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-rw-r--r--scene/gui/tree.cpp4
-rw-r--r--scene/gui/tree.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index ede7bfb0bf..52b45054a7 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -748,10 +748,10 @@ int TreeItem::get_child_count() {
return children_cache.size();
}
-Array TreeItem::get_children() {
+TypedArray<TreeItem> TreeItem::get_children() {
// Don't need to explicitly create children cache, because get_child_count creates it.
int size = get_child_count();
- Array arr;
+ TypedArray<TreeItem> arr;
arr.resize(size);
for (int i = 0; i < size; i++) {
arr[i] = children_cache[i];
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index bcc2419b80..7f9c00b1b9 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -339,7 +339,7 @@ public:
TreeItem *get_child(int p_idx);
int get_visible_child_count();
int get_child_count();
- Array get_children();
+ TypedArray<TreeItem> get_children();
int get_index();
#ifdef DEV_ENABLED