool Shader::has_uniform(const StringName &p_param) const { - return params_cache.has("shader_uniform/" + p_param); +bool Shader::has_parameter(const StringName &p_name) const { + return params_cache.has(p_name); } void Shader::_update_shader() const { @@ -189,10 +189,10 @@ void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code); ClassDB::bind_method(D_METHOD("get_code"), &Shader::get_code); - ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture", "index"), &Shader::set_default_texture_param, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_default_texture_param", "param", "index"), &Shader::get_default_texture_param, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("set_default_texture_parameter", "name", "texture", "index"), &Shader::set_default_texture_parameter, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_default_texture_parameter", "name", "index"), &Shader::get_default_texture_parameter, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("has_uniform", "name"), &Shader::has_uniform); + ClassDB::bind_method(D_METHOD("has_parameter", "name"), &Shader::has_parameter); ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code"); @@ -221,7 +221,7 @@ Ref<Resource> ResourceFormatLoaderShader::load(const String &p_path, const Strin Ref<Shader> shader; shader.instantiate(); - Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path); + Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path); String str; str.parse_utf8((const char *)buffer.ptr(), buffer.size()); diff --git a/scene/resources/shader.h b/scene/resources/shader.h index abc953de5f..57be142a95 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -79,23 +79,52 @@ public: String get_code() const; void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const; - bool has_uniform(const StringName &p_param) const; + bool has_parameter(const StringName &p_name) const; - void set_default_texture_param(const StringName &p_uniform, const Ref<Texture2D> &p_texture, int p_index = 0); - Ref<Texture2D> get_default_texture_param(const StringName &p_uniform, int p_index = 0) const; - void get_default_texture_param_list(List<StringName> *r_textures) const; + void set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index = 0); + Ref<Texture2D> get_default_texture_parameter(const StringName &p_name, int p_index = 0) const; + void get_default_texture_parameter_list(List<StringName> *r_textures) const; virtual bool is_text_shader() const; - _FORCE_INLINE_ StringName remap_uniform(const StringName &p_uniform) const { + // Finds the shader parameter name for the given property name, which should start with "shader_parameter/". + _FORCE_INLINE_ StringName remap_parameter(const StringName &p_property) const { if (params_cache_dirty) { get_shader_uniform_list(nullptr); } - const HashMap<StringName, StringName>::Iterator E = params_cache.find(p_uniform); - if (E) { - return E->value; + String n = p_property; + + // Backwards compatibility with old shader parameter names. + // Note: The if statements are important to make sure we are only replacing text exactly at index 0. + if (n.find("param/") == 0) { + n = n.replace_first("param/", "shader_parameter/"); + } + if (n.find("shader_param/") == 0) { + n = n.replace_first("shader_param/", "shader_parameter/"); + } + if (n.find("shader_uniform/") == 0) { + n = n.replace_first("shader_uniform/", "shader_parameter/"); + } + + { + // Additional backwards compatibility for projects between #62972 and #64092 (about a month of v4.0 development). + // These projects did not have any prefix for shader uniforms due to a bug. + // This code should be removed during beta or rc of 4.0. + const HashMap<StringName, StringName>::Iterator E = params_cache.find(n); + if (E) { + return E->value; + } + } + + if (n.begins_with("shader_parameter/")) { + n = n.replace_first("shader_parameter/", ""); + const HashMap<StringName, StringName>::Iterator E = params_cache.find(n); + if (E) { + return E->value; + } } + return StringName(); } diff --git a/scene/resources/shader_include.cpp b/scene/resources/shader_include.cpp index fe628dd323..a680e66a50 100644 --- a/scene/resources/shader_include.cpp +++ b/scene/resources/shader_include.cpp @@ -81,7 +81,7 @@ Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, cons Ref<ShaderInclude> shader_inc; shader_inc.instantiate(); - Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path); + Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path); String str; str.parse_utf8((const char *)buffer.ptr(), buffer.size()); diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index fe43f345d4..413670d23e 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -105,6 +105,7 @@ void Shape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts); ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts); ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw); + ClassDB::bind_method(D_METHOD("get_rect"), &Shape2D::get_rect); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias"); } @@ -115,7 +116,7 @@ bool Shape2D::is_collision_outline_enabled() { return true; } #endif - return GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true); + return GLOBAL_GET("debug/shapes/collision/draw_2d_outlines"); } Shape2D::Shape2D(const RID &p_rid) { @@ -123,5 +124,7 @@ Shape2D::Shape2D(const RID &p_rid) { } Shape2D::~Shape2D() { - PhysicsServer2D::get_singleton()->free(shape); + if (PhysicsServer2D::get_singleton() != nullptr) { + PhysicsServer2D::get_singleton()->free(shape); + } } diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp index 4423c1d7bb..44f21d2a48 100644 --- a/scene/resources/shape_3d.cpp +++ b/scene/resources/shape_3d.cpp @@ -128,5 +128,7 @@ Shape3D::Shape3D(RID p_shape) : shape(p_shape) {} Shape3D::~Shape3D() { - PhysicsServer3D::get_singleton()->free(shape); + if (PhysicsServer3D::get_singleton() != nullptr) { + PhysicsServer3D::get_singleton()->free(shape); + } } diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp index 885cf0f1b8..1b7354853d 100644 --- a/scene/resources/skeleton_modification_2d.cpp +++ b/scene/resources/skeleton_modification_2d.cpp @@ -127,7 +127,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4); #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color"); + bone_ik_color = EDITOR_GET("editors/2d/bone_ik_color"); } #endif // TOOLS_ENABLED @@ -230,7 +230,7 @@ void SkeletonModification2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_editor_draw_gizmo"), &SkeletonModification2D::get_editor_draw_gizmo); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process, physics_process"), "set_execution_mode", "get_execution_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process,physics_process"), "set_execution_mode", "get_execution_mode"); } SkeletonModification2D::SkeletonModification2D() { diff --git a/scene/resources/skeleton_modification_2d_fabrik.h b/scene/resources/skeleton_modification_2d_fabrik.h index 4a875d039f..0ca6582965 100644 --- a/scene/resources/skeleton_modification_2d_fabrik.h +++ b/scene/resources/skeleton_modification_2d_fabrik.h @@ -68,8 +68,8 @@ private: float chain_tolarance = 0.01; int chain_max_iterations = 10; int chain_iterations = 0; - Transform2D target_global_pose = Transform2D(); - Transform2D origin_global_pose = Transform2D(); + Transform2D target_global_pose; + Transform2D origin_global_pose; void fabrik_joint_update_bone2d_cache(int p_joint_idx); void chain_backwards(); diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp index d3c62e441f..6593f476f5 100644 --- a/scene/resources/skeleton_modification_2d_twoboneik.cpp +++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp @@ -212,7 +212,7 @@ void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() { Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4); #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color"); + bone_ik_color = EDITOR_GET("editors/2d/bone_ik_color"); } #endif // TOOLS_ENABLED diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp index 2c0f6e779e..fa487cb061 100644 --- a/scene/resources/skeleton_modification_3d.cpp +++ b/scene/resources/skeleton_modification_3d.cpp @@ -142,7 +142,7 @@ void SkeletonModification3D::_bind_methods() { ClassDB::bind_method(D_METHOD("clamp_angle", "angle", "min", "max", "invert"), &SkeletonModification3D::clamp_angle); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process, physics_process"), "set_execution_mode", "get_execution_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process,physics_process"), "set_execution_mode", "get_execution_mode"); } SkeletonModification3D::SkeletonModification3D() { diff --git a/scene/resources/skeleton_modification_3d_ccdik.cpp b/scene/resources/skeleton_modification_3d_ccdik.cpp index 3251ee4189..82dc30ec5f 100644 --- a/scene/resources/skeleton_modification_3d_ccdik.cpp +++ b/scene/resources/skeleton_modification_3d_ccdik.cpp @@ -98,7 +98,7 @@ void SkeletonModification3DCCDIK::_get_property_list(List<PropertyInfo> *p_list) p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::INT, base_string + "ccdik_axis", - PROPERTY_HINT_ENUM, "X Axis, Y Axis, Z Axis", PROPERTY_USAGE_DEFAULT)); + PROPERTY_HINT_ENUM, "X Axis,Y Axis,Z Axis", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_joint_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); if (ccdik_data_chain[i].enable_constraint) { diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h index e2e490d636..3e3aa5e587 100644 --- a/scene/resources/skeleton_modification_3d_fabrik.h +++ b/scene/resources/skeleton_modification_3d_fabrik.h @@ -47,7 +47,7 @@ private: bool auto_calculate_length = true; bool use_tip_node = false; - NodePath tip_node = NodePath(); + NodePath tip_node; ObjectID tip_node_cache; bool use_target_basis = false; @@ -68,8 +68,8 @@ private: void update_joint_tip_cache(int p_joint_idx); int final_joint_idx = 0; - Transform3D target_global_pose = Transform3D(); - Transform3D origin_global_pose = Transform3D(); + Transform3D target_global_pose; + Transform3D origin_global_pose; void chain_backwards(); void chain_forwards(); diff --git a/scene/resources/skeleton_modification_3d_lookat.cpp b/scene/resources/skeleton_modification_3d_lookat.cpp index 69167cb308..8ada7d0a5b 100644 --- a/scene/resources/skeleton_modification_3d_lookat.cpp +++ b/scene/resources/skeleton_modification_3d_lookat.cpp @@ -67,7 +67,7 @@ bool SkeletonModification3DLookAt::_get(const StringName &p_path, Variant &r_ret void SkeletonModification3DLookAt::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "lock_rotation_to_plane", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); if (lock_rotation_to_plane) { - p_list->push_back(PropertyInfo(Variant::INT, "lock_rotation_plane", PROPERTY_HINT_ENUM, "X plane, Y plane, Z plane", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::INT, "lock_rotation_plane", PROPERTY_HINT_ENUM, "X plane,Y plane,Z plane", PROPERTY_USAGE_DEFAULT)); } p_list->push_back(PropertyInfo(Variant::VECTOR3, "additional_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); } diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp index 38ec19828f..56234a8a14 100644 --- a/scene/resources/skeleton_modification_stack_2d.cpp +++ b/scene/resources/skeleton_modification_stack_2d.cpp @@ -138,7 +138,7 @@ void SkeletonModificationStack2D::set_editor_gizmos_dirty(bool p_dirty) { if (!editor_gizmo_dirty && p_dirty) { editor_gizmo_dirty = p_dirty; if (skeleton) { - skeleton->update(); + skeleton->queue_redraw(); } } else { editor_gizmo_dirty = p_dirty; @@ -182,11 +182,11 @@ void SkeletonModificationStack2D::delete_modification(int p_mod_idx) { void SkeletonModificationStack2D::set_modification(int p_mod_idx, Ref<SkeletonModification2D> p_mod) { ERR_FAIL_INDEX(p_mod_idx, modifications.size()); - if (p_mod == nullptr) { - modifications.insert(p_mod_idx, nullptr); + if (p_mod.is_null()) { + modifications.write[p_mod_idx] = Ref<SkeletonModification2D>(); } else { + modifications.write[p_mod_idx] = p_mod; p_mod->_setup_modification(this); - modifications.insert(p_mod_idx, p_mod); } #ifdef TOOLS_ENABLED diff --git a/scene/resources/skeleton_profile.cpp b/scene/resources/skeleton_profile.cpp index 1367ea86dd..61a0350440 100644 --- a/scene/resources/skeleton_profile.cpp +++ b/scene/resources/skeleton_profile.cpp @@ -566,7 +566,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() { bones.write[14].bone_name = "LeftThumbMetacarpal"; bones.write[14].bone_parent = "LeftHand"; - bones.write[14].reference_pose = Transform3D(0, -0.577, 0.816, 0.707, 0.577, 0.408, -0.707, 0.577, 0.408, -0.025, 0, 0); + bones.write[14].reference_pose = Transform3D(0, -0.577, 0.816, 0, 0.816, 0.577, -1, 0, 0, -0.025, 0.025, 0); bones.write[14].handle_offset = Vector2(0.4, 0.8); bones.write[14].group = "LeftHand"; @@ -686,7 +686,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() { bones.write[33].bone_name = "RightThumbMetacarpal"; bones.write[33].bone_parent = "RightHand"; - bones.write[33].reference_pose = Transform3D(0, 0.577, -0.816, -0.707, 0.577, 0.408, 0.707, 0.577, 0.408, 0.025, 0, 0); + bones.write[33].reference_pose = Transform3D(0, 0.577, -0.816, 0, 0.816, 0.577, 1, 0, 0, 0.025, 0.025, 0); bones.write[33].handle_offset = Vector2(0.6, 0.8); bones.write[33].group = "RightHand"; diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp index 1c04ba0cd4..9d320e0b2c 100644 --- a/scene/resources/skin.cpp +++ b/scene/resources/skin.cpp @@ -86,13 +86,13 @@ void Skin::reset_state() { } bool Skin::_set(const StringName &p_name, const Variant &p_value) { - String name = p_name; - if (name == "bind_count") { + String prop_name = p_name; + if (prop_name == "bind_count") { set_bind_count(p_value); return true; - } else if (name.begins_with("bind/")) { - int index = name.get_slicec('/', 1).to_int(); - String what = name.get_slicec('/', 2); + } else if (prop_name.begins_with("bind/")) { + int index = prop_name.get_slicec('/', 1).to_int(); + String what = prop_name.get_slicec('/', 2); if (what == "bone") { set_bind_bone(index, p_value); return true; @@ -108,13 +108,13 @@ bool Skin::_set(const StringName &p_name, const Variant &p_value) { } bool Skin::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; - if (name == "bind_count") { + String prop_name = p_name; + if (prop_name == "bind_count") { r_ret = get_bind_count(); return true; - } else if (name.begins_with("bind/")) { - int index = name.get_slicec('/', 1).to_int(); - String what = name.get_slicec('/', 2); + } else if (prop_name.begins_with("bind/")) { + int index = prop_name.get_slicec('/', 1).to_int(); + String what = prop_name.get_slicec('/', 2); if (what == "bone") { r_ret = get_bind_bone(index); return true; diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 737c50e570..d21f04fab8 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -30,10 +30,11 @@ #include "sky_material.h" +#include "core/config/project_settings.h" #include "core/version.h" Mutex ProceduralSkyMaterial::shader_mutex; -RID ProceduralSkyMaterial::shader; +RID ProceduralSkyMaterial::shader_cache[2]; void ProceduralSkyMaterial::set_sky_top_color(const Color &p_sky_top) { sky_top_color = p_sky_top; @@ -62,13 +63,13 @@ float ProceduralSkyMaterial::get_sky_curve() const { return sky_curve; } -void ProceduralSkyMaterial::set_sky_energy(float p_energy) { - sky_energy = p_energy; - RS::get_singleton()->material_set_param(_get_material(), "sky_energy", sky_energy); +void ProceduralSkyMaterial::set_sky_energy_multiplier(float p_multiplier) { + sky_energy_multiplier = p_multiplier; + RS::get_singleton()->material_set_param(_get_material(), "sky_energy", sky_energy_multiplier); } -float ProceduralSkyMaterial::get_sky_energy() const { - return sky_energy; +float ProceduralSkyMaterial::get_sky_energy_multiplier() const { + return sky_energy_multiplier; } void ProceduralSkyMaterial::set_sky_cover(const Ref<Texture2D> &p_sky_cover) { @@ -117,13 +118,13 @@ float ProceduralSkyMaterial::get_ground_curve() const { return ground_curve; } -void ProceduralSkyMaterial::set_ground_energy(float p_energy) { - ground_energy = p_energy; - RS::get_singleton()->material_set_param(_get_material(), "ground_energy", ground_energy); +void ProceduralSkyMaterial::set_ground_energy_multiplier(float p_multiplier) { + ground_energy_multiplier = p_multiplier; + RS::get_singleton()->material_set_param(_get_material(), "ground_energy", ground_energy_multiplier); } -float ProceduralSkyMaterial::get_ground_energy() const { - return ground_energy; +float ProceduralSkyMaterial::get_ground_energy_multiplier() const { + return ground_energy_multiplier; } void ProceduralSkyMaterial::set_sun_angle_max(float p_angle) { @@ -146,7 +147,11 @@ float ProceduralSkyMaterial::get_sun_curve() const { void ProceduralSkyMaterial::set_use_debanding(bool p_use_debanding) { use_debanding = p_use_debanding; - RS::get_singleton()->material_set_param(_get_material(), "use_debanding", use_debanding); + _update_shader(); + // Only set if shader already compiled + if (shader_set) { + RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]); + } } bool ProceduralSkyMaterial::get_use_debanding() const { @@ -160,7 +165,8 @@ Shader::Mode ProceduralSkyMaterial::get_shader_mode() const { RID ProceduralSkyMaterial::get_rid() const { _update_shader(); if (!shader_set) { - RS::get_singleton()->material_set_shader(_get_material(), shader); + RS::get_singleton()->material_set_shader(_get_material(), shader_cache[1 - int(use_debanding)]); + RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]); shader_set = true; } return _get_material(); @@ -168,7 +174,13 @@ RID ProceduralSkyMaterial::get_rid() const { RID ProceduralSkyMaterial::get_shader_rid() const { _update_shader(); - return shader; + return shader_cache[int(use_debanding)]; +} + +void ProceduralSkyMaterial::_validate_property(PropertyInfo &p_property) const { + if ((p_property.name == "sky_luminance" || p_property.name == "ground_luminance") && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } } void ProceduralSkyMaterial::_bind_methods() { @@ -181,8 +193,8 @@ void ProceduralSkyMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_sky_curve", "curve"), &ProceduralSkyMaterial::set_sky_curve); ClassDB::bind_method(D_METHOD("get_sky_curve"), &ProceduralSkyMaterial::get_sky_curve); - ClassDB::bind_method(D_METHOD("set_sky_energy", "energy"), &ProceduralSkyMaterial::set_sky_energy); - ClassDB::bind_method(D_METHOD("get_sky_energy"), &ProceduralSkyMaterial::get_sky_energy); + ClassDB::bind_method(D_METHOD("set_sky_energy_multiplier", "multiplier"), &ProceduralSkyMaterial::set_sky_energy_multiplier); + ClassDB::bind_method(D_METHOD("get_sky_energy_multiplier"), &ProceduralSkyMaterial::get_sky_energy_multiplier); ClassDB::bind_method(D_METHOD("set_sky_cover", "sky_cover"), &ProceduralSkyMaterial::set_sky_cover); ClassDB::bind_method(D_METHOD("get_sky_cover"), &ProceduralSkyMaterial::get_sky_cover); @@ -199,8 +211,8 @@ void ProceduralSkyMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ground_curve", "curve"), &ProceduralSkyMaterial::set_ground_curve); ClassDB::bind_method(D_METHOD("get_ground_curve"), &ProceduralSkyMaterial::get_ground_curve); - ClassDB::bind_method(D_METHOD("set_ground_energy", "energy"), &ProceduralSkyMaterial::set_ground_energy); - ClassDB::bind_method(D_METHOD("get_ground_energy"), &ProceduralSkyMaterial::get_ground_energy); + ClassDB::bind_method(D_METHOD("set_ground_energy_multiplier", "energy"), &ProceduralSkyMaterial::set_ground_energy_multiplier); + ClassDB::bind_method(D_METHOD("get_ground_energy_multiplier"), &ProceduralSkyMaterial::get_ground_energy_multiplier); ClassDB::bind_method(D_METHOD("set_sun_angle_max", "degrees"), &ProceduralSkyMaterial::set_sun_angle_max); ClassDB::bind_method(D_METHOD("get_sun_angle_max"), &ProceduralSkyMaterial::get_sun_angle_max); @@ -215,7 +227,7 @@ void ProceduralSkyMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_top_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_top_color", "get_sky_top_color"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_horizon_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_horizon_color", "get_sky_horizon_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_curve", PROPERTY_HINT_EXP_EASING), "set_sky_curve", "get_sky_curve"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy", "get_sky_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_energy_multiplier", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy_multiplier", "get_sky_energy_multiplier"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_cover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_sky_cover", "get_sky_cover"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_cover_modulate"), "set_sky_cover_modulate", "get_sky_cover_modulate"); @@ -223,7 +235,7 @@ void ProceduralSkyMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_bottom_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_bottom_color", "get_ground_bottom_color"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_horizon_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_horizon_color", "get_ground_horizon_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_curve", PROPERTY_HINT_EXP_EASING), "set_ground_curve", "get_ground_curve"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy", "get_ground_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_energy_multiplier", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy_multiplier", "get_ground_energy_multiplier"); ADD_GROUP("Sun", "sun_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_angle_max", PROPERTY_HINT_RANGE, "0,360,0.01,degrees"), "set_sun_angle_max", "get_sun_angle_max"); @@ -234,26 +246,29 @@ void ProceduralSkyMaterial::_bind_methods() { } void ProceduralSkyMaterial::cleanup_shader() { - if (shader.is_valid()) { - RS::get_singleton()->free(shader); + if (shader_cache[0].is_valid()) { + RS::get_singleton()->free(shader_cache[0]); + RS::get_singleton()->free(shader_cache[1]); } } void ProceduralSkyMaterial::_update_shader() { shader_mutex.lock(); - if (shader.is_null()) { - shader = RS::get_singleton()->shader_create(); + if (shader_cache[0].is_null()) { + for (int i = 0; i < 2; i++) { + shader_cache[i] = RS::get_singleton()->shader_create(); - // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). - RS::get_singleton()->shader_set_code(shader, R"( + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). + RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"( // NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s ProceduralSkyMaterial. shader_type sky; +%s uniform vec4 sky_top_color : source_color = vec4(0.385, 0.454, 0.55, 1.0); uniform vec4 sky_horizon_color : source_color = vec4(0.646, 0.656, 0.67, 1.0); uniform float sky_curve : hint_range(0, 1) = 0.15; -uniform float sky_energy = 1.0; +uniform float sky_energy = 1.0; // In Lux. uniform sampler2D sky_cover : source_color, hint_default_black; uniform vec4 sky_cover_modulate : source_color = vec4(1.0, 1.0, 1.0, 1.0); uniform vec4 ground_bottom_color : source_color = vec4(0.2, 0.169, 0.133, 1.0); @@ -262,14 +277,6 @@ uniform float ground_curve : hint_range(0, 1) = 0.02; uniform float ground_energy = 1.0; uniform float sun_angle_max = 30.0; uniform float sun_curve : hint_range(0, 1) = 0.15; -uniform bool use_debanding = true; - -// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare -vec3 interleaved_gradient_noise(vec2 pos) { - const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f); - float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0; - return vec3(res, -res, res) / 255.0; -} void sky() { float v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0)); @@ -325,11 +332,10 @@ void sky() { ground *= ground_energy; COLOR = mix(ground, sky, step(0.0, EYEDIR.y)); - if (use_debanding) { - COLOR += interleaved_gradient_noise(FRAGCOORD.xy); - } } -)"); +)", + i ? "render_mode use_debanding;" : "")); + } } shader_mutex.unlock(); } @@ -338,13 +344,13 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() { set_sky_top_color(Color(0.385, 0.454, 0.55)); set_sky_horizon_color(Color(0.6463, 0.6558, 0.6708)); set_sky_curve(0.15); - set_sky_energy(1.0); + set_sky_energy_multiplier(1.0); set_sky_cover_modulate(Color(1, 1, 1)); set_ground_bottom_color(Color(0.2, 0.169, 0.133)); set_ground_horizon_color(Color(0.6463, 0.6558, 0.6708)); set_ground_curve(0.02); - set_ground_energy(1.0); + set_ground_energy_multiplier(1.0); set_sun_angle_max(30.0); set_sun_curve(0.15); @@ -528,18 +534,22 @@ Color PhysicalSkyMaterial::get_ground_color() const { return ground_color; } -void PhysicalSkyMaterial::set_exposure(float p_exposure) { - exposure = p_exposure; - RS::get_singleton()->material_set_param(_get_material(), "exposure", exposure); +void PhysicalSkyMaterial::set_energy_multiplier(float p_multiplier) { + energy_multiplier = p_multiplier; + RS::get_singleton()->material_set_param(_get_material(), "exposure", energy_multiplier); } -float PhysicalSkyMaterial::get_exposure() const { - return exposure; +float PhysicalSkyMaterial::get_energy_multiplier() const { + return energy_multiplier; } void PhysicalSkyMaterial::set_use_debanding(bool p_use_debanding) { use_debanding = p_use_debanding; - RS::get_singleton()->material_set_param(_get_material(), "use_debanding", use_debanding); + _update_shader(); + // Only set if shader already compiled + if (shader_set) { + RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]); + } } bool PhysicalSkyMaterial::get_use_debanding() const { @@ -563,7 +573,8 @@ Shader::Mode PhysicalSkyMaterial::get_shader_mode() const { RID PhysicalSkyMaterial::get_rid() const { _update_shader(); if (!shader_set) { - RS::get_singleton()->material_set_shader(_get_material(), shader); + RS::get_singleton()->material_set_shader(_get_material(), shader_cache[1 - int(use_debanding)]); + RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]); shader_set = true; } return _get_material(); @@ -571,11 +582,17 @@ RID PhysicalSkyMaterial::get_rid() const { RID PhysicalSkyMaterial::get_shader_rid() const { _update_shader(); - return shader; + return shader_cache[int(use_debanding)]; +} + +void PhysicalSkyMaterial::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "exposure_value" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } } Mutex PhysicalSkyMaterial::shader_mutex; -RID PhysicalSkyMaterial::shader; +RID PhysicalSkyMaterial::shader_cache[2]; void PhysicalSkyMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rayleigh_coefficient", "rayleigh"), &PhysicalSkyMaterial::set_rayleigh_coefficient); @@ -602,8 +619,8 @@ void PhysicalSkyMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ground_color", "color"), &PhysicalSkyMaterial::set_ground_color); ClassDB::bind_method(D_METHOD("get_ground_color"), &PhysicalSkyMaterial::get_ground_color); - ClassDB::bind_method(D_METHOD("set_exposure", "exposure"), &PhysicalSkyMaterial::set_exposure); - ClassDB::bind_method(D_METHOD("get_exposure"), &PhysicalSkyMaterial::get_exposure); + ClassDB::bind_method(D_METHOD("set_energy_multiplier", "multiplier"), &PhysicalSkyMaterial::set_energy_multiplier); + ClassDB::bind_method(D_METHOD("get_energy_multiplier"), &PhysicalSkyMaterial::get_energy_multiplier); ClassDB::bind_method(D_METHOD("set_use_debanding", "use_debanding"), &PhysicalSkyMaterial::set_use_debanding); ClassDB::bind_method(D_METHOD("get_use_debanding"), &PhysicalSkyMaterial::get_use_debanding); @@ -623,27 +640,30 @@ void PhysicalSkyMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbidity", PROPERTY_HINT_RANGE, "0,1000,0.01"), "set_turbidity", "get_turbidity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_disk_scale", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_disk_scale", "get_sun_disk_scale"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_color", "get_ground_color"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_exposure", "get_exposure"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy_multiplier", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_energy_multiplier", "get_energy_multiplier"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "get_use_debanding"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "night_sky", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_night_sky", "get_night_sky"); } void PhysicalSkyMaterial::cleanup_shader() { - if (shader.is_valid()) { - RS::get_singleton()->free(shader); + if (shader_cache[0].is_valid()) { + RS::get_singleton()->free(shader_cache[0]); + RS::get_singleton()->free(shader_cache[1]); } } void PhysicalSkyMaterial::_update_shader() { shader_mutex.lock(); - if (shader.is_null()) { - shader = RS::get_singleton()->shader_create(); + if (shader_cache[0].is_null()) { + for (int i = 0; i < 2; i++) { + shader_cache[i] = RS::get_singleton()->shader_create(); - // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). - RS::get_singleton()->shader_set_code(shader, R"( + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). + RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"( // NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PhysicalSkyMaterial. shader_type sky; +%s uniform float rayleigh : hint_range(0, 64) = 2.0; uniform vec4 rayleigh_color : source_color = vec4(0.3, 0.405, 0.6, 1.0); @@ -654,16 +674,12 @@ uniform vec4 mie_color : source_color = vec4(0.69, 0.729, 0.812, 1.0); uniform float turbidity : hint_range(0, 1000) = 10.0; uniform float sun_disk_scale : hint_range(0, 360) = 1.0; uniform vec4 ground_color : source_color = vec4(0.1, 0.07, 0.034, 1.0); -uniform float exposure : hint_range(0, 128) = 0.1; -uniform bool use_debanding = true; +uniform float exposure : hint_range(0, 128) = 1.0; uniform sampler2D night_sky : source_color, hint_default_black; const vec3 UP = vec3( 0.0, 1.0, 0.0 ); -// Sun constants -const float SUN_ENERGY = 1000.0; - // Optical length at zenith for molecules. const float rayleigh_zenith_size = 8.4e3; const float mie_zenith_size = 1.25e3; @@ -673,17 +689,10 @@ float henyey_greenstein(float cos_theta, float g) { return k * (1.0 - g * g) / (pow(1.0 + g * g - 2.0 * g * cos_theta, 1.5)); } -// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare -vec3 interleaved_gradient_noise(vec2 pos) { - const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f); - float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0; - return vec3(res, -res, res) / 255.0; -} - void sky() { if (LIGHT0_ENABLED) { float zenith_angle = clamp( dot(UP, normalize(LIGHT0_DIRECTION)), -1.0, 1.0 ); - float sun_energy = max(0.0, 1.0 - exp(-((PI * 0.5) - acos(zenith_angle)))) * SUN_ENERGY * LIGHT0_ENERGY; + float sun_energy = max(0.0, 1.0 - exp(-((PI * 0.5) - acos(zenith_angle)))) * LIGHT0_ENERGY; float sun_fade = 1.0 - clamp(1.0 - exp(LIGHT0_DIRECTION.y), 0.0, 1.0); // Rayleigh coefficients. @@ -721,22 +730,21 @@ void sky() { float sunAngularDiameterCos = cos(LIGHT0_SIZE * sun_disk_scale); float sunAngularDiameterCos2 = cos(LIGHT0_SIZE * sun_disk_scale*0.5); float sundisk = smoothstep(sunAngularDiameterCos, sunAngularDiameterCos2, cos_theta); - vec3 L0 = (sun_energy * 1900.0 * extinction) * sundisk * LIGHT0_COLOR; + vec3 L0 = (sun_energy * extinction) * sundisk * LIGHT0_COLOR; L0 += texture(night_sky, SKY_COORDS).xyz * extinction; - vec3 color = (Lin + L0) * 0.04; + vec3 color = Lin + L0; COLOR = pow(color, vec3(1.0 / (1.2 + (1.2 * sun_fade)))); COLOR *= exposure; - if (use_debanding) { - COLOR += interleaved_gradient_noise(FRAGCOORD.xy); - } } else { // There is no sun, so display night_sky and nothing else. - COLOR = texture(night_sky, SKY_COORDS).xyz * 0.04; + COLOR = texture(night_sky, SKY_COORDS).xyz; COLOR *= exposure; } } -)"); +)", + i ? "render_mode use_debanding;" : "")); + } } shader_mutex.unlock(); @@ -751,7 +759,7 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() { set_turbidity(10.0); set_sun_disk_scale(1.0); set_ground_color(Color(0.1, 0.07, 0.034)); - set_exposure(0.1); + set_energy_multiplier(1.0); set_use_debanding(true); } diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index 61999af3c4..3de1a4b26f 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -28,12 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/templates/rid.h" -#include "scene/resources/material.h" - #ifndef SKY_MATERIAL_H #define SKY_MATERIAL_H +#include "core/templates/rid.h" +#include "scene/resources/material.h" + class ProceduralSkyMaterial : public Material { GDCLASS(ProceduralSkyMaterial, Material); @@ -41,26 +41,27 @@ private: Color sky_top_color; Color sky_horizon_color; float sky_curve = 0.0f; - float sky_energy = 0.0f; + float sky_energy_multiplier = 0.0f; Ref<Texture2D> sky_cover; Color sky_cover_modulate; Color ground_bottom_color; Color ground_horizon_color; float ground_curve = 0.0f; - float ground_energy = 0.0f; + float ground_energy_multiplier = 0.0f; float sun_angle_max = 0.0f; float sun_curve = 0.0f; bool use_debanding = true; static Mutex shader_mutex; - static RID shader; + static RID shader_cache[2]; static void _update_shader(); mutable bool shader_set = false; protected: static void _bind_methods(); + void _validate_property(PropertyInfo &property) const; public: void set_sky_top_color(const Color &p_sky_top); @@ -72,8 +73,8 @@ public: void set_sky_curve(float p_curve); float get_sky_curve() const; - void set_sky_energy(float p_energy); - float get_sky_energy() const; + void set_sky_energy_multiplier(float p_multiplier); + float get_sky_energy_multiplier() const; void set_sky_cover(const Ref<Texture2D> &p_sky_cover); Ref<Texture2D> get_sky_cover() const; @@ -90,8 +91,8 @@ public: void set_ground_curve(float p_curve); float get_ground_curve() const; - void set_ground_energy(float p_energy); - float get_ground_energy() const; + void set_ground_energy_multiplier(float p_energy); + float get_ground_energy_multiplier() const; void set_sun_angle_max(float p_angle); float get_sun_angle_max() const; @@ -138,6 +139,9 @@ public: void set_filtering_enabled(bool p_enabled); bool is_filtering_enabled() const; + void set_energy_multiplier(float p_multiplier); + float get_energy_multiplier() const; + virtual Shader::Mode get_shader_mode() const override; virtual RID get_shader_rid() const override; virtual RID get_rid() const override; @@ -156,7 +160,7 @@ class PhysicalSkyMaterial : public Material { private: static Mutex shader_mutex; - static RID shader; + static RID shader_cache[2]; float rayleigh = 0.0f; Color rayleigh_color; @@ -166,7 +170,7 @@ private: float turbidity = 0.0f; float sun_disk_scale = 0.0f; Color ground_color; - float exposure = 0.0f; + float energy_multiplier = 1.0f; bool use_debanding = true; Ref<Texture2D> night_sky; static void _update_shader(); @@ -174,6 +178,7 @@ private: protected: static void _bind_methods(); + void _validate_property(PropertyInfo &property) const; public: void set_rayleigh_coefficient(float p_rayleigh); @@ -200,8 +205,11 @@ public: void set_ground_color(Color p_ground_color); Color get_ground_color() const; - void set_exposure(float p_exposure); - float get_exposure() const; + void set_energy_multiplier(float p_multiplier); + float get_energy_multiplier() const; + + void set_exposure_value(float p_exposure); + float get_exposure_value() const; void set_use_debanding(bool p_use_debanding); bool get_use_debanding() const; diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp index 3533e86c3a..838566f696 100644 --- a/scene/resources/sprite_frames.cpp +++ b/scene/resources/sprite_frames.cpp @@ -143,10 +143,10 @@ Array SpriteFrames::_get_animations() const { get_animation_list(&sorted_names); sorted_names.sort_custom<StringName::AlphCompare>(); - for (const StringName &name : sorted_names) { - const Anim &anim = animations[name]; + for (const StringName &anim_name : sorted_names) { + const Anim &anim = animations[anim_name]; Dictionary d; - d["name"] = name; + d["name"] = anim_name; d["speed"] = anim.speed; d["loop"] = anim.loop; Array frames; diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index ff5210f1b3..ea341152e6 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -35,25 +35,19 @@ #include <limits.h> float StyleBox::get_style_margin(Side p_side) const { - float ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_style_margin, p_side, ret)) { - return ret; - } - return 0; + float ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_style_margin, p_side, ret); + return ret; } -bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const { - bool ret; - if (GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret)) { - return ret; - } - return true; +bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const { + bool ret = true; + GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret); + return ret; } void StyleBox::draw(RID p_canvas_item, const Rect2 &p_rect) const { - if (GDVIRTUAL_REQUIRED_CALL(_draw, p_canvas_item, p_rect)) { - return; - } + GDVIRTUAL_REQUIRED_CALL(_draw, p_canvas_item, p_rect); } void StyleBox::set_default_margin(Side p_side, float p_value) { @@ -63,6 +57,21 @@ void StyleBox::set_default_margin(Side p_side, float p_value) { emit_changed(); } +void StyleBox::set_default_margin_all(float p_value) { + for (int i = 0; i < 4; i++) { + margin[i] = p_value; + } + emit_changed(); +} + +void StyleBox::set_default_margin_individual(float p_left, float p_top, float p_right, float p_bottom) { + margin[SIDE_LEFT] = p_left; + margin[SIDE_TOP] = p_top; + margin[SIDE_RIGHT] = p_right; + margin[SIDE_BOTTOM] = p_bottom; + emit_changed(); +} + float StyleBox::get_default_margin(Side p_side) const { ERR_FAIL_INDEX_V((int)p_side, 4, 0.0); @@ -93,11 +102,8 @@ Point2 StyleBox::get_offset() const { Size2 StyleBox::get_center_size() const { Size2 ret; - if (GDVIRTUAL_CALL(_get_center_size, ret)) { - return ret; - } - - return Size2(); + GDVIRTUAL_CALL(_get_center_size, ret); + return ret; } Rect2 StyleBox::get_draw_rect(const Rect2 &p_rect) const { @@ -112,6 +118,7 @@ void StyleBox::_bind_methods() { ClassDB::bind_method(D_METHOD("test_mask", "point", "rect"), &StyleBox::test_mask); ClassDB::bind_method(D_METHOD("set_default_margin", "margin", "offset"), &StyleBox::set_default_margin); + ClassDB::bind_method(D_METHOD("set_default_margin_all", "offset"), &StyleBox::set_default_margin_all); ClassDB::bind_method(D_METHOD("get_default_margin", "margin"), &StyleBox::get_default_margin); ClassDB::bind_method(D_METHOD("get_margin", "margin"), &StyleBox::get_margin); @@ -165,6 +172,21 @@ void StyleBoxTexture::set_margin_size(Side p_side, float p_size) { emit_changed(); } +void StyleBoxTexture::set_margin_size_all(float p_size) { + for (int i = 0; i < 4; i++) { + margin[i] = p_size; + } + emit_changed(); +} + +void StyleBoxTexture::set_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom) { + margin[SIDE_LEFT] = p_left; + margin[SIDE_TOP] = p_top; + margin[SIDE_RIGHT] = p_right; + margin[SIDE_BOTTOM] = p_bottom; + emit_changed(); +} + float StyleBoxTexture::get_margin_size(Side p_side) const { ERR_FAIL_INDEX_V((int)p_side, 4, 0.0); @@ -292,11 +314,11 @@ void StyleBoxTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture"), &StyleBoxTexture::get_texture); ClassDB::bind_method(D_METHOD("set_margin_size", "margin", "size"), &StyleBoxTexture::set_margin_size); + ClassDB::bind_method(D_METHOD("set_margin_size_all", "size"), &StyleBoxTexture::set_margin_size_all); ClassDB::bind_method(D_METHOD("get_margin_size", "margin"), &StyleBoxTexture::get_margin_size); ClassDB::bind_method(D_METHOD("set_expand_margin_size", "margin", "size"), &StyleBoxTexture::set_expand_margin_size); ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxTexture::set_expand_margin_size_all); - ClassDB::bind_method(D_METHOD("set_expand_margin_individual", "size_left", "size_top", "size_right", "size_bottom"), &StyleBoxTexture::set_expand_margin_size_individual); ClassDB::bind_method(D_METHOD("get_expand_margin_size", "margin"), &StyleBoxTexture::get_expand_margin_size); ClassDB::bind_method(D_METHOD("set_region_rect", "region"), &StyleBoxTexture::set_region_rect); @@ -687,7 +709,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); // Only enable antialiasing if it is actually needed. This improve performances // and maximizes sharpness for non-skewed StyleBoxes with sharp corners. - const bool aa_on = (rounded_corners || !skew.is_equal_approx(Vector2())) && anti_aliased; + const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased; const bool blend_on = blend_border && draw_border; @@ -864,7 +886,6 @@ void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_border_blend", "blend"), &StyleBoxFlat::set_border_blend); ClassDB::bind_method(D_METHOD("get_border_blend"), &StyleBoxFlat::get_border_blend); - ClassDB::bind_method(D_METHOD("set_corner_radius_individual", "radius_top_left", "radius_top_right", "radius_bottom_right", "radius_bottom_left"), &StyleBoxFlat::set_corner_radius_individual); ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all); ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius); @@ -872,7 +893,6 @@ void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin_size); ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_size_all); - ClassDB::bind_method(D_METHOD("set_expand_margin_individual", "size_left", "size_top", "size_right", "size_bottom"), &StyleBoxFlat::set_expand_margin_size_individual); ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin_size); ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center); diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 88db4f5fbd..2c72446567 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -57,7 +57,10 @@ public: virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const; void set_default_margin(Side p_side, float p_value); + void set_default_margin_all(float p_value); + void set_default_margin_individual(float p_left, float p_top, float p_right, float p_bottom); float get_default_margin(Side p_side) const; + float get_margin(Side p_side) const; virtual Size2 get_center_size() const; @@ -112,6 +115,8 @@ public: float get_expand_margin_size(Side p_expand_side) const; void set_margin_size(Side p_side, float p_size); + void set_margin_size_all(float p_size); + void set_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom); float get_margin_size(Side p_side) const; void set_region_rect(const Rect2 &p_region_rect); diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 9829c7e86b..94967352c8 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -986,7 +986,7 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const format = 0; } - uint32_t nformat; + uint32_t nformat = 0; LocalVector<Vertex> nvertices; LocalVector<int> nindices; _create_list(p_existing, p_surface, &nvertices, &nindices, nformat); diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index f1eddd8ffc..cb5cb4ef96 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -336,7 +336,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { } String word = str.substr(j, to - j); - Color col = Color(); + Color col; if (keywords.has(word)) { col = keywords[word]; } else if (member_keywords.has(word)) { diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp index 823d742d72..afab44834d 100644 --- a/scene/resources/text_line.cpp +++ b/scene/resources/text_line.cpp @@ -218,7 +218,48 @@ Array TextLine::get_objects() const { } Rect2 TextLine::get_object_rect(Variant p_key) const { - return TS->shaped_text_get_object_rect(rid, p_key); + Vector2 ofs; + + float length = TS->shaped_text_get_width(rid); + if (width > 0) { + switch (alignment) { + case HORIZONTAL_ALIGNMENT_FILL: + case HORIZONTAL_ALIGNMENT_LEFT: + break; + case HORIZONTAL_ALIGNMENT_CENTER: { + if (length <= width) { + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += Math::floor((width - length) / 2.0); + } else { + ofs.y += Math::floor((width - length) / 2.0); + } + } else if (TS->shaped_text_get_inferred_direction(rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += width - length; + } else { + ofs.y += width - length; + } + } + } break; + case HORIZONTAL_ALIGNMENT_RIGHT: { + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += width - length; + } else { + ofs.y += width - length; + } + } break; + } + } + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.y += TS->shaped_text_get_ascent(rid); + } else { + ofs.x += TS->shaped_text_get_ascent(rid); + } + + Rect2 rect = TS->shaped_text_get_object_rect(rid, p_key); + rect.position += ofs; + + return rect; } void TextLine::set_horizontal_alignment(HorizontalAlignment p_alignment) { @@ -276,11 +317,7 @@ float TextLine::get_width() const { Size2 TextLine::get_size() const { const_cast<TextLine *>(this)->_shape(); - if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { - return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y); - } else { - return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y); - } + return TS->shaped_text_get_size(rid); } float TextLine::get_line_ascent() const { diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index 43d3f329fa..59bb24c8b8 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -77,7 +77,7 @@ void TextParagraph::_bind_methods() { ClassDB::bind_method(D_METHOD("set_break_flags", "flags"), &TextParagraph::set_break_flags); ClassDB::bind_method(D_METHOD("get_break_flags"), &TextParagraph::get_break_flags); - ADD_PROPERTY(PropertyInfo(Variant::INT, "break_flags", PROPERTY_HINT_FLAGS, "Mandatory,Word Bound,Grapheme Bound,Adaptive"), "set_break_flags", "get_break_flags"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "break_flags", PROPERTY_HINT_FLAGS, "Mandatory,Word Bound,Grapheme Bound,Adaptive,Trim Spaces"), "set_break_flags", "get_break_flags"); ClassDB::bind_method(D_METHOD("set_justification_flags", "flags"), &TextParagraph::set_justification_flags); ClassDB::bind_method(D_METHOD("get_justification_flags"), &TextParagraph::get_justification_flags); @@ -540,16 +540,90 @@ Rect2 TextParagraph::get_line_object_rect(int p_line, Variant p_key) const { const_cast<TextParagraph *>(this)->_shape_lines(); ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)lines_rid.size(), Rect2()); - Rect2 xrect = TS->shaped_text_get_object_rect(lines_rid[p_line], p_key); - for (int i = 0; i < p_line; i++) { - Size2 lsize = TS->shaped_text_get_size(lines_rid[i]); + + Vector2 ofs; + + float h_offset = 0.f; + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x; + } else { + h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y; + } + + for (int i = 0; i <= p_line; i++) { + float l_width = width; if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { - xrect.position.y += lsize.y; + ofs.x = 0.f; + ofs.y += TS->shaped_text_get_ascent(lines_rid[i]); + if (i <= dropcap_lines) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + ofs.x -= h_offset; + } + l_width -= h_offset; + } } else { - xrect.position.x += lsize.x; + ofs.y = 0.f; + ofs.x += TS->shaped_text_get_ascent(lines_rid[i]); + if (i <= dropcap_lines) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + ofs.x -= h_offset; + } + l_width -= h_offset; + } + } + float length = TS->shaped_text_get_width(lines_rid[i]); + if (width > 0) { + switch (alignment) { + case HORIZONTAL_ALIGNMENT_FILL: + if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += l_width - length; + } else { + ofs.y += l_width - length; + } + } + break; + case HORIZONTAL_ALIGNMENT_LEFT: + break; + case HORIZONTAL_ALIGNMENT_CENTER: { + if (length <= l_width) { + if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += Math::floor((l_width - length) / 2.0); + } else { + ofs.y += Math::floor((l_width - length) / 2.0); + } + } else if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += l_width - length; + } else { + ofs.y += l_width - length; + } + } + } break; + case HORIZONTAL_ALIGNMENT_RIGHT: { + if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += l_width - length; + } else { + ofs.y += l_width - length; + } + } break; + } + } + if (i != p_line) { + if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x = 0.f; + ofs.y += TS->shaped_text_get_descent(lines_rid[i]); + } else { + ofs.y = 0.f; + ofs.x += TS->shaped_text_get_descent(lines_rid[i]); + } } } - return xrect; + + Rect2 rect = TS->shaped_text_get_object_rect(lines_rid[p_line], p_key); + rect.position += ofs; + + return rect; } Size2 TextParagraph::get_line_size(int p_line) const { diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 25f5006c4f..2106619a6b 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -38,20 +38,17 @@ #include "scene/resources/bit_map.h" #include "scene/resources/mesh.h" #include "servers/camera/camera_feed.h" + int Texture2D::get_width() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_width, ret); + return ret; } int Texture2D::get_height() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_height, ret); + return ret; } Size2 Texture2D::get_size() const { @@ -59,20 +56,15 @@ Size2 Texture2D::get_size() const { } bool Texture2D::is_pixel_opaque(int p_x, int p_y) const { - bool ret; - if (GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret)) { - return ret; - } - - return true; + bool ret = true; + GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret); + return ret; } -bool Texture2D::has_alpha() const { - bool ret; - if (GDVIRTUAL_CALL(_has_alpha, ret)) { - return ret; - } - return true; +bool Texture2D::has_alpha() const { + bool ret = true; + GDVIRTUAL_CALL(_has_alpha, ret); + return ret; } void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { @@ -121,7 +113,7 @@ void Texture2D::_bind_methods() { GDVIRTUAL_BIND(_draw, "to_canvas_item", "pos", "modulate", "transpose") GDVIRTUAL_BIND(_draw_rect, "to_canvas_item", "rect", "tile", "modulate", "transpose") - GDVIRTUAL_BIND(_draw_rect_region, "tp_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"); + GDVIRTUAL_BIND(_draw_rect_region, "to_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"); } Texture2D::Texture2D() { @@ -294,7 +286,7 @@ bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { x = CLAMP(x, 0, aw); y = CLAMP(y, 0, ah); - return alpha_cache->get_bit(Point2(x, y)); + return alpha_cache->get_bit(x, y); } return true; @@ -561,7 +553,7 @@ bool PortableCompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const { x = CLAMP(x, 0, aw); y = CLAMP(y, 0, ah); - return alpha_cache->get_bit(Point2(x, y)); + return alpha_cache->get_bit(x, y); } return true; @@ -652,7 +644,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si Image::Format format = Image::Format(f->get_32()); if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP || data_format == DATA_FORMAT_BASIS_UNIVERSAL) { - //look for a PNG or WEBP file inside + //look for a PNG or WebP file inside int sw = w; int sh = h; @@ -739,7 +731,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si } } - image->create(w, h, true, mipmap_images[0]->get_format(), img_data); + image->set_data(w, h, true, mipmap_images[0]->get_format(), img_data); return image; } @@ -765,10 +757,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si f->get_buffer(wr, data.size()); } - Ref<Image> image; - image.instantiate(); - - image->create(tw, th, mipmaps - i ? true : false, format, data); + Ref<Image> image = Image::create_from_data(tw, th, mipmaps - i ? true : false, format, data); return image; } @@ -1017,7 +1006,7 @@ bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const { x = CLAMP(x, 0, aw); y = CLAMP(y, 0, ah); - return alpha_cache->get_bit(Point2(x, y)); + return alpha_cache->get_bit(x, y); } return true; @@ -1099,57 +1088,44 @@ TypedArray<Image> Texture3D::_get_datai() const { } Image::Format Texture3D::get_format() const { - Image::Format ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) { - return ret; - } - return Image::FORMAT_MAX; + Image::Format ret = Image::FORMAT_MAX; + GDVIRTUAL_REQUIRED_CALL(_get_format, ret); + return ret; } int Texture3D::get_width() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_width, ret); + return ret; } int Texture3D::get_height() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_height, ret); + return ret; } int Texture3D::get_depth() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_depth, ret)) { - return ret; - } - - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_depth, ret); + return ret; } bool Texture3D::has_mipmaps() const { - bool ret; - if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) { - return ret; - } - return false; + bool ret = false; + GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret); + return ret; } Vector<Ref<Image>> Texture3D::get_data() const { TypedArray<Image> ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_data, ret)) { - Vector<Ref<Image>> data; - data.resize(ret.size()); - for (int i = 0; i < data.size(); i++) { - data.write[i] = ret[i]; - } - return data; + GDVIRTUAL_REQUIRED_CALL(_get_data, ret); + Vector<Ref<Image>> data; + data.resize(ret.size()); + for (int i = 0; i < data.size(); i++) { + data.write[i] = ret[i]; } - return Vector<Ref<Image>>(); + return data; } void Texture3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format); @@ -1208,6 +1184,8 @@ Error ImageTexture3D::create(Image::Format p_format, int p_width, int p_height, if (texture.is_valid()) { RenderingServer::get_singleton()->texture_replace(texture, tex); + } else { + texture = tex; } return OK; @@ -1285,15 +1263,15 @@ Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> & f->get_32(); // ignored (data format) f->get_32(); //ignored - int mipmaps = f->get_32(); + int mipmap_count = f->get_32(); f->get_32(); //ignored f->get_32(); //ignored - r_mipmaps = mipmaps != 0; + r_mipmaps = mipmap_count != 0; r_data.clear(); - for (int i = 0; i < (r_depth + mipmaps); i++) { + for (int i = 0; i < (r_depth + mipmap_count); i++) { Ref<Image> image = CompressedTexture2D::load_image_from_file(f, 0); ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN); if (i == 0) { @@ -1488,7 +1466,15 @@ void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) { if (atlas == p_atlas) { return; } + // Support recursive AtlasTextures. + if (Ref<AtlasTexture>(atlas).is_valid()) { + atlas->disconnect(CoreStringNames::get_singleton()->changed, callable_mp((Resource *)this, &AtlasTexture::emit_changed)); + } atlas = p_atlas; + if (Ref<AtlasTexture>(atlas).is_valid()) { + atlas->connect(CoreStringNames::get_singleton()->changed, callable_mp((Resource *)this, &AtlasTexture::emit_changed)); + } + emit_changed(); } @@ -1661,7 +1647,7 @@ Ref<Image> AtlasTexture::get_image() const { return Ref<Image>(); } - return atlas->get_image()->get_rect(region); + return atlas->get_image()->get_region(region); } AtlasTexture::AtlasTexture() {} @@ -1866,11 +1852,11 @@ void CurveTexture::_update() { for (int i = 0; i < _width; ++i) { float t = i / static_cast<float>(_width); if (texture_mode == TEXTURE_MODE_RGB) { - wd[i * 3 + 0] = curve.interpolate_baked(t); + wd[i * 3 + 0] = curve.sample_baked(t); wd[i * 3 + 1] = wd[i * 3 + 0]; wd[i * 3 + 2] = wd[i * 3 + 0]; } else { - wd[i] = curve.interpolate_baked(t); + wd[i] = curve.sample_baked(t); } } @@ -2054,7 +2040,7 @@ void CurveXYZTexture::_update() { Curve &curve_x = **_curve_x; for (int i = 0; i < _width; ++i) { float t = i / static_cast<float>(_width); - wd[i * 3 + 0] = curve_x.interpolate_baked(t); + wd[i * 3 + 0] = curve_x.sample_baked(t); } } else { @@ -2067,7 +2053,7 @@ void CurveXYZTexture::_update() { Curve &curve_y = **_curve_y; for (int i = 0; i < _width; ++i) { float t = i / static_cast<float>(_width); - wd[i * 3 + 1] = curve_y.interpolate_baked(t); + wd[i * 3 + 1] = curve_y.sample_baked(t); } } else { @@ -2080,7 +2066,7 @@ void CurveXYZTexture::_update() { Curve &curve_z = **_curve_z; for (int i = 0; i < _width; ++i) { float t = i / static_cast<float>(_width); - wd[i * 3 + 2] = curve_z.interpolate_baked(t); + wd[i * 3 + 2] = curve_z.sample_baked(t); } } else { @@ -2325,11 +2311,11 @@ void GradientTexture2D::_update() { image.instantiate(); if (gradient->get_points_count() <= 1) { // No need to interpolate. - image->create(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8); + image->initialize_data(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8); image->fill((gradient->get_points_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1)); } else { if (use_hdr) { - image->create(width, height, false, Image::FORMAT_RGBAF); + image->initialize_data(width, height, false, Image::FORMAT_RGBAF); Gradient &g = **gradient; // `create()` isn't available for non-uint8_t data, so fill in the data manually. for (int y = 0; y < height; y++) { @@ -2356,7 +2342,7 @@ void GradientTexture2D::_update() { } } } - image->create(width, height, false, Image::FORMAT_RGBA8, data); + image->set_data(width, height, false, Image::FORMAT_RGBA8, data); } } @@ -2617,26 +2603,30 @@ void AnimatedTexture::_update_proxy() { time += delta; - float limit; - - if (fps == 0) { - limit = 0; - } else { - limit = 1.0 / fps; - } + float speed = speed_scale == 0 ? 0 : abs(1.0 / speed_scale); int iter_max = frame_count; while (iter_max && !pause) { - float frame_limit = limit + frames[current_frame].delay_sec; + float frame_limit = frames[current_frame].duration * speed; if (time > frame_limit) { - current_frame++; + if (speed_scale > 0.0) { + current_frame++; + } else { + current_frame--; + } if (current_frame >= frame_count) { - if (oneshot) { + if (one_shot) { current_frame = frame_count - 1; } else { current_frame = 0; } + } else if (current_frame < 0) { + if (one_shot) { + current_frame = 0; + } else { + current_frame = frame_count - 1; + } } time -= frame_limit; @@ -2684,13 +2674,13 @@ bool AnimatedTexture::get_pause() const { return pause; } -void AnimatedTexture::set_oneshot(bool p_oneshot) { +void AnimatedTexture::set_one_shot(bool p_one_shot) { RWLockWrite r(rw_lock); - oneshot = p_oneshot; + one_shot = p_one_shot; } -bool AnimatedTexture::get_oneshot() const { - return oneshot; +bool AnimatedTexture::get_one_shot() const { + return one_shot; } void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) { @@ -2710,30 +2700,30 @@ Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const { return frames[p_frame].texture; } -void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) { +void AnimatedTexture::set_frame_duration(int p_frame, float p_duration) { ERR_FAIL_INDEX(p_frame, MAX_FRAMES); RWLockRead r(rw_lock); - frames[p_frame].delay_sec = p_delay_sec; + frames[p_frame].duration = p_duration; } -float AnimatedTexture::get_frame_delay(int p_frame) const { +float AnimatedTexture::get_frame_duration(int p_frame) const { ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0); RWLockRead r(rw_lock); - return frames[p_frame].delay_sec; + return frames[p_frame].duration; } -void AnimatedTexture::set_fps(float p_fps) { - ERR_FAIL_COND(p_fps < 0 || p_fps >= 1000); +void AnimatedTexture::set_speed_scale(float p_scale) { + ERR_FAIL_COND(p_scale < -1000 || p_scale >= 1000); - fps = p_fps; + speed_scale = p_scale; } -float AnimatedTexture::get_fps() const { - return fps; +float AnimatedTexture::get_speed_scale() const { + return speed_scale; } int AnimatedTexture::get_width() const { @@ -2809,27 +2799,27 @@ void AnimatedTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause); ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause); - ClassDB::bind_method(D_METHOD("set_oneshot", "oneshot"), &AnimatedTexture::set_oneshot); - ClassDB::bind_method(D_METHOD("get_oneshot"), &AnimatedTexture::get_oneshot); + ClassDB::bind_method(D_METHOD("set_one_shot", "one_shot"), &AnimatedTexture::set_one_shot); + ClassDB::bind_method(D_METHOD("get_one_shot"), &AnimatedTexture::get_one_shot); - ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps); - ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps); + ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &AnimatedTexture::set_speed_scale); + ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedTexture::get_speed_scale); ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture); ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture); - ClassDB::bind_method(D_METHOD("set_frame_delay", "frame", "delay"), &AnimatedTexture::set_frame_delay); - ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay); + ClassDB::bind_method(D_METHOD("set_frame_duration", "frame", "duration"), &AnimatedTexture::set_frame_duration); + ClassDB::bind_method(D_METHOD("get_frame_duration", "frame"), &AnimatedTexture::get_frame_duration); ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames"); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_current_frame", "get_current_frame"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "oneshot"), "set_oneshot", "get_oneshot"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-60,60,0.1,or_greater,or_lesser"), "set_speed_scale", "get_speed_scale"); for (int i = 0; i < MAX_FRAMES; i++) { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/duration", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_duration", "get_frame_duration", i); } BIND_CONSTANT(MAX_FRAMES); @@ -2852,60 +2842,45 @@ AnimatedTexture::~AnimatedTexture() { /////////////////////////////// Image::Format TextureLayered::get_format() const { - Image::Format ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) { - return ret; - } - return Image::FORMAT_MAX; + Image::Format ret = Image::FORMAT_MAX; + GDVIRTUAL_REQUIRED_CALL(_get_format, ret); + return ret; } TextureLayered::LayeredType TextureLayered::get_layered_type() const { - uint32_t ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret)) { - return (LayeredType)ret; - } - return LAYERED_TYPE_2D_ARRAY; + uint32_t ret = LAYERED_TYPE_2D_ARRAY; + GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret); + return (LayeredType)ret; } int TextureLayered::get_width() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_width, ret); + return ret; } int TextureLayered::get_height() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_height, ret); + return ret; } int TextureLayered::get_layers() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_layers, ret)) { - return ret; - } - - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_layers, ret); + return ret; } bool TextureLayered::has_mipmaps() const { - bool ret; - if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) { - return ret; - } - return false; + bool ret = false; + GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret); + return ret; } Ref<Image> TextureLayered::get_layer_data(int p_layer) const { Ref<Image> ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret)) { - return ret; - } - return Ref<Image>(); + GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret); + return ret; } void TextureLayered::_bind_methods() { @@ -2955,7 +2930,7 @@ ImageTextureLayered::LayeredType ImageTextureLayered::get_layered_type() const { return layered_type; } -Error ImageTextureLayered::_create_from_images(const Array &p_images) { +Error ImageTextureLayered::_create_from_images(const TypedArray<Image> &p_images) { Vector<Ref<Image>> images; for (int i = 0; i < p_images.size(); i++) { Ref<Image> img = p_images[i]; @@ -2966,8 +2941,8 @@ Error ImageTextureLayered::_create_from_images(const Array &p_images) { return create_from_images(images); } -Array ImageTextureLayered::_get_images() const { - Array images; +TypedArray<Image> ImageTextureLayered::_get_images() const { + TypedArray<Image> images; for (int i = 0; i < layers; i++) { images.push_back(get_layer_data(i)); } @@ -3054,7 +3029,7 @@ void ImageTextureLayered::_bind_methods() { ClassDB::bind_method(D_METHOD("_get_images"), &ImageTextureLayered::_get_images); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_ARRAY_TYPE, "Image", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images"); } ImageTextureLayered::ImageTextureLayered(LayeredType p_layered_type) { @@ -3101,7 +3076,7 @@ Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Imag uint32_t layer_count = f->get_32(); //layer count uint32_t type = f->get_32(); //layer count - ERR_FAIL_COND_V(type != layered_type, ERR_INVALID_DATA); + ERR_FAIL_COND_V((int)type != layered_type, ERR_INVALID_DATA); uint32_t df = f->get_32(); //data format mipmap_limit = int(f->get_32()); diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 133b312d27..9a9f0ad1af 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -238,7 +238,7 @@ private: Error _load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0); String path_to_file; mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int w = 0; int h = 0; mutable Ref<BitMap> alpha_cache; @@ -415,16 +415,16 @@ class ImageTextureLayered : public TextureLayered { LayeredType layered_type; mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int width = 0; int height = 0; int layers = 0; bool mipmaps = false; - Error _create_from_images(const Array &p_images); + Error _create_from_images(const TypedArray<Image> &p_images); - Array _get_images() const; + TypedArray<Image> _get_images() const; protected: static void _bind_methods(); @@ -495,7 +495,7 @@ private: Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0); String path_to_file; mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int w = 0; int h = 0; int layers = 0; @@ -587,7 +587,7 @@ class ImageTexture3D : public Texture3D { mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int width = 1; int height = 1; int depth = 1; @@ -641,7 +641,7 @@ private: Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps); String path_to_file; mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int w = 0; int h = 0; int d = 0; @@ -769,15 +769,6 @@ public: class GradientTexture1D : public Texture2D { GDCLASS(GradientTexture1D, Texture2D); -public: - struct Point { - float offset = 0.0; - Color color; - bool operator<(const Point &p_ponit) const { - return offset < p_ponit.offset; - } - }; - private: Ref<Gradient> gradient; bool update_pending = false; @@ -922,15 +913,15 @@ private: struct Frame { Ref<Texture2D> texture; - float delay_sec = 0.0; + float duration = 1.0; }; Frame frames[MAX_FRAMES]; int frame_count = 1.0; int current_frame = 0; bool pause = false; - bool oneshot = false; - float fps = 4.0; + bool one_shot = false; + float speed_scale = 1.0; float time = 0.0; @@ -952,17 +943,17 @@ public: void set_pause(bool p_pause); bool get_pause() const; - void set_oneshot(bool p_oneshot); - bool get_oneshot() const; + void set_one_shot(bool p_one_shot); + bool get_one_shot() const; void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture); Ref<Texture2D> get_frame_texture(int p_frame) const; - void set_frame_delay(int p_frame, float p_delay_sec); - float get_frame_delay(int p_frame) const; + void set_frame_duration(int p_frame, float p_duration); + float get_frame_duration(int p_frame) const; - void set_fps(float p_fps); - float get_fps() const; + void set_speed_scale(float p_scale); + float get_speed_scale() const; virtual int get_width() const override; virtual int get_height() const override; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 3f6eec8497..ed0d5ee688 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -31,17 +31,7 @@ #include "theme.h" #include "core/string/print_string.h" - -// Universal Theme resources used when no other theme has the item. -Ref<Theme> Theme::default_theme; -Ref<Theme> Theme::project_default_theme; - -// Universal default values, final fallback for every theme. -float Theme::fallback_base_scale = 1.0; -Ref<Texture2D> Theme::fallback_icon; -Ref<StyleBox> Theme::fallback_style; -Ref<Font> Theme::fallback_font; -int Theme::fallback_font_size = 16; +#include "scene/theme/theme_db.h" // Dynamic properties. bool Theme::_set(const StringName &p_name, const Variant &p_value) { @@ -50,20 +40,20 @@ bool Theme::_set(const StringName &p_name, const Variant &p_value) { if (sname.contains("/")) { String type = sname.get_slicec('/', 1); String theme_type = sname.get_slicec('/', 0); - String name = sname.get_slicec('/', 2); + String prop_name = sname.get_slicec('/', 2); if (type == "icons") { - set_icon(name, theme_type, p_value); + set_icon(prop_name, theme_type, p_value); } else if (type == "styles") { - set_stylebox(name, theme_type, p_value); + set_stylebox(prop_name, theme_type, p_value); } else if (type == "fonts") { - set_font(name, theme_type, p_value); + set_font(prop_name, theme_type, p_value); } else if (type == "font_sizes") { - set_font_size(name, theme_type, p_value); + set_font_size(prop_name, theme_type, p_value); } else if (type == "colors") { - set_color(name, theme_type, p_value); + set_color(prop_name, theme_type, p_value); } else if (type == "constants") { - set_constant(name, theme_type, p_value); + set_constant(prop_name, theme_type, p_value); } else if (type == "base_type") { set_type_variation(theme_type, p_value); } else { @@ -82,32 +72,32 @@ bool Theme::_get(const StringName &p_name, Variant &r_ret) const { if (sname.contains("/")) { String type = sname.get_slicec('/', 1); String theme_type = sname.get_slicec('/', 0); - String name = sname.get_slicec('/', 2); + String prop_name = sname.get_slicec('/', 2); if (type == "icons") { - if (!has_icon(name, theme_type)) { + if (!has_icon(prop_name, theme_type)) { r_ret = Ref<Texture2D>(); } else { - r_ret = get_icon(name, theme_type); + r_ret = get_icon(prop_name, theme_type); } } else if (type == "styles") { - if (!has_stylebox(name, theme_type)) { + if (!has_stylebox(prop_name, theme_type)) { r_ret = Ref<StyleBox>(); } else { - r_ret = get_stylebox(name, theme_type); + r_ret = get_stylebox(prop_name, theme_type); } } else if (type == "fonts") { - if (!has_font(name, theme_type)) { + if (!has_font(prop_name, theme_type)) { r_ret = Ref<Font>(); } else { - r_ret = get_font(name, theme_type); + r_ret = get_font(prop_name, theme_type); } } else if (type == "font_sizes") { - r_ret = get_font_size(name, theme_type); + r_ret = get_font_size(prop_name, theme_type); } else if (type == "colors") { - r_ret = get_color(name, theme_type); + r_ret = get_color(prop_name, theme_type); } else if (type == "constants") { - r_ret = get_constant(name, theme_type); + r_ret = get_constant(prop_name, theme_type); } else if (type == "base_type") { r_ret = get_type_variation_base(theme_type); } else { @@ -185,64 +175,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { } } -// Universal fallback Theme resources. -Ref<Theme> Theme::get_default() { - return default_theme; -} - -void Theme::set_default(const Ref<Theme> &p_default) { - default_theme = p_default; -} - -Ref<Theme> Theme::get_project_default() { - return project_default_theme; -} - -void Theme::set_project_default(const Ref<Theme> &p_project_default) { - project_default_theme = p_project_default; -} - -// Universal fallback values for theme item types. -void Theme::set_fallback_base_scale(float p_base_scale) { - fallback_base_scale = p_base_scale; -} - -void Theme::set_fallback_icon(const Ref<Texture2D> &p_icon) { - fallback_icon = p_icon; -} - -void Theme::set_fallback_style(const Ref<StyleBox> &p_style) { - fallback_style = p_style; -} - -void Theme::set_fallback_font(const Ref<Font> &p_font) { - fallback_font = p_font; -} - -void Theme::set_fallback_font_size(int p_font_size) { - fallback_font_size = p_font_size; -} - -float Theme::get_fallback_base_scale() { - return fallback_base_scale; -} - -Ref<Texture2D> Theme::get_fallback_icon() { - return fallback_icon; -} - -Ref<StyleBox> Theme::get_fallback_style() { - return fallback_style; -} - -Ref<Font> Theme::get_fallback_font() { - return fallback_font; -} - -int Theme::get_fallback_font_size() { - return fallback_font_size; -} - +// Static helpers. bool Theme::is_valid_type_name(const String &p_name) { for (int i = 0; i < p_name.length(); i++) { if (!is_ascii_identifier_char(p_name[i])) { @@ -351,7 +284,7 @@ Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_the if (icon_map.has(p_theme_type) && icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) { return icon_map[p_theme_type][p_name]; } else { - return fallback_icon; + return ThemeDB::get_singleton()->get_fallback_icon(); } } @@ -461,7 +394,7 @@ Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_ if (style_map.has(p_theme_type) && style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) { return style_map[p_theme_type][p_name]; } else { - return fallback_style; + return ThemeDB::get_singleton()->get_fallback_stylebox(); } } @@ -573,7 +506,7 @@ Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_theme_ty } else if (has_default_font()) { return default_font; } else { - return fallback_font; + return ThemeDB::get_singleton()->get_fallback_font(); } } @@ -676,7 +609,7 @@ int Theme::get_font_size(const StringName &p_name, const StringName &p_theme_typ } else if (has_default_font_size()) { return default_font_size; } else { - return fallback_font_size; + return ThemeDB::get_singleton()->get_fallback_font_size(); } } diff --git a/scene/resources/theme.h b/scene/resources/theme.h index a2aca5e61f..ed1dc7c938 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -102,17 +102,6 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; - // Universal Theme resources used when no other theme has the item. - static Ref<Theme> default_theme; - static Ref<Theme> project_default_theme; - - // Universal default values, final fallback for every theme. - static float fallback_base_scale; - static Ref<Texture2D> fallback_icon; - static Ref<StyleBox> fallback_style; - static Ref<Font> fallback_font; - static int fallback_font_size; - // Default values configurable for each individual theme. float default_base_scale = 0.0; Ref<Font> default_font; @@ -126,24 +115,6 @@ protected: virtual void reset_state() override; public: - static Ref<Theme> get_default(); - static void set_default(const Ref<Theme> &p_default); - - static Ref<Theme> get_project_default(); - static void set_project_default(const Ref<Theme> &p_project_default); - - static void set_fallback_base_scale(float p_base_scale); - static void set_fallback_icon(const Ref<Texture2D> &p_icon); - static void set_fallback_style(const Ref<StyleBox> &p_style); - static void set_fallback_font(const Ref<Font> &p_font); - static void set_fallback_font_size(int p_font_size); - - static float get_fallback_base_scale(); - static Ref<Texture2D> get_fallback_icon(); - static Ref<StyleBox> get_fallback_style(); - static Ref<Font> get_fallback_font(); - static int get_fallback_font_size(); - static bool is_valid_type_name(const String &p_name); static bool is_valid_item_name(const String &p_name); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 552d856034..9d2537bb4d 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -118,7 +118,7 @@ void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) { pattern.erase(p_coords); if (p_update_size) { - size = Vector2i(); + size = Size2i(); for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { size = size.max(E.key + Vector2i(1, 1)); } @@ -157,11 +157,11 @@ TypedArray<Vector2i> TileMapPattern::get_used_cells() const { return a; } -Vector2i TileMapPattern::get_size() const { +Size2i TileMapPattern::get_size() const { return size; } -void TileMapPattern::set_size(const Vector2i &p_size) { +void TileMapPattern::set_size(const Size2i &p_size) { for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { Vector2i coords = E.key; if (p_size.x <= coords.x || p_size.y <= coords.y) { @@ -178,7 +178,7 @@ bool TileMapPattern::is_empty() const { }; void TileMapPattern::clear() { - size = Vector2i(); + size = Size2i(); pattern.clear(); emit_changed(); }; @@ -1537,7 +1537,6 @@ Vector<Point2> TileSet::get_terrain_polygon(int p_terrain_set) { } return _get_half_offset_terrain_polygon(tile_size, overlap, tile_offset_axis); } - return Vector<Point2>(); } Vector<Point2> TileSet::get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) { @@ -1802,11 +1801,11 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) { // Get the best tile. Ref<Texture2D> texture = counts[terrain_set][terrain].texture; Rect2i region = counts[terrain_set][terrain].region; - image->create(region.size.x, region.size.y, false, Image::FORMAT_RGBA8); + image->initialize_data(region.size.x, region.size.y, false, Image::FORMAT_RGBA8); image->blit_rect(texture->get_image(), region, Point2i()); image->resize(p_size.x, p_size.y, Image::INTERPOLATE_NEAREST); } else { - image->create(1, 1, false, Image::FORMAT_RGBA8); + image->initialize_data(1, 1, false, Image::FORMAT_RGBA8); image->set_pixel(0, 0, get_terrain_color(terrain_set, terrain)); } Ref<ImageTexture> icon = ImageTexture::create_from_image(image); @@ -3780,17 +3779,17 @@ bool TileSetAtlasSource::get_use_texture_padding() const { } Vector2i TileSetAtlasSource::get_atlas_grid_size() const { - Ref<Texture2D> texture = get_texture(); - if (!texture.is_valid()) { + Ref<Texture2D> txt = get_texture(); + if (!txt.is_valid()) { return Vector2i(); } ERR_FAIL_COND_V(texture_region_size.x <= 0 || texture_region_size.y <= 0, Vector2i()); - Size2i valid_area = texture->get_size() - margins; + Size2i valid_area = txt->get_size() - margins; // Compute the number of valid tiles in the tiles atlas - Size2i grid_size = Size2i(); + Size2i grid_size; if (valid_area.x >= texture_region_size.x && valid_area.y >= texture_region_size.y) { valid_area -= texture_region_size; grid_size = Size2i(1, 1) + valid_area / (texture_region_size + separation); @@ -4364,6 +4363,7 @@ int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, i tiles[p_atlas_coords].alternatives[new_alternative_id] = memnew(TileData); tiles[p_atlas_coords].alternatives[new_alternative_id]->set_tile_set(tile_set); tiles[p_atlas_coords].alternatives[new_alternative_id]->set_allow_transform(true); + tiles[p_atlas_coords].alternatives[new_alternative_id]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed)); tiles[p_atlas_coords].alternatives[new_alternative_id]->notify_property_list_changed(); tiles[p_atlas_coords].alternatives_ids.append(new_alternative_id); tiles[p_atlas_coords].alternatives_ids.sort(); @@ -4603,9 +4603,7 @@ void TileSetAtlasSource::_update_padded_texture() { return; } - Ref<Image> image; - image.instantiate(); - image->create(size.x, size.y, false, src->get_format()); + Ref<Image> image = Image::create_empty(size.x, size.y, false, src->get_format()); for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) { for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) { @@ -4716,14 +4714,19 @@ void TileSetScenesCollectionSource::set_scene_tile_id(int p_id, int p_new_id) { void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene) { ERR_FAIL_COND(!scenes.has(p_id)); if (p_packed_scene.is_valid()) { - // Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work. - ERR_FAIL_COND(!p_packed_scene->get_state().is_valid()); - ERR_FAIL_COND(p_packed_scene->get_state()->get_node_count() < 1); - // Check if it extends CanvasItem. - String type = p_packed_scene->get_state()->get_node_type(0); + Ref<SceneState> scene_state = p_packed_scene->get_state(); + String type; + while (scene_state.is_valid() && type.is_empty()) { + // Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work. + ERR_FAIL_COND(scene_state->get_node_count() < 1); + + type = scene_state->get_node_type(0); + scene_state = scene_state->get_base_scene_state(); + } + ERR_FAIL_COND_MSG(type.is_empty(), vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Could not get the type of the root node.", p_packed_scene->get_path())); bool extends_correct_class = ClassDB::is_parent_class(type, "Control") || ClassDB::is_parent_class(type, "Node2D"); - ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D.", p_packed_scene->get_path())); + ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D. Found %s instead.", p_packed_scene->get_path(), type)); scenes[p_id].scene = p_packed_scene; } else { @@ -5013,7 +5016,7 @@ void TileData::add_custom_data_layer(int p_to_pos) { void TileData::move_custom_data_layer(int p_from_index, int p_to_pos) { ERR_FAIL_INDEX(p_from_index, custom_data.size()); ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1); - custom_data.insert(p_to_pos, navigation[p_from_index]); + custom_data.insert(p_to_pos, custom_data[p_from_index]); custom_data.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); } @@ -5271,6 +5274,7 @@ void TileData::set_terrain_set(int p_terrain_set) { } if (tile_set) { ERR_FAIL_COND(p_terrain_set >= tile_set->get_terrain_sets_count()); + terrain = -1; for (int i = 0; i < 16; i++) { terrain_peering_bits[i] = -1; } diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 4c0823cdf2..9f465a17e9 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -117,7 +117,7 @@ union TileMapCell { class TileMapPattern : public Resource { GDCLASS(TileMapPattern, Resource); - Vector2i size; + Size2i size; HashMap<Vector2i, TileMapCell> pattern; void _set_tile_data(const Vector<int> &p_data); @@ -140,8 +140,8 @@ public: TypedArray<Vector2i> get_used_cells() const; - Vector2i get_size() const; - void set_size(const Vector2i &p_size); + Size2i get_size() const; + void set_size(const Size2i &p_size); bool is_empty() const; void clear(); @@ -277,6 +277,9 @@ public: bool operator<(const TerrainsPattern &p_terrains_pattern) const; bool operator==(const TerrainsPattern &p_terrains_pattern) const; + bool operator!=(const TerrainsPattern &p_terrains_pattern) const { + return !operator==(p_terrains_pattern); + }; void set_terrain(int p_terrain); int get_terrain() const; @@ -782,7 +785,7 @@ private: bool flip_h = false; bool flip_v = false; bool transpose = false; - Vector2i tex_offset = Vector2i(); + Vector2i tex_offset; Ref<Material> material = Ref<Material>(); Color modulate = Color(1.0, 1.0, 1.0, 1.0); int z_index = 0; diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index 35686b293c..e14081c681 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -50,16 +50,16 @@ public: virtual void set_loop(bool p_enable) = 0; virtual bool has_loop() const = 0; - virtual float get_length() const = 0; + virtual double get_length() const = 0; - virtual float get_playback_position() const = 0; - virtual void seek(float p_time) = 0; + virtual double get_playback_position() const = 0; + virtual void seek(double p_time) = 0; virtual void set_audio_track(int p_idx) = 0; virtual Ref<Texture2D> get_texture() const = 0; - virtual void update(float p_delta) = 0; + virtual void update(double p_delta) = 0; virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0; virtual int get_channels() const = 0; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 90f1a1bff1..461dccfbdd 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -456,11 +456,9 @@ void VisualShaderNodeCustom::update_ports() { } String VisualShaderNodeCustom::get_caption() const { - String ret; - if (GDVIRTUAL_CALL(_get_name, ret)) { - return ret; - } - return "Unnamed"; + String ret = "Unnamed"; + GDVIRTUAL_CALL(_get_name, ret); + return ret; } int VisualShaderNodeCustom::get_input_port_count() const { @@ -559,11 +557,9 @@ String VisualShaderNodeCustom::generate_global_per_func(Shader::Mode p_mode, Vis } bool VisualShaderNodeCustom::is_available(Shader::Mode p_mode, VisualShader::Type p_type) const { - bool ret; - if (GDVIRTUAL_CALL(_is_available, p_mode, p_type, ret)) { - return ret; - } - return true; + bool ret = true; + GDVIRTUAL_CALL(_is_available, p_mode, p_type, ret); + return ret; } void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) { @@ -723,10 +719,10 @@ void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, co n.node = p_node; n.position = p_position; - Ref<VisualShaderNodeUniform> uniform = n.node; - if (uniform.is_valid()) { - String valid_name = validate_uniform_name(uniform->get_uniform_name(), uniform); - uniform->set_uniform_name(valid_name); + Ref<VisualShaderNodeParameter> parameter = n.node; + if (parameter.is_valid()) { + String valid_name = validate_parameter_name(parameter->get_parameter_name(), parameter); + parameter->set_parameter_name(valid_name); } Ref<VisualShaderNodeInput> input = n.node; @@ -955,7 +951,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po } bool VisualShader::is_port_types_compatible(int p_a, int p_b) const { - return MAX(0, p_a - 4) == (MAX(0, p_b - 4)); + return MAX(0, p_a - 5) == (MAX(0, p_b - 5)); } void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { @@ -1148,7 +1144,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port StringBuilder global_code; StringBuilder global_code_per_node; HashMap<Type, StringBuilder> global_code_per_func; - StringBuilder code; + StringBuilder shader_code; HashSet<StringName> classes; global_code += String() + "shader_type canvas_item;\n"; @@ -1189,69 +1185,69 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port input_connections.insert(to_key, E); } - code += "\nvoid fragment() {\n"; + shader_code += "\nvoid fragment() {\n"; HashSet<int> processed; - Error err = _write_node(p_type, &global_code, &global_code_per_node, &global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes); + Error err = _write_node(p_type, &global_code, &global_code_per_node, &global_code_per_func, shader_code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes); ERR_FAIL_COND_V(err != OK, String()); switch (node->get_output_port_type(p_port)) { case VisualShaderNode::PORT_TYPE_SCALAR: { - code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ");\n"; + shader_code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ");\n"; } break; case VisualShaderNode::PORT_TYPE_SCALAR_INT: { - code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n"; + shader_code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n"; } break; case VisualShaderNode::PORT_TYPE_BOOLEAN: { - code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n"; + shader_code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_2D: { - code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ", 0.0);\n"; + shader_code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ", 0.0);\n"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_3D: { - code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; + shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_4D: { - code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n"; + shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n"; } break; default: { - code += " COLOR.rgb = vec3(0.0);\n"; + shader_code += " COLOR.rgb = vec3(0.0);\n"; } break; } - code += "}\n"; + shader_code += "}\n"; //set code secretly global_code += "\n\n"; String final_code = global_code; final_code += global_code_per_node; - final_code += code; + final_code += shader_code; return final_code; } String VisualShader::validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const { - String name = p_port_name; + String port_name = p_port_name; - if (name.is_empty()) { + if (port_name.is_empty()) { return String(); } - while (name.length() && !is_ascii_char(name[0])) { - name = name.substr(1, name.length() - 1); + while (port_name.length() && !is_ascii_char(port_name[0])) { + port_name = port_name.substr(1, port_name.length() - 1); } - if (!name.is_empty()) { + if (!port_name.is_empty()) { String valid_name; - for (int i = 0; i < name.length(); i++) { - if (is_ascii_identifier_char(name[i])) { - valid_name += String::chr(name[i]); - } else if (name[i] == ' ') { + for (int i = 0; i < port_name.length(); i++) { + if (is_ascii_identifier_char(port_name[i])) { + valid_name += String::chr(port_name[i]); + } else if (port_name[i] == ' ') { valid_name += "_"; } } - name = valid_name; + port_name = valid_name; } else { return String(); } @@ -1263,7 +1259,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN if (!p_output && i == p_port_id) { continue; } - if (name == p_node->get_input_port_name(i)) { + if (port_name == p_node->get_input_port_name(i)) { return String(); } } @@ -1271,35 +1267,35 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN if (p_output && i == p_port_id) { continue; } - if (name == p_node->get_output_port_name(i)) { + if (port_name == p_node->get_output_port_name(i)) { return String(); } } - return name; + return port_name; } -String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const { - String name = p_name; //validate name first - while (name.length() && !is_ascii_char(name[0])) { - name = name.substr(1, name.length() - 1); +String VisualShader::validate_parameter_name(const String &p_name, const Ref<VisualShaderNodeParameter> &p_parameter) const { + String param_name = p_name; //validate name first + while (param_name.length() && !is_ascii_char(param_name[0])) { + param_name = param_name.substr(1, param_name.length() - 1); } - if (!name.is_empty()) { + if (!param_name.is_empty()) { String valid_name; - for (int i = 0; i < name.length(); i++) { - if (is_ascii_identifier_char(name[i])) { - valid_name += String::chr(name[i]); - } else if (name[i] == ' ') { + for (int i = 0; i < param_name.length(); i++) { + if (is_ascii_identifier_char(param_name[i])) { + valid_name += String::chr(param_name[i]); + } else if (param_name[i] == ' ') { valid_name += "_"; } } - name = valid_name; + param_name = valid_name; } - if (name.is_empty()) { - name = p_uniform->get_caption(); + if (param_name.is_empty()) { + param_name = p_parameter->get_caption(); } int attempt = 1; @@ -1308,11 +1304,11 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua bool exists = false; for (int i = 0; i < TYPE_MAX; i++) { for (const KeyValue<int, Node> &E : graph[i].nodes) { - Ref<VisualShaderNodeUniform> node = E.value.node; - if (node == p_uniform) { //do not test on self + Ref<VisualShaderNodeParameter> node = E.value.node; + if (node == p_parameter) { //do not test on self continue; } - if (node.is_valid() && node->get_uniform_name() == name) { + if (node.is_valid() && node->get_parameter_name() == param_name) { exists = true; break; } @@ -1325,17 +1321,17 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua if (exists) { //remove numbers, put new and try again attempt++; - while (name.length() && is_digit(name[name.length() - 1])) { - name = name.substr(0, name.length() - 1); + while (param_name.length() && is_digit(param_name[param_name.length() - 1])) { + param_name = param_name.substr(0, param_name.length() - 1); } - ERR_FAIL_COND_V(name.is_empty(), String()); - name += itos(attempt); + ERR_FAIL_COND_V(param_name.is_empty(), String()); + param_name += itos(attempt); } else { break; } } - return name; + return param_name; } static const char *type_string[VisualShader::TYPE_MAX] = { @@ -1352,12 +1348,12 @@ static const char *type_string[VisualShader::TYPE_MAX] = { }; bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { - String name = p_name; - if (name == "mode") { + String prop_name = p_name; + if (prop_name == "mode") { set_mode(Shader::Mode(int(p_value))); return true; - } else if (name.begins_with("flags/")) { - StringName flag = name.get_slicec('/', 1); + } else if (prop_name.begins_with("flags/")) { + StringName flag = prop_name.get_slicec('/', 1); bool enable = p_value; if (enable) { flags.insert(flag); @@ -1366,18 +1362,18 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { } _queue_update(); return true; - } else if (name.begins_with("modes/")) { - String mode = name.get_slicec('/', 1); + } else if (prop_name.begins_with("modes/")) { + String mode_name = prop_name.get_slicec('/', 1); int value = p_value; if (value == 0) { - modes.erase(mode); //means it's default anyway, so don't store it + modes.erase(mode_name); //means it's default anyway, so don't store it } else { - modes[mode] = value; + modes[mode_name] = value; } _queue_update(); return true; - } else if (name.begins_with("varyings/")) { - String var_name = name.get_slicec('/', 1); + } else if (prop_name.begins_with("varyings/")) { + String var_name = prop_name.get_slicec('/', 1); Varying value = Varying(); value.name = var_name; if (value.from_string(p_value) && !varyings.has(var_name)) { @@ -1386,8 +1382,8 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { } _queue_update(); return true; - } else if (name.begins_with("nodes/")) { - String typestr = name.get_slicec('/', 1); + } else if (prop_name.begins_with("nodes/")) { + String typestr = prop_name.get_slicec('/', 1); Type type = TYPE_VERTEX; for (int i = 0; i < TYPE_MAX; i++) { if (typestr == type_string[i]) { @@ -1396,7 +1392,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { } } - String index = name.get_slicec('/', 2); + String index = prop_name.get_slicec('/', 2); if (index == "connections") { Vector<int> conns = p_value; if (conns.size() % 4 == 0) { @@ -1408,7 +1404,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { } int id = index.to_int(); - String what = name.get_slicec('/', 3); + String what = prop_name.get_slicec('/', 3); if (what == "node") { add_node(type, p_value, Vector2(), id); @@ -1434,32 +1430,32 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { } bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; - if (name == "mode") { + String prop_name = p_name; + if (prop_name == "mode") { r_ret = get_mode(); return true; - } else if (name.begins_with("flags/")) { - StringName flag = name.get_slicec('/', 1); + } else if (prop_name.begins_with("flags/")) { + StringName flag = prop_name.get_slicec('/', 1); r_ret = flags.has(flag); return true; - } else if (name.begins_with("modes/")) { - String mode = name.get_slicec('/', 1); - if (modes.has(mode)) { - r_ret = modes[mode]; + } else if (prop_name.begins_with("modes/")) { + String mode_name = prop_name.get_slicec('/', 1); + if (modes.has(mode_name)) { + r_ret = modes[mode_name]; } else { r_ret = 0; } return true; - } else if (name.begins_with("varyings/")) { - String var_name = name.get_slicec('/', 1); + } else if (prop_name.begins_with("varyings/")) { + String var_name = prop_name.get_slicec('/', 1); if (varyings.has(var_name)) { r_ret = varyings[var_name].to_string(); } else { r_ret = String(); } return true; - } else if (name.begins_with("nodes/")) { - String typestr = name.get_slicec('/', 1); + } else if (prop_name.begins_with("nodes/")) { + String typestr = prop_name.get_slicec('/', 1); Type type = TYPE_VERTEX; for (int i = 0; i < TYPE_MAX; i++) { if (typestr == type_string[i]) { @@ -1468,7 +1464,7 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { } } - String index = name.get_slicec('/', 2); + String index = prop_name.get_slicec('/', 2); if (index == "connections") { Vector<int> conns; for (const Connection &E : graph[type].connections) { @@ -1483,7 +1479,7 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { } int id = index.to_int(); - String what = name.get_slicec('/', 3); + String what = prop_name.get_slicec('/', 3); if (what == "node") { r_ret = get_node(type, id); @@ -1509,11 +1505,10 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { } void VisualShader::reset_state() { -#ifndef _MSC_VER -#warning everything needs to be cleared here -#endif + // TODO: Everything needs to be cleared here. emit_changed(); } + void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { //mode p_list->push_back(PropertyInfo(Variant::INT, PNAME("mode"), PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky,Fog")); @@ -1580,12 +1575,12 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { } } -Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, HashSet<int> &processed, bool for_preview, HashSet<StringName> &r_classes) const { - const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node; +Error VisualShader::_write_node(Type type, StringBuilder *p_global_code, StringBuilder *p_global_code_per_node, HashMap<Type, StringBuilder> *p_global_code_per_func, StringBuilder &r_code, Vector<VisualShader::DefaultTextureParam> &r_def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &p_input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &p_output_connections, int p_node, HashSet<int> &r_processed, bool p_for_preview, HashSet<StringName> &r_classes) const { + const Ref<VisualShaderNode> vsnode = graph[type].nodes[p_node].node; if (vsnode->is_disabled()) { - code += "// " + vsnode->get_caption() + ":" + itos(node) + "\n"; - code += " // Node is disabled and code is not generated.\n"; + r_code += "// " + vsnode->get_caption() + ":" + itos(p_node) + "\n"; + r_code += " // Node is disabled and code is not generated.\n"; return OK; } @@ -1593,16 +1588,16 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui int input_count = vsnode->get_input_port_count(); for (int i = 0; i < input_count; i++) { ConnectionKey ck; - ck.node = node; + ck.node = p_node; ck.port = i; - if (input_connections.has(ck)) { - int from_node = input_connections[ck]->get().from_node; - if (processed.has(from_node)) { + if (p_input_connections.has(ck)) { + int from_node = p_input_connections[ck]->get().from_node; + if (r_processed.has(from_node)) { continue; } - Error err = _write_node(type, global_code, global_code_per_node, global_code_per_func, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview, r_classes); + Error err = _write_node(type, p_global_code, p_global_code_per_node, p_global_code_per_func, r_code, r_def_tex_params, p_input_connections, p_output_connections, from_node, r_processed, p_for_preview, r_classes); if (err) { return err; } @@ -1611,19 +1606,19 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui // then this node - Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, node); + Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, p_node); for (int i = 0; i < params.size(); i++) { - def_tex_params.push_back(params[i]); + r_def_tex_params.push_back(params[i]); } Ref<VisualShaderNodeInput> input = vsnode; - bool skip_global = input.is_valid() && for_preview; + bool skip_global = input.is_valid() && p_for_preview; if (!skip_global) { - Ref<VisualShaderNodeUniform> uniform = vsnode; - if (!uniform.is_valid() || !uniform->is_global_code_generated()) { - if (global_code) { - *global_code += vsnode->generate_global(get_mode(), type, node); + Ref<VisualShaderNodeParameter> parameter = vsnode; + if (!parameter.is_valid() || !parameter->is_global_code_generated()) { + if (p_global_code) { + *p_global_code += vsnode->generate_global(get_mode(), type, p_node); } } @@ -1632,12 +1627,12 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui class_name = vsnode->get_script_instance()->get_script()->get_path(); } if (!r_classes.has(class_name)) { - if (global_code_per_node) { - *global_code_per_node += vsnode->generate_global_per_node(get_mode(), node); + if (p_global_code_per_node) { + *p_global_code_per_node += vsnode->generate_global_per_node(get_mode(), p_node); } for (int i = 0; i < TYPE_MAX; i++) { - if (global_code_per_func) { - (*global_code_per_func)[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); + if (p_global_code_per_func) { + (*p_global_code_per_func)[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), p_node); } } r_classes.insert(class_name); @@ -1645,11 +1640,11 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui } if (!vsnode->is_code_generated()) { // just generate globals and ignore locals - processed.insert(node); + r_processed.insert(p_node); return OK; } - String node_name = "// " + vsnode->get_caption() + ":" + itos(node) + "\n"; + String node_name = "// " + vsnode->get_caption() + ":" + itos(p_node) + "\n"; String node_code; Vector<String> input_vars; @@ -1658,18 +1653,18 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui for (int i = 0; i < input_count; i++) { ConnectionKey ck; - ck.node = node; + ck.node = p_node; ck.port = i; - if (input_connections.has(ck)) { + if (p_input_connections.has(ck)) { //connected to something, use that output - int from_node = input_connections[ck]->get().from_node; + int from_node = p_input_connections[ck]->get().from_node; if (graph[type].nodes[from_node].node->is_disabled()) { continue; } - int from_port = input_connections[ck]->get().from_port; + int from_port = p_input_connections[ck]->get().from_port; VisualShaderNode::PortType in_type = vsnode->get_input_port_type(i); VisualShaderNode::PortType out_type = graph[type].nodes[from_node].node->get_output_port_type(from_port); @@ -1680,8 +1675,8 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui VisualShaderNode *ptr = const_cast<VisualShaderNode *>(graph[type].nodes[from_node].node.ptr()); if (ptr->has_method("get_input_real_name")) { inputs[i] = ptr->call("get_input_real_name"); - } else if (ptr->has_method("get_uniform_name")) { - inputs[i] = ptr->call("get_uniform_name"); + } else if (ptr->has_method("get_parameter_name")) { + inputs[i] = ptr->call("get_parameter_name"); } else { inputs[i] = ""; } @@ -1826,32 +1821,32 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui Variant defval = vsnode->get_input_port_default_value(i); if (defval.get_type() == Variant::FLOAT) { float val = defval; - inputs[i] = "n_in" + itos(node) + "p" + itos(i); + inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); node_code += " float " + inputs[i] + " = " + vformat("%.5f", val) + ";\n"; } else if (defval.get_type() == Variant::INT) { int val = defval; - inputs[i] = "n_in" + itos(node) + "p" + itos(i); + inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); node_code += " int " + inputs[i] + " = " + itos(val) + ";\n"; } else if (defval.get_type() == Variant::BOOL) { bool val = defval; - inputs[i] = "n_in" + itos(node) + "p" + itos(i); + inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); node_code += " bool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; } else if (defval.get_type() == Variant::VECTOR2) { Vector2 val = defval; - inputs[i] = "n_in" + itos(node) + "p" + itos(i); + inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); node_code += " vec2 " + inputs[i] + " = " + vformat("vec2(%.5f, %.5f);\n", val.x, val.y); } else if (defval.get_type() == Variant::VECTOR3) { Vector3 val = defval; - inputs[i] = "n_in" + itos(node) + "p" + itos(i); + inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); node_code += " vec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z); } else if (defval.get_type() == Variant::QUATERNION) { Quaternion val = defval; - inputs[i] = "n_in" + itos(node) + "p" + itos(i); + inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); node_code += " vec4 " + inputs[i] + " = " + vformat("vec4(%.5f, %.5f, %.5f, %.5f);\n", val.x, val.y, val.z, val.w); } else if (defval.get_type() == Variant::TRANSFORM3D) { Transform3D val = defval; val.basis.transpose(); - inputs[i] = "n_in" + itos(node) + "p" + itos(i); + inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); Array values; for (int j = 0; j < 3; j++) { values.push_back(val.basis[j].x); @@ -1903,7 +1898,7 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui if (vsnode->is_simple_decl()) { // less code to generate for some simple_decl nodes for (int i = 0, j = 0; i < initial_output_count; i++, j++) { - String var_name = "n_out" + itos(node) + "p" + itos(j); + String var_name = "n_out" + itos(p_node) + "p" + itos(j); switch (vsnode->get_output_port_type(i)) { case VisualShaderNode::PORT_TYPE_SCALAR: outputs[i] = "float " + var_name; @@ -1948,28 +1943,28 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui } else { for (int i = 0, j = 0; i < initial_output_count; i++, j++) { - outputs[i] = "n_out" + itos(node) + "p" + itos(j); + outputs[i] = "n_out" + itos(p_node) + "p" + itos(j); switch (vsnode->get_output_port_type(i)) { case VisualShaderNode::PORT_TYPE_SCALAR: - code += " float " + outputs[i] + ";\n"; + r_code += " float " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_SCALAR_INT: - code += " int " + outputs[i] + ";\n"; + r_code += " int " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_VECTOR_2D: - code += " vec2 " + outputs[i] + ";\n"; + r_code += " vec2 " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_VECTOR_3D: - code += " vec3 " + outputs[i] + ";\n"; + r_code += " vec3 " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_VECTOR_4D: - code += " vec4 " + outputs[i] + ";\n"; + r_code += " vec4 " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_BOOLEAN: - code += " bool " + outputs[i] + ";\n"; + r_code += " bool " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_TRANSFORM: - code += " mat4 " + outputs[i] + ";\n"; + r_code += " mat4 " + outputs[i] + ";\n"; break; default: break; @@ -1992,73 +1987,73 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui } } - node_code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview); + node_code += vsnode->generate_code(get_mode(), type, p_node, inputs, outputs, p_for_preview); if (!node_code.is_empty()) { - code += node_name; - code += node_code; + r_code += node_name; + r_code += node_code; } for (int i = 0; i < output_count; i++) { if (expanded_output_ports[i]) { switch (vsnode->get_output_port_type(i)) { case VisualShaderNode::PORT_TYPE_VECTOR_2D: { - if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component - String r = "n_out" + itos(node) + "p" + itos(i + 1); - code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; + if (vsnode->is_output_port_connected(i + 1) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component + String r = "n_out" + itos(p_node) + "p" + itos(i + 1); + r_code += " float " + r + " = n_out" + itos(p_node) + "p" + itos(i) + ".r;\n"; outputs[i + 1] = r; } - if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component - String g = "n_out" + itos(node) + "p" + itos(i + 2); - code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; + if (vsnode->is_output_port_connected(i + 2) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component + String g = "n_out" + itos(p_node) + "p" + itos(i + 2); + r_code += " float " + g + " = n_out" + itos(p_node) + "p" + itos(i) + ".g;\n"; outputs[i + 2] = g; } i += 2; } break; case VisualShaderNode::PORT_TYPE_VECTOR_3D: { - if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component - String r = "n_out" + itos(node) + "p" + itos(i + 1); - code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; + if (vsnode->is_output_port_connected(i + 1) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component + String r = "n_out" + itos(p_node) + "p" + itos(i + 1); + r_code += " float " + r + " = n_out" + itos(p_node) + "p" + itos(i) + ".r;\n"; outputs[i + 1] = r; } - if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component - String g = "n_out" + itos(node) + "p" + itos(i + 2); - code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; + if (vsnode->is_output_port_connected(i + 2) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component + String g = "n_out" + itos(p_node) + "p" + itos(i + 2); + r_code += " float " + g + " = n_out" + itos(p_node) + "p" + itos(i) + ".g;\n"; outputs[i + 2] = g; } - if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component - String b = "n_out" + itos(node) + "p" + itos(i + 3); - code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; + if (vsnode->is_output_port_connected(i + 3) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component + String b = "n_out" + itos(p_node) + "p" + itos(i + 3); + r_code += " float " + b + " = n_out" + itos(p_node) + "p" + itos(i) + ".b;\n"; outputs[i + 3] = b; } i += 3; } break; case VisualShaderNode::PORT_TYPE_VECTOR_4D: { - if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component - String r = "n_out" + itos(node) + "p" + itos(i + 1); - code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; + if (vsnode->is_output_port_connected(i + 1) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component + String r = "n_out" + itos(p_node) + "p" + itos(i + 1); + r_code += " float " + r + " = n_out" + itos(p_node) + "p" + itos(i) + ".r;\n"; outputs[i + 1] = r; } - if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component - String g = "n_out" + itos(node) + "p" + itos(i + 2); - code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; + if (vsnode->is_output_port_connected(i + 2) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component + String g = "n_out" + itos(p_node) + "p" + itos(i + 2); + r_code += " float " + g + " = n_out" + itos(p_node) + "p" + itos(i) + ".g;\n"; outputs[i + 2] = g; } - if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component - String b = "n_out" + itos(node) + "p" + itos(i + 3); - code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; + if (vsnode->is_output_port_connected(i + 3) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component + String b = "n_out" + itos(p_node) + "p" + itos(i + 3); + r_code += " float " + b + " = n_out" + itos(p_node) + "p" + itos(i) + ".b;\n"; outputs[i + 3] = b; } - if (vsnode->is_output_port_connected(i + 4) || (for_preview && vsnode->get_output_port_for_preview() == (i + 4))) { // alpha-component - String a = "n_out" + itos(node) + "p" + itos(i + 4); - code += " float " + a + " = n_out" + itos(node) + "p" + itos(i) + ".a;\n"; + if (vsnode->is_output_port_connected(i + 4) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 4))) { // alpha-component + String a = "n_out" + itos(p_node) + "p" + itos(i + 4); + r_code += " float " + a + " = n_out" + itos(p_node) + "p" + itos(i) + ".a;\n"; outputs[i + 4] = a; } @@ -2071,11 +2066,11 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui } if (!node_code.is_empty()) { - code += "\n"; + r_code += "\n"; } - code += "\n"; // - processed.insert(node); + r_code += "\n"; // + r_processed.insert(p_node); return OK; } @@ -2103,7 +2098,7 @@ void VisualShader::_update_shader() const { StringBuilder global_code; StringBuilder global_code_per_node; HashMap<Type, StringBuilder> global_code_per_func; - StringBuilder code; + StringBuilder shader_code; Vector<VisualShader::DefaultTextureParam> default_tex_params; HashSet<StringName> classes; HashMap<int, int> insertion_pos; @@ -2150,8 +2145,8 @@ void VisualShader::_update_shader() const { static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" }; String global_expressions; - HashSet<String> used_uniform_names; - List<VisualShaderNodeUniform *> uniforms; + HashSet<String> used_parameter_names; + List<VisualShaderNodeParameter *> parameters; HashMap<int, List<int>> emitters; HashMap<int, List<int>> varying_setters; @@ -2170,13 +2165,13 @@ void VisualShader::_update_shader() const { expr += "\n"; global_expressions += expr; } - Ref<VisualShaderNodeUniformRef> uniform_ref = E.value.node; - if (uniform_ref.is_valid()) { - used_uniform_names.insert(uniform_ref->get_uniform_name()); + Ref<VisualShaderNodeParameterRef> parameter_ref = E.value.node; + if (parameter_ref.is_valid()) { + used_parameter_names.insert(parameter_ref->get_parameter_name()); } - Ref<VisualShaderNodeUniform> uniform = E.value.node; - if (uniform.is_valid()) { - uniforms.push_back(uniform.ptr()); + Ref<VisualShaderNodeParameter> parameter = E.value.node; + if (parameter.is_valid()) { + parameters.push_back(parameter.ptr()); } Ref<VisualShaderNodeVaryingSetter> varying_setter = E.value.node; if (varying_setter.is_valid() && varying_setter->is_input_port_connected(0)) { @@ -2195,13 +2190,13 @@ void VisualShader::_update_shader() const { } } - for (int i = 0; i < uniforms.size(); i++) { - VisualShaderNodeUniform *uniform = uniforms[i]; - if (used_uniform_names.has(uniform->get_uniform_name())) { - global_code += uniform->generate_global(get_mode(), Type(i), -1); - const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(true); + for (int i = 0; i < parameters.size(); i++) { + VisualShaderNodeParameter *parameter = parameters[i]; + if (used_parameter_names.has(parameter->get_parameter_name())) { + global_code += parameter->generate_global(get_mode(), Type(i), -1); + const_cast<VisualShaderNodeParameter *>(parameter)->set_global_code_generated(true); } else { - const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(false); + const_cast<VisualShaderNodeParameter *>(parameter)->set_global_code_generated(false); } } @@ -2340,7 +2335,7 @@ void VisualShader::_update_shader() const { if (shader_mode != Shader::MODE_PARTICLES) { func_code += "\nvoid " + String(func_name[i]) + "() {\n"; } - insertion_pos.insert(i, code.get_string_length() + func_code.get_string_length()); + insertion_pos.insert(i, shader_code.get_string_length() + func_code.get_string_length()); Error err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); ERR_FAIL_COND(err != OK); @@ -2364,7 +2359,7 @@ void VisualShader::_update_shader() const { } else { func_code += varying_code; func_code += "}\n"; - code += func_code; + shader_code += func_code; } } @@ -2377,65 +2372,65 @@ void VisualShader::_update_shader() const { bool has_process_custom = !code_map[TYPE_PROCESS_CUSTOM].is_empty(); bool has_collide = !code_map[TYPE_COLLIDE].is_empty(); - code += "void start() {\n"; + shader_code += "void start() {\n"; if (has_start || has_start_custom) { - code += " uint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n"; - code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; - code += " float __radians;\n"; - code += " vec3 __vec3_buff1;\n"; - code += " vec3 __vec3_buff2;\n"; - code += " float __scalar_buff1;\n"; - code += " float __scalar_buff2;\n"; - code += " int __scalar_ibuff;\n"; - code += " vec4 __vec4_buff;\n"; - code += " vec3 __ndiff = normalize(__diff);\n\n"; + shader_code += " uint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n"; + shader_code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; + shader_code += " float __radians;\n"; + shader_code += " vec3 __vec3_buff1;\n"; + shader_code += " vec3 __vec3_buff2;\n"; + shader_code += " float __scalar_buff1;\n"; + shader_code += " float __scalar_buff2;\n"; + shader_code += " int __scalar_ibuff;\n"; + shader_code += " vec4 __vec4_buff;\n"; + shader_code += " vec3 __ndiff = normalize(__diff);\n\n"; } if (has_start) { - code += " {\n"; - code += code_map[TYPE_START].replace("\n ", "\n "); - code += " }\n"; + shader_code += " {\n"; + shader_code += code_map[TYPE_START].replace("\n ", "\n "); + shader_code += " }\n"; if (has_start_custom) { - code += " \n"; + shader_code += " \n"; } } if (has_start_custom) { - code += " {\n"; - code += code_map[TYPE_START_CUSTOM].replace("\n ", "\n "); - code += " }\n"; + shader_code += " {\n"; + shader_code += code_map[TYPE_START_CUSTOM].replace("\n ", "\n "); + shader_code += " }\n"; } - code += "}\n\n"; - code += "void process() {\n"; + shader_code += "}\n\n"; + shader_code += "void process() {\n"; if (has_process || has_process_custom || has_collide) { - code += " uint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n"; - code += " vec3 __vec3_buff1;\n"; - code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; - code += " vec3 __ndiff = normalize(__diff);\n\n"; + shader_code += " uint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n"; + shader_code += " vec3 __vec3_buff1;\n"; + shader_code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; + shader_code += " vec3 __ndiff = normalize(__diff);\n\n"; } - code += " {\n"; + shader_code += " {\n"; String tab = " "; if (has_collide) { - code += " if (COLLIDED) {\n\n"; - code += code_map[TYPE_COLLIDE].replace("\n ", "\n "); + shader_code += " if (COLLIDED) {\n\n"; + shader_code += code_map[TYPE_COLLIDE].replace("\n ", "\n "); if (has_process) { - code += " } else {\n\n"; + shader_code += " } else {\n\n"; tab += " "; } } if (has_process) { - code += code_map[TYPE_PROCESS].replace("\n ", "\n " + tab); + shader_code += code_map[TYPE_PROCESS].replace("\n ", "\n " + tab); } if (has_collide) { - code += " }\n"; + shader_code += " }\n"; } - code += " }\n"; + shader_code += " }\n"; if (has_process_custom) { - code += " {\n\n"; - code += code_map[TYPE_PROCESS_CUSTOM].replace("\n ", "\n "); - code += " }\n"; + shader_code += " {\n\n"; + shader_code += code_map[TYPE_PROCESS_CUSTOM].replace("\n ", "\n "); + shader_code += " }\n"; } - code += "}\n\n"; + shader_code += "}\n\n"; global_compute_code += "float __rand_from_seed(inout uint seed) {\n"; global_compute_code += " int k;\n"; @@ -2504,7 +2499,7 @@ void VisualShader::_update_shader() const { final_code += global_compute_code; final_code += global_code_per_node; final_code += global_expressions; - String tcode = code; + String tcode = shader_code; for (int i = 0; i < TYPE_MAX; i++) { if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { continue; @@ -2520,7 +2515,7 @@ void VisualShader::_update_shader() const { const_cast<VisualShader *>(this)->set_code(final_code); for (int i = 0; i < default_tex_params.size(); i++) { for (int j = 0; j < default_tex_params[i].params.size(); j++) { - const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].params[j], j); + const_cast<VisualShader *>(this)->set_default_texture_parameter(default_tex_params[i].name, default_tex_params[i].params[j], j); } } if (previous_code != final_code) { @@ -2663,6 +2658,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_world", "NODE_POSITION_WORLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_position_world", "CAMERA_POSITION_WORLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_direction_world", "CAMERA_DIRECTION_WORLD" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_view", "NODE_POSITION_VIEW" }, // Node3D, Fragment @@ -2695,6 +2691,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_world", "NODE_POSITION_WORLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_position_world", "CAMERA_POSITION_WORLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_direction_world", "CAMERA_DIRECTION_WORLD" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_view", "NODE_POSITION_VIEW" }, // Node3D, Light @@ -2763,6 +2760,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light", "LIGHT" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light_color", "LIGHT_COLOR" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_direction", "LIGHT_DIRECTION" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light_is_directional", "LIGHT_IS_DIRECTIONAL" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_energy", "LIGHT_ENERGY" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "shadow", "SHADOW_MODULATE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, @@ -3215,20 +3215,20 @@ void VisualShaderNodeInput::_bind_methods() { VisualShaderNodeInput::VisualShaderNodeInput() { } -////////////// UniformRef +////////////// ParameterRef -RBMap<RID, List<VisualShaderNodeUniformRef::Uniform>> uniforms; +RBMap<RID, List<VisualShaderNodeParameterRef::Parameter>> parameters; -void VisualShaderNodeUniformRef::add_uniform(RID p_shader_rid, const String &p_name, UniformType p_type) { - uniforms[p_shader_rid].push_back({ p_name, p_type }); +void VisualShaderNodeParameterRef::add_parameter(RID p_shader_rid, const String &p_name, ParameterType p_type) { + parameters[p_shader_rid].push_back({ p_name, p_type }); } -void VisualShaderNodeUniformRef::clear_uniforms(RID p_shader_rid) { - uniforms[p_shader_rid].clear(); +void VisualShaderNodeParameterRef::clear_parameters(RID p_shader_rid) { + parameters[p_shader_rid].clear(); } -bool VisualShaderNodeUniformRef::has_uniform(RID p_shader_rid, const String &p_name) { - for (const VisualShaderNodeUniformRef::Uniform &E : uniforms[p_shader_rid]) { +bool VisualShaderNodeParameterRef::has_parameter(RID p_shader_rid, const String &p_name) { + for (const VisualShaderNodeParameterRef::Parameter &E : parameters[p_shader_rid]) { if (E.name == p_name) { return true; } @@ -3236,41 +3236,41 @@ bool VisualShaderNodeUniformRef::has_uniform(RID p_shader_rid, const String &p_n return false; } -String VisualShaderNodeUniformRef::get_caption() const { - return "UniformRef"; +String VisualShaderNodeParameterRef::get_caption() const { + return "ParameterRef"; } -int VisualShaderNodeUniformRef::get_input_port_count() const { +int VisualShaderNodeParameterRef::get_input_port_count() const { return 0; } -VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_input_port_type(int p_port) const { +VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_input_port_type(int p_port) const { return PortType::PORT_TYPE_SCALAR; } -String VisualShaderNodeUniformRef::get_input_port_name(int p_port) const { +String VisualShaderNodeParameterRef::get_input_port_name(int p_port) const { return ""; } -int VisualShaderNodeUniformRef::get_output_port_count() const { - switch (uniform_type) { - case UniformType::UNIFORM_TYPE_FLOAT: +int VisualShaderNodeParameterRef::get_output_port_count() const { + switch (param_type) { + case PARAMETER_TYPE_FLOAT: return 1; - case UniformType::UNIFORM_TYPE_INT: + case PARAMETER_TYPE_INT: return 1; - case UniformType::UNIFORM_TYPE_BOOLEAN: + case PARAMETER_TYPE_BOOLEAN: return 1; - case UniformType::UNIFORM_TYPE_VECTOR2: + case PARAMETER_TYPE_VECTOR2: return 1; - case UniformType::UNIFORM_TYPE_VECTOR3: + case PARAMETER_TYPE_VECTOR3: return 1; - case UniformType::UNIFORM_TYPE_VECTOR4: + case PARAMETER_TYPE_VECTOR4: return 1; - case UniformType::UNIFORM_TYPE_TRANSFORM: + case PARAMETER_TYPE_TRANSFORM: return 1; - case UniformType::UNIFORM_TYPE_COLOR: + case PARAMETER_TYPE_COLOR: return 2; - case UniformType::UNIFORM_TYPE_SAMPLER: + case UNIFORM_TYPE_SAMPLER: return 1; default: break; @@ -3278,30 +3278,30 @@ int VisualShaderNodeUniformRef::get_output_port_count() const { return 1; } -VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port_type(int p_port) const { - switch (uniform_type) { - case UniformType::UNIFORM_TYPE_FLOAT: +VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_output_port_type(int p_port) const { + switch (param_type) { + case PARAMETER_TYPE_FLOAT: return PortType::PORT_TYPE_SCALAR; - case UniformType::UNIFORM_TYPE_INT: + case PARAMETER_TYPE_INT: return PortType::PORT_TYPE_SCALAR_INT; - case UniformType::UNIFORM_TYPE_BOOLEAN: + case PARAMETER_TYPE_BOOLEAN: return PortType::PORT_TYPE_BOOLEAN; - case UniformType::UNIFORM_TYPE_VECTOR2: + case PARAMETER_TYPE_VECTOR2: return PortType::PORT_TYPE_VECTOR_2D; - case UniformType::UNIFORM_TYPE_VECTOR3: + case PARAMETER_TYPE_VECTOR3: return PortType::PORT_TYPE_VECTOR_3D; - case UniformType::UNIFORM_TYPE_VECTOR4: + case PARAMETER_TYPE_VECTOR4: return PortType::PORT_TYPE_VECTOR_4D; - case UniformType::UNIFORM_TYPE_TRANSFORM: + case PARAMETER_TYPE_TRANSFORM: return PortType::PORT_TYPE_TRANSFORM; - case UniformType::UNIFORM_TYPE_COLOR: + case PARAMETER_TYPE_COLOR: if (p_port == 0) { return PortType::PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } break; - case UniformType::UNIFORM_TYPE_SAMPLER: + case UNIFORM_TYPE_SAMPLER: return PortType::PORT_TYPE_SAMPLER; default: break; @@ -3309,30 +3309,30 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port return PORT_TYPE_SCALAR; } -String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const { - switch (uniform_type) { - case UniformType::UNIFORM_TYPE_FLOAT: +String VisualShaderNodeParameterRef::get_output_port_name(int p_port) const { + switch (param_type) { + case PARAMETER_TYPE_FLOAT: return ""; - case UniformType::UNIFORM_TYPE_INT: + case PARAMETER_TYPE_INT: return ""; - case UniformType::UNIFORM_TYPE_BOOLEAN: + case PARAMETER_TYPE_BOOLEAN: return ""; - case UniformType::UNIFORM_TYPE_VECTOR2: + case PARAMETER_TYPE_VECTOR2: return ""; - case UniformType::UNIFORM_TYPE_VECTOR3: + case PARAMETER_TYPE_VECTOR3: return ""; - case UniformType::UNIFORM_TYPE_VECTOR4: + case PARAMETER_TYPE_VECTOR4: return ""; - case UniformType::UNIFORM_TYPE_TRANSFORM: + case PARAMETER_TYPE_TRANSFORM: return ""; - case UniformType::UNIFORM_TYPE_COLOR: + case PARAMETER_TYPE_COLOR: if (p_port == 0) { return "rgb"; } else if (p_port == 1) { return "alpha"; } break; - case UniformType::UNIFORM_TYPE_SAMPLER: + case UNIFORM_TYPE_SAMPLER: return ""; break; default: @@ -3341,85 +3341,85 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const { return ""; } -void VisualShaderNodeUniformRef::set_shader_rid(const RID &p_shader_rid) { +void VisualShaderNodeParameterRef::set_shader_rid(const RID &p_shader_rid) { shader_rid = p_shader_rid; } -void VisualShaderNodeUniformRef::set_uniform_name(const String &p_name) { - uniform_name = p_name; +void VisualShaderNodeParameterRef::set_parameter_name(const String &p_name) { + parameter_name = p_name; if (shader_rid.is_valid()) { - update_uniform_type(); + update_parameter_type(); } emit_changed(); } -void VisualShaderNodeUniformRef::update_uniform_type() { - if (uniform_name != "[None]") { - uniform_type = get_uniform_type_by_name(uniform_name); +void VisualShaderNodeParameterRef::update_parameter_type() { + if (parameter_name != "[None]") { + param_type = get_parameter_type_by_name(parameter_name); } else { - uniform_type = UniformType::UNIFORM_TYPE_FLOAT; + param_type = PARAMETER_TYPE_FLOAT; } } -String VisualShaderNodeUniformRef::get_uniform_name() const { - return uniform_name; +String VisualShaderNodeParameterRef::get_parameter_name() const { + return parameter_name; } -int VisualShaderNodeUniformRef::get_uniforms_count() const { +int VisualShaderNodeParameterRef::get_parameters_count() const { ERR_FAIL_COND_V(!shader_rid.is_valid(), 0); - return uniforms[shader_rid].size(); + return parameters[shader_rid].size(); } -String VisualShaderNodeUniformRef::get_uniform_name_by_index(int p_idx) const { +String VisualShaderNodeParameterRef::get_parameter_name_by_index(int p_idx) const { ERR_FAIL_COND_V(!shader_rid.is_valid(), String()); - if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) { - return uniforms[shader_rid][p_idx].name; + if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) { + return parameters[shader_rid][p_idx].name; } return ""; } -VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_name(const String &p_name) const { - ERR_FAIL_COND_V(!shader_rid.is_valid(), UNIFORM_TYPE_FLOAT); +VisualShaderNodeParameterRef::ParameterType VisualShaderNodeParameterRef::get_parameter_type_by_name(const String &p_name) const { + ERR_FAIL_COND_V(!shader_rid.is_valid(), PARAMETER_TYPE_FLOAT); - for (int i = 0; i < uniforms[shader_rid].size(); i++) { - if (uniforms[shader_rid][i].name == p_name) { - return uniforms[shader_rid][i].type; + for (int i = 0; i < parameters[shader_rid].size(); i++) { + if (parameters[shader_rid][i].name == p_name) { + return parameters[shader_rid][i].type; } } - return UniformType::UNIFORM_TYPE_FLOAT; + return PARAMETER_TYPE_FLOAT; } -VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_index(int p_idx) const { - ERR_FAIL_COND_V(!shader_rid.is_valid(), UNIFORM_TYPE_FLOAT); +VisualShaderNodeParameterRef::ParameterType VisualShaderNodeParameterRef::get_parameter_type_by_index(int p_idx) const { + ERR_FAIL_COND_V(!shader_rid.is_valid(), PARAMETER_TYPE_FLOAT); - if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) { - return uniforms[shader_rid][p_idx].type; + if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) { + return parameters[shader_rid][p_idx].type; } - return UniformType::UNIFORM_TYPE_FLOAT; + return PARAMETER_TYPE_FLOAT; } -VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_by_index(int p_idx) const { +VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_port_type_by_index(int p_idx) const { ERR_FAIL_COND_V(!shader_rid.is_valid(), PORT_TYPE_SCALAR); - if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) { - switch (uniforms[shader_rid][p_idx].type) { - case UniformType::UNIFORM_TYPE_FLOAT: + if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) { + switch (parameters[shader_rid][p_idx].type) { + case PARAMETER_TYPE_FLOAT: return PORT_TYPE_SCALAR; - case UniformType::UNIFORM_TYPE_INT: + case PARAMETER_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case UniformType::UNIFORM_TYPE_SAMPLER: + case UNIFORM_TYPE_SAMPLER: return PORT_TYPE_SAMPLER; - case UniformType::UNIFORM_TYPE_VECTOR2: + case PARAMETER_TYPE_VECTOR2: return PORT_TYPE_VECTOR_2D; - case UniformType::UNIFORM_TYPE_VECTOR3: + case PARAMETER_TYPE_VECTOR3: return PORT_TYPE_VECTOR_3D; - case UniformType::UNIFORM_TYPE_VECTOR4: + case PARAMETER_TYPE_VECTOR4: return PORT_TYPE_VECTOR_4D; - case UniformType::UNIFORM_TYPE_TRANSFORM: + case PARAMETER_TYPE_TRANSFORM: return PORT_TYPE_TRANSFORM; - case UniformType::UNIFORM_TYPE_COLOR: + case PARAMETER_TYPE_COLOR: return PORT_TYPE_VECTOR_3D; default: break; @@ -3428,54 +3428,54 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b return PORT_TYPE_SCALAR; } -String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - switch (uniform_type) { - case UniformType::UNIFORM_TYPE_FLOAT: - if (uniform_name == "[None]") { +String VisualShaderNodeParameterRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + switch (param_type) { + case PARAMETER_TYPE_FLOAT: + if (parameter_name == "[None]") { return " " + p_output_vars[0] + " = 0.0;\n"; } break; - case UniformType::UNIFORM_TYPE_COLOR: { - String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; - code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; + case PARAMETER_TYPE_COLOR: { + String code = " " + p_output_vars[0] + " = " + get_parameter_name() + ".rgb;\n"; + code += " " + p_output_vars[1] + " = " + get_parameter_name() + ".a;\n"; return code; } break; - case UniformType::UNIFORM_TYPE_SAMPLER: + case UNIFORM_TYPE_SAMPLER: return String(); default: break; } - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n"; } -void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) { - uniform_type = (UniformType)p_uniform_type; +void VisualShaderNodeParameterRef::_set_parameter_type(int p_type) { + param_type = (ParameterType)p_type; } -int VisualShaderNodeUniformRef::_get_uniform_type() const { - return (int)uniform_type; +int VisualShaderNodeParameterRef::_get_parameter_type() const { + return (int)param_type; } -void VisualShaderNodeUniformRef::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniformRef::set_uniform_name); - ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniformRef::get_uniform_name); +void VisualShaderNodeParameterRef::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_parameter_name", "name"), &VisualShaderNodeParameterRef::set_parameter_name); + ClassDB::bind_method(D_METHOD("get_parameter_name"), &VisualShaderNodeParameterRef::get_parameter_name); - ClassDB::bind_method(D_METHOD("_set_uniform_type", "type"), &VisualShaderNodeUniformRef::_set_uniform_type); - ClassDB::bind_method(D_METHOD("_get_uniform_type"), &VisualShaderNodeUniformRef::_get_uniform_type); + ClassDB::bind_method(D_METHOD("_set_parameter_type", "type"), &VisualShaderNodeParameterRef::_set_parameter_type); + ClassDB::bind_method(D_METHOD("_get_parameter_type"), &VisualShaderNodeParameterRef::_get_parameter_type); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name", PROPERTY_HINT_ENUM, ""), "set_uniform_name", "get_uniform_name"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "uniform_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_uniform_type", "_get_uniform_type"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "parameter_name", PROPERTY_HINT_ENUM, ""), "set_parameter_name", "get_parameter_name"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "param_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_parameter_type", "_get_parameter_type"); } -Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const { +Vector<StringName> VisualShaderNodeParameterRef::get_editable_properties() const { Vector<StringName> props; - props.push_back("uniform_name"); - props.push_back("uniform_type"); + props.push_back("parameter_name"); + props.push_back("param_type"); return props; } -VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() { +VisualShaderNodeParameterRef::VisualShaderNodeParameterRef() { } //////////////////////////////////////////// @@ -3645,12 +3645,12 @@ String VisualShaderNodeOutput::get_output_port_name(int p_port) const { bool VisualShaderNodeOutput::is_port_separator(int p_index) const { if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_VERTEX) { - String name = get_input_port_name(p_index); - return bool(name == "Model View Matrix"); + String port_name = get_input_port_name(p_index); + return bool(port_name == "Model View Matrix"); } if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) { - String name = get_input_port_name(p_index); - return bool(name == "AO" || name == "Normal" || name == "Rim" || name == "Clearcoat" || name == "Anisotropy" || name == "Subsurf Scatter" || name == "Alpha Scissor Threshold"); + String port_name = get_input_port_name(p_index); + return bool(port_name == "AO" || port_name == "Normal" || port_name == "Rim" || port_name == "Clearcoat" || port_name == "Anisotropy" || port_name == "Subsurf Scatter" || port_name == "Alpha Scissor Threshold"); } return false; } @@ -3663,15 +3663,15 @@ String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader:: int idx = 0; int count = 0; - String code; + String shader_code; while (ports[idx].mode != Shader::MODE_MAX) { if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { if (!p_input_vars[count].is_empty()) { String s = ports[idx].string; if (s.contains(":")) { - code += " " + s.get_slicec(':', 0) + " = " + p_input_vars[count] + "." + s.get_slicec(':', 1) + ";\n"; + shader_code += " " + s.get_slicec(':', 0) + " = " + p_input_vars[count] + "." + s.get_slicec(':', 1) + ";\n"; } else { - code += " " + s + " = " + p_input_vars[count] + ";\n"; + shader_code += " " + s + " = " + p_input_vars[count] + ";\n"; } } count++; @@ -3679,7 +3679,7 @@ String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader:: idx++; } - return code; + return shader_code; } VisualShaderNodeOutput::VisualShaderNodeOutput() { @@ -3687,17 +3687,17 @@ VisualShaderNodeOutput::VisualShaderNodeOutput() { /////////////////////////// -void VisualShaderNodeUniform::set_uniform_name(const String &p_name) { - uniform_name = p_name; +void VisualShaderNodeParameter::set_parameter_name(const String &p_name) { + parameter_name = p_name; emit_signal(SNAME("name_changed")); emit_changed(); } -String VisualShaderNodeUniform::get_uniform_name() const { - return uniform_name; +String VisualShaderNodeParameter::get_parameter_name() const { + return parameter_name; } -void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) { +void VisualShaderNodeParameter::set_qualifier(VisualShaderNodeParameter::Qualifier p_qual) { ERR_FAIL_INDEX(int(p_qual), int(QUAL_MAX)); if (qualifier == p_qual) { return; @@ -3706,26 +3706,37 @@ void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p emit_changed(); } -VisualShaderNodeUniform::Qualifier VisualShaderNodeUniform::get_qualifier() const { +VisualShaderNodeParameter::Qualifier VisualShaderNodeParameter::get_qualifier() const { return qualifier; } -void VisualShaderNodeUniform::set_global_code_generated(bool p_enabled) { +void VisualShaderNodeParameter::set_global_code_generated(bool p_enabled) { global_code_generated = p_enabled; } -bool VisualShaderNodeUniform::is_global_code_generated() const { +bool VisualShaderNodeParameter::is_global_code_generated() const { return global_code_generated; } -void VisualShaderNodeUniform::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name); - ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name); +#ifndef DISABLE_DEPRECATED +// Kept for compatibility from 3.x to 4.0. +bool VisualShaderNodeParameter::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "uniform_name") { + set_parameter_name(p_value); + return true; + } + return false; +} +#endif + +void VisualShaderNodeParameter::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_parameter_name", "name"), &VisualShaderNodeParameter::set_parameter_name); + ClassDB::bind_method(D_METHOD("get_parameter_name"), &VisualShaderNodeParameter::get_parameter_name); - ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeUniform::set_qualifier); - ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeUniform::get_qualifier); + ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeParameter::set_qualifier); + ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeParameter::get_qualifier); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "parameter_name"), "set_parameter_name", "get_parameter_name"); ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier", PROPERTY_HINT_ENUM, "None,Global,Instance"), "set_qualifier", "get_qualifier"); BIND_ENUM_CONSTANT(QUAL_NONE); @@ -3734,7 +3745,7 @@ void VisualShaderNodeUniform::_bind_methods() { BIND_ENUM_CONSTANT(QUAL_MAX); } -String VisualShaderNodeUniform::_get_qual_str() const { +String VisualShaderNodeParameter::_get_qual_str() const { if (is_qualifier_supported(qualifier)) { switch (qualifier) { case QUAL_NONE: @@ -3750,11 +3761,11 @@ String VisualShaderNodeUniform::_get_qual_str() const { return String(); } -String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { +String VisualShaderNodeParameter::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { List<String> keyword_list; ShaderLanguage::get_keyword_list(&keyword_list); - if (keyword_list.find(uniform_name)) { - return RTR("Shader keywords cannot be used as uniform names.\nChoose another name."); + if (keyword_list.find(parameter_name)) { + return RTR("Shader keywords cannot be used as parameter names.\nChoose another name."); } if (!is_qualifier_supported(qualifier)) { String qualifier_str; @@ -3770,66 +3781,66 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T default: break; } - return vformat(RTR("This uniform type does not support the '%s' qualifier."), qualifier_str); + return vformat(RTR("This parameter type does not support the '%s' qualifier."), qualifier_str); } else if (qualifier == Qualifier::QUAL_GLOBAL) { - RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(uniform_name); + RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(parameter_name); if (gvt == RS::GLOBAL_VAR_TYPE_MAX) { - return vformat(RTR("Global uniform '%s' does not exist.\nCreate it in the Project Settings."), uniform_name); + return vformat(RTR("Global parameter '%s' does not exist.\nCreate it in the Project Settings."), parameter_name); } bool incompatible_type = false; switch (gvt) { case RS::GLOBAL_VAR_TYPE_FLOAT: { - if (!Object::cast_to<VisualShaderNodeFloatUniform>(this)) { + if (!Object::cast_to<VisualShaderNodeFloatParameter>(this)) { incompatible_type = true; } } break; case RS::GLOBAL_VAR_TYPE_INT: { - if (!Object::cast_to<VisualShaderNodeIntUniform>(this)) { + if (!Object::cast_to<VisualShaderNodeIntParameter>(this)) { incompatible_type = true; } } break; case RS::GLOBAL_VAR_TYPE_BOOL: { - if (!Object::cast_to<VisualShaderNodeBooleanUniform>(this)) { + if (!Object::cast_to<VisualShaderNodeBooleanParameter>(this)) { incompatible_type = true; } } break; case RS::GLOBAL_VAR_TYPE_COLOR: { - if (!Object::cast_to<VisualShaderNodeColorUniform>(this)) { + if (!Object::cast_to<VisualShaderNodeColorParameter>(this)) { incompatible_type = true; } } break; case RS::GLOBAL_VAR_TYPE_VEC3: { - if (!Object::cast_to<VisualShaderNodeVec3Uniform>(this)) { + if (!Object::cast_to<VisualShaderNodeVec3Parameter>(this)) { incompatible_type = true; } } break; case RS::GLOBAL_VAR_TYPE_VEC4: { - if (!Object::cast_to<VisualShaderNodeVec4Uniform>(this)) { + if (!Object::cast_to<VisualShaderNodeVec4Parameter>(this)) { incompatible_type = true; } } break; case RS::GLOBAL_VAR_TYPE_TRANSFORM: { - if (!Object::cast_to<VisualShaderNodeTransformUniform>(this)) { + if (!Object::cast_to<VisualShaderNodeTransformParameter>(this)) { incompatible_type = true; } } break; case RS::GLOBAL_VAR_TYPE_SAMPLER2D: { - if (!Object::cast_to<VisualShaderNodeTextureUniform>(this)) { + if (!Object::cast_to<VisualShaderNodeTextureParameter>(this)) { incompatible_type = true; } } break; case RS::GLOBAL_VAR_TYPE_SAMPLER3D: { - if (!Object::cast_to<VisualShaderNodeTexture3DUniform>(this)) { + if (!Object::cast_to<VisualShaderNodeTexture3DParameter>(this)) { incompatible_type = true; } } break; case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: { - if (!Object::cast_to<VisualShaderNodeTexture2DArrayUniform>(this)) { + if (!Object::cast_to<VisualShaderNodeTexture2DArrayParameter>(this)) { incompatible_type = true; } } break; case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: { - if (!Object::cast_to<VisualShaderNodeCubemapUniform>(this)) { + if (!Object::cast_to<VisualShaderNodeCubemapParameter>(this)) { incompatible_type = true; } } break; @@ -3837,29 +3848,29 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T break; } if (incompatible_type) { - return vformat(RTR("Global uniform '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings."), uniform_name); + return vformat(RTR("Global parameter '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings."), parameter_name); } } return String(); } -Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const { +Vector<StringName> VisualShaderNodeParameter::get_editable_properties() const { Vector<StringName> props; props.push_back("qualifier"); return props; } -VisualShaderNodeUniform::VisualShaderNodeUniform() { +VisualShaderNodeParameter::VisualShaderNodeParameter() { } ////////////// ResizeableBase -void VisualShaderNodeResizableBase::set_size(const Vector2 &p_size) { +void VisualShaderNodeResizableBase::set_size(const Size2 &p_size) { size = p_size; } -Vector2 VisualShaderNodeResizableBase::get_size() const { +Size2 VisualShaderNodeResizableBase::get_size() const { return size; } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 09a3917a16..5ed5f22cd0 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -36,7 +36,7 @@ #include "scene/gui/control.h" #include "scene/resources/shader.h" -class VisualShaderNodeUniform; +class VisualShaderNodeParameter; class VisualShaderNode; class VisualShader : public Shader { @@ -90,11 +90,10 @@ public: struct Varying { String name; - VaryingMode mode; - VaryingType type; + VaryingMode mode = VARYING_MODE_MAX; + VaryingType type = VARYING_TYPE_MAX; - Varying() { - } + Varying() {} Varying(String p_name, VaryingMode p_mode, VaryingType p_type) : name(p_name), mode(p_mode), type(p_type) {} @@ -157,7 +156,7 @@ private: } }; - Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, HashSet<int> &processed, bool for_preview, HashSet<StringName> &r_classes) const; + Error _write_node(Type p_type, StringBuilder *p_global_code, StringBuilder *p_global_code_per_node, HashMap<Type, StringBuilder> *p_global_code_per_func, StringBuilder &r_code, Vector<DefaultTextureParam> &r_def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &p_input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &p_output_connections, int p_node, HashSet<int> &r_processed, bool p_for_preview, HashSet<StringName> &r_classes) const; void _input_type_changed(Type p_type, int p_id); bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const; @@ -229,7 +228,7 @@ public: // internal methods String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const; String validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const; - String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const; + String validate_parameter_name(const String &p_name, const Ref<VisualShaderNodeParameter> &p_parameter) const; VisualShader(); }; @@ -499,8 +498,8 @@ public: VisualShaderNodeOutput(); }; -class VisualShaderNodeUniform : public VisualShaderNode { - GDCLASS(VisualShaderNodeUniform, VisualShaderNode); +class VisualShaderNodeParameter : public VisualShaderNode { + GDCLASS(VisualShaderNodeParameter, VisualShaderNode); public: enum Qualifier { @@ -511,7 +510,7 @@ public: }; private: - String uniform_name = ""; + String parameter_name = ""; Qualifier qualifier = QUAL_NONE; bool global_code_generated = false; @@ -519,9 +518,13 @@ protected: static void _bind_methods(); String _get_qual_str() const; +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); +#endif + public: - void set_uniform_name(const String &p_name); - String get_uniform_name() const; + void set_parameter_name(const String &p_name); + String get_parameter_name() const; void set_qualifier(Qualifier p_qual); Qualifier get_qualifier() const; @@ -535,44 +538,44 @@ public: virtual Vector<StringName> get_editable_properties() const override; virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; - VisualShaderNodeUniform(); + VisualShaderNodeParameter(); }; -VARIANT_ENUM_CAST(VisualShaderNodeUniform::Qualifier) +VARIANT_ENUM_CAST(VisualShaderNodeParameter::Qualifier) -class VisualShaderNodeUniformRef : public VisualShaderNode { - GDCLASS(VisualShaderNodeUniformRef, VisualShaderNode); +class VisualShaderNodeParameterRef : public VisualShaderNode { + GDCLASS(VisualShaderNodeParameterRef, VisualShaderNode); public: - enum UniformType { - UNIFORM_TYPE_FLOAT, - UNIFORM_TYPE_INT, - UNIFORM_TYPE_BOOLEAN, - UNIFORM_TYPE_VECTOR2, - UNIFORM_TYPE_VECTOR3, - UNIFORM_TYPE_VECTOR4, - UNIFORM_TYPE_TRANSFORM, - UNIFORM_TYPE_COLOR, + enum ParameterType { + PARAMETER_TYPE_FLOAT, + PARAMETER_TYPE_INT, + PARAMETER_TYPE_BOOLEAN, + PARAMETER_TYPE_VECTOR2, + PARAMETER_TYPE_VECTOR3, + PARAMETER_TYPE_VECTOR4, + PARAMETER_TYPE_TRANSFORM, + PARAMETER_TYPE_COLOR, UNIFORM_TYPE_SAMPLER, }; - struct Uniform { + struct Parameter { String name; - UniformType type; + ParameterType type; }; private: RID shader_rid; - String uniform_name = "[None]"; - UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT; + String parameter_name = "[None]"; + ParameterType param_type = ParameterType::PARAMETER_TYPE_FLOAT; protected: static void _bind_methods(); public: - static void add_uniform(RID p_shader_rid, const String &p_name, UniformType p_type); - static void clear_uniforms(RID p_shader_rid); - static bool has_uniform(RID p_shader_rid, const String &p_name); + static void add_parameter(RID p_shader_rid, const String &p_name, ParameterType p_type); + static void clear_parameters(RID p_shader_rid); + static bool has_parameter(RID p_shader_rid, const String &p_name); public: virtual String get_caption() const override; @@ -587,40 +590,40 @@ public: void set_shader_rid(const RID &p_shader); - void set_uniform_name(const String &p_name); - String get_uniform_name() const; + void set_parameter_name(const String &p_name); + String get_parameter_name() const; - void update_uniform_type(); + void update_parameter_type(); - void _set_uniform_type(int p_uniform_type); - int _get_uniform_type() const; + void _set_parameter_type(int p_parameter_type); + int _get_parameter_type() const; - int get_uniforms_count() const; - String get_uniform_name_by_index(int p_idx) const; - UniformType get_uniform_type_by_name(const String &p_name) const; - UniformType get_uniform_type_by_index(int p_idx) const; + int get_parameters_count() const; + String get_parameter_name_by_index(int p_idx) const; + ParameterType get_parameter_type_by_name(const String &p_name) const; + ParameterType get_parameter_type_by_index(int p_idx) const; PortType get_port_type_by_index(int p_idx) const; virtual Vector<StringName> get_editable_properties() const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - VisualShaderNodeUniformRef(); + VisualShaderNodeParameterRef(); }; class VisualShaderNodeResizableBase : public VisualShaderNode { GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode); protected: - Vector2 size = Size2(0, 0); + Size2 size = Size2(0, 0); bool allow_v_resize = true; protected: static void _bind_methods(); public: - void set_size(const Vector2 &p_size); - Vector2 get_size() const; + void set_size(const Size2 &p_size); + Size2 get_size() const; bool is_allow_v_resize() const; void set_allow_v_resize(bool p_enabled); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 2911d726b4..03abac1b3e 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -1606,6 +1606,58 @@ VisualShaderNodeCubemap::VisualShaderNodeCubemap() { simple_decl = false; } +////////////// Linear Depth + +String VisualShaderNodeLinearSceneDepth::get_caption() const { + return "LinearSceneDepth"; +} + +int VisualShaderNodeLinearSceneDepth::get_input_port_count() const { + return 0; +} + +VisualShaderNodeLinearSceneDepth::PortType VisualShaderNodeLinearSceneDepth::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeLinearSceneDepth::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeLinearSceneDepth::get_output_port_count() const { + return 1; +} + +VisualShaderNodeLinearSceneDepth::PortType VisualShaderNodeLinearSceneDepth::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeLinearSceneDepth::get_output_port_name(int p_port) const { + return "linear depth"; +} + +bool VisualShaderNodeLinearSceneDepth::has_output_port_preview(int p_port) const { + return false; +} + +String VisualShaderNodeLinearSceneDepth::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + code += " {\n"; + + code += " float __log_depth = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).x;\n"; + code += " vec3 __depth_ndc = vec3(SCREEN_UV * 2.0 - 1.0, __log_depth);\n"; + code += " vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(__depth_ndc, 1.0);\n"; + code += " __depth_view.xyz /= __depth_view.w;\n"; + code += vformat(" %s = -__depth_view.z;\n", p_output_vars[0]); + + code += " }\n"; + return code; +} + +VisualShaderNodeLinearSceneDepth::VisualShaderNodeLinearSceneDepth() { + simple_decl = false; +} + ////////////// Float Op String VisualShaderNodeFloatOp::get_caption() const { @@ -3056,9 +3108,9 @@ void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_fun return; } if (p_func == FUNC_PANNING) { - set_input_port_default_value(2, Vector2()); // offset + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // offset } else { // FUNC_SCALING - set_input_port_default_value(2, Vector2(0.5, 0.5)); // pivot + set_input_port_default_value(2, Vector2(0.5, 0.5), get_input_port_default_value(2)); // pivot } func = p_func; emit_changed(); @@ -3090,6 +3142,111 @@ VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() { set_input_port_default_value(2, Vector2()); // offset } +////////////// UV PolarCoord + +String VisualShaderNodeUVPolarCoord::get_caption() const { + return "UVPolarCoord"; +} + +int VisualShaderNodeUVPolarCoord::get_input_port_count() const { + return 4; +} + +VisualShaderNodeUVPolarCoord::PortType VisualShaderNodeUVPolarCoord::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR_2D; // uv + case 1: + return PORT_TYPE_VECTOR_2D; // center + case 2: + return PORT_TYPE_SCALAR; // zoom + case 3: + return PORT_TYPE_SCALAR; // repeat + default: + break; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeUVPolarCoord::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "uv"; + case 1: + return "scale"; + case 2: + return "zoom strength"; + case 3: + return "repeat"; + default: + break; + } + return ""; +} + +bool VisualShaderNodeUVPolarCoord::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } + } + return false; +} + +int VisualShaderNodeUVPolarCoord::get_output_port_count() const { + return 1; +} + +VisualShaderNodeUVPolarCoord::PortType VisualShaderNodeUVPolarCoord::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeUVPolarCoord::get_output_port_name(int p_port) const { + return "uv"; +} + +String VisualShaderNodeUVPolarCoord::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + code += " {\n"; + + String uv; + if (p_input_vars[0].is_empty()) { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + uv = "UV"; + } else { + uv = "vec2(0.0)"; + } + } else { + uv = vformat("%s", p_input_vars[0]); + } + String center = vformat("%s", p_input_vars[1]); + String zoom = vformat("%s", p_input_vars[2]); + String repeat = vformat("%s", p_input_vars[3]); + + if (p_mode == Shader::MODE_CANVAS_ITEM) { + code += vformat(" vec2 __dir = %s - %s;\n", uv, center); + code += " float __radius = length(__dir) * 2.0;\n"; + code += " float __angle = atan(__dir.y, __dir.x) * 1.0 / (PI * 2.0);\n"; + code += vformat(" %s = mod(vec2(__radius * %s, __angle * %s), 1.0);\n", p_output_vars[0], zoom, repeat); + } else { + code += vformat(" vec2 __dir = %s - %s;\n", uv, center); + code += " float __radius = length(__dir) * 2.0;\n"; + code += " float __angle = atan(__dir.y, __dir.x) * 1.0 / (PI * 2.0);\n"; + code += vformat(" %s = vec2(__radius * %s, __angle * %s);\n", p_output_vars[0], zoom, repeat); + } + + code += " }\n"; + return code; +} + +VisualShaderNodeUVPolarCoord::VisualShaderNodeUVPolarCoord() { + set_input_port_default_value(1, Vector2(0.5, 0.5)); // center + set_input_port_default_value(2, 1.0); // zoom + set_input_port_default_value(3, 1.0); // repeat + + simple_decl = false; +} + ////////////// Dot Product String VisualShaderNodeDotProduct::get_caption() const { @@ -4566,44 +4723,44 @@ VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() { set_input_port_default_value(0, Transform3D()); } -////////////// Float Uniform +////////////// Float Parameter -String VisualShaderNodeFloatUniform::get_caption() const { - return "FloatUniform"; +String VisualShaderNodeFloatParameter::get_caption() const { + return "FloatParameter"; } -int VisualShaderNodeFloatUniform::get_input_port_count() const { +int VisualShaderNodeFloatParameter::get_input_port_count() const { return 0; } -VisualShaderNodeFloatUniform::PortType VisualShaderNodeFloatUniform::get_input_port_type(int p_port) const { +VisualShaderNodeFloatParameter::PortType VisualShaderNodeFloatParameter::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeFloatUniform::get_input_port_name(int p_port) const { +String VisualShaderNodeFloatParameter::get_input_port_name(int p_port) const { return String(); } -int VisualShaderNodeFloatUniform::get_output_port_count() const { +int VisualShaderNodeFloatParameter::get_output_port_count() const { return 1; } -VisualShaderNodeFloatUniform::PortType VisualShaderNodeFloatUniform::get_output_port_type(int p_port) const { +VisualShaderNodeFloatParameter::PortType VisualShaderNodeFloatParameter::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeFloatUniform::get_output_port_name(int p_port) const { +String VisualShaderNodeFloatParameter::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } -String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeFloatParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code = ""; if (hint == HINT_RANGE) { - code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")"; + code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")"; } else if (hint == HINT_RANGE_STEP) { - code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")"; + code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")"; } else { - code += _get_qual_str() + "uniform float " + get_uniform_name(); + code += _get_qual_str() + "uniform float " + get_parameter_name(); } if (default_value_enabled) { code += " = " + rtos(default_value); @@ -4612,19 +4769,19 @@ String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, Visual return code; } -String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +String VisualShaderNodeFloatParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n"; } -bool VisualShaderNodeFloatUniform::is_show_prop_names() const { +bool VisualShaderNodeFloatParameter::is_show_prop_names() const { return true; } -bool VisualShaderNodeFloatUniform::is_use_prop_slots() const { +bool VisualShaderNodeFloatParameter::is_use_prop_slots() const { return true; } -void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) { +void VisualShaderNodeFloatParameter::set_hint(Hint p_hint) { ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX)); if (hint == p_hint) { return; @@ -4633,11 +4790,11 @@ void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) { emit_changed(); } -VisualShaderNodeFloatUniform::Hint VisualShaderNodeFloatUniform::get_hint() const { +VisualShaderNodeFloatParameter::Hint VisualShaderNodeFloatParameter::get_hint() const { return hint; } -void VisualShaderNodeFloatUniform::set_min(float p_value) { +void VisualShaderNodeFloatParameter::set_min(float p_value) { if (Math::is_equal_approx(hint_range_min, p_value)) { return; } @@ -4645,11 +4802,11 @@ void VisualShaderNodeFloatUniform::set_min(float p_value) { emit_changed(); } -float VisualShaderNodeFloatUniform::get_min() const { +float VisualShaderNodeFloatParameter::get_min() const { return hint_range_min; } -void VisualShaderNodeFloatUniform::set_max(float p_value) { +void VisualShaderNodeFloatParameter::set_max(float p_value) { if (Math::is_equal_approx(hint_range_max, p_value)) { return; } @@ -4657,11 +4814,11 @@ void VisualShaderNodeFloatUniform::set_max(float p_value) { emit_changed(); } -float VisualShaderNodeFloatUniform::get_max() const { +float VisualShaderNodeFloatParameter::get_max() const { return hint_range_max; } -void VisualShaderNodeFloatUniform::set_step(float p_value) { +void VisualShaderNodeFloatParameter::set_step(float p_value) { if (Math::is_equal_approx(hint_range_step, p_value)) { return; } @@ -4669,11 +4826,11 @@ void VisualShaderNodeFloatUniform::set_step(float p_value) { emit_changed(); } -float VisualShaderNodeFloatUniform::get_step() const { +float VisualShaderNodeFloatParameter::get_step() const { return hint_range_step; } -void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) { +void VisualShaderNodeFloatParameter::set_default_value_enabled(bool p_enabled) { if (default_value_enabled == p_enabled) { return; } @@ -4681,11 +4838,11 @@ void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) { emit_changed(); } -bool VisualShaderNodeFloatUniform::is_default_value_enabled() const { +bool VisualShaderNodeFloatParameter::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeFloatUniform::set_default_value(float p_value) { +void VisualShaderNodeFloatParameter::set_default_value(float p_value) { if (Math::is_equal_approx(default_value, p_value)) { return; } @@ -4693,28 +4850,28 @@ void VisualShaderNodeFloatUniform::set_default_value(float p_value) { emit_changed(); } -float VisualShaderNodeFloatUniform::get_default_value() const { +float VisualShaderNodeFloatParameter::get_default_value() const { return default_value; } -void VisualShaderNodeFloatUniform::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeFloatUniform::set_hint); - ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeFloatUniform::get_hint); +void VisualShaderNodeFloatParameter::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeFloatParameter::set_hint); + ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeFloatParameter::get_hint); - ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeFloatUniform::set_min); - ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeFloatUniform::get_min); + ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeFloatParameter::set_min); + ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeFloatParameter::get_min); - ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeFloatUniform::set_max); - ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeFloatUniform::get_max); + ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeFloatParameter::set_max); + ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeFloatParameter::get_max); - ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeFloatUniform::set_step); - ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeFloatUniform::get_step); + ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeFloatParameter::set_step); + ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeFloatParameter::get_step); - ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeFloatUniform::set_default_value_enabled); - ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeFloatUniform::is_default_value_enabled); + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeFloatParameter::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeFloatParameter::is_default_value_enabled); - ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeFloatUniform::set_default_value); - ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeFloatUniform::get_default_value); + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeFloatParameter::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeFloatParameter::get_default_value); ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min"), "set_min", "get_min"); @@ -4729,16 +4886,16 @@ void VisualShaderNodeFloatUniform::_bind_methods() { BIND_ENUM_CONSTANT(HINT_MAX); } -bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const { +bool VisualShaderNodeFloatParameter::is_qualifier_supported(Qualifier p_qual) const { return true; // all qualifiers are supported } -bool VisualShaderNodeFloatUniform::is_convertible_to_constant() const { +bool VisualShaderNodeFloatParameter::is_convertible_to_constant() const { return true; // conversion is allowed } -Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const { - Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); +Vector<StringName> VisualShaderNodeFloatParameter::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); props.push_back("hint"); if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) { props.push_back("min"); @@ -4754,47 +4911,47 @@ Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const return props; } -VisualShaderNodeFloatUniform::VisualShaderNodeFloatUniform() { +VisualShaderNodeFloatParameter::VisualShaderNodeFloatParameter() { } -////////////// Integer Uniform +////////////// Integer Parametet -String VisualShaderNodeIntUniform::get_caption() const { - return "IntUniform"; +String VisualShaderNodeIntParameter::get_caption() const { + return "IntParameter"; } -int VisualShaderNodeIntUniform::get_input_port_count() const { +int VisualShaderNodeIntParameter::get_input_port_count() const { return 0; } -VisualShaderNodeIntUniform::PortType VisualShaderNodeIntUniform::get_input_port_type(int p_port) const { +VisualShaderNodeIntParameter::PortType VisualShaderNodeIntParameter::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR_INT; } -String VisualShaderNodeIntUniform::get_input_port_name(int p_port) const { +String VisualShaderNodeIntParameter::get_input_port_name(int p_port) const { return String(); } -int VisualShaderNodeIntUniform::get_output_port_count() const { +int VisualShaderNodeIntParameter::get_output_port_count() const { return 1; } -VisualShaderNodeIntUniform::PortType VisualShaderNodeIntUniform::get_output_port_type(int p_port) const { +VisualShaderNodeIntParameter::PortType VisualShaderNodeIntParameter::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR_INT; } -String VisualShaderNodeIntUniform::get_output_port_name(int p_port) const { +String VisualShaderNodeIntParameter::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } -String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeIntParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code = ""; if (hint == HINT_RANGE) { - code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")"; + code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")"; } else if (hint == HINT_RANGE_STEP) { - code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")"; + code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")"; } else { - code += _get_qual_str() + "uniform int " + get_uniform_name(); + code += _get_qual_str() + "uniform int " + get_parameter_name(); } if (default_value_enabled) { code += " = " + itos(default_value); @@ -4803,19 +4960,19 @@ String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualSh return code; } -String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +String VisualShaderNodeIntParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n"; } -bool VisualShaderNodeIntUniform::is_show_prop_names() const { +bool VisualShaderNodeIntParameter::is_show_prop_names() const { return true; } -bool VisualShaderNodeIntUniform::is_use_prop_slots() const { +bool VisualShaderNodeIntParameter::is_use_prop_slots() const { return true; } -void VisualShaderNodeIntUniform::set_hint(Hint p_hint) { +void VisualShaderNodeIntParameter::set_hint(Hint p_hint) { ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX)); if (hint == p_hint) { return; @@ -4824,11 +4981,11 @@ void VisualShaderNodeIntUniform::set_hint(Hint p_hint) { emit_changed(); } -VisualShaderNodeIntUniform::Hint VisualShaderNodeIntUniform::get_hint() const { +VisualShaderNodeIntParameter::Hint VisualShaderNodeIntParameter::get_hint() const { return hint; } -void VisualShaderNodeIntUniform::set_min(int p_value) { +void VisualShaderNodeIntParameter::set_min(int p_value) { if (hint_range_min == p_value) { return; } @@ -4836,11 +4993,11 @@ void VisualShaderNodeIntUniform::set_min(int p_value) { emit_changed(); } -int VisualShaderNodeIntUniform::get_min() const { +int VisualShaderNodeIntParameter::get_min() const { return hint_range_min; } -void VisualShaderNodeIntUniform::set_max(int p_value) { +void VisualShaderNodeIntParameter::set_max(int p_value) { if (hint_range_max == p_value) { return; } @@ -4848,11 +5005,11 @@ void VisualShaderNodeIntUniform::set_max(int p_value) { emit_changed(); } -int VisualShaderNodeIntUniform::get_max() const { +int VisualShaderNodeIntParameter::get_max() const { return hint_range_max; } -void VisualShaderNodeIntUniform::set_step(int p_value) { +void VisualShaderNodeIntParameter::set_step(int p_value) { if (hint_range_step == p_value) { return; } @@ -4860,11 +5017,11 @@ void VisualShaderNodeIntUniform::set_step(int p_value) { emit_changed(); } -int VisualShaderNodeIntUniform::get_step() const { +int VisualShaderNodeIntParameter::get_step() const { return hint_range_step; } -void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_enabled) { +void VisualShaderNodeIntParameter::set_default_value_enabled(bool p_default_value_enabled) { if (default_value_enabled == p_default_value_enabled) { return; } @@ -4872,11 +5029,11 @@ void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_ emit_changed(); } -bool VisualShaderNodeIntUniform::is_default_value_enabled() const { +bool VisualShaderNodeIntParameter::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeIntUniform::set_default_value(int p_default_value) { +void VisualShaderNodeIntParameter::set_default_value(int p_default_value) { if (default_value == p_default_value) { return; } @@ -4884,28 +5041,28 @@ void VisualShaderNodeIntUniform::set_default_value(int p_default_value) { emit_changed(); } -int VisualShaderNodeIntUniform::get_default_value() const { +int VisualShaderNodeIntParameter::get_default_value() const { return default_value; } -void VisualShaderNodeIntUniform::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeIntUniform::set_hint); - ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeIntUniform::get_hint); +void VisualShaderNodeIntParameter::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeIntParameter::set_hint); + ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeIntParameter::get_hint); - ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeIntUniform::set_min); - ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeIntUniform::get_min); + ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeIntParameter::set_min); + ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeIntParameter::get_min); - ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeIntUniform::set_max); - ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeIntUniform::get_max); + ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeIntParameter::set_max); + ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeIntParameter::get_max); - ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntUniform::set_step); - ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntUniform::get_step); + ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntParameter::set_step); + ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntParameter::get_step); - ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeIntUniform::set_default_value_enabled); - ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeIntUniform::is_default_value_enabled); + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeIntParameter::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeIntParameter::is_default_value_enabled); - ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeIntUniform::set_default_value); - ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeIntUniform::get_default_value); + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeIntParameter::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeIntParameter::get_default_value); ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range + Step"), "set_hint", "get_hint"); ADD_PROPERTY(PropertyInfo(Variant::INT, "min"), "set_min", "get_min"); @@ -4920,16 +5077,16 @@ void VisualShaderNodeIntUniform::_bind_methods() { BIND_ENUM_CONSTANT(HINT_MAX); } -bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const { +bool VisualShaderNodeIntParameter::is_qualifier_supported(Qualifier p_qual) const { return true; // all qualifiers are supported } -bool VisualShaderNodeIntUniform::is_convertible_to_constant() const { +bool VisualShaderNodeIntParameter::is_convertible_to_constant() const { return true; // conversion is allowed } -Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const { - Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); +Vector<StringName> VisualShaderNodeIntParameter::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); props.push_back("hint"); if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) { props.push_back("min"); @@ -4945,40 +5102,40 @@ Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const { return props; } -VisualShaderNodeIntUniform::VisualShaderNodeIntUniform() { +VisualShaderNodeIntParameter::VisualShaderNodeIntParameter() { } -////////////// Boolean Uniform +////////////// Boolean Parameter -String VisualShaderNodeBooleanUniform::get_caption() const { - return "BooleanUniform"; +String VisualShaderNodeBooleanParameter::get_caption() const { + return "BooleanParameter"; } -int VisualShaderNodeBooleanUniform::get_input_port_count() const { +int VisualShaderNodeBooleanParameter::get_input_port_count() const { return 0; } -VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_input_port_type(int p_port) const { +VisualShaderNodeBooleanParameter::PortType VisualShaderNodeBooleanParameter::get_input_port_type(int p_port) const { return PORT_TYPE_BOOLEAN; } -String VisualShaderNodeBooleanUniform::get_input_port_name(int p_port) const { +String VisualShaderNodeBooleanParameter::get_input_port_name(int p_port) const { return String(); } -int VisualShaderNodeBooleanUniform::get_output_port_count() const { +int VisualShaderNodeBooleanParameter::get_output_port_count() const { return 1; } -VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_output_port_type(int p_port) const { +VisualShaderNodeBooleanParameter::PortType VisualShaderNodeBooleanParameter::get_output_port_type(int p_port) const { return PORT_TYPE_BOOLEAN; } -String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const { +String VisualShaderNodeBooleanParameter::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } -void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_value_enabled) { +void VisualShaderNodeBooleanParameter::set_default_value_enabled(bool p_default_value_enabled) { if (default_value_enabled == p_default_value_enabled) { return; } @@ -4986,11 +5143,11 @@ void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_va emit_changed(); } -bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const { +bool VisualShaderNodeBooleanParameter::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) { +void VisualShaderNodeBooleanParameter::set_default_value(bool p_default_value) { if (default_value == p_default_value) { return; } @@ -4998,12 +5155,12 @@ void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) { emit_changed(); } -bool VisualShaderNodeBooleanUniform::get_default_value() const { +bool VisualShaderNodeBooleanParameter::get_default_value() const { return default_value; } -String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code = _get_qual_str() + "uniform bool " + get_uniform_name(); +String VisualShaderNodeBooleanParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform bool " + get_parameter_name(); if (default_value_enabled) { if (default_value) { code += " = true"; @@ -5015,39 +5172,39 @@ String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, Visu return code; } -String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +String VisualShaderNodeBooleanParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n"; } -bool VisualShaderNodeBooleanUniform::is_show_prop_names() const { +bool VisualShaderNodeBooleanParameter::is_show_prop_names() const { return true; } -bool VisualShaderNodeBooleanUniform::is_use_prop_slots() const { +bool VisualShaderNodeBooleanParameter::is_use_prop_slots() const { return true; } -void VisualShaderNodeBooleanUniform::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeBooleanUniform::set_default_value_enabled); - ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeBooleanUniform::is_default_value_enabled); +void VisualShaderNodeBooleanParameter::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeBooleanParameter::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeBooleanParameter::is_default_value_enabled); - ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeBooleanUniform::set_default_value); - ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeBooleanUniform::get_default_value); + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeBooleanParameter::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeBooleanParameter::get_default_value); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value"), "set_default_value", "get_default_value"); } -bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) const { +bool VisualShaderNodeBooleanParameter::is_qualifier_supported(Qualifier p_qual) const { return true; // all qualifiers are supported } -bool VisualShaderNodeBooleanUniform::is_convertible_to_constant() const { +bool VisualShaderNodeBooleanParameter::is_convertible_to_constant() const { return true; // conversion is allowed } -Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() const { - Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); +Vector<StringName> VisualShaderNodeBooleanParameter::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); props.push_back("default_value_enabled"); if (default_value_enabled) { props.push_back("default_value"); @@ -5055,47 +5212,47 @@ Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() con return props; } -VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() { +VisualShaderNodeBooleanParameter::VisualShaderNodeBooleanParameter() { } -////////////// Color Uniform +////////////// Color Parameter -String VisualShaderNodeColorUniform::get_caption() const { - return "ColorUniform"; +String VisualShaderNodeColorParameter::get_caption() const { + return "ColorParameter"; } -int VisualShaderNodeColorUniform::get_input_port_count() const { +int VisualShaderNodeColorParameter::get_input_port_count() const { return 0; } -VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const { +VisualShaderNodeColorParameter::PortType VisualShaderNodeColorParameter::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const { +String VisualShaderNodeColorParameter::get_input_port_name(int p_port) const { return String(); } -int VisualShaderNodeColorUniform::get_output_port_count() const { +int VisualShaderNodeColorParameter::get_output_port_count() const { return 1; } -VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const { +VisualShaderNodeColorParameter::PortType VisualShaderNodeColorParameter::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; } -String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { +String VisualShaderNodeColorParameter::get_output_port_name(int p_port) const { return "color"; } -bool VisualShaderNodeColorUniform::is_output_port_expandable(int p_port) const { +bool VisualShaderNodeColorParameter::is_output_port_expandable(int p_port) const { if (p_port == 0) { return true; } return false; } -void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) { +void VisualShaderNodeColorParameter::set_default_value_enabled(bool p_enabled) { if (default_value_enabled == p_enabled) { return; } @@ -5103,11 +5260,11 @@ void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) { emit_changed(); } -bool VisualShaderNodeColorUniform::is_default_value_enabled() const { +bool VisualShaderNodeColorParameter::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) { +void VisualShaderNodeColorParameter::set_default_value(const Color &p_value) { if (default_value.is_equal_approx(p_value)) { return; } @@ -5115,12 +5272,12 @@ void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) { emit_changed(); } -Color VisualShaderNodeColorUniform::get_default_value() const { +Color VisualShaderNodeColorParameter::get_default_value() const { return default_value; } -String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code = _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : source_color"; +String VisualShaderNodeColorParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform vec4 " + get_parameter_name() + " : source_color"; if (default_value_enabled) { code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.r, default_value.g, default_value.b, default_value.a); } @@ -5128,35 +5285,35 @@ String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, Visual return code; } -String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +String VisualShaderNodeColorParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n"; } -bool VisualShaderNodeColorUniform::is_show_prop_names() const { +bool VisualShaderNodeColorParameter::is_show_prop_names() const { return true; } -void VisualShaderNodeColorUniform::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeColorUniform::set_default_value_enabled); - ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeColorUniform::is_default_value_enabled); +void VisualShaderNodeColorParameter::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeColorParameter::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeColorParameter::is_default_value_enabled); - ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeColorUniform::set_default_value); - ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeColorUniform::get_default_value); + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeColorParameter::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeColorParameter::get_default_value); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_value"), "set_default_value", "get_default_value"); } -bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) const { +bool VisualShaderNodeColorParameter::is_qualifier_supported(Qualifier p_qual) const { return true; // all qualifiers are supported } -bool VisualShaderNodeColorUniform::is_convertible_to_constant() const { +bool VisualShaderNodeColorParameter::is_convertible_to_constant() const { return true; // conversion is allowed } -Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const { - Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); +Vector<StringName> VisualShaderNodeColorParameter::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); props.push_back("default_value_enabled"); if (default_value_enabled) { props.push_back("default_value"); @@ -5164,59 +5321,59 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const return props; } -VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() { +VisualShaderNodeColorParameter::VisualShaderNodeColorParameter() { } -////////////// Vector2 Uniform +////////////// Vector2 Parameter -String VisualShaderNodeVec2Uniform::get_caption() const { - return "Vector2Uniform"; +String VisualShaderNodeVec2Parameter::get_caption() const { + return "Vector2Parameter"; } -int VisualShaderNodeVec2Uniform::get_input_port_count() const { +int VisualShaderNodeVec2Parameter::get_input_port_count() const { return 0; } -VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_input_port_type(int p_port) const { +VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR_2D; } -String VisualShaderNodeVec2Uniform::get_input_port_name(int p_port) const { +String VisualShaderNodeVec2Parameter::get_input_port_name(int p_port) const { return String(); } -int VisualShaderNodeVec2Uniform::get_output_port_count() const { +int VisualShaderNodeVec2Parameter::get_output_port_count() const { return 1; } -VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_output_port_type(int p_port) const { +VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR_2D; } -String VisualShaderNodeVec2Uniform::get_output_port_name(int p_port) const { +String VisualShaderNodeVec2Parameter::get_output_port_name(int p_port) const { return String(); } -void VisualShaderNodeVec2Uniform::set_default_value_enabled(bool p_enabled) { +void VisualShaderNodeVec2Parameter::set_default_value_enabled(bool p_enabled) { default_value_enabled = p_enabled; emit_changed(); } -bool VisualShaderNodeVec2Uniform::is_default_value_enabled() const { +bool VisualShaderNodeVec2Parameter::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeVec2Uniform::set_default_value(const Vector2 &p_value) { +void VisualShaderNodeVec2Parameter::set_default_value(const Vector2 &p_value) { default_value = p_value; emit_changed(); } -Vector2 VisualShaderNodeVec2Uniform::get_default_value() const { +Vector2 VisualShaderNodeVec2Parameter::get_default_value() const { return default_value; } -String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code = _get_qual_str() + "uniform vec2 " + get_uniform_name(); +String VisualShaderNodeVec2Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform vec2 " + get_parameter_name(); if (default_value_enabled) { code += vformat(" = vec2(%.6f, %.6f)", default_value.x, default_value.y); } @@ -5224,39 +5381,39 @@ String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualS return code; } -String VisualShaderNodeVec2Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +String VisualShaderNodeVec2Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n"; } -void VisualShaderNodeVec2Uniform::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Uniform::set_default_value_enabled); - ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Uniform::is_default_value_enabled); +void VisualShaderNodeVec2Parameter::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Parameter::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Parameter::is_default_value_enabled); - ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Uniform::set_default_value); - ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Uniform::get_default_value); + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Parameter::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Parameter::get_default_value); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "default_value"), "set_default_value", "get_default_value"); } -bool VisualShaderNodeVec2Uniform::is_show_prop_names() const { +bool VisualShaderNodeVec2Parameter::is_show_prop_names() const { return true; } -bool VisualShaderNodeVec2Uniform::is_use_prop_slots() const { +bool VisualShaderNodeVec2Parameter::is_use_prop_slots() const { return true; } -bool VisualShaderNodeVec2Uniform::is_qualifier_supported(Qualifier p_qual) const { +bool VisualShaderNodeVec2Parameter::is_qualifier_supported(Qualifier p_qual) const { return true; // all qualifiers are supported } -bool VisualShaderNodeVec2Uniform::is_convertible_to_constant() const { +bool VisualShaderNodeVec2Parameter::is_convertible_to_constant() const { return true; // conversion is allowed } -Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const { - Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); +Vector<StringName> VisualShaderNodeVec2Parameter::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); props.push_back("default_value_enabled"); if (default_value_enabled) { props.push_back("default_value"); @@ -5264,59 +5421,59 @@ Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const return props; } -VisualShaderNodeVec2Uniform::VisualShaderNodeVec2Uniform() { +VisualShaderNodeVec2Parameter::VisualShaderNodeVec2Parameter() { } -////////////// Vector3 Uniform +////////////// Vector3 Parameter -String VisualShaderNodeVec3Uniform::get_caption() const { - return "Vector3Uniform"; +String VisualShaderNodeVec3Parameter::get_caption() const { + return "Vector3Parameter"; } -int VisualShaderNodeVec3Uniform::get_input_port_count() const { +int VisualShaderNodeVec3Parameter::get_input_port_count() const { return 0; } -VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const { +VisualShaderNodeVec3Parameter::PortType VisualShaderNodeVec3Parameter::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR_3D; } -String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const { +String VisualShaderNodeVec3Parameter::get_input_port_name(int p_port) const { return String(); } -int VisualShaderNodeVec3Uniform::get_output_port_count() const { +int VisualShaderNodeVec3Parameter::get_output_port_count() const { return 1; } -VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const { +VisualShaderNodeVec3Parameter::PortType VisualShaderNodeVec3Parameter::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR_3D; } -String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const { +String VisualShaderNodeVec3Parameter::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } -void VisualShaderNodeVec3Uniform::set_default_value_enabled(bool p_enabled) { +void VisualShaderNodeVec3Parameter::set_default_value_enabled(bool p_enabled) { default_value_enabled = p_enabled; emit_changed(); } -bool VisualShaderNodeVec3Uniform::is_default_value_enabled() const { +bool VisualShaderNodeVec3Parameter::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeVec3Uniform::set_default_value(const Vector3 &p_value) { +void VisualShaderNodeVec3Parameter::set_default_value(const Vector3 &p_value) { default_value = p_value; emit_changed(); } -Vector3 VisualShaderNodeVec3Uniform::get_default_value() const { +Vector3 VisualShaderNodeVec3Parameter::get_default_value() const { return default_value; } -String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code = _get_qual_str() + "uniform vec3 " + get_uniform_name(); +String VisualShaderNodeVec3Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform vec3 " + get_parameter_name(); if (default_value_enabled) { code += vformat(" = vec3(%.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z); } @@ -5324,39 +5481,39 @@ String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualS return code; } -String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +String VisualShaderNodeVec3Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n"; } -void VisualShaderNodeVec3Uniform::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec3Uniform::set_default_value_enabled); - ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec3Uniform::is_default_value_enabled); +void VisualShaderNodeVec3Parameter::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec3Parameter::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec3Parameter::is_default_value_enabled); - ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec3Uniform::set_default_value); - ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec3Uniform::get_default_value); + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec3Parameter::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec3Parameter::get_default_value); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "default_value"), "set_default_value", "get_default_value"); } -bool VisualShaderNodeVec3Uniform::is_show_prop_names() const { +bool VisualShaderNodeVec3Parameter::is_show_prop_names() const { return true; } -bool VisualShaderNodeVec3Uniform::is_use_prop_slots() const { +bool VisualShaderNodeVec3Parameter::is_use_prop_slots() const { return true; } -bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const { +bool VisualShaderNodeVec3Parameter::is_qualifier_supported(Qualifier p_qual) const { return true; // all qualifiers are supported } -bool VisualShaderNodeVec3Uniform::is_convertible_to_constant() const { +bool VisualShaderNodeVec3Parameter::is_convertible_to_constant() const { return true; // conversion is allowed } -Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const { - Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); +Vector<StringName> VisualShaderNodeVec3Parameter::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); props.push_back("default_value_enabled"); if (default_value_enabled) { props.push_back("default_value"); @@ -5364,59 +5521,59 @@ Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const return props; } -VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() { +VisualShaderNodeVec3Parameter::VisualShaderNodeVec3Parameter() { } -////////////// Vector4 Uniform +////////////// Vector4 Parameter -String VisualShaderNodeVec4Uniform::get_caption() const { - return "Vector4Uniform"; +String VisualShaderNodeVec4Parameter::get_caption() const { + return "Vector4Parameter"; } -int VisualShaderNodeVec4Uniform::get_input_port_count() const { +int VisualShaderNodeVec4Parameter::get_input_port_count() const { return 0; } -VisualShaderNodeVec4Uniform::PortType VisualShaderNodeVec4Uniform::get_input_port_type(int p_port) const { +VisualShaderNodeVec4Parameter::PortType VisualShaderNodeVec4Parameter::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR_4D; } -String VisualShaderNodeVec4Uniform::get_input_port_name(int p_port) const { +String VisualShaderNodeVec4Parameter::get_input_port_name(int p_port) const { return String(); } -int VisualShaderNodeVec4Uniform::get_output_port_count() const { +int VisualShaderNodeVec4Parameter::get_output_port_count() const { return 1; } -VisualShaderNodeVec4Uniform::PortType VisualShaderNodeVec4Uniform::get_output_port_type(int p_port) const { +VisualShaderNodeVec4Parameter::PortType VisualShaderNodeVec4Parameter::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR_4D; } -String VisualShaderNodeVec4Uniform::get_output_port_name(int p_port) const { +String VisualShaderNodeVec4Parameter::get_output_port_name(int p_port) const { return ""; // No output port means the editor will be used as port. } -void VisualShaderNodeVec4Uniform::set_default_value_enabled(bool p_enabled) { +void VisualShaderNodeVec4Parameter::set_default_value_enabled(bool p_enabled) { default_value_enabled = p_enabled; emit_changed(); } -bool VisualShaderNodeVec4Uniform::is_default_value_enabled() const { +bool VisualShaderNodeVec4Parameter::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeVec4Uniform::set_default_value(const Quaternion &p_value) { +void VisualShaderNodeVec4Parameter::set_default_value(const Vector4 &p_value) { default_value = p_value; emit_changed(); } -Quaternion VisualShaderNodeVec4Uniform::get_default_value() const { +Vector4 VisualShaderNodeVec4Parameter::get_default_value() const { return default_value; } -String VisualShaderNodeVec4Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code = _get_qual_str() + "uniform vec4 " + get_uniform_name(); +String VisualShaderNodeVec4Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform vec4 " + get_parameter_name(); if (default_value_enabled) { code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z, default_value.w); } @@ -5424,39 +5581,39 @@ String VisualShaderNodeVec4Uniform::generate_global(Shader::Mode p_mode, VisualS return code; } -String VisualShaderNodeVec4Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +String VisualShaderNodeVec4Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n"; } -void VisualShaderNodeVec4Uniform::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec4Uniform::set_default_value_enabled); - ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec4Uniform::is_default_value_enabled); +void VisualShaderNodeVec4Parameter::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec4Parameter::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec4Parameter::is_default_value_enabled); - ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec4Uniform::set_default_value); - ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec4Uniform::get_default_value); + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec4Parameter::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec4Parameter::get_default_value); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "default_value"), "set_default_value", "get_default_value"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR4, "default_value"), "set_default_value", "get_default_value"); } -bool VisualShaderNodeVec4Uniform::is_show_prop_names() const { +bool VisualShaderNodeVec4Parameter::is_show_prop_names() const { return true; } -bool VisualShaderNodeVec4Uniform::is_use_prop_slots() const { +bool VisualShaderNodeVec4Parameter::is_use_prop_slots() const { return true; } -bool VisualShaderNodeVec4Uniform::is_qualifier_supported(Qualifier p_qual) const { +bool VisualShaderNodeVec4Parameter::is_qualifier_supported(Qualifier p_qual) const { return true; // All qualifiers are supported. } -bool VisualShaderNodeVec4Uniform::is_convertible_to_constant() const { +bool VisualShaderNodeVec4Parameter::is_convertible_to_constant() const { return true; // Conversion is allowed. } -Vector<StringName> VisualShaderNodeVec4Uniform::get_editable_properties() const { - Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); +Vector<StringName> VisualShaderNodeVec4Parameter::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); props.push_back("default_value_enabled"); if (default_value_enabled) { props.push_back("default_value"); @@ -5464,59 +5621,59 @@ Vector<StringName> VisualShaderNodeVec4Uniform::get_editable_properties() const return props; } -VisualShaderNodeVec4Uniform::VisualShaderNodeVec4Uniform() { +VisualShaderNodeVec4Parameter::VisualShaderNodeVec4Parameter() { } -////////////// Transform Uniform +////////////// Transform Parameter -String VisualShaderNodeTransformUniform::get_caption() const { - return "TransformUniform"; +String VisualShaderNodeTransformParameter::get_caption() const { + return "TransformParameter"; } -int VisualShaderNodeTransformUniform::get_input_port_count() const { +int VisualShaderNodeTransformParameter::get_input_port_count() const { return 0; } -VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const { +VisualShaderNodeTransformParameter::PortType VisualShaderNodeTransformParameter::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR_3D; } -String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const { +String VisualShaderNodeTransformParameter::get_input_port_name(int p_port) const { return String(); } -int VisualShaderNodeTransformUniform::get_output_port_count() const { +int VisualShaderNodeTransformParameter::get_output_port_count() const { return 1; } -VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_output_port_type(int p_port) const { +VisualShaderNodeTransformParameter::PortType VisualShaderNodeTransformParameter::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } -String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const { +String VisualShaderNodeTransformParameter::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } -void VisualShaderNodeTransformUniform::set_default_value_enabled(bool p_enabled) { +void VisualShaderNodeTransformParameter::set_default_value_enabled(bool p_enabled) { default_value_enabled = p_enabled; emit_changed(); } -bool VisualShaderNodeTransformUniform::is_default_value_enabled() const { +bool VisualShaderNodeTransformParameter::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeTransformUniform::set_default_value(const Transform3D &p_value) { +void VisualShaderNodeTransformParameter::set_default_value(const Transform3D &p_value) { default_value = p_value; emit_changed(); } -Transform3D VisualShaderNodeTransformUniform::get_default_value() const { +Transform3D VisualShaderNodeTransformParameter::get_default_value() const { return default_value; } -String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code = _get_qual_str() + "uniform mat4 " + get_uniform_name(); +String VisualShaderNodeTransformParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform mat4 " + get_parameter_name(); if (default_value_enabled) { Vector3 row0 = default_value.basis.rows[0]; Vector3 row1 = default_value.basis.rows[1]; @@ -5528,42 +5685,42 @@ String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, Vi return code; } -String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +String VisualShaderNodeTransformParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n"; } -void VisualShaderNodeTransformUniform::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeTransformUniform::set_default_value_enabled); - ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeTransformUniform::is_default_value_enabled); +void VisualShaderNodeTransformParameter::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeTransformParameter::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeTransformParameter::is_default_value_enabled); - ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeTransformUniform::set_default_value); - ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformUniform::get_default_value); + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeTransformParameter::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformParameter::get_default_value); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "default_value"), "set_default_value", "get_default_value"); } -bool VisualShaderNodeTransformUniform::is_show_prop_names() const { +bool VisualShaderNodeTransformParameter::is_show_prop_names() const { return true; } -bool VisualShaderNodeTransformUniform::is_use_prop_slots() const { +bool VisualShaderNodeTransformParameter::is_use_prop_slots() const { return true; } -bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const { +bool VisualShaderNodeTransformParameter::is_qualifier_supported(Qualifier p_qual) const { if (p_qual == Qualifier::QUAL_INSTANCE) { return false; } return true; } -bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const { +bool VisualShaderNodeTransformParameter::is_convertible_to_constant() const { return true; // conversion is allowed } -Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() const { - Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); +Vector<StringName> VisualShaderNodeTransformParameter::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); props.push_back("default_value_enabled"); if (default_value_enabled) { props.push_back("default_value"); @@ -5571,12 +5728,12 @@ Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() c return props; } -VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() { +VisualShaderNodeTransformParameter::VisualShaderNodeTransformParameter() { } ////////////// -String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_type, VisualShaderNodeTextureUniform::ColorDefault p_color_default, VisualShaderNodeTextureUniform::TextureFilter p_texture_filter, VisualShaderNodeTextureUniform::TextureRepeat p_texture_repeat) { +String get_sampler_hint(VisualShaderNodeTextureParameter::TextureType p_texture_type, VisualShaderNodeTextureParameter::ColorDefault p_color_default, VisualShaderNodeTextureParameter::TextureFilter p_texture_filter, VisualShaderNodeTextureParameter::TextureRepeat p_texture_repeat) { String code; bool has_colon = false; @@ -5585,25 +5742,25 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty String type_code; switch (p_texture_type) { - case VisualShaderNodeTextureUniform::TYPE_DATA: - if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) { + case VisualShaderNodeTextureParameter::TYPE_DATA: + if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_BLACK) { type_code = "hint_default_black"; - } else if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_TRANSPARENT) { + } else if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_TRANSPARENT) { type_code = "hint_default_transparent"; } break; - case VisualShaderNodeTextureUniform::TYPE_COLOR: + case VisualShaderNodeTextureParameter::TYPE_COLOR: type_code = "source_color"; - if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) { + if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_BLACK) { type_code += ", hint_default_black"; - } else if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_TRANSPARENT) { + } else if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_TRANSPARENT) { type_code += ", hint_default_transparent"; } break; - case VisualShaderNodeTextureUniform::TYPE_NORMAL_MAP: + case VisualShaderNodeTextureParameter::TYPE_NORMAL_MAP: type_code = "hint_normal"; break; - case VisualShaderNodeTextureUniform::TYPE_ANISOTROPY: + case VisualShaderNodeTextureParameter::TYPE_ANISOTROPY: type_code = "hint_anisotropy"; break; default: @@ -5621,22 +5778,22 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty String filter_code; switch (p_texture_filter) { - case VisualShaderNodeTextureUniform::FILTER_NEAREST: + case VisualShaderNodeTextureParameter::FILTER_NEAREST: filter_code = "filter_nearest"; break; - case VisualShaderNodeTextureUniform::FILTER_LINEAR: + case VisualShaderNodeTextureParameter::FILTER_LINEAR: filter_code = "filter_linear"; break; - case VisualShaderNodeTextureUniform::FILTER_NEAREST_MIPMAP: + case VisualShaderNodeTextureParameter::FILTER_NEAREST_MIPMAP: filter_code = "filter_nearest_mipmap"; break; - case VisualShaderNodeTextureUniform::FILTER_LINEAR_MIPMAP: + case VisualShaderNodeTextureParameter::FILTER_LINEAR_MIPMAP: filter_code = "filter_linear_mipmap"; break; - case VisualShaderNodeTextureUniform::FILTER_NEAREST_MIPMAP_ANISOTROPIC: + case VisualShaderNodeTextureParameter::FILTER_NEAREST_MIPMAP_ANISOTROPIC: filter_code = "filter_nearest_mipmap_anisotropic"; break; - case VisualShaderNodeTextureUniform::FILTER_LINEAR_MIPMAP_ANISOTROPIC: + case VisualShaderNodeTextureParameter::FILTER_LINEAR_MIPMAP_ANISOTROPIC: filter_code = "filter_linear_mipmap_anisotropic"; break; default: @@ -5659,10 +5816,10 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty String repeat_code; switch (p_texture_repeat) { - case VisualShaderNodeTextureUniform::REPEAT_ENABLED: + case VisualShaderNodeTextureParameter::REPEAT_ENABLED: repeat_code = "repeat_enable"; break; - case VisualShaderNodeTextureUniform::REPEAT_DISABLED: + case VisualShaderNodeTextureParameter::REPEAT_DISABLED: repeat_code = "repeat_disable"; break; default: @@ -5682,29 +5839,25 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty return code; } -////////////// Texture Uniform - -String VisualShaderNodeTextureUniform::get_caption() const { - return "TextureUniform"; -} +////////////// Texture Parameter -int VisualShaderNodeTextureUniform::get_input_port_count() const { +int VisualShaderNodeTextureParameter::get_input_port_count() const { return 0; } -VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const { +VisualShaderNodeTextureParameter::PortType VisualShaderNodeTextureParameter::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { +String VisualShaderNodeTextureParameter::get_input_port_name(int p_port) const { return ""; } -int VisualShaderNodeTextureUniform::get_output_port_count() const { +int VisualShaderNodeTextureParameter::get_output_port_count() const { return 1; } -VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const { +VisualShaderNodeTextureParameter::PortType VisualShaderNodeTextureParameter::get_output_port_type(int p_port) const { switch (p_port) { case 0: return PORT_TYPE_SAMPLER; @@ -5713,27 +5866,11 @@ VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_out } } -String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const { - switch (p_port) { - case 0: - return "sampler2D"; - default: - return ""; - } -} - -String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name(); - code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat); - code += ";\n"; - return code; -} - -String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +String VisualShaderNodeTextureParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return ""; } -void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type) { +void VisualShaderNodeTextureParameter::set_texture_type(TextureType p_texture_type) { ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); if (texture_type == p_texture_type) { return; @@ -5742,11 +5879,11 @@ void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type emit_changed(); } -VisualShaderNodeTextureUniform::TextureType VisualShaderNodeTextureUniform::get_texture_type() const { +VisualShaderNodeTextureParameter::TextureType VisualShaderNodeTextureParameter::get_texture_type() const { return texture_type; } -void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_default) { +void VisualShaderNodeTextureParameter::set_color_default(ColorDefault p_color_default) { ERR_FAIL_INDEX(int(p_color_default), int(COLOR_DEFAULT_MAX)); if (color_default == p_color_default) { return; @@ -5755,11 +5892,11 @@ void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_defa emit_changed(); } -VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get_color_default() const { +VisualShaderNodeTextureParameter::ColorDefault VisualShaderNodeTextureParameter::get_color_default() const { return color_default; } -void VisualShaderNodeTextureUniform::set_texture_filter(TextureFilter p_filter) { +void VisualShaderNodeTextureParameter::set_texture_filter(TextureFilter p_filter) { ERR_FAIL_INDEX(int(p_filter), int(FILTER_MAX)); if (texture_filter == p_filter) { return; @@ -5768,11 +5905,11 @@ void VisualShaderNodeTextureUniform::set_texture_filter(TextureFilter p_filter) emit_changed(); } -VisualShaderNodeTextureUniform::TextureFilter VisualShaderNodeTextureUniform::get_texture_filter() const { +VisualShaderNodeTextureParameter::TextureFilter VisualShaderNodeTextureParameter::get_texture_filter() const { return texture_filter; } -void VisualShaderNodeTextureUniform::set_texture_repeat(TextureRepeat p_repeat) { +void VisualShaderNodeTextureParameter::set_texture_repeat(TextureRepeat p_repeat) { ERR_FAIL_INDEX(int(p_repeat), int(REPEAT_MAX)); if (texture_repeat == p_repeat) { return; @@ -5781,12 +5918,12 @@ void VisualShaderNodeTextureUniform::set_texture_repeat(TextureRepeat p_repeat) emit_changed(); } -VisualShaderNodeTextureUniform::TextureRepeat VisualShaderNodeTextureUniform::get_texture_repeat() const { +VisualShaderNodeTextureParameter::TextureRepeat VisualShaderNodeTextureParameter::get_texture_repeat() const { return texture_repeat; } -Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() const { - Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); +Vector<StringName> VisualShaderNodeTextureParameter::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); props.push_back("texture_type"); if (texture_type == TYPE_DATA || texture_type == TYPE_COLOR) { props.push_back("color_default"); @@ -5796,11 +5933,11 @@ Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() con return props; } -bool VisualShaderNodeTextureUniform::is_show_prop_names() const { +bool VisualShaderNodeTextureParameter::is_show_prop_names() const { return true; } -HashMap<StringName, String> VisualShaderNodeTextureUniform::get_editable_properties_names() const { +HashMap<StringName, String> VisualShaderNodeTextureParameter::get_editable_properties_names() const { HashMap<StringName, String> names; names.insert("texture_type", RTR("Type")); names.insert("color_default", RTR("Default Color")); @@ -5809,18 +5946,18 @@ HashMap<StringName, String> VisualShaderNodeTextureUniform::get_editable_propert return names; } -void VisualShaderNodeTextureUniform::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_texture_type", "type"), &VisualShaderNodeTextureUniform::set_texture_type); - ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTextureUniform::get_texture_type); +void VisualShaderNodeTextureParameter::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture_type", "type"), &VisualShaderNodeTextureParameter::set_texture_type); + ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTextureParameter::get_texture_type); - ClassDB::bind_method(D_METHOD("set_color_default", "type"), &VisualShaderNodeTextureUniform::set_color_default); - ClassDB::bind_method(D_METHOD("get_color_default"), &VisualShaderNodeTextureUniform::get_color_default); + ClassDB::bind_method(D_METHOD("set_color_default", "type"), &VisualShaderNodeTextureParameter::set_color_default); + ClassDB::bind_method(D_METHOD("get_color_default"), &VisualShaderNodeTextureParameter::get_color_default); - ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &VisualShaderNodeTextureUniform::set_texture_filter); - ClassDB::bind_method(D_METHOD("get_texture_filter"), &VisualShaderNodeTextureUniform::get_texture_filter); + ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &VisualShaderNodeTextureParameter::set_texture_filter); + ClassDB::bind_method(D_METHOD("get_texture_filter"), &VisualShaderNodeTextureParameter::get_texture_filter); - ClassDB::bind_method(D_METHOD("set_texture_repeat", "type"), &VisualShaderNodeTextureUniform::set_texture_repeat); - ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureUniform::get_texture_repeat); + ClassDB::bind_method(D_METHOD("set_texture_repeat", "type"), &VisualShaderNodeTextureParameter::set_texture_repeat); + ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureParameter::get_texture_repeat); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map,Anisotropic"), "set_texture_type", "get_texture_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White,Black,Transparent"), "set_color_default", "get_color_default"); @@ -5853,7 +5990,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(REPEAT_MAX); } -bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const { +bool VisualShaderNodeTextureParameter::is_qualifier_supported(Qualifier p_qual) const { switch (p_qual) { case Qualifier::QUAL_NONE: return true; @@ -5867,31 +6004,56 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co return false; } -bool VisualShaderNodeTextureUniform::is_convertible_to_constant() const { +bool VisualShaderNodeTextureParameter::is_convertible_to_constant() const { return false; // conversion is not allowed } -VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { +VisualShaderNodeTextureParameter::VisualShaderNodeTextureParameter() { +} + +////////////// Texture2D Parameter + +String VisualShaderNodeTexture2DParameter::get_caption() const { + return "Texture2DParameter"; +} + +String VisualShaderNodeTexture2DParameter::get_output_port_name(int p_port) const { + switch (p_port) { + case 0: + return "sampler2D"; + default: + return ""; + } +} + +String VisualShaderNodeTexture2DParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name(); + code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat); + code += ";\n"; + return code; } -////////////// Texture Uniform (Triplanar) +VisualShaderNodeTexture2DParameter::VisualShaderNodeTexture2DParameter() { +} -String VisualShaderNodeTextureUniformTriplanar::get_caption() const { +////////////// Texture Parameter (Triplanar) + +String VisualShaderNodeTextureParameterTriplanar::get_caption() const { return "TextureUniformTriplanar"; } -int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const { +int VisualShaderNodeTextureParameterTriplanar::get_input_port_count() const { return 2; } -VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const { +VisualShaderNodeTextureParameterTriplanar::PortType VisualShaderNodeTextureParameterTriplanar::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } -String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) const { +String VisualShaderNodeTextureParameterTriplanar::get_input_port_name(int p_port) const { if (p_port == 0) { return "weights"; } else if (p_port == 1) { @@ -5900,11 +6062,11 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) return ""; } -int VisualShaderNodeTextureUniformTriplanar::get_output_port_count() const { +int VisualShaderNodeTextureParameterTriplanar::get_output_port_count() const { return 2; } -VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniformTriplanar::get_output_port_type(int p_port) const { +VisualShaderNodeTextureParameterTriplanar::PortType VisualShaderNodeTextureParameterTriplanar::get_output_port_type(int p_port) const { switch (p_port) { case 0: return PORT_TYPE_VECTOR_4D; @@ -5915,7 +6077,7 @@ VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniform } } -String VisualShaderNodeTextureUniformTriplanar::get_output_port_name(int p_port) const { +String VisualShaderNodeTextureParameterTriplanar::get_output_port_name(int p_port) const { switch (p_port) { case 0: return "color"; @@ -5926,7 +6088,7 @@ String VisualShaderNodeTextureUniformTriplanar::get_output_port_name(int p_port) } } -String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const { +String VisualShaderNodeTextureParameterTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "// " + get_caption() + "\n"; @@ -5948,7 +6110,7 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader: return code; } -String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeTextureParameterTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code; if (p_type == VisualShader::TYPE_VERTEX) { @@ -5964,8 +6126,15 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader: return code; } -String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String id = get_uniform_name(); +String VisualShaderNodeTextureParameterTriplanar::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name(); + code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat); + code += ";\n"; + return code; +} + +String VisualShaderNodeTextureParameterTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String id = get_parameter_name(); String code; if (p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) { @@ -5981,7 +6150,7 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod return code; } -bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const { +bool VisualShaderNodeTextureParameterTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_port == 0) { return true; } else if (p_port == 1) { @@ -5990,79 +6159,67 @@ bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port, return false; } -VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() { +VisualShaderNodeTextureParameterTriplanar::VisualShaderNodeTextureParameterTriplanar() { } -////////////// Texture2DArray Uniform +////////////// Texture2DArray Parameter -String VisualShaderNodeTexture2DArrayUniform::get_caption() const { - return "Texture2DArrayUniform"; +String VisualShaderNodeTexture2DArrayParameter::get_caption() const { + return "Texture2DArrayParameter"; } -String VisualShaderNodeTexture2DArrayUniform::get_output_port_name(int p_port) const { +String VisualShaderNodeTexture2DArrayParameter::get_output_port_name(int p_port) const { return "sampler2DArray"; } -String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code = _get_qual_str() + "uniform sampler2DArray " + get_uniform_name(); +String VisualShaderNodeTexture2DArrayParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform sampler2DArray " + get_parameter_name(); code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat); code += ";\n"; return code; } -String VisualShaderNodeTexture2DArrayUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return String(); +VisualShaderNodeTexture2DArrayParameter::VisualShaderNodeTexture2DArrayParameter() { } -VisualShaderNodeTexture2DArrayUniform::VisualShaderNodeTexture2DArrayUniform() { -} +////////////// Texture3D Parameter -////////////// Texture3D Uniform - -String VisualShaderNodeTexture3DUniform::get_caption() const { - return "Texture3DUniform"; +String VisualShaderNodeTexture3DParameter::get_caption() const { + return "Texture3DParameter"; } -String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const { +String VisualShaderNodeTexture3DParameter::get_output_port_name(int p_port) const { return "sampler3D"; } -String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name(); +String VisualShaderNodeTexture3DParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform sampler3D " + get_parameter_name(); code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat); code += ";\n"; return code; } -String VisualShaderNodeTexture3DUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return String(); +VisualShaderNodeTexture3DParameter::VisualShaderNodeTexture3DParameter() { } -VisualShaderNodeTexture3DUniform::VisualShaderNodeTexture3DUniform() { -} +////////////// Cubemap Parameter -////////////// Cubemap Uniform - -String VisualShaderNodeCubemapUniform::get_caption() const { - return "CubemapUniform"; +String VisualShaderNodeCubemapParameter::get_caption() const { + return "CubemapParameter"; } -String VisualShaderNodeCubemapUniform::get_output_port_name(int p_port) const { +String VisualShaderNodeCubemapParameter::get_output_port_name(int p_port) const { return "samplerCube"; } -String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code = _get_qual_str() + "uniform samplerCube " + get_uniform_name(); +String VisualShaderNodeCubemapParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform samplerCube " + get_parameter_name(); code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat); code += ";\n"; return code; } -String VisualShaderNodeCubemapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return String(); -} - -VisualShaderNodeCubemapUniform::VisualShaderNodeCubemapUniform() { +VisualShaderNodeCubemapParameter::VisualShaderNodeCubemapParameter() { } ////////////// If @@ -7010,3 +7167,279 @@ void VisualShaderNodeBillboard::_bind_methods() { VisualShaderNodeBillboard::VisualShaderNodeBillboard() { simple_decl = false; } + +////////////// DistanceFade + +String VisualShaderNodeDistanceFade::get_caption() const { + return "DistanceFade"; +} + +int VisualShaderNodeDistanceFade::get_input_port_count() const { + return 2; +} + +VisualShaderNodeDistanceFade::PortType VisualShaderNodeDistanceFade::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_SCALAR; + case 1: + return PORT_TYPE_SCALAR; + } + + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeDistanceFade::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "min"; + case 1: + return "max"; + } + + return ""; +} + +int VisualShaderNodeDistanceFade::get_output_port_count() const { + return 1; +} + +VisualShaderNodeDistanceFade::PortType VisualShaderNodeDistanceFade::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeDistanceFade::get_output_port_name(int p_port) const { + return "amount"; +} + +bool VisualShaderNodeDistanceFade::has_output_port_preview(int p_port) const { + return false; +} + +String VisualShaderNodeDistanceFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + code += vformat(" %s = clamp(smoothstep(%s, %s,-VERTEX.z),0.0,1.0);\n", p_output_vars[0], p_input_vars[0], p_input_vars[1]); + return code; +} + +VisualShaderNodeDistanceFade::VisualShaderNodeDistanceFade() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 10.0); +} + +////////////// ProximityFade + +String VisualShaderNodeProximityFade::get_caption() const { + return "ProximityFade"; +} + +int VisualShaderNodeProximityFade::get_input_port_count() const { + return 1; +} + +VisualShaderNodeProximityFade::PortType VisualShaderNodeProximityFade::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeProximityFade::get_input_port_name(int p_port) const { + return "distance"; +} + +int VisualShaderNodeProximityFade::get_output_port_count() const { + return 1; +} + +VisualShaderNodeProximityFade::PortType VisualShaderNodeProximityFade::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeProximityFade::get_output_port_name(int p_port) const { + return "fade"; +} + +bool VisualShaderNodeProximityFade::has_output_port_preview(int p_port) const { + return false; +} + +String VisualShaderNodeProximityFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + code += " {\n"; + + String proximity_fade_distance = vformat("%s", p_input_vars[0]); + code += " float __depth_tex = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).r;\n"; + if (!RenderingServer::get_singleton()->is_low_end()) { + code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n"; + } else { + code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __depth_tex) * 2.0 - 1.0, 1.0);\n"; + } + code += " __depth_world_pos.xyz /= __depth_world_pos.w;\n"; + code += vformat(" %s = clamp(1.0 - smoothstep(__depth_world_pos.z + %s, __depth_world_pos.z, VERTEX.z), 0.0, 1.0);\n", p_output_vars[0], p_input_vars[0]); + + code += " }\n"; + return code; +} + +VisualShaderNodeProximityFade::VisualShaderNodeProximityFade() { + set_input_port_default_value(0, 1.0); + + simple_decl = false; +} + +////////////// Random Range + +String VisualShaderNodeRandomRange::get_caption() const { + return "RandomRange"; +} + +int VisualShaderNodeRandomRange::get_input_port_count() const { + return 3; +} + +VisualShaderNodeRandomRange::PortType VisualShaderNodeRandomRange::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR_3D; + case 1: + return PORT_TYPE_SCALAR; + case 2: + return PORT_TYPE_SCALAR; + default: + break; + } + + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeRandomRange::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "seed"; + case 1: + return "min"; + case 2: + return "max"; + default: + break; + } + + return ""; +} + +int VisualShaderNodeRandomRange::get_output_port_count() const { + return 1; +} + +VisualShaderNodeRandomRange::PortType VisualShaderNodeRandomRange::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeRandomRange::get_output_port_name(int p_port) const { + return "value"; +} + +String VisualShaderNodeRandomRange::generate_global_per_node(Shader::Mode p_mode, int p_id) const { + String code; + + code += "\n\n"; + code += "// 3D Noise with friendly permission by Inigo Quilez\n"; + code += "vec3 hash_noise_range( vec3 p ) {\n"; + code += " p *= mat3(vec3(127.1, 311.7, -53.7), vec3(269.5, 183.3, 77.1), vec3(-301.7, 27.3, 215.3));\n"; + code += " return 2.0 * fract(fract(p)*4375.55) -1.;\n"; + code += "}\n"; + code += "\n"; + + return code; +} + +String VisualShaderNodeRandomRange::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + + code += vformat(" %s = mix(%s, %s, hash_noise_range(%s).x);\n", p_output_vars[0], p_input_vars[1], p_input_vars[2], p_input_vars[0]); + + return code; +} + +VisualShaderNodeRandomRange::VisualShaderNodeRandomRange() { + set_input_port_default_value(0, Vector3(1.0, 1.0, 1.0)); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 1.0); +} + +////////////// Remap + +String VisualShaderNodeRemap::get_caption() const { + return "Remap"; +} + +int VisualShaderNodeRemap::get_input_port_count() const { + return 5; +} + +VisualShaderNodeRemap::PortType VisualShaderNodeRemap::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_SCALAR; + case 1: + return PORT_TYPE_SCALAR; + case 2: + return PORT_TYPE_SCALAR; + case 3: + return PORT_TYPE_SCALAR; + case 4: + return PORT_TYPE_SCALAR; + default: + break; + } + + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeRemap::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "value"; + case 1: + return "input min"; + case 2: + return "input max"; + case 3: + return "output min"; + case 4: + return "output max"; + default: + break; + } + + return ""; +} + +int VisualShaderNodeRemap::get_output_port_count() const { + return 1; +} + +VisualShaderNodeRemap::PortType VisualShaderNodeRemap::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeRemap::get_output_port_name(int p_port) const { + return "value"; +} + +String VisualShaderNodeRemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + code += " {\n"; + code += vformat(" float __input_range = %s - %s;\n", p_input_vars[2], p_input_vars[1]); + code += vformat(" float __output_range = %s - %s;\n", p_input_vars[4], p_input_vars[3]); + code += vformat(" %s = %s + __output_range * ((%s - %s) / __input_range);\n", p_output_vars[0], p_input_vars[3], p_input_vars[0], p_input_vars[1]); + code += " }\n"; + return code; +} + +VisualShaderNodeRemap::VisualShaderNodeRemap() { + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 1.0); + set_input_port_default_value(3, 0.0); + set_input_port_default_value(4, 1.0); + + simple_decl = false; +} diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index ffcb41072d..4b883c25cc 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -622,6 +622,28 @@ VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType) VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source) /////////////////////////////////////// + +class VisualShaderNodeLinearSceneDepth : public VisualShaderNode { + GDCLASS(VisualShaderNodeLinearSceneDepth, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeLinearSceneDepth(); +}; + +/////////////////////////////////////// /// OPS /////////////////////////////////////// @@ -1231,6 +1253,30 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function) /////////////////////////////////////// +/// UV POLARCOORD +/////////////////////////////////////// + +class VisualShaderNodeUVPolarCoord : public VisualShaderNode { + GDCLASS(VisualShaderNodeUVPolarCoord, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeUVPolarCoord(); +}; + +/////////////////////////////////////// /// DOT /////////////////////////////////////// @@ -1717,11 +1763,11 @@ public: }; /////////////////////////////////////// -/// UNIFORMS +/// PARAMETERS /////////////////////////////////////// -class VisualShaderNodeFloatUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeFloatUniform, VisualShaderNodeUniform); +class VisualShaderNodeFloatParameter : public VisualShaderNodeParameter { + GDCLASS(VisualShaderNodeFloatParameter, VisualShaderNodeParameter); public: enum Hint { @@ -1782,13 +1828,13 @@ public: virtual Vector<StringName> get_editable_properties() const override; - VisualShaderNodeFloatUniform(); + VisualShaderNodeFloatParameter(); }; -VARIANT_ENUM_CAST(VisualShaderNodeFloatUniform::Hint) +VARIANT_ENUM_CAST(VisualShaderNodeFloatParameter::Hint) -class VisualShaderNodeIntUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeIntUniform, VisualShaderNodeUniform); +class VisualShaderNodeIntParameter : public VisualShaderNodeParameter { + GDCLASS(VisualShaderNodeIntParameter, VisualShaderNodeParameter); public: enum Hint { @@ -1849,15 +1895,15 @@ public: virtual Vector<StringName> get_editable_properties() const override; - VisualShaderNodeIntUniform(); + VisualShaderNodeIntParameter(); }; -VARIANT_ENUM_CAST(VisualShaderNodeIntUniform::Hint) +VARIANT_ENUM_CAST(VisualShaderNodeIntParameter::Hint) /////////////////////////////////////// -class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform); +class VisualShaderNodeBooleanParameter : public VisualShaderNodeParameter { + GDCLASS(VisualShaderNodeBooleanParameter, VisualShaderNodeParameter); private: bool default_value_enabled = false; @@ -1894,13 +1940,13 @@ public: virtual Vector<StringName> get_editable_properties() const override; - VisualShaderNodeBooleanUniform(); + VisualShaderNodeBooleanParameter(); }; /////////////////////////////////////// -class VisualShaderNodeColorUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform); +class VisualShaderNodeColorParameter : public VisualShaderNodeParameter { + GDCLASS(VisualShaderNodeColorParameter, VisualShaderNodeParameter); private: bool default_value_enabled = false; @@ -1938,13 +1984,13 @@ public: virtual Vector<StringName> get_editable_properties() const override; - VisualShaderNodeColorUniform(); + VisualShaderNodeColorParameter(); }; /////////////////////////////////////// -class VisualShaderNodeVec2Uniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeVec2Uniform, VisualShaderNodeUniform); +class VisualShaderNodeVec2Parameter : public VisualShaderNodeParameter { + GDCLASS(VisualShaderNodeVec2Parameter, VisualShaderNodeParameter); private: bool default_value_enabled = false; @@ -1981,13 +2027,13 @@ public: virtual Vector<StringName> get_editable_properties() const override; - VisualShaderNodeVec2Uniform(); + VisualShaderNodeVec2Parameter(); }; /////////////////////////////////////// -class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform); +class VisualShaderNodeVec3Parameter : public VisualShaderNodeParameter { + GDCLASS(VisualShaderNodeVec3Parameter, VisualShaderNodeParameter); private: bool default_value_enabled = false; @@ -2024,17 +2070,17 @@ public: virtual Vector<StringName> get_editable_properties() const override; - VisualShaderNodeVec3Uniform(); + VisualShaderNodeVec3Parameter(); }; /////////////////////////////////////// -class VisualShaderNodeVec4Uniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeVec4Uniform, VisualShaderNodeUniform); +class VisualShaderNodeVec4Parameter : public VisualShaderNodeParameter { + GDCLASS(VisualShaderNodeVec4Parameter, VisualShaderNodeParameter); private: bool default_value_enabled = false; - Quaternion default_value; + Vector4 default_value; protected: static void _bind_methods(); @@ -2059,21 +2105,21 @@ public: void set_default_value_enabled(bool p_enabled); bool is_default_value_enabled() const; - void set_default_value(const Quaternion &p_value); - Quaternion get_default_value() const; + void set_default_value(const Vector4 &p_value); + Vector4 get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; bool is_convertible_to_constant() const override; virtual Vector<StringName> get_editable_properties() const override; - VisualShaderNodeVec4Uniform(); + VisualShaderNodeVec4Parameter(); }; /////////////////////////////////////// -class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform); +class VisualShaderNodeTransformParameter : public VisualShaderNodeParameter { + GDCLASS(VisualShaderNodeTransformParameter, VisualShaderNodeParameter); private: bool default_value_enabled = false; @@ -2110,13 +2156,13 @@ public: virtual Vector<StringName> get_editable_properties() const override; - VisualShaderNodeTransformUniform(); + VisualShaderNodeTransformParameter(); }; /////////////////////////////////////// -class VisualShaderNodeTextureUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeTextureUniform, VisualShaderNodeUniform); +class VisualShaderNodeTextureParameter : public VisualShaderNodeParameter { + GDCLASS(VisualShaderNodeTextureParameter, VisualShaderNodeParameter); public: enum TextureType { @@ -2162,17 +2208,13 @@ protected: static void _bind_methods(); public: - virtual String get_caption() const override; - virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; - virtual String get_output_port_name(int p_port) const override; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; virtual HashMap<StringName, String> get_editable_properties_names() const override; @@ -2195,18 +2237,32 @@ public: bool is_qualifier_supported(Qualifier p_qual) const override; bool is_convertible_to_constant() const override; - VisualShaderNodeTextureUniform(); + VisualShaderNodeTextureParameter(); }; -VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureType) -VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault) -VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureFilter) -VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureRepeat) +VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureType) +VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::ColorDefault) +VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureFilter) +VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureRepeat) /////////////////////////////////////// -class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUniform { - GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform); +class VisualShaderNodeTexture2DParameter : public VisualShaderNodeTextureParameter { + GDCLASS(VisualShaderNodeTexture2DParameter, VisualShaderNodeTextureParameter); + +public: + virtual String get_caption() const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + + VisualShaderNodeTexture2DParameter(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeTextureParameterTriplanar : public VisualShaderNodeTextureParameter { + GDCLASS(VisualShaderNodeTextureParameterTriplanar, VisualShaderNodeTextureParameter); public: virtual String get_caption() const override; @@ -2223,54 +2279,52 @@ public: virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - VisualShaderNodeTextureUniformTriplanar(); + VisualShaderNodeTextureParameterTriplanar(); }; /////////////////////////////////////// -class VisualShaderNodeTexture2DArrayUniform : public VisualShaderNodeTextureUniform { - GDCLASS(VisualShaderNodeTexture2DArrayUniform, VisualShaderNodeTextureUniform); +class VisualShaderNodeTexture2DArrayParameter : public VisualShaderNodeTextureParameter { + GDCLASS(VisualShaderNodeTexture2DArrayParameter, VisualShaderNodeTextureParameter); public: virtual String get_caption() const override; virtual String get_output_port_name(int p_port) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - VisualShaderNodeTexture2DArrayUniform(); + VisualShaderNodeTexture2DArrayParameter(); }; /////////////////////////////////////// -class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform { - GDCLASS(VisualShaderNodeTexture3DUniform, VisualShaderNodeTextureUniform); +class VisualShaderNodeTexture3DParameter : public VisualShaderNodeTextureParameter { + GDCLASS(VisualShaderNodeTexture3DParameter, VisualShaderNodeTextureParameter); public: virtual String get_caption() const override; virtual String get_output_port_name(int p_port) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - VisualShaderNodeTexture3DUniform(); + VisualShaderNodeTexture3DParameter(); }; /////////////////////////////////////// -class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform { - GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform); +class VisualShaderNodeCubemapParameter : public VisualShaderNodeTextureParameter { + GDCLASS(VisualShaderNodeCubemapParameter, VisualShaderNodeTextureParameter); public: virtual String get_caption() const override; virtual String get_output_port_name(int p_port) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - VisualShaderNodeCubemapUniform(); + VisualShaderNodeCubemapParameter(); }; /////////////////////////////////////// @@ -2574,4 +2628,87 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeBillboard::BillboardType) +/////////////////////////////////////// +/// DistanceFade +/////////////////////////////////////// + +class VisualShaderNodeDistanceFade : public VisualShaderNode { + GDCLASS(VisualShaderNodeDistanceFade, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeDistanceFade(); +}; + +class VisualShaderNodeProximityFade : public VisualShaderNode { + GDCLASS(VisualShaderNodeProximityFade, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeProximityFade(); +}; + +class VisualShaderNodeRandomRange : public VisualShaderNode { + GDCLASS(VisualShaderNodeRandomRange, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeRandomRange(); +}; + +class VisualShaderNodeRemap : public VisualShaderNode { + GDCLASS(VisualShaderNodeRemap, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeRemap(); +}; + #endif // VISUAL_SHADER_NODES_H diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index bdfbb59fa6..f125b05a26 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -460,9 +460,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2> image.instantiate(); if (p_array.size() == 0) { - image->create(1, 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF); } else { - image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); } for (int i = 0; i < p_array.size(); i++) { @@ -481,9 +481,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3> image.instantiate(); if (p_array.size() == 0) { - image->create(1, 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF); } else { - image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); } for (int i = 0; i < p_array.size(); i++) { @@ -502,9 +502,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p image.instantiate(); if (p_array.size() == 0) { - image->create(1, 1, false, Image::Format::FORMAT_RGBA8); + image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBA8); } else { - image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8); + image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8); } for (int i = 0; i < p_array.size(); i++) { @@ -1130,31 +1130,38 @@ VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() { // VisualShaderNodeParticleOutput String VisualShaderNodeParticleOutput::get_caption() const { - if (shader_type == VisualShader::TYPE_START) { - return "StartOutput"; - } else if (shader_type == VisualShader::TYPE_PROCESS) { - return "ProcessOutput"; - } else if (shader_type == VisualShader::TYPE_COLLIDE) { - return "CollideOutput"; - } else if (shader_type == VisualShader::TYPE_START_CUSTOM) { - return "CustomStartOutput"; - } else if (shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - return "CustomProcessOutput"; + switch (shader_type) { + case VisualShader::TYPE_START: + return "StartOutput"; + case VisualShader::TYPE_PROCESS: + return "ProcessOutput"; + case VisualShader::TYPE_COLLIDE: + return "CollideOutput"; + case VisualShader::TYPE_START_CUSTOM: + return "CustomStartOutput"; + case VisualShader::TYPE_PROCESS_CUSTOM: + return "CustomProcessOutput"; + default: + ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type)); + return ""; } - return String(); } int VisualShaderNodeParticleOutput::get_input_port_count() const { - if (shader_type == VisualShader::TYPE_START) { - return 8; - } else if (shader_type == VisualShader::TYPE_COLLIDE) { - return 5; - } else if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - return 6; - } else { // TYPE_PROCESS - return 7; + switch (shader_type) { + case VisualShader::TYPE_START: + return 8; + case VisualShader::TYPE_PROCESS: + return 7; + case VisualShader::TYPE_COLLIDE: + return 5; + case VisualShader::TYPE_START_CUSTOM: + case VisualShader::TYPE_PROCESS_CUSTOM: + return 6; + default: + ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type)); + return 0; } - return 0; } VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const { @@ -1284,12 +1291,12 @@ String VisualShaderNodeParticleOutput::get_input_port_name(int p_port) const { bool VisualShaderNodeParticleOutput::is_port_separator(int p_index) const { if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) { - String name = get_input_port_name(p_index); - return bool(name == "Scale"); + String port_name = get_input_port_name(p_index); + return bool(port_name == "Scale"); } if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - String name = get_input_port_name(p_index); - return bool(name == "Velocity"); + String port_name = get_input_port_name(p_index); + return bool(port_name == "Velocity"); } return false; } @@ -1597,24 +1604,24 @@ String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualSh flags_arr.push_back("FLAG_EMIT_CUSTOM"); } - String flags; + String flags_str; for (int i = 0; i < flags_arr.size(); i++) { if (i > 0) { - flags += "|"; + flags_str += "|"; } - flags += flags_arr[i]; + flags_str += flags_arr[i]; } - if (flags.is_empty()) { - flags = "uint(0)"; + if (flags_str.is_empty()) { + flags_str = "uint(0)"; } if (!default_condition) { code += " if (" + p_input_vars[0] + ") {\n"; } - code += tab + "emit_subparticle(" + transform + ", " + velocity + ", vec4(" + color + ", " + alpha + "), vec4(" + custom + ", " + custom_alpha + "), " + flags + ");\n"; + code += tab + "emit_subparticle(" + transform + ", " + velocity + ", vec4(" + color + ", " + alpha + "), vec4(" + custom + ", " + custom_alpha + "), " + flags_str + ");\n"; if (!default_condition) { code += " }\n"; diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 4dfbe5f079..75deb1e60b 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -85,6 +85,7 @@ World2D::World2D() { NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1)); NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1)); + NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/2d/default_link_connection_radius", 4)); } World2D::~World2D() { diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index fb6dcd3d57..ae8c9a182f 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -33,6 +33,8 @@ #include "core/config/project_settings.h" #include "scene/3d/camera_3d.h" #include "scene/3d/visible_on_screen_notifier_3d.h" +#include "scene/resources/camera_attributes.h" +#include "scene/resources/environment.h" #include "scene/scene_string_names.h" #include "servers/navigation_server_3d.h" @@ -98,17 +100,17 @@ Ref<Environment> World3D::get_fallback_environment() const { return fallback_environment; } -void World3D::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) { - camera_effects = p_camera_effects; - if (camera_effects.is_valid()) { - RS::get_singleton()->scenario_set_camera_effects(scenario, camera_effects->get_rid()); +void World3D::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) { + camera_attributes = p_camera_attributes; + if (camera_attributes.is_valid()) { + RS::get_singleton()->scenario_set_camera_attributes(scenario, camera_attributes->get_rid()); } else { - RS::get_singleton()->scenario_set_camera_effects(scenario, RID()); + RS::get_singleton()->scenario_set_camera_attributes(scenario, RID()); } } -Ref<CameraEffects> World3D::get_camera_effects() const { - return camera_effects; +Ref<CameraAttributes> World3D::get_camera_attributes() const { + return camera_attributes; } PhysicsDirectSpaceState3D *World3D::get_direct_space_state() { @@ -123,12 +125,12 @@ void World3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment); ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment); ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment); - ClassDB::bind_method(D_METHOD("set_camera_effects", "effects"), &World3D::set_camera_effects); - ClassDB::bind_method(D_METHOD("get_camera_effects"), &World3D::get_camera_effects); + ClassDB::bind_method(D_METHOD("set_camera_attributes", "attributes"), &World3D::set_camera_attributes); + ClassDB::bind_method(D_METHOD("get_camera_attributes"), &World3D::get_camera_attributes); ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space"); ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map"); ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_scenario"); @@ -151,6 +153,7 @@ World3D::World3D() { NavigationServer3D::get_singleton()->map_set_active(navigation_map, true); NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.25)); NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.25)); + NavigationServer3D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/3d/default_link_connection_radius", 1.0)); } World3D::~World3D() { diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h index 08bc050349..411b9aab37 100644 --- a/scene/resources/world_3d.h +++ b/scene/resources/world_3d.h @@ -32,11 +32,11 @@ #define WORLD_3D_H #include "core/io/resource.h" -#include "scene/resources/camera_effects.h" #include "scene/resources/environment.h" #include "servers/physics_server_3d.h" #include "servers/rendering_server.h" +class CameraAttributes; class Camera3D; class VisibleOnScreenNotifier3D; struct SpatialIndexer; @@ -51,7 +51,7 @@ private: Ref<Environment> environment; Ref<Environment> fallback_environment; - Ref<CameraEffects> camera_effects; + Ref<CameraAttributes> camera_attributes; HashSet<Camera3D *> cameras; @@ -74,8 +74,8 @@ public: void set_fallback_environment(const Ref<Environment> &p_environment); Ref<Environment> get_fallback_environment() const; - void set_camera_effects(const Ref<CameraEffects> &p_camera_effects); - Ref<CameraEffects> get_camera_effects() const; + void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes); + Ref<CameraAttributes> get_camera_attributes() const; _FORCE_INLINE_ const HashSet<Camera3D *> &get_cameras() const { return cameras; } diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index a15c03d675..bc7918c662 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -206,8 +206,6 @@ SceneStringNames::SceneStringNames() { theme_changed = StaticCString::create("theme_changed"); parameters_base_path = "parameters/"; - tracks_changed = "tracks_changed"; - shader_overrides_group = StaticCString::create("_shader_overrides_group_"); shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 5589ab327f..7ff866cacd 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -209,8 +209,6 @@ public: StringName parameters_base_path; - StringName tracks_changed; - StringName _window_group; StringName _window_input; StringName _window_unhandled_input; diff --git a/scene/theme/SCsub b/scene/theme/SCsub new file mode 100644 index 0000000000..fc61250247 --- /dev/null +++ b/scene/theme/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.scene_sources, "*.cpp") diff --git a/scene/theme/theme_db.cpp b/scene/theme/theme_db.cpp new file mode 100644 index 0000000000..0268a685fe --- /dev/null +++ b/scene/theme/theme_db.cpp @@ -0,0 +1,237 @@ +/*************************************************************************/ +/* theme_db.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "theme_db.h" + +#include "core/config/project_settings.h" +#include "core/io/resource_loader.h" +#include "scene/resources/default_theme/default_theme.h" +#include "scene/resources/font.h" +#include "scene/resources/style_box.h" +#include "scene/resources/texture.h" +#include "scene/resources/theme.h" +#include "servers/text_server.h" + +// Default engine theme creation and configuration. +void ThemeDB::initialize_theme() { + // Allow creating the default theme at a different scale to suit higher/lower base resolutions. + float default_theme_scale = GLOBAL_DEF("gui/theme/default_theme_scale", 1.0); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_theme_scale", PropertyInfo(Variant::FLOAT, "gui/theme/default_theme_scale", PROPERTY_HINT_RANGE, "0.5,8,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + String theme_path = GLOBAL_DEF_RST("gui/theme/custom", ""); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", ""); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.otf,*.ttf,*.woff,*.woff2,*.fnt,*.font,*.pfb,*.pfm", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + TextServer::FontAntialiasing font_antialiasing = (TextServer::FontAntialiasing)(int)GLOBAL_DEF_RST("gui/theme/default_font_antialiasing", 1); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_antialiasing", PropertyInfo(Variant::INT, "gui/theme/default_font_antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD Subpixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + TextServer::Hinting font_hinting = (TextServer::Hinting)(int)GLOBAL_DEF_RST("gui/theme/default_font_hinting", TextServer::HINTING_LIGHT); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_hinting", PropertyInfo(Variant::INT, "gui/theme/default_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_DEF_RST("gui/theme/default_font_subpixel_positioning", TextServer::SUBPIXEL_POSITIONING_AUTO); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_subpixel_positioning", PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + const bool font_msdf = GLOBAL_DEF_RST("gui/theme/default_font_multichannel_signed_distance_field", false); + const bool font_generate_mipmaps = GLOBAL_DEF_RST("gui/theme/default_font_generate_mipmaps", false); + + GLOBAL_DEF_RST("gui/theme/lcd_subpixel_layout", 1); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/lcd_subpixel_layout", PropertyInfo(Variant::INT, "gui/theme/lcd_subpixel_layout", PROPERTY_HINT_ENUM, "Disabled,Horizontal RGB,Horizontal BGR,Vertical RGB,Vertical BGR")); + ProjectSettings::get_singleton()->set_restart_if_changed("gui/theme/lcd_subpixel_layout", false); + + Ref<Font> font; + if (!font_path.is_empty()) { + font = ResourceLoader::load(font_path); + if (!font.is_valid()) { + ERR_PRINT("Error loading custom font '" + font_path + "'"); + } + } + + // Always make the default theme to avoid invalid default font/icon/style in the given theme. + if (RenderingServer::get_singleton()) { + make_default_theme(default_theme_scale, font, font_subpixel_positioning, font_hinting, font_antialiasing, font_msdf, font_generate_mipmaps); + } + + if (!theme_path.is_empty()) { + Ref<Theme> theme = ResourceLoader::load(theme_path); + if (theme.is_valid()) { + set_project_theme(theme); + if (font.is_valid()) { + set_fallback_font(font); + } + } else { + ERR_PRINT("Error loading custom theme '" + theme_path + "'"); + } + } +} + +void ThemeDB::initialize_theme_noproject() { + if (RenderingServer::get_singleton()) { + make_default_theme(1.0, Ref<Font>()); + } +} + +// Universal fallback Theme resources. + +void ThemeDB::set_default_theme(const Ref<Theme> &p_default) { + default_theme = p_default; +} + +Ref<Theme> ThemeDB::get_default_theme() { + return default_theme; +} + +void ThemeDB::set_project_theme(const Ref<Theme> &p_project_default) { + project_theme = p_project_default; +} + +Ref<Theme> ThemeDB::get_project_theme() { + return project_theme; +} + +// Universal fallback values for theme item types. + +void ThemeDB::set_fallback_base_scale(float p_base_scale) { + if (fallback_base_scale == p_base_scale) { + return; + } + + fallback_base_scale = p_base_scale; + emit_signal(SNAME("fallback_changed")); +} + +float ThemeDB::get_fallback_base_scale() { + return fallback_base_scale; +} + +void ThemeDB::set_fallback_font(const Ref<Font> &p_font) { + if (fallback_font == p_font) { + return; + } + + fallback_font = p_font; + emit_signal(SNAME("fallback_changed")); +} + +Ref<Font> ThemeDB::get_fallback_font() { + return fallback_font; +} + +void ThemeDB::set_fallback_font_size(int p_font_size) { + if (fallback_font_size == p_font_size) { + return; + } + + fallback_font_size = p_font_size; + emit_signal(SNAME("fallback_changed")); +} + +int ThemeDB::get_fallback_font_size() { + return fallback_font_size; +} + +void ThemeDB::set_fallback_icon(const Ref<Texture2D> &p_icon) { + if (fallback_icon == p_icon) { + return; + } + + fallback_icon = p_icon; + emit_signal(SNAME("fallback_changed")); +} + +Ref<Texture2D> ThemeDB::get_fallback_icon() { + return fallback_icon; +} + +void ThemeDB::set_fallback_stylebox(const Ref<StyleBox> &p_stylebox) { + if (fallback_stylebox == p_stylebox) { + return; + } + + fallback_stylebox = p_stylebox; + emit_signal(SNAME("fallback_changed")); +} + +Ref<StyleBox> ThemeDB::get_fallback_stylebox() { + return fallback_stylebox; +} + +// Object methods. +void ThemeDB::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_default_theme"), &ThemeDB::get_default_theme); + ClassDB::bind_method(D_METHOD("get_project_theme"), &ThemeDB::get_project_theme); + + ClassDB::bind_method(D_METHOD("set_fallback_base_scale", "base_scale"), &ThemeDB::set_fallback_base_scale); + ClassDB::bind_method(D_METHOD("get_fallback_base_scale"), &ThemeDB::get_fallback_base_scale); + ClassDB::bind_method(D_METHOD("set_fallback_font", "font"), &ThemeDB::set_fallback_font); + ClassDB::bind_method(D_METHOD("get_fallback_font"), &ThemeDB::get_fallback_font); + ClassDB::bind_method(D_METHOD("set_fallback_font_size", "font_size"), &ThemeDB::set_fallback_font_size); + ClassDB::bind_method(D_METHOD("get_fallback_font_size"), &ThemeDB::get_fallback_font_size); + ClassDB::bind_method(D_METHOD("set_fallback_icon", "icon"), &ThemeDB::set_fallback_icon); + ClassDB::bind_method(D_METHOD("get_fallback_icon"), &ThemeDB::get_fallback_icon); + ClassDB::bind_method(D_METHOD("set_fallback_stylebox", "stylebox"), &ThemeDB::set_fallback_stylebox); + ClassDB::bind_method(D_METHOD("get_fallback_stylebox"), &ThemeDB::get_fallback_stylebox); + + ADD_GROUP("Fallback values", "fallback_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fallback_base_scale", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,or_greater"), "set_fallback_base_scale", "get_fallback_base_scale"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_font", PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_NONE), "set_fallback_font", "get_fallback_font"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fallback_font_size", PROPERTY_HINT_RANGE, "0,256,1,or_greater,suffix:px"), "set_fallback_font_size", "get_fallback_font_size"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NONE), "set_fallback_icon", "get_fallback_icon"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_stylebox", PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", PROPERTY_USAGE_NONE), "set_fallback_stylebox", "get_fallback_stylebox"); + + ADD_SIGNAL(MethodInfo("fallback_changed")); +} + +// Memory management, reference, and initialization +ThemeDB *ThemeDB::singleton = nullptr; + +ThemeDB *ThemeDB::get_singleton() { + return singleton; +} + +ThemeDB::ThemeDB() { + singleton = this; + + // Universal default values, final fallback for every theme. + fallback_base_scale = 1.0; + fallback_font_size = 16; +} + +ThemeDB::~ThemeDB() { + default_theme.unref(); + project_theme.unref(); + + fallback_font.unref(); + fallback_icon.unref(); + fallback_stylebox.unref(); + + singleton = nullptr; +} diff --git a/scene/theme/theme_db.h b/scene/theme/theme_db.h new file mode 100644 index 0000000000..aace33d82c --- /dev/null +++ b/scene/theme/theme_db.h @@ -0,0 +1,95 @@ +/*************************************************************************/ +/* theme_db.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef THEME_DB_H +#define THEME_DB_H + +#include "core/object/class_db.h" +#include "core/object/ref_counted.h" + +class Font; +class StyleBox; +class Texture2D; +class Theme; + +class ThemeDB : public Object { + GDCLASS(ThemeDB, Object); + + static ThemeDB *singleton; + + // Universal Theme resources used when no other theme has the item. + Ref<Theme> default_theme; + Ref<Theme> project_theme; + + // Universal default values, final fallback for every theme. + float fallback_base_scale; + Ref<Font> fallback_font; + int fallback_font_size; + Ref<Texture2D> fallback_icon; + Ref<StyleBox> fallback_stylebox; + +protected: + static void _bind_methods(); + +public: + void initialize_theme(); + void initialize_theme_noproject(); + + // Universal Theme resources + + void set_default_theme(const Ref<Theme> &p_default); + Ref<Theme> get_default_theme(); + + void set_project_theme(const Ref<Theme> &p_project_default); + Ref<Theme> get_project_theme(); + + // Universal default values. + + void set_fallback_base_scale(float p_base_scale); + float get_fallback_base_scale(); + + void set_fallback_font(const Ref<Font> &p_font); + Ref<Font> get_fallback_font(); + + void set_fallback_font_size(int p_font_size); + int get_fallback_font_size(); + + void set_fallback_icon(const Ref<Texture2D> &p_icon); + Ref<Texture2D> get_fallback_icon(); + + void set_fallback_stylebox(const Ref<StyleBox> &p_stylebox); + Ref<StyleBox> get_fallback_stylebox(); + + static ThemeDB *get_singleton(); + ThemeDB(); + ~ThemeDB(); +}; + +#endif // THEME_DB_H diff --git a/scene/theme/theme_owner.cpp b/scene/theme/theme_owner.cpp new file mode 100644 index 0000000000..e89aa1b28d --- /dev/null +++ b/scene/theme/theme_owner.cpp @@ -0,0 +1,410 @@ +/*************************************************************************/ +/* theme_owner.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "theme_owner.h" + +#include "scene/gui/control.h" +#include "scene/main/window.h" +#include "scene/theme/theme_db.h" + +// Theme owner node. + +void ThemeOwner::set_owner_node(Node *p_node) { + owner_control = nullptr; + owner_window = nullptr; + + Control *c = Object::cast_to<Control>(p_node); + if (c) { + owner_control = c; + return; + } + + Window *w = Object::cast_to<Window>(p_node); + if (w) { + owner_window = w; + return; + } +} + +Node *ThemeOwner::get_owner_node() const { + if (owner_control) { + return owner_control; + } else if (owner_window) { + return owner_window; + } + return nullptr; +} + +bool ThemeOwner::has_owner_node() const { + return bool(owner_control || owner_window); +} + +// Theme propagation. + +void ThemeOwner::assign_theme_on_parented(Node *p_for_node) { + // We check if there are any themes affecting the parent. If that's the case + // its children also need to be affected. + // We don't notify here because `NOTIFICATION_THEME_CHANGED` will be handled + // a bit later by `NOTIFICATION_ENTER_TREE`. + + Node *parent = p_for_node->get_parent(); + + Control *parent_c = Object::cast_to<Control>(parent); + if (parent_c && parent_c->has_theme_owner_node()) { + propagate_theme_changed(p_for_node, parent_c->get_theme_owner_node(), false, true); + } else { + Window *parent_w = Object::cast_to<Window>(parent); + if (parent_w && parent_w->has_theme_owner_node()) { + propagate_theme_changed(p_for_node, parent_w->get_theme_owner_node(), false, true); + } + } +} + +void ThemeOwner::clear_theme_on_unparented(Node *p_for_node) { + // We check if there were any themes affecting the parent. If that's the case + // its children need were also affected and need to be updated. + // We don't notify because we're exiting the tree, and it's not important. + + Node *parent = p_for_node->get_parent(); + + Control *parent_c = Object::cast_to<Control>(parent); + if (parent_c && parent_c->has_theme_owner_node()) { + propagate_theme_changed(p_for_node, nullptr, false, true); + } else { + Window *parent_w = Object::cast_to<Window>(parent); + if (parent_w && parent_w->has_theme_owner_node()) { + propagate_theme_changed(p_for_node, nullptr, false, true); + } + } +} + +void ThemeOwner::propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign) { + Control *c = Object::cast_to<Control>(p_to_node); + Window *w = c == nullptr ? Object::cast_to<Window>(p_to_node) : nullptr; + + if (!c && !w) { + // Theme inheritance chains are broken by nodes that aren't Control or Window. + return; + } + + bool assign = p_assign; + if (c) { + if (c != p_owner_node && c->get_theme().is_valid()) { + // Has a theme, so we don't want to change the theme owner, + // but we still want to propagate in case this child has theme items + // it inherits from the theme this node uses. + // See https://github.com/godotengine/godot/issues/62844. + assign = false; + } + + if (assign) { + c->set_theme_owner_node(p_owner_node); + } + + if (p_notify) { + c->notification(Control::NOTIFICATION_THEME_CHANGED); + } + } else if (w) { + if (w != p_owner_node && w->get_theme().is_valid()) { + // Same as above. + assign = false; + } + + if (assign) { + w->set_theme_owner_node(p_owner_node); + } + + if (p_notify) { + w->notification(Window::NOTIFICATION_THEME_CHANGED); + } + } + + for (int i = 0; i < p_to_node->get_child_count(); i++) { + propagate_theme_changed(p_to_node->get_child(i), p_owner_node, p_notify, assign); + } +} + +// Theme lookup. + +void ThemeOwner::get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const { + const Control *for_c = Object::cast_to<Control>(p_for_node); + const Window *for_w = Object::cast_to<Window>(p_for_node); + ERR_FAIL_COND_MSG(!for_c && !for_w, "Only Control and Window nodes and derivatives can be polled for theming."); + + Ref<Theme> default_theme = ThemeDB::get_singleton()->get_default_theme(); + Ref<Theme> project_theme = ThemeDB::get_singleton()->get_project_theme(); + + StringName type_variation; + if (for_c) { + type_variation = for_c->get_theme_type_variation(); + } else if (for_w) { + type_variation = for_w->get_theme_type_variation(); + } + + if (p_theme_type == StringName() || p_theme_type == p_for_node->get_class_name() || p_theme_type == type_variation) { + if (project_theme.is_valid() && project_theme->get_type_variation_base(type_variation) != StringName()) { + project_theme->get_type_dependencies(p_for_node->get_class_name(), type_variation, r_list); + } else { + default_theme->get_type_dependencies(p_for_node->get_class_name(), type_variation, r_list); + } + } else { + default_theme->get_type_dependencies(p_theme_type, StringName(), r_list); + } +} + +Node *ThemeOwner::_get_next_owner_node(Node *p_from_node) const { + Node *parent = p_from_node->get_parent(); + + Control *parent_c = Object::cast_to<Control>(parent); + if (parent_c) { + return parent_c->get_theme_owner_node(); + } else { + Window *parent_w = Object::cast_to<Window>(parent); + if (parent_w) { + return parent_w->get_theme_owner_node(); + } + } + + return nullptr; +} + +Variant ThemeOwner::get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) { + ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, Variant(), "At least one theme type must be specified."); + + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + Node *owner_node = get_owner_node(); + + while (owner_node) { + // For each theme resource check the theme types provided and see if p_name exists with any of them. + for (const StringName &E : p_theme_types) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) { + return owner_theme->get_theme_item(p_data_type, p_name, E); + } + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + for (const StringName &E : p_theme_types) { + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) { + return ThemeDB::get_singleton()->get_project_theme()->get_theme_item(p_data_type, p_name, E); + } + } + } + + // Lastly, fall back on the items defined in the default Theme, if they exist. + for (const StringName &E : p_theme_types) { + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) { + return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, E); + } + } + + // If they don't exist, use any type to return the default/empty value. + return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, p_theme_types[0]); +} + +bool ThemeOwner::has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) { + ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified."); + + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + Node *owner_node = get_owner_node(); + + while (owner_node) { + // For each theme resource check the theme types provided and see if p_name exists with any of them. + for (const StringName &E : p_theme_types) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) { + return true; + } + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + for (const StringName &E : p_theme_types) { + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) { + return true; + } + } + } + + // Lastly, fall back on the items defined in the default Theme, if they exist. + for (const StringName &E : p_theme_types) { + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) { + return true; + } + } + + return false; +} + +float ThemeOwner::get_theme_default_base_scale() { + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + // For each theme resource see if their assigned theme has the default value defined and valid. + Node *owner_node = get_owner_node(); + + while (owner_node) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_default_base_scale()) { + return owner_theme->get_default_base_scale(); + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme()->has_default_base_scale()) { + return ThemeDB::get_singleton()->get_project_theme()->get_default_base_scale(); + } + } + + // Lastly, fall back on the default Theme. + if (ThemeDB::get_singleton()->get_default_theme()->has_default_base_scale()) { + return ThemeDB::get_singleton()->get_default_theme()->get_default_base_scale(); + } + return ThemeDB::get_singleton()->get_fallback_base_scale(); +} + +Ref<Font> ThemeOwner::get_theme_default_font() { + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + // For each theme resource see if their assigned theme has the default value defined and valid. + Node *owner_node = get_owner_node(); + + while (owner_node) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_default_font()) { + return owner_theme->get_default_font(); + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme()->has_default_font()) { + return ThemeDB::get_singleton()->get_project_theme()->get_default_font(); + } + } + + // Lastly, fall back on the default Theme. + if (ThemeDB::get_singleton()->get_default_theme()->has_default_font()) { + return ThemeDB::get_singleton()->get_default_theme()->get_default_font(); + } + return ThemeDB::get_singleton()->get_fallback_font(); +} + +int ThemeOwner::get_theme_default_font_size() { + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + // For each theme resource see if their assigned theme has the default value defined and valid. + Node *owner_node = get_owner_node(); + + while (owner_node) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_default_font_size()) { + return owner_theme->get_default_font_size(); + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme()->has_default_font_size()) { + return ThemeDB::get_singleton()->get_project_theme()->get_default_font_size(); + } + } + + // Lastly, fall back on the default Theme. + if (ThemeDB::get_singleton()->get_default_theme()->has_default_font_size()) { + return ThemeDB::get_singleton()->get_default_theme()->get_default_font_size(); + } + return ThemeDB::get_singleton()->get_fallback_font_size(); +} diff --git a/scene/theme/theme_owner.h b/scene/theme/theme_owner.h new file mode 100644 index 0000000000..59b72c1627 --- /dev/null +++ b/scene/theme/theme_owner.h @@ -0,0 +1,75 @@ +/*************************************************************************/ +/* theme_owner.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef THEME_OWNER_H +#define THEME_OWNER_H + +#include "core/object/object.h" +#include "scene/resources/theme.h" + +class Control; +class Node; +class Window; + +class ThemeOwner : public Object { + Control *owner_control = nullptr; + Window *owner_window = nullptr; + + Node *_get_next_owner_node(Node *p_from_node) const; + +public: + // Theme owner node. + + void set_owner_node(Node *p_node); + Node *get_owner_node() const; + bool has_owner_node() const; + + // Theme propagation. + + void assign_theme_on_parented(Node *p_for_node); + void clear_theme_on_unparented(Node *p_for_node); + void propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign); + + // Theme lookup. + + void get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const; + + Variant get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types); + bool has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types); + + float get_theme_default_base_scale(); + Ref<Font> get_theme_default_font(); + int get_theme_default_font_size(); + + ThemeOwner() {} + ~ThemeOwner() {} +}; + +#endif // THEME_OWNER_H |