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-rw-r--r--scene/2d/animated_sprite.cpp24
-rw-r--r--scene/2d/animated_sprite.h6
-rw-r--r--scene/2d/area_2d.cpp4
-rw-r--r--scene/2d/cpu_particles_2d.cpp11
-rw-r--r--scene/2d/node_2d.cpp2
-rw-r--r--scene/2d/particles_2d.cpp4
-rw-r--r--scene/2d/physics_body_2d.cpp6
-rw-r--r--scene/2d/polygon_2d.cpp2
-rw-r--r--scene/2d/position_2d.cpp5
-rw-r--r--scene/2d/sprite.cpp4
-rw-r--r--scene/2d/tile_map.cpp17
-rw-r--r--scene/3d/baked_lightmap.cpp4
-rw-r--r--scene/3d/camera.cpp6
-rw-r--r--scene/3d/cpu_particles.cpp10
-rw-r--r--scene/3d/navigation.cpp2
-rw-r--r--scene/3d/particles.cpp4
-rw-r--r--scene/3d/physics_body.cpp4
-rw-r--r--scene/3d/skeleton.cpp28
-rw-r--r--scene/3d/skeleton.h7
-rw-r--r--scene/animation/animation_blend_tree.cpp4
-rw-r--r--scene/animation/animation_cache.cpp10
-rw-r--r--scene/animation/animation_player.cpp2
-rw-r--r--scene/gui/color_picker.cpp18
-rw-r--r--scene/gui/control.cpp29
-rw-r--r--scene/gui/dialogs.cpp18
-rw-r--r--scene/gui/dialogs.h1
-rw-r--r--scene/gui/file_dialog.cpp2
-rw-r--r--scene/gui/grid_container.cpp37
-rw-r--r--scene/gui/item_list.cpp1
-rw-r--r--scene/gui/line_edit.cpp38
-rw-r--r--scene/gui/rich_text_effect.cpp5
-rw-r--r--scene/gui/rich_text_effect.h2
-rw-r--r--scene/gui/rich_text_label.cpp90
-rw-r--r--scene/gui/rich_text_label.h57
-rw-r--r--scene/gui/slider.cpp1
-rw-r--r--scene/gui/tab_container.cpp112
-rw-r--r--scene/gui/tab_container.h4
-rw-r--r--scene/gui/tabs.cpp33
-rw-r--r--scene/gui/tabs.h5
-rw-r--r--scene/gui/text_edit.cpp6
-rw-r--r--scene/gui/texture_progress.cpp11
-rw-r--r--scene/gui/tree.cpp70
-rw-r--r--scene/gui/tree.h5
-rw-r--r--scene/main/node.cpp2
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/viewport.cpp16
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/default_theme/default_theme.cpp3
-rw-r--r--scene/resources/default_theme/overbright_indicator.pngbin0 -> 593 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h4
-rw-r--r--scene/resources/dynamic_font.cpp13
-rw-r--r--scene/resources/dynamic_font_stb.cpp524
-rw-r--r--scene/resources/dynamic_font_stb.h191
-rw-r--r--scene/resources/environment.cpp4
-rw-r--r--scene/resources/font.cpp4
-rw-r--r--scene/resources/mesh_library.cpp32
-rw-r--r--scene/resources/particles_material.cpp4
-rw-r--r--scene/resources/polygon_path_finder.cpp6
-rw-r--r--scene/resources/resource_format_text.cpp6
-rw-r--r--scene/resources/shader.cpp5
-rw-r--r--scene/resources/skin.cpp30
-rw-r--r--scene/resources/skin.h30
-rw-r--r--scene/resources/text_file.cpp5
-rw-r--r--scene/resources/texture.cpp6
-rw-r--r--scene/resources/visual_shader.cpp37
-rw-r--r--scene/resources/visual_shader.h5
-rw-r--r--scene/resources/visual_shader_nodes.cpp129
-rw-r--r--scene/resources/visual_shader_nodes.h8
68 files changed, 762 insertions, 1016 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 0b20b781f0..20ec06f033 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -102,7 +102,7 @@ Rect2 AnimatedSprite::_get_rect() const {
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
if (p_at_pos >= 0 && p_at_pos < E->get().frames.size())
E->get().frames.insert(p_at_pos, p_frame);
@@ -114,7 +114,7 @@ void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_fra
int SpriteFrames::get_frame_count(const StringName &p_anim) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, 0);
+ ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
return E->get().frames.size();
}
@@ -122,7 +122,7 @@ int SpriteFrames::get_frame_count(const StringName &p_anim) const {
void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
E->get().frames.remove(p_idx);
emit_changed();
@@ -130,7 +130,7 @@ void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
void SpriteFrames::clear(const StringName &p_anim) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
E->get().frames.clear();
emit_changed();
@@ -144,7 +144,7 @@ void SpriteFrames::clear_all() {
void SpriteFrames::add_animation(const StringName &p_anim) {
- ERR_FAIL_COND(animations.has(p_anim));
+ ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
animations[p_anim] = Anim();
animations[p_anim].normal_name = String(p_anim) + NORMAL_SUFFIX;
@@ -161,8 +161,8 @@ void SpriteFrames::remove_animation(const StringName &p_anim) {
void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
- ERR_FAIL_COND(!animations.has(p_prev));
- ERR_FAIL_COND(animations.has(p_next));
+ ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
+ ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
Anim anim = animations[p_prev];
animations.erase(p_prev);
@@ -202,26 +202,26 @@ Vector<String> SpriteFrames::get_animation_names() const {
void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
- ERR_FAIL_COND(p_fps < 0);
+ ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
E->get().speed = p_fps;
}
float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, 0);
+ ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
return E->get().speed;
}
void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
E->get().loop = p_loop;
}
bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, false);
+ ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
return E->get().loop;
}
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 2cc372bd93..3192d44678 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -85,7 +85,7 @@ public:
_FORCE_INLINE_ Ref<Texture> get_frame(const StringName &p_anim, int p_idx) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, Ref<Texture>());
+ ERR_FAIL_COND_V_MSG(!E, Ref<Texture>(), "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND_V(p_idx < 0, Ref<Texture>());
if (p_idx >= E->get().frames.size())
return Ref<Texture>();
@@ -96,7 +96,7 @@ public:
_FORCE_INLINE_ Ref<Texture> get_normal_frame(const StringName &p_anim, int p_idx) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, Ref<Texture>());
+ ERR_FAIL_COND_V_MSG(!E, Ref<Texture>(), "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND_V(p_idx < 0, Ref<Texture>());
const Map<StringName, Anim>::Element *EN = animations.find(E->get().normal_name);
@@ -109,7 +109,7 @@ public:
void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture> &p_frame) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND(p_idx < 0);
if (p_idx >= E->get().frames.size())
return;
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index a636eea285..66a1318cb7 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -438,7 +438,7 @@ bool Area2D::is_monitorable() const {
Array Area2D::get_overlapping_bodies() const {
- ERR_FAIL_COND_V(!monitoring, Array());
+ ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
Array ret;
ret.resize(body_map.size());
int idx = 0;
@@ -456,7 +456,7 @@ Array Area2D::get_overlapping_bodies() const {
Array Area2D::get_overlapping_areas() const {
- ERR_FAIL_COND_V(!monitoring, Array());
+ ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
Array ret;
ret.resize(area_map.size());
int idx = 0;
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index f9f273d494..85c423964b 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -44,7 +44,7 @@ void CPUParticles2D::set_emitting(bool p_emitting) {
void CPUParticles2D::set_amount(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
+ ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
particles.resize(p_amount);
{
@@ -62,7 +62,7 @@ void CPUParticles2D::set_amount(int p_amount) {
}
void CPUParticles2D::set_lifetime(float p_lifetime) {
- ERR_FAIL_COND(p_lifetime <= 0);
+ ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
}
@@ -866,8 +866,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
//scale by scale
- float base_scale = Math::lerp(parameters[PARAM_SCALE] * tex_scale, 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
- if (base_scale == 0.0) base_scale = 0.000001;
+ float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
+ if (base_scale < 0.000001) base_scale = 0.000001;
p.transform.elements[0] *= base_scale;
p.transform.elements[1] *= base_scale;
@@ -1122,8 +1122,9 @@ void CPUParticles2D::_notification(int p_what) {
}
void CPUParticles2D::convert_from_particles(Node *p_particles) {
+
Particles2D *particles = Object::cast_to<Particles2D>(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_COND_MSG(!particles, "Only Particles2D nodes can be converted to CPUParticles2D.");
set_emitting(particles->is_emitting());
set_amount(particles->get_amount());
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index f4430d93f6..336c8aa78e 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -437,7 +437,7 @@ void Node2D::_bind_methods() {
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 93c12f0103..0bf8237d37 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -51,13 +51,13 @@ void Particles2D::set_emitting(bool p_emitting) {
void Particles2D::set_amount(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
+ ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
amount = p_amount;
VS::get_singleton()->particles_set_amount(particles, amount);
}
void Particles2D::set_lifetime(float p_lifetime) {
- ERR_FAIL_COND(p_lifetime <= 0);
+ ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
VS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 28f7243c44..3a4f397fe0 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -199,7 +199,7 @@ void StaticBody2D::set_friction(real_t p_friction) {
WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
- ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
+ ERR_FAIL_COND_MSG(p_friction < 0 || p_friction > 1, "Friction must be between 0 and 1.");
if (physics_material_override.is_null()) {
physics_material_override.instance();
@@ -227,7 +227,7 @@ void StaticBody2D::set_bounce(real_t p_bounce) {
WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
- ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
+ ERR_FAIL_COND_MSG(p_bounce < 0 || p_bounce > 1, "Bounce must be between 0 and 1.");
if (physics_material_override.is_null()) {
physics_material_override.instance();
@@ -622,7 +622,7 @@ void RigidBody2D::set_friction(real_t p_friction) {
WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
- ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
+ ERR_FAIL_COND_MSG(p_friction < 0 || p_friction > 1, "Friction must be between 0 and 1.");
if (physics_material_override.is_null()) {
physics_material_override.instance();
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 32a0b732c0..5e14959e9d 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -842,7 +842,7 @@ void Polygon2D::_bind_methods() {
ADD_GROUP("Texture", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index f0c46a5fb7..e37407ceb3 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -38,8 +38,9 @@ const float DEFAULT_GIZMO_EXTENTS = 10.0;
void Position2D::_draw_cross() {
float extents = get_gizmo_extents();
- draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(1, 0.5, 0.5));
- draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.5, 1, 0.5));
+ // Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`)
+ draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32));
+ draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01));
}
Rect2 Position2D::_edit_get_rect() const {
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index d38a78780f..83f92ce2bc 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -281,7 +281,7 @@ Vector2 Sprite::get_frame_coords() const {
void Sprite::set_vframes(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
+ ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
vframes = p_amount;
update();
item_rect_changed();
@@ -294,7 +294,7 @@ int Sprite::get_vframes() const {
void Sprite::set_hframes(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
+ ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
hframes = p_amount;
update();
item_rect_changed();
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 15423f8c5e..c9ba51bafb 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -216,7 +216,7 @@ Size2 TileMap::get_cell_size() const {
void TileMap::set_quadrant_size(int p_size) {
- ERR_FAIL_COND(p_size < 1);
+ ERR_FAIL_COND_MSG(p_size < 1, "Quadrant size cannot be smaller than 1.");
_clear_quadrants();
quadrant_size = p_size;
@@ -1050,6 +1050,7 @@ void TileMap::update_dirty_bitmask() {
void TileMap::fix_invalid_tiles() {
+ ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {
@@ -1549,7 +1550,8 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
}
} break;
- default: {
+ case HALF_OFFSET_DISABLED: {
+ // Nothing to do.
}
}
}
@@ -1612,26 +1614,27 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
switch (half_offset) {
case HALF_OFFSET_X: {
- if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
+ if (int(floor(ret.y)) & 1) {
ret.x -= 0.5;
}
} break;
case HALF_OFFSET_NEGATIVE_X: {
- if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
+ if (int(floor(ret.y)) & 1) {
ret.x += 0.5;
}
} break;
case HALF_OFFSET_Y: {
- if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
+ if (int(floor(ret.x)) & 1) {
ret.y -= 0.5;
}
} break;
case HALF_OFFSET_NEGATIVE_Y: {
- if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
+ if (int(floor(ret.x)) & 1) {
ret.y += 0.5;
}
} break;
- default: {
+ case HALF_OFFSET_DISABLED: {
+ // Nothing to do.
}
}
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index b70e6dbc5d..4b1eccb40d 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -88,7 +88,7 @@ float BakedLightmapData::get_energy() const {
void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap, int p_instance) {
- ERR_FAIL_COND(p_lightmap.is_null());
+ ERR_FAIL_COND_MSG(p_lightmap.is_null(), "It's not a reference to a valid Texture object.");
User user;
user.path = p_path;
user.lightmap = p_lightmap;
@@ -360,7 +360,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
//check for valid save path
DirAccessRef d = DirAccess::open(save_path);
if (!d) {
- ERR_PRINTS("Invalid Save Path: " + save_path);
+ ERR_PRINTS("Invalid Save Path '" + save_path + "'.");
return BAKE_ERROR_NO_SAVE_PATH;
}
}
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 9f8510248c..9797b5f3ab 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -548,9 +548,9 @@ void Camera::_bind_methods() {
BIND_ENUM_CONSTANT(KEEP_WIDTH);
BIND_ENUM_CONSTANT(KEEP_HEIGHT);
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED)
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP)
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP)
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
}
float Camera::get_fov() const {
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index fc16bc36cb..93ff60bc4e 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -53,7 +53,7 @@ void CPUParticles::set_emitting(bool p_emitting) {
void CPUParticles::set_amount(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
+ ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
particles.resize(p_amount);
{
@@ -71,7 +71,7 @@ void CPUParticles::set_amount(int p_amount) {
}
void CPUParticles::set_lifetime(float p_lifetime) {
- ERR_FAIL_COND(p_lifetime <= 0);
+ ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
}
@@ -915,8 +915,8 @@ void CPUParticles::_particles_process(float p_delta) {
}
//scale by scale
- float base_scale = Math::lerp(parameters[PARAM_SCALE] * tex_scale, 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
- if (base_scale == 0.0) base_scale = 0.000001;
+ float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
+ if (base_scale < 0.000001) base_scale = 0.000001;
p.transform.basis.scale(Vector3(1, 1, 1) * base_scale);
@@ -1193,7 +1193,7 @@ void CPUParticles::_notification(int p_what) {
void CPUParticles::convert_from_particles(Node *p_particles) {
Particles *particles = Object::cast_to<Particles>(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_COND_MSG(!particles, "Only Particles nodes can be converted to CPUParticles.");
set_emitting(particles->is_emitting());
set_amount(particles->get_amount());
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 12d562c0c6..ba0460d47c 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -230,7 +230,7 @@ void Navigation::navmesh_set_transform(int p_id, const Transform &p_xform) {
}
void Navigation::navmesh_remove(int p_id) {
- ERR_FAIL_COND(!navmesh_map.has(p_id));
+ ERR_FAIL_COND_MSG(!navmesh_map.has(p_id), "Trying to remove nonexisting navmesh with id: " + itos(p_id));
_navmesh_unlink(p_id);
navmesh_map.erase(p_id);
}
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index a6ccdb5791..241eb7d1ca 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -57,13 +57,13 @@ void Particles::set_emitting(bool p_emitting) {
void Particles::set_amount(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
+ ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
amount = p_amount;
VS::get_singleton()->particles_set_amount(particles, amount);
}
void Particles::set_lifetime(float p_lifetime) {
- ERR_FAIL_COND(p_lifetime <= 0);
+ ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
VS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 71040d2d68..a02cc4bee6 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -188,7 +188,7 @@ void StaticBody::set_friction(real_t p_friction) {
WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
- ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
+ ERR_FAIL_COND_MSG(p_friction < 0 || p_friction > 1, "Friction must be between 0 and 1.");
if (physics_material_override.is_null()) {
physics_material_override.instance();
@@ -216,7 +216,7 @@ void StaticBody::set_bounce(real_t p_bounce) {
WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
- ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
+ ERR_FAIL_COND_MSG(p_bounce < 0 || p_bounce > 1, "Bounce must be between 0 and 1.");
if (physics_material_override.is_null()) {
physics_material_override.instance();
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index ead1e69f90..ae79b4eebf 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -245,6 +245,9 @@ void Skeleton::_notification(int p_what) {
if (b.enabled) {
Transform pose = b.pose;
+ if (b.custom_pose_enable) {
+ pose = b.custom_pose * pose;
+ }
if (b.parent >= 0) {
b.pose_global = bonesptr[b.parent].pose_global * pose;
@@ -267,7 +270,9 @@ void Skeleton::_notification(int p_what) {
if (b.enabled) {
Transform pose = b.pose;
-
+ if (b.custom_pose_enable) {
+ pose = b.custom_pose * pose;
+ }
if (b.parent >= 0) {
b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose);
@@ -533,6 +538,23 @@ Transform Skeleton::get_bone_pose(int p_bone) const {
return bones[p_bone].pose;
}
+void Skeleton::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose) {
+
+ ERR_FAIL_INDEX(p_bone, bones.size());
+ //ERR_FAIL_COND( !is_inside_scene() );
+
+ bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform());
+ bones.write[p_bone].custom_pose = p_custom_pose;
+
+ _make_dirty();
+}
+
+Transform Skeleton::get_bone_custom_pose(int p_bone) const {
+
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+ return bones[p_bone].custom_pose;
+}
+
void Skeleton::_make_dirty() {
if (dirty)
@@ -770,6 +792,7 @@ Ref<SkinReference> Skeleton::register_skin(const Ref<Skin> &p_skin) {
skin_bindings.insert(skin_ref.operator->());
skin->connect("changed", skin_ref.operator->(), "_skin_changed");
+ _make_dirty();
return skin_ref;
}
@@ -808,6 +831,9 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton::set_bone_global_pose_override, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton::get_bone_global_pose);
+ ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton::get_bone_custom_pose);
+ ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton::set_bone_custom_pose);
+
#ifndef _3D_DISABLED
ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation);
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index f20c550055..824d9567fa 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -87,6 +87,9 @@ private:
Transform pose;
Transform pose_global;
+ bool custom_pose_enable;
+ Transform custom_pose;
+
float global_pose_override_amount;
bool global_pose_override_reset;
Transform global_pose_override;
@@ -102,6 +105,7 @@ private:
parent = -1;
enabled = true;
disable_rest = false;
+ custom_pose_enable = false;
global_pose_override_amount = 0;
global_pose_override_reset = false;
#ifndef _3D_DISABLED
@@ -184,6 +188,9 @@ public:
void set_bone_pose(int p_bone, const Transform &p_pose);
Transform get_bone_pose(int p_bone) const;
+ void set_bone_custom_pose(int p_bone, const Transform &p_custom_pose);
+ Transform get_bone_custom_pose(int p_bone) const;
+
void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx);
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 20a09696e1..6f67d01a1c 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -350,8 +350,8 @@ void AnimationNodeOneShot::_bind_methods() {
ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
- BIND_ENUM_CONSTANT(MIX_MODE_BLEND)
- BIND_ENUM_CONSTANT(MIX_MODE_ADD)
+ BIND_ENUM_CONSTANT(MIX_MODE_BLEND);
+ BIND_ENUM_CONSTANT(MIX_MODE_ADD);
}
AnimationNodeOneShot::AnimationNodeOneShot() {
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index e26bd5b5a1..5956609244 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -80,7 +80,7 @@ void AnimationCache::_update_cache() {
if (!node) {
path_cache.push_back(Path());
- ERR_CONTINUE_MSG(!node, "Invalid track path in animation: " + np + ".");
+ ERR_CONTINUE_MSG(!node, "Invalid track path in animation '" + np + "'.");
}
Path path;
@@ -91,7 +91,7 @@ void AnimationCache::_update_cache() {
if (np.get_subname_count() > 1) {
path_cache.push_back(Path());
- ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM, "Transform tracks can't have a subpath: " + np + ".");
+ ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM, "Transform tracks can't have a subpath '" + np + "'.");
}
Spatial *sp = Object::cast_to<Spatial>(node);
@@ -99,7 +99,7 @@ void AnimationCache::_update_cache() {
if (!sp) {
path_cache.push_back(Path());
- ERR_CONTINUE_MSG(!sp, "Transform track not of type Spatial: " + np + ".");
+ ERR_CONTINUE_MSG(!sp, "Transform track not of type Spatial '" + np + "'.");
}
if (np.get_subname_count() == 1) {
@@ -110,13 +110,13 @@ void AnimationCache::_update_cache() {
if (!sk) {
path_cache.push_back(Path());
- ERR_CONTINUE_MSG(!sk, "Property defined in Transform track, but not a Skeleton!: " + np + ".");
+ ERR_CONTINUE_MSG(!sk, "Property defined in Transform track, but not a Skeleton! '" + np + "'.");
}
int idx = sk->find_bone(ps);
if (idx == -1) {
path_cache.push_back(Path());
- ERR_CONTINUE_MSG(idx == -1, "Property defined in Transform track, but not a Skeleton Bone!: " + np + ".");
+ ERR_CONTINUE_MSG(idx == -1, "Property defined in Transform track, but not a Skeleton Bone! '" + np + "'.");
}
path.bone_idx = idx;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 728c23fbaa..f9bf129b59 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1098,7 +1098,7 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
- ERR_FAIL_COND(p_time < 0);
+ ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
BlendKey bk;
bk.from = p_animation1;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 6dd9e401f6..ffe011e5f7 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -396,11 +396,18 @@ void ColorPicker::_update_text_value() {
}
void ColorPicker::_sample_draw() {
- Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95));
+ const Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95));
+
if (color.a < 1.0) {
sample->draw_texture_rect(get_icon("preset_bg", "ColorPicker"), r, true);
}
+
sample->draw_rect(r, color);
+
+ if (color.r > 1 || color.g > 1 || color.b > 1) {
+ // Draw an indicator to denote that the color is "overbright" and can't be displayed accurately in the preview
+ sample->draw_texture(get_icon("overbright_indicator", "ColorPicker"), Point2());
+ }
}
void ColorPicker::_hsv_draw(int p_which, Control *c) {
@@ -894,10 +901,15 @@ void ColorPickerButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
- Ref<StyleBox> normal = get_stylebox("normal");
- Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size());
+ const Ref<StyleBox> normal = get_stylebox("normal");
+ const Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size());
draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true);
draw_rect(r, color);
+
+ if (color.r > 1 || color.g > 1 || color.b > 1) {
+ // Draw an indicator to denote that the color is "overbright" and can't be displayed accurately in the preview
+ draw_texture(Control::get_icon("overbright_indicator", "ColorPicker"), normal->get_offset());
+ }
} break;
case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index d39f017cad..fafbcf0c55 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -645,6 +645,7 @@ void Control::_notification(int p_notification) {
} break;
case NOTIFICATION_THEME_CHANGED: {
+ minimum_size_changed();
update();
} break;
case NOTIFICATION_MODAL_CLOSE: {
@@ -1411,6 +1412,9 @@ void Control::_size_changed() {
}
void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bool p_push_opposite_anchor) {
+
+ ERR_FAIL_INDEX((int)p_margin, 4);
+
Rect2 parent_rect = get_parent_anchorable_rect();
float parent_range = (p_margin == MARGIN_LEFT || p_margin == MARGIN_RIGHT) ? parent_rect.size.x : parent_rect.size.y;
float previous_margin_pos = data.margin[p_margin] + data.anchor[p_margin] * parent_range;
@@ -1455,6 +1459,9 @@ void Control::set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos
}
void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margins) {
+
+ ERR_FAIL_INDEX((int)p_preset, 16);
+
//Left
switch (p_preset) {
case PRESET_TOP_LEFT:
@@ -1569,6 +1576,10 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margins) {
}
void Control::set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode, int p_margin) {
+
+ ERR_FAIL_INDEX((int)p_preset, 16);
+ ERR_FAIL_INDEX((int)p_resize_mode, 4);
+
// Calculate the size if the node is not resized
Size2 min_size = get_minimum_size();
Size2 new_size = get_size();
@@ -1703,6 +1714,8 @@ void Control::set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPreset
float Control::get_anchor(Margin p_margin) const {
+ ERR_FAIL_INDEX_V(int(p_margin), 4, 0.0);
+
return data.anchor[p_margin];
}
@@ -1719,6 +1732,8 @@ void Control::_change_notify_margins() {
void Control::set_margin(Margin p_margin, float p_value) {
+ ERR_FAIL_INDEX((int)p_margin, 4);
+
data.margin[p_margin] = p_value;
_size_changed();
}
@@ -1739,6 +1754,8 @@ void Control::set_end(const Size2 &p_point) {
float Control::get_margin(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
+
return data.margin[p_margin];
}
@@ -1950,6 +1967,8 @@ void Control::add_constant_override(const StringName &p_name, int p_constant) {
void Control::set_focus_mode(FocusMode p_focus_mode) {
+ ERR_FAIL_INDEX((int)p_focus_mode, 3);
+
if (is_inside_tree() && p_focus_mode == FOCUS_NONE && data.focus_mode != FOCUS_NONE && has_focus())
release_focus();
@@ -2297,6 +2316,8 @@ Control *Control::make_custom_tooltip(const String &p_text) const {
void Control::set_default_cursor_shape(CursorShape p_shape) {
+ ERR_FAIL_INDEX(int(p_shape), CURSOR_MAX);
+
data.default_cursor = p_shape;
}
@@ -2357,6 +2378,8 @@ NodePath Control::get_focus_previous() const {
Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, NULL);
+
if (p_count >= MAX_NEIGHBOUR_SEARCH_COUNT)
return NULL;
if (!data.focus_neighbour[p_margin].is_empty()) {
@@ -2759,6 +2782,8 @@ bool Control::is_clipping_contents() {
void Control::set_h_grow_direction(GrowDirection p_direction) {
+ ERR_FAIL_INDEX((int)p_direction, 3);
+
data.h_grow = p_direction;
_size_changed();
}
@@ -2770,6 +2795,8 @@ Control::GrowDirection Control::get_h_grow_direction() const {
void Control::set_v_grow_direction(GrowDirection p_direction) {
+ ERR_FAIL_INDEX((int)p_direction, 3);
+
data.v_grow = p_direction;
_size_changed();
}
@@ -2947,7 +2974,7 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", 0), "_set_global_position", "get_global_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.01"), "set_rotation_degrees", "get_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 9ed1d2bf45..31551d6257 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -206,9 +206,9 @@ void WindowDialog::_notification(int p_what) {
Color title_color = get_color("title_color", "WindowDialog");
int title_height = get_constant("title_height", "WindowDialog");
int font_height = title_font->get_height() - title_font->get_descent() * 2;
- int x = (size.x - title_font->get_string_size(title).x) / 2;
+ int x = (size.x - title_font->get_string_size(xl_title).x) / 2;
int y = (-title_height + font_height) / 2;
- title_font->draw(canvas, Point2(x, y), title, title_color, size.x - panel->get_minimum_size().x);
+ title_font->draw(canvas, Point2(x, y), xl_title, title_color, size.x - panel->get_minimum_size().x);
} break;
case NOTIFICATION_THEME_CHANGED:
@@ -222,8 +222,9 @@ void WindowDialog::_notification(int p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
String new_title = tr(title);
- if (title != new_title) {
- title = new_title;
+ if (new_title != xl_title) {
+ xl_title = new_title;
+ minimum_size_changed();
update();
}
} break;
@@ -283,9 +284,10 @@ int WindowDialog::_drag_hit_test(const Point2 &pos) const {
void WindowDialog::set_title(const String &p_title) {
- String new_title = tr(p_title);
- if (title != new_title) {
- title = new_title;
+ if (title != p_title) {
+ title = p_title;
+ xl_title = tr(p_title);
+ minimum_size_changed();
update();
}
}
@@ -306,7 +308,7 @@ Size2 WindowDialog::get_minimum_size() const {
Ref<Font> font = get_font("title_font", "WindowDialog");
const int button_width = close_button->get_combined_minimum_size().x;
- const int title_width = font->get_string_size(title).x;
+ const int title_width = font->get_string_size(xl_title).x;
const int padding = button_width / 2;
const int button_area = button_width + padding;
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 1a0350ba18..afd1173f28 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -53,6 +53,7 @@ class WindowDialog : public Popup {
TextureButton *close_button;
String title;
+ String xl_title;
int drag_type;
Point2 drag_offset;
Point2 drag_offset_far;
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 9bc593ea3b..24c046457b 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -637,6 +637,8 @@ bool FileDialog::is_mode_overriding_title() const {
void FileDialog::set_mode(Mode p_mode) {
+ ERR_FAIL_INDEX((int)p_mode, 5);
+
mode = p_mode;
switch (mode) {
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index d0e2edc7b5..d304a37f82 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -36,20 +36,18 @@ void GridContainer::_notification(int p_what) {
case NOTIFICATION_SORT_CHILDREN: {
- int valid_controls_index;
-
- Map<int, int> col_minw; // max of min_width of all controls in each col (indexed by col)
- Map<int, int> row_minh; // max of min_height of all controls in each row (indexed by row)
- Set<int> col_expanded; // columns which have the SIZE_EXPAND flag set
- Set<int> row_expanded; // rows which have the SIZE_EXPAND flag set
+ Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col).
+ Map<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row).
+ Set<int> col_expanded; // Columns which have the SIZE_EXPAND flag set.
+ Set<int> row_expanded; // Rows which have the SIZE_EXPAND flag set.
int hsep = get_constant("hseparation");
int vsep = get_constant("vseparation");
int max_col = MIN(get_child_count(), columns);
int max_row = get_child_count() / columns;
- // Compute the per-column/per-row data
- valid_controls_index = 0;
+ // Compute the per-column/per-row data.
+ int valid_controls_index = 0;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
@@ -77,7 +75,12 @@ void GridContainer::_notification(int p_what) {
}
}
- // Evaluate the remaining space for expanded columns/rows
+ // Consider all empty columns expanded.
+ for (int i = valid_controls_index; i < columns; i++) {
+ col_expanded.insert(i);
+ }
+
+ // Evaluate the remaining space for expanded columns/rows.
Size2 remaining_space = get_size();
for (Map<int, int>::Element *E = col_minw.front(); E; E = E->next()) {
if (!col_expanded.has(E->key()))
@@ -93,7 +96,7 @@ void GridContainer::_notification(int p_what) {
bool can_fit = false;
while (!can_fit && col_expanded.size() > 0) {
- // Check if all minwidth constraints are ok if we use the remaining space
+ // Check if all minwidth constraints are OK if we use the remaining space.
can_fit = true;
int max_index = col_expanded.front()->get();
for (Set<int>::Element *E = col_expanded.front(); E; E = E->next()) {
@@ -105,7 +108,7 @@ void GridContainer::_notification(int p_what) {
}
}
- // If not, the column with maximum minwidth is not expanded
+ // If not, the column with maximum minwidth is not expanded.
if (!can_fit) {
col_expanded.erase(max_index);
remaining_space.width -= col_minw[max_index];
@@ -114,7 +117,7 @@ void GridContainer::_notification(int p_what) {
can_fit = false;
while (!can_fit && row_expanded.size() > 0) {
- // Check if all minwidth constraints are ok if we use the remaining space
+ // Check if all minheight constraints are OK if we use the remaining space.
can_fit = true;
int max_index = row_expanded.front()->get();
for (Set<int>::Element *E = row_expanded.front(); E; E = E->next()) {
@@ -126,14 +129,14 @@ void GridContainer::_notification(int p_what) {
}
}
- // If not, the row with maximum minwidth is not expanded
+ // If not, the row with maximum minheight is not expanded.
if (!can_fit) {
row_expanded.erase(max_index);
remaining_space.height -= row_minh[max_index];
}
}
- // Finally, fit the nodes
+ // Finally, fit the nodes.
int col_expand = col_expanded.size() > 0 ? remaining_space.width / col_expanded.size() : 0;
int row_expand = row_expanded.size() > 0 ? remaining_space.height / row_expanded.size() : 0;
@@ -152,11 +155,11 @@ void GridContainer::_notification(int p_what) {
if (col == 0) {
col_ofs = 0;
if (row > 0)
- row_ofs += ((row_expanded.has(row - 1)) ? row_expand : row_minh[row - 1]) + vsep;
+ row_ofs += (row_expanded.has(row - 1) ? row_expand : row_minh[row - 1]) + vsep;
}
Point2 p(col_ofs, row_ofs);
- Size2 s((col_expanded.has(col)) ? col_expand : col_minw[col], (row_expanded.has(row)) ? row_expand : row_minh[row]);
+ Size2 s(col_expanded.has(col) ? col_expand : col_minw[col], row_expanded.has(row) ? row_expand : row_minh[row]);
fit_child_in_rect(c, Rect2(p, s));
@@ -207,7 +210,7 @@ Size2 GridContainer::get_minimum_size() const {
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c || !c->is_visible_in_tree())
+ if (!c || !c->is_visible())
continue;
int row = valid_controls_index / columns;
int col = valid_controls_index % columns;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index a3bc68ffcd..4d06bee0d4 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -430,6 +430,7 @@ ItemList::SelectMode ItemList::get_select_mode() const {
void ItemList::set_icon_mode(IconMode p_mode) {
+ ERR_FAIL_INDEX((int)p_mode, 2);
icon_mode = p_mode;
update();
shape_changed = true;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 04e03f569e..ab6f80bfa9 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -757,20 +757,17 @@ void LineEdit::_notification(int p_what) {
}
}
- float icon_width = MIN(r_icon->get_width(), r_icon->get_width() * (height - (style->get_margin(MARGIN_TOP) + style->get_margin(MARGIN_BOTTOM))) / r_icon->get_height());
- float icon_height = MIN(r_icon->get_height(), height - (style->get_margin(MARGIN_TOP) + style->get_margin(MARGIN_BOTTOM)));
- Rect2 icon_region = Rect2(Point2(width - icon_width - style->get_margin(MARGIN_RIGHT), height / 2 - icon_height / 2), Size2(icon_width, icon_height));
- draw_texture_rect_region(r_icon, icon_region, Rect2(Point2(), r_icon->get_size()), color_icon);
+ r_icon->draw(ci, Point2(width - r_icon->get_width() - style->get_margin(MARGIN_RIGHT), height / 2 - r_icon->get_height() / 2), color_icon);
if (align == ALIGN_CENTER) {
if (window_pos == 0) {
- x_ofs = MAX(style->get_margin(MARGIN_LEFT), int(size.width - cached_text_width - icon_width - style->get_margin(MARGIN_RIGHT) * 2) / 2);
+ x_ofs = MAX(style->get_margin(MARGIN_LEFT), int(size.width - cached_text_width - r_icon->get_width() - style->get_margin(MARGIN_RIGHT) * 2) / 2);
}
} else {
- x_ofs = MAX(style->get_margin(MARGIN_LEFT), x_ofs - icon_width - style->get_margin(MARGIN_RIGHT));
+ x_ofs = MAX(style->get_margin(MARGIN_LEFT), x_ofs - r_icon->get_width() - style->get_margin(MARGIN_RIGHT));
}
- ofs_max -= icon_width;
+ ofs_max -= r_icon->get_width();
}
int caret_height = font->get_height() > y_area ? y_area : font->get_height();
@@ -1279,10 +1276,7 @@ void LineEdit::set_cursor_position(int p_pos) {
bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
Ref<Texture> r_icon = display_clear_icon ? Control::get_icon("clear") : right_icon;
-
- float icon_width = MIN(r_icon->get_width(), r_icon->get_width() * (get_size().height - (style->get_margin(MARGIN_TOP) + style->get_margin(MARGIN_BOTTOM))) / r_icon->get_height());
-
- window_width -= icon_width;
+ window_width -= r_icon->get_width();
}
if (window_width < 0)
@@ -1361,21 +1355,30 @@ Size2 LineEdit::get_minimum_size() const {
Ref<StyleBox> style = get_stylebox("normal");
Ref<Font> font = get_font("font");
- Size2 min = style->get_minimum_size();
- min.height += font->get_height();
+ Size2 min_size;
// Minimum size of text.
int space_size = font->get_char_size(' ').x;
- int mstext = get_constant("minimum_spaces") * space_size;
+ min_size.width = get_constant("minimum_spaces") * space_size;
if (expand_to_text_length) {
// Add a space because some fonts are too exact, and because cursor needs a bit more when at the end.
- mstext = MAX(mstext, font->get_string_size(text).x + space_size);
+ min_size.width = MAX(min_size.width, font->get_string_size(text).x + space_size);
}
- min.width += mstext;
+ min_size.height = font->get_height();
+
+ // Take icons into account.
+ if (!text.empty() && is_editable() && clear_button_enabled) {
+ min_size.width = MAX(min_size.width, Control::get_icon("clear")->get_width());
+ min_size.height = MAX(min_size.height, Control::get_icon("clear")->get_height());
+ }
+ if (right_icon.is_valid()) {
+ min_size.width = MAX(min_size.width, right_icon->get_width());
+ min_size.height = MAX(min_size.height, right_icon->get_height());
+ }
- return min;
+ return style->get_minimum_size() + min_size;
}
void LineEdit::deselect() {
@@ -1772,7 +1775,6 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clear_button_enabled"), "set_clear_button_enabled", "is_clear_button_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled");
diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp
index 67fa85b832..f9e0be5b31 100644
--- a/scene/gui/rich_text_effect.cpp
+++ b/scene/gui/rich_text_effect.cpp
@@ -119,4 +119,9 @@ CharFXTransform::CharFXTransform() {
offset = Point2();
color = Color();
character = 0;
+ elapsed_time = 0.0f;
+}
+
+CharFXTransform::~CharFXTransform() {
+ environment.clear();
}
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h
index f9c3e15399..4330cebfe6 100644
--- a/scene/gui/rich_text_effect.h
+++ b/scene/gui/rich_text_effect.h
@@ -64,6 +64,8 @@ public:
Dictionary environment;
CharFXTransform();
+ ~CharFXTransform();
+
uint64_t get_relative_index() { return relative_index; }
void set_relative_index(uint64_t p_index) { relative_index = p_index; }
uint64_t get_absolute_index() { return absolute_index; }
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index d9ae42d6e6..42cb89b2d6 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -143,6 +143,8 @@ Rect2 RichTextLabel::_get_text_rect() {
int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Color &p_font_color_shadow, bool p_shadow_as_outline, const Point2 &shadow_ofs, const Point2i &p_click_pos, Item **r_click_item, int *r_click_char, bool *r_outside, int p_char_count) {
+ ERR_FAIL_INDEX_V((int)p_mode, 3, 0);
+
RID ci;
if (r_outside)
*r_outside = false;
@@ -348,6 +350,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int it_char_start = p_char_count;
Vector<ItemFX *> fx_stack = Vector<ItemFX *>();
+ _fetch_item_fx_stack(text, fx_stack);
bool custom_fx_ok = true;
if (p_mode == PROCESS_DRAW) {
@@ -359,8 +362,14 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
strikethrough = true;
}
- fade = _fetch_by_type<ItemFade>(text, ITEM_FADE);
- _fetch_item_stack<ItemFX>(text, fx_stack);
+ Item *fade_item = it;
+ while (fade_item) {
+ if (fade_item->type == ITEM_FADE) {
+ fade = static_cast<ItemFade *>(fade_item);
+ break;
+ }
+ fade_item = fade_item->parent;
+ }
} else if (p_mode == PROCESS_CACHE) {
l.char_count += text->text.length();
@@ -467,18 +476,16 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
faded_visibility > 0.0f);
for (int j = 0; j < fx_stack.size(); j++) {
- ItemCustomFX *item_custom = Object::cast_to<ItemCustomFX>(fx_stack[j]);
- ItemShake *item_shake = Object::cast_to<ItemShake>(fx_stack[j]);
- ItemWave *item_wave = Object::cast_to<ItemWave>(fx_stack[j]);
- ItemTornado *item_tornado = Object::cast_to<ItemTornado>(fx_stack[j]);
- ItemRainbow *item_rainbow = Object::cast_to<ItemRainbow>(fx_stack[j]);
-
- if (item_custom && custom_fx_ok) {
- Ref<CharFXTransform> charfx = Ref<CharFXTransform>(memnew(CharFXTransform));
- Ref<RichTextEffect> custom_effect = _get_custom_effect_by_code(item_custom->identifier);
+ ItemFX *item_fx = fx_stack[j];
+
+ if (item_fx->type == ITEM_CUSTOMFX && custom_fx_ok) {
+ ItemCustomFX *item_custom = static_cast<ItemCustomFX *>(item_fx);
+
+ Ref<CharFXTransform> charfx = item_custom->char_fx_transform;
+ Ref<RichTextEffect> custom_effect = item_custom->custom_effect;
+
if (!custom_effect.is_null()) {
charfx->elapsed_time = item_custom->elapsed_time;
- charfx->environment = item_custom->environment;
charfx->relative_index = c_item_offset;
charfx->absolute_index = p_char_count;
charfx->visibility = visible;
@@ -494,7 +501,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
visible &= charfx->visibility;
fx_char = charfx->character;
}
- } else if (item_shake) {
+ } else if (item_fx->type == ITEM_SHAKE) {
+ ItemShake *item_shake = static_cast<ItemShake *>(item_fx);
+
uint64_t char_current_rand = item_shake->offset_random(c_item_offset);
uint64_t char_previous_rand = item_shake->offset_previous_random(c_item_offset);
uint64_t max_rand = 2147483647;
@@ -509,14 +518,20 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
Math::cos(current_offset),
n_time)) *
(float)item_shake->strength / 10.0f;
- } else if (item_wave) {
+ } else if (item_fx->type == ITEM_WAVE) {
+ ItemWave *item_wave = static_cast<ItemWave *>(item_fx);
+
double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_wave->amplitude / 10.0f);
fx_offset += Point2(0, 1) * value;
- } else if (item_tornado) {
+ } else if (item_fx->type == ITEM_TORNADO) {
+ ItemTornado *item_tornado = static_cast<ItemTornado *>(item_fx);
+
double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_tornado->radius);
double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_tornado->radius);
fx_offset += Point2(torn_x, torn_y);
- } else if (item_rainbow) {
+ } else if (item_fx->type == ITEM_RAINBOW) {
+ ItemRainbow *item_rainbow = static_cast<ItemRainbow *>(item_fx);
+
fx_color = fx_color.from_hsv(item_rainbow->frequency * (item_rainbow->elapsed_time + ((p_ofs.x + pofs) / 50)),
item_rainbow->saturation,
item_rainbow->value,
@@ -884,7 +899,11 @@ void RichTextLabel::_update_scroll() {
void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, float p_delta_time) {
Item *it = p_frame;
while (it) {
- ItemFX *ifx = Object::cast_to<ItemFX>(it);
+ ItemFX *ifx = NULL;
+
+ if (it->type == ITEM_CUSTOMFX || it->type == ITEM_SHAKE || it->type == ITEM_WAVE || it->type == ITEM_TORNADO || it->type == ITEM_RAINBOW) {
+ ifx = static_cast<ItemFX *>(it);
+ }
if (!ifx) {
it = _get_next_item(it, true);
@@ -893,7 +912,12 @@ void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, float p_delta_
ifx->elapsed_time += p_delta_time;
- ItemShake *shake = Object::cast_to<ItemShake>(it);
+ ItemShake *shake = NULL;
+
+ if (it->type == ITEM_SHAKE) {
+ shake = static_cast<ItemShake *>(it);
+ }
+
if (shake) {
bool cycle = (shake->elapsed_time > (1.0f / shake->rate));
if (cycle) {
@@ -983,9 +1007,6 @@ void RichTextLabel::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
float dt = get_process_delta_time();
- for (int i = 0; i < custom_effects.size(); i++) {
- }
-
_update_fx(main, dt);
update();
}
@@ -1397,6 +1418,9 @@ bool RichTextLabel::_find_strikethrough(Item *p_item) {
}
bool RichTextLabel::_find_by_type(Item *p_item, ItemType p_type) {
+
+ ERR_FAIL_INDEX_V((int)p_type, 19, false);
+
Item *item = p_item;
while (item) {
@@ -1408,6 +1432,17 @@ bool RichTextLabel::_find_by_type(Item *p_item, ItemType p_type) {
return false;
}
+void RichTextLabel::_fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack) {
+ Item *item = p_item;
+ while (item) {
+ if (item->type == ITEM_CUSTOMFX || item->type == ITEM_SHAKE || item->type == ITEM_WAVE || item->type == ITEM_TORNADO || item->type == ITEM_RAINBOW) {
+ r_stack.push_back(static_cast<ItemFX *>(item));
+ }
+
+ item = item->parent;
+ }
+}
+
bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) {
Item *item = p_item;
@@ -1776,10 +1811,10 @@ void RichTextLabel::push_rainbow(float p_saturation, float p_value, float p_freq
_add_item(item, true);
}
-void RichTextLabel::push_customfx(String p_identifier, Dictionary p_environment) {
+void RichTextLabel::push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment) {
ItemCustomFX *item = memnew(ItemCustomFX);
- item->identifier = p_identifier;
- item->environment = p_environment;
+ item->custom_effect = p_custom_effect;
+ item->char_fx_transform->environment = p_environment;
_add_item(item, true);
}
@@ -2287,7 +2322,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
Ref<RichTextEffect> effect = _get_custom_effect_by_code(identifier);
if (!effect.is_null()) {
- push_customfx(identifier, properties);
+ push_customfx(effect, properties);
pos = brk_end + 1;
tag_stack.push_front(identifier);
set_process_internal(true);
@@ -2700,17 +2735,16 @@ Size2 RichTextLabel::get_minimum_size() const {
}
Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_identifier) {
- Ref<RichTextEffect> r;
for (int i = 0; i < custom_effects.size(); i++) {
if (!custom_effects[i].is_valid())
continue;
if (custom_effects[i]->get_bbcode() == p_bbcode_identifier) {
- r = custom_effects[i];
+ return custom_effects[i];
}
}
- return r;
+ return Ref<RichTextEffect>();
}
Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressions) {
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 1c212700ef..1c90d974e4 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -103,8 +103,7 @@ private:
}
};
- struct Item : public Object {
-
+ struct Item {
int index;
Item *parent;
ItemType type;
@@ -128,7 +127,6 @@ private:
};
struct ItemFrame : public Item {
-
int parent_line;
bool cell;
Vector<Line> lines;
@@ -144,70 +142,58 @@ private:
};
struct ItemText : public Item {
-
String text;
ItemText() { type = ITEM_TEXT; }
};
struct ItemImage : public Item {
-
Ref<Texture> image;
ItemImage() { type = ITEM_IMAGE; }
};
struct ItemFont : public Item {
-
Ref<Font> font;
ItemFont() { type = ITEM_FONT; }
};
struct ItemColor : public Item {
-
Color color;
ItemColor() { type = ITEM_COLOR; }
};
struct ItemUnderline : public Item {
-
ItemUnderline() { type = ITEM_UNDERLINE; }
};
struct ItemStrikethrough : public Item {
-
ItemStrikethrough() { type = ITEM_STRIKETHROUGH; }
};
struct ItemMeta : public Item {
-
Variant meta;
ItemMeta() { type = ITEM_META; }
};
struct ItemAlign : public Item {
-
Align align;
ItemAlign() { type = ITEM_ALIGN; }
};
struct ItemIndent : public Item {
-
int level;
ItemIndent() { type = ITEM_INDENT; }
};
struct ItemList : public Item {
-
ListType list_type;
ItemList() { type = ITEM_LIST; }
};
struct ItemNewline : public Item {
-
ItemNewline() { type = ITEM_NEWLINE; }
};
struct ItemTable : public Item {
-
struct Column {
bool expand;
int expand_ratio;
@@ -301,18 +287,20 @@ private:
};
struct ItemCustomFX : public ItemFX {
- String identifier;
- Dictionary environment;
+ Ref<CharFXTransform> char_fx_transform;
+ Ref<RichTextEffect> custom_effect;
ItemCustomFX() {
- identifier = "";
- environment = Dictionary();
type = ITEM_CUSTOMFX;
+
+ char_fx_transform.instance();
}
virtual ~ItemCustomFX() {
_clear_children();
- environment.clear();
+
+ char_fx_transform.unref();
+ custom_effect.unref();
}
};
@@ -391,32 +379,7 @@ private:
bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = NULL);
bool _find_layout_subitem(Item *from, Item *to);
bool _find_by_type(Item *p_item, ItemType p_type);
- template <typename T>
- T *_fetch_by_type(Item *p_item, ItemType p_type) {
- Item *item = p_item;
- T *result = NULL;
- while (item) {
- if (item->type == p_type) {
- result = Object::cast_to<T>(item);
- if (result)
- return result;
- }
- item = item->parent;
- }
-
- return result;
- };
- template <typename T>
- void _fetch_item_stack(Item *p_item, Vector<T *> &r_stack) {
- Item *item = p_item;
- while (item) {
- T *found = Object::cast_to<T>(item);
- if (found) {
- r_stack.push_back(found);
- }
- item = item->parent;
- }
- }
+ void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack);
void _update_scroll();
void _update_fx(ItemFrame *p_frame, float p_delta_time);
@@ -460,7 +423,7 @@ public:
void push_wave(float p_frequency, float p_amplitude);
void push_tornado(float p_frequency, float p_radius);
void push_rainbow(float p_saturation, float p_value, float p_frequency);
- void push_customfx(String p_identifier, Dictionary p_environment);
+ void push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment);
void set_table_column_expand(int p_column, bool p_expand, int p_ratio = 1);
int get_current_table_column() const;
void push_cell();
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index b777e77bc3..9f853cf0c8 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -287,7 +287,6 @@ void Slider::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrollable"), "set_scrollable", "is_scrollable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tick_count", PROPERTY_HINT_RANGE, "0,4096,1"), "set_ticks", "get_ticks");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ticks_on_borders"), "set_ticks_on_borders", "get_ticks_on_borders");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
}
Slider::Slider(Orientation p_orientation) {
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 292d80be9d..a29ba36bad 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -94,7 +94,7 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
- // Do not activate tabs when tabs is empty
+ // Do not activate tabs when tabs is empty.
if (get_tab_count() == 0)
return;
@@ -140,6 +140,76 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
pos.x -= tab_width;
}
}
+
+ Ref<InputEventMouseMotion> mm = p_event;
+
+ if (mm.is_valid()) {
+
+ Point2 pos(mm->get_position().x, mm->get_position().y);
+ Size2 size = get_size();
+
+ // Mouse must be on tabs in the tab header area.
+ if (pos.x < tabs_ofs_cache || pos.y > _get_top_margin()) {
+
+ if (menu_hovered || highlight_arrow > -1) {
+ menu_hovered = false;
+ highlight_arrow = -1;
+ update();
+ }
+ return;
+ }
+
+ Ref<Texture> menu = get_icon("menu");
+ if (popup) {
+
+ if (pos.x >= size.width - menu->get_width()) {
+ if (!menu_hovered) {
+ menu_hovered = true;
+ highlight_arrow = -1;
+ update();
+ return;
+ }
+ } else if (menu_hovered) {
+ menu_hovered = false;
+ update();
+ }
+
+ if (menu_hovered) {
+ return;
+ }
+ }
+
+ // Do not activate tabs when tabs is empty.
+ if ((get_tab_count() == 0 || !buttons_visible_cache) && menu_hovered) {
+ highlight_arrow = -1;
+ update();
+ return;
+ }
+
+ int popup_ofs = 0;
+ if (popup) {
+ popup_ofs = menu->get_width();
+ }
+
+ Ref<Texture> increment = get_icon("increment");
+ Ref<Texture> decrement = get_icon("decrement");
+ if (pos.x >= size.width - increment->get_width() - popup_ofs) {
+
+ if (highlight_arrow != 1) {
+ highlight_arrow = 1;
+ update();
+ }
+ } else if (pos.x >= size.width - increment->get_width() - decrement->get_width() - popup_ofs) {
+
+ if (highlight_arrow != 0) {
+ highlight_arrow = 0;
+ update();
+ }
+ } else if (highlight_arrow > -1) {
+ highlight_arrow = -1;
+ update();
+ }
+ }
}
void TabContainer::_notification(int p_what) {
@@ -203,9 +273,11 @@ void TabContainer::_notification(int p_what) {
Ref<StyleBox> tab_fg = get_stylebox("tab_fg");
Ref<StyleBox> tab_disabled = get_stylebox("tab_disabled");
Ref<Texture> increment = get_icon("increment");
+ Ref<Texture> increment_hl = get_icon("increment_highlight");
Ref<Texture> decrement = get_icon("decrement");
+ Ref<Texture> decrement_hl = get_icon("decrement_highlight");
Ref<Texture> menu = get_icon("menu");
- Ref<Texture> menu_hl = get_icon("menu_hl");
+ Ref<Texture> menu_hl = get_icon("menu_highlight");
Ref<Font> font = get_font("font");
Color font_color_fg = get_color("font_color_fg");
Color font_color_bg = get_color("font_color_bg");
@@ -332,7 +404,7 @@ void TabContainer::_notification(int p_what) {
x = get_size().width;
if (popup) {
x -= menu->get_width();
- if (mouse_x_cache > x)
+ if (menu_hovered)
menu_hl->draw(get_canvas_item(), Size2(x, (header_height - menu_hl->get_height()) / 2));
else
menu->draw(get_canvas_item(), Size2(x, (header_height - menu->get_height()) / 2));
@@ -340,23 +412,26 @@ void TabContainer::_notification(int p_what) {
// Draw the navigation buttons.
if (buttons_visible_cache) {
- int y_center = header_height / 2;
x -= increment->get_width();
- increment->draw(canvas,
- Point2(x, y_center - (increment->get_height() / 2)),
- Color(1, 1, 1, last_tab_cache < tabs.size() - 1 ? 1.0 : 0.5));
+ if (last_tab_cache < tabs.size() - 1) {
+ draw_texture(highlight_arrow == 1 ? increment_hl : increment, Point2(x, (header_height - increment->get_height()) / 2));
+ } else {
+ draw_texture(increment, Point2(x, (header_height - increment->get_height()) / 2), Color(1, 1, 1, 0.5));
+ }
x -= decrement->get_width();
- decrement->draw(canvas,
- Point2(x, y_center - (decrement->get_height() / 2)),
- Color(1, 1, 1, first_tab_cache > 0 ? 1.0 : 0.5));
+ if (first_tab_cache > 0) {
+ draw_texture(highlight_arrow == 0 ? decrement_hl : decrement, Point2(x, (header_height - decrement->get_height()) / 2));
+ } else {
+ draw_texture(decrement, Point2(x, (header_height - decrement->get_height()) / 2), Color(1, 1, 1, 0.5));
+ }
}
} break;
case NOTIFICATION_THEME_CHANGED: {
minimum_size_changed();
- call_deferred("_on_theme_changed"); //wait until all changed theme
+ call_deferred("_on_theme_changed"); // Wait until all changed theme.
} break;
}
}
@@ -367,6 +442,14 @@ void TabContainer::_on_theme_changed() {
}
}
+void TabContainer::_on_mouse_exited() {
+ if (menu_hovered || highlight_arrow > -1) {
+ menu_hovered = false;
+ highlight_arrow = -1;
+ update();
+ }
+}
+
int TabContainer::_get_tab_width(int p_index) const {
ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0);
@@ -894,6 +977,7 @@ void TabContainer::set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs) {
bool TabContainer::get_use_hidden_tabs_for_min_size() const {
return use_hidden_tabs_for_min_size;
}
+
void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &TabContainer::_gui_input);
@@ -925,6 +1009,7 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_child_renamed_callback"), &TabContainer::_child_renamed_callback);
ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed);
+ ClassDB::bind_method(D_METHOD("_on_mouse_exited"), &TabContainer::_on_mouse_exited);
ClassDB::bind_method(D_METHOD("_update_current_tab"), &TabContainer::_update_current_tab);
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
@@ -947,14 +1032,17 @@ TabContainer::TabContainer() {
first_tab_cache = 0;
last_tab_cache = 0;
buttons_visible_cache = false;
+ menu_hovered = false;
+ highlight_arrow = -1;
tabs_ofs_cache = 0;
current = 0;
previous = 0;
- mouse_x_cache = 0;
align = ALIGN_CENTER;
tabs_visible = true;
popup = NULL;
drag_to_rearrange_enabled = false;
tabs_rearrange_group = -1;
use_hidden_tabs_for_min_size = false;
+
+ connect("mouse_exited", this, "_on_mouse_exited");
}
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 0314f86837..0c17ebc3ae 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -46,7 +46,6 @@ public:
};
private:
- int mouse_x_cache;
int first_tab_cache;
int tabs_ofs_cache;
int last_tab_cache;
@@ -54,6 +53,8 @@ private:
int previous;
bool tabs_visible;
bool buttons_visible_cache;
+ bool menu_hovered;
+ int highlight_arrow;
TabAlign align;
Control *_get_tab(int p_idx) const;
int _get_top_margin() const;
@@ -65,6 +66,7 @@ private:
Vector<Control *> _get_tabs() const;
int _get_tab_width(int p_index) const;
void _on_theme_changed();
+ void _on_mouse_exited();
void _update_current_tab();
protected:
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 7b0836cd28..c24f15384b 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -53,7 +53,7 @@ Size2 Tabs::get_minimum_size() const {
ms.width += get_constant("hseparation");
}
- ms.width += Math::ceil(font->get_string_size(tabs[i].text).width);
+ ms.width += Math::ceil(font->get_string_size(tabs[i].xl_text).width);
if (tabs[i].disabled)
ms.width += tab_disabled->get_minimum_size().width;
@@ -223,15 +223,12 @@ void Tabs::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
+ for (int i = 0; i < tabs.size(); ++i) {
+ tabs.write[i].xl_text = tr(tabs[i].text);
+ }
minimum_size_changed();
update();
} break;
- case NOTIFICATION_MOUSE_EXIT: {
- rb_hover = -1;
- cb_hover = -1;
- hover = -1;
- update();
- } break;
case NOTIFICATION_RESIZED: {
_update_cache();
_ensure_no_over_offset();
@@ -324,7 +321,7 @@ void Tabs::_notification(int p_what) {
w += icon->get_width() + get_constant("hseparation");
}
- font->draw(ci, Point2i(w, sb->get_margin(MARGIN_TOP) + ((sb_rect.size.y - sb_ms.y) - font->get_height()) / 2 + font->get_ascent()), tabs[i].text, col, tabs[i].size_text);
+ font->draw(ci, Point2i(w, sb->get_margin(MARGIN_TOP) + ((sb_rect.size.y - sb_ms.y) - font->get_height()) / 2 + font->get_ascent()), tabs[i].xl_text, col, tabs[i].size_text);
w += tabs[i].size_text;
@@ -441,6 +438,7 @@ void Tabs::set_tab_title(int p_tab, const String &p_title) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].text = p_title;
+ tabs.write[p_tab].xl_text = tr(p_title);
update();
minimum_size_changed();
}
@@ -549,7 +547,7 @@ void Tabs::_update_cache() {
for (int i = 0; i < tabs.size(); i++) {
tabs.write[i].ofs_cache = mw;
tabs.write[i].size_cache = get_tab_width(i);
- tabs.write[i].size_text = Math::ceil(font->get_string_size(tabs[i].text).width);
+ tabs.write[i].size_text = Math::ceil(font->get_string_size(tabs[i].xl_text).width);
mw += tabs[i].size_cache;
if (tabs[i].size_cache <= min_width || i == current) {
size_fixed += tabs[i].size_cache;
@@ -597,10 +595,20 @@ void Tabs::_update_cache() {
}
}
+void Tabs::_on_mouse_exited() {
+
+ rb_hover = -1;
+ cb_hover = -1;
+ hover = -1;
+ highlight_arrow = -1;
+ update();
+}
+
void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) {
Tab t;
t.text = p_str;
+ t.xl_text = tr(p_str);
t.icon = p_icon;
t.disabled = false;
t.ofs_cache = 0;
@@ -656,7 +664,7 @@ Variant Tabs::get_drag_data(const Point2 &p_point) {
tf->set_texture(tabs[tab_over].icon);
drag_preview->add_child(tf);
}
- Label *label = memnew(Label(tabs[tab_over].text));
+ Label *label = memnew(Label(tabs[tab_over].xl_text));
drag_preview->add_child(label);
if (!tabs[tab_over].right_button.is_null()) {
TextureRect *tf = memnew(TextureRect);
@@ -805,7 +813,7 @@ int Tabs::get_tab_width(int p_idx) const {
x += get_constant("hseparation");
}
- x += Math::ceil(font->get_string_size(tabs[p_idx].text).width);
+ x += Math::ceil(font->get_string_size(tabs[p_idx].xl_text).width);
if (tabs[p_idx].disabled)
x += tab_disabled->get_minimum_size().width;
@@ -948,6 +956,7 @@ void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &Tabs::_gui_input);
ClassDB::bind_method(D_METHOD("_update_hover"), &Tabs::_update_hover);
+ ClassDB::bind_method(D_METHOD("_on_mouse_exited"), &Tabs::_on_mouse_exited);
ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count);
ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab);
ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab);
@@ -1024,4 +1033,6 @@ Tabs::Tabs() {
hover = -1;
drag_to_rearrange_enabled = false;
tabs_rearrange_group = -1;
+
+ connect("mouse_exited", this, "_on_mouse_exited");
}
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 7c54f1acf2..0edf2fedc1 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -58,6 +58,7 @@ private:
struct Tab {
String text;
+ String xl_text;
Ref<Texture> icon;
int ofs_cache;
bool disabled;
@@ -89,7 +90,7 @@ private:
bool cb_pressing;
CloseButtonDisplayPolicy cb_displaypolicy;
- int hover; // hovered tab
+ int hover; // Hovered tab.
int min_width;
bool scrolling_enabled;
bool drag_to_rearrange_enabled;
@@ -101,6 +102,8 @@ private:
void _update_hover();
void _update_cache();
+ void _on_mouse_exited();
+
protected:
void _gui_input(const Ref<InputEvent> &p_event);
void _notification(int p_what);
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index d5f1d317c7..e2bb4e3e91 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -3965,7 +3965,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li
void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r_end_line, int *r_end_char) {
- if (!setting_text)
+ if (!setting_text && idle_detect->is_inside_tree())
idle_detect->start();
if (undo_enabled) {
@@ -4019,7 +4019,7 @@ void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r
void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) {
- if (!setting_text)
+ if (!setting_text && idle_detect->is_inside_tree())
idle_detect->start();
String text;
@@ -6110,7 +6110,7 @@ bool TextEdit::is_indent_using_spaces() const {
}
void TextEdit::set_indent_size(const int p_size) {
- ERR_FAIL_COND(p_size <= 0);
+ ERR_FAIL_COND_MSG(p_size <= 0, "Indend size must be greater than 0.");
indent_size = p_size;
text.set_indent_size(p_size);
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index c534df5cbe..9b60a9d1c3 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -344,6 +344,9 @@ void TextureProgress::_notification(int p_what) {
case FILL_CLOCKWISE:
case FILL_COUNTER_CLOCKWISE:
case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
+ if (nine_patch_stretch)
+ s = get_size();
+
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
Rect2 region = Rect2(Point2(), s);
@@ -384,7 +387,13 @@ void TextureProgress::_notification(int p_what) {
draw_polygon(points, colors, uvs, progress);
}
if (Engine::get_singleton()->is_editor_hint()) {
- Point2 p = progress->get_size();
+ Point2 p;
+
+ if (nine_patch_stretch)
+ p = get_size();
+ else
+ p = progress->get_size();
+
p.x *= get_relative_center().x;
p.y *= get_relative_center().y;
p = p.floor();
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 57663bbe82..c9d1295557 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -547,6 +547,11 @@ Ref<Texture> TreeItem::get_button(int p_column, int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), Ref<Texture>());
return cells[p_column].buttons[p_idx].texture;
}
+String TreeItem::get_button_tooltip(int p_column, int p_idx) const {
+ ERR_FAIL_INDEX_V(p_column, cells.size(), String());
+ ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), String());
+ return cells[p_column].buttons[p_idx].tooltip;
+}
int TreeItem::get_button_id(int p_column, int p_idx) const {
ERR_FAIL_INDEX_V(p_column, cells.size(), -1);
ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), -1);
@@ -724,6 +729,43 @@ bool TreeItem::is_folding_disabled() const {
return disable_folding;
}
+Variant TreeItem::_call_recursive_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+ if (p_argcount < 1) {
+ r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 0;
+ return Variant();
+ }
+
+ if (p_args[0]->get_type() != Variant::STRING) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::STRING;
+ return Variant();
+ }
+
+ StringName method = *p_args[0];
+
+ call_recursive(method, &p_args[1], p_argcount - 1, r_error);
+ return Variant();
+}
+
+void recursive_call_aux(TreeItem *p_item, const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+ if (!p_item) {
+ return;
+ }
+ p_item->call(p_method, p_args, p_argcount, r_error);
+ TreeItem *c = p_item->get_children();
+ while (c) {
+ recursive_call_aux(c, p_method, p_args, p_argcount, r_error);
+ c = c->get_next();
+ }
+}
+
+void TreeItem::call_recursive(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+ recursive_call_aux(this, p_method, p_args, p_argcount, r_error);
+}
+
void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cell_mode", "column", "mode"), &TreeItem::set_cell_mode);
@@ -785,6 +827,7 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_color", "column", "color"), &TreeItem::set_custom_color);
ClassDB::bind_method(D_METHOD("clear_custom_color", "column"), &TreeItem::clear_custom_color);
+ ClassDB::bind_method(D_METHOD("get_custom_color", "column"), &TreeItem::get_custom_color);
ClassDB::bind_method(D_METHOD("set_custom_bg_color", "column", "color", "just_outline"), &TreeItem::set_custom_bg_color, DEFVAL(false));
ClassDB::bind_method(D_METHOD("clear_custom_bg_color", "column"), &TreeItem::clear_custom_bg_color);
@@ -795,6 +838,7 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_button", "column", "button", "button_idx", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count);
+ ClassDB::bind_method(D_METHOD("get_button_tooltip", "column", "button_idx"), &TreeItem::get_button_tooltip);
ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button);
ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button"), &TreeItem::set_button);
ClassDB::bind_method(D_METHOD("erase_button", "column", "button_idx"), &TreeItem::erase_button);
@@ -814,6 +858,14 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_disable_folding", "disable"), &TreeItem::set_disable_folding);
ClassDB::bind_method(D_METHOD("is_folding_disabled"), &TreeItem::is_folding_disabled);
+ {
+ MethodInfo mi;
+ mi.name = "call_recursive";
+ mi.arguments.push_back(PropertyInfo(Variant::STRING, "method"));
+
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_recursive", &TreeItem::_call_recursive_bind, mi);
+ }
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collapsed"), "set_collapsed", "is_collapsed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_folding"), "set_disable_folding", "is_folding_disabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_minimum_height", PROPERTY_HINT_RANGE, "0,1000,1"), "set_custom_minimum_height", "get_custom_minimum_height");
@@ -2546,7 +2598,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
} else {
Rect2 rect = get_selected()->get_meta("__focus_rect");
if (rect.has_point(Point2(b->get_position().x, b->get_position().y))) {
- edit_selected();
+ if (!edit_selected()) {
+ emit_signal("item_double_clicked");
+ }
} else {
emit_signal("item_double_clicked");
}
@@ -2669,11 +2723,21 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
} break;
case BUTTON_WHEEL_UP: {
+ double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
+ if (v_scroll->get_value() != prev_value) {
+ accept_event();
+ }
+
} break;
case BUTTON_WHEEL_DOWN: {
+ double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
+ if (v_scroll->get_value() != prev_value) {
+ accept_event();
+ }
+
} break;
}
}
@@ -2681,7 +2745,11 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
+ double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
+ if (v_scroll->get_value() != prev_value) {
+ accept_event();
+ }
}
}
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index f12d8fc4d2..361830173b 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -172,6 +172,8 @@ protected:
remove_child(Object::cast_to<TreeItem>(p_child));
}
+ Variant _call_recursive_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+
public:
/* cell mode */
void set_cell_mode(int p_column, TreeCellMode p_mode);
@@ -201,6 +203,7 @@ public:
void add_button(int p_column, const Ref<Texture> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = "");
int get_button_count(int p_column) const;
+ String get_button_tooltip(int p_column, int p_idx) const;
Ref<Texture> get_button(int p_column, int p_idx) const;
int get_button_id(int p_column, int p_idx) const;
void erase_button(int p_column, int p_idx);
@@ -279,6 +282,8 @@ public:
void set_disable_folding(bool p_disable);
bool is_folding_disabled() const;
+ void call_recursive(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+
~TreeItem();
};
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index ba04cb69f2..7b6c90766f 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2171,7 +2171,7 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
if (get_filename() != "") {
Ref<PackedScene> res = ResourceLoader::load(get_filename());
- ERR_FAIL_COND(res.is_null());
+ ERR_FAIL_COND_MSG(res.is_null(), "Cannot load scene: " + get_filename());
node = res->instance();
ERR_FAIL_COND(!node);
} else {
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 0465c9305b..3ee21ce38b 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -561,6 +561,8 @@ bool SceneTree::idle(float p_time) {
E = N;
}
+ flush_transform_notifications(); //additional transforms after timers update
+
_call_idle_callbacks();
#ifdef TOOLS_ENABLED
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index b5c82ce4e3..39c5759871 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -98,22 +98,22 @@ NodePath ViewportTexture::get_viewport_path_in_scene() const {
int ViewportTexture::get_width() const {
- ERR_FAIL_COND_V(!vp, 0);
+ ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it.");
return vp->size.width;
}
int ViewportTexture::get_height() const {
- ERR_FAIL_COND_V(!vp, 0);
+ ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it.");
return vp->size.height;
}
Size2 ViewportTexture::get_size() const {
- ERR_FAIL_COND_V(!vp, Size2());
+ ERR_FAIL_COND_V_MSG(!vp, Size2(), "Viewport Texture must be set to use it.");
return vp->size;
}
RID ViewportTexture::get_rid() const {
- //ERR_FAIL_COND_V(!vp, RID());
+ //ERR_FAIL_COND_V_MSG(!vp, RID(), "Viewport Texture must be set to use it.");
return proxy;
}
@@ -123,7 +123,7 @@ bool ViewportTexture::has_alpha() const {
}
Ref<Image> ViewportTexture::get_data() const {
- ERR_FAIL_COND_V(!vp, Ref<Image>());
+ ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it.");
return VS::get_singleton()->texture_get_data(vp->texture_rid);
}
void ViewportTexture::set_flags(uint32_t p_flags) {
@@ -1742,6 +1742,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
return; // no one gets the event if exclusive NO ONE
}
+ if (mb->get_button_index() == BUTTON_WHEEL_UP || mb->get_button_index() == BUTTON_WHEEL_DOWN || mb->get_button_index() == BUTTON_WHEEL_LEFT || mb->get_button_index() == BUTTON_WHEEL_RIGHT) {
+ //cancel scroll wheel events, only clicks should trigger focus changes.
+ set_input_as_handled();
+ return;
+ }
+
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 418ee6af0e..314fc721fc 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -139,7 +139,6 @@
#include "scene/resources/cylinder_shape.h"
#include "scene/resources/default_theme/default_theme.h"
#include "scene/resources/dynamic_font.h"
-#include "scene/resources/dynamic_font_stb.h"
#include "scene/resources/gradient.h"
#include "scene/resources/height_map_shape.h"
#include "scene/resources/line_shape_2d.h"
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index f68dc9af38..0dcc184a1d 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -763,7 +763,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1));
theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7));
- // colorPicker
+ // ColorPicker
theme->set_constant("margin", "ColorPicker", 4 * scale);
theme->set_constant("sv_width", "ColorPicker", 256 * scale);
@@ -776,6 +776,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("color_hue", "ColorPicker", make_icon(color_picker_hue_png));
theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png));
theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png));
+ theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png));
theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png));
diff --git a/scene/resources/default_theme/overbright_indicator.png b/scene/resources/default_theme/overbright_indicator.png
new file mode 100644
index 0000000000..89f800c230
--- /dev/null
+++ b/scene/resources/default_theme/overbright_indicator.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 11904b7aff..0d57fc6b14 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -218,6 +218,10 @@ static const unsigned char option_button_pressed_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x4a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x31, 0x2f, 0x37, 0x46, 0x43, 0x4f, 0x2b, 0x2b, 0x31, 0x2e, 0x2e, 0x34, 0x47, 0x44, 0x50, 0x2a, 0x2a, 0x30, 0x55, 0x52, 0x5f, 0x22, 0x22, 0x27, 0x3d, 0x3a, 0x45, 0x56, 0x52, 0x60, 0x24, 0x24, 0x28, 0x24, 0x24, 0x29, 0x43, 0x40, 0x4c, 0x42, 0x40, 0x4b, 0x4c, 0x49, 0x56, 0x2a, 0x2a, 0x31, 0x2a, 0x2a, 0x30, 0x2d, 0x2d, 0x34, 0x2f, 0x2f, 0x36, 0x2e, 0x2e, 0x35, 0x2c, 0x2c, 0x32, 0x3a, 0x38, 0x41, 0x36, 0x34, 0x3d, 0x44, 0x41, 0x4c, 0x26, 0x26, 0x2b, 0x24, 0x24, 0x28, 0x27, 0x27, 0x2d, 0x29, 0x29, 0x2f, 0x28, 0x28, 0x2e, 0x25, 0x25, 0x2b, 0x23, 0x23, 0x28, 0x44, 0x42, 0x4e, 0x36, 0x34, 0x3e, 0x44, 0x41, 0x4e, 0x26, 0x26, 0x2c, 0x25, 0x25, 0x2a, 0x2a, 0x2a, 0x2f, 0x2b, 0x2b, 0x31, 0x22, 0x22, 0x26, 0x46, 0x42, 0x4f, 0x38, 0x35, 0x3f, 0x2d, 0x2d, 0x33, 0x22, 0x22, 0x27, 0x47, 0x45, 0x50, 0x39, 0x37, 0x40, 0x27, 0x27, 0x2b, 0x2e, 0x2e, 0x34, 0x2c, 0x2c, 0x31, 0x29, 0x29, 0x2e, 0x49, 0x46, 0x53, 0x3a, 0x38, 0x42, 0x4a, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x24, 0x24, 0x2a, 0x24, 0x24, 0x29, 0x20, 0x20, 0x25, 0x4b, 0x49, 0x55, 0x3c, 0x3a, 0x44, 0x28, 0x28, 0x2d, 0x2b, 0x2b, 0x30, 0x29, 0x29, 0x2d, 0x20, 0x20, 0x23, 0x4e, 0x4a, 0x58, 0x3e, 0x3b, 0x46, 0x22, 0x22, 0x28, 0x27, 0x27, 0x2c, 0x1e, 0x1e, 0x22, 0x50, 0x4d, 0x5a, 0x3f, 0x3d, 0x48, 0x3f, 0x3d, 0x47, 0x4f, 0x4c, 0x59, 0x21, 0x21, 0x26, 0x21, 0x21, 0x25, 0x23, 0x23, 0x27, 0x20, 0x20, 0x24, 0x1d, 0x1d, 0x21, 0x45, 0x42, 0x4d, 0x41, 0x3e, 0x49, 0x40, 0x3e, 0x48, 0x50, 0x4e, 0x5a, 0x1f, 0x1f, 0x24, 0x1f, 0x1f, 0x23, 0x1e, 0x1e, 0x21, 0x52, 0x4e, 0x5c, 0x51, 0x4e, 0x5b, 0x5d, 0x59, 0x69, 0x10, 0x9d, 0xe0, 0x3c, 0x0, 0x0, 0x0, 0x24, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x1d, 0x16, 0xd, 0x7, 0x2, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x43, 0x3a, 0x2d, 0x1b, 0x77, 0xef, 0xe6, 0x49, 0xef, 0xe6, 0xef, 0xe7, 0x77, 0xef, 0xe4, 0x4a, 0xba, 0xea, 0xc1, 0xeb, 0x0, 0x0, 0x0, 0xe6, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xcf, 0x3, 0x62, 0x4, 0x51, 0x10, 0x4, 0xd0, 0xaa, 0x31, 0x62, 0xdb, 0xb8, 0x49, 0x2e, 0x9e, 0x3b, 0xc4, 0xb6, 0x9d, 0xc5, 0x58, 0x1f, 0xc1, 0xd6, 0xe8, 0x77, 0xf7, 0x1b, 0x59, 0x6c, 0x2, 0x20, 0x37, 0xaa, 0xc5, 0x17, 0x7e, 0xc7, 0x62, 0x28, 0x45, 0x75, 0xfe, 0x6c, 0xe1, 0x4f, 0x68, 0x86, 0x41, 0x69, 0x44, 0x51, 0x4b, 0xb1, 0xce, 0xcc, 0xe4, 0x83, 0xd7, 0xb0, 0x48, 0x6b, 0x98, 0xe8, 0x9, 0x38, 0x70, 0x8b, 0xa, 0xcc, 0x12, 0x1a, 0xf0, 0x4d, 0xac, 0x87, 0xf3, 0x96, 0x6f, 0x8e, 0x5f, 0x56, 0xc0, 0x53, 0x20, 0x8f, 0xbf, 0xdb, 0x86, 0x58, 0x5b, 0x9, 0xbf, 0x47, 0x80, 0xa, 0x58, 0x1a, 0x38, 0xad, 0x9, 0x5f, 0xac, 0xe3, 0x20, 0xbc, 0x4b, 0x46, 0x4b, 0x0, 0x3a, 0x1a, 0x24, 0xd0, 0x69, 0x85, 0xc0, 0x63, 0x5, 0x60, 0x68, 0xf0, 0x36, 0x7f, 0xf3, 0xaa, 0xbe, 0xe1, 0x61, 0x81, 0x69, 0x5, 0x72, 0x5b, 0x83, 0xe4, 0x6a, 0x59, 0x16, 0xf7, 0x53, 0x47, 0x77, 0x8b, 0xad, 0x12, 0xe4, 0xb9, 0xa3, 0xc1, 0xe6, 0x83, 0x7b, 0x20, 0xd6, 0xb4, 0xe7, 0xbf, 0xed, 0xe1, 0x1a, 0xd8, 0xfa, 0xdf, 0xb9, 0x70, 0xb8, 0x21, 0xd6, 0xbb, 0x17, 0x1b, 0xe3, 0x4c, 0x6a, 0xb0, 0xbd, 0x25, 0x5, 0x3b, 0x5e, 0x7c, 0x21, 0xc0, 0xc2, 0x68, 0xee, 0xf1, 0xbc, 0x6, 0x46, 0xb1, 0xbd, 0x5e, 0x30, 0x5, 0x27, 0x19, 0x24, 0xb8, 0x61, 0x6e, 0xf8, 0xf5, 0xf7, 0xcd, 0x47, 0x16, 0xa0, 0x18, 0x13, 0x6a, 0x64, 0x7d, 0xff, 0x8f, 0x1e, 0x59, 0x84, 0xa2, 0x1b, 0x0, 0xe5, 0xe0, 0x4e, 0x46, 0x1d, 0x98, 0x92, 0x5c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char overbright_indicator_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x1, 0x85, 0x69, 0x43, 0x43, 0x50, 0x49, 0x43, 0x43, 0x20, 0x70, 0x72, 0x6f, 0x66, 0x69, 0x6c, 0x65, 0x0, 0x0, 0x78, 0x9c, 0x7d, 0x91, 0x3d, 0x48, 0xc3, 0x40, 0x1c, 0xc5, 0x5f, 0x53, 0xa5, 0x2a, 0x2d, 0xe, 0x16, 0x11, 0x75, 0xc8, 0x50, 0x9d, 0x2c, 0x8a, 0x8a, 0x38, 0x6a, 0x15, 0x8a, 0x50, 0x21, 0xd4, 0xa, 0xad, 0x3a, 0x98, 0x5c, 0xfa, 0x21, 0x34, 0x69, 0x48, 0x52, 0x5c, 0x1c, 0x5, 0xd7, 0x82, 0x83, 0x1f, 0x8b, 0x55, 0x7, 0x17, 0x67, 0x5d, 0x1d, 0x5c, 0x5, 0x41, 0xf0, 0x3, 0xc4, 0xc5, 0xd5, 0x49, 0xd1, 0x45, 0x4a, 0xfc, 0x5f, 0x5a, 0x68, 0x11, 0xe3, 0xc1, 0x71, 0x3f, 0xde, 0xdd, 0x7b, 0xdc, 0xbd, 0x3, 0x84, 0x6a, 0x91, 0x69, 0x56, 0xdb, 0x18, 0xa0, 0xe9, 0xb6, 0x99, 0x8c, 0xc7, 0xc4, 0x74, 0x66, 0x45, 0xc, 0xbc, 0xa2, 0x13, 0x3, 0x8, 0xa1, 0x17, 0xa3, 0x32, 0xb3, 0x8c, 0x59, 0x49, 0x4a, 0xc0, 0x73, 0x7c, 0xdd, 0xc3, 0xc7, 0xd7, 0xbb, 0x28, 0xcf, 0xf2, 0x3e, 0xf7, 0xe7, 0x8, 0xa9, 0x59, 0x8b, 0x1, 0x3e, 0x91, 0x78, 0x86, 0x19, 0xa6, 0x4d, 0xbc, 0x4e, 0x3c, 0xb5, 0x69, 0x1b, 0x9c, 0xf7, 0x89, 0xc3, 0xac, 0x20, 0xab, 0xc4, 0xe7, 0xc4, 0x23, 0x26, 0x5d, 0x90, 0xf8, 0x91, 0xeb, 0x4a, 0x9d, 0xdf, 0x38, 0xe7, 0x5d, 0x16, 0x78, 0x66, 0xd8, 0x4c, 0x25, 0xe7, 0x88, 0xc3, 0xc4, 0x62, 0xbe, 0x85, 0x95, 0x16, 0x66, 0x5, 0x53, 0x23, 0x9e, 0x24, 0x8e, 0xa8, 0x9a, 0x4e, 0xf9, 0x42, 0xba, 0xce, 0x2a, 0xe7, 0x2d, 0xce, 0x5a, 0xb1, 0xcc, 0x1a, 0xf7, 0xe4, 0x2f, 0xc, 0x66, 0xf5, 0xe5, 0x25, 0xae, 0xd3, 0x1c, 0x44, 0x1c, 0xb, 0x58, 0x84, 0x4, 0x11, 0xa, 0xca, 0xd8, 0x40, 0x11, 0x36, 0xa2, 0xb4, 0xea, 0xa4, 0x58, 0x48, 0xd2, 0x7e, 0xcc, 0xc3, 0xdf, 0xef, 0xfa, 0x25, 0x72, 0x29, 0xe4, 0xda, 0x0, 0x23, 0xc7, 0x3c, 0x4a, 0xd0, 0x20, 0xbb, 0x7e, 0xf0, 0x3f, 0xf8, 0xdd, 0xad, 0x95, 0x9b, 0x18, 0xaf, 0x27, 0x5, 0x63, 0x40, 0xfb, 0x8b, 0xe3, 0x7c, 0xc, 0x1, 0x81, 0x5d, 0xa0, 0x56, 0x71, 0x9c, 0xef, 0x63, 0xc7, 0xa9, 0x9d, 0x0, 0xfe, 0x67, 0xe0, 0x4a, 0x6f, 0xfa, 0x4b, 0x55, 0x60, 0xfa, 0x93, 0xf4, 0x4a, 0x53, 0x8b, 0x1c, 0x1, 0xdd, 0xdb, 0xc0, 0xc5, 0x75, 0x53, 0x53, 0xf6, 0x80, 0xcb, 0x1d, 0xa0, 0xef, 0xc9, 0x90, 0x4d, 0xd9, 0x95, 0xfc, 0x34, 0x85, 0x5c, 0xe, 0x78, 0x3f, 0xa3, 0x6f, 0xca, 0x0, 0x3d, 0xb7, 0x40, 0xd7, 0x6a, 0xbd, 0xb7, 0xc6, 0x3e, 0x4e, 0x1f, 0x80, 0x14, 0x75, 0x95, 0xb8, 0x1, 0xe, 0xe, 0x81, 0xe1, 0x3c, 0x65, 0xaf, 0x79, 0xbc, 0xbb, 0xa3, 0xb5, 0xb7, 0x7f, 0xcf, 0x34, 0xfa, 0xfb, 0x1, 0x8e, 0x80, 0x72, 0xb2, 0xed, 0x78, 0xfa, 0x7b, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x15, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0x63, 0x63, 0x66, 0x0, 0x0, 0x3, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x4c, 0x39, 0x3a, 0xe, 0x0, 0x0, 0x0, 0x6, 0x74, 0x52, 0x4e, 0x53, 0xff, 0xff, 0xff, 0x7f, 0x0, 0x80, 0x2c, 0x16, 0xc1, 0x6d, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x6, 0x61, 0x66, 0xb8, 0x7d, 0x0, 0x0, 0x0, 0x32, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x1, 0x46, 0x65, 0x17, 0x17, 0x30, 0x43, 0xc8, 0x4, 0x50, 0x88, 0x1c, 0x52, 0x1, 0x0, 0x2, 0x40, 0x14, 0xbb, 0x70, 0x8b, 0x40, 0xff, 0x2c, 0x18, 0xbe, 0xc6, 0xed, 0x8d, 0x42, 0xa1, 0x50, 0x28, 0x14, 0xa, 0x85, 0xbd, 0xb0, 0x13, 0xfc, 0x71, 0x1, 0xca, 0xf, 0x19, 0x62, 0x24, 0xd6, 0x8, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char panel_bg_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x25, 0x2a, 0x35, 0x32, 0x3b, 0x4a, 0x73, 0x58, 0x4a, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 2364a4a8a3..99a2881d58 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -130,7 +130,7 @@ Error DynamicFontAtSize::_load() {
} else {
FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ);
- ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
+ ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open font file '" + font->font_path + "'.");
size_t len = f->get_len();
_fontdata[font->font_path] = Vector<uint8_t>();
@@ -145,7 +145,7 @@ Error DynamicFontAtSize::_load() {
if (font->font_mem == NULL && font->font_path != String()) {
FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ);
- ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
+ ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open font file '" + font->font_path + "'.");
memset(&stream, 0, sizeof(FT_StreamRec));
stream.base = NULL;
@@ -182,18 +182,17 @@ Error DynamicFontAtSize::_load() {
//error = FT_New_Face( library, src_path.utf8().get_data(),0,&face );
if (error == FT_Err_Unknown_File_Format) {
- ERR_EXPLAIN("Unknown font format.");
+
FT_Done_FreeType(library);
+ ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Unknown font format.");
} else if (error) {
- ERR_EXPLAIN("Error loading font.");
FT_Done_FreeType(library);
+ ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Error loading font.");
}
- ERR_FAIL_COND_V(error, ERR_FILE_CANT_OPEN);
-
- if (FT_HAS_COLOR(face)) {
+ if (FT_HAS_COLOR(face) && face->num_fixed_sizes > 0) {
int best_match = 0;
int diff = ABS(id.size - ((int64_t)face->available_sizes[0].width));
scale_color_font = float(id.size) / face->available_sizes[0].width;
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
deleted file mode 100644
index ccff617a16..0000000000
--- a/scene/resources/dynamic_font_stb.cpp
+++ /dev/null
@@ -1,524 +0,0 @@
-/*************************************************************************/
-/* dynamic_font_stb.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "dynamic_font_stb.h"
-
-#ifndef FREETYPE_ENABLED
-
-#define STB_TRUETYPE_IMPLEMENTATION
-#include "core/os/file_access.h"
-
-void DynamicFontData::lock() {
-
- fr = font_data.read();
-
- if (fr.ptr() != last_data_ptr) {
-
- last_data_ptr = fr.ptr();
-
- if (!stbtt_InitFont(&info, last_data_ptr, 0)) {
- valid = false;
- } else {
- valid = true;
- }
-
- last_data_ptr = fr.ptr();
- }
-}
-
-void DynamicFontData::unlock() {
-
- fr.release();
-}
-
-void DynamicFontData::set_font_data(const PoolVector<uint8_t> &p_font) {
- //clear caches and stuff
- ERR_FAIL_COND(font_data.size());
- font_data = p_font;
-
- lock();
-
- if (valid) {
- stbtt_GetFontVMetrics(&info, &ascent, &descent, &linegap);
- descent = -descent + linegap;
-
- for (int i = 32; i < 1024; i++) {
- for (int j = 32; j < 1024; j++) {
-
- int kern = stbtt_GetCodepointKernAdvance(&info, i, j);
- if (kern != 0) {
- KerningPairKey kpk;
- kpk.A = i;
- kpk.B = j;
- kerning_map[kpk] = kern;
- }
- }
- }
- }
-
- unlock();
- //clear existing stuff
-
- ERR_FAIL_COND(!valid);
-}
-
-Ref<DynamicFontAtSize> DynamicFontData::_get_dynamic_font_at_size(int p_size) {
-
- ERR_FAIL_COND_V(!valid, Ref<DynamicFontAtSize>());
-
- if (size_cache.has(p_size)) {
- return Ref<DynamicFontAtSize>(size_cache[p_size]);
- }
-
- Ref<DynamicFontAtSize> dfas;
- dfas.instance();
-
- dfas->font = Ref<DynamicFontData>(this);
-
- size_cache[p_size] = dfas.ptr();
-
- dfas->size = p_size;
-
- lock();
-
- dfas->scale = stbtt_ScaleForPixelHeight(&info, p_size);
-
- unlock();
-
- return dfas;
-}
-
-DynamicFontData::DynamicFontData() {
- last_data_ptr = NULL;
- valid = false;
-}
-
-DynamicFontData::~DynamicFontData() {
-}
-
-////////////////////
-
-float DynamicFontAtSize::get_height() const {
-
- return (font->ascent + font->descent) * scale;
-}
-
-float DynamicFontAtSize::get_ascent() const {
-
- return font->ascent * scale;
-}
-float DynamicFontAtSize::get_descent() const {
-
- return font->descent * scale;
-}
-
-Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next) const {
-
- const_cast<DynamicFontAtSize *>(this)->_update_char(p_char);
-
- const Character *c = char_map.getptr(p_char);
- ERR_FAIL_COND_V(!c, Size2());
-
- Size2 ret(c->advance, get_height());
-
- if (p_next) {
- DynamicFontData::KerningPairKey kpk;
- kpk.A = p_char;
- kpk.B = p_next;
-
- const Map<DynamicFontData::KerningPairKey, int>::Element *K = font->kerning_map.find(kpk);
- if (K) {
- ret.x += K->get() * scale;
- }
- }
-
- return ret;
-}
-
-float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
-
- const_cast<DynamicFontAtSize *>(this)->_update_char(p_char);
-
- const Character *c = char_map.getptr(p_char);
-
- if (!c) {
- return 0;
- }
-
- if (!p_outline) {
- Point2 cpos = p_pos;
- cpos.x += c->h_align;
- cpos.y -= get_ascent();
- cpos.y += c->v_align;
- ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0);
- if (c->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate);
- }
-
- //textures[c->texture_idx].texture->draw(p_canvas_item,Vector2());
-
- float ret = c->advance;
- if (p_next) {
- DynamicFontData::KerningPairKey kpk;
- kpk.A = p_char;
- kpk.B = p_next;
-
- const Map<DynamicFontData::KerningPairKey, int>::Element *K = font->kerning_map.find(kpk);
- if (K) {
- ret += K->get() * scale;
- }
- }
-
- return ret;
-}
-
-void DynamicFontAtSize::_update_char(CharType p_char) {
-
- if (char_map.has(p_char))
- return;
-
- font->lock();
-
- int w, h, xofs, yofs;
- unsigned char *cpbitmap = stbtt_GetCodepointBitmap(&font->info, scale, scale, p_char, &w, &h, &xofs, &yofs);
-
- if (!cpbitmap) {
- //no glyph
-
- int advance;
- stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0);
- Character ch;
- ch.texture_idx = -1;
- ch.advance = advance * scale;
- ch.h_align = 0;
- ch.v_align = 0;
-
- char_map[p_char] = ch;
-
- font->unlock();
-
- return;
- }
-
- int mw = w + rect_margin * 2;
- int mh = h + rect_margin * 2;
-
- if (mw > 4096 || mh > 4096) {
-
- stbtt_FreeBitmap(cpbitmap, NULL);
- font->unlock();
- ERR_FAIL_COND(mw > 4096);
- ERR_FAIL_COND(mh > 4096);
- }
-
- //find a texture to fit this...
-
- int tex_index = -1;
- int tex_x = 0;
- int tex_y = 0;
-
- for (int i = 0; i < textures.size(); i++) {
-
- CharTexture &ct = textures[i];
-
- if (mw > ct.texture_size || mh > ct.texture_size) //too big for this texture
- continue;
-
- tex_y = 0x7FFFFFFF;
- tex_x = 0;
-
- for (int j = 0; j < ct.texture_size - mw; j++) {
-
- int max_y = 0;
-
- for (int k = j; k < j + mw; k++) {
-
- int y = ct.offsets[k];
- if (y > max_y)
- max_y = y;
- }
-
- if (max_y < tex_y) {
- tex_y = max_y;
- tex_x = j;
- }
- }
-
- if (tex_y == 0x7FFFFFFF || tex_y + mh > ct.texture_size)
- continue; //fail, could not fit it here
-
- tex_index = i;
- break;
- }
-
- if (tex_index == -1) {
- //could not find texture to fit, create one
- tex_x = 0;
- tex_y = 0;
-
- int texsize = MAX(size * 8, 256);
- if (mw > texsize)
- texsize = mw; //special case, adapt to it?
- if (mh > texsize)
- texsize = mh; //special case, adapt to it?
-
- texsize = next_power_of_2(texsize);
-
- texsize = MIN(texsize, 4096);
-
- CharTexture tex;
- tex.texture_size = texsize;
- tex.imgdata.resize(texsize * texsize * 2); //grayscale alpha
-
- {
- //zero texture
- PoolVector<uint8_t>::Write w = tex.imgdata.write();
- ERR_FAIL_COND(texsize * texsize * 2 > tex.imgdata.size());
- for (int i = 0; i < texsize * texsize * 2; i++) {
- w[i] = 0;
- }
- }
- tex.offsets.resize(texsize);
- for (int i = 0; i < texsize; i++) //zero offsets
- tex.offsets[i] = 0;
-
- textures.push_back(tex);
- tex_index = textures.size() - 1;
- }
-
- //fit character in char texture
-
- CharTexture &tex = textures[tex_index];
-
- {
- PoolVector<uint8_t>::Write wr = tex.imgdata.write();
-
- for (int i = 0; i < h; i++) {
- for (int j = 0; j < w; j++) {
-
- int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2;
- ERR_FAIL_COND(ofs >= tex.imgdata.size());
- wr[ofs + 0] = 255; //grayscale as 1
- wr[ofs + 1] = cpbitmap[i * w + j]; //alpha as 0
- }
- }
- }
-
- //blit to image and texture
- {
- Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata));
-
- if (tex.texture.is_null()) {
- tex.texture.instance();
- tex.texture->create_from_image(img, Texture::FLAG_FILTER);
- } else {
- tex.texture->set_data(img); //update
- }
- }
-
- // update height array
-
- for (int k = tex_x; k < tex_x + mw; k++) {
-
- tex.offsets[k] = tex_y + mh;
- }
-
- int advance;
- stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0);
-
- Character chr;
- chr.h_align = xofs;
- chr.v_align = yofs + get_ascent();
- chr.advance = advance * scale;
- chr.texture_idx = tex_index;
-
- chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h);
-
- char_map[p_char] = chr;
-
- stbtt_FreeBitmap(cpbitmap, NULL);
-
- font->unlock();
-}
-
-DynamicFontAtSize::DynamicFontAtSize() {
-
- rect_margin = 1;
-}
-
-DynamicFontAtSize::~DynamicFontAtSize() {
-
- ERR_FAIL_COND(!font.ptr());
- font->size_cache.erase(size);
-}
-
-/////////////////////////
-
-void DynamicFont::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_font_data", "data"), &DynamicFont::set_font_data);
- ClassDB::bind_method(D_METHOD("get_font_data"), &DynamicFont::get_font_data);
-
- ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "font/size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font/font", PROPERTY_HINT_RESOURCE_TYPE, "DynamicFontData"), "set_font_data", "get_font_data");
-}
-
-void DynamicFont::set_font_data(const Ref<DynamicFontData> &p_data) {
-
- data = p_data;
- data_at_size = data->_get_dynamic_font_at_size(size);
-}
-
-Ref<DynamicFontData> DynamicFont::get_font_data() const {
-
- return data;
-}
-
-void DynamicFont::set_size(int p_size) {
-
- if (size == p_size)
- return;
- size = p_size;
- ERR_FAIL_COND(p_size < 1);
- if (!data.is_valid())
- return;
- data_at_size = data->_get_dynamic_font_at_size(size);
-}
-int DynamicFont::get_size() const {
-
- return size;
-}
-
-float DynamicFont::get_height() const {
-
- if (!data_at_size.is_valid())
- return 1;
-
- return data_at_size->get_height();
-}
-
-float DynamicFont::get_ascent() const {
-
- if (!data_at_size.is_valid())
- return 1;
-
- return data_at_size->get_ascent();
-}
-
-float DynamicFont::get_descent() const {
-
- if (!data_at_size.is_valid())
- return 1;
-
- return data_at_size->get_descent();
-}
-
-Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const {
-
- if (!data_at_size.is_valid())
- return Size2(1, 1);
-
- return data_at_size->get_char_size(p_char, p_next);
-}
-
-bool DynamicFont::is_distance_field_hint() const {
-
- return false;
-}
-
-float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
-
- if (!data_at_size.is_valid())
- return 0;
-
- return data_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, p_outline);
-}
-
-DynamicFont::DynamicFont() {
-
- size = 16;
-}
-
-DynamicFont::~DynamicFont() {
-}
-
-/////////////////////////
-
-RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_original_path, Error *r_error) {
-
- if (r_error)
- *r_error = ERR_FILE_CANT_OPEN;
-
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V(!f, RES());
-
- PoolVector<uint8_t> data;
-
- data.resize(f->get_len());
-
- ERR_FAIL_COND_V(data.size() == 0, RES());
-
- {
- PoolVector<uint8_t>::Write w = data.write();
- f->get_buffer(w.ptr(), data.size());
- }
-
- Ref<DynamicFontData> dfd;
- dfd.instance();
- dfd->set_font_data(data);
-
- if (r_error)
- *r_error = OK;
-
- return dfd;
-}
-
-void ResourceFormatLoaderDynamicFont::get_recognized_extensions(List<String> *p_extensions) const {
-
- p_extensions->push_back("ttf");
-}
-
-bool ResourceFormatLoaderDynamicFont::handles_type(const String &p_type) const {
-
- return (p_type == "DynamicFontData");
-}
-
-String ResourceFormatLoaderDynamicFont::get_resource_type(const String &p_path) const {
-
- String el = p_path.get_extension().to_lower();
- if (el == "ttf")
- return "DynamicFontData";
- return "";
-}
-
-#endif
diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h
deleted file mode 100644
index caee6e7e32..0000000000
--- a/scene/resources/dynamic_font_stb.h
+++ /dev/null
@@ -1,191 +0,0 @@
-/*************************************************************************/
-/* dynamic_font_stb.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef DYNAMICFONT_STB_H
-#define DYNAMICFONT_STB_H
-
-#ifndef FREETYPE_ENABLED
-
-#include "core/io/resource_loader.h"
-#include "font.h"
-
-#include "thirdparty/misc/stb_truetype.h"
-
-class DynamicFontAtSize;
-class DynamicFont;
-
-class DynamicFontData : public Resource {
-
- GDCLASS(DynamicFontData, Resource);
-
- bool valid;
-
- PoolVector<uint8_t> font_data;
- PoolVector<uint8_t>::Read fr;
- const uint8_t *last_data_ptr;
-
- struct KerningPairKey {
-
- union {
- struct {
- uint32_t A, B;
- };
-
- uint64_t pair;
- };
-
- _FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; }
- };
-
- Map<KerningPairKey, int> kerning_map;
-
- Map<int, DynamicFontAtSize *> size_cache;
-
- friend class DynamicFontAtSize;
-
- stbtt_fontinfo info;
- int ascent;
- int descent;
- int linegap;
-
- void lock();
- void unlock();
-
- friend class DynamicFont;
-
- Ref<DynamicFontAtSize> _get_dynamic_font_at_size(int p_size);
-
-public:
- void set_font_data(const PoolVector<uint8_t> &p_font);
- DynamicFontData();
- ~DynamicFontData();
-};
-
-class DynamicFontAtSize : public Reference {
-
- GDCLASS(DynamicFontAtSize, Reference);
-
- int rect_margin;
-
- struct CharTexture {
-
- PoolVector<uint8_t> imgdata;
- int texture_size;
- Vector<int> offsets;
- Ref<ImageTexture> texture;
- };
-
- Vector<CharTexture> textures;
-
- struct Character {
-
- int texture_idx;
- Rect2 rect;
- float v_align;
- float h_align;
- float advance;
-
- Character() {
- texture_idx = 0;
- v_align = 0;
- }
- };
-
- HashMap<CharType, Character> char_map;
-
- _FORCE_INLINE_ void _update_char(CharType p_char);
-
- friend class DynamicFontData;
- Ref<DynamicFontData> font;
- float scale;
- int size;
-
-protected:
-public:
- float get_height() const;
-
- float get_ascent() const;
- float get_descent() const;
-
- Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
-
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
-
- DynamicFontAtSize();
- ~DynamicFontAtSize();
-};
-
-///////////////
-
-class DynamicFont : public Font {
-
- GDCLASS(DynamicFont, Font);
-
- Ref<DynamicFontData> data;
- Ref<DynamicFontAtSize> data_at_size;
- int size;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_font_data(const Ref<DynamicFontData> &p_data);
- Ref<DynamicFontData> get_font_data() const;
-
- void set_size(int p_size);
- int get_size() const;
-
- virtual float get_height() const;
-
- virtual float get_ascent() const;
- virtual float get_descent() const;
-
- virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
-
- virtual bool is_distance_field_hint() const;
-
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
-
- DynamicFont();
- ~DynamicFont();
-};
-
-/////////////
-
-class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {
-public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
-#endif
-#endif // DYNAMICFONT_H
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index afb7f1102b..bc96b5e9f3 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -354,10 +354,6 @@ void Environment::_validate_property(PropertyInfo &property) const {
"tonemap_",
"ss_reflections_",
"ssao_",
- "dof_blur_far_",
- "dof_blur_near_",
- "glow_",
- "adjustment_",
NULL
};
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index cff77acdd7..124e4d37e6 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -96,7 +96,7 @@ void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height);
ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint);
ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size);
- ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "p_width"), &Font::get_wordwrap_string_size);
+ ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "width"), &Font::get_wordwrap_string_size);
ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline);
ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate", "outline"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(false));
ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes);
@@ -358,7 +358,7 @@ float BitmapFont::get_descent() const {
void BitmapFont::add_texture(const Ref<Texture> &p_texture) {
- ERR_FAIL_COND(p_texture.is_null());
+ ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object.");
textures.push_back(p_texture);
}
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index d40a5dee2e..f04af29761 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "mesh_library.h"
+#include "core/engine.h"
bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
@@ -117,7 +118,7 @@ void MeshLibrary::create_item(int p_item) {
void MeshLibrary::set_item_name(int p_item, const String &p_name) {
- ERR_FAIL_COND(!item_map.has(p_item));
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].name = p_name;
emit_changed();
_change_notify();
@@ -125,7 +126,7 @@ void MeshLibrary::set_item_name(int p_item, const String &p_name) {
void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
- ERR_FAIL_COND(!item_map.has(p_item));
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].mesh = p_mesh;
notify_change_to_owners();
emit_changed();
@@ -134,7 +135,7 @@ void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
- ERR_FAIL_COND(!item_map.has(p_item));
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].shapes = p_shapes;
_change_notify();
notify_change_to_owners();
@@ -144,7 +145,7 @@ void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes)
void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) {
- ERR_FAIL_COND(!item_map.has(p_item));
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].navmesh = p_navmesh;
_change_notify();
notify_change_to_owners();
@@ -154,7 +155,7 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navm
void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) {
- ERR_FAIL_COND(!item_map.has(p_item));
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].navmesh_transform = p_transform;
notify_change_to_owners();
emit_changed();
@@ -163,7 +164,7 @@ void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_tran
void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
- ERR_FAIL_COND(!item_map.has(p_item));
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].preview = p_preview;
emit_changed();
_change_notify();
@@ -171,37 +172,42 @@ void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
String MeshLibrary::get_item_name(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), "");
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), "", "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].name;
}
Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>());
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Mesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].mesh;
}
Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), Vector<ShapeData>());
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].shapes;
}
Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), Ref<NavigationMesh>());
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].navmesh;
}
Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), Transform());
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].navmesh_transform;
}
Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>());
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project.");
+ return Ref<Texture>();
+ }
+
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].preview;
}
@@ -211,7 +217,7 @@ bool MeshLibrary::has_item(int p_item) const {
}
void MeshLibrary::remove_item(int p_item) {
- ERR_FAIL_COND(!item_map.has(p_item));
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map.erase(p_item);
notify_change_to_owners();
_change_notify();
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index dc6ef2b49c..969743f78c 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -567,8 +567,8 @@ void ParticlesMaterial::_update_shader() {
}
}
//scale by scale
- code += " float base_scale = mix(scale * tex_scale, 1.0, scale_random * scale_rand);\n";
- code += " if (base_scale == 0.0) {\n";
+ code += " float base_scale = tex_scale * mix(scale, 1.0, scale_random * scale_rand);\n";
+ code += " if (base_scale < 0.000001) {\n";
code += " base_scale = 0.000001;\n";
code += " }\n";
if (trail_size_modifier.is_valid()) {
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 52fc21ac11..bd3236cb5b 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -466,11 +466,11 @@ Dictionary PolygonPathFinder::_get_data() const {
PoolVector<Vector2> p;
PoolVector<int> ind;
Array connections;
- p.resize(points.size() - 2);
- connections.resize(points.size() - 2);
+ p.resize(MAX(0, points.size() - 2));
+ connections.resize(MAX(0, points.size() - 2));
ind.resize(edges.size() * 2);
PoolVector<float> penalties;
- penalties.resize(points.size() - 2);
+ penalties.resize(MAX(0, points.size() - 2));
{
PoolVector<Vector2>::Write wp = p.write();
PoolVector<float>::Write pw = penalties.write();
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 1c41f30a94..baffc1396d 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1225,7 +1225,7 @@ Ref<ResourceInteractiveLoader> ResourceFormatLoaderText::load_interactive(const
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
- ERR_FAIL_COND_V(err != OK, Ref<ResourceInteractiveLoader>());
+ ERR_FAIL_COND_V_MSG(err != OK, Ref<ResourceInteractiveLoader>(), "Cannot open file '" + p_path + "'.");
Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText);
String path = p_original_path != "" ? p_original_path : p_path;
@@ -1321,7 +1321,7 @@ Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path,
Error err;
FileAccess *f = FileAccess::open(p_src_path, FileAccess::READ, &err);
- ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN);
+ ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_OPEN, "Cannot open file '" + p_src_path + "'.");
Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText);
const String &path = p_src_path;
@@ -1481,7 +1481,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
Error err;
f = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V(err, ERR_CANT_OPEN);
+ ERR_FAIL_COND_V_MSG(err, ERR_CANT_OPEN, "Cannot save file '" + p_path + "'.");
FileAccessRef _fref(f);
local_path = ProjectSettings::get_singleton()->localize_path(p_path);
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 89570beb5f..57e2470164 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -222,10 +222,7 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc
Error err;
FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
- if (err) {
-
- ERR_FAIL_COND_V(err, err);
- }
+ ERR_FAIL_COND_V_MSG(err, err, "Cannot save shader '" + p_path + "'.");
file->store_string(source);
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp
index 8446e2f249..98c114e0e6 100644
--- a/scene/resources/skin.cpp
+++ b/scene/resources/skin.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* skin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "skin.h"
void Skin::set_bind_count(int p_size) {
diff --git a/scene/resources/skin.h b/scene/resources/skin.h
index a7e55bfa89..7dd02eca5d 100644
--- a/scene/resources/skin.h
+++ b/scene/resources/skin.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* skin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef SKIN_H
#define SKIN_H
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
index b84f3f1f9e..3faedc883d 100644
--- a/scene/resources/text_file.cpp
+++ b/scene/resources/text_file.cpp
@@ -53,9 +53,8 @@ Error TextFile::load_text(const String &p_path) {
PoolVector<uint8_t> sourcef;
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (err) {
- ERR_FAIL_COND_V(err, err);
- }
+
+ ERR_FAIL_COND_V_MSG(err, err, "Cannot open TextFile '" + p_path + "'.");
int len = f->get_len();
sourcef.resize(len + 1);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 5d1c35dfbf..c2e2f85723 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -176,7 +176,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
img.instance();
Error err = ImageLoader::load_image(path, img);
- ERR_FAIL_COND(err != OK);
+ ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'.");
VisualServer::get_singleton()->texture_set_data(texture, img);
@@ -2362,7 +2362,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
}
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V(!f, RES());
+ ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot open file '" + p_path + "'.");
uint8_t header[5] = { 0, 0, 0, 0, 0 };
f->get_buffer(header, 4);
@@ -2379,7 +2379,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
}
} else {
- ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format: " + String((const char *)header) + ".");
+ ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format '" + String((const char *)header) + "'.");
}
int tw = f->get_32();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index f5ea6adc85..58bbf86241 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -103,6 +103,10 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t
return String();
}
+String VisualShaderNode::get_input_port_default_hint(int p_port) const {
+ return "";
+}
+
void VisualShaderNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview);
@@ -122,7 +126,8 @@ void VisualShaderNode::_bind_methods() {
BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR);
BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN);
BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM);
- BIND_ENUM_CONSTANT(PORT_TYPE_ICON_COLOR);
+ BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER);
+ BIND_ENUM_CONSTANT(PORT_TYPE_MAX);
}
VisualShaderNode::VisualShaderNode() {
@@ -1058,7 +1063,15 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
String src_var = "n_out" + itos(from_node) + "p" + itos(from_port);
- if (in_type == out_type) {
+ if (in_type == VisualShaderNode::PORT_TYPE_SAMPLER && out_type == VisualShaderNode::PORT_TYPE_SAMPLER) {
+
+ VisualShaderNodeUniform *uniform = (VisualShaderNodeUniform *)graph[type].nodes[from_node].node.ptr();
+ if (uniform) {
+ inputs[i] = uniform->get_uniform_name();
+ } else {
+ inputs[i] = "";
+ }
+ } else if (in_type == out_type) {
inputs[i] = src_var;
} else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_VECTOR) {
inputs[i] = "dot(" + src_var + ",vec3(0.333333,0.333333,0.333333))";
@@ -1139,12 +1152,16 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
global_code += vsnode->generate_global(get_mode(), type, node);
- if (!r_classes.has(vsnode->get_class_name())) {
+ String class_name = vsnode->get_class_name();
+ if (class_name == "VisualShaderNodeCustom") {
+ class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path());
+ }
+ if (!r_classes.has(class_name)) {
global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);
for (int i = 0; i < TYPE_MAX; i++) {
global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
}
- r_classes.insert(vsnode->get_class_name());
+ r_classes.insert(class_name);
}
}
@@ -2207,7 +2224,7 @@ void VisualShaderNodeGroupBase::clear_output_ports() {
void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
ERR_FAIL_COND(!has_input_port(p_id));
- ERR_FAIL_COND(p_type < 0 || p_type > PORT_TYPE_TRANSFORM);
+ ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
if (input_ports[p_id].type == p_type)
return;
@@ -2273,7 +2290,7 @@ String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
ERR_FAIL_COND(!has_output_port(p_id));
- ERR_FAIL_COND(p_type < 0 || p_type > PORT_TYPE_TRANSFORM);
+ ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
if (output_ports[p_id].type == p_type)
return;
@@ -2410,10 +2427,10 @@ void VisualShaderNodeGroupBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port);
ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports);
- ClassDB::bind_method(D_METHOD("set_input_port_name"), &VisualShaderNodeGroupBase::set_input_port_name);
- ClassDB::bind_method(D_METHOD("set_input_port_type"), &VisualShaderNodeGroupBase::set_input_port_type);
- ClassDB::bind_method(D_METHOD("set_output_port_name"), &VisualShaderNodeGroupBase::set_output_port_name);
- ClassDB::bind_method(D_METHOD("set_output_port_type"), &VisualShaderNodeGroupBase::set_output_port_type);
+ ClassDB::bind_method(D_METHOD("set_input_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_input_port_name);
+ ClassDB::bind_method(D_METHOD("set_input_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_input_port_type);
+ ClassDB::bind_method(D_METHOD("set_output_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_output_port_name);
+ ClassDB::bind_method(D_METHOD("set_output_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_output_port_type);
ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id);
ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 45beb8e6ca..8b6b659836 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -184,7 +184,8 @@ public:
PORT_TYPE_VECTOR,
PORT_TYPE_BOOLEAN,
PORT_TYPE_TRANSFORM,
- PORT_TYPE_ICON_COLOR // just a hint for node tree icons, do not use it as actual port type !
+ PORT_TYPE_SAMPLER,
+ PORT_TYPE_MAX,
};
virtual String get_caption() const = 0;
@@ -200,6 +201,8 @@ public:
virtual PortType get_output_port_type(int p_port) const = 0;
virtual String get_output_port_name(int p_port) const = 0;
+ virtual String get_input_port_default_hint(int p_port) const;
+
void set_output_port_for_preview(int p_index);
int get_output_port_for_preview() const;
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index b7173b157e..2e58c512b8 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -361,15 +361,35 @@ String VisualShaderNodeTexture::get_caption() const {
}
int VisualShaderNodeTexture::get_input_port_count() const {
- return 2;
+ return 3;
}
VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR;
+ case 1:
+ return PORT_TYPE_SCALAR;
+ case 2:
+ return PORT_TYPE_SAMPLER;
+ default:
+ return PORT_TYPE_SCALAR;
+ }
}
String VisualShaderNodeTexture::get_input_port_name(int p_port) const {
- return p_port == 0 ? "uv" : "lod";
+
+ switch (p_port) {
+ case 0:
+ return "uv";
+ case 1:
+ return "lod";
+ case 2:
+ return "sampler";
+ default:
+ return "";
+ }
}
int VisualShaderNodeTexture::get_output_port_count() const {
@@ -388,6 +408,13 @@ String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
return p_port == 0 ? "rgb" : "alpha";
}
+String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
+ if (p_port == 0) {
+ return "UV.xy";
+ }
+ return "";
+}
+
static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) {
static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" };
@@ -424,10 +451,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_TEXTURE) {
String id = make_unique_id(p_type, p_id, "tex");
String code;
- if (p_input_vars[0] == String()) { //none bound, do nothing
-
- code += "\tvec4 " + id + "_read = vec4(0.0);\n";
+ if (p_input_vars[0] == String()) { // Use UV by default.
+ code += "\tvec4 " + id + "_read = texture( " + id + " , UV.xy );\n";
} else if (p_input_vars[1] == String()) {
//no lod
code += "\tvec4 " + id + "_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n";
@@ -440,12 +466,35 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
+ if (source == SOURCE_PORT) {
+ String id = p_input_vars[2];
+ String code;
+ if (id == String()) {
+ code += "\tvec4 " + id + "_tex_read = vec4(0.0);\n";
+ } else {
+ if (p_input_vars[0] == String()) { // Use UV by default.
+
+ code += "\tvec4 " + id + "_tex_read = texture( " + id + " , UV.xy );\n";
+
+ } else if (p_input_vars[1] == String()) {
+ //no lod
+ code += "\tvec4 " + id + "_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n";
+ } else {
+ code += "\tvec4 " + id + "_tex_read = textureLod( " + id + " , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n";
+ }
+
+ code += "\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
+ code += "\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n";
+ }
+ return code;
+ }
+
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
String code = "\t{\n";
- if (p_input_vars[0] == String() || p_for_preview) { //none bound, do nothing
+ if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default.
- code += "\t\tvec4 _tex_read = vec4(0.0);\n";
+ code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , UV.xy, 0.0 );\n";
} else if (p_input_vars[1] == String()) {
//no lod
@@ -463,9 +512,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
String code = "\t{\n";
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\t\tvec4 _tex_read = vec4(0.0);\n";
+ code += "\t\tvec4 _tex_read = texture( TEXTURE , UV.xy );\n";
} else if (p_input_vars[1] == String()) {
//no lod
@@ -483,9 +532,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
String code = "\t{\n";
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\t\tvec4 _tex_read = vec4(0.0);\n";
+ code += "\t\tvec4 _tex_read = texture( NORMAL_TEXTURE , UV.xy );\n";
} else if (p_input_vars[1] == String()) {
//no lod
@@ -513,9 +562,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
String code = "\t{\n";
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\t\tfloat _depth = 0.0;\n";
+ code += "\t\tfloat _depth = texture( DEPTH_TEXTURE , UV.xy ).r;\n";
} else if (p_input_vars[1] == String()) {
//no lod
@@ -588,6 +637,10 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T
return String(); // all good
}
+ if (source == SOURCE_PORT) {
+ return String(); // all good
+ }
+
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
return String(); // all good
@@ -625,7 +678,7 @@ void VisualShaderNodeTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeTexture::set_texture_type);
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth"), "set_source", "get_source");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort"), "set_source", "get_source");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type");
@@ -3023,15 +3076,35 @@ String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const {
}
int VisualShaderNodeTextureUniform::get_output_port_count() const {
- return 2;
+ return 3;
}
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR;
+ case 1:
+ return PORT_TYPE_SCALAR;
+ case 2:
+ return PORT_TYPE_SAMPLER;
+ default:
+ return PORT_TYPE_SCALAR;
+ }
}
String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
- return p_port == 0 ? "rgb" : "alpha";
+
+ switch (p_port) {
+ case 0:
+ return "rgb";
+ case 1:
+ return "alpha";
+ case 2:
+ return "sampler";
+ default:
+ return "";
+ }
}
String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
@@ -3061,9 +3134,9 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual
String id = get_uniform_name();
String code = "\t{\n";
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\t\tvec4 n_tex_read = vec4(0.0);\n";
+ code += "\t\tvec4 n_tex_read = texture( " + id + " , UV.xy );\n";
} else if (p_input_vars[1] == String()) {
//no lod
code += "\t\tvec4 n_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n";
@@ -3122,6 +3195,13 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK);
}
+String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const {
+ if (p_port == 0) {
+ return "UV.xy";
+ }
+ return "";
+}
+
VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
texture_type = TYPE_DATA;
color_default = COLOR_DEFAULT_WHITE;
@@ -3216,6 +3296,15 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod
return code;
}
+String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int p_port) const {
+ if (p_port == 0) {
+ return "default";
+ } else if (p_port == 1) {
+ return "default";
+ }
+ return "";
+}
+
VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() {
}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 0c6e060353..d5ee990191 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -199,7 +199,8 @@ public:
SOURCE_SCREEN,
SOURCE_2D_TEXTURE,
SOURCE_2D_NORMAL,
- SOURCE_DEPTH
+ SOURCE_DEPTH,
+ SOURCE_PORT,
};
enum TextureType {
@@ -226,6 +227,8 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const;
+
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
@@ -1422,6 +1425,7 @@ public:
virtual int get_input_port_count() const;
virtual PortType get_input_port_type(int p_port) const;
virtual String get_input_port_name(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const;
virtual int get_output_port_count() const;
virtual PortType get_output_port_type(int p_port) const;
@@ -1456,6 +1460,8 @@ public:
virtual PortType get_input_port_type(int p_port) const;
virtual String get_input_port_name(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const;
+
virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty