summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/canvas_modulate.cpp2
-rw-r--r--scene/2d/skeleton_2d.h6
-rw-r--r--scene/3d/spatial.cpp23
-rw-r--r--scene/animation/animation_node_state_machine.cpp3
-rw-r--r--scene/animation/animation_player.cpp8
-rw-r--r--scene/gui/base_button.cpp202
-rw-r--r--scene/gui/base_button.h1
-rw-r--r--scene/gui/control.cpp55
-rw-r--r--scene/gui/line_edit.cpp1
-rw-r--r--scene/gui/text_edit.cpp3
-rw-r--r--scene/gui/text_edit.h2
-rw-r--r--scene/gui/tree.cpp4
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/material.cpp9
-rw-r--r--scene/resources/material.h1
-rw-r--r--scene/resources/visual_shader.cpp661
-rw-r--r--scene/resources/visual_shader.h92
17 files changed, 868 insertions, 207 deletions
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index bd7bb97b03..009d664462 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -70,7 +70,7 @@ void CanvasModulate::_bind_methods() {
void CanvasModulate::set_color(const Color &p_color) {
color = p_color;
- if (is_inside_tree()) {
+ if (is_visible_in_tree()) {
VS::get_singleton()->canvas_set_modulate(get_canvas(), color);
}
}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index cf9877e6f8..d24c0a1561 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -39,6 +39,9 @@ class Bone2D : public Node2D {
GDCLASS(Bone2D, Node2D)
friend class Skeleton2D;
+#ifdef TOOLS_ENABLED
+ friend class AnimatedValuesBackup;
+#endif
Bone2D *parent_bone;
Skeleton2D *skeleton;
@@ -71,6 +74,9 @@ class Skeleton2D : public Node2D {
GDCLASS(Skeleton2D, Node2D);
friend class Bone2D;
+#ifdef TOOLS_ENABLED
+ friend class AnimatedValuesBackup;
+#endif
struct Bone {
bool operator<(const Bone &p_bone) const {
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 05fd984f93..efd418e3c7 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -676,28 +676,29 @@ void Spatial::set_identity() {
void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
- Transform lookat(get_global_transform());
- if (lookat.origin == p_target) {
+ Vector3 origin(get_global_transform().origin);
+ look_at_from_position(origin, p_target, p_up);
+}
+
+void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
+
+ if (p_pos == p_target) {
ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
ERR_FAIL();
}
- if (p_up.cross(p_target - lookat.origin) == Vector3()) {
+ if (p_up.cross(p_target - p_pos) == Vector3()) {
ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
ERR_FAIL();
}
- Vector3 original_scale(lookat.basis.get_scale());
- lookat = lookat.looking_at(p_target, p_up);
- // as basis was normalized, we just need to apply original scale back
- lookat.basis.scale(original_scale);
- set_global_transform(lookat);
-}
-
-void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
Transform lookat;
lookat.origin = p_pos;
+
+ Vector3 original_scale(get_global_transform().basis.get_scale());
lookat = lookat.looking_at(p_target, p_up);
+ // as basis was normalized, we just need to apply original scale back
+ lookat.basis.scale(original_scale);
set_global_transform(lookat);
}
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 1e3470cd90..60f8806b25 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -314,8 +314,9 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
if (start_request_travel) {
if (!playing) {
+ String node_name = start_request;
start_request = StringName();
- ERR_EXPLAIN("Can't travel to '" + String(start_request) + "' if state machine is not active.");
+ ERR_EXPLAIN("Can't travel to '" + node_name + "' if state machine is not playing.");
ERR_FAIL_V(0);
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index a5955d57f7..75088c79fe 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -37,12 +37,20 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
+#include "scene/2d/skeleton_2d.h"
void AnimatedValuesBackup::update_skeletons() {
for (int i = 0; i < entries.size(); i++) {
if (entries[i].bone_idx != -1) {
+ // 3D bone
Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON);
+ } else {
+ Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object);
+ if (bone && bone->skeleton) {
+ // 2D bone
+ bone->skeleton->_update_transform();
+ }
}
}
}
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index e95781c181..5669743ec1 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -56,185 +56,53 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
if (status.disabled) // no interaction with disabled button
return;
- Ref<InputEventMouseButton> b = p_event;
+ Ref<InputEventMouseButton> mouse_button = p_event;
+ bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
- if (b.is_valid()) {
- if (((1 << (b->get_button_index() - 1)) & button_mask) == 0)
- return;
-
- if (status.pressing_button)
- return;
-
- if (action_mode == ACTION_MODE_BUTTON_PRESS) {
-
- if (b->is_pressed()) {
-
- emit_signal("button_down");
-
- if (!toggle_mode) { //mouse press attempt
-
- status.press_attempt = true;
- status.pressing_inside = true;
+ bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) > 0;
+ if (button_masked || ui_accept) {
+ if (p_event->is_pressed()) {
+ status.press_attempt = true;
+ status.pressing_inside = true;
+ emit_signal("button_down");
+ }
- pressed();
- if (get_script_instance()) {
- Variant::CallError ce;
- get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
+ if (status.press_attempt && status.pressing_inside) {
+ if (toggle_mode) {
+ if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) {
+ if (action_mode == ACTION_MODE_BUTTON_PRESS) {
+ status.press_attempt = false;
+ status.pressing_inside = false;
}
-
- _unpress_group();
- emit_signal("pressed");
-
- } else {
-
status.pressed = !status.pressed;
- pressed();
-
_unpress_group();
- emit_signal("pressed");
-
toggled(status.pressed);
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
- }
- emit_signal("toggled", status.pressed);
+ pressed();
}
-
} else {
-
- emit_signal("button_up");
-
- /* this is pointless if (status.press_attempt && status.pressing_inside) {
- //released();
- emit_signal("released");
+ if (!p_event->is_pressed()) {
+ pressed();
}
-*/
- status.press_attempt = false;
}
- update();
- return;
}
- if (b->is_pressed()) {
-
- status.press_attempt = true;
- status.pressing_inside = true;
- emit_signal("button_down");
-
- } else {
-
+ if (!p_event->is_pressed()) { // pressed state should be correct with button_up signal
emit_signal("button_up");
-
- if (status.press_attempt && status.pressing_inside) {
-
- if (!toggle_mode) { //mouse press attempt
-
- pressed();
- if (get_script_instance()) {
- Variant::CallError ce;
- get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
- }
-
- _unpress_group();
- emit_signal("pressed");
-
- } else {
-
- status.pressed = !status.pressed;
-
- pressed();
- _unpress_group();
- emit_signal("pressed");
-
- toggled(status.pressed);
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
- }
- emit_signal("toggled", status.pressed);
- }
- }
-
status.press_attempt = false;
}
update();
+ return;
}
- Ref<InputEventMouseMotion> mm = p_event;
-
- if (mm.is_valid()) {
- if (status.press_attempt && status.pressing_button == 0) {
+ Ref<InputEventMouseMotion> mouse_motion = p_event;
+ if (mouse_motion.is_valid()) {
+ if (status.press_attempt) {
bool last_press_inside = status.pressing_inside;
- status.pressing_inside = has_point(mm->get_position());
- if (last_press_inside != status.pressing_inside)
+ status.pressing_inside = has_point(mouse_motion->get_position());
+ if (last_press_inside != status.pressing_inside) {
update();
- }
- }
-
- if (!mm.is_valid() && !b.is_valid()) {
-
- if (p_event->is_echo()) {
- return;
- }
-
- if (status.disabled) {
- return;
- }
-
- if (status.press_attempt && status.pressing_button == 0) {
- return;
- }
-
- if (p_event->is_action("ui_accept")) {
-
- if (p_event->is_pressed()) {
-
- status.pressing_button++;
- status.press_attempt = true;
- status.pressing_inside = true;
- emit_signal("button_down");
-
- } else if (status.press_attempt) {
-
- if (status.pressing_button)
- status.pressing_button--;
-
- if (status.pressing_button)
- return;
-
- status.press_attempt = false;
- status.pressing_inside = false;
-
- emit_signal("button_up");
-
- if (!toggle_mode) { //mouse press attempt
-
- pressed();
- if (get_script_instance()) {
- Variant::CallError ce;
- get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
- }
-
- _unpress_group();
- emit_signal("pressed");
- } else {
-
- status.pressed = !status.pressed;
-
- pressed();
- _unpress_group();
- emit_signal("pressed");
-
- toggled(status.pressed);
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
- }
- emit_signal("toggled", status.pressed);
- }
}
-
- accept_event();
- update();
}
}
}
@@ -255,7 +123,6 @@ void BaseButton::_notification(int p_what) {
if (status.press_attempt) {
status.press_attempt = false;
- status.pressing_button = 0;
update();
}
}
@@ -268,9 +135,8 @@ void BaseButton::_notification(int p_what) {
if (p_what == NOTIFICATION_FOCUS_EXIT) {
- if (status.pressing_button && status.press_attempt) {
+ if (status.press_attempt) {
status.press_attempt = false;
- status.pressing_button = 0;
status.hovering = false;
update();
} else if (status.hovering) {
@@ -290,21 +156,23 @@ void BaseButton::_notification(int p_what) {
status.hovering = false;
status.press_attempt = false;
status.pressing_inside = false;
- status.pressing_button = 0;
}
}
void BaseButton::pressed() {
- if (get_script_instance())
- get_script_instance()->call("pressed");
+ if (get_script_instance()) {
+ get_script_instance()->call(SceneStringNames::get_singleton()->_pressed);
+ }
+ emit_signal("pressed");
}
void BaseButton::toggled(bool p_pressed) {
if (get_script_instance()) {
- get_script_instance()->call("toggled", p_pressed);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, p_pressed);
}
+ emit_signal("toggled", p_pressed);
}
void BaseButton::set_disabled(bool p_disabled) {
@@ -318,7 +186,6 @@ void BaseButton::set_disabled(bool p_disabled) {
}
status.press_attempt = false;
status.pressing_inside = false;
- status.pressing_button = 0;
}
update();
_change_notify("disabled");
@@ -341,6 +208,10 @@ void BaseButton::set_pressed(bool p_pressed) {
if (p_pressed) {
_unpress_group();
}
+ if (toggle_mode) {
+ toggled(status.pressed);
+ }
+
update();
}
@@ -585,7 +456,6 @@ BaseButton::BaseButton() {
status.hovering = false;
status.pressing_inside = false;
status.disabled = false;
- status.pressing_button = 0;
set_focus_mode(FOCUS_ALL);
enabled_focus_mode = FOCUS_ALL;
action_mode = ACTION_MODE_BUTTON_RELEASE;
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 22a8f6d8fe..4762c27b28 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -65,7 +65,6 @@ private:
bool pressing_inside;
bool disabled;
- int pressing_button;
} status;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 4f71ae63c3..76275c2420 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1840,53 +1840,72 @@ Rect2 Control::get_anchorable_rect() const {
void Control::add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon) {
- ERR_FAIL_COND(p_icon.is_null());
if (data.icon_override.has(p_name)) {
data.icon_override[p_name]->disconnect("changed", this, "_override_changed");
}
- data.icon_override[p_name] = p_icon;
- if (data.icon_override[p_name].is_valid()) {
- data.icon_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+
+ // clear if "null" is passed instead of a icon
+ if (p_icon.is_null()) {
+ data.icon_override.erase(p_name);
+ } else {
+ data.icon_override[p_name] = p_icon;
+ if (data.icon_override[p_name].is_valid()) {
+ data.icon_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
}
notification(NOTIFICATION_THEME_CHANGED);
}
void Control::add_shader_override(const StringName &p_name, const Ref<Shader> &p_shader) {
- ERR_FAIL_COND(p_shader.is_null());
+
if (data.shader_override.has(p_name)) {
data.shader_override[p_name]->disconnect("changed", this, "_override_changed");
}
- data.shader_override[p_name] = p_shader;
- if (data.shader_override[p_name].is_valid()) {
- data.shader_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+
+ // clear if "null" is passed instead of a shader
+ if (p_shader.is_null()) {
+ data.shader_override.erase(p_name);
+ } else {
+ data.shader_override[p_name] = p_shader;
+ if (data.shader_override[p_name].is_valid()) {
+ data.shader_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
}
notification(NOTIFICATION_THEME_CHANGED);
}
void Control::add_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) {
- ERR_FAIL_COND(p_style.is_null());
if (data.style_override.has(p_name)) {
data.style_override[p_name]->disconnect("changed", this, "_override_changed");
}
- data.style_override[p_name] = p_style;
- if (data.style_override[p_name].is_valid()) {
- data.style_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
- }
+ // clear if "null" is passed instead of a style
+ if (p_style.is_null()) {
+ data.style_override.erase(p_name);
+ } else {
+ data.style_override[p_name] = p_style;
+ if (data.style_override[p_name].is_valid()) {
+ data.style_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
+ }
notification(NOTIFICATION_THEME_CHANGED);
}
void Control::add_font_override(const StringName &p_name, const Ref<Font> &p_font) {
- ERR_FAIL_COND(p_font.is_null());
if (data.font_override.has(p_name)) {
data.font_override[p_name]->disconnect("changed", this, "_override_changed");
}
- data.font_override[p_name] = p_font;
- if (data.font_override[p_name].is_valid()) {
- data.font_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
- }
+ // clear if "null" is passed instead of a font
+ if (p_font.is_null()) {
+ data.font_override.erase(p_name);
+ } else {
+ data.font_override[p_name] = p_font;
+ if (data.font_override[p_name].is_valid()) {
+ data.font_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
+ }
notification(NOTIFICATION_THEME_CHANGED);
}
void Control::add_color_override(const StringName &p_name, const Color &p_color) {
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 1babde4b89..fa1a63f5e2 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -1657,6 +1657,7 @@ LineEdit::LineEdit() {
context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
+ editable = false; // initialise to opposite first, so we get past the early-out in set_editable
set_editable(true);
menu->connect("id_pressed", this, "menu_option");
expand_to_text_length = false;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 1a000d8da5..e039558abc 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1106,7 +1106,7 @@ void TextEdit::_notification(int p_what) {
if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
// draw the wrap indent offset highlight
if (line_wrap_index != 0 && j == 0) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin - indent_px, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin - indent_px, ofs_y, indent_px, get_row_height()), cache.current_line_color);
}
// if its the last char draw to end of the line
if (j == str.length() - 1) {
@@ -6661,6 +6661,7 @@ TextEdit::TextEdit() {
context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
+ readonly = true; // initialise to opposite first, so we get past the early-out in set_readonly
set_readonly(false);
menu->connect("id_pressed", this, "menu_option");
first_draw = true;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 3f83c9975e..64cbafc717 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -732,7 +732,7 @@ public:
virtual void _update_cache() = 0;
virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line) = 0;
- virtual String get_name() = 0;
+ virtual String get_name() const = 0;
virtual List<String> get_supported_languages() = 0;
void set_text_editor(TextEdit *p_text_editor);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index f22fe5b6a5..049cae9dd9 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2266,7 +2266,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
next = _n;
} else {
- return;
+ break;
}
}
if (next == selected_item)
@@ -2304,7 +2304,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
prev = _n;
} else {
- return;
+ break;
}
}
if (prev == selected_item)
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 8bfb50c68d..5440c88fa8 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -476,6 +476,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<VisualShaderNode>();
ClassDB::register_class<VisualShaderNodeInput>();
ClassDB::register_virtual_class<VisualShaderNodeOutput>();
+ ClassDB::register_class<VisualShaderNodeGroupBase>();
ClassDB::register_class<VisualShaderNodeScalarConstant>();
ClassDB::register_class<VisualShaderNodeBooleanConstant>();
ClassDB::register_class<VisualShaderNodeColorConstant>();
@@ -524,6 +525,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeIf>();
ClassDB::register_class<VisualShaderNodeSwitch>();
ClassDB::register_class<VisualShaderNodeFresnel>();
+ ClassDB::register_class<VisualShaderNodeExpression>();
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 766c7bbd9f..2e035bbd1f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -468,6 +468,9 @@ void SpatialMaterial::_update_shader() {
if (flags[FLAG_ENSURE_CORRECT_NORMALS]) {
code += ",ensure_correct_normals";
}
+ if (flags[FLAG_USE_SHADOW_TO_OPACITY]) {
+ code += ",shadow_to_opacity";
+ }
code += ";\n";
code += "uniform vec4 albedo : hint_color;\n";
@@ -849,7 +852,7 @@ void SpatialMaterial::_update_shader() {
code += "\tALBEDO *= 1.0 - ref_amount;\n";
code += "\tALPHA = 1.0;\n";
- } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) {
+ } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
}
@@ -1349,7 +1352,7 @@ void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) {
return;
flags[p_flag] = p_enabled;
- if (p_flag == FLAG_USE_ALPHA_SCISSOR || p_flag == FLAG_UNSHADED) {
+ if ((p_flag == FLAG_USE_ALPHA_SCISSOR) || (p_flag == FLAG_UNSHADED) || (p_flag == FLAG_USE_SHADOW_TO_OPACITY)) {
_change_notify();
}
_queue_shader_change();
@@ -2060,6 +2063,7 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Flags", "flags_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_shadow_to_opacity"), "set_flag", "get_flag", FLAG_USE_SHADOW_TO_OPACITY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_vertex_lighting"), "set_flag", "get_flag", FLAG_USE_VERTEX_LIGHTING);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST);
@@ -2266,6 +2270,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS);
BIND_ENUM_CONSTANT(FLAG_DISABLE_AMBIENT_LIGHT);
BIND_ENUM_CONSTANT(FLAG_ENSURE_CORRECT_NORMALS);
+ BIND_ENUM_CONSTANT(FLAG_USE_SHADOW_TO_OPACITY);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 1f7fc267af..29b45f769b 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -196,6 +196,7 @@ public:
FLAG_DONT_RECEIVE_SHADOWS,
FLAG_ENSURE_CORRECT_NORMALS,
FLAG_DISABLE_AMBIENT_LIGHT,
+ FLAG_USE_SHADOW_TO_OPACITY,
FLAG_MAX
};
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index b8f21948c3..1781777fcd 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -159,6 +159,7 @@ Vector2 VisualShader::get_node_position(Type p_type, int p_id) const {
ERR_FAIL_COND_V(!g->nodes.has(p_id), Vector2());
return g->nodes[p_id].position;
}
+
Ref<VisualShaderNode> VisualShader::get_node(Type p_type, int p_id) const {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Ref<VisualShaderNode>());
const Graph *g = &graph[p_type];
@@ -269,6 +270,18 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
return true;
}
+void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
+ ERR_FAIL_INDEX(p_type, TYPE_MAX);
+ Graph *g = &graph[p_type];
+ Connection c;
+ c.from_node = p_from_node;
+ c.from_port = p_from_port;
+ c.to_node = p_to_node;
+ c.to_port = p_to_port;
+ g->connections.push_back(c);
+ _queue_update();
+}
+
Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, ERR_CANT_CONNECT);
Graph *g = &graph[p_type];
@@ -304,6 +317,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
_queue_update();
return OK;
}
+
void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_INDEX(p_type, TYPE_MAX);
Graph *g = &graph[p_type];
@@ -334,6 +348,7 @@ Array VisualShader::_get_node_connections(Type p_type) const {
return ret;
}
+
void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connections) const {
ERR_FAIL_INDEX(p_type, TYPE_MAX);
const Graph *g = &graph[p_type];
@@ -477,6 +492,54 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
#define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_')
+String VisualShader::validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const {
+ String name = p_name;
+
+ while (name.length() && !IS_INITIAL_CHAR(name[0])) {
+ name = name.substr(1, name.length() - 1);
+ }
+
+ if (name != String()) {
+
+ String valid_name;
+
+ for (int i = 0; i < name.length(); i++) {
+ if (IS_SYMBOL_CHAR(name[i])) {
+ valid_name += String::chr(name[i]);
+ } else if (name[i] == ' ') {
+ valid_name += "_";
+ }
+ }
+
+ name = valid_name;
+ }
+
+ String valid_name = name;
+ bool is_equal = false;
+
+ for (int i = 0; i < p_input_ports.size(); i++) {
+ if (name == p_input_ports[i]) {
+ is_equal = true;
+ break;
+ }
+ }
+
+ if (!is_equal) {
+ for (int i = 0; i < p_output_ports.size(); i++) {
+ if (name == p_output_ports[i]) {
+ is_equal = true;
+ break;
+ }
+ }
+ }
+
+ if (is_equal) {
+ name = "";
+ }
+
+ return name;
+}
+
String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const {
String name = p_name; //validate name first
@@ -596,7 +659,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
Vector<int> conns = p_value;
if (conns.size() % 4 == 0) {
for (int i = 0; i < conns.size(); i += 4) {
- connect_nodes(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]);
+ connect_nodes_forced(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]);
}
}
return true;
@@ -611,6 +674,18 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
} else if (what == "position") {
set_node_position(type, id, p_value);
return true;
+ } else if (what == "size") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value);
+ return true;
+ } else if (what == "input_ports") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value);
+ return true;
+ } else if (what == "output_ports") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_outputs(p_value);
+ return true;
+ } else if (what == "expression") {
+ ((VisualShaderNodeExpression *)get_node(type, id).ptr())->set_expression(p_value);
+ return true;
}
}
return false;
@@ -668,6 +743,18 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
} else if (what == "position") {
r_ret = get_node_position(type, id);
return true;
+ } else if (what == "size") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size();
+ return true;
+ } else if (what == "input_ports") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs();
+ return true;
+ } else if (what == "output_ports") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_outputs();
+ return true;
+ } else if (what == "expression") {
+ r_ret = ((VisualShaderNodeExpression *)get_node(type, id).ptr())->get_expression();
+ return true;
}
}
return false;
@@ -727,6 +814,15 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+
+ if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != NULL) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
+ if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != NULL) {
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
}
p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "nodes/" + String(type_string[i]) + "/connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
@@ -993,26 +1089,33 @@ void VisualShader::_input_type_changed(Type p_type, int p_id) {
}
}
+void VisualShader::rebuild() {
+ dirty = true;
+ _update_shader();
+}
+
void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShader::set_mode);
ClassDB::bind_method(D_METHOD("add_node", "type", "node", "position", "id"), &VisualShader::add_node);
- ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position);
-
ClassDB::bind_method(D_METHOD("get_node", "type", "id"), &VisualShader::get_node);
+
+ ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position);
ClassDB::bind_method(D_METHOD("get_node_position", "type", "id"), &VisualShader::get_node_position);
ClassDB::bind_method(D_METHOD("get_node_list", "type"), &VisualShader::get_node_list);
ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id);
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
+ ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes);
ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes);
+ ClassDB::bind_method(D_METHOD("connect_nodes_forced", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes_forced);
ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections);
@@ -1627,3 +1730,555 @@ void VisualShaderNodeUniform::_bind_methods() {
VisualShaderNodeUniform::VisualShaderNodeUniform() {
}
+
+////////////// GroupBase
+
+String VisualShaderNodeGroupBase::get_caption() const {
+ return "Group";
+}
+
+void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) {
+ size = p_size;
+}
+
+Vector2 VisualShaderNodeGroupBase::get_size() const {
+ return size;
+}
+
+void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
+
+ if (inputs == p_inputs)
+ return;
+
+ clear_input_ports();
+
+ inputs = p_inputs;
+
+ Vector<String> input_strings = inputs.split(";", false);
+
+ int input_port_count = input_strings.size();
+
+ for (int i = 0; i < input_port_count; i++) {
+
+ Vector<String> arr = input_strings[i].split(",");
+
+ int port_idx = arr[0].to_int();
+ int port_type = arr[1].to_int();
+ String port_name = arr[2];
+
+ Port port;
+ port.type = (PortType)port_type;
+ port.name = port_name;
+ input_ports[port_idx] = port;
+ }
+}
+
+String VisualShaderNodeGroupBase::get_inputs() const {
+ return inputs;
+}
+
+void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) {
+
+ if (outputs == p_outputs)
+ return;
+
+ clear_output_ports();
+
+ outputs = p_outputs;
+
+ Vector<String> output_strings = outputs.split(";", false);
+
+ int output_port_count = output_strings.size();
+
+ for (int i = 0; i < output_port_count; i++) {
+
+ Vector<String> arr = output_strings[i].split(",");
+
+ int port_idx = arr[0].to_int();
+ int port_type = arr[1].to_int();
+ String port_name = arr[2];
+
+ Port port;
+ port.type = (PortType)port_type;
+ port.name = port_name;
+ output_ports[port_idx] = port;
+ }
+}
+
+String VisualShaderNodeGroupBase::get_outputs() const {
+ return outputs;
+}
+
+void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) {
+
+ String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int index = 0;
+ if (p_id < inputs_strings.size()) {
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ if (i == p_id) {
+ inputs = inputs.insert(index, str);
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+ } else {
+ inputs += str;
+ }
+
+ inputs_strings = inputs.split(";", false);
+ index = 0;
+
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ int count = 0;
+ for (int j = 0; j < inputs_strings[i].size(); j++) {
+ if (inputs_strings[i][j] == ',') {
+ break;
+ }
+ count++;
+ }
+
+ inputs.erase(index, count);
+ inputs = inputs.insert(index, itos(i));
+ index += inputs_strings[i].size();
+ }
+
+ _apply_port_changes();
+}
+
+void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ count = inputs_strings[i].size();
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+ inputs.erase(index, count);
+
+ inputs_strings = inputs.split(";", false);
+ for (int i = p_id; i < inputs_strings.size(); i++) {
+ inputs = inputs.replace_first(inputs_strings[i].split(",")[0], itos(i));
+ }
+
+ _apply_port_changes();
+}
+
+int VisualShaderNodeGroupBase::get_input_port_count() const {
+ return input_ports.size();
+}
+
+bool VisualShaderNodeGroupBase::has_input_port(int p_id) const {
+ return input_ports.has(p_id);
+}
+
+void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) {
+
+ String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
+ Vector<String> outputs_strings = outputs.split(";", false);
+ int index = 0;
+ if (p_id < outputs_strings.size()) {
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ if (i == p_id) {
+ outputs = outputs.insert(index, str);
+ break;
+ }
+ index += outputs_strings[i].size();
+ }
+ } else {
+ outputs += str;
+ }
+
+ outputs_strings = outputs.split(";", false);
+ index = 0;
+
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ int count = 0;
+ for (int j = 0; j < outputs_strings[i].size(); j++) {
+ if (outputs_strings[i][j] == ',') {
+ break;
+ }
+ count++;
+ }
+
+ outputs.erase(index, count);
+ outputs = outputs.insert(index, itos(i));
+ index += outputs_strings[i].size();
+ }
+
+ _apply_port_changes();
+}
+
+void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
+
+ Vector<String> outputs_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ Vector<String> arr = outputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ count = outputs_strings[i].size();
+ break;
+ }
+ index += outputs_strings[i].size();
+ }
+ outputs.erase(index, count);
+
+ outputs_strings = outputs.split(";", false);
+ for (int i = p_id; i < outputs_strings.size(); i++) {
+ outputs = outputs.replace_first(outputs_strings[i].split(",")[0], itos(i));
+ }
+
+ _apply_port_changes();
+}
+
+int VisualShaderNodeGroupBase::get_output_port_count() const {
+ return output_ports.size();
+}
+
+bool VisualShaderNodeGroupBase::has_output_port(int p_id) const {
+ return output_ports.has(p_id);
+}
+
+void VisualShaderNodeGroupBase::clear_input_ports() {
+ input_ports.clear();
+}
+
+void VisualShaderNodeGroupBase::clear_output_ports() {
+ output_ports.clear();
+}
+
+void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
+
+ if (input_ports[p_id].type == p_type)
+ return;
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size();
+ count = arr[1].size() - 1;
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+
+ inputs.erase(index, count);
+
+ inputs = inputs.insert(index, itos(p_type));
+
+ _apply_port_changes();
+}
+
+VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const {
+ ERR_FAIL_COND_V(!input_ports.has(p_id), (PortType)0);
+ return input_ports[p_id].type;
+}
+
+void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_name) {
+
+ if (input_ports[p_id].name == p_name)
+ return;
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size() + arr[1].size();
+ count = arr[2].size() - 1;
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+
+ inputs.erase(index, count);
+
+ inputs = inputs.insert(index, p_name);
+
+ _apply_port_changes();
+}
+
+String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
+ ERR_FAIL_COND_V(!input_ports.has(p_id), "");
+ return input_ports[p_id].name;
+}
+
+void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
+
+ if (output_ports[p_id].type == p_type)
+ return;
+
+ Vector<String> output_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < output_strings.size(); i++) {
+ Vector<String> arr = output_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size();
+ count = arr[1].size() - 1;
+ break;
+ }
+ index += output_strings[i].size();
+ }
+
+ outputs.erase(index, count);
+
+ outputs = outputs.insert(index, itos(p_type));
+
+ _apply_port_changes();
+}
+
+VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const {
+ ERR_FAIL_COND_V(!output_ports.has(p_id), (PortType)0);
+ return output_ports[p_id].type;
+}
+
+void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_name) {
+ if (output_ports[p_id].name == p_name)
+ return;
+
+ Vector<String> output_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < output_strings.size(); i++) {
+ Vector<String> arr = output_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size() + arr[1].size();
+ count = arr[2].size() - 1;
+ break;
+ }
+ index += output_strings[i].size();
+ }
+
+ outputs.erase(index, count);
+
+ outputs = outputs.insert(index, p_name);
+
+ _apply_port_changes();
+}
+
+String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const {
+ ERR_FAIL_COND_V(!output_ports.has(p_id), "");
+ return output_ports[p_id].name;
+}
+
+int VisualShaderNodeGroupBase::get_free_input_port_id() const {
+ return input_ports.size();
+}
+
+int VisualShaderNodeGroupBase::get_free_output_port_id() const {
+ return output_ports.size();
+}
+
+void VisualShaderNodeGroupBase::set_control(Control *p_control, int p_index) {
+ controls[p_index] = p_control;
+}
+
+Control *VisualShaderNodeGroupBase::get_control(int p_index) {
+ ERR_FAIL_COND_V(!controls.has(p_index), NULL);
+ return controls[p_index];
+}
+
+void VisualShaderNodeGroupBase::_apply_port_changes() {
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ Vector<String> outputs_strings = outputs.split(";", false);
+
+ clear_input_ports();
+ clear_output_ports();
+
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ Port port;
+ port.type = (PortType)arr[1].to_int();
+ port.name = arr[2];
+ input_ports[i] = port;
+ }
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ Vector<String> arr = outputs_strings[i].split(",");
+ Port port;
+ port.type = (PortType)arr[1].to_int();
+ port.name = arr[2];
+ output_ports[i] = port;
+ }
+}
+
+void VisualShaderNodeGroupBase::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size);
+
+ ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs);
+ ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs);
+
+ ClassDB::bind_method(D_METHOD("set_outputs", "outputs"), &VisualShaderNodeGroupBase::set_outputs);
+ ClassDB::bind_method(D_METHOD("get_outputs"), &VisualShaderNodeGroupBase::get_outputs);
+
+ ClassDB::bind_method(D_METHOD("add_input_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_input_port);
+ ClassDB::bind_method(D_METHOD("remove_input_port", "id"), &VisualShaderNodeGroupBase::remove_input_port);
+ ClassDB::bind_method(D_METHOD("get_input_port_count"), &VisualShaderNodeGroupBase::get_input_port_count);
+ ClassDB::bind_method(D_METHOD("has_input_port", "id"), &VisualShaderNodeGroupBase::has_input_port);
+ ClassDB::bind_method(D_METHOD("clear_input_ports"), &VisualShaderNodeGroupBase::clear_input_ports);
+
+ ClassDB::bind_method(D_METHOD("add_output_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_output_port);
+ ClassDB::bind_method(D_METHOD("remove_output_port", "id"), &VisualShaderNodeGroupBase::remove_output_port);
+ ClassDB::bind_method(D_METHOD("get_output_port_count"), &VisualShaderNodeGroupBase::get_output_port_count);
+ ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port);
+ ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports);
+
+ ClassDB::bind_method(D_METHOD("set_input_port_name"), &VisualShaderNodeGroupBase::set_input_port_name);
+ ClassDB::bind_method(D_METHOD("set_input_port_type"), &VisualShaderNodeGroupBase::set_input_port_type);
+ ClassDB::bind_method(D_METHOD("set_output_port_name"), &VisualShaderNodeGroupBase::set_output_port_name);
+ ClassDB::bind_method(D_METHOD("set_output_port_type"), &VisualShaderNodeGroupBase::set_output_port_type);
+
+ ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id);
+ ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id);
+
+ ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control);
+ ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control);
+}
+
+String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "";
+}
+
+VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() {
+ size = Size2(0, 0);
+ inputs = "";
+ outputs = "";
+}
+
+////////////// Expression
+
+String VisualShaderNodeExpression::get_caption() const {
+ return "Expression";
+}
+
+void VisualShaderNodeExpression::set_expression(const String &p_expression) {
+ expression = p_expression;
+}
+
+void VisualShaderNodeExpression::build() {
+ emit_changed();
+}
+
+String VisualShaderNodeExpression::get_expression() const {
+ return expression;
+}
+
+String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String _expression = expression;
+
+ _expression = _expression.insert(0, "\n");
+ _expression = _expression.replace("\n", "\n\t\t");
+
+ static Vector<String> pre_symbols;
+ if (pre_symbols.empty()) {
+ pre_symbols.push_back("\t");
+ pre_symbols.push_back("{");
+ pre_symbols.push_back("[");
+ pre_symbols.push_back("(");
+ pre_symbols.push_back(" ");
+ pre_symbols.push_back("-");
+ pre_symbols.push_back("*");
+ pre_symbols.push_back("/");
+ pre_symbols.push_back("+");
+ pre_symbols.push_back("=");
+ pre_symbols.push_back("&");
+ pre_symbols.push_back("|");
+ pre_symbols.push_back("!");
+ }
+
+ static Vector<String> post_symbols;
+ if (post_symbols.empty()) {
+ post_symbols.push_back("\0");
+ post_symbols.push_back("\t");
+ post_symbols.push_back("\n");
+ post_symbols.push_back(";");
+ post_symbols.push_back("}");
+ post_symbols.push_back("]");
+ post_symbols.push_back(")");
+ post_symbols.push_back(" ");
+ post_symbols.push_back(".");
+ post_symbols.push_back("-");
+ post_symbols.push_back("*");
+ post_symbols.push_back("/");
+ post_symbols.push_back("+");
+ post_symbols.push_back("=");
+ post_symbols.push_back("&");
+ post_symbols.push_back("|");
+ post_symbols.push_back("!");
+ }
+
+ for (int i = 0; i < get_input_port_count(); i++) {
+ for (int j = 0; j < pre_symbols.size(); j++) {
+ for (int k = 0; k < post_symbols.size(); k++) {
+ _expression = _expression.replace(pre_symbols[j] + get_input_port_name(i) + post_symbols[k], pre_symbols[j] + p_input_vars[i] + post_symbols[k]);
+ }
+ }
+ }
+ for (int i = 0; i < get_output_port_count(); i++) {
+ for (int j = 0; j < pre_symbols.size(); j++) {
+ for (int k = 0; k < post_symbols.size(); k++) {
+ _expression = _expression.replace(pre_symbols[j] + get_output_port_name(i) + post_symbols[k], pre_symbols[j] + p_output_vars[i] + post_symbols[k]);
+ }
+ }
+ }
+
+ String output_initializer;
+
+ for (int i = 0; i < get_output_port_count(); i++) {
+ int port_type = get_output_port_type(i);
+ String tk = "";
+ switch (port_type) {
+ case PORT_TYPE_SCALAR:
+ tk = "0.0";
+ break;
+ case PORT_TYPE_VECTOR:
+ tk = "vec3(0.0, 0.0, 0.0)";
+ break;
+ case PORT_TYPE_BOOLEAN:
+ tk = "false";
+ break;
+ case PORT_TYPE_TRANSFORM:
+ tk = "mat4(1.0)";
+ break;
+ default:
+ continue;
+ }
+ output_initializer += "\t" + p_output_vars[i] + "=" + tk + ";\n";
+ }
+
+ String code;
+ code += output_initializer;
+ code += "\t{";
+ code += _expression;
+ code += "\n\t}";
+
+ return code;
+}
+
+void VisualShaderNodeExpression::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression);
+ ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression);
+
+ ClassDB::bind_method(D_METHOD("build"), &VisualShaderNodeExpression::build);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "expression"), "set_expression", "get_expression");
+}
+
+VisualShaderNodeExpression::VisualShaderNodeExpression() {
+ expression = "";
+}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index cf10de9bf5..ea39d118e4 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -135,7 +135,9 @@ public:
bool can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
Error connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
void disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
+ void connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
+ void rebuild();
void get_node_connections(Type p_type, List<Connection> *r_connections) const;
void set_mode(Mode p_mode);
@@ -148,6 +150,7 @@ public:
String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const;
+ String validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const;
String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const;
VisualShader();
@@ -314,4 +317,93 @@ public:
VisualShaderNodeUniform();
};
+class VisualShaderNodeGroupBase : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode)
+private:
+ void _apply_port_changes();
+
+protected:
+ Vector2 size;
+ String inputs;
+ String outputs;
+
+ struct Port {
+ PortType type;
+ String name;
+ };
+
+ Map<int, Port> input_ports;
+ Map<int, Port> output_ports;
+ Map<int, Control *> controls;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_size(const Vector2 &p_size);
+ Vector2 get_size() const;
+
+ void set_inputs(const String &p_inputs);
+ String get_inputs() const;
+
+ void set_outputs(const String &p_outputs);
+ String get_outputs() const;
+
+ void add_input_port(int p_id, int p_type, const String &p_name);
+ void remove_input_port(int p_id);
+ virtual int get_input_port_count() const;
+ bool has_input_port(int p_id) const;
+ void clear_input_ports();
+
+ void add_output_port(int p_id, int p_type, const String &p_name);
+ void remove_output_port(int p_id);
+ virtual int get_output_port_count() const;
+ bool has_output_port(int p_id) const;
+ void clear_output_ports();
+
+ void set_input_port_type(int p_id, int p_type);
+ virtual PortType get_input_port_type(int p_id) const;
+ void set_input_port_name(int p_id, const String &p_name);
+ virtual String get_input_port_name(int p_id) const;
+
+ void set_output_port_type(int p_id, int p_type);
+ virtual PortType get_output_port_type(int p_id) const;
+ void set_output_port_name(int p_id, const String &p_name);
+ virtual String get_output_port_name(int p_id) const;
+
+ int get_free_input_port_id() const;
+ int get_free_output_port_id() const;
+
+ void set_control(Control *p_control, int p_index);
+ Control *get_control(int p_index);
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeGroupBase();
+};
+
+class VisualShaderNodeExpression : public VisualShaderNodeGroupBase {
+ GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase)
+
+private:
+ String expression;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_expression(const String &p_expression);
+ String get_expression() const;
+
+ void build();
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeExpression();
+};
+
#endif // VISUAL_SHADER_H