diff options
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/2d/animated_sprite.cpp | 2 | ||||
| -rw-r--r-- | scene/3d/soft_body.cpp | 8 | ||||
| -rw-r--r-- | scene/3d/soft_body.h | 1 | ||||
| -rw-r--r-- | scene/gui/texture_rect.cpp | 79 | ||||
| -rw-r--r-- | scene/gui/texture_rect.h | 8 | ||||
| -rw-r--r-- | scene/resources/style_box.cpp | 208 | ||||
| -rw-r--r-- | scene/resources/style_box.h | 12 |
7 files changed, 208 insertions, 110 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 7a50574be2..932db8f001 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -679,7 +679,7 @@ void AnimatedSprite::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite::_set_playing); ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite::_is_playing); - ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite::play, DEFVAL(StringName())); + ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite::play, DEFVAL(StringName()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite::is_playing); diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp index ac20609c21..d6a0595519 100644 --- a/scene/3d/soft_body.cpp +++ b/scene/3d/soft_body.cpp @@ -104,6 +104,14 @@ SoftBody::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { offset = obj_tocopy.offset; } +SoftBody::PinnedPoint SoftBody::PinnedPoint::operator=(const PinnedPoint &obj) { + point_index = obj.point_index; + spatial_attachment_path = obj.spatial_attachment_path; + spatial_attachment = obj.spatial_attachment; + offset = obj.offset; + return *this; +} + void SoftBody::_update_pickable() { if (!is_inside_tree()) return; diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h index 2516d39552..ee455f8dab 100644 --- a/scene/3d/soft_body.h +++ b/scene/3d/soft_body.h @@ -75,6 +75,7 @@ public: PinnedPoint(); PinnedPoint(const PinnedPoint &obj_tocopy); + PinnedPoint operator=(const PinnedPoint &obj); }; private: diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp index caae48336b..2195de9694 100644 --- a/scene/gui/texture_rect.cpp +++ b/scene/gui/texture_rect.cpp @@ -38,30 +38,32 @@ void TextureRect::_notification(int p_what) { if (texture.is_null()) return; + Size2 size; + Point2 offset; + Rect2 region; + bool tile = false; + switch (stretch_mode) { case STRETCH_SCALE_ON_EXPAND: { - Size2 s = expand ? get_size() : texture->get_size(); - draw_texture_rect(texture, Rect2(Point2(), s), false); + size = expand ? get_size() : texture->get_size(); } break; case STRETCH_SCALE: { - draw_texture_rect(texture, Rect2(Point2(), get_size()), false); + size = get_size(); } break; case STRETCH_TILE: { - draw_texture_rect(texture, Rect2(Point2(), get_size()), true); + size = get_size(); + tile = true; } break; case STRETCH_KEEP: { - draw_texture_rect(texture, Rect2(Point2(), texture->get_size()), false); - + size = texture->get_size(); } break; case STRETCH_KEEP_CENTERED: { - - Vector2 ofs = (get_size() - texture->get_size()) / 2; - draw_texture_rect(texture, Rect2(ofs, texture->get_size()), false); + offset = (get_size() - texture->get_size()) / 2; + size = texture->get_size(); } break; case STRETCH_KEEP_ASPECT_CENTERED: case STRETCH_KEEP_ASPECT: { - - Size2 size = get_size(); + size = get_size(); int tex_width = texture->get_width() * size.height / texture->get_height(); int tex_height = size.height; @@ -70,26 +72,35 @@ void TextureRect::_notification(int p_what) { tex_height = texture->get_height() * tex_width / texture->get_width(); } - int ofs_x = 0; - int ofs_y = 0; - if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) { - ofs_x += (size.width - tex_width) / 2; - ofs_y += (size.height - tex_height) / 2; + offset.x += (size.width - tex_width) / 2; + offset.y += (size.height - tex_height) / 2; } - draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height)); + size.width = tex_width; + size.height = tex_height; } break; case STRETCH_KEEP_ASPECT_COVERED: { - Size2 size = get_size(); + size = get_size(); + Size2 tex_size = texture->get_size(); Size2 scaleSize(size.width / tex_size.width, size.height / tex_size.height); float scale = scaleSize.width > scaleSize.height ? scaleSize.width : scaleSize.height; Size2 scaledTexSize = tex_size * scale; - Point2 ofs = ((scaledTexSize - size) / scale).abs() / 2.0f; - draw_texture_rect_region(texture, Rect2(Point2(), size), Rect2(ofs, size / scale)); + + region.position = ((scaledTexSize - size) / scale).abs() / 2.0f; + region.size = size / scale; } break; } + + size.width *= hflip ? -1.0f : 1.0f; + size.height *= vflip ? -1.0f : 1.0f; + + if (region.no_area()) { + draw_texture_rect(texture, Rect2(offset, size), tile); + } else { + draw_texture_rect_region(texture, Rect2(offset, size), region); + } } } @@ -106,12 +117,18 @@ void TextureRect::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture); ClassDB::bind_method(D_METHOD("set_expand", "enable"), &TextureRect::set_expand); ClassDB::bind_method(D_METHOD("has_expand"), &TextureRect::has_expand); + ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureRect::set_flip_h); + ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureRect::is_flipped_h); + ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureRect::set_flip_v); + ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureRect::is_flipped_v); ClassDB::bind_method(D_METHOD("set_stretch_mode", "stretch_mode"), &TextureRect::set_stretch_mode); ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand"); ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v"); BIND_ENUM_CONSTANT(STRETCH_SCALE_ON_EXPAND); BIND_ENUM_CONSTANT(STRETCH_SCALE); @@ -161,9 +178,31 @@ TextureRect::StretchMode TextureRect::get_stretch_mode() const { return stretch_mode; } +void TextureRect::set_flip_h(bool p_flip) { + + hflip = p_flip; + update(); +} +bool TextureRect::is_flipped_h() const { + + return hflip; +} + +void TextureRect::set_flip_v(bool p_flip) { + + vflip = p_flip; + update(); +} +bool TextureRect::is_flipped_v() const { + + return vflip; +} + TextureRect::TextureRect() { expand = false; + hflip = false; + vflip = false; set_mouse_filter(MOUSE_FILTER_PASS); stretch_mode = STRETCH_SCALE_ON_EXPAND; } diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h index ddd101573b..3ab35324e5 100644 --- a/scene/gui/texture_rect.h +++ b/scene/gui/texture_rect.h @@ -53,6 +53,8 @@ public: private: bool expand; + bool hflip; + bool vflip; Ref<Texture> texture; StretchMode stretch_mode; @@ -71,6 +73,12 @@ public: void set_stretch_mode(StretchMode p_mode); StretchMode get_stretch_mode() const; + void set_flip_h(bool p_flip); + bool is_flipped_h() const; + + void set_flip_v(bool p_flip); + bool is_flipped_v() const; + TextureRect(); ~TextureRect(); }; diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index cdd65c7642..c313d9f9fd 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -368,25 +368,14 @@ Color StyleBoxFlat::get_bg_color() const { return bg_color; } -void StyleBoxFlat::set_border_color_all(const Color &p_color) { - for (int i = 0; i < 4; i++) { - - border_color.write()[i] = p_color; - } - emit_changed(); -} -Color StyleBoxFlat::get_border_color_all() const { - - return border_color[MARGIN_TOP]; -} -void StyleBoxFlat::set_border_color(Margin p_border, const Color &p_color) { +void StyleBoxFlat::set_border_color(const Color &p_color) { - border_color.write()[p_border] = p_color; + border_color = p_color; emit_changed(); } -Color StyleBoxFlat::get_border_color(Margin p_border) const { +Color StyleBoxFlat::get_border_color() const { - return border_color[p_border]; + return border_color; } void StyleBoxFlat::set_border_width_all(int p_size) { @@ -511,6 +500,16 @@ int StyleBoxFlat::get_shadow_size() const { return shadow_size; } +void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) { + + shadow_offset = p_offset; + emit_changed(); +} +Point2 StyleBoxFlat::get_shadow_offset() const { + + return shadow_offset; +} + void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) { anti_aliased = p_anti_aliased; emit_changed(); @@ -552,7 +551,7 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re inner_corner_radius[0] = MAX(corner_radius[0] - rad, 0); //tr - rad = MIN(border_top, border_bottom); + rad = MIN(border_top, border_right); inner_corner_radius[1] = MAX(corner_radius[1] - rad, 0); //br @@ -565,12 +564,13 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re } inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 style_rect, const int corner_radius[4], - const Rect2 ring_rect, const int border_width[4], const Color inner_color[4], const Color outer_color[4], const int corner_detail) { + const Rect2 ring_rect, const int border_width[4], const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) { int vert_offset = verts.size(); if (!vert_offset) { vert_offset = 0; } + int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail; int ring_corner_radius[4]; @@ -585,10 +585,11 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color Rect2 inner_rect; inner_rect = ring_rect.grow_individual(-border_width[MARGIN_LEFT], -border_width[MARGIN_TOP], -border_width[MARGIN_RIGHT], -border_width[MARGIN_BOTTOM]); + int inner_corner_radius[4]; + set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius); Vector<Point2> inner_points; - set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius); inner_points.push_back(inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0])); //tl inner_points.push_back(Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1])); //tr inner_points.push_back(inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2])); //br @@ -603,11 +604,11 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color Point2 corner_point; if (inner_outer == 0) { radius = inner_corner_radius[corner_index]; - color = *inner_color; + color = inner_color; corner_point = inner_points[corner_index]; } else { radius = ring_corner_radius[corner_index]; - color = *outer_color; + color = outer_color; corner_point = outer_points[corner_index]; } float x = radius * (float)cos((double)corner_index * Math_PI / 2.0 + (double)detail / (double)adapted_corner_detail * Math_PI / 2.0 + Math_PI) + corner_point.x; @@ -618,17 +619,28 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color } } - int vert_count = (adapted_corner_detail + 1) * 4 * 2; + int ring_vert_count = verts.size() - vert_offset; + //fill the indices and the colors for the border - for (int i = 0; i < vert_count; i++) { - //poly 1 - indices.push_back(vert_offset + ((i + 0) % vert_count)); - indices.push_back(vert_offset + ((i + 2) % vert_count)); - indices.push_back(vert_offset + ((i + 1) % vert_count)); - //poly 2 - indices.push_back(vert_offset + ((i + 1) % vert_count)); - indices.push_back(vert_offset + ((i + 2) % vert_count)); - indices.push_back(vert_offset + ((i + 3) % vert_count)); + for (int i = 0; i < ring_vert_count; i++) { + indices.push_back(vert_offset + ((i + 0) % ring_vert_count)); + indices.push_back(vert_offset + ((i + 2) % ring_vert_count)); + indices.push_back(vert_offset + ((i + 1) % ring_vert_count)); + } + + if (fill_center) { + //fill the indices and the colors for the center + for (int index = 0; index < ring_vert_count / 2; index += 2) { + int i = index; + //poly 1 + indices.push_back(vert_offset + i); + indices.push_back(vert_offset + ring_vert_count - 4 - i); + indices.push_back(vert_offset + i + 2); + //poly 2 + indices.push_back(vert_offset + i); + indices.push_back(vert_offset + ring_vert_count - 2 - i); + indices.push_back(vert_offset + ring_vert_count - 4 - i); + } } } @@ -661,9 +673,21 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); bool aa_on = rounded_corners && anti_aliased; + bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0); + Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0); + + bool blend_on = blend_border && draw_border; + Rect2 style_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]); - if (aa_on) { - style_rect = style_rect.grow(-((aa_size + 1) / 2)); + Rect2 border_style_rect = style_rect; + if (aa_on && !blend_on) { + float aa_size_grow = 0.5 * ((aa_size + 1) / 2); + style_rect = style_rect.grow(-aa_size_grow); + for (int i = 0; i < 4; i++) { + if (border_width[i] > 0) { + border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow); + } + } } //adapt borders (prevent weird overlapping/glitchy drawings) @@ -692,70 +716,85 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { //DRAW SHADOW if (shadow_size > 0) { int shadow_width[4] = { shadow_size, shadow_size, shadow_size, shadow_size }; - Color shadow_colors[4] = { shadow_color, shadow_color, shadow_color, shadow_color }; - Color shadow_colors_transparent[4]; - for (int i = 0; i < 4; i++) { - shadow_colors_transparent[i] = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + + Rect2 shadow_inner_rect = style_rect; + shadow_inner_rect.position += shadow_offset; + + Rect2 shadow_rect = style_rect.grow(shadow_size); + shadow_rect.position += shadow_offset; + + Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + + draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner, + shadow_rect, shadow_width, shadow_color, shadow_color_transparent, corner_detail); + + if (draw_center) { + int no_border[4] = { 0, 0, 0, 0 }; + draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner, + shadow_inner_rect, no_border, shadow_color, shadow_color, corner_detail, true); } - draw_ring(verts, indices, colors, style_rect, adapted_corner, - style_rect.grow(shadow_size), shadow_width, shadow_colors, shadow_colors_transparent, corner_detail); } //DRAW border - Color bg_color_array[4] = { bg_color, bg_color, bg_color, bg_color }; - const Color *inner_color = ((blend_border) ? bg_color_array : border_color.read().ptr()); - draw_ring(verts, indices, colors, style_rect, adapted_corner, - style_rect, adapted_border, inner_color, border_color.read().ptr(), corner_detail); + if (draw_border) { + draw_ring(verts, indices, colors, border_style_rect, adapted_corner, + border_style_rect, adapted_border, blend_on ? (draw_center ? bg_color : border_color_alpha) : border_color, border_color, corner_detail); + } //DRAW INFILL if (draw_center) { - int temp_vert_offset = verts.size(); int no_border[4] = { 0, 0, 0, 0 }; draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect, no_border, &bg_color, &bg_color, corner_detail); - int added_vert_count = verts.size() - temp_vert_offset; - //fill the indices and the colors for the center - for (int index = 0; index <= added_vert_count / 2; index += 2) { - int i = index; - //poly 1 - indices.push_back(temp_vert_offset + i); - indices.push_back(temp_vert_offset + added_vert_count - 4 - i); - indices.push_back(temp_vert_offset + i + 2); - //poly 1 - indices.push_back(temp_vert_offset + i); - indices.push_back(temp_vert_offset + added_vert_count - 2 - i); - indices.push_back(temp_vert_offset + added_vert_count - 4 - i); - } + infill_rect, no_border, bg_color, bg_color, corner_detail, true); } if (aa_on) { - - //HELPER ARRAYS - Color border_color_alpha[4]; - for (int i = 0; i < 4; i++) { - Color c = border_color.read().ptr()[i]; - border_color_alpha[i] = Color(c.r, c.g, c.b, 0); + Rect2 border_inner_rect = infill_rect; + int aa_border_width[4]; + int aa_fill_width[4]; + if (draw_border) { + border_inner_rect = border_style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]); + for (int i = 0; i < 4; i++) { + if (border_width[i] > 0) { + aa_border_width[i] = aa_size; + aa_fill_width[i] = 0; + } else { + aa_border_width[i] = 0; + aa_fill_width[i] = aa_size; + } + } + } else { + for (int i = 0; i < 4; i++) { + aa_fill_width[i] = aa_size; + } } - Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0); - Color bg_color_array_alpha[4] = { alpha_bg, alpha_bg, alpha_bg, alpha_bg }; - - int aa_border_width[4] = { aa_size, aa_size, aa_size, aa_size }; if (draw_center) { - if (!blend_border) { + if (!draw_border || !blend_on) { + Rect2 aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP], + aa_fill_width[MARGIN_RIGHT], aa_fill_width[MARGIN_BOTTOM]); + + Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0); + //INFILL AA draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect.grow(aa_size), aa_border_width, bg_color_array, bg_color_array_alpha, corner_detail); + aa_rect, aa_fill_width, bg_color, alpha_bg, corner_detail); } - } else if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) { - //DRAW INNER BORDER AA - draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect, aa_border_width, border_color_alpha, border_color.read().ptr(), corner_detail); } - //DRAW OUTER BORDER AA - if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) { - draw_ring(verts, indices, colors, style_rect, adapted_corner, - style_rect.grow(aa_size), aa_border_width, border_color.read().ptr(), border_color_alpha, corner_detail); + + if (draw_border) { + if (!blend_on) { + //DRAW INNER BORDER AA + draw_ring(verts, indices, colors, border_style_rect, adapted_corner, + border_inner_rect, aa_border_width, border_color_alpha, border_color, corner_detail); + } + + Rect2 aa_rect = border_style_rect.grow_individual(aa_border_width[MARGIN_LEFT], aa_border_width[MARGIN_TOP], + aa_border_width[MARGIN_RIGHT], aa_border_width[MARGIN_BOTTOM]); + + //DRAW OUTER BORDER AA + draw_ring(verts, indices, colors, border_style_rect, adapted_corner, + aa_rect, aa_border_width, border_color, border_color_alpha, corner_detail); } } @@ -770,8 +809,8 @@ void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color); ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color); - ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color_all); - ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color_all); + ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color); + ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color); ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all); ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min); @@ -802,6 +841,9 @@ void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size); ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size); + ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset); + ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset); + ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased); ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased); @@ -843,6 +885,7 @@ void StyleBoxFlat::_bind_methods() { ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size"), "set_shadow_size", "get_shadow_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset"), "set_shadow_offset", "get_shadow_offset"); ADD_GROUP("Anti Aliasing", "anti_aliasing_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased"); @@ -853,17 +896,14 @@ StyleBoxFlat::StyleBoxFlat() { bg_color = Color(0.6, 0.6, 0.6); shadow_color = Color(0, 0, 0, 0.6); - - border_color.append(Color(0.8, 0.8, 0.8)); - border_color.append(Color(0.8, 0.8, 0.8)); - border_color.append(Color(0.8, 0.8, 0.8)); - border_color.append(Color(0.8, 0.8, 0.8)); + border_color = Color(0.8, 0.8, 0.8); blend_border = false; draw_center = true; anti_aliased = true; shadow_size = 0; + shadow_offset = Point2(0, 0); corner_detail = 8; aa_size = 1; diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 9062270765..c3965fe076 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -149,7 +149,7 @@ class StyleBoxFlat : public StyleBox { Color bg_color; Color shadow_color; - PoolVector<Color> border_color; + Color border_color; int border_width[4]; int expand_margin[4]; @@ -161,6 +161,7 @@ class StyleBoxFlat : public StyleBox { int corner_detail; int shadow_size; + Point2 shadow_offset; int aa_size; protected: @@ -173,10 +174,8 @@ public: Color get_bg_color() const; //Border Color - void set_border_color_all(const Color &p_color); - Color get_border_color_all() const; - void set_border_color(Margin p_border, const Color &p_color); - Color get_border_color(Margin p_border) const; + void set_border_color(const Color &p_color); + Color get_border_color() const; //BORDER //width @@ -218,6 +217,9 @@ public: void set_shadow_size(const int &p_size); int get_shadow_size() const; + void set_shadow_offset(const Point2 &p_offset); + Point2 get_shadow_offset() const; + //ANTI_ALIASING void set_anti_aliased(const bool &p_anti_aliased); bool is_anti_aliased() const; |